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Cyber

Lizardm
en

A Warhammer 40K Fandex by The Oracle Of Pain

No money is being made off this, it is purely for fun and games. The lack of dinosaws with guns
in 40K should be clear to GW I simply fixed it for them :)

The initial layout of this has been done by BobK, Ambience 327 & Keats, I the Oracle of Pain used
their work as an initial template for how I wanted my version to look. Check their version at
https://fandexes.wordpress.com/2012/04/20/codex-lizardmen-aka-codex-slann/
Designers Notes:
What are the lizardmen? I wanted to bring the same feel that I got from the fantasy army and bring it
to 40K but I also wanted to change things more up than BobK and crew did so rather than just copy
and paste it into the 40K setting I wanted to adapt the army.
Characteristics of Lizardmen:
Dinosaws (small and big)
Slow Tough elite(ish) Saurus troops
Fast low ranged skinks
Masters of magic
Allies:
Battle Brothers: Orks, Eldar
Allies of Convenience: Grey Knights, Dark Eldar,Tau, Chaos Space Marines (Only Alpha Legion so
no Daemon stuff)

Desperate

Allies: Black Templars, Blood Angels, Dark Angels, Imperial Guard, Space Marines, Space Wolves,
Sisters of Battle
Come the Apocalypse: Chaos Daemons, Chaos Space Marines, Necrons, Tyranids
Special Rules
Predatory Fighter: Whenever a model with this rule makes a to hit roll of 6 in close combat, that
model can immediately make another attack, this attack cannot generate further attacks.
Aquatic: Treats all water terrain as open ground.
Channelling: If a Slann Mage-Priest is in the army, a model with this rule may be treated as if the
Mage-Priest was in its location for determining range, line of sight, overcoming psychic defenses
such as the psychic hood etc. If the model uses this ability it may not use any of its psychic powers
or ranged attacks. The Mage-Priest can only choose to use this ability with one channelling model

per turn, and cannot cast psychic powers from its current location if it is possessing a model with this
rule.
Cold-Blooded: Rolls 3D6 and picks the lowest 2 dice for Ld tests.
Handlers: If all skink handlers in the unit are killed then the unit is subject to the Rage rule and must
move towards the nearest enemy unit and if possible assault it.
Monstrous Beast: Counts as a Monstrous Creature and Beasts using the rules for both.

Wargear:
Power Shield: Counts as a close combat weapon, while used it grants the wielder a 5++
invulnerable save in close combat. A model armed with this weapon and a Saurian Chain axe, would
strike with its normal amount of attacks at AP 4 and have a 5++ invulnerable save.
Talisman of Preservation: Grants the wielder a 4++ invulnerable save.
Cold One: Change the models unit type to Cavalry and confers +1 Toughness, +1 Attack.
Ranged Weaponry

Poison Dart Shooter

Poison Mega-Dart Shooter

Eldritch Lance

Dank Breath

Ran
ge
18

Ran
ge
12

Ran
ge
36

A
P
-

Type

A
P
-

Type

A
P
2

Type

Range

Templa

Rapidfire,
Poisoned
(4+)

Heavy 2d6,
Poisoned
(4+)

Heavy 1,
lance
A
P
3

Type
Assault 1,

te

gets hot, Eat


skinks,
Torrent
Eat skinks: Works like gets hot except d3 wounds are inflicted on skinks in the unit,
instead of one hit on the salamander using the weapon.
Spikez for dayz

Range

18

A
P
5

Type

Assault 2d6,
Eat skinks,
rending
Eat skinks: Works like gets hot except d3 wounds are inflicted on skinks in the unit,
instead of one hit on the salamander using the weapon.
Close Combat Weaponry

Power Great Weapon

Power Halberd

Power Spear

Saurian Chain axe

Heavens

Rang
e
-

Rang
e
-

Rang
e
-

Rang
e
-

2x
user

User+
1

User

User

AP
1

AP
2

AP
3

AP
4

Type
Melee,
Unwieldy,
Requires
two hands
Type
Melee,
Requires
two hands
Type
Melee,
Reding
Type
Melee,
Specialist
weapon,
Fleshbane

Primaris Power
Urannons Thunderbolt - Warp Charge 1
Urannons Thunderbolt is a witchfire with the following profile:
Urannons Thunderbolt

Ran
ge
24

Ran
ge
24

Type

A
P
-

Type

Assault d6,
Rending,
Vengeance
of the Skies
Vengeance of the Skies: If targeted at a flyer this shooting attack becomes:
Vengeance of the Skies

A
P
-

Assault 2d6,
Rending,
Skyfire

Iceshard Blizzard - Warp Charge 1


Iceshard Blizzard is a malediction that targets a single enemy unit within 24. Whilst the power is in
effect, the unit has -1 WS and -1 BS, in addition the unit automatically count as having moved for the
purpose of shooting.
Harmonic Convergence - Warp Charge 1
Harmonic Convergence is a blessing that targets a single friendly unit within 24. Whilst the power is
in effect, the unit has preferred enemy (everything).
Comet of Casandora - Warp Charge 3
Comet of Casandora is a witchfire with the following profile:
Comet of Casandora

Ran
ge

1
0

A
P
1

Type

Ordnance 1,
Large Blast,
Pinning,
Armour
Bane,
Barrage,
Wrath of the
Heavens
Wrath of the Heavens: Comet of Casandora is always counted as being fired
indirectly.

