Baranga: a card game about culture

Aim: to make people discover the principles of culture and interaction between different cultures Number of participants: minimum 16, maximum 60, divided in tables of 4 to 6 people ideally Material: a deck of playing cards (with only cards from 1 to 7) per table, a table number, a pen per table, a score sheet and the a different set of rules per table Setting: you put enough tables in a room far away from each other (so that the players can’t hear each other discussing the rules-a bit of music can serve the same purpose): the number of tables depends on the number of players. The material (see above) lies on the table How to play: You explain to the participants that the exercise is about non-verbal communication (do not tell them that it is a game about culture otherwise the players will suspect the trick of the exercise already). Explain what material they will find on the tables and the different stages of the game (see further). Ask if some people have already played the game: they can be observers. The participants are seated in smaller groups at the tables and are asked to learn to play a simple card game, for which they had received the rules on paper. The participants learn, explain and practice the rules at each table (questions should be dealt with discretely at the table according to the rules they have). Once every table has read the rules and start to practice, the real tournament starts. From this moment onwards people are not allowed to speak anymore, nor use any written words. The players start counting the scores & the sheets with the rules are taken away. After a round of the tournament (10 minutes), the loser of each table goes a table down (the tables have a number) and the winning person goes up one table. Then the second round of the tournament starts for 10 minutes. The winners and losers move again and a next round is played etc. (Four rounds is plenty). After the game you move in debriefing groups (see debriefing sheet), preferably not too big groups.

Observers: they watch the reactions of the participants, especially after moving tables. People usually start protesting, some start giggling, some fists bang on the table. The newly formed groups of players realise that the rules are slightly different at each table (or some don’t), but the aim is still to play the card game. Through nonverbal communication, the groups agree on rules and continue playing. People generally get better and better at the game, explaining and negotiating the rules. Variation: if you have a very big group with 6 people at a table, you can ask the two winners and the two losers of each table to move tables You can find a description and ordering information about this game called "Barnga, a game about cultural clashes" at www.bookmasters.com/interclt/. Debriefing: You start explaining that the game was a simulation and that the most important moment of the game is the debriefing. You generally start with a round of first reactions and impressions. Then you talk about what happened in the game. The next stage is then to make the link with real life and last but not least you can ask what they would do differently next time. The principle behind the card game is the following: It is a simulation of cultural encounters. Everybody has an own set of rules (cultural norms & behaviour) which you acquire in a first round of practising of the card game at your own table (socialisation during childhood). The rules become yours and you don't need the sheets of paper anymore to be able to play the game (the parents don't have to tell you anymore how to greet visitors or how to eat appropriately for example). You take your rules for granted. It becomes more complicated when you change tables (meeting different cultures) or when someone else from a different table comes and visit yours (immigrants or tourists for example). Sometimes players didn't even realise that the rules were different at another table (ethnocentrism) and just thought that the players there had misunderstood the game. There are different strategies in order to be able to continue playing a game (managing cultural differences). You can impose your original rules, you can take the rules of the other (in order to win) or you can create a new game with new creative rules. Important in this process is communication, which was non-verbal in this simulation. The more you change tables (travelling, living in different countries, doing exchanges), the better you can deal with the differences, because you

already expect them to be different and you create some skills in discovering the rules (intercultural sensitivity) and in negotiating them or adapting to them.

« THE CARD GAME »
An easy card game to learn and to play

RULES OF THE TOURNAMENT (F: règles du tournoi, D: Turnierregel)
• This is a non-verbal game, so you are not allowed to speak during « The Card Game ».
(F: interdit de parler pendant le jeu, D: sprechen verboten wâhrend des Spiels)

• You have approximately 5 - 10 minutes to read the rules of « The Card Game ». After this time,

