33 views

Uploaded by njpatel9

- PHYSICS- VECTORS
- (Applied Mathematics_ Body and Soul) Kenneth Eriksson, Donald Estep, Claes Johnson-Applied Mathematics Body and Soul, Volume 1_ Derivatives and Geometry in R3-Springer (2003)
- PS Vector Analysis
- Main Engineering Mechanics
- A Multiple Representations
- Mathematical Physics1
- h7abc
- Matlab Manual
- Document 1
- 02 Chapter 2 – Force Vector
- CSE-Syllabus
- Force table and vector addition Lab Report
- Vladimir Eiderman - Selected Topics in Complex Analysis
- Student Handout 02 2014
- ch03_ILQ.ppt
- Vector Operations 1
- Engineering Mechanics Vectors
- 2 - Vector Geometry (1)
- L10
- lec2

You are on page 1of 24

http://programeansic.blo

gspot.com

Vectors

space (normal two dimensional space) and 3-space (normal three

dimensional space). Later in this chapter we’ll be expanding the

ideas here to n-space.

magnitude and direction.

A vector can be represented geometrically by a directed line segment that

starts at a point A, called the initial point, and ends at a point B, called the

A vector will have a direction and a magnitude (the length of the directed

line segment). Two vectors with the same magnitude but different directions

are different vectors and likewise two vectors with the same direction but

different magnitude are different.

Vectors with the same direction and same magnitude are called equivalent

vectors.

http://programeansic.blogspot.com/

equivalent vectors may have different initial and terminal points we think

of them as equal and so if v and u are two equivalent vectors we will write,

u=v. Here is the example of equivalent vectors.

will often introduce a coordinate system to the picture. For example, in 2-space,

suppose that v is any vector whose initial point is at the origin of the rectangular

coordinate system and its terminal point is at the coordinates as shown

below.

In these cases we call the coordinates of the terminal point the components

of v and write,

We can do a similar thing for vectors in 3-space. Before we get into that

however, let’s make sure that you’re familiar with all the concepts we might

run across in dealing with 3-space. Below is a point in 3-space.

http://programeansic.blogspot.com/

Just as a point in 2-space is described by a pair we describe a point in

3-space by a triple . Next if we take each pair of coordinate axes and

look at the plane they form we call these the coordinate planes and denote

them as xy-plane, yz-plane, and xz-plane respectively. Also note that if

we take the general point and move it straight into one of the coordinate

planes we get a new point where one of the coordinates is zero. For instance

in the xy-plane we have the point , etc.

Just as in 2-space, suppose that we’ve got a vector v whose initial point is

the origin of the coordinate system and whose terminal point is given by

as shown below,

http://programeansic.blogspot.com/

Just as in 2-space we call the components of v and write,

v=

and . Then the vector with initial point A

and terminal point B is given by,

Note that the order of the points is important. The components are found by

subtracting the coordinates of the initial point from the coordinates of the

terminal point. If we turned this around and wanted the vector with initial

point B and terminal point A we’d have,

Of course we can also do this in 3-space. Suppose that we want the vector

that has an initial point of and a terminal point of .

This vector is given by,

http://programeansic.blogspot.com/

Example 1 Find the vector that starts at and ends at

.

Solution

There really isn’t much to do here other than use the formula above.

.

Here is a sketch showing the points and the vector

Okay, it’s now time to move into arithmetic of vectors. There are two quick

topics that we first need to address in vector arithmetic. The first is the zero

vector.

The zero vector, denoted by 0, is a vector with no length. Because the zero

vector has no length it is hard to talk about its direction so by convention we

http://programeansic.blogspot.com/

say that the zero vector can have any direction that we need for it to have in

a given problem.

of the vector, denoted by - v, is defined to be the vector with the same

length as v but has the opposite direction as v as.

Suppose that v and w are two vectors then to find the sum of the two

vectors, denoted , we position w so that its initial point coincides with

the terminal point of v. The new vector whose initial point is the initial point

of v and whose terminal point is the terminal point of w will be the sum of

the two vectors, or . Below are three sketches of what we’ve got here

and .

http://programeansic.blogspot.com/

Here Note that

Suppose that v is a vector and c is a non-zero scalar (i.e. c is a number) then

the scalar multiple, cv, is the vector whose length is times the length of

v and is in the direction of v if c is positive and in the opposite direction of v

is c is negative.

