Professional Documents
Culture Documents
Gameplay
CriticalFailure
CriticalSuccess
Charactercreation
CharacterSTATs
CharacterRaces
ExoticRaces
Size(SZE)
Speed(SPD)
Lifeevents
Healthpoints(HP)
Powerpoints(POW)
Masterypoints
Trainingperiods
Improvementcosts
Skills
Stealth(SneakingandHiding)
Drive
CombatSkills
Melee(MEL)
Secondarymeleeattacks
Grappling
Ranged(RAG)combatspecifics
Magic(MAG)combatspecifics
Proficiency
BonusesandPenaltiestoCombatSkillchecks
Defense
Combat
Actions
Primaryactions
Secondaryactions
Reactions
Talents
TheFighter'sPath
Ranging
Duelist
TheAssassin'sPath
TheThief'stale
Spiritualist
TheMagesCall
Ironfist
God'sHand
ABardsTale
TransformingAutomaton
Spells
OffensiveSpells
DefensiveSpells
TransformativeSpells
RestorationSpells
SummoningSpells
Illusion
Equipment
WeaponProperties
Firearms
MeleeWeapons
ExoticWeapons
RangedWeapons
Firearms
ExoticFirearms
Armour
Shields
Magicitems:
Otherequipment
Gameplay
D20SkillCrusherisaskillbasedRPGsystembasedond20roles.d20rollsaremadeagainsttargetvalues,
modifiedbybonusesbasedonacharactersskills.
Critical Failure
Criticalfailuresarerollsof1.Onanattackrollof1thetargetgetstomakeafreeattackontheattacker.A
criticalfailureonaskillcheckcausessomethingterribletooccur.
Critical Success
Rollinga20onad20isacriticalsuccess,weapondamageismaximizedonanattackroll,andcriticalona
skillcheckcausesabeneficialchange.
Character creation
CharactersinSkillCrusherareprimarlydefinedbytheirrace,statsandskillranks.
Charactercreationfollowsthefollowingsteps:
1. Beginbyselectingarace
2. DeterminethecharactersStats(STATs),theSTATsdeterminethestartingranksinthevarious
skills,withbonusesdeterminedbyrace.
3. STATsdetermineinitialCombatandNonCombatskillranks.
4. CalculateHP,POWandSPD
5. TogethertheGMandplayercandeterminerelevantbonusesfromthecharacterslifeevents.
6. Theplayercanspendtheirinitial14masterypointsontalentsandspellsthattheircharacterknows
atthebeginningofthegame.
7. Determinearmour,weaponsandotheritems.Typicalstartingequipmentincludesthecheapest
weapontheyareproficientin,thecheapestarmorintheirselectedstyleand250gc(whichcanbe
spentonothergear).
TheNonmagicalTrait
Somecharactersarebornwithoutaconnectiontothegluonfield.Thistraitmustbeselectedatcharacter
creation,itcannotbeselectedafterthecharacterhasbeenplayedandisonlyavailabletotheHuman,
DwarforUrkraces.Constructsarealwaysconsideredtohavethistrait.Thefollowingchangesoccurinthe
characterbasedonthistrait:
Magicskillrankisreducedto0andcanneverbeincreasedexceptbycertainitemsorifthe
characterhastheTechnomagetalent
Defense,RangedorMeleecombatskillsareincreasedby+1atcharactercreation.
Sensitivityisreducedto0,butcanbeincreasedthroughnaturalleveling.
Whenusinganythingelectronic/technologicalskillDCsarereducedby2.
CharacterSTATs
STATsarethefiveattributesthatdefineacharactersphysicalitytheyareStrength(STR),Agility(AGL),
Fortitude(FRT),Intelligence(INT)andPresence(PRS).EachSTAThasavaluebetween110.PCscannot
functionwithastatlessthan3,while10isonlyachievableincertainSTATdependingonyourrace
(exampleElvescanhavea10INT,whileDwarvescanhavea10STR).Atcharactercreationtheplayer
splits31pointsbetweenthese5STATswithonlyone10andnoscorelessthan3.EachSTATprovides
particularbenefitsbothtorollplayingandcombat.All6sisconsideredaverage.
STRdefinesthephysicalprowessofaplayercharacter.Meleeattacksgainabonustodamage
equaltoSTR,andabonustoattackequaltoSTR.Characterscancarrycontinuously
5*STR*SZEkilogramsofweightontheirpersonatalltimes(or10*STR*SZEpounds).Acharacter
canthrowuptoSZE*STRkilograms(2*SZE*STRpounds)upto2d4meters.Acharactercanpress
10*SZE*STRkilograms(20*SZE*STRpounds)forFRTrounds.
AGLdefinesthenaturallimbernessofacharacter.Undernonseverecircumstancesacharacter
canalwaysscrambleupanynonshearsurfaceuptoAGLmetersinheight(rounddown).Under
nonseverecircumstancesacharactercanalwaysjumpagapAGLmeterswide.Rangedattacks
doanadditionalAGLdamageonasuccessfulhit.
FRT:fortituderepresentsacharacter'sabilitytoabsorbdamageandendureextendedperiodsof
exertion.Fortitudealsodeterminesthecharactersmaximumhealthpoints(HP),whereHPequals
(STR+PRS)+FRT*SZE.AtthebeginningofthedayacharacterhasFRTpowerpoints.Under
nonsevereconditionsacharactercanrun4*FRTkmwithoutrestorrunforFRThours.Acharacter
cansustainFRTspellsprovidedtheyarenotinterruptedandthetotalpowerpointsexpendedfor
thecastingsdoesnotexceedtheirFRT.Expendingapowerpointasasecondaryactionhealsa
FRThitpoints
INT:intelligencerepresentshowwellacharacterunderstandstheworkingsoftheworld,either
scientificallyorintuitively.CharactersunderstandINTlanguages.Offensivemagicspellstypically
rollsomemultipleofINTdamage.
PRS:presenceisacharacter'sforceofwill,andhowtheycarrythemselvesinconversationor
combat.Characterscancommandupto0.5*PRSminions,followersorsummons.Theeffectsof
restorationspellsaredeterminedbyPRS.
Mastery points
ThemaincurrencyofcharacterimprovementareMasterypoints,whichwillbehandedoutbytheGM
(Gamemaster)attheendofeachgamesessionbasedonhowmuchthegroupaccomplished.Theruleof
thumbforagamemastershouldbebetween3and7pointsagameforfairlyslow/longtermcampaignsand
35points/combatforafasterprogressiongame.Atcharactercreationcharactershave14masterypointsto
expend.
Masterypointscanbeusedtoadvanceskills,gaintraits/powers,advanceabilitiesandgainskills.Mastery
pointscannotbecarriedforwardbetweengames,theyrepresentspurofthemoment"eureka"momentsfor
thecharacterswhichgivesthemsomenewprofoundunderstandingthathelpsthemmakethemostofthe
"trainingperiod"thatoccursbetweengames.
Training periods
Trainingperiodstypicallyoccurbetweengamessessions,althoughthisisuptotheGM'sdiscretion.During
atrainingperiodplayersspendtheirmasterypointstoincreaseskills,hitpoints,andgaintalentsandspell,
ortheycanincreaseasingleattribute(inplaceofallthoseotheroptions).Onlyonetalentandonespellcan
belearnedperperiod.Asingleskillcanbeincreasedmorethanoncebutatanincreasingcost.
Ifyourgamesessionhappenstoendinacityorlocationwhereatrainingfacility/instructorofsufficientskill
isavailableyoumaybeabletoaffordsupervisedtraining,effectivelyincreasingyourmasterypool.Thecost
istypicallyleast500goldxthemasterypointtotalneededfortheentiretrainingperiod.
Ex/Steve'ssessionjustended,hewasgiven4masterypointstoimmediatelyapplytohis
character,buthewantstogainatalentandtrainsomeskills,thetotalofwhichwillcost6mastery
points.Therefore,hechoosestopayalocalschool3,000gold(aheftysum)forsomesupervised
training.
Improvement costs
Improvement
Pointcost
STAT
IncreaseaSTATby1foracostofthecurrentSTAT*2
Talents
Varies
Spells
Varies
Skillimprovement
Eachskillcanonlybeimproved
oncepertrainingperiod
CurrentrankPointcostfor+1rank
132points
454points
675points
896points
ExoticWeaponProficiency
Varies
CombatProficiency
onlyonenewproficiencycanbe
gainedpertrainingperiod
Proficiencywithanewweapon/armortypecosts2masterypoints
HPTotalImprovement
OnlyoneHPincreasecanbe
madepertrainingperiod
2pointsincreasesHPbyFRT
4pointsincreasesHPbyFRT+5
6pointsincreasesHPby2xFRT
POWImprovement
GainPOWequaltonumberofpointsspent
CharacterRaces
Characterracehasimpactonthebasespeedofthecharacter,sizeofthecharacter,grantssomeadditional
bonusestoselectskillsandsomespecialability.RacealsodetermineswhichSTATscanbea10.
Proficienciesgainedfromracesmustbeappliedbeforeusingmasterypointstoaddadditionalproficiencies.
Additionally,allcharacterscanassignafavoritearmourstyle,light,mediumorheavy.
Standard Races
Theseracesget14masterypointsatcreationtospendontalentsorspells(atcreation,pointscannotbe
spentonskills).**racesmaytaketheNonmagicalTrait.
Name
Stat
SZE SPD
Special
Human**
Basicrace,
*cannothaveSTATs>9,butgains
+1attributepointatcharacter
creation.
None* 2
Gainsproficienciesin2weaponsoftheir
choiceand1shieldstyle.
Gaina+1to3differentskills
Havegreaterprivilegeinmostsocial
circles
Dwarf**
Asturdyandhardyposthuman
speciesfromtheAppalachianswho
prefersthedarkbeneaththe
mountainstotheopenairabove
them.
FRT
Gainsaproficiencywithaxes(includes
throwingaxes)
+1toSurvivalandEndurance
+1defensewhenwearingheavyarmour
Dwarvesareassumedtoalwaysbeabit
drunkormentallydense.
Halffiend
Spawnsofwomenpossessedby
InterdimensionalMoonCreaturesor
beddedbythem.
