Professional Documents
Culture Documents
Lecture 1:
Themes: technology and power are co-constituted, media expertise => power, context
surrounding a technology matters
Always 2 main questions in this course:
o 1) Why is it happening now?
o 2) What are the broader consequences for economics, politics, and society?
o E.g. radio series at certain time of day: helped bond people, also affected when ads
were placed; when tvs first came out, people all gathered to the home of the person
who had a tv since it was new, there were few, had to share
Technology defines characteristics of our capacities; individuals and their social relations are
linked to forms of communication
o E.g. people dont know how to read/write in handwriting now since schools teach
keyboarding/typing
o People have difficulties for deep reading (reading a book; long text) since people used
to shorter things (such as the things on the internet)
o We text more than call now, so when we get a call its shocking
o Technologies afford (provide opportunities and constraints of interaction) to us
Talking drums of west Africa: used to record, preserve, share histories and culture; to
communicate messages across distances; during special occasions to tell stories; to bring
people together and to settle disputes among members
o Redundancy: repeating the same message over and over again (e.g. who message is
addressed to)
o Trade off: redundancy ensures person got message, but wastes sound waves on
repetition when it could have been conveying the actual message; or for Kony 2012: we
used 20 mins to watch video
Oral culture without writing, print, or electronic media is biased towards senses such as seeing,
hearing, knowing (e.g. if main communication is drumming, auditory sense enhanced, other
oens reduced)
After 2000BCE; scribes were employed by central administration, literacy seen as steppingstone to prosperity and social rank
o used to have to be elite to have luxury to read instead of work in industrial factory;
social/economic affects: those working made things that those reading dont make (e.g.
products of manual labour)
o first published text was the bible
Key dates:
o 2900 BCE: Egypt, 1st standardized written language
o 1455 CE Germany, printing press
Definitions:
o Medium: object in the middle
Idea that tech causes things (however may be other factors involved)
E.g. rise of napster -> decline of music -> decline of self creation -> decline of
economy
E.g. listeners receive clearer sounds from a CD and increasingly demand higher
quality sound systems
E.g. people see others making videos on youtube, then make their own, then
others watch their videos and make videos, etc
Lecture 2
Themes: technology design requires knowledge about the human machine, communication is
not equal to speech, technology is rooted in culture
We talk so much (e.g. facebook updates about useless things); this is because other creatures
may stop interacting with a social creature if it doesnt disclose info; animals do this with smells
and movement, humans do this with language
Dates:
o 1873: James Clerk Maxwells (Scotland) treatise on electricity and magnetism (used
by radios)
o 1989: Fraunhofer received a German patent for mp3
o 1998: two uni students (Justin Frankel and Dmitry Boldyrev) ported AMP to windows
and created winamp for free
Govt had ownership of most radios in past because had to control/manage the
use of the spectrum/air used for sound waves
o 1999: Shawn Fanning created Napster; used for sharing music, messed up copyright
laws
Headphones:
o Transverse waves: wave length: distance between two crests/troughs
o Noise cancelling headphones: speaker in the headphone creates sound waves that
cancel out with the sound waves caused by external sources; because crest+trough =
silence
Created two sets of sounds, the music, and the sounds to cancel external sounds
Electrostatic
Dynamic:
in-ear; earbuds
Noise: unwanted, unpredictable electrical or electromagnetic energy that degrades the quality
of signals and data
Surround sound:
o Monoaural: all sound recorded onto one audio track or channel (single spiraled groove
in a record, or single magnetic track on tape), typically played on 1 speaker
o Binaural: two-channel sound, standard format for home stereorecievers, television, fm
radio broadcasts; the simples two-channel recordings are produced with two
microphones set up at a live event (e.g. concert) to take the place of a humans two
ears; when the two channels are played on separate speakers, the experience of being
present at the event is recreated
o Multi-channel: almost all movie surround soundtracks are created in a mixing studio.