Definition :-

Difference of two vectors:- Suppose that we have two vectors v and w

then the difference of w from v, denoted by is defined to be,

http://programeansic.blogspot.com/

Finally, if we were to go back to the original sketch add in

components for the vectors we will see that in 2-space we can compute the

difference as follows,

(a) (b)

(c)

(d) [e)

Solution-

There really isn’t too much to these other than to compute the scalar

multiples and the do the addition and/or subtraction. For the first three we’ll

include sketches so you can visualize what’s going on with each operation.

(a)

http://programeansic.blogspot.com/

Here is a sketch of this vector as well as w.

(b)

(c)

(d)

http://programeansic.blogspot.com/

[

(e)

There is one final topic that we need to discus in this section. We are often

interested in the length or magnitude of a vector so we’ve got a name and notation

to use when we’re talking about the magnitude of a vector.

http://programeansic.blogspot.com/

Definition 4 NORM OF A VECTOR:- If v is a vector then the

magnitude of the vector is called the norm of the vector and

the coordinates of the terminal point of the vector when its initial

point is the origin (as it is here) we know then the lengths of the

sides of a right triangle as shown. Then using the Pythagorean

Theorem we can find the length of the hypotenuse, but that is also

the length of the vector. A similar argument can be done on the 3-

space version.

length is |c| times the length of v and so we have,

We can also get this from the definition of the norm. Here is the 3-

space case, the 2-space argument is identical.

occasion. Suppose v is a vector in 2-space or 3-space. We call v a

unit vector if .

Let’s compute a couple of norms.

(a)

(b)

(c) and

http://programeansic.blogspot.com/

Solution

Not much to do with these other than to use the formula.

(a)

(c) Okay with this one we’ve got two norms to compute. Here is

the first one.

formula for the norm.

then . Also, if and only if

theorem 3 Given a non-zero vector v in 2-space or 3-

vector.

http://programeansic.blogspot.com/

Example 4 Given find a unit vector that,

(a) points in the same direction as v

(b) points in the opposite direction as v

Solution

(a) Now, as pointed out after the proof of the previous theorem, the unit

vector computed in the theorem will point in the same direction as v so all

we need to do is compute the norm of v and then use the theorem to find a

unit vector that will point in the same direction as v.

(b) We’ve done most of the work for this one. Since u is a unit vector that

points in the same direction as v then its negative will be a unit vector that

points in the opposite directions as v. So, here is the negative of u.

http://programeansic.blogspot.com/

Dot Product & Cross Product

In this section we’re going to be taking a look at two special products of

vectors, the dot product and the cross product. However, before we look at

either on of them we need to get a quick definition out of the way.

Suppose that u and v are two vectors in 2-space or 3-space that are placed

so that their initial points are the same. Then the angle between u and

v is angle that is formed by u and v such that . Below

are some examples of angles between vectors.

Notice that there are always two angles that are formed by the two vectors

and the one that we will always chose is the one that satisfies .

We’ll be using this angle with both products.

If u and v are two vectors in 2-space or 3-space and is the angle between

them then the dot product, denoted by is defined as,

product or the Euclidean inner product. Let’s see a

quick example or two of the dot product.

http://programeansic.blogspot.com/

Another definition of dot product,

Example 1 Compute the dot product for the following pairs of vectors.

(a) and which makes the angle between

them .

(b) and which makes the angle between

them .

http://programeansic.blogspot.com/

Solution

For reference purposes here is a sketch of the two sets of vectors.

(a) There really isn’t too much to do here with this problem.

VECTORS: - before we work an example using this new (easier to use)

formula let’s notice that if we rewrite the definition of the dot product as

follows,

(a)

http://programeansic.blogspot.com/

(b)

Solution

(a) Here are all the important quantities for this problem.

Theorem 3 Suppose that u, v, and w are three vectors that are all in 2-

space or all in 3-space and that c is a scalar. Then,

(b)

(c)

(d)

(e) if

(f) if and only if v = 0

http://programeansic.blogspot.com/

We now need to take a look at a very important application of the dot

product. Let’s suppose that u and a are two vectors in 2-space or 3-space

and let’s suppose that they are positioned so that their initial points are the

same. What we want to do is “decompose” the vector u into two

components. One, which we’ll denote for now, will be parallel to the

vector a and the other, denoted for now, will be orthogonal to a. See

the image below to see some examples of kind of decomposition.

