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Final Fantasy Record Keeper compilation by MisterP (v1.

15, 25 August 2015)


Table of Contents
Credits .............................................................................................................. 1
Boss fights (elite dungeons) ............................................................................. 2
Abilities ............................................................................................................ 7
Orb costs of future abilities ....................................................................... 7
Abilities currently in global FFRK ............................................................... 8
Characters and level 50 stats ........................................................................... 9
ATK ranking of fighters ............................................................................ 10
Record Materia .............................................................................................. 11
Record Materia acquisition checklist ....................................................... 12
Soul breaks ..................................................................................................... 13
Stacking of stat modifications .................................................................. 13
Shared soul breaks................................................................................... 13
Core character soul breaks ...................................................................... 13
Named character soul breaks .................................................................. 14

Status effects ................................................................................................. 15


Stat formulas ................................................................................................. 15
Item stats ....................................................................................................... 16
ATK stats for weapons .............................................................................. 16
DEF and RES stats for armor ..................................................................... 17
The tier rule a fast way to rank items ........................................................ 18
Heroic daily dungeons: enemy weaknesses and kill thresholds ..................... 20
Accessories .................................................................................................... 22
Miscellaneous ................................................................................................ 23
Future events (relic banners, characters, abilities, and record materia) ........ 25

Credits
This document attempts to collect game info in a high density, neatly formatted, and printable way.
Sources include several people who have done excellent work extracting game data.

Official wiki Ability crafting costs, character info

TFMurphy Game internals and mechanics (provided in various Reddit posts)

Kevrlet Boss HP, soul breaks, abilities, item stats (FFRK Toolkit). Data is mined from global FFRK only.

ElNinoFr Abilities, record materia, soul breaks, buff stacking (spreadsheet). Data is mined from Japanese FFRK.

Enlir Abilities, soul breaks (spreadsheet). This is partly a compilation of others info, but it also contains some original data mined from global FFRK.

kaonohiokala An amazingly comprehensive spreadsheet of upcoming relics and characters.

Key Tsang Abilities, record materia, soul breaks (spreadsheet). Note: not datamined; either experimentally measured or translated. No longer updated.

FFRK subreddit various discussion posts about mechanics. My username there is /u/MysteriousMisterP.

Boss fights (elite dungeons)


Target score bonuses (other than dont get KOed) are shown with a *. For dungeons with multiple boss subdungeons, a blank line or numbering separates the subdungeons.
Elements: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio/Poison
Debuffs: Blind, Confuse, Paralyze, Petrify, Poison, Silence, Sleep, Slow, Stop. (Doom and KO/Death/Gravity/Cripple only work on noted bosses.)
Some bosses from the early dungeons may have the wrong HP listed. These bosses were changed a few times, so some of the datamined values are out of date. Sadly, I dont know which.
FF I
Chaos Shrine
Western Keep
Cavern of Earth 1
Cavern of Earth 2
Mount Gulg
Cavern of Ice
Citadel of Trials
Sunken Shrine
Flying Fortress

Lv
24
25
48
50
53
71
74
76
78

Sta
37
49
53
66
66
52
52
86
86

Chaos Shrine
of Yore 1

86 74

Chaos Shrine
of Yore 2

89 74

FF II
Semitt Falls Cvn.
Snow Cavern
Snow Cvn. (rtrn.)
Dreadnought
Deist Cavern
Coliseum
Castle Fynn
Tropical Island
Cave of Mysidia
Leviathan
Mysidian Twr 1
Mysidian Twr 2
Mysidian Twr 3
FF III
Altar Cave
Castle Sasune
Sealed Cave
Nepto Temple
Tower of Owen
Subterr. Lake
Molten Cave
Heins Castle
Cave of Tides
Goldor Manor

Lv
27
29
31
53
72
73
75
76
78
81
85
86
89
Lv
55
57
59
62
72
74
77
80
81
84

Boss
Garland
Astos
Vampire
Lich
Marilith
White Dragon
Dragon Zombie
Kraken
Tiamat
3) Lich, again
4) Marilith, again
2) Kraken, again

Sta
66
79
66
71
52
52
69
86
51
52
58
58
77
Sta
57
57
71
61
86
52
69
52
69
52

4) Tiamat, again
Boss
Sergeant
Adamantoise
Borghen
Captain
4x Chimera
Behemoth
Gottos
Big Horn
no boss
Roundworm
Fire Gigas
Ice Gigas
Thunder Gigas
Boss
Great Tortoise
Griffon
Djinn
Giant Rat
Medusa
Gutsco
Salamander
Hein
Kraken
Goldor

HP Vulnerable
?
37k
46k *Fire, *Holy
63k *Fire
59k
119k *Fire, *Lgt
117k *Fire, *Holy
124k *Lgt
152k
86k *Holy
86k
90k
106k
HP
34k
41k
36k
47k
40k
128k
133k
135k

111k
128k
138k
154k
HP
52k
38k
35k
45k
95k
97k
91k
104k
116k
109k

Vulnerable

*Ice

*Ice
*Fire
*Bio
Vulnerable

*Wind
*Ice, *Water

*Ice, *Water
F or I or L
*Lgt

Absorb

Resist / [Null]

[Ice, Earth]
[Ice]
[Fire, Ice, Lgt]
[Ice, Earth]
[Ice]
[Fire, Earth]
[F, I, L, E]
[Ice]

Can debuff with


Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Notes

[Fire, Ice, Lgt]


[Fire, Earth]

Bl Co Pa Pe Po Si Sle Slo St Uses Blind.


Bl Co Pa Pe Po Si Sle Slo St Uses Blind.

Absorb

Fire
Ice
Lgt
Absorb

[F, I, L, E]
Resist / [Null]

Lgt

Resist / [Null]

[Earth]
[Earth]

Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

*Silence boss. Uses Blind, and rarely Death.

*Blind and *Sleep the boss. Uses Blind.


Uses area ice attack.
Uses Paralyze. Undead.
Uses Blind.
Uses area magic attacks.
Uses AoE KO, magic dmg AoE.

Uses magic area attacks.


Notes
KO and Doom work.
KO and Doom work.
KO and Doom work.
Uses area fire attack.
Physical dmg.
Uses Haste. Physical dmg.
Physical dmg.

Uses Quake.
Phys dmg & magic AoE.
Phys dmg & magic AoE.
Phys dmg & magic AoE.
Notes

*Use Silence on boss


Uses Petrify and Silence.

*B. Mage no KO. New vuln every 3 turns. Blinds. Hi EVA.


Magical dmg. Uses Blind.
*Silence boss. Uses Blind & Silence.

FF IV
Mist Cave
Undrg. Watrwy.
Antlions Den
Mount Hobs
Fabul Castle

Baron Castle

Lodestone Cvrn.
Tower of Zot
Zot - Spire

Lv
20
23
28

Sta
37
40
53

Boss
Mist Dragon
Octomammoth
Antlion
Mom Bomb
32 57 Mom Bomb (Gigantic)
6x Bombs
34 29 Dragoon
4a) Baigan (body)
4b) 2x Arms
41 72

5) Cagnazzo
Cagnazzo (preparing)
Cagnazzo (defending)
43 71 Dark Elf
45 71 3x Magus Sisters
Barbariccia
48 29
Barbariccia (tornado)
4) 3x Calca, 3x Brina

Dwarven Castle

50 72

Babil - Depths

50 74

5a) Golbez
5b) Shadow Dragon
7a) Lugae
7b) Barnabas

8) Lugaeborg
53 57 Rubicante
6)King/Queen of Eblan
Babil - Heights
55 74
8) Rubicante, again
4) Asura
The Feymarch
58 72
5) Leviathan
Sealed Cave
94 91 Demon Wall
Lair of the Father 98 73 Bahamut
1) Scarmiglione
2) Rubicante, again!
Giant of Babil 1 102 76 3) Cagnazzo, again
4a) Barbariccia, again
4b) Barbar. (tornado)
CPU
Giant of Babil 2 106 37 Attack Node
Defense Node
FF V
Lv Sta Boss
Wind Shrine
29 71 Wing Raptor
Torna Canal
35 57 Karlabos
Siren
Ship Graveyard
37 57
Undead siren
Magissa
N. Mountain
42 71
Forza
Shiva
Castle Walse
71 76
3x Ice Commander
Walse Tower
73 61 Garula
Sergeant (Iron Claw)
Karnak Castle
76 61
3x Cur Nakk
4) Ifrit
Library of Anc.
79 77
5) Byblos
Sand Worm
Desert Shft. Sand 96 58
3x Holes
100 77 Cray Claw
Catapult
Cave of Eblan

HP
23k
26k
31k
35k

Absorb
Holy
*Wa, Holy
Water
Fire
Fire
Fire

Resist / [Null]
Earth

Lgt
Lgt

Wind
Fire, Lgt
Fire, Lgt

Can debuff with


Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Notes
*Counters in mist form (after 4th atk)

Water
Water
Water

Fire
Fire
F,Lgt,Wi,H,D

Earth, Wind
Earth, Wind

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

*Disrupt the tsunami w/ lightning.


(Earth and Bio deal normal damage.)
After some dmg, transforms & gains Earth defense.
*Silence each one. Middle one can revive others.
Transforms to tornado form after 5 turns.
Counters atks. *Jump disrupts tornado form.
*Kill last Calca & Brina at same time. Rear row more hp.

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Shifts F/I/L vulnerability when hit by that element.


Has a KO attack, so kill it first.
Merges into Barnabas-Z (24k HP)if Barnabas dies first.
*Kill before self-destruct. Enrages if Lugae dies first.

? *Lgt
25k *Ice, *Water
26k

Fire

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Counters phys atks & absorbs Ice/Water while cape closed
Bl Co Pa Pe Po Si Sle Slo St Bosses have a shared HP pool.

26k *Ice, *Water


25k

Fire

F,I,L,Water

Bl Co Pa Pe Po Si Sle Slo St Absorbs Ice and Water when closes his cape after Inferno.
Bl Co Pa Pe Po Si Sle Slo St *Reflect boss to prevent heals. Only dmg is phys counters.

Ice, Water

Earth
Fire
Water
Wind
Wind

Absorb

Bio

Ice
Ice

Fire

Fire,Earth,Wi

[E], all but Bio


I, L, Wi, Wa, D
L, Wi, Holy, D
F, Wi, Holy, D
Earth
Earth

Earth
all but Bio
Resist / [Null]

[Bio]

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St

all others

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Vanishes occasionally, causing attacks to hit Holes instead.
Bl Co Pa Pe Po Si Sle Slo St Counters with *Gravity.
Bl Co Pa Pe Po Si Sle Slo St Uses a 99%HP attack.

3k
32k
21k
11k

Vulnerable
*Dark
*Lgt, *Dark
*Ice
*Ice,Wa,*Dk
*Ice,Wa,*Dk
*Ice

*Ice
*Ice

21k *Ice
*Ice, Lgt
*Ice
27k *Fire, Holy
15k

20k

6, 3k
22k
11k
?
?

23k
215k
164k
81k
68k
56k
37k
162k
31k
31k
HP
29k
34k
34k
?
40k
40k
47k
14k
81k
65k
12k
80k

*F,*I,*L, Holy
Holy

*Lgt

*Lgt

Fire, *Holy
*Ice, *Water
*Ice

Holy
*Lgt

Vulnerable

*Lgt

Fire

*Fire
Fire

*Ice, *Water

92k *Fire
*Water, Ice?
?

130k *Lgt

Counters phys. atks. Physical dmg.


Becomes gigantic after some dmg taken.
No atk, explodes (use Defend) & divides.
Self-destruct equal to hero hp.
Physical dmg.
Casts Reflect if targeted with magic.
*Explode when body dies. Respawn if both die.

Uses area magic attacks.


Uses KO after ? turns. Counters magic w/ petrify. Ph dmg.
Countdown to big AoE magic. Uses Reflect if hit w/ magic.
*Dont use fire. Uses Blind. Undead. Counters ph w/ slow.
Absorbs Ice, Wa when cape closed. Counters phys.
*Disrupt tsunami w/ lightning. Counters phys w/ paralyze.
10% counter BLK/WHT with 99%HP AoE.
*Disrupt tornado w/ Jump. Uses Petrify. Counters w/ AoE.
Uses Reflect. Huge dmg if Attack & Defense nodes die.
Kill first. Phys AoE.
Kill last. Heals.
Notes
*Counters if wings *folded (after 3 atks)
Uses paralyze. Tail Screw deals 99% HP dmg.
*Win before undead form (4 turns).
*Silence Magissa. Magic dmg.
*Sleep Forza. Physical dmg.
Uses area ice attack.
Doom works. Counters & multi-attacks when HP low.
*Win before uses Death Claw (silence prevents).
It helps to kill these before Sergeant becomes Iron Claw.

FF VI

Lv Sta Boss
Ymir
Ymir (in shell)
Guard Leader
Abnd. Mineshaft 46 61
2x Silver Lobos
Figaro Castle
48 76 2x Magitek Armor
Vargas
Mt. Kolts
51 91
2x Ipooh
Imperial Camp
54 91 3x Magitek Armor
S. Figaro Cave
58 61 Tunnel Armor
Phantom Train
23 29 Phantom Train
Esper Valley
25 37 Kefka
Dadaluma
Zozo
26 53
(2x Iron Fist)
Opera House
28 53 Orthros
Ifrit
Magitek Factory 30 53
Shiva
Crane (upper)
Vector
32 40
Crane (lower)
Thamasa
34 40 Flame Eater
Esper Caves
37 53 Orthros, again
4a) Orthros, again!
4b) Typhon
Airship
38 67

HP Vulnerable

42k

42k Bio
21k Fire
44k *Lgt
? Bio
? *Fire
24k *Lgt
? *Lgt, *Wa
43k *F,*L, Holy
35k
43k *Bio
2k
31k *Fire, Lgt
22k *Ice
22k *Fire
28k *Lgt, Water
25k Lgt, *Water
41k *Ice
32k *Fire, *Lgt
27k *Fire, Lgt
16k *Ice, Water

Absorb

Lgt

Bio

Bio
Water
Fire
Ice
Fire
Fire
Fire
Water
Water
Fire

Resist / [Null]

[all others]
[all others]

[Lgt, E, H, Bio]

Can debuff with


Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Notes
Retreats to shell after 3 atks. Hit head, not shell.
*Counters if shell is hit.
*Charges if all Lobos die. (Put one to sleep.)

5) Air Force
Ultima Weapon
Nelapa
Black Dragon
Humbaba
Tentacle (top left)
Tentacle (top right)
63 76
Tentacle (lower left)
Tentacle (lower right)
4) Angler Whelk
4) Angler Wk. (in shell)
67 77

46k
75k
28k
23k
35k
10k
10k
10k
10k
25k

Lgt, Water

Ice, Lgt, Holy


*Fire, Holy
*Bio

*Fire
*Ice, Water
*Fire
*Fire

Fire
Bio
Lgt
Earth, Wat
Lgt, Water
Ice, Water
Fire
Ice,Lgt,Wa
Ice,Lgt,Wa

[E,Wi,Wa,D,Bio]

Bio

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

*Kill before boss uses Wave Cannon


Uses area magic effects at low HP.
Casts Doom on party at start of fight.
KO and Doom work. Undead.

5) Dullahan
93 93 2) 4) 5) Deathgaze
96 91 Storm Dragon
Behemoth King
Cave on Veldt
99 73
Behemoth K. (undead)
FF VII
Lv Sta Boss
Mako Reactor 1 14 13 Guard Scorpion
Mako Reactor 5 15 37 Air Buster
Midgar Highway 85 69 Motor Ball
Under Junon
91 52 Bottomswell
Shinra Cargo Ship 94 69 Jenova BIRTH
Corel Prison
68 69 Dyne
Reno
Gongaga
68 69
Rude
Gi Nattak
Cosmo Canyon
71 86
2x Soul Fire
Nibelheim
84 69 Lost Number
Mt. Nibel
86 69 Materia Keeper
1) Palmer
Wutai
88 87
5) Rapps
4) Red Dragon
Temple of Anc.
92 87
5) Demons Gate
FF VIII
Lv Sta Boss
Fire Cavern
42 53 Ifrit
4a) Biggs
4b) Wedge
SeeD Field Exam 43 67

29k
118k
209k
111k
142k
HP
17k
19k
133k
68k
191k
104k
67k
76k
122k
25k
144k
149k
84k

*Fire
*Fire, *Holy
*Lgt
Fire, *Bio
Fire, *Holy
Vulnerable
Lgt
Lgt
*Lgt
*Wind

*Holy
Wind, Holy

Ice
Ice, Bio
Wind
Ice
Bio
Absorb

Fire

Fire

[Earth]
[Earth]

Resist [Null]

Fire, [Earth]
Fire
[Earth]

[E, Water]
[E, Water, Bio]

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Enters empowered form when low HP.


Uses Lv 5 Death and Death. Trash blinds & petrifies.
*Cyan must survive. Area magic dmg, area HP% dmg.
KO & Doom work. Magic AoE. Removes Reflect.
KO & Doom work. Uses Death. Free hits on sleeping chars.
Notes
Counters if tail up (3 atks down, 2 up)
Counters till no ammo, then fires energy balls
Uses area attacks
Airborne. Free trapped chars with non-bio magic.
*Cloud must survive. Has a physical AoE.
All physical dmg, stronger as HP drops.
Phys dmg, but counters lightning attacks with lightning.
Mostly phys dmg.
Can reduce ability uses, and remove Protect/Shell/Reflect.
Takes Over a char and focuses Fira attacks on it for 30 sec.
Enters phys/magic form based on atk that dropped to half
Single target phys, but at 30% HP can use AoE lightning.

124k
137k

Fire

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Has a very strong fire attack.

116k
HP
42k
31k
15k

Absorb
Fire

Earth, [Bio]
Resist / [Null]

Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

[Earth, Bio]
[Bio]
[Bio]

[Earth]
[Bio]

[Earth]

[Water]

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

N. Mines

Floating Cont. 1
Floating Cont. 2
Solitary Island
Mobliz
Figaro Castle 2

Darills Tomb

43 61

40
41
58
60

53
53
46
16

Falcon
Mt. Zozo

Dollet
Balamb Garden 1
Balamb Garden 2
Presidential Train
Centra Exc. Site
Unknown Kings
D-District Prison
Missile Base
Balamb Grd. MD
Fishermans Hor.

5) Elvoret
45 53 1) 2) 3) 4) X-ATM092
Granaldo
46 67
3x Raldo
47 66 Diabolos
49 53 Gerogero
49 65 no boss
Sekhret
52 53
Minotaur
Biggs, again
57 61
Wedge, again
BGH251F2
60 76
Captain & 2x Soldier
61 61 2x Oilboyle
63 61 BGH251F2, again

Vulnerable
*Ice

52k

39k *Wind

7k

81k *Wind

65k *F,*Earth,*Ho

56k Wind, *Bio

75k *Wind, Bio


Earth
56k

52k

122k *Lgt

22k Bio

59k *Fire

128k *Lgt

36-72 *Lgt

Put one to sleep for easier fight.


Uses Doom.

KO and Doom work. Undead.


Phys dmg. Counters phys & black magic.
Summoned after 30 sec. If both die, respawn in 30 sec.
Switches (4 times) to a new copy when at 50% HP.
One boss at a time, swapping after actions. Kill either one.
Both can cast Reflect, so spellblade skills are convenient.
Summons Grenade/Balloon Flame Eaters.

Can knock a party member out of battle.

KO and Doom work.


Doom works.
Shell part counters with *Gigavolt. Uses Petrify.

Uses Petrify. Physical area attack at 75%, 50%, 25% HP.


Notes
Counters phys. atks. If defeated, Wedge fully heals him.
Wedge appears after 30 sec. Kill first due to Biggs heal.

Repeats in all 4 zones of the dungeon, stronger each time.


If a Raldo is alive, may use Combo Attack for extra dmg.
Uses Gravija (75% HP AoE) and Gravity (25% HP).
Doom works. Uses Blind and Silence.

Bosses can AoE if both are alive. Physical dmg.

When tank dies, Captain & 2 Soldiers appear. Phys dmg.