• •
• • • • •


this paper will be taken away! Before the real tournament starts, you will still have some minutes to practice « The Card Game » at your table. When the tournament has started, you will have to keep a score (the number of rounds won per game). The winner of the game (F: gagnant d’un jeu, D: Gewinner eines Spiels) is the one which has won most of the rounds. The winner of the period (F: gagnant d’une période, D: Gewinner einer Periode) is the player that has won most of the games. In one period, you will play several games. Every period will last several minutes. At the end of a period, a rotation system will apply: The player that has won the highest number of games (winner of the period) will move to the next highest table. Table number 1 is the highest table, followed by table 2, etc. So the winner of table 3 will move to table 2. The loser of the period (F: perdant d’une période, D: Verlierer einer Periode) will move to the next lower table. For example, the loser of table number 3 will move to table 4, etc. All other players stay at their table. The winner of table 1 and the loser of table 4 will also stay at their table. In case of two winners or losers at the same table, the decision will be based on alphabetical order of the name.

RULES OF « THE CARD GAME » (F: règles du jeu, D: Spielregel)
Cards: There are only 28 playing cards used in this game: ace, 2, 3, 4, 5, 6, 7 in every suit (F: couleur, D: Farbe, ♣♦♥♠). The ace (F: as, D: As) is the highest card. Players: Normally 4 - 6 (it can vary) Dealing cards: The dealer (F: distribueur, D: Teiler) shuffles (F: mélanger, D: mischen) the cards and deals (F: distribuer, D: teilen) the cards one by one. Every player gets 4 - 7 cards (or a different number, depending on the number of players). Start: The player left of the dealer starts the game by playing one card. The other players play a card, each at their turn. The played cards (one from every player) form a round (F: levée, D: Stich). It is possible that every player doesn’t have enough cards for the last round. Winning a round: When every player has played a card, the player with the highest card wins the round. The player that wins the round collects the cards of that round and puts them on a pile with the front of the cards facing down. Next: The winner of the round starts of the next round, which will be played the same way as the previous round. The game continues like this, until all cards are played. Next card: The first player of every round can choose which suit (F: couleur, D: Farbe, ♣♦♥♠) s/he wants to play. The other players have to play the same suit. (This means that you have to play a card in the same suit as the first card of the round.) If you don’t have a card of the same suit, you can play a card of a different suit. The round is won by the highest card of the leading suit. End of game: The game is finished when all cards are played. The player that won most of the rounds, wins the game. ref: 9.5421.doc

« THE CARD GAME »
An easy card game to learn and to play

RULES OF THE TOURNAMENT (F: règles du tournoi, D: Turnierregel)
• This is a non-verbal game, so you are not allowed to speak during « The Card Game ».
(F: interdit de parler pendant le jeu, D: sprechen verboten wâhrend des Spiels)

• You have approximately 5 - 10 minutes to read the rules of « The Card Game ». After this time,

this paper will be taken away! • Before the real tournament starts, you will still have some minutes to practice « The Card Game » at your table. • When the tournament has started, you will have to keep a score (the number of rounds won per game). • The winner of the game (F: gagnant d’un jeu, D: Gewinner eines Spiels) is the one which has won most of the rounds. • The winner of the period (F: gagnant d’une période, D: Gewinner einer Periode) is the player that has won most of the games. In one period, you will play several games. Every period will last several minutes. • At the end of a period, a rotation system will apply: • The player that has won the highest number of games (winner of the period) will move to the next highest table. Table number 1 is the highest table, followed by table 2, etc. So the winner of table 3 will move to table 2. • The loser of the period (F: perdant d’une période, D: Verlierer einer Periode) will move to the next lower table. For example, the loser of table number 3 will move to table 4, etc. • All other players stay at their table. The winner of table 1 and the loser of table 4 will also stay at their table. • In case of two winners or losers at the same table, the decision will be based on alphabetical order of the name.

