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(Put here some nice biography of world war II veteran


brought back to life with cybernetic technology and
some vodka, who was such experienced madman, that
he could kill entire brigade of nazi troopers with
firematches and a... beaver. Don't ask what how the hell
he got a beaver and what he did with it. He did, and it's
sick enough.)
1 - Punch-o-krator: Combining Yuri's really chaotic mind,
years of non-stop combat and fists which hurt as hard as a
person hitting you with a shovel... well, he literally puts
one/two imps to eternal sleep per second!
FIRE: PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH
PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH!
ALTFIRE: Using newest gas compression technology, special
concentrate made of cabbage dumplings and sulphur
aaaand special injector, the Yuri can quickly build up really a
powerful... fart, which can be used to reach normally
unaccessible places... or gib loads of monsters!
COMBOS:
Falcon Punch - ADWWS, Fire
Ice Uppercut - ADSSW, Fire
Cowplosion - WASDWASD, Alt-Fire
Domination - ASDSAW, Alt-Fire
2 - Hydra pistol: Six-barreled 8.282515mm custom cartidgebased pistol. Why the hell it has sucha weird caliber? It's
pretty simple - russian soldiers guts are an interesting piece
of soviet bioengineering - they chew up non-fitting lead nad
produce a one fitting to their guns. Russian bioengineers
wanted to check out how precise caliber bullets they can

produce. Charming, isn't it?


FIRE: You obviously shoot with it.
* ALOSZA PAVLOVIC *
(Put here some nice biography of former specnaz member,
who adores Dirty Harry series, and has special prototype
device, which can make his gestures come true, so he can
actually shoot... with fists!)

1 - Shooter fists: Imagine yourself holding a shotgun and


KAPOW!... But you know what, you actually shooted a one!
FOR REAL!
FIRE: Summon either invisible pump or lever action shotgun!
HOLD AFTER FIRE: Shoot the invisible shotgun continuously.
HOLD FIRE: Summon invisible revolvers!
ALTFIRE: Throw a rocket chair into your enemies face!
COMBOS:
Machinegun - AD, Hold the Fire
Cannon - WS, Hold the Fire
Summon CRT Monitor - WSWSW, Alt-Fire
Summon Rocket Propelled Chainsaw - ADDWSS, Alt-Fire
Summon Concret Donkey - ADADWSADADSW, Alt-Fire
2 - "Screamin' Bernie" revolver: Some classic piece of
armament, the "Screamin' Bernie" revolver isn't that much
powerful. But is based on Warhammer:40K orcish style of
weaponry - weapon is powerful, because it's LOUD!!
FIRE: CAPTAIN OBVIOUS! HERE I COOOOMEEE!!
ALTFIRE: If you happen to have another one, you will fire
two shots in quicker succesion in exchange of precission.

BONUS!
1 - Ammo satchels: Somehow running out of ammo? Don't
worry, thanks to newly developed Paradox-Plus-AbsurdMeans-In-Soviet-Russia device (Some people claim that it's
stolen TMAR tech [people who said it were shoot - Stalin],
and if somebody will guess what TMAR means, he will get a
cookie.), it gives unlimited source of ammo packs,
containing from time to time ammo to exotic weapons.
Feeling lucky? Sometimes you can encounter a pack which
contains all ammo and vast amount of items!
FIRE: Drop ammo pack.
ALTFIRE: Throw ammo pack so hard that you can hurt/kill
enemies with it!
* MARTY KIRRA *

(Watch Marty's Treesagent: the Treelogy to find meaning of


life!)

1 - Some close combat mumbo jumbo. He does quick


punches and kicks with silly grunts, so you can feel silly
while you are being silly.
FIRE: Punch!
ALTFIRE: Kick! (BOOOORING. Unless you'll use combos.)
Combos:
AH-ATATATATATA - WASDWSWDSAWS, Fire
Blue Screen of Death-Punch - AWDSSSAWD, Fire
Sparta Kick - DSAWWW, Alt-Fire
Bicycle Kick - ASDWWW, Alt-Fire

2 - "Silver Hornet" pistol. A hand-held demon-werewolfvampire-mime-mother-in-law-yourself-whatever killing


bauble.
FIRE: You know what, capt'n? You are obviously obvious.
ALTFIRE: This one isn't quite obvious, obviously. Ain't I
obvious? Okay, I'll stop on it now. Anyway, alt-fire shoots a
volley of bullet missiles out of your CLIP!

Weapons

Jumping sticky bombs - Q (default bind, you can change it in


controls menu): One of the most weird fruits of soviet
scientists labor - a combo of pressure blast-based
locomotion device, loud hydraulic system and spherical
bomb with spikes and ability to track hostile targets - this
weapon surely gives hella lot of fun with incredible parkour
spectacle by chasing poor cacodemons!

Slot 1
Morning Star - A medieval trustworthy piece of skullbashing,
being used effectively since middle ages, this certain model
is made of asskickenum - a new element invented by
Russian Engineers, to make it specifically indestructible,
and even more painful to be hit with, at the same time!
FIRE: Swing it like a drunken russian!
ALT-FIRE: GET OVER HERE! Point in the general direction of
the monster to drag him to you. Hold it to proceed with

immediate over-the-head smash!


