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Name

All Gnolls Must Die

Type
Achievement

Chainbreaker

Achievement

Devils Foe

Achievement

Eagle Knight Candidate

Achievement

Flame-Tested Survivor
Gifted Mesmerist
Graverisen
Healer's Touch

Achievement
Achievement
Achievement
Achievement

History of Scars

Achievement

Relentless Butcher
Talmandors Lifting
Scent of Fear

Achievement
Achievement
Bugbear

Prerequistites
Deliver the killing blow to 20 gnolls, hyenas, dire hyenas, werehyenas,
jackalweres, or minions of Lamashtu
Over the course of at least five different occasions, free a cumulative total of
50+ sentient beings held in unjust captivity
Face 10 different devils in combat and take damage or suffer some other sort
of injury from five or more attacks made by each one without falling
unconscious, fleeing, or otherwise becoming unable to strike back at them.
Character level 5th, convince four different Eagle Knights and either a
member of the Peoples Council or an Andoran town mayor to write letters of
commendation on your behalf.
Knocked unconscious or killed by fire damage at least 10 times
Successfully affect 25 different targets with charm or compulsion spells
Die and be brought back at least twice
Cure a cumulative total of 1,000 points of damage for other creatures with
healing spells, dealing damage slows the progress
Take a cumulative total of 1,000 points of damage, being healed reduces this
total
Confirm at least 50 critical hits
Take at least 10d6 falling damage on three different occasions and survive.
Possess the Scent ability, any evil

Agile Maneuvers
Arcane Armor Mastery
Arcane Armor Training
Arcane Strike
Beliers Bite
Blade Binder
Bleeding Critical
Blind-Fight
Blinding Critical
Bounding Hammer

Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat

Arcane Armor Training, Armor Proficiency, Medium, caster level 7th


Armor Proficiency, Light, caster level 3rd
Ability to cast arcane spells
Improved Unarmed Strike.
Base attack bonus +4, proficiency with khopesh or temple sword
Critical Focus, base attack bonus +11
Critical Focus, base attack bonus +15
Proficiency with hammer, base attack bonus +6

Catch Off-Guard
Channel Smite
Cleave
Combat Expertise
Combat Reflexes
Cornugon Shield
Cornugon Smash
Cornugon Stun

Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat

Channel energy class feature


Power Attack
Int 13
Dex 15, Weapon Focus (spiked chain).
Power Attack, Intimidate 6 ranks.
Stunning Fist

Cornugon Trip
Critical Focus
Critical Mastery
Crossbow Mastery
Darting Viper
Dazzling Display
Deadly Aim
Deadly Stroke
Deafening Critical
Defensive Combat Training
Deflect Arrows
Dervish Dance

Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat

Disruptive
Dodge
Dorn-Dergar Master

Combat
Combat
Combat

Double Slice
Exhausting Critical
Exotic Weapon Proficiency
Far Shot
Fury's Fall
Fury's Snare
Gorgon's Fist
Great Cleave
Greater Bull Rush
Greater Disarm
Greater Feint
Greater Grapple
Greater Overrun
Greater Penetrating Strike
Greater Shield Focus
Greater Sunder
Greater Trip
Greater Two-Weapon Fighting
Greater Vital Strike
Greater Weapon Focus
Greater Weapon Specialization
Hamatula Grasp
Hamatula Strike
Hellcat Pounce
Impaling Charge
Improved Bull Rush
Improved Critical
Improved Disarm
Improved Feint
Improved Grapple
Improved Initiative
Improved Overrun
Improved Precise Shot
Improved Shield Bash
Improved Sunder
Improved Trip
Improved Two-Weapon Fighting
Improved Unarmed Strike
Improved Vital Strike
Improvised Weapon Mastery
Intimidating Prowess
Lightning Stance
Lunge
Manyshot
Medusa's Wrath
Minotaur's Charge
Mobility
Mounted Archery
Mounted Combat
Osyluth Guile

Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat

Dex 15, Improved Trip, Weapon Focus (spiked chain)


Base attack bonus +9
Any two critical feats, 14th-level fighter
Dex 15, Point Blank Shot, Rapid Reload, Rapid Shot
Base attack bonus +4, proficiency with the dwarven dorn-dergar
Weapon Focus
Dex 13, base attack bonus +1
Greater Weapon Focus, Shatter Defenses, base attack bonus +11
Critical Focus, base attack bonus +13
Dex 13, Improved Unarmed Strike
Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with
scimitar.
6th-level fighter
Dex 13
Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven
dorn-dergar
Two-Weapon Fighting
Tiring Critical, base attack bonus +15
Base attack bonus +1
Point Blank Shot
Improved Trip
Fury's Fall, Improved Trip
Scorpion Style, base attack bonus +6
Cleave, base attack bonus +4
Improved Bull Rush, base attack bonus +6
Improved Disarm, base attack bonus +6
Improved Feint, base attack bonus +6
Improved Grapple, base attack bonus +6
Improved Overrun, base attack bonus +6
Penetrating Strike, 16th-level fighter
Shield Focus, 8th-level fighter
Improved Sunder, base attack bonus +6
Improved Trip, base attack bonus +6
Dex 19, Improved Two-Weapon Fighting, base attack bonus +11
Improved Vital Strike, base attack bonus +16
Weapon Focus, 8th-level fighter
Weapon Specialization, 12th-level fighter
Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9
Improved Grapple, Str 13, base attack bonus +7
Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6
Gore attack, powerful charge
Power Attack
Proficiency with weapon, base attack bonus +8
Combat Expertise
Combat Expertise
Dex 13, Improved Unarmed Strike
Power Attack
Dex 19, Precise Shot, base attack bonus +11
Shield Proficiency
Power Attack
Combat Expertise
Dex 17, Two-Weapon Fighting, base attack bonus +6
Vital Strike, base attack bonus +11
Catch Off-Guard or Throw Anything, base attack bonus +8
Dex 17, Wind Stance, base attack bonus +11
Base attack bonus +6
Dex 17, Rapid Shot, base attack bonus +6
Gorgon's Fist, base attack bonus +11
Str 13, Improved Bull Rush, powerful charge
Dodge
Mounted Combat
Ride 1 rank
Bluff 8 ranks, Dodge

Penetrating Strike
Pinpoint Targeting
Point Blank Shot
Power Attack
Precise Shot
Quick at Hand
Quick Draw
Rapid Reload
Rapid Shot
Ride-by Attack
Scorpion Style
Secret of Steel-Shattering Spirit
Serpent Lash
Shatter Defenses
Shield Focus
Shield Master
Shield Slam
Shot on the Run
Sickening Critical
Sliding Axe Throw

Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat

Weapon Focus, 12th-level fighter


Improved Precise Shot, base attack bonus +16
Str 13, base attack bonus +1
Point Blank Shot
Ogre
Base attack bonus +1
Weapon proficiency (crossbow)
Dex 13, Point Blank Shot
Mounted Combat
Improved Unarmed Strike
Improved Unarmed Strike, base attack bonus +6, must be lawful
Weapon Finesse, proficient in whip
Dazzling Display, base attack bonus +6
Shield Proficiency, base attack bonus +1
Shield Slam, base attack bonus +11
Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6
Dex 13, Mobility, Point Blank Shot, base attack bonus +4
Critical Focus, base attack bonus +11
Dex 13, base attack bonus +1

Snatch Arrows
Spellbreaker
Spirited Charge
Spring Attack
Staggering Critical
Stance of the Xorn
Stand Still

Combat
Combat
Combat
Combat
Combat
Combat
Combat

Dex 15, Deflect Arrows


Disruptive, 10th-level fighter
Ride-By Attack
Mobility, base attack bonus +4
Critical Focus, base attack bonus +13
Wis 15, base attack bonus +3.
Combat Reflexes

Summary
Gain a bonus on Will saves and a bonus to attack and damage a
number of gnoll-like creatures.
Gain a bonus to damage when fighting slaveowners.