Sound editors and mixers take a number of diff audio recordings (e.g. dialogue on the
movie set, sound effects in dubbing studio, computer, or musical score), and decide
which audio channel or channels to put them on
Human brain:
o Musical activity involves nearly every region of the brain, and neural subsystem. Diff
aspects of music are handled by neural regions
o Brain uses functional separation for music processing and employs a system of feature
detectors to analyse specific aspects of the musical signal such as pitch, tempo, timbre,
etc
o Brain is a massively parallel device with distributed operations. Some regions perform
component operations and others coordinate synthesis of this information
o Some sounds are frightening due to evolutionary predisposition
o Sensory perception is the creation of experience: a representation and construct
o We interact with technologies through our senses; senses can distort world around us
o Most of the time info we receive at sensory receptors is incomplete or ambiguous; our
brain fills information in: reason for optical illusions
Unconscious interference: even after told (e.g. told how an optical illusion works), your brain
will still process the same way
Ability to make sense of music depends on experience and neural structures that can learn
and modify themselves
Our brains learn type of grammar that is specific to the music of our culture
Non verbal communication can not be separated from verbal communication, since both give
context and understanding
Nonverbal: effective communication by means other than words (e.g. body language)
o Types of coding: iconic (e.g. pic of child jumping; can be misinterpreted), intristic (demo
of someone jumping)
Web 2.0: allows users to interact and collaborate with each other in a social media dialogue as
creaters (prosumers) of user-generated content in a virtual community, in contrast to sits
where users are limited to passive viewing of content created for them
Lecture 3
Themes: UID principles, computers need to understand human behaviour & language
Tactile technology: less literacy required to use, even illiterate can use it; new modalities that
go beyond text
Audio/computing industries are offering new ways for interaction between computing
environments and users. Technological advances have changed the depth and quality of
information that can be conveyed
Some feel HCI should provide discrete mapping between gestural control by a musician and
the expressive output of that instrument
When gestural mapping is transparent, a high degree of intimacy results, allowing a musician
to embody his or her instrument, whether if be acoustic or electronic
HCI (human computer interaction) is the study of how people interact with computers and to
what extent computers are or are not developed for successful interaction with human beings
o Used to make computer use more intuitive and obvious, will make a good relationship,
similar to how people explore the world naturally
User interface design aims to enhance the visual, usability, and technological qualities of an
interface. It adds to the satisfaction of the person using a product or a service
E.g. there was an ineffective UID that caused vote counts for elections to be skewed; ballot
design caused people to vote for wrong person; UID has large impacts
o Ease of memorization: when user returns to interface after a while, how easily do they
find the various functions again?
o Reliability: is the interface conceived in such a way that the user makes as few mistakes
as possible?
Interactive voice response (IVR) systems: costs, intelligent routing, customer experience; e.g.
if companys helpline is ineffective, can annoy customer
Natural language systems: applications in which the caller can speak more than a restricted
set of command words or menu choices, and the system will respond appropriately
o Goal: to anticipate what a caller is likely to say at a given point in the dialogue
o Tone of speaker, accents, clarity, background noise affects this
Virtually impossible to anticipate all the variants callers may use for even a
simple task, language is infinitely flexible
Wizard of oz simulation: e.g. there is a call agent on phone with client, but there
is someone telling the agent what to say
The science ensures good speech recognition, the art ensures compelling,
engaging conversations with the caller; analyze human-human dialogues
Design prompts to be polite, never blame caller for saying something that isnt in
the grammar. Part of design process should be devoted to uncovering all
possible error scenarios so a proactive strategy can take place
Lecture 4
3 core themes: media and technology actively transform content visual media is powerful,
visual artists try to dramatize an idea or feelings into a physical manifestation, visual media
have politics (are political)
Symbols: something that stands for or suggests something else by reason of relationship,
association, convention, or accidental resemblance; especially: a visible sign of something
invisible
Type of symbol produced: signals for which meaning will be attributed (encoded e.g. nonverbal
communication) or the perceivers code for interpreting (decoding) the signal
Conveying ideas or inner states through abstractions (encoding signals may be encoded in
different ways); Ekman & Friesen (1969) coding continuum (intrinsic> iconic > arbitrary)
proximity to a referent
Purpose of writing: urge for immortality (writing exists forever), predict the future (you cant
predict if you dont document the past to look for trends), identity or property marker,