RELOAD: Drunken spin attack - Hold the button till you faint!

Ullapool Caber - A weapon originated from scottish town


named Ullapool. Russian engineers liked the weapon design
so much, that they decided to get themselves a one... with a
small modification. The biggest achievement in soviet
explosives technology - a grenade specifically designed to
be used in melee combat by user without harming himself!
(read it as exploding into a burst of gibs.) Hilarity and
explosions ensued.
FIRE: A sober person would throw it...
ALT-FIRE: Perform a charge attack combined with damnated
scream! (The weapon is cursed with evil spirits for extra
power. When you hear evil whispers, it means the charge is
ready.)
ZOOM: Kick the grenade in your general direction!
RELOAD: Switches to dual-wield.
While dual wielding:
FIRE: You simply smash them over enemies heads with
twice as much speed. Also nullifies the upward recoil.
ALT-FIRE: The same thing, with the change that you are
launched skyward. Use it to climb walls!
ZOOM: Same deal.

Perestroika - A fine technology developed in era of Mikhail

Gorbachev, hence why it's is named after him. Spins the


razorblade at speeds of a mach II jet, cutting everything like
a profesional industrial grinder. But that's not all, folks. It
also has mounted into it PPAMiSR tech, which provides it
infinite surplus of sharp razor blades, which it can throw
around on it's pleasure!
FIRE: Rotate the blade, aim at monster while you are next to
him, and see his guts flying.
ALT-FIRE: Aim at monster, launch the blade, see his guts
flying. Simple as that!
NOTE: If you press alt-fire while rotating the blade, you'll
execute overclocked shot. See by yourself!

Excalibat - A dust which was left after legendary excalibur,


the first england king, was found by accident by soviet
scientist while excavating some old russian bazaar. They
concluded that the folk who was trying to sell said dust was
trading with a guy with giant, magical stone, and his corpse
dates back to... ancient greece. How they could tell? Well,
they both were under that spherical stone! Incredibly weird,
but ain't that weird for russian scientists - in soviet russia,
stuff like that happens everyday, every moment. Just ask
them about digging to the centre of the earth with a spoon
made of explodium. So, to conclude, being a great baseball
fans, Russian Engineers took liberty to take new prominent
sources of power from scientists, took the stone into
gigantic industrial grinder, compressed it, took the dust

from it, and from excalibat, combined both and infused into
baseball bat... and voila! Most powerful "melee" weapon
your eyes witnessed!
FIRE: Launches a volley of powerful energy bolts in an arc
pattern.
ALT-FIRE: Excalistorm. See the havoc caused by it by
yourself. Remember to hold the button!
RELOAD: Zoom button switches alt-fire mode. His second
fire mode is "Sisyphus Best Buddy". What is it? Well, it's
quite obvious, but I'd rather let you see it for yourself.

Powercube - The russian planar-travel programme finally


gaved some effects - after discovering several different
dimensions, russian expedition blasted a monster or two
and scavenged some items on the way. One of them were
magical gauntlets, holding interesting powers for melee
combat. Russian engineers decided to reverse-engineer
them, but thought that gauntlets were not silly enough, and
psi-amps were not cool enough, they decided to rig their
newest discoveries, like the almighty power of rave and
gibberish, into self-replenishing standard-issue cell, they
made the Powercube - most peculiar quadratic device ever
created!
FIRE: Emmit a medium-ranged electrical storm, ripping
through enemies.
ALT-FIRE: BRACE YOURSELVES - IT'S THE ALMIGHTY
GIBBERISH RAVE APOCALYPSE!
RELOAD: The weapon is infused with some old-timey

sacrificial artifact, too! Press reload to sacrifice 200 shell


casings into a random powerup. The effects are stack-able
in terms of lasting!

Berserker Pack - Yes, russian engineers were aware of need


of berserk pack. But let's be honest, they are too damn lazy
to incorporate it's effect to every single melee weapon and
fists. They decided to create entirely new berserk pack, that
allows you to use it in any moment, and you can clearly see
it's effects. Turn your arms into trucks at your desire, and
perform such horrifying screams that monsters flee away
from you! (Metal dramatic music included.)
FIRE: Steroids? More like, ASTEROIDS!
ALT-FIRE: Throw them a "concrete" argument!
RELOAD: Unleash the scream! Makes monsters flee for a
short period of time.
ZOOM: Activate dramatic metal-orchestral muzak for your
personal pleasure of carnage!

Slot 3
Erasus - Since russian engineers tend to add explosives to
everything they get hands on, shotguns are no exception.
But since standard shotguns are quite boring, and author
was too lazy to add decent casings to the mod - the gun let's
you store in the inventory already used shotgun shells as
projectiles! Just use shotgun alt-fire to compress them in

unexplainable way, and release the button to unleash the


casing storm!
FIRE: Captain Obvious strikes again!
ALT-FIRE: Launch the shell casings! Hold to charge more.
Holding till the end makes it launch them instantly. Press
fire during charge to stop charging.
RELOAD: Unloads all casings from the weapon. Warning: If
you unload more than you can hold, you'll loose the ones you
can't store!