HQ
Slaan Mage-priest.8 pts per model
Slaan Mage-priest

W
S
2

B
S
3

Templeguard
Composition:

L
d
1
0
8

Sv
-/4+
+
3+

1 Slaan Mage-priest + either 0 templeguard or 5-10 templeguard

Unit Type (Slaan Mage-priest):

Jump Infantry, character

Unit Type (Templeguard):

Jump Infantry

Wargear (Slaan Mage-priest):

Close Combat Weapon

Wargear (Templeguard):

Power Halberd
Power Shield

Special Rules (Slaan Mage-priest):

Psyker (mastery level 2, may choose any discipline from the main rulebook)
Cold-blooded
Independent Chararcter (unless accompanied by templeguard)
Inspiring Presence
All Lizardmen models within 12 of a Slaan Mage-priest increase their
leadership to 10.

Special Rules (Templeguard):

Cold-blooded
Predatory Fighter
Stubborn

Options (Slaan Mage-Priest):

The Mage-Priest may be upgraded to one of the following psychic mastery


levels

Mastery level
3
20 points
Mastery Level
4
..30 points
Mastery Level
5
40 points
Mastery Level
6
50 points

Saurus Old-blood.8 pts per model


Saurus Old-blood

W
S
6

B
S
0

L
d
9

Sv
2+

Composition:

1 Saurus Old-blood

Unit Type:

Jump Infantry, character

Wargear:

Close Combat Weapon

Special Rules:

Cold-blooded
Predatory Fighter
Independent Character
Stand your ground!
All friendly models within 12 can reroll any failed leadership based test as
long as the Old-blood is not fleeing.

Troops
Saurus Warriors...13 points per model
Saurus Warrior
Composition:

10-20 Saurus Warriors

Unit Type:

W
S
3

B
S
0

L
d
8

Sv
4+

Monstrous Beast

Wargear:

Power Shield
Saurian Power Axe

Skink Cohort.4 points per model


Skink Warrior
Skink Chief
Kroxigor
Composition:

W
S
2
4
3

B
S
3
5
0

3
4
5

2
3
5

1
2
2

4
5
1

1
3
2

L
d
5
7
7

Sv
5+
4+
3+

20-30 Skinks and up to one kroxigor for every five skinks in the squad.

Unit Type:

Infantry

Wargear (skirmishers):

Power Shield
Javelins

Wargear (Chief):

Javelins
Power Shield

Special rules (skinks):

Cold-blooded

Special rules (kroxigor):

Cold-blooded
Fleet of Foot
Predatory Fighter

Options:

Add 1 kroxigor to the


unit50
points
Upgrade 1 Skink Warrior to a Skink
Chief..30 points

Skink Skirmishers.5 points per model


W

Sv

Skink Skirmishers
Skink Priest
Composition:

S
2
2

S
3
3

3
3

2
2

1
2

4
4

1
1

d
5
6

6+
6+

10-20 Skinks

Unit Type:

Jetpack Infantry

Wargear (skirmishers):

Poisoned Dart Shooter


Close combat weapon

Wargear (priest):

Close combat weapon

Special rules (Skirmishers):

Cold-blooded
Stealth

Special rules (Priest):

Psyker (master level 1, may generate psychic powers from Divination,


telepathy and Heavens)

Options:

Upgrade 1 Skink Warrior to a Skink


Priest..10 points

If a model is upgraded to a Skink Priest:

Upgrade Skink Priest to a level 2


psyker15 points

Elites
Jungle Swarms.10 points pts per swarm
Saurus Old-blood
Composition:

2-10 Jungle Swarms

Unit Type:

W
S
3

B
S
0

L
d
1
0

Sv
-

Beast

Wargear:

Close Combat Weapon

Special Rules:

Cold-blooded
Aquatic
Eternal Warrior
Swarm
Fearless
Theyre Everywhere
Any model striking against a unit engaged with a squad of Jungle Swarms has
Poisoned (5+) against that unit.