RULES OF « THE CARD GAME » (F: règles du jeu, D: Spielregel)
Cards: There are only 28 playing cards used in this game: ace, 2, 3, 4, 5, 6, 7 in every suit (F: couleur, D: Farbe, ♣♦♥♠). The ace (F: as, D: As) is the lowest card. Players: Normally 4 - 6 (it can vary) Dealing cards: The dealer (F: distribueur, D: Teiler) shuffles (F: mélanger, D: mischen) the cards and deals (F: distribuer, D: teilen) the cards one by one. Every player gets 4 - 7 cards (or a different number, depending on the number of players). Start: The player left of the dealer starts the game by playing one card. The other players play a card, each at their turn. The played cards (one from every player) form a round (F: levée, D: Stich). It is possible that every player doesn’t have enough cards for the last round. Winning a round: When every player has played a card, the player with the highest card wins the round. The player that wins the round collects the cards of that round and puts them on a pile with the front of the cards facing down. Next: The winner of the round starts of the next round, which will be played the same way as the previous round. The game continues like this, until all cards are played. Next card: The first player of every round can choose which suit (F: couleur, D: Farbe, ♣♦♥♠) s/he wants to play. The other players have to play the same suit. (This means that you have to play a card in the same suit as the first card of the round.) If you don’t have a card of the same suit, you can play a card of a different suit. The round is won by the highest card of the leading suit. Trump (F: atout, D: Trumpf): In this game, diamonds (♦) are trump. If you don’t have a card of the suit of the first card, you can play diamonds. This is called trumping (F: jouer un atout, D: trumpfen). You win the round, even if your trump is a low card. But another player can also play trump. In this case the highest card of trump wins the round.

End of game: The game is finished when all cards are played. The player that won most of the rounds, wins the game. ref: 10.1214.doc

« THE CARD GAME »
An easy card game to learn and to play

RULES OF THE TOURNAMENT (F: règles du tournoi, D: Turnierregel)
• This is a non-verbal game, so you are not allowed to speak during « The Card Game ».
(F: interdit de parler pendant le jeu, D: sprechen verboten wâhrend des Spiels)

• You have approximately 5 - 10 minutes to read the rules of « The Card Game ». After this time,

this paper will be taken away! • Before the real tournament starts, you will still have some minutes to practice « The Card Game » at your table. • When the tournament has started, you will have to keep a score (the number of rounds won per game). • The winner of the game (F: gagnant d’un jeu, D: Gewinner eines Spiels) is the one which has won most of the rounds. • The winner of the period (F: gagnant d’une période, D: Gewinner einer Periode) is the player that has won most of the games. In one period, you will play several games. Every period will last several minutes. • At the end of a period, a rotation system will apply: • The player that has won the highest number of games (winner of the period) will move to the next highest table. Table number 1 is the highest table, followed by table 2, etc. So the winner of table 3 will move to table 2. • The loser of the period (F: perdant d’une période, D: Verlierer einer Periode) will move to the next lower table. For example, the loser of table number 3 will move to table 4, etc. • All other players stay at their table. The winner of table 1 and the loser of table 4 will also stay at their table. • In case of two winners or losers at the same table, the decision will be based on alphabetical order of the name.

RULES OF « THE CARD GAME » (F: règles du jeu, D: Spielregel)
Cards: There are only 28 playing cards used in this game: ace, 2, 3, 4, 5, 6, 7 in every suit (F: couleur, D: Farbe, ♣♦♥♠). The ace (F: as, D: As) is the highest card. Players: Normally 4 - 6 (it can vary) Dealing cards: The dealer (F: distribueur, D: Teiler) shuffles (F: mélanger, D: mischen) the cards and deals (F: distribuer, D: teilen) the cards one by one. Every player gets 4 - 7 cards (or a different number, depending on the number of players). Start: The player left of the dealer starts the game by playing one card. The other players play a card, each at their turn. The played cards (one from every player) form a round (F: levée, D: Stich). It is possible that every player doesn’t have enough cards for the last round. Winning a round: When every player has played a card, the player with the highest card wins the round. The player that wins the round collects the cards of that round and puts them on a pile with the front of the cards facing down. Next: The winner of the round starts of the next round, which will be played the same way as the previous round. The game continues like this, until all cards are played. Next card: The first player of every round can choose which suit (F: couleur, D: Farbe, ♣♦♥♠) s/he wants to play. The other players have to play the same suit. (This means that you have to play a card in the same suit as the first card of the round.) If you don’t have a card of the same suit, you can play a card of a different suit. The round is won by the highest card of the leading suit. Trump (F: atout, D: Trumpf): In this game, spades (♠) are trump. You can play spades whenever you want even if you have got a card of the first suit. This is called trumping (F: jouer un atout, D: trumpfen). You win the round, even if your trump is a low card. But another player can also play trump. In this case the highest card of trump wins the round.

