Name

Description Creates 2 gal/lvl of pure water Cures 1hp of damage Wakes all sleeping creatures Detects spells & magic items Detects poison in creature/object Objects emits light like a torch Make spoiled/rotten food eatable Decipher magical scripts/books Gain +1 to saves Subject gains 1 temporary hp Description Aura absorbs first 10pts fire damage Makes 1 pint water into holy water +2 to saves +1/6 levels Cures 1d8 +1/level damage Halts disease progress Creature exists in -50F to 140F temp. 20% miss to incoming ranged attacks Cures 1d8 +1/level if same belief Feeds and Cures 1pt damage Doubles natural healing during rest Heals 1d4 +.5/level, gain DR 1/evil Gain+5 to Fort vs poisons Gain fast healing 1 Gain new save vs mind-affecting +2 AC, saves vs Evil +4 morale bonus vs fear Cure paralysis from creatures Reroll save vs spell Attacker must make will save vs you +2 AC and +1 saves Stops disease for 24 hours Description Gain DR 5/evil Gain respite from effects of plane +2 luck bonus to saving throws ‘DR 5/-‘ on Str/Dex/Con damage Stops rage, creature cannot attack +4 saves vs mind-affecting spells Heals 1d4 +1/level, prevents damage Heal yourself 2d10 +1/level or more. Cure 2d8 +1/level damage +1 AC and saving throws Halts progress of poison Removes lingering effects of pain Creates serving that heals 1d6 +1 Filters toxins from air When healing, remove spell effects Keep a corpse from decay Gain DR 10/magic to ranged Subtract 10 from negative damage Cures all addictions Removes blindness and deafness Removes all diseases Subtract 10 from energy damage Removes nausea effects +1 AC, saves. Half damage taken Stores healing spell on creature Like Body Ward, but to Int/Wis/Cha Cures 1hp and stabilizes +4 to Listen, Spot. Retain Dex to AC

Sch Conj Conj Abj Univ Div Evoc Trans Conj Abj Trans Sch Abj Trans Abj Conj Conj Abj Conj Conj Trans Conj Conj Abj Conj Abj Abj Abj Conj Abj Abj Abj Abj Sch Abj Abj Abj Abj Abj Abj Conj Conj Conj Ench Conj Conj Conj Abj Div Necro Abj Abj Conj Conj Conj Abj Conj Abj Abj Abj Conj Div

Comp VS VS V VS VS VM/DF VS VSF VSMDF VSDF Comp VS VSM VSM VS VSDF VS VS VS VSDF VS VS VSM VS VSDF VSM/DF VS VS VSDF VSDF VSM VSM Comp VSDF V VSDF VSDF VSDF VSDF V VS VS VSDF VSDF SDF VSF VS VSM VSM/DF VSF VS VS VS VS VSDF VDF VSF VS VSDF VSDF VS

Time Range 1a 1a 1 sw 1a 1a 1a 1a 1a 1a 1a Close Touch 15 ft 60 ft Close Touch Touch Personal Touch Touch

Target/Effect/Area Up to 2gal/level Creature Creatures within 15 ft. Quarter circle Creature, object, 5 ft. cube Object 1 cu. Ft. of contaminated food You Creature Creature Target/Effect/Area You Flask of water Creature Creature Creature Creature You Creature 2d4 Berries 1 Creature/level Creature Creature Creature Creature Creature 1 Creature +1/4 levels Up to 4 Creatures Creature Creature Creature Creature Target/Effect/Area LG Creature 1 Creature/level Creature Creature Creatures within 20 ft. spread Creature Creature You Creature Allies within 20 ft. Creature Creature Stew Pot Creature You Corpse Creature Creature Creature Creature Creature Creature Creature 1 Creature Creature Creature All within 50 ft. Creature

Save None Will Fort None None None Will Will Fort Save Will Will Will Will Will Will None Will Will Will Will None Will Will Will Will Will Will Fort Save Will None Will Will Will Will Will Will Will Will Will Will Will Will Will Will Fort Fort Fort Fort Will Will Will Will Will Will

SR No Yes Yes No No No Yes Yes Yes SR Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes No No Yes Yes Yes No Yes Yes SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Level 0

Create Water Cure Minor Wounds Dawn Detect Magic Detect Poison Light Purify Food & Drink Read Magic Resistance Virtue Name

Time Range 1a 1m 1a 1a 1a 1a 1a 1a 1a 10 m 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Personal Touch Touch Touch Touch Touch Personal Touch Touch Close Touch Touch Touch Touch Touch Close Close Touch Touch Touch Touch

