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The Chaos Project Archives:


Found Items
Found Items are really cool. What GM doesn't love lists of random stuff - weird, mundane, useless or precious - that
might be found by a party of adventurers in a dungeon, on a city street, or on a wilderness trek? Here are the archived
Found Items from the first six months of The Chaos Project. I wrote quite a few of them, but many other items were
contributed by visitors. All of them, and particularly the regulars, deserve a vote of thanks. May their found items all
be weird and precious!
->Peter

Roll Created by:


01

Name: Glenn
Email: GlennSawyer@currantbun.com

Feature:
A short extract from a lunar tragedy written on cloth, torn and muddied.

02

The skeletal remains of seven cats, all missing one leg.

03

A bronze faced hoplite shield, engraved with three red eyes which seem to
watch anyone looking at them and leave the viewer feeling repulsed
somehow.

04

Name: Peter Maranci


Email: peter@maranci.net

On a low shelf of reck nearby are three bowls of porridge; one too hot, one
too cold, and the third spiked with POT 17 poison. If you were wondering,
the bowls belong to three cave-troll brothers who live nearby and have a
strange sense of humor

05

A corkscrew with a broken wooden handle

06

A thin but very strong wire, tied across the pathway. Make a successful Scan
-20% or else be tripped by the wire and take (current move x d3) damage
(i.e. a running human moving at speed 6 would take 6d3 to one or both legs)

07

A large horseshoe which has been bent into a pretzel shape

08

Beautifully carved and polished runes of rare wood have been scattered
around the floor here. They are worth between 100 - 200sp

09

A 1m-high metal rack standing on four curled metal legs. It has seven
crossbars, and there are 3 metals hooks attached to each bar. A set of nested
cups hang from one of the hooks.

10

A large (16cm) seashell filled with smelly salt water. Inside is a chaotic
creature which attacks without warning. Claws: 75% attack, 1d6+2 damage

11

A set of stonecutter's tools wrapped in burlap

12

A brown powered crystal. Pow 16. Once attuned, adds 80% to the owner's
Smell skill.

13

A sawed-off tree stump, 1m tall with a 18cm (7") diameter. The heavily
charred top is hollowed out into a bowl shape

14

A very old, very large desk of carved wood, somewhat damaged by neglect.
The desk has a secret compartment which may be found via a successful
Search with a minus 20% penalty. Also, one drawer is locked; the chance to
open it is Devise minus 40%. Inside the secret compartment is a green leather
pouch filled with 237sp of assorted gemstones. In the locked drawer is a
collection of pornographic scrolls (human), 75sp. The desk itself is worth
15,000sp when restored - it is a rare antique.

15

A cloud of painful small flakes suspended in the air. Roll CON vs. 4d6 POT
or take 1d6 damage to general hit points by breathing them in, plus -20% to
all actions due to painful scratching and flakes in eyes. A successful Search
shows the source of the flakes: a strangely warped-looking plant nearby (if
indoors/underground, a fungus growing out of a crack). This plant has been

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infested with Chaos. If anyone collects the flakes, they may find them a useful
weapon. However, there is a 1% chance that any creature exposed to the
flakes will be infested by spores. The spores germinate in the chest over 3d6
weeks, eventually bursting the chest cavity open to reveal a new plant/fungus.
This process kills the host, of course.

16

A map of the local area. Accurate? Maybe...

17

A swarm of brightly-colored butterflies

18

A metal leg trap which does 1d6 damage and grips with a STR of 24

19

Discolored lengths of bad-smelling thread

20

Name: Jim Bickmeyer


Email: dabick10@home.com

Bag of common clothing. Size of a child approximately age 10?

21

Warm coat if in warm weather, child size.

22

Weather resistant cloak/poncho if in dry weather. Child size.

23

Small cooking pan.

24

Empty water skin.

25

Pair of children's sandals.

26

Farming hoe.

27

Full water skin.

28

Backpack with miscellaneous personal belonging, wood bowl, spoon, small


knife, several shinny rocks,....

29

One sullen child traveling a good distance behind a large family on the move.
The child is most likely scuffing his/her feet in order to slow them self. The
child does not have any possession but those clothes on his/her back.