Source
PCo:LoFPG

System
3.5e

License
OGC

PCh:ASoL

PFRPG

OGC

Bypass the damage reduction of devils with your weapons.

PCh:ASoL

PFRPG

OGC

Gain a specific bonus based on the branch of Eagle Knights you join.

PCh:ASoL

PFRPG

CUP

Gain fire resist 5 and a +2 bonus on saves versus fire effects.


Learn a charm or compulsion spell as a spell-like ability.
Gain an ability to save yourself from death.
Healing spells to heal targets other than yourself are maximized.

PCo:LoFPG
PCo:LoFPG
PCo:LoFPG
PCo:LoFPG

3.5e
3.5e
3.5e
3.5e

OGC
OGC
OGC
OGC

Take a penalty on Charisma checks, but gain a thick natural armor skin.

PCo:LoFPG

3.5e

OGC

Stun your opponents with critical hits.


Your healing spells can be delayed to use at a later time.
Improve your scent ability, smell out frightened creatures and gain a
bonus to attack/damage them.
Use your Dex bonus when calculating your CMB
Reduce your arcane spell failure chance by 20%
Reduce your arcane spell failure chance by 10%
+1 damage and weapons are considered magic
+1d4 bleed damage with unarmed strikes.
+2 bonus to CMB checks with blade-binding.
Whenever you score a critical hit, the target takes 2d6 bleed

PCo:LoFPG
PCh:ASoL
PCh:CMR

3.5e
PFRPG
3.5e

OGC
CUP
OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:CEoD
PCh:CS
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:DoG

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:CEoD
PCo:CEoD
PCo:CEoD

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP
CUP
OGC
OGC

PCo:CEoD
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CS
PCo:DoG
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:QGttE

PFRPG
PFRPG
PFRPG
3.5e
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e

OGC
CUP
CUP
OGC
OGC
CUP
CUP
CUP
CUP
CUP
CUP
OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
PCo:DoG

PFRPG
PFRPG
PFRPG

CUP
CUP
OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:CEoD
PCo:CEoD
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:CEoD
PCo:CEoD
PCo:CEoD
PCh:CMR
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CMR
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:CEoD

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
OGC
OGC
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
OGC
OGC
OGC
OGC
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
OGC
CUP
CUP
CUP
OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CMR
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CS
PCo:OLoP
Hindered foes are flat-footed
Pathfinder Core Rulebook
Gain a +1 bonus to your AC when using a shield
Pathfinder Core Rulebook
No two-weapon penalties when attacking with a shield
Pathfinder Core Rulebook
Free bull rush with a bash attack
Pathfinder Core Rulebook
Make ranged attack at any point during movement
Pathfinder Core Rulebook
Whenever you score a critical hit, the target is sickened
Pathfinder Core Rulebook
You may aim your thrown axe to avoid an enemys shield and even trip
PCo:DoG
your opponent
Catch one ranged attack per round
Pathfinder Core Rulebook
Enemies provoke attacks if their spells fail
Pathfinder Core Rulebook
Double damage on a mounted charge
Pathfinder Core Rulebook
Move before and after melee attack
Pathfinder Core Rulebook
Whenever you score a critical hit, the target is staggered
Pathfinder Core Rulebook
Flanking creatures do not gain a bonus to hit you.
PCo:DoG
Stop enemies from moving past you
Pathfinder Core Rulebook

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
3.5e
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP
OGC
CUP
CUP
CUP
CUP
CUP
CUP
OGC
CUP
CUP
CUP
CUP
CUP
CUP
OGC

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP
OGC
CUP

Whenever you score a critical hit, the target is blinded


Learn to bounce thrown hammers off of your opponents so they return
near you.
No penalties for improvised melee weapons
Channel energy through your attack
Make an additional attack if the first one hits
Trade attack bonus for AC bonus
Make additional attacks of opportunity
Shield bonus to AC when wielding a spiked chain.
Make free intimidate checks when you power attack.
Use Stunning Fist with special monk weapons as well as unarmed
attacks.
May throw spiked chain to make trip attacks.
+4 bonus on attack rolls made to confirm critical hits
Apply two effects to your critical hits
Reduce the time it takes to reload your crossbows.
Become more efficient at switching combat styles with the dorn-dergar.
Intimidate all foes within 30 feet
Trade ranged attack bonus for damage
Deal double damage plus 1 Conbleed
Whenever you score a critical hit, the target is deafened
Use your total Hit Dice as your base attack bonus for CMD
Avoid one ranged attack per round
Substitute Dex mod for Str mod on attack/damage with one-handed
scimitar.
Increases the DC to cast spells adjacent to you
+1 dodge bonus to AC
Learn to use the dwarven dorn-dergar with one hand.
Add your Str bonus to off-hand damage rolls
Whenever you score a critical hit, the target is exhausted
No penalty on attacks made with one exotic weapon
Decrease ranged penalties by half
Add your dexterity bonus to CMB with trip attacks.
Entangle your opponent with trip attacks involving a whip.
Stagger a foe whose speed is reduced
Make an additional attack after each attack hits
Enemies you bull rush provoke attacks of opportunity
Disarmed weapons are knocked away from your enemy
Enemies you feint lose their Dex bonus for 1 round
Maintain your grapple as a move action
Enemies you overrun provoke attacks of opportunity
Your attacks ignore 10 points of damage reduction
Gain a +1 bonus to your AC when using a shield
Damage from sunder attempts transfers to your enemy
Enemies you trip provoke attacks of opportunity
Gain a third off-hand attack
Deal four times the normal damage on a single attack
+1 bonus on attack rolls with one weapon
+2 bonus on damage rolls with one weapon
Deal more damage to foes impaled with Hamatula Strike.
Impale opponents with grapple checks.
Gain bonus attacks against surprised opponents.
Start a free grapple when hitting your enemy with a charge attack gore.
+2 bonus on bull rush attempts, no attack of opportunity
Double the threat range of one weapon
+2 bonus on disarm attempts, no attack of opportunity
Feint as a move action
+2 bonus on grapple attempts, no attack of opportunity
+4 bonus on initiative checks
+2 bonus on overrun attempts, no attack of opportunity
No cover or concealment chance on ranged attacks
Keep your shield bonus when shield bashing
+2 bonus on sunder attempts, no attack of opportunity
+2 bonus on trip attempts, no attack of opportunity
Gain additional off-hand attack
Always considered armed
Deal three times the normal damage on a single attack
Make an improvised weapon deadly
Add Str to Intimidate in addition to Cha
Gain 50% concealment if you move
Take a 2 penalty to your AC to attack with reach
Shoot two arrows simultaneously
Make 2 extra attacks against a hindered foe
Initiate a free bull rush when you make a charge attack.
+4 AC against attacks of opportunity from movement
Halve the penalty for ranged attacks while mounted
Avoid attacks on mount with Ride check
Get a bonus to your AC equal to Charisma modifier against one
opponent.
Your attacks ignore 5 points of damage reduction
No armor or shield bonus on one ranged attack
+1 attack and damage on targets within 30 feet
Trade melee attack bonus for damage
No penalty for shooting into melee
May use improvised weapons without penalty.
Draw weapon as a free action
Reload crossbow quickly
Make one extra ranged attack
Move before and after a charge attack while mounted
Reduce target's speed to 5 ft.
Gain a new ki pool used to bypass hardness.