Schwarzer Zwerg - A bastard child of shotgun, bazooka and


machinegun (Yep, it was a TRIANGLE!). This puppy let's you
fire explosive shells in a rapid succesion. Alt-fire loads up
more shells in another unexplainable way, so you can blast
an enemy with up to 20 shells in one shot!
FIRE: Captain Obvious - DOUBLE KILL!
ALT-FIRE: Loads two shells into the chamber. You can load
up to 20 shots. It increases recoil, though.
Leviathan - Sometimes, two barrels don't do justice. And
don't make you look awesome. It's most common thing in
Russian Engineers flavour - twin-barreled. Everything is
better with twin barrels! But then, what would it be, if one
would extend it to... three barrels? The idea was nifty
enough that Russian Engineers started working on concept,
by simply slapping a lead pipe with a duct tape to standard
double barreled. One would say "Utter nonsense!", But they
saw... triple barreled shotgun, and it was good. The only

problem is that it's still kinda boring, how they could, like,
improve the concept? Quite simple - turn them into
handguns! Or rather, handcannons!
FIRE: Captain obvious, you're here again?
ALT-FIRE: Ye olde pun from ironsights! What do I mean by
saying that? It works like in any modern shooter, but this
one tightens the spread rudiclously for no reason, and
paradoxally instead of slowing you down - you start moving
faster while using it, har har!
NOTE: You can hold two of these at a time. Get yourself a
pair of those!

Pantokrator - And you thought that chain-fed twin auto


shotgun was ridiculous? Brace yourselves, here comes the
almighty shell spitter, causing major havoc and destruction!
Developed in case of packs of cyberdemons, sporting 10
barrels inside one, huge muzzle, the Pantokrator is also
extremely potent in fire-rate, thanks to revolutionary reload
system - instead of switching whole shells - the compressor
simply sucks in the content of loaded into it shells, and then
stuffs the chambers with it in a blink of an eye! Ridiculous?
Totally! But that's not all what this compression system is
capable of. Especially that it's based on certain empty
cartidge compression system.
FIRE: Unload a wall of 10 shells at once.
ALT-FIRE: Well, you'd better get ready for that. Get yourself
a stash of 200 spent shell cartridges, press alt-fire and...
enjoy the classical slaughter.

Quadvolgue - On the fashion for quadruple shotguns, russian


engineers decided to join the bandwagon, and create a one,
too. Sporting extra shiness and spiffiness (I bet those aren't
even accepted words... Shakespeare time!) due to secret
Cage'o'Matic technology, that causes any gun made by it
look overly awesome. Other than that, it sports extremely
powerful recoil, making it a handy replacement for rocket
jumps. And yeah, even if someone will try to up the bar by
making six-barreled, or even eight-barreled shotgun, have no
fear - this one has an ability to quadruple itself, making it a
4x4 barrel combo. Doesn't make any sense? Yes. Looks
ridiculous? Yes. That's why it's awesome!
FIRE: Captain Obvious won't loose the job anytime soon...
ALT-FIRE: Quadruple the quadruple, get a sixteentiple
(Shakespeare saves the day)! Basically, you emerge another
three quadshotguns for no utter reason, and fire them. You
can hold 'em and fire them by releasing the trigger!
RELOAD: Knockback suppresion mode. Feeling uneasy to be
launched on the other side of the map each time you fire it?
You can turn it down to a minimum with a one click! (and
make yourself totally uncool without launching yourself into
blue yonder each time you shoot with motherducking 4, or
16 barrels of DOOM!.. But whatever. Your choice, I don't
judge you. Go ahead, keep calm and keep shooting nasties.)

Violator - The fruit of dimensional travel across the realms

of old gods, this interesting take on flame-based weapons


and shotguns is holding the spirit of quite angry deity of fire.
Feed it with shotgun shells and pull the trigger to cause the
mayhem! Enough power gathered in it can even call the
blazing pillar from sky!
ALT-FIRE: Hold it to gather the power. If you hold till it fills
up completely, pressing the trigger again will unleash the
fire pillar. Be wary, you can easily toast yourself in the
process. You can use the stored charge to burst out more
projectiles. The pillar always travels forward your view
direction during release.
ZOOM: This weapon is scoped.
NOTE: While scoped, you can't take advantage of charged
shot, but you still can unleash the pillar, or shoot way more
precise with regular fire.
RELOAD: Unleash a Nova of shell casings! The more
spacious the room is, the better are the results.

Slot 4
Wolgir - Since standard assault rifles are usually lacking the
firepower in some more hostile fights, and miniguns are
simply useless if you won't encounter some huge firefights,
our lovable russian engineers developed simple, but
effective method to counter that. An assault rifle with
standards - give hell's freaks a taste!
FIRE: Cap-cap-cap-capt'n spree!
ALT-FIRE: The rifle has six barrels, and it's belt-fed. It has
one belt by standard, and shoots from two barrels at once.

To increase firepower you simply attach more ammo belts,


so it can spew more bullets at a time. Press alt-fire to add a
belt. Hold the button to perform attach again. Double click
to dettach the belt. Hold the button to perform dettach
again. Simple as that!