Counters with Oil Blast AoE (silence avoids). Uses Blind.
Physical dmg.

FF IX

Lv Sta Boss
1) Masked Man
2) Steiner
M.S. Prima Vista 63 68 3) Steiner (+ 2 guys)
4a) Steiner
4b) Bomb
2) Prison Cage
Evil Forest
66 66
4) Plant Brain
Village of Dali
67 65 Black Waltz 2
Gizam.s Grotto 69 65 Gizamaluk
Burmecia
72 65 Beatrix
South Gate
87 58 Black Waltz 3
Gargan Roo
88 77 Ralvurahva
Cleyra Sandpit
92 58 Antlion
Cleyra Cathedral 95 77 Beatrix, again
Zorn
103 81
Alex. Castle 1
Thorn
107 61 Beatrix, again!
Alex. Castle 2
Ralvuimago
110 81
Alex. Castle 3
Ralvuimago (defense)
FF X
Lv Sta Boss
Sinspawn Ammes
Zanarkand
17 37
3x Green Sinscales
Besaid
21 37 ??? (Kimahri)
Sinspawn Echuilles
S.S. Liki
26 40
3x Blue Sinscales
4) Lord Ochu
Kilika Woods

63 77

Luca
66 61
Miihen Highroad 69 61
Mushroom Rock
Road

80 92

Moonflow

81 73

Thunder Plains

83 73

HP
38k
53k
68k
91k
73k
70k

Vulnerable

Ice, Wi, Wa
*Fire

Absorb

Fire

Resist / [Null]

Can debuff with


Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Notes
Uses physical attacks.

96k
89k
92k
119k
144k
147k
128k
181k
152k
101k
209k

*Fire

*Lgt, *Wind

*Ice
*Ice

*Ice
*Ice
Vulnerable

Fire

*Fire

Water

Earth
Earth
Absorb

[Earth]
Ice, [Earth]

Resist / [Null]

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
(all)
all, but high resist
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St

Blinds party at beginning.


At low HP, counters F,I,L,Wa w/ area atk of same elem.
Counters phys. with Lunge, magic with Silence.
*W. Mage must survive. Sets party to 1 HP after 15? turns.
Nearly all single target magic dmg.
Trash uses petrify. Phys & mag dmg.
Counters phys atks. Uses %HP + Blind AoE.
*Win before Stock Break. Phys and magic dmg.
Kill either one. They only attack when empowered;
damaging them prevents *Meteorite and *Flare.
*Win before Climhazzard (or reflect?). Trash uses magic.
If hit with physical, enters defense mode for 1? turn.
Counters physical attacks with AoE. Trash uses magic.
Notes
Only uses Gravity (silence prevents).
Leave 1 alive (sleep) to avoid respawn.
*Win before Jump (4th turn).
*Blind the boss. Has area water atk. Doom works.
These minions do not respawn.
Counters phys. atks with Earthquake. Uses Regen on self.

Water
Water

Ice, Lgt
F, I, Wa, Holy

F, I, Wa, Holy
F, I, Wa, Holy
Lgt

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

Exits high-DEF shell form when HP falls to 80%.


Prevents white/black magic dmg to body.
Uses Blind & Silence.

AoE phys. (In charging form, Mana Beam used in 3 turns.)


Mana Beam (AoE phys). Counters lgt & phys w/ AoE phys
Prevents BLK/WHT/SUM/BLU? skills & SBs. Respawns.
If alive, Seymour is immune. KO works. Phys/magic dmg.
Summons Anima on death. Magic dmg.
*Charges up for big phys AoE. Strong magic atk.
Appears when Anima dies. *Yuna must live. Magic dmg.
Starts fight Berserk. Phys dmg.
KO works. Can remove Blind. Protect/Shell boss on death.
Notes

109k
HP
20k
1k
23k
15k
0.6k
55k

5a) Sinspawn Geneaux 50k *Fire


5b) 2x Tentacles
15k
Oblitzerator
82k *Lgt
Chocobo Eater
92k *Fire
Sinspawn Gui
126k
1x Head
79k
2x Arms
40k
Extractor
*Lgt
114k
Extractor (deploying)
*Lgt
Iron Giant
177k

3) Spherimorph

78k Lgt, Wa, F, or I others

Macalania
Woods

86 92

Macalania
Temple

5a) Crawler (normal) 113k *Lgt


5a) Crawler (charging)
*Lgt
5b) Negator
23k
2x Guado Guardians
33k
Seymour
83k
89 73
Anima
128k
Seymour
99k
Wendigo
141k
91 55
2x Guado Guardians
29k
Lv Sta Boss
HP Vulnerable

Macalania Lake
FF XI
none yet
FF XII
Nalbina Fortress

Lv Sta Boss
63 49 Air Cutter Remora
3) 4x Flan
Garams. Wtrway 66 66
4) Firemane
Daguza
Nalbina Dungeon 68 81 Galeedo
Gwitch
Barheim Passage 69 65 Mimic Queen
BaGamnan
Bwagi
Lhusu Mines
72 65
Rinok
Gijuk

*Kill Steiner before Bomb self-destructs.


Grows 3x => blows up on party&boss (if berserk: just 1 hit)
Permanently Cages heroes, draining their HP.

Uses Gravity. High DEF if either arm is alive.


Interrupt moving suspiciously with ranged/magic.
If both die, respawn after 6 turns. No atk.
*Kill before depth charges are dropped by deploying form.
Airborne. Interrupt deployment with lgt
Physical dmg.
Uses 50%HP AoE. Counterattacks (below) are magic dmg.
Counters phys (even Retal.), revealing its current element.
Bl Co Pa Pe Po Si Sle Slo St Weak to opposite of current element (Lgt-Wa, F-I).
Hitting weakness makes it shift to a new element.
Absorbs current element, countering with magic AoE.

Absorb

F, I, Wa, Holy
F, I, Wa, Holy
F, I, Wa, Holy

Resist / [Null]

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with

HP Vulnerable
128k
22k *Fire

Absorb

Resist / [Null]

Can debuff with


Notes
Bl Co Pa Pe Po Si Sle Slo St Uses physical area attack.
Bl Co Pa Pe Po Si Sle Slo St Uses Blind. High DEF. Cures each other.

95k
49k
49k
49k
111k
103k
60k
60k
17k

Fire

Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St All three bosses use physical attacks only.

Lgt
Fire

all others

Bl Co Pa Pe Po Si Sle Slo St Uses Cure, so kill first.


Bl Co Pa Pe Po Si Sle Slo St Uses magic area attacks.
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St

*Water
*Fire
*Fire
*Fire
*Ice
Water
Water
Water
Water

FF XIII
Hanging Edge
Lake Bresha 1
Lake Bresha 2

Lv
42
43
44

Sta
53
53
53

The Vile Peaks 1

46 53

Vulnerable
*Lgt, *Water
*Wind

Absorb

Resist / [Null]

[Earth]

4) Dreadnought
80k
The Vile Peaks 2 48 53 Odin
103k
Gapra Whtwood. 56 76 Aster Protoflorian
90k *F/*I/*L/Wa
Enki
49k *Lgt
Sunleth Wtrscp. 57 61
Enlil
49k *Water
Palumpolum pt 1 86 69 Ushumgal Subjugator 73k *Lgt
2) Ushumgal Subjug. 101k *Lgt

various

E, Wi, various
[Water]
[Lgt]

Can debuff with


Notes
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Dooms party. Only need to kill Nix.
Bl Co Pa Pe Po Si Sle Slo St Use *Blind (or other debuffs) to make the boss waste time
Steam Cleaning it away. Immune to new debuffs
Bl Co Pa Pe Po Si Sle Slo St
while in Steam Clean mode.
Bl Co Pa Pe Po Si Sle Slo St Dooms party
Bl Co Pa Pe Po Si Sle Slo St Varies absorb & weakness: Fire <=> Ice, Lgt <=> Water
Bl Co Pa Pe Po Si Sle Slo St
*Confuse either boss when HP low (immune before)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St Airborne. Uses physical area attacks.
Bl Co Pa Pe Po Si Sle Slo St Not airborne. Uses physical area attacks

[Wind]
[Wind]

Bl Co Pa Pe Po Si Sle Slo St Airborne.


Bl Co Pa Pe Po Si Sle Slo St Each piece damages the Skytank on death.

Palumpolum pt 2 89 53

Boss
Manasvin Warmech
Garuda Interceptor
Nix & Stiria
3) Dreadnought

3a) Havoc Skytank


3b) 4x Turrets & Hulls

HP
46k
41k
63k
53k

94k
25k

Target score conditions and elemental/status info from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home (the official wiki contains errors, so some info may be incorrect)
Boss strategies for original set of dungeons: http://www.reddit.com/r/FFRecordKeeper/comments/30u9v1/elite_boss_strategy_thread/
Kevrlet: boss hp (may not be up to date for bosses that have changed over time) http://ffrk.kevrlet.net/
Also see http://www.reddit.com/r/FFRecordKeeper/wiki/index/bosses
Specific notes: Beatrix attack (https://ik.reddit.com/r/FFRecordKeeper/comments/3epwqw/ko_materia_conditions/cthc1su)

Abilities
Columns: Cast red bar time; Dmg dmg multiplier (x1.1), healing factor (h30), or fixed value (=1/2 for Gravity); % and T status chance & base duration, if any.
Orb costs: Each orb is labeled with one of the following sequences of crafting costs.
1 : 1,2,3,4,5

2+ : 2,5,10,20,30
2 : 2,3,6,12,18

3+ : 3,8,15,30,45
3 : 3,6,12,18,30
3 : 3,5,10,20,30
3= : 3,5,10,15,25

5: 5,10,20,30,50

6+ : 6,12,24,36,60
6 : 6,12,18,30,60
6 : 6,10,20,40,60

8: 8,15,30,45,75

10 : 10,20,40,60,100
10 : 10,20,30,50,100

15: 15,30,45,75,150

Orb costs of future abilities


To help plan your orb spending, heres a list of the abilities not yet in Global FFRK. If Japan got one of these for free, the name is red and the event number has a +.
The event numbering is based on the Japanese release. The Global events have been slightly different, e.g. Japanese event #26 was skipped.
Note: for events past #52, I dont know if the abilities were a free reward or not. The most recent global event was Japanese #31 (Eiko).
1-star
Blind
2-star
Fireball
Rainstorm
Pulse of Life
Dagger Shot
Lullaby
Steal HP
Ruin
Cheerful Snowball
Thunderstorm
3-star

Power of Water

Dispel

Dual Delay

Iainuki

Magic Song

Stutter Step

Box Step

Steal Time

Blindga

Aerora Strike

Watera Strike

Therapy Cure

Wind Jump

Mental Bash

Kick

Lightning Scroll

Memento of Power

Memento of Defense

Memento of Prayer

Bio Strike

Weak Polka
4-star
Unholy Blitz

School
Black Magic
School
Black Magic
Black Magic
Support
Celerity
Bard
Thief
Black Magic
Black Magic
Black Magic
School
White Magic
White Magic
Celerity
Samurai
Bard
Dancer
Dancer
Thief
Black Magic
Spellblade
Spellblade
White Magic
Dragoon
Knight
Monk
Ninja
Monk
Knight
White Magic
Spellblade
Dancer
School
Combat

Quezacotl/Golgotha? Summoning
Bioga
Dismissal
Yukikaze/Snowstorm
Magicproof Etude
Armor Steal
Drainga
Cactuar
Bonecrusher
Ruinga
Firaga Strike
Mighty Jump
Thundaga Strike
Magic Taunt
Discipline / Invig. Fist
Power Steal
Darkra
Scatter Blossom
Blizzaga Strike
Strong DEF Etude
Paralyze Shot
5-star

Meteo

Bahamut

Full Break

Mug Time

Black Magic
Celerity
Samurai
Bard
Thief
Black Magic
Summoning
Combat
Black Magic
Spellblade
Dragoon
Spellblade
Knight
Monk
Thief
Black Magic
Ninja
Spellblade
Bard
Spellblade
School
Black Magic
Summoning
Support
Thief

Notes
Blind
Notes
AoE fire
AoE water
Regen
Ranged
Sleep all
Heal 30% of dmg
Non-elemental
AoE ice
AoE lightning
Notes
+30% ATK
Clear buffs
Slow
KO
+15% MAG to party
30% RES all enemies
30% DEF all enemies
Slow target, haste self
Blind
Physical wind dmg
Physical water dmg
Heal, weak regen
Physical wind dmg
+50% RES to self
AoE
weird damage formula...
+30% ATK to self
+50% DEF/RES to self
Weak regen to party
Physical bio dmg
30% ATK all enemies
Notes
AoE dark, 100% hit

Dark
Japanese event
3+ 42: Blessed with Magics Power
Dark
Japanese event
26+: Door to Dim. Evil God of Mardias
26+: Door to Dim. Evil God of Mardias
26+: Door to Dim. Evil God of Mardias
36+: Heros Dream
39: Door to Dim. Legendary Composition
40: Restoration of the Kingdom
3 41: Dungeon Update 11 (VIII, X, XII)
48: Maze of Forgotten Words
57: The Warriors of Light
Dark
Japanese event
26: Door to Dim. Evil God of Mardias
3
3
34+: Barons Man in Black
3
3
36+: Heros Dream

3
3 38+: Tale of a Legendary Guardian

3 39: Door to Dim. Legendary Composition


3
3
39: Door to Dim. Legendary Composition

3
3
39+: Door to Dim. Legendary Composition
3
3
40+: Restoration of the Kingdom
5
8 42+: Blessed with Magics Power
3
3
44+: Memory Recovery
3 3
47+: Reviving Wings
3 3
48: Maze of Forgotten Words

3
3
49+: Battle at the Big Bridge

3
3
51+: Witchs Knight

3
3
52+: A Place to Call Home

3
3 55: The Jet-Black Assassin
8
57: The Warriors of Light
5
57: The Warriors of Light
3
3
57: The Warriors of Light
3
3 61: The 4 Warriors of Dawn
3
3
62: To Face Destiny
Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Japanese event
3
3 26+: Door to Dim. Evil God of Mardias
5
x9.2 ?
?
AoE lgt, paralyze
5 3
32+: To Slay a Sorceress (reissue)
1
x8.8 - Bio dmg
5
8 34+: Barons Man in Black
x2.05 25% - 5
Chance to reset ATB
3
3
36+: Heros Dream
x1.5 ?
? 5
AoE, Blind
3
3
38+: Tale of a Legendary Guardian
- ? 3 5
+100% RES party
3
39+: Door to Dim. Legendary Composition
- ? 5
40% DEF target, +50% self
3 3
40+: Restoration of the Kingdom
x7.0 - Heals 30% of dmg
5
8 42+: Blessed with Magics Power
=3k - 3 hits, fixed damage
10 6
6
43?: Golden Week?
x2.8 - - 5
25% of dmg to self
3
3 44+: Memory Recovery
x5.9 - AoE non-elemental
5
3 3 46+: Trails of Hope
x2.1 - - 5
Physical fire dmg
3
3
47+: Reviving Wings
x2.5 - - 5
3
3
48: Maze of Forgotten Words
x2.1 - - 5
Physical lgt dmg
3
3
49+: Battle at the Big Bridge
- ? 5
+100% RES, taunt magic atks 3
3
51+: Witchs Knight
x2.1 - ? 5
+30% ATK
3
3
52+: A Place to Call Home
- ? 5
40% ATK target, +50% self
3
3
52+: A Place to Call Home
x9.0 - Dark dmg
5
3
3 54: The Third Voyage
x2.22 - - 5
6 ranged hits
8 55: The Jet-Black Assassin
x2.1 - - 5
Physical ice dmg
3
3
61: The 4 Warriors of Dawn
- ?
+100% DEF to party
62: To Face Destiny
? ?
?
Paralyze
62: To Face Destiny
Dmg % T Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
Notes
Japanese event
x9.0 - AoE non-elem
10
6 3
6
37: Dungeon Update 10 (V, X, XII)
x13.5 - AoE non-elem
10 6
6 37: Dungeon Update 10 (V, X, XII)
x2.2 - 15 10
30% ATK,DEF,MAG,RES
6 6
44: Memory Recovery
?
- ? 10
Slow target, haste self
6
6
55: The Jet-Black Assassin
Dmg
Dmg
x2.0
x2.0
x1.7
x1.4
x3.0
x2.0
x2.0
Dmg
x1.8
x1.6
x1.8
x1.8
h60
x2.1
x1.6
x1.3
?
x1.8
Dmg
1.6

% T Pwr Wht
?
% T Pwr Wht
- - - ? 5
- - 5
?
?
8
- - 5
- - - % T Pwr Wht
- ? 8 5
- 5
?
? 5
30%
5
- ? 3 5
- ? 5
- ? 5
- ? 5
60% ?
- - 5
- - 5
- 5
- - 5
- ? 5
- - 5
- - 5
- 25 5
- 25 8
- ?
5
- - 5
- ? 5
% T Pwr Wht
- - 5
?

Blk Sum Non Fire Ice Lgt Earth Wind Holy


3
Blk Sum Non Fire Ice Lgt Earth Wind Holy
5
8
5
8
8
8
5
3
5
3
5
8
5
8
Blk Sum Non Fire Ice Lgt Earth Wind Holy

Nekokyonshi: event rewards. http://recordkeeperforum.com/threads/abilities-given-by-events-updated-6-21.1787/, and ElNinoFr for sources of non-reward abilities and all multipliers/percentages.
Orb costs from official Japanese wiki. Event numbering matches sexydeli: https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?pli=1#gid=0

Abilities currently in global FFRK


[not abilities] Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
1.5 x1.0 - Attack
0
- Defend
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Combat
Blade Bash 1.65 x1.1 10% 15 3
3+
Body Slam 1.65 x1.8 - - 3
3+
3.0 x1.75 - - 5
Charge
8
Double Cut 1.65 x1.8 - - 5
8

- 15 5
3
3
Armor Brk 1.65 x1.7

- 15 5
3
3
Magic Brk 1.65 x1.7

- 15 5
3
3
Mental Brk 1.65 x1.7

- 15 5
3
3
Power Brk 1.65 x1.7

? =1/4 - - 5
3
3
Cripple

? x2.0 - - 5
3
3
Launch
Bladeblitz 1.65 x1.5 - - 5
8
1.65 x2.3 - - 5
Pound
3
3

? x2.8 - - 10
6 6
Barrage
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Support
1.65 - 25 3
Boost
3+
1.65 h50 - - 3
Salve
3+
1.65 - 30% 30
Cry
5
3
3
1.5 =10% - - 5
Revive
8
Dark Atk 1.65 x1.4 10% 60 5
8
Silence Atk 1.65 x1.4 10% 20 5
8
Sleep Atk 1.65 x1.4 10% 30 5
8
Venom Atk 1.65 x1.4 10% 5
8

1.65 x1.7 30% 60 5


8
Dark Bstr

8
SilenceBstr 1.65 x1.7 30% 20 5

3
3
Sleep Bstr 1.65 x1.7 30% 30 5

1.65 x1.7 30% 5


3
3
Vnm Bstr

- 50% 15 5
8
Intimidate 1.65
Armor Bkd ? x2.1 - 15 5
3
3
Magic Bkd 1.65 x2.1 - 15 5
3
3
MentalBkd 1.65 x2.1 - 15 5
3
3
Power Bkd 1.65 x2.1 - 15 5
3
3
?
- - 5
Wrath
8

?
- - 10 6 6
Entrust
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Celerity
1.2 x1.1 - - 3
Aim
3+
Wind Slash 1.2 x1.4 - - 5
8

1.2 x1.7 20% 20 5


8
Leg Shot

?
- 20 5
8
Quickness
Shdwbind ? x2.2 40% 6 5
8

0.01 x2.4 - - 10
15
Quick Hit
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Bard
Requiem 1.65 x4.2 - 8
5

?
- ? 3 5
3
Rally. Etd.
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Dragoon
3.85 x2.0 - - 5
Jump
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Knight
?
- 35 5
Guard
8

- ? 8
5
Draw Fire 1.65
=
- Minus Strk ?
3
3
5
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Monk
Chi Blast 1.65 x1.7 - - 5
8
Death Strk ? x3.0 50% - 5
8

1.65 h80 - 25 5
8
Chakra
PressurePt 1.65 x2.1 50% - 5
8
Cast Dmg % % Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Ninja
Shuriken 1.65 x1.4 - - 5
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Samurai
?
- 15 5
Retaliate
3
3
Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Spellblade
? x1.5 - - 5
Aero Strk
8
Blzrd. Strk 1.65 x1.5 - - 5
3
3
Fire Strk 1.65 x1.5 - - 5
3
3
Thndr. Strk ? x1.6 - - 5
3
3
Water Strk ? x1.5 - - 5
3 3

- - 5
3
3
Blzara Strk 1.65 x1.8

1.65 x1.8 - - 5
3
3
Fira Strk

- - 5
3
3
Thdara Stk 1.65 x1.8

- - 5
3
3
Drain Strk 1.65 x1.7
Break Strk 1.65 x2.1 15% - 5
3
3

? x3.0 - - 10
6 6
Flare Strk
Hit chances for status effect on Hold, Bio, Biora are indeed 1%.
Multipliers & cast times from ElNinoFr
% and T values from TFMurphy:
http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/
.../34meur/battle_mechanics_formulas_damage_accuracy_speed/
ElNinoFr: % value for Stop, Berserk; T value for Breakdowns.
Kevrlet: % for Leg Shot, Death Strike, Break, Death, Slowga, T for Chakra
Enlir: % for Shadowbind
Orb costs from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home .

Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
Black Magic
1.8 x1.5 - Blizzard
3
3+
1.8 x1.5 - Fire
3
3+
1.8 x1.5 - Thunder
3
3+
1.8 x1.55 - Water
2+
2 2
1.8 - 30% 30
Confuse
3
3+
1.8 - 30%
Poison
3
3+
1.8 - 30% 30
Sleep
2+
2
2
1.8 x2.8 1%
Bio
5
8
1.8 x2.9 - Blizzara
5
8
1.8
x2.9
Fira
5
8
Thundara 1.8 x2.9 - 5
8
1.8
x3.05
Watera
5
3 3

1.8 x4.8 1%
5
5
Biora

1.8 x4.9 - 5
8
Blizzaga

1.8 x4.9 - 5
8
Firaga

1.8 x4.9 - 5
8
Thundaga

1.5 x4.9 - 5
3 3
Waterga

1.8 x5.1 - 5 3
3
Comet

1.8 x5.0 - 5 3
3
Dark

1.8 x4.5 - 5
8
Drain

1.8 =1/2 - 5
3
3
Gravity

1.8 - 70% 6
5 3
3
Stop
1.8 x9.0 - Blizzaja
5
8
1.8 x9.0 - Firaja
5
8
Thundaja 1.8 x9.0 - 5
8
1.5 x9.0 - Waterja
5
3 3
?
25%
Break
5 3
3
?
70%
Death
5
3
3
1.8 x5.6 - Quake
5
3
3

? x12. - 10 6 6
Flare
White Magic Cast Dmg % T Pwr Wht Blk Non Fire Ice Lgt Earth Wind Holy Dark
1.5 h30 - Cure
3
3+
1.5 - Blindna
3
3+
1.5 - Poisona
3
3+
1.5 - 35
Protect
3
3+
1.5 - 35
Shell
2+
2
2
1.5 - 30% 20
Silence
3
3+
1.5 - 30% 20
Slow
3
3+
1.5 - Vox
3
3+
1.5 h55 - Cura
5
8
1.5 x2.2 - Dia
5
3 3
1.5 - 1% 15
Hold
5
3
3
1.5 - 35
Regen
5
8
?
- Stona
5
8

1.5 - 50% 20
5
8
Berserk

1.5 h80 - 5
3 3
Curaga

1.5 x4.2 - 5
3 3
Diara

?
- ?
5
8
Faith

1.5 - 5
3 3
Esuna

?
- 20
5
8
Haste

1.5 - 35
5
8
Reflect

1.5 - 60% 20
5
8
Silencega
1.5 h105 - Curaja
5
3 3
1.5 x8.3 - Diaga
5
3 3
- 35
Protectga 1.5 5
8
1.5 =20% - Raise
5
8
1.5 - 35
Shellga
5
3
3
?
- 80% 20
Slowga
5
8

? x12? - 10
6
6
Holy

Summoning
Bomb
Goblin
Chocobo
Dragon
Kirin

Ifrit

Ramuh

Shiva

Cast
1.8
1.8
1.8
1.8
?
1.8
1.8
1.8

Mul
x2.7
x2.7
x5.4
x3.6
x5.5
x5.5
x5.5

% T P Wht Bk Sum Non Fire Ice Lgt Earth Wind Holy Dark
- 6
3
- 6 3
- 10 5
- 10 5
- 35
6
10
6
- 10
5

- 10
5
- 10
5

? x9.2

Carbuncle

- 35

10

Ixion

3=

6+
5
1

3=

5
1
5

Alexander

1.8 x8.0

Syldra

? x8.8

5
1
10
6+ 6+
10 5
5
5
1
10
6+

Valefor

1.8 x9.6

5 3=

1.8 x12.0 99% -

? x9.2

Leviathan
Maduin

? x8.8
1.8 x9.6

Phoenix

Odin

10

6+

3=

6+

Characters and level 50 stats


Symbols: The symbol indicates that a memory crystal exists for that character. The symbol means that the character fills multiple roles and is listed more than once.
Ability schools: Combat, Celerity, Support Bard, Dancer, Dragoon, Knight, Monk, Ninja, Samura, Spellblade, Thief Black Magic, White Magic, Summoning
Items: Axe, Dagger, Fist, Hammer, Katana, S(p)ear, Sword Rod, Staff (b)all, Bow, Gun, Instrument, Thrown, Whip Bracer, (h)at, Helm, Robe, Lt. Armor, Armor, Shield
Specialty items: Books (melee, Tyro), Hairpins (melee, Red XIII and Tyro), Arm Guns (no one yet), Cards (no one yet)
Keeper
Tyro
Fighters
Sephiroth
Josef
Sabin
Tifa
Cecil, Dk.
Cloud
Squall
Snow
Tidus
Lightning
Kain
Cyan
Steiner
Luneth
Refia
Cecil, Pal.
Edgar
Red XIII
Celes
Balthier
Locke
War. of L.
Ricard
Kimahri
Fran
Wakka
Irvine
Sazh
Mages
Vivi
Rinoa
Terra
Maria
Quistis
Vanille
Red XIII
Summoners
Rydia
Garnet
Eiko
Healers
Lenna
Selphie
Aerith
Eiko
Yuna
Vanille
Arc
Garnet
Gordon
Core fghtrs.
Gladiator
Ninja
Warrior
Knight
Ranger
Bard
Core casters
B. Mage
Summon.
Red Mage
W. Mage

Realm
Core
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
IIIVIIIXIII
Realm
Core
Core
Core
Core
Core
Core
Realm
Core
Core
Core
Core

HP

ATK DEF MAG RES

3460 69 68
HP

4047
3421
4231
3624
4415
3679
3716
4121
3679
3642
3350
3584
4120
3417
3569
4231
3789
3679
3456
3517
3685
4087
3350
3532
3642
3015
3115
3082
HP

3365
3015
3350
2914
3015
2847
3679
HP

68

68

ATK DEF MAG

RES

121
114
112
110
110
110
110
109
109
109
106
106
105
105
104
102
102
102
102
102
101
98
98
98
95
94
94
93

80
65
58
78
63
78
78
58
71
80
58
65
69
54
71
78
67
89
118
75
78
69
58
86
57
72
75
72

87
71
94
86
85
85
78
99
78
77
94
89
115
107
68
120
102
98
74
71
70
110
99
77
76
69
64
71

74
65
58
78
58
58
72
73
72
72
72
65
58
58
63
58
63
98
102
65
63
59
79
91
69
72
81
72

ATK DEF MAG RES

49
76
71
83
77
62
102

53
58
58
58
58
51
98

129
120
120
112
107
106
98

113
83
102
98
91
96
89

ATK DEF MAG RES

2646 63 52 120 102


3015 58 55 119 103
2646 48 51 113 112
HP

2678
2948
2680
2646
3015
2847
2680
3015
2680
HP

3378
2509
3378
2610
2304
2048
HP

1792
1765
2073
2048

ATK DEF MAG

RES

65
63
63
48
51
62
65
58
75

93
94
94
113
116
106
94
119
104

94
101
85
112
104
96
110
103
94

ATK DEF MAG

RES

82
82
81
62
62
46

62
62
44
57
57
82

51
54
51
51
59
51
59
55
51
74
58
88
95
54
50

57
62
40
57
57
74

ATK DEF MAG RES

50
41
51
50

34
37
41
40

88
88
82
62

81
94
74
95

Com
68 105
MND SPD Com
74 130
65 135
72 133
72 148
72 99
72 123
72 111
72 145
72 148
72 148
78 145
78 120
69 97
63 85
72 139
72 99
72 111
72 136 3
78 120 3
78 148
71 154
59 95
78 145
87 123
72 123
78 120 3
78 117 3
83 115 2
MND SPD Com
59 111
78 118
78 118
98 112
78 118
116 118
72 136 3
MND SPD Com
86 118
112 118
118 106
MND SPD Com
123 118
120 118
120 118
118 106
116 118
116 118
115 118
112 118
95 118
MND SPD Com
57 96
62 135 3
40 77
62 75
62 103 3
74 91
MND SPD Com
62 91
75 91
75 91
88 91
MND SPD

Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
ADFHKpS RS bBGITW B|hH|RLA|S
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
-D--K-- -- ------ B|h-|-LA|3

ADFH--- -- ------ B|h-|RL-|S

-DF---- -- ------ B|h-|-L-|S

-DF---- -- ------ B|h-|RL-|3

-D----S -- ------ B|hH|-LA|S


-D--K-S -- ------ B|hH|-LA|S
3
3
3
2
2 -D----S -- ------ B|hH|-LA|S

2
-DF---- -- ------ B|h-|RL-|
-D----S -- b----- B|hH|-LA|S
3
3
2 -D----S -- --G--- B|h-|-LA|
AD---p- -- ------ B|hH|-LA|S

-D--K-- -- ------ B|hH|RLA|


3
AD----S -- ------ B|hH|-LA|S

AD-H--S -- ------ B|hH|-LA|S


3 3
-DFH--- -- ----T- B|h-|-L-|3

2 AD-H--S -- ------ B|hH|-LA|S

-D---pS -- ------ B|hH|-LA|S


3

1 --F---- -- ------ B|hH|---|

3
2 -D----S -- ------ B|hH|-LA|S

-D---p- -- --G--- B|h-|RL-| 3

-D----S -- ----T- B|hH|RL-|S


3

AD-H--S -- ------ B|hH|-LA|S


2

AD---pS -- ------ B|hH|-LA|S


2

3
3
-D---p- -- ------ B|hH|-LA|S

-D---p- RS -B---- B|h-|RL-|3



3
-D----- -- bB--T- B|hH|-LA|1
2 -D----- -- --G--- B|h-|-L-|
3
3 -D----- -- --G--- B|h-|-LA|
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
-D----- RS ------ B|h-|R--|
2 3
3 -D----- R- ----T- B|h-|RL-|
3 -D----S R- ------ B|hH|RLA|S

3 -D---p- RS -B---- B|h-|RL-|


2 -D----- RS -----W B|h-|RL-|

2
3 -D----- RS ------ B|h-|RL-|1 --F---- -- ------ B|hH|---|

Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
3 2 -D----- R- -----W B|h-|R--|2
-D----- RS ------ B|h-|R--|
-D----- RS ---I-- B|h-|RL-|Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
2

-D----- RS -B---- B|h-|R--|3


3
-D----- RS -----W B|h-|RL-|2
3
2 -D----- RS ------ B|h-|R--|
-D----- RS ---I-- B|h-|RL-|3
-D----- RS ------ B|h-|R--|2

-D----- RS ------ B|h-|RL-|2


-D----- RS -B---- B|h-|R--|2
-D----- RS ------ B|h-|R--|3
3 -D---pS -S -B---- B|h-|-L-|S

Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
AD-HKpS -- -B---- B|hH|-LA|S
3
-D--K-- -- ----T- B|hH|RL-|

AD-H--S -- ------ B|hH|-LA|S


AD-H--S -- ------ B|hH|-LA|S

3 3
-D----- -- -B---- B|h-|-L-|-D----- -- ---I-- B|h-|RL-|
Cel Sup Brd Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mage Ranged
Armor
-D----- R- ------ B|h-|R--|
-D----- RS -B---- B|h-|R--|2
3
3 -D---pS RS -B---- B|h-|RL-| -D----- -S ------ B|h-|R--|-

ATK ranking of fighters


Here is the ATK ranking of the fighters, with synergy and level 50/+65 stats. Poor Tyro! The synergized stats are estimated and may be a few points off.
Fighters
+Sephir.
+Josef
+Tifa
+Cloud
+Cecil, Dk.
+Tidus
+Squall
+Sabin
+Lightning
+Kain
+Sephir.
+Cyan
+Cecil, Pal
+Edgar
+Balthier
Sephiroth
+War. of L
+Josef
+Tifa
+Cloud
+Cecil, Dk.

FF
VII
II
VII
X
IV
X
VIII
VI
XIII
IV
VII
VI
IV
VI
XII
VII
I
II
VII
VII
IV

HP

5751
4862
5151
5229
6273
5248
5280
6013
5176
4907
5031
5256
6015
5385
5152
4828
5986
4253
4505
4574
5488

ATK DEF RES

173
160
159
158
158
158
158
157
156
153
153
148
147
147
146
143
142
141
140
140
140

123
100
125
119
119
110
109
132
107
132
108
124
168
147
102
103
154
88
110
105
105

115
97
113
113
91
102
113
86
115
86
102
97
113
96
108
94
101
86
100
100
80

Fighters
+Squall
+Sabin
+Tidus
+Lightning
+Fran
+Wakka
+Kain
Josef
+Sazh
Sabin
+Cecil, Pal
+Cyan
+Edgar
Tifa
Cloud
Cecil, Dk.
Squall
Tidus
Snow
Lightning
+Balthier

FF
VIII
VI
X
XIII
XII
X
IV
II
XIII
VI
IV
VI
VI
VII
VII
IV
VIII
X
XIII
XIII
XII

HP

4619
5260
4574
4528
5176
4416
4314
4081
4514
5048
5260
4616
4520
4169
4389
5267
4433
4389
4916
4345
4530

ATK DEF RES

140
138
138
138
137
136
135
135
134
133
130
130
121
130
130
130
130
130
129
129
129

96
116
96
94
107
97
116
84
99
111
148
109
121
102
101
101
92
92
117
91
90

100
76
90
102
83
107
76
77
117
68
100
86
79
92
92
74
92
84
68
94
95

Fighters
Kain
+War. of L
Cyan
Steiner
Luneth
Refia
Cecil, Pal.
Edgar
Red XIII
+Fran
Celes
Sephiroth
Balthier
+Wakka
Locke
+Sazh
War. of Lt.
Ricard
Kimahri
Josef
Sabin

FF
IV
I
VI
IX
III
III
IV
VI
VII
XII
VI
VII
XII
X
VI
XIII
I
II
X
II
VI

HP

3993
5263
3673
4911
4073
4258
4828
4520
4389
4528
4122
4047
4192
3883
4392
3969
4871
3993
4214
3421
4231

ATK DEF RES

126
125
125
124
124
123
121
121
121
121
121
121
121
120
119
118
116
116
116
114
112

111
135
105
136
127
80
142
121
116
94
88
87
84
85
83
87
130
117
91
71
94

68
90
77
81
64
84
92
79
106
73
140
80
89
95
92
105
81
68
102
65
58

Fighters
Fran
Wakka
Irvine
Tifa
Cloud
Cecil, Dk.
Sazh
Squall
Snow
Tidus
Lightning
Kain
Cyan
Steiner
Luneth
Refia
Cecil, Pal.
Edgar
Red XIII
Celes
Balthier

FF
XII
X
VIII
VII
VII
IV
XIII
VIII
XIII
X
XIII
IV
VI
IX
III
III
IV
VI
VII
VI
XII

HP

4345
3594
3713
3495
3679
4415
3673
3716
4121
3679
3642
3350
3082
4120
3417
3569
4047
3789
3679
3456
3517

ATK DEF RES

112
111
111
110
110
110
110
110
109
109
109
106
106
105
105
104
102
102
102
102
102

90
82
76
86
85
85
84
78
99
78
77
94
89
115
107
68
120
102
98
74
71

67
85
89
78
78
63
85
78
58
71
80
58
65
69
54
71
78
67
89
118
75

Fighters
Locke
+Tyro
War. of Lt.
Ricard
Kimahri
Fran
Wakka
Irvine
Sazh
+Tyro
Tyro
Tyro

FF
VI
*
I
II
X
XII
X
VIII
XIII
*
*
*

HP

3685
5110
4087
3350
3532
3642
3015
3115
3082
4482
4142
3460

ATK DEF RES

101
99
98
98
98
95
94
94
93
88
81
69

70
98
110
99
77
76
69
64
71
87
80
68

78
98
69
58
86
57
72
75
72
87
80
68

Record Materia
Stat vs dmg bonuses (below 430 ATK): +5% ATK 1.1x dmg, +10% ATK 1.2x dmg, +6% MAG 1.1x dmg, +10% MAG 1.17x dmg, +12% MAG 1.2x dmg .
Physical
Brainwash
Loner
Samurai Spirit
Self-Sacrifice
SOLDIER Counter
Solitude
Attack damage
Blitz-Eye
Blue Moon Barrage
Composure
Double Hit
Gore-stained Blade I,II
Lights Wrath
Magic Flame I
Seething Mist
Slots
Zealot
Physical specialty
Concert Musician
Heart of the Dragoon
Katana Master
Master Archer
Master Sniper
Pugilists Lore
SOLDIER Strike
Viera Virtuoso

+10% ATK/DEF but start battle Confused


+10% ATK/DEF per party slot empty or KOed
Retaliate at 20% HP, once per battle
+10% ATK/DEF but start battle Sapped
15% chance to counter physical attacks
+10% ATK/DEF per party slot empty or KOed

Kain 2
Sephir. 1
Cyan 2
Josef 1
Cloud 2
Irvine 1

Attack becomes Aim: 1.2s cast, 1.1x dmg, 100% hit


Attack: 16% chance of 4 random hits at 0.7x dmg
Attack: 1.2x dmg but only 7% soul break (not 10%)
Attack: 2 hits at 0.65x damage
Attack: 1.2x / 1.3x dmg, but lose 5% of max HP (min 1)
Attack: deals Holy damage
Attack: 30% chance to cast weak Fire (0.7x)
Berserk at start of battle
Attack: 30% chance to instead cast Fire/Bliz/Thunder
Attack: 0.6x dmg to all enemies

Wakka 2
Ranger 2
Squall 1
Josef 2
Cecil Dk 1,2
War. of L. 2
Red Mage 1
Fran 1
Selphie 1
Bard 2

1.1x physical damage with instruments


1.2x dmg with Jump ability
1.1x physical damage with katanas
1.1x physical damage with bows
1.2x physical damage with guns
1.1x physical damage with fists
1.1x physical damage with swords
1.2x physical damage with bows

Bard 1
Kain 1
Cyan 1
Ranger 1
Irvine 2
Tifa 1
Cloud 1
Fran 2

Defensive
Blessing of Alexandria
Crystals Blessing
Eidolons Gift
Fathers Pride
Grim Determination
Indomitable Spirit
Innate Healing
Might of Figaro
Pride of Kashuan
Spellcasting
Concentration II & I
Devotion
Impetuous Youth
Mana Spring II & I
Rod Master
Elemental / Summon
Attunement II & I
Eidolons Bond
Keen Eye
Prayer of the Cetra
Summon. Spring II & I
Healing
Healer
Holy Blade
Light of the Fayth
Utility
Flash of Light
High Scorer
Preemptive Strike
Sky Pirates Pride
Winning Spirit