accounting, expression (writing about feeling), teaching, ceremonial purposes (e.g. weddings,
batmitzfah), self-reflection
Writing always good? sometimes used for political gain, elitist, or propaganda
French Cave Paintings: cave of chauvet-pont-dar; 30000 BCE (discovered 1994); similar to
graffiti today
o Cave refers to a building or piece of infrastructure, a gathering place
o Cave paintings are protected, while graffiti is illegal due to property ownership; context
matters
Grafitti is the name for images or lettering scratched, scrawled, painted or marked in any
manner on property; any type of public marking that may appear in the forms of simple written
words to elaborate wall paintings
Rebus principle: radical idea that pictographic symbol could be used for its phonetic value
o E.g. pic of bee + pic of leaf = believe; or gr8 c u l8er
What is said usually =/= what was written when it was dictared; things are added or left out
when there is transfer from oral -> written
Why does something only acquire meaning or credibility when it is written? Can we convey
inner states and ideas using images? E.g. visual story telling, visual narratives, visual literacy
Verbal literacy is the mastery of knowing and manipulating the basic components and genres
of written language: the letters, words, spellings, grammar, syntax
Visual literacy is the mastery of knowing and manipulating the basic components and genres
of visual text: structures (foreground), elements (line), genre (collage, photo)
Types of visual information: maps, diagrams, tables or charts, graphs, timelines, tree
diagrams, cutaways, and cross sections, flow charts, web diagrams, venn diagrams
Camel commercial:
o 1980: seductive mysterious woman with cigarette
o 1996: cartoon camels in convertible with cigarettes and sunglasses
o 2008: picture of nature, waterfall, etc
o 2011: person dying of lung cancer this is what lung cancer looks like
Visual rhetoric is a form of communication that uses images to create meaning or construct an
argumentthe way the images work on their own and collaborate with written text to create an
argument designed to move a specific audience
o Visual rhetoric: used to communicate, can make you act a certain way
When expert designers and artists are at work, it is difficult to separate the form from the
content
o E.g. graphic novels, film, comics, animation, graffiti art, conventional art, websites, icon
designers
E.g. when reading passage to yourself, hearing someone else read it, or see it in a video (like
a trailer); the context of the text is different each time
Meaning is lost or changed or gained when moving between these types of genres of visual
media (text, film, comics, animation); understanding of context changed when medium
changed
Lecture 5:
3 core themes: ubiquitous computer everyware, surveillance and sousveillance, internet of
things
o We must have a good understanding of how people perceive images to achieve this
effect
o With digital 3D, animators fool your eyes and brain into thinking theyre looking into a 3D
space rather than a 2D screen
o Steps:
Binocular vision: each eye sees a different image, and the brain combines them into a single,
unified picture. The brain uses the slight difference in angle between the two images, known as
parallax for depth perception
Analog 3D: colour filtering; images include two color layors in a single strip of film shown from
one projector; one layer is predominately red, and the other is predominately green or blue.
Need to wear 3D glasses with one red lens and one blue or green lens to force one eye to see
red part of the image and the other eye to see the blue or green part. Because of the
differences between the two, your brain perceives them as one image with three dimensions.
Digital 3D polarization. Polarized lenses allow only light waves that are aligned in the right
direction to pass through. In a pair of digital 3D glasses, each lens is polarized differently. The
screen is specially designed to maintain the correct polarization when the light from the
projectors bounces off of it.
Live Maps:
o Google maps vs bing streetside
o Google maps: can not go to someones house/lawn, never sees people
o Bing streetside: has people (faces and car license plate blurred), less privacy = issue
o All of Canada except Quebec says pic of you in public without consent is not illegal
o Are not even live since most of the pics are from past, not that instant
o Cashing: a technology based on the memory subsystem of your computer. The main
purpose of a cache is to accelerate your computer while keeping the price of the
computer low. Caching allows you to do your computer tasks more rapidly
o Rendering: the process of generating an image from a model (or models in what
collectively be called a scene files), by means of computer programs (no 3D rendering)
E.g. rendering a curve on street; makes a generic curve but not the exact value
o Universal texture: an algorithm to determine which sections of the larger virtual texture
needs to be rendered at any given time and pages only those from system memory to
your graphics cards dedicated texture memory.
You own your youtube video but in the terms of service you grant youtube a non-exclusive,
worldwide, perpetual license to freely sub-license, re-distribute, re-publish, monetize, and
wahetevr they may want to do with your video
Youtube consequences:
o Social: has turned video sharing into one of the most impt parts of internet culture
o Economic: marketing firms try to go viral as a strategy
o Legal: a self-regulating system of view reports of breeches in terms of agreement.
