You are on page 1of 4

3000 Pts - Empire - civil war 2

Name #

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Elspeth von Draken (2 , 590 pts)


MC
4
3
3
3 4
3
4
2
10 6+
590
1
3
Composition: Lord
Carmine Dragon; Darkwalker; Death's Timekeeper; The Pale Scythe; Immune to Psychology; Loremaster
Mo
6
5
5 6
6
5
6
8 2+
[0]
Carmine Dragon 1
Coruscating Blast; Causes Terror; Flyer; Large Target; Scaly Skin
Death's Timekeeper 1 Once per player turn can re-roll a single dice concerning her or Carmine
[0]
Dragon. If re-roll not used, may recover a single lost wound.
The Pale Scythe 1 Magic Weapon
[0]
Killing Blow. +1 to Dispel.

Magisterix Elspeth von Draken

General of the Empire (1 , 149 pts)


In
4
5
5 4/6 4
3
5
3
9 2+
149
1
Composition: Lord
General; Hold the Line: Character and any unit they are with roll 3D6 for any Break test they are required to take and use the two lowest scores.;
Hand Weapon; Full Plate Armor
Ogre Blade 1 +2 Strength
[40]
Enchanted Shield 1 Shield. 5+ Armour save.
[5]

General of the Empire

Battle Wizard (1 , 90 pts)


In
4
3
3
3 3
2
3
1
1
Composition: Hero
Hand Weapon
Dispel Scroll 1 Once per battle, automatically dispels an enemy spell.

Battle Wizard

90

[25]

Captain of the Empire (1 , 137 pts)


Captain of the Empire (Battle
Standard Bearer)

In

4+ 4+*,
6+*

137

Composition: Hero
Hold the Line: Character and any unit they are with roll 3D6 for any Break test they are required to take and use the two lowest scores.; Hand
Weapon; Shield; Battle Standard Bearer
Armour of Destiny 1 Heavy Armour. Grants 4+ Ward Save
[50]

Captain of the Empire (1 , 113 pts)


In
4
5
5
4 4
2
5
3
8 3+ 6+*
113
1
Composition: Hero
Hold the Line: Character and any unit they are with roll 3D6 for any Break test they are required to take and use the two lowest scores.; Hand
Weapon; Full Plate Armor; Shield
Biting Blade 1 -1 to enemy armour saves.
[10]
Crown of Command 1 Wearer is Stubborn
[35]

Captain of the Empire

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Name #

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Captain of the Empire (1 , 132 pts)


Ca
4 5/10 5
4 4
2
5
3/4
8 2+ 6+
132
1
Composition: Hero
Hold the Line: Character and any unit they are with roll 3D6 for any Break test they are required to take and use the two lowest scores.; Barding;
Hand Weapon; Full Plate Armor
8/7
3
3 3
1
3
1
5 [0]
Warhorse 1
Fencer's Blades 1 Paired Weapons, gives bearer WS10
[35]
Talisman of Protection 1 6+ Ward save.
[15]
Captain of the Empire

Warrior Priest (1 , 69 pts)


Warrior Priest

In
4
4
4
4 4
2
4
2/3
8 5+
69
1
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn
(see Empire rulebook p36); Battle Prayers; Hand Weapon; Extra Hand Weapon; Heavy Armour; Extra Attack: +1 Attacks

Warrior Priest (1 , 90 pts)


Ca
4
4
4 4/6 4
2
4
2
8 2+
90
1
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn
(see Empire rulebook p36); Always Strikes Last; Battle Prayers; Barding; Hand Weapon; Great Weapon; Heavy Armour; Shield
8/7
3
3 3
1
3
1
5 [0]
Warhorse 1

Warrior Priest

Knightly Orders (20 , 530 pts)


Ca
4
4
3
4 3
1
3
1
8 1+
530
Composition: Core
Musician ; Standard Bearer ; Barding; Hand Weapon; Lance & Shield; Full Plate Armor
Ca
4
4
3
4 3
1
3
2
8 1+
[35]
Preceptor 1
Hand Weapon; Lance & Shield; Full Plate Armor
8/7
3
3 3
1
3
1
5 [0]
Warhorse 20

Knights of the Inner Circle 19

State Troops (10 , 110 pts)


In
4
3
3
3
9
Composition: Core
Hand Weapon; Handgun
In
4
3
4
3
Marksman 1
Hand Weapon; Repeater Handgun

Handgunners

110

[29]

120

[39]

State Troops (10 , 120 pts)


In
4
3
3
3
9
Composition: Core
Hand Weapon; Handgun
In
4
3
4
3
Marksman 1
Hand Weapon; Hochland Long Rifle

Handgunners

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Name #

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Greatswords (60 , 605 pts)


