Special Rules Eldar Universal Special Rules: Eldar Agility: All Eldar are Fleet.

In addition, instead of assaulting, an Eldar squad or independent character may choose to move d3". Infra-vision: All Eldar add 1d6 when spotting for night-fighting. Exarchs: Whenever an Exarch is taken and its total point cost is double its original point cost or more, you may choose to have it become an HQ choice. Then, all Aspect warriors that match the aspect of the Exarch become Troops.

New/changed equipment: Displacement Field: -d3 Str to any incoming shots. Suspensors: May be given to a Heavy Weapon to make it an Assault weapon instead. Personal Refractor Shield: Grants a 5+ invulnerable save that may be taken in addition to any other saves. Swooping Hawk Wings: Move as if a Jump Pack. Enemies fighting this model in CC get a -1 to hit.

Heavy Shuriken Catapult Needler Shuriken Catapult

R 24" 12" 14"

Str 4 3 4

AP 5 6 5

Type Assault 2, Rending Assault d6, Pistol Assault 2

Armor: Mesh Armor: Grants a 5+ save Medium Mesh Armor: Grants a 4+ save Heavy Mesh Armor: Grants a 3+ save

Mercenaries (81 points per squad) WS BS S T W I A LD SV Points 4 4 3 3 1 4 1 8 5+/5++ 16 Mercenary 4 4 3 3 1 4 1 8 4+/5++ 17 Merc Leader Composition: 1 Sergeant and 4 Mercenaries or Pirates Weapons and Wargear: All have Mesh Armor and Personal Refractor Fields and a Laspistol and CCW. The Mercenary Leader has a shield (gives +1 to its save and counts as a CCW), and a Heavy Shuriken Catapult. 3 Mercenaries have a Heavy Shuriken Catapult, and the 4th has a Melta Gun. Special Rules: Eldar Agility, Infra-vision Options:      Medium Mesh Armor: +2 PPM Plasma Grenades: +1 PPM Lascannon+15 Multi-Melta+25 Shuriken/Bolt Pistol: +2 PPM Leader may replace its CCW with:   Powersword:+10 Powerglove:+20

Replace Melta Gun with:

Replace Laspistols with:

Pirates (84 points per squad) WS BS S T W I A LD SV Points 5 3 3 3 1 5 1 7 5+/5++ 16 Pirate 5 3 3 3 1 5 1 7 5+/5++ 20 Pirate Leader Composition: 1 Sergeant and 4 Mercenaries or Pirates Weapons and Wargear: All have Mesh Armor and Personal Refractor Fields and 1 CCW. The Pirate Leader has a Flamer and a Hand Flamer. 3 Pirates have a Heavy Shuriken Catapult, 1 Pirate has a Flamer. Special Rules: Eldar Agility, Infra-vision Options: May Infiltrate for +4 PPM       Medium Mesh Armor: +2 PPM Laspistols: +2 PPM, or Bolt/Shuriken Pistols: +4 PPM Melta Gun:+5 Multi-Melta:+25 Plasma Cannon+30 Leader may replace its CCW with:   Powersword:+10 Powerglove:+20

Replace Flamer with: