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Paths of Magic

Elemental Paths
Spell

Cost

Difficu
lty

Target/Rang
e

Duration

Effect

Gambles

Air
Air of
Fascinatio
n

2(a)

Targets
Mas+4

Character/8

5 Rounds

Air walk

3(a)

2rounds

Breeze of
Invisibility

2(a)

Character/re
ach
Character/8

Force
Chance
Murmurs
Breath

2(a)

Personal

One Hour

2(a)

Character/Ar
ea

Instant

Punishme
nt of
Heaven

1(a) per
target

1 or more
ranged
weapons/rea
ch

2 rounds

2 rounds

Target can do nothing but react and gains a


-2 penalty to all actions. Caster must talk to
the target, and any action against the target
will break the spell.
The target can make a MOV at 5, ignoring
difficult ground and obstacles up to SIZ 3
Target gains the distinctive feature Target+1

The caster and add or subtract 1 from any


one die each time he rolls
Transmits a spoken sentence to target in
range. The sentence can only be understood
by the target
Ranged and thrown weapons targeted gain
+1 range

Duration
2 gambles
increases
the rating
of target to
a max of 3
Additional
targets or
sentences
Extra
targets,
additional
bonus to
range

Speed of
Wind
Wind of
Ecstasy
Elemental
Summoni
ng: Air

2(a)
2(a)

Targets
size+4
8

5(a)

Free

Character/6

2 rounds

Target gains 2 MOV and Leap

Duration

Character/Ar
ea
Na/8

Instant

The caster steals a die from the targets AP


or RP at the start of next round
Summons an air elemental, the final result
sets the elementals behaviour.

One Hour

Darkness
Beastly
Aura

3(d)

Free

Area/Special

5 rounds

Chains of
Darkness
Darkness

2(d)

Character/8

2 rounds

1(d) per
light
source

1 light
source/Area

5rounds

Desired
Confessio
n
Dhalilias
Dance

3(d)

Targets
MAS+4

1 contact/8

5 rounds

2(d)

Character/10

1 round

Flight of
the Soul

2(d)

Personal

2 Rounds

All NPCs react towards the caster as


creatures. This spell has a difficulty equal to
the radius of the aura+2 (up to a radius of
9squares) This spell ends if the TL lowers.
The target suffers a-1 penalty to defence
Allows the caster to lower in intensity of a
light source, possibly reducing it to 0. Lights
are not extinguished, just smothered in
darkness
The caster can gain the answer to 2
questions when he twists a contact.
The target loses all control of his emotions
and counts all dice as one lower for the rest
of the round. This spell does not affect the
living dead or constructs
The caster projects his soul out of his body,
allowing him to travel invisible and
intangible. While his soul is outside of his
body it appears like a corpse and is totally
vulnerable to attack.

Increases
the penalty
Targets

Number of
targets

Duration

Putrescen
ce

3(d)

Character/Sig
ht

Instant

Star of
the Abyss

3(d)

10

Character/8

Instant

Elemental
Summoni
ngDarkness

5(d)

Free

Na/8

One Hour

Chthonian
Lines

3(e)

character/Are
a

5 rounds

Fists of
Stone
Gem of
Artifice

3(e)

2 rounds

2(e)

Character/Re
ach
1square/8

Granites
Opacity

3(e)

Personal

5rounds

On Known

3(e)

Personal

1 Hour

The target suffers a wound with a POW equal


to the casters Incantation trade rank. This
wound is penetrating/0. The defender
subtracts his MAS from the damage.
This spell has no affect on character immune
to fear
The target suffers a damage roll of POW
equal to his size, then the target and all
adjacent test as if they had the quality
Ephemeral/5

+1 Damage

Summons a Darkness elemental, the final


result sets the elementals behaviour.