PRS
Gainsproficiencyinshortblades
+1Summoningmagic
+1defensewhenwieldingashield
KnowsthespellFlame
Halffiendsarerarelytrustedbythe
upperclassbuthaveexceptionalstreet
cred
Elf
Nobleandmysteriousfolkfrom
SouthAsia.
INT
Gainsproficiencywithbowsanda+1
MAG
Knows2additionalpointsworthofspells
atcharactercreation.
+1awareness
Hatedbythelowerclass,butare
respectedinuppersociety
Pixie
Mischievousandflightycreatures
withanaptitudeformagics.Theyare
notallerthan50cm(16)and
typicallytravelbytheflightoftheir
wings.DescendedfromJapanese
GiantHornets.
AGL
or
PRS
0.5
3
Fly6
FlySPDof6,thisisalsothemaximum
heightofflight.
+1inillusionand+1intransformative
magic
Onceperdayapixiecanshrinkasingle
itemtoasizeappropriatefortheiruse,
thisisirreversible
Pixiesareeasilyforgottenbyotherraces
Halflings
Shortandtalkativepeoplewholove
toeat.
AGL
1.5
Gainproficiencyinthrownweaponsand
shortblades
+1Stealth,ThieveryandIntuition
Mostpeoplebelievehaflingscanonlytell
thetruth.
Urk**
Asavageandmonstroushuman
permanentlyalteredbythedrug
URK.
STR
2.5
Gainproficiencyinthreeweaponsof
choice
WhenrunningtowardsanenemySPD
increasesby+3
Typicallyhavepoorbodyodor,which
bothintimidatesanddisgustsother
characters
Theyareassumedtobeverydumband
fearsomebyotherraces
Gnome
Amagicandsecretivepeople
obsessedwithbuildingintricate
works.
INT
+1Logic+Memory
Proficiencyinonefirearmtype
+1DefensiveMagic
Theirsizemakesitdifficulttofindthemin
acrowd
Catlings
Felinepeople
AGL
1.5
Proficientwithunarmedattacksandgain
a+1inillusionmagic
Naturalclaws(1d4)
NopenaltytoSPDwhenclimbing
+2awareness
Canseenormallyindarkness
50%ofthepopulationthinktheyare
adorable
Exotic Races
Theseracesonlyget10masterypointsatcharactercreation,duetotheirgreaterracialabilities.
Gorillo
Largehairyandintelligent
simians
STR
Climbspeedequalto1.5*SPD
Fistsdeal1d6damage
Proficientinunarmedcombat
Communicatesthroughsignlanguageand
grunts.
Naturaldamagereduction2Slash,2Bash
Gorillosareassumedtoalwayshaveakind
andtrustingheart.
Lizardmen
Scallyrivermen,typically
exploiters,raidersandpirates.
AGL
2.5
Canbreathunderwater
Swimspeed=2*SPD
Gainsproficiencyinspears
andimprovisedweapons
+1defensewhenwearingclothornoarmour
Individuallizardmenarealmost
indistinguishablebymostotherraces
Constructs
Ancientspeciesofmetallic
creaturesproducedbyafusion
oftechnologyandmagics.
FRT
0.52.5
MusttakeNonmagicalTrait
Canwieldconstructweaponsandarmour
Damagereduction4bash/Slash/Pierce
TakesdoubledamagefromEnergy
Sizeischosenatcreation
Proficientinautomaticlongguns
Constructshavenolegalrights,andalso
assumedtofollowcommandsgiventothem
Houyhnhnm
Ahighlyintelligentpsychic
speciesthatappearsvisually
similartoahorse
INT
and
FRT
Naturalweapons:Kick1d8,Bite1d6
Canonlywearhorsearmour
Quadrupedal
Gainsproficiencyinany2magics
Telepathicrange:lineofsight
CanHoverupto1mandmoveatSPD
NoonebelievesHouyhnhnmexist,andthey
naturallyaffectthemindsaroundthemto
accepttheirpresenceinaroom.
Size (SZE)
Sizeisdecidedbytheraceofthecharacter,andisapproximatelytheheightofthecharacterinmeters.SZE
rangesfrom0.5to3forplayerscharacters,althoughNPCscanbemuchlarger.SZEimpactsthebonusfor
meleeandrangedattacks,andtheHPofcharacters.
SZE1characterscannotuseheavyweaponsonehanded.
SZE3characterstreatheavyonehandedweaponsaslight(i.e.canbeusedin2weapon
fighting).
Speed (SPD)
Characterspeedisdeterminedbycharacterrace,butadditionalspeedisgainedifthecharacterhasahigh
enoughAGL.AGLof14reducesSPDby1,AGLof57hasnoeffectonSPD,whileAGLof89adds+1to
SPDandAGLof10adds+2toSPD.
Life events
Lifeeventstellthestoryofacharacterbeforetheyjoinedthecurrentstory,grantingcertainbenefitsto
particularskillsorgainingvariousproficiencies.Acharactergains10lifeeventsatcharactercreation,each
adds+1toanuntrainedskill,oraproficiency.Aspartofthisprocesstheplayerisrequiredtodescribe
importanteventsoftheircharacterslifetotheGM,thentogethertheydecidehowtheymayrelatetoaskill
increaseoradditionalproficiency.E.g.StevescharacterVestuliandescribeshowwhenVestulianwasa
childhegrewuponthestreetsstealingfromshops,thisishowcomehehasasuperiortraininginathletics,
thieveryandstealth,aswellashowhegainedaproficiencyindaggersandswords.
Condition
Effect
FullHP
Normal
None
<FRTHP
Debilitated
SPD1,attacks1
<0HP
Crippled
SPD=1,attacks2,Deal
halfdamage
<SZE*FRTHP
Dead
Noactions,cannotact.
Healing:HPcanbehealedbyexpending2powerpointsasaprimaryaction,healing+FRTHP.Thiscan
onlybedonewhilethecharacterisnotcrippled.Crippledordeadcreaturescanonlybehealedbytimeor
powerfulmagicspells.
Healskillchecks:Thehealskillcanbeusedtohealcrippledordebilitatedcharactersoutsideofcombat.
HealchecksondebilitatedcharactersmustexceedaDC15check,andtake2d4hours.Crippledcharacters
canonlybehealedwithaDC20checkandtakes4d4hours.
IncreasingHP:CreaturescangainapermanentincreaseinHPbyusingmasterypoints.
2pointsincreasesHPbyFRT
4pointsincreasesHPbyFRT+5
6pointsincreasesHPby2xFRT
Powerpoints(POW)
Powerpointsareanexertionofwillthatallowsforthecastingofspells,healinghealthpointsorperforming
specialtalents.AcharactersinitialPOWpoolisequaltotheirFRT.
RegainingPOW:2d6POWisregainedaftereachhourofrest,ornonexhaustingactivity.
Meditation:Regain1d6POWasa1actionincombat.
IncreasingPOW:POWcanbeincreasedthroughtheexpenditureofmasterypoints,theamountofpossible
POWgainedisdeterminedbytheamountofpointsspent.Thenumberofpointsspentequalsthenumberof
pointspermanentlygained.
Skills
Naturallyskillscanhavearankbetween110,thisrepresentsthebonusappliedtoskillchecks.Initiallyat
charactercreationskillranksareequaltotheassociatedSTAT,rounddown(minimum1).
Skill
Starting
rank
Description
Athletics
STR
Anyfeatsofstrengthordexteritysuchaswalkinga
tightrope,doingaflip,swingingonarope,liftingaheavy
object,jumpingagap.
Awareness
INT
Animportantskillfordetermininghowintuneyouare
withyoursurroundings,includingsearchingforhidden
objectsandhearinghiddenactivities.
Drive
AGL
Abilitytocontrolvehicles.
Deception
PRS
Attemptingtolieormislead.
Diplomacy
PRS
Usedtomakeanallianceattemptorencourageyour
alliestorally.
Endurance
FRT
Abilitytoendureextendedperiodsofexertionorpoisons
andongoingdamageeffects.
Heal
INT
Providingfirstaid.
Intimidate
PRS
Frighteninganenemy.
Intuition
PRS
Understandingwhenpeoplearelying,ormakingawild
guess.
Logic
INT
Solvingpuzzles,scientificproblems,devisingplans.
Memory
INT
Recallingimportantdetails
Sensitivity
PRS
Relativesensitivitytothearcane,unnaturalandwierd.
Survival
FRT
Skillusedtodeterminetheabilitytosurviveinthe
wilderness
Stealth
AGL
Abilitytohidefromsightandmovequietly
Thievery
AGL
Abilitytosneakthingsawayanddisabledevices.
Hide
Ifacharacterhasfullcovertheycantakeaprimaryactiontoattempttohide.Thiscountsasaskill
check,thereforetheplayercanonlymoveSPD.Thehidecheckismodifiedby2ifthereare
enemieswithineyesightwhoisactivelylookingforthecharacter.
Condition
Modificationofcheck
Brightarea(noshadows)
Dimlight
+0
Completedarkness
+1
Alertenemies,activelysearchingforhiding
character
Sneak
Sneakingallowsacharactertoslipbyunseenandisaccomplishedthroughasneakcheckmodified
bytheamountoflight,awareenemiesandenvironment(seeabovetable).Enemiesarealertifthey
areawakeandactivelysearchingfortargetse.g.guardsmenoutsideaprisonarealert,whileastore
ownerchattingwithacustomerisnot(bothareawakebutonlyoneissearchingfortrouble).
ChallengingenvironmentsaredefinedbytheGM,theymaybesimplyasqueakyfloororaroom
withanalarm.
Drive
Drivingacart,carorothervehicleusestheDriveskill,whileRidingananimalusestheknowledge(nature)
skill.SkillchecksareonlymadewhenchangingspeedsbymorethanasingleSPDincrementanddoing
tricks.Creatures/vehiclesinitiallystartmovingattheirbasespeed(SPD),aftereachskillcheckthespeed
increasesby+SPDuptoamaximumspeed.Dicetargetsforthesechecksareasfollows:
Action
DiceTarget(DC)
Drivecautiously/safely
10(ornocheck)
Changespeedbymorethan1SPDcategory
10+5/SPDincrease
PerformasuddenbrakingfromaSPDof2ormore
15
DefensiveDrive(increasesACofpassengersand
vehicle)
20
Combat Skills
Combatskillsareaspecialtypeofskill,sincetheirproperusedependsonhavingaproficiencyintheitem
usedwiththeskill.ThesefourbasicskillsareMeleecombat,Rangedcombat,MagicandDefense.Each
combatskillhasmanydifferentproficiencies,allowingthemtobeusedincombinationwithdifferentitems
(seebelow),withoutproficiencythecharactermustmakecheckswiththeseskillswitharawd20roll(no
bonuses).
