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###########################################

#
#
# SoA minor religious events
#
#
#
# ID SoA.5200-SoA.5399
#
#
#
###########################################
# Written by Tobias Bodlund
namespace = SoA
###########################################
#
#
# Relics - ID SoA.5200-SoA.5209
#
#
#
###########################################
# Plunders relic in war
character_event = {
id = SoA.5200
desc =EVTDESC_SoA_5200
picture = GFX_evt_large_army
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
war = yes
in_command = yes
religion_group = christian
NOT = {
has_character_modifier = owns_relic
}
}
mean_time_to_happen = {
months = 10000
}
option = {
name = EVTOPTA_SoA_5200
add_character_modifier = {
name = owns_relic
duration = -1
inherit = yes
}
piety = 10
}
option = {
name = EVTOPTB_SoA_5200
add_trait = charitable
piety = 10
}
}

# Buys relic at market


character_event = {
id = SoA.5201
desc =EVTDESC_SoA_5201
picture = GFX_evt_market
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
wealth = 20
NOT = {
has_character_modifier = owns_relic
}
}
mean_time_to_happen = {
months = 5000
}
option = {
name = EVTOPTA_SoA_5201
wealth = -10
add_character_modifier = {
name = owns_relic
duration = -1
inherit = yes
}
piety = 10
}
option = {
name = EVTOPTB_SoA_5201
if = {
limit = { NOT = { trait = cynical } }
random = {
chance = 20
add_trait = cynical
}
}
}
}
# Given relic by priest who feels he cannot protect it at his little church
character_event = {
id = SoA.5202
desc =EVTDESC_SoA_5202
picture = GFX_evt_throne_room
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
NOT = {
has_character_modifier = owns_relic

}
}
mean_time_to_happen = {
months = 5000
}
option = {
name = EVTOPTA_SoA_5202
add_character_modifier = {
name = owns_relic
duration = -1
inherit = yes
}
piety = 10
}
}
# Misplaced relic
character_event = {
id = SoA.5203
desc =EVTDESC_SoA_5203
picture = GFX_evt_bad_news
border = GFX_event_normal_frame_religion
trigger = {
has_dlc = "Sons of Abraham"
OR = {
trait = imbecile
trait = slow
trait = slothful
}
has_character_modifier = owns_relic
}
mean_time_to_happen = {
months = 2500
}
option = {
name = EVTOPTA_SoA_5203
remove_character_modifier = owns_relic
}
}
# Relic is stolen by raiders
character_event = {
id = SoA.5204
desc =EVTDESC_SoA_5204
picture = GFX_evt_burning_house_muslim
border = GFX_event_normal_frame_religion
trigger = {
has_dlc = "Sons of Abraham"
NOT = {
any_demesne_province = {
controlled_by = ROOT
}
}
has_character_modifier = owns_relic

}
mean_time_to_happen = {
months = 50
}
option = {
name = EVTOPTA_SoA_5204
remove_character_modifier = owns_relic
}
}
# Relic mixed up with other bones
character_event = {
id = SoA.5205
desc =EVTDESC_SoA_5205
picture = GFX_evt_son_asking_father
border = GFX_event_normal_frame_religion
trigger = {
has_dlc = "Sons of Abraham"
has_character_modifier = owns_relic
}
mean_time_to_happen = {
months = 10000
}
option = {
name = EVTOPTA_SoA_5205
remove_character_modifier = owns_relic
}
option = {
name = EVTOPTB_SoA_5205
trigger = {
NOT = { trait = zealous }
}
random = {
chance = 30
add_trait = arbitrary
}
}
option = {
name = EVTOPTC_SoA_5205
tooltip_info = learning
trigger = {
learning = 13
}
}
}
# Use relic to heal sickness?
character_event = {
id = SoA.5206
desc =EVTDESC_SoA_5206
picture = GFX_evt_illness
border = GFX_event_normal_frame_religion
min_age = 16

trigger = {
has_dlc = "Sons of Abraham"
trait = ill
has_character_modifier = owns_relic
}
mean_time_to_happen = {
months = 250
}
option = {
name = EVTOPTA_SoA_5206
trigger = {
NOT = { trait = cynical }
}
random = {
chance = 20
remove_trait = ill
if = {
limit = {
NOT = {
trait = zealous
}
}
add_trait = zealous
}
}
}
option = {
name = EVTOPTB_SoA_5206
trigger = {
NOT = { trait = zealous }
}
random = {
chance = 20
remove_trait = ill
if = {
limit = {
NOT = {
trait = cynical
}
}
add_trait = cynical
}
}
}
}
# Bring relic out to bless the fields
character_event = {
id = SoA.5207
desc =EVTDESC_SoA_5207
picture = GFX_evt_stone_church
border = GFX_event_normal_frame_religion
trigger = {
has_dlc = "Sons of Abraham"
month = 4
NOT = { month = 7 }
has_character_modifier = owns_relic

}
mean_time_to_happen = {
months = 50
}
option = {
name = EVTOPTA_SoA_5207
random_demesne_province = {
add_province_modifier = {
name = appeased_religious
duration = 365
}
}
}
option = {
name = EVTOPTB_SoA_5207
if = {
limit = {
NOT = {
trait = cynical
}
}
add_trait = cynical
}
}
}
# Commerce with relics
character_event = {
id = SoA.5208
desc =EVTDESC_SoA_5208
picture = GFX_evt_market
border = GFX_event_normal_frame_religion
ai = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
religion = catholic
NOT = {
has_character_modifier = defied_church
}
NOT = {
has_character_modifier = church_appreciates
}
}
mean_time_to_happen = {
months = 2500
}
option = {
name = EVTOPTA_SoA_5208
piety = 10
scaled_wealth = -0.1
add_character_modifier = {
name = church_appreciates
duration = 24

}
}
option = {
name = EVTOPTB_SoA_5208
add_character_modifier = {
name = defied_church
duration = 24
}
}
option = {
name = EVTOPTC_SoA_5208
trigger = {
NOT = { trait = zealous }
}
scaled_wealth = 0.2
add_character_modifier = {
name = defied_church
duration = 24
}
if = {
limit = { NOT = { trait = greedy } }
add_trait = greedy
}
if = {
limit = { NOT = { trait = cynical } }
random = {
chance = 30
add_trait = cynical
}
}
}
}
# Donate owned relic to church?
character_event = {
id = SoA.5209
desc =EVTDESC_SoA_5209
picture = GFX_evt_throne_room
border = GFX_event_normal_frame_religion
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
has_character_modifier = owns_relic
}
mean_time_to_happen = {
months = 3000
}
option = {
name = EVTOPTA_SoA_5209
remove_character_modifier = owns_relic
piety = 30
if = {
limit = { NOT = { trait = humble } }
add_trait = humble
}
}

option = {
name = EVTOPTB_SoA_5209
remove_character_modifier = owns_relic
piety = 30
prestige = 30
add_character_modifier = {
name = church_appreciates
duration = 36
}
}
option = {
name = EVTOPTC_SoA_5209
add_character_modifier = {
name = defied_church
duration = 36
}
}
}
# Remove relic modifier if no longer Christian
character_event = {
id = SoA.5229
desc =EVTDESC_SoA_5229
picture = GFX_evt_throne_room
border = GFX_event_normal_frame_religion
trigger = {
has_dlc = "Sons of Abraham"
has_character_modifier = owns_relic
NOT = { religion_group = christian }
}
mean_time_to_happen = {
days = 1
}
option = {
name = EVTOPTA_SoA_5229
remove_character_modifier = owns_relic
prestige = 30
}
option = {
name = EVTOPTB_SoA_5229
remove_character_modifier = owns_relic
wealth = 30
}
option = {
name = EVTOPTC_SoA_5229
remove_character_modifier = owns_relic
hidden_tooltip = {
any_realm_character = {
limit = { religion_group = christian }
opinion = {
modifier = insulted
who = ROOT
years = 5
}
}
}
custom_tooltip = { text = insulted_realm_christians }