30

Name: Peter Maranci


Email: peter@maranci.net

A large overripe fruit with a large black spot. Inside is hidden a green
wooden ring with a 14-point storage crystal inset

31

A beautiful patch of delicate green moss with little purple flowers

32

Hidden nearby in a sealed metal tube are 12 painted canvasses. 9 of them are
garbage painted by the idiot son of a noble family, one is a masterpiece which
has been badly damaged by fire in the past, one was painted by the idiot but
was painted over another masterpiece by the same master artist, and the third
is a comparatively poor offering by the master

33

A lock of pleasant-smelling long red hair, bound with a green ribbon

34

A chopped-up wooden practice dummy. The broken-off tip of a bronze sword


is stuck in the area of its eye

35

A cracked glass vase filled with marbles. Inside are many small black
worms. Harmless, and cure 1 disease if swallowed. May only be used once
per year

36

A stick which has been carved and painted to exactly resemble a very
poisonous snake

37

A pile of oily rags

38

A broken monacle of plain glass

39

The cast-off husk of an enormous (SIZ 4) larva

40

A foul smell. If the area is searched, black glop may be discovered oozing up
from the ground - it is oil.

41

A foul smell. If the area is searched, the rotting body of an old man may be
discovered. It seems to have been quickly hidden, and was the victim of
murder about a week ago.

42

A tiny golden sword-amulet on a fine chain

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43

A dark wooden scroll-case. Inside is a completely unreadable scroll - it


seems to have been soaked and ruined

44

A dried wishbone. If two people make a wish and break it, the one with the
larger piece gets a 5% better chance at their wish if the GM ever needs to
make a roll to determine if they get it

45

A crumpled tin can, probably made by dwarves due to its fine workmanship.
The inside smells of a highly processed and spiced meat-like spread

46

A paper wrapper which once wrapped a beautiful sausage, the peerless


product of a genius chef who lives nearby. It smells wonderful.

47

A coin-sized disk of pale stone. One edge has a small bump on it. If tossed in
the air or spun on a flat surface, the disk always comes to a stop with the
bump pointing towards a particular buried treasure.

48

Dust! There is a lot of dust here. It is easily stirred up and passers-by must
make a CONx3 roll to avoid sneezing, coughing and choking. Even if they
succeed their clothes are now filthy.

49

A box made of rare and exotic dark wood. Inside are many brightly-colored
stones, in the shapes of various runes. The stones are curiously heavy and
smooth.

50

A dried-out small snake, curled tightly into a ball. Revives if moistened.

51

A long curving, flattened tube of polished silver, copiously inscribed with


fine writing. One end of the tube is open. It is a fingernail guard from a
mandarin, and the writing is proverbs from the wisdom of the ancients. Inside
the guard is a broken fingernail.

52

A brass whistle on a leather cord. It has a particularly high-pitched, painful


sound.

53

A beautiful locket of ivory and pearl on a broken silver chain. Inside is a


lovely portrait of a delicate young woman. The locket is infested with
Thunderlung disease.

54

A trickle of smoke is rising from a tiny fire nearby. If circumstances are right
and it is not put out, it will grow into a large, devastating inferno!

55

Flood! Water is rising quickly, and soon this area will be deep under a raging
torrent.

56

A broken scythe blade, covered with dried blood.

57

Seven brass nails have been hammered into a nearby wall/tree in a circle.

58

A 10-cm high stick-figure of a man, or possibly the Man rune, made out of
twigs and bark.

59

A bunch of burrs, which stick to cloth and tend to work their way painfully
inside clothing, shoes, under saddles, etc.

60

A large spiderweb which includes a pattern that has a very strong


resemblance to the local grain goddess. If the local peasants were to find out
about it, it would doubtless become a shrine.

61

A painful thornbush

62

A broken hammer and blunt chisel. On rocks nearby a few meaningless lines
have been carved.

63

A small locked metal box smelling of flowers. Inside are delicate, beautiful
colored-glass bottles, all of which have been broken.

64

A bale of hay. Hidden inside is a dagger wrapped in oilcloth. The blade is


covered with POT 17 poison.

65

Seven caltrops are on the ground, each causing 1d3 damage plus a damage
bonus based on SIZx2.

66

A mesh of woven dried grass about the size of a human hand.