From these figures we can see how to actually construct the two pieces of

our decomposition. Starting at u we drop a line straight down until it

intersects a (or the line defined by a as in the second case). The parallel

vector is then the vector that starts at the initial point of u and ends

where the perpendicular line intersects a. Finding is actually really

simple provided we first have . From the image we can see that we have,

We now need to get some terminology and notation out of the way. The

parallel vector, , is called the orthogonal projection of u on a and is

denoted by . Note that sometimes is called the vector

component of u along a. The orthogonal vector, , is called the vector

component of u orthogonal to a.

vectors.

or 3-space then,

http://programeansic.blogspot.com/

Example 4 Compute the orthogonal projection of u on a and the vector

component of uorthogonal to a for each of the following.

(a)

(b)

Solution

There really isn’t much to do here other than to plug into the formulas so

we’ll leave it to you to verify the details.

(a) First,

(b) First,

http://programeansic.blogspot.com/

Example 5 Given and compute,

(a)

(b)

Solution

(a) In this case we are looking for the component of u that is parallel

to a and so the orthogonal projection is given by,

(b) Here we are looking for the component of a that is parallel to u and so

the orthogonal projection is given by,

http://programeansic.blogspot.com/

it’s now time to move into the second vector product that we’re going to look

at in this section. However before we do that we need to introduce the idea

of the standard unit vectors or standard basis vectors for 3-space.

These vectors are defined as follows,

Each of these have a magnitude of 1 and so are unit vectors. Also note that

each one lies along the coordinate axes of 3-space and point in the positive

direction as shown below.

terms of these three vectors as follows,

http://programeansic.blogspot.com/

Also note that if we define and these two

vectors are the standard basis vectors for 2-space and any vector in 2-

space, say can be written as,

We’re not going to need the 2-space version of things here, but it was worth

pointing out that there was a 2-space version since we’ll need that down the

road.

Okay we are now ready to look at the cross product. The first thing that we

need to point out here is that, unlike the dot product, this is only valid in 3-

space. There are three different ways of defining it depending on how you

want to do it. The following definition gives all three definitions.

Definition CROSS PRODUCT OF VECTORS:

If u and v are two vectors in 3-space then the cross product, denoted

by and is defined in one of three ways.

notation,

(b)second using

determinants

http://programeansic.blogspot.com/

NOW, Notice that the cross product of two vectors is a new vector unlike

the dot product which gives a scalar. Make sure to keep these two

products straight. Let’s take a quick look at an example of a cross product.

.Solution

You can use either of the three definitions above to compute this cross

product. We’ll use the third one. If you don’t remember how to compute

determinants you might want to go back and check out the

first section of the Determinants chapter. In that section you’ll find the

formulas for computing determinants of both and

matrices.

When we’re using this definition of the cross product we’ll always get the

answer in terms of the standard basis vectors. However, we can always

go back to the form we’re used to. Doing this gives,

then

(a)

(b)

http://programeansic.blogspot.com/

(c)

(d)

(e)

(f)

(a

(b

Identity

(d

(e

http://programeansic.blogspot.com/

- PHYSICS- VECTORSUploaded byGerardo L. Lo
- (Applied Mathematics_ Body and Soul) Kenneth Eriksson, Donald Estep, Claes Johnson-Applied Mathematics Body and Soul, Volume 1_ Derivatives and Geometry in R3-Springer (2003)Uploaded bylig
- PS Vector AnalysisUploaded byAshner Novilla
- Main Engineering MechanicsUploaded byarnoldewood1
- A Multiple RepresentationsUploaded byRavi Lal
- Mathematical Physics1Uploaded bySergio Aguilar
- h7abcUploaded byTruong Cai
- Matlab ManualUploaded byFinau Fonua
- Document 1Uploaded byJojen
- 02 Chapter 2 – Force VectorUploaded byShaun Kerouac
- CSE-SyllabusUploaded byTanzidul Islam
- Force table and vector addition Lab ReportUploaded byTapan Kr Lai
- Vladimir Eiderman - Selected Topics in Complex AnalysisUploaded byDrHarman Preet Singh
- Student Handout 02 2014Uploaded bykietni
- ch03_ILQ.pptUploaded byJosh
- Vector Operations 1Uploaded byrotero_pujol
- Engineering Mechanics VectorsUploaded byMankush Jain
- 2 - Vector Geometry (1)Uploaded byBrendan
- L10Uploaded byrajpd28
- lec2Uploaded bylechu-92
- 01. Vektor Dan Sistem KoordinatUploaded byzhafranabd
- Question_Report_145.pdfUploaded bypiyush agrawal
- Clases de StuttgartUploaded byRaul Angel
- Lecture 08Uploaded byJishi Rahiman Mohammed
- Vectors ArithmeticsUploaded byBeignet Makala
- Kuliah-8Uploaded byViradhatul Fauziah
- lab 1 traveling in vectorsUploaded byapi-320308976
- IndexUploaded byJorge Mejia
- 102 Syl l 0607 SpringUploaded byErwin Huberto Callang Rivera
- 211 Translational EquilibUploaded byapi-3759956