Earth

Special

For the duration of the spell, the Mage and


his target will be able to freely share Earth
mana from their gems so long as they remain
in the same area.
Target gains +2 POW when using natural
weapons
Creates a trap on target square, when a
character moves through the target square it
explodes inflicting POW3 on the target
square and POW1 on adjacent squares
Gives a -2 penalty to observe sounds, smells
and lights generated by the caster or allies
within his reach
The Mage is always considered to have the

Duration
-

Land

favoured attitude when using an exploration


ability
The caster gains +2 MAS

Rocks
Will
Strength
of Earth
Wall of
earth

2(e)

Personal

1 Hour

3(e)

Personal

1 Hours

3(e)

Square/6

1 Hour

Elemental
Summoni
ng-Earth

5(e)

Free

Na/8

1 Hour

Boiling
Blood

2(f)

Character/8

2 rounds

The target changes his attitude to PUG

Diplomacy
of
Weapons
Fireball

2(f)

Target
s
MAS+3
7

Personal

5 rounds

Character/Sig
ht

Instant

Character/8

2 rounds

For the duration of the spell the caster can


use his PUG or SLE for any interaction
abilities
Target suffers a POW3 damage roll, adjacent
characters and scenery elements suffer
damage equal to half the original POW
Target ignores all penalties due to wounds
and gains the bravery feature. This spell does
not affect living dead or constructs

The POW of fire, cold, poison and drowning is


reduced by 2 when affecting the caster
The caster creates a wall of Earth with a
height of 2 across the target square. This
counts as a mundane obstacle until the
duration expires or the caster leaves the
area, in which case it crumbles to dust.

Summons an earth elemental, the final result


sets the elementals behaviour.

Add 1 hour
to duration
Increase
length by
one, two
gamble
increases
height by
one
-

Fire

Fulminati
ng
Possessio

3(f)+1
per
gamble
3(f)

Increase
POW by 1
Duration

n
Incandesc
ent
Swarm

2(f)

Area/6

5 rounds

Wall of
fire

3(f)

Square/4

2 rounds

Will-owisp

1(f)per
will o
wisp

Special/area

5 rounds

To the
Torch
Elemental
Summoni
ng-Fire

2(f)

Targets
POT+4
Free

Personal

2 Rounds

Na/8

One Hour

5(f)

The mage nominates a 2x3square area


within the range of the spell, all figures
within the area lose their field of vision and
cannot be targeted by sight from outside the
zone. All characters within the zone suffer
POW2 damage at the start of each round
Creates a wall of fire across a square,
characters crossing the wall suffer POW3 fire
damage
Creates a will-o-wisp that illuminates the
square it is on. Extra will o wisps can move
independently or can combine to increase
the lighting radius by one
Opponents cannot use abilities in increase
DEF against the casters attacks
Summons a fire elemental, the final result
sets the elementals behaviour.

Increases
length of
wall by a
square
Extra Will o
Wisp

Light
Astral
Body

4(l)

Personal

2 rounds

The casters senses leave his body, his astral


form is ghostly and can only be affected by
spells and immortal beings. His astral form
can move through solid objects and can cast
spells that use Light mana which can be
countered normally. While in his astral form,
his body is totally vulnerable.

duration

Beam of
Light

X(l)

Character/8

Instant

Confessio
n
Dazzle

3(l)

One
contact/8
Character/8

5 rounds

2(l)

Targets
MAS+4
7

Heavenly
Vision

3(l)

Personal

Instant

Invisible
Clarity

1(l) per
target

1 or more
characters/8

5 rounds

Mind
Probe

2(l)

Character/8

Instant

Serenity

3(l)

Target
s
POT+4
8

Area/Area

5 Rounds

Elemental
Summoni
ng-Light

5(l)

Free

Na/8

1 Hour

2 rounds

The target suffers an attack with a POW


equal to the amount of mana spent on the
spell. This spell does not affect characters
who follow the path of light or immortals.
The mage can twist the arm of a contact
without losing intimacy
Target suffers -2 MOV and -2 to any actions
requiring sight. Target cannot shoot or target
spells.
The Mage immediately gains one piece of
information about the area

Creates a light (Lighting area2) above the


caster that can only be seen by the targets of
the spell
Learns a secret from the target character

The inhabitants reactions are read one line


lower on the areas table. This spell is
cancelled if the TL increases
Summons a light elemental, the final result
sets the elementals behaviour.