67

A pile of garbage

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68

A broken wooden create

69

A cairn of rocks, nothing underneath

70

A sand pit with an elaborate sandcastle

71

Broken wooden board

72

An out-of-season leaf; autumn-colored in spring, green and soft in winter.

73

A 1m long, 20-cm wide length of somewhat soiled white cloth

74

A small metal cup: the cap at the hub of a wagon wheel

75

A beautiful silver ring set with a large emerald. There is a tiny needle on the
inside of the ring, coated with POT 20 poison.

76

A hidden spring. In a small stone hollow is an old wooden cup. Worn


carvings in the stone reveal that this was once a shrine, although it is not clear
to what god(s). If someone pours a libation or gives a magic point to the
shrine, they might receive a blessing.

77

A hollow in the floor or ground, filled with quivering dark water. Inside are
many squirming larvae. They are infected with the Shakes.

78

Bread crumbs. More crumbs are scattered on the ground for a distance,
apparently marking a temporary trail.

79

Yellowish wax has been spilled here

80

A honeycomb

81

Hornet's nest. Inhabited

82

Poison ivy

83

On a tree or wall nearby is a yellowing piece of parchment with the words


"Kraggelthorg, I'm going to kill you" scrawled crudely in Tradetalk.

84

"REDRUM" has been written in red nearby!

85

A beautifully made teapot, glazed in a delightful and relaxing pattern of pale


blue. Anyone who brews tea from this pot and spends time appreciating its
beauty feels refreshed in spirit, although it is not magical

86

Sharp gravel is scattered around here -- painful to walk on without boots

87

An apple stuck to a tree by a green-feathered arrow. If indoors/underground,


a shrunken moldy apple impaled by a green-feathered arrow, with the tip
broken

88

A 1m wooden stake buried 1/2m into the ground. The top is stained black

89

A trail marker: a small red dot of paint on a nearby tree or wall

90

"F--k you" crudely scrawled or carved in Tradetalk in plain view nearby

91

An aged (inanimate) skeleton. If inspected closely, the skull has unusual fangs
and there is a sharpened wooden stake in the ribcage. The neckbones seem to
have been severed.

92

Two 5-cm spheres of cloudy glass. One is chipped and cracked.

93

A stone memorial, much eroded by time and weather. In an ancient tongue, the
words "On this spot in the ... ... reat battle of th... ...many thousands gave their
liv..." may be read.

94

A carrot patch & rabbit. Indoors: moldy carrots, dead rabbit

95

An oil lamp, broken/repairable/fine. 5% chance it is inhabited by a spirit


who grants wishes, as long as the wishes are to have Glamour 4 cast on you

96

A fine walking stick, shod in bronze, carved with amusing "old man" faces

97

A 20cm bone, with a child's face carved in one end. Disturbing

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98

A wooden puzzle ball which comes apart into many pieces

99

An ivory clip or odd fork with three prongs. The end is carved to represent an
odd smiling animal with a tentacle for a nose.

100

A fungus. If eaten, it gives the effects of drunkeness, exhilaration, Fanaticism,


Strength 4, and Vigor 4 for 1d6 hours, followed by 24 hours of very sound
sleep. POT 18

101

A jewelled comb for a fine lady. Actually costume jewelry, worth 3sp

102

A thick length of stick is a cunningly-disguised box

103

A broken thumbscrew, bloody

104

A child, 2d6 years old. Feral, raised by wild animals

105

The complete skin of a random sentient being. There are three tattoos on the
skin, one of which is a random spell matrix

106

The broken-down remains of an old corral

107

The stump of a huge tree, beautifully carved into a gigantic (suitable for SIZ
18 - 26 humanoid) chair. Somewhat worn.

108

A child, 2d4+4 years old. Of a noble family

109

A child, 2d4+4 years old, of a race or clan that is an enemy of one or more
PCs

110

A bat is hanging in the shadows of a tree nearby. A cave may be found nearby
if searched for.

111

A length of rope is hanging from a tree. It is broken, and seems to be rather


old.

112

A small pool of water which serves as a natural birdbath

113

A silver plate, dented

114

A birdfeeder is hanging from a tree. It is empty.

