O'Bannon v. NCAA Amended Class Action March 10 2010
O'Bannon v. NCAA Amended Class Action March 10 2010
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UNITED STATES DISTRICT COURT
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NORTHERN DISTRICT OF CALIFORNIA
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OAKLAND DIVISION
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CONSOLIDATED AMENDED CLASS
ACTION COMPLAINT
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1 1. Pursuant to the Court’s: (1) “Order Granting Plaintiffs Samuel Michael Keller’s and
2 Edward C. O’Bannon, Jr.’s Joint Motion to Consolidate Actions” dated January 15, 2010 (Keller
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Dkt. No. 145); (2) “Order on Defendants’ Motions to Dismiss and Electronic Arts’ Anti-SLAPP
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Motion to Strike” dated February 8, 2010 (Keller Dkt. No. 150); and (3) “Order on NCAA’s and
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CLC’s Motions to Dismiss” dated February 8, 2010 (O’Bannon Dkt. No. 142), Plaintiffs hereby
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8 2. At the hearing on various motions to dismiss held on December 17, 2009, the Court
9 indicated its preference that the Consolidated Amended Class Action Complaint contain discrete
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sections for the Keller right of publicity-based claims and the O’Bannon antitrust-based claims
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(see Tr. of December 17, 2009 Hearing, at 67:3 – 67:19). Plaintiffs have therefore proceeded
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accordingly herein.
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3. With respect to the right of publicity and related claims pertaining to video games, as
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15 brought in the Keller complaint, Plaintiffs Samuel Keller, Bryan Cummings, Lamarr Watkins,
16 and Bryon Bishop (collectively “Right of Publicity Plaintiffs”) bring this action individually and
17 as putative class representatives as further described herein. The terms “Right of Publicity”, as
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used herein, refers to the various claims described in the Right of Publicity Causes of Action set
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forth below.
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4. With respect to the antitrust and related claims pertaining to multiple products, as
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22 brought in the O’Bannon complaint, Plaintiffs Edward C. O’Bannon, Jr. (“Ed O’Bannon”), Harry
23 Flournoy, Alex Gilbert, Sam Jacobson, Thad Jaracz, David Lattin, Patrick Maynor, Tyrone
24 Prothro, Damien Rhodes, Eric Riley, Bob Tallent, and Danny Wimprine (collectively “Antitrust
25 Plaintiffs” or “Antitrust Class Representatives”) bring this action individually and as putative
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class representative as further described herein. The terms “Antitrust Claims” and “Antitrust”, as
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used herein, refer to the claims described in the Antitrust Causes of Action set forth below.
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1 5. Plaintiffs, by and through their attorneys, based on their individual experiences, the
2 investigation of counsel, and upon information and belief allege as follows.
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INTRODUCTION TO RIGHT OF PUBLICITY AND RELATED CLAIMS
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5 6. This suit arises out of the blatant and unlawful use of National Collegiate Athletic
6 Association (“NCAA”) student-athlete likenesses in videogames produced by Electronic Arts Inc.
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(“EA”). Despite clear prohibitions on the use of student names and likenesses in NCAA bylaws,
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contracts and licensing agreements, EA utilizes the likenesses of individual student-athletes in its
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NCAA basketball and football videogames to increase sales and profits. EA also intentionally
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12 allowing gamers to upload entire rosters, which include players’ names and other information,
13 directly into the game in a matter of seconds. Rather than enforcing its own rules, the NCAA and
14 its licensing arm, the Collegiate Licensing Company (“CLC”), have sanctioned EA’s violations.
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In fact, the NCAA and the CLC have expressly investigated and approved EA’s use of player
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names and likenesses. They have done so because EA’s use of player names and likenesses
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benefits the NCAA and CLC by increasing the popularity of the relevant games and thus the
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21 and distinctive appearances have been used without their permission or consent, to increase
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revenues and profits for Defendants, and in violation of state law.
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INTRODUCTION TO ANTITRUST AND RELATED CLAIMS
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1 behalf of antitrust damages and injunctive relief classes (collectively, the “Antitrust Classes” or
2 “Antitrust Class”)) consisting of former student-athletes who competed for NCAA member
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colleges or universities on those schools’: (1) “Division I” men’s basketball athletic teams; and
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(2) “Football Bowl Subdivision” (formerly known until 2006 as “Division I-A”) men’s football
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athletic teams whose images have been licensed or sold by Defendants, their co-conspirators, or
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7 their licensees from July 21, 2005 and continuing until a final judgment in this matter (the
8 “Antitrust Class Period”), or may be in the future. For purposes of the injunctive relief class only,
9 the Antitrust Plaintiffs also bring this action on behalf of current student-athletes competing on
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the teams described above, as well as former student-athletes, as both groups’ future
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compensation rights are impacted by the anticompetitive practices described herein.
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9. Defendants NCAA, EA, the CLC (the NCAA’s licensing arm), and their co-
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conspirators have committed violations of the federal antitrust laws by engaging in a price-fixing
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15 conspiracy and a group boycott / refusal to deal that has unlawfully foreclosed class members
16 from receiving compensation in connection with the commercial exploitation of their images,
17 likenesses and/or names following their cessation of intercollegiate athletic competition. The
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Antitrust Plaintiffs also set forth a claim for unjust enrichment and request that the Court require
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Defendants to provide an accounting of ill-gotten gains and the monies unlawfully withheld from
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Antitrust Class members. The Antitrust Plaintiffs further request that the Court establish a
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22 constructive trust for the benefit of class members and for the purpose of holding in trust the
23 licensing revenues that Defendants and their co-conspirators have unlawfully diverted from
1 11. One of the NCAA’s business partners, Thought Equity Motion (“TEM”), has
2 described the NCAA’s video content archive as “one of the most unique and valuable content
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collections in the world.” Collegiate Images, LLC (“CI”), a licensing entity that represents more
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than 200 of the NCAA’s members, repeatedly stresses that in creating a digital library that
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contains thousands of collegiate games, coaches shows and highlights dating back to the early
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7 1900s, it is helping its members “maximize new revenue streams” and “monetize priceless
9 12. The Antitrust Class Representatives’ collective collegiate experiences include: (1)
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eight appearances in NCAA national championship games; (2) competing for teams that won two
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NCAA championship titles, the 1994-95 UCLA men’s basketball team, and the 1965-66 Texas
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Western men’s basketball team; (3) competing on opposing teams in a game still considered the
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most socially significant game in college basketball history, the 1966 Texas Western vs.
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15 University of Kentucky men’s basketball championship game; (4) competing in the 1979 Indiana
16 State University vs. Michigan State University men’s basketball game, the intense popularity of
17 which is credited for revolutionizing the commercialization of not only the NCAA but the
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National Basketball Association (“NBA”) as well,; (5) competing on the famous “Fab 5”-era
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University of Michigan basketball teams; (6) competing on teams in the Southeastern Conference
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(the “SEC”), the Big 10, and the Pac 10, Conference USA, and on teams from the schools of
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22 Alabama, Kentucky, UCLA, Syracuse, Stanford, and Memphis. The Antitrust Class
23 representatives further include multiple All-American players, team captains, a former NCAA
24 Division I basketball coach, and a career military officer who served as a Lt. Colonel in the
25 United States Army.
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13. These players competed in several eras (some as recently as a few years ago), and are
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representative of the thousands of other unnamed players and teammates from those eras whose
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CONSOLIDATED AMENDED CLASS
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1 collective efforts conveyed enormous financial benefits and glory upon their schools,
2 conferences, the NCAA, and their many for-profit business partners. While all of those entities
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continue to enjoy commercial benefits from the sale and use of the players’ images following the
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conclusion of their collegiate athletic careers and to this day, the players have been foreclosed
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from participating or sharing in those benefits pursuant to the anticompetitive conduct described
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7 herein. The Antitrust Class Representatives are united in their efforts to achieve fairness for both
9 14. As utilized herein, the term “former student athletes” includes those individuals that
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have permanently ceased competing on teams because of, for example, graduation; exhaustion of
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eligibility; injury; voluntary decisions to cease competition; and involuntary separations from
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teams due to decisions by coaches, schools, conferences, and/or the NCAA, and also includes
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those individuals that subsequently became professional athletes, whether prior to or after the
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15 exhaustion of their intercollegiate eligibility, and further includes current students that have
23 16. Defendant NCAA describes itself as “the organization through which the colleges
24 and universities of the nation speak and act on athletics matters at the national level” and states
25 that it is a “voluntary association of more than 1,000 institutions, conferences and organizations.”
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The NCAA’s official “licensing representative” is CLC, a for-profit entity that is a defendant
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1 herein, which is a division of IMG Worldwide, Inc. (“IMG”). CLC states on its website that there
2 is a “$4.0 billion annual market for collegiate licensed merchandise.”
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17. As described below, the NCAA has unreasonably and illegally restrained trade in
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order to commercially exploit former student-athletes previously subject to its control, with such
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exploitation affecting those individuals well into their post-collegiate competition lives. The
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7 NCAA’s conduct is blatantly anticompetitive and exclusionary, as it wipes out in total the future
8 ownership interests of former student-athletes in their own images -- rights that all other members
9 of society enjoy -- even long after student-athletes have ceased attending a university.
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18. The NCAA, acting through its members, and in conjunction with its for-profit
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business partners, has eliminated the rights of former student-athletes to receive even a single
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dollar from the substantial revenue streams described herein. Former-student athletes do not
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share in these revenues even though they have never given informed consent to the widespread
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15 and continued commercial exploitation of their images. While the NCAA, its members, and its
16 for-profit business partners reap millions of dollars from revenue streams including television
17 contracts, rebroadcasts of “classic” games, DVD game and highlight film sales and rentals, on-
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demand streaming and sales of games and clips, “stock footage” sales to corporate advertisers and
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others, photograph sales, video game sales, and jersey and other apparel sales, former student-
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athletes whose likenesses are utilized to generate those profit-centers receive no compensation
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22 whatsoever.
23 19. Only within recent years has the NCAA entered into some of the licensing
24 partnerships detailed herein that unlawfully utilize the images of Antitrust Class members. The
25 related available content featuring images, likenesses, and/or names of former student-athletes,
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such as DVDs, photos, and video games, continues to grow in both availability and popularity,
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and growth will continue to explode as merchandise continues to be made available in new
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8 added). Article 2.15 of the NCAA’s Constitution (“The Principle Governing Postseason
14 Additionally, the NCAA describes its “NCAA Brand” as follows: “Learning. Balance. Spirit.
15 Community. Fair play. Character. These are the attributes that the NCAA promotes through its
16 branding initiative. An important part of the NCAA brand is a consistent image that supports
17 these attributes.” (emphasis in original).
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21. The NCAA accomplishes its unreasonable restraint of trade in part by requiring all
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student-athletes to sign a form each year – such as 2008’s “Form 08-3a” – that purports to require
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each of them to relinquish all rights in perpetuity to the commercial use of their images, including
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22 after they graduate and are no longer subject to NCAA regulations. (See Exhibit A). Form 08-3a
23 is purposefully misleading, incomplete and ambiguous on its face, and student-athletes, including
8 perpetuity their rights to obtain compensation in connection with use by the NCAA, or the
15 without providing any compensation whatsoever to the former athletes whose images are sold
16 over and over again via NCAA-owned, controlled, and licensed entities. Form 08-3a and the
17 “Institutional, Charitable, Educational, or Nonprofit Promotions Release Statement” are contracts
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of adhesion, imposed via anticompetitive conduct and agreement, and are plainly unenforceable.
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24. The NCAA’s forms in fact do not in any way grant licenses in perpetuity, or even
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ones extending beyond the conclusion of any student-athlete’s collegiate athletics career.
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22 Student-athletes have not transferred or conveyed their rights in the licensing or use of their
23 image following the cessation of their participation on NCAA teams. The NCAA and its
24 members, under its control and direction, have no right to license or use players’ images,
25 likenesses and/or names upon the conclusion of their participation in intercollegiate athletics.
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The NCAA and others, however, have agreed to act as if their forms do grant perpetual licenses
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with no limits, and further agreed to license and use the wrongfully obtained rights.
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1 25. In addition to agreeing to wrongfully interpret the release forms as perpetual licenses,
2 the NCAA has operated as an illegal horizontal cartel, additionally facilitated by Defendants CLC
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and EA. That cartel has collectively and illegally conspired to limit and depress the
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compensation of former student-athletes for continued use of their images to zero. Defendants’
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and their co-conspirators’ actions further constitute a group boycott / refusal to deal. Their
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7 concerted action requires all student-athletes to sign each year the forms described herein that
8 purport to require each of them to relinquish all rights in perpetuity for use of their images. This
9 concerted action is in effect a refusal to deal with Antitrust Class members on future post-
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competition rights issues.
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26. The NCAA’s abridgement of former student-athletes’ economic rights in perpetuity
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is unconnected to any continuing pro-educational benefits for former student-athletes, who by
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definition are no longer student-athletes. Defendants’ patently anticompetitive and illegal scheme
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15 has unreasonably restrained trade, and is a violation of the Section 1 of the Sherman Act.
16 27. In additional to violating the federal antitrust laws, Defendants have unjustly enriched
17 the NCAA, its members, and its for-profit business partners. Defendants’ actions have deprived
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Antitrust Class members of their ability to exploit their right of publicity, which protects the
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misappropriation of a person’s identity for commercial use by another, and such use can consist
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of the person’s name, visual likeness, or other “indicia of identity” such as voice, photograph,
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24 that student-athletes possess a right of publicity. In connection with an explanation as to why the
25 NCAA would not sue its business partner, the CBS television network, over its use of college
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player information in its “fantasy sports” statistical game, President Brand wrote the following:
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Some have urged the NCAA to seek legal remedy to this poke in
28 the eye of intercollegiate athletics. They want us to sue the
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3 Well, it does.
4 But that likely isn't good enough to bring suit. The stake in the
ground is the right to control publicity by athletes of their names,
5 likenesses and identification. Indeed, courts might very well find
that student-athletes should be held apart from professional athletes
6 in this application. The benefit that naturally comes with the
7 publicity of names and statistics for professionals is critical enough
that those athletes assign their rights to organizations to manage.
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But in the case of intercollegiate athletics, the right of publicity is
9 held by the student-athletes, not the NCAA. We would find it
difficult to bring suit over the abuse of a right we don't own.
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13 29. In the NCAA’s 2009 “State of the Association” speech, Wallace I. Renfro, the
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NCAA’s vice president and senior advisor to President Myles Brand, stated the following:
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There are commercial activities in which universities should not
16 engage even if it generates substantial revenues for athletics. A
crystal clear example is that student-athletes should not be
17 commercially exploited. They are students, not professionals.
Exploiting student-athletes for commercial purposes is as contrary
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to the collegiate model as paying them.
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There are several orthogonal parameters that must be understood in
20 order to find the balance point for commercial activity. These
parameters include the locus of responsibility for controlling
21 commercial activity, the underlying types of activity relevant to
22 college sports, and the potential for diminishing or eliminating
cases of run-away commercialism.
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Whatever “orthogonal parameters” are being weighed by the NCAA and its business partners,
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they do not include any form of compensation to former student-athletes.
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26 30. Reasonable and less restrictive alternatives are available than the NCAA’s “zero
27 compensation” policy for former student-athletes’ licensing rights. For example, all of the major
28 professional sports, including basketball and football, have identified and utilized group-licensing
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1 methods to share revenues among teams and players. Additionally, other reasonable and less
2 restrictive alternatives could include the establishment of funds for health insurance, additional
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educational or vocational training, and/or pension plans to benefit former student athletes.
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31. On behalf of the Antitrust Damages Class described herein, the Antitrust Plaintiffs
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seek relief herein including monetary damages, to be automatically trebled under the federal
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7 antitrust laws; disgorgement and restitution of all monies by which the Defendants have been
8 unjustly enriched; and declaratory relief that Form 08-3a, the “Institutional, Charitable,
9 Educational, or Nonprofit Promotions Release Statement,” and any similar forms regarding future
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compensation rights are void and unenforceable. The Antitrust Plaintiffs further seek an
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accounting of the monies received by Defendants, their co-conspirators, and their licensees in
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connection with the exploitation of Antitrust Damages Class members’ images, likenesses, and/or
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names and the establishment of a constructive trust to benefit Antitrust Damages Class members.
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15 32. The Antitrust Plaintiffs, on behalf of both former and current student-athletes,
16 additionally request injunctive relief permanently enjoining the NCAA and its members from
17 utilizing the provisions Form 08-3a, the “Institutional, Charitable, Educational, or Nonprofit
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Promotions Release Statement,” and any similar forms that purport to deprive former student-
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athletes of licensing and/or compensation rights, and further enjoining Defendants from selling,
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licensing, or using former student-athletes’ rights.
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23 33. This Court has diversity jurisdiction over this action pursuant to 28 U.S.C. § 1332(a)
24 and (d) because the amount in controversy for the Class exceeds $5,000,000, and the Right of
25 Publicity Plaintiffs and other putative Class members are citizens of different states than
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Defendants.
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1 34. This Court has personal jurisdiction over the Right of Publicity Plaintiffs because
2 Plaintiffs Samuel Keller, Bryan Cummings, Bryon Bishop and Lamarr Watkins submit to the
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Court’s jurisdiction. This Court has personal jurisdiction over Defendants because Defendant
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Electronic Arts is headquartered in the District and Defendants CLC and NCAA conduct
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substantial business in the District. Furthermore, many of the actions giving rise to the complaint
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7 took place in the District, including the creation of the software that is the subject of the
8 complaint.
9 35. Venue is proper in this District under 28 U.S.C. § 1391 because Defendants, as
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corporations, are “deemed to reside in any judicial district in which they are subject to personal
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jurisdiction,” and because many of the decisions behind the scheme to use student-athletes’
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names and likenesses were made in this District. Because Electronic Arts resides in the District,
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Defendants all transact business within the District, and a substantial part of the events giving rise
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16 36. Assignment to the Oakland division of this Court is appropriate because Defendant
17 EA’s headquarters and principal place of business is in Redwood City, California. Because this
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action arises in the county of San Mateo, pursuant to Northern District of California, Local Rule
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3-2(d), assignment to the Oakland Division is proper.
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JURISDICTION AND VENUE WITH RESPECT TO ANTITRUST CLAIMS
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37. The Court has subject matter jurisdiction under 28 U.S.C. § 1331 (federal question)
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23 and 28 U.S.C. § 1337 (commerce and antitrust regulation), as this action arises under Section 1 of
24 the Sherman Act, 15 U.S.C. § 1, and Sections 4 and 16 of the Clayton Act, 15 U.S.C. §§ 15(a)
25 and 26. The Court has supplemental subject matter jurisdiction over the pendent state law claims
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under 28 U.S.C. § 1367. The Court also has jurisdiction over this matter pursuant to 28 U.S.C.
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§ 1332(d), in that this is a class action in which the matter or controversy exceeds the sum of
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1 $5,000,000, exclusive of interest and costs, and in which some members of the proposed class are
2 citizens of a state different from the Defendants.
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38. Venue is proper because Defendants reside, are found, have agents, and transact
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business in this District as provided in 28 U.S.C. § 1391(b) and (c) and in Sections 4 and 12 of
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the Clayton Act, 15 U.S.C. §§ 15 and 22.
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7 39. This Court has personal jurisdiction over Defendants because, inter alia, they:
8 (a) transacted business throughout the United States, including in this District; (b) participated in
9 organizing intercollegiate athletic contests, and/or licensing or selling merchandise throughout the
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United States, including in this District; (c) had substantial contacts with the United States,
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including in this District; and (d) were engaged in an illegal anticompetitive scheme that was
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directed at and had the intended effect of causing injury to persons residing in, located in, or
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doing business throughout the United States, including in this District. Additionally, Defendant
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16 colleges also are found within this District, i.e., the University of California’s Berkeley campus
17 (“Cal”), Stanford University, Santa Clara University, the University of San Francisco (“USF”),
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and St. Mary’s College.
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RIGHT OF PUBLICITY PLAINTIFFS
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40. Plaintiff Samuel Keller, an individual, is an Arizona resident and the former starting
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22 quarterback for the Arizona State University and University of Nebraska football teams.
23 41. Plaintiff Bryan Cummings, an individual, is a New York resident and a former
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1 43. Plaintiff Byron Bishop, an individual, is a South Carolina resident and a former left
2 guard for the University of North Carolina football team.
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ANTITRUST PLAINTIFFS
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44. The Plaintiffs described below are set forth as Class Representatives for the Antitrust
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Claims as separately defined and detailed herein.
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Ed O’Bannon
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8 45. Antitrust Plaintiff Ed O’Bannon filed the first antitrust action in these consolidated
9 matters, and is a resident of Henderson, Nevada. Mr. O’Bannon competed on the University of
10 California, Los Angeles (“UCLA”) men’s basketball team in the 1991-92, 1992-93, 1993-94, and
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1994-95 seasons. UCLA was and is a member of the Pac-10 Conference. In the 1994-95 season,
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Mr. O’Bannon led his team to a national championship, and scored 30 points and had 17
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rebounds in the championship game. Mr. O’Bannon received the John R. Wooden award as the
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15 nation’s most outstanding men’s basketball player for the 1994-95 season, and also was selected
16 by the Associated Press as the 1994-95 NCAA postseason tournament’s Most Outstanding Player
17 (“MOP”). Mr. O’Bannon competed pursuant to the NCAA’s rules and regulations, and has been
18 deprived of compensation by Defendants and their co-conspirators for the continued use of his
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image following the end of his intercollegiate athletic career. Mr. O’Bannon signed one or more
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of the release forms discussed herein (or the precursors to them, including scholarship and
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eligibility papers that the NCAA has interpreted as a release of the student-athlete’s rights with
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23 respect to his image, likeness and/or name in connection with merchandise sold by the NCAA, its
25 46. Mr. O’Bannon’s image, likeness and/or name along with those of other Antitrust
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Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
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in at least the ways described below, without informed consent from him and without
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1 compensation paid to him. For example, on the NCAA’s On Demand on-line store, operated in
2 connection with its for-profit business partner Thought Equity Motion (“TEM”), a two DVD
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“1995 Men’s Basketball National Championship Box Set” is offered for $39.99, and described as
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follows: “Ed O'Bannon, earning MOP honors, lead UCLA back to prominence by defeating
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Arkansas 89-78 for their 11th title in school history. The box set also includes the 1995 Final
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7 Four Highlights Video featuring UCLA, Arkansas, North Carolina, Oklahoma St.” The Final
8 Four Highlights Video is separately offered for sale for $24.99. UCLA’s NCAA tournament first
9 round game against Florida International from 1994-95 is offered for sale at $24.99, and its
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description includes the following: “UCLA was led by All-Tournament Team selections Toby
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Bailey and Ed O'Bannon, the tournament's Most Outstanding Player.” UCLA’s regional semi-
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final game against Missouri is offered for $24.99, and its description includes the following:
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“UCLA was led by All-Tournament Team selections Toby Bailey and Ed O’Bannon, the
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15 tournament’s Most Outstanding Player.” UCLA’s national semi-final game against Oklahoma
16 State is offered for sale at $24.99, and its description includes the following: “UCLA was led by
17 All-Tournament Team selections Toby Bailey and Ed O’Bannon, the tournament’s Most
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Outstanding Player.”
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47. As additional examples, other DVDs offered for sale utilizing the image of Mr.
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O’Bannon and other Antitrust Damages Class members from the 1994-95 season include DVDs
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22 of UCLA’s regional final game versus the University of Connecticut, available for $24.99, and
23 the championship game versus Arkansas offered for sale at $24.99. An NCAA tournament first-
24 round game against Tulsa from the 1994-95 season is available for “pre-order,” and a description
25 notes that “production of this game has been delayed.” For the 1992-93 season, a “Michigan
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Men’s Basketball Fab Five 1993” three DVD set is offered for $59.99, and one of the games
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included is a regional game versus UCLA. That game is also separately offered for sale at
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1 $24.99. Also available for “pre-order” is UCLA’s first round game versus Iowa State. For the
2 1991-92 season, four UCLA NCAA tournaments games (against Robert Morris, Louisville,
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Indiana, and New Mexico State) are available for pre-order.
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48. The DVDs described above are available through numerous other outlets, including
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UCLA’s Official On-Line DVD store, where the 1995 championship game is currently listed as
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7 the number three top-selling basketball DVD, amazon.com, CBS Sports’ “Online DVD Store,”
8 and wal-mart.com, on which the description of the 1995 championship game includes the
9 following: “The following content was provided by the publisher . . . The Bruins held off the
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Razorbacks for a convincing 89-78 victory as Ed O'Bannon, the tournament's Most Outstanding
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Player, led the Bruins back to the top of the college basketball mountain as the 1995 National
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Champions.”
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49. As an additional example, a DVD of the 1995 Championship game, featuring Mr.
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15 O’Bannon and other Antitrust Damages Class members, is available for rental from Blockbuster
22 photos are described as follows: “UCLA center George Zidek (25) and Oklahoma State center
23 Bryant Reeves (50) and UCLA forward Ed O'Bannon (31) during the NCAA Final Four
24 basketball championship semifinal game held in Seattle, WA at the Kingdome.”; “UCLA forward
25 Ed O'Bannon (31) and Arkansas center Dwight Stewart (15) during the NCAA Men's National
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Basketball Final Four championship game held in Seattle, WA at the Kingdome. UCLA defeated
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Arkansas 89-78 for the title. O'Bannon was named MVP for the tournament.”; “UCLA’s Ed
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1 O'Bannon turns cameraman as he cuts the net following UCLA’s 89-78 victory over Arkansas in
2 the Division I Men’s Basketball Championship April 3, 1995 in Seattle, Washington. O'Bannon
3
was named MVP of the tournament.”
