Character Design Project OGR

By Mailin Berg, Year 2 CAA

Outline of Game idea based on cards

My three cards are Robotics, which I have interpreted with metal prosthesis
(like Iron Man or Bucky Barnes as the Winter Soldier, they have better
than human functionality); Disease which I have interpreted as corruption
which is done by the metal and medicine or cure which in this case is
interpreted as cleansing of the corruption by a crystal in possession of the

My game will be a single player console Role Play Game in which the
player has to interact with NPC's solve riddles / puzzles and kill enemies,
earn money (or some kind of currency) on the way to upgrade her and
the sidekicks armour and weapons with gear becoming available as the
story progresses.
By Mailin Berg, Year 2 CAA

The world, altered by a dark event that all people refer to as “the accident” is a
dark place being corrupted over time by an unbeknown force.
The Heroine, damaged in the accident causing her to have surgery to replace her
limbs with metal prosthetic replacements receives a cleansing crystal from a
mentor. The crystal is designed to keep her mind clear from corruption which
comes from the metal itself. Unbeknownst to the Heroine, her best friend has also
suffered damage in the accident and has a small piece of her head replaced
with metal, which slowly alters her personality, as she has no crystal to cleanse her
of the corruption.
The best friend decides to leave her own home to escape the constant memories
of the accident and seeks an internship in a different town and says goodbye to
the Heroine, who is understandably upset by the experience.
The Heroine decides to embark onto a long trip with her sidekick, to get to know
the world they live in and get a better mastery of her new prosthetic limbs.
By Mailin Berg, Year 2 CAA

After visiting a few locations they hear a rumour about how the accident has
changed some townsfolk, and after several further villages they realize that it's
getting worse, so they both decide to get to the bottom of things and
investigate. They come upon corrupted animals that they have to fight,
uncorrupted villagers have found their own way to fight the corruption
(through a blessing or something similar) but other villagers are very hostile
and need convincing by heroine and sidekick by solving puzzles, riddles and
talking to them before they are allowed to cleanse the villages with the

By Mailin Berg, Year 2 CAA

One of the hostile towns has the best friend living in it, who's mind has been
considerably altered by now; her choice of friends and allies has also shifted to
those of a rogue like nature, so interaction turns into confrontation, arguments and
accusations between heroine and best friend. This village is the first the heroine
can't cleanse by letting people see reason and allowing her to do it, so when they
leave she has her first existential crisis in which the sidekick slowly manages to build
her up again, but the next few scenes are filled with bleak hopelessness.
The villagers hostility increases which in turn makes heroine's and sidekicks lives
harder, during which the puzzles they have to solve become much harder and
some villages have to be left uncleansed as the tasks given by the corrupted
villagers become near impossible to solve despite improved gear and weapons.

By Mailin Berg, Year 2 CAA

As the heroine fails to help more and more villages, she is near to giving up, going
home and leaving the mess for other people to clean up, but the best friend (now
villain) appears again and by now the changes in character are very visible in
face and clothes, and her state of mind is very different from what it used to be.
Heroine and now-villain erupt into an argument with sidekick in the middle, trying
to get both to calm down but it eventually leads to both drawing their weapons
and fighting it out. Sidekick jumps to heroine's side but they both very nearly get
killed by villain, but manage to defeat her. Heroine cleanses unconscious villain
which leads to the country being freed from the tight grasp of corruption, and
after making up with best friend they decide to cleanse the rest of the world
together and embark on their next big adventure, to create a brighter future.

By Mailin Berg, Year 2 CAA

Key Scenes

Heroine and sidekick embarking on their own travels while waving
goodbye to best friend, melancholy, hopefulness, new start, adventure,

Heroine and sidekick having to deal with the first corrupted village,
uneasiness, cautiousness, helper syndrome, fear

Heroine and sidekick seeing best friend again, disappointment, anger,
fear, hopefulness crushed

Heroine and sidekick fighting now-villain, rage, despair, all-or-nothing

By Mailin Berg, Year 2 CAA

Statement (what I will be submitting)

By the end of this project, I will have designed a heroine with a metal prosthetic
leg, metal prosthetic arm and in possession of a crystal, her sidekick and her
best friend who will over time turn into the villain and has to be defeated as the
root of corruption that grasped the whole world. I will be designing two or three
different stages of all three characters throughout their journey to demonstrate
their growth of character and their props and two or three environments, one
that is home, a friendly place but right after a harmful accident that impacts
the whole world and one as the most corrupted village/town/place
depending on what exactly it turns out to be. This place will show great signs of
corruption and hostility but will be welcoming the villain, as this environment
and character mirror each other. I may also include a stage in between.

I may draw a scene of the first meeting of heroine and best friend-villain after
both have embarked on their individual journeys, as this will change the
attitude of the heroine from then on.

By Mailin Berg, Year 2 CAA

Design explorations of all three characters

Main character, cyborg like, due to prosthetic limbs which put her at risk for corruption,
held at bay by crystal. Heroine used to be light-hearted and naïve but has turned more
serious since the accident but is still very excitable with a can do attitude.

Sidekick who is faithful to heroine, embodies companionship and loyalty, likes to talk about
events they've encountered to understand the world better, helpful and loving towards
anyone and always up for a laugh.

Best friend is loyal but traumatised by the accident but tries to hide it, wants to get away
from where it happened and start a new life, is sad to leave her friend (heroine) behind.

Villain on the other hand embraces the corruption of her mind and doesn't listen to hero's
attempts of talking to her, pushing heroine away from her, emotionally shut

People of different factions heroine encounters, some friendly and helpful, some not

By Mailin Berg, Year 2 CAA


By Mailin Berg, Year 2 CAA

Sidekick and Best Friend / Villain

By Mailin Berg, Year 2 CAA

Environment Designs

Home - friendly place, warm, welcoming colours, a bit chaotic after the
accident but nothing serious

A friendly village - very much like home but different colours (like tribes)
slightly different architecture

A corrupted village - metallic shine to houses that shouldn't have it, wood
for example, colours are mismatched and everything has a dark, hostile
feeling about it - villagers staring openly, shouting, throwing things at
heroine and sidekick

By Mailin Berg, Year 2 CAA

Home Environment Sketch

By Mailin Berg, Year 2 CAA

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