115

A dilapidated old wooden outhouse. The compost underneath is very old and
inoffensive to the nose. Buried 30cm down is either a valuable gem or a
magic item.

116

Large burrow in small hillock. Inside is a family of rubble runner-rat


crossbreeds.

117

A baby raven, croaking. Above is a nest of other baby ravens. In the nest are
shiny things worth 37sp

118

There is a wino under some trash nearby. He is sleeping it off.

119

The skin of a random animal, preserved or rotting

120

A tree nearby is heavily rotted and will fall across the path soon

121

The remains of a low stone wall

122

The broken stump of a very large tree. Under the roots is a twisted ring which
grants peerless mathematical ability (+1000% skill)

123

A fine porcelain dish, with a scene from a royal court

124

Ox yoke, broken

125

Badly frayed horsewhip

126

A dead goat. Some things seem to have eaten their way out from inside it.

127

A fine deck of cards. On the back is a heraldic crest.

128

Uncut gemstones (Scan or Evaluate to recognize). Worth about 300 - 500 sp


as is, from 300 - 3,000sp when cut (depending on quality of cut)

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129

A grave with no marker. Inside is a large coffin containing ?

130

A bucket of mud with a little silver ring inside. The ring bears the crest of a
noble family, and belonged to the kidnapped baby heir

131

A splintered wooden spoon

132

A wineskin filled with stale water

133

A scroll with an annotated song, "The Calf's Lament", created by a sage


researching folk customs

134

A handsome tan cat sitting high on a tree or if indoors, on a shelf or ledge

135

A cream-colored silk handkerchief, wrapped around a worn piece of amber


resin

136

A 20cm bronze disk with very sharp edges, inscribed with many runes

137

A stone hand, forefinger extended, pointing up out of the ground

138

A pile of gloves which appear to have been bronzed

139

A geyser of hot, sulphurous water shoots forth from a nearby pool

140

Some animal has been digging here

141

The lopped-off tentacle of some large creature, shrivelled and dried with age

142

A horseshoe

143

A metal spike

144

The air is very hazy here

145

A pair of spectacles, left lens smashed

146

A hopelessly knotted bootstring

147

Two very small (about the size of a human thumb) statues of identical dogs.
One is red, one is black. They are attracted to each other with a STR of 4.

148

A small wooden gate, torn from its hinges

149

A tiny house at the base of a nearby tree, complete with tiny furniture

150

A clump of painful nettles

151

A dead thornbush spattered with sticky sap

152

A small pool hidden by brush; a special Scan or Smell or normal Listen


reveals it. A Scan reveals that the water is slowly spinning, and that there is a
whirlpool going down in the middle. If checked, there is a drain in the bottom
of the pond, which leads into an underground corridor.

153

A blood-red vine is strangling a young tree nearby. The sap of the vine is
caustic, doing 1pt acid damage when bruised, 1d3 when cut.

154

A glass tube sealed with wax. Inside are three tablets. A successful Scan
reveals that the wax is cracked. If swallowed, the swallower must resist a
poison with a POT of 23. If they succeed, they vomit. If they fail, they are
afflicted with a random insanity from the Call of Cthulhu tables for 1d6 hours.

155

A waterfall

156

A blue flag with a white star in the center

157

An old toupee

158

A hoondie (letter of credit), worth 4,273 sp -- but it turns out that the author is
dead, and his estate bankrupt

159

A doll-sized red leather shoe

160

A wooden tree, beautifully painted

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161

A tarnished boat anchor

162

A nest of baby mice

163

A large block of ice

164

Half a wasps' nest, with wasps. All of them are dead.

165

A broken pot-handle of black wood

166

A silvered spur

167

A 40-cm cord of fine leather with the word "HELP" in Praxian knot-language

168

An old sandal with a broken strap. A 12-point star is carved into the heel.

169

A broken string of cheap beads. No two are the same color, but all are faded
from the sun.

170

A dried-out potato that bears a striking resemblance to Sor-Eel having a bad


hair day

171

An 18-cm (8") cube of orange salt which has apparently been licked many
times by one or more large tongues

172

A tiny playbox, no more than 20cm across. There are little holes in the top of
it, and tiny carved figures with pegs that fit in the holes

173

A rubbery purple lump the size of a walnut that smells (and tastes) vaguely of
mint

174

A broken-off carving of a baby's arm in brown malachite, the size of a man's


thumb

175

A tiny recently-dead mouse, curled up into a ball the size of a small walnut.