Name
Step Up
Strike Back
Stunning Critical
Stunning Fist
Throw Anything
Thunder and Fang

Type
Combat
Combat
Combat
Combat
Combat
Combat

Tiring Critical
Tower Shield Proficiency
Trample
Two-Weapon Defense
Two-Weapon Fighting
Two-Weapon Rend
Unseat
Vital Strike
Weapon Finesse
Weapon Focus
Weapon Specialization
Wheeling Charge
Whirlwind Attack
Wind Stance
Bleeding Critical
Blinding Critical
Deafening Critical
Exhausting Critical
Sickening Critical
Staggering Critical
Stunning Critical
Tiring Critical
Acrobatic
Acrobatic Steps
Additional Traits
Advance Warning

Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Critical
Critical
Critical
Critical
Critical
Critical
Critical
Critical
General
General
General
General

Prerequistites
Base attack bonus +1
Base attack bonus +11
Staggering Critical, base attack bonus +17
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon
Focus (klar)
Critical Focus, base attack bonus +13
Shield Proficiency
Mounted Combat
Two-Weapon Fighting
Dex 15
Double Slice, Improved Two-Weapon Fighting, base attack bonus +11
Improved Bull Rush, Mounted Combat
Base attack bonus +6
Proficiency with weapon, base attack bonus +1
Weapon Focus, 4th-level fighter
Mounted Combat, Ride-By Attack, Ride 5 ranks, Lastwall affinity
Dex 13, Combat Expertise, Spring Attack, base attack bonus +4
Dex 15, Dodge, base attack bonus +6
Critical Focus, base attack bonus +11
Critical Focus, base attack bonus +15
Critical Focus, base attack bonus +13
Tiring Critical, base attack bonus +15
Critical Focus, base attack bonus +11
Critical Focus, base attack bonus +13
Staggering Critical, base attack bonus +17
Critical Focus, base attack bonus +13
Dex 15, Nimble Moves
Cha 15.

Alertness
Alignment Channel
Altitude Affinity

General
General
General

Channel energy class feature


Con 19, Endurance

Animal Affinity
Armor Proficiency, Heavy
Armor Proficiency, Light
Armor Proficiency, Medium
Athletic
Augment Summoning
Black Marketeer
Bloatmage Initiate
Boon Companion

General
General
General
General
General
General
General
General
General

Armor Proficiency, Medium


Armor Proficiency, Light
Spell Focus (conjuration)
Appraise 1 rank, Diplomacy 1 rank, Knowledge (local) 1 rank
Spell Focus (any school)
Animal companion or familiar class ability.

Brain Eater

General

Ghoul, Int 17

Burn Rider

General

Mounted Combat, Ride 6 ranks, Handle Animal 6 ranks

Civilized Ghoulishness
Combat Casting
Command Undead
Conceal Scent
Corsair of Taldor

General
General
General
General
General

Ghoul, Cha 18
Channel negative energy class feature
Stealth 1 rank, Survival 1 rank
Spent at least 1 month working on a ship for Jean Coremont

Country Born

General

1st-level character, cannot have City Born or Lone Wolf.

Cypher Magic
Cypher Script
Dark Adept
Deceitful
Deft Hands
Diehard
Dilettante

General
General
General
General
General
General
General

Int 14, Scribe Scroll


Int 12, Linguistics 1 rank
Drow, character level 3rd
Endurance
2 ranks each in 5 different Knowledge skills

Draconic Defender

General

Con 17, Toughness

Draconic Discipline

General

Wis 17, base Will save +10, any lawful alignment, dragon type.

Elemental Channel
Endurance
Endure Pain (Zon-Kuthons Kiss)
Eschew Materials
Experienced Vagabond
Extra Channel
Extra Ki
Extra Lay On Hands
Extra Mercy
Extra Performance
Extra Rage
Fiendish Faade

General
General
General
General
General
General
General
General
General
General
General
General

Channel energy class feature


Survived being tortured 10 or more times
Bluff 1 rank, Knowledge (local) 1 rank, member of an underclass
Channel energy class feature
Ki pool class feature
Lay on hands class feature
Mercy class feature
Bardic performance class feature
Rage class feature
Tiefling, must be taken at 1st level

Fiendish Heritage

General

Tiefling, must be taken at 1st level.

Fleet
Friendly Switch
Frightful Suggestion

General
General
General

Base attack bonus +1


Frightful Presence, true dragon

Galley Slave

General

Profession (sailor) 1 rank, current or former galley slave

Great Fortitude
Greater Spell Focus
Greater Spell Penetration
Green Faith Acolyte

General
General
General
General

Spell Focus
Spell Penetration
Ability to cast 2nd level divine spells

Green Faith Acolyte

General

Ability to cast 2nd level divine spells

Gunslinger
Harmonic Spell
Harmonic Spell
Harrowed
Harrowed
Heightened Trap Sense

General
General
General
General
General
General

Base attack bonus +4, Weapon Focus (any firearm), proficiency with firearm
Perform (any) 5 ranks, bardic performance ability
Perform (any) 5 ranks, bardic performance ability
Cha 13
Cha 13
Perception 3 ranks, trap sense +1

Hellcat Stealth
Improved Channel
Improved Counterspell
Improved Familiar
Improved Great Fortitude
Improved Iron Will
Improved Lightning Reflexes
Indigestible
Invested Magic
Iomedaean Sword Oath

General
General
General
General
General
General
General
General
General
General

Iron Will
Irrisen Icemage
Jackal Blood
Lamashtus Mark
Leadership
Lightning Reflexes
Lost in the Crowd

General
General
General
General
General
General
General

Skill Focus (Stealth), Stealth 6 ranks


Channel energy class feature
Ability to acquire a familiar, see feat
Great Fortitude
Iron Will
Lightning Reflexes
Favored enemy (ooze) or survived engulfing by an ooze
Proficient in longsword, Weapon Focus (longsword), base attack bonus +4,
worshiper of Iomedae.
Sorcerer, Irrisen affinity, may only be taken at first level.
Con 13, Lamashtu as patron deity
Character level 7th
-

Lucky Halfling
Magical Aptitude
Martial Weapon Proficiency
Master Craftsman
Master Delver
Master of the Ledger
Monstrous Mask
Natural Spell
Night Stalker
Nimble Moves
One Finger

General
General
General
General
General
General
General
General
General
General
General

Halfling
5 ranks in any Craft or Profession skill
Explored part of Cassomir's locker
Appraise 3 ranks, Profession (any one) 3 ranks
Tiefling, must be taken at 1st level.
Wis 13, wild shape class feature
Stealthy, darkvision, Large or larger
Dex 13
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Weapon Finesse,
base attack bonus +8, ki pool class ability

Summary
Take a 5-foot step as an immediate action
Attack foes that strike you while using reach
Whenever you score a critical hit, the target is stunned
Stun opponent with an unarmed strike
No penalties for improvised ranged weapons
Learn the Shoanti fighting style of Thunder and Fang.

