Professional Documents
Culture Documents
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Market Research report On impact of Animated Advertisements On Consumers
(KUBS)
Clay animation:
or other
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Market Research report On impact of Animated Advertisements On Consumers
(KUBS)
TYPES OF ANIMATION:-
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Market Research report On impact of Animated Advertisements On Consumers
(KUBS)
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Market Research report On impact of Animated Advertisements On Consumers
(KUBS)
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Market Research report On impact of Animated Advertisements On Consumers
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Market Research report On impact of Animated Advertisements On Consumers
(KUBS)
RESEARCH METHODOLOGY:Research Design: The research design selected for this report
is Descriptive research studies. Descriptive statistics of
independent variables i.e: colors, cartoon characters, jingles,
pleasant music is tabled to show the dependent variable i.e.:
impact of children on electronic -media.
Data Collection Method :The required data was collected by both primary and
secondary sources. The data objectives are described from the
research objectives and their determination rests mainly on
the research
RESEARCH INSTRUMENT:
Instrument : Questionnaire (personal administered) & Structured
interview.
Instrument design: Both open and close ended questions in
questionnaire.
Problems encountered:
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Market Research report On impact of Animated Advertisements On Consumers
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MEASUREMENT SCALE USED:The measurement scale used was nominal scale because the
research is qualitative and we found the perception of children of
different age groups and their attitude towards likeness or
dislikeness of product in relation to animated advertisements.
SAMPLING METHOD:
Two types of sampling are being used by the marketers:
Probability sampling
Non probability sampling
Probability sampling is a method for drawing a sample from
the population such that all the possible samples have a
known and specified probability of being known.
Non probability sampling is a sampling procedure in which the
selection of population elements is based on the part of
judgment of the researcher or field interviewer.
The sampling method for this report was probability sampling
because here each sample has an equal chance of being
selected and again it would simple random sampling.
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Market Research report On impact of Animated Advertisements On Consumers
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85%
171
29
PERIOD OF STUDY:
The research is cross-sectional which is carried out for 2 months.
BENEFICIARIES:
Beneficiaries of this research would be:
Advertising agency
Students
Karachi University of Business School (KUBS)
Prospective researchers
LIMITATIONS:
The major barriers in conducting the survey were:
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Market Research report On impact of Animated Advertisements On Consumers
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Market Research report On impact of Animated Advertisements On Consumers
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Model
Variables
Removed
hours_spenta
Method
.
Enter
Model Summary
Model
Adjusted R
Square
R Square
.297
.088
.083
.21683
ANOVA
Model
1
Regressio
n
Sum of
Squares
Mean
Square
df
.768
.768
Residual
7.946
169
.047
Total
8.713
170
Sig.
16.327
.000a
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Market Research report On impact of Animated Advertisements On Consumers
(KUBS)
Variables Entered
Model
Variables
Entered
Variables
Removed
hours_spenta
Method
.
Enter
Model Summary
Coefficients
Model
R Square
Adjusted
R
Standardize
Unstandardized Square d
Coefficients
Coefficients
.088
.083
1
.297a
Model
B
Std. Error
a. Predictors: (Constant),
hours_spent
1
(Constant)
.724
.080
hours_spen
t
.149
Beta
.037
.297
.21683
Sig.
9.028
.000
4.041
.000
Hypothesis testing
Null hypothesis: Ho: level of consumers influence Depends on No
of hours they
spent on watching animated advertisements
Alternate Hypothesis: HA: Consumers influence DOES NOT depend
on No .of
hours they spent on watching animated
advertisements
Level of significance: =
Test statistic:
Decision rule:we reject Ho and
0.05
df
2.648a
.449
Likelihood Ratio
1.784
.618
Linear-by-Linear
.668
.414
Pearson Chi-Square
Association
N of Valid Cases
171
Hypothesis testing
Null hypothesis:
0.05
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Market Research report On impact of Animated Advertisements On Consumers
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animated feature
like
hours spent
half_hour
Count
Expected Count
% within hours spent
two-hour
Count
Expected Count
% within hours spent
three-hour
Count
Expected Count
% within hours spent
Count
hours
Expected Count
% within hours spent
Total
Count
Expected Count
% within hours spent
dislike
Total
2.9
.1
3.0
100.0%
.0%
100.0%
147
149
146.4
2.6
149.0
98.7%
1.3%
100.0%
13
14
13.8
.2
14.0
92.9%
7.1%
100.0%
4.9
.1
5.0
100.0%
.0%
100.0%
168
171
168.0
3.0
171.0
98.2%
1.8%
100.0%
INTERPRETATION:The major difference is shown by row two hour out of total 149
respondents only 2 dislike the animated advertisements whereas
147 like the animated advertisement watching TV for two 92) hours
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Market Research report On impact of Animated Advertisements On Consumers
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GRAPHS
AND
CHARTS:-
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Market Research report On impact of Animated Advertisements On Consumers
(KUBS)
ANIMATED ADVERTISEMENTS
VALID
LIKE
FREQUENC
Y
163
PERCENT
95.3
VALID
PERCENT
95.3
CUMULATIVE PERCENT
95.3
4.7
4.7
100.0
171
100.0
100.0
DISLIKE
TOTAL
5%
LIKE
DISLIKE
95%
Figure 1
ANALYSIS:
The above pie chart shows that 95% of children liked animated
advertisements and 5% disliked animated advertisements. This
shows that children are influenced by animated advertisements
AGE GROUPS
CUMULATI
VALID
VE
FREQUENCY
PERCENT PERCENT
PERCENT
VALID
5-10 YEARS
95
55.6
55.6
55.6
11-15 YEARS
76
44.4
44.4
100.0
TOTAL
171
100.0
100.0
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Market Research report On impact of Animated Advertisements On Consumers
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44%
5-10 YEARS
11-15 YEARS
56%
Figure 2
ANALYSIS:
The above pie chart shows our survey was based on 56% of 5-10
years age children and 44% of 11-15 years age.