}
}
###########################################
#
#
# Monks events - ID SoA.5210-SoA.5239
#
#
#
###########################################
# Monks make fantastic beer
character_event = {
id = SoA.5210
desc =EVTDESC_SoA_5210
picture = GFX_evt_monastery_monks
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
NOT = {
location = {
county = {
OR = {
de_jure_liege
de_jure_liege
de_jure_liege
de_jure_liege

=
=
=
=

}
}
}
}
}
mean_time_to_happen = {
months = 2500
}
option = {
name = EVTOPTA_SoA_5210
random = {
chance = 50
change_learning = 1
}
if = {
limit = { NOT = { trait = drunkard } }
random = {
chance = 20
add_trait = drunkard
}
}
}
option = {
name = EVTOPTB_SoA_5210
if = {
limit = { NOT = { trait = temperate } }
random = {

e_hispania
e_italia
e_byzantium
e_francia

chance = 20
add_trait = temperate
}
}
}
}
# Monks make great wine
character_event = {
id = SoA.5211
desc =EVTDESC_SoA_5211
picture = GFX_evt_monastery_monks
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
location = {
county = {
OR = {
de_jure_liege
de_jure_liege
de_jure_liege
de_jure_liege
}
}
}
}

=
=
=
=

e_hispania
e_italia
e_byzantium
e_francia

mean_time_to_happen = {
months = 2500
}
option = {
name = EVTOPTA_SoA_5211
random = {
chance = 50
change_learning = 1
}
if = {
limit = { NOT = { trait = drunkard } }
random = {
chance = 20
add_trait = drunkard
}
}
}
option = {
name = EVTOPTB_SoA_5211
if = {
limit = { NOT = { trait = temperate } }
random = {
chance = 20
add_trait = temperate
}
}
}

}
# Monks have healing herbs
character_event = {
id = SoA.5212
desc =EVTDESC_SoA_5212
picture = GFX_evt_monastery_monks
border = GFX_event_normal_frame_religion
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
trait = ill
piety = 1
}
mean_time_to_happen = {
months = 1000
}
option = {
name = EVTOPTA_SoA_5212
random = {
chance = 30
remove_trait = ill
}
}
option = {
name = EVTOPTB_SoA_5212
if = {
limit = { NOT = { trait = paranoid } }
add_trait = paranoid
}
}
}
# Monk is fantastic painter
character_event = {
id = SoA.5213
desc =EVTDESC_SoA_5213
picture = GFX_evt_stone_church
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
}
mean_time_to_happen = {
months = 5000
}
option = {
name = EVTOPTA_SoA_5213
wealth = -10

prestige = 30
}
option = {
name = EVTOPTB_SoA_5213
}
}
# Monks produce beautiful books
character_event = {
id = SoA.5214
desc =EVTDESC_SoA_5214
picture = GFX_evt_monk
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
}
mean_time_to_happen = {
months = 4000
}
option = {
name = EVTOPTA_SoA_5214
wealth = -40
prestige = 30
random = {
chance = 20
change_learning = 1
}
}
option = {
name = EVTOPTB_SoA_5214
}
}
# Local monks come to visit often
character_event = {
id = SoA.5215
desc =EVTDESC_SoA_5215
picture = GFX_evt_monastery_monks
border = GFX_event_normal_frame_religion
min_age = 16
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
}
mean_time_to_happen = {
months = 4000
}

option = {
name = EVTOPTA_SoA_5215
piety = 20
random = {
chance = 30
change_learning = 1
}
}
option = {
name = EVTOPTB_SoA_5215
if = {
limit = { NOT = { trait = cynical } }
add_trait = cynical
}
}
}
# Child wants to be monk/nun - select child
character_event = {
id = SoA.5216
hide_window = yes
ai = no
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
any_child = {
is_ruler = no
age = 13
NOT = { age = 16 }
NOT = { trait = cynical }
NOT = { trait = monk }
NOT = { trait = nun }
religion_group = christian
}
}
mean_time_to_happen = {
months = 1000
}
immediate = {
random_child = {
limit = {
is_ruler = no
age = 13
NOT = { age = 16 }
NOT = { trait = cynical }
NOT = { trait = monk }
NOT = { trait = nun }
}
character_event = { id = SoA.5217 }
}
}
}
# Child bounce event
character_event = {

id = SoA.5217
is_triggered_only = yes
hide_window = yes
immediate = {
FROM = {
character_event = { id = SoA.5218 }
}
}
}
# Child wants to be monk/nun - parent response
character_event = {
id = SoA.5218
desc =EVTDESC_SoA_5218
picture = GFX_evt_courtiers_talking
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5218
ai_chance = {
factor = 0
}
FROM = {
if = {
limit = {
is_female = yes
}
add_trait = nun
}
if = {
limit = {
is_female = no
}
add_trait = monk
}
opinion = {
modifier = opinion_grateful
who = ROOT
years = 100
}
}
custom_tooltip = { text = EVTTOOLTIPA_SOA_5218 }
}
option = {
name = EVTOPTB_SoA_5218
ai_chance = {
factor = 100
}
FROM = {
add_trait = stressed
opinion = {
modifier = opinion_angry
who = ROOT
years = 3
}

}
custom_tooltip = { text = EVTTOOLTIPB_SOA_5218 }
}
}
# Donate to local monastery
character_event = {
id = SoA.5219
desc =EVTDESC_SoA_5219
picture = GFX_evt_monastery_monks
border = GFX_event_normal_frame_religion
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
scaled_wealth = 0.1
}
mean_time_to_happen = {
months = 2000
}
option = {
name = EVTOPTA_SoA_5219
wealth = -30
piety = 30
}
option = {
name = EVTOPTB_SoA_5219
piety = -5
}
}
###########################################
#
#
# Miracle events - ID SoA.5240-SoA.5259 #
#
#
###########################################
# Stigmata
character_event = {
id = SoA.5240
desc =EVTDESC_SoA_5240
picture = GFX_evt_bad_news
border = GFX_event_normal_frame_religion
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
religion = catholic
}
mean_time_to_happen = {
months = 5000
}
option = {

name = EVTOPTA_SoA_5240
if = {
limit = { NOT = { trait = zealous } }
add_trait = zealous
}
piety = 10
}
option = {
name = EVTOPTB_SoA_5240
if = {
limit = { NOT = { trait = cynical } }
random = {
chance = 50
add_trait = cynical
}
}
if = {
limit = { NOT = { trait = stressed } }
random = {
chance = 20
add_trait = stressed
}
}
}
}
# I saw the Virgin
character_event = {
id = SoA.5241
desc =EVTDESC_SoA_5241
picture = GFX_evt_comet
border = GFX_event_normal_frame_religion
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
religion = catholic
}
mean_time_to_happen = {
months = 5000
}
option = {
name = EVTOPTA_SoA_5241
trigger = {
NOT = {
trait = cynical
}
}
if = {
limit = { NOT = { trait = zealous } }
add_trait = zealous
}
piety = 30
}
option = {
name = EVTOPTB_SoA_5241
trigger = {

NOT = {
trait = zealous
}
}
if = {
limit = { NOT = { trait = cynical } }
random = {
chance = 30
add_trait = cynical
}
}
}
}
# Virgin birth
character_event = {
id = SoA.5242
desc =EVTDESC_SoA_5242
picture = GFX_evt_pregnancy
border = GFX_event_normal_frame_religion
only_women = yes
capable_only = yes
min_age = 17
max_age = 45
trigger = {
has_dlc = "Sons of Abraham"
religion_group = christian
is_pregnant = no
is_married = yes
spouse = {
trait = chaste
trait = celibate
}
NOT = {
trait = chaste
}
NOT = {
trait = celibate
}
NOT = {
trait = homosexual
}
}
mean_time_to_happen = {
months = 1000
modifier = {
factor = 0.5
trait = lustful
}
modifier = {
factor = 0.8
trait = hedonist
}
}
option = {
name = EVTOPTA_SoA_5242

if = {
limit = { NOT = { trait = zealous } }
add_trait = zealous
}
hidden_tooltip = { spouse = { character_event = { id = SoA.5243
} } }
}
option = {
name = EVTOPTB_SoA_5242
if = {
limit = { NOT = { trait = deceitful } }
add_trait = deceitful
}
hidden_tooltip = { spouse = { character_event = { id = SoA.5243
} } }
}
}
# Husband notified of virgin birth
character_event = {
id = SoA.5243
desc =EVTDESC_SoA_5243
picture = GFX_evt_pregnancy
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5243
spouse = {
impregnate = ROOT
add_trait = pregnant
}
if = {
limit = { NOT = { trait = zealous } }
add_trait = zealous
}
}
option = {
name = EVTOPTB_SoA_5243
spouse = {
impregnate = ROOT
add_trait = pregnant
}
opinion = {
modifier = opinion_angry
who = FROM
years = 5
}
}
option = {
name = EVTOPTC_SoA_5243
spouse = {
impregnate = 0
add_trait = pregnant
}
opinion = {
modifier = opinion_angry
who = FROM
years = 5