Source
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PAP10:CotCT4

System
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e

License
CUP
CUP
CUP
CUP
CUP
CUP

Whenever you score a critical hit, the target is fatigued


No penalties on attack rolls when using a tower shield
Overrun targets while mounted
Gain +1 shield bonus when fighting with two weapons
Reduce two-weapon fighting penalties
Rend a foe hit by both your weapons
Knock opponents from their mounts
Deal twice the normal damage on a single attack
Use Dex instead of Str on attack rolls with light weapons
+1 bonus on attack rolls with one weapon
+2 bonus on damage rolls with one weapon
May turn while making a mounted charge.
Make one melee attack against all foes within reach
Gain 20% concealment if you move
Whenever you score a critical hit, the target takes 2d6 bleed
Whenever you score a critical hit, the target is blinded
Whenever you score a critical hit, the target is deafened
Whenever you score a critical hit, the target is exhausted
Whenever you score a critical hit, the target is sickened
Whenever you score a critical hit, the target is staggered
Whenever you score a critical hit, the target is stunned
Whenever you score a critical hit, the target is fatigued
+2 bonus on Acrobatics and Fly checks
Ignore 20 feet of difficult terrain when you move
You have more traits than normal
You can shout warnings to nearby allies, preventing them from being
caught off guard.
+2 bonus on Perception and Sense Motive checks
Channel energy can heal or harm outsiders
Become unaffected by problems with high altitude and gain a +4 bonus
to Survival in high altitudes.
+2 bonus on Handle Animal and Ride checks
No penalties on attack rolls while wearing heavy armor
No penalties on attack rolls while wearing light armor
No penalties on attack rolls while wearing medium armor
+2 bonus on Climb and Swim checks
Summoned creatures gain +4 Str and Con
Use black market connections to gather illegal/illicit items.
Learn the secret art of hemotheurgy to enhance your spells.
Calculate your animal companion/familiar abilities as if they were
higher.
Eat the brains of other creatures to gain a small bonus on skill checks
and Will saves.
Through the ancient tradition of the Sklar-Quah, you can protect both
yourself and your mount from flame while traveling at high speeds.
Learn how to better pass off as a living creature.
+4 bonus on concentration checks for casting defensively
Channel energy can be used to control undead
Creatures cannot track you by scent.
+2 initiative while on ships, +1 damage with light or one-handed
weapons on ships.
Learn to ignore various fatigue and exhaustion effects along with
gaining a +1 bonus on Will saves.
Cast spells from scrolls at +1 caster level.
Scribe spells in your spellbook at half the cost and half the space.
You gain three new spell-like abilities, usable once per day.
+2 bonus on Bluff and Disguise checks
+2 bonus on Disable Device and Sleight of Hand checks
Automatically stabilize and remain conscious below 0 hp
+2 bonus in Knowledge skills with 1-5 ranks and make higher DC
untrained Knowledge checks.
Grant a nearby ally your dodge bonus from fighting defensively or
combat expertise.
Get a second retry on necromancy or mind-affecting enchantment
spells.
Channel energy can harm or heal elementals
+4 bonus on checks to avoid nonlethal damage
May make a saving throw to reduce nonlethal damage.
Cast spells without material components
Bonus when dealing with criminals and unsavory characters.
Channel energy two additional times per day
Increase your ki pool by 2 points
Use lay on hands two additional times per day
Your lay on hands benefits from one additional mercy
Use bardic performance for 6 additional rounds per day
Use rage for 6 additional rounds per day
Be easily mistaken for another race and gain a bonus to disguise as
them.
Gain different ability modiifers from being tied to a specific race of
fiends.
Your base speed increases by 5 feet
Switch places with an ally as part of a 5-foot-step.
Make a suggestion to an opponent affected by your frightful presence
one time per round.
+2 bonus to Profession (sailor) checks and +2 damage bonus to first hit
on ship.
+2 on Fortitude saves
+1 bonus on save DCs for one school
+2 bonus on level checks to beat spell resistance
Avoid hurting plants when you cast damaging spells around them, and
gain a +2 bonus on Diplomacy checks with plants.
Avoid hurting plants when you cast damaging spells around them, and
gain a +2 bonus on Diplomacy checks with plants.
Do not provoke attacks of opportunity when attacking with a firearm.
Weave bardic performances into your spells to increase their duration.
Weave bardic performances into your spells to increase their duration.
Gain a +2 bonus on various skills based on the draw of a Harrow card.
Gain a +2 bonus on various skills based on the draw of a Harrow card.
You receive an automatic Perception check when passing close to a
trap.
Learn how to use Stealth in the light.
+2 bonus on channel energy DC
Counterspell with spell of the same school
Gain a more powerful familiar
Once per day, you may reroll a Fortitude save
Once per day, you may reroll a Will save
Once per day, you may reroll a Reflex save
You gain acid resistance 5
Substitute spell material components with coins, gems, and jewelry.
Select longsword-related feats as if a 4th-level fighter.

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CoG
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
P:CTWE
PAP22:LoF4

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP
OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
PAP6:RotR6

PFRPG
PFRPG
3.5e

CUP
CUP
OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:OLoP
PAP12:CotCT6
PCh:SoS

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP
CUP

3.5e
PFRPG

CUP
OGC

PCh:CHR

PFRPG

OGC

PAP7:CotCT1

3.5e

CUP

PCh:CHR
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:OLoP
PCh:CoG

PFRPG
PFRPG
PFRPG

OGC
CUP
CUP

PFRPG

CUP

PAP:RotRPG

3.5e

CUP

PCo:SD
PCo:SD
PAP14:SD2
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:SoS

3.5e
3.5e
3.5e
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
OGC
CUP
CUP
CUP
OGC

PCh:DR

3.5e

OGC

PCh:DR

3.5e

OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
PCh:CoG
Pathfinder Core Rulebook
PCo:TEoG
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PAP25:CoT1

PFRPG
PFRPG
PFRPG
PFRPG
3.5e
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e

CUP
CUP
CUP
CUP
OGC
CUP
CUP
CUP
CUP
CUP
CUP
CUP

PAP25:CoT1

3.5e

CUP

Pathfinder Core Rulebook


PCh:SoS
PM:J2

PFRPG
PFRPG
3.5e

CUP
OGC
OGC

+2 bonus on Will saves


Enhance spells of the cold descriptor.
+4 bonus on saves against sleep effects, +2 bonus to Perception.
Deform your enemies with a melee attack.
Gain a cohort and followers
+2 bonus on Reflex saves
Bonus to Stealth checks in urban areas and a bonus to AC when
adjacent to multiple enemies.
Give your allies the same luck which blesses yourself.
+2 bonus on Spellcraft and Use Magic Device checks
No penalty on attacks made with one martial weapon
You can craft magic items without being a spellcaster
Bonus to Knowledge (dungeoneering) and Perception to find traps.
Learn how to make investments and produce extra income.
+5 bonus on Intimidate against all humanoids.
Cast spells while using wild shape
Ignore size penalties to Stealth checks in dark areas.
Ignore 5 feet of difficult terrain when you move
Learn to make stunning fist attacks as touch attacks and give bonuses
to your Combat Maneuvers.