How many
advertisements can you
recall?
11-15 years
One
Cou
nt
23
Column
N%
24.2%
Cou
nt
8
Column
N%
10.5%
Two
30
31.6%
18
23.7%
Three
35
36.8%
39
51.3%
7.4%
11
14.5%
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Market Research report On impact of Animated Advertisements On Consumers
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45
40
35
30
25
20
One
Two
Three
15
10
5
0
5-10 YEARS
11-15 YEARS
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Market Research report On impact of Animated Advertisements On Consumers
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Figure 3
Which kind of
advertisements you
like the most?
Count
Magazine
Radio
Newspaper
Television
Others
16
9
24
118
4
Column N
%
9.4%
5.3%
14.0%
69.0%
2.3%
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Market Research report On impact of Animated Advertisements On Consumers
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2%
9%
5%
14%
Magazine
Radio
Newspaper
Television
Others
69%
Figure 4
ANALYSIS: The above pie chart shows that children like to watch
TV advertisements rather than other medium of advertising.
Responses show 69.0% children watch TV advertisements as they
effectively show both audio and video effect
Which animated
advertisement you
like the most?
Safeguard
Cocomo
Paddle pop
Ding dong
5 10 YEARS
Count
Column
N%
14
14.7%
16
16.8%
6
6.3%
59
62.1%
11 15 YEARS
Count Column
N%
29
38.1%
5
6.6%
17
22.4%
25
32.9%
25
70
60
50
40
Safeguard
Cocomo
Paddle pop
Ding dong
30
20
10
0
5-10 YEARS
11-15 YEARS
Figure 5
ANALYSIS:
The above bar chart shows 62.1% of 5-10 years children like
animated advertisement of Ding Dong mostly and among 11-15
years majority 38.1% like animated advertisement of safeguard
Count
One time/day
Two times/day
Three times/day
More than three
times/day
6
18
42
105
Column N
%
3.5%
1.5%
24.6%
61.4%
26
120
100
80
60
40
20
0
Figure 6
ANALYSIS:
The above bar chart shows that 61.4% children watch their most
favorite animated advertisement more than three times a day, this
shows their high level of influence towards animated
advertisements.
Count
Animated character
Color
Design
Image
Graphics
150
9
4
3
5
Column N
%
87.7%
5.3%
2.3%
1.8%
2.9%
27
2% 2% 3%
5%
Animated character
Color
Design
Image
Graphics
88%
Figure 7
ANALYSIS:
The above pie chart shows that children find animated character as
the main attraction in animated advertisement. 88% children are
influenced by animated character rather than color design and
images. This shows that animated characters have high influence
over other attributes of advertisements
ANIMATED CHARACTERISTIC:TABLE 7
Do you like
advertisements that
have animated
characters?
Yes
No
A lot
Count
Column N %
68
11
74
39.8%
6.4%
43.3%
much
18
10.5%
Market Research report On Not
impact
of Animated Advertisements
On Consumers
(KUBS)
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ANALYSIS:
The above bar chart shows 39.8% children like advertisements that
have animated characters in them but 43.3% like them a lot, this
presents animated characters as an inspiration to children.
Count
Column N
%
29
Image
Color
Font
Graphics
Music (jingles)
31
59
9
25
47
18.1%
34.5%
5.3%
14.6%
27.5%
18%
27%
Image
Color
Font
Graphics
15%
Music (jingles)
35%
5%
Figure 9
ANALYSIS:
The above pie chart shows that color is the main element that
children mostly like in animated advertisement, 34.5% children like
color in animated advertisements.