Meleecombat:isusedtodeterminesuccesswithattacksmadewithnonrangedweapons.
Rangedcombat:isusedtodeterminesuccesswithvariousrangedweapons.
Defense:usedtocounterareaeffects,magicspellsortoblock.
Skill
Startingrank
Proficiencies
Meleecombat
STRorAGL
(Lowest)
Unarmed
Clubs
Axes
Shortblades
Longblades
Spears
Polearms
Rangedcombat
AGLorINT
(Lowest)
Thrownweapons
Bows
Crossbows/spearguns
smallarms
longguns
automaticsmallarms
automaticlongguns
Defense
FRTorAGL
(Lowest)
Heavyarmour
Mediumarmour
Lightarmour
Heavyshields
MediumShields
Lightshields
Proficiencies
Proficienciesaregainedthroughtheuseofmasterypoints.Thefirstproficiencyinanyofthefourcategories
costs2points,eachadditionalproficiencycostsan4points.Withoutproficiencythecheckismadeata2.
Allcharactersstartwithproficiencyinonearmourstyle,additionalstylescost4points.Addingashield
proficiencyinthesamestyleyouareproficientcosts2points.
ImprovingSkills
Skillscanbeimprovedbyspendingamasterypoints.Itcostsanumberofmasterypointsequaltothe
characterscurrentranktoincreaseanuntrainedskillby1,orrank+2foratrainedskill.
Meleeandrangedattacksaremadeagainstthetargetdefenseoftheirtargettheirrollmustbeequaltoor
greaterthanthetargetsdefenseafterallbonusesandpenaltiesaretallied.
Melee (MEL)
MeleecombatreferstocombatnotmadeatrangeandemploystheMeleecombatskill.Charactersinmelee
combatcannotleavetherangeoftheirenemywithoutprovokingafreeattackfromthem.
Attackrollsmadewithameleeweaponwithwhichthecharacterisproficientaremodifiedbythemelee
combatskill(initiallybasedonSTRorAGL,usingthelowerSTAT)anddamageisequaltothedamage
dieoftheweaponusedplusSTR.
Grappling
Grapplingisaprimaryunarmedmeleecombatattackwhichdoesntdealanydamageandignorespenalties
fromSZEdifferencesoflessthan2.Onasuccessfulgrapplethetargetisconsideredrestrained.Restrained
characterscannotmoveandcanonlymakeunarmedattacksorlightmeleeattacks.Therestrained
charactersdefenseisreducedby2.Theattackingcharactercanstillmakesecondaryattacksafter
completingthegrapple,successfulsecondaryattacksarealwaysconsideredacritical.Continuingthe
grappleinfollowingroundsrequiresexpendingaprimaryactiononagrappleattack.
Breakingfromagrapplerequiresasuccessfulopposeddefensecheck(atthepreviouslymentioned1
penalty).CharacterswithaSZE2rankslowerthanthegrapplerignorethepenaltyforescapechecks.
Unarmedmeleeattacksorattackswithlightweaponscanstillbemadewhilegrappled,althoughwiththe1
penalty.
MagicspellsarecastbyexpendingpowerpointsandMagicspellsareautomaticallycastwhenthe
powerpointsareexpended.
ThemagicskillisequaltothelowerofeitherINTorPRS.ThisrankinMAGisthensplitamongst
thetypesforwhichtheyareproficient(e.g.a6inMAGcouldbea6inoffensivemagicand0inall
othersor3inoffensiveanda3indefensive).
Characterscanonlycastspellswhichtheyhavelearnedthroughtraining,asrepresentedbythe
expenditureofmasterypoints.Eachschoolofmagicoperatesslightlydifferently.
Damagedependsonthetypeofspellbeingattempted,buttypicaldealssomemultipleofthe
castersINT,PRSorFRT.Castinganyspellwhileinmeleecombatprovokesanattackfromthe
adjacentenemies,blastingspellsthatoriginatefromthebodyareexemptfromthisrule.
Swiftspellscanbecastassecondaryactions.
BonusesandPenaltiestoCombatSkillchecks
Therearemanythingsthatmakeasituationworse,andfewthatmakethembetter.
BeneficialCondition
Effect
PenalizingConditions
Effect
Inmeleethenumberofallies
attackingatargetoutnumbers
theenemies
+1
Inmeleethenumberofadjacentenemies
outnumbersthenumberofadjacentallies
Attackinganunarmed
creatureinmelee
+1
Attemptingarangedattackwhileinmelee
rangeofanenemy
Enemyishelpless
+5
Attackerisblindedorrestrained
Attackingasmallercreaturein
Melee*
+1
Attackingasmallertargetatrange*
Attackingalargercreatureat
range*
+1
Attackingalargertargetatmelee*
Attackeriscompletelyhidden
fromthetarget*
+2
Attackingtargetwithcover*
Targetiscompletelyhidden
*ignoredbymagic
Defense
DefenseisrepresentedbyanArmourcheck(AC)whichisdictatedaseither8+Defenseskill+anyarmour
bonusoraflatvaluedeterminedbythetypeofarmour.Thisvaluemustbeexceededwithanattackrollto
dealdamage/effects.ThedefenseskillisinitiallyequaltoeitherFRTorPRS.
Combat
Charactersbegincombatthroughroleplay.Typicallycombatisbegunbyeitheranenemyoroneofthe
players.Theplayersmostdirectlyinvolvedincombatrollanawarenesscheck,theplayerwiththehighest
checkgoesfirst.
Playersnotinvolvedintheinitiationofcombatcanjoininbyoneofthreeways.
1. Attacked:Ifanoncombatingplayerisattacked,theyhavetheopportunitytojoincombatafterthe
resolutionoftheattackersturn.
2. Invitationbyapartymember:Ifapartymemberisalreadyincombattheycaninviteanotherplayer
tojoininimmediatelyaftertheirtargetsnextturn.
3. Endofround:ifnotinvitedorattacked,theplayercanwaittilltheendoftheroundtojoinin.Ifthere
aremultiplepartymembersoutofcombatwhowanttojoinin,theymaydecidetheordertheyjoin
amongthemselves,orcompareawarenesschecks.
Combattakesplaceinroundsof10secondblocksofingametime,duringwhicheachcharacterincombat
getstoact.
Actions
Actionsperround:acharactergetstomakeaprimaryandsecondaryactionduringtheirturn.Noteonly
certainactionsallowacharactertomove.
Primaryactions
Theseareactionsthatconsumethemajorityofyourconcentrationtoperform.Theyconsistofthefollowing
options:
1. Attack:MoveuptoyourSPDandmakeanappropriateattackrollagainstatarget.
2. Castaspell:MoveuptoyourSPDandcastaspellusingtherequiredspellroll.
3. Useskill:MoveuptohalfyourSPDandperformaskillrolltocompleteacomplicatedaction.Ex/
disarmatrap,unlockasafe,engageinabattleofwits,attempttohide.
4. Run:moveanumberofmetersequaltoyourstrength(STR)+SPD.
5. Heal:moveuptohalfyourSPDandhealHPequaltoFRTatthecostof2powerpoints(POW).
6. Meditate:Donotmoveandregain1d6POW
7. Setupreaction:MoveuptoyourSPDandEndyourturntosetupaspecificactionthatoccurs
whenaspecificeventoccurs.
Secondaryactions
Theseareactionsthatcanbeperformedwithyouroffhandorwithlittlethought.
1. Stowanddraw:performtwoshortactions,suchasstowinganobject/weapon,pullingoutan
object/weapon,usinganitem,drawingandarrowandloadingabow,etc.Thiscanbedoneduring
anymovementgrantedbyyour1action.
2. Command:giveanNPCminion/allyacommandtoperformanaction
3. Defensivestance:Retreatawayfromanenemyby1mandgeta+2toyournext
defense/block/dodgecheck.
4. Secondaryattack:attackwitheitheranaturalattack(headbut,kick,shove)orwithasecondweapon
heldintheoffhand(mustbealightmeleeweapon,lightrangedweaponorlightshield).Thereisno
STRorAGLbonustotheseattacks.
5. Swiftspell:castaspellwiththeswiftkeyword,attheexpenseofyourpowerpoints.
6. Hustle:moveSPD.
Reactions
Outsideoftheirturnacharactercanreactoncetotheactionsoftheotherplayers.
1. DefendRolladefensecheck,ifitexceedstheattackerscheckdamageishalved(magicdefense
rollsdonotcountasareaction).
2. AssistAplayercanexpendtheirreactiontogiveanallywithwhomtheycaneasilycommunicate
assistance.AssistingplayerrollsaDC10skillcheck,onasuccesstheplayertheyareassisting
gainsa+2ontheirroll.
3. Setup:Useanactionthatwassetupduringtheplayersearliersetofactions.
Talents
Talentsareoptionsthatgivecharactersadditionaltraitstogivethemmoreoptionsincombatorroleplaying.
Theyareboundtothecharactersrankinparticularskillsandrelatedtosomethemeorpath.Eachtalenthas
aname,prerequisite,masterypointcostandbenefit.Charactersarenotrequiredtofollowasinglepath,and
maychosepowersfromotherpathsatanytime,providedtheyhavetheprerequisites.
Acharactercanonlybuyonetalent/training.Atcharactercreationcharactersgain14masterypointsto
spendoneithertalents,spells,skills,POW,etc.
TheFighter'sPath
Talent
Point
Cost
Prerequisite
Benefit
Cleave
Meleecombat4
Powerattack
Whenyoudownanenemywithameleeattackwithatwohandedweapon,
gainafreeattackonanenemywithinreach.Youmayuseanyremaining
moveactiontocompletethesecondattack.
Powerattack
Meleecombat4
Chooseanumber,subtractthatnumberfromyournextmeleeattackand
adddealequaldamage.
