Professional Documents
Culture Documents
Morning Session
I. FEELING WHAT WE TOUCH
First Series: General Exercises
Columbian Hypnosis (w/ Variations)
One actor holds her hand palm forward, fingers upright, anything between 6 and 10 inches away from
the face of another, who is then hypnotized and must keep his face constantly the same distance
from the hand of the hypnotizer, hairline level with her fingertips, chin more or less level with the base
of her palm. The hypnotizer starts a series of movements with her hand, up and down, right and left,
backwards and forwards the partner must contort his body in every way possible to maintain the
same distance between face and hand, so that face and hand remain parallel. The hand must never
do movements too rapid to be followed, nor must it ever come to a complete halt. The hypnotizer
must force her partner into all sorts of ridiculous, grotesque, uncomfortable positions.
Variation #1: Hypnotism with two hands. Same exercise, but this time the actor is guiding two fellow
actors, one with each hand, and can do any movement she likes.
Variation #2: Hypnotism with the hands and feet. Like the preceding versions, but with four actors,
one for each of the leaders hands and feet.
The Greek exercise
One actor stands in the middle and at least seven or eight others stand around her. She starts a
movement and everyone else must use their bodies to help her complete this movement. For
example, if she lifts a foot, someone immediately places his body under this foot so that the actors
foot is supported. The overall effect should be almost as if the protagonist was weightless, in space.
She must always move slowly enough to allow the other participants (who must move quickly) time to
discover her intentions, which should not be spelt out.
The Image of the Hour
The Joker calls out a time of day, and the actors must do whatever movements their bodies usually
make at that particular time. The Joker runs through different times, different occasions, and
significant dates for example: Election Day, birthday celebration, funeral, etc.
Second Series: Walks
Slow Motion
The winner is the last person home. Once the race has begun, the actors never stop moving and
every movement should be executed as slowly as possible. Each runner should take the largest step
forward she is capable of, on every stride. When one foot is being moved in front of the other, it must
pass above knee-level. Another rule both feet must never be on the ground at the same time. This
exercise, which requires considerable equilibrium, stimulates all the muscles of the body.
Third Series: Massages
In a Circle
The actors sit in a circle, one behind the other, each person placing their hands on the shoulders of the
person in front of them, in order to keep roughly an arms length apart. Then, with their eyes closed,
everybody tries to find and massage the hardened points of the partners body, in the neck, around
the ears, the head, the shoulders, the backbone. Switch directions. Then ask everyone to lie back on
the person behind them, who must carry on massaging them, this time on the face.
Fourth Series: Integration Games
The Bear of Poitiers
One participant is designated the bear of Poitiers (a French town where this game is played). She
turns her back on the others, who are the foresters. The latter busy themselves with their forestry
tasks woodcutting, planting, tree-felling, etc. After an interval, the bear must give vent to an
enormous growl, whereupon all the woodcutters must freeze in their positions, not making the
slightest movement, absolutely motionless as if their life depended on it. The bear goes up to each
one of them, growling at will, using any trick she can think of to make them laugh, to make them
move, to reveal that they are alive. When the bear succeeds, the forester who has given himself away
becomes a second bear, and the two bears set off to do the same thing to the other foresters, who still
try not to move. Eventually there are three bears, then four, and so on.
Fifth Series: Gravity
Horizonality Sequence
Without moving the rest of the body, which should stay still, the actor stretches his neck and head
forwards and backwards. The movement should be executed on a single horizontal line. The actor
bends his neck to the left and right, keeping his head upright and moving it over his left and right
shoulders, still staying on a single horizontal plane. Same exercises for the thorax and the pelvis.
Verticality Sequence
The actor is seated on the ground, arms and legs spread wide, forming a right angle, dividing her
body vertically into two parts, each half having one arm, one leg, one shoulder, half the head, half the
pelvis, half the chest. She advances in this fashion on her hindquarters, leading first the right side of
her body forward then the left. The two parts of the body should be as dissociated as possible, the
movements isolated as much as possible. Having stepped forward, she goes back to where she
started from, in reverse.
Circular Movements
The actor moves forward by means of rounded movements only circular, oval, spiral, elliptical, etc.
The arms revolve at the same time from front to back, up and down. The head should describe curves
in relation to the ground, going up and down, never staying at the same level. The legs and the whole
body go up and down. The movement should be continuous, gentle, rhythmic, and slow.
and adds another part (her own body) to this mechanical apparatus, with another movement and
another sound. A third, watching the first two, goes in and does the same, so that eventually all
participants are integrated into this one machine, which is a synchronized machine. The first person
to start the machine is also the person who can accelerate the rhythm and who will eventually stop
the machine. The aim of this exercise is to reveal inner rhythms, rather than external clich
behaviors. The machine can be an emotion, a city, a government office, a culture, etc.
Chain Rhythm Dialogue
In a circle, one person thinks of something he wishes to express and tries to translate what he has
thought into a rhythm of movement and sound (not simply mimicking the sound of the words!) The
person to his right, watches him and answers him, but addresses the answer to a third person (to
their right), who listens to him, and addresses a fourth person, etc. At the end, the participants tell
each other what they were thinking, reproducing their rhythm while giving the translation.
Second Series: Melody
Orchestra
Two groups of actors improvise two orchestras, preferably with improvised instruments, while one
actor invents a corresponding dance. He dances towards one of the orchestras, replacing someone in
it, while the instrumentalist becomes a dancer and dances in the direction of the other orchestra,
replacing another instrumentalist who becomes a dancer and so on. Every time a replacement is
made the rhythm must of necessity change.
Third Series:
combinations.
IV. SEEING WHAT WE LOOK AT
The Mirrors Sequence
The Plain Mirror
Form two lines of participants, each person looking directly into the eyes of the person facing them.
Those in Line A are the mirrors, and those in Line B are the subjects facing/using the mirrors. Each
subject undertakes a series of movements and changes of expression, which his mirror must copy,
right down to the smallest detail. The exercise is not a competition, nor is the idea to make sharp
movements which are impossible to follow. On the contrary, the idea is to seek a perfect
synchronization of movement, so that the mirrors movements may reproduce the subjects gestures
as exactly as possible. The degree of accuracy and synchronization should be such that an outside
observer would not be able to tell who was leading and who was following.
The Distorting Mirror
With the same partners (from the Plain Mirror exercise), each subject is allowed to do what feels right,
and at each new stimulus, the mirror answers, comments, enlarges, reduces, caricatures, ridicules,
destroys in sum, produces an image responding to the received image, but in a contrapuntal
relationship to it.
The Rhythmic Mirror
Both participants (subject and mirror) seek movements which have rhythmic affinities. Both must find
rhythms and movements of the body which both find pleasing, movements which can be slow or fast,
gentle or vigorous, simple or complex. The most important things are 1) that these movements are
rhythmical and identical, 2) that both partners feel good, at ease and happy in the execution of the
movements, and 3) that the whole body is involved in them.
The Modeling Sequence
Sculptor Touches Model
In partners, one participant as sculptor, one as statue, each sculptor starts using her hands to model
the statue he/she has in mind. To this end, she touches the statues body, taking care to achieve the
effects she is striving for, down to the smallest detail. (If touch is culturally inappropriate, sculptors
can use their own bodies to show the image or expression they want to see reproduced i.e. the
mirror model.) The Joker lets this first exercise last as long as is necessary.
Sculpture with Four of Five People
The participants divide into four or five groups, each group having one sculptor and a number of
statues. Each sculptor fashions the bodies of her colleagues into one significant image as if she
were saying, This is what I am thinking. When she has finished visualizing her thought, reifying it,
she takes the place of one of her companions in the sculpture, who in turn becomes a sculptor. This
new sculptor starts to work, as if she was thinking: This is what you were thinking, but take a little
look at my response, and she alters the work of the previous sculptor. All this is done without the
sculptor touching her statues.
Image Game
Complete the Image (w/ 2 people, 3 people)
A pair of actors shakes hands. Freeze the image. Ask the watching group what possible means the
image might carry: is it a business meeting, lovers parting forever, a drug deal, do they love each
other, do they hate each other, etc.? Various possibilities are explored to show all the meanings a
single image can have.
Everyone gets into pairs and starts with a frozen image of a handshake. One partner removes himself
from the image, leaving the other with his hand extended. Now what is the story? Instead of saying
what he thinks this new image means, the partner who has removed himself returns to the image and
completes the image, thus showing what he sees as a possible meaning for it. He puts himself in a
different position, with a different relationship to the partner with the outstretched hand, changing the
meaning of the image, but conveying an idea, emotion, feeling this is a dialogue of images. The
partners take turns pulling out of the frozen image and then adding to it with a new complementary
idea. This exercise can also be facilitated for groups of three as well.
Complementary Activities
An actor starts any movement, and the others try to discover what she is doing so that they can then
engage in complementary activities. For example, the movements of a referee during a match are
completed by the defending and attacking players; a priest saying mass is completed with the addition
of an altar-boy and the priests congregation, etc.
Game of Mask and Ritual
Collective Creation of a Mask
A group of actors talk and move around. In the course of the conversation, an actor introduces some
characteristic or other of her way of walking, or talking, or thinking or one of her personal obsessions.
All the others try to discover this characteristic and reproduce it. Once unification has been achieved
on this first characteristic, a second actor adds a second characteristic which must also be assumed by
the rest and added to the first. Then a thirdand so on until in the end all the actors are performing
the same collectively created mask.
Exchange of Masks
The actors invent a character in the following manner. The actors start going around in a circle, in
their own persona. They concentrate on the changing positions of each part of their bodies. The hand
its swinging movement. The head does it accompany the movements of the feet or not? The
vertebral column is it curved or upright? The knees locked straight or bent double? And so on.
After close self-observation, they start to change. What if I was different? What if I had a different
gait? What if my head moved differently? Each person experiments as much as they want and then
constructs a mask, a physical character different from themselves. Next, sound is added in the
guise of language; no words are spoken, only the melody and the rhythm which suit this type of
character. The Joker warns, Get Ready. Each person chooses a partner; they talk (nonverbally) to
each other, they shake hands when they are ready to exchange masks, and then they do the
exchange. They choose new partners three times. The point of the game is then to find your original
mask again.
The Image of the Object
Homage to Magritte
The game consists of giving the group an object, which each actor in succession must discover a use
for, by the addition of his body to the image. What could this object have been? A piece of wood can
be a gun, a baton, a stake, a horse, an umbrella, a crutch, a cane, a ladle, a flagpole, a fishing rod, an
The Joker asks someone to come into the middle and make a ritual gesture, that is, an action that
belongs to a ritualized social structure. The rest of the group observes the gesture. When anyone
thinks he has worked out which ritual it belongs to, he goes into the middle and completes this
gesture with another, equally ritualized. A second person, then a third, then all those who think
theyve understood the initial gesture, as well as the modified completed gesture, also go into the
middle and together form a large static image of the ritual suggested by the first gesture.
Ritual
This is a simple and effective technique that is extremely revealing. The Joker asks for a volunteer
actor to show the ritual of a specific person in their reality (e.g. mother, priest, beggar, etc.). The
actor, without words, shows what a ritualized day in the life of a mother, a priest, or a beggar would
look like. The exercise continues as long as there are new volunteers ritualizing a day in the life of a
specific character in their reality.
The important thing is always to look for the ritual that reveals the oppression: the ritual of arrival at
work, the ritual of the young man and woman in a bar or back at the apartment belonging to one of
them, the mothers birthday ritual, the police inspectors visit ritual, the ritual of the son asking his
father for money, the ritual of the penitent in confession asking for forgiveness, etc.
whatever comes. The physical presentation should correspond mainly to the interior monologue and
not to the scripted dialogue.
The Three Wishes
The protagonist shows an image of an oppression as it is. The protagonist has a right to three
wishes. She has the right to modify the image three times (or more). She is to carry out these
wishes in her own order of importance. Each person she intends to change should offer as much
resistance as will challenge the protagonists strength and ability just up to their limits, without
overstepping these limits. Offer resistance which the protagonist will be able to overcome, but not too
easily; she should have to use all her strength.
The group analyzes what she did first, second, third alternatives are suggested. The Joker brings
the scene to life with dialogue and physical actions.
The Screen Image
The model: the protagonist constructs an image of her oppression, without worrying about making it
comprehensible. It can be symbolic, it can be whatever the protagonist wants but it must be true.
This dynamic image is played a number of times. Each time, each participant has the right to replace
the oppressed character and, within the dynamic of the image, try to break the oppression she has
seen. Each participant should project her own experiences onto the image she has seen, without
trying to understand what she has seen. What matters is that she be able to project her own
oppressions onto that screen.
Kinetic Image
Each actor shows, separately, the movements that their character makes in real life within the staged
location. Comments from the group on what they have felt and seen.
Image of the Chinese Crisis
The group must make the image of the Chinese crisis, that is to say, the image of the crucial moment
when the protagonist has to take the irreversible action or to say the irreversible word that will
determine the outcome of the scene.
Monologue of their Desire
The actors inside the image, at a sign from the director, should all at the same time speak the
monologue of their desire what each one of them desires in concrete terms.
Image of the Desire in Action
The actors should show in slow motion their desires in action.
Afternoon Session
IMAGE THEATRE (continued)
Images of Transition: the Technique in Action
Image of Transition
New Image Theatre Techniques: The Cop in the Head
Dissociation Thought, Speech, Action
Somatisation
The Three Wishes
The Screen Image
SAMPLE Day Four
Morning Session
FORUM THEATRE
Forum Theatre consists, in essence, of proposing to a group of spectators, after a first
improvisation of a scene, that they replace the protagonist (or antagonist) and try to
improvise on his/her actions. The real protagonist should, ultimately, improvise the
variation that has motivated him/her the most. The Forum Theatre is extremely useful as
extraversion work for a protagonist who wants to try alternatives to her usual behavior.
Theme Development
Image of Theme
Logical Movement of that Image
Improvise
Image of the Things
Kinetic Image
Image of the Chinese Crisis
Monologue of their Desire
Image of the Desire in Action
SAMPLE Day Four
Afternoon Session
EXERCISES: Preparing for Forum Theatre
Stop! Think!
Rashomon
Analytical Rehearsal of Emotion/Style
Telegram
Artificial Pause
The Reconstruction of the Crime
Circle Sculpture
Grade Level:
Grades 6 to 8
Grades 9 to 12
Subject:
Social Studies
Arts
Overview:
Objectives
Students will learn the techniques of "circle sculpture" and perform as "spect-actors" in a
performance about a topic that is important to their community.
Materials
Newsprint or posterboard
Markers
A Note on Classroom Environment
The first step this multi-day lesson involves safety and trust building. Take special care while
guiding the activities to ensure that each student feels valued and heard, and that all opinions,
thoughts, and feelings are considered equal.
Remember, once trust has been established, the community's growth and learning can be both
rapid and deep. At the conclusion of these activities, students can emerge with a shared
experience that is powerful and transformational. Trust the process, your students and
yourself.
Process
Day 1
By deconstructing a quote from theater artist/educator Michael Rohd, and engaging in a warmup activity, students will begin to explore the techniques of the Theatre of the Oppressed.
Quote Activity
1. Write the following quote on the board:
"Theatre allows us to converse with our souls, to passionately pursue and
discover ways of living with ourselves and with others."
Michael Rohd, theatre artist & educator
2. Ask three or four different students to read the quote aloud.
3. Ask students to pair up and share with their partner an example of a play, movie, television
program or other performance piece they believe is an example of what Michael Rohd is
describing.
4. Brainstorm a list of emotions associated with their examples. Write the responses on the
board.
Explain to your students that the series of activities you have planned for them over the next
few days may bring up some emotions mentioned on the list. Let them know that you will do all
you can to create a safe space for learning. Encourage them to take personal responsibility for
doing their part to maintain that safe space.
Warm-up/Energizer
Warm-ups and energizers are essential in preparing students for theater work. They create a
safe space for self-expression and cause shift in the way students engage with a particular
theme.
Warm-ups and energizers not only get the group started, they foster a safe and playful
interaction among the participants. In addition, the group gets an opportunity to begin
participating in structured activities in which they will be asked to use their bodies in a new
way. This shifts them from their automatic responses and habits, and sets them up to engage a
topic from a new perspective.
Cover the Space
This movement activity will help students shift from the traditional classroom format. With the
exception of directions coming from you, this is a silent exercise.
Designate an open space. You may mark it off with physical boundaries like desks or chairs, or
you may simply designate the space.
Tell students to start walking around the space. Direct them to try to cover every inch of the
designated space. They should keep walking. No talking or physical contact are allowed. After a
few minutes, ask students to be aware of their bodies. Though they can't talk, they should look
at one another. Ask to them become aware of the floor, the space underneath their feet. After a
few more minutes, let them know it is their job, as a group, to ensure that the entire space is
covered at all times. Tell them when you call "freeze" they should stop. Once they have stopped,
give them feedback on how well they are covering the space, then "unfreeze" and resume
walking. Keep it going until you are satisfied that the group has become completely focused on
the task of "covering the space."
Follow-up questions for the class
1. How do you feel about the energy and focus you brought to the exercise?
2. What helped to keep you focused? What happened when you were not focused?
3. How did it feel to do this in silence? Were there times when you wanted to speak?
4. Did the group "cover the space?"
Framing the Issue
Everyone sits in a circle and brainstorms about an issue you will be exploring with the group.
For example, you can ask the group to share thoughts or concerns they have regarding the
increase in anti-black hate incidents across the country after Barack Obama's election.
You can either go around the circle or call on students to raise their hands. It's not a dialogue at
this point. People briefly say what's on their mind and others listen.
After hearing the thoughts and concerns just shared, you ask the group for single words that
come to mind around this issue. These can be themes or emotions (i.e., fear, anger, guns,
crime, jealousy, race, harassment).
You write them down as they're called out. Aim for a list of 30-50 single words. When you've
finished, read the list back to them. This list will serve as a blueprint for the rest of the activity,
but it is also one that you'll likely return to again and again.
Debrief
Students should return to pairs to share feelings raised by today's activities. After each partner
has an opportunity to share, ask the pairs to select one feeling word that captures some of what
both partners shared. They should write the word on an index card, without signing their
names, and turn it in. (You will add the words to the list created earlier.)
Return to whole group and thank everyone for their participation. Let them know when the
process will continue.
Day 2
Warm up/game
The Wind Blows
Start by having everyone sit in a circle of chairs. Pull one chair out of the circle so that one
person does not have place to sit. You may want to ask who would like to volunteer to pull their
chair out.
The object of the activity is to have one person stand in the center and share a statement with
the group a statement that is true for the student. For instance, if the student is nervous
about a test, she or he can share that. The statement doesn't have to be true for everyone, just
for the student in the center.
The statement must be shared in this format: "The wind blows if...(insert statement)". The
person in the center can share anything they feel comfortable sharing. For example, "The wind
blows if you are feeling happy today" or "the wind blows if you are the eldest in your family."
The "wind" has just blown, and the participants, like leaves, must find a new location if this
statement is also true for them. This is the opportunity for the person standing in the center to
take an open chair before another individual takes it. Whoever is left in the center, without a
seat, is the one who will share next.
You can play the game for 10-15 minutes depending on your group. As they find a rhythm, you
may remind them that they can share about experiences, likes and dislikes, family, etc.
whatever feels safe.
Follow-up questions
1. Were you surprised by the things people chose to share in the group?
2. If you were in the middle, how did you decide what to share?
3. Were you honest in your responses? Did you change seats each time the statement was true
for you?
4. How do you feel about being a part of this group right now?
Reframing the issue
Ask students to recall the community issue they explored in the last class session. Read
students a recent news report about that issue (for instance, if your class chose to talk about
racial backlash incidents following the election of Barack Obama, you might select a story about
one of those incidents.)
Ask each person to select a single word from the list they generated during the last class session
a word that characterizes what was shared from the news report.
Partner Sculpt
Everyone gets a partner. One partner will start as the sculptor, the other as clay.
Demonstrate to the group how to sculpt human clay. The sculptor can sculpt by touching the
"clay" and moving his or her partner into place or by mirroring and showing them the position
they should take. The sculptor cannot talk. The activity is silent.
You call out a word from the list and the sculptor uses the clay to create an image in response to
the word, to make a piece of art. The goal is not to illustrate the word or to play charades. It is
to shape, imagine, and create. The image can be realistic, abstract, concrete, or symbolic. There
are no right or wrong images! It doesn't have to have a "meaning". It can come from a thought
or a feeling.
After the sculptors have sculpted, they can walk around and look at others' images. There
should be a gallery of responses to the word. When every sculptor has returned to their image
you say "clay, relax" and the clay and sculptor trade places.
Go back and forth through a variety of words until you feel ready to move on.
Debrief
1. How do you feel about your participation today?
2. Did you prefer being the clay or the sculptor?
3. Were you able to express what you wanted through this exercise? Why or why not?
Congratulate the students on their hard work. Encourage them to talk to others about what
they experienced today. Remind them when the group meets again.
Day 3
Group Sculpt
Everyone gets into groups of four or five. Each group will pick someone to sculpt first.
You call out a word and they sculpt. This time they have more pieces of clay to work with.
However, just because they have more bodies, doesn't mean that they have to sculpt a realistic
story or scene. They can, but they can also sculpt abstract images. They have to sculpt quickly
and silently.
During each round of words, you can relax all the images but one and allow everyone to see
each other's work. You go around the room until each image has been featured and then move
to the next word. You want to make sure each group member has a chance to sculpt at least
once before moving on.
Day 4
Warm up/game
Shape & Number
Circle Sculpt
Everyone stands in a circle and three people get in the middle. You call out a word from the list
and the three people create an image on their own. They are all clay and they simply find a
position in relation to each other as you count to five. On "five," you call out "freeze" and they
hold whatever position they are in.
Explain to the rest of the group that they are looking at one out of an infinite number of
possible images for this word. They will now have a chance to re-sculpt that image as much as
they like. Anyone can step into the circle and re-sculpt. One at a time, the group tries to share
as many images as they can. They sculpt silently and pause a few seconds between images. This
continues until you stop the round and go on to a new word.
Debrief
Tips on Processing the Images
If you want to talk about an image, ask what people see. Whatever responses they give are
valuable. Make a point of not trying to have them answer in a certain context. Just ask what
they see.
Have people tell the story they see in the image. Push for as many different stories as you can
get.
As they walk around and look at images, remind them to see the images, not just glance at
them.
Resources
Michael Rohd. 1998. Theatre for Community, Conflicts and Dialogue. Heinemann.
Augusto Boal. 1992. Games for Actors and Non-Actors. Routledge
Augosto Boal. 1985. Theatre of the Oppressed. Theatre Communications Group