4
51. As another example of formats in which Antitrust Damages Class members’ images,
5
likenesses and/or names are being utilized subject to the anticompetitive restraints detailed herein,
6
7 the NCAA and its partner TEM also offer for sale to corporate advertisers and others a “stock
8 footage” clip running 1 minute and 7 seconds that features Mr. O’Bannon’s performance in the
9 1994-95 NCAA championship game, as well as interview footage with Mr. O’Bannon and others.
10
The clip is described as follows: “Ed O'Bannon helps carry UCLA in the 1995 Men's NCAA
11
Division I Basketball Championship against Arkansas.” It appears that at least one additional
12
clip featuring Mr. O’Bannon (titled “1995 UCLA vs. Missouri Ed O’Bannon (#31)”) is available.
13
Interested parties must contact Thought Equity for pricing, which appears to vary depending on
14
15 intended usage.
16 52. As another example of formats in which Antitrust Damages Class members’ images
17 are being utilized subject to the anticompetitive restraints detailed herein, Mr. O’Bannon’s
18
likeness is utilized by the NCAA’s business partner and Defendant Electronic Arts, Inc. as a part
19
of its NCAA Basketball 09 video game’s “Classic Teams” feature (as described more herein)
20
where game players can select Mr. O’Bannon’s 1995 UCLA team.
21
22 53. As another example of formats in which Antitrust Damages Class members’ images,
23 likenesses and/or names are being utilized subject to the anticompetitive restraints detailed herein,
24 UCLA games featuring Mr. O’Bannon also are periodically rebroadcast on ESPN Classic.
25 54. On information and belief, Mr. O’Bannon’s image, likeness and/or name has been
26
used and sold in additional ways for additional uses via the licensing entities such as Defendant
27
CLC and TEM described herein.
28
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1 55. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
2 O’Bannon was injured in his business or property, and was unfairly deprived of compensation in
3
connection with the use and sale of his image, likeness and/or name.
4
5
Antitrust Plaintiffs from the Historic 1966 Texas Western vs. Kentucky NCAA
6
9 Harry Flournoy
10
56. Antitrust Plaintiff Harry Flournoy is a resident of McDonough, Georgia. Mr.
11
Flournoy was the captain of the 1966 NCAA men’s Division I basketball champion Texas
12
Western (now University of Texas-El Paso a/k/a “UTEP”) team, and competed on the team
13
during the 1963-64, 1964-65, and 1965-66 seasons. In the 1965-66 season, Mr. Flournoy lead the
14
15 team in rebounding and shooting percentage, and was one of the top rebounders in the nation.
16 57. In the championship game, Texas Western defeated the University of Kentucky in a
17 game that to this day is frequently termed as the most socially significant college basketball game
18
ever played. Texas Western’s legendary coach Don Haskins utilized for the first time in NCAA
19
championship history an all-black starting lineup. The team’s experience was documented in the
20
popular 2006 movie “Glory Road,” created by Walt Disney Pictures and produced by Jerry
21
22 Bruckheimer. The game is credited with forever changing college basketball, particularly in the
23 South, and the team’s dignity throughout the season is credited as a source of inspiration for
24 generations of players. Legendary NBA coach Pat Riley (who played on the Kentucky team) has
25 called the game the “Emancipation Proclamation of 1966 . . . at least in sports.” As the El Paso
26
Times noted in 2010, “Today, the game remains one of the most-discussed sporting events in
27
history.”
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17 coaches. In 2007, Mr. Flournoy also addressed the United States troops with his teammates on
18 teamwork and diversity issues, focusing on the strength of a unit based on collective individual
19 talents and not outward appearances throughout Germany, England, and the Netherlands while
20
touring with Armed Forces Entertainment. Additionally in 2007, Mr. Flournoy was inducted into
21
the Texas Black Sports Hall of Fame. In 2008, Mr. Flournoy was named a “Texas Hero” by the
22
NAACP. In 2002, Mr. Flournoy also was inducted in the University of Texas, El Paso Sports
23
24 Hall of Fame.
25 60. The NCAA has featured the Texas Western team in its NCAA Hall of Champions in
26 Indianapolis. Additionally, during broadcasts of the yearly NCAA tournament, the NCAA has
27 run commercials for its NCAA on-demand and DVD website store featuring the Texas Western
28
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1 team. The NCAA also prominently features the 1966 Texas Western team on the first page of its
2 DVD / on-demand website in connection with products for sale utilizing the names, images,
3
and/or likenesses of the members of the Texas Western and Kentucky teams, including Mr.
4
Flournoy. The site elsewhere states: “On March 19, 1966, Texas Western College, now known
5
as the University of Texas at El Paso (UTEP), put an all-black starting five on the floor for the
6
7 first time in an NCAA basketball championship. That night the Texas Western Miners . . .
9 61. Mr. Flournoy competed pursuant to the NCAA’s rules and regulations, and has been
10
deprived of compensation by Defendants and their co-conspirators for the continued use of his
11
image following the end of his intercollegiate athletic career. Mr. Flournoy signed one or more of
12
the release forms discussed herein (or the precursors to them, including scholarship and eligibility
13
papers that the NCAA has interpreted as a release of the student-athlete’s rights with respect to
14
15 his image, likeness and/or name in connection with merchandise sold by the NCAA, its members,
22 connection with its for-profit business partner Thought Equity Motion, a two-DVD pack is
23 offered for sale featuring a DVD of the 1966 championship game and the Glory Road movie for
24 $44.99. The individual game DVD is one of the NCAA’s “Featured Games” offered for sale at
25 $24.99. A 1966 NCAA regional final game featuring Texas Western vs. Kansas University is
26
offered for sale at $150 per DVD, or via bulk orders for 25 or more DVDs at pricing available on
27
request. A 1966 NCAA national semi-final game featuring Texas Western vs. the University of
28
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1 Utah is offered for sale at $150 per DVD, or via bulk orders for 25 or more DVDs at pricing
2 available on request.
3
63. The NCAA also offers one-time viewings of the 1966 championship game via its
4
“NCAA On Demand Theatre” and “Watch Now” on-demand streaming video features, with
5
pricing for such offerings listed at “starting at $3.99.” The game is the first game listed in the list
6
8 64. The championship game is also offered for sale via myriad other outlets. For
9 example, via Amazon.com (for $24.99), Walmart.com ($38.21 for the game plus the Glory Road
10
movie; $13.86 for the game); CBS Sports on-line DVD store ($25.00 for the game plus the Glory
11
Road move, and $14.95 for the game, noting that “Other key players for the Miners included
12
Harry Flournoy . . .”). The game also is available for rental via Netflix.
13
65. As another example of formats in which Antitrust Damages Class members’ images,
14
15 likenesses and/or names are being utilized subject to the anticompetitive restraints detailed herein,
16 on one of the NCAA’s on-line photo stores, at least three images of Mr. Flournoy are offered for
17 sale. On NCAAPhotos.com, an image with the caption “Bobby Joe Hill (14) and Harry Flournoy
18
(44) are surrounded . . .” is offered for sale at price points ranging from $15 to $200. A team
19
photo featuring Mr. Flournoy and his teammates with the national championship trophy is
20
available at the same price points. An image featuring Mr. Flournoy and certain teammates
21
22 leaving the floor with the trophy is offered at the same price points. An image of Mr. Flournoy
23 and his team in a huddle at a time out is offered for sale at the same price points. At least two
24 additional images of Mr. Flournoy playing in the championship game are for sale via Getty
25 Images’ website, and upon information and belief, Getty Images has had a contractual
26
relationship with the NCAA relating to photo sales.
27
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1 66. Mr. Flournoy’s likeness additionally has been used in Defendant EA’s video games,
2 such as NCAA 09 in its Classic Teams feature, as well as in one or more additional video games
3
authorized by the NCAA.
4
67. Additionally, Mr. Flournoy’s image, likeness and/or name has been used in replays of
5
the championship game and clips from the game including on the ESPN Classic network.
6
7 68. Upon information and belief, Mr. Flournoy’s image, likeness and/or name has been
8 used and sold in additional ways for additional uses via the licensing entities such as Defendant
15 70. Antitrust Plaintiff Thad Jaracz is a resident of Crestwood, Kentucky. Mr. Jaracz was
16 a member of, and a three year starter for, the University of Kentucky basketball team in the 1965-
17 66, 1966-67, and 1967-68 seasons under legendary coach Adolph Rupp, and competed for
18
Kentucky in the Southeastern Conference (“SEC”). Mr. Jaracz competed in the 1966
19
championship game as described above with respect to Mr. Flournoy, and was Kentucky’s
20
starting center. Mr. Jaracz was an All-American and All-SEC player in the 1965-66 season. Mr.
21
22 Jaracz was appointed as Team Captain for the 1968 season. During Mr. Jaracz’s career, his
23 Kentucky teams won two SEC championships, enjoyed a number one national ranking, and
1 72. Mr. Jaracz competed pursuant to the NCAA’s rules and regulations, and has been
2 deprived of compensation by Defendants and their co-conspirators for the continued use of his
3
image following the end of his intercollegiate athletic career. Mr. Jaracz signed one or more of
4
the release forms discussed herein (or the precursors to them, including scholarship and eligibility
5
papers that the NCAA has interpreted as a release of the student-athlete’s rights with respect to
6
7 his image, likeness and/or name in connection with merchandise sold by the NCAA, its members,
9 73. Mr. Jaracz’s image, likeness and/or name, along with those of other Antitrust
10
Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
11
in at least the ways described below, without informed consent from him and without
12
compensation paid to him.
13
74. Mr. Jaracz’s image, likeness and/or name is being offered for sale and use in
14
15 connection with the Texas Western vs. Kentucky game as described above with respect to Mr.
16 Flournoy and the description of game films and clips and myriad distribution channels.
17 75. Additionally, Mr. Jaracz’s image, likeness and/or name is offered for sale in
18
connection with additional games on the NCAA’s website, i.e., the 1966 Kentucky vs. Duke
19
national semi-final game (offered for $150 or orders of 25 or more with pricing available on
20
request); the 1966 Kentucky vs. Michigan NCAA tournament regional game (same pricing); and
21
22 the 1968 Kentucky vs. Ohio State NCAA regional tournament game (same pricing).
23 76. Mr. Jaracz’s image, likeness and/or name is also offered for sale and use on one of
24 the NCAA’s photo store websites, NCAAPhotos.com, i.e., one that is captioned “Texas Western
25 ""UTEP"" Bobby Joe Hill (14) and Harry Flournoy (44) are surrounded by Kentucky's Larry
26
Conley (40), Tommy Kron (30) and Thad Jaracz (55) during the NCAA Men's National
27
Basketball Final Four championship
28
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1 game . . .” and offered at price points ranging from $15 to $200, and another captioned “Kentucky
2 forward/center Thad Jaracz (55) during the NCAA Men's National Basketball Final Four
3
championship game against Texas Western ""UTEP"" held in College Park, MD, at the Cole
4
Fieldhouse.” (same price points).
5
77. Mr. Jaracz’s image, likeness, and/or name also is utilized in connection with one or
6
8 78. Upon information and belief, Mr. Jaracz’s image, likeness and/or name has been used
9 and sold in additional ways for additional uses via the licensing entities such as Defendant CLC
10
and TEM described herein.
11
79. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
12
Jaracz was injured in his business or property, and was unfairly deprived of compensation in
13
connection with the use and sale of his image, likeness and/or name.
14
15 David Lattin
16 80. Antitrust Plaintiff David Lattin is a resident of Houston, Texas. Mr. Lattin (known as
17 “Big Daddy D”) was one of the stars of the 1966 NCAA men’s Division I basketball champion
18
Texas Western (now University of Texas-El Paso a/k/a “UTEP”) team described above in the
19
section regarding Antitrust Plaintiff Flournoy, and competed on the team during the 1965-66 and
20
1966-67 seasons. In the championship season, Mr. Lattin was the second-leading scorer on the
21
22 team, and was the team’s leading rebounder in 4 out of 5 of the NCAA tournament games,
23 including the championship game. In the championship game, Mr. Lattin scored 16 points and
24 had 9 rebounds, and had a pivotal, game-changing slam dunk whose importance was highlighted
25 in the Glory Road movie, and continues to resonate today as one of the most significant plays in
26
NCAA tournament history.
27
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1 81. Mr. Lattin was named an All-American during both his 1965-66 and 1966-67
2 seasons. He established and still holds a number of school NCAA tournament records. Over the
3
eight NCAA tournament games in which he participated in during two seasons, Mr. Lattin
4
averaged 19.5 points per game and 11 rebounds per game.
5
82. In 1967, Mr. Lattin was a first round draft pick of the San Francisco (now Golden
6
7 State) Warriors, and played professionally for eight seasons including with the world-famous
8 Harlem Globetrotters.
9 83. In 2007, Mr. Lattin along with teammates including Antitrust Plaintiff Flournoy
10
addressed the United States troops on teamwork and diversity issues, as discussed above,
11
throughout Germany, England, and the Netherlands while touring with Armed Forces
12
Entertainment.
13
84. Mr. Lattin competed pursuant to the NCAA’s rules and regulations, and has been
14
15 deprived of compensation by Defendants and their co-conspirators for the continued use of his
16 image following the end of his intercollegiate athletic career. Mr. Lattin signed one or more of
17 the release forms discussed herein (or the precursors to them, including scholarship and eligibility
18
papers that the NCAA has interpreted as a release of the student-athlete’s rights with respect to
19
his image, likeness and/or name in connection with merchandise sold by the NCAA, its members,
20
and/or its licensees).
21
22 85. Mr. Lattin’s image, likeness and/or name, along with those of other Antitrust
23 Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
24 in at least the ways described below, without informed consent from him and without
25 compensation paid to him.
26
27
28
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1 86. Mr. Lattin’s image, likeness and/or name has been used in all of the DVD, on-
2 demand, video game and classic game broadcast products as discussed above in the section
3
regarding Antitrust Plaintiff Flournoy, and distributed through the same channels.
4
87. Additionally, Mr. Lattin’s image, likeness and/or name has been used in several
5
images offered for sale by the NCAA on one of its photo stores located at NCAAPhotos.com.
6
7 For example, a photo captioned “David Lattin (42) and a Texas Western teammate compete for
8 control of a rebound” is offered for sale at various price points ranging from $15 to $200.
9 Additionally, Mr. Lattin’s image, likeness and/or name is used in the team photo described above,
10
as well as the huddle photo described above.
11
88. Upon information and belief, Mr. Lattin’s image, likeness and/or name has been used
12
and sold in additional ways for additional uses via the licensing entities such as Defendant CLC
13
and TEM described herein.
14
15 89. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
16 Lattin was injured in his business or property, and was unfairly deprived of compensation in
17 connection with the use and sale of his image, likeness and/or name.
18
Bob Tallent
19
90. Antitrust Plaintiff Bob Tallent is a resident of Arlington, Virginia. Mr. Tallent played
20
basketball for the University of Kentucky, and competed in the SEC under the legendary coach
21
22 Adolf Rupp through his junior year of college. He was a member of the UK team known as
23 "Rupp's Runts" because the two tallest members of the team were “only” 6'5". He was a
24 sophomore when they played in the finals of the 1966 NCAA Championship against Texas
25 Western, as described above.
26
91. Mr. Tallent played one phenomenal season at the NCAA Division I George
27
Washington University after transferring from Kentucky, set several single-season school records
28
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1 including for scoring (28.9 points per game), and was the fifth leading scorer in the country.
2 After his MVP season and first team All-Southern Conference selection, he was drafted by teams
3
in the NBA and ABA before an injury cut his playing career short.
4
92. Mr. Tallent later served as head coach for the George Washington University team
5
for seven seasons (1974 – 1981), including a 20-win season in 1976. He also served for several
6
7 prior seasons as the school’s freshman team coach, and assistant coach. He was elected to the
8 George Washington Athletic Hall of Fame team in 1990. In 2001, Mr. Tallent was elected to the
15 scholarship and eligibility papers that the NCAA has interpreted as a release of the student-
16 athlete’s rights with respect to his image, likeness and/or name in connection with merchandise
17 sold by the NCAA, its members, and/or its licensees).
18
94. Mr. Tallent’s image, likeness and/or name, along with those of other Antitrust
19
Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
20
in at least the ways described below, without informed consent from him and without
21
23 95. Mr. Tallent’s image, likeness and/or name has been used in all of the DVD, on-
24 demand, video game and classic game broadcast products as discussed above in the section
25 regarding Plaintiff Flournoy with respect to the Texas Western vs. Kentucky game, and
26
distributed through the same channels. Mr. Tallent’s image has further been used in the
27
28
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1 connection with sales regarding the other Kentucky games identified in the section above
2 regarding Antitrust Plaintiff Jaracz.
3
96. Upon information and belief, Mr. Tallent’s image, likeness and/or name has been
4
used and sold in additional ways for additional uses via the licensing entities such as Defendant
5
CLC and TEM described herein.
6
7 97. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
8 Tallent was injured in his business or property, and was unfairly deprived of compensation in
9 connection with the use and sale of his image, likeness and/or name.
10
Antitrust Plaintiff from the Historic 1979 Michigan State vs. Indiana State NCAA
11
Championship Game
12
13
Alex Gilbert
14
15 98. Antitrust Plaintiff Alex Gilbert is a resident of St. Louis, Missouri. Mr. Gilbert
16 competed for the Indiana State University men’s NCAA Division I basketball team in the 1978-
17 79 and 1979-80 seasons. Mr. Gilbert was a starting forward for the team described below that
18
competed in the landmark 1979-80 NCAA championship game, along with his teammate,
19
legendary college and NBA Hall of Fame player Larry Bird. In that game, the Indiana State team
20
competed against the Michigan State University team, led by the charismatic and transcendent
21
22 superstar Earvin “Magic Johnson,” who would go on to fame along with Mr. Bird as one of the
24 99. In the 1979-80 tournament, Mr. Gilbert, playing as a starter alongside Mr. Bird,
25 contributed in numerous ways including in the championship game. For example, in the national
26
semifinal game against DePaul prior to the Michigan State game, Mr. Gilbert had 12 points and 5
27
rebounds, second only to Mr. Bird in both categories. In the regional final game against
28
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1 Arkansas, Mr. Gilbert also had 12 points, and in the regional semi-final against Oklahoma, Mr.
2 Gilbert again had 12 points as well as 9 rebounds. In the opening round game against Virginia
3
Tech, Mr. Gilbert had 12 points to go with 7 rebounds (second only to Mr. Bird).
4
100. In 1999, the 1978-79 team including Mr. Gilbert was inducted into the Indiana State
5
University Athletics Hall of Fame. Mr. Gilbert was chosen by the Milwaukee Bucks in the 1980
6
7 NBA Draft.
8 101. It is impossible to overstate the importance of the 1979 championship game to the
9 business of college sports. In 2010, Seth Davis, the CBS Sports television studio analyst and
10
writer for Sports Illustrated published the book “When March Went Mad: The Game That
11
Transformed Basketball.” The book’s liner notes state:
12
On March 26, 1979, basketball as we know it was born. The NCAA
13 championship game played that day not only launched the epic rivalry
between Earvin “Magic” Johnson and Larry Bird, it also transformed
14
the NCAA tournament into a multibillion-dollar enterprise and laid
15 the foundation for the resurgence of the NBA. To this day, it remains
the highest-rated basketball game, college or pro, in this history of
16 television.
17 The book further states the following:
18 By one measure, the impact of the 1979 NCAA championship game
would be apparent a few days later. Nielsen Media Research reported
19
that the contest had generated a 24.1 rating, which meant that nearly a
20 quarter of all television sets in America were tuned in that night.
Thirty years later, that remains the highest Nielsen rating for any
21 basketball game, college or pro, in the history of the sport. Thanks to
the proliferation of channels that has taken place since then, it’s
22 unlikely the number will ever be surpassed by another basketball
23 game.
8 “We didn’t have a lot of NBA talent on our team, but we were a
team,” Bird said. “When you have a team of guys who know their
9 roles and stick to their roles, you can’t get any better than that. Yeah,
I was the focal point, and I was the one scoring the points and getting
10 the rebounds, but if it wasn’t for these other four guys with me, it
11 would have never worked.”
12 103. Mr. Gilbert competed pursuant to the NCAA’s rules and regulations, and has been
13 deprived of compensation by Defendants and their co-conspirators for the continued use of his
14 image, likeness and/or name following the end of his intercollegiate athletic career. Mr. Gilbert
15
signed one or more of the release forms discussed herein (or the precursors to them, including
16
scholarship and eligibility papers that the NCAA has interpreted as a release of the student-
17
athlete’s rights with respect to his image, likeness and/or name in connection with merchandise
18
sold by the NCAA, its members, and/or its licensees).
19
20 104. Mr. Gilbert’s image, likeness and/or name, along with those of other Antitrust
21 Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
22 in at least the ways described below, without informed consent from him and without
23
compensation paid to him.
24
105. The NCAA through its DVD website offers the 1979 championship game for $24.99.
25
It additionally offers for sale a pack of all of the Final Four games from that year. Additional
26
27 tournament games such as the ones described above against Oklahoma and Virginia Tech also are
1 106. Games utilizing the image, likeness and/or name of Mr. Gilbert are made available
2 through numerous other distribution channels. For example, the 1979 championship game is
3
available via amazon.com for $24.99, and a Final Four highlight DVD also is available for
4
$24.99. The game also is available via CBS Sports’ DVD site individually, as for $39.90 as a
5
part of a “Michigan State NCAA DVD Bundle set” including another game from the 2009
6
7 tournament and a highlight DVD. The championship game also is available for sale for $24.95
8 via Michigan State’s on-line DVD store, as are various Final Four highlight and bundle DVDs
9 featuring the game, and also available for sale via the Big 10 Network’s on-line DVD store.
10
107. The championship game is a mainstay of “classic sports” and other networks to this
11
day. As just a few examples, in 2009, ESPN Classic and ESPN2 replayed the game on March
12
26th, April 3rd, and April 5th. The Big 10 Network replayed the game on March 24, 2009 and
13
June 1, 2009.
14
15 108. Mr. Gilbert’s name, image, and/or likeness also has been used in connection with
22 Gilbert was injured in his business or property, and was unfairly deprived of compensation in
23 connection with the use and sale of his image, likeness and/or name.
24
25
26
27
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1 Antitrust Plaintiff from the Famous “Fab 5”-era University of Michigan Basketball Teams
2
3
Eric Riley
4
111. Antitrust Plaintiff Eric Riley is a resident of Cleveland, Ohio. Mr. Riley competed
5
on the University of Michigan men’s Division I basketball team in the Big 10 Conference. Mr.
6
7 Riley was a redshirt on Michigan’s 1988-89 national championship team, and additionally
8 competed for the team in the 1989-90, 1990-91, 1991-92, and 1992-93 seasons. Mr. Riley’s
9 teams in 1991-92 and 1992-93 are famous teams known as the “Fab Five” teams, and reached the
10
NCAA championship game in both seasons. In 1991-92, Mr. Riley led the team in rebounding
11
and blocked shots, and was second in the Big-10 Conference in rebounding. Mr. Riley had
12
exceptional performances in various games including in the NCAA tournament, such as a 15
13
point and 10 rebound performance in the 1991-92 tournament against Oklahoma State in the
14
15 regional finals, one of the games described below that is offered for sale.
16 112. The “Fab Five” was the nickname given to the Michigan 1991 recruiting class that
17 joined Mr. Riley and his teammates already at Michigan. In their freshman season, these five
18
players were starters, and along with Mr. Riley and his other teammates, the team reached the
19
national championship game and caused a nationwide sensation due to their collective youth,
20
energetic style of play, and fashion style. USA Today stated the following in 2002 with respect to
21
22 the team:
20 From '91 to last year, when more than 24,000 applications poured
in, the climb was 36%.
21
"We've done a lot of things to make that happen. I'm reluctant to
22 say it was strictly athletics," says Ted Spencer, Michigan's director
23 of admissions. "But ... many, many would come to our table and
our sessions (at college fairs) and say, 'Boy, I want to go to
24 Michigan because of the Fab Five.' Not all of them were the kind
of kids we were looking for. But a number of them were the kind
25 of kids we were."
26 113. Mr. Riley was drafted by the Dallas Mavericks in the 1993 NBA draft, and competed
27
in the NBA for five seasons for teams including the Boston Celtics and Houston Rockets.
28
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1 114. Mr. Riley competed pursuant to the NCAA’s rules and regulations, and has been
2 deprived of compensation by Defendants and their co-conspirators for the continued use of his
3
image, likeness and/or name following the end of his intercollegiate athletic career. Mr. Riley
4
signed one or more of the release forms discussed herein (or the precursors to them, including
5
scholarship and eligibility papers that the NCAA has interpreted as a release of the student-
6
7 athlete’s rights with respect to his image, likeness and/or name in connection with merchandise
9 115. Mr. Riley’s image, likeness and/or name, along with those of other Antitrust
10
Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
11
in at least the ways described below, without informed consent from him and without
12
compensation paid to him.
13
116. For example, on the NCAA’s On Demand on-line store, operated in connection with
14
15 its for-profit business partner Thought Equity Motion, the following NCAA tournament games
16 and highlight DVDs are each available for sale prices ranging from $24.99 to $150, sometimes
17 including in multi-DVD sets: 1990 Michigan vs. Illinois; 1990 Michigan vs. Loyola; 1992
18
“Michigan Men’s Basketball Fab Five 1992” DVD; 1992 Duke Championship collection
19
(featuring various games including vs. Michigan); 1992 Final Four Highlights DVD; 1992
20
Michigan vs. Cincinnatti; 1992 Michigan vs. Duke; 1992 Michigan vs. East Tennessee State;
21
22 1992 Michigan vs. Ohio State; 1992 Michigan vs. Oklahoma State; 1992 Michigan vs. Temple;
23 1992 National Championship Box Set; 1993 Final Four Highlights DVD; 1993 Michigan vs.