PCo:TEoG

3.5e

OGC

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CS

PFRPG
PFRPG
PFRPG
3.5e

CUP
CUP
CUP
CUP

PCh:GtDV

3.5e

CUP

PCh:CS
PAP12:CotCT6
PCh:CS
PAP:CotCTPG
PCh:CS
PCo:OLoP

3.5e
3.5e
3.5e
3.5e
3.5e
3.5e

OGC
OGC
OGC
OGC
CUP
OGC

PCo:CEoD
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:DDR
PAP30:CoT6
PAP26:CoT2

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
PFRPG
PFRPG

OGC
CUP
CUP
CUP
CUP
CUP
CUP
OGC
CUP
CUP

Pathfinder Core Rulebook


PCh:CoG
PCh:DM
PAP1:RotR1
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:OLoP

PFRPG
PFRPG
3.5e
3.5e
PFRPG
PFRPG
3.5e

CUP
CUP
OGC
CUP
CUP
CUP
OGC

PCh:DM
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CoG
PCo:TEoG
PAP25:CoT1
Pathfinder Core Rulebook
PCh:CMR
Pathfinder Core Rulebook
PCh:CS

3.5e
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
3.5e
PFRPG
3.5e
PFRPG
3.5e

CUP
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OGC
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OGC

Name
Ooze Companion
Ooze Whisperer

Type
General
General

Prerequistites
Ooze Whisperer, animal companion, wild empathy
Wild empathy class feature

Osiriontologist

General

Persuasive
Pesh Euphoria
Pesh Healing
Pesh Rejuvenation
Possess Creature

General
General
General
General
General

Knowledge (history) 1 rank, Knowledge (local) 1 rank, must be able to speak


Osiriani and Ancient Osiriani
Pesh Addict or sahir-afiyun
Pesh Addict or sahir-afiyun
Pesh Addict or sahir-afiyun
Cha 20, any evil outsider with 10 or more Hit Dice.

Possess Location

General

Cha 16, any evil outsider with 8 or more Hit Dice.

Possess Object

General

Cha 18, any evil outsider with 9 or more Hit Dice.

Religious Pilgrim

General

Knowledge (geography) 1 rank, Knowledge (religion) 1 rank

Run
Sahir-Afiyun

General
General

Sandwalker
Selective Channeling
Self-Sufficient
Shade of the Uskwood

General
General
General
General

Able to cast 2nd-level spells, pesh user, Spell Focus (enchantment or


necromancy)
Dex 13, Con 13
Cha 13, channel energy class feature
Druid level 1st, neutral evil, Zon-Kuthon worshiper

Shambling Monolith
Shield Proficiency
Silent as Stone
Simple Weapon Proficiency
Skill Focus
Slow Exhalation

General
General
General
General
General
General

Sneaky Vagabond
Sow Terror
Spell Focus
Spell Mastery
Spell Penetration
Spirit of the River
Spirit Strike

General
General
General
General
General
General
General

Stealthy
Stone Clinger
Stone Magic
Stormstruck Shambler

General
General
General
General

Strength of the Diamond

General

Suffocating Strangulation

General

Swarm Dodger

General

Taldan Conscript

General

Taldan Knight

General

Taldan Squire

General

Toughness
Turn Undead
Umbral Scion
Urban Forager
Varisian Tattoo

General
General
General
General
General

Veiled Vileness
Vermin Companion
Vermin Heart

General
General
General

Wand Dancer

General

Warren Digger
Brew Fleshcrafting Potion
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Inscribe Rune Item
Scribe Scroll
Acadamae Graduate

General
Item Creation
Item Creation
Item Creation
Item Creation
Item Creation
Item Creation
Item Creation
Item Creation
Item Creation
Item Creation
Local

Aldori Dueling Mastery

Local

Andoren Falconry
Arcane Vendetta
Berserkers Cry
Big Game Hunter

Local
Local
Local
Local

Careful Speaker

Local

City Born

Local

Cosmopolitan
Country Born

Local
Local

Demon Hunter
Desert Dweller

Local
Local

Desperate Battler
Enforcer
Eye Of The Arclord

Local
Local
Local

Fey Foundling

Local

Flagbearer

Local

Focused Shot
Fortune Teller

Local
Local

Free Spirit
Godless Healing
Hamatulatsu

Local
Local
Local

Hermean Blood
Indomitable Mount
Katheer Scholar

Local
Local
Local

Lone Wolf
Massed Charge

Local
Local

Molthuni Discipline
Mounted Blade

Local
Local

Mounted Onslaught
Necromantic Resistance

Local
Local

Noble Scion
Parting Shot

Local
Local

Profits of Kalistrade
Rugged
Ruincaster

Local
Local
Local

Sable Company Marine


Secret Signs
Shingle Runner

Local
Local
Local

Summary
Add a number of oozes to your animal companion list.
Use animal-only spells/abilities on oozes, target oozes with wild
empathy.
Bonus to numerous skill checks in Osirion.
+2 bonus on Diplomacy and Intimidate checks
Gain a bonus to your Willpower while under the effects of Pesh.
Heal by using Pesh.
Stave off the effects of death while using Pesh.
A fiend gains the ability to merge its physical form with another
creatures body, spreading its foul influence from within a living vessel
A fiend learns to disperse its essence over an area, gaining mastery
over features and structures there and tainting the place with its
wickedness
A fiend gains the power to bind its malign essence to a single object,
corrupting it into a relic of undeniable evil
Bonus to Will, Diplomacy, and Survival, along with a discount on
religious items.
Run at 5 times your normal speed
Gain the sahir-afiyun spells along with a greater familiarity with Pesh.

Move faster and scavenge supplies easier in the desert.


