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Oculus Rift

From Wikipedia, the free encyclopedia

Type

Head-mounted display

Release date

Q1 2016[1]

Inventor(s)

Palmer Luckey (founder)[2]

Manufacturer

Oculus VR

Display Technology OLED

Resolution

2160x1200 (1080x1200 per eye)[3]

Refresh Rate

90 Hz[3]

FOV (Nominal)

110 degrees or greater[4]

Head Tracking

6DOF (3-axis rotational tracking + 3-axis
positional tracking)

Weight

Consumer Version: TBA (Lighter than 380g)

Platforms

Microsoft Windows[3]

1 Developer kit  1.2 Consumer version 2 Hardware o 2.Connection 1x HDMI 1. It was initially proposed in a Kickstarter campaign.3 and 2x USB 3.[5] The Rift will be released in Q1 2016. [4] It has a resolution of 1080x1200 per eye.1 The Rift o 2. standing.1.4 Crescent Bay 1. both were also bought by a large number of enthusiasts who wished to get an early preview of the technology. However.1. a 90 HZ refresh rate.3 Oculus Touch .1 Developer versions o o   1. The Rift has full 6 degree of freedom rotational and positional tracking.[6] The Rift has gone through many prototype versions in the years since the Kickstarter campaign. This system allows for using the Rift while sitting. which is included with each Rift and normally sits on the user's desk. and a wide field of view. Oculus has described it as "the first really professional PC-based VR headset". The positional tracking is performed by a separate tracking unit.[7][8] Contents [hide]  1 History 1.1.[3] It has integrated headphones which provide spatialised audio.2 Crystal Cove  1. Two of these prototypes were sold publicly as 'development kits'. or walking around the same room. These development kits have also been used in a public context by companies as a marketing tool as well as shown on popular talk shows. DK1 in late 2012 and DK2 in mid 2014. making it one of the first consumer-targeted virtual reality headsets. during which Oculus VR (at the time an independent company) raised US$2. to give developers a chance to develop content in time for the Rift's release.2 Constellation o 2.3 Developer kit 2  1.1.4 million for the development of the product.0[3] Website Official website The Rift is a virtual reality head-mounted display developed by Oculus VR. and even used by militaries. around 5 of which were demoed to the public.

developed the idea of creating a new head-mounted display that was both more effective than what was then on the market. four different iterations of the hardware have been revealed to the public. which ran Carmack's own software. 2014. would be compatible with head-mounted display units. which would be known as BFG Edition. After sampling an early unit.6 billion in Facebook stock. and inexpensive for gamers. $1. Carmack favored Luckey's prototype and just before the 2012 Electronic Entertainment Expo. Developer kit[edit]  First version of the Oculus Rift Development Kit  Front view .[11][12] On March 25.6-inch (14 cm) LCD display.[10] During the convention. John Carmack had been doing his own research and happened upon Luckey's developments. visible via dual lenses. The unit featured a high speed IMU and a 5. Carmack introduced a duct taped head-mounted display based on Luckey's Oculus Rift prototype.[9] Palmer Luckey. that were positioned over the eyes to provide a 90 degrees horizontal and 110 degrees vertical stereoscopic 3D perspective.[16] Since then. and an additional $300 million subject to Oculus VR meeting certain financial targets in a transaction that closed in the second quarter of 2014. [13][14][15] Developer versions[edit] The Oculus developer kit was an initial version financed by a Kickstarter crowdfunding campaign. which sought to get the initial Oculus Rift into the hands of developers to begin integration of the device into their games. Id Software announced that their future updated version of Doom 3. Facebook announced that it had agreed to buy Oculus VR for $400 million in cash. Coincidentally. 3 Adoption  4 See also  5 References  6 External links History[edit] Through Meant to be Seen (MTBS)'s 3D discussion forums. the founder of Oculus.