24 Coastal Carolina; 1993 Michigan vs. George Washington; 1993 Michigan vs. Temple; 1993
25 Michigan vs. UCLA; 1993 Michigan vs. North Carolina; 1993 Michigan vs. Kentucky; 1993
26
National Championship Box Set; “Michigan Men’s Basketball Fab Five 1993” DVD; “North
27
Carolina Basketball National Championship Collection.”
28
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1 117. Additionally, the NCAA offers the 1992 and 1993 national championship games
2 featuring the Michigan teaming for one-viewing streaming video purchase at price points of
3
“$3.99 and up.”
4
118. Many of the game and highlights DVDs are available through myriad other
5
distribution outlets such as Amazon.com; walmart.com; and CBS Sports’ DVD store.
6
7 119. Numerous of Mr. Riley’s games have been replayed on various “classic” game
8 broadcasts, such as on the Big 10 Network this year and on ESPN Classic.
9 120. Through one of its on-line photo stores, the NCAA currently sells as least four
10
pictures of Mr. Riley, i.e., ones captioned “University of North Carolina center Eric Montross
11
(00) guards against University of Michigan center Eric Riley (42) during the NCAA National
12
Basketball Championship game at the Superdome in New Orleans” (offered at various pricing
13
points between $15 and $200); “University of Michigan center Eric Riley (42) muscles his way
14
15 into North Carolina center Eric Montross (00) during the NCAA National Basketball
16 Championship game at the Superdome in New Orleans, LA” (same pricing points); “University
17 of Michigan center Eric Riley (42) puts the ball up on the glass while North Carolina center Eric
18
Montross (00) among others waits for the rebound during the NCAA National Basketball
19
Championship game at the Superdome in New Orleans, LA” (same pricing points); and
20
“University of North Carolina center Eric Montross (00), University of Michigan center Eric
21
22 Riley (42) and Michigan forward Ray Jackson (21) wait for the ball to drop in the hoop during the
23 NCAA National Basketball Championship game at the Superdome in New Orleans, LA” (same
24 pricing points).
25 121. Upon information and belief, Mr. Riley’s image, likeness and/or name has been used
26
and sold in additional ways for additional uses via the licensing entities such as Defendant CLC
27
and TEM described herein.
28
CONSOLIDATED AMENDED CLASS
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1 122. As a result of the federal antitrust violations described herein, Antitrust Plaintiff Riley
2 was injured in his business or property, and was unfairly deprived of compensation in connection
3
with the use and sale of his image, likeness and/or name.
4
Antitrust Plaintiffs from Powerhouse Athletic Conferences the Big 10, the SEC, the Pac-10,
5
the Big East, and Conference USA
6
8 Patrick Maynor
15 124. In 2007, Mr. Maynor led his team with a career-high 16.5 tackles for loss and a 1.50
16 tackles for loss per game average that ranked second in the Pac-10 Conference and tied for 12th
17 in the entire NCAA. In 2007, he also had five double-digit tackle games in 2007, including a
18
career-high-tying 13 versus Washington and Oregon, and 10 against UCLA as well as at Oregon
19
State and at Washington State. In 2009, Mr. Maynor spent time with the NFL’s Chicago Bears in
20
training camp.
21
22 125. Mr. Maynor competed pursuant to the NCAA’s rules and regulations, and has been
23 deprived of compensation by Defendants and their co-conspirators for the continued use of his
24 image following the end of his intercollegiate athletic career. Mr. Maynor signed one or more of
25 the release forms discussed herein (or the precursors to them, including scholarship and eligibility
26
papers that the NCAA has interpreted as a release of the student-athlete’s rights with respect to
27
28
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1 his image, likeness and/or name in connection with merchandise sold by the NCAA, its members,
2 and/or its licensees).
3
126. Mr. Maynor’s image, likeness and/or name, along with those of other Antitrust
4
Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
5
in at least the ways described below, without informed consent from him and without
6
9 likenesses and/or names are being used subject to the anticompetitive restraints detailed herein,
10
Mr. Maynor’s likeness was used by the NCAA’s business partner and co-conspirator Electronic
11
Arts, Inc. as a part of, for example, its NCAA Football 07 game, in addition to other games.
12
As another example of formats in which Antitrust Damages Class members’ images, likenesses
13
and/or names are being used subject to the anticompetitive restraints detailed herein, several
14
15 photos of Mr. Maynor are being sold in Reply Photos, i.e., one captioned “Chike Amajoyi, Sione
16 Fua, Tom Keiser and Pat Maynor of the Stanford Cardinal during Stanford's 23-10 win over the
17 San Jose State Spartans on September 20, 2008 at Stanford Stadium in Stanford, California”
18
(offered at various price points between $29.95 and $425.95); one captioned “16 September 2006:
19
Walt Harris, Jon Cochran, Chris Marinelli, Alex Fletcher, Jeff Edwards, Josiah Vinson, Tavita
20
Pritchard, Nate Wilcox-Fogel, Chris Horn, David Lofton, Patrick Danahy, Derek Belch, Jay
21
22 Ottovegio, Jim Dray, Andrew Phillips, Aaron Zagory, Leon Peralto, Marcus Rance, Will Powers,
23 Austin Yancy, Josh Catron, Pat Maynor, Matt Kopa, Brian Bulcke, Trevor Hooper, David
24 Jackson, Jason Evans and the team run out on the field after the anthem for the first time
25 during Stanford's 37-9 loss to Navy during the grand opening of the new Stanford Stadium in
26
Stanford, CA.” (same price points); and one captioned “6 October 2007: Pat Maynor, Erik Lorig,
27
28
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1 Clinton Snyder, and Bo McNally during Stanford's 24-23 win over the #1 ranked USC Trojans in
2 the Los Angeles Coliseum in Los Angeles, CA” (same price points).
3
128. As another example of formats in which Antitrust Damages Class members’ images,
4
likenesses and/or names are being used subject to the anticompetitive restraints detailed herein,
5
another photo of Mr. Maynor is offered for sale via Getty Images website captioned
6
8 congratulated by teammate Tim Sims #14 after Maynor made a big play during the UCLA Bruins
9 45-17 defeat of Stanford at Stanford Stadium September 1, 2007 in Stanford, California.” Upon
10
information and belief, the NCAA and/or its members have had a contractual relationship with
11
Getty Images allow for the sale of photographs containing the images of current and former
12
NCAA student-athletes.
13
129. On information and belief, Mr. Maynor’s image has been used and sold in additional
14
15 ways for additional uses via the licensing entities such as Defendant CLC and TEM described
16 herein.
17 130. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
18
Maynor was injured in his business or property, and was unfairly deprived of compensation in
19
connection with the use and sale of his image, likeness and/or name.
20
21
22 Tyrone Prothro
24 former football player for the University of Alabama, a Division I member school of the NCAA.
25 Mr. Prothro competed from 2003-2005 as a wide receiver and kick returner, was a three year
26
starter, and wore the number 4 jersey.
27
28
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1 132. During his time at Alabama, he was named Second-Team All SEC both as a return
2 specialist and a wide receiver in 2004 and 2005. In 2004, he led the SEC in kick returns. Mr.
3
Prothro achieved notoriety for an outstanding catch during a game against Southern Mississippi in
4
2005 which has become known as “The Catch.” He won the “Best Play” award at the 2006
5
ESPYS, and “The Catch” won the Pontiac “Game Changing Award of the Year”, which resulted
6
7 in a $100,000 donation to the general scholarship fund for the University of Alabama. Fox
8 Sports’ “The Best Damn Sports Show” ranked his catch as the eighth greatest catch of all time.
9 133. In high school, Mr. Prothro played cornerback and running back for Cleburne
10
County. He amassed 92 touchdowns and 8,099 career all-purpose yards, third best in Alabama
11
high school history.
12
134. In 2005, during a game against the Florida Gators, Mr. Prothro suffered an open
13
compound fracture of both major bones (tibula and fibula) of his lower left leg, ending his junior
14
15 season. Despite extensive rehabilitation and numerous surgeries, Mr. Prothro was unable to
16 resume his football career. He continues to suffer the debilitating effects of his injury, and will
17 require additional future surgeries.
18
135. Mr. Prothro competed pursuant to the NCAA’s rules and regulations, and has been
19
deprived of compensation by Defendants and their co-conspirators for the continued use of his
20
image following the end of his intercollegiate athletic career. Mr. Prothro signed one or more of
21
22 the release forms discussed herein (or the precursors to them, including scholarship and eligibility
23 papers that the NCAA has interpreted as a release of the student-athlete’s rights with respect to
24 his image, likeness and/or name in connection with merchandise sold by the NCAA, its members,
25 and/or its licensees).
26
27
28
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1 136. Mr. Prothros’s image, along with those of other Antitrust Damages Class members, is
2 being offered for sale and/or used during the Antitrust Class Period in at least the ways described
3
below, without informed consent from him and without compensation paid to him.
4
137. Mr. Prothro’s image, along with those of other Antitrust Damages Class members, is
5
being offered for sale and/or used during the Class Period in at least the ways described below,
6
7 without informed consent from him and without compensation paid to him.
8 138. As an example of formats in which Antitrust Damages Class members’ images are
9 being used subject to the anticompetitive restraints detailed herein, Mr. Prothro’s likeness was
10
used by the NCAA’s business partner and co-conspirator Electronic Arts, Inc. EA’s NCAA
11
College Football 04, 05 and 06 editions for the Playstation 2 game system contain teams that
12
include the Alabama Crimson Tide. In 2006, the player wearing jersey number 4 and playing
13
wide receiver was 5’8” 176 lb, with dark skin and close cropped dark hair. Mr. Prothro is a 5’8”
14
15 African American who played wide receiver and wore jersey number 4. In the 2005 version,
22 information and belief, the NCAA and/or its members have had a contractual relationship with
23 Getty Images that allows for the sale of photographs containing the images of current and former
26
27
28
CONSOLIDATED AMENDED CLASS
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1 Sam Jacobson
2 140. Antitrust Plaintiff Samuel Jacobson (“Sam Jacobson”) is a resident of Apple Valley,
3
Minnesota. Mr. Jacobson played high school basketball at Park of Cottage Grove High School,
4
where in 1994 he was named “Mr. Basketball” for the state of Minnesota.
5
141. Mr. Jacobson competed on the University of Minnesota (“Minnesota”) men’s
6
7 basketball team from 1994-95, 1995-96, 1996-97 and 1997-98 seasons in the Big 10 Conference.
8 Mr. Jacobson was named to the All Big Ten Second Team in 1997 and 1998, to the NABC All
9 District Team in 1997 and 1998, and was the MVP of the 1998 Minnesota Gophers. Mr.
10
Jacobson was named Honorable Mention All-America by the AP in 1998, and was a nominee for
11
the 1998 Naismith Player of the Year award. Mr. Jacobson was also named to the Under 22
12
National USA Men’s basketball team.
13
142. Mr. Jacobson finished as the eighth leading scorer in the history of the University of
14
15 Minnesota. He led University of Minnesota to the Final Four of the 1997 NCAA Men’s
16 Basketball national tournament, where Mr. Jacobson was named to the Midwest Regional Team.
17 In his final season with the University of Minnesota, Mr. Jacobson led the Minnesota’s basketball
18
team to the National Invitational. After his collegiate career ended, Mr. Jacobson was selected
19
by the Los Angeles Lakers with their first pick in the 1998 NBA draft (26th overall). Mr.
20
Jacobson played in the NBA for four seasons, and then played a few more seasons in overseas
21
22 leagues.
23 143. Mr. Jacobson competed pursuant to the NCAA’s rules and regulations, and has been
24 deprived of compensation by Defendants and their co-conspirators for the continued use of his
25 image, likeness and/or name following the end of his intercollegiate athletic career. Mr. Jacobson
26
signed one or more of the release forms discussed herein (or the precursors to them, including
27
scholarship and eligibility papers that the NCAA has interpreted as a release of the student-
28
CONSOLIDATED AMENDED CLASS
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1 athlete’s rights with respect to his image, likeness and/or name in connection with merchandise
2 sold by the NCAA, its members, and/or its licensees).
3
144. Mr. Jacobson’s image, likeness and/or name, along with those of other Antitrust
4
Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
5
in at least the ways described below, without informed consent from him and without
6
7 compensation paid to him. For example, on the NCAA’s On Demand on-line store, operated in
8 connection with its for-profit business partner Thought Equity Motion, the following DVD’s are
9 offered at a cost of $24.99 each: “1997 NCAA Division I Men’s Basketball Regional Semi Finals
10
- Clemson vs. Minnesota” and “1997 NCAA Division I Men’s Basketball Regional Finals -
11
UCLA vs. Minnesota.” This site sells copies of other games utilizing the image of Mr. Jacobson
12
and other Antitrust Damages Class members from the 1995 and 1997 seasons, including the
13
following: “1995 NCAA Division I Men’s Basketball 1st Round - Minnesota vs. St. Louis;”
14
15 “1997 NCAA Division I Men’s Basketball 1st Round – Southwest Texas State vs. Minnesota;”
16 “1997 NCAA Division I Men’s Basketball 1st Round - Temple vs. Minnesota;” “1997 NCAA
17 Division I Men’s Basketball 2ndt Round - Minnesota vs. Temple” and “1997 NCAA Division I
18
Men’s Basketball National Semi Final - Kentucky vs. Minnesota.” While not currently in
19
production, these games are available for purchase via custom order at a cost of $150 each.
20
145. As additional examples, DVDs available for purchase from Amazon.com which
21
22 feature Mr. Jacobson while he was playing basketball for the University of Minnesota include the
23 following: “1997 NCAA Division 1 Men’s basketball final four highlight video;” “1997 NCAA
24 Division 1 Men’s basketball regional final - UCLA v. MN” and “1997 NCAA Division 1 Men’s
25 basketball regional semi-final - Clemson v. MN.” These DVD’s are available from Amazon.com
26
for $24.99 each.
27
28
CONSOLIDATED AMENDED CLASS
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1 146. Similarly, photos of Mr. Jacobson are offered by Getty Images, including games from
2 the 1997 NCAA tournament: Minnesota v. Kentucky (photos Editorial #298338, #298165,
3
#297832, #297776, #254791, #254715, and #254589); and Minnesota v. Clemson (photos:
4
Editorial #294053, #291649 and #1396224). The website also offers photos of Mr. Jacobson
5
playing against other Big 10 teams: Minnesota v. Purdue (photos Editorial #352735, #352273,
6
7 #349385, #346565, #346543, and #296263); Minnesota v. Iowa (photos: Editorial #347377); and
8 Minnesota v. Northwestern (photo: Editorial #298159). On information and belief, Getty Images
9 has had a contractual relationship with the NCAA relating to photo sales.
10
147. As another example of formats in which Antitrust Damages Class members’ images,
11
likenesses and/or names are being utilized subject to the anticompetitive restraints detailed herein,
12
numerous images of Mr. Jacobson are for sale on several on-line photo stores. For example,
13
Photoshelter.com has available for download, a photo from the March 29, 1997 semi-final game
14
15 between Minnesota and Kentucky. The photo is described as follows: “29 MAR 1997: University
16 of Kentucky guard Wayne Turner (5) scores against University of Minnesota center Trevor
17 Winter (50), guard Sam Jacobson (5) and forward Courtney James (4) during the Final Four
18
semifinal game. Kentucky defeated Minnesota 78-69 in the semifinal game held at the RCA
19
Dome in Indianapolis, IN. Rich Clarkson/NCAA Photos.” No pricing is available, however,
20
according to Photoshelter.com, NCAA photos is the owner of the copyright on this photo.
21
22 148. As another example of formats in which Antitrust Damages Class members’ images,
23 likenesses and/or names are being utilized subject to the anticompetitive restraints detailed herein,
24 Minnesota games featuring Mr. Jacobson also are periodically rebroadcast on ESPN Classic
25 and/or one or more other networks.
26
149. As another example of formats in which Antitrust Damages Class members’ images,
27
likenesses and/or names are being utilized subject to the anticompetitive restraints detailed herein,
28
CONSOLIDATED AMENDED CLASS
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1 the video game College Hoops 2K6 licensed by the NCAA has a “Legacy Mode” in which the
2 1997 Minnesota Gophers’ team can be “unlocked.”
3
150. On information and belief, Mr. Jacobson’s image, likeness and/or name has been
4
used and sold in additional ways for additional uses via the licensing entities such as Defendant
5
CLC and TEM described herein.
6
7 151. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
8 Jacobson was injured in his business or property, and was unfairly deprived of compensation in
9 connection with the use and sale of his image, likeness and/or name.
10
11 Damien Rhodes
12 152. Antitrust Plaintiff Damien Rhodes is a resident of Manlius, New York. Mr. Rhodes
13 was a member of the Syracuse University football team in the Big East Conference from the 2002
14 – 2005 seasons, and a highly-accomplished running back. He was honored as a member of the
15
Big East Conference All-Freshman Team, and as a 2nd Team All-Big East Running Back during
16
his career. He finished first in Syracuse University history for total yards gained by a player.
17
153. Mr. Rhodes competed pursuant to the NCAA’s rules and regulations, and has been
18
19 deprived of compensation by Defendants and their co-conspirators for the continued use of his
20 image, likeness and/or name following the end of his intercollegiate athletic career. Mr. Rhodes
21 signed one or more of the release forms discussed herein (or the precursors to them, including
22
scholarship and eligibility papers that the NCAA has interpreted as a release of the student-
23
athlete’s rights with respect to his image, likeness and/or name in connection with merchandise
24
sold by the NCAA, its members, and/or its licensees).
25
154. Mr. Rhodes’ image, likeness and/or name, along with those of other Antitrust
26
27 Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
28 in at least the ways described below, without informed consent from him and without
CONSOLIDATED AMENDED CLASS
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1 compensation paid to him. For example, in 2002, Syracuse played (and Mr. Rhodes played in) a
2 game against Virginia Tech that went into three overtimes has been featured as “Classic” game
3
and replayed or one or more networks, and will continue to be replayed.
4
155. From 2003 to 2006, Rhodes was the featured back for the Syracuse football team in
5
the NCAA College Football videogames created by Defendant EA Sports. The featured running
6
7 back was African-American (as is Mr. Rhodes) and had the same height, weight and jersey
8 number (1) as Mr. Rhodes. The internet application for the game (such as Xbox Live for Xbox)
9 allowed a user to download names of players, and his name would appear on the running back
10
with Number 1 on the jersey.
11
156. Mr. Rhodes’ images, likenesses and/or name also has been utilized in various Getty
12
Images’ photographs. Upon information and belief, the NCAA and/or its members have had a
13
contractual relationship with Getty Images allow for the sale of photographs containing the
14
16 157. On information and belief, Mr. Rhodes’ image, likeness and/or name has been used
17 and sold in additional ways for additional uses via the licensing entities such as Defendant CLC
18
and TEM described herein.
19
158. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
20
Rhodes was injured in his business or property, and was unfairly deprived of compensation in
21
22 connection with the use and sale of his image, likeness and/or name.
23 Danny Wimprine
24 159. Antitrust Plaintiff Danny Wimprine is a resident of River Ridge, Louisiana. Mr.
25 Wimprine was the starting quarterback on the University of Memphis ("Memphis") Tigers men's
26
football team during the 2001 through 2004 seasons and competed for Memphis in Conference
27
USA. He holds numerous Memphis football records, including passing yards (10,215),
28
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1 completions (808), and touchdown passes (81). Mr. Wimprine was the first player in school
2 history to throw for more than 7,000 yards in a career. He was named Conference USA Player of
3
the Week many times during his college career. Mr. Wimprine also holds the Conference USA
4
record for second most touchdown passes in one game (5). He was named the 2003 New Orleans
5
Bowl MVP. In 2004, Mr. Wimprine was a candidate for the Davey O'Brien National Quarterback
6
7 Award, an award given annually to the nation's top quarterback. During his senior year, he was
8 named to the All-Conference USA second team. In 2009, Mr. Wimprine was listed as one of the
15 the league record with five wins in his first five starts and earning Player of the Week Honors. In
16 2008, Mr. Wimprine earned a quarterback rating of 113.45, completing 60.6% of his passes while
17 throwing 85 touchdowns and only 11 interceptions. During the 2008 season, Mr. Wimprine tied
18
an AFL record for the most consecutive games won in a row (5) by a rookie, and was also voted
19
mid-season AFL 1st team quarterback and was on the “Watch List” for player of the year.
20
161. Mr. Wimprine competed pursuant to the NCAA’s rules and regulations, and has been
21
22 deprived of compensation by Defendants and their co-conspirators for the continued use of his
23 image, likeness and/or name following the end of his intercollegiate athletic career. Mr.
24 Wimprine signed one or more of the release forms discussed herein (or the precursors to them,
25 including scholarship and eligibility papers that the NCAA has interpreted as a release of the
26
student-athlete’s rights with respect to his image, likeness and/or name in connection with
27
merchandise sold by the NCAA, its members, and/or its licensees).
28
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1 162. Mr. Wimprine’s image, likeness and/or name, along with those of other Antitrust
2 Damages Class members, is being offered for sale and/or used during the Antitrust Class Period
3
in at least the ways described below, without informed consent from him and without
4
compensation paid to him. For example, Mr. Wimprine's likeness has been used in the video
5
game "NCAA Football", published by Defendant Electronic Arts, Inc.
6
7 163. DVDs of games in which Danny Wimprine played were also sold. These games
8 include: the September 6, 2003 game between the Mississippi Rebels and the Memphis Tigers;
9 the 2003 New Orleans Bowl; and the 2004 GMAC Bowl.
10
164. Mr. Wimprine has been featured in numerous broadcasts of “classic” games,
11
including games against Louisville from his senior year, Mississippi, and others.
12
165. Mr. Wimprine wore number 18 while a quarterback at Memphis and at least
13
thousands of replica Memphis football jerseys bearing his number were sold.
14
15 166. On information and belief, Mr. Wimprine’s image, likeness and/or name has been
16 used and sold in additional ways for additional uses via the licensing entities such as Defendant
17 CLC and TEM described herein.
18
167. As a result of the federal antitrust violations described herein, Antitrust Plaintiff
19
Wimprine was injured in his business or property, and was unfairly deprived of compensation in
20
connection with the use and sale of his image, likeness and/or name.
21
24 entertainment software company that produces the NCAA Football, NCAA Basketball and
25 NCAA March Madness videogame franchises. It describes itself as the “world’s leading
26
interactive entertainment software company.” Its revenues support this claim. In just one fiscal
27
year (2008), Electronic Arts posted net revenues, calculated under GAAP, of $3.67 billion.
28
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1 Electronic Arts’ principal place of business is Redwood City, California, but Electronic Arts sells
2 its games directly to consumers throughout the country through its website www.ea.com and
3
indirectly through major retailers in all fifty states.
4
169. Defendant NCAA is an unincorporated association that acts as the governing body of
5
college sports. Although it describes itself as “committed to the best interests . . . of student
6
7 athletes,” the NCAA’s true interest is in maximizing revenue for itself and its members, often at
8 the expense of its student-athletes. While extolling the virtues of “amateurism” for student-
9 athletes, the NCAA itself runs a highly professionalized and commercialized licensing operation
10
that generates hundreds of millions in royalties, broadcast rights and other licensing fees each
11
year. The annual revenues for the NCAA in fiscal year 2007-08 were $614 million. Almost 90%
12
of the NCAA’s annual budget revenues stem from marketing and television rights, with only 9-
13
10% coming from championship game revenues. The NCAA’s operations are also highly
14
15 profitable. The direct expenses for operating the actual games that generated the $614 million in
22 ANTITRUST DEFENDANTS
25 172. Defendant CLC is a for-profit corporation incorporated under the laws of Georgia
26
with its principal place of business located at 290 Interstate N Circle SE, Suite 200, Atlanta,
27
Georgia 30339. IMG College, a division of IMG, identifies CLC as its “licensing team,” and
28
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1 states that CLC is “the unrivaled leader in collegiate brand licensing, managing the licensing
2 rights for nearly 200 leading institutions that represent more than $3 billion in retail sales and
3
more than 75% share of the college licensing market.” IMG identifies itself as “a leading
4
collegiate marketing, licensing and media company.”
5
173. Defendant EA is a for-profit corporation incorporated under the laws of Delaware
6
7 with its principal place of business located in this District at 209 Redwood Shores Parkway,
8 Redwood City, California 94065. EA is publicly traded on the NASDAQ stock exchange (ticker
9 symbol: ERTS) and identifies itself as “the world's leading interactive entertainment software
10
company” and states that it “develops, publishes, and distributes interactive software worldwide
11
for video game systems, personal computers, cellular handsets and the Internet.” In its 2008
12
fiscal year, EA had revenues of $3.67 billion and 27 of its titles sold more than one million
13
copies. As described herein, the NCAA has entered into license agreements with EA relating to
14
15 the use of the likenesses of members of the Antitrust Classes in video games available via various
16 platforms.
17 174. Whenever in this Complaint reference is made to any act, deed, or transaction of the
18
Defendants, the allegation means that the Defendants engaged in the act, deed, or transaction by
19
or through their officers, directors, agents, employees, or representatives while they were actively
20
engaged in the management, direction, control or transaction of Defendants’ business or affairs.