Regen (weak) at 20% HP, once per battle


Shell at 20% HP, once per battle
Shell at 20% HP, once per battle
Regen (weak) at 20% HP, once per battle
Up to +50% RES as HP decreases
Protect at 20% HP, once per battle
Regen (weak) at start of battle
Protect at 20% HP, once per battle
Protect at start of battle

Garnet 1
War. of L. 1
Rydia 1
Sazh 1
Gordon 1
Cecil Pal 1
Sabin 1
Edgar 1
Gordon 2

Always/50% refill 1 use of WHT skills at start of battle


+20% MAG, but 10% DEF/RES
+10% MAG, but 10% RES
Always/50% refill 1 use of BLK skills at start of battle
1.1x Black Magic damage if using a rod

WHM 2,1
Vivi 2
Eiko 1
BLM 2,1
Vivi 1

1.2x & 1.1x damage vs weakness


1.2x dmg with summons
1.1x damage vs weakness
1.1x holy damage
Always/50% refill 1 use of SUM skills at start of battle

Tyro 2,1
Rydia 2
Quistis 1
Aerith 1
Summ. 2,1

Attack: becomes a weak heal (h13), damages undead Garnet 2


Attack: 0.9x dmg but heal self 8% of dmg done
Cecil Pal 2
1.1x white magic healing
Yuna 1
15% chance to begin battle with full ATB gauge
Attack: adds 13% soul break gauge (not 10%)
15% chance to begin battle with full ATB gauge
Haste at start of battle
Haste at 20% HP, once per battle

Lightning 1
Tidus 2
Wakka 1
Balthier 1
Tidus 1

Record Materia acquisition checklist


Materia #1 is granted when using the memory crystal at level 50. To obtain #2, the character must have used their memory crystal and be in the battle.
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Character
Aerith 1
Balthier 1
Bard 1
Bard 2
BLM 1, 2
Cecil, Dk 1,2
Cecil, Pal. 1
Cecil, Pal. 2
Cloud 1
Cloud 2
Cyan 1
Cyan 2
Edgar 1
Eiko 1
Fran 1
Fran 2
Garnet 1
Garnet 2
Gordon 1
Gordon 2
Irvine 1
Irvine 2
Josef 1
Josef 2
Kain 1
Kain 2
Lightning 1
Quistis 1
Ranger 1
Ranger 2
Red Mage 1
Rydia 1
Rydia 2
Sabin 1
Sazh 1
Selphie 1
Sephiroth 1
Squall 1
Summ. 1,2
Tidus 1
Tidus 2
Tifa 1
Tyro 1, 2
Vivi 1
Vivi 2
Wakka 1
Wakka 2
War. of Lt. 1
War. of Lt. 2
WHM 1, 2
Yuna 1

ElNinoFr and Kevrlet

Source
[event]
[event]
Complete FF VIII elite Missile Base
Any battle
Complete FF IX elite Dali Village // Survive Hein in FF III elite Castle Argus
[event] , FF IV dungeons
[event]
FF IV dungeons
Complete FF XIII elite Gapra Whitewood
Survive Jenova BIRTH in FF VII elite Cargo Ship
Complete FF VI elite Falcon
Survive Storm Dragon in FF VI elite Mt. Zozo
[event]
[event]
[event]
Any battle
[event]
FF IX dungeons
Complete FF II elite Mysidian Tower
Any battle
[event]
Any battle
Complete FF II elite Coliseum
FF II dungeons
Complete FF III elite Hein Castle
Use Jump on Barbariccia tornado in FF IV elite Tower of Zot Spire
[event]
[event]
Complete FF XII elite Lushu Mines
Any battle
Complete FF IV elite Giant of Babil 2
Complete FF IX elite Burmecia
FF IV dungeons
[event]
[event]
[event]
[event]
[event]
Complete FF X elite Macalania Temple // Any battle
[event]
FF X dungeons
[event]
Complete FF XIII classic Gapra Whitewood // Any battle
[event]
Any battle
[event]
FF X dungeons
Complete FF IX elite Alexandria Castle 3
Any battle
Complete FF III classic Hein Castle // Survive Beatrix in FF IX elite Burmecia
[event]

Name
Prayer of the Cetra
Sky Pirates Pride
Concert Musician
Zealot
Mana Spring I, II
Gore-stained Blade I, II
Indomitable Spirit
Holy Blade
SOLDIER Strike
SOLDIER Counter
Katana Master
Samurai Spirit
Might of Figaro
Impetuous Youth
Seething Mist
Viera Virtuoso
Blessing of Alexandria
Healer
Grim Determination
Pride of Kashuan
Solitude
Master Sniper
Self-Sacrifice
Double Hit
Heart of the Dragoon
Brainwash
Flash of Light
Keen Eye
Master Archer
Blue Moon Barrage
Magic Flame I
Eidolons Gift
Eidolons Bond
Innate Healing
Fathers Pride
Slots
Loner
Composure
Summoning Spring I, II
Winning Spirit
High Scorer
Pugilists Lore
Attunement I, II
Rod Master
Devotion
Preemptive Strike
Blitz-Eye
Crystals Blessing
Lights Wrath
Concentration I, II
Light of the Fayth

Effect
1.1x holy damage
Haste at start of battle
1.1x physical damage with instruments
Attack: 0.6x dmg to all enemies
50%/always refill 1 use of BLK skills at start of battle
Attack: 1.2x / 1.3x dmg, but lose 5% of max HP (min 1)
Protect at 20% HP, once per battle
Attack: 0.9x dmg but heal self 8% of dmg done
1.1x physical damage with swords
15% chance to counter physical attacks
1.1x physical damage with Katanas
Retaliate at 20% HP, once per battle
Protect at 20% HP, once per battle
+10% MAG, but 10% RES
Berserk at start of battle
1.2x physical dmg with bows
Regen (weak) at 20% HP, once per battle
Attack: becomes a weak heal (h13), damages undead
Up to +50% RES as HP decreases
Protect at start of battle
+10% ATK/DEF per party slot empty or KOed
1.2x physical damage with guns
+10% ATK/DEF but start battle Sapped
Attack: 2 hits at 0.65x damage
1.2x damage with Jump
+10% ATK/DEF but start battle Confused
15% chance to begin battle with full ATB gauge
1.1x damage vs weakness
1.1x physical damage with bows
Attack: 16% chance of 4 random hits at 0.7x dmg
Attack: 30% chance to cast weak Fire (0.7x)
Shell at 20% HP, once per battle
1.2x damage with summons
Regen (weak) at start of battle
Regen (weak) at 20% HP, once per battle
Attack: 30% chance to instead cast Fire/Bliz/Thunder
+10% ATK/DEF per party slot empty or KOed
Attack: 1.2x dmg but only 7% soul break (not 10%)
50%/always refill 1 use of SUM skills at start of battle
Haste at 20% HP, once per battle
Attack: adds 13% soul break gauge (not 10%)
1.1x physical damage with fists
1.1x, 1.2x damage vs weakness
1.1x Black Magic damage if using a rod
+20% MAG, but 10% DEF/RES
15% chance to begin battle with full ATB gauge
Attack becomes Aim: 1.2s cast, 1.1x dmg, 100% hit
Shell at 20% HP, once per battle
Attack: deals Holy damage
50%/always refill 1 use of WHT skills at start of battle
1.1x white magic healing

Color
Blue
White
Red
Red
Blue
Red
Green
Red
Red
Red
Red
Red
Green
?
Red
Red
White
Green
White
Yellow
Red
Red
White
Red
Red
White
Cyan
Blue
Red
Red
Blue
Yellow
Blue
White
Green
Blue
Red
Red
Blue
White
Red
Red
Blue
Red
White
Cyan
Red
Yellow
Red
Blue
Blue

Soul breaks
Stacking of stat modifications
Soul breaks that modify stats will not stack with other effects if they have the same hidden ID.
In general, effects that modify the same group of stats have the same ID and so dont stack, but there are some exceptions.
Here are the IDs for all the stat-modifying abilities. Soul breaks with the same ID will not stack (e.g. Boost doesnt stack with the Bards Valor Minuet).
ATK

MAG

#603 ATK change only


Power Break(down): 30/40% ATK 15s
Boost: +25% ATK 25s
Chakra: +20% ATK 25s
Rallying Etude: +15% ATK ????s
#215 Berserk
Berserk: +25% ATK 20s

DEF

RES

#601 MAG change only


#604 DEF change only
Magic Break(down): 30/50% MAG 15s Armor Break(down): 30/40% DEF 15s
Faith: +20% MAG 25s
#207 Protect effects
Protect: +100% DEF 35s
Protectga: gives Protect to party
Guard: gives Protect to self

#607 - RES change only


Mental Break(down): 30/50% RES 15s
#208 - Shell effects
Shell: +100% RES 35s
Shellga: gives Shell to party

#??? Physical taunts


Draw Fire: +100% DEF, taunt PHY ???s
ElNinoFr: stacking category IDs

Shared soul breaks


The # column is the # of SB bars consumed.
Damage is given as a multiplier, with multi-hit effects written as Total / #Hits, e.g. 1.5 / 3 means 3 hits at 0.5x each.
Item type
Dagger
Dagger
Dagger
Dagger
Dagger
Katana
Rod
Rod
Rod
Spear
Spear
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Thrown
Thrown

Shared soul break


Behemoth Knife Meteorite
Gladius Rend Weapon
Keepsake Knife Veil of Protect.
Mage Masher Magic Buster
Shark Stunner
Murasame Bladestorm Rain
Full Metal Staff Light of Ruin
Healing Rod Healing Aura
Hunters Rod Thunder Trap
Heat Lance Bladestorm Flames
Wind Spear Slowing Strike
Betrayal Sword Darkest Cut
Crystal Sword Double Thndr Cut
Flame Sword Bladestorm Flames
Gaia Blade Earthquake
Ice Brand Bladestorm Hail
Soldiers Sabre Sonic Buster
Thunder Blade Lightning Slash
Fujins Chakram Cyclone
Hawkeye Blinding Shot

# Stat Damage
Other effect
1 MAG magic 3.3 AoE non-elem

1 ATK phys 1.4 AoE,


30% ATK 20s
1
Protect party
1 ATK phys 2.1,
30% MAG 25s
1 ATK phys 2.1 ranged,
50% Stop
1 ATK phys 1.6 AoE water

1 MAG magic 3.3 AoE holy (NAT)

1 MND
Cure ???? party
1 MAG magic 2.8 lgt,
50% Paralyze
1 ATK phys 1.6 AoE fire

1 ATK phys 2.1 ranged,


50% Slow
1 ATK ph 1.7 AoE rng. dk 1/8 maxHP
1 ATK phys ???? / 2 lgt

1 ATK phys 1.6 AoE fire

1 MAG magic 3.3 AoE earth

1 ATK phys 1.6 AoE ice

1 ATK phys 2.1 / 3 random

1 ATK phys 1.6 AoE lightning

1 MAG magic 3.3 AoE wind

1 ATK phys 2.1 ranged,


50% Blind

ID

#603
#207
#601

Item type
Bracer
Bracer
Bracer
Bracer
Hat
Helm
Robe
Robe
Robe
Lt. Armor
Lt. Armor
Armor
Shield

Shared soul break


Emerald Bracer Veil of Annulm.
Gold Armlet Veil of Protection
Sanctum Gloves Power Sigil
Wizard Bracelet Snowstorm
Mystery Veil Mystic Prayer
Dark Helm Dark Shot
Black Robe Engulfing Flames
Monk Robe Blessing of Spira
White Robe Mending Touch
Raijins Vest Lightning Slash
Viking Coat Cerulean Shock
Minotaur Plate Veil of Annulm.
Kaiser Shield Veil of Protection

#
1
1
1
1
1
1
1
1
1

Stat Damage
Other effect

Shell party

Protect party
MAG magic 5.1 non-elem

MAG magic 3.3 AoE ice

MND
Cure (h35) on party
ATK phys 2.1 ranged dark

MAG magic 3.3 AoE fire


Clear debuffs on one ally

Revive one ally at 20% HP
ATK phys 1.6 AoE lightning

1 ATK phys 1.6 AoE water

1
Shell party
1
Protect party

Core character soul breaks


Core character soul breaks
Bard Valor Minuet I
Madhura Harp Valor Minuet II
Black Mage Darkbolt
Light Rod Magic Signet
Gladiator Critical I
Knight Knights Shield I
Diamond Helm Knights Shield II
Ninja Copy Image I
Ranger Steady Shot I
Killer Bow Steady Shot II

#
2
2
1
2
1
1
2
1
1
1

Stat Damage
Other effect

+20% ATK to party 20s

+40% ATK to party 20s
MAG magic 1.6 dark


+50% MAG to self 30s
phys 3.75
50% hit rate

+50% DEF to self 25s

+100% DEF to self 25s

Evade next phys atk 30s
ATK phys 1.4 ranged,
Always hits
ATK phys 2.0 ranged,
Always hits

ID
#603
#603

#601

#604
#604

Core character soul breaks


Red Mage Doublecast Fire
Feathered Hat Doubelcast Thunder
Summoner Call I
Gaia Vest Call II
Warrior Double Attack I
Dual Tomahawk Double Attack II
White Mage Prayer
Light Staff Divine Signet

# Stat Damage
Other effect ID
1 MAG magic 2.0 / 2 random fire
1 MAG magic 2.0 / 2 random lgt

1 MAG various

2 MAG various AoE

1 ATK phys 1.4 / 2

2 ATK phys ???? / 2

1 MND
Cure (h27) to party
1
+50% MND to self 30s #602

ID
#208
#207

#208
#207

Named character soul breaks


Character soul breaks
Aerith Seal Evil
Guard Stick Healing Wind
Memento Ribbon Planet Prot.
Arc Mass Shell
Balthier Fires of War
Ras Algethi Tides of Fate
Cecil, Dark Blood Weapon
Dark Sword Darkness
Dark Armor Dark Cannon
Cecil, Pala. Rampart
Lustrous Shield Sentinel
Mythgrv. Bld Radiant Wings
Celes Magic Shield
Soul Sabre Runic Blade
Cloud Sonic Break
Buster Sword Braver
Hardedge Cross Slash
Cyan Bushido Fang
Kiku-ichimonji Bushido Flurry
Edgar Auto Crossbow
Partisan Bioblaster
Eiko Mass Shell
Hypnocrown Withering Winds
Fran Feral Strike
Loxley Bow Whip Kick
Garnet Song of Memories
Storm Staff Ramuh
Gordon Hidden Potential
Irvine Normal Ammo
Valiant Fast Ammo
Josef Fists of Fury
Giants GlovesNoble Sacrifice
Kain Double Jump
Blood Lance Lancet
Kimahri Seed Cannon
Lenna Mass Regen
Healing Staff Royal Devotion
Lightning Blitz
Blazefire Saber Blaze Rush
Locke Sneak Attack
Rising Sun Mirage Dive
Luneth Mark of the Warrior
Tyrfing Advance
Maria Bow Master
Quistis Electrocute
Sleipnirs Tail Maser Eye

#
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Stat Damage
Other effect

70% Silence 25s & Stop 20s
MND
Cura (h56) on party

+50% atk to party 25s

Shell on party
ATK phys 1.1 AoE ranged

ATK phys 3.1 AoE ranged water

ATK phys 1.6,


Heal 25% of dmg
ATK phys 3.2 AoE ranged dark, Lose 1/8 maxHP
ATK phys 5.2 dark,
Lose 1/8 maxHP

+20% DEF/RES to party 20s

Taunt PHY/BLK, +200% DEF 30s
ATK phys 4.8 / 3 random holy


+50% RES to party 25s

Taunt & cancel BLK to refill abils 25s
ATK phys 1.5 / 3 random

ATK phys 4.8

ATK phys 5.0,


50% Paralyze
ATK phys 1.5

ATK phys 3.2 / 4 random

ATK phys 1.1 AoE ranged

ATK phys 3.1 AoE ranged bio


50% Poison

Shell on party
magic ???? AoE wind, ????% MAG ????s
ATK phys 1.5 ranged

ATK phys 3.8 ranged,


50% DEF/RES 10s

+15% ATK to party 25s
MAG magic 7.17 AoE lightning


+30% ATK/DEF/MAG/RES to self 25s
ATK phys 1.5 / 3 random

ATK phys 4.5 / 10 random

ATK phys 1.5


KO self, +50% ATK to party 25s
ATK phys 1.4 ranged

ATK phys 4.0,


Heal 50% of dmg
phys 1.5 ranged


Regen (weak) on party

Revive & fully heal one hero
ATK phys 1.1 AoE

ATK phys 5.1 / 3 vs. 1 random ranged

ATK phys 1.5 ranged

ATK phys 3.2 AoE,


100% Slow

+35% ATK to self 25s

+150% ATK, 50% DEF to self 30s
phys 2.1 ranged

MAG magic 1.4 AoE lightning (NAT)

MAG magic 7.4 AoE non-elem (NAT)

ID

#603
#208

#608
#502

#607

#208
?

#608
#603

#609

#603

#603
#513

Character soul breaks


Red XIII Sled Fang
Diamond Pin Lunatic High
Silver Barette Trine
Refia Martial Arts
Ricard Spear Master
Rinoa Angelo Cannon
Valkyrie Angel Wing Bolt
Rydia Summon Eidolon I
Ice Whip Summon Eidolon II
Sabin Raging Fist
Kaiser Knuckles Rising Phoenix
Sazh Bravery
Vega 42s Boon
Selphie Wall
Morning Star Trabias Light
Sephiroth Oblivion
Masamune Hells Gate
1-Winged Angel Shadow Flare
Snow Mediguard
Wild Bear Froststrike
Squall Blade Flurry
Revolver Rough Divide
Steiner Knight Shield
Defender Thunder Slash
Terra Trance Attack
Enhancer Trance Fira
Tidus Delay Attack
Brotherhood Spiral Cut
Tifa Beat Rush
Grand Glove Somersault
Crystal Glove Waterkick
Tyro Judgment Grimoire
Healing Grimoire
Sentinels Grimoire
Vanille Deshell
Binding Rod Deprotega
Vivi Focus Magic
Oak Staff Dblcast Venom
Wakka Element Reels
Official Ball Status Reels
Warrior of Light Class Change
Sun Blade Shining Wave
Yuna Grand Summon I
Magistral Rod The Sending

#
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1

Stat Damage
Other effect
ATK phys 1.5


Haste and Protect on party
MAG magic 7.17 AoE lightning


+30% ATK/ACC to self 25s
ATK phys 1.5

MAG magic 2.0 non-elem (NAT)

MAG magic 9.0 / 3 random lightning (NAT)

MAG magic 0.98 AoE non-elem

MAG magic 7.17 AoE ice

ATK phys 1.5

ATK phys 3.1 AoE ranged fire


+30% ATK to one ally 25s

Haste and Shell on party

Protect & Shell to one ally
MND
Cura (h56) on party
ATK phys 1.1 AoE

ATK phys 3.36 AoE

ATK phys 3.5 AoE,


50% Blind

Regen (weak) and Protect on self
ATK phys 4.8 ice

ATK phys 1.8 / 3 random

ATK phys 4.8


+50% DEF to self 25s
phys ???? lgt,
????% DEF ????s
ATK phys 1.75 ranged

MAG magic 7.17 AoE fire

ATK phys 1.3,


50% Slow
ATK phys 4.8 AoE

ATK phys 1.5

ATK phys 4.8

ATK phys 5.1 / 3

ATK phys 1.05 AoE ranged

MND
Curaja (h104) on party

+200% DEF/RES to party 25s
MAG magic 1.3 AoE non-elem,
20% RES 10s
MAG magic 7.0 AoE non-elem,
50% DEF 25s

+30% MAG to self 25s
MAG magic 10.4 / 2 rnd. bio (NAT), 25% Poison
ATK phys 1.25 AoE ranged water
ATK phys 3.8 ranged,
50% DEF/RES 10s

+30% ATK/DEF/MAG/RES to self 25s
ATK phys 4.8 holy ranged

MAG magic 1.1 AoE non-elem

MND magic 7.17 AoE holy

ID

#207

#605

#603
#208
var.

#207

#604
?