Copyright
Surveillance is not always negative; depends on who is doing the watching (David Phillips)
o Shoppers keeping tabs on shop keepers (e.g. reporting misleading ads, unsafe fire
exits, etc)
Internet of things (IOT):a global network infrastructure, linking physical and virtual objects
through the exploitation of data capture and communication capabilities. This infrastructure
includes existing and evolving internet and network developments. It will offer specific object
identification, sensor and connection capability as the basis for the development of
independent cooperative services and applications. There will be characterized by a high
degree of autonomous data capture, event transfer, network connectivity and interoperability.
Lecture 6
2 core themes: Contemporary communication technologies disrupt traditional business
models, contemporary communication technologies disrupt traditional legal definitions
Firefox was most efficient in memory use after start up, with opera 2 nd, and safari + IE last
Symbols, pictograms, and icons are widely used components of user interfaces in ICT
applications and services, e.g. for navigation, status indication, and function invocation
Pictograms: are images that represent a word: they are symbolic representations of an object
or an idea
ISO 7001 public information symbols symbols that are used universally (e.g. female
washroom sign)
Icons: a graphic on a visual display terminal that represents both functions (actions) and
objects on the computer system. Icons may represent a file, folder, application or device on a
computer operating system
Well designed icons/symbols can have the following advantages over written commands and
labels:
o More distinctive, efficient for denoting special/spatial attributes, easier to recognize and
remember over long period of time, easier and faster to learn when the size of the
symbol set is small (e.g. Chinese = bigger set, harder to learn), language independent
Icons are time sensitive, culturally relevant, and poorly designed. Icons are highly problematic
o E.g. enter button on most keypads uses a return arrow which is a left over from the
old style typewriters where this icon indicated carraige return
o E.g. icon of bomb in red circle with strike: means no hazardous objects in Japan;
cultural drag
According to the ETSI standard 201 379 (1998), no general recommendation can
be given on the minimum acceptable size of an icon, this is because what is
acceptable depends on a number of parameters:
The user
According to the ETSI standard 201 379 (1998), on some equipment, particularly
small machines, special manufacturing considerations or lack of space preclude
the use of graphical symbols of the exact recommended shape in such cases,
the design of the graphical symbols use may be modified provided that their
pattern differs as little as practicable and still conveys clearly the intended
meaning
o 4. Colour
An investigation by Fenell (2006) into personal preference for the colour contrast
of icons revealed a preference for the following colour contrast option: black
icons on a white button, with a black surround
o 5. Position
The position of labels with text or icons is crucial for an unfamiliar user with
impaired vision. All too often labels are positioned in a way that they are
obscured from the users view when controls are being operated. Both left
handed use and right handed controls should also be considered.
Digitization of text:
o Any process by which information is captured in digital form, whether as an image, as
textual data, as a sound file, or any other format
Page image: a digital image of a page of text, captured by a scanner or digital camera, and
expressed as a set of pixels in a format such as JPEG or TIFF
OCR: optical character recognition, a process by which software reads a page image and
translates it into a text file by recognizing the shapes of the letters with various levels of
accuraty that are difficult to predict. OCR generated text tends to be described as either
uncorrected (or raw) or as corrected
Encoding, markup: in this context, the process of adding information to a digital text by
including markup (usually SGML or XML) which explicitly identifies structural and other
features of the text. The term mark up refers to the added information. In a broader sense,
encoding may refer to any kind of added information or algorithmic transformation which, when
applied to a data file, enables it to perform some special function
Metadata: strictly speaking, any data that is about other data; in this context, more specifically,
the term usually refers to information describing a data file or document (for instance,
publication information, revision history, data format, rights status); info about info (e.g.
genre/track listing on CD)
SGML: standard generalized markup language; an international standard (ISO 8879) since
1986, is a metalanguage which can be used to define mark up languages
XML: extensible mark up language; a subset of SGML which was published as a W3C
recommendation in 1998
Recaptcha: the words you enter in sites such as tinypic to verify you are not a human; also to
help digitize text
traditional tradebook publishers are now scaredthe world of print books and
brick and mortar bookstores the whole distribution system is on the cusp of
changing fundamentally.
Power shifts to the online retailer/device maker new business models develop
In physical newspapers you look at all of the news sections; if online you only
look at the sections youre interested in
Canadian copyright law: automatic protects creative endeavors by ensuring that the creator
has the sole right to authorize their publication, performance, or reproduction (section 3(1)).
