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Item

ATV
Ballista
Basket
Bed
Belts
Bible
Biscuits
Boat Escape
Bow
Bricks
Cage
Canoe
Cellar
Conservatory
Corral
Cross
Cure
Dam
Decoy
Diary
Drums
Electric Fence
Empty Bottle
Fence
Fire
Fireplace
Flask of Rum
Furnace
Garden
Hammer/Nails
Hatchet
Jolly-Boat
Knife
Lantern
Lifeboat
Map
Mast
Moat
Pipe/Tobacco
Pistol
Pit
Pot
Raft
Raft (Jenny)
Rope Ladder
Sack
Sacred Bell
Shield
Shortest Route
Shortcut
Shovel
Sling
Snare
Spear
Storm-Glass
Tranquilizer
Trap
Wall
Zombie Vaccine

Benefit
Once when built. Can be built multiples times. (See Dinosaur Scenario.)
+2 Palisade, +1 Weapons, once when built. (See Cannibal Island Scenario.)
Gather 1 additional resource when successful, once per round in the Action Phase.
+1 Determination Token and heal 2 wounds, once per round in the Night Phase.
Once built, gain 1 gray pawn for gathering and use it for the remainder of the game.
Starting Item. Can be used twice per game.
Starting Item. Can be used twice per game.
See Zombie Scenario.
+3 Weapons, once when built.
+1 Palisade, once when built.
See Naturalist Scenario.
Draw 2 Discovery Tokens and keep 1, once per round in the Exploration Phase. (See Cannibal Island
Scenario.)
Once built, all food is non-perishable for the remainder of the game.
See Naturalist Scenario.
+1 Food, once per round in the Production Phase (bird resource must be adjacent to Camp).
Once when built. Can be built multiples times. (See Cursed Island Scenario.)

+2 non-perishable Food, once when built.


See Zombie Scenario.
+1 Determination Token, once per round during the Morale Phase.
+2 Determination Tokens, once per round during the Morale Phase.
See Dinosaur Scenario.
Starting Item. Can be used twice per game.
+1 Palisade, once when built. (See Robinson Family Scenario.)
+1 Palisade, once when built.
Use 1 Food to heal 2 wounds, once per round during the Night Phase.
Starting Item. Can be used twice per game.
Ignore one winter cloud, once per round during the Weather Phase.
+4 Food, once when built. (See Robinson Family Scenario.)
Starting Item. Can be used twice per game.
+1 Wood, once per round in the Production Phase (place token on Camp Tile). (See Castaways Scenario.)
Required to win Scenario. (See Volcano Island Scenario.)
+1 Weapons, once when built.
Once built, gain 1 brown pawn for building and use it for the remainder of the game.
Required to win Scenario. (See Jenny Needs Help Scenario.)
Once built, gain 1 green pawn for exploring and use it for the remainder of the game.
+3 Wood for woodpile just before the Action Phase, once when built. (See Castaways Scenario.)
+2 Palisade, once when built.
Starting Item. Can be used twice per game.
Starting Item. Can be used twice per game.
Roll brown wound die once per round during the Production Phase. If wound, +2 Food.
Use 1 Food to heal 1 wound, once per round during the Night Phase.
Use 1 gray pawn for gathering or 1 green pawn for exploring, once per round for the remainder of the game.
Pawn color can change from one round to the next.
Can be used multiple times. (See Jenny Needs Help Scenario.)
See Volcano Island Scenario.
Gather 1 additional resource when successful, once per round in the Action Phase.
Once when built. Can be built multiples times. (See Cursed Island Scenario.)
Once built, gain 1 red pawn for hunting and use it for the remainder of the game.
See Zombie Scenario.
+1 Resource on Shortcut Tile (adjacent to Camp), once per round in the Production Phase.

+2 Weapons, once when built.


+1 Food, once per round in the Production Phase (place token on Camp Tile).
+3 Weapons, once when built.
Starting Item. Can be used twice per game.
(See King Kong Scenario.)
Once when built. Can be built multiples times. (See King Kong Scenario.)
+2 Palisade, once when built.
See Zombie Scenario.

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