#608
#607
#604
#601

#608
#609

Kevrlet: multipliers, % chances, durations, stacking IDs


Enlir: secondary effects and traits, multipliers, % chances, durations
ElNinoFr: multipliers, stacking IDs
Enlir: info on Cecil Sentinel (def bonus), Vanille Deprotega (dur), WoL/Gordon (correct effect)
Random targeting of multi-hit abilities can either mean each hit is separately random, or that all hits go to a single random enemy. Also, it could just mean that its only random when not targeted. Unfortunately I dont
usually know which is which.
See https://ik.reddit.com/r/FFRecordKeeper/comments/3h5umn/blaze_rush_soul_break_is_glitched/ for partial details, including a discussion of how to interpret the internal JSON game data.
Discrepancies:
Steady Shot II 2.0 ElNinoFr vs 1.8 Kevrlet,
R. Mage both 2.0/2 at Kevrlet, 1.7/2 at ElNinoFr,
Dk. Cecil Blood Wpn 25% drain at TFMurphy & ElNinoFr, 30% at Kevrlet,
Vivi poison chance.

Status effects
The MND stats of the caster and the target sometimes extend or shorten status durations.
Blind, KO, Silence, Petrify, and Poison reappear with full duration at the start of a subdungeon if they were active when you completed the previous subdungeon.
Negative status effects
Beneficial status effects
Ability
Poison
Blind
Sap
Confuse
Sleep
Berserk
Silence
Slow
Paralyze
Stop

Dur.

60 sec
40 sec
30 sec
30 sec
20 sec
20 sec
20 sec
15 sec
6 sec

MND modifier

1sec / 50 MND

1sec / 40 MND
1sec / 50 MND
1sec / 40 MND
1sec / 40 MND

1sec / 50 MND
1sec / 50 MND

Notes
MaxHP/64 every 5 sec
Only 30 sec on heroes
MaxHP/64 every 2 sec
Removed by dmg from PHY abilities
Removed by dmg from PHY abilities
+25% ATK
Prevent use of WHT, BLK, BLU, SUM
2x yellow turn wait time

Ability
Protect
Shell
Reflect
Regen (weak)
Regen (strong)
Boost
Chakra
Haste
Retaliate

Dur.
35 sec
35 sec
35 sec
30 sec
35 sec
25 sec
25 sec
20 sec
15 sec

MND modifier
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND
+ 1sec / 33 MND

+ 1sec / 40 MND

Notes
+100% DEF, so 0.56x physical dmg taken
+100% RES, so 0.56x magical dmg taken
Bounce single target WHT and BLK abilities to an enemy
3% MaxHP every 3 sec
5% MaxHP every 2.5 sec
+25% ATK: ( 378 ATK) 1.5x 1.1x ( 473 ATK) phys dmg
+20% ATK: ( 394 ATK) 1.4x 1.1x ( 473 ATK) phys dmg
0.5x yellow turn wait time
Prevent single target PHY attacks, then attack an enemy

Breaks and Breakdowns (all have 15 sec duration, no MND modifier)

From TFMurphy in the following places:


http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/
http://reddit.com/r/FFRecordKeeper/comments/35lnq7/magic_break_vs_magic_breakdown/
http://reddit.com/r/FFRecordKeeper/comments/367baw/pdf_compilation/
http://reddit.com/r/FFRecordKeeper/comments/38wl9z/partial_list_of_changes/
(Slow actually has a +1s / 20k modifier, which is essentially equal to zero.)
Kevrlet: Chakra info. ElNinoFr: Sap info, Chakra MND modifier.

Ability
Effect
Armor Break
30% DEF
Armor Breakdown 40% DEF
Mental Break
30% RES
Mental Breakdown 50% RES
Ability
Effect
Magic Break
30% MAG
Magic Breakdown 50% MAG
Power Break
30% ATK
Power Breakdown 40% ATK

( 742 MAG) 0.5x


( 742 MAG) 0.3x
( 346 ATK) 0.5x
( 346 ATK) 0.36x

Enemy damage taken


1.2x physical dmg taken
1.3x physical dmg taken
1.2x magic dmg taken
1.4x magic dmg taken
Enemy damage dealt
0.8x ( 1060 MAG) magical dmg dealt
0.6x ( 1484 MAG) magical dmg dealt
0.8x ( 494 ATK) physical dmg dealt
0.7x ( 577 ATK) physical dmg dealt

Stat formulas
Defending multiplies these damage formulas by 0.5. Short-range phys attacks multiply damage formulas by 0.5 if either person is in their back row, or 0.3 if both are.
Stat

Mechanic

Formula

Example multipliers

Notes and example damage values


Near 473 ATK, the bracketed part stops growing.

ATK

Physical damage

MAG

Black magic damage


Summon damage

MND

White magic dmg

0.5
[ATK1.3 ] ATK 0.5 DEFenemy

0.5
[MAG1.15 ] MAG0.5 RESenemy

(same as MAG formula)

1.0 Attack
1.5 Fire Strike
0.9 (twice) Double Cut
1.5 Blizzard
2.9 Blizzara
4.9 Blizzaga
2.7 Bomb summon
5.5 Ifrit summon
1.5 Dia
1.2 Cure vs. undead
2.0 Cura vs. undead
3.0 Curaga vs. undead

Near 742 MAG, the bracketed part stops growing.

ATK
50
100
150
200
250
MAG
50
100
150
200
250

(MND follows the same pattern as MAG above)

(Near 346 ATK, the bracketed part stops growing.)


DEF

Physical dmg taken

0.7
0.84
[ATK1.3
enemy ] ATK enemy DEF

RES

Magical dmg taken

0.7
0.84
[MAG1.15
enemy ] MAGenemy RES

MND

Healing

5 + MND0.75

100
256

DEF
50
100
150
200
250

(RES follows the same pattern as DEF above)


105 Curaja
80 Curaga
55 Cura
30 Cure

Healing amounts of Curaja, Curaga, Cura, and Cure:

50 Salve
ACC & EVA

Physical hit chance

90% + ACC

4.5 sec SPD150


SPD

Roughly 1% hit chance for every 5 stat points.

8
6
EVA
35
35

Yellow wait timer


(Haste/slow apply a factor of 2)

Dmg
138
482
1000
1679
2508
Dmg
77
242
472
758
1096

Blind reduces hit chance to between 20% and 25%.


Example yellow wait times:
3.8s @ 100 SPD
3.2s @ 200 SPD
2.5s @ 300 SPD
1.8s @ 400 SPD

The red cast bar is always a fixed amount of time:


-- 1.2s for Celerity abilities
-- 1.5s for Attack and white magic
-- 1.65s for most physical, 1.8s for most summon/black
-- 2.5s, 2,75s, or 3s for soul breaks

1.9s @ 100 SPD with Haste

A typical turn is about 6 seconds total, or 4 if hasted.

From TFMurphy: http://www.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ The ATK soft cap is near 346 instead when a party member is the target.
Notes: actual damage dealt is the formula above, times ability multiplier, then add 5 and multiply by random 100103%. Vulnerable/Resist are usually a factor of two, but not always. Critical hits do 1.5x dmg.

Dmg
2517
1406
1000
785
651

Item stats
A quick summary of some non-obvious things:

The final level upgrade of an item is extra strong if there is item synergy, so try to avoid level 14/15. It is unimportant when there is no synergy.

Character synergy grants a stat bonus similar to gaining one of power on both weapon and armor.

Different item types have small power differences (e.g. daggers and fist weapons are weaker than swords or axes by a half or more).
The details are below.
Item synergy
Equipment gets a level boost based on its current level:
Item rarity
1
2
3
4
5
6
Item level
14
59 1014 1519 2024 2529
Synergy boost
+15
+20
+30
+40
+50
+60
Synergy level 1619 2529 4044 5559 7074 8589

7
30
+70
100

alyassus: http://www.reddit.com/r/FFRecordKeeper/comments/318dxz/tables_on_game_mechanics/

The final level-up is worth extra stats for synergy items (except 1 items):

Item levels
Each level adds roughly 1.5 to the items primary stats (e.g. DEF for helms).
The value of a level upgrade seems to be similar for items of every rarity.
What rarity does
Rarity improves an item in two ways.
Max level: the items max level increases by +5 (+2 for 2-star items).
Thats around 810 stat points. Rarity from combining does grant this bonus.
Level 1 stats: a higher rarity item beats a lower rarity item of the same level,
because rarity gives items a head start in their level 1 stats.
Combining does not grant the level 1 bonus, so combined items are weaker:

Character synergy
Characters gain +10 levels (and +50% experience gain).
Thats worth 1520 points in their primary stats (ATK & DEF for fighters).
Thats roughly the same as a one boost in weapon and armor power.

A level 1 ...
Mythril Knife
Ripper
Cat Claws
Danjuro

... has ATK ...


11
20
37
69

... the same ATK as ...


a level 5 Knife+
a level 6 Mythril Knife+
a level 12 Ripper+
a level 23! Cat Claws++

ATK stats for weapons


This chart shows how rarity, combining, synergy, and item type affect weapon stats. The width of each bar is the range of ATK values for currently available items.
Weapons with MAG are omitted, since they have a much lower ATK. They would make the chart less readable and make comparisons more difficult.

DEF and RES stats for armor


Here are similar charts for DEF and RES. Note that Light Armor is second-best for both stats.

Some items are omitted to keep the charts legible: Ice Helm (III) and Leather Cap (VI) have unusually low DEF, and Aegis Shield (IV) has unusually high RES.

The tier rule a fast way to rank items


The games item optimizer is sometimes not usable, either due to bad results or because a good item is equipped on another character. The optimizer also messes
with record materia, which I never want it to do.
Sadly, if we want to choose items manually, the game makes it hard to answer basic questions like: how should we rank the following items for use in a (IV) dungeon,
or a (XII) dungeon?
2 Mythril Sword (IV)

3 Mage Masher (IV)


3 Partisan (XII)+

4 Ogrekiller (IV)++
4 Dancing Dagger (IV)
4 Sledgehammer (XII)
4 Avenger (XII)+
4 Death Sickle (V)+

5 Venom Claws (VI)++


5 Gladius (IX)+
5 Obelisk (XII)++

6 Wing Sword (II)++

Relying on the rarity stars alone does a very poor job, and checking for synergy stats is extremely tedious (you cant sort by synergized ATK).
The tier rule: this simple method ranks items (approximately) just by looking at the namesfast and easy.
1) Calculate an items tier ranking using one of these two rules:
a) No item synergy: The tier is the number of stars displayed in the game, minus 1/2 for each +
b) Item synergy: The tier is the number of stars displayed in the game, plus 2.
2) For tied tiers, take the item with higher base rarity.
In a (IV) dungeon, the tier rule ranks the items in this order (ATK values are shown in brackets):
Tier 2.5
[28] 3 Partisan (XII)+

Tier 3.5
[38] 4 Avenger (XII)+
[48] 4 Death Sickle (V)+

Tier 4
[53] 2 Mythril Sword (IV)
[45] 5 Venom Claws (VI)++
[54] 5 Obelisk (XII)++
[63] 4 Sledgehammer (XII)

Tier 4.5
[65] 5 Gladius (IX)+

Tier 5
[71] 3 Mage Masher (IV)
[81] 6 Wing Sword (II)++

Tier 6
[114] 4 Ogrekiller (IV)++
[116] 4 Dancing Dagger (IV)

In a (XII) dungeon, the tier rule ranks the items in a very different order:
Tier 2
Tier 3
Tier 3.5
Tier 4
Tier 4.5
Tier 5
Tier 6
Tier 7
[19] 2 Mythril Sword (IV) [40] 4 Ogrekiller (IV)++ [48] 4 Death Sickle (V)+ [45] 5 Venom Claws (VI)++ [65] 5 Gladius (IX)+ [75] 3 Partisan (XII)+
[93] 4 Avenger (XII)+
[136] 5 Obelisk (XII)++
[30] 3 Mage Masher (IV)
[59] 4 Dancing Dagger (IV)
[81] 6 Wing Sword (II)++ [126] 4 Sledgehammer (XII)

In both dungeons, the tier lists are roughly in ATK order. The tier rule has managed to account for rarity, combining, and synergy without having to look up any stats.
The stripes in this chart show tiers 19 for weapons. (For clarity, Ive omitted thrown weapons and weapons with MAG, since they have unusually low ATK.)
When comparing two items, the rule says to take the item in the rightmost tier, or the bottommost item in the same tier. In nearly every case, this picks the item with
the mostor nearly mostATK.

If the system was perfect the tier stripes would look like this: \ \ \ \ .

For armor, its a little more complicated since there are two stats (DEF and RES), emphasized differently in different armor types.
If we assume that well face equal numbers of physical and magic attacks, its possible to mathematically combine the two stats into a single Protection pseudostat
which we can use to make a chart. For example, a 100 DEF, 100 RES item is considered to have a 100 PROT stat. An item with 40 DEF and 209 RES also has 100 PROT,
since both items let the same total damage through if we take equal numbers of physical and magic attacks.

(For clarity Ive omitted Bracers and Shields since they have unusually low DEF and RES, making the stripes more zig-zaggy.)
As we saw for weapons, the tiers do a reasonable job of organizing the variety of rarities, upgrades, and synergy into roughly increasing stat order.
The Armor type makes a poor showing here compared to other item types. If I were to adjust my PROT formula to emphasize physical defense more than magical
(since magical damage is less common), Armor would appear a bit stronger in the chart.

The tier rule has saved me a lot of effort and reduced my irritation at the game, so I hope some of you will also find it handy.

Heroic daily dungeons: enemy weaknesses and kill thresholds


The dailies are much easier if you can kill everything on turn 1. The minimum ATK or MAG needed to kill with various skills is given below, laid out as follows.
The second line applies if you have certain bonuses: Boost for physical skills, or one piece of adds light Earth damage gear for Quake.

kill / kill using weakness


kill (bonus active) / kill using weakness (bonus active)
Example: a Cactuar (weak to Ice) dies to 2 Boosted Attacks at 206 ATK, one Blizzara Strike at 186 ATK, one Firaga at 248 MAG, or one Blizzaga at 163 MAG.
For readability, numbers above 280 (level 65 char with 5-star item) are dimmed, and above 360 (level 65 with 5-star synergy item) are even dimmer.
For monsters with an area attack or a nasty status effect, a percentage is given for the chance per turn to use the AoE or successfully apply the status.
The Un column indicates if the monster is undead (healing spells damage it, and Raise kills it).
M (core) F, E
Cactuar
Peeper
Grenade
30% AoE
Cruller
Tu (IV) B, P
Mindflayer
16% paralyze
Coeurl
12% paralyze
Lilith
Succubus
W (VI) L, Wi

HP

Un Weak Abs. Resist

3771
3425
3425

HP

I, Wa

359
Bl Co Pa Pe St

244

359

244

F, Ho

Bl Co Pa Pe St

Bio

Bl Co Pa Pe St
Debuffable

287

449
359

359

Bl Co Pa Pe St

3425

Bl Co Pa Pe St

3771

F, Ho

Bl Co Pa Pe St

F, Ho

449
Bl Co Pa Pe St

HP

Lgt

Debuffable

Lgt

Bl Co Pa Pe St

Cactuar

3771

I, Ho

Bl Co Pa Pe St

4117 Y FIWaH Bio


4117 Y
HP
3771
3771

F, Ho

287

359
287

348
278
359

Un Weak Abs. Resist

Bl Co Pa Pe St

Bio

Bl Co Pa Pe St

Un Weak Abs. Resist

Debuffable
Bl Co Pa Pe St

Bl Co Pa Pe St

206
196
196

306
245

244
196

244
196

237
190

306
245

291
233

378
303

449
359

449
359

198
159

258
206

306
245

306
245

364
297

348
278

248
198

237
190

306

445

303

White Element

Bl Co Pa Pe St

Murussu
Guado Guardian
Dinonix
2% petrify
Sa (VII) N, I

2387
2733

Fire

L, Wa

I, Lgt

3425

3771

Ice

HP

Ice

359

Un Weak Abs. Resist

Bl Co Pa Pe St
Debuffable
Bl Co Pa Pe St

Marine
4% blind

3425

Bl Co Pa Pe St

Sneaky Step

3425

Bl Co Pa Pe St

Valron

3771

Bl Co Pa Pe St

Defeater

2733

Crew Dust
2733
30% AoE of 18% blind
Ricard Mage
Garchimacera
6% cntr:AoE berserk

3425
3771

Ice

Earth

IWiWa

Debuffable
Bl Co Pa Pe St

FLEHDB Bl Co Pa Pe St

216

287

392

147

314

179
196

267
214

275
220

359
287

359
287

348
278

187
150

244
196

244
196

237

195
156

195
156

189
151

244
195

158
127

206
165

244
195

244
195

198
158

189
151

244
195

242
194

147
118

178
143

195
156

213
171

190

150
120

195
156

195
156

189
151

Attack 2 Attack 3 Attack

275
220

339
271

187
150

231
185

359
Bl Co Pa Pe St

244

348

237

Bl Co Pa Pe St

195

Attack 2 Attack 3 Attack

287

all

184

244

Un Weak Abs. Resist

242

359

2733

HP

270

262

Fire

156

244

Attack 2 Attack 3 Attack

223

Death Claw

Su () EXP

356

245

328
Bl Co Pa Pe St
Bl Co Pa Pe St

156

195

Attack 2 Attack 3 Attack

449
Bl Co Pa Pe St

Debuffable

165

195

Attack 2 Attack 3 Attack

Dark Eye
4117
Holy
Earth
18% blind
Hellgaroo Mage
4463

5% petrify,15% paral.
F (X) D, H
HP Un Weak Abs. Resist

Bl Co Pa Pe St

206

Attack 2 Attack 3 Attack

3425

2733

Killer Hermit

303
287

Un Weak Abs. Resist

4117 Y

258

Bl Co Pa Pe St

Sprinter

Fossil Dragon
60% AoE
Shambling Corpse
3% petrify
Th (III) Wh, P
Cenchos
12% blind

Attack 2 Attack 3 Attack

378

I, Ho

I, Wa Fire

4117 Y

Debuffable

278

196
190

150
120

184
147

195
156

189
151

Dbl Cut 2 Dbl Cut xx Strike

273
219

259
207

259
207

324
259

186
149

176
141

176
141

221
177

242 / 165

207

259
207

251
201

324
259

176
141

176
141

171
137

221
177

168

273
219

324
259

324
259

143
115

186
149

221
177

221
177

229 / 156

210

251
201

324
259

321
257

179
143

171
137

221
177

219
175

229 / 156
287 / 195

287
229

287

156

237
139

259
207

283
226

133
106

161
129

176
141

193
154

229

159

259
207

259
207

251
201

135
108

176
141

176
141

171
137

222 / 151
287 / 195

159

244
196

259
207

251
201

135
108

166
133

176
141

171
137

229

259 / 176

287

-ra Strike Bldbltz

259
207

259
207

287
229

287
229

201 / 137

222

259 / 176

287

-ra Strike Bldbltz

232 / 158 210 / 143 232


186 / 127

168 / 114

186

302 / 206 273 / 186 302


242 / 165

219 / 149

242

359 / 244 324 / 220 359


287 / 195

259 / 176

287

359 / 244 324 / 220 359


287 / 195

290
232

278
222

359
287

355
284

259 / 176

287

-ra Strike Bldbltz

262
210

251
201

324
259

321
257

290
232

278
222

359
287

355
284

-ra Strike Bldbltz

216 / 147 195 / 133 216


173 / 117

156 / 106

173

262 / 178 237 / 161 262


209 / 143

287
229

189 / 129

259
207

209

287
229

313 / 213 283 / 192 313


250 / 170

220
176

287
229

287
229

278
222

Dbl Cut 2 Dbl Cut xx Strike

199

207 / 141

359 / 244 324 / 220 359

Dbl Cut 2 Dbl Cut xx Strike

199

229

278 / 189 251 / 171 278

Dbl Cut 2 Dbl Cut xx Strike

195

207 / 141

359 / 244 324 / 220 359

Dbl Cut 2 Dbl Cut xx Strike

262

242

287 / 195 259 / 176 287

Dbl Cut 2 Dbl Cut xx Strike

210

219 / 149

287 / 195 259 / 176 287

Dbl Cut 2 Dbl Cut xx Strike

259

-ra Strike Bldbltz

302 / 206 273 / 186 302

226 / 154

250

-ra Strike Bldbltz

199
159

259
207

259
207

251
201

220
176

287
229

287
229

278
222

-ra Strike Bldbltz

220 / 150 199 / 135 220


176 / 120

159 / 108

176

270 / 184 244 / 166 270


216 / 147

287
229

absorb

196 / 133

259
207

absorb

216

287
229

278
222

-ra

-ga

341 / 224 248 / 163


298 / 196 217 / 143
321 / 211 234 / 154
319 / 210 233 / 153
-ra

-ga

321

234

321

234

329 / 216 239 / 157


319 / 210 233 / 153
-ra

-ga

280 / 184 204 / 134


341 / 224 248 / 163
319 / 210 233 / 153
319 / 210 233 / 153
-ra

329

-ga

239

329

239

319

233

350
-ra

255
-ga

274 / 180 199 / 131


289 / 190 210 / 138
321

234

329 / 216 239 / 157


-ra

305

-ga

222

321

234

298

217

329

239

-ra

-ga

305 / 200 222 / 146


297 / 195 216 / 142
321

234

absorb

absorb

Quake

229
205

200
180

216
193

215
192

Quake

216
193

216
193

221
198

215
192

Quake

188
169

229
205

215
192

215
192

Quake

221
198

221
198

326
292

235
211

Quake

184
165

194
174

216
193

221
198

Quake

205
183

216
193

200
180

221
198

Quake

311
279

304
272

216
193

absorb

M (core) upgr.