Copyright applies to all original:
o Literary or textual works: books, pamphlets, poems, computer programs
o Dramatic works: films, videos, plays, screenplays and scripts
o Musical works: compositions consisting of both words and music, or music only (lyrics
without music are considered literary works)
o Artistic works: paintings, drawings, maps, photographs, and sculptures
o Architectural works
o Performers performances (section 15)
o Broadcast communication signals (section 21)
o Song recordings such as records, cassettes, and CDs (section 18)
Copyright protects intellectual property rather than physical property: the text of a novel or a
song, rather than the actual book or paper its printed on
Copyright entitlement legally ends at a certain point: generally, it endures for the lifetimes of
the creaters, the remainder of the calendar year in which the creator dies, and for 50 years
after the end of that calendar year
Fair dealing provisions: copyright act does allow individuals or organizations to use original
works without such use being considered infringement; criticism and review, news reporting,
and private study or research (section 29). The act also exempts certain categories of users,
such as a non-profit educational institution (section 29.4)
Creative commons licenses provide a standard way for authors to declare their works some
rights reserved (instead of all rights). If source youre quoting has a creative commons
license of public domain dedication (public domain: not under copyright anymore), you may
have extra rights to use the content
Digital book search engines arguable transcend an individual copyright holders interest by the
public benefit derived from such search engines
Do you read the newspaper? Why or why not? What are the consequences of the death of
newspapers?
Lecture 7
Core themes: communication practices differ around the world, media affordances can
encourage new practices (e.g. textese), contemporary communications can challenge the
social order (e.g. texting in class is acceptable)
In News this week: school cell phone ban spawns niche storage market: charged $1-2 to
safe keep your phone while you are in school
o Why is it banned now? Because the phone is very popular now, is viral so needs to
be ban, also prevents stealing of phones; phones also are multifunction now, could
lead to cheating
Always on approach: e.g. Blackberries; consumers are always on phone now (since
phones are mobile); lead to term crackberry which compares the addiction of the drug to
addiction to phone
o Consequences: makes us more social (we text/communicate more); but surveillance
occurs
The message (text only) from the sending mobile is stored in a central short message
center (SMS) which then forwards it to the destination mobile. This means that in the care
that the recipient is not available, the message is stored and can be sent later.
Used in businesses first; in 1993 it was noticed there was a peak use at
10PM (businesses werent working at that time!), turned out to be teenage
girls since pagers allowed receiving of messages
Broke the norm to use technology for a specific task, it was used for useless
chatter
Types of mobile:
o Smartphone: category of mobile phones that enable users to read email, take
photos, and browse the internet
o Mobile vs portable distinction blurred
o Other mobiles include tablets, kindles, PDA (personal digital assistants
disappeared fast since phones colonized category)
o mp3s, watches, camera used less due to phone multifunctionality;
expensive/fashion/status watches left untouched, still doing well
Dominant & persistent social narrative that texting is negatively affecting literacy in young
people
Literacy is the ability to identify, understand, interpret, create, communicate, compute, and
use printed and written materials associated with varying contexts
o Is text lingo, but not exclusive to texting since we use it on computer too
o We use it since its faster, shorter (can fit more in one text), and give sus privacy
from parents or others that dont know lingo
o Initialism (e.g. LOL)
o Letter/number homophones (e.g. gr8)
o Contractions or shortenings (e.g. cuz)
o Emoticons (e.g. :D)
o Deletion of unnecessary words, vowels, punctuation, capitalization, etc
Memory theories:
o Retroactive interference: information presented at a later time may interfere with
information presented at an earlier time spelling words lost!