2 gambles
allows an
additional
fact to be
learnt
Increase
duration
Extra
Secret
-

Primagic
Aura

2(U)

Personal

One Hour

Elemental

2(U)

Character/8

2 rounds

Gains a minimum quality on interaction rolls


of 1
Target has their MOV reduced by 1

Increases
quality by 1
Increases

Chain
Forced
March

2(U)

Character/6

Instant

The target makes a MOV in a direction of his


choice, this does not cost AP

Mana
Arrow

3(U)

Character/8

Instant

Inflicts POW=to Mages Incantate rank


damage to target

Minor
Cure
Mystic
Strengthe
ning

3(U)

Instant

Target regains a wound level

3(U)

Character/Re
ach
Personal

Special

For the rest of this round the caster gains a


minimum quality of one to all ability tests

MOV
penalty
Increases
targets
MOV by 1
Arrow
ignore 1
point of
PRO
Extends the
effect to
the next
round as
well

Water
Rapidity

3(w)

Character/Re
ach
Character/8

5 rounds

Aquatic
Shackles
Shifting
Mood

3(w)

2(w)

By Chance

2(w)

Target adds a die to his pool at the start of


each round
Targets MOV is reduced to 0

Targets
MAS+4

Character/8

1 Day

Each time the target uses an interaction skill,


he must take a gamble for no effect

5 rounds

For the duration of this spell the target


ignores one obligatory gamble for all tests

Increases
the number
of gambles
the target
must take
Increases
the number
of gambles
that can be

Character/re
ach

2 rounds

Veil of
Fog

3(w)

Area/area

5 rounds

Reach of
the Wave
Without a
trace
Waterdan
ce

2(w)

Personal

5rounds

3(w)

Personal

5 Rounds

2(w)

Character/re
ach

2 rounds

Elemental
Summoni
ng-Water

5(w)

Free

Na/8

1 hour

The area is filled with fog which limits


movement, vision and shooting. The caster
and beings from the water realm are immune
to the fog
The caster gains 1 to his reach
The mage and others in his control zone
leave no evidence of their passage
Target does not have to spend extra MOV to
move over difficult ground. The character
gains a bonus die on all stunt tests
Summons a water elemental, the final result
sets the elementals behaviour.

ignored
-

Increases
reach by 1
Duration
Duration

Cultural Paths
Spell

Cost

Difficulty

Target/Ran
ge

Duratio
n

Effect

Gambles

Black Magic
Decorum: The Mages of this path appear to be weaving a web before them while incanting.
The Mage uses some of their own vitality when casting, causing slight alteration to her being.
Ghost in the
3(d)
9
1 Interaction 1 Hour
The target number for the interaction
Web
roll is reduced by 2.

2 gambles
reduce the TN
by 1 additional
point

Curse of
Shadows
Embrace of
the Tarantula
Howling
Death

1(d)

Character/6

2 rounds

The target suffers -2 Init

2(d)

2 rounds

The target benefits from the Toxic ability

3(d)

Character/re
ach
Character/8

Instant

Oath of
Torment

3(d)

Targets
MAS+4

Character/6

2 rounds

Target suffers a damage roll at POW6, if


this inflicts damage the mage then
targets another character within 3
squares who suffers a POW3 damage
roll. If this target takes a wound the
howling death inflicts a POW1 damage
roll on a third target
The wound penalties of the target are
doubled

Touched by
Darkness

3(d)

Targets
MAS+4

Character/8

5 rounds

During the incantation the Mage splits


two points between the targets DEF and
MAS. The target suffers a penalty equal
to the points assigned.

Weavers
Dexterity

2(d)

Personal

2 rounds

Widows
Friendship

3(d)

Targets
POT+3

Character/sig
ht

One day

The mage can move normally on vertical


surfaces without having to roll climb.
The MOV cost of each square is one.
Any influence test made by the target
that involve the caster automatically fail

Two gambles
increases the
points to
distribute by
one
Duration

Biopsy
Decorum: The Caster uses a variety of medical components and utensils
The caster mixes blood, bile or other bodily fluid from the target with mutagenic substances
Genetic
1(d)
7
Character/6
2 rounds Target character with Mutagenic/X
Reliability
counts it has a Feat

duration

Genetic
Reconstructio
n

1(d)

Character/6

Instant

Genetic
Alteration

1(d)

Character/6

2 rounds

Tetany

3(d)

Character/10

Instant

Target loses one RP

Eye of the
Hunter
The Kiss of
Darkness

3(d)

Instant

3(d)