Saurus Scar-veterans .8 pts per model


Saurus Scar-veteran

W
S
5

B
S
0

L
d
8

Sv
3+

Composition:

1 Saurus Scar-veteran

Unit Type:

Infantry, character

Wargear:

Close Combat Weapon

Special Rules:

Cold-blooded
Predatory Fighter
Independent Character
Heroes of the Old Ones
If you include up to three Scar-veterans in your detachment they count as a
single elites choice. If you include four or five Scar-veterans, they count as
two elites choices. Finally, if you can include six Scar-veterans in your
detachment it will use up all three of your elites choices. You can never
include more than 6 Saurus Scar-vetarans in any detachment,

Kroxigor.45 points per model


Kroxigor
Kroxigor Ancient

W
S
3
3

B
S
3
3

5
5

5
5

2
2

1
1

2
3

L
d
7
7

Sv
3+
3+

Composition:

3-6 Kroxigor

Unit Type (Kroxigor:

Infantry

Unit Type (Kroxigor Ancient:

Infantry, character

Wargear:

Power Great Weapon

Special Rules:

Cold-blooded
Fleet of Foot
Predatory Fighter

Options;

Upgrade 1 Kroxigor to Kroxigor


Ancient8 points

Chameleon Skinks.12 points per model


Chameleon Skinks

W
S
2

Composition:

5-10 Chameleon Skinks

Unit Type:

Jetpack Infantry

Wargear:

Poisoned Dart Shooter


Close combat weapon

Special rules:

Cold-blooded
Stealth
Shrouded

Fast attack

B
S
4

L
d
5

Sv
6+

Cyber-Carnosaur ..160 points


W
S
3

Carnosaur Rider

B
S
1

L
d
6

Sv
2+

Composition:

1 Carnosaur Rider

Unit Type:

Monstrous Beast

Wargear:

Twin-linked
Twin-linked
Twin-linked
Twin-linked

Heavy stubber
Missile Launcher with flakk missiles
Missile launcher with frag missiles
Missile launcher with krak missiles

Special Rules:

Big guns and HUUUGE jaws


Cyber-Carnosaurs have the instant death rule with all their ranged weapons
as well as in close combat. All ranged weapons wielded by the CyberCarnosaur automatically gain the rending bonus against vehicles. For
example if a krak missile hits a flyer and rolls a 5 for armour penetration it
still gets +d3 for armour penetration and if it penetrates it gains the +1
bonus to the vehicle damage table because rending makes it ap 2.
Bloodfrenzy
After a model with this rule has inflicted a wound in close combat it gains
Rampage.
Cold-blooded

Cold One Riders


Chameleon Skinks

W
S
2

Composition:

5-10 Chameleon Skinks

Unit Type:

Jetpack Infantry

Wargear:

Poisoned Dart Shooter


Close combat weapon

B
S
4

L
d
5

Sv
6+

Special rules:

Cold-blooded
Stealth
Shrouded

Terradon Riders
Terradon Riders

W
S
3

B
S
3

L
d
5

Sv
5+

Composition:

5-10 Chameleon Skinks

Unit Type:

Jetbike

Wargear:

Javelin
Close combat weapon
Drop Rocks
This unit is armed with krak grenades. The entire unit can fire krak grenades
in the shooting phase instead of just one model.

Special rules:

Cold-blooded
Skilled Rider
Hit and Run

Ripperdactyl Riders
Chameleon Skinks

W
S
3

Composition:

5-10 Chameleon Skinks

Unit Type:

Jetpack Infantry

Wargear:

Power Spear
Power Shield

Special rules:

B
S
3

L
d
5

Sv
4+

Cold-blooded
Furious Charge
Blot Toads
When the game starts nominate one unit for every unit of Ripperdactyl Riders
in your detachment, all Ripperdactyl Riders have preferred enemy (the units
you picked).
Skilled Rider
Aircraft Hunter
Models with this rule can make Vector Strikes as if they were flying monstrous
creatures. The hits are resolved at S 6 instead of S 5.

Heavy Support
Stegadons..90 points per model
Stegadon

W
S
3

B
S
3

L
d
5

Sv
3+

Composition:

1-3 Stegadons

Unit Type:

Monstrous Creature

Wargear:

Eldritch Lance
Close combat weapon

Special rules:

Cold-blooded
Rage
Fleet of Foot

Ancient Stegadon..160 points per model


Stegadon

Composition:

1 Ancient Stegadon

Unit Type:

Monstrous Creature

W
S
3

B
S
3

1
0

L
d
5

Sv
2+

Wargear:

Two Poisoned Mega-dart shooters


Close combat weapon

Special rules:

Cold-blooded
Rage
Fleet of Foot
Overpowering Size
While fighting against models that are all infantry, all with <5 toughness an
Ancient Stegadon can halve its S and double its A.

Razordons45 points per modelskink handler..3 points per model


Stegadon
Skink Handler
Composition:

W
S
3
2

B
S
3
3

5
3

4
2

3
1

4
4

2
1

L
d
4
5

Sv
4+
6+

1-3 Razordons and 3-4 times as many skinks as Razordons

Unit Type:

Monstrous Creature

Wargear (Razordons):

Spikes for Dayz


Close combat weapon

Special rules:

Cold-blooded
Handlers

Salamanders
Salamander
Skink Handler
Composition:

B
S
3
3

5
3

4
2

3
1

4
4

2
1

L
d
4
5

Sv
4+
6+

1-3 Salamanders and 3-4 times as many skinks as Razordons

Unit Type:

W
S
3
2

Monstrous Creature

Wargear (Razordons):

Dank Breath
Close combat weapon

Special rules:

Cold-blooded
Handlers

Bastiladon