o Decay: learned information that is not accessed may be less accessible over time
o Low road/high road exposure to textese would transfer abbreviations unconsciously
to task requiring similar processes (e.g. informal writing; but make a conscious
decision to use standard English for formal contexts)
o Situated learning using textese could transfer to more general writing because it is
learned and used then transferred unintentionally
Standard English: sometimes differs from country to country (e.g. color vs colour)
o Used to minimize uncertainty, confusion, misunderstanding
o However can cause group exclusion
Those with poorer literacy correlated to lower-road tendencies failure to code switch
Etiquette
o Mobile phone use brings pressure to bear on well-established social conventions
Mobs
Sexual communication
Health Concerns
o There is little proven link to direct health impacts and mobile devices
o There is minimum risk
o Living near cell phone towards is a concern but there is no proven direct health
linkage
o Why is it difficult to find how harm may be occurring with mobile phones? Since most
of them are correlational studies; different factors may play a part
Environmental concerns
o Aesthetic aspects of the environment towers
o Disruption to migrating bird population
o CN tower is used as a transmission line, the lights are not as bright during spring/fall
to prevent disruption of bird migration
o Environmental impact due to the manufacturing and disposal of the devices
Surveillance
o Mobile phone is implicated in declines in freedom
o Cell phones used as mobile tracking devices by government, parents, partners,
employers
Emergencies: cell towers help pinpoint a phones location for police, ambulance, or fire
personnel
Woman and mobile phones: in India, mobile phones have been symbolic of a new
independence
o Many women move to husbands place, phones allow communication at home; many
phones are also given as wedding gifts
Mobile phones are used for rural health, maintain ties; also as fashion accessory
Lecture 8
Themes:
News of the week: Nokia patents haptic tattoos: application of tattoos with ferrormagnetic
inks that will vibrate based on commands from your phone
Augmented reality was mainly sight, however haptic provides us with touch as well
Extensive repertoire of touches and sensations, ranging from a bug crawling on the skin to
drops of rain pouring on the body to the stroke of a sword, acceleration and free fall, Israr
told technewsdaily that the technology is scalable and can be used to replicate a variety of
free-world sensory experiences
Surround haptics enabled video game players who were seated in a gaming chair equipped
with vibrating actuators to feel road imperfections, sense skidding, braking and acceleration
and experience ripples of sensation when cars crashed into each other or landed after
being lofted into the air
Gesture Play: Bragdon; gameification (turning learning how to use device into a game)
o They wanted to introduce simple, game like elements to make gesture learning fun
and enjoyable
Stroke-based gestures can be easier to learn and recall than keyboard based
ones
Gesture can also be committed to physical muscle memory which can help
users focus on their task
Usability challenges:
o Tabletop content orientation sharing common perspectives; e.g. switching/flipping
screen (landscape view vs portrait); two people can use it
o Occlusion and read visual obscuring information beneath hand
o Gestural interaction infinite input (take in infinite touches or accidental ones)
o Legacy application support mouse emulation
o Group interaction techniques multiple users accessing conventional single user
toolbars
o Walk up and walk away usage interface to user specific material (e.g. walking up
to touch screen on wall, touching it then walking away; screen must time out etc)
New technologies from the area of virtual reality (VR) now allow computer users to use
their sense of touch to feel virtual objects
An artifacts surface properties can be modeled so that someone using a haptic device
could feel it as a solid, three-dimensional object with different textures, hardness, or
softness
These haptic devices could have a large impact on museums. For example: making very
fragile objects available to scholars, allowing visitors who live far from museums to feel
objects at a distance, letting visually impaired and blind people feel exhibits that are
normally behind glass, and allowing museums to show off a range of artifacts that are in
storage due to lack of space
Digital citizen is a person that participates in society using a certain amount of information
technology (IT). To be a digital citizen, a person must have the skill and knowledge to
interact with private and government organizations through digital tools such as computers
or mobile phones, along with access to these devices
Lecture 9
Core theme: Tangible computing reduces the idea of a separation between virtual and
physical; designing for tablets using personas; role touch technologies can play in supporting
communication for persons with sensory and communication disorders; communicative
function communication is not only what we do, but what and how we convey info
Communication: what is important is not simply what the do but what they
convey and how they convey it
Art can start an encounter with another, and it can destabilize our our terms of reference
governing that encounter. To this extent it may enhance the possibilities that we will
emerge from that encounter with changed beliefs and attitudes.; Art = form of
communication
Visual Storytelling Club: 2 hours once a week to create art projects and visual
communication; uses photography, photoshop, traditional drawing materials, etc
o Used iPads as well as physical art materials and paper to draw; when using iPad
people were closer to iPad then the distance between the person and the paper if
drawing in real life; drawings with iPads also drawn more quickly; however they did
not sign their name like they did for physical hard copy paper drawings
o The use of video modeling delivered via a handheld device (iPod) and a system of
least prompts were were used to improve transitional behaviours for students with
ASD in the general classroom setting
But design models and principles for creating AAC solutions are very minimal
o Particularly ones that focus on lower functioning children with communicative
disorders
o Data from 48 experiments suggest that children prefer computer programs with
higher interaction requirements and those that use sound, animation, and voice
features
o A web-based survey designed for involving children with and without disabilities in
the design of assistive technology devices with the primary school environment
(however only 21/257 participants had 1+ disability)
The participants are: 70 children; 4-13 y.o., with a special needs from an elementary school
o 12 teachers collected data for 36/70 students over 2 phases
o Participants had a range of exceptionality (disabilities); mostly autism
o 72% were non-verbal
Variables of interest:
o Attention Span
Showed what skills were not used, emerging or mastered in periodic table like
visual
The proposed AAC personas can be used by AAC software developers and
designers more generally to create more effective software for children
affected by communication disorders
o AAC personas should undergo testing and refinement through their use and
adaptation by AAC software developers
Other findings: exploring roles that handheld touch technologies can play for children with
communicative disorders
o Hand held techonologies can play a communicative role:
o Non verbal student using ABA toys and spontaneously said a word and started using
it daily
Lecture 10:
Communication: the individual and the network; concepts: networked individualism,
multiplexity, digital divide, digital diversity; ICT4D: opportunities and conflicts
o Requires a sender, message, and intended recipient, although receiver need not be
present or aware of the senders intent to communicate at the time of
communication; thus communication can occur across vast distances in time and
space
o Communication is the activity of conveying meaningful information
What is technology?