176

A klack which has been bent in half and squeezed squeezed almost flat with
jagged pliers or teeth

177

A large finely-carved bone toothpick, approximately 10 centimeters long, and


yellow with age

178

A chipped pale green egg-shaped stone, 25 x 15 centimeters (10 x 6 inches)


and weighing 3.5 kg (7 lbs) which radiates magic. It is always 10 degrees
cooler than the ambient temperature. Long ago it was used by giants to cool
their drinks, but the magic is mostly worn out by now.

179

A small pool of mercury (20cm/8" wide & 1cm/0.5" deep) which is rapidly
evaporating

180

A 5cm diameter, 30cm long length of copper pipe

181

A bronze bone, approximately 20cm long. Inside is the bone marrow of a god

182

A shadow that has no visible source

183

A dead skunk

184

A beautiful flower, which smells wonderful/neutral/awful

185

A ball of string

186

A first aid kit containing bandages, ointment, and a medicine bundle

187

A length of rope, hanging from a tree branch

188

Hundreds of bones belonging to some small animals, but not a single skull

189

A carved stick which obviously must have some purpose (it's clay-scribing
stick)

190

A medallion which has the words "Token of the Grey Company" inscribed on
it

191

A large flipper-track in soft mud, but no water is nearby

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192

A sharpened piece of wire, bent in two

193

A notebook filled with notes in Auld Wyrmish

194

Name: Glenn

A set of Russian doll like figures, each inside the last.They represent the
evolutionary stages of a dragonewt, however the third figure is strangly
changed from what would be expected. A womans golden headband with an
attached silken veil.This is a wedding tradition in one of the campaign's far
away lands and it's owner could well be nearby, on the run from an aggrieved
spouse and his allies.

195

Name: Peter Maranci


Email: peter@maranci.net

Broken glass (random color)

196

A large, squat brown bottle, stoppered and sealed with wax. Inside is smoke,
which smells horrible/odd/delicious

197

A beautifully carved pipe of rare woods, well worn. There is a faint smell of
fine tobacco coming from it

198

A cheap little pipe, broken

199

Several chunks of fool's gold

200

An outcropping of a deposit of valuable ore may be found nearby with a


successful Search

201

A dog-eared copy of "The Epic of Grunseltina In Caralaland"; the last three


pages have been torn out

202

A large axe, with a hammer back. Can be used either as a slashing or crushing
weapon at wielder's option

203

Mist has gathered in several small hollows in the ground nearby. Buried
beneath those hollows is ?

204

The immediate area is unusually damp or dry

205

Name: Glenn

A collection of tokens from a childrens game.

206

Three blue feathers and a silver broach of an oriental design wrapped inside
a silk shawl.

207

The boss from a viking round sheild, daubed with yellow plant sap and
showing signs of heat damage.

208

A tortoise shell, stuffed with garlic and sage.

209

A fist sized block of troll bolgs encasing a still living, tiny, angry shade.

210

Name: Peter Maranci


Email: peter@maranci.net

Wagon wheel, ruined/repairable/fine

211

A small broken barrel. Inside, heavily diluted with rainwater and dew, are
the traces of a fine liqueur

212

A ribbon of curved metal - the strap from a wagon wheel

213

A 20cm roll of soft clay with many small teeth set in it

214

A small chest filled with counterfeit coins

215

A jade vial of perfume - worth 10, 100, or 1,000sp

216

A human brain

217

Incense sticks wrapped in oilcloth

218

What appears to be a magic wand, non-magical

219

A backscratcher

220

A brass incense burner

221

1d100 nails, scattered

222

Agricultural tool, ruined/repairable/fine

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223

A petrified tree

224

A shirt, shredded by the claws of some huge animal. Written in blood on a


rock nearby are the words "Mercy stands within these lands"

225

Name: Glenn

A wicker basket containing a series of old scrolls. These purport to be the


writings of a long dead prophet, telling of his encounters with teaching spirits
of different storm and solar cults. All allege to testify of the failings of these
cults and the superiority of a "cult in times to come". It takes little insight to
see them for the propaganda they are, but they do contain previously unknown
information about at least one cult spirit which could be used to help summon
or bind that spirit. The basket has fallen from the back of a wagon and it's
contents will prove flammable to the local religous powers for a variety of
reasons the DM wants thrown into the campaign.