Personal/Are
a
Personal

Allows the caster to learn the location of


a known target without seeing them
The caster radiate Fear equal to his
PUG+1

2 rounds

Can only be cast in characters with


Mutagenic/x. The target can sacrifice
any or all of his Mutagenic points this
round to heal that many damage points
Increases the targets Mutagenic/x rank
by 1

Two gambles
and an extra
gem of
darkness
increases the
bonus by 1
Two gambles
increase the
loss by 1
-

Chronomancy
Decorum: As per primary path
Desyncronise 1(l)
3+target
s Ini

Temporal
Jump

2(l)

Character/re
ach

2 rounds

Personal

special

Once cast the caster can spend gems of


light to either:
Increase targets Init by 1 and decrease
DEF by 1
Or: Decrease init by 1 and increase DEF
by 1
The next MOV fact the character uses
this round grants double the MOV points

Stasis

2(l)

Personal

2 rounds

Wrinkle in
Time

2(l)

Varies

Special

and allows the caster to ignore other


figures when moving.
The character loses all his dice for the
duration of the spell, but cannot be
targeted by attacks and is unaffected by
environmental damage
The caster can immediately cast another
spell requiring Light mana and nominate
an amount of time. That spell is hung
until the time occurs or the caster
relinquishes the spell. The Hung spell is
immediately cast at the appropriate
time as if the caster was standing in the
square he cast this spell in. Targets may
be selected as normal but are done so
blind (So the caster can nominate a
guard as the target, but will not know if
a guard is present unless he has LOS to
the location)

Chtonioan
Decorum: The Caster jerks and moves in a strange ritualistic dance.
The Caster manipulates his Caponic doll to invoke the Chtonian powers
Celerity of
2(e)
6
Character/Re 2 rounds The targets MOV is increased by 1
Shadows
ach

Increase bonus
by 1

Confusion

3(e)

Character/Ar
ea

Instant

Cast right after the start of a


Confrontation, the caster can move one
enemy one square and then stun them

Curse

3(e)

Character/6

2 rounds

Harassment

1(e)

Character/4

2 rounds

Hydras
Resilience

2(e)

Targets
PUG+4
7

Character/re
ach

5 rounds

For every test the target makes for


confrontation or exploration skills, 2s
count as 1s on the dice
The target ignores DAM bonus from its
weapons
The target gains a withstanding die

Putrefying
skin
Demonic will

2(e)

Character/8

5 rounds

2(d)

Targets
MAS+4
Pow+2

Character/6

2 rounds

Tentacular
Overgrowth

2(d)

Character/6

2 rounds

The targets rolls for Interactions skills


are lowered by 1
Target character with Mutagenic,
Possessed or Living dead gains fierce
The target character with possessed
gains additional limb and
Concentration/2. 2 darkness mana can
be spent to extend the affect for another
round

2 gambles to
affect an
additional
target
-

Two gambles
award an
additional die
Increase
penalty by 1
-

Fayery
Decorum: The caster sings about the bounty of the eternal
The caster uses an insect to focus his spell casting
Faye Sentry
2(w)
7
Personal
1 hour
Faye
3(w)
9
Character/Ar 1 Hour
Stunning
ea

forest
The character is never caught off guard
Under the effect of this spell , influence
attempts by the caster against the
target are not negatively modified by

consequences
The target only spends 1 MOV to move
through squares regardless of the
terrain

Perfect
Symbiosis

3(w)

Character/re
ach

5 rounds

Quithayran
Sap
Roots of
Wrath

3(w)

Personal

5 rounds

1(w)

Character/sig
ht

2 rounds

Weakening

2(w)

Character/8

2 rounds

The Mage can discard dice from his RP


to gain two health points
Targets MOV is reduced by one.
Additional Mana can be spent to replace
this effect. 1(w) Move reduced by 2,
2(w) MOV reduced by 3. 2(w) and 1(e)
MOV reduced by 3 and target takes POW
3, 2(w) and 2(e) targets MOV reduced by
3 and takes a POW5 attack
Targets damage rolls are reduced by 1

Vigour of the
Wave
Force of
Nature

1(w)

Character/4

2 rounds

Target gains the brutal feature

Increase
penalty by 1
-

2(w)