}
}
}
# Exorcism
character_event = {
id = SoA.5244
desc =EVTDESC_SoA_5244
picture = GFX_evt_throne_room
border = GFX_event_normal_frame_religion
trigger = {
has_dlc = "Sons of Abraham"
trait = possessed
religion_group = christian
}
mean_time_to_happen = {
months = 400
}
option = {
name = EVTOPTA_SoA_5244
random = {
chance = 40
remove_trait = possessed
if = {
limit = { NOT = { trait = zealous } }
add_trait = zealous
}
}
random = {
chance = 20
add_trait = ill
}
random = {
chance = 10
add_trait = wounded
}
}
option = {
name = EVTOPTB_SoA_5244
if = {
limit = { NOT = { trait = paranoid } }
add_trait = paranoid
}
}
option = {
name = EVTOPTC_SoA_5244
random = {
chance = 20
remove_trait = possessed
}
}
}
###########################################
#
#
# Immoral priest events
#
# ID SoA.5300-SoA.5339
#

#
#
###########################################
# Christian becoming a wicked priest
character_event = {
id = SoA.5300
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
NOT = { intrigue = 3 }
NOT = { diplomacy = 3 }
is_priest = yes
religion_group = christian
NOT = { trait = incapable }
NOT = { trait = bad_priest_christian }
OR = {
trait = cynical
trait = lustful
trait = gluttonous
trait = greedy
trait = slothful
trait = envious
trait = wroth
trait = proud
trait = lunatic
trait = possessed
trait = homosexual
trait = hedonist
}
}
mean_time_to_happen = {
months = 24
}
immediate = {
add_trait = bad_priest_christian
if = {
limit = {
is_ruler = yes
has_nickname = no
NOT = { trait = possessed }
NOT = { trait = lunatic }
}
give_nickname = nick_the_wicked
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = possessed
}
give_nickname = nick_the_bewitched
}
if = {
limit = {
is_ruler = yes

has_nickname = no
trait = lunatic
}
give_nickname = nick_the_mad
}
}
}
# Muslim becoming a wicked caliph
character_event = {
id = SoA.5301
desc =EVTDESC_SoA_5301
picture = GFX_evt_scandal
border = GFX_event_normal_frame_religion
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
OR = {
has_landed_title = e_sunni
has_landed_title = e_shiite
has_landed_title = d_sunni
has_landed_title = d_shiite
has_landed_title = d_yazidi
has_landed_title = d_ibadi
has_landed_title = d_hurufi
}
NOT = { intrigue = 3 }
NOT = { diplomacy = 3 }
NOT = { trait = incapable }
NOT = { trait = bad_priest_muslim }
OR = {
trait = cynical
trait = lustful
trait = gluttonous
trait = greedy
trait = slothful
trait = envious
trait = wroth
trait = proud
trait = lunatic
trait = possessed
trait = hedonist
}
}
mean_time_to_happen = {
months = 24
}
option = {
name = EVTOPTA_SoA_5301
add_trait = bad_priest_muslim
if = {
limit = {
is_ruler = yes
has_nickname = no
NOT = { trait = possessed }
NOT = { trait = lunatic }

}
give_nickname = nick_the_wicked
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = possessed
}
give_nickname = nick_the_bewitched
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = lunatic
}
give_nickname = nick_the_mad
}
}
}
# Norse becoming an unworthy priest
character_event = {
id = SoA.5302
desc =EVTDESC_SoA_5302
picture = GFX_evt_scandal
border = GFX_event_normal_frame_religion
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
religion = norse
OR = {
has_landed_title = d_norse_pagan_reformed
is_priest = yes
}
NOT = { intrigue = 3 }
NOT = { diplomacy = 3 }
NOT = { trait = incapable }
NOT = { trait = bad_priest_norse }
OR = {
trait = cynical
trait = gluttonous
trait = greedy
trait = slothful
trait = envious
trait = wroth
trait = craven
trait = lunatic
trait = possessed
trait = hedonist
trait = arbitrary
}
}
mean_time_to_happen = {
months = 24
}

option = {
name = EVTOPTA_SoA_5302
add_trait = bad_priest_norse
if = {
limit = {
is_ruler = yes
has_nickname = no
NOT = { trait = possessed }
NOT = { trait = lunatic }
}
give_nickname = nick_the_unready
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = possessed
}
give_nickname = nick_the_bewitched
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = lunatic
}
give_nickname = nick_the_mad
}
}
}
# Tengri becoming an unworthy priest
character_event = {
id = SoA.5303
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
religion = tengri
OR = {
has_landed_title = d_tengri_pagan_reformed
is_priest = yes
}
NOT = { intrigue = 3 }
NOT = { diplomacy = 3 }
NOT = { trait = incapable }
NOT = { trait = bad_priest_tengri }
OR = {
trait = cynical
trait = lunatic
trait = arbitrary
trait = paranoid
trait = greedy
trait = slothful
trait = envious
trait = wroth
trait = lunatic
trait = cruel

}
}
mean_time_to_happen = {
months = 24
}
immediate = {
add_trait = bad_priest_tengri
if = {
limit = {
is_ruler = yes
has_nickname = no
NOT = { trait = possessed }
NOT = { trait = lunatic }
}
give_nickname = nick_the_wicked
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = possessed
}
give_nickname = nick_the_bewitched
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = lunatic
}
give_nickname = nick_the_mad
}
}
}
# Zoroastrian becoming an immoral priest
character_event = {
id = SoA.5304
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
religion = zoroastrian
OR = {
has_landed_title = d_zoroastrian
is_priest = yes
}
NOT = { intrigue = 3 }
NOT = { diplomacy = 3 }
NOT = { trait = incapable }
NOT = { trait = bad_priest_zoroastrian }
OR = {
trait = cynical
trait = arbitrary
trait = greedy
trait = slothful
trait = envious

trait
trait
trait
trait
trait

=
=
=
=
=

wroth
proud
lunatic
possessed
cruel

}
}
mean_time_to_happen = {
months = 24
}
immediate = {
add_trait = bad_priest_zoroastrian
if = {
limit = {
is_ruler = yes
has_nickname = no
NOT = { trait = possessed }
NOT = { trait = lunatic }
}
give_nickname = nick_the_wicked
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = possessed
}
give_nickname = nick_the_bewitched
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = lunatic
}
give_nickname = nick_the_mad
}
}
}
# Aztec becoming an unworthy priest
character_event = {
id = SoA.5305
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
religion = aztec
is_priest = yes
NOT = { intrigue = 3 }
NOT = { diplomacy = 3 }
NOT = { trait = incapable }
NOT = { trait = bad_priest_aztec }
OR = {
trait = cynical
trait = craven
trait = kind

trait
trait
trait
trait
trait
trait
trait

=
=
=
=
=
=
=

slothful
gluttonous
lustful
hedonist
lunatic
possessed
arbitrary

}
}
mean_time_to_happen = {
months = 24
}
immediate = {
add_trait = bad_priest_aztec
if = {
limit = {
is_ruler = yes
has_nickname = no
NOT = { trait = possessed }
NOT = { trait = lunatic }
NOT = { trait = craven }
NOT = { trait = kind }
}
give_nickname = nick_the_unready
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = possessed
}
give_nickname = nick_the_bewitched
}
if = {
limit = {
is_ruler = yes
has_nickname = no
trait = lunatic
}
give_nickname = nick_the_mad
}
if = {
limit = {
is_ruler = yes
has_nickname = no
OR = {
trait = craven
trait = kind
}
}
give_nickname = nick_the_kind
}
}
}
# Check for Cadaver Synod
character_event = {
id = SoA.5306