Sunder
Cleave
Powerattack
Oncepercombatencounteryoucanchoosetoignorethetargetsdamage
reductionwhenwieldingatwohandedweapon.Ifthetargetisnotwearing
mediumorheavyarmourdealmaximumdamage.
Combat
Focus
DirtyPool
Meleecombat5
STRisconsidereda12forthesakeofdeterminingSTRdamagebonus.
DirtyPool
Charge
OnasuccessfulMeleecombatattackwitheitheratwohandedweaponor
whilewieldingashieldyoucanchoosetoconvertyourSTRdamageinto
meterspushed.
Charge
None
AsaprimaryactionmoveuptoyourSPDandmakeameleeattack,witha
bonusof+1,onasuccessdeal+2damage.Thisactioncanbeyouronly
actionthatround.
The
Mountain
maneuver
meleecombat5
Onceperencounter,Ifyouarewieldingonlyasingleweaponanddon't
move,yougainoneextraattackata+2toattack..
Extraattack
CombatFocus
Mountain
maneuver
MeleeSkill6
Whenwieldingasingleweapon,gainanextraattackaction.Thisattackis
madeasa2rollanddealsregularweapondamage+STR.
Shield
master
Defence4
Mustbewieldingashield.Wheneveryoudon'tuseyoursecondaryaction
gaina+1todefense.
Shieldfighter
Shieldmaster
Whenwieldingashieldinonehandyoucanmakesecondaryattackswith
theshield,deals1d6bludgeoningdamage.
Ranging
Talent
Point
cost
Prerequisite
Benefit
Longshot
none
Doublerangeoftactileandthrownweapons
Close
combat
shooter
Defense5
Firingrangedweaponinmeleecombatdoesn'tprovokeattackofopportunity
Splitthe
arrow
Rangedcombat
3
Ifyoudon'tmoveyoucantargetasecondenemywithin5moftheoriginal
target.Dealequaldamagetobothenemies.
Curvethe
toss
Rangedcombat
4
Ignorecoverwiththrownweapons.
Extra
ranged
attack
Rangedcombat
4
Asyouronlyactionmaketwoattackswithasingletwohandedrangedlong
gunorbow,eachattackismadeat2penalty.
Supression
Rangedcombat
5
Afteranysuccessfulrangedattackonatargetthetargettakesa2onattacks
untiltheendoftheirturn.
Quickload
Rangedcombat
2
Loadingnonautomaticrangedweaponsnevercostanaction.
Knock
downshot
Spray&Pray
Dealhalfdamage,targetmustmakeanendurancecheckDC15orfallprone.
Spray&
Pray
RangedCombat
4
Targeteitheralineorareawithatotalareaof6m2,eachadditionaltarget
penalizestheattackrollby1.
Duelist
Talent
Point
Cost
Prerequisite
Benefit
Twoweapon
professional
Meleecombat3
Whendualwieldtheweaponsuseddonotneedtomatchbuttheymust
bothberangeorbothbemelee
Versatiledueler
Twoweapon
professional
Wieldarangedweaponandameleeweaponsimultaneously
Ambidextrous
Meleecombat3
Wieldanyonetwohandedmeleeweaponasaonehandedweapon
Swiftkick
Meleecombat2
Ifbothattackshit,whenusingtwomeleeweapons,gainafreeunarmed
attack.
Flourish
Ambidextrous
Whilewieldingtwomeleeweaponsandoutnumberedinmeleecombat,
dealSTRtooneuntargetedadjacentenemywitheverysuccessful
attackonatargetedenemy.
Rend
SwiftKick
Meleecombat5
Onceperencounter,whenattackingwithtwoweapons,ifbothattacks
hitanddodamagetothesametarget,dealanadditional2Wdamage
(nomodifiers).
TheAssassin'sPath
Talent
Point
Cost
Prerequisite
Benefit
Stealthy
None
+1tostealth
Stalker
Stealth4
Whenmakingastealthcheck,moveuptoyourAGL,insteadofSPD.
Master
hider
Stealthy
Gainabilitytohideinonelesssquare,SZE01.5characterscanhideinthe
openwhentheyareprone.
Ghost
step
Masterhider
Onceperencounteryoucanturninvisibleatthebeginningofamove,
becomingvisibleattheendofthemove.
Smoke
bomb
Stealth4
Onceperencounterasanoffhandactionyoucanreleaseasmokecloud
creatinga2x2mcubeofimpenetrablecover,cloudlastsfor1d4rounds.
Sneak
attack
Masterhider
Sneak3
Whenattackingfromhiddendealanadditional2d6damage.
Coupde
gras
Sneakattack,
Sneak4
Onceperencounter,forgoasneakattackopportunity(i.e.noadditional2d6)
anddealmaximumdamage.
TheThief'stale
Talent
Point
Cost
Prerequisite
Benefit
Trapping
Logic2
Charactergainstheabilitytobuildtraps.Trapdeals2d6damage.Traps
occupya1msquarewithina3x3marea,trapsrequireaDC15awareness
checktofindandDC15Logicchecktodisarm.
Improved
Traps
Thievery5
Trapping
Basetrapdeals3d8andrestrainsthetarget.
Quick
swipe
Thievery4
IncombatgaintheabilitytostealanyitemasaprimaryactionwithaDC20
thieverycheck.Itemcanbenolargerthan30cmwideandnotactivelyheldor
protected(inpocket,onbeltetc).
Stealthe
shirtoff
theirback
Thievery4
Quickswipe
InoroutofcombatstealANYsingleitemoffanenemy'spersonwitha
primaryactionandasuccessfulthieverycheckDC25.
Masterthief
Thievery3
Unlockanyunenchanteddoororchestasasecondaryaction(insteadofa
primary).
GlyphTrap
ImprovedTraps
Embedanyoffensivespellyouknowintothetrapyoucreated.Takesrounds
equaltothespellsPOWcosttocreate.
Thieving
none
+1tothievery.
Spiritualist
Talent
Point
Cost
Prerequisite
Benefit
Feral
instincts
Intuition3
Trans.Magic2
Alwaysactinsurpriserounds.
+1awareness
BearClaw 3
Transformative
Magic3
Gaintheabilitytotransformoneofyourhandsintoabearpaw,deals1d8
damage.Changingbackandforthisaprimaryactionandexpends4POW
eachtime.
Animal
form
Bearclaw
Trans.Magic2
Asaprimaryactionexpend4POWandtransformyourselfandyourgear
intoananimalwiththesamestatsasyourcharacterexceptthefollowing
changes:SPD:10,SZE:0.5.Inanimalformyoucannotuseyourweapons,
althoughyouhaveanaturalattack1d4.
Beast
form
AnimalForm
Trans.Magic4
Asaprimaryactionexpend6POWandtransformyourselfandyourgear
intoananimalwiththesamestatsasyourcharacterexceptthefollowing
changes:SPD:7SZE:3.Inanimalformyoucannotuseyourweapons,but
yougainatwonaturalmeleeweaponsdealing1d8.Ifyourcharacter
becomesdebilitatedyoureturntoyouroriginalform.
Terror
form
Beastform
Trans.Magic4
Asastandardactionexpend8POWandtransformyourselfandyourgear
intoahorrificwingedcreaturewiththesamestatsasyourcharacterexcept
thefollowingchanges:SPD:8(Fly)SZE:4STR:12.Inyourterrorformyou
cannotuseyourweapons,althoughyougainnaturalweapons,withwhich
youareproficient,thatdeal1d12damage.Youalsogainanauraofterror,
creaturesthatcanseeyoumustmakesuccessfulendurancecheck(DC15)
orspendtheirnextactionmovingtheirmaximumspeedawayfromyou.
Speakto
Animals
Intuition3
Gaintheabilitytoconversewithanimalsattheexpenditureof1POWper
discussion.Thisdoesnotguaranteetheanimalswilllistenorhave
interestingthingstosay.
Convene
with
Nature
SpeaktoAnimals
Sensitivity2
Conversingwithanimalsimbuesthemwithsufficientintelligencetoperform
asimpletaskforyou.
Familiar
ConvenewithNature
Sensitivity3
FormalifepactwithananimalofSZE2orsmaller.Thispacttakes7days
and7nightsaloneinnaturetoperform,afterwhichpointthecreature
becomesselfawareandintelligentenoughtoperformmoderatetasks
withinitscapabilities.Creaturehas20HP,anddeals1d8damage,its
meleecombatskillisequaltothecaster.
Eachroundofcombatthecreaturehasoneaction.Itcanalsobedirectedto
takeanadditionalmoveactionattheexpenseoftheplayersownsecondary
action.Uponthecreaturesdeaththeplayer'sHPishalvedfor1d4days,
duringwhichtimetheycannotgainanotherfamiliar.
Celestial
Familiar
Familiar
SummoningMagic
3
FamiliarSZEincreasesto3(butanimaltypedoesnotchange).HPare
doubledandanynaturalweaponsincreasedamagediesizeto1d10.Once
perdaycreaturecanemitradiantlightfromitsbodyblindingallenemiesin
a10mradius.
TheMagesCall
Magicbasedcharacterswilltypicallydependonspells,buttherearesometalentsthatmagescangain
accesstothatdon'tuseuptheirspellslots.
Talent
Point
Cost
Prerequisite
Benefit
Sensitive
none
+1sensitivity
MageBlock
Def.Magic>3
Usemagicskillforblockingweaponattacks.
Enhanced
magic
Offensive
Magic5
ExpendadditionalPOWpointswhencastingaspelltodealanextra1d4
damageper2pointsspent.
Magic
weapon
Summoning
Magic4
Onceperencounter:conjureamagicblade,deals1d12weapondamage,this
damagecannotbemodifiedthroughtalentsorspells.Ifthemageloses
physicalcontactwiththebladeitvanishes.Mageisalwaysproficientinthis
weapon.
Magebolt
focus
Offensive
Magic4
Mageboltrequiresonly1powerpointstocast.Rangeis15manditdeals
INT+1d4damage.(mustknowtheMageboltspelltogainthisbenefit).
Power
caster
Offensive
Magic6
Onceperencounterdoubledamageofanoffensivespellsifthisistheonly
actionthisturn(includingnotmoving).