Character/4

2 rounds

The target gains +1 POW

Hermetism
Decorum: The Mage recites complex formulae and traces esoteric symbols
The Mage also reads his incantation from a spellbook or parchment
Ancestors
2(l)
7
Personal
5 rounds The caster gains a DEF bonus of 1
Protection
Celestial
4(l)
9
Character/sig Instant
Target takes a damage roll of POW4
Scourge
ht
Chimerical
2(l)
6
Character/8
Instant
The target suffers a damage roll of
Glaive
+x(U)
POW2, if the target suffers at least one
wound level the caster selects another

Increase bonus
Increase POW
Increase POW

Devoted
confession
Glorious
Presence
Light of Ease

3(l)

Personal

5 rounds

3(l)

Personal

1 Hour

Varies

Varies

Character/6

Instant

Seal of
Protection
Vision of
Wisdom
Word of
Confusion

3(l)

Personal

1 round

2(l)

2 rounds

2(l)

Targets
MAS+3

Character
/Reach
Character/vis
ion

Instant

target within two squares and repeats


the effect. This spell can strike no more
than X targets
The mage gains a free gamble during
interaction rolls to gain a confession
Raises the level of intimacy with a
contact by 1
Effects vary based on how injured the
character is. Heals character either by a
single or multiple levels.
The caster cannot cast or be targeted by
spells or miracles
Allows vision through a solid object as if
it were transparent.
Forces the target to move a die from AP
to RP or vice versa

Two gambles
allows mage to
move one
extra die

Howls
Decorum: The caster growls and snarls
The caster also rattles his chains to channel his rage
Beast Star
3(w)
7
Personal
1 hour

Bestial smells

3(w)

Personal

Instant

Healing Blood

1(w) per
health

Personal

Instant

The caster enchants a melee weapon,


allowing it to be throw for POW (casters
SIZ+1) damage at a range of four
squares
The Mage can use smell as if the area
was odourless

Adds one to
thrown range

Allows the character to heal as if he had


been successfully treated

Makers trade

level
the
mage
has
taken
2(w)

Massacre

1(w)

Resilience of
the Beast
Wolves Trap

Personal

5 rounds

Character/8

2 rounds

3(w)

Targets
POW+2
9

5 rounds

2(w)

Character/Re
ach
Character/Vis
ion

2 rounds

The caster gains a minimum quality of 1


when making Transaction based
interactions
Target gains Inplacable/1

Increase
quality by 1

The target gains two extra health points


in each health level
At the end of each turn the target
suffers a Damage roll with a POW equal
to the number of squares moved

Instinctive Magic
Decorum: The caster cries out in a series of Throaty roars
The caster focuses magic via a staff and fetishes
Gift of the
2(u)
8
Character/8
2 rounds
Boar
Gift of the
2(u)
7
Character/8
2 rounds
ferret
Gift of the
2(U)
7
Character/8
2 rounds
orfraie
Gift of the rat 2(u)
7
Character/8
2 rounds
Gift of the
2(u)
8
Character/8
2 rounds
tiger
Mystic Sap
2(u)
7
Character/re
Instant
ach

The target gains Brutish charge

Duration

The target gains scout

Duration

The target gains cats paw

Duration

The target gains Goblin Jeers


The target gains Master Strike/2

Duration
Duration

Once cast the mage must spend


additional mana to heal the target one
wound level, 1u for light wound, 2u for

serious wound, 3u for critical wound

Necromancy
Decorum: The caster reads from an ancient spell
The caster draws esoteric symbols on their arms
Burial Shroud 3(d)
8
Character/sig
ht
Cadaveric
3(d)
9
Character/re
Immunity
ach
Clutch of the
Necromant
Fragility from
beyond

3(d)

3(d)

Morbid
puppet
Invocation
Morbid Angel
Invocation

book
and body
3 rounds Target gains the Ethereal trait
2 rounds

Duration

The target becomes immune to damage


caused by fire, cold, drowning or
asphyxiation
Target Living dead character gains
Concentration/2
Target loses half the PRO from his
armour. If unarmoured he takes an extra
health point each time damaged.