Level 1

Aura Against Flame Bless Water Conviction Cure Light Wounds Delay Disease Endure Elements Entropic Shield Faith Healing Goodberry Healthful Rest Invest Light Protection Ironguts Lesser Vigor Moment of Clarity Protection From Evil Remove Fear Remove Paralysis Resurgence Sanctuary Shield of Faith Suspend Disease Name

Time Range 1a 1 ia 1r 1a 1a 1a 1 ia 1a 1a 1a 1a 1a 1r 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 sw 1a Touch 20 ft Touch Touch Medium Touch Close Personal Touch Medium Touch Touch 0 ft Touch Personal Touch Touch Touch Touch Touch Touch Touch Touch Close Touch Touch 50 ft Touch

Level 2

Angelskin Avoid Planar Effects Benediction Body Ward Calm Emotions Clarity of Mind Close Wounds Conduit of Life Cure Moderate Wounds Divine Protection Delay Poison Ease Pain Estanna’s Stew Filter Healing Lorecall Gentle Repose Protection From Arrows Protection Negative Energy Remove Addiction Remove Blindness/Deaf Remove Disease Resist Energy Remove Nausea Shield Other Shared Healing Soul Ward Stabilize Warning

Name

Description Increases DR by 5 Provides nourishment for 3 people Grants DR based on casting time Morale bonus against fear +1 AC, saves. Discharge for +4 AC Cure 3d8 +1/level damage End ongoing magical effects +20 Resistance vs specific energy Harms those who pass through glyph Cures 3d4 +.5/level and grants DR +4 Cha, +10 resist cold, acid, electric Gain protection vs evil spells/creature See Conviction See Entropic Shield See Lesser Vigor See Resist Energy See Resurgence Stops all poisons and effects Absorbs 12pt/level of energy damage Removes all curses Dispels negative levels and more +1 Reflex save +1/5 levels Aware of allies and their health Creates a safe bubble that shelters Grants fast healing 2 Description Cancels darkness, damages undead Dispels curses, enchants, transmn. Cures 4d8 +1/level damage Heals based on casting time Subject is immune to death spells Subject is alive below -9hp Dispels magic that passes through Ignores all slowing effects +3 bonus to saves Creates a cottage or lodge Globe cancels spells 3rd level or less See Cure Light Wounds See Shield of Faith Heals 1d8 +1/level, dispels afflictions Heals 1hp/3 levels, hurts undead Subjects benefits from 8 hours of rest +2 Cha, deal 2d6/level dmg if killed Fast healing 2, or discharge for heal Immunity to fatigue, exhaustion, etc Immune to spell of 4th level or less Gain DR 10/adamantine and more No need to eat, drink Description Removes burden of evil acts Allies gain Evasion vs breath weapon Gain 10 resistance to energy +4 AC vs Evil, and more Like status, ability to cast within link Grants fast healing 4 Cannot be reduced less than 1hp Cures 5d4 +1/level, grants DR 5/evil Stops death effects, energy drain, etc See Cure Moderate Wounds See Sanctuary Restores a deceased creature +2 Con, removes fatigue, etc Like Raise Dead but no level loss Gain SR 12 +1/level Grants 5hp, DR 5/magic at half hp

Sch Abj Conj Abj Conj Trans Conj Abj Abj Abj Conj Trans Abj Abj Abj Conj Abj Abj Conj Abj Abj Conj Abj Div Evoc Conj Sch Abj Conj Conj Conj Necro Necro Abj Abj Abj Conj Abj Conj Abj Conj Conj Trans Abj Abj Abj Abj Abj Trans Sch Abj Abj Abj Abj Div Conj Abj Conj Abj Conj Abj Conj Trans Conj Abj Evoc

Comp VSM VS VS VS VSF VS VS VDF VSM VS VSDF VSM/DF VSM VS VS VSDF VSDF VSM/DF VSDF VS VSM V VS VSM VS Comp VSDF VS VS VS VSDF VSDF VSM VSMDF VSM/DF VSMF VSM VS VS VS VS S VSDF VS VSDF VSDF VSM VSM Comp VSMDF VSMDF VSM VSDF VSDF VS VS VS VSDF VS VSDF VSMDF VS VSM VSDF VSMDF

Time Range 1a 10 m 1-2 a 1a 1a 1a 1a 1 ia 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 3r 1a 1a 1a 1a Touch Close Personal 60 ft Touch Touch Medium Close Touch Touch Personal Touch Medium Close 20 ft Close Close Touch Touch Touch Touch Touch Touch 20 ft Touch