Splitthebolt
Offensive
magic5
Ifyoudon'tuseyoursecondaryactionyoucancastaspelltwice,bothattacks
aremadewitha2penalty.Thetwoincidentsofthespellcannottargetthe
samecreatureoroverlap(ifareaeffects).DoesnotstackwithPowerCaster.
Improved
magebolt
Mageboltfocus
Whencastingmagebolt1d4boltsarecreatedonasinglecasting.Allbolts
mustattackthesametarget,onasuccessfulcastingthespelldealsINTplus
anadditional1d6damageperboltcreated.(Supercedesbonusfrommage
bolt).
Phasestep
MageBlock
Defensive
magic6
Onceperencounterwhenanenemysuccessfullyattacksyou,asanreaction
teleport4metersandtakenodamage.
Close
combat
wizardry
MageBlock
Defensive
magic4
Castingspellsinmeleecombatdoesnotprovokeattacksofopportunity.
Ironfist
Thispathfocusesoncombiningaknowledgeoftransformativemagicincombinationwithunarmedattacks.
Talent
Point
Cost
Prerequisite
Benefit
Steelcore
Trans.magic2
Gain4Bashing4Piercingdamageresistancewhennotwearingarmour
and+1AC
IronFist
Combatmelee3
Transformative
magic2
Unarmedattacksaretreatedasifmadewithweaponsthatdeal1d6
damage.Ifyoualreadyhavenaturalweapons,damageincreasesone
dicesize.
FlyingKick
IronFist
Whenattackingunarmed,youcanmakeaflyingkickattack.Thisprimary
actionisprecededbyafreejumpactioncoveringadistanceequalto
twicethecharactersSPD,followedbyameleeattackthatignoresarmour
damagereduction.Thisactionalwaysendsyourturn.
Flurry
IronFist
Combatmelee3
Transformative
magic4
Successfullymakingtwounarmedattacksonasingletargetdealsan
additional1d12damage.
Flamefist
IronFist
Transformative
magic4
Onceperencounterafterdealingdamagewithanunarmedattackyour
fistsigniteinflames,allsubsequentunarmedattacksdeal+1d6fire
damage.Theflamesendifyoudonotattackduringaround.
Windwalk
Transformative
magic3
Whenyouleavethegroundyourlegsbecomemist,allowingyoutomove
uptoyourSPDhorizontally,withoutfalling.
Thunderfoot
IronFist
Transformative
magic5
Onceperencounter,asaprimaryactionmakeastompattack.All
creatureswithina2mradiusmustmakeanathleticscheckDC15orfall
prone.
Icebreath
Transformative
magic4
Onceperencounter,asaprimaryactionexpend3POWandmakea
Magicattackroll,yourbreathbecomesiceandenemiesina4mlinein
frontofyoumustmakeanendurancecheckwithDC10orbedazed
(helpless)for1round.
God'sHand
ThispathfocusesonMagic(Restoration)andDiplomacy.
Talent
Point
Cost
Prerequisite
Benefit
Healing
touch
Restoration
magic3
+1d4HPwheneveryouhealanally.
Handof
Peace
Diplomacy5
+1todiplomacy
Healer
Healingtouch
Restoration
magic1.
Heal(ifknown)becomesapermanentspell,andcanbecastasasecondary
actionfor1POW.
Farreach
Restoration
magic3
Touchrestorationspellscanbecastatarangeof5m.
Charming
HandofPeace
Diplomacy5
Onceperdayasanreactiontoanenemyattacking,thecharactercanmake
adiplomacycheck(DC15),onasuccessthecreaturebecomesanallyfor
1d4roundsandthecharactertakesnodamage.
Cureillness
Restoration
magic4
Allhealingspellscurethetargetofsickness,hungerorthirstinsteadofHP.
Cureall
Cureillness
Restoration
magic6
Allhealingspellsalsocurecurses,hexesandeffects.
ABardsTale
Focusedonbeingaversatileandflexibleallywhoalwayshasasongintheirheart.
Talent
Point
Cost
Prerequisite
Benefit
Logical
none
+1Logic
Steeltrap
none
+1Memory
Callofthe
Bard
Deception4
Sensitivity4
Performancesandentertainmentarenothingmorethanharmless
deceptions.Wheneveryouattempttoentertainsomeoneyoucanapplyyour
deceptionskill.
Swordof
songs
Callofthebard
Youcanmakemusicusinganyobject,includingthesingingsongofa
vibratingblade.+1deception.
Calltoarms
Callofthebard
Withaninstrumentinyourhandyoucansummonstrengthineventhemost
downtroddenally.Byspendinga1actiontomakeaperformanceskillcheck
allallieswithinsightofyougaina+1toattacksand+CHA(bards)hitpoints
untiltheendoftheencounter.
Prescience
Calltoarms
Duringacalltoarmsthereisa25%chanceofthebardviewingthefuture.
Rolla1d4,ona4thebardsnextrollistreatedasa20.
Charming
Deception6
Callofthebard
Wheneveramusicalinstrumentisavailablealldeceptionaremadeata+1.
Transforming Automaton
ApaththatisonlyaccessibletoConstructs,thisallowsthemtoupgradetheirfirmwareprovidedtheyhave
gatheredspecificskillsduringtheiradventures.
Talent
Point
Cost
Prerequisite
Benefit
Recycle
Logic5
Consumeanynumberofitemstoproduceonesmalleritemwithavalue
equalorlessthanthesumoftheitemsvalue.Itemsmustbemadeofsimilar
materials,takes2d4hours.Crafteditemisnotmadetoorder,anditsorigins
cannotbedisguised(i.e.itlookskindofmakeshift)butfunctionsasthereal
thing.Tocraft,rollaKnowledge(Science)checkandachievemoresuccesses
thanthenumberofobjectsbeingcombined.
Minicon
Technomagic
Technomage
Summoning
magic5
Spend4POWandrollamagiccheckDC15,onasuccessejectaSZE:1
constructfromyourchest.CreaturehasaSPD:8.Itcanmovewheneveryou
takea1action,andasyour2actionitcanbemadetoattackatargetwithin
3m,usingyourmeleeorrangedskill.Onahititdeals2d6slashingorbashing
weapondamage(chooseone)(noSTR/AGLdamagebonus)
Techno
magic
none
Constructgainstheabilitytointerfacewithtechnologythrougha
technomagicallink.ThisallowstheConstructtointeractwithcomputersand
otherelectronicdevicesthroughsimplecontact.Theseinteractionsare
controlledbytheLogicskill.
Techno
mage
Technomagic
Trans.magic3
Gaintheabilitytocastspellsfromanyspelltypeyouareproficient,cannot
castspellsintypesforwhichyoudonthaveproficiency.
Transform
Technomage
Prof.magic
Trans.magic>4
MakeaMagiccheckDC15andexpend3POW,onasuccesstransforminto
avehicleSZE+2.SPDdoublesanddefenseincreasesby+2.Whileinthis
modeyoucannottakesecondaryactions.Meleeattacksuseyourbodyasa
weaponandmustbemadeaspartofamove,dealing3d6weapondamage
onasuccess(noSTRbonus).
Spells
Spellscanbelearnedbyexchangingmasterypoints.Withoutproficiencyinaschoolofmagicspellsinthat
schoolcost+2masterypointstolearn,and+1pointstocast.
Sustain:Spelleffectsoftenlastforacertainnumberofrounds(dependingonthespell)afterwhichtime
theydisappear.Theeffectsof"sustainable"spellscanbeextendedforanadditionalroundifthecaster
expendsasecondaryactionsustaining,thiscanbedoneindefinitelyuntiltheendofcombat.Sustainable
spellscanbesustainedoutsideofcombat,butthecastercannotactduringthefirstroundofanycombat
thatoccurswhiletheyaresustainingthespell,norcanthecompleteanyphysicalexertionsoutofcombat.
Offensive Spells
Offensivespellsarecastautomatically,butthetargetsgetadefensecheckagainstthebasedodgeDC+
off.magic.
Name
POW
Cost
Mastery
Point
Cost
Base
Dodge
DC
Effect
Flame
10
Range:1mcubewithin5m
Defensefail:DealsfiredamageequaltoPRS.
Defensesuccess:0damage
Special:Canbepreparedandsustainedinhandasasecondaryaction,
actingasalight,illuminatinga30mradius.
Flame
Burst
12
MustknowFlametolearn.
Range:Firefillsa3mcubewithin1m.
Defensefail:Deals2xPRSfiredamage
Defensesuccess:Takehalfdamage.
MageBolt
Range:10m
Defensefail:Deals1xFRTdamagetoasingletarget.
Defensesuccess:0damage
Fireball
14
MustknowFlameburst
Range:Producesa2mcubeupto20mfromcaster.
Defensefail:Deals3xPRSfiredamage
Defensesuccess:Take0damage.
Lightning
bolt
12
Mustknowmagebolt
Range:lightningstrikesatargetin15m.
Defensefail:DealsINTlightningdamageandtargetisimmobilizedfor2
rounds.
Defensesuccess:Targetisimmobilizedtilltheendoftheirnextturn.
Coneof
cold
14
Range:Icefillsa5mcubeadjacenttocaster.
Defensefail:DealsINTicedamageandtargettakesdoubledamagetill
theendoftheirnextturn.Theyareimmobilizedfor1d6rounds.
Defensesuccess:Takes0damageandtargetisimmobilizedtilltheendof
theirnextturn.
Firestorm
16
Range:Firefillsa6mcubesurroundingthecaster.
Defensefail:Deals4xINTfiredamage,targetsaresetonfireandtake5
damageatthebeginningofeachoftheirturnsuntiltheyextinguishthe
flames.
Defensesuccess:Take0damage,targetsareonfireandtake5damageat
thebeginningofeachturnuntiltheyextinguishtheflames.
Kickback
Curse
12
Range:10m
Effect:OnahitthetargetcursedforFRTrounds,reducingtheirSPDby1.
Whilecursed,anytimethetargetfailsanattacktheymustrolldamageon
themselves.CursecanbeliftedwithasuccessfulMAGroll.
DefensiveSpells
Focusesondefendingcharactersfromdamage.NonoffensivespellsarerolledagainstaDC18check,with
therollmodifiedbytheirDef.Magiclevel.