21
22 ANTITRUST CO-CONSPIRATORS
23 175. Various other persons, firms, corporations, and entities (including, but not limited to,
24 TEM, CI, Getty Images, and Learfield Sports) have participated as unnamed co-conspirators with
25 Defendants in the violations and conspiracy alleged herein, including the NCAA’s members. In
26
order to engage in the offenses charged and violations alleged herein, these co-conspirators have
27
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1 performed acts and made statements in furtherance of the antitrust violations and other violations
2 alleged herein.
3
176. At all relevant times, each co-conspirator was an agent of Defendants and each of the
4
remaining co-conspirators, and in doing the acts alleged herein, was acting within the course and
5
scope of such agency. Defendants and each co-conspirator ratified and/or authorized the
6
7 wrongful acts of Defendants and each of the other co-conspirators. Defendants and the co-
8 conspirators, and each of them, are participants as aiders and abettors in the improper acts and
19 matches between NCAA member schools. Consumers demand that these matches simulate actual
20 college matches in the most realistic manner possible. In the words of CLC President Pat Battle:
21 “A failure to keep up with technology and take full advantage from a consumer standpoint may
22
make the NCAA [video game] titles less valuable.” As a result, each year EA spends millions of
23
dollars to ensure the realism of the games, and advertises this realism in the promotion of its
24
products. Specifically, pursuant to a license with CLC, the NCAA’s licensing company, EA
25
replicates team logos, uniforms, mascots and member school stadiums with almost photographic
26
27 realism. In addition to computer generated images, Electronic Arts includes actual photographs
1 180. As discussed in more detail below, EA is not permitted to utilize player names and
2 likenesses. In reality, however, EA with the knowledge, participation and approval of the NCAA
3
and CLC extensively utilizes actual player names and likenesses allowing a player of an EA game
4
to identify the college athlete playing the game. The motivation of Defendants is simple: more
5
money. As the NCAA, CLC and EA know, heightened realism in NCAA videogames translates
6
7 directly into increased sales, and therefore, increased revenues for Electronic Arts and increased
9
A. Prohibitions on Use of Names or Likenesses
10
11 181. The NCAA does not officially permit the licensing of NCAA athlete likenesses or the
12
use of their names. In fact, NCAA Bylaw 12.5 specifically prohibits the commercial licensing of
13
an NCAA athlete’s “name, picture or likeness.”
14
182. To help enforce this rule, all incoming freshman and transfer students, including
15
Right of Publicity Plaintiffs and class members, are required to enter into a contract with the
16
17 NCAA that prohibits the student-athlete from using his name, picture or likeness for commercial
18 purposes.
19 183. Likewise, the contract prohibits the NCAA from using Right of Publicity Plaintiffs’
20
and class members’ names, pictures and likeness for commercial purposes.
21
184. The NCAA, however, sanctions, facilitates and profits from EA’s use of student-
22
athletes’ names, pictures and likenesses despite contractual obligations prohibiting such conduct.
23
26 185. The contract each incoming freshman and transfer student-athlete signs is titled Form
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1 186. The contracts used during the class period are, upon information and belief,
2 substantively analogous to Exhibit A, if not identical, and are also titled Form 08-3a.
3
187. All Plaintiffs and putative class members entered into such contracts and signed Form
4
08-3a in exchange for certification from the NCAA that allows them to participate in sanctioned
5
NCAA Division I sporting events. The contract has seven parts, all of which must be executed by
6
7 the student to receive certification that he is eligible to participate in NCAA Division I sporting
8 events.
9 188. Part I requires the student-athlete to affirm his eligibility to participate in NCAA
10
events. Among other things, the student-athlete affirms that he has received a copy of the NCAA
11
rules and that he had an opportunity to ask questions about them. He also affirms that he “meet[s]
12
the NCAA regulations for student-athletes regarding eligibility recruitment, financial aid, amateur
13
status and involvement in gambling activity.”
14
15 189. Part II requires the student-athlete to waive certain privacy rights under the Family
16 Educational Rights and Privacy Act of 1974. Among other things, the student-athlete agrees to
17 permit the disclosure of education records, drug test results, social security numbers, race and
18
gender identification, diagnosis of certain education related disabilities, financial aid records, and
19
“any other papers or information pertaining to your NCAA eligibility.”
20
190. Part III requires the student-athlete to affirm that he has read and understands the
21
23 191. Part IV requires the student to authorize and grant a limited license to the “NCAA [or
24 a third party acting on behalf of the NCAA (e.g., host institution, conference, local organizing
25 committee)] to use the student-athlete’s “name or picture to generally promote NCAA
26
championships or other NCAA events, activities or programs.”
27
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1 192. Part V requires the student-athlete to disclose whether he has ever tested positive for
2 a banned substance by the NCAA and/or by a non-NCAA national or international athletics
3
organization.
4
193. Part VI is for transfer students only. The contractual provision requires the student-
5
athlete to identify himself, if appropriate, as a transfer student and to describe, if applicable, any
6
8 194. Part VII is for incoming freshmen only. The contractual provision requires the
15 return and in consideration for the above disclosures, waivers, affirmations and limited license,
16 the NCAA agrees to grant players eligibility to participate in Division I athletics. The contract is
17 an adhesion contract due to the unequal bargaining power of the parties and the take it or leave it
18
nature of the contract.
19
197. EA is not a third party acting on behalf of the NCAA, as contemplated by section IV
20
of the contract. Nor is Electronic Arts using Plaintiffs’ or class members’ names, pictures, or
21
24 Plaintiffs’ and class members’ names, pictures, and likenesses for commercial purpose and
25 without consent.
26
198. The NCAA has a duty to NCAA athletes to honor its own rules prohibiting and
27
contractual obligations relating to the use of student likenesses and pictures. CLC is likewise
28
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7 before its release. Ostensibly NCAA athletes are the intended beneficiaries of the NCAA likeness
8 prohibitions and the contractual provisions that incorporate them in contracts between and among
12
199. Ea purports to honor the NCAA’s rule nominally prohibiting the use of player
13
likenesses. In fact, it does not. As an EA spokesperson candidly acknowledged in a 2006
14
interview with The Indianapolis Star, its real mindset with regard to the use of player names and
15
likenesses can be summed up in one sentence: “Ok, how far can we go?”
16
17 200. The answer can be found in the games themselves. EA seeks to precisely replicate
18 each school’s entire team. With rare exception, virtually every real-life Division I football or
19 basketball player in the NCAA has a corresponding player in EA’s games with the same jersey
20
number, and virtually identical height, weight, build, and home state. In addition, EA matches the
21
player’s skin tone, hair color, and often even a player’s hair style, although this last characteristic
22
can be highly variable over even a single season.
23
25 schools or top programs. Kent State Golden Flashes running back Eugene Jarvis, for example,
26 stands a mere 5’5” and weighs only 170 pounds. He is also an African-American red-shirt junior
27 from Pennsylvania who wears number 6 for the Golden Flashes. And although he is extremely
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1 talented, Mr. Jarvis is unusually small for a college football player. For these reasons, one would
2 expect a randomly generated virtual running back for the Golden Flashes to be somewhat
3
dissimilar to Mr. Jarvis. But here are the first two profile pages for Golden Flashes player
4
number 6 from the NCAA 2009 Football game:
5
10
11
12
13
14
15
16
17
18
19
202. Number 6 for the Golden Flashes is clearly Mr. Jarvis. Both players are 5’5”, 170
20
21 pound African-American players. Both are also red-shirt juniors from Pennsylvania, and both are
22 the starting running back for the Golden Flashes. This is not a mere coincidence.
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1 the corresponding real player entered a professional league. In fact, the likeness of NCAA
2 players who later enter a professional league remains virtually identical across titles.
3
204. For example, the profile below on the left, taken from the 2008 NCAA football game,
4
shows number 77, an offensive lineman for the Michigan Wolverines. During that period of time,
5
Jake Long wore number 77 for the Wolverines. On the right is a screenshot of Jake Long from
6
7 the Madden NFL 2009 football game. The two pictures are virtually identical.
10
11
12
13
14
15
16 205. The similarities in the two images are not mere coincidence. Indeed, it would be
17 nearly statistically impossible for randomly generated players to match so closely their real-world
18
counterparts. Mr. Long and Mr. Jarvis are not unique examples. They were randomly chosen to
19
show how similar almost all players are to their virtual counterparts.
20
206. Misappropriation of basketball players is equally egregious. For example,
21
Georgetown All-American center Roy Hibbert is 7’2” – unusually tall even for a college
22
23 basketball player – and weighs 275 pounds. In the 2007 season, Mr. Hibbert was also an African-
24 American senior from Maryland who often played with an arm or elbow sleeve. He also wore
25 jersey number 55 for the Georgetown Hoyas. One would expect a randomly generated “No. 55”
26
for Georgetown to have, at most, a couple of these characteristics. But here is the profile for
27
Georgetown number 55.
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10
11
12
13
14
15
16
17
207. Number 55 in EA’s NCAA 08 March Madness is clearly supposed to be Mr. Hibbert.
18
19 The two match in every respect. Both have the exact same height and weight. Both are African-
20 American players from Maryland. Both are seniors in the 2007 season, and both are the starting
21 center for the Georgetown Hoyas. In fact, both even wear an arm sleeve.
22
208. And like football players, the misappropriation of likenesses is not limited to
23
superstars or top programs. For example, Travis Pinick is a guard/forward who wears number 5
24
for the Yale Bulldogs, a school known more for academics than basketball. Mr. Pinick is 6’7”,
25
weighs 210 pounds, and went to high school in California. Unsurprisingly, virtual “No. 5” for the
26
27 Bulldogs is also a guard/forward from California with the exact same height and weight.
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7 from Texas.
8 211. In the same game, Kansas State quarterback “No. 1” plays with an arm sleeve just
9 like the real number 1, Kansas State All-American quarterback Josh Freeman. Mr. Freeman is
10
also a 6’6”, 250 pound, junior quarterback from Missouri, just like his virtual twin.
11
212. Likewise, Ohio State linebacker “No. 33” plays with thin arm-bands on his upper
12
arm, just below his bicep, wrist wraps and gloves. Interestingly, so does the real number 33, Ohio
13
State All-American, Nagurski Trophy1 winner, and Butkus Award2 winner, linebacker James
14
15 Laurinaitis. Both are also 6’3”, 244 pound seniors from Minnesota.
16 213. Once again, these are not unique examples. Defendants deliberately and
17 systematically misappropriate players’ likenesses to increase revenues and royalties at the
18
expense of student-athletes.
19
214. In fact, to ensure it matches these unique player equipment preferences as accurately
20
as possible, Electronic Arts sends detailed questionnaires to NCAA team equipment managers to
21
23 215. When players have unique highly identifiable playing behaviors, ’EA's attempts to
1 217. The only detail that EA omits is the real-life player’s name on the jersey of his
2 electronic equivalent. As one commentator observed, “the omission of players’ names seems
3
little more than a formality, done with a wink and a nudge.”
4
218. Despite the lack of players’ names on jerseys, gamers rarely if ever distinguish
5
between the “real” player and the player in EA’s videogames. For example, through its website
6
7 www.easportsworld.com, EA allows gamers to post short video clips from the videogame. Clips
8 that feature unique plays are often labeled with actual player names even though they feature only
15 or memory card, and then easily uploaded to the game. Once uploaded, the default jerseys in the
16 game that contain only players’ numbers are replaced with jerseys that contain both players’
17 actual names and actual numbers and in-game announcers then refer to players by their real
18
names. These third parties often correct minor and insignificant mistakes in height or weight thus
19
making EA’s representations all the more accurate.
20
220. In the most recent versions of its games for the Sony Play Station 3, EA intentionally
21
22 made the process of obtaining actual player names even easier by allowing players to share
23 rosters online using its “EA Locker” feature. The EA Locker feature allows gamers to upload
24 rosters from other gamers while in the game itself. Prior to the EA Locker, gamers had to
25 download rosters from a computer, upload the files to the gaming console and then transfer the
26
rosters to the game. Now the gamer can obtain full NCAA rosters in a matter of seconds without
27
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7 by allowing gamers to post screen shots – electronic pictures taken from their game – containing
8 players’ real names on its website. For example, the following is a screenshot taken directly from
9 www.easportsworld.com that clearly shows the names of three players from the UCLA Bruins.
10
In addition to the names, the virtual players match their real life counterparts in all other material
11
respects:
12
13
14
15
16
17
18
19
20
21
22
23
24
223. The 2010 version of NCAA basketball, which came out after this lawsuit was filed,
25
proudly points out the realism in the game and the likeness is startling. What you see in the game
26
27 aims to replicate what you see on a broadcast. Here are a few examples of overlays you will see
1 Pre-game
2
10
11
12
13
Starting Lineups
14
15
16
17
18
19
20
21
22
23
24
25
26
27
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1 224. No. 13 of Stanford is recognizable as Stanford Guard Emmanual Igbinosa and No. 10
2 is Guard Drew Shiller.
3
225. No. 12 in the game, identified as a Junior forward, is recognizable as Duke’s Kyle
4
Singler, and the remaining starting lineup directly corresponds to actual Duke players with the
5
same jersey numbers.
6
7 226. These are not isolated examples. These examples do, however, illustrate the blatant
8 and continued use of student-athlete likenesses in NCAA-related games, especially when one
9 considers that these images are taken from a game that was released after the filing of this
10
lawsuit.
11
13
227. Player names and likenesses and publicity rights are extremely valuable, intangible
14
property. For example, it has been publicly reported that EA paid the NFL Players Union,
15
through their licensing arm, nearly thirty-five million dollars each year for the use of players’
16
18 228. Despite contractual provisions prohibiting the use of player names and likenesses and
19 in clear violation of the NCAA’s own rules, the NCAA, CLC and EA have agreed between and
20
among each other, and conspired to permit the use of player names and likenesses in EA’s
21
videogames for their own monetary gain and without any compensation to the individual athletes.
22
In furtherance of the conspiracy, EA produced these games improperly using player likenesses
23
24 with the knowledge and consent of the CLC and the NCAA. Specifically, despite their
25 affirmative duties to prevent the utilization of player names and likenesses and in furtherance of
26 the conspiracy, the CLC and the NCAA have intentionally ignored EA’s blatant use of NCAA
27
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1 athlete names and likenesses and in fact have explicitly approved the utilization of NCAA athlete
2 names and likenesses.
3
229. Like virtually every other player, Right of Publicity Plaintiffs had their names and
4
likenesses replicated in several games.
5
8 offer in 2003, as the ninth-ranked quarterback in his class. He played in six games as a true
10 231. In 2004, as a sophomore, Keller played back-up to senior Andrew Walter. He played
11
in only six games, but threw for 606 yards and five touchdowns with only one interception.
12
Keller earned his first career start in the Sun Bowl against Purdue, leading a fourth-quarter
13
comeback victory with 370 yards and three touchdowns. He earned the Sun Bowl Most Valuable
14
Player Award.
15
16 232. As a junior in 2005, Keller played well in his first four games of the season. He had
17 461 yards against LSU, followed up by 409 yards against Northwestern. He continued with 300-
18 yard performances against USC and Oregon State. In just four games, he passed for 1,582 yards.
19
Unfortunately, he suffered an injury that limited him to only three more starts. Nonetheless, he
20
finished the season with 2,165 yards and 20 touchdowns in just over six full games. To put this
21
into perspective, over his six and one-half games, he averaged over three touchdowns per game.
22
23 This average would be higher than the averages of all quarterbacks playing a full season that
24 year—this includes Matt Leinart, Michael Vick, Brady Quinn, Vince Young, Jay Cutler and Colt
25 Brennan. If he wasn’t injured and his performance stayed at this level, he would have likely
26 entered the NFL draft as a highly touted quarterback with almost 40 touchdowns and close to
27
4000 yards.
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1 233. In 2006, Keller transferred from Arizona State to the University of Nebraska. Due to
2 NCAA transfer rules, he was forced to sit out his senior season, but red-shirted to save his final
3
year of eligibility.
4
234. In 2007, as a red-shirt senior, Keller finished the season with 2,422 yards and 14
5
touchdowns in nine games. Keller also set a Nebraska career and single-season record by
6
7 completing 63.1 percent of his passes, as well as a record for passing yards per game in a single
9 235. Keller wore number 9 on his jersey at Arizona State. The virtual player who wears
10
number 9 for Arizona State in NCAA Football 2005 has the same height, weight, skin tone, hair
11
color, hair style, handedness, home state, play style (pocket passer), visor preference, and facial
12
features as Sam Keller. Player number 9 is also the starting quarterback for Arizona State and his
13
school year corresponds with Keller’s school year.
14
15 236. Upon his arrival at Nebraska, Keller wore number 5, which he kept throughout 2006.
16 He continued to use number 5 during the spring game in 2007, but later, shortly before playing in
17 his first game at Nebraska in fall 2007, Keller switched to number 9.
18
237. The 2008 game, however, was researched before Keller made his switch, perhaps as
19
early as 2007 when Keller was a red-shirt senior (not playing for a year), and was too late to catch
20
Keller’s abrupt switch to number 9. Although named by year, the game incorporates the team
21
22 that began playing the preceding year—e.g., the 2007-2008 team would appear in the 2008 game.
23 238. Virtual player number 5 has the same height, weight, skin tone, home state,
24 handedness, and facial features as Sam Keller. Virtual player number 5 is also the starting
25 quarterback for the University of Nebraska. Remarkably, the virtual player also wears a dark
26
visor, which Keller wore for the first time at Nebraska. But Keller only wore it prior to his first
27
28
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1 real game, switching at that time to a clear visor. That is, he only wore a dark visor when he was
2 wearing the number 5 jersey.
3
239. The virtual Nebraska player wearing number 5 a year before Keller played at
4
Nebraska was a senior wide receiver from North Carolina who was African American, 6’1,” and
5
195 pounds. This virtual player’s description perfectly describes the actual player, Shamus
6
7 McKoy.
8 240. It is not coincidental that the virtual number 5 is virtually identical in all material
9 respects to the former Arizona State quarterback who just transferred to Nebraska. Compare the
10
two images and it is obvious they are not randomly generated:
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
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10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
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1 Keller, a graduate of the University of Nebraska with a degree in Political Science, never
2 consented to the use of his name or likeness in any Electronic Arts product.
3
Bryan Christopher Cummings
4
241. Right of Publicity Plaintiff Bryan Cummings enrolled at the The State University of
5
New York at Buffalo on a scholarship offer in 2002. He started eight games as a true freshman at
6
middle linebacker.
7
8 242. In 2003, as a sophomore, Cummings started all 11 games at middle linebacker, and
10 243. As a junior in 2004, Cummings was voted captain (the only junior captain), started
11
every game and was second on the team in tackles.
12
244. In 2005, as a senior, Cummings was unanimously chosen as team captain, started
13
every game and was second on the team in tackles.
14
245. Cummings wore number 46 throughout his career at the University at Buffalo.
15
16 According to the official school roster, Mr. Cummings was 6’3 and weighed 223 pounds his
17 junior year and 226 pounds his senior year. Cummings finished his career with top ten school
18 records in career tackles, career solo tackles, and forced fumbles.
19
246. The virtual player who wears number 46 for the University of Buffalo in NCAA
20
Football 2005 has the same height, weight, skin tone, hair color, hair style, handedness, home
21
state (Ohio), and facial features as Bryan Cummings. Player number 46 is also the starting
22
24 247. In addition to having a virtual player in NCAA Football 2005 that matches
25 Cummings in almost all aspects, there is an actual picture of Cummings in NCAA Football 2010
26 that is shown when a player selects the University of Buffalo as his or her team. Cummings never
27
consented to any use of his likeness, image, or picture by EA Sports.
28
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1 248. Right of Publicity Plaintiff Bryon Bishop is a South Carolina resident and the former
2 starting left guard for the University of North Carolina football team.
3
249. Bishop enrolled at the University of North Carolina in 2004. He did not play in his
4
freshman season. Instead, he took a “red-shirt” year that preserved four years of NCAA
5
eligibility. He did not play in 2005 due to a back injury, but saw action in five football games as
6
7 a sophomore in 2006.
8 250. In 2007, Bishop’s junior year, he played in two football games at left guard. And in
9 2008, as a red-shirt senior, Bishop started in four games at left guard and played in nine games.
10
251. Bishop wore North Carolina jersey number 76. In 2007, Bishop was officially listed
11
at 6’3” and weighed 300 pounds. In 2008, Bishop was officially listed at 6’4” and weighed 310
12
pounds. The player who wears number 76 for North Carolina in NCAA Football 2008 and 2009
13
has the same height, weight, skin tone, hair color, hair style and home state as Bryon Bishop.
14
15 252. North Carolina player number 76 is also the starting left guard for the University of
16 North Carolina in NCAA Football 2009, and his school year corresponds with Bishop’s school
17 year . Bishop never consented to any use of his likeness or image by EA Sports.
18
Lamarr Watkins
19
253. Right of Publicity Plaintiff Lamarr Watkins enrolled at the University of Wisconsin –
20
Madison in 2002. As a true freshman, Watkins played in all 14 games, including starts at outside
21
linebacker in each of the final six games.
22
24 linebacker, and was a standout on special teams. As a junior, Watkins played in five games. In
25 2005, Watkins started all 13 games, including a bowl game against Auburn University.
26
27
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1 255. Watkins wore number 24 on his jersey at Wisconsin. The virtual player who wears
2 number 24 for Wisconsin in NCAA Football 2004 and 2005 has the same height, weight, skin
3
tone, hair color, hair style, handedness, home state (2005 only), and facial features as Watkins.
4
256. Player number 24 is also a sophomore right outside linebacker for Wisconsin, just
5
like Watkins. Watkins never consented to any use of his image or likeness by EA Sports.
6
10 resident and citizen. As a California resident and citizen, Electronic Arts is subject to California
11 laws. Moreover, the primary executives responsible for negotiating the licensing agreements for
12 NCAA games reside and work in California. Upon information and belief, the administration of
13
licenses and negotiation of contracts with the NCAA and CLC have required frequent contact in
14
Indiana by EA, including but not limited to meeting at the NCAA’s headquarters in Indiana.
15
Further, EA has used and continues to use Right of Publicity Plaintiffs’ and class members’
16
17 likenesses in Indiana by selling – as well as promoting and advertising – its games in Indiana,
18 causing its games to be sold in Indiana, transporting its games into Indiana, causing its games to
19 be transported into Indiana, and by, upon information and belief, sending personnel to NCAA
20
members schools located in Indiana to use student-athletes likenesses to help them form its game
21
images. EA’s personnel obtain information regarding player equipment preferences, playing
22
style and appearances for use in its games to increase realism by creating virtual payers that
23
approximate their real-life counterparts as realistically as possible. In addition, through its
24
25 website www.easportsworld.com and other similar and successor websites, EA has knowingly
26 and intentionally published, disseminated, distributed and exhibited player likenesses in Indiana.
27
28
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1 258. The NCAA has its principal place of business in Indiana and is therefore an Indiana
2 resident and citizen. As an Indiana resident and citizen, the NCAA is subject to Indiana laws.
3
The primary executives responsible for negotiating the licensing agreements for the NCAA
4
games produced by EA reside and work in Indiana. Approval to unlawfully utilize player
5
likenesses was granted by NCAA executives located in Indiana. Upon information and belief, the
6
7 administration of licenses and negotiation of contracts with the NCAA and CLC has required
8 frequent contact with California, including but not limited to meetings at Electronic Arts’
9 headquarters in California regarding player likenesses and frequent reaching out to individuals in
10
the state via interstate wires and the internet. Further, the NCAA has approved and facilitated EA
11
personnel visiting member schools for the purpose of using player likenesses to develop the
12
virtual players in its games. They have done so because EA’s use of player names and likenesses
13
benefits the NCAA by increasing the popularity of the relevant games and thus the royalties that
14
16 259. The CLC has its principal headquarters in Atlanta, Georgia. Its contracts with the
17 NCAA were negotiated in Indiana and are governed by Indiana law. The administration of the
18
contracts, including the provisions regarding player likenesses, requires frequent contact and
19
travel to Indiana. Its contracts with EA were negotiated, in whole or in part, with executives
20
located in California and are subject to California law. The administration of the contracts,
21
22 including the provisions regarding player likenesses, requires frequent contact with California. In
23 negotiating and executing the player likeness provisions of the license with Electronic Arts, CLC
3 pursuant to Federal Rule of Civil Procedure 23. The putative Right of Publicity Class3 is defined
4 as:
9 Photograph Class:
10
All persons whose photographed image was included in any NCAA-
11 related interactive software produced by Electronic Arts.
12 262. Excluded from both classes are Defendants, their employees, co-conspirators,
13 officers, directors, legal representatives, heirs, successors and wholly or partly owned subsidiaries
14
or affiliated companies, class counsel and their employees, and the judicial officers, and
15
associated court staff assigned to this case. Also excluded from the Virtual Player Class are the
16
limited number of players whose assigned jersey number appears in the game, but the virtual
17
18 players’ height is not within one inch of the player’s roster height and the virtual player’s weight
19 is not within 10% of the player’s roster weight. Also excluded from the Photograph Class are
20 those people who gave written consent to be included in the NCAA-related interactive software
21 produced by Electronic Arts. For purposes of the Civil Conspiracy and Breach of Contract claims
22
only, excluded from the Photograph Class are persons who did not sign form 08-3a.
23
263. The persons in the Right of Publicity Class are so numerous that individual joinder of
24
all members is impracticable under the circumstances of this case. Although the precise number
25
26 of such persons is unknown, the exact size of the Right of Publicity Class is easily ascertainable,
3
27 Though it consists of two components, the Right of Publicity class is, for convenience, referred
to throughout in the singular.