hide_window = yes
is_triggered_only = yes

# Checked for pope on death on_ev

ent
trigger = {
has_dlc = "Sons of Abraham"
has_landed_title = k_papal_state
trait = bad_priest_christian
NOT = { year = 1049 }
}
immediate = {
give_nickname = nick_the_accursed
any_playable_ruler = {
limit = {
ai = no
religion = catholic
}
narrative_event = { id = SoA.5307 days = 300 }
}
}
}
# The Cadaver Synod
narrative_event = {
id = SoA.5307
title = EVTNAME_SoA_5307
desc =EVTDESC_SoA_5307
picture = GFX_evt_shadowy_cabal
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5307
}
}
# Wicked Pope or Patriarch!
character_event = {
id = SoA.5311
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
OR = {
has_landed_title = k_papal_state
has_landed_title = k_orthodox
has_landed_title = d_miaphysite
has_landed_title = d_monophysite
has_landed_title = d_nestorian
has_landed_title = d_monothelite
has_landed_title = d_fraticelli
has_landed_title = d_iconoclast
}
trait = bad_priest_christian
NOT = { has_character_modifier = bad_rel_head }

}
mean_time_to_happen = {
days = 1
}
immediate = {
add_character_modifier = {
name = bad_rel_head
duration = -1
hidden = yes
}
any_playable_ruler = {
limit = {
ai = no
religion_head = {
character = ROOT
}
}
character_event = { id = SoA.5312 days = 8 random = 7 }
# Notify player
}
}
}
# Wicked Pope or Patriarch player notification
character_event = {
id = SoA.5312
desc =EVTDESC_SoA_5312
picture = GFX_evt_pope_feast
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5312
}
}
# Wicked Caliph!
character_event = {
id = SoA.5313
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
OR = {
has_landed_title = e_sunni
has_landed_title = e_shiite
has_landed_title = d_sunni
has_landed_title = d_shiite
has_landed_title = d_yazidi
has_landed_title = d_ibadi
has_landed_title = d_hurufi
}
trait = bad_priest_muslim
NOT = { has_character_modifier = bad_rel_head }
}

mean_time_to_happen = {
days = 1
}
immediate = {
add_character_modifier = {
name = bad_rel_head
duration = -1
hidden = yes
}
any_playable_ruler = {
limit = {
ai = no
religion_head = {
character = ROOT
}
}
character_event = { id = SoA.5314 days = 8 random = 7 }
# Notify player
}
}
}
# Wicked Caliph player notification
character_event = {
id = SoA.5314
desc =EVTDESC_SoA_5314
picture = GFX_evt_throne_room_muslim
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5314
}
}
# Unworthy Fylkir!
character_event = {
id = SoA.5315
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
has_landed_title = d_norse_pagan_reformed
trait = bad_priest_norse
NOT = { has_character_modifier = bad_rel_head }
}
mean_time_to_happen = {
days = 1
}
immediate = {
add_character_modifier = {
name = bad_rel_head
duration = -1
hidden = yes
}

any_playable_ruler = {
limit = {
ai = no
religion_head = {
character = ROOT
}
}
character_event = { id = SoA.5316 days = 8 random = 7 }
# Notify player
}
}
}
# Unworthy Fylkir player notification
character_event = {
id = SoA.5316
desc =EVTDESC_SoA_5316
picture = GFX_evt_viking_throneroom_oldgods
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5316
}
}
# Unworthy Head Priest! (Tengri)
character_event = {
id = SoA.5317
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
has_landed_title = d_tengri_pagan_reformed
trait = bad_priest_tengri
NOT = { has_character_modifier = bad_rel_head }
}
mean_time_to_happen = {
days = 1
}
immediate = {
add_character_modifier = {
name = bad_rel_head
duration = -1
hidden = yes
}
any_playable_ruler = {
limit = {
ai = no
religion_head = {
character = ROOT
}
}
character_event = { id = SoA.5318 days = 8 random = 7 }
# Notify player
}

}
}
# Unworthy Head Priest player notification (Tengri)
character_event = {
id = SoA.5318
desc =EVTDESC_SoA_5318
picture = GFX_evt_tengri_throneroom_oldgods
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5318
}
}
# Immoral Moabadan-Moabad!
character_event = {
id = SoA.5319
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
has_landed_title = d_zoroastrian
trait = bad_priest_zoroastrian
NOT = { has_character_modifier = bad_rel_head }
}
mean_time_to_happen = {
days = 1
}
immediate = {
add_character_modifier = {
name = bad_rel_head
duration = -1
hidden = yes
}
any_playable_ruler = {
limit = {
ai = no
religion_head = {
character = ROOT
}
}
character_event = { id = SoA.5320 days = 8 random = 7 }
# Notify player
}
}
}
# Immoral Moabadan-Moabad player notification
character_event = {
id = SoA.5320
desc =EVTDESC_SoA_5320
picture = GFX_evt_marriage_zoroastrian
border = GFX_event_normal_frame_religion

is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5320
}
}
# Unworthy Head Priest! (Aztec)
character_event = {
id = SoA.5321
hide_window = yes
trigger = {
has_dlc = "Sons of Abraham"
has_landed_title = d_aztec_reformed
trait = bad_priest_aztec
NOT = { has_character_modifier = bad_rel_head }
}
mean_time_to_happen = {
days = 1
}
immediate = {
add_character_modifier = {
name = bad_rel_head
duration = -1
hidden = yes
}
any_playable_ruler = {
limit = {
ai = no
religion_head = {
character = ROOT
}
}
character_event = { id = SoA.5322 days = 8 random = 7 }
# Notify player
}
}
}
# Unworthy Head Priest player notification (Aztec)
character_event = {
id = SoA.5322
desc =EVTDESC_SoA_5322
picture = GFX_evt_throne_room_mesoamerican
border = GFX_event_normal_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5322
}
}
###########################################
#
#

# Cluny Abbey
#
# ID SoA.5340-SoA.5343
#
#
#
###########################################
# Cluny priests are very influential
character_event = {
id = SoA.5340
hide_window = yes
ai = yes
only_capable = yes
prisoner = no
trigger = {
has_dlc = "Sons of
year = 950
has_landed_title =
is_priest = yes
OR = {
religion =
religion =
religion =
religion =
religion =
}
}

Abraham"
b_cluny
catholic
cathar
fraticelli
waldensian
lollard

mean_time_to_happen = {
months = 36
}
immediate = {
piety = 50
prestige = 25
}
}
# Donate to Cluny Abbey
narrative_event = {
id = SoA.5341
title = EVTNAME_SoA_5341
desc =EVTDESC_SoA_5341
picture = GFX_evt_monastery_monks
border = GFX_event_narrative_frame_religion
only_rulers = yes
only_capable = yes
trigger = {
has_dlc = "Sons of Abraham"
year = 950
b_cluny = {
holder_scope = {
is_priest = yes
religion = ROOT
}
}
OR = {

religion
religion
religion
religion

=
=
=
=

catholic
fraticelli
waldensian
lollard

}
wealth = 200
}
mean_time_to_happen = {
months = 2000
}
option = {
name = EVTOPTA_SoA_5341
ai_chance = {
factor = 20
}
if = {
limit = { NOT = { wealth = 600 } }
wealth = -100
prestige = 50
piety = 50
b_cluny = {
holder_scope = {
wealth = 100
}
}
}
if = {
limit = {
wealth = 600
}
wealth = -300
prestige = 100
piety = 100
b_cluny = {
holder_scope = {
wealth = 300
}
}
}
}
option = {
name = EVTOPTB_SoA_5341
ai_chance = {
factor = 80
}
}
}
# Visit Cluny?
narrative_event = {
id = SoA.5342
title = EVTNAME_SoA_5342
desc =EVTDESC_SoA_5342
picture = GFX_evt_monastery_monks
border = GFX_event_narrative_frame_religion
ai = no
prisoner = no