Name
POW
Cost
Mastery
Point
Cost
Base
Dodge
DC
Effect
Arcaneblock
Special:Iscastasareactiontoasuccessfulmeleeattack.
Effect:Halvedamageofattack.
MageShield
Special:Swiftspell.
Effect:Shimmeringmagicsurroundsthecaster,defenseDC
changesto18.Laststilltheendofthenextencounter.
Protection
Target:Allcreatureswithin3m.
Effect:Targetsgain+1defense
Duration:4rounds.
Aura
Special:Iscastasareactiontoasuccessfulareaattack.
Effect:Halvesdamageoftheattackforalltargetshit.
WallofForce
Effect:Createsawall1mthickand5mtallbetweenallofyourallies
andyourenemies.Wallmustfollowtheshortestroutethatdivides
thetwoforces,andthenextendsanadditional10moneachend
pastthefarthestallieswithinview,withamaximumlengthof200m.
Enemiesstandingonthesquareswherethewallisformedareslide
back1m.Wallisindestructible,exceptbydisruptmagicor
disintegrate.
Duration:2d4rounds
Sleep
15
Range:5mx5mblast(cubeadjacenttocaster)
Fail:Creaturesfallasleepfor2d4rounds.
Success:Creaturesarepushedback1square.
Invulnerability
Effect:Targetwithin1misinvulnerabletodamagefor1d4rounds.
TransformativeSpells
Thesespellsareonesthatcancausetransformationsofobjectsorcreatures.Tocastoffensive
transformativespellsthetargetmustrolladefensecheckagainstthetargetDC+thecastersTrans.Magic
level.FornonoffensivespellsarerolledagainstaDC18check,withtherollmodifiedbytheirTrans.Magic
level.
Name
POW
Cost
Mastery
Point
Cost
Base
Dodge
DC
Effect
Breath
nonoff.
Success:Touchedcreaturegainstheabilitytobreathaspecifictypeofgas
orliquid.Thisdoesnotgrantthemimmunitytothegasorliquid,onlythe
abilitytobreathit.
Fail:creaturegainsabilitytobreathparticulargasorliquid,butcannolonger
breathairandmustbreaththedesignatedgasorliquiduntilthespellends.
Duration:1d4hours.Sustainable.
Shrink
nonoff.
Effect:Unattendedobjectnolargerthan3mx3misshrunkdownto1mx1m.
Duration:1hr.Sustainable.
Shrink
(Creature)
12
Range:1m
Fail:SZEisreducedby2.Shrunkencreature'sHPisreducedtoandthey
areconsidereddisabledwhileunderthespellseffects.
Success:creatureisdisabledfor1round.
Duration:FRTrounds.Sustainable
Enlarge
10
Range:1m
Fail:Creaturewithin1misenlargedtoSZE+2,allgearincreaseswiththem.
EnlargedcreatureeffectivelyhasaSTRof20,andSPD+2.
Success:nothinghappens.
Duration:FRTrounds.
Special:Targetcanchoosetonotresist.
CreatePit
10
Range:Creates2x2mpitwithdepthof10m,adjacenttocaster.
Fail:Creaturesfallinpitandtake2d6damage.
Success:Creatureisshiftedtothesideofthepit.Duration:FRT
Create
Canyon
(must
know
CreatePit)
14
Range:Createsa50mdeepcanyonover16m,(anyshape)adjacentto
caster.
Fail:Creaturesfallinpitandtake5d6damage.
Success:Creatureisshiftedtothesideofthepit.
Duration:FRTrounds,ifcreaturedontexitpittheyareburiedatwhenspell
ends.
Special:Castingmorethanonceperencountermaycauseanearthquake
(30%chance/casting).
Meltmetal
nonoff.
Effect:Asinglemetalobject,nomorethan6cubicmetersinvolume
becomesacoldliquid.
Duration:INTrounds.Attheendoftheeffectthemetalbecomessolidinits
newshape.
Polymorph
12
Effect:Creatureswithin2mwhofailtheirmagicdefensecheckarechanged
intoaSZE:1animalofthecasterschoice.
Duration:INTrounds.Sustainable
RestorationSpells
Restorationspellsareeasytocast,buttherequirementstolearnthemaremorestringentthanforother
schoolsofmagic.
Spell
POW
cost
Point
cost
Min.Res.
level
Effect
Heal
Effect:AtouchednondebilitatedcreatureorselfhealsPRS(Caster)hit
points.
Mend
(req.Heal)
Effect:Creatureswithin1morselfhealsPRShitpoints,healsthe
debilitated.
Cure
(req.Mend)
Effect:Removeoneongoingeffectfromacreaturewithin5m.Heal2x
PRShitpointstononcrippledtarget.
Haste
Swift
Effect:Grantacreaturewithin5morselfwithanextrasecondaryaction.
Duration:PRSrounds.
Speed
Swift
Effect:Targetwithin10mgains+PRStospeed.Duration:SPDreduces
by1everyrounduntilitreturnstoitsinitialvalue.
Hover
Swift
Effect:TargetobjectorcreatureofSZE3rises1moffthegroundand
remainsthatheightforINTrounds.Targetsweightisreducedtobeing
essentiallynegligible.
Glide
(req.Hover)
Effect:TargetcreatureSZE3candescendfromanyheighttoaspot
equallyasfarawaywithouttakingdamage.Requiresathleticcheckto
makethedescentinunfavorableconditions.
Flight(req.
Glide)
Effect:TargetcreatureSZE3gainsaflightspeedequaltotheirSPD.
Duringflighttheycanonlycarrytheirregularcarryingcapacity.
Blindsight
Swift
Effect:Allallieswithin5mgaintheabilitytoseeinabsolutedarkness.
Special:Castingmultipletimesonthesamecharacterinasingledaymay
causepermanentblindness(+30%chance/additionalcasting).Duration:
PRShours,Sustainable.
Healmass
(req.Heal)
Effect:Allnoncrippledcreatures(allyorfoe)within10mhealPRSHP.
Healparty
(req.Heal
Mass)
Effect:Allnoncrippledallieswithinlineofsightgain2xPRSHP.
Mendall
(req.Heal
Party)
Effect:Allcrippledcharacterswithinsightgain2xPRSHP.
Resurrection
(requ.Cure,
Mend,Heal)
POW
10
Effect:ExpendallPOWpointsandreducemaximumPOWbyhalf
permanently.Targetcreatureisresurrectedfromthedead.TargetsHPare
permanentlyreducedtohalftheiroriginaltotal.Thecastermustmakea
magiccheckDC20onafailalleffectsstilloccurandcharacterbutthe
targetisresurrectedasthelivingdead.Creaturemustnowconsumeliving
fleshforsustenanceandtakesa1totheirattackswhenindirectsunlight.
SummoningSpells
Summoningspellsarefocusedoncreationfromnothing.Summonedcreatureshave0HPandvanishupon
beingdamaged,unlessthecasterchoosestotakethedamageinstead.AmagecanhavePRSsummons
atagiventime.Summonscanbedismissedasasecondaryaction.Castingsummoningmagicisacheived
byrollingagainstatargetDCwithabonusequaltothecastersmagicskill.
Spell
POW
cost
Point
cost
Cast
DC
Effect
Summon
familiar
14
Effect:SummonaSZE0.5creaturetoyourside.Thecreatureismadeof
eitherlifeornecroticenergy.Itcannotbetargetedwithattacks.Itcancarry
oneobject<3kg.Thecreaturelastsuntilthecasterdiesoritisdismissed.The
creaturemaybedetonatedupondismissal.Detonationofalifecreatureheals
adjacentcreatures10HPdetonationofanecroticcreature(magiccheck)
deals10damageoneadjacentcreature.Creaturecanonlybesummoned
onceperday,andcannotbemorethan10mfromthesummonerorit
vanishes.
Explosive
Familiar
16
Effect:Asummonedfamiliarcanbevigorouslyexplodedcausing2d6damage
tocreatureswithin3mand4d6damagetononlivingobjectswithin1m.
(targetsrollagainstspellDC).
Bonus:Familiarrangepermanentlyincreasesto15mbylearningthisspell.
Prayer
Swift
10
Range:1targetwithinearshot.
Effect:+2onnextskillcheck.Cannotbecastmorethanonceperdaybya
singlecharacter.
Roots
12
Range:10mx10mareawithin10mfillswithrootsandvines.
Fail:Creatureswhomovethroughtheareaandfailtheirchecktake1d6
damage/1mtravelled.Creatureswhostarttheirturnintherootandfailtheir
checkareimmobilizedtilltheirnextturn.
Duration:FRTrounds.Sustainable.
Shadow
stead
14
Effect:AmassiveSZE:4horsemadeofshadowappearsadjacenttoyou.
ThehorsehasAC:14,SPD:12.
Duration:PRSdays.Sustainable.
Animate
Dead
12+2/
corpse
Effect:Reanimateacorpse.Corpseshave8HP,AC:10,SPD:4,DEF:+0,
MEL:+2anddeal2d4damageonahit(naturalweapons,noSTR).Duration:
PRSdays,Sustainable.Special:eachadditionalcorpsesummmonincreases
theDCby2.
Summon
Elemental
16
Effect:SummonaSZE:3elementalcreaturemadeofFire,Iceorlightning.
CreaturehasSPDof7,ACof14and+2DEF.Theyhavearanged5m
elementalattack(RAG+3)andanaturalmeleeattack(MEL+4)whichdeal
2d6elementaldamageonahit,aswellas5damagetoenemiesadjacentto
theirtarget.Duration:PRSrounds.Sustainable.
Calltool
Swift
10
Effect:Summonasimpletool(twoorlessmovingparts)intocreation.
Duration:INThours.Sustainable
Elemental
weapon
12
Effect:Summonamelee+1weaponmadeofcold,fire,orlightning.Weapon
iseithermediumorlightanddeals2d8elementaldamage(doesnotgaina
STRbonustodamage).Weaponmustbeusedtoattackopponents.Duration:
weaponvanishesattheendofanyroundwhereitisnotusedtomakeamelee
attack.
CallDeity
16
Effect:Summonadeityandaskitonequestion.Thedeityalwaysappearsbut
onafailedsummoncheckthedeitydoesnothavetoanswerexplicitlyor
completelytruthfully.