o Application of scientific knowledge for practical purposes, esp. in industry: computer
technology, recycling technologies
o Machinery and equipment developed from such scientific knowledge
o Can be used to refer to a way of doing something or a means of organization
o Comes from greek word technologia, which is a combination of techne meaning
craft, and logia meaning saying
Social media
o Communication technology in an interconnected world
Some view the internet as a realm separate form the concreteness and realness of the
physical world, but research shows that the internet is perceived to be integrated with
personal communities and is rarely viewed as a separate second life in itself
ICTs increasingly provide fertile ground for sociality. Virtual places and constructed via
instant messaging, texting, wikis, blogs, social networking software (e.g. facebook),
MMORPGs and other social media like twitter
They offer unstructured environments for hanging out and the content of social life
enacted virtually mirror that of the offline world
For Wellman, these technological shifts instantiate a broader shift from group-oriented
relationships to networked individualistic ones. Work community and domesticity have
moved from hierarchically arranged densely knit, bounded groups (little boxes) to social
networks
When a relationship with someone who takes on multiple roles in diff social arenas of your
life the relationship is multiplexed
One of the complications of the networked society is the growing difficulty in intentionally
keeping people in separate roles. A significant part of the problem is that the networked
individual is publicly accessible from many different media routes, is searchable via
browsers, and often does not know how to delicately navigate requests from persons in
their lives who wish to extend the relationship by virtue of be part of another media group
By applying the term virtual to a relationship type we introduce some bias about the
substantiveness of the connection. Virtual speaks to someone or something that exists in
essence or effect though not in actual fact. The term conjures up a feeling that there is
something imaginary about the connection, that it is a more significant form of relation, and
is somewhat artificial
o online or offline are better terms
ICTs for Development (ICT 4D) Information And Communication Technologies For
Development (of countries) is a general term referring to the application of information and
communication technologies (ICTs) within the fields of socioeconomic development,
international development and human rights
Found that Toronto doesnt has as many FB users as thought compared to remote areas;
tis is because more remote areas = more need for FB for interconnection
The basic hypothesis behind the approach is that more and better information and
communication furthers the development of a society (be this to improve income,
education, health, security, or any other aspect of human development)
Developed countries has more internet users and a greater rate on increasing internet
users compared to developing countries
Justice: giving to each what he/she is due; not having internet access is a prob due to
human rights
Social justice: encompasses economic justice. Social justice is the virtue which guides us in
creating those organized human interactions we call institutions. In turn, social institutions,
when justly organized, provide us with access to what is good for the person, both
individually and in our associations with others. Social justice also imposes on each of us a
personal responsibility to work with others to design and continually perfect our institutions
as tools for personal and social development (center for economic and social justice)
o Training and seminars must be conducted according to a suitable time for farmers to
make sure that their daily routine is not affected
o Many applications are not user friendly
o Projects are sometimes not being needs-driven and not relevant to local context
Digital divide: is an information access capability gulf that separates those who are
connected to the internet and those who are not
o There was a protest against closing libraries due to free internet access
Digital diversity: any form of communication that expresses and explores the differences
and similarities within and between various cultures, populations, people, and communities,
regarding their understanding, tolerance, usage, respect of, and accessibility through digital
or technological multimedia. The differences may be influenced by numerous factors that
include, race, ethnicity, socioeconomic status, sexuality, gender, age, interests, and
education
o M-pesa Kenya; banking via SMS
o Village phone ladies Bangladesh; used one cell phone as payphone in village
Tutorial
First RPG games: MUDs (multi user dungeon/domain/dimension) AND MOOs (text based
virtual reality system where multiple users can be online at same time and modify how server
behaves to everyone, used in MUDS)