only_capable = yes
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
year = 950
in_command = no
b_cluny = {
holder_scope = {
is_priest = yes
religion = ROOT
}
}
OR = {
religion = catholic
religion = fraticelli
religion = waldensian
religion = lollard
}
distance = {
where = 225
# Cluny
value = 300
# Not too far away
}
NOT = { has_character_flag = do_not_disturb }
}
mean_time_to_happen = {
months = 2000
}
option = {
name = EVTOPTA_SoA_5342
wealth = -10
set_character_flag = do_not_disturb
hidden_tooltip = { narrative_event = { id = SoA.5343 days = 10 }
}
}
option = {
name = EVTOPTB_SoA_5342
piety = -5
}
}
# Visiting Cluny
narrative_event = {
id = SoA.5343
title = EVTNAME_SoA_5343
desc =EVTDESC_SoA_5343
picture = GFX_evt_monastery_nuns
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
immediate = {
clr_character_flag = do_not_disturb
}
option = {
name = EVTOPTA_SoA_5343
random = {

chance = 20
change_stewardship = 1
}
}
option = {
name = EVTOPTB_SoA_5343
if = {
limit = { NOT = { lifestyle_traits = 1 } }
random = {
chance = 50
add_trait = scholar
}
}
random = {
chance = 20
change_learning = 1
}
}
option = {
name = EVTOPTC_SoA_5343
if = {
limit = { NOT = { lifestyle_traits = 1 } }
random = {
chance = 50
add_trait = hedonist
}
}
random = {
chance = 20
change_intrigue = 1
}
}
option = {
name = EVTOPTD_SoA_5343
piety = 30
add_character_modifier = {
name = the_pious
duration = 24
}
}
}
###########################################
#
#
# Mount Athos
#
# ID SoA.5344-SoA.5349
#
#
#
###########################################
# Priests at Mount Athos are very influential
character_event = {
id = SoA.5344
hide_window = yes
ai = yes
only_capable = yes
prisoner = no
trigger = {

has_dlc = "Sons of
year = 885
has_landed_title =
is_priest = yes
OR = {
religion =
religion =
religion =
religion =
religion =
}

Abraham"
b_mntathos
orthodox
bogomilist
nestorian
monothelite
iconoclast

}
mean_time_to_happen = {
months = 36
}
immediate = {
piety = 50
prestige = 25
}
}
# Donate to Mount Athos monasteries
narrative_event = {
id = SoA.5345
title = EVTNAME_SoA_5345
desc =EVTDESC_SoA_5345
picture = GFX_evt_monastery_monks
border = GFX_event_narrative_frame_religion
only_rulers = yes
only_capable = yes
trigger = {
has_dlc = "Sons of Abraham"
year = 885
b_mntathos = {
holder_scope = {
is_priest = yes
religion = ROOT
}
}
OR = {
religion = orthodox
religion = bogomilist
religion = nestorian
religion = monothelite
religion = iconoclast
}
wealth = 200
}
mean_time_to_happen = {
months = 2000
}
option = {
name = EVTOPTA_SoA_5345
ai_chance = {

factor = 20
}
if = {
limit = { NOT = { wealth = 600 } }
wealth = -100
prestige = 50
piety = 50
}
if = {
limit = {
wealth = 600
}
wealth = -300
prestige = 100
piety = 100
}
}
option = {
name = EVTOPTB_SoA_5345
ai_chance = {
factor = 80
}
}
}
# Visit Mount Athos?
narrative_event = {
id = SoA.5346
title = EVTNAME_SoA_5346
desc =EVTDESC_SoA_5346
picture = GFX_evt_icon
border = GFX_event_narrative_frame_religion
ai = no
prisoner = no
only_capable = yes
only_men = yes
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
year = 885
in_command = no
b_mntathos = {
holder_scope = {
is_priest = yes
religion = ROOT
}
NOT = { has_character_flag = do_not_disturb }
}
OR = {
religion = orthodox
religion = bogomilist
religion = nestorian
religion = monothelite
religion = iconoclast
}
distance = {
where = 491
# Mount Athos
value = 300
# Not too far away

}
}
mean_time_to_happen = {
months = 2000
}
option = {
name = EVTOPTA_SoA_5346
wealth = -10
set_character_flag = do_not_disturb
hidden_tooltip = { narrative_event = { id = SoA.5347 days = 10 }
}
}
option = {
name = EVTOPTB_SoA_5346
piety = -5
}
}
# Visiting Mount Athos
narrative_event = {
id = SoA.5347
title = EVTNAME_SoA_5347
desc =EVTDESC_SoA_5347
picture = GFX_evt_monastery_monks
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
immediate = {
clr_character_flag = do_not_disturb
}
option = {
name = EVTOPTA_SoA_5347
random = {
chance = 20
change_stewardship = 1
}
}
option = {
name = EVTOPTB_SoA_5347
random = {
chance = 20
change_learning = 1
}
if = {
limit = { NOT = { lifestyle_traits = 1 } }
random = {
chance = 50
add_trait = scholar
}
}
}
option = {
name = EVTOPTC_SoA_5347
piety = 30
add_character_modifier = {
name = the_pious

duration = 24
}
}
}
###########################################
#
#
# Jeanne d'Arc events
#
# ID SoA.5350-SoA.5399
#
#
#
###########################################
character_event = {
id = SoA.5350
hide_window = yes
ai = no
only_rulers = yes
only_independent = yes
prisoner = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
OR = {
tier = emperor
tier = king
}
war = yes
is_republic = no
is_priest = no
religion_group = christian
primary_title = {
culture = ROOT
}
NOT = { has_global_flag = jeanne_darc_spawned }
}
mean_time_to_happen = {
months = 3000
}
immediate = {
set_global_flag = jeanne_darc_spawned
create_character = {
random_traits = no
dynasty = NONE
religion = ROOT
culture = ROOT
female = yes
age = 16
trait = chaste
trait = zealous
trait = celibate
trait = honest
trait = brave
trait = trusting
trait = brilliant_strategist
trait = inspiring_leader

trait = aggressive_leader
attributes = {
diplomacy = 15
martial = 20
stewardship = 5
intrigue = 3
learning = 3
}
}
new_character = {
set_character_flag = is_jeanne_darc
set_character_flag = special_marshal
if = {
limit = { culture = frankish }
set_name = Jeanne
give_nickname = nick_darc
}
if = {
limit = { NOT = { culture = frankish } }
give_nickname = nick_the_maid
}
add_character_modifier = {
name = voice_of_jesus
duration = -1
}
opinion = {
modifier = opinion_loyal_servant
who = ROOT
years = 100
}
character_event = { id = SoA.5351 }
}
}
}
# Jeanne event
character_event = {
id = SoA.5351
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
random_realm_province = { province_event = { id = SoA.53
52 } }
}
}
}
# Jeanne's home province
province_event = {
id = SoA.5352
hide_window = yes
is_triggered_only = yes
immediate = {

set_province_flag = home_of_jeanne_darc
FROMFROM = { narrative_event = { id = SoA.5353 } }
}
}
# Notify monarch of this new servant of the crown
narrative_event = {
id = SoA.5353
title = EVTNAME_SoA_5353
desc =EVTDESC_SoA_5353
picture = GFX_evt_large_army
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5353
custom_tooltip = { text = jeanne_arrives_message }
hidden_tooltip = {
FROMFROM = {
character_event = { id = SoA.5354 days = 90 ran
dom = 60 }
}
}
}
}
# Jeanne d'Arc - Nobles react
character_event = {
id = SoA.5354
hide_window = yes
is_triggered_only = yes
immediate = {
liege = { narrative_event = { id = SoA.5355 } }
}
}
narrative_event = {
id = SoA.5355
title = EVTNAME_SoA_5355
desc =EVTDESC_SoA_5355
picture = GFX_evt_scandal
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5355
hidden_tooltip = {
any_realm_lord = {
limit = {
is_priest = no
is_republic = no
NOT = { trait = charitable }
NOT = { trait = kind }
NOT = { trait = humble }
}
hidden_trooltip = {