Choose whom to affect with channel energy
+2 bonus on Heal and Survival checks
Your spell-list has different druid spells based on your worship of the
Midnight Lord.
Shambling mound.
Grow in size by drawing extra vegetable matter into yourself.
No penalties on attack rolls when using a shield
Roper, Stealthy.
Learn how to silently choke your enemies in the surprise round.
No penalty on attacks made with simple weapons
+3 bonus on one skill (+6 at 10 ranks)
Breath weapon, true dragon.
You have mastered a technique that allows you to release your breath
weapon as you bite an opponent.
Numerous bonuses when trying to avoid being found.
Stealthy.
Learn to scare your enemies with extreme stealth.
+1 bonus on save DCs for one school
1st-level Wizard
Prepare some spells without a spellbook
+2 bonus on level checks to beat spell resistance
Aquatic subtype, Knowledge (nature) 1 rank.
You carry in body and mind the spirits of the river that f low and sustain.
Knowledge (religion) 2 ranks, ability to turn undead, at least one favored
You can call upon the sprits of ancient heroes to convey the blessings
enemy.
of the gods in battle.
+2 bonus on Escape Artist and Stealth checks
Roper
Gain a climb speed.
Stone giant elder (700 years or older), Cha 17
Gain additional spell-like abilities.
Shambling mound, must have been struck by lightning.
Charge your limbs with electricity to give you a bonus 5d6 electricity
damage.
Con 13, Wis 13, character level 3rd, member of the Diamond Regiment.
Your extensive training with fellow Diamond Regiment solders has
bolstered you against fear.
Improved grab, constrict.
Your constriction attack forces the air out of your victims lungs and
leaves him helpless and gasping for breath.
Dex 15, evasion.
You have learned tricks to avoid being engulfed by the swarms of
crawling horrors that frequently inhabit Osirions lost tombs and
desolate wastes.
Taldan serf in service to a lord
Bonus when wielding farm implements and fighting beside other
conscripts.
Base attack bonus +6, heavy armor proficiency, proficient in a martial weapon Gain a cohort as if using the leadership feat and other bonuses when
near your squire.
Base attack bonus +1, proficient in a martial weapon
Bonus to initiative when near mounted ally, bonus to AC when near
injured ally.
+3 hit points, +1 per Hit Die beyond 3
Channel positive energy class feature
Channel energy can be used to make undead flee
Drow female, Dark Adept, character level 7th
You gain four new spell-like abilities, each usable once per day
Knowledge (local) 1 rank, Survival 1 rank.
Gain bonuses to Survival checks in Urban regions.
Spell Focus in matching school.
Get a +1 caster level to your chosen school along with a minor spell-like
ability.
Half-orc.
+1 bonus to Diplomacy and Intimidate checks and Will saves.
Vermin Heart, animal companion class feature, wild empathy class feature
Add a number of vermin to the list of companions you may have.
Wild empathy class feature.
Apply spells and abilies that target animals to vermin, along with wild
empathy checks.
Dex 13, Dodge, Mobility, Acrobatics 1 rank, Perform (dance) 1 rank, caster
Move before and after using a spell trigger item.
level 5th
Ghoul, Str 17
Gain a burrow speed of 10 ft.
Caster level 10th, 5 or more ranks in Craft (alchemy)
Learn the ancient drow art of creating fleshcrafting poisons.
Caster level 3rd
Create magic potions
Caster level 5th
Create magic armors, shields, and weapons
Caster level 9th
Create magic rods
Caster level 11th
Create magic staves
Caster level 5th
Create magic wands
Caster level 3rd
Create magic wondrous items
Caster level 7th
Create magic rings.
Caster level 3rd
You can create runes
Caster level 1st
Create magic scrolls
Specialist wizard 1st, cannot have Conjuration as forbidden school, Korvosa Learn to cast conjuration (summoning) spells faster.
affinity
Dex 17, Greater Weapon Focus (Aldori dueling sword), Weapon Finesse,
Make additional attacks and do bonus damage with the Aldori dueling
Weapon Focus (Aldori dueling sword), Weapon Specialization (Aldori dueling sword.
sword), base attack bonus +12, proficient with Aldori dueling sword, member
of Aldori school
Cha 13, Animal Affinity, animal companion class feature, Andoran affinity
Improve your bond with a bird of prey companion.
Spellcraft 1 rank, Numeria affinity
Deal bonus damage to spellcasters.
Cha 13, Linnorm Kings affinity
Unleash a morale boosting bloodthirsty cry.
Varisia affinity
+1 bonus to attack rolls and +2 bonus to damage against Large or
larger creatures.
Wis 13, Galt affinity
Gain a greater awareness to scrying attempts made on you and a
bonus versus being intimidated.
1st-level character, cannot have Country Born or Lone Wolf.
Gain a +1 bonus to Reflex and a +2 bonus to one of three charisma
skills.
Katapesh affinity
Gain two languages and two new Int, Cha, or Wis class skills.
1st-level character, cannot have City Born or Lone Wolf.
Learn to ignore various fatigue and exhaustion effects along with
gaining a +1 bonus on Will saves.
Base attack bonus +6, Mendev affinity
+2 Knowledge (planes) with demons, +1 damage to demons in melee.
Con 13, Thuvia affinity
Gain 5 fire resistance against low fire damage and a +2 bonus to avoid
taking damage from starvation and thirst.
Sargava affinity
Gain +1 to melee attack and damage when no allies are near.
Intimidate 1 rank, Razmiran affinity
Make intimidate checks when you deal nonlethal damage.
Spellcraft 1 rank, ability to cast arcane spells, Nex affinity
Learn how to open a third eye to enhance divination spells, grant
darkvision, and give a bonus to notice invisible creatures.
Irrisen affinity
Gain DR 1/cold iron, +2 on wild empathy, and a small weakness to cold
iron weapons.
Cha 13, orc, member of a Belkzen clan
Give morale bonuses to you and your clan by bearing your clan's
standard.
Int 13, Point Blank Shot, Precise Shot, Kyonin affinity
May add Intelligence modifier onto a single attack each round.
Ustalav affinity
Use a fortune telling focus in your divination spells to cast them at +1
caster level.
Chaotic alignment, River Kingdoms affinity
+2 save vs. enchantment/mind-affecting, +2 bonus to escape a grapple
Rahadoum affinity
Heal yourself without magic.
Intimidate 2 ranks, Improved Unarmed Strike, female, raised by the Sisters of Your unarmed attacks become more flexible and can do different types
the Golden Erinyes
of damage.
Hermea affinity
Gain a +1 bonus on all skills tied to a single ability score.
Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinity
Use your Ride skill in place of your mount's saving throw.
Int 15, Qadira affinity
Grant your allies a bonus to damage against creatures you identify with
Knowledge checks.
Varisia affinity
+4 bonus to stabilize, +1 bonus on Fort saves
Mounted Combat, Handle Animal 1 rank, Ride 6 ranks, Lastwall affinity
Suffer no penalties when sharing space with other riders, +2 CMD
against certain maneuvers while mounted.
Molthune affinity
Take redcued penalties from fear effects.
Ride 3 ranks, Mounted Combat, Ride-By Attack, base attack bonus +1,
May "cleave" to an additional foe when using ride-by attack.
Qadira affinity
Mounted Combat, Trample, Ride 5 ranks, Lastwall affinity
Use overrun on more than one opponent per round.
Con 13, Geb affinity
Gain a resistance to necromancy spells, negative levels, and ability
score damage inflicted by the undead.
Cheliax affinity, member of Chelish noble house
Gain benefits based on the noble house to which you belong.
Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack
Make a ranged attack during a withdraw action.
bonus +6, Nirmathas affinity
Diplomacy 1 rank, Druma affinity
Use your mercantile connections to gain a pool of liquid assets.
Endurance, member of a Mammoth Lord's following
+2 bonus on saves against cold, increase your mobility on ice.
Wis 15, ability to cast spells, Mwangi Expanse affinity
Improve your spellcasting by tapping into the spiritual energies of
Mwangi ruins.
Ranger level 4th, Korvosa affinity
Gain a hippogriff as your animal companion.
Int 13, Absalom affinity
Teach your allies a secret communication technique.
Dex 13, Acrobatic, Korvosa affinity
+2 bonus on Acrobatics (Jumping) and Climb checks, reduced damage
from falling.