HP

Un Weak Abs. Resist

Debuffable

Sprinter

2733

Lgt

Bl Co Pa Pe St

Neck Hunter

3425

Bio

Bl Co Pa Pe St

Peeper
Covert
45% AoE
W (VI) Gil

3425
3425
HP

Holy

359
Bl Co Pa Pe St

Bio

Debuffable
Bl Co Pa Pe St

Peeper

3425

I, Wa

Bl Co Pa Pe St

Great Malboro
3771
Fire rest
3% blind,cntr:10% KO
Slagworm
8419
I, Wa
35% AoE
F (X) upgrades
HP Un Weak Abs. Resist

Bl Co Pa Pe St
Bl Co Pa Pe St
Debuffable

Murussu

2733

I, Lgt

Bl Co Pa Pe St

Guado Guardian

3425

Bl Co Pa Pe St

Funguar

3771

Fire

Screamer
Ark Dragon
20% AoE
Dragon
20% AoE

I,L,Wa

Ice

Bl Co Pa Pe St
Bl Co Pa Pe St

Un Weak Abs. Resist

Debuffable

3425

Bl Co Pa Pe St

3771

Bl Co Pa Pe St

4463
9669

Wind Fire [Earth] Bl Co Pa Pe St

Fire

287
287

Un Weak Abs. Resist


Lgt

HP

287

359

Bl Co Pa Pe St

2733

4463

233

359

I, Wa

Sprinter

Vouivre
25% AoE
Sa (VII) Gil
Marine
3% Blind

Attack 2 Attack 3 Attack

291

198
159

244
196

244
196

244
196

158
127

195
156

195
156

195
156

Attack 2 Attack 3 Attack

291
233

359
287

378
303

1055
844

198
159

244
196

258
206

402
322

158
127

195
156

206
165

321
257

Attack 2 Attack 3 Attack

328
262

359
287

378
303

445
356

223
179

244
196

258
206

303
242

178
143

195
156

206
165

242
194

Attack 2 Attack 3 Attack

359
287

348
278

445
356

1775
Bl Co Pa Pe St

1420

244
196

237
190

303
242

465
372

195
156

189
151

242
194

371
297

Dbl Cut 2 Dbl Cut xx Strike

210
168

259
207

259
207

259
207

143
115

176
141

176
141

176
141

186 / 127

287
229

168

259
207

273
219

427
341

143
115

176
141

186
149

290
232

229 / 156

287
229

189

259
207

273
219

321
257

161
129

176
141

186
149

219
175

186 / 127

207

251
201

321
257

548
439

176
141

171
137

219
175

336
269

Monster stats from TFMurphy: http://reddit.com/r/FFRecordKeeper/comments/3931dg/daily_dungeons_enemy_stats_and_ai/


Inspiration for making a threshold list comes from pintbox: http://reddit.com/r/FFRecordKeeper/comments/36bc00/mathcraft_sunday_heroics/

229

207 / 141

259
207

229

287
229

-ra Strike Bldbltz


168 / 114

186

287 / 195 259 / 176 287


229 / 156

207 / 141

229

302 / 206 273 / 186 302


242 / 165

219 / 149

242

472 / 321 427 / 290 472


378 / 257

341 / 232

378

-ra Strike Bldbltz

262 / 178 237 / 161 262


209 / 143

287
229

189 / 129

259
207

209

287
229

302 / 206 273 / 186 302


242 / 165

219 / 149

242

355 / 242 321 / 218 355


284 / 193

Dbl Cut 2 Dbl Cut xx Strike

259

207

186

287

232 / 158 210 / 143 232

Dbl Cut 2 Dbl Cut xx Strike

237

168 / 114

259

287 / 195 259 / 176 287

Dbl Cut 2 Dbl Cut xx Strike

210

-ra Strike Bldbltz

232 / 158 210 / 143 232

287
229

278
222

257 / 175

284

-ra Strike Bldbltz

259
207

251
201

287
229

278
222

355 / 242 321 / 218 355


284 / 193

789
631

257 / 175

548
439

284

789
631

-ra

-ga

280 / 184 204 / 134


298 / 196 217 / 143
298 / 196 217 / 143
321
-ra

234
-ga

280 / 184 204 / 134


298 / 196 217 / 143

Quake

188
169

216
193

200
180

216
193

Quake

188
169

200
180

341 / 224 248 / 163 absorb


554 / 364 403 / 265
-ra

-ga

289 / 190 210 / 138


321

234

341 / 224 248 / 163


350 / 230 255 / 168
-ra

-ga

321

234

329

239

350 / 230 255 / 168


560

407

372
333

Quake

194
174

216
193

229
205

235
211

Quake

216
193

221
198

235
211

376
336

Accessories
Synergized values are (in parentheses).
For status resistance, the example numbers given are for monster attacks. When a party member inflicts a status on another party member, a different formula is
used, although resistance still helps.
ATK boost
Power Wrist
Heros Ring
Muscle Belt
Generals Belt
Hyper Wrist
Power Belt
Champion Belt
Dur. Power Wristband
Hyper Wrist
DEF boost
Star Pendant
Silver Glasses
Champion Belt
Protect Ring
Generals Belt
Touph Ring
White Cape
Gauntlets
MAG boost
Heros Ring
Earring
Angel Wings
Pearl Rouge
Magic Armlet
RES boost
Angel Ring
Talisman
Sash
Barrier Ring
Gauntlets
Soft Bracer
MND boost
Fairy Ring
Touph Ring
Angel Ring
Rose Corsage
ACC/EVA boost
Sniper Eye
Choco Feather
Elven Mantle
Miscellaneous bonus
Fire Ring
Ice Ring
Power Vest
Status resist
Silver Glasses
Peace Ring
Safety Bit
Jeweled Ring
Soft Bracer
Star Pendant
Fairy Ring
White Cape
Pearl Rouge
Rose Corsage
Sash

FF
VII
VI
VI
XIII
VI
IX
VII
XIII
VIII
FF
VII
VII
VII
VII
XIII
VII
VII
IV
FF
VI
VII
VI
IX
IX
FF
V
VII
XII
VI
IV
X
FF
VII
VII
V
XII
FF
VI
VII
V
FF
VII
VII
VIII
FF
VII
VII
X
VI
X
VII
VIII
VII
IX
XII
XII

ATK

DEF

MAG

RES

MND

ACC

EVA

5 (8)
8 (12)
7 (11)
10 (15)
10 (15) 15 (23)
15 (23)
15 (23)
15 (23) 10 (15)
15 (23)
20 (30)
ATK

DEF

MAG

3 (5)
3 (5)
15 (23) 10 (15)
12 (18)
10 (15) 15 (23)
15 (23)
15 (23)
20 (30)
ATK

DEF

8 (12)

ATK

RES

ACC

EVA

DEF

Silence resist
MAG

RES

MND

ACC

EVA

MAG

RES

MND

ACC

EVA

3 (5) 15 (23)
8 (12)
10 (15)
15 (23)
15 (23)
15 (23)
MAG

MAG

Other

Silence resist

RES

3 (5)
DEF

Other
Poison resist, minor
Blind resist, minor

15 (23)

15 (23)

ATK

MND

10 (15)

20 (30)
ATK

+300 (+450) HP

7 (11)
8 (12)
15 (23)
15 (23)
20 (30)
DEF

Other

RES

MND

Slow resist, major

ACC

EVA

ACC

EVA

10 (15)
10 (15)
15 (23)
15 (23)
MND

Other

Petrify resist
Other
Poison resist

Silence resist, major


Other

10 (15?)
10 (15)
15 (23?)
ATK

ATK

DEF

DEF

MAG

MAG

RES

RES

MND

MND

3 (5)

15 (23)
3 (5)
10 (15)
15 (23)
15 (23)
15 (23)
10 (15)

ACC

ACC

EVA

EVA

Bonus
Fire resist, minor:
Ice resist, minor:
+300 (+450) HP
Example status chances:
Blind resist, minor
Confuse resist, minor
Instant KO resist, major
Petrify resist, minor
Petrify resist
Poison resist, minor
Poison resist
Silence resist
Silence resist
Silence resist, major
Slow resist, major

Enlir: status resistance classes for the items, https://reddit.com/r/FFRecordKeeper/comments/3da8r0/status_resistance_question_for_dataminers/

10% (20%) damage taken


10% (20%) damage taken
10%
6% (5%)
6% (5%)
3% (3%)
6% (5%)
4% (4%)
6% (5%)
4% (4%)
4% (4%)
4% (4%)
3% (3%)
3% (3%)

50%
26% (19%)
26% (19%)
3% (3%)
26% (19%)
8% (7%)
26% (19%)
8% (7%)
8% (7%)
8% (7%)
3% (3%)
3% (3%)

100%
51% (35%)
51% (35%)
4% (4%)
51% (35%)
13% (12%)
51% (35%)
13% (12%)
13% (12%)
13% (12%)
4% (4%)
4% (4%)

Miscellaneous
Ability types and damage types:
The game hides a lot of internal details about abilities, which can cause confusion about certain interactions.
Damage types:

Abilities that do damage are calculated using one of various formulas. The main formulas are Physical and Magical.
o
Physical damage is based on ATK and DEF. In rare cases, an ability may be designed to pierce DEF by setting it to 1 in the formula.
o
Magical damage is based on MAG and RES, although white magic uses MND instead.
o
Raw damage has a fixed value that ignores stats (the 1000 Needles ability used by some monsters is an example).
o
Some abilities like Gravity use a percentage of either maximum or current HP, ignoring stats.

Physical damage is affected by row position (unless the weapon or ability is long range), has a miss chance based on ACC and EVA, and can critically hit.

Magical damage always carries an elemental type (fire, ice, lightning, earth, wind, water, bio/poison, dark, holy, non-elemental).

Physical damage may optionally carry an elemental type (internally this is an Elemental Physical Attack). Note that non-elemental is just another
elemental type, and is not the same thing as physical. No Physical damage abilities use the non-elemental element.
Ability types:

Each ability has a hidden type, which we can abbreviate as PHY, WHT, BLK, BLU, SUM, NAT, and NIN (not yet used in Global FFRK).

PHY abilities generally do Physical damage.

WHT, BLK, BLU, and SUM generally do Magical damage.

WHT abilities calculate damage based on MND stat rather than MAG.

SUM abilities have a special minimum damage calculation, which only matters if the caster has very low MAG.

NAT (internally called Inborn) abilties use a variety of damage formulas. Several damaging monster abilities are NAT. Many non-damaging abilities are
NAT, including Intimidate, Cry, Boost, Salve, and Retaliate.

Since NAT attacks are not PHY or BLK, they interact differently with certain effects like Reflect and counterattacks. A few examples of NAT attacks are
Cripple, Angelo Cannon, Angel Wing Bolt, and Doublecast Venom.
Interactions with ability types:

Faraway enemies cant be damaged with PHY abilities unless a long range weapon is used. (Note that non-PHY Physical damage skills can hit Faraway.)

Silence prevents WHT, BLK, BLU, and SUM abilities from being used.

Reflect only affects single target WHT and BLK (these two are called Basic Magic). Reflect does affect magical counterattacks.

Retaliate only affects PHY attacks. I believe that Retaliate does not affect physical counterattacks.

Sleep and Confusion are only broken by damage from PHY abilities, not other sources of Physical damage.

Paladin Cecils Sentinel soul break taunts single-target PHY and BLK.

Celes Runic Blade soul break taunts single-target BLK abilities.

Record materia that give damage bonuses for using a certain weapon only work with PHY skills that do Physical damage (or BLK skills doing Magical
damage for Vivis Rod Master).
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bie8w/the_jenova_project_enemy_stats_and_ai/
https://ik.reddit.com/r/FFRecordKeeper/comments/3f8o30/a_fateful_coin_toss_enemy_stats_and_ai/ctobpww

Medals:
Mastery requires 5/6 of the total medals. I like to calculate this by saying its OK to lose a total of 1.5 per subdungeon, and another 0.5 per special condition.
Action medals: Medals are lost at ~2.65 and 6 actions per monster. Big monsters only count as 1 monster. A boss round is 12 (even a round with multiple bosses).
boss only 4 + boss 6 + boss
Common monster counts:
2
3
6
12
16
18
Actions for 3 / 3 medals:
5
7
15
31
42
47
Actions for 2 / 3 medals:
12
18
36
72
96
108
Damage medals: Medals are lost for taking ~29.4% and 57.7% of the partys HP at subdungeon start. Hence, losing medals is more likely if you start with low HP.
KO medals: 1 lost for 12 KOs, 2 lost for 34 KOs. KOs only count if they happened during the subdungeon. Reviving preserves the medals. (Petrify is not a KO.)
Target score medals seem to always grant either 0 or 3 medals based on the condition being met. KO conditions come in several types:
Defeat <boss> without being KOd medals are lost if a character dies for any reason. Reviving does not preserve these medals.
Defeat <boss> without being KOd (yes, same text) might instead refer only to a KO from boss damage. Reviving does not preserve these medals.
Win without <character> being KOd awards its medals if the character is in the party and is not at 0 HP at the end. Reviving preserves the medals.
Although mythril resurrection restores HP, the damage medals are still based on the initial total HP when the subdungeon was first entered.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3dnap6/ranking_medal_criteria/

Soul gauge: Taking damage from an enemy adds 10% of a soul break charge. (Internally, the gauge is measured in points, with one charge being 500 points.)
Abilities (that dont miss) add 10% for Attack, 11% for most 12 abilities, 12% for most 34 abilities. Wrath adds 36% of a charge.
Using Retaliate adds 16% of a charge, but the counterattack adds nothing. Attacking a retaliator always misses, so the attacker gains nothing.
Hitting a weakness fills the gauge by 1.5x as much as normal.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/36w8pt/does_attacking_your_own_characters_increase_soul/

Automatic targeting of attacks:


The game will auto-target most abilities to the enemy with lowest percent HP remaining. Double Cut might split its attacks if all enemies are at same % HP.
Jump, Death Strike, and Shuriken will auto-target to the highest percent HP.
Status inflicting abilities randomly choose a target without the status, but the xxx Break abilities are completely random.
Some abilities are randomly targeted: Clouds Sonic Break, for example.
TFMurphy: http://redd.it/36b3tq, http://ik.reddit.com/r/FFRecordKeeper/comments/34q15o/magitek_infiltration_enemy_stats_and_ai/

Blind: decreases ACC by 50%, computes hit chance (max 100%), divides by 4 (min 20%). The final hit chance is thus between 20% and 25%.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/

Berserk/Confuse: Both of these force the target to use a specific ability each turn.
For party members, the ability is always Attack. Each monster uses a different ability, which might not even be one that it normally uses.
Confused creatures target a random enemy or ally, even possibly themselves. Berserked creatures always target a random enemy.
When Berserked or Confused, the ability used always affects only the target chosen, even if its normally an area effect.
Berserked/Confused attacks ignore taunt effects and Reflect (and Retaliate?).
The targets ATB bar is reset when the status is applied and also when it expires.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bzicx/the_dreadnought_leviathan_enemy_stats_and_ai/,
https://ik.reddit.com/r/FFRecordKeeper/comments/38tbz6/psa_berserkedconfused_enemies_cant_use_area/

% HP attacks like Gravity and Cripple are affected by KO resistance, e.g. the Safety Bit accessory. Most bosses have KO resistance.
Status resistance vs enemy attacks:
When a party member attacks a monster, the hit chance is a flat percentage based on the ability or item being used.
When a party member is the target, the hit chance depends on the type of ability being used:

Auto-Hit abilities have 100% hit chance unless the party member has any resistance items, in which case it has 0% chance.

Random abilities have hit chance 3% + 3% Hit rateResistance. Characters start with a Resistance of 1 and the Hit rate varies depending on the monster
ability being used. Minor resist items generally set Resistance to 2 (3 with synergy), and multiple items add their Resistances.
Note that when a party member attacks another party member, the random status formula is used, giving a higher chance than when a monster is the target.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/

Items with special effects:


Adds light earth damage really means that it increases the earth damage you do, usually by 1.2x.
Elemental resistance reduces damage taken by 10% per Resistance level past the first (a hidden stat, loosely indicated by the adjectives minor and moderate).
Accessories with element or status resistance can benefit from synergy.

Fire Ring (minor resistance) has Elemental Resistance 2 (3), which means 10% (20%) fire damage taken. Similar for Ice Ring.

Star Pendant, Peace Ring, Silver Glasses (minor resistance) have Status Resistance 2 (3), cutting status hit chance by 50% (67%).
Weapons or armor with element or status resistance do not benefit from synergy.

Ice Shield (moderate resistance) has Elemental Resistance 4 (no synergy bonus), or 30% fire damage taken
Elemental resistance seems to use the strongest value from all worn items (so a resist item completely overrides a weakness item).
Status effect chances for specific items (note that using a skill which applies a status will prevent the items status from happening):

Killer Bow (V) 3% KO

Whip (IV) and Blitz Whip (IV) 5% Paralyze


http://ik.reddit.com/r/FFRecordKeeper/comments/36qica/fire_ring_not_worth_it/

Summoner soul breaks: Summoners Call I gets Goblin (25%), Chocobo (25%), Bomb (50%), and Call II gets Goblin/Chocobo/Shiva/Ifrit/Ramuh at equal odds.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/351tkx/summoners_soul_break/

Potions (blue) heal 10% of HP. Hi Potions (green) heal 25% of HP. X Potions (pink) heal 50% HP (not in Global yet).
Ethers (yellow) choose a random ability on each character and refill 20% of its uses, rounded up. Turbo Ethers (orange) refill 33% (not in Global yet).
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/33hk7d/can_someone_explain_the_potion_drops/

Future events (relic banners, characters, abilities, and record materia)


This listing of future content is based on Japanese FFRK. The details may be different when released in global, especially the relic banners.
The information is drawn from several sources:

kaonohiokala a comprehensive listing of relics (stats and soul breaks), character unlocks, and memory crystal unlocks.
This is an amazingly detailed spreadsheet which obviously has had a lot of work put into it.
http://www.gamefaqs.com/boards/114492-final-fantasy-record-keeper/72076288?page=3

sexydeli event numbers and character / memory crystal unlocks


https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?pli=1#gid=0

dscotton banner numbers from a compilation of banner images. Banners still in untranslated Japanese may change when released in global.
http://bantha.org/~dscotton/ffrk.html

nekokyonshi ability unlocks given as free rewards


http://recordkeeperforum.com/threads/abilities-given-by-events-updated-6-21.1787/

ElNinoFr other ability unlocks, and effects of record materia


Some clarifications about the table:

Columns: #E is the Japanese event ordering as given by sexydeli, and #B is the banner number as given by dscotton.