opinion = {
modifier = opinion_angry
who = ROOT
months = 18
}
}
}
}
custom_tooltip = { text = most_lords_angry }
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5356 day
s = 90 random = 60 } }
}
}
option = {
name = EVTOPTB_SoA_5355
trigger = {
diplomacy = 15
}
prestige = 10
tooltip_info = diplomacy
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5356 day
s = 90 random = 60 } }
}
}
option = {
name = EVTOPTC_SoA_5355
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
prisoner = yes
clr_character_flag = special_marshal
hidden_tooltip = { character_event = { id = SoA.5390 day
s = 5 } }
# Trial for heresy!
}
}
}
# Jeanne d'Arc approaches liege to talk of God and life
character_event = {
id = SoA.5356
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
narrative_event = { id = SoA.5357 }
}
}
}
narrative_event = {
id = SoA.5357
title = EVTNAME_SoA_5357

desc =EVTDESC_SoA_5357
picture = GFX_evt_daughter_asking_father
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5357
hidden_tooltip = { narrative_event = { id = SoA.5358 } }
}
option = {
name = EVTOPTB_SoA_5357
piety = 30
add_trait = zealous
hidden_tooltip = { narrative_event = { id = SoA.5359 } }
}
option = {
name = EVTOPTC_SoA_5357
prestige = 30
FROM = {
prestige = -30
}
hidden_tooltip = { narrative_event = { id = SoA.5360 } }
}
option = {
name = EVTOPTD_SoA_5357
tooltip_info = lustful
tooltip_info = cynical
tooltip_info = intrigue
trigger = {
trait = lustful
trait = cynical
intrigue = 10
is_female = no
}
random_list = {
20 = {
add_lover = FROM
FROM = {
remove_trait = celibate
prestige = -50
if = {
limit = { has_nickname = nick_th
e_maid }
give_nickname = nick_the_bold
}
}
hidden_tooltip = { narrative_event = { id = SoA.
5361 } }
}
80 = {
hidden_tooltip = { narrative_event = { id = SoA.
5362 } }
}
}
}
}
narrative_event = {
id = SoA.5358

title = EVTNAME_SoA_5358
desc =EVTDESC_SoA_5358
picture = GFX_evt_daughter_asking_father
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5358
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5363 day
s = 90 random = 60 } }
}
}
}
narrative_event = {
id = SoA.5359
title = EVTNAME_SoA_5359
desc =EVTDESC_SoA_5359
picture = GFX_evt_knight_kneeling
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5359
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5363 day
s = 90 random = 60 } }
}
}
}
narrative_event = {
id = SoA.5360
title = EVTNAME_SoA_5360
desc =EVTDESC_SoA_5360
picture = GFX_evt_bad_news_female
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5360
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5363 day
s = 90 random = 60 } }
}
}
}
narrative_event = {
id = SoA.5361
title = EVTNAME_SoA_5361
desc =EVTDESC_SoA_5361
picture = GFX_evt_lovers

border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5361
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5363 day
s = 90 random = 60 } }
}
}
}
narrative_event = {
id = SoA.5362
title = EVTNAME_SoA_5362
desc =EVTDESC_SoA_5362
picture = GFX_evt_bad_news_female
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5362
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5363 day
s = 90 random = 60 } }
}
}
}
# Peasants like Jeanne
character_event = {
id = SoA.5363
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
narrative_event = { id = SoA.5364 }
}
}
}
narrative_event = {
id = SoA.5364
title = EVTNAME_SoA_5364
desc =EVTDESC_SoA_5364
picture = GFX_evt_stone_church
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5364
add_character_modifier = {
name = realm_religious_fervor

duration = 365
}
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5365 day
s = 90 random = 60 } }
}
}
}
# Jeanne comes with advice to liege
character_event = {
id = SoA.5365
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
narrative_event = { id = SoA.5366 }
}
}
}
narrative_event = {
id = SoA.5366
title = EVTNAME_SoA_5366
desc =EVTDESC_SoA_5366
picture = GFX_evt_throne_room
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5366
piety = 30
military_techpoints = 50
any_realm_lord = {
limit = {
is_priest = no
is_republic = no
NOT = { trait = brilliant_strategist }
NOT = { trait = skilled_tactician }
NOT = { trait = humble }
}
hidden_tooltip = {
opinion = {
modifier = opinion_angry
who = ROOT
months = 18
}
}
}
custom_tooltip = { text = most_lords_angry }
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5367 day
s = 90 random = 60 } }
}
}

option = {
name = EVTOPTB_SoA_5366
prestige = 30
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
prestige = -30
hidden_tooltip = { character_event = { id = SoA.5367 day
s = 90 random = 60 } }
}
}
option = {
name = EVTOPTC_SoA_5366
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
prisoner = yes
clr_character_flag = special_marshal
hidden_tooltip = { character_event = { id = SoA.5390 day
s = 5 } }
# Trial for heresy!
}
}
}
# Jeanne d'Arc - Church reacts
character_event = {
id = SoA.5367
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
narrative_event = { id = SoA.5368 }
}
}
}
narrative_event = {
id = SoA.5368
title = EVTNAME_SoA_5368
desc =EVTDESC_SoA_5368
picture = GFX_evt_courtiers_talking
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5368
hidden_tooltip = {
any_realm_lord = {
limit = {
is_priest = yes
NOT = { trait = charitable }
NOT = { trait = kind }
NOT = { trait = humble }
}
hidden_tooltip = {
opinion = {

modifier = opinion_angry
who = ROOT
months = 18
}
}
}
}
custom_tooltip = { text = most_clergy_angry }
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5369 day
s = 90 random = 60 } }
}
}
option = {
name = EVTOPTB_SoA_5368
trigger = {
diplomacy = 15
}
prestige = 20
tooltip_info = diplomacy
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5369 day
s = 90 random = 60 } }
}
}
option = {
name = EVTOPTC_SoA_5368
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
prisoner = yes
clr_character_flag = special_marshal
hidden_tooltip = { character_event = { id = SoA.5390 day
s = 5 } }
# Trial for heresy!
}
}
}
# Jeanne d'Arc - Jeanne's ways affect liege
character_event = {
id = SoA.5369
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
narrative_event = { id = SoA.5370 }
}
}
}
narrative_event = {
id = SoA.5370
title = EVTNAME_SoA_5370
desc =EVTDESC_SoA_5370

picture = GFX_evt_princess_byzantine
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5370
piety = 30
if = {
limit = { NOT = { trait = zealous } }
random = {
chance = 20
add_trait = zealous
}
}
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5371 day
s = 90 random = 60 } }
}
}
option = {
name = EVTOPTB_SoA_5370
if = {
limit = { NOT = { trait = cynical } }
random = {
chance = 30
add_trait = cynical
}
}
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
hidden_tooltip = { character_event = { id = SoA.5371 day
s = 90 random = 60 } }
}
}
}
# Jeanne d'Arc - Nobles complain again - issue of low birth
character_event = {
id = SoA.5371
hide_window = yes
is_triggered_only = yes
immediate = {
any_independent_ruler = {
any_realm_province = {
limit = { has_province_flag = home_of_jeanne_dar
c }
province_event = { id = SoA.5372 }
}
}
}
}
province_event = {
id = SoA.5372

hide_window = yes
is_triggered_only = yes
immediate = {
FROMFROM = { narrative_event = { id = SoA.5373 } }
}
}
narrative_event = {
id = SoA.5373
title = EVTNAME_SoA_5373
desc =EVTDESC_SoA_5373
picture = GFX_evt_courtiers_talking
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5373
any_realm_lord = {
limit = {
is_priest = no
is_republic = no
NOT = { trait = charitable }
NOT = { trait = kind }
NOT = { trait = humble }
}
hidden_tooltip = {
opinion = {
modifier = opinion_angry
who = ROOT
months = 18
}
}
}
custom_tooltip = { text = most_lords_angry }
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
character_event = { id = SoA.5396 days = 1460 }
}
}
option = {
name = EVTOPTB_SoA_5373
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
prestige = -100
hidden_tooltip = { character_event = { id = SoA.5396 day
s = 1460 } }
}
}
option = {
name = EVTOPTC_SoA_5373
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
NOT = { has_nickname = nick_darc }