TABLE 9
Confectionar
ies
Noodles
Energy
drinks
Ice cream
5 10 YEARS
Count
Column
N%
69
72.6%
11 15 YEARS
Count Column
N%
22
28.9%
14
8
14.7%
8.4%
34
11
44.7%
14.5%
4.2%
11.8%
80
70
60
50
40
Confectionaries
Noodles
Energy drinks
Ice cream
30
20
10
0
5-10 YEARS
11-15 YEARS
Figure 10
ANALYSIS:
The above bar chart shows confectionaries and noodles
advertisements are more familiar to children as compared to other
products. 72.6% of 5-10 years are familiar with confectionaries
advertisement and 44.7% of 11-15 years are familiar with noodles
advertisements
PURCHASE OF PRODUCT:
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Market Research report On impact of Animated Advertisements On Consumers
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TABLE 10
After watching your favorite
advertisements have you
purchased that product?
Yes
No
Count
Column N
%
163
8
95.3%
4.7%
5%
Yes
No
95%
Figure 11
ANALYSIS:
The above pie chart shows that 95.3% of children have purchased
the product after watching its advertisement. This shows how
children are influenced by advertisements impacting their purchase
decision.
PURCHASE DECISION:-32
Market Research report On impact of Animated Advertisements On Consumers
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TABLE 11
Count
Always
Sometimes
Usually
Rarely
Not at all
26
43
78
16
8
Column N
%
15.2%
25.1%
45.6%
9.4%
4.7%
90
80
70
60
50
40
30
20
10
0
Always
Sometimes
Usually
Rarely
Not at all
ANALYSIS:
The above bar chart shows that there are majority of children 45.6%
who usually insist their parents to purchase products after watching
its advertisements. Children who do not insist their parents are very
less. This shows powerful impact of animated advertisements on
children
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Market Research report On impact of Animated Advertisements On Consumers
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KEY FINDINGS: The animated ads being liked children shows 95% effect on
animated ads on children
The age group of 5-10 years likes 56% whereas the age group
of 11-15 years likes 45%.
Then the number of recalls to an ad favored by 35 children is 3
times & among 5-10 years age & among 11-15 years favored
by 39 children.
The kind of ads children like the most is on TV, ABOUT 69%.
The children of age 5-10 years like the ad of Ding Dong are
more than children of 11-15 years age.
The children love to watch their favorite ads again & again.
Children are mostly attracted by the animated characters.
Children also like the colorful TVC.
The children of age 5-10 years familiar with confectioneries
product, whereas the children of 11-15 age.
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Market Research report On impact of Animated Advertisements On Consumers
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PRs 1800
PRs2850
PRs 1990
2550
OVERALL EXPERIENCE WITH THE REPORT:The formation of this report proved to be a great source of learning
for the practical aspects of market research. Me Humera M Hanif
as a group leader tried my level best to practice all the leadership
skills to lead and guide my team. Throughout this report my
endeavor was to motivate and encourage both the team members.
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Market Research report On impact of Animated Advertisements On Consumers
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BIBLIOGRAPHY:http:/www.slideshare.net/mobile/BabasabPatel/affectofadvertisement
http:/www.slideshare.net/mobile/nkthi-6032/affectofadvertisement
www.animation-WP-o60105.pdf
www.animationjinn-c-pdf.com
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Market Research report On impact of Animated Advertisements On Consumers
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A
P
P
E
N
D
I
X
Animation for the film and television industry sector is the backbone
of Pakistan film industry 3D is mostly associated with movies and
animation; however its scope isnt limited to entertainment industry
only. It is extensively used in advertising industries around the
world to promote brands on billboards, commercials, magazine ads.
3D animation also plays a strong role in automobiles and
architectural industry to visualize the future projects.
The role of 3D in Pakistans advertising began with Ding Dong
bubbles animated TVC that received mass appreciation and soon
thereafter, every other brand started using 2D animation to acquire
high perception among their consumers.
However, P&Gs health care brand Safeguard stepped outside of the
norms, and did something remarkably creative and introduced
Pakistans very own animated superhero named Commander
Safeguard.
As always, a trend started and every other brand caught on the
bandwagon to create superhero for their product. Lifebuoy Germ
Busters, Milkateers, Dettol Warriors, Baankay Miyaan and Burka
Avengers are few of the notable examples.
Unfortunately, the circumstances of our country are getting worse
day by day. If you want to learn 3D you cant just read theoretical
books or listen to podcasts on your mobile. You need to have a
computer in your access, and that requires proper electricity and
high speed internet connection. You cant just rely on the training
given by Pakistani institutes, you have to extend your knowledge
according to the latest versions of the software and for that a fast
internet connection is a pre-requisite. Unfortunately Pakistans
government has failed to fulfil these two essential requirements."
The process of creating a 3D artwork involves a work flow from
concept to completion. It includes various aspects, theories and
concept of traditional art. Such as form, color theory, sculpture,
architecture, texture, lighting and composition. 3D is an evolving art
and the techniques we use will soon become outdated as new
robust methods and softwares emerge.
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Market Research report On impact of Animated Advertisements On Consumers
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Market Research report On impact of Animated Advertisements On Consumers
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