Target/Effect/Area Creature Creates food and water You All within 60ft. Creature Creature 1 Creature/object within 20 ft. 1 Creature Object or 5 sq. ft./level Creature You 10ft. emanation from Creature Allies within 20 ft. 1 Creature/level 1 Creature/2 levels 1 Creature/2 levels 1 Creature/2 levels Creature or Object Creature Creature Creature A Shield 1 Creature/3 levels 20 ft sphere centered on caster Creature Target/Effect/Area 10 ft. emanation 1 Creature/level within 30 ft. Creature 1 Creature Creature 1 Creature Wall 10 ft. sq./level or sphere Creature Creature 20 ft. structure 10 ft. emanation from caster 1 Creature/level Allies within 20 ft. Creature You 1 Creature/2 levels You Creature Creature Creature Creature 1 Creature/2 levels Target/Effect/Area Creature 10 ft. radius from caster You You and touched evil creature 1 Creature/3 levels Creature Creature Creature Creature 1 Creature/level 1 Creature/level Creature 30 ft. emanation from caster Dead Creature Creature Creature

Save

SR

Level 3

Bolster Damage Reduction Create Food & Drink Channeled Divine Shield Cloak of Bravery Crown of Protection Cure Serious Wounds Dispel Magic Energy Aegis Glyph of Warding Invest Moderate Protection Lesser Visage of the Deity Magic Circle Against Evil Mass Conviction Mass Entropic Shield Mass Lesser Vigor Mass Resist Energy Mass Resurgence Neutralize Poison Protection From Energy Remove Curse Restoration Shield of Warding Status Tiny Hut Vigor Name

Will Yes Will Yes Will Yes Will Yes Will Yes None No Will Yes (See Text) Will Yes Will No Will Yes Will No Will Yes Fort Yes Will Yes Will Yes Fort Yes Will Yes Will Yes Will No Will Yes None No Will Yes Save SR

Time Range 1a 1m 1a 1-2 a 1a 1a 1a 1a 1a 10 m 1a 1a 1a 1a 1a 10 m 1a 1a 1a 1a 1a 1r 10 ft Close Touch Variable Touch Close Close Touch Touch Close 10 ft Close Medium Touch Personal Touch Personal Touch Touch Touch Touch Touch

Level 4

Aura of the Sun Break Enchantment Cure Critical Wounds Channeled Divine Health Death Ward Delay Death Dispelling Screen Freedom of Movement Greater Resistance Leomund’s Secure Shelter Lesser Globe of Invulner. Mass Cure Light Wounds Mass Shield of Faith Panacea Positive Energy Aura Remove Fatigue Righteous Aura Seed of Life Sheltered Vitality Spell Immunity Stoneskin Sustain Name

None No (See Text) Will Yes Will Yes Will Yes Will Yes None No Will Yes Will Yes None No None No Will Yes Will Yes Will Yes Fort Yes Will Yes Fort Yes Will Yes Will Yes None Yes Save SR

Time Range 1 hr 1a 1m 1a 1a 1a 1a 1a 1a 1a 1a 1m 1a 1a 1a 10 m Touch 10 ft Personal Touch Touch Touch Touch Touch Touch Close Close Touch 30 ft Touch Touch Touch

Level 5

Atonement Aura of Evasion Contingent Energy Resist. Dispel Evil Greater Status Greater Vigor Indomitability Invest Heavy Protection Life’s Grace Mass Cure Mod. Wounds Mass Sanctuary Raise Dead Renewed Vigor Revivify Spell Resistance Stalwart Pact

None Yes None No (See Text) Will Yes Will Yes None Yes Will Yes Will Yes Will Yes Will No None Yes Fort Yes None Yes Will Yes Will Yes

Stone to Flesh True Seeing Wall of Dispel Magic Name

Restores petrified creature to life You see as things actually are Dispels magic when passing through Description Field where magic fails to instantiate Grants complete immunity to energy Prevents teleportation, planar travel Globe cancels spells 4th level or less Increases Dispel Magic check to +20 Increases Dispelling Screen to +20 Like Restoration, dispels negative lvl Cures 10/lvl, removes afflictions Creates food. Food heals afflictions See Cure Serious Wounds Subject grows back body members +6 to saves +4 Cha, +Cha to attack, 20 SR, etc Description Like Antimagic Field, but in ray form Converts 10 % magic dmg to healing Heals to -9hp when dying See Cure Critical Wounds See Spell Resistance See Restoration Creates extra-dimensional mansion Object sheds Light, fast healing 1 When triggered dispels afflictions Prevents creatures from approaching Restores a dead creature to life Prevents divination, seeing spells Grants fast healing 3 Description Locates creatures or objects Free from slowing/paralyzing effects See Greater Dispel Magic Grants spell immunity up to 8th level Grants resistances, blinds attackers See Death Ward See Heal Immune to mind-affecting effects Wall prevents attacks, movement +8 resistance vs spells Protects against natural death Description Absorbs all spells and effects Creates spheres that absorb magic +2 AC, warns of impending damage +2 to attack, fear immunity You take on half-celestial qualities Disjoins all magical properties/effects Query deity for guidance Creates a furnished pavilion Sphere prevents attacks, movement Removes pain and pain effects Resurrects without ill effects +10 resist to negative energy, etc