Duration

2 rounds

Targets
MAS+3

Character/re
ach
Character/sig
ht

3(d)

Sight

5 rounds

Summons 1 morbid puppet that


vanishes after the duration

1(d)

2 morbid
puppets/4

5 rounds

Undead
Servant

Varies(d
)

Varies

One
corpse/reach

Permane
nt

Shadows
Diversion

2(d)

Targets
MAS+3

Character/6

2 rounds

The spell combines 2 morbid puppets


into a morbid angel. The caster can
summon a Morbid angel directly by
spending 4 extra dark mana
The Corpse rises as a living dead who
obeys the caster. See character creation
appendix 1C for details.
Target loses one die from his POT

Shadows
seduction

3(d)

Intimacy
of

One
contact/visua

Instant

5 rounds

When the caster gains IP in this struggle


against the target, he gains 1 additional

Two gambles
increases the
loss by a die
Increases
bonus IP

Strength
from Beyond

2(d)

target+4
8

l
Character/vis
ual

2 rounds

Pale Aura

1(d)

special

2 rounds

Embrace of
the Lich

3(d)

4+POT of
target

Character

Permane
nt

Dance
Macabre

2(d)

A Morbid
Puppet/sight

Instant

IP
Reduces the targets wound penalties by
a point

The caster covers a 2 square radius with


a pale aura of dark mana, whenever a
living creature is killed in this radius one
of the casters gems regenerates 2 dark
mana.
Once the character targeted by Embrace
of the Lich is killed, he is replaced by a
single morbid puppet. This Puppet is
uncontrolled. This spell cannot be cast
on living dead, Constructs, Immortals or
Incarnates.
The target Morbid puppet explodes with
dark energy and is destroyed,
characters adjacent to the target suffer
a POW damage roll equal to the casters
trade rank

Two gambles
reduces
penalties by
two points
Duration,
increase aura
radius by one
square
-

+1 to damage
roll

Shamanism
Decorum: Sessairs recite a great legend or poem whilst tracing lines on their right hand
The Drunes scream in pain and ecstasy whilst lacerating the lines of their left hand
Ardent Heart
2(e)
7
Character/re
2 rounds The target may reroll each of his
ach
confrontation rolls once, the second
result must be kept
Armour of
2(e)
7
Character/6
2 rounds The target gains +2 PRO
Earth

2 gambles and
one extra earth
mana increase

Minor
Teleportation
Muddied
Ground
Rage of the
Warrior
Waters
Memory

2(a)

Personal

Instant

2(e)

2 rounds

2(f)

Character/Si
ght
Character/8

3(w)

Targets
POT+4

Personal

Instant

Wind of the
Plains

3(a)

Area

Instant

2 rounds

The caster vanishes, appearing up to 12


squares away within line of vision
The target suffers -1 MOV
The target gains 1AP each round
immediately after he attacks
The caster stares into a pool of water
and receives a vision about a single nonincarnate that he knows
The Threat level of the area is reduced
by three. This cannot be cast on an area
more than once per day

the bonus by 1
Increases
penalty
Increases
accuracy of the
vision
-

Solaris
Decorum: The caster traces glowing circles in the air
The Caster make ultrasonic noises that can disturb people and animals
Dragons
3(l)
7
Personal
1 hour
The caster gains an extra die on all
Diplomacy
Interaction rolls
Feigned
Friendship

3(l)

Targets
MAS+4

Light of Lahn

2(l)

Protection of
Light
Solar Star

2(l)
2(l)

1 hours

The target is considered a contact with


Intimacy 1 for the duration of the spell

5 rounds

Doubles the radius of target light source

1
Contact/visib
le
1 light
source/reach
Character/6

5 rounds

Character/6

Instant

Target gains 4 PRO not cumulative with


armour
Strikes the target with POW of 3,
additional mana can be spent to
increase the POW by 1 to a max of 7
One die is rolled for all other characters

Suns Favor

2(l)

Character/6

2 rounds

in the targets control zone, on a 4+


they suffer half POW of damage. (round
down)
The target can re roll all the dice of a
single test within the spells duration