Power Overwhelming: One of the most retarded and


powerful piece of russian sense of firepower. Spewing out
unstable gauss bullets (used to rip through tanks and
bunkers.) at ludicrous rate, it's a weapon of choice for any
total desceration maniac. And the weapon's alt-fire... well,
yet again mod author was too lazy to add casings, so he
camed up with russian engineers with another retarded way
for reclamation - the weapon melts the stored in your
inventory casings into... health. And it also speeds you up,
making from it perfect run-away weapon. Don't ask how, it
does it and that's all.
FIRE: Captain Obvious is not backing down!
ALT-FIRE: Smelt bullet casings into health, and also speed
yourself up during that process!
RELOAD: Switch fire mode to homing bullets.
Libra - Russian Engineers never had an issues with
universality of their weapons, they were useful for
everything - opening the jammed jam, doing a wonderful
firework display, going to work, and even shooting!
Incredible, ain't it?! But then they thought it actually would
be nice to have some kind of universal assault rifle, or

rather it's equivalent... nah, both of those doesn't fit in the


thinking categories of mere Russian Engineer. Let's just
take a milk shake, your standard assault rifle and
radioactive substance, a cow, multiply it by 100, mix it and
drink it with vodka, and then you may get a glimpse of
thought of finest minds of russian technology developers. As
an effect of that brainstorm, they created this autocannon,
which supposed to serve as rave lighting system for their
nuclear disco parties. Well, turns out everything in soviet
russia at some point may be turned into killing machine that's the universality here!
FIRE: Deactivates the shield, and shoots 22.7mm bullets.
Quite small for their standards, though.
ALT-FIRE: Launches an energy ball that goes through the
shield.
RELOAD: Turbo Doctor - Since the Power Overwhelming's
ability was huge success, they decided to include it in this
weapon, too. It patches you up slower, though, but lasts for
longer. It has also faster reaction, so it is actually useful for
"tactical fallbacks".

Gorynch, aka [censored with duct tape. Theoretically you


could still read it, since it's transparent, but let's just say it
burns eyes. ] - Power Overwhelming, being pinnacle of
Russian minigun tech, their best creation since lava-based
vodka shots, is, well, hard to surpass. But that doesn't mean
one can't give it a try. By developing a new locomotor
system, Russian Engies made the minigun-class weapon
have incredible fire control, giving the user ability to control

the fire with ease. The only flaw though that it slows the
user down when it's being fired. Well, it might rip one's arms
off or get him injured by recoil. One could say that "Pfft, he
can carry the load of 2 tons of ammo and weapons, and lift
a lorry!". But yeah, having a force equal of a fully loaded
jumbo jet at full speed pushing your arm is a bit... high, even
for russian standards.
FIRE: Revs up the minigun, and then you can fire it while it's
on the go.
ALT-FIRE: Revs the minigun down. Doesn't alert monsters,
since the gun locomotor is immensely loud.

Tarpan - Named after last species of an eurasian wild horse


that died in Russia in captivity, 1909. This drum-fed heavy
machinegun is cousin of Power Overwhelming, using same
kind of bullets, but shooting in much slower fashion, so you
have better control over your fire rate and ammo
consumption in exchange of firepower. Also, since smelting
emptied cartidges into health seems to be a standard
among machineguns in ranks of russian army, this one is
designed specifically for battle medics that assist in group
assaults - it doesn't speed up the user, but still heals him
and any player entities around!
FIRE: Captain Obvious will demand a payment raise soon,
propably.
ALT-FIRE: Dispatch a healing field around yourself.
RELOAD: Switch to homing boolets mode.

Master Obliterator - What could possibly besten both Power


Overwhelming and Gorynch? Simple. Combining their best
assets into another weapon! This one hell of a minigun spits
Power Overwhelming-caliber bullets, while maintaining the
awesome control over fire. The only drawback? Horrible
recoil.
FIRE: Yep, he just came in for a payday!
ALT-FIRE: Stops the spinning.

Slot 5
Pushka - A most common weapon for any russian fella - a
handheld 100MM cannon. Sounds crazy? Nah, the alt-fire
unleashes an energy bomb, which deflects most projectiles
while flying, and it creates for a period of time a repulsion
field - as it's on the tin, it deflects oncoming projectiles, and
monsters too. The weapon is able to handle only one field at
a time.
FIRE: Captain Obvious, aren't you demanding a bit too
much?
ALT-FIRE: Launches repulsion ball. It pushes everything on
the way, and deploys the field on impact for a period of time.

Torchglow - Have you ever had an urge to burn everything in

sight in fancy patterns? Well, wonder no more, as Russian


Engineers developed new way of disposing nasty monsters
and preparing bonfires or makeshift super grills in no time!
Torchglow, using brand new (old as fuck) developed (stolen)
technology, which will induce a smile on your face, and fire
on your enemies! If you are looking to scorch enemies or
make medium-rare - Torchglow is your choice!
FIRE: Launches firewall bomb. It spreads out during the
travel. (Not infinitely though; that'd kill even most powerful
computers in big areas on a fly!)
ALT-FIRE: Launches fireblast bomb. It spawns in a X-pattern
a handful of combusting explosions.