End of game: The game is finished when all cards are played. The player that won most of the rounds, wins the game. ref: 4.9853.doc

« THE CARD GAME »
An easy card game to learn and to play

RULES OF THE TOURNAMENT (F: règles du tournoi, D: Turnierregel)
• This is a non-verbal game, so you are not allowed to speak during « The Card Game ».
(F: interdit de parler pendant le jeu, D: sprechen verboten wâhrend des Spiels)

• You have approximately 5 - 10 minutes to read the rules of « The Card Game ». After this time,

this paper will be taken away! • Before the real tournament starts, you will still have some minutes to practice « The Card Game » at your table. • When the tournament has started, you will have to keep a score (the number of rounds won per game). • The winner of the game (F: gagnant d’un jeu, D: Gewinner eines Spiels) is the one which has won most of the rounds. • The winner of the period (F: gagnant d’une période, D: Gewinner einer Periode) is the player that has won most of the games. In one period, you will play several games. Every period will last several minutes. • At the end of a period, a rotation system will apply: • The player that has won the highest number of games (winner of the period) will move to the next highest table. Table number 1 is the highest table, followed by table 2, etc. So the winner of table 3 will move to table 2. • The loser of the period (F: perdant d’une période, D: Verlierer einer Periode) will move to the next lower table. For example, the loser of table number 3 will move to table 4, etc. • All other players stay at their table. The winner of table 1 and the loser of table 4 will also stay at their table. • In case of two winners or losers at the same table, the decision will be based on alphabetical order of the name.

RULES OF « THE CARD GAME » (F: règles du jeu, D: Spielregel)
Cards: There are only 28 playing cards used in this game: ace, 2, 3, 4, 5, 6, 7 in every suit (F: couleur, D: Farbe, ♣♦♥♠). The ace (F: as, D: As) is the lowest card. Players: Normally 4 - 6 (it can vary) Dealing cards: The dealer (F: distribueur, D: Teiler) shuffles (F: mélanger, D: mischen) the cards and deals (F: distribuer, D: teilen) the cards one by one. Every player gets 4 - 7 cards (or a different number, depending on the number of players). Start: The player left of the dealer starts the game by playing one card. The other players play a card, each at their turn. The played cards (one from every player) form a « round » (F: levée, D: Stich). It is possible that every player doesn’t have enough cards for the last round. Winning a round: When every player has played a card, the player with the highest card wins the round. The player that wins the round collects the cards of that round and puts them on a pile with the front of the cards facing down. Next: The winner of the round starts of the next round, which will be played the same way as the previous round. The game continues like this, until all cards are played. Next card: The first player of every round can choose which suit (F: couleur, D: Farbe, ♣♦♥♠) s/he wants to play. The other players have to play the same suit. (This means that you have to play a card in the same suit as the first card of the round.) If you don’t have a card of the same suit, you can play a card of a different suit. The round is won by the highest card of the leading suit. Trump (F: atout, D: Trumpf): In this game, hearts (♥) are trump. If you don’t have a card of the suit of the first card, you can play hearts. This is called trumping (F: jouer un atout, D: trumpfen). You win the round, even if your trump is a low card. But another player can also play trump. In this case the highest card of trump wins the round. End of game: The game is finished when all cards are played. The player that won most of the rounds, wins the game.

ref: X.5485.doc

SCORE SHEET
Names: Number of rounds won: game 1 Number of rounds won: game 2 Number of rounds won: game 3 Number of rounds won: game 4 Number of rounds won: game 5 Number of rounds won: game 6 Number of rounds won: game 7 Number of rounds won: game ... Total number of won games

SCORE SHEET
Names: Number of rounds won: game 1 Number of rounds won: game 2 Number of rounds won: game 3 Number of rounds won: game 4 Number of rounds won: game 5 Number of rounds won: game 6 Number of rounds won: game 7 Number of rounds won: game ... Total number of won games

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