IntelLEO Learning Path Creator Service

:
A Critique of User Interface Design
Liaqat Ali
PhD Student
Simon Fraser University
Surrey, BC Canada
1-xxx-xxx-xxxx
liaqat_ali@sfu.ca

ABSTRACT
The growing trend for ‘anywhere and anytime’ education
has made the choice of Internet and web-based educational
systems the most appealing. A typical form of web-based
learning is through Learning Content Management Systems,
such as WebCT. New systems are designed with improved
quality or features. However, not every new system lives to
its pre development promises when tested in users domains.
This study presents a critique of the interaction design of
the Learning Path Creator Service, and its functionalities.
The study evaluates the interaction design in terms of
usability and affective influence. The evaluation of LPCS
design is performed by applying the activity theory based
analytical tools and cognitive principles of cognitive
psychology.

Keywords
Semantic Technologies, Ontology, E-Learning, Learning
Content Management System, LOCO-Analyst.

This study presents a critique of the interaction design of
the Learning Path Creator Service, and its functionalities.
The study evaluates the interaction design in terms of
usability and affective influence. The evaluation of LPCS
design is performed by applying the activity theory based
analytical tools and cognitive principles of cognitive
psychology.
The section should also answer question about the research
motivation, including:

1.1.1 Is my study/research question sufficiently
introduced and motivated by the introduction?
1.1.2 Do I have sufficient literature support to
motivate and base my study on?

2. INTERACTION DESIGN
This section provides an overview of interaction design and
its various aspects with particular focus on user-interface
design in software.

1. INTRODUCTION
The IntelLEO is a project under FP7 (Seventh Framework
Programme) of the European Commission for developing
innovative and intelligent technologies to support individual
and collective learning and knowledge-building (LKB)
activities - in Intelligent Learning Extended Organization
(IntelLEO). Leveraging ICT technologies embedded in
social-constructivist design principles, the IntelLEO project
supports: (1) Management of social interactions, (2)
Provision of learning resources, (3) Provision of the most
appropriate learning path for individuals and groups, and
(4) Scaffolding of the learning process of individuals in
accordance with organization objectives and policy.

3. ACTIVITY THEORY

The Learning Path Creator is one of the six cores services
provide by the IntelLEO project. The Learning Path Creator
Service (LPCS) allows users to have “ubiquitous access to
their personal learning spaces” where they can manage their
competences, learning activities, and learning resources.

3.3 Basic Principles of Activity Theory

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This section provides overview of the activity theory,
focusing on following subsections.

3.1 What is Activity Theory?
This section will define activity theory and provides a short
account of its historical evolution.

3.2 Development of Mind in Activity Theory?
This will explore activity theory’s notion of mind in a bid to
understand cognition.

This section will highlight the basic principles of the
activity theory.

8. techniques.1 Purpose 6..1 Functionalities of the Learning Path Creator Service It provides a brief introduction of the functionalities provi9ded in Learning Path Creator Service. 7. or checklists which can be used for evaluation of any interaction design This section describe the method used to evaluate the Learning Path Creator Service interface design.) 5. RESULTS This section will describe major findings of the Learning Path Creator Service interface study.2 Cognitive Psychology Based Evaluation This section will describe detailed evaluations based on the cognitive psychology principles and guidelines. (Focusing on required and necessary details only. 7.4 Activity Theory Based Tools and Techniques of Evaluating Interaction Designs This section enlist some of the activity theory based tools.3. 7. 5. REFERENCES [1] . or checklists which can be used for evaluation of any interaction design. 9. 6. 3. 4.2 Study Design This section will describe study design.2 Learning Path Creator Service Prototype Design This section presents the prototype design Learning Path Creator Service. 4. COGNITIVE PSYCHOLOGY This section provides overview of cognitive psychology with focus on basic principles which provide grounding for interaction design. WHAT IS LEARNING PATH CREATOR SERVICE? This section focus on describing Learning Path Creator Service in more formal and detailed manner. interface metaphors. 6. EVALUATIVE STUDY DESIGN 4. This design will be evaluated in the next section applying the principles of activity theory and cognitive psychology. The section discuss notions of mental models.4 Activity Theory and Interaction Design This section describes the impact of activity theory on the interaction design. 10. 4.1 Overview of Cognitive Psychology This section will define cognitive psychology and it’s provides a short account of its historical evolution. and affordances.3 Cognitive Psychology and Interaction Design This section review the role of cognitive psychology in interaction design. 4.1 Activity Theory Based Evaluation This section will describe detailed evaluations based on the activity theory principles and guidelines. CONCLUSION Sum up the major outcomes of the research 5. INTERFACE EVALUATION Provide evaluation of the interface.2 Mind in Cognitive Psychology This will explore cognitive psychology notion of mind in a bid to understand cognition. mapping.5 Activity Theory Based Tools and Techniques of Evaluating Interaction Designs This section enlist some of the activity theory based tools. techniques.

Concept Map Provide General Introduction Introduce Introduce Introduce Interaction Design Activity Theory Cognition Psychology Discuss LPCS Discuss Evaluation Design Perform LPCS Evaluation Discuss Results Conclusion .