Okudzhava - Named in honour of certain singer, this classy


gun has built-in hot, smelted metal container and shape
maker. It can produce in a fly super hot rods, balls, shredded
metal and immediately launch them at a poor victim, which
isn't fast enough to hide. And how the hell it uses 100mm
shells as munnition? Well, the gunpowder from it serves as
power surplus, and the projectile plus casing serves as
metal provider. How can it work? We don't know either, we
were drunk as usual while making it. - Russian Engineers.
FIRE: Launches a hot steel rod.
ALT-FIRE: Launches a pack of hot, shredded metal.
ZOOM BUTTON: Simply changes you into scoped mode, but
there is one important change - ALT-FIRE in zoomed mode
launches a bouncy metal ball, explodes on contact with
monsters and walls.

Beef Supreme - A really honoured person in circles of


Russian Engineers, a renowned resocialization expert That's Beef Supreme - huge impact projectile launcher!
FIRE: Captain obvious, how you can tell?
RELOAD: One of the only weapons that actually reload! Hold
the button to keep loading shell stacks. (Six 100mm shells
per stack; Two per one shot.)
ALT-FIRE: press zoom to set up a Beef Turret in front of you!
(costs ten 100mm shells to place it. You can pick up the
turret to change it into weapon again.)

Rasputin - What could possibly better refer to a multiple


mode elemental weapon than naming it after a guy, who was
killed with many different means of killing at the same time?
Versatile and powerful, Rasputin lives up to it's name by
exploding, combusting, exploding, freezing, intoxicating, and
again exploding his targets!
FIRE: Launches a shell dependable on the active fire mode.
ALT-FIRE: Hold alt-fire and press strafe left, forward or
strafe right to change fire mode; press the same mode again
to revert to default mode.

Steamroller - The Volga-Steelworks and Guntech Co., in


cooperation with russian engineers created this one hell of
a portable cannon - shooting blazing cannonballs at
astoundishing speeds, it can also lay powerful sticky bombs,
that can be exploded on demand. Stick a one to a
cacodemon, launch it across the room into crowd of
monsters and detonate for maximum satisfaction!
FIRE: Captain Obvious, you are totally getting all the praise
today!
ALT-FIRE: Deploy a sticky bomb. (More than three stickies
deployed while detonating triggers KA-BOOOOM!! (Not that
it has any impact on gameplay. In case someone wants to
feel awesome while he blows up something, and to know
how to do that!)
RELOAD: Reload sticky bombs. Hold the button to reload
constantly. (Four per stack; Two per one sticky.)
ZOOM: Detonate sticky bombs.

Slot 6
Katyusha - The fascination (read it as: obsession) with all
explosion and rapid fire related things, it was quite obvious
that russian engineers will sooner or later develop some
missile launcher, dedicated to satisfy their needs. On alt-fire
serves as mortar spewing clusters while flying. It releases a
high payload of clusters on hit.
FIRE: Launch a volley of missiles, that's all. (Haha, stolen
Captain's job!)
ALT-FIRE: Launch a cluster bomb. (Sigh, this gun is so dull - I

should rework it sometime.)


RELOAD: Switches missile mode to either unguided or
seeker ones.

Comrade - Sometimes you need a weapon, which is highly


destructive to both user and targets. A weapon, which has a
nasty habit to be unpredictable and of course - it must make
things go boom. The answer is pretty simple - a corner-shot
surpise, an alltime classic of self-destruction - grenade
lawnchair!... umm, heheh - I meant grenade launcher. Press
zoom button to switch between bounce and impact modes
of grenades. It also has built-in time stop device. You know
what to do.
FIRE: *Punch noise* That's my job!
ALT-FIRE: Stops the time. It eats energy on that, so be
cautious on your counter.
RELOAD: Switches the grenades mode. They can either
bounce or explode on relation with the area.

Gopnik - Another weird Russian Engineers byproduct, this


thing supposed to be a frisbee launcher. But hey, remember
about universality! Now serves a powerful mine laying tool,
so everyone who would want to trespass mother russia...
watch on your feet.

FIRE: Launch the mine.


ALT-FIRE: Switches fire mode; Hold alt-fire and press strafe
left, right or forward to change fire mode. Press the same
fire mode again to switch back to regular fire mode.
NOTE: I realise that the reverting back is very choppy;
sometimes you need to press the direction multiple times to
make it work... I wish I knew what I did wrong that causes
that, really. If somebody is up to give me a helping hand, I'm
listening. D:

Immolator - Being a contraption of reverted vacuum


imploder, this not-so-little tool was modified so far 3574
times, this weapon is propably still far from perfection,
being made of cardboard and lightmatches with a little
assistance of DIY-book containing info about it's
construction (author - "MacGyver"), but at least it doesn't
explode you in the face anymore, this tool is useful at
clearing rooms from nasties in chaotic way!
FIRE: Spit explosions or ultra-compressed air.
ALT-FIRE: Charges the weapon's compression tank. Used for
airblast jumps and explodium blasts.
ZOOM BUTTON: Switch fire mode! "Master Exploder" means
that you shoot explosions. "Reflection" mode switches you
to ultra-compressed air. It's so dense that it blocks
oncoming projectiles and hits monsters really hard, for
being an compressed air.
NOTE: You can stop charging by clicking FIRE while
charging. The power you have charged by that time is
maintained.