Sorcery
Decorum: Sorcerers trace glyphs on the ground or any other surface
While they draw their glyphs they verbalise them as well
Air of
2(a)
7
Personal
5 rounds The caster benefits from a minimum
Innocence
quality of 1 when making interaction
tests related to manipulation
Crossroads of 3(a)
9
Area
Instant
The attitude of all characters in the area
Destiny
changes to a random attitude
Lucky
3(a)
10
Personal
Special
The sorcerer meets a temporary
Meeting
contact, who has knowledge with
regards to one fact. The contact has
POT1 and cannot be forced or
persuaded
Muscular
3(a)
Targets
Character/6
2 rounds Targets POW is reduced by 1
atrophy
SIZ+5
Rats Secrecy 3(a)
7
Personal
2 rounds The caster becomes stealthy, if he takes
an action that targets another character
the spell ends
Powerful
2(a)
Targets
Character/6
2 rounds Target gains Master strike/2
breeze
PUG+3
Strategists
2(a)
9
Character/sig Special
During the next round the target does
will
ht
not place dice in AP or RP, instead can
use his dice freely during the turn.

Adds 1 to the
minimum
quality
-

Increase
penalty by 1
Duration

Telluric
Decorum: The caster uses mater to focus their magic, such as precious metals or stones
The caster recites alchemic formulae
Alchemical
5(e)
10
Character/8
Instant
The target rolls a d6:
petrification
1: slowness: -1 POT for two rounds
2-5: Paralysis -2 POT for 5 rounds
6:Petrification: the target is petrified for
an hour
Crash
3 (e)
Free
Character/sig Instant
The target suffers a damage roll of POW
Concentrate
ht
equal to the diff-2 . other characters in
the targets control zone suffer have
POW damage on a 4+
If the spell fails the caster suffers POW5
damage
Earth Strike
2(e)
5
Character/8
instant
Target is hit with an attack of POW equal
to the casters trade rank
Prisoner of
Clay
Principle of
Inertia
Iron of the
Mind
Law of
Weapons

2(e)

Character/8

2 rounds

2(e)

Character/6

2 rounds

X(e)

Targets
POT+3
8

Character/6

2 rounds

Character/6

2 rounds

2(e)

The target counts as if they on a large


creature base
Target gains +1 MOV and POW
Target gains Resolution/x, x is the
number of earth mana spent
Target gains ambidextrous

Increases the
POW of the
attack
duration
duration
durations

Torments
Decorum: As casters primary path
Malediction

4(d)

10

Character/8

5 rounds

The caster selects one attitude; the

Curse

2(d)

5 rounds

10

Character/Re
ach
Character/6

Blood of
Discord

2(d)

Fury of the
Skinned
Bloodyguard

2(w)

Character/6

2 rounds

1(w)

Casters
POT+4
7

Personal

2 rounds

Excitation of
Suffering

2(w)

Character/6

2 rounds

1 hour

target looses one point from that


attitude for the duration of the spell. The
target can be affected by Malediction
more than once.
Target loses one point of MOV, INIT and
POW for the duration of the spell
The target becomes enchanted with a
pale purple glow, when inflicting
damage the target recovers wound point
equal to the POT of his target. When this
spell ends the target takes a POW3
damage roll
The Target gains extra POW equal to his
current wound level
The caster gains survival instinct
Target gains PRO equal to his current
wound level

Technomancy
Decorum: The Alchemist uses medical devices like syringes and scalpels in his practice
The caster mechanically recite formulae and protocols as they cast
Atmosphere
4(d)
8
Area
Instant
All NPCs switch AP and RP. This spell can
of Deviance
be cast on an area once per day
Bloody
2(d)
5
Character/8
2 rounds When target rolls a damage roll he rolls
Bitterness
an extra die
Ground
1(d) per 5
Square/sight 2 rounds The caster adds +1 or -1 to the move
Contaminatio square
required to move through target square.
n
This spell can make a square free to
cross
Liquor of
3(d)
7
Obstacle/sig
Instant
Reduces an obstacle no larger than size

Affect an
additional
square
-

decay

ht

Receptivenes
s

2(d)

Targets
MAS+4

Character/sig
ht

1 hours

Warriors
treatment

2(d)

Character/re
ach

2 rounds

3, and covering no more than 2 squares


to dust
The caster gains 1 extra IP for each
successful interaction roll against the
target
The target gains a free gamble on all
confrontation rolls

Theurgy
Decorum: The caster prays to Merin
The cross of Merin plays a central roll in Theurgy rites
Burn of Steel
2(f)
5
Weapon/8
2 rounds