Trans VSM Div VSM Abj VSDF Sch Abj Abj Abj Abj Abj Abj Conj Conj Conj Conj Conj Abj Trans Sch Abj Abj Abj Conj Abj Conj Conj Conj Conj Abj Conj Abj Conj Sch Div Abj Abj Abj Abj Necro Abj Abj Abj Abj Abj Sch Abj Abj Div Abj Trans Abj Evoc Conj Abj Abj Conj Abj Comp VSM/DF VS VS VSM VS VSM VSXP VS VSDF VS VSDF VSM/DF VSDF Comp VSM VSDF VSDF VS VSDF VSM VSF VSDF VSDF VSF/DF VSMDF VSM VS Comp VSDF VS VSDF VSDF VSF VSDF VS VS VS VSMF VSM Comp VS VS VSM/DF VS VSDF V VSXP VSDF V VSDF VSMDF VSDF

1a 1a 1a

Medium Touch Close

1 Petrified creature Creature 10 ft. sq./level wall Target/Effect/Area 10 ft. emanation from caster Creature 60 ft. cube/level 10 ft. radius 1 Creature, object, 20 ft. burst Wall 10 ft. sq./level or sphere Creature Creature Feast for 1 creature/level 1 Creature/level Creature Creature You Target/Effect/Area Ray Creature Creature 1 Creature/level 1 Creature/level 1 Creature/level Up to three 10 ft. cubes/level Object Creature Up to 10 ft./level emanation Creature 1 Creature, object, 2ft. cube/lvl 1 Creature/2 levels Target/Effect/Area 1 Creature, object 1 Creature 10 ft. sq./level wall Creature 1 Creature/level within 20 ft. 1 Creature/level 1 or more creatures Creature Wall 4 ft./level by 2 ft./level 1 Creature/4 levels You Target/Effect/Area You 1 sphere/level (See Text) 1 mile radius from caster You All magic within 40 ft. (See Text) Up to five 10 ft. cubes/level 10 ft. radius from caster 1 Creature/level Dead creature 1 Creature/5 levels

Fort Yes Will Yes None No Save SR

Time Range 1a 1a 6r 1a 1a 1a 3r 1a 10 m 1a 3r 1a 1a 10 ft Touch Medium 10 ft Medium Close Touch Touch Close Close Touch Touch Personal

Level 6

Antimagic Field Energy Immunity Forbiddance Globe of Invulnerability Greater Dispel Magic Greater Dispelling Screen Greater Restoration Heal Heroes’ Feast Mass Cure Serious Wounds Regenerate Superior Resistance Visage of the Deity Name

(See Text) None Yes (See Text) None No None No None No Will Yes Will Yes None No Will Yes Fort Yes Will Yes Save SR

Time Range 1a 1a 1a 1a 1a 1r 1a 1a 10 m 1a 1m 1a 1a Close Touch Touch Close Close Close Close Touch Touch 10 ft/lvl Touch Touch 20 ft

Level 7

Antimagic Ray Energetic Healing Fortunate Fate Mass Cure Critical Wounds Mass Spell Resistance Mass Restoration Mord. Magnificent Mansion Rejuvenating Light Renewal Pact Repulsion Resurrection Sequester Vigorous Circle Name

Will Yes None Yes None Yes Will Yes Will Yes Will Yes None No (See Text) Will Yes Will Yes None Yes (See Text) Will Yes Save SR

Time Range 10 m 1a 1a 1a 1a 1a 1a 1a 1a 1a 1r No limit Close Close Touch 20 ft Close Close Close Close Touch Personal

Level 8

Discern Location Freedom Greater Wall Dispel Magic Greater Spell Immunity Holy Aura Mass Death Ward Mass Heal Mind Blank Prismatic Wall Protection From Spells Surelife Name

None No Will Yes None No Will Yes (See Text) Will Yes Will Yes Will Yes (See Text) Will Yes Save SR

Time Range 1a 1a 1a 1a 1a 1a 1a 10 m 1a 1r 10 m 1a Personal Close Touch 1 Mile Personal Close Close 10 ft Close Touch Close

Level 9

Absorption Elminster’s Effulgent Ep. Foresight Greater Cloak of Bravery Greater Visage of the Deity Mordenkainen’s Disjunction Miracle Pavilion of Grandeur Prismatic Sphere Sublime Revelry True Resurrection Undeath’s Eternal Foe

Will Yes (See Text) Will Yes Will No (See Text) None No (See Text) None No None Yes None Yes

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