Usability Heuristics:
o Visibility of system status; match between system and real world; user control and
freedom; consistency and standards; error prevention; recognition rather than recall;
flexibility and efficiency of use; aesthetic and minimalist design; helps users recognize,
diagnose, and recover from errors; help and documentation
Lecture 11
Guest Lecture
Avatar: virtual representative of one self (represents real life identity and traits)
Character: has own independent identity; new identity created with chosen traits
Toon: vehicle for interacting with in a game (no meaningful identity, arbitrary traits)
Why did MMO(RPG)s happen? New servers could handle multiple log ins and massive
amounts of people when the old servers couldnt; technology caught up and advanced
Avatar vs Community
o Community perceives you based on avatar
o GIRL = guy in real life
o Extreme prevalence of white character archetypes
o You can choose own name, create alts, ignore or log off
Avatars are rare in MMORPGs; People want to experience a different identity of their
creation with out it being weird (e.g. using diff gender)
Worst thing about online games are other players due to anonymity
Core themes: challenging the notion that one thing = one identity; anchoring principles of real
world identity, anchoring principles of real-world identity (such as gender, race, or other
physical and psychological properties) are something we can transcend online
For some players, the avatar becomes a purposeful projection or idealization of their own
identity, while for others, the avatar is an experiment with new identities
There are also those for whom the avatar is merely a pawn the means for an end. These
differences actually fall along personality differences
Most people behave very similarly on MMORPG and real life; females do it more than
males
Those that are older tend to act more similarly to real life than younger people
Players driven by achievement focus more on the power and effectiveness of their avatars
equipment, while players driven by socialization or immersion focus on avatars
appearance
While at first it appears as if western gamers care more about their appearances and
individualism compared with asian gamers, something more intriguing is happening. Full
fledged character creation systems frustrate asian gamers because they do not like the fact
that more skilled users can create avatars that are more attractive and appealing than
theirs. Instead of individualism, the underlying issue is two very different views of
egalitarianism
World of warcraft provides a clean class categorization. From survey data, there are
significant age differences among players who prefer different character classes. Players
who prefer rogues and shamans tend to be younger than players who prefer warlocks and
hunters
Female players are more likely to prefer priests, hunters, and druids, while male players are
more likely to prefer rogues, warriors, and shamans
Critiques of MMORPGs
o Some people think of MMORPGs as elaborate make-believe fantasies that are not
only pointless but perhaps of danger to teenagers who may lose hold of their real
identities
o Others point out the MMORPGs in the end are just games and not worthy of our
attention
o Some argue that virtual relationships are inherently meaningless
o These games are pointless because nothing that is achieved in these environments
has any real life meaning or value
Tutorial:
Wikipedias 5 pillars: Wikipedia is an online encyclopedia; written from neutral pov; free content
that anyone can edit, use, modify, and distribute; editors should interact in a respectful and civil
manner; wiki does not have any firm rules
Lecture 12
Core themes: contemporary communication technologies transform business models; green
it; the future is networked
A person on diff sites usually has diff idealizations and projections for each
o E.g. twitter for academic purposes, FB for personal
Age is a strong determiner/indicator of if a person online is similar or diff from real life, not
gender
Cloud computing refers to both the application delivered as services over the internet and
the hardware and system software in the data centers provide those services (page 258)
o
Shared resources utilizing idle server space, like carpooling or using dark fibre
Utility computing where server capacity is accessed across the grid as a variably priced
shared service
Multi-tenancy
Pay as you go model: borrowed from other successful businesses (e.g. mobile
communication)
Obstacles
o Pay-as-you-go pricing can be more expensive than buying and depreciating the
infrastructure costs over the same period
As a cloud user 2 new points of failure introduced: the cloud itself and
network access to it (bottlenecks)
Ease of extraction of data from one site to run on another makes users
vulnerable to price increases, provider reliability, etc
o Software licensing:
Green It
Current software licenses restrict the computers on which software can run