}
prestige = 200
dynasty = 849 # New dynasty
hidden_tooltip = { character_event = { id = SoA.5396 day
s = 1460 } }
}
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
has_nickname = nick_darc
}
prestige = 100
give_nickname = nick_the_maid
dynasty = 848 # d'Arc
hidden_tooltip = { character_event = { id = SoA.5396 day
s = 1460 } }
}
}
option = {
name = EVTOPTD_SoA_5373
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
prisoner = yes
clr_character_flag = special_marshal
hidden_tooltip = { character_event = { id = SoA.5390 day
s = 5 } }
# Trial for heresy!
}
}
}
# If Jeanne d'Arc marries
character_event = {
id = SoA.5380
hide_window = yes
ai = no
trigger = {
has_global_flag = jeanne_darc_spawned
NOT = { has_global_flag = jeanne_darc_married }
any_courtier = {
has_character_flag = is_jeanne_darc
is_married = yes
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
character_event = { id = SoA.5381 }
}
}
}

character_event = {
id = SoA.5381
hide_window = yes
is_triggered_only = yes
immediate = {
FROM = {
narrative_event = { id = SoA.5382 }
}
}
}
narrative_event = {
id = SoA.5382
title = EVTNAME_SoA_5382
desc =EVTDESC_SoA_5382
picture = GFX_evt_marriage
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5382
set_global_flag = jeanne_darc_married
FROM = {
clr_character_flag = special_marshal
remove_title = job_marshal
if = {
limit = { has_nickname = nick_the_maid }
give_nickname = nick_the_bold
}
}
}
}
# If Jeanne d'Arc has a child
character_event = {
id = SoA.5383
hide_window = yes
ai = no
trigger = {
has_global_flag = jeanne_darc_spawned
NOT = { has_global_flag = jeanne_darc_mother }
any_courtier = {
has_character_flag = is_jeanne_darc
num_of_children = 1
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
any_courtier = {

limit = { has_character_flag = is_jeanne_darc }


character_event = { id = SoA.5384 }
}
}
}
character_event = {
id = SoA.5384
hide_window = yes
is_triggered_only = yes
immediate = {
FROM = {
narrative_event = { id = SoA.5385 }
}
}
}
narrative_event = {
id = SoA.5385
title = EVTNAME_SoA_5385
desc =EVTDESC_SoA_5385
picture = GFX_evt_birth
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5385
set_global_flag = jeanne_darc_mother
FROM = {
if = {
limit = { has_nickname = nick_the_maid }
give_nickname = nick_the_bold
}
}
}
}
# Trial of Jeanne d'Arc begins
character_event = {
id = SoA.5390
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
narrative_event = { id = SoA.5391 }
}
}
}
narrative_event = {
id = SoA.5391
title = EVTNAME_SoA_5391
desc =EVTDESC_SoA_5391
picture = GFX_evt_scandal

border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5391
hidden_tooltip = {
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
character_event = { id = SoA.5450 days = 30 rand
om = 30 }
}
}
}
}
character_event = {
id = SoA.5450
hide_window = yes
is_triggered_only = yes
immediate = {
liege = {
narrative_event = { id = SoA.5392 }
}
}
}
# Trial of Jeanne d'Arc - give verdict
narrative_event = {
id = SoA.5392
title = EVTNAME_SoA_5392
desc =EVTDESC_SoA_5392
picture = GFX_evt_into_the_dungeon
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5392
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
set_character_flag = jeanne_guilty
hidden_tooltip = { character_event = { id = SoA.5393 } }
}
}
option = {
name = EVTOPTB_SoA_5392
any_courtier = {
limit = { has_character_flag = is_jeanne_darc }
set_character_flag = jeanne_innocent
hidden_tooltip = { character_event = { id = SoA.5393 } }
}
}
}
character_event = {
id = SoA.5393

hide_window = yes
is_triggered_only = yes
immediate = {
if = {
limit = {
has_character_flag = jeanne_guilty
}
liege = {
narrative_event = { id = SoA.5394 }
}
}
if = {
limit = {
has_character_flag = jeanne_innocent
}
liege = {
narrative_event = { id = SoA.5395 }
}
}
}
}
# Jeanne d'Arc is burned at the stake
narrative_event = {
id = SoA.5394
title = EVTNAME_SoA_5394
desc =EVTDESC_SoA_5394
picture = GFX_evt_riots_byzantine
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5394
any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
death = {
death_reason = death_execution
}
}
}
}
# Jeanne d'Arc aquitted
narrative_event = {
id = SoA.5395
title = EVTNAME_SoA_5395
desc =EVTDESC_SoA_5395
picture = GFX_evt_monastery_nuns
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5395

any_courtier = {
limit = {
has_character_flag = is_jeanne_darc
}
prisoner = no
add_trait = nun
character_event = { id = SoA.5396 days = 1460 }
}
}
}
# Stormy times over for Jeanne d'Arc
character_event = {
id = SoA.5396
hide_window = yes
is_triggered_only = yes
immediate = {
any_independent_ruler = {
any_realm_province = {
limit = { has_province_flag = home_of_jeanne_dar
c }
province_event = { id = SoA.5397 }
}
}
}
}
province_event = {
id = SoA.5397
hide_window = yes
is_triggered_only = yes
immediate = {
FROM = {
liege = {
narrative_event = { id = SoA.5398 }
}
}
}
}
# Notification of stormy times over for Jeanne d'Arc
narrative_event = {
id = SoA.5398
title = EVTNAME_SoA_5398
desc =EVTDESC_SoA_5398
picture = GFX_evt_princess_byzantine
border = GFX_event_narrative_frame_religion
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5398
}
}

###########################################
#
#
# Unfortunate crusade-related events
#
# ID SoA.5400-SoA.5409
#
#
#
###########################################
# Massacre at Beziers - fires from on_siege_over_winner
narrative_event = {
id = SoA.5400
title = EVTNAME_SoA_5400
desc =EVTDESC_SoA_5400
picture = GFX_evt_burning_house
border = GFX_event_narrative_frame_war
is_triggered_only = yes
only_rulers = yes
trigger = {
has_dlc = "Sons of Abraham"
any_war = {
using_cb = crusade
}
top_liege = {
is_parent_religion = ROOT
}
FROM = {
holder_scope = {
is_heretic = yes
is_republic = yes
}
}
}
option = {
name = EVTOPTA_SoA_5400
if = {
limit = { NOT = { trait = cruel } }
add_trait = cruel
}
wealth = 30
FROM = {
destroy_random_building = yes
destroy_random_building = yes
holder_scope = {
any_courtier = {
limit = {
at_location = FROM
}
random = {
chance = 50
death = {
death_reason = death_mur
der
killer = ROOT
}
}
}

if = {
limit = {
at_location = FROM
}
random = {
chance = 50
death = {
death_reason = death_mur
der
killer = ROOT
}
}
}
}
}
}
option = {
name = EVTOPTB_SoA_5400
if = {
limit = { NOT = { trait = kind } }
random = {
chance = 30
add_trait = kind
}
}
}
}
# Shepherds' Crusade
narrative_event = {
id = SoA.5401
title = EVTNAME_SoA_5401
desc =EVTDESC_SoA_5401
picture = GFX_evt_peasants
border = GFX_event_narrative_frame_war
only_playable = yes
trigger = {
has_dlc = "Sons of Abraham"
OR = {
primary_title = { tier =
primary_title = { tier =
}
war = yes
OR = {
religion = catholic
religion = fraticelli
religion = waldensian
religion = lollard
}
any_war = {
using_cb = crusade
}
any_war = {
NOT = {
OR = {
using_cb
using_cb
}