226

Name: Peter Maranci


Email: peter@maranci.net

A natural piece of chalk

227

The remains of a large well-cooked meal

228

A crudely-made burned-wood plaque with a picture of a cow on it

229

An animal horn - 50% chance carved

230

A beautiful gift box tied up with a bow. Inside is a found item, magic item, or
nothing

231

An hourglass filled with green sand, 50% chance broken

232

A tin filled with delicious mints, 50% chance contaminated with disease

233

An inlaid-gold wood box lined with red velvet. Inside is a human finger
wearing a diamond ring. The finger is ancient, recent, or fresh.

234

A dying pixie. Its last words are "Save my child!". It seems to have been
savaged by an unusually large rat.

235

It looks as if some strange game was played here; a square with lines and
symbols has been scratched into the dirt. There are crooked dice, some
blood, and four inhuman fingers on the ground nearby.

236

A weapon, fine/repairable/useless. 15% chance it is made for a very large or


small humanoid, and a 5% chance for a non-humanoid.

237

Part of a weapon, otherwise as above

238

A random creature, either sleeping, unconscious, awake, or dead

239

A broken and weathered tombstone. On it only the words "the Great" can be
made out, written in ?

240

A signpost, pointing two ways. One sign says "HERE", the other "THERE".
Both are in Tradetalk.

241

A coin made of an unknown metal, with markings in no known language. It is


worthless.

242

A tiny lead figure of a warrior armed with a scimitar. Nicely painted.

243

An aloe plant. Soothes burns and smooths skin. Don't hate me because I'm
beautiful... :)

244

Clinging, barbed vine (non-animated). Sticks to all with STR of 3d6, and has
AP 8.

245

A piece of charcoal

246

A beautifully painted cameo on a silver chain. Inside is a portrait of a duck.

247

A fish, rotting

248

A 1m long metal bar, about the thickness of a human thumb. It is heavily


scratched around the center, and one end is splintered and broken.

249

A beautiful silk scarf of sheerest (random color). 25% chance that it is


stained with blood.

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250

A small statue made of exotic woods from far lands. It depicts a very fat, bald
man seated in an odd cross-legged position. He is smiling.

251

Someone's underwear.

252

A child's top, once brightly painted but now faded with weather and age.

253

A hookah

254

An abacus

255

Name: Glenn

Three fig leaves, carved out of bronze and each having once been attached at
the stem to another piece of bronze by solder. On the underside is carved a
protection rune.

256

A fist-size piece of amber, inside is a spider-like creature which is clearly


moving around unhindered by the amber itself. Close examination reveals the
creature can't get out.

257

A small crumpled piece of torn cloth, apparently from a shirt, on the ground.
Written in Tradetalk (in blood) are the words "I'm being held prisoner.
Please help me!" A Search reveals a small opening in the roots of a large tree
nearby. There are bars set well back from the opening, and glaring eyes may
be seen within.

Name: Peter Maranci


Email: peter@maranci.net

258

An old pornographic scroll for newtlings

259

A small bronze bottle sealed with wax. Inside are a number of cachets of
powder. Mixed with water or win and swallowed, the powder improves
digestion.

260

Three good quality buttons

261

A pot of mustache wax

262

An ear from a random intelligent species.

263

A baby of a random intelligent species, wrapped in blankets and hidden in a


basket.

264

A salt lick

265

An old wagon wheel, repairable/fine/useless

266

A whip

267

A child's rattle.

268

Burned area. There has been a fire here.


A dead animal of some random nonintelligent species. Roll 1d10 to
determine cause of death:

269

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Old age
Some other unidentified animal
Something enormous and savage
Disease (non-contagious)
Disease (contagious)
Hunter-inflicted wounds
No identifiable cause
A fall from a height
Burned somehow
Other/something weird

270

A tree nearby has slashes in its bark. There is a 50% chance each that they
are either runic carvings, or claw marks by an animal.