In
4
4
3 3/5 3
1
3
1
8 4+
605
Composition: Special
Always Strikes Last; Musician ; Standard Bearer ; Hand Weapon; Great Weapon; Full Plate Armor; Stubborn
In
4
4
3 3/5 3
1
3
2
8 4+
[21]
1
Always Strikes Last; Hand Weapon; Great Weapon; Full Plate Armor
[35]
1 +1 Combat Resolution.
In
4
4
3
3 3
1
3
1
7 5+ 6+*
[105]
15
Hand Weapon; Light Armour; Shield
In
4
4
3
3 3
1
3
1
7 5+ 6+*
[105]
15
Hand Weapon; Light Armour; Shield

Greatswords 29

Count's Champion

War Banner
[Det] Swordsmen
[Det] Swordsmen

Demigryph Knights (4 , 262 pts)


MC
4
4
3 4/5 3
1
3
1
8 2+
262
3
Composition: Special
Demigryph; Musician ; Standard Bearer ; Barding; Hand Weapon; Halberd; Full Plate Armor
8
4
5 4
3
4
3
7 [0]
Demigryph 1
Armour Piercing; Causes Fear; Stomp
Ca
4
4
3 4/6 3
1
3
2
8 2+
[68]
Inner Circle Preceptor 1
Hand Weapon; Halberd; Lance & Shield; Full Plate Armor
Inner Circle Knights

Total Cost: 2997

Option Footnotes
Extra Hand Weapon
Full Plate Armor
Great Weapon
Halberd
Hand Weapon
Handgun
Heavy Armour
Hochland Long Rifle
Light Armour
Musician
Repeater Handgun
Shield
Standard Bearer

Options
+1 Attack. Requires two hands.
4+ Armor Save
+2 Strength; Always strikes last. Two-handed.
+1 Strength. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
24" Range, Strength 4, Move or Fire, Armor Piercing.
5+ Armour save.
36" Range, Strength 4, Armor Piercing, Move or Fire, Sniper
6+ Armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform.
24" Range, Strength 4, Armor Piercing, Move or Fire, Multiple Shots (D3)
+1 Armour save bonus.
+1 to Combat Resolution; Standard can be captured if unit Flees.

Barding

+1 Armour save bonus; -1 Movement.

Always Strikes Last


Armour Piercing

Always strikes last in close combat


-1 to Armour Save modifier

Mount
Special

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Battle Prayers

Hammer of Sigmar: The Warrior Priest and his unit re-roll any failed To Wound rolls in close combat until the beginning of the next friendly Magic
phase.
Shield of Faith: The Warrior Priest and his unit have a 5+ ward save against all Wounds inflicted in close combat until the start of teh next friendly
Magic phase.
Soulfire: The Warrior Priest and his Unit gain the Flaming Attacks special rule until the start of the next friendly Magic phase. In addition, when cast,
all enemy models in base contact with the Warrior Priest suffer a Strength 4 hit. Undead, Nehekharan Undead, and models with the Daemonic special
rule in base contact suffer a strength 5 hit instead, with no armor saves allowed.
Choose a point up tp 12" away and place marker. Then roll Artillery Dice (re-roll Misfires) and place another marker so it is in straight line from
Dragon. Any model in line takes D3 Wounds at a strength equivalent to 10 minus Toughness with no armour saves.
All To-Wound rolls against her are at -1. Any effect that is listed as damaging Daemons also damages her.
1 automatic hit at creature's strength, Always strikes last

Coruscating Blast
Darkwalker
Stomp

Spells
The Warrior Priest and his unit re-roll any failed To Wound rolls in close combat until the beginning of the next friendly Magic phase.
The Warrior Priest and his unit have a 5+ ward save against all Wounds inflicted in close combat until the start of teh next friendly Magic phase.
The Warrior Priest and his Unit gain the Flaming Attacks special rule until the start of the next friendly Magic phase. In addition, when cast, all
enemy models in base contact with the Warrior Priest suffer a Strength 4 hit. Undead, Nehekharan Undead, and models with the Daemonic special
rule in base contact suffer a strength 5 hit instead, with no armor saves allowed.

Hammer of Sigmar
Shield of Faith
Soulfire

Validation Report
Edition: 8th Edition; Army Subtype: Empire Army; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown, Allow Warhammer Forge
Roster satisfies all enforced validation rules
One or more elements of the Roster () are subject to the following in-play usage considerations:
Roster Statistics
General's Ld: 9
# Models: 113
Total Characters: 780
Total Core: 760
Total Magic Items: 250
Total Rare: 0
Total Special: 867
% Characters: 26
% Core: 25.4
% Magic Items: 8.3
% Rare: 0
% Special: 28.9
Group
Points of Lords
Points of Heroes
Points of Core
Points of Special
Points of Rare

Min
0
0
750
0
0

Max
750
750
Unlimited
1500
750

Used
149
631
760
867
0

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

You might also like