(September 2014) In August 2012. reducing latency and motion blur when turning one's head quickly. [21][22] . Please help improve this article by adding citations to reliable sources. the Rift DK1 kit was no longer available to order from Oculus. Unsourced material may be challenged and removed. [20] While the first prototypes of the device used a 5. Initial prototypes used a Hillcrest Labs 3DoF head tracker that is normally 125 Hz. However. Oculus announced that the "dev kit" version of the Oculus Rift would be given as a reward to backers who pledged $300 or more on Kickstarter. The panel's pixel switching time is also significantly lower. The 7-inch screen also makes the stereoscopic 3D no longer 100% overlapping. The image for each eye is shown in the panel as a barrel distorted image that is then corrected by pincushion effect created by lenses in the headset. 2012. These kits sold at a rate of 4–5 per minute for the first day. The resolution is 1280×800 (16:10 aspect ratio). and is the primary strength of the device. with a special firmware that John Carmack requested which makes it run at 250 Hz.[17] There was also a limited run of 100 unassembled Rift prototype kits for pledges over $275 that would ship a month earlier. The field of view (FOV) is more than 90 degrees horizontal (110 degrees diagonal). which make it capable of absolute (relative to Earth) head orientation tracking without drift. tracker latency being vital due to the dependency of virtual reality's realism on response time. The pixel fill is also better. Rear view  Control box This section needs additional citations for verification. accelerometers.[19] As of March 12.[18] Developer kit pre-orders were made available for $300 on their website starting on September 26. the left eye seeing extra area to the left and the right eye seeing extra area to the right. which is more than double the FOV of most competing devices. before slowing down throughout the week. 2014. the combined horizontal resolution is effectively greater than 640. It uses a combination of 3-axis gyros. The LCD is brighter and the color depth is 24 bits per pixel. reducing the screen door effect and making individual pixels less noticeable. and magnetometers.6-inch (14 cm) screen. the Rift developer kit uses a different 7-inch (18 cm) screen. since the Rift does not feature a 100% overlap between the eyes. which leads to an effective of 640×800 per eye (4:5 aspect ratio). generating a spherical-mapped image for each eye. The latest version includes Oculus' new 1000 Hz Adjacent Reality Tracker that will allow for much lower latency tracking than almost any other tracker.

[23] which is an increase of about 90 g (3.[24] The entire source for the Rift DK1 was released to the public in September 2014. In June 2013.The weight of the headset is approximately 379 g (13.4 oz). which used a special low-persistence of vision OLED display as well as a new motion tracking system that utilized an external camera to track infrared dots located on the headset.[26] Developer kit 2[edit] The Development Kit 2 In March 2014 at GDC. The development kit also includes interchangeable lenses that will allow for simple dioptric correction. which was claimed to help alleviate sickness experienced by users when the software did not respond to these actions. and it does not includeheadphones. including the firmware.[29] A teardown of DK2 revealed that it incorporates exactly the same screen as the Samsung Galaxy Note 3 smartphone. including the front panel from the device itself. higher refresh rate. head positional tracking. while the schematics and mechanicals are released under a Creative Commons Attribution 4.2 oz) in weight due to the increased screen size. Oculus announced the upcoming Development Kit 2 (DK2) which began shipping in July 2014. and the omission of the need for the external control box. a 1080p version of the Rift was shown at Electronic Entertainment Expo.0 International License. and mechanicals for the device. [30] . schematics. a detachable cable. A dial on each side of the headset allows adjusting each display to be moved closer or further away from the eyes. an updated prototype codenamed "Crystal Cove" was unveiled at Consumer Electronics Show. The firmware is released under a simplified BSD license.[27][28] It features several improvements over the first development kit.[25] Crystal Cove[edit] In January 2014. The new motion tracking system would allow the system to detect actions such as leaning or crouching. such as having a higher-resolution (960×1080 per eye) low-persistence pentile AMOLED display.

The headphones will use HRTF audio so that sounds can be better located in a three-dimensional space. codenamed Crescent Bay. This version has a greater resolution than the DK2. This tracking is precise.[6] In order to work. in order to accommodate a wide range of interpupillary distances.[40] Constellation[edit] The position of the user's head is tracked with a system called "Constellation". is fitted with a series of precisely positioned infrared LEDs. which is expected to provide the Rift with HRTF and reverb algorithms. Oculus once again presented an updated version of the Rift.[32] Oculus has also licensed software library RealSpace3D. The Rift.[41] . set to blink in a certain pattern. 2015 Oculus VR announced that the consumer version will ship in Q1 2016 with preorders starting in late 2015. which provide real time spatialised binaural audio. it was publicly announced for the first time that the prototype uses two screens instead of one as previously thought. The displays also use low persistence. down to submillimeter accuracy. by Visisonics. or any other device being tracked by the system. [34] and wireless operation are some of the features under consideration for the consumer Rift. This combination of the high refresh rate. however there are multiple facial interfaces so that the user's eyes can be positioned at a different distance. a lower weight. lowlatency.[36] On May 6. as well as users with widely varying facial shapes. [33] Consumer version[edit] A consumer-oriented version of the Rift is in development.[3] The separation of the lenses is adjustable by a dial on the bottom of the device. during the Oculus Connect conference in Los Angeles.[32] During a panel at SXSW 2015. This was developed from technology licenced from RealSpace 3D Audio.[37] Hardware[edit] The Rift[edit] The Rift uses an OLED panel for each eye. higher resolution. and a CPU equivalent to Intel i5-4590 or greater. built-in audio. the Rift has to be connected by a cable to a PC that will run the software.[31] Crescent Bay[edit] In September 2014.In February 2015. the system can determine the precise position of the object. positional tracking. Improved head tracking.000 DK2 units had been shipped up until that point. This computer should preferably be equipped with a GPU equivalent to NVIDIA GTX 970 / AMD 290 or greater. rather than scanning out in lines. titled "Explore the Future of VR". The same pair of lenses are used for all users.[39] The Rift has full 6 degree of freedom rotational and positional tracking. [35] The consumer version of the Rift will have integrated audio.[38] It uses high quality lenses to allow for a wide field of view. meaning that they only light the pixels for 2 milliseconds of each frame. which will be aimed at a general market and feature improved components. each having a resolution of 1080x1200. global refresh and low persistence means that the user experiences none of the motion blurring or judder that is experienced on a regular monitor. Oculus announced that over 100. and sub-milimeter accurate. This also allows for users wearing glasses to use the Rift. These panels have a refresh rate of 90 HZ and globally refresh. and 360-degree tracking thanks to the presence of tracking LEDs in the back of the headset. Headphones are integrated. [41] consisting of an external infrared camera. By knowing the position of the LEDs on the objects and their pattern.

and is currently available to play with the Oculus Rift dev kit by use of a command line option. War Thunder. Hawken.[46] Team Fortress 2 was the first game to add support for the Oculus Rift. called Oculus Touch. many developers have been working on integration.[49] Many existing games do not translate well to VR due to using features such as HUD. wireless. users will be able to purchase more cameras separately and use them to gain a higher tracking volume. [43] Oculus Touch also features a completely new system for detecting finger gestures made when holding the devices.Half-Life 2.While one tracking camera will be included with the Rift. third person sections. and Hawken is the fourth game to support the Rift. non-game software supports Oculus Rift. for instance the FreeCAD CAD software.one for each hand. and Oculus used it to demo the Rift at the GDC. BioShock. menus. Several titles are playable on the Rift via the free and open source Vireio Perception VR drivers[47] or the commercial VorpX. They are lightweight. buttons. samples and documentation. Oculus has produced a software development kit (SDK) to assist developers with integrating the Oculus Rift with their games. and two triggers. so that the user sees them in virtual reality responding to their real world counterpart. giving the user the sensation of their hands being present in the virtual space. cutscenes.one for grabbing and one for shooting. fast movement speeds. it was prominently featured in the Kickstarter. Skyrim.[44] Oculus Touch will not be included with the Rift. not being able to see one's own body. or to prevent occlusion of the one tracking camera.[48] Star Citizen.[50] . This allows the user to perform actions like giving the thumbs up or pointing in to another user in virtual reality. The controllers are fully tracked in 3D space by the Constellation system.[42] Oculus Touch[edit] Oculus are also releasing a pair of controllers intended to be used with the Rift. and are mirrors of each other. released a few months after the Rift. Portal 2. etc. Since its introduction.[45] Adoption[edit] See also: List of games with Oculus Rift support Paramount for the immersion into virtual reality are a high frame rate (at least 75 FPS) and a low latency. Also. The second title to support the Oculus Rift was the Oculus-only version of Museum of the Microstar which was released in April 2013. and will instead be sold separately. handheld motion controllers featuring a joystick. The controllers are sold together. Half-Life 2 was the third. Games currently featuring full or partial support via these third-party solutions include Left 4 Dead. Furthermore a pixel persistence lower than 3 ms is required to avoid nausea when moving the head around. The SDK includes code. and Elite: Dangerous.