271

A scattered pile of red pistachio shells or other nut shells

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272

A 30-cm (12") diameter hoop woven of three braided branches

273

A child's wooden toy sword, weathered with age. Patches of silver paint on
the blade and bronze paint on the hilt are evidence that the original was well
made. The sword is 60cm (24") long. As a weapon, it has 3AP, does 1d2
crushing damage, and has an SR of 3.

274

A small iron pick of fine dwarven make. Suitable for SIZ 5 - 8. Anyone over
SIZ 8 suffers a -5% penalty to use for each 5 points of SIZ over, i.e. 9-13 =
-5%, SIZ 14-18 = -10%. As a weapon, it has 12AP, does 1d6 impaling
damage, and has an SR of 2.

275

A pile of material on the ground turns out to be a hammock made of


mesh/cloth/other in some random color. There is a 1/3 chance each that it is
useable, needs repair, or is hopelessly ruined.

276

Name: Glenn

An "erotic" candle depicting a female pc as a belly dancer, the dance of the


seven veils, only one veil left to go! (Actually this isn't one of my ideas, it
really happened in this week's game when one pc drunkenly commisioned a
range of candles of another member of the party. Needless to say when it
turned up someone was not impressed!)

277

Name: Peter Maranci


Email: peter@maranci.net

A crumpled-up, stained and torn old draft of a love letter. It is unsigned.

278

A left-handed glove of white silk covered with rhinestones. Fits humans SIZ
12 - 14.

279

A piece of clothing for a random humanoid hit location. Roll 1d6 for the SIZ
it was made to fit.

280

A moldy half-eaten ham sandwich.

281

Three silver pennies and two copper pennies. Each one has been neatly bent
in half at a 90-degree angle.

282

Name: Glenn

A child's pull-along dragon toy.

283

Three silver medallions with the motto "Faith, Hope and Charity" on each
one.

284

An aromatic candle with a silver candlestick.

285

A yellow flowerhead of unknown type.

286

All the above contained within a hollow wooden drum whose skin is made
from stretched camel hide.

287

An assortment of glass insects,varying in size but all less than 5cm long.

288

Name: Peter Maranci

A snake with three tails

289

A 10cm (4") square hinged wooden box with a small hole in the cover. Inside
is a ball of heavy waxed twine.

290

A small flat gravestone inscribed "Brugoth, beloved dog" in Praxian

291

Small box of wax-coated kindling -- lights in any weather

292

A half-burned candle, random color

293

A 30cm x 20cm (12" x 8") piece of fairly smooth grey slate, adequate to write
on

294

Crudely-stiched piece of leather

295

Shiny piece of mica

296

A shiny piece of green quartz crystal

297

A half-hidden cairn of pebbles. Buried underneath is an oak box lined with


red velvet. Inside are four bottles of rare wine. There is a 50% chance that all
the wine has gone bad, but if it has not each bottle is worth 500 - 1,500 sp
each to a connoisseur.

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298

A disk of brown glass: the broken-off bottom of a bottle of ale

299

A 15cm (6") chewed-rock statue of an old human female

300

A child's slingshot. 50% chance it still works.

301

A bag of oddly-shaped dice

302

Nesting wooden dolls: each one is inside the previous one. Each is a different
race, and each is holding a banner with one word. "The" "secret" "of" "the"
"God" "Learners" "IS" -- and that's all there is!

303

A beautiful half-buried pen of jade and gold, with fine scale-like carving.
Worth 1,000 - 2,000 to a scholar.

304

A half-buried yellowed but smooth old stone. If dug up, it is revealed to be a


skull. Further investigation reveals that there is an entire skeleton which has
been buried here in a standing position, with only the very top of the skull
showing.

305

A broken and worn old sandal for a SIZ 20 - 25 humanoid.

306

A whole or broken ivory toothpick, intricately carved.

307

A tangle of wire of some random metal. At the center of the tangle is a small
and highly unusual nut.

308

A small hinged box with a latch. Opened, it unfolds into a small wooden
tic-tac-toe board, 10cm (4") square. Inside are 3 red and 5 blue sticks which
fit into the holes on the board. The box is somewhat stained and worn.

309

A