Source
PCh:DDR
PCh:DDR

System
3.5e
3.5e

License
OGC
OGC

PCo:OLoP

3.5e

CUP

Pathfinder Core Rulebook


PCh:DM
PCh:DM
PCh:DM
PAP28:CoT4

PFRPG
3.5e
3.5e
3.5e
PFRPG

CUP
CUP
CUP
CUP
CUP

PAP28:CoT4

PFRPG

CUP

PAP28:CoT4

PFRPG

CUP

PCo:OLoP

3.5e

OGC

Pathfinder Core Rulebook


PCh:DM

PFRPG
3.5e

CUP
CUP

PCo:LoFPG
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CS

3.5e
PFRPG
PFRPG
3.5e

OGC
CUP
CUP
CUP

PCh:DDR
Pathfinder Core Rulebook
PCh:DDR
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PM:J2

3.5e
PFRPG
3.5e
PFRPG
PFRPG
3.5e

OGC
CUP
OGC
CUP
CUP
OGC

PCo:TEoG
PCh:CMR
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCh:CS
PCh:CS

3.5e
3.5e
PFRPG
PFRPG
PFRPG
3.5e
3.5e

OGC
OGC
CUP
CUP
CUP
OGC
OGC

Pathfinder Core Rulebook


PCh:DDR
PAP4:RotR4
PCh:DDR

PFRPG
3.5e
3.5e
3.5e

CUP
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OGC
OGC

PCh:GtDV

3.5e

OGC

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3.5e

OGC

PCo:OLoP

3.5e

OGC

PCo:TEoG

3.5e

CUP

PCo:TEoG

3.5e

CUP

PCo:TEoG

3.5e

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Pathfinder Core Rulebook


Pathfinder Core Rulebook
PAP15:SD3
PCo:TEoG
PAP:RotRPG

PFRPG
PFRPG
3.5e
3.5e
3.5e

CUP
CUP
OGC
OGC
CUP

PCh:CS
PCh:CS
PCh:CS

3.5e
3.5e
3.5e

OGC
OGC
OGC

PCh:CS

3.5e

OGC

PCh:CHR
PAP16:SD4
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PAP5:RotR5
Pathfinder Core Rulebook
PAP:CotCTPG

PFRPG
3.5e
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
3.5e
PFRPG
3.5e

OGC
OGC
CUP
CUP
CUP
CUP
CUP
CUP
CUP
OGC
CUP
CUP

PCh:CS

3.5e

CUP

PCh:CS
PCh:CS
PCh:CS
PAP:RotRPG

3.5e
3.5e
3.5e
3.5e

CUP
CUP
CUP
CUP

PCh:CS

3.5e

CUP

PAP:RotRPG

3.5e

CUP

PCh:CS
PAP:RotRPG

3.5e
3.5e

CUP
CUP

PCh:CS
PCh:CS

3.5e
3.5e

CUP
CUP

PCh:CS
PCh:CS
PCh:CS

3.5e
3.5e
3.5e

CUP
CUP
CUP

PCh:CS

3.5e

CUP

PCh:CS

3.5e

CUP

PCh:CS
PCh:CS

3.5e
3.5e

CUP
CUP

PCh:CS
PCh:CS
PCh:CS

3.5e
3.5e
3.5e

CUP
CUP
CUP

PCh:CS
PCh:CoG
PCh:CS

3.5e
PFRPG
3.5e

CUP
CUP
CUP

PAP:RotRPG
PCh:CS

3.5e
3.5e

OGC
CUP

PCh:CS
PCo:QGttE

3.5e
3.5e

CUP
CUP

PCh:CoG
PCh:CS

PFRPG
3.5e

CUP
CUP

PCh:CS
PCh:CS

3.5e
3.5e

CUP
CUP

PCh:CS
PCh:CS
PCh:CS

3.5e
3.5e
3.5e

CUP
CUP
CUP

PAP:CotCTPG
PCh:CS
PAP:CotCTPG

3.5e
3.5e

CUP
CUP

Shrewd Liason
Sniper Shot

Name

Type
Local
Local

Stoic

Local

Storm-Lashed
Survivor
Taldorian Duelist

Local
Local
Local

Teleport Sense
Totem Spirit
Touvette Defender
Twisted Flesh

Local
Local
Local
Local

Profession (sailor) 1 rank, Shackles affinity


Con 13, Diehard, Endurance, River Kingdoms affinity
Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata),
proficient with buckler, Taldor affinity
Wis 13, Mendev affinity
Member of a Shoanti tribe
Touvette affinity
Con 15, Worldwound affinity

Warped Mind

Local

Wis 15, Worldwound affinity

Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Thanatopic Spell
Threnodic Spell
Widen Spell
Ability Focus
Awesome Blow
Craft Construct
Empower Spell-Like Ability

Metamagic
Metamagic
Metamagic
Metamagic
Metamagic
Metamagic
Metamagic
Metamagic
Metamagic
Metamagic
Metamagic
Monster
Monster
Monster
Monster

Prerequistites
Mediogalti affinity
Int 13, Wis 13, Far Shot, Focused Shot, Point Blank Shot, Precise Shot,
Kyonin affinity
Cha 15, Sodden Lands affinity

Spell Focus (necromancy), Knowledge (religion) 7 ranks


Spell Focus (necromancy), Knowledge (religion) 2 ranks
Special attack.
Str 25, Power Attack, Improved Bull Rush, size Large or larger.
Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item.
Spell-like ability at caster level 6th or higher.

Flyby Attack

Monster

Fly speed.

Gift of Sight
Hover

Monster
Monster

Troll, patron deity Urxehl


Fly speed.

Improved Natural Armor


Improved Natural Attack
Multiattack

Monster
Monster
Monster

Natural armor, Con 13.


Natural weapon, base attack bonus +4.
Three or more natural attacks.

Multiweapon Fighting

Monster

Dex 13, three or more hands.

Noxious Bite

Monster

Acidic breath weapon, bite attack

Quicken Spell-Like Ability


Snatch

Monster
Monster

Spell-like ability at CL 10th or higher.


Size Huge or larger.

Wingover

Monster

Fly speed.

Agile Feet

Prayer

Worshiping a deity with the Travel Domain.

Armor of Law

Prayer

Worshiping a deity with the Law Domain, Lawful alignment.

Blessed Spell

Prayer

Worshiping a deity with the Magic Domain

Dastardly Deception

Prayer

Flame Strike

Prayer

Worshiping a deity with the Trickery Domain


Worshiping a deity with the Fire Domain

Flash of Divine Insight

Prayer

Worshiping a deity with the Knowledge Domain

Held at Death's Door

Prayer

Worshiping a deity with the Death Domain

Holy Inspiration

Prayer

Worshiping a deity with the Nobility Domain

In Glorious Madness

Prayer

Worshiping a deity with the Madness Domain

Lucky Dodge

Prayer

Worshiping a deity with the Luck Domain

Jaguar Pounce

Combat

Base attack bonus +4.

Elephant Stomp

Combat

Str 13, Power Attack, Improved Overrun, base attack bonus +1.