Shurricane - After watching too much ninja-related crappy


movies from 70s-80s, Russian Engineers thought it would be
cool to incorporate something from their arsenal in their
next weapon. The weapon they had in works was shooting
guided missiles, nothing really special... rigging it to use
"new" ammunition wasn't a problem at all. Other than that this weapon has one of the most ridiculous alternate
functions ever created. I mean it - this is not your ordinary
"decoy". It uses most powerful feeling in universe to cause
some serious infights amongst the monster ranks!
FIRE: Launches a volley of guided, self-propelled explosive
shurikens. (It's not that obvious, go away, Captain!)
ALT-FIRE: Oh, I can't spoil that - You need to see it in action
yourself. I can only note that you can make it stop in midair
by clicking alt-fire again, if you launched it. Pressing it again
causes the self-destruct, in case you want to deploy it fast
somewhere else. Note that it won't give you back used
munnition!

Chton - Yet another fruit of interstellar trips into other


dimensions, after visiting grim and dark temple of some
another ancient demigod of fire, russian expedition didn't
gave a single... cake, about his status, and electrocultated
the hell out of him, after noticing that he is quite prone to
electrical weapons. After gathering his remnants and
performing some tests, russian engineers yet again

surprised their superiors with another invention - Inflatable


Meteor Cannon! (Forget about inflatable - we screwed up
something in the formula, and it's a sheer metal again,
sadly. - Russian Engineers.)
FIRE: Launch a formidable-sized meteor! It chomps through
most enemies, but it can blow up on the larger threats.
ALT-FIRE: Deploy a meteor shower beacon. After a moment
of gathering enough material in space, it hurls it down onto
itself. (I thought of rare occasion it would take down entire
Sputnik, but I couldn't get my hands on some decent space
station graphic. Like anyone had an idea to do that!)

Slot 7
Pushkin - Russian engineers noticed that soldiers fighting for
mother russia, even with their superior firepower and
equipment, have one problem with monsters - they see our
comrades, and attack them with pinpoint precission from
any range. To counter that, the soviet scientists, using
portable cannon technology and some late 60's russian
nuclear disco created Pushkin - in honor of russian poet and
everything cannon-related, armed with advenced recoilsuppression system, they made the weapon fire quicker than
pushka and still it's accurate as hell. Add to it a scope and...
now you see me, now you're DEAD!
FIRE: Incoming Captain Obvious transmission... NAILED IT!
ALT-FIRE: Deploy a quite-deadly moving barrel wall!
ZOOM: The weapon is scoped.
NOTE: When you alt-fire the weapon while it's scoped, it
deploys the barrels in a circle-pattern.

Stachanov - Since the Stalin hired a man called Kane, in


depths of Vladivostok secret lab - the new laser weapon
based on supreme nuclear technology of soviet russia was
developed. Vastly powerful and scorching many targets in a
row, with an ability to charge it up, it's surely great addition
to soviet arsenal of utter destruction and dumplings!
FIRE: Launches a red lazer, ripping through enemies. You
can hold fire to add to it extra power!
ALT-FIRE: Deploys Obelisk Incarnation - a sentient energy
blob, that toasts targets around until it burns itself out. You
can can deploy them up to three in short-handed time.
Stachanov needs to recharge it's crystal capacitor each
time you form a one.
ZOOM: The weapon is scoped.

Instafuneral - Shooting streams on ionized energy, this thing


will make the air around you fresh, and monsters!... freshly
dead.
FIRE: Fire a single-barrel.
ALT-FIRE: Shoot all three barrels at once.
ZOOM BUTTON: Zoom present!

Channeler Mark II - Based on some author's old shitty


weapon, this weapon fire steady stream of plasma, which if
doesn't
hit any target, it will bounce off to the nearest one. Keep in
mind it does it only once.
FIRE: As explained in main description.
ALT-FIRE: Fires a plasmic earrape wave, which chews
everything on the way onward. Oh, and it keeps going even
if it hits
the floor. It bursts on the walls, though.

Petrovec - After establishing another offbranch lab in capital


city of Serbia, serbian engineers decided to tackle
something classic at first, with a twist. Using freshly
discovered Vearetelium as an energy surplus, they created a
plasma rifle with bouncing projectile capabilities.
Something was still missing though... That something was...
self-guidance! After showing russians a video of them,
prancing around the lab chambers, causing general havoc,
all they had to do is to give them a seal of approval.
FIRE: Fires a self-guided vearetelium ball, non-boucing.
ALT-FIRE: Fires a self-guided vearetelium ball with extra
bouncing, but also sports a lifespan till it blows up. Costs a
bit more gun's clip.
RELOAD: Another weapon which actually reloads.

Ramjet - Not your usual sniper rifle, Ramjet sports the power
of dark matter to cause insane amounts of damage upon
targets that are unfortunate to stay in the line of fire. To
make matters worse, it has a self-propulsion device and is
radio-controlled like an RC-Car, rigged with a camera in the
scope. What does that mean? Well, welcome to the new
level of extreme camping, flying around the rifle and
shooting people in their faces!
FIRE: Captain Obvious totally rocks this place.
ALT-FIRE: Deploys the rifle into guided mode; launching it
costs 50 ammo. You can stop it in mid-air by clicking ALTFIRE again. Press RELOAD to retract the rifle back; it
explodes in dark matter cloud, damaging nearby monsters,
and you retrieve the 50 ammo you spended on it.
ZOOM: This weapon is scoped.