Illusion
Illusionbasedspellsarefocusedonmanipulatinglight,soundandsmelltodeceive.Castbyrollingagainsta
DC18skillcheck.
Spell
POW
cost
Point
cost
Min.illusion
level
Effect
Disguise
Range:touch
Effect:Castorortouchedallychangestheirappearancetothatofa
anothercreatureofthesameSZE.Characterretainsthisappearancefor
1hrpersuccessandgains+2onalldeceptionchecks.
CreateFog
Range:1m
Effect:Animpenetrablefogfillsa30mx30mx30mcube,conceallingall
targetswithin.Duration:INTrounds.Sustainable.
Silence
Effect:asphereofsilenceemitsfromatouchedobjectforINTrounds
witharadiusof10m.
Shadowstep
Range:touch
Effect:whileundertheeffectsofthisspell,acreaturewithcoveris
effectivelyinvisible.Spellendswhencreatureleavescoverormakes
themselvesknowntoanother,suchasattackinganenemy.
Minor
Invisibility
Range:touch
Effect:Targetbecomesinvisibleuntiltheymove,orattack.
Duration:INTrounds.
Invisibility
(req.minor
invisibility)
Range:touch
Effect:targetbecomesinvisibletoallsenses(touch,sight,sound,smell,
taste),untiltheycastaspellormakeanattack.Duration:1round.
Sustainable
Equipment
Typicalstartingequipmentincludesthecheapestweapontheyareproficientin,thecheapestarmorintheir
selectedstyleand250gc(whichcanbespentonothergear).
WeaponProperties
Damage:weaponsdealdamageofacertaindicetype.Additionaldiceofthissizearerolled
whenevertheexceedthetargetinnumberofsuccesses.
Range:usingarangedweaponwithinitsrangeoccursnopenalty,buteachincrementbeyondthe
givenrangedecreasestheattackrollby1.
WeaponProficiency:withoutproficiencyinaweaponclass,attacksaremadeata2.
Weapondamage:theproficiencyoftheweapondescribesthetypeofdamagetheyinflict.
Weaponswithmorethanonedamagetypeareonlyaffectedbythetargetslowestdamage
reductionforthosetypes.
Weapontypes:weaponshaveafewbasicpropertiesthatformtheircategorization
Melee
Unarmed
Clubs
Axes
Shortblades
Longblades
Spears
Polearms
Ranged
Thrownweapons
Bows
Crossbows/spearguns
smallarms
longguns
automaticsmallarms
automaticlongguns
SZE1characterscannotuseheavyweaponsonehanded.
SZE3characterstreatheavyonehandedweaponsaslight(i.e.canbeusedin2weapon
fighting).
Versatile:thispropertyallowstheusertouseitaseitheraonehandedortwohandedweapon.
Usingittwohandedincreasesthedamagediceasindicated.
Twohanded:weaponcanonlybeusedwithtwohandsonitatalltimes.Cannotbeusedin
combinationwithashield.
Doubleended:weaponhasasecondaryend,whichcanbeusedforsecondaryattacks.Eachend
mayrequiredifferentproficienciestobeusedeffectively.
Specializationbonus:Exoticweaponsrequirethecharactertospendmasterypointslearningto
usethem,buttheyoftencomewithaspecializationbonus,whichincreasestheattackbonuswhile
usingtheseweaponsbyanadditional+1.
Weightandcarryingcapacity
Characterscanonlycarryacertainamountofitemsreasonablybeforetheyareoverburdened.
CharacterscancarrytheirSZEintwohandedweapons(rounddown)and3*SZEonehandedweapons
(roundup).Asinglelargeweaponslotcanbeexchangedfor2lightweaponsslotsforcarryingcapacity
purposes.Thisassumesthecharacterhaspockets/holsters/pouchesetc.thatcanholdeachweapon.
Food/tools/etctypicallycountasasmallweapon
Itemswhichcannotbestoredonthepersoncanstillbecarried,youcancarry10*SZE*STRatanytime,lift
40*SZE*STRforashorttimeandpress50*STRindirestraights
Firearms
Firearmsdealpiercingdamageandfollowspecialreloadingrules.Everytimeafirearmisfiredthereisarisk
thatthosearethelastbulletsinthegun.Wheneverthereisacriticalfailure(rollof1)afirearmmustbe
reloaded.
Firearmsalsohavespecialproperties:
Flamer:Thisweapondealsfiredamage.
AntiArmour:WhenusedaSZE4orlargeritignoredamagereductionanddealsdoubledamage.
WhentargetingSZE3takea2toattack.
Automatic:Asaprimaryactionmakearangedattackthattargetsa3x3squareata2penalty.
Aftertheattackyourweaponisemptyandmustbereloaded(eveniftheattackfails).
LowCapacity:Youmustreloadthisweapononanyattackrollwherea1or2isrolled.
Bayonet:Thisweaponallowsyoutoattachanymeleeweapontoit.Firearmswithabayonet
attachedtakea1penaltytorangedattackrolls.Attachingorremovingabayonetisasecondary
action.
Concealable:Thissmallfirearmcanbeconcealedundernormalclothing.
ShortRange:Thesefirearmstakea2penaltytoattacksintheirsecondrangeincrement,instead
oftheusual1.
CloseQuarters:Add+2damagetodamagewhenattackingtargetsinyourfirsthalfofyourfirst
rangeincrement.
Controllable:Whenchoosingtomakeanautomaticfireattackyoudon'ttakeapenaltyonyour
attackrolls.
BeltFeed:Thisweaponneverrequiresreloading.Eachweaponwiththispropertyhasit'sammo
supplymeasuredinroundsoffiringavailable.
HeavyWeapon:Thisweaponusesacharacter'sSTRbonustodamage,insteadofAGL.
Tripod:WeaponswiththeTripodpropertymustbemountedonatripodorfixedfiringpositiontobe
usednormal.Settingupatripodrequiresacharactertospendastandardactionandlieprone.
BreakingdownatripodisaStandardAction.UsingaTripodweaponthatisn'tsetupproperly
incursa5toattacks.
Versatile:+2damageiftheweaponisheldintwohands.
MeleeWeapons
Name
Type
damage
Damage
Reach/
Range
Price
Special
Unarmed
Unarmed
Bash
1m
Canbeusedtoinitiateagrapple
BrassKnuckles
Unarmed
Bash
+2
1m
55gc
Onehanded
Club
Club
Bash
1d4
1m
3gc
Onehanded
Dirk
Shortblade
Pierce
1d4
1m
5gc
Onehanded
WoodAxe
Axe
Slash
1d6
1m
35gc
Twohanded
Pitchfork
Spear
Pierce
1d6
1m
30gc
Twohanded
GreatClub
Club
Bash
1d6
1m
20gc
Twohanded
Bat
Club
Bash
1d8
1m
30gc
Onehanded
ShortSword,
bayonet
ShortBlade
Slash
1d6
1m
20gc
Onehanded
Mace
Club
Bash
1d8
1m
5gc
Versatile(1d10)
Sickle
ShortBlade
Slash
1d6
1m
2gc
Onehanded
HandAxe
Axe
Slash
1d6
1m/5m
12gc
Onehanded,
Javelin
Spear
Pierce
1d8
1m/20m
7gc
Versatile(1d10)
Throwingknives
Thrown
weapon
ShortBlade
Slash
Pierce
1d4
1m/8m
0.5gc
Onehanded
Quarterstaff
Polearm
Bash
1d8
1d8
2m
10gc
Twohanded
doubleended
LongSword
LongBlade
Slash
1d8
1m
15gc
Onehanded
Trident
Spear
Pierce
1d10
2m
10gc
Twohanded
Warhammer
Club
Bash
1d10
1d6
1m
20gc
Twohanded
Doubleended
Morningstar
Club
Pierce
Bash
1d8
1m
8gc
Onehanded
Glaive
Polearm
Slash
1d10
2m
25gc
Twohanded
Greataxe
Axe
Slash
1d12
1m
30gc
Twohanded
Bastardsword
LongBlade
Slash
1d10
1d4
1m
40gc
Versatile(1d12)
Doubleended
Twinflail
Club
Pierce
Bash
1d8
1d8
1m
80gc
Twohanded
Doubleended
ExoticWeapons
Theseuniqueweaponsrequirespecialtrainingtouse,requiringtheexpenditureofmasterypointstolearn
theirintricacies.Whenmasterypointsarespenttolearntheseweaponstheyareaddedtoyourlistof
weaponproficiencies.
Name
Mastery
point
cost
Attack
bonus
Damage
Damage
Type
Range
Cost
(gc)
Special
Maul
+1
2d6b1
Bashing
1m
500
Twohanded,dealsdoubledamageto
unattainedobjects.Onacriticalhitit
destroysarmourorshields.
Whip
+2
1d6
Piercing
3m
10
Onasuccessfulhitthetargetmustmakean
athleticscheck(DCequaltoattackroll)or
berestrained.
Chakram
+0
1d8
Slashing
10m
(thrown)
80
Onahit,targetasecondenemywithin10m
offirst,makearangedcombatroll2
penalty.OnasuccessChakramdeals
damageandbouncestoanothertarget,
eachsuccessiveattackincreasespenalty
by2.Uponacheckfailurechakramreturns
toattacker.
Rapier
+1
1d8
Piercing
Slashing
1m
100
Ignoreshighestpiercingdamagereduction.
Garrot/
noose
+2
Special
Bashing
1m
Adds1d6damagetoasuccessfulgrapple
check.Dealsdamageautomaticallyeach
roundthegrappleisheld,withdamage
increasingby+1d6witheachround.While
grappledbyagarrot,youcannotvocalize.
Chainknifes
+1
2d4b1
Slashing
1m
600
Ignores4pointsofdamagereduction.Loud.
Chainsword
+0
2d6b1
Slashing
2m
1600
Twohanded
Ignoresalldamagereduction.Loud.
Bowieknife
+1
1d6
Slashing
1m
40
+1tointimidatewhilewielding
Shuriken
+1
1d4
Piercing
5m
100/3
Shurikensarethrown3atatimeandmay
targetanythreetargetswithin5m.Attackis
rolledonceandmustexceedeach
individualtargetsAC.