EMPEROR }
KING }

= depose_liege
= bid_for_independence

}
}
NOT = { has_global_flag = shepherds_crusade }
}
mean_time_to_happen = {
months = 1000
}
immediate = {
set_global_flag = shepherds_crusade
}
option = {
name = EVTOPTA_SoA_5401
trigger = {
wealth = 500
}
wealth = -500
}
option = {
name = EVTOPTC_SoA_5401
set_global_flag = shepherds_crusade_active
random_realm_province = { province_event = { id = SoA.5405 } }
}
}
province_event = {
id = SoA.5405
hide_window = yes
is_triggered_only = yes
immediate = {
create_character = {
random_traits = yes
dynasty = none
religion = FROM
culture = hungarian
female = no
age = 60
trait = martial_cleric
trait = zealous
trait = monk
}
new_character = {
set_character_flag = shepherds_crusade_leader
set_character_flag = special_marshal
give_nickname = nick_the_master_of_hungary
prestige = 50
piety = 200
create_title = {
tier = DUKE
landless = yes
temporary = yes
rebel = yes
culture = ROOT
name = "SHEPHERDS_CRUSADE"

holder = THIS
}
spawn_unit = {
owner = THIS
leader = THIS
province = ROOT
home = ROOT
troops = {
light_infantry = { 10000 10000 }
}
attrition = 1.0
disband_on_peace = yes
}
spawn_unit = {
owner = THIS
province = ROOT
home = ROOT
troops = {
light_infantry = { 10000 10000 }
}
attrition = 1.0
disband_on_peace = yes
}
spawn_unit = {
owner = THIS
province = ROOT
home = ROOT
troops = {
light_infantry = { 10000 10000 }
}
attrition = 1.0
disband_on_peace = yes
}
set_defacto_liege = FROM
FROM = {
capital_scope = {
holder_scope = {
reverse_war = {
target = PREVPREVPREV
casus_belli = depose_lie
ge
}
}
}
}
character_event = { id = SoA.5402 days = 365 random = 18
0 } # Collapse which will come later
}
}
}
# Shepherds crusade collapses
character_event = {
id = SoA.5402
hide_window = yes
is_triggered_only = yes
immediate = {

any_war = {
limit = {
attacker = { character = ROOT }
}
end_war = invalid
}
death = {
death_reason = death_accident
}
clr_global_flag = shepherds_crusade_active
FROMFROM = {
character_event = { id = SoA.5403 }
}
}
}
# Notify player of Shepherds crusade collapse
character_event = {
id = SoA.5403
desc =EVTDESC_SoA_5403
picture = GFX_evt_stone_church
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5403
}
}
# Shepherds' Crusade kills a local Jew or priest. Fired from 'on_siege_over_loc_
chars'.
# Siege winner unit owner in the 'new_character' scope, lost holding title in FR
OM, local character in ROOT.
character_event = {
id = SoA.5406
hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
religion_group = jewish_group
is_priest = yes
}
new_character = {
rebel = yes
has_character_flag = shepherds_crusade_leader
}
}
immediate = {
random = {
chance = 50
new_character = {
ROOT = {
death = {
death_reason = death_rabble
killer = PREV
}

}
}
any_liege = { # Inform the victim's lieges
character_event = {
id = SoA.5409
}
}
}
}
}
# Liege notified of killing of character by Shepherds' Crusade
character_event = {
id = SoA.5409
desc =EVTDESC_SoA_5409
picture =GFX_evt_beheading
border = GFX_event_normal_frame_war
is_triggered_only = yes
option = {
name = EVTOPTA_SoA_5409
}
}
###########################################
#
#
# Religious tolerance events
#
# ID SoA.5410-SoA.
#
#
#
###########################################
# Tolerant character making Christian friend
character_event = {
id = SoA.5410
desc =EVTDESC_SoA_5410
picture = GFX_evt_courtiers_talking
border = GFX_event_normal_frame_religion
only_rulers = yes
prisoner = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
trait = sympathy_christendom
any_realm_character = {
religion_group = christian
NOT = { has_opinion_modifier = { who = ROOT modifier = o
pinion_friend } }
}
}
mean_time_to_happen = {
months = 300
}
option = {
name = EVTOPTA_SoA_5410
random_realm_character = {

limit = {
religion_group = christian
}
opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
reverse_opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
}
}
}
# Tolerant character making Muslim friend
character_event = {
id = SoA.5411
desc =EVTDESC_SoA_5411
picture = GFX_evt_courtiers_talking
border = GFX_event_normal_frame_religion
only_rulers = yes
prisoner = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
trait = sympathy_islam
any_realm_character = {
religion_group = muslim
NOT = { has_opinion_modifier = { who = ROOT modifier = o
pinion_friend } }
}
}
mean_time_to_happen = {
months = 300
}
option = {
name = EVTOPTA_SoA_5411
random_realm_character = {
limit = {
religion_group = muslim
}
opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
reverse_opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
}
}

}
# Tolerant character making Pagan friend
character_event = {
id = SoA.5412
desc =EVTDESC_SoA_5412
picture = GFX_evt_courtiers_talking
border = GFX_event_normal_frame_religion
only_rulers = yes
prisoner = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
trait = sympathy_pagans
any_realm_character = {
religion_group = pagan_group
NOT = { has_opinion_modifier = { who = ROOT modifier = o
pinion_friend } }
}
}
mean_time_to_happen = {
months = 300
}
option = {
name = EVTOPTA_SoA_5412
random_realm_character = {
limit = {
religion_group = pagan_group
}
opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
reverse_opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
}
}
}
# Tolerant character making Zoroastrian friend
character_event = {
id = SoA.5413
desc =EVTDESC_SoA_5413
picture = GFX_evt_courtiers_talking
border = GFX_event_normal_frame_religion
only_rulers = yes
prisoner = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"

trait = sympathy_zoroastrianism
any_realm_character = {
religion_group = zoroastrian_group
NOT = { has_opinion_modifier = { who = ROOT modifier = o
pinion_friend } }
}
}
mean_time_to_happen = {
months = 300
}
option = {
name = EVTOPTA_SoA_5413
random_realm_character = {
limit = {
religion_group = zoroastrian_group
}
opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
reverse_opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
}
}
}
# Tolerant character making Jewish friend
character_event = {
id = SoA.5414
desc =EVTDESC_SoA_5414
picture = GFX_evt_courtiers_talking
border = GFX_event_normal_frame_religion
only_rulers = yes
prisoner = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
trait = sympathy_judaism
any_realm_character = {
religion_group = jewish_group
NOT = { has_opinion_modifier = { who = ROOT modifier = o
pinion_friend } }
}
}
mean_time_to_happen = {
months = 300
}
option = {
name = EVTOPTA_SoA_5414
random_realm_character = {

limit = {
religion_group = jewish_group
}
opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
reverse_opinion = {
modifier = opinion_friend
who = ROOT
years = 100
}
}
}
}
# Zealous character insults other religions
character_event = {
id = SoA.5420
desc =EVTDESC_SoA_5420
picture = GFX_evt_scandal
border = GFX_event_normal_frame_religion
only_rulers = yes
prisoner = no
min_age = 16
trigger = {
has_dlc = "Sons of Abraham"
trait = zealous
trait = wroth
NOT = { diplomacy = 5 }
any_realm_character = {
NOT = { religion_group = ROOT }
}
}
mean_time_to_happen = {
months = 300
}
option = {
name = EVTOPTA_SoA_5420
hidden_tooltip = {
any_realm_character = {
limit = {
NOT = { religion_group = ROOT }
}
opinion = {
modifier = insulted
who = ROOT
years = 1
}
}
}
custom_tooltip = { text = insulted_realm_infidels }
}
}

# Muslim tolerance towards Judaism and Christianity


character_event = {
id = SoA.5425
desc =EVTDESC_SoA_5425
picture = GFX_evt_bishop
border = GFX_event_normal_frame_religion
min_age = 16
trigger = {
religion_group = muslim
NOT = { trait = zealous }
}
mean_time_to_happen = {
months = 1200
}
option = {
name = EVTOPTA_SoA_5425
if = {
limit = { NOT = {
add_trait
}
if = {
limit = { NOT = {
add_trait
}
}
}

trait = sympathy_judaism } }
= sympathy_judaism
trait = sympathy_christendom } }
= sympathy_christendom