Slot 8
Deathhead: It was proven earlier many times that russian
engineers likes "boomy stuff". But this...! this, my friend, is
entire new level of "boomy stuff". Armed with multiple highexplosive cluster warhead, the Deathhead can devastate
entire towns with few innacurate shots. Combine it with an
inexplicable way of combining few cluster warheads into a
nuclear warhead... veni, vidi... KA-BOOOM!!
FIRE: Blast your targets with cluster missile! Watch out
though, hitting it into wall before it spreads out leads to a

nasty throwback of the clusters, which may rend you


lacking your body parts.
ALT-FIRE: Deploy a guided nuclear missile. What? Should I
add some witty text here? Dude, slapping a nuclear missile
inbetween some poor sucker's eyes isn't enough for you?!..
Yeah, I guess you're right. There's never enough!
NOTE: This weapon can be amplified with proper inventory
item. Use it to activate, and press alt-fire to see the results.

Yamato: A gift from secret japan communist superweapon


laboratory of supreme laborers, this nuclear-powered, joyinducing pal can blast entire city in a wonderful display of
superatomic mushroom goodness. Since all communists
have similar taste, the weapon has of course some retarded
function!
FIRE: Launch a Yamato Blast!
ALT-FIRE: Hold the alt-fire to switch fire mode. (Holding
instead of button click in case of accidental clicking - the
switching takes some time!) You can perform with it a
quantum jump. What does it mean? Well, behind this
mysterious technobabble name hides... simple rocketjump.
Actually, not that simple. You perform a jump into timespace
by launching yourself with yamato projectile, at the speed of
quantum particle, which results in... well, just hold alt-fire to
change fire mode, then use the regular fire and... see the
effects.

Planet Cracker - Super-powerful hugeass portable ion


cannon. Description simply isn't necessary.
FIRE: Launches a bolt of ion, ripping through everything
onward. Keep in mind it also has BFG-alike spray attack on
impact.
ALT-FIRE: Launches an empowered bolt, which on impact
releases all of it's power, which is spread around the hitted
place. The satellite in stratosphere gathers scattered ion
charges into an ion blast from sky.
NOTE: This weapon can be amplified with proper inventory
item. Use it to activate, and press alt-fire to see the results.

It's not that big, it shows properly in-game. I


am just too lazy to scale the preview down to match the ingame size.
Vindicator - A newest invention of Russian Engineers, this
marvelous contraption launches concentrated plasma
capsules, which causes general havoc amongst demons
ranks! Ooor to protect your ass from said ranks, your choice!
FIRE: Launches an plasma capsule, which releases on
impact huge unstable plasma blob that after some time gets
into critical expand mass, causing a chainreaction inside of
itself. This leads to extremely powerful release of plasma
wave, which goes horizontally. Keep it mind, you can find a
safe spot by being above or beneath it! (Same goes for
monsters, so be cautious.)
ALT-FIRE: It also launches plasma capsule, but with much

lessened amount of plasma, which can actually be


controlled. This one produces the same effect anti-vortex as
Pushka does, but much larger. You can stay safe within it,
hence named "Plasmic Sanctuary". Keep in mind though
that fast projectiles, energy projectiles and hitscans can go
through it (yours too).

Gurumaster - New sources of power usually means new


superweapon, and this one is no exception. The Gurumaster
makes full use of Vearetelium capabilities, unleashing
gazillions of particles of said substance into atmosphere,
causing vearetelium rainstrike! Other than that, you'd better
not inhale the dust it tends to leave behind - it's quite toxic!
FIRE: Captain Obvious - the last will!
ALT-FIRE: Uh oh, you'd better find some cover... or not, that
won't work. Just keep as big distance as you can!

Borsch - Named after one of the most delicious things in this


world (at least for russian engineers), Borsch is a dark
matter cannon, shooting out malicious, dark projectiles that
devour everything on the way, or simply launch a full-scale
black hole that does said thing even better. Watch out
though - even thought the black hole doesn't suck you into
itself, whether you are a friendly target or not - it turns
everything in close proximity into nothing, if it gets too
close.

FIRE: Launch dark matter projectile that noms everything in


the way!
ALT: Deploy a black hole. You do realize how black holes
work in video games, I hope?
NOTE: This weapon can be amplified with proper inventory
item. Use it to activate, and press alt-fire to see the results.

Items
Jet Thruster: Abraham Lincoln invented stairs, and William
Shakespearicles invented rocket jumping. First one is
boring, but safe, second is funny, but dangerous. Russian
engineers combined both funny and safe by creating jet
thrusters - disposable rocket engines, which lets you to
travel for a short period of time in air. Believe me or not, but
it's one of damn most useful things in the world!