Record materia 1s effect is listed next to memory crystal 1 (which grants the materia automatically).

Record materia 2 is assumed to be available at the same time as RM1, but I dont know this for sure.

Record materia 3s effect is listed next to memory crystal 2 (which grants the materia automatically).

Dual banners: starting at event #42, some relic banners come in pairs. Theyre labeled here as A and B, or AB for relics that appear on both.

Item stats: are for level 20, uncombined items.


Italic green indicates a reissue of a previously unlocked feature.
FF #E Event

VII 30

Footsteps of
the Cetra
2015 08 17

IX 31

To the Holy
Land
2015 08 23

To Slay a
Sorceress
VIII 32 (reissue)
2015 08 31

II
Dungeon
III
update 8
33
V
XIII
2015 ?? ??

Forbidden
Treasures
35 special event
2015 09 03

Unlocked
Characters:
Aerith
Memory crystals:
Aerith
Abilities:
Faith
Diaga
Characters:
Eiko [Whm5, Sum5, Brd4]
Steiner
Memory crystals:
Eiko [+10% MAG, 10% RES]
Abilities:
Requiem, Rallying Etude
Draw Fire, Minus Strike
Characters:
Rinoa
Irvine
Memory crystals:
Rinoa [Attack is drain attack]
Abilities:
Quezacotl
Characters:
Dragoon (core) [Com4, Drg4]
Leonhart (II) [Com5, Blm3]
Memory crystals:
Luneth [1.1x wind dmg]
Snow [+10% DEF, 10% ATK]
Record materia 2 (?):
Luneth [Haste at battle start]
Snow [+5% DEF per 10% HP lost]
Characters:
Mog (VI) [Blm3, Whm3, Dnc5]
Firion (II) [Blm1,Com5,Sup3,Cel3]
Edward (VI) [Sup5, Brd5]
Yuna (X)
Leonhart (II)
Squall (VIII)

Soul break
celebration 2

Soul break
celebration 2

#B Banner relic
Keepsake Ribbon
Guard Stick
Crystal Sword
33 Wizard Bracelet
Gold Armlet
Adamant Bangle
Butterfly Edge
Hypnocrown
Defender
Ice Brand
Healing Rod
34
Black Robe
Adamant Vest
Diamond Sword

Type
Hat
Rod
Sword
Bracer
Bracer
Bracer
Sword
Hat
Sword
Sword
Rod
Robe
Lt. Armor
Sword

DEF RES Soul break name


28 30 61 113 (Aerith) Planet Protector
33 109 67 (Aerith) Healing Wind
104 35 Double Thunder Cut
20 19 19 74 54 Snowstorm
20 18 19 73 78 Veil of Protection
?
?
? 88 77
107
27 26 67 111 (Eiko) Withering Winds
109
5 (Steiner) Thunder Slash
101 Bladestorm Hail
33 67 103 Healing Aura
10 73 120 Engulfing Flames
102 99
107

Rising Sun
Valiant
Sheepskin Coat
35 Running Fire
Minotaur Plate
Estharian Helmet
Blitz Sword

Thrown
77 111
Gun
95
Lt. Armor
Gun
93
Armor

Hat
28
Sword
108
6

ATK MAG MND

(Rinoa) Angel Wing Quake


(Irvine) Fast Ammo
91 99 Sleeping Gas
Gatling Ammo
110 50 Veil of Annulment
24 59 113

Soul break damage or effect


+50% ATK to party
Heal (h56) party
3.6 / 2 lightning (ATK)
3.3 AoE ice (MAG)
Protect party

7.17 AoE Wind (MAG) + Mental Breakdown


3.5 lightning (ATK) + armor breakdown
1.6 AoE ice (ATK)
Heal (h30) party
3.3 AoE fire (MAG)

10.4 / 2 AoE earth (MAG), ?% slow


4.5 / 10 random ranged (ATK)
AoE ?% Sleep
1.6 AoE (ATK)
Shell party

(no banner)

(See the 5 soul


break celebration
banners below)

Lullaby Rod (X)


Hardedge (VII)
Sleipnir's Tail (VIII)
37 Golden Armor (II)
Black Robe (IX)
Viking Coat (XII)
Emerald Bracer (X)
1-Wngd. Angel (VII)
Cyclone Grimr. (C)
Rising Sun (VI)
38 Heroic Scarf (VI)
Dark Helm (IV)
Monk Robe (X)
Flame Sword (IV)

Rod
49 100 114 (Yuna) Hymn of the Fayth
Sword
113 (Cloud) Cross Slash
Whip
75 110 (Quistis) Maser Eye
Armor
120 69 (Leon) Hand of the Emper.
Robe
10 73 120 Engulfing Flames
Lt. Armor 97 100 Cerulean Shock
Bracer
20 19 19 74 78 Veil of Annulment
Katana
116 (Sephiroth) Shadow Flare
Book
91 111 91 (Tyro) Cyclone Grimoire
Thrown
97 (Locke) Mirage Dive
Lt. Armor 103 103 (Mog) Heroic Harmony
Helm
12 95 86 Dark Shot
Robe
76 114 Blessing of Spira
Sword
102 34 Bladestorm Flames

Party heal h56, hi regen


5 (ATK), 50% paralyze
7.4 AoE non-elem (MAG)
Party +40% ATK/DEF
3.3 AoE fire (MAG)
1.6 AoE water (ATK)
Shell party
3.5 AoE (ATK), 50% blind
4.8 AoE non-elem (MAG), -40% RES
3.2 AoE (ATK), 100% slow
All foes -40% ATK/MAG
2.1 dark (ATK)
Esuna 1 ally
1.6 AoE fire (ATK)

FF #E Event

Soul break
celebration 2

Soul break
celebration 2

Soul break
celebration 2

Man in Black
IV 34
2015 09 08

VII 36

Looking for a
hero

V
Dungeon
X 37
update 9
XII

Story of the
38 Legendary
Guardian

Brass de Bravo
(this event will
likely be
absorbed into
39
globals
Forbidden
Treasure
event)

XII 40

Restoration of
the Kingdom

VIII
Dungeon
X 41
update 10
XII

Unlocked

#B Banner relic
Lightning Steel (X)
Diamond Pin (VII)
Oak Staff (IX)

39 Ras Algethi (XII)


Mystery Veil (VI)
Behemoth Knife (C)
Wind Spear (IV)
Blzfire. Saber (XIII)
Sentinel's Grimr. (C)
Storm Staff (IX)

40 Demon Axe (II)


Kaiser Shield (XII)
Hunter's Rod (XIII)
Murasame (VII)
Shear Trigger (VIII)
Vega (XIII)
Crystal Glove (VII)

41 Fabled Harp (IV)


Running Fire (VIII)
White Robe (IX)
Ruby Cuirass (II)
Characters:
Rune Axe
Tellah [Blm5, Whm4]
Polymorph Rod
Golbez [Blm5, Com3, Sup3, Knt5]
Stoneblade
Memory crystals:
Dragon Gloves
36
Tellah [Attack: weak blizzard]
Dark Helm
Golbez[+2% MAG per 10% HP lost]
Thunder Rod
Abilities:
Gold Hairpin
Dispel, Bioga
Characters:
Buster Sword (CC7)
Zack [Com5, Sup3, Cel5, Spb3]
Aurora Rod
Aerith
Tiger Fang
Memory crystals:
Circlet
Zack [1.1x sword damage]
42 Crystal Sword
Abilities:
SOLDIER Sword
Dagger Shot
SOLDIER Armor
Dual Delay
Dismissal
Characters:
Dark Knight (core) [Com4]
Galuf (V) [Com5, Sup3, Mnk5]
Memory crystals:
Refia [1.1x fire damage]
Vivi

(no banner)
Record materia 2 (?):
Refia [Protect at battle start]
Abilities:
Meteo
Bahamut
Characters:
Shimmering Blade
Auron [Com5, Sup3, Sam5]
Dusk Lance
Kimahri
Thief Knife
Memory crystals:
Rune Rod
Auron [1.1x katana dmg]
Emerald Bracer
Kimahri [1.1x spear dmg]
43 Al Bhed Suit
Record materia 2 (?):
Defense Veil
Kimahri [Dodge 1 mag. at 10%hp]
Abilities:
Iainuki
Snowstorm
Characters:
Fabled Harp (IV)
Mog (VI)
Heroic Scarf (VI)
Edward (IV)
Bard's Bracelet (IV)
Memory crystals:
Bard's Bow (IV)
Mog [50% refill dance per battle]
Dancing Dagger (VI)
Edward [????]
44 Brigandine (C)
Record materia 2 (?):
Rod of Thorns (C)
Mog [100% refill dance]
Abilities:
Lullaby, Magic Song, Stutter Step,
Box Step, Magicproof Etude
Characters:
Zwill Crossblade
Vaan [Com4, Sup4, Cel5, Thf5]
Rune Blade
Ashe [Blm5, Whm3, Sup3]
Paramina Crossbow
Memory crystals:
Viking Coat
45
Vaan [+10% ATK, 10% DEF]
Musk Stick
Ashe [+10% MAG, 10% ATK]
Chanter's Djellaba
Abilties:
Gungnir
Steal HP, Steal Time, Steal Armor
Characters:
Mystic Knight (core)
Zell (VIII)
Memory crystals:

(no banner)
Arc [1.1x water damage]
Fran, Irvine
Record materia 2 (?):
Arc [Shell at battle start]

Type
Sword
Hairpin
Rod
Gun
Hat
Dagger
Spear
Sword
Book
Staff
Axe
Shield
Rod
Katana
Sword
Gun
Fist
Musical
Gun
Robe
Lt. Armor
Axe
Rod
Sword
Bracer
Helm
Rod
Hat

ATK MAG MND

112
99
50
101

94
101
114
96
34
113

47
110
113
98
108
87
93

83
49
102
21
12
50

DEF

RES



113 61

27 23 56 110



105 91
5
112 101

97 64
100 65
5



92 38

10 73 120
101 100
111
108 108

17 18 73 78
95 86
105 65
28 22 56 111

Soul break name


(Tidus) Slice & Dice
(Red XIII) Lunatic High
(Vivi) Doublecast Venom
(Balthier) Tides of Fate
Mystic Prayer
Meteorite
Slowing Strike
(Lightning) Blaze Rush
(Tyro) Sentinel's Grimoire
(Garnet) Judgment Bolt
(Firion) Wild Rose Vow
Veil of Protection
Thunder Trap
Bladestorm Rain
(Squall) Fated Circle
(Sazh) Boon
(Tifa) Waterkick
(Edward) Fabled Song
Gatling Ammo
Mending Touch
Blaster
(Golbez) Black Fang
(Tellah) Font of Wisdom
Petrifying Strike
Firewyrm Breath
Dark Shot

Sword
115 (Zack) Rush Assault
Rod
55 100 114 (Aerith) Dragon Force
Fist
99 Guard Crash
Hat
26 24 55 110 Heal Magic
Sword
104 35 Double Thunder Cut
Sword
108
Lt. Armor 117 117

Katana
116
Spear
110 77
Dagger
97
Rod
50 103
Bracer
20 19
Lt. Armor
Hat
27




68
19 74 78
101 101
23 56 111

Musical
Lt. Armor
Bracer
Bow
Dagger
Lt. Armor
Rod

38 (Edward) Fabled Song


103 103 (Mog) Heroic Harmony
19 73 79
23 Silencing Shot
Blade Dance
95 98
69

87

20
91
96

47

92

18
23

99

Dagger
106
Sword
82 112
Bow
90 24 24
Lt. Armor
Staff
33 88 106
Robe

Spear
107

(Auron) Dragon Fang


(Kimahri) Mighty Guard
Twin Edge
Poison Mist
Veil of Annulment

(Vaan) White Whorl


(Ashe) Northswain's Glow
Blinding Shot
97 100 Cerulean Shock

78 121

Soul break damage or effect


5.1 / 6 (ATK)
Protect & haste party
10.4 / 2 bio (MAG), 20% poison
3.1 AoE water (ATK)
Heal party (h35)
3.3 AoE non-elem (MAG)
1.6 (ATK), ?% slow
5.1 / 3 (ATK)
Party +200% DEF/RES
7.17 AoE lightning (MAG)
5.5 / 5 (ATK)
Protect party
2.8 lgt (MAG), 50% paralyze
1.6 AoE water (ATK)
4.55 /3 + AoE? (ATK)
Shell/haste party
5.1 / 3 (ATK)
Protect & hi regen party
1.6 AoE (ATK)
Revive ally at 20% HP
Paralyze all foes (?%)
12 / 4 non-elem (MAG)
Party refill 1 ability use
1.6? (ATK), ?% petrify
3.3? AoE fire (MAG)
2.1 dark (ATK)

5.6 / 8 (ATK)
Party dodge 1 phys hit
1.6? (ATK), armor break
Heal 1 ally (h56), faith
1.8 / 2 lgt (ATK)

4 AoE (ATK), power breakdown


Party dodge 1 magic hit
1.8 / 2 (ATK), ?% slow
3.3 AoE bio (MAG)
Shell party

Protect & hi regen party


All foes -40% ATK/MAG
Heal (h35) party
1.6? (ATK), ?% silence
1.6? AoE wind (ATK)

2.5 AoE (ATK), ?% sap


3.5 AoE (MAG), heal h56 party
2.1 (ATK), 50% blind
1.6 AoE water (ATK)
Heal h35 party

FF #E Event

#B Banner relic
A) Minerva Bustier
Characters:
A) Kotetsu
Terra (VI)
AB) Partisan
Cyan (VI)
AB) Kaiser Knuckles
Memory crystals:
AB) Wizard Rod
Blessed with
Terra [50% refill BLM per battle] 46
VI 42
AB) Mirage Vest
Magics Power Cyan
47
AB) Mystery Veil
Abilities:
AB) Assassin's Dag.
Blind
AB) Flame Shield
Blindga
B) Enhancer
Drainga
B) Kiku-ichimonji
43 Orb dungeon (none)
(no banner)
A) Organics
Characters:
A) Gatling Gun
Barrett [Com3, Sup5, Blm2]
A) Crystal Glove
Memory crystal 1:
A) Keepsake Ribbon
Barrett [50% refill Sup per battle]
AB) Dragon Armlet
Cloud
AB) Circlet
Memory
48
VII 44
Memory crystal 2:
AB) Murasame
recovery
49
Cloud[start with 1 soul break bar]
AB) Dragon Claw
Abilities:
AB)Shinra Sld. Mask
Aerora Strike
B) Hardedge
Bonecrusher
B) Buster Swrd (VII)
Full Break
B) Diamond Pin
B) Guard Stick
Characters:
Samurai (core) [Sam4]
Strago (VI) [Blm4, Whm3, Sum3]
IV
Memory crystals:
V
Dungeon
45
Ricard [+20% ? ATK but Sapped]
(no banner)
VI
update 11
Gladiator [1.1x axe damage]
XII
Record materia 2 (?):
Ricard[Attack: 37% Jump instead]
Gladiator [Attack may do +dmg]
A) Skycutter
A) Wyrmfang
Characters:
A) Wild Bear
Hope [Blm5, Whm4, Sum3]
A) Hunter's Rod
Vanille
AB) Blazefire Saber
Snow
AB) Axis Blade
Memory crystals:
50
AB) Purge Robe
XIII 46 Tracks of Hope
Vanille [May self heal if phys hit] 51
AB) Feral Pride
Hope [1.1x BLM dmg w/ thrown]
AB) Gold Bangle
Snow
B) Paladin
Abilities:
B) Vega
Ruinga
B) Binding Rod
B) Keepsake Knife
A) Rune Blade
Characters:
A) Darts
Setzer [Com3, Sup5, Cel3]
A) Heroic Scarf
Celes, Mog, Strago, Terra
A) Kotetsu
Memory crystals:
AB) Holy Rod
Celes [Attack may do Blizz strike]
AB) Organyx
Setzer [50% refill Com per battle] 52 AB) Crystal Mail
VI 47 Reviving wings
Strago [1.1x water dmg]
53 AB) Sniper
Record materia 2 (?):
AB) Oath Veil
Strago [15% counter vs magic]
B) Soul Sabre
Abilities:
B) Nutkin Suit
Watera Strike
B) Kiku-ichimonji
Firaga Strike
B) Enhancer

II

Maze of
48 Forgotten
Worlds

Unlocked

Characters:
Demon Axe
Firion, Leonhart, Maria, Ricard
Golden Armor
Memory crystals:
Flame Lance
Firion [+5% ATK per 10% HP lost]
Yoichi's Bow
Leonhart [+5% DEF per 10% HP]
Ruby Cuirass
Maria [1.1x BLM dmg w/ bow]
Werebuster
Ricard
Gaia Blade
54
Record materia 2 (?):
Ice Gloves
Leonhart [Attack: dark damage]
Flame Armor
Maria[1.1x BLM/ph dmg w/ bow]
Abilities:
Cheerful Snowball
Therapy Cure
Mighty Jump

Type
Robe
Katana
Spear
Fist
Rod
Lt. Armor
Hat
Dagger
Shield
Sword
Katana

DEF

20
115
112
108
34 104

27
97

82 110
111

59

23

RES Soul break name


78 123 (Terra) Trance Flood
(Cyan) Bushido Dragon
(Edgar) Bioblaster
(Sabin) Rising Phoenix
White Blizzard
97 100 Mirage Trick
56 110 Mystic Prayer

95 64
(Terra) Trance Fira
(Cyan) Bushido Flurry

Soul break damage or effect


7.17 AoE water (MAG), self +30% MAG
4 (ATK), drain 50% HP
3.1 AoE bio (ATK), 50% poison
3.1 AoE fire (ATK)
2.8? ice (MAG), magic break
1 ally doge 1 physical hit
Heal h35 party

7.17 AoE fire (MAG)


3.2 / 4 (ATK)

Sword
GunArm
Fist
Hat
Bracer
Hat
Katana
Fist
Hat
Sword
Sword
Hairpin
Rod

115
103
108
28
20 19
26
110
5
104
29
113
109
99
33 109

30
19
24

24

67

(Cloud) Blade Beam


(Barrett) Grenade Bomb
(Tifa) Waterkick
61 113 (Aerith) Planet Protector
73 78 Mind Source
55 110 Heal Magic
Bladestorm Rain

58 112
(Cloud) Cross Slash
(Cloud) Braver
(Red XIII) Lunatic High
(Aerith) Healing Wind

6 / 3 AoE (ATK)
3.2 AoE (ATK), armor breakdown
5.1 / 3 (ATK)
Party +50% ATK
Party +?% RES
Heal h56 1 ally, faith
1.6 AoE water (ATK)

5 (ATK), 50% paralyze


4.8 (ATK)
Protect & haste party
Heal h56 party

ATK MAG MND

Thrown
Rod
Lt. Armor
Rod
Sword
Sword
Robe
Lt. Armor
Bracer
Fist
Gun
Rod
Dagger
Sword
Gamble
Lt. Armor
Katana
Rod
Sword
Armor
Thrown
Hat
Sword
Lt. Armor
Katana
Sword

72
50

47
114
104

19
112
98
49
94
115
101

115
34
105

97

109

111
82

111 63 (Hope) Brutal Sanction


102 111 (Vanille) Oerba's Blessing
101 101 (Snow) Froststrike
100 65 Thunder Trap
(Lightning) Blaze Rush
Slow Blast
76 121
101 101
19 19 75 77
(Snow) Sovereign Fist
(Sazh) Boon
111 63 (Vanille) Deprotega
10 10 Veil of Protection
(Celes) Spinning Edge
(Setzer) Dive Bomb
103 103 (Mog) Heroic Harmony
(Cyan) Bushido Dragon
87 106

113 57

29 24 62 113
(Celes) Runic
105 105 (Strago) Aqua Breath
(Cyan) Bushido Flurry
110 (Terra) Trance Fira
(Firion) Wild Rose Vow
120 69 (Leon) Hand of Emperor
(Ricard) Wyvern
111 62 (Maria)
101 100 Blaster
99 88
37 Earthquake
19 19 81 77
123 62