28
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1 as each class member can by identified by using Defendants’ records. Plaintiffs are informed and
2 believe that there are many thousands of Right of Publicity Class members.
3
264. There are common questions of law and fact specific to the Right of Publicity Class
4
that predominate over any questions affecting individual members, including:
5
(a) Whether Electronic Arts utilizes NCAA player likenesses in its
6 videogames;
7
(b) Whether such use is unlawful;
8
(c) Whether NCAA’s duty of good faith and fair dealing requires them to
9 protect players’ likeness rights when dealing with Electronic Arts,
10 (d) Whether NCAA and CLC have conspired with Electronic Arts to illegally
use players’ likenesses,
11
(e) Whether Defendants have authorized, approved, or permitted Electronic
12
Arts’ use of NCAA player likenesses in its videogames;
13
(f) Whether Electronic Arts’ conduct violates Indiana Code § 32-36-1-1;
14
(g) Whether Electronic Arts’ conduct violates California Civil Code § 3344;
15
(h) Whether Electronic Arts’ conduct constitutes an unfair trade practice;
16
(i) Whether class members have been damaged by Defendants’ conduct and
17 the amount of such damages;
18 (j) Whether treble damages are appropriate and the amount of such damages;
19
(k) Whether punitive damages are appropriate and the amount of such
20 damages;
21 (l) Whether statutory damages are appropriate and the amount of such
damages; and
22
(m) Whether Defendants should disgorge their unlawful profits and the amount
23 of such profits.
24 265. Plaintiffs’ claims are typical of the Right of Publicity Class’ claims, as they arise out
25
of the same course of conduct and the same legal theories as the rest of the Right of Publicity
26
Class, and Right of Publicity Plaintiffs challenge the practices and course of conduct engaged in
27
by Defendants with respect to the Class as a whole.
28
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1 266. Plaintiffs will fairly and adequately protect the interests of the class. They will
2 vigorously pursue the claims and have no antagonistic conflicts. Right of Publicity Plaintiffs
3
have retained counsel who are able and experienced class action litigators and are familiar with
4
the videogame industry.
5
267. Defendants have acted or refused to act on grounds that apply generally to the Right
6
7 of Publicity Class, and final injunctive relief or corresponding declaratory relief is appropriate
8 respecting the class as a whole. A class action is also appropriate because Defendants have acted
9 and refuse to take steps that are, upon information and belief, generally applicable to thousands of
10
individuals, thereby making injunctive relief appropriate with respect to the Class as a whole.
11
Questions of law or fact common to class members predominate over any questions affecting
12
only individual members. Resolution of this action on a class-wide basis is superior to other
13
available methods and is a fair and efficient adjudication of the controversy because in the context
14
15 of this litigation no individual class member can justify the commitment of the large financial
22
23 ANTITRUST ALLEGATIONS
24
26
268. Antitrust Plaintiffs bring this action under Federal Rule of Civil Procedure 23(b)(2)
27
and (b)(3) on their own behalf and on behalf of the following Antitrust Classes:
28
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19 collectively referred to herein as the “Antitrust Class” or the “Antitrust Classes” unless otherwise
20 individually specified.
21 269. In addition to seeking certification of nationwide classes for the antitrust claims,
22
Plaintiffs also seek certification of a nationwide class for purposes of their unjust enrichment /
23
constructive trust and accounting claims.
24
270. Antitrust Plaintiffs do not know the exact number of Antitrust Class members,
25
26 because that information is in the exclusive control of Defendants and third parties, including the
27 NCAA’s members. However, due to the nature of the trade and commerce involved, Plaintiffs
28 believe that the Antitrust Class members number in the thousands and are geographically diverse
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1 so that joinder of all Antitrust Class members is impracticable. Given that the NCAA is selling
2 and licensing the images, likenesses and/or names of players from many decades, as described
3
herein, it stands to reason that there are more former student athletes than current ones affected by
4
the NCAA’s anticompetitive practices described herein.
5
271. There are questions of law and fact common to members of both the Antitrust
6
7 Damages Class and the Antitrust Declaratory and Injunctive Relief Class, including but not
26 272. Additional common questions of law of fact specific to the Antitrust Damages Class
28
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4 273. The common questions with respect to the Antitrust Damages Class predominate over
5 questions, if any, that affect only individual Antitrust Damages Class members.
6 274. With respect to the Antitrust Declaratory Relief and Injunctive Relief Classes,
7 common questions of law or fact include the following:
8
a. whether injunctive relief is appropriate;
9
b. if injunctive relief is appropriate, what types of such relief are suitable in this
10 matter;
11 c. whether declaratory relief is appropriate;
12
d. whether a constructive trust for the benefit of class members should be
13 established; and
15 275. With respect to members of the Antitrust Declaratory and Injunctive Relief Class,
16 Defendants have acted or refused to act on grounds generally applicable to the Antitrust Class,
17
thereby making appropriate final injunctive relief or corresponding declaratory relief with respect
18
to the Antitrust Declaratory and Injunctive Relief Class as a whole.
19
276. Antitrust Plaintiffs’ claims are typical of, and not antagonistic to, the claims of the
20
other Antitrust Class members. By advancing their claims, Antitrust Plaintiffs will also advance
21
22 the claims of all Antitrust Class members, because Defendants participated in activity that caused
1 litigation, including antitrust litigation, and will vigorously assert Plaintiffs’ claims and those of
2 absent Antitrust Class members.
3
278. A class action is superior to other methods for the fair and efficient resolution of this
4
controversy. The class action device presents fewer management difficulties, and provides the
5
benefit of a single adjudication, economy of scale, and comprehensive supervision by a single
6
7 court. The damages suffered by Antitrust Plaintiffs and each Antitrust Damages Class member
8 are relatively small as compared to the expense and burden of individual prosecution of the
9 claims asserted in this litigation. Thus, absent class certification, it would not be feasible for
10
Plaintiffs and Antitrust Class members to redress the wrongs done to them. It also would be
11
grossly inefficient for the judicial system to preside over large numbers of individual cases.
12
Further, individual litigation presents the potential for inconsistent or contradictory judgments
13
and would greatly magnify the delay and expense to all parties and to the judicial system.
14
15 Therefore, the class action device presents far fewer case management difficulties and will
16 provide the benefits of unitary adjudication, economy of scale, and comprehensive supervision by
17 a single court.
18
THE NCAA AND ITS CONTROL OF THE COLLEGIATE LICENSING MARKET
19
20 279. Each year, the colleges and universities who are members of the NCAA award more
19 conferences, organizations and individuals committed to the best interests, education and athletics
20 participation of student-athletes.” The NCAA further states that its members are the “colleges,
21 universities and conferences that make up the NCAA,” and that “[t]he members appoint volunteer
22
representatives that serve on committees which introduce and vote on rules called bylaws. The
23
members also establish programs to govern, promote and further the purposes and goals of
24
intercollegiate athletics.” The NCAA additionally states “[m]any believe the Association rules
25
26 college athletics; however, it is actually a bottom-up organization in which the members rule the
27 Association.”
28
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1 282. The 2008-09 NCAA “Division I Manual” is comprised of the NCAA’s Constitution,
2 its Operating Bylaws, and its Administrative Bylaws, which together span more than 400 pages.
3
These rules regulate all aspects of collegiate athletic competition, and demonstrate the NCAA’s
4
control of the collegiate licensing market and the horizontal agreements by which the NCAA’s
5
members agree to abide by, implement, and enforce the rules.
6
14 284. Before a student-athlete commences athletic participation each year, the NCAA
15 requires that he or she sign its “Form 08-3a.” titled “Student-Athlete Statement.” The form is of
16 particular importance due to its provision regarding student-athletes’ release of rights in
17
connection with use of their images, likenesses and/or names. It appears that the title of this form
18
changes each year in connection with the applicable year.
19
285. The mandatory nature of the form on which student-athletes must agree to the terms
20
21 of Bylaw 12.5.1.1.1 is detailed in the Constitution and Bylaws. Specifically, Article 3.2.4.6 of the
12 intercollegiate competition each year. Details about the content, administration, and disposition of
1 notes that “[t]his NCAA Division I statement/consent form shall be in effect from the date this
2 document is signed and shall remain in effect until a subsequent Division I Student-Athlete
3
Statement/Drug-Testing Consent form is executed.” Form 08-3a has seven parts, including the
4
following: “[a]statement concerning eligibility;” “[a]n affirmation of status as an amateur
5
athlete;” and “[a] statement concerning the promotion of NCAA championships and other NCAA
6
7 events.”
16 rights. Its provision stating that it “shall remain in effect until a subsequent Division I Student-
17 Athlete Statement/Drug-Testing Consent form is executed” has the effect of granting a purported
18
release in perpetuity.
19
292. Notably, Form 08-3a states that it is “required by NCAA Constitution 3.2.4.6 and
20
NCAA Bylaws 14.1.3.1 and 30.12” and that its purpose is to “assist in certifying eligibility.” The
21
22 referenced sections of the Constitution and Bylaws, however, do not convey, transfer, or grant
23 any rights of the student-athlete to the NCAA, its member institutions, or its licensees. The
24 sections referenced regarding the Constitution and Bylaws have to do with matters concerning
25 eligibility, disclosure of educational and drug testing records, and affirmation of amateur status
26
requirements. Relying on these provisions, the NCAA has created an anti-competitive and
27
unconscionable perpetual release relating to image rights.
28
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1 293. The “authorization” described above in Form 08-3a is entirely coerced and
2 uninformed and is even signed, in some cases, by minors.
3
294. Form 08-3a is evidence of the NCAA’s repeated attempts to obfuscate issues about
4
sales of merchandise by referring to the vague and ambiguous concept of “promot[ion] of NCAA
5
championships or other NCAA events, activities or programs of college athletics.” The
6
7 ambiguous word “support” also appears in the “Institutional, Charitable, Education or Nonprofit
8 Promotions Release” mandated by Article 12.5.1.1 of the Bylaws. No reasonable person, upon
9 reading Form 08-3a, and the “Institutional, Charitable, Education or Nonprofit Promotions
10
Release” described below, would interpret phrases such as “support educational activities,” or
11
“generally promote NCAA championships or other NCAA events, activities or programs” to
12
specifically grant a license in perpetuity for former players’ images to be used for profit, over
13
many years, in DVDs, on-demand video, video games, photographs for sale, “stock footage” sold
14
15 to corporate advertisers, “classic games” for re-broadcast on television, jersey and apparel sales,
22 296. At a hearing in this matter on December 17, 2009, upon questioning from the Court,
23 counsel for the NCAA confirmed the NCAA’s interpretation of its release forms as follows:
12 297. This is not the first occasion in which the NCAA has sought to prevent input from
27 298. The court in Oliver further stated that the effect of the Bylaw “is akin to a patient
28 hiring a doctor but the doctor is told by the hospital board and the insurance company that he (the
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1 doctor) cannot be present when the patient meets with a surgeon because the conference may
2 improve his patient’s decision making power.” The court additionally stated that “[i]f the
3
Defendant [NCAA] intends to deal with this athlete or any athlete in good faith, the student-
4
athlete should have the opportunity to have the tools present (in this case an attorney) that would
5
allow him to make a wise decision without automatically being deemed a professional, especially
6
7 when such contractual negotiations can be overwhelming, even to those who are skilled in their
8 implementation.”
9 299. On October 9, 2009, The New York Times reported that the NCAA agreed to settle the
10
case and pay Mr. Oliver $750,000.
11
300. The NCAA, through its total control of intercollegiate athletics, and due to a gross
12
disparity in bargaining power, requires student-athletes to sign nonnegotiable forms, as the terms
13
are nonnegotiable. Any Class member declining to do so is barred by the NCAA and the relevant
14
8 3a, this mandated release constitutes an unconscionable contract that is both procedurally and
9 substantively unconscionable.
10 303. Bylaw 12.5.1.7 (“Promotion by Third Party of Highlight Film, Videotape or Media
11
Guide”) states the following:
12
Any party other than the institution or a student-athlete (e.g., a
13 distribution company) may sell and distribute an institutional
highlight film or videotape or an institutional or conference media
14 guide that contains the names and pictures of enrolled student-
15 athletes only if:
27 “distribution companies”) the right to “sell and distribute” highlight films upon approval from the
28 school, without even mandating a release from the student-athlete. However, the release that the
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1 NCAA mandates in its Bylaw 12.5.1.1(h), described a few paragraphs above, has been utilized by
2 the NCAA and its members to unlawfully license and use the commercial rights of former
3
student-athletes’ rights in the use of their images.
4
305. The Des Moines Register recently confirmed that schools do in fact require student-
5
athletes to sign the NCAA’s mandated consent forms, and reported the following in an article that
6
7 also described two schools’ receipt of funds relating to the NCAA’s video game license
9 The athletic departments for Iowa and Iowa State ask for student-
athletes' consent before using their likeness on any promotional
10
material for the schools.
11
"Generally, the way we approach it is we've been very conservative
12 over the years," Iowa athletic director Gary Barta said. "When we
do sell the likeness of a student-athlete, we have signed permission
13 ... and all the proceeds from those sales go back directly to benefit
student-athletes in general (through the school's athletic fund)."
14
15 The “consent” and “permission,” described above, however, is entirely coerced and uninformed,
16 as intended by the NCAA and its business partners - its member schools, conferences, and for-
17 profit licensees, and as such constitutes an unconscionable contract and is the product of
18
anticompetitive conduct and agreement.
19
D. The Collegiate Licensing Market.
20
306. The NCAA and its members control the collegiate licensing market in the United
21
States, including licensing rights to current and former players’ images and likenesses (which are
22
23 utilized in, for example, items such as DVDs of game films, on-demand sales of game films,
24 “stock footage” for corporate advertisers, “classic” games shown on the cable television network
25 “ESPN Classic” and other networks, photographs, video games, and in other merchandise).
26
307. IMG, the owner of the NCAA’s licensing arm, Defendant CLC, recognizes the
27
college market on its website as follows: “IMG College is a leading collegiate marketing,
28
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1 licensing and media company that can create and build comprehensive marketing platforms that
2 leverage the marketing potential of the college sports and on-campus market. “ IMG continues
3
that “[c]onsumer devotion to college institutions is unrivaled, but the complexity of the space
4
makes it challenging for marketers to tap the full potential. With our expertise, broad
5
relationships and portfolio of properties, IMG College can help brands create platforms to reach
6
7 millions of passionate, loyal fans.” IMG further states that “[o]ur licensing team, The Collegiate
8 Licensing Company, is the unrivaled leader in collegiate brand licensing, managing the licensing
9 rights for nearly 200 leading institutions that represent more than $3 billion in retail sales and
10
more than 75% share of the college licensing market.” IMG on its website further states:
11
“[h]aving originally contracted with IMG College in 1976, the NCAA has trusted the Company
12
for nearly 30 years to lead the industry in delivering the power of the collegiate market to
13
consumers nationwide.”
14
15 308. The NCAA and its members have the ability to control price and exclude
16 competition. The NCAA and its members control the output and set the price for licensed
17 merchandise and licensing rights and have the power to exclude from this market any member
18
who is found to violate its rules. The NCAA can and does exclude both current and former
19
student-athletes from this market, as evidenced by the usage of the anticompetitive forms
20
described herein. The NCAA and its members have obtained a 100% share in the licensing
21
22 market. With respect to current student-athletes, those players would collectively have a share of
23 that market absent the vehicles described herein by which they are required to transfer those
24 rights to the NCAA, its members, and others. Former student-athletes, including the members of
25 the Antitrust Damages Class described herein, also would have a share of the market, absent the
26
anticompetitive practices described herein.
27
28
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1 309. The NCAA (through its members) thus totally controls the licensing rights market,
2 and is able to dictate the supply and the terms upon which licensed products and licenses are
3
bought and sold.
4
310. Another indicator of the NCAA and its members’ power include the fact that all
5
student-athletes are required to sign the forms described herein and pursuant to which the NCAA
6
7 has unlawfully licensed the rights of former student-athletes are forced to release all future rights
8 to the commercial use of their images. Student-athletes must sign these forms, even if he or she
9 does not receive a scholarship. The NCAA has the power to impose and enforce the releases, and
10
to exclude non-signing athletes from participation in all future intercollegiate competition, as well
11
as penalize schools whose athletes violate the terms of the forms and related rules, regardless of
12
whether the athlete receives any scholarship funds.
13
311. The NCAA, through its member schools, imposes a wide variety of conditions on
14
15 student-athletes. For example, they may not receive compensation beyond educational expenses
16 approved by the NCAA; they may not retain an agent for exploitation of their future professional
17 career; they must meet minimum requirements for educational progress; and they are strictly
18
limited in receiving compensation for non-athletic services that might be understood to reflect on
19
their athletic ability. If student-athletes had the opportunity to receive a college education and
20
compete at an elite level of intercollegiate competition without these restrictions, many student-
21
22 athletes would choose to do so. The fact that they agree to these conditions demonstrates the
23 market power of the NCAA member schools, i.e., the lack of any reasonable substitute for those
24 who wish to receive a college education and compete in elite intercollegiate athletic competition.
25 312. The demand for student-athletes is such that, absent the unlawful Form 08-3a, the
26
“Institutional, Charitable, Educational, or Nonprofit Promotions Release Statement,” and any
27
other similar device that the NCAA has utilized to attempt to eliminate compensation owed to
28
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1 former student-athletes, the colleges and universities participating in the relevant markets would
2 have competed against each other by offering higher amounts of post-graduation licensing
3
revenues to student athletes. For example, schools, in order to compete with each other, could
4
offer players a portion of the revenue that the schools in turn receive via the NCAA and other
5
sources for commercial exploitation of those players’ images. But under current anticompetitive
6
7 conditions, compensation is “capped” at zero by artificial rules imposed by the NCAA that result
9 313. Thus, for the members of the proposed Antitrust Damages Class, increased
10
competition on the terms of post-career revenue distribution for former athletes would result in
11
additional revenue for all members of the proposed class.
12
314. All NCAA members have agreed to utilize and abide by the NCAA’s Bylaws,
13
including the provisions detailed herein that mandate the use of Form 08-3a and the “Institutional,
14
16 have been used by the NCAA and its member institutions and conferences to fix the prices at
17 which former student-athletes are paid for their commercial licensing rights or foreclosed from
18
exercising any such rights.
19
315. The NCAA and its members are able to engage in these anticompetitive agreements
20
and arrangements, as there are no acceptable substitutes for major college football or major
21
22 college basketball.
23 316. The agreement among the NCAA and its members to jointly appropriate student-
24 athletes’ rights after the expiration of the students’ eligibility as an amateur athlete is not
25 necessary to achieve the NCAA’s stated goal of clearly demarcating between college and
26
professional sports, or to serve any pro-educational purpose, or any other legitimate, pro-
27
competitive purpose in the marketing of college sports.
28
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1 317. Moreover, reasonable and less restrictive alternatives are available than the NCAA’s
2 “zero compensation” policy for former student-athletes’ licensing rights. For example, all of the
3
major professional sports, including basketball and football, have identified and utilized group-
4
licensing methods to share revenues among teams and players. Additionally, other reasonable
5
and less restrictive alternatives could include the establishment of funds for health insurance,
6
7 additional educational or vocational training, and/or pension plans to benefit former student
8 athletes.
9 FACTUAL ALLEGATIONS
10
A. The NCAA’s 2009 “State of the Association” Speech Regarding Commercial
11 Exploitation of Student-Athletes.
12 318. As noted above in the Introduction, Wallace Renfro, the NCAA’s vice president and
13 senior advisor to President Myles Brand gave its 2009 “State of the Association” speech. Mr.
14 Renfro’s remarks are notable for the contrast with the NCAA’s actual conduct in exploiting
15
former student-athletes, and his acknowledgment that “[g]eneration of much needed revenue does
16
not justify the exploitation of student-athletes.” Certainly the same holds true with respect to
17
former student-athletes. Specifically, Mr. Renfro’s remarks included the following:
18
18 explosive, and advances in technology and product delivery outlets, namely, the internet, cable
19 television delivery systems, and video game technology advances, have accelerated the growth.
20 320. A review of even the limited public information available regarding the NCAA’s
21
financial operations details the explosive growth in revenue that it has received in connection
22
with sales of NCAA-related merchandise. In its 2002-03 Revenue Report, the NCAA listed
23
receipt of “royalties” of $3.8 million, and $6.2 million in “sales and services” (along with $370
24
26 321. In its 2007-08 report, the NCAA listed $552 million in total revenue for “television
27 and marketing rights fees” of which $529 million was elsewhere attributed to revenues from its
28
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1 television contract with CBS, leaving an apparent $23 million difference attributable to royalties.
2 Additionally, the NCAA reported approximately $14.5 million in revenue for “sales and
3
services.” Thus, in just a few years, it appears that the combination of royalties and sales and
4
services went from $10 million for the 2002-03 fiscal year ($3.8 million plus $6.2 million), to
5
$37.5 million ($23 million plus $14.5 million) in for the 2007-08 fiscal year. That number only
6
7 represents the NCAA’s portion obtained pursuant to currently unknown royalty rates, and does
8 not represent the total value of the associated sales via the NCAA’s licensees, or sales made by
16 and ingenuity permits, as exemplified by the substantial library of “on demand” internet content
17 now available for sale for NCAA games going back several decades.
18
323. Through the NCAA’s web of licensing agreements with for-profit companies, the
19
NCAA sells its rights, its members’ rights, and Damages Class members’ rights that unlawfully
20
exercises via the anticompetitive and unconscionable conduct described herein. On its website,
21
22 the NCAA directs interested parties to contact Defendant CLC for licensing information.
23 324. In the “Frequently Asked Questions” portion of its website, the NCAA provides
24 various information with respect to licensing. Most notably, there is no information whatsoever
25 regarding the rights of players – current or former – with regard to licensed merchandise. This
26
total absence of information regarding the rights of players in the commercial licensing and usage
27
28
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1 of their images also is observed on the websites of the NCAA’s licensing arm, Defendant CLC.
2 The NCAA states the following regarding CLC:
3
The Collegiate Licensing Company is the licensing representative
4 for the NCAA. CLC is responsible for administering the licensing
program, including processing applications, collecting royalties,
5 enforcing trademarks and pursuing new market opportunities for
the NCAA.
6
i) CLC.
7
325. On its website, under “Terms of Use,” Defendant CLC states the following:
8
The Collegiate Licensing Company (“CLC”) is the trademark
9 licensing representative for nearly 200 colleges, universities, bowl
games, athletic conferences, the Heisman Trophy and the NCAA
10 (“CLC Institutions”). Based in Atlanta, CLC is a full-service
licensing company, which employs a staff of more than 80
11 licensing professionals with the capability to establish and manage
every aspect of a collegiate licensing program.
12
326. CLC further states that it “is a division of global sports and entertainment company
13
IMG,” that it was founded in 1981, and that it is “the oldest and largest collegiate licensing
14
15 agency in the U.S.” On its website, CLC provides some information regarding its history and
16 licensing operations. The content is notable for several reasons, as it details information about
17 licensing agreements for coaches, universities, and the NCAA. There is not a single word devoted
18
to the rights of former players. Specifically, CLC states the following:
19
Since its early days in 1981, CLC's mission has been to serve as
20 the guiding force in collegiate trademark licensing and one of the
top sports licensing firms in the country. As such, our company
21 and staff have dedicated ourselves to being a center of excellence
in providing licensing services of the highest quality to institutions,
22 licensees, retailers, and consumers.
1
Today, the CLC Consortium represents the consolidated retail
2 power of the many colleges, universities, athletic conferences,
bowl games, and other collegiate institutions that comprise the
3 CLC Consortium. The collective efforts that have contributed to
the growth of the collegiate licensing industry will remain an
4 important cornerstone of the industry in the future.
5 ii) IMG.
6 327. As noted above, Defendant CLC identifies itself as a division of IMG. One of IMG’s
7
divisions and/or brands appears to be known as “IMG College.” IMG has stated the following
8
with respect to IMG College:
9
Named by the Sports Business Journal as America's Top Sports
10 Marketing Agency, IMG College (formerly HOST) provides
extensive, yet varied sports marketing services for several
11 NCAA® Division I universities and conferences. IMG College
represents Arizona, Cincinnati, Connecticut, Florida, Furman,
12 Gonzaga, Kansas, Kentucky, Michigan, Nebraska, Ohio State,
Oklahoma State, Oregon, Rice, South Alabama, Tennessee, Texas,
13 Western Kentucky, Wofford and several conferences, including the
Southeastern Conference, the Ohio Valley Conference, the
14 Southern Conference and the West Coast Conference.
15 ...
16 The rights to these schools, conferences, and properties include
some, or all, of the following: radio and television programs,
17 publishing, printing, creative design, marketing, licensing, Internet,
national advertising and signage sales, and numerous lifestyle and
18 event marketing platforms.
19 Additionally, IMG College holds the distinct position of having the longest
consecutive relationship with the National Collegiate Athletic
20 Association® (NCAA), over and above any other contractor.
Having originally contracted with IMG College in 1976, the
21 NCAA has trusted the Company for nearly 30 years to lead the
industry in delivering the power of the collegiate market to
22 consumers nationwide.
23 Through an agreement with CBS Sports, IMG College oversees
select NCAA rights including licensing, printing & publishing and
24 special event promotions, like the NCAA Hoop City® interactive
events.
