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udiovisual Attentive User Interfaces

nding to the needs and actions of the


By Paulina Modlitba
Nurul Hidayah bt Mohd Anas
P78932

INTRODUCTIO
N
The modern computing devices enable connections to be
established between different devices and users, and hence
profoundly change the conditions for devices and their
users.
The main issue here is the fact that the actual machines
have not changed as dramatically as the environment they
are being used in.

PROBLEM
STATEMENTS
Many users struggle with organizing the devices that they
use. This is where the attentive user interfaces may provide a
solution.

AUI

attentive user interfaces make it possible to reduce


the workload and stress
attentive user interfaces must be aware of other
connected devices activities and requests for the
users attention.

RESEARCH
OBJECTIVES
1) To test the two popular techniques for collecting
information about the user are presented; registration of
gaze and speech activity.
2) To achieve a more natural interaction between machines
and their users, as well as to augment the robustness of the
interaction
information.

by

using

redundant

or

complementary

METHOD
1) Eye-gaze Tracking System
2) Speech Recognition System
3) Multimodal System
- Manual and Gaze Input Cascaded (MAGIC) Pointing
- EyeCOOK multimodal kitchen
4) Attentive User Interfaces
- Gaze-2 = group video conferencing system
- Mad Hatters Cocktail Party = mobile audio space
Difficulties Research
1) The complexity and spontaneity of eye movement is one main issue;
inadequate tracking tools another.
2) When it comes to speech control, insufficient speech recognition tools
and algorithms are fundamental weaknesses.

METHOD

RESEARCH
FINDINGS
To get the result is combine two or more of the input
channels available called, multimodal applications.
The most interesting challenge at the moment is the
implementation of implicit modal input techniques.
It is important to stress that most of the techniques are still
immature and therefore not yet commercially viable. A lot
has to be done before the systems can be used in real life
situations.

CONCLUSION
The complexity of successfully implementing attentive
input in user interfaces has been discussed in particular.
First, eye-gaze tracking and speech recognition as I/O
techniques were presented; followed by a presentation of
existing multimodal systems.
Empirical studies and experiments clearly show that these
technologies, due to both technological and human
biological factors, are not yet sufficient and commercially
feasible.

hank you for lending me


your ears

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