- Seminar Report On Wireless Local Area NetworkUploaded bynjpatel9
- CDMAUploaded bynjpatel9
- GprsUploaded bynjpatel9
- DNA ComputersUploaded bynjpatel9
- Seminar Report On VIRTUAL PRIVATE NETWORKUploaded bynjpatel9
- Seminar Report On Mobile IPUploaded bynjpatel9
- Seminar Report On Nano ComputersUploaded bynjpatel9
- Seminar Report On Bio MetricsUploaded bynjpatel9
- Seminar Report on NanotechnologyUploaded bynjpatel9
- Seminar Report On SniffersUploaded bynjpatel9
- Seminar Report on Virus TechnologyUploaded bynjpatel9
- C Programe1Uploaded bynjpatel9
- C language ProgrameUploaded bynjpatel9
- Seminar Report On Fire WireUploaded bynjpatel9
- C ProgramesUploaded bynjpatel9
- Seminar Report On Global Mobile SatelliteUploaded bynjpatel9
- C ProgramsUploaded bynjpatel9
- Seminar Report On E GovernanceUploaded bynjpatel9
- Seminar Report On Gigabit NetworkingUploaded bynjpatel9
- Seminar Report On Smart CardsUploaded bynjpatel9
- CE Java Prac SolutionUploaded bynjpatel9
- Seminar Report On CyborgUploaded bynjpatel9
- Seminar Report On BluetoothUploaded bynjpatel9
- Vectors in Ndimensional SpaceUploaded bynjpatel9

- EPT III ReferencesUploaded byLaurence Michael
- Nordic GuidelinesUploaded bycenk
- a mcqs 11Uploaded byebrahem_sahil5188
- Elastic, Geomechanical and Petrophysical Properties of ShalesUploaded byKARAR
- problem5_1Uploaded byjona chemistry
- phy 2010Uploaded byANU I CHANDRAN
- NIST Fundamental Constants 2016Uploaded bymelvinbluetoast
- 6-Massing & Orientation for HeatingUploaded byaomareltayeb
- Insulation ResistanceUploaded byNavneet Singh
- Types of Magnetic MaterialsUploaded byRichard Lloyd Quindoza Maaño
- Rpt Physics Form 5Uploaded byNoor Aini
- review handoutUploaded byapi-210262311
- ANSYS SSI SEISMIC BEHAVIOR OF MINARETS.pdfUploaded bydce_40
- Large Seebeck Voltage of Co, Mn, Ni, Fe- CeramicsUploaded bySEP-Publisher
- Resumo.pdf Direct MethodUploaded bySe Samnang
- 330nsqfELECTRONICS ENGINEERING.pdfUploaded byAshwani Rawat
- ME-411Uploaded byKishorSevada
- Review of Mec30Uploaded byMaan Valencia - Revilla
- 06 Parallel CircuitsUploaded byPrashanth
- Nonlinear Vibration Caused by Beam of Cable Structures.pdfUploaded bystormstone
- Beamex EXT Pressure ModulesUploaded byMossesBuensuceso
- Zener DiodesUploaded byUtkarsh Arjaria
- Postgraduate Programmes May 2017 IntakeUploaded bySammy Ombiro
- ProCAST User ManualUploaded byKelly May
- Acid Base pH 280112Uploaded bySoumyodeepa Kar
- The Thorny Way of Truth Part4 MaririchUploaded byEvaldas Stankevicius
- Chapter 10 Polyphase AC CircuitsUploaded byAdaikkal U Kumar
- Handout Version (Temperature Dependent Term to Kinetic ModelsUploaded byGino Apollo Marajas Guerrero
- wasp7Uploaded byVerónica Silva
- Module5 Nonideal BehaviorUploaded byOpened Eyes