Axe
113
Armor

Spear
112
Bow
71
Lt. Armor
Rod
33
Sword
100
Bracer
19
Armor

9 / 3 [unknown element] (MAG), ?% stop


Heal h56 party, protect party
4.8 ice (ATK)
2.8 lgt (MAG), 50% paralyze
5.1 / 3 (ATK)
1.4? AoE (ATK), ?% slow
Dispel one foe

3.6 / 2 AoE (ATK), ?% cancel


Shell & haste party
7 AoE non-elem (MAG), -50% DEF
Protect party
5.4 / 3 wind (ATK)
5.2 AoE fire (ATK), ?% blind
All foes 40% ATK/MAG
4 (ATK), 50% drain HP
8.3+ holy (MND), 2 bars
1.5+ AoE (ATK), 2 bars
self +?% DEF, provoke

self Runic taunt


7.4 AoE water (MAG)
3.2 / 4 (ATK)
7.17 AoE fire (MAG)
5.5 / 5 (ATK)
Party +40% ATK/DEF
4 AoE fire (ATK)
7.4 AoE non-elem (MAG)
All foes ?% paralyze
Heal h35 party
3.3 AoE earth (MAG)

FF #E Event

49

VI
VII 50
IX

VIII 51

IX 52

VI
VII 53
IX

54

VI 55

Unlocked
Characters:
Bartz [Spb5, Com4, Cel4, Thf4]
Gilgamesh [Com5,Drg4,Knt5,Sam4]
Galuf
Lenna
Memory crystals:
Bartz [????]
Battle of the
Galuf [Berserk at start of battle]
Big Bridge
Gilgamesh [+10% DEF w/ Armor]
Lenna [1.1x WHM healing]
Record materia 2 (?):
Gilgamesh [1.1x axe dmg]
( Galuf gets RM 2 in event 60 )
Abilities:
Wind Jump
Thundaga Strike
Characters:
Viking (core) [Com4]
Fusoya (IV) [Blm5, Whm5]
Memory crystals:
Dungeon
Red XIII [Reflect at battle start]
update 12
Ninja [1.1x thrown damage]
Record materia 2 (?):
Ninja [Image at 10% HP]
Red XIII [Hi regen at 25% HP]
Characters:
Seifer [Blm2, Com5, Sup3, Knt5]
Zell
Irvine, Squall
Rinoa, Quistis, Selphie
Memory crystal 1:
Zell [+5% ATK per 10% HP lost]
Seifer [Attack: 10% also Fire]
Witchs Knight
Squall
Memory crystal 2:
Squall [1.5x soul break fill on hit]
Record materia 2 (?):
Zell [50% start with full ATB bar]
Abilities:
Mental Bash
Magic Taunt
Characters:
Amarant [Com5,Sup3,Cel3,Mnk5]
Zidane [Com4,Sup3,Cel5,Thf5,Knt3]
Steiner, Vivi, Eiko, Garnet
Memory crystals:
Amarant [1.1x fist damage]
Steiner [+10% DEF with Armor]
A Place to Call
Zidane [Haste at battle start]
Home
Vivi, Eiko
Record materia 2 (?):
Steiner [25% Protect when hit]
Abilities:
Kick
Discipline / Invigorating Fist
Steal Power
Characters:
Dungeon
Cid (VII) [Com4, Sup3, Cel3, Drg5]
update 13
Memory crystals:
Maria, Steiner

The Third
Journey

Characters:
Lulu [Blm5]
Auron, Tidus, Wakka, Yuna
Memory crystals:
Lulu [1.1x fire damage]
Wakka
Abilities:
Darkra

Jet-Black
Assassin

Characters:
Shadow [Com4, Cel5, Nin5]
Edgar, Locke, Mog, Sabin,
Cyan, Setzer, Terra, Cyan
Memory crystals:
Locke [50% refill Cel per battle]
Shadow [Attack: 1.2x dmg, .7 SB]
Mog
Abilities:
Lightning Scroll
Scatter Blossom
Mug Time

#B Banner relic
Air Knife
Kotetsu
Healing Staff
Kaiser Knuckles
Lilith Rod
Diamond Plate
Aegis Shield
Flametongue
55
Diamond Armor

(no banner)

Type
Dagger
Katana
Staff
Fist
Rod
Lt. Armor
Shield
Sword
Armor

ATK MAG MND DEF RES Soul break name


106 (Bartz)
117 (Gilgamesh) Death Claw
34 93 111 (Lenna) Royal Devotion
115 (Galuf) Indomitability
34 105 61 Ignus Fatuus
102 100 Flash
98 65
114
128 65

A) Cutting Trigger
A) Hyperion
A) Valiant
A) Valkyrie
AB) Estharian Arm
AB) Blitz Hat
AB) Inferno Fang
56 AB) Ochu Tentacle
57 AB) Metal Knuckle
B) Maverick
B) Shear Trigger
B) Sleipnir's Tail
B) Morning Star

Sword
Sword
Gun
Thrown
Bracer
Hat
Dagger
Whip
Fist
Fist
Sword
Whip
Rod

118
118
95
75 110
21 18 18
27 24
97
96 75
112
118
113
75 110
60 92 110

A) Butterfly Sword
A) Scissor Fangs
A) Hypnocrown
A) Oak Staff
AB) Ice Staff
AB) Power Vest
AB) Healing Rod
58
AB) Coral Sword
59
AB) Cat's Claws
B) Golem's Flute
B) Cypress Pile
B) Storm Staff
B) Defender

Sword
Fist
Hat
Rod
Staff
Lt. Armor
Rod
Sword
Fist
Musical
Rod
Staff
Sword

118
118

50
34
10
33
111
110
73
50
34
109

(Zidane) Scoop Art


(Amarant) Aura
27 26 67 111 (Eiko) Withering Winds
113 61 (Vivi) Doublecast Venom
105 61 Frost
100 95 Guard Up
67 103 Healing Aura


100 115 (Eiko) Emerald Light
114 61 (Vivi) Dblcast Meteorite
112 101 (Garnet) Judgment Bolt

5 (Steiner) Thunder Blade

Doll
Blitzball
Rod
Katana
Lt. Armor
Rod
Dagger
Sword
Bracer
Hat
Blitzball
Rod
Sword
Katana
Thrown
Sword
Katana
Hat
Helm
Rod
Fist
Hat
Spear
Thrown
Robe
Gamble

50
103
49
116

50
97
112
23

95
49
112
116
104
82
115

11
34
109

93
97

101

114 61 (Lulu) Firaga Fury


(Wakka) Attack Reels
100 114 (Yuna) Hymn of the Fayth
(Auron) Dragon Fang
102 100 Teamwork!
103 68 Poison Mist
Twin Edge

23 23 85 80
28 27 73 112 (Lulu) Focus
(Wakka) Status Reels
101 113 (Yuna) The Sending
(Tidus) Slice & Dice
10 (Shadow) Wild Fang
68 (Locke)
110 (Terra) Trance Fira
(Cyan) Bushido Dragon
27 23 56 110 Mystic Prayer
98 88
87 106 Saintly Beam

28 24 66 112
103 (Mog) Sunbath
(Locke) Mirage Dive
20 78 123 (Terra) Trance Flood
(Setzer) Dive Bomb

(no banner)

A) Magical Mog
A) All-Rounder
A) Lullaby Rod
A) Shimmering Bld.
AB)Aurochs Unifrm.
AB) Rune Rod
? AB) Thief Knife
AB) Variable Steel
AB) Red Armlet
B) Lulu's Kanzashi
B) Official Ball
B) Magistral Rod
B) Lightning Steel
A) Sasuke
A) Wing Edge
A) Enhancer
A) Kotetsu
AB) Mystery Veil
AB) Genji Helm
? AB) Chain Flail
AB) Burning Fist
AB) Priest's Miter
B) Holy Lance
B) Rising Sun
B) Minerva Bustier
B) Darts

(Squall) Blasting Zone


(Seifer) Demon Slice
(Irvine) Fast Ammo
(Rinoa) Angel Wing Bolt
77 80
64 109 Vit Up
Inferno Fang


(Zell) Burning Rave
(Squall) Fated Circle
(Quistis) Maser Eye
(Selphie) Trabia's Light

Soul break damage or effect


4.6 / 2 AoE wind (ATK), ?% sap
4.95 / 3 (ATK), ?% paralyze
Revive 1 ally 100% HP
Self invincible, +40% ATK
2.8? fire (MAG), ?% confuse
All foes ?% blind
Shell party

8 / 4 (ATK)
4 AoE (ATK), ?% paralyze
4.5 / 10 (ATK)
9 / 3 lgt (MAG)
Heal h35 party
Protect party
1.4 fire (ATK)

3.5 AoE (ATK), party +?% ATK


4.55 / 3 + AoE? (ATK)
7.4 AoE non-elem (MAG)
Heal h56 party

5.4 / 3 (ATK)
Shell & hi regen to party
7.17 AoE wind (MAG), mental breakdown
10.4 / 2 bio (MAG), 20% poison
5.1? ice (MAG)
Protect party
Heal h35 party

Heal h56 & haste party


10.4 / 2? AoE non-elem (MAG), ?% confuse
7.17 AoE lgt (MAG)
3.5 lgt (ATK), armor breakdown

9 / 3 fire (MAG)
5.5 / 5 (ATK), magic breakdown
Heal h56 & hi regen party
4 AoE (ATK), power breakdown
Party +30% ATK
3.3 AoE bio (MAG)
1.8 / 2 (ATK), ?% slow

Party +30% MAG/RES


3.8 (ATK), 50% DEF/RES
7.17 AoE holy (MND)
5.1 / 6 (ATK)
5.6 / 4 (ATK), ?% sap
3.5 AoE fire (ATK), heal h35 party
7.17 AoE fire (MAG)
4 (ATK), drain 50% HP
Heal h35 party
? no soul break ?
5.1? holy (MND?)

+?% ATK and hi regen to party


3.2 AoE (ATK), 100% slow
7.17 AoE water (MAG), +30% MAG to self
5.2 AoE fire (ATK), ?% blind

FF #E Event

VIII
Dungeon
IX 56
update 14
XIII

Memoria
III 57 Warriors of
Light

Soul break
celebration 3

Soul break
celebration 3

Soul break
celebration 3

Soul break
celebration 3

Soul break
celebration 3

58

Rift of
Recollection

Unlocked
#B Banner relic
Characters:
Devout (core) [Whm5]
Memory crystals:
Dragoon [50% refill Drg per fight]
(no banner)
Leonhart
Record materia 2 (?):
Dragoon [100% refill Drg]
Characters:
Royal Sword
Ingus [Com3, Sup4, Knt5]
Heroic Shield
Luneth, Arc, Refia
Holy Wand
Memory crystals:
Moonring Blade
Ingus [1.1x earth damage]
White Robe
Luneth, Arc, Refia
Serpent Sword
Record materia 2 (?):
? Reflect Mail
Ingus [Mid regen at battle start]
Genji Gloves
Abilities:
Ice Rod
Thunderstorm
Memento of Power
Memento of Defense
Memento of Prayer
Cardinal (VIII)
Revolver (VIII)
Maverick (VIII)
Vega (XIII)

? Skycutter (XIII)
Golden Armor (II)
Gladius (XII)
Bard's Bracelet (IV)
Dark Helm (IV)
Organics (VII)
Masamune (VII)
Silver Barrette (VII)
Butterfly Sword (IX)
Rune Blade (XII)

?
Tornado Grimre. (C)
Hunter's Rod (XIII)
Tiger Fang (VII)
Estharian Arm (VIII)
Power Vest (IX)
Force Saber (X)
Lullaby Rod (X)
Lulu's Kanzashi (X)
Sentinel's Grimr. (C)

? Paladin (XIII)
Demon Axe (II)
Organyx (VI)
Dragon Gloves (IV)
Purge Robe (XIII)
Lustrous Sword (IV)
Rune Axe (IV)
Wyrmfang (XIII)
Official Ball (X)

? Scissor Fangs (IX)


Rune Blade (VI)
Thief Knife (X)
Emerald Bracer (X)
Viking Coat (XII)
Cutting Triggr. (VIII)
(C)
Hyperion (VIII)
Rising Sun (VIII)

? Aurora Rod (VII)


Golem's Flute (IX)
Mage Masher (IX)
Snctm. Gloves (XIII)
Circlet (VII)
Characters:
(choose one)
Memory crystal 1 (choose 4):
(most characters)
Memory crystal 2 (choose 4):

(no banner)
Tyro [start with 1 soul break bar]
Rinoa [????]
Cecil pal [30% self heal on ph hit]
Tidus [1.5x SB gain for all skills]
Squall, Cloud

Type

ATK MAG MND

DEF

RES

Soul break name

Soul break damage or effect

Sword
Shield
Staff
Thrown
Robe
Sword
Armor
Bracer
Rod

118 (Luneth)
12 113 74 (Ingus)
49 100 114 (Arc)
104 (Refia)
10 78 122 Raven's Yawn
106 Zeus Wrath
116 64 Shining Curtain
23 23 23 87 80
50 108 65

5.6 / 4 (ATK), ?% cancel


Protect and haste to party
Heal h56 and +30% RES to party
4.0 AoE (ATK), magic break
5.1? wind (MND?)
1.4? AoE lgt (ATK), ?% paralyze
Reflect to party (2 bars)

Thrown
Sword
Fist
Gun
Thrown
Armor
Dagger
Bracer
Helm
Sword
Katana
Hairpin
Sword
Sword
Book
Rod
Fist
Bracer
Lt. Armor
Sword
Rod
Hat
Book
Fist
Axe
Sword
Bracer
Robe
Sword
Axe
Rod
Blitzball
Fist
Sword
Dagger
Bracer
Lt. Armor
Sword
Book
Sword
Thrown
Rod
Musical
Dagger
Bracer
Hat

77
112
118
98
72

94
20
12
115
115
83
118
82
91
47
99
21
10
118
49

96
112
113
105
21

118
83
50
95
118
115
97
20

118
113
118
77
55
73
94
20

114

111

18

110

112
111
100

18

100
28
105

17

111
102

19

112

111
100
100

19
26

(Rinoa) Wishing Star


(Squall) Rough Divide
(Zell) Burning Rave
(Sazh) Boon
63 (Hope) Brutal Sanction
120 69 (Leon) Hand of Emperor
Rend Weapon
19 73 79
95 86 Dark Shot
(Cloud) Blade Beam
(Sephiroth) Hell's Gate
(Red XIII) Trine
(Zidane) Scoop Art
(Ashe) Northswain's Glow
91 (Tyro) Tornado Grimoire
65 Thunder Trap
Guard Crash
18 77 80
100 95 Guard Up
(Tidus) Jecht Shot
114 (Yuna) Hymn of the Fayth
27 73 112 (Lulu) Focus
91
5 (Tyro) Sentinel's Grimoire
(Snow) Sovereign Fist
(Firion) Wild Rose Vow

18 73 78 Inferno Breath
76 121
(Cecil pal) Saint Dive
(Golbez) Black Fang
111 (Vanille) Oerba's Blessing
(Wakka) Status Reels
(Amarant) Aura
(Celes) Spinning Edge
Twin Edge
19 74 78 Veil of Annulment
97 100 Cerulean Shock
(Squall) Blasting Zone
91 (Tyro)
(Seifer) Demon Slice
(Rinoa) Angel Wing Quake
114 (Aerith) Dragon Force
115 (Eiko) Emerald Light
Magic Buster
19 73 79 Power Sigil
24 55 110 Heal Magic

15.0 / 5 non-elem (MAG)


4.8 (ATK)
3.5 AoE (ATK), +?% ATK to party
Shell and haste party
9.0 / 3 (MAG), ?% stop
+40% ATK/DEF to party
1.4 AoE (ATK), power break
Heal h35 party
2.1 dark (ATK)
6.0 / 3 AoE (ATK)
3.36 AoE (ATK)
7.17 AoE lgt (MAG)
5.4 / 3 (ATK)
3.5 AoE non-elem (MAG), heal h56 party
4.8 AoE non-elem (MAG), 40% RES
2.8 lgt (MAG), 50% paralyze
1.6? (ATK), armor break
Heal h35 party
Protect party
7.5 / 3 water (ATK)
Heal h56 and hi regen party
+30% MAG/RES to party
+200% DEF/RES to party
3.6 / 2 AoE (ATK), ?% cancel
5.5 / 5 (ATK)
1.5+ AoE (ATK), 2 bars
1.6? AoE fire (MAG)
Dispel 1 foe
7.5 / 3 holy (ATK)
7.44 / 4 non-elem (MAG)
Heal h56 and protect party
3.8 (ATK), 50% DEF/RES
Shell and hi regen to party
5.4 / 3 wind (ATK)
1.8 / 2 (ATK), ?% slow
Shell party
1.6 AoE water (ATK)
8.0 / 4 (ATK)
6.0 / 3 earth (ATK)
4.0 AoE (ATK), ?% paralyze
5.2 / 2 AoE earth (MAG), ?% slow
Party dodge 1 phys hit
Heal h56 and haste party
2.1 (ATK), magic break
5.1 non-elem (MAG)
Heal h56 and faith to 1 ally

FF #E Event

VII 59

Bloodline of
Madness

Unlocked
Characters:
Reno [Blm5, Com3, Cel4]
Sephiroth, Cid, Red XIII,
Barrett, Zack, Aerith, Tifa
Memory crystal 1:
Reno [Attack: may Stop]
Cid [Berserk at battle start]
Sephiroth, Red XIII
Memory crystal 2:
Sephiroth [????]

Characters:
Ingus (III)
Memory crystal 1:
III
Dungeon
Dark Knight [+10% DEF w/ helm]
60
IX
update 15
Galuf
Record Materia 2:
Dark Knight [Attack: may drain]
Galuf [May counter phys hits]
Characters:
Faris [Sup5, Cel4, Thf5, Dnc3]
Krile [Blm5, Sum5]
Bartz, Galuf,
Gilgamesh, Lenna
The 4 Warriors
V 61
Memroy crystal 1:
of Dawn
Faris [50% refill Sup per battle]
Krile [1.1x summon damage]
Bartz, Galuf, Lenna
Memory crystal 2:
Lenna [????]
Characters:
Rikku [Sup3,Cel5,Thf5,Brd4,Dnc3]
Wakka, Yuna, Tidus, Auron
Confrontation Memory crystal 1:
X 62
with Destiny
Rikku [50% refill Thf per battle]
Wakka, Tidus, Yuna, Auron
Memory crystal 2:
Wakka [Hi regen at 50% HP]
Characters:
Thancred
The Takeru
Yshtola
XIV 63
Flame God
Memory crystal 1:
Thancred
Yshtola

#B Banner relic
A) Yoshiyuki
A)
A) Gatling Gun
A) Keepsake Ribbon
AB) Precious Watch
AB) Rune Blade
? AB) Dragon Armlet
AB) Motor Drive
AB) Turks Suit
B) Gold Barrette
B) Trident
B) 1-Winged Angel
B) Bstr Sword (CC7)

(no banner)

???

???

???

Type
Katana
Rod
GunArm
Hat
Bracer
Sword
Bracer
Fist
Lt. Armor
Hairpin
Spear
Katana
Sword

DEF RES Soul break name


(Sephiroth) Black Materia
(Reno) Turk Light
(Barrett) Grenade Bomb
30 61 113 (Aerith) Planet Protector
18 73 78 Time Heal
Slowing Strike
19 73 78 Mind Source

103 103
(Red XIII) Howling Moon
(Cid) Dynamite
(Sephiroth) Shadow Flare
(Zack) Rush Assault

ATK MAG MND

118
84 111
103
28
21 18
101
20 19
106 79

111 84
116
116
115

Soul break damage or effect


8.0 / 4 (ATK), ?% sap
7.17 AoE lgt (MAG), ?% paralyze
3.2 AoE (ATK), armor breakdown
+50% ATK to party
Heal h35 party
2.1 (ATK), 50% slow
+?% RES to party

Party refill 1 ability use


4.0 AoE (ATK), power break
3.5 AoE (ATK), 50% blind
5.6 / 8 (ATK)

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