RangedWeapons
Name
Type
Damage
Range
Price
Special
Sling
Thrownweapon
1d4
5m
10gc
DealsBashingdamage
Atlatl
Thrownweapon
1d8
30m
50gc
Secondaryactionreload
DealsPiercingDamage
Dart
Thrownweapon
1d4
15m
5gc
Dealspiercingdamage
Shortbow
Bow
1d8
10m
300gc
Freeactionreload
Dealspiercingdamage
Longbow
Bow
1d10
15m
500gc
Freeactionreload
Dealspiercingdamage
CompoundBow
Bow
1d12
20m
2500gc
FreeActionReload
Dealspiercingdamage
Handcrossbow
Crossbow
1d6
10m
1000gc
Secondaryactionload
onehanded.
Dealspiercingdamage
Militarycrossbow
Crossbow
1d12
15m
2000gc
Secondaryactionload
Dealspiercingdamage
Firearms
Weapon
Dam.
Type
Range
Cost(gc)
Properties
AutoPistol
1d8
AutomaticSmall
arms
10
200
2reload
ShortRange,
Versatile
Concealable
Revolver
1d10
SmallArms
15
800
1reload
LowCapacity,
Versatile,
Concealable
BattleRifle[T]
1d12
Longgun
20
1200
2reload
LowCapacity.
Bayonet
SMG[T]
1d12
Automaticlong
gun
20
800
2reload
Automatic,Short
Range
Shotgun[T]
2d6
Longgun
15
650
1reload
ShortRange,
Bayonet
[T]=Twohanded
ExoticFirearms
Name
Mastery
point
cost
Damage
Attack
bonus
Required
Proficiency
Range
Cost
(gc)
Special
Sawedoff
Shotgun[T]
2d6
+1
Longgun
15
500
Dealsbashing/piercingdmg
2reload
ASRSniper
Rifle[T]
1d12
+1
Longgun
40
7000
LowCapacity,1reload,
ignoresDR,Cannotbeused
at<10mrange.
SIGPistol
1d8
+1
smallarms
10
500
Brual1,ShortRange,Versatile,
Concealable,freereload
M14Rifle[T]
1d12
+1
Longgun
20
1200
Brual1,Bayonet,2reload
KlobbSMG
[T]
1d12
+0
Automatic
Longgun
20
700
Brual1,Automatic,Short
Range,Controllable,freereload
AK47[T]
1d12
+0
Automatic
Longgun
25
1150
Brual2,Automatic,2reload
Magnum
1d10
+1
Smallarms
20
700
Brual1,LowCapacity,
Versatile,Concealable,2
reload
[T]twohanded
HeavyExoticWeapons:Theseweaponsdonotgainabonustoattackbutdodealdevestatinglevelsofdamage.
Name
Mastery
point
cost
Damage
Required
Proficiency
Range
Cost(gc)
Special
LightMachine
Gun[T]
1d12
Automaticlong
gun
50
700
Automatic,Controllable,
Tripod,BeltFeed,
HeavyWeapon
HeavyMachine
Gun[T]
2d12
Automaticlong
gun
30
1500
Automatic,Controllable,
Tripod,BeltFeed,
HeavyWeapon
AntiArmor
Rocket[T]
2d12
None
50
Burst2x2
200
AntiArmor,oneshot,
Firedamage
FlameThrower
[T]
2d6
None
Blast3x3
400
Flamer,HeavyWeapon,
1reload,Firedamage
FragGrenade
2d6
Thrown
STR
Burst2x2
30
Oneshot
Hammer
Grenade
2d8
Thrown
STR
Burst2x2
35
Oneshot
Armour
Armourgrantsyoudamagereduction,andalsoboostsyourdefensebonus(demonstratedasa+x),or
changesyourDefenseACtoadifferentvalue(avaluebetween12and20).Everycharacterbeginswiththe
onearmourstyleofchoice,additionalstylescountasproficienciesandcost4masterypoints.
ACiscalculatedas8+Defense+anyarmorbonus
Lightarmourhasthebenefitofneverlookinglikearmor.
Armour
Style
Defense
bonus
Cloth
Light
+1
Padded
Light
Leather
Damage
reduction
Special
50
+1
200
2Slashing
Light
+2
350
4Slashing,2Bashing
Studded
Light
AC:16
250
6Slashing,4Bashing,2Piercing
Vest
Light
+2
500
4Slashing,2Bashing,4Piercing
Concealable
Hide
Medium
AC:16
150
2Slashing,2Bashing
Scalemail/
bodyarmour
Medium
+2
550
2Slashing,4Piercing,4Bashing
Stealth1
Chainmail
Medium
AC:17
600
6Slashing,4Piercing,2Bashing
SPD1,Stealth2
Flackjacket
Medium
+3
1000
6Piercing,2Bashing,2Slashing
Camouflaged
Stealth+2
Splint
Heavy
+2
700
4Slashing,4Piercing,4Bashing
Stealth2
Halfplate
Heavy
AC:17
1050
6Slashing,2Piercing,6Bashing
SPD1,Stealth2
Fullplate
Heavy
AC:19
3700
8Slashing,4Piercing,8Bashing
SPD2,Stealth3
Ballisticvest
Heavy
+2
1500
8Piercing,2Bashing,4Slashing
Camouflaged
Cost(gc)
Shields
Charactersmustexpend2masterypointtolearntouseashieldinthesameweightclassastheirarmor
style,or4pointstolearnoneoutsideoftheirstyle.
Charactersholdingashieldhavetheoptiontolettheirshieldabsorbthedamageofanincomingattack.
ShieldshaveaspecificnumberofShieldPoints(SP)thatarereducedbydamageinsteadofthecharacters
HP.IftheplayersSPisreducedto0theshieldisdestroyedandleftunrepairable.Damagedshieldswith
morethan0SPcanberepairedbyaprofessionaltotheirfullvalue,orinthefieldbyaplayercharacter
usingaLogicskill.
Shieldsalsohaveabreakpoint,thisisacriticalamountofdamagethatwillcausetheshieldtoinstantly
break.Whentheshieldbreaksthecharacterholdingtheshieldtakesanydamageabovethebreakpointto
theirHPtotal.
Shield
Style
DefenseSkill
ShieldPoints(SP)
Breakpoint
Cost
Buckler
Light
15
10
100
Woodenshield
Light
25
15
75
Steelshield
Medium
30
20
250
Largeshield
Medium
35
25
300
MediumBallistic
Shield
Medium
40
30
500
Greatshield
Heavy
35
30
350
TowerShield
Heavy
40
35
550
LargeBallistic
Shield
Heavy
45
30
1000
Magic items:
Item
MPcost
Cost
Benefit
Spellfocusingstick
100
Doublestherangeofyourspellsorthesize
SpellhardeningOrb
500
Adds+2damagetoINTbasedspells
Undercovervest
500
ImprovepiercingDRby+5addstootherarmours
AlloyKnuckles(pair)
400
makefistsdeal1d10damage
FlashbangSmoke
100
Grenadeproducesa3mradiussphereofsmokethatblindsall
enemieswithin.Enemieswhofailtheirsaves(DC14)areblinded
anddeafenedregardlessofthesmoke.Effectsofgrenade
dissipatein1d4rounds.
MagicEnchantments
Enchantmentscanbeimbuedonspecificweapontypestoimproveitscharacteristics.
Enchantment
Weapon
type
Special
Flaming
Blades
Add+1d6firedamagetothedamageoftheweapon
Frost
Blunt
Onattackrollsa1820thetargetispushed1d6meters
Shock
Projectile
Uponsuccessfulhitallenemieswithin3mtake2d4lightning
damage
MinorVorpal
Blades
Everydamagedicerollof1addsanadditionalrolloftheweapon
dice
Bloodthirst
Any
melee
Everysuccessivesuccessfulattackmadewiththisweapon
increasestheweapondamageby+2untilamissoradifferent
weaponisused.
Thundering
Spear
Uponasuccessfulhit,targetispushed1d4m
Reaching
Spearor
axe
Weaponsmeleerangeisdoubled.
Other equipment
Item/Service
Cost
Description
UnskilledLabor
50
Ditchdigger,cropharvester,porter
SkilledLabor
200
Lowlevelmercenary,goodfarmer,welltrainedworker
HighlySkilledLabor
500
Midlevelmercenary,Healer,fixitman
Food:Oneday
10
Enoughfoodtoproperlyfeedanadultforoneday
GoodFood:One
Day
30
Tastyfoodforoneday.
BadassSunglasses
70
Theylookbadass.+5onsavesagainstblindness.
OrdinaryOutfit
10
Clothingandfootwearappropriatetotheclimate.Tatteredandoflow
quality
GoodClothing
50
Wellmade,comfy,highqualityclothing.+2onDiplomacy.
GoodBoots
150
Wellmadehikingbootsingoodcondition.+1movementspeed.
GoodJacket
150
Warmandrainproofjacketwithahood.+10onendurancechecks
againstaharshenvironment.Coldresistance5.
GoodBackpack
100
Carryanadditionallargeweapon,or4moresmallitems
GoodHolster
130
Takesnoactiontodraworstowthatweapon.
GoodBandoleer
100
Wheneveryouneedtoreloadyourweaponrolla1d4,ona1yourgunis
automaticallyreloaded.
GoodKnife
50
Topqualitysurvivalknifeingoodcondition.CountsasaShortSword.
+2onsurvivalchecks.
GoodCampingGear
150
Bivysack,sleepingbagandfoamyallingoodcondition.Allowsyouto
takeanExtendedRestinharshconditions,suchasastormorblizzard.
GoodBinoculars
100
+2onAwarenesschecks.
Fuel(Onegallon)
10
Biodieselorethanol
RidingHorse
500
AC12,HP20,SPD8
Bike
150
Doublesmovementrateandcarryingcapacity,5penaltyonall
defensesandattackswhilemounted.Moveactiontomountor
dismount.
Multitool
100
Usefultool.
Windupflashlight
30
Lightsupto15squaresdistant.
Nutriarations
200
10daysoffoodinasmallpackage.
Phone
1000
Canbeusedtocommunicatelongdistances.
NightVisionGoggles
2000
GrantsuserDarkvisionuptotherangeofnormalsight.