Monkey Lunge

Combat

Lunge, Acrobatics 1 rank.

Piranha Strike

Combat

Weapon Finesse, base attack bonus +1.

Rhino Charge

Combat

Power Attack, Improved Bull Rush, base attack bonus +5.

Summary
Prevent being flanked and gain a +2 bonus versus an attempted feint.
Deal more damage based off of your weapon's range increment.

Source
PCh:CS
PCh:CS

System
3.5e
3.5e

License
CUP
CUP

Use Charisma instead of Constitution for Fortitude saves and gain +2


versus fear.
Ignore many of the effects of severe weather.
Take less damage from powerful attacks and better survive critical hits.
Gain a bonus to AC and Acrobatics when fighting with a falcata and
buckler.
Learn to better sense someone teleporting nearby.
Gain benefits to various skills/saves based off of your Shoanti tribe.
Smite enemies of Touvette.
Gain a natural armor bonus, resistance to multiple energy types, and a
bonus to Intimidate in exchange for a penalty to Charisma based skills
and Fortitude saves.
Cause damage to creatures that attempt to read your mind, along with
improving your initiative and Will saves in exchange for a penalty on
Intelligence based skill checks.
Increase spell variables by 50%
Double spell range
Double spell duration
Treat spell as a higher level
Maximize spell variables
Cast spell as a swift action
Cast spell without verbal components
Cast spell without somatic components
Your spells can penetrate defenses that protect against death effects.
Your mind-affecting spells can affect undead creatures normally.
Double spell area
+2 bonus to DC for saving throws against a monsters special ability.
Knock an opponent 10 feet away and prone.
You can create any construct whose prerequisites you meet.
Choose one of the creature's spell-like abilities, subject to the
restrictions below. The creature can use that ability as an empowered
spell-like ability three times per day (or less, if the ability is normally
usable only once or twice per day).
When flying, the creature can take a move action and another standard
action at any point during the move. The creature cannot take a second
move action during a round when it makes a flyby attack.
Learn to read the future in your own entrails.
This creature can hover in place with ease and can kick up clouds of
dust and debris.
The creature's natural armor bonus increases by +1.
Increase damage from one of a creatures natural attacks by one step.
The creature's secondary attacks with natural weapons take only a 2
penalty.
Penalties for fighting with multiple weapons are reduced by 2 with the
primary hand and by 6 with off hands.
Deal extra acid damage with your bite attack along with nauseating the
enemy.
One of a creatures spell-like abilities is usable as a swift action.
The creature can start a grapple when it hits with a claw or bite attack,
as though it had the grab ability.
Once each round, a creature with this feat can turn up to 180 degrees
as a free action without making a Fly skill check. This free turn does not
consume any additional movement from the creature.
For one round per day, you ignore all difficult terrain and do not take
any penalties when moving through it.
Against a single blow a day, you gain DR (1/2 your character level)
/Law. You may decide to use this after a successful attack roll but
before damage is rolled.
Choose a school of magic. Once per day the DC for a saving throw
against a spell of the chosen school is increased by 2. This effect
stacks with Spell Focus.
Gain +5 divine bonus to a single Bluff check, once per day. If you have
10 or more ranks in Bluff, the bonus increases to +10.
Once per day flames engulf your melee, ranged, or natural weapon,
causing half the damage inflicted from one attack to be fire damage.
Gain +5 divine bonus to a single Knowledge, Craft or Profession check,
once per day. If you have 10 or more ranks in the skill the bonus
increases to +10.
Once per day, when a blow strikes you that would otherwise kill you,
the god of death allows you to retain a single hit point short of dying.
You are stable and do not need to roll for stabilization. You are still
unconscious and are not immune to additional attacks that may kill you.
Allies within 30' receive a +2 divine bonus on attack rolls, skill checks,
ability checks, and saving throws for a single round. You can use this
ability once per day.
Gain +5 divine bonus to Intimidate once per day. If you have 10 or more
ranks in Intimidate, the bonus increases to +10. If you use this bonus
while making an Intimidating Glare rage power, your divine bonus
increases by an additional +2.
Gain +3 divine bonus to Reflex save, once per day. If Reflex is at least
+5, increases to +6.
When making a charge or using Spring Attack against an opponent
who is flat-footed or helpless, you treat your first melee attack against
that target as if you had the Improved Critical feat.
When you overrun an opponent and your maneuver check exceeds
your opponent's CMD by 5 or more, instead of moving through your
opponent's space and knocking her prone, you may stop in the space
directly in front of the opponent (or the nearest adjacent space) and
make one attack with an unarmed strike or a natural weapon against
that opponent as an immediate action.
As a standard action, you can use the Lunge feat to increase the reach
of your melee attacks by 5 feet until the end of your turn, without
suffering a penalty to your AC. You cannot use this feat if you carry a
medium or heavy load.
When wielding a light weapon, you can choose to take a -1 penalty on
all melee attack rolls and combat maneuver checks to gain a +2 bonus
on all melee damage rolls. This bonus to damage is halved (-50%) if
you are making an attack with an off-hand weapon or secondary natural
weapon. When your base attack bonus reaches +4, and for every 4
points thereafter, the penalty increases by -1 and the bonus on damage
rolls increases by +2. You must choose to use this feat before the
attack roll, and its effects last until your next turn. The bonus damage
does not apply to touch attacks or effects that do not deal hit point
damage. This feat cannot be used in conjunction with the Power Attack
feat.
You may ready a charge, though you may only move up to your speed
on the charge.

PCh:CS

3.5e

CUP

PCh:CS
PCh:CS
PCh:CS

3.5e
3.5e
3.5e

CUP
CUP
CUP

PCh:CS
PAP:RotRPG
PCh:GttRK
PCh:CS

3.5e
3.5e
PFRPG
3.5e

CUP
CUP
CUP
CUP

PCh:CS

3.5e

CUP

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
PCo:OLoP
PCo:OLoP
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook
Pathfinder Core Rulebook

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP
CUP
CUP
CUP

PFRPG
PFRPG
PFRPG
PFRPG
PFRPG

CUP
CUP
CUP
CUP
CUP

Pathfinder Core Rulebook

PFRPG

CUP

PCh:CMR
Pathfinder Core Rulebook

PFRPG

CUP

Pathfinder Core Rulebook


Pathfinder Core Rulebook
Pathfinder Core Rulebook

PFRPG
PFRPG
PFRPG

CUP
CUP
CUP

Pathfinder Core Rulebook

PFRPG

CUP

Pathfinder Core Rulebook

PFRPG

CUP

Pathfinder Core Rulebook


Pathfinder Core Rulebook

PFRPG
PFRPG

CUP
CUP

Pathfinder Core Rulebook

PFRPG

CUP

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Book of the Faithful I

PFRPG

OGL

Pathfinder Companion:
Sargava, the Lost Colony

PFRPG

CUP

Pathfinder Companion:
Sargava, the Lost Colony

PFRPG

CUP

Pathfinder Companion:
Sargava, the Lost Colony

PFRPG

CUP

Pathfinder Companion:
Sargava, the Lost Colony

PFRPG

CUP

Pathfinder Companion:
Sargava, the Lost Colony

PFRPG

CUP

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