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Sistem Multimedia

Pada akhir pertemuan ini, diharapkan mahasiswa akan

mampu :
Menguraikan Prinsip - Prinsip Dasar Multimedia Interaktif

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Definitions
Interactive Multimedia
Using Multimedia

Multimedia Development
Multimedia Applications

Multi - (Latin) multus - numerous or many

Media - (Latin) medium - middle or center. More

recently intermediary

Multimedia - multiple intermediaries or multiple

means

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Multimedia is woven combinations of digitally manipulated text, photographs,

graphic art, sound, animation, and video elements.

Multimedia
Systems

Multimedia

Video

Image

Media asset
management

Network

Authoring

Text

Distributed
Multimedia
Systems

Frameworks

Audio

Speech

Tools
Streaming video
Virtual worlds
Web pages
Client-server
Streaming audio

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Interactive Multimedia is seamless digital integration of text, graphics,

animation, audio, still images and motion video in a way that provides individual
users with high levels of control and interaction

Interactive
Key feature of multimedia
User determines what content is delivered, when it is delivered and how

Non-linear

Linear plays from some start position to some end position with little or no

intervention Just like this lecture

Simple
Logical
Ideal for small product
E.g. electronic storybook

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Hierarchical user has choice, but topics can be divided into

specific topics

Provides indexing from a


single home page
Easy to understand
Very Common

Non linear Interactive multimedia allows the viewer to jump around

the material by interacting with it-It has no enforced hierarchy


user can move freely.

Highly flexible
Mimics associative
thought
Hard for the user to
develop a conceptual
model
Composite incorporates parts of all the above
methods

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Ease of use

Intuitive Interface
Immersive Experience
Self-Paced Interaction and Better Retention
Better Understanding of the Content
Cost Effectiveness
More Fun = Greater Efficiency
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Entertainment
Games: action and graphics
Action + storytelling
Physical coordination +
mental outwitting
Education
Accommodates different
learning styles: association
vs. experimentation; auditory
vs. visual
Provides feedback, levels of
difficulty, evaluates skills,
nonlinear presentations
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Corporate communications (marketing and training)


Attract attention to a message
Product catalogs, published magazines, touch-screen kiosks and online shopping
Stockholder's meeting, sales rep pitch, conference speaker, employee orientation and

training

Reference
CD: encyclopedias, census data, directories, dictionaries

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Compact disc
Inexpensive, easy mass produce and

distribute

Kiosk
Computer system to access info,

perform transactions or play games

Convenience, reduces personnel

costs, but expensive maintenance

Online
Web pages, product advertisement,

demos,

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