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Getting Started with

Photogrammetry:
Photoscan
Step 1: Getting Ready to Use Agisoft Photoscan
for Photogrammetry

In a previous tutorial, we walked through the steps needed to capture photos for use for
photogrammetry. This tutorial will use the same set of photos that were used for the
previous exercise in order to compare how the two applications differ.
Agisoft Photoscan is an advanced photogrammetry application, which allows for much
higher resolution images and larger scenes than 123D Catch. Available in Standard and

Pro versions, the standard version is sufficient for interactive media tasks, while the Pro
version is designed for authoring GIS content.
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Photogrammetry
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Aerial Imaging
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While 123D Catch is a very useful tool for creating geometry, Photoscan offers a
different workflow, which may be more useful to your project. This is most noticeable in
three areas:
Image resolution: 123D Catch converts all images to 3mpix for processing. This offers a
good amount of detail in most cases, but may not be detailed enough depending on the
scene.
Image count: If covering a large structure or complex object, more than 70 images may
be required. Photoscan allows for large numbers of photos, which can be divided up by
chunk to balance out the processing load.
Geometric complexity: Photoscan is capable of producing models with millions of
polygons. During the processing stage, the model is decimated (programmatic reduction
of polygons) down to the number you define.
Obviously these differences come with a cost. First, of course, is monetary. 123D Catch
is a free service with premium options for those who require them. Second, the
processing power required to calculate the output is all local, instead of cloud-based.
To create the most complex models, you may need a multi-processor and/or GPUaugmented computer with up to 256GB of RAM. (Which isnt possible to install in your

average desktop computer most are limited to 32GB).


Photoscan is also far less intuitive, and requires more knowledge and manual tweaking
of settings for optimal output.
For these reasons, you may find it useful to use both tools, depending on what your
requirements are. Need something quick & simple, Catch may be a better choice. Want
to reconstruct a cathedral with high detail? You may need to use Photoscan.
Lets get started by loading up Photoscan. (There is a trial available which wont allow
you to save your output if you want to give it a try.)
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Step 2: Load and Prepare the Reference Images

Photoscans system, due to its precision, is far less forgiving of skies and other
background elements than 123D Catch. While this means more set up time, it allows for
significantly more detailed models.
Load your photos into the scene by clicking Add Photos in the Workspace pane to the
left.
Use the Shift key to select all the photos, and click Open.

Expand the tree to the left, and you can get a list of Cameras, and indication that they
are not yet aligned.
If your photos have any sky visible in particular, or other elements that are not relevant
to your model, this is the stage where you remove those elements so that they are not
used for processing. This will save you on processing time up front, and cleanup down
the road.
Be sure to mask areas where something is in one frame but not another. (For example,
a bird flying across the frame in a single shot.) Masking out a detail in a single frame
has minimal impact if you have multiple overlapping frames.
Double-click on one of the images, and use the selection tools to select an area, then
click Add Selection, or Ctrl-Shift-A. Go through all of your images to make sure you
have removed unwanted data.
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Step 3: Align the Cameras

Once you have a clean set of camera data, save your scene, close the photo tabs you
have opened, and return to the Perspective view.

Click Workflow->Align photos. If you want quick results, choose low precision to start
with. Disable pair preselection, and make sure the Constrain features by mask is
checked if you masked your photos.
Click OK.
What results is a point cloud, which is a series of reference points that will form the
basis of your future geometry.
Examine the scene, and make sure all the cameras seem to be pointing where they
should be. If not, adjust the masking or disable that camera for the time being, and realign the cameras. Repeat, until the point cloud looks correct.
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Step 4: Preview the Geometry

Use the Resize Region and Rotate Region tools to adjust the bounding box for the
geometry. Any points outside of this box will be ignored for calculation.
Click Workflow->Build Geometry.
Choose Arbitrary, Smooth, Lowest, 10000 faces, and click OK.
This should give you a quick idea of what your final output will look like.

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Step 5: Build Final Geometry

If everything looks ok, set the quality to Medium, and 100,000 faces, and recalculate.
You will notice a significant increase in processing time, but the resulting detail is well
worth the time.
If you have sections of geometry that you dont want on the final model, use the
selection tools to highlight and remove them.
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Step 6: Build the Texture

Once you are satisfied with your geometry, it is time to add the final touch.
Click Workflow->Build Texture.
Choose Generic, Average, Fill Holes, 2048x2048, and Standard (24-bit). Click OK.
When the process completes, the texture will be applied to your model, and ready for
use.
In later tutorials, well cover how to use this model in other applications.

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