The PRO of character targeted by


attacks from the weapon is reduced by 1
The caster can see in darkness as if it
was clear

Increase PRO
penalty by 1
duration

Clairvoyance
of the
Righteous
Divine Light

2(f)

Personal

2rounds

10(l)

5 round

Friendly character with area are immune


to fear and immediately rallied

Peace of the
Soul

4(l)

Area of three
squares
around
caster
Area

2rounds

Mark of
Infamy

2(f)

Character/sig
ht

2rounds

Merins
Words

2(f)

Personal

Instant

The TL for the area cannot increase for


two rounds. This spell can only be cast
on an area once per day
Ranged attacks that target the subject
of this spell have their rolls increased by
1
The caster can use an interaction ability
as if he had it at rank 1

Voice of the

4(l)

Influence

Area

1 day

All other characters who participate in

Increases
bonus
Two gambles
increases the
ability level by
1

Infidels

Warlike
Devotion

threashold
+5
2(f)

Character/5

Instant

this influence struggle lose 1 IP at the


start of each day. This spell can only be
cast once per day
The target gains an extra AP

Typhonism
Decorum: Spasms wrack the casters body as he enters into resonance with the Abyss
Grunts and murmurs can be heard in the surrounding area as the magician opens a link to the dark realm
Wings of the
4(d)
7
Personal
Special
The character gains Flight for the round, Increases the
Abyss
spending two dark mana extends the
flight MOV by 1
effect for another turn
Funeral
5(d)
9
Character/8
1 day
The Mage gains +2 to all confrontation
March
abilities and damage rolls against the
target. The target gets -2 to damage
rolls against the Magician. A mage can
only have one Funeral march cast at a
time
Mask of the
4(d)
6
Personal
5 rounds The caster gains Fear equal to his PUG
To gambles
Abyss
increases Fear
by +2
Putrefaction
3(d)
8
Area
5 rounds The zone becomes filled with sounds,
Duration
of the Abyss
images and smells from the abyss. The
TL goes up by 2, vision and hearing are
limited to 4 squares.
Typhons
2(d)
7
Weapon/reac 5 rounds One weapon is covered with poison
Two gambles
Blood
1(w)
h
causing 1d6 extra damage.
enchants and
additional
weapon or +1
to the power of
the poison

Window to
the Abyss

3(d)

Area

5 rounds

Dark Blood

3(u)

Object/reach

5 rounds

Impotence

1(d)

Character/sig
ht

2 rounds

Submission

1(d)

Character/sig
ht

Special

The area gains +1 darkness, gems of


darkness are rebirth+1. This cannot be
used in an area or location allied solely
with light or Destiny
The caster exudes a black liquid that
coats the target object. It loses 1
structure per round
The mage can spend to points of
darkness mana to force the target to
reroll any roll. Does not affect living
dead, immortals or constructs
At the start of the next round, the target
must place as many dice in RP as
AP.Does not affect living dead,
immortals or constructs

duration

Duration

duration

Whispers
Decorum: Caster raises his head to the sky and whispers a prayer to Yllia
The caster manipulate fetish strips as he incantates.
Crimson Rage 2(w)
5
Character/8
2 rounds The target does not suffer wound
penalties when making confrontation
moves, instead gains gambles equal to
the wound penalty
Ring of Mist
3(w)
8
Personal
5 rounds Shots fired at the character count as
being from one range band further away
Growl of
3(w)
Targets
1
1 hour
The target acts as if twisted, but does
Sincerity
MAS+4
contact/sight
not lose a level of intimacy.
Hunting
3(w)
9
Area
Instant
The caster learns the location of all NPCs
Ground
in the area
Instinct of the 3(w)
7
Personal
1 hour
The caster gains one die to a single

wild
Predators
ear

2(w)

Character/re
ach

2 rounds

Sanguinary
rage

2(w)

Character/6

5 rounds

Under Yllias
gaze

2(w)

Area

5 rounds

confrontation skill. This spell is cancelled


if cast again
The character ignores penalties for
being in a noisy or deafening area when
listening
The target gains 2 AP each time he kills
an opponent, the character must use
these dice to act and cannot save them
The area is filled with a pale light,
changing the brightness level up or
down by 1

Makes a
character
immune to the
spell

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