Shitstorm Device: Russian engineers loves explosions. They


also love high rate of fire. Combine those both, and you
get... nope, not Katyusha. It was already achieved. Katyusha
lacked one thing - the explosions weren't powerful enough.
So our soviet technicians developed a shitstorm device - and
believe me, it is a shitstorm. Why shitstorm? Well, it's really
shitty for everything around it when it comes.

Power Amplifiers: Stalin in real life has twenty meters.


Seriously, I am not kidding. Trocky on the other hand was a
freaking midget. Lenin was the only one that could surpass
Stalin. In honour of those three personas of Soviet history,

Russian Engineers named the weapon amplifiers for


Deathhead-Planet Cracker-Borsch, respectively. Use to
activate, press alt-fire with the corresponding weapon, and
see the carnage... from Russia with love!

Quick-nuke: The motto of russian engineer is: "Never enough


big explosions". As a proof, the next installment of selfdefence for russian ladies was not a pepper spray, but...
portable quick-launch nuclear missile launcher.

Empowered Vodka: Based on flame of russian devotion


itself, thanks to it you can feel like you are in mother russia
while being anywhere! (Gives you health, fears away
monsters, increases damage you deal and some other
various things. That's vodka y'know - main source of power
of russian warmachine!)

Hunter-Seeker Companion: Russian engineers wanted to find


a way to expand the potential of harmless explosion tech,
so while experimenting with various stuff, they created by
accident really bizzare weapon - strapping harmless
explosion weapon to a vacuum robot while being drunk
gaved obvious effects, and nope, by saying that I don't mean
extra cleaning power. Using some vodka-powered hover
engine (which explains why hunter-seeker flies so
chaotically and emits so annoying sound) and few electronic
parts to make the explosion lethal to foes and actually fly in
any kind of pattern we have the best companion in the
history of world!... Wait, what? What do you mean by saying

companion cube?

"Hindenburg Two" Beacon - As name suggests, it's a


beacon.
It is a targetting beacon... for a 41460mm CANNON.
LAUNCHING ZEPPELIN-SIZED BOMB.

Shields: Since soviets tend to work in hazardous areas,


dealing with those pesky problems was always... well, a
problem. The russian engineers got a brilliant idea to
develop a shield, which can protect you from any kind of
attack! And you know what? It wasn't specifically designed
to protect you from monsters, but... from yourself. That's
right, considering how lethal guns you use, it is more
propable to die because of accidental suicide than an
enemy. Silly, isn't it?

Supermap: Russian engineers are not kind of "better safe


than sorry" persons, but after last party they got so drunk
that they couldn't find their homes. And when they did, there
were usually wifes waiting with rolling pin, angry as hell
why they didn't come for dinner. So they developed
wonderful auto-scanning map, which not only shows you
entire area (so you can get home while you are drunk), but
also shows objects, like goodies or foes (for instance,
russian engineer's wife with rolling pin).

Spheres

Megafancypants Sphere: Mega and fancy, also carries a new


pair of pants. Gives you solid health bonus and full shield.
Enviro Sphere: This handy powerup activates automatically
if you have already a one in inventory. It protects you from
hazards like sludge, lava and... common demon projectiles.

Battle Sphere: A new addition to sphere galore, the


Battlesphere gives you temporary immunity to most
powerful weapons at your disposal. Now, go and perform a
true yamato jump!

Weegee Sphere: A terryfying, glaring eye, this powerup lets


you see better in dark areas and drains life from poor
monsters while you hurt/kill them.

Salvation Sphere: This powerup works something like a


"second chance" or "extra life", if can name it like that.
When activated, it can heal you up a bit and teleport you to
a place from where you begun the map, if your health gets
lower than 25. Be warned though, if you get hurt more than
you can survive, it won't activate.

RED Sphere: This powerup doubles the damage you deal.

BLU Sphere: This powerup decreases the damage you take


by half.

Screamer Sphere: A powerup that turns you into a horrible


visage, which scares monsters away and makes them tend
to attack less.

Shield Sphere: A temporary invulnerability combined with


ability to deflect projectiles hitting you.

EXTREMESPHERE!: A mix of powerups, this one changes you


into screamy deathbringer while metal plays in background.
It makes you invulnerable, quadruples the damage you deal,
increases your speed, jump height and increases fire speed
for some weapons/meeles and packs you up with
shield/health! Why then the powerup doesn't scare away
monsters? Well, to maximize it's effectiveness - if monster
doesn't run away, it's way easier to kill it!

Fork Sphere: What happens when you enclose a very angry,


dark deity of pitchforks in a sphere, to be later used as a
cool powerup? Magic, my dear friend, a true magic happens!
FIRE: Strike thine enemies with a super-powered pitchfork!
ALT-FIRE: Causes a very nasty forkstorm. They don't guide
into targets, but they still cause a lot of bruises!

RELOAD: This powerup is infinite. To make it dissapear,


press reload button. That's right, clear the map, go back to
your regular form, collect the spoils. Groovy!

Upgrades
Yellow "Junk" box - Crafting basic weapon, mostly additional
pistol.

Green "Caliber" box - Bullet hitscans caliber upgrade, higher


firepower.

Red "Nuker" box - Explosive projectiles gain minor uranium


empowerment, higher firepower.

Blue "Quad" box - Shells get quad upgrade, higher firepower.