25
328. IMG also has stated the following regarding IMG College:
26
Host Communications, Inc. (HOST) and the Collegiate Licensing
27 Company (CLC) were joined to form IMG College, the premier
college marketing, licensing and media company. IMG College
28
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8 collegiate marketing, licensing and media company that can create and build comprehensive
9 marketing platforms that leverage the marketing potential of the college sports and on-campus
10 market.” IMG also has stated that “[c]onsumer devotion to college institutions is unrivaled, but
11
the complexity of the space makes it challenging for marketers to tap the full potential. With our
12
expertise, broad relationships and portfolio of properties, IMG College can help brands create
13
platforms to reach millions of passionate, loyal fans.”
14
15 330. IMG has also stated that “[o]ur licensing team, The Collegiate Licensing
16 Company, is the unrivaled leader in collegiate brand licensing, managing the licensing rights for
17 nearly 200 leading institutions that represent more than $3 billion in retail sales and more than
18 75% share of the college licensing market.”
19
C. Description of Revenue Streams Relating to the Commercial Exploitation of
20 Images of Former Student-Athletes.
21 331. There are a vast number of revenue streams generated in connection with
22 collegiate sports. Many of those revenue streams are generated at least in part from the
23
continuing commercial exploitation of the images, likenesses and/or names of former student-
24
athletes. The following descriptions detail some of the current revenue streams of which
25
Antitrust Plaintiffs are aware.
26
28
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1 332. The NCAA, as well as individual conferences and schools, negotiates various
2 deals with television networks to televise regular season and post-season games. In 1999, the
3
NCAA and the CBS television network negotiated a deal that became effective in 2003, and that
4
provided CBS with an 11-year right to televise the NCAA men’s postseason basketball
5
tournament in exchange for a staggering $6 billion.
6
7 333. In 2008, the ESPN network and the NCAA’s Southeastern Conference negotiated
8 a deal by which ESPN will pay the Southeastern Conference $2.25 billion over 15 years to have
9 the rights to televise all conference games that are not televised by the CBS network under
10
another deal. In 2008, the Big Ten Network, operated by media giant News Corp., reached a deal
11
with the Big Ten Conference to televise conference games, and was estimated to potentially
12
require a $2.8 billion payment to the Big Ten Conference over the course of 25 years.
13
334. Many telecasts of games, in particular the NCAA tournament games, frequently
14
15 show video clips of former student-athletes competing in prior tournament games as means of
23 336. The NCAA, in March of 2007, launched its “NCAA On Demand” website, which
24 offers for sale telecasts of games from numerous decades in the DVD and “on-demand” delivery
25 formats. This is not to be confused with a separate on-demand service by which live games are
26
shown. In the “About Us” section of the website, the NCAA states the following:
27
NCAA On Demand is a partnership between the NCAA and
28 Thought Equity Motion, centered on providing fans of college
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11 licensing and professional representation services to the agency, entertainment and corporate
12 production industries.” TEM has entered into a partnership with the NCAA to offer for sale
13 DVDs and internet content utilizing images of Class Members. Additionally, TEM offers for sale
14 more than 12,000 video clips of portions of NCAA games for uses including corporate
15
advertisements, corporate in-house presentations, films, and television programs, as well as
16
additional highlight films, complete games and interviews that utilize the images of Class
17
Members. On its website, Thought EquityTEM states the following:
18
11 substantial irony in that such individuals must pay $24.99 to purchase footage of a game in which
12 they played, and for which they never lawfully licensed, conveyed, or transferred their rights for
13 compensation for use of those images, and for which are not provided any compensation in
14 connection with any sales. Meanwhile, the NCAA and TEM receive a continuing revenue
15
stream.
16
340. At least the following numbers of games are available in various Men’s sports:
17
Basketball – 2,468; Football – 464; and Baseball – 525. Purchases of individual games typically
18
19 cost $24.99. Various box sets are also available, and the purchase price typically exceeds $100
21 341. Defendant CLC, the NCAA’s official licensing company, states on its website, as a
22
part of its “Terms of Use” Agreement, the following:
23
The Collegiate Exchange (“TCE”) - TCE is CLC’s online business-
24 to-business trading exchange. TCE is provided by CLC in
conjunction with iCongo.com. Through this site, retailers can view
25 catalogs from participating licensees and place orders for collegiate
merchandise. Only collegiate retail stores and licensees can
26
participate in this program. There are costs for licensees to
27 participate in TCE. Please visit
http://www.thecollegiateexchange.com to view terms and
28 conditions specific to TCE.
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1
The Collegiate Exchange’s website in turn indicates that retailers can purchase hundreds of
2
licensed products for sale, including “Highlight Tapes/DVDs.”
3
4 342. The NCAA also recently entered into yet another venture with a for-profit entity to
5 sell DVDs. On January 20, 2009, the NCAA announced the release of its DVD titled “NCAA
6 March Madness: The Greatest Moments of the NCAA Tournament,” with a suggested retail price
7
of $19.95. The NCAA’s business partners in this venture are a for-profit entity called Genius
8
Products LLC, as well as Thought Equity. In a press release, the three entities described the DVD
9
as “the first DVD officially produced and branded by the NCAA to feature the greatest moments
10
11 from more than 70 years of tournament action.” In the partners’ press release, Thought Equity is
12 described as “the world leader in providing access to high quality film, video and music content.
13 The company’s forward-thinking approach to digital video has produced an array of products and
14 services to meet the exploding demand of new media.”
15
343. NCAA DVDs also are available through myriad other outlets. For example,
16
hundreds of NCAA DVDs are available from CBS Sports’ “Online DVD Store.” On
17
Amazon.com, more than 1,600 NCAA sports DVDs are for sale. NCAA DVDs also are for sale
18
19 via myriad other outlets, such as, for example, walmart.com, the NBC network’s sports website,
20 FantasyPlayers.com’s website, Barnes & Noble’s website, and the Big Ten Network’s website.
21 344. Additionally, hundreds of NCAA games and highlight films are available for rental
22
from Blockbuster Video and Netflix, including via their websites.
23
345. No valid and lawful releases with informed consent from Antitrust Class members
24
have been obtained for the use of their images, likenesses and/or names in DVDs and on-demand
25
delivery formats, and any purported transfer of former student-athletes’ rights relating to this
26
28
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1 346. Only through the discovery process will Plaintiffs be able to ascertain the true
2 scope of sales, in terms of outlets, license agreements, and sales volume of DVD products
3
containing the images of class members.
4
c. The NCAA’s New “Vault” Website Operated in Connection with TEM.
5
347. On March 3, 2010, The New York Times reported on the debut of a new NCAA
6
7 commercial venture with Thought Equity called “The Vault” in an article titled “N.C.A.A.
20 Schaff added, “People want to consume the moment and discuss it.”
He said that the site’s goal was to extend
21 the tournament’s mania beyond its natural period.
22 ...
23 The site, which is advertiser-supported, breaks games into small bits
24 and divides them into packaged sections like dunks, great shots and
great blocks. But it also lets fans choose clips from each game’s
25 play-by-play log.
1 ...
2 Gregg Winik, the chief executive of CineSport, an online highlights
3 provider for local media Web sites, and a former executive at NBA
Entertainment, said that the mixture of video and social network
4 had created a “big and bold step” in the evolution of sports video
archives.
5
“The old idea in the industry was to protect the archive and drive
6 fans to the broadcasts,” he said. “Now, people are saying, ‘Internet
7 video is a real business.’ ”
9 organization formed “to bring the entire sports industry closer together so that it can more
10
effectively share information about best practices and new technologies that impact the industry,”
11
SVG, in connection with an interview with Thought Equity’s Dan Weiner, Vice President of
12
Marketing and Product, explained in unvarnished terms the explicit commercial nature of the
13
enterprise. Specifically, Sports Video Group reported the following on March 3, 2010:
14
15 TEM began its work with the NCAA across all of its sports, turning
shelves of videotapes into a centralized, digitized historical archive.
16 In addition to serving as a backup, the archive can be searched and
accessed by schools and alumni for commercialization and revenue
17 opportunities.
18
...
19
The vault contains every full-length basketball game from the
20 Sweet Sixteen round through the championship of every NCAA
Tournament from 2000 to ’09. (Additional games are already in the
21 works).
22
...
23
“Over time, it’s not about this one site that we built,” Weiner says.
24 “It’s about being able to go to SI, ESPN, USA Today, and anyone
else who can get the specs for the API and create a licensing deal
25 with the NCAA. The Web-development team at ESPN or SI can
26 take their own NCAA page and build their own version of this
Vault, hooking up our video into their player without having to deal
27 with a video file or do editing.”
18
20 350. Via another of TEM’s websites, there are more than 12,000 NCAA related clips
21 spanning several decades offered for sale as “stock footage.” The overwhelming majority of
22
them are from NCAA Division I men’s basketball games. The clips run for varying time periods,
23
generally ranging from 10 seconds to several minutes. Many of them indicate that the full game
24
for which from which the clips were culled, as well as related highlight films, also are available
25
26 for sale via TEM. For many items, prices are not shown, and prospective buyers are asked to
27 contact the company for pricing. One interview clip appeared to cost approximately $150.
28
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1 351. In a brochure describing its partnership with the NCAA, TEM makes clear the
2 unmistakable pecuniary purpose of its venture with the NCAA. For example, Thought Equity
3
touts its role in “[d]elivering value through the preservation and monetization of the NCAA’s
4
footage assets.” Thought Equity further states that “[i]n 2005, the NCAA was searching for a
5
partner to preserve and manage the vast NCAA content library with two primary directives in
6
7 mind: 1. Preservation of historic footage and current content [and] 2. Accessibility to the entire
8 NCAA footage library to drive revenue generation.” TEM goes on to state that “[a]s the NCAA’s
9 exclusive licensing agent, Thought Equity drives revenue through the licensing of NCAA sports
10
content for use in films, commercials, corporate productions, documentaries and emerging media
11
applications.” TEM further states that it has assisted the NCAA in being “among the first-to-
12
market with innovative ways to monetize their video assets across the entire spectrum of
13
emerging media.” TEM claims that it “is committed to the continued growth of this amazing
14
15 library, enhancing its value through the preservation and monetization of the NCAA’s valuable
16 footage assets, [and] providing the premiere online destination” for NCAA footage.
17 352. TEM further states that “[y]ear over year, Thought Equity Motion has grown
18
licensing revenue by nearly 100%.” Kevin Schaff, TEM’s founder and CEO is quoted as stating
19
that its NCAA collection “is one of the most unique and valuable content collections in the
20
world.”
21
22 353. TEM also stresses its cost-saving function as follows: “Thought Equity also staffs
23 the functions of receiving and fulfilling all footage requests, including research and technical
24 support – costs that previously added to the NCAA national office overhead.” TEM further states
25 that it provides services including restoration, digitizing content, and making content available
26
on-line “at no charge to the NCAA.”
27
28
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1 354. TEM further notes that “[t]o date, Thought Equity has digitized and brought online
2 nearly 7,000 hours of NCAA sports action and manages more than 20,000 hours of content in the
3
NCAA library.” TEM further notes that “[n]ew NCAA content is continually added to ensure the
4
online library is a timely resource for NCAA content.”
5
355. TEM additionally states that “NCAA footage is sought-after content for
6
7 advertisers, corporations and entertainment producers as it delivers all the action, drama and
8 emotion unique to athletic competition.” TEM further states that “[b]ringing the NCAA content
9 online has been a key component to unlocking the value of the library.” TEM also states that its
10
online platform has “help[ed] drive revenue growth by making purchasing content easy and fast.”
11
356. TEM further states that “NCAA Corporate Champions and Partner companies as
12
diverse as Coca-Cola, AT&T, State Farm Insurance, and Lowe’s have tapped the NCAA library
13
to create messaging to inform and inspire their audiences.” TEM further states that it has
14
15 “licensed NCAA content for use in hundreds of television programs, films, commercials and
16 corporate productions.” Moreover, Thought Equity states that “[l]ooking to the future, exploding
17 growth in emerging media such as online and mobile advertising and entertainment translates to
18
significant new revenue streams for footage licensing and programming opportunities.”
19
357. TEM further states that its library can be utilized to allow NCAA member
20
institutions to create other revenue centers, e.g., “to create original programs and promotions such
21
22 as coaches’ shows, Hall of Fame and museum exhibits, web sites and entertainment featured on
24 358. TEM further states that it “brings value to the NCAA by continually creating
25 innovative ways to leverage their video assets,” and touting its “ability to drive revenue
26
employing its deep licensing expertise.”
27
28
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1 359. TEM further states that “[a]ny use of NCAA content featuring individuals or
2 brands must be cleared for use,” and that it “brings deep expertise to navigating the complexities
3
of clearing NCAA student athletes, individual’s licenses and institutional trademarks, protecting
4
both amateur status and rights.”
5
360. No valid rights from Antitrust Damages Class members have been obtained by the
6
7 NCAA, its members or its licensees for the use of those class members’ images, likenesses and/or
8 names in video clips for sales to corporate advertisers and others, and any purported transfer of
9 former student-athletes’ rights relating to this usage is the product of the anticompetitive
10
agreements described herein.
11
e. Premium Content on Websites.
12
361. Numerous NCAA schools and conferences make available, or plan to make available,
13
streaming on-demand video content available to users for one-time and/or subscription fees. This
14
16 362. On July 27, 2009, Sports Business Daily reported that the Southeastern Conference
17 and XOS Technologies were teaming to form the SEC Digital Network that will "aggregate all
18
sports content and distribute it in a centralized model.”
19
363. Similarly, CSTV’s website indicates that CSTV.com “includes a network of
20
approximately 215 official college athletic websites.” CSTV further states that it “was founded in
21
22 1999 by Brian Bedol and Stephen D. Greenberg, co–founders of Classic Sports Network, and
23 Chris Bevilacqua, a former Nike executive. CSTV officially launched in April 2003 from the
24 network's New York City based Chelsea Piers Studio, the Field House. In January 2006, CSTV
25 was purchased by CBS Corporation and became the 24–hour college sports network from CBS
26
Sports.”
27
28
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1 364. No valid rights from Antitrust Damages Class members have been obtained by the
2 NCAA, its members or its licensees for the use of those class members’ images, likenesses and/or
3
names in premium website content, and any purported transfer of former student-athletes’ rights
4
relating to this usage is the product of the anticompetitive agreements described herein.
5
7 f. Photos.
8 365. Replay Photos, LLC (“Replay Photos”) operates “The Official NCAA Photo
9 Store” in conjunction with the NCAA through which photographs of Class members are available
10
for purchase, as well as a separate website, through which additional photographs of Class
11
members are available for purchase. Thousands of photographs from postseason tournaments in
12
numerous sports are offered for sale.
13
366. In February of 2009, the NCAA and The Associated Press announced a three-year
14
16 The NCAA and The Associated Press this week announced a three-year
content partnership making AP the worldwide distributor of NCAA
17 Championship photography and creating the largest collection
anywhere of collegiate sports photos. Under the agreement, AP Images
18
will serve as the NCAA’s exclusive photo licensing agent, including
19 retail sales of archival photos, for all NCAA Championships and
events.
20
...
21
22 “In partnership with Rich Clarkson and Associates, the NCAA has
compiled an archive of photos representing the greatest moments in
23 NCAA Championship history,” said Greg Weitekamp, NCAA director
of broadcasting. “Combine the history of the NCAA photo archives
24 with the depth of photos compiled by AP Images over the last 100
years, and the NCAA and the AP Images partnership will create the
25 single greatest collection of collegiate sports photos.”
26
...
27
The new agreement between the NCAA and AP Images will allow the
28 NCAA to include NCAA photos in the AP Images archives, where they
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11 crew; men’s and women’s cross country; golf; gymnastics; men’s and women’s soccer; softball;
12 men’s and women’s swimming and diving; men’s and women’s tennis; men’s and women’s track
13 and field; men’s and women’s volleyball; water polo; and wrestling.
14 368. No valid rights from Antitrust Damages Class members have been obtained by the
15
NCAA, its members or its licensees for the use of those class members’ images, likenesses and/or
16
names in the aforementioned photos, and any purported transfer of former student-athletes’ rights
17
relating to this usage is the product of the anticompetitive agreements described herein.
18
19
21 369. On April 27, 2009, Sports Business Daily reported that certain former college
22
football players will be paid a royalty for the sale of action figures depicting them in their college
23
uniforms, and that their former schools also will be paid a royalty. Specifically, Sports Business
24
Daily stated the following:
25
Phoenix-based McFarlane Toys has been producing action figures
26
of professional athletes for more than a decade, but never before has
27 the company tapped the college market. That will change later this
year with the release of six action figures that portray NFL stars in
28 their college gear, including Tom Brady in his Michigan uniform
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11 ...
19
20 These 6-inch-tall action figures will sell for about $10 each and hit
stores such as Wal-Mart, Target and Toys “R” Us, as well as the
21 local specialty stores that sell collectibles, by August, just in time
22 for the start of a new football season.
23 ...
26 ...
27
28
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1 370. The above information is significant. The NCAA’s licensing arm, Defendant
2 CLC, has participated in a deal which expressly recognizes that former college players should be
3
paid a royalty when their image is utilized for profit.
4
371. No valid rights from Antitrust Damages Class members have been obtained by the
5
NCAA, its members or its licensees for the use of those class members’ images, likenesses and/or
6
7 names in the aforementioned items, and any purported transfer of former student-athletes’ rights
8 relating to this usage is the product of the anticompetitive agreements described herein.
10
h. Video Games.
11
372. The images and likenesses of college student-athletes and former student-athletes
12
also appear in video games devoted to NCAA college basketball and football. The NCAA has
13
executed a license for video games with Defendant EA , a global interactive software company.
14
15 EA identifies itself as “the world's leading interactive entertainment software company” and states
16 that it “develops, publishes, and distributes interactive software worldwide for video game
17 systems, personal computers, cellular handsets and the Internet.”
18
373. EA markets a wide variety of sports-based video games under the label EA
19
Sports. EA Sports describes their video games as including “simulated sports titles with realistic
20
graphics based on real-life sports leagues, players, events and venues.” Their advertising taglines
21
22 - “If it’s in the game, it’s in the game,” subsequently shortened to “It’s in the game” - expressly
23 and openly makes a major selling point out of the fact that all aspects of the real-life games
24 appear in their video games. EA Sports releases new iterations of most of their games annually,
25 three of which are titled “NCAA Football,” “NCAA Basketball” and “NCAA Basketball: March
26
Madness Edition.”
27
28
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1 374. EA’s NCAA football games consistently have enjoyed sales of more than one
2 million units per year, and currently sales are estimated at more than two million units per year.
3
On EA’s website, NCAA Football 10 for the Playstation 3 game platform is offered for sale at
4
$59.95 per unit. In 2008, with respect to its basketball games, EA stated that “[t]he market leader
5
in basketball videogame sales, EA SPORTS basketball franchises (NBA LIVE, NBA STREET
6
7 and NCAA March Madness) have combined generated more than $1 billion in retail sales over
8 the past 10 years.” On EA’s website, NCAA Basketball 09 is currently listed with a
15 Football 06, which is instructive for its description of the game’s use of player images, as well as
16 the interaction among the NCAA and Defendants CLC and EA:
17 THE BEST PLAYER IN COLLEGE FOOTBALL THIS SEASON
is arguably the quarterback at the University of Southern California.
18
He is a senior, listed at 6-foot-5 inches and 225 pounds. He wears
19 number 11. His name is Matt Leinart. The best player in the wildly
popular video game called "NCAA Football 06" also happens to be
20 a quarterback at USC. He, too, is a senior, listed at 6-foot-5 inches
and 225 pounds. And, not coincidentally, he wears number 11. His
21 name, however, is QB #11.
22
You don't have to know a PlayStation from a train station to get
23 what's going on. QB #11 is the digitized analogue of Leinart; he
resembles the living version right down to the mop of dark hair on
24 his head. So why doesn't the game from Electronic Arts use
Leinart's name? National Collegiate Athletic Association
25 regulations prohibit companies from profiting off a student-athlete's
26 likeness, so EA does this two-step - with the NCAA's blessing. In
exchange for a cut of revenues from the video game, the association
27 has granted the software company the right to reproduce the
stadiums, uniforms, and mascots of schools that are members of the
28 NCAA, and the game-makers do so with almost photographic
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1 player's number and school colors, but not his name, even though
every fan knew whose jersey he was buying. Replica jerseys are
2 still big business: Every Saturday, Matt Leinart looks up to see
3 USC's stands swelling with a sea of maroon No. 11 jerseys, which
sell for about $50 each online and at the campus bookstore.
4
The jerseys were green-lighted under the NCAA's rules for the
5 same reason that "NCAA Football" was approved: The association
considers a jersey number a step removed from a player's identity.
6 "I see nothing wrong with selling jerseys with just numbers on
7 them," Brand said at last summer's meeting. "But I would draw the
line at selling the names."
8
The argument can be made that the video game industry deserves
9 more leeway than apparel makers, because games ostensibly
promote entire teams—even if those teams feature a few superstars.
10
"The jerseys are centered around one or two players, whereas the
11 video game features every player on the team," CLC's Battle
explained. "If the video games wanted to use the name and likeness
12 of one or two players, that would be impossible. But if we're
looking at a situation where the entire team is being promoted, it
13 may change the discussion." EA would argue that the video games
are similar to television broadcasts, which are obviously filled with
14
plenty of highlights and interviews with individual players, yet are
15 licensed by the NCAA for big bucks and regarded as innocuous
staples of Americana.
16
377. Legal Affairs further reported the following in its January / February 2006 issue:
17
Last summer, an NCAA subcommittee on amateurism invited Pat
18
Battle, the president of CLC, and athletic directors and athletes
19 from Division I-A schools to a meeting—the one at which Brand
spoke—about licensing and promotion issues.
20
At that meeting, Battle suggested something Brand probably didn't
21 want to hear: that revenues for the NCAA would increase if the
22 association's limits on video games were eased. He indicated that
game manufacturers were growing frustrated with the restrictions,
23 and that the NCAA needed to address that frustration or risk
diminishing a valuable source of revenue. "It's a concern, and I
24 stand by that," Battle said recently. "A failure to keep up with
technology and take full advantage from a consumer standpoint
25 may make the NCAA [video game] titles less valuable."
26
...
27
"I think EA will continue to push for more leeway," said CLC's
28 Battle. EA seems to think it will, too. "This has been an ongoing
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6 378. The above information regarding the ongoing discussions between Defendants
7
NCAA, CLC, and EA is significant. Each agreed to allow more and more realistic depictions of
8
player likeness including former players, to act as if they had the rights to do so, and to not tender
9
any compensation to former players for doing so.
10
11 379. The NCAA News, on June 21, 2004, provided more detail on the discussions
12 involving the NCAA, CLC, and EA, and also served as a conduit to further communicate the
13 message to the NCAA’s members the importance of video game licensing revenues. Specifically,
14
The NCAA News reported that the NCAA’s Agents and Amateurism Subcommittee of its
15
Academics / Eligibility / Compliance Cabinet met on June 9th and 10th, and stated that Pat Battle
16
of the Defendant CLC made a presentation to the group, which as well as the following panelists:
17
Ohio State University Athletics Director Andy Geiger, University of Connecticut Athletics
18
19 Director Jeff Hathaway, Miami (Ohio) University Athletics Director Brad Bates and University of
20 Notre Dame Associate Athletics Director Bill Scholl. The NCAA News specifically stated the
21 following:
22
The CLC's Battle, however, indicated interest in seeing the NCAA
23 allow more latitude in the marketing areas, specifically in video
games. His concerns centered on the risk of losing business rather
24 than gaining it, though he did project that licensing revenues would
increase dramatically under more flexible rules. Battle said video
25 game manufacturers appear to be more and more frustrated with
NCAA restrictions, especially since the technology exists to
26 produce a much more realistic version -- and thus a much more
attractive and marketable version – of college football and
27 basketball games.
28 CLC’s and EA’s message to the NCAA and its members was heeded and agreed to.
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1 380. EA has expressly incorporated the likenesses of Antitrust Damages Class members
2 into its games. As one example, NCAA Basketball 09 has a “Classic Teams” feature in which
3
game players can choose to play with “classic teams.” These “classic teams” expressly use the
4
likenesses of Class members, in a fashion identical to that described above. A post on EA’s game
5
forum website dated March 12, 2009 identifies the roster of each of these classic teams, and
6
7 provides the players’ name; position; uniform number; type of t-shirt worn underneath a jersey;
8 sock length; and use of ankle braces, knee braces, wrist taping. The post further specifically
9 identifies the following “classic teams” as being incorporated into the game: 2008 Kansas
10
Jayhawks; 2007 Florida Gators; 2006 George Mason Patriots; 2005 North Carolina Tarheels;
11
2005 Illinois Fighting Illini; 2004 Connecticut Huskies; 2003 Syracuse Orangemen; 2002
12
Maryland Terrapins; 2001 Duke Blue Devils; 1999 Connecticut Huskies; 1997 Arizona Wildcats;
13
1996 University of Massachusetts Minutemen; 1996 Kentucky Wildcats; 1995 Wake Forest
14
15 Demon Deacons; 1995 UCLA Bruins; 1994 Arkansas Razorbacks; 1993 North Carolina Tarheels;
16 1993 Michigan Wolverines; 1992 Duke Blue Devils; 1991 UNLV Runnin’ Rebels; 1991
17 Georgetown Hoyas; 1991 Arkansas Razorbacks; 1990 LSU Tigers; 1990 Loyola Marymount
18
Lions; 1990 Georgia Tech Yellow Jackets; 1989 Syracuse Orangemen; 1989 Michigan
19
Wolverines; 1988 Kansas Jayhawks; 1987 Indiana Hoosiers; 1986 Navy Midshipmen; 1986
20
Louisville Cardinals; 1986 Duke Blue Devils; 1985 Villanova Wildcats; 1985 St. John’s Redmen;
21
22 1984 Georgetown Hoyas; 1983 North Carolina State Wolfpack; 1983 Houston Cougars; 1982
23 North Carolina Tarheels; 1981 Virginia Cavaliers; 1981 Indiana Hoosiers; 1980 Louisville
24 Cardinals; 1979 Michigan State Spartans; and 1979 Indiana State Sycamores.
25 381. All of EA’s NCAA-related video games use photographic-like realism in the
26
depiction of all aspects of the visual presentation, including the player uniforms, school logos,
27
stadiums and mascots. While not identifying them by name, EA also uses likenesses of numerous
28
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1 specific former student-athletes in their games. The players on the virtual college teams in the
2 games correspond exactly to their real-life counterparts in many characteristics, such as position,
3
jersey number, race, size, height, weight and home state. Even uniquely identifiable idiosyncratic
4
characteristics of real-life players appear in their video game virtual counterparts.
5
382. Each year, the NCAA games sold by EA feature the likenesses of players, including
6
7 ones that no longer are NCAA athletes. For example, NCAA Football 09 and NCAA Basketball
8 09 are currently for sale, and feature substantial numbers of former NCAA players. Additionally,
9 versions based on prior years are also for sale. For example, “March Madness 06,” “March
10
Madness 07,” and “March Madness 08” are all listed for sale via Electronic Arts’ website, which
11
also notes that the games are available via retailers. These games also feature the likenesses of
12
substantial numbers of former players.
13
383. On April 23, 2009, EA announced that former college players Michael Crabtree,
14
15 Brian Johnson, Brian Orakpo and Mark Sanchez “will be featured on platform exclusive covers of
16 EA SPORTS NCAA® Football 10, available in stores July 14th” and that “[e]ach cover athlete led
17 his team on a memorable run toward the BCS National Championship, helping to shape the
18
competitive landscape of college football in 2008.” Electronic Arts further stated that
19
“[d]eveloped in Orlando, Florida by EA Tiburon, and licensed by The Collegiate Licensing
20
Company, NCAA Football 10 will be available on the Xbox 360® video game and entertainment
21
22 system, the PlayStation®2 and PLAYSTATION®3 computer entertainment systems, and the PSP®
24 packaging covers for the game, as well as sample screen shots from the game, in their college
25 team uniforms. The cover of NCAA Basketball 09 features the likeness of former UCLA
26
basketball player Kevin Love in his collegiate uniform. It appears that licensing deals have been
27
struck with the players depicted on the covers.
28
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1 384. An EA press release dated September 11, 2008, in which EA announced the release
2 of NCAA Basketball 09, also stated that “NCAA Basketball 09 will feature Division I coaches in-
3
game for the first time. Each coach will provide real time instruction and feedback, helping
4
gamers control the tempo by executing their team’s offense and defense to perfection.” It appears
5
that licensing deals have been struck with these coaches for use of their likenesses.
6
7 385. EA and the NCAA also purposefully and knowingly allow third parties to create and
8 market modifications to the NCAA games which allow players to upload complete roster
9 information for various teams, including player names. The NCAA and CLC have allowed this
10
because it benefits them financially by increasing the popularity of EA’s NCAA games, thereby
11
increasing the royalty payments to the NCAA.
12
386. The NCAA, as well as individual schools and conferences, benefits financially from
13
the NCAA’s license agreement with EA. For example, the Des Moines Register recently reported
14
15 that one school alone, Iowa State University, has received royalties from football and basketball
16 video games averaging $17,600 a year in the last two years. It was further reported that for the
17 University of Iowa, “such [video game royalty] allocations come from the Big Ten Conference as
18
part of a package that includes television and other licensing revenue.”
19
387. The NCAA also had a license with 2K Sports, a subsidiary of Take-Two Interactive
20
Software, Inc., for video games rights for college basketball. 2K Sports has produced several
21
22 iterations of their college basketball video game between 2005 and 2008 (College Hoops 2K6,
23 College Hoops 2K7, and College Hoops 2K8.) which they still market and sell. 2K Sports
24 discontinued the series and the NCAA subsequently granted EA the exclusive license for college
25 basketball.
26
388. In an interview dated September 21, 2005, Mike Mahar, the producer of EA’s NCAA
27
March Madness 06 game, stated the following about the 39 All-Time Teams in that year’s game:
28
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1 There are 14 new All-time teams to the game this year. Highlights
include All-Georgia (Dominique Wilkins), All-Gonzaga (we have
2 such depth now we can start compiling all time teams for the best
'mid-majors'), All-NC State (David Thompson), and All-Time
3 teams for the ACC, Big East, Big Ten, Big 12, SEC, PAC 10, and
CUSA.....basically the best players ever from each of the 'major
4 conferences.
5 We select a wide range of players from each school/conference
using websites and the respective Hall of Fame. From there we
6 send the list out to as many basketball experts as possible.....for
example I asked Kenny Smith who he thought should be on the
7 All-Time Carolina team when he was recording here last year.
Occasionally, player’s names are passed by Dick Vitale, we use
8 existing lists such as the ACC Top 50 players of all time...etc.
After we have the short list we look at the ratings, historical stats,
9 and achievements as well as players who will be popular with our
consumers and we come up with the bench and the starting 5.
10
389. In a November 12, 2008 interview, Novell Thomas, EA’s Associate Producer for
11
NCAA Basketball 09 stated the following:
12
13 However, rather than talking about the 2008-2009 teams, I'm going
to take you back to the past and talk about classic teams.
14 ...
24 50's....One of the best players of all time played during this era.
The University of San Francisco’s center, #6, is arguably one of
25 the best players to play that position. He won two championships
and many many more at the professional level. Any player who
26 averages 20 points and 20 rebounds per game during his college
career, is definitely worth playing with. However, you can't forget
27 about 1957 Kansas' center #13 (who averaged 30pts and 18rpg in
college) or 1954 LaSalle's ball handling big man.
28
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1 60's....The center #11, from Ohio State was one of the greats from
this era. He was an unbelievable rebounder, scorer and passer
2 (24ppg/17rpg). But we all know that this era belongs to UCLA's
center, #33. It's tough to argue that he's not the #1 player of all
3 time. He won 3 National Championships and awarded 3-
Tournament MOP honors. The only thing that stopped him from
4 getting four of each was perhaps the rule which deemed freshmen
ineligible.
5
70's....there were some great players from this era but I've got to
6 start off with the guy nicknamed "Pistol" who averaged 44 points
per game. He wore #23 and played point guard for LSU and
7 averaged 44 points per game. Did I say that he averaged 44 ppg.
That's unbelievable. The 70's started off with a bang and ended off
8 with an even bigger bang. Two of college basketball's greatest
players, in Indiana States forward #33 and Michigan State's
9 Magician #33. They went head to head for the national
championship in 1979 and this game is said to have changed
10 basketball forever and very few disagree.
11 80's....The talent level and number of elite players continued to
pour in during this era. Indiana's point guard #11 dazzled the
12 competition with his smooth controlling style; Houston's center
#34 and small forward #22, members of Phi Slama Jama were
13 great to watch with their up-tempo style; North Carolina's shooting
guard #23 (aka. "the great one") needs no introduction and #52
14 their power forward was also known for having a few ‘Big Games'
of his own; there was also the center from Navy, "the Admiral"
15 who brought some excitement to that program; and you can't forget
about the center from Georgetown #33. These were college
16 basketballs' best during this time and now members of the NBA's
greatest 50 players of all time. With all of these great players there
17 were definitely some great games and upsets. NC State over
Houston and Villanova over Georgetown were two upsets during
18 this era which people still talk about to this day.
19 90's....The talent continued to pour into college basketball during
this era. The style of play changed drastically and the up-tempo
20 style really took over (make sure you check out the Producer
Diaries for Game Tempo). You had teams pushing the ball in
21 transition, pressing and trapping in the full court and really
increasing the entertainment value in college basketball. My
22 favorite team during the early 90's was definitely UNLV. They had
guys who could GO and the athleticism amongst their
23 forwards/centers was second to none. The ameba defense they use
to play still gives me chills and those lob passes and screams were
24 the icing on the cake. You can't forget about Duke. The Blue
Devils had some great players who made big plays at big times.
25 However, 1996 Kentucky raised the bar to an entirely new level.
The talent level was off the charts and 4-5 players could play
26 multiple positions on the court. They had big guys (6'8 and taller)
constantly shooting threes, guards throwing down sick dunks...that
27 roster had so many future NBA stars (I believe 7 of them ended up
playing in the association), which further emphasizes how talented
28 they were. But the most talented player probably came from the
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1 ACC's Wake Forest, "the Big Fundamental" - a true big man who
had a great feel for the game. He knew when to kick it out and
2 when to go to work in the post.
3 2000's....2005 Illinois and 2005 North Carolina had some future
NBA talent as well but nothing during this era was bigger than the
4 Florida Gators back to back championships. 4 out of their 5 starters
are now in the NBA but for them to win back to back
5 championships during this day and age, when parity is at an all
time high, is really impressive. There weren't too many people who
6 believed it could be done but they proved us all wrong.
7 There were a ton of teams and players who I did not mention but as
you can tell, we've now granted users the ability to determine who
8 the best legendary teams of all time are. I encourage all of you to
load up the Tournament of Legends mode and take your favorite
9 team to the winners circle. Or better yet, try to win the
championship with a team from each era and see the difference in
10 the various teams styles of play.
11 I really enjoy these legendary teams and everything that comes
along with them: the classic team logos, the classic jerseys, old
12 school sneakers (ie. Chuck Taylors) and overall look, will
definitely get you in that "old school" realm.
13
Here's a list of all the teams in the ESPN Classic Tournament of
14 Legends:
15 Arizona 1997
16 Arkansas 1991, 1994
17 Cal 1959
18 Cincinnati 1962
19 Connecticut 2004, 1999
20 Duke 2001, 1986, 1992
21 Florida Gators 2007
22 George Mason 2006
23 Georgetown 1991, 1984
24 Georgia Tech 1990
25 Houston 1983
26 Houston 1968
27 Illinois 2005
28
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1 390. Numerous athletes featured on the covers of EA’s various games have made telling
2 admissions about the use of their likenesses in the games. For example, in a November 21, 2005
3
interview with Raymond Felton, former point guard for the University of North Carolina men’s
4
basketball team, Mr. Felton stated:
5
I usually play the sports games like March Madness,NBA Live,
6 Madden, and MVP Baseball. We used to play in the dorms all the
7 time last year, but I never played as North Carolina. I'm not the
type of person who really likes to play as himself. I always check
8 out what I look like, but I don't want to spend time working on my
jumper in the game when I can work on it in real life.
9
391. In an interview dated June 23, 2006, Adam Morrison, former Gonzaga University
10
11 men’s basketball player and a player featured on the cover of EA’s March Madness 07, stated:
12 ““Everyone always thinks they should be faster. You look at what your overall rating is, and on
13 the EA college basketball game last year, if you had that three-point icon under your feet, you
14
were happy.”
15
392. In an interview dated June 16, 2009, former Oklahoma University men’s basketball
16
player Blake Griffin, who appears on the cover of EA’s NCAA Basketball 10, stated: “It's crazy
17
how much it looks like the guys on our team.”
18
19 393. EA’s representative regularly attend practices for NCAA teams with the permission
20 of NCAA member schools to study in detail the physical attributes and playing characteristics of
21 players.
22
394. There is rampant commercialization within the context of EA’s games. A multitude
23
of non-player individuals and corporations are featured in the game, all presumably pursuant to
24
lucrative contractual arrangements with EA. Each year, more and more third parties participate in
25
26 revenue derived from and relating to EA’s games, and each year, class members are entirely
27 excluded from such participation. With respect to various items of athletic-related gear and
28
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1 apparel, as described below, class members are being used as walking-billboards for corporate
2 interests without compensation.
3
395. For example, in EA’s NCAA Basketball 09, video game players can make various
4
shoe selections to have players choose among at least the Nike, Adidas and Reebok brands, all of
5
which are identified by name as well as by their logos on the shoes. Those logos additionally
6
8 396. The box cover for NCAA Basketball 09 prominently notes that the game is
9 “Featuring ESPN.” Dick Vitale, a prominent announcer on the ESPN television network, serves
10
as a game announcer in EA’s game, and his image appears on posters in crowds.
11
397. Moreover, there are numerous references to arenas with corporate sponsorships. As
12
just a few examples, Ohio State’s Value City Arena, the University of Colorado’s Coors Event
13
Center, and DePaul University’s Allstate Arena are all featured.
14
15 398. In 2008, EA announced a deal with the National Association of Basketball Coaches, a
16 group representing NCAA Division I and other basketball coaches. Pursuant to the deal, coaches’
17 names and likenesses began appearing in EA’s NCAA Basketball 10, released in December of
18
2009. In NCAA Basketball 09, Kansas Coach Bill Self is featured to provide an introduction to
19
the game.
20
399. With respect to EA’s NCAA Football 09, the commercialization is even more
21
22 prevalent. There are a myriad of branding options per player, including an option to select
23 Riddell Revolution, Adams or Schutt helmets and facemasks. For visors, there are options for
24 video game players to select options for at least the Nike, Under Armour, and Oakley brands. For
25 shoes, there are options to select at least the Nike and Adidas brands. Those corporate logos also
26
appear on player jerseys. There is an additional option to select Nike gloves.
27
28
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1 400. During the process of loading the game, there is a prominent full-screen devoted to
2 the Coca-Cola Company’s “Coke-Zero Season Showdown” promotion. A pre-game weather
3
report is sponsored by The Weather Channel / Weather.com, and game players can also select a
4
“live-feed” from the Weather Channel.
5
401. There also is substantial ESPN branding. ESPN college football announcers Kirk
6
7 Herbstreet and Lee Corso are utilized, and ESPN personality Erin Andrews provides side-line
8 reports. There also is a Lee Corso “Ask Corso” default setting for assistance in choosing which
16 403. In 1997, the ESPN cable television network acquired the Classic Sports Network
17 for an amount reported to be between $175 and $200 million, and renamed it “ESPN Classic.”
18
ESPN Classic replays games from a variety of sports and seasons that are considered to be
19
“classics” in some way. ESPN describes ESPN Classic as follows:
20
ESPN Classic is a 24-hour, all-sports network devoted to
21 telecasting the greatest games, stories, heroes and memories in the
22 history of sports. ESPN Classic presents programming from the
NFL, NBA, MLB, NHL, NASCAR, boxing (including the ESPN
23 Big Fights Library), tennis, golf, college football and basketball,
Olympics and others. ESPN Classic is a wholly owned subsidiary
24 of ESPN, The Worldwide Leader in Sports.
25 404. As indicated above ESPN Classic has acquired the rights to rebroadcast various
26
“classic” college basketball and football games, and does so. These rebroadcasts feature and
27
utilize the images of Damages Class Members.
28
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1 405. Various conferences and universities also run their own networks that replay
2 classic games. For example, the Big Ten Network states the following on its website:
3
Big Ten's Greatest Games
4
They are epic sports battles that are etched in hearts and minds of
5 Big Ten fans across the nation. They are unforgettable moments
that stir passion and pride. They are echoes of both triumphant
6 victories and devastating defeats.
7
Throughout the winter, college football fans will have the
8 opportunity to relive the best of those match-ups on the Big Ten
Network series, "The Big Ten's Greatest Games." The Big Ten
9 Network will also televise classic games throughout the basketball
season. Use the list to the right to find full season listings.
10
20 406. The Big Ten Network’s “Season 1” of classic men’s basketball games, which was
21 broadcast in late 2007 and early 2008, featured 36 games ranging from 1983 to 2007 featuring the
22
following teams: Connecticut, Duke, Georgetown, Georgia Tech, Illinois, Indiana, Iowa,
23
Kentucky, LSU, Michigan, Michigan State, Minnesota, North Carolina, Northwestern, Ohio
24
State, Penn State, Purdue, Texas, and Wisconsin.
25
26 407. It appears that by the next season, The Big Ten Network had reached an agreement
27 to show NCAA tournament games. Whereas the first season’s offerings did not appear to be
28 NCAA tournament games, nearly all games shown in the next season were from the NCAA
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1 tournament. The Big Ten Network’s “Season 2” of classic men’s basketball games, which was
2 broadcast in late 2008 through March of 2009, featured 16 games ranging from 1979 to 2008
3
featuring the following teams: Arizona, Florida, Illinois, Indiana, Indiana State, Iowa, Kansas,
4
Kentucky, Maryland, Michigan State, Minnesota, North Carolina, Northwestern, Ohio State,
5
Oklahoma, Purdue, Seton Hall, St. John’s University, Syracuse, Wake Forest, and Wisconsin.
6
7 The games included NCAA tournament championship games, and games from the NCAA
9 408. The Big Ten Network had similar numbers of offerings for men’s football games.
10
In Season 1, it rebroadcast approximately 30 different games ranging from the 1990 to 2006
11
seasons, and in Season 2 it rebroadcast a similar number of games ranging from the 1981 to 2006
12
seasons.
13
409. As another example, the Brigham Young University cable television network,
14
15 available via cable systems around the country such as the Comcast network in the San Francisco
16 Bay Area, runs the “BYU Television” cable television network, on which it rebroadcasts various
17 games. For example, on May 30, 2009, the network was scheduled to run a “BYU Classic
18
Sports” presentation of a 2002 men’s basketball game between BYU and Utah, followed by a
19
1988 game between BYU and Hawaii. Later that day, the network was scheduled to rebroadcast
20
a 1986 football game between BYU and the University of New Mexico.
21
22 410. No valid rights from Antitrust Damages Class members have been obtained by the
23 NCAA, its members, or its licensees for the use of their images, likenesses and/or names in
24 rebroadcasts of “classic” games , and any purported transfer of former student-athletes’ rights
25 relating to this usage is the product of the anticompetitive agreements described herein.
26
j. Jerseys, T-Shirts and Other Apparel.
27
28
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1 411. Defendants and their co-conspirators, through the release process described herein,
2 also have allowed former players’ indicia of identity, namely, their uniform numbers and names,
3
to be utilized in connection with sales of replica and actual jerseys and other apparel offered for
4
sale. In addition to featuring sometimes current players, replica jerseys also are sold featuring the
5
numbers and names of former players.
6
7 412. For example, the University of Connecticut, through its online athletics store, sells
8 a replica basketball jersey bearing the number 4. This number clearly corresponds to former star
9 player Ben Gordon, who played for three years at UConn before turning professional in 2004.
10
Indeed, many other websites sell similar jerseys and specifically reference Mr. Gordon and his
11
number 4.
12
413. The NCAA’s President, Myles Brand, was referenced in a 2004 article in The New
13
York Times in connection with jersey sales featuring current players as follows: “Even Myles
14
15 Brand, the President of the N.C.A.A. said he had ethical concerns about the marketing of star
16 players’ numbers, although he ruled out permitting athletes to make money from the sale of
17 replicas of their uniforms.” The article further stated that “[p]layers’ number are a meaningful
18
substitute for their names . . .”
19
414. The NCAA, in fact, has examined, and blessed, its members’ use of players’
20
uniform numbers for replica jersey sales. As a 2008 article on CNBC.com stated, “For years, the
21
22 NCAA has turned a blind eye to the fact that its member institutions give the [apparel companies]
23 of the world specific numbers that match up to their best players. The schools know the reality of
24 the situation, which is that numbers that correspond to the stars will sell better than a generic No.
25 1. And just because the NCAA forbids the selling of the jerseys with the names on the back
26
doesn't mean you can cut the player out of the equation. Everyone knows what's going on.”
27
28
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1 415. The New York Times further reported that “[j]erseys like these are also sold around
2 the country in Wal-Mart, Sears and other stores under agreements with manufacturers and the
3
[Defendant] Collegiate Licensing Company, which oversees licensing, marketing and distribution
4
of royalties for the N.C.A.A. and nearly 200 universities, said Derek Eiler, the company’s chief
5
operating officer.”
6
7 416. The New York Times further reported in 2004 that “[w]hile sales figures are hard to
8 acquire, N.C.A.A. officials estimated that Division I universities that sell the most T-shirts and
9 other team apparel each generate about $6 million to $7 million a year in sales. About 6 percent
10
of those revenues, or perhaps $360,000, involves the sale of replica jerseys.”
11
417. In addition to replica jersey sales, dozens of the NCAA’s members sell the actual
12
jerseys worn by former players to the operators of websites such as www.collegejersey.com,
13
which then offers the jerseys for sale, typically for prices ranging from several hundred dollars up
14
15 to $1000 or more. These jerseys often bear the players’ names on the back. For example, on June
16 16, 2009, there were more than 30 former UCLA football players’ jerseys offered for sale that
17 bear players’ names on the back. Additional information is supplied regarding the year the jersey
18
was worn, and often additional details on the particular player, such as the position that he played.
19
In the UCLA example, the players played between 1995 and 2004.
20
418. Additionally, certain schools sell “game worn” uniforms directly. For example, as
21
22 of June 16, 2009, Ohio State University was offering for sale via its online memorabilia store
23 approximately 30 “game worn” jerseys from the 2005 season bearing various uniform numbers.
24 Each one is offered at $200. The complete player roster from that season, which lists player
25 names and uniform numbers, is readily available on-line from websites such as scout.com.
26
419. No valid rights from Antitrust Damages Class members have been obtained by the
27
NCAA, its members, or its licensees for the use of their images, likenesses and/or names in
28
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1 apparel sales, and any purported transfer of former student-athletes’ rights relating to this usage is
2 the product of the anticompetitive agreements described herein.
3
D. The Reality for Players After College.
4
420. There is a vast amount of information available that documents the realities of
5
student-athlete life in the Division I revenue producing sports, i.e., men’s basketball and football.
6
Those athletes typically do not enjoy an academic experience anything like that of “regular”
7
8 students. Such athletes frequently are required by the university to devote more than 40 hours a
9 week to their sports, can have enormous travel demands placed upon them, are often spoon-fed a
10 curriculum of athlete-friendly classes that are nothing like those experienced by the general
11
student population, and their graduation rates frequently are abysmal.
12
421. Two Michigan State University law professors, Robert A. McCormick and Amy
13
Christian McCormick, recently conducted a study regarding Division I athletes in the revenue
14
15 generating sports, and concluded that those athletes “daily burdens and obligations not only meet
16 the legal standard of employee, but far exceed the burdens and obligations of most university
17 employees.”
18 422. After they spend their college years juggling athletic and academic requirements,
19
many student-athletes wind up substantially in debt because their scholarships did not fully cover
20
the basic necessities of life. A recent study illustrated that so-called “full scholarships” can leave
21
student-athletes with as much as $30,000 in normal student expenses uncovered over the course
22
24 423. Moreover, many former student-athletes have continuing medical bills and
25 treatments resulting from their participation in intercollegiate athletics. These medical treatments
26
and attendant financial responsibility can continue long after the conclusion of a student-athlete’s
27
28
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1 collegiate sports career. On July 16, 2009, The New York Times, in an article titled “College
2 Athletes Stuck With the Bill After Injuries,” reported the following:
3
After years of concerns about inadequate health coverage for
4 college athletes, the National Collegiate Athletic Association
started requiring universities to make sure their athletes had
5 insurance before competing.
6 But the association never established clear standards for that
coverage when it introduced the rule four years ago, leaving
7
colleges to decide for themselves. While some colleges accept
8 considerable responsibility for medical claims, many others
assume almost none, according to a review of public documents
9 from a cross section of universities and interviews with current and
former athletes, trainers, administrators and N.C.A.A. officials.
10
...
11
28
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13 turn professional typically do not remain professionals for very long. Those that do become
14 professionals often emerge from universities totally unprepared to manage their finances, and thus
15 frequently fall prey to financial predators, as a recent expose in Sports Illustrated magazine
16
documented.
17
425. The rare player who reaches the top professional ranks in basketball and is drafted
18
at least likely will have a guaranteed contract for a few years; in the National Football League, the
19
rare player who reaches the professional ranks does not have a guaranteed contract and can be cut
20
22 426. Whatever the realities of student-athlete life may be, the NCAA is not entitled to
23 abridge those student-athletes’ economic rights in perpetuity.
24
ANTITRUST ALLEGATIONS
25
427. Defendants’ contract, combination, and conspiracy described herein consisted of a
26
continuing agreement, understanding, and concert of action among the Defendants and their co-
27
28 conspirators, the substantial terms of which were to artificially fix, depress, maintain, and/or
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1 stabilize prices received by Antitrust Plaintiffs and Antitrust Class members for use and sale of
2 their images, likenesses and/or names at zero dollars in the United States, its territories and
3
possessions.
4
428. Defendants’ and their co-conspirators’ actions also can be understood as a group
5
boycott/ refusal to deal.
6
8 combination and conspiracy described herein, and benefited financially from its operation.
15 b. agreeing to limit output of the use or sale of the images, likenesses and/or
names of Antitrust Plaintiffs and Antitrust Class Members;
16
c. agreeing to boycott and refuse to deal with Antitrust Plaintiffs and Antitrust
17 Class members regarding compensation for the use and sale of their images,
likenesses and/or names; and
18
d. implementing and monitoring the conspiracy among cartel members.
19
431. The activities described above have been engaged in by Defendants and their co-
20
21 conspirators for the purpose of effectuating the unlawful agreement to fix, depress, maintain
22 and/or stabilize prices paid to Antitrust Plaintiffs and Antitrust Class members for the sale and use
23 of their images, likenesses and/or names.
24
432. Defendants’ actions constitute an unreasonable restraint of trade.
25
26
27
28
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9 commercial value. For commercial purposes, EA has used and continues to use Right of
10 Publicity Plaintiffs’ and class members’ names, images, likenesses and distinctive appearances
11 without their consent in connection with and for the purposes of advertising, selling and soliciting
12 purchases of its videogames, including its NCAA Football, NCAA Basketball and NCAA March
13 Madness franchises.
15 and distinctive appearances by incorporating such items into its virtual players in its NCAA
16 Football videogames that are sold in Indiana. It has used these items in creating and crafting its
17 games by gathering information in Indiana that is used to model the content of its NCAA-related
18 games. The use of Right of Publicity Plaintiffs’ rights of publicity increases the realism of the
19 games by including, among other things, literal depictions of Plaintiffs and class members in the
23 5. EA’s actions are pursuant to, and in furtherance of, its unlawful conspiracy with
24 the NCAA and CLC to misappropriate Right of Publicity Plaintiffs’ and class members’ names,
26 6. Defendants have willfully and intentionally used and continued to use Right of
28
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13 10. Right of Publicity Plaintiffs incorporate by reference the allegations in the above
15 11. EA has knowingly and intentionally utilized and continue to utilize the names and
17 without the consent of Right of Publicity Plaintiffs and class members. This conduct has
19 12. EA has used and continues to use Right of Publicity Plaintiffs’ and class members’
20 names and likenesses for the purposes of advertising, selling and soliciting purchases of
21 Electronic Arts’ videogames, including its NCAA Football, NCAA Basketball and NCAA March
22 Madness franchises. Most decisions and policy relating to this conduct has occurred in and
26
THIRD CAUSE OF ACTION
27 (Violation of Rights of Publicity California Common Law)
28 (As Against EA)
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1 14. Right of Publicity Plaintiffs incorporate by reference the allegations in the above
2 paragraphs as if fully set forth herein.
3 15. Pursuant to its unlawful conspiracy, EA has utilized and continues to utilize the
4 names, likenesses and identities of Plaintiffs and class members in Electronic Arts’ videogames
5 without their consent and for their own commercial advantage.
6 16. As a result of EA’s misappropriation of their publicity rights Right of Publicity
7 Plaintiffs and class members have been injured.
8 FOURTH CAUSE OF ACTION
(Civil Conspiracy)
9
(As Against All Defendants)
10
17. Right of Publicity Plaintiffs incorporate by reference the allegations in the above
11
paragraphs as if fully set forth herein.
12
18. On information and belief, Defendants, and each of them, have conspired and
13
combined with each other, and possibly with third parties, to use class members’ likenesses
14
without permission, and have achieved a meeting of the minds, through either express or tacit
15
agreement, on an object or course of action of the conspiracy, including depriving class members
16
of their right to protect their names, likenesses and rights to publicity and their contractual,
17
property rights.
18
19. Defendants have formed and operated a civil conspiracy with each other,
19
performing as a part of the conspiracy numerous overt acts in furtherance of the common design,
20
including one or more unlawful acts which were performed to accomplish a lawful or unlawful
21
goal, or one or more lawful acts which were performed to accomplish an unlawful goal.
22
20. As a result of the conduct of Defendants and the conspiracy, Right of Publicity
23
Plaintiffs and class members have been damaged as described above.
24
25
26
27
28
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5 21. Right of Publicity Plaintiffs incorporate by reference the allegations in the above
7 22. EA’s conduct and unlawful conspiracy, as alleged above, constituted and
8 constitutes unfair, unlawful and fraudulent business practices in violation of Section 17200, et
9 seq. of the California Business and Professions Code. The conduct is unfair, unlawful, and
10 fraudulent because among other things it violates California Civil Code § 3344.
11 23. EA’s conduct has further caused and is causing damage and irreparable injury to
12 Plaintiffs and class members. Plaintiffs and class members are accordingly entitled to
13 disgorgement of EA’s profits and injunctive relief, plus interest and attorneys’ fees, pursuant to
14 California Code of Civil Procedure § 1021.5 and request the following injunctive relief: (a) that
15 EA be ordered to cease and desist from continuing to unlawfully utilize Right of Publicity
16 Plaintiffs and class members names and likenesses and (b) that EA disgorge all its profits
17 obtained from the utilization of Right of Publicity Plaintiffs and class members names and
18 likenesses.
20 (Breach of Contract)
(As Against NCAA)
21
22 24. Defendant NCAA entered into uniform or substantially similar contracts (which
24 25. Right of Publicity Plaintiffs and class members are required to enter into the
25 contract attached as Exhibit A. The contract prohibits the student-athlete from using his name,
26 picture or likeness for commercial purposes, but authorizes and licenses the NCAA, and certain
1 26. Likewise, the contract prohibits the NCAA from using Right of Publicity
2 Plaintiffs’ and class members’ names, pictures and likeness for commercial purposes, but grants a
3 limited license to the NCAA, and certain authorized representatives, to use the student-athletes’
4 name or picture to promote NCAA championships or other NCAA events, activities or programs.
5 27. In consideration for the above disclosures, waivers, affirmations and limited
6 license, the NCAA agrees to grant players eligibility to participate in Division I athletics.
7 28. EA is not an authorized NCAA representative under the contract, and in fact EA is
8 contractually prohibited from using player names and likenesses.
9 29. The NCAA videogames produced by EA do not promote NCAA events, activities,
10 programs or championships, as contemplated by the contract.
11 30. The NCAA videogames produced by EA are for commercial purposes only.
12 31. The NCAA sanctions, facilitates and profits from EA’s commercial use of
13 student-athletes’ names, pictures and likenesses despite contractual obligations prohibiting such
14 conduct.
15 32. Additionally, the contracts impose specified duties on Defendant NCAA and
16 require it to fulfill certain obligations to class members, including a duty to deal fairly and in
17 good faith with Plaintiffs and class members.
18 33. In furtherance of the unlawful conspiracy alleged above and with the knowledge
19 and consent of CLC and EA, the NCAA breached its contracts with class members by, among
20 other things, (1) seeking to accomplish indirectly through its relationship and agreements with
21 Defendant Electronic Arts that which it could not do directly (profit from class members’
22 likenesses); (2) failing to insure and protect class members’ rights of when it established
23 contractual relationships with the other Defendants; (3) permitting the other Defendants to use
24 Right of Publicity Plaintiffs and class members’ names and likenesses – such as when it expressly
25 permitted EA to utilize players’ names and likenesses; (4) purposely ignoring that the other
26 Defendants were using class members’ likenesses, despite the fact that class members only gave
27 Defendant NCAA limited publicity rights and for NCAA events; and (5) not abiding by the terms
28 of its own contracts.
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1 34. As a proximate result of Defendants’ conduct, Right of Publicity Plaintiff and class
2 members have been injured.
3 SEVENTH CAUSE OF ACTION
4 (Unjust Enrichment)
5 (As Against EA and CLC)
6 35. Right of Publicity Plaintiffs incorporate by reference the allegations in the above
8 36. To the detriment of Right of Publicity Plaintiffs and class members, Defendants
9 EA and CLC have been and continue to be unjustly enriched as a result of the unlawful and/or
10 wrongful conduct alleged herein. EA and CLC have been unjustly benefited through the sale of
11 videogames that utilize the names and likenesses of Plaintiffs and Class Members.
13 would be unjust for Electronic Arts and CLC to retain the benefits attained by their wrongful
14 actions. Accordingly, Right of Publicity Plaintiffs and class members seek full restitution of
15 EA’s and CLC’s enrichment, benefits and ill-gotten gains acquired as a result of the unlawful
17
18
ANTITRUST CASE CAUSES OF ACTION
19
20
FIRST CLAIM FOR RELIEF
21
Violation of Section 1 of the Sherman Act – 15 U.S.C. § 1
22
Unreasonable Restraint of Trade
23
(Against All Defendants)
24
25
433. Plaintiffs incorporate and re-allege each allegation set forth in the preceding
26
paragraphs dealing with the claims of the Antitrust Class.
27
28
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1 434. Defendants and their co-conspirators, by and through Defendants’ and co-
2 conspirators’ officers, directors, employees, agents, or other representatives, have entered into a
3
continuing contract, combination, and conspiracy in restraint of trade to artificially depress, fix,
4
maintain, and/or stabilize the prices paid (specifically, depressing, fixing, maintaining and
5
stabilizing them at zero dollars) to Antitrust Class members for the use of, and to limit supply for,
6
7 licensing and sale of their images, likenesses and/or names in the United States and its territories
8 and possessions, in violation of Section 1 of the Sherman Act (15 U.S.C. § 1). If Plaintiffs and
9 Antitrust Class members were free to license and sell the rights to their images, likenesses and/or
10
names, many more licenses would be sold. This output restriction also has the effect of raising
11
the prices charged by the NCAA and CLC for licensing rights.
12
435. Defendants’ unlawful conduct resulted in Antitrust Plaintiffs and Class members
13
losing their freedom to compete. This unreasonable restraint on competition has artificially
14
15 limited supply and depressed prices paid by Defendants and their co-conspirators to Antitrust
16 Plaintiffs and the members of the Antitrust Class for use of their images images, likenesses and/or
17 names after cessation of participation in intercollegiate sports.
18
436. Antitrust Plaintiffs and the members of the Antitrust Class received less than they
19
otherwise would have received for the use of their images, likenesses and/or names in a
20
competitive marketplace, were thus damaged, and seek to recover for those damages.
21
22 437. On information and belief, the NCAA always conditioned eligibility to play
23 NCAA Division I college or university men’s basketball or NCAA Football Bowl Subdivision
24 (formerly known as Division I-A until 2006) men’s football on the perpetual relinquishment to
25 the NCAA and its members by the student-athlete of all rights to his image, likeness and/or name
26
associated with the playing of those sports.
27
28
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1 438. Defendants and their co-conspirators’ total abridgment of compensation rights for
2 former student-athletes are not connected to any legitimate non-commercial goal. Defendants’
3
actions are solely to enhance revenue for themselves and their for-profit business partners, by
4
cutting costs, i.e., eliminating the need to pay any compensation to former student-athletes for the
5
continuing commercial exploitation of their images, likenesses and/or names. Defendants’
6
8 former student-athletes by definition are no longer members of athletic teams under the NCAA’s
9 control. Thus, the NCAA’s actions directly regulate a commercial market and therefore are
10
illegal.
11
439. Defendant CLC has facilitated this illegal scheme, and has financially benefited
12
from it.
13
440. Defendant EA has participated in this illegal scheme, and has financially benefited
14
15 from it.
16 441. As a direct and proximate result of Defendants’ scheme, Antitrust Plaintiffs and
17 the members of the Antitrust Class have been injured and financially damaged in amounts which
18
are presently undetermined. Antitrust Plaintiffs’ and Antitrust Class members’ injuries consist of
19
receiving lower prices for use of their images than they would have received absent Defendants’
20
conduct. Antitrust Plaintiffs’ and Antitrust Class members’ injuries are of the type the antitrust
21
22 laws were designed to prevent and flow from that which makes Defendants’ conduct unlawful.
23 442. Defendants’ and their co-conspirators’ have collectively conspired to illegally limit
24 and depress the compensation of former student-athletes for continued use of their images to zero.
25 This anticompetitive and illegal scheme has unreasonably restrained trade.
26
443. The anticompetitive effects of Defendants’ scheme substantially outweigh any
27
alleged procompetitive effects that may be offered by Defendants, including that their collusive
28
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1 conduct is shielded by its concept of “amateurism.” Reasonable and less restrictive alternatives
2 are available to Defendants’ current anticompetitive practices.
3
444. Antitrust Plaintiffs and Antitrust Class members are entitled to a declaratory
4
judgment declaring as void and unenforceable all forms that purport to grant, transfer, or convey
5
the rights of former student-athletes in the use of their images.
6
7 445. Antitrust Plaintiffs and the Antitrust Class are entitled to a permanent injunction
14 446. Antitrust Plaintiffs incorporate and re-allege each allegation set forth in the
21 encompasses Defendants’ concerted refusal to compensate Antitrust Class Members for use of
22 their images, likenesses and/or names and to otherwise concertedly act to prevent Class Members
23 from being compensated for use of their images, likenesses and/or names, in the United States
24
and its territories and possessions, in violation of Section 1 of the Sherman Act (15 U.S.C. § 1).
25
448. Defendants’ group boycott / refusal to deal includes Defendants’ concerted action
26
to require all current student-athletes to sign forms each year that purport to require each of them
27
to relinquish all rights in perpetuity for use of their images, likenesses and/or names. This
28
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1 concerted action is in effect a refusal to deal with Antitrust Class members on future post-
2 competition compensation rights issues, and forecloses them from access to the market.
3
Defendants use the eligibility rules as a threat of a boycott to force all student-athletes to sign the
4
forms.
5
449. Defendants’ group boycott / refusal to deal also includes Defendants’ ongoing
6
7 concerted action to deny Antitrust Class Members compensation in the form of royalties for the
8 continued use of their images, likenesses and/or names for profit, including, but not limited to,
15 NCAA Division I college or university men’s basketball or NCAA Football Bowl Subdivision
16 (formerly known as Division I-A until 2006) men’s football on the perpetual relinquishment to
17 the NCAA and its members by the student-athlete of all rights to his image, likeness and/or name
18
associated with the playing of those sports.
19
452. Defendants and their co-conspirators’ total abridgment of compensation rights for
20
former student-athletes are not connected to any legitimate non-commercial goal. Defendants’
21
22 actions are solely to enhance revenue for themselves and their for-profit business partners, by
23 cutting costs, i.e., eliminating the need to pay any compensation to former student-athletes for the
28
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1 control. Thus, the NCAA’s actions directly regulate a commercial market and therefore are
2 illegal.
3
453. CLC has facilitated this illegal group boycott/refusal to deal, and has financially
4
benefited from it.
5
454. Defendant EA has participated in this illegal scheme, and has financially benefited
6
7 from it.
8 455. As a direct and proximate result of Defendants’ group boycott, Antitrust Plaintiffs
9 and the members of the Antitrust Class have been injured and financially damaged in amounts
10
which are presently undetermined. Antitrust Plaintiffs’ and Antitrust Class members’ injuries
11
consist of denial of compensation for use of their images, likenesses and/or names. Antitrust
12
Plaintiffs’ and Antitrust Class members’ injuries are of the type the antitrust laws were designed
13
to prevent and flow from that which makes Defendants’ conduct unlawful.
14
16 deny compensation to former student-athletes for continued use of their images, likenesses and/or
17 names in unreasonable restraint of trade.
18
457. The anticompetitive effects of Defendants’ group boycott substantially outweigh
19
any alleged pro-competitive effects that may be offered by Defendants, including that their
20
collusive conduct is shielded by its concept of “amateurism” or pro-educational purpose.
21
22 Reasonable and less restrictive alternatives are available to Defendants’ current anticompetitive
23 practices.
24 458. Antitrust Plaintiffs and the Antitrust Class are entitled to a permanent injunction
25 that terminates the ongoing violations alleged in this Complaint.
26
27
28
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10 benefits conferred upon them via their wrongful conduct, and it would be unjust for them to be
11 allowed to do so.
12 461. Antitrust Plaintiffs seek disgorgement of all Defendants’ profits resulting from the
13
wrongful conduct described herein and establishment of a constructive trust from which Antitrust
14
Plaintiffs and the Class members may seek restitution.
15
FOURTH CLAIM FOR RELIEF
16
Accounting
17
19 462. Antitrust Plaintiffs incorporate and re-allege each allegation set forth in the
20 preceding paragraphs dealing with the claims of the Antitrust Class.
21
463. As a result of the illegal conduct alleged herein, Defendants have received
22
licensing revenues in various forms and amounts, including both licensing fees and royalty
23
payments. As an alternative to their damage claims, Antitrust Plaintiffs and the members of the
24
25 Antitrust Class seek to recover a share of these revenues generated from the exploitation of their
27
28
CONSOLIDATED AMENDED CLASS
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7 licensing agreements among many different entities, including the Defendants and their co-
8 conspirators, and likely thousands of companies that license, manufacture, market and sell various
9 products and services bearing the likenesses and images of Antitrust Plaintiffs and the members
10
of the Antitrust Class. The structure of the many relationships between these entities and terms of
11
the various agreements governing the licensing transactions are not known to Antitrust Plaintiffs
12
and the members of the Antitrust Class.
13
466. Antitrust Plaintiffs and the members of the Antitrust Class cannot identify at this
14
15 time, among other things; (a) all of the entities that have entered into licensing and/or royalty
16 agreements with the Defendants and their co-conspirators, (b) how the licensing revenue due to
17 the Defendants and their co-conspirators from each of those agreements is calculated, (c) the
18
amount of that revenue, and (d) which members of the Antitrust Class’ images, likenesses and/or
19
names are associated with which agreements. Antitrust Plaintiffs seek to recover for themselves
20
and the members of the Antitrust Class a percentage of the revenue from Defendants and their co-
21
22 conspirators for every unlawful licensing and/or royalty agreement involving their image,
23 likenesses, and/or names; this percentage and amount is ascertainable and will be decided by this
1 involve a fuller understanding and accounting of the various transactions, agreements, parties and
2 revenues involved.
3
468. Calculation of the amounts due to Antitrust Plaintiffs and Antitrust Class members
4
may well be complex. Industry accounting standards may need to be determined, understood and
5
applied, revenues may need to be traced through the various Defendants and their co-conspirators
6
7 and parties involved in the transactions, and tax consequences may also be considered.
9
WHEREFORE, Plaintiffs prays for judgment against Defendants as follows:
10
A. Certification of the action as a Class Action pursuant to the Federal Rules of Civil
11
Procedure, and appointment of Right of Publicity Plaintiffs as the Class Representatives and their
12
counsel of record as Class Counsel;
13
B. A declaration by this Court that Defendants’ conduct constituted a conspiracy, and
14
that they are each jointly and severally liable for the conduct of or damage inflicted by any other
15
defendant;
16
C. Actual damages, statutory damages, punitive damages, and such other relief as
17
provided by the statutes cited herein;
18
D. Disgorgement of all profits earned by Defendants from the sale of videogames
19
containing the likenesses of Plaintiffs and class members;
20
E. Prejudgment and post-judgment interest on such monetary relief;
21
F. Equitable relief in enjoining future use of the names or likenesses of Right of
22
Publicity Plaintiffs and class members in videogames, and declaring null, void and/or
23
unenforceable any contractual provisions or NCAA rules purporting to limit the rights of
24
Plaintiffs and class members to receive compensation for their injuries;
25
G. Seizure and destruction of all copies of any videogames in the possession, custody
26
or control of Defendants or third parties (to the extent permitted by law ) that infringe upon Right
27
of Publicity Plaintiffs’ and class members’ rights of publicity;
28
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1 H. The costs of bringing this suit, including reasonable attorneys’ fees; and
2 I. All other relief to which Plaintiffs and class members may be entitled at law or in
3 equity.
4
7 A. That the Court determine that this action may be maintained as a class action under
8
Rule 23 of the Federal Rules of Civil Procedure;
9
B. That the contract, combination, or conspiracy, and the acts done in furtherance
10
thereof by Defendants and their co-conspirators, be adjudged to have been in violation of
11
13 C. That judgment be entered for Antitrust Plaintiffs and members of the Antitrust
14 Class against Defendants for three times the amount of damages sustained by Plaintiffs and the
15
Class as allowed by law, together with the costs and expenses of this action, including reasonable
16
attorneys’ fees;
17
D. That Defendants be ordered to disgorge all profits earned via the wrongful use and
18
sale of Antitrust Class members’ images, likenesses and/or names as described herein;
19
20 E. That Antitrust Plaintiffs and Antitrust Class members be awarded any available
27 member license agreements that purport to represent that Antitrust Class members have released
28 future compensation rights for the use of their images after they no longer are student-athletes;
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7 effect, and from adopting or following any practice, plan, program, or device having a similar
8 purpose or effect;
9 H. That Antitrust Plaintiffs and Antitrust Class members are further entitled to
10
equitable relief permanently enjoining the future use of the release forms described herein, and
11
enjoining Defendants and their co-conspirators from selling, licensing or using former student-
12
athletes’ rights that Defendants do not own; and
13
I. That Antitrust Plaintiffs and Antitrust Class members have such other, further, and
14
15 different relief as the case may require and the Court may deem just and proper under the
16 circumstances.
17 RIGHT OF PUBLICITY
18 JURY DEMAND
19
20 Right of Publicity Plaintiffs demand a jury trial, pursuant to Federal Rule of Civil
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Additional Counsel for Right of Publicity and
20 Related Claims:
21
22 Shana E. Scarlett (Cal. Bar No. 217895) Stuart M. Paynter (Cal. Bar. No. 226147)
HAGENS BERMAN SOBOL SHAPIRO LLP THE PAYNTER LAW FIRM PLLC
23 715 Hearst Avenue, Suite 202 1200 G Street N.W., Suite 800
Berkeley, CA 94710 Washington DC 20005
24 Telephone: (510) 725-3000 Telephone: (202) 626-4486
Facsimile: (510) 725-3001 Facsimile: (866) 734-0622
25 shanas@hbsslaw.com stuart@smplegal.com
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22 William A. Isaacson (pro hac vice) John F. Cove, Jr. (Cal. Bar No. 212213)
Tanya Chutkan (pro hac vice) BOIES, SCHILLER & FLEXNER LLP
23 Jack Simms (pro hac vice) 1999 Harrison Street, Suite 900
BOIES, SCHILLER & FLEXNER LLP Oakland, CA 94612
24 Tel: (510) 874-1000
5301 Wisconsin Avenue, 8th Floor
Washington, DC 20015 Fax: (510) 874-1480
25
Tel: (202) 237-2727 Email: jcove@bsfllp.com
26 Fax: (202) 237-6131
Email: wisaacson@bsfllp.com
27 tchutkan@bsfllp.com
28 jsimms@bsfllp.com
CONSOLIDATED AMENDED CLASS
ACTION COMPLAINT - 152 -
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1
Thomas V. Girardi Jay L. Himes
2 Stephen Gerard Larson Morissa Falk
3 Girardi & Keese LABATON SUCHAROW LLP
1126 Wilshire Boulevlard 140 Broadway
4 Los Angeles, CA 90017 New York, NY 10005
213-977-0211 Tel: (212) 907-0700
5 Fax: 213-481-1554 Fax: (212) 818-0477
Email: slarson@girardikeese.com Email: jhimes@labaton.com
6 mfalk@labaton.com
7
Bonny E. Sweeney (176174) Daniel S. Mason (Cal. Bar No. 54065)
8 Carmen A. Medici (248417) Jiangxiao Hou (Cal. Bar # 215256)
COUGHLIN STOIA GELLER ZELLE HOFMANN VOELBEL & MASON
9 RUDMAN & ROBBINS LLP LLP
655 West Broadway, Suite 1900 44 Montgomery Street, Suite 3400
10 San Francisco, CA 94104
San Diego, CA 92101
11 Telephone: 619/231-1058 Tel: (415) 693-0700
619/231-7423 (fax) Fax: (415) 693-0770
12 Email: bonnyS@csgrr.com Email: dmason@zelle.com
cmedici@csgrr.com ahou@zelle.com
13
14 Bryan L. Clobes
Jonathan W. Cuneo
CUNEO GILBERT & LADUCA LLP Ellen Meriwether
15 Michael Tarringer
507 C. Street, NE Tim Fraser
16 Washington, DC 20002 Cafferty Faucher LLP
Telephone: (202) 789-3960 1717 Arch Street, Suite 3610
17 Facsimile: (202) 789-1813 Philadelphia, PA 19103
Email: Jonc@cuneolaw.com Tel: 215-864-2800
18 Fax: 215-864-2810
bclobes@caffertyfaucher.com
19 Daniel Cohen
CUNEO GILBERT & LADUCA LLP
20 106-A S. Columbus Street LIEFF, CABRASER, HEIMANN &
Alexandria, VA 22314 BERNSTEIN, LLP
21 Telephone: (202) 789-3960 Joseph R. Saveri (State Bar No. 130064)
Facsimile: (202) 789-1813 Kelly M. Dermody (State Bar No. 171716)
22 Danielc@cuneolaw.com Eric B. Fastiff (State Bar No. 182260)
275 Battery Street, 29th Floor
23 Vincent J. Esades
San Francisco, CA 94111
David Woodward
24 Telephone: (415) 956-1000
HEINS MILLS & OLSON, P.L.C.
Fax: (415) 956-1008
25 310 Clifton Avenue
Email: jsaveri@lchb.com
Minneapolis, MN 55403
26 Tel: (612) 338-4605
Fax: (612) 338-4692
27 Email: vesades@heinsmills.com
28
CONSOLIDATED AMENDED CLASS
ACTION COMPLAINT - 153 -
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8
Mitchell J. Rapp (Michigan Bar No. P43081) Brian M. Sund
9 Shawn D. Stuckey (MN Bar No. 0388976) Joshua G. Hauble
ZELLE HOFMANN VOELBEL & MASON Jackson D. Bigham
10
LLP MORRISON FENSKE & SUND, P.A.
11 500 Washington Avenue South, Suite 400 5125 County Road 101, Suite 202
Minneapolis, MN 55415 Minnetonka, MN 55345
12 Telephone: (612) 339-2020 Tel: (952) 975-0050
Facsimile: (612) 336-9100 Fax: (952) 975-0058
13 Email: mrapp@zelle.com Email: bsund@morrisonfenske.com
sstuckey@zelle.com jhauble@morrisonfenske.com
14
15
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1 Kimberly A. Kralowec
THE KRALOWEC LAW GROUP
2 188 The Embarcadero, Suite 800
San Francisco, CA 94105
3 Tel: (415) 546-6800
Fax: (415) 546-6801
4 Email: kkralowec@kraloweclaw.com
5
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