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Chris Russell

//Tech Artist
EDUCATION

CONTACT
Web

www.pogstudios.com

Contact

404 461-8990

Email

pogstudios@gmail.com

Undergraduate

Virginia Tech
B.F.A Creative Technology, Minor: Art History

Graduate

Florida Interactive Enterainment Academy (FIEA)


M.S. Interactive Entertainment, Track: Tech Art

EXPERIENCE

Associate Technical Artist


- Designed and implemented key features: wildlife animation system, Big Hit
Moments, Heartbeat Moments, ball pickups/drops, prop attachment
- Primary programmer for our MotionBuilder suite of rigging and animation tools
- Implemented animation, props, and camera work for in-game cinematics and trailers
- Worked on crowd, mini-games, cameras, FX, and art-related tasks
- Rigged and implemented all wildlife art in engine, as well as programming behaviour,
placement, footplanting, locomotion, interactions, and spawning

Team: Characters
2013-Present

Associate Technical Artist


- Authored and maintained C# tools and data-types in the Madden pipeline
- Scripts: Hair-sim importing, facial joint offsetting tool, reweighting, camera processing
- Rigged, scripted, and implemented cinematic props and cameras
- Authored cloth and hair simulation for high detail cinematic characters
- Implemented new characters and new rigs into the animation system and game
- Managed skinning and retargeting challenges with changing character and crowd rigs
- Prototyped with proceduralized stadium modeling in Houdini

Team: Core Graphics


2012-2013

Associate Technical Artist


- Automated proccess for generating cameras and cut-scene logic, doubiling the
amount of cinematics in game
- Updated and fixed issues around rigs for mascots, cheerleaders, referees, and other
NPC types.
- Scripted and supported the art and animation pipelines for characters and props
- Wrote a black box system to automate our prop generation process

Team: Core Graphics


2012

SOFTWARE PROFICIENCY

TECHNICAL SKILLS

3D Programs

Languages

Maya
Modo
Motion-Builder
Houdini
ZBrush
Real-Flow
FX Composer
Poser

Game Engines
Frostbite
EA Ignite
UDK (UE3)
Unity
CS Flash Develop

CS Adobe CS
Photoshop
After Effects
Revision Control
Illustrator
Perforce
In-Design
Bridge
Task Management
Media Encoder
Hansoft
Film
Dev Tracker
Final Cut Pro
JIRA
Motion
Confluence

Python
C#
Lua
Mel

Scripting
Art & animation tools
Pipelines
Cinematics
Gameplay scenarios
Game modes

Rigging
Bi/Quadroped rigs
Transferable facial rigs
Auto-Rig tools
Mo-Cap friendly rigs
Simulation

Game Engine
FX, Visual environments
Asset/data batching
Physics bodies
Locomotion
Basic AI
Shaders
Node-based programming

Compositing
Mental Ray
Modo Render
Post-Processing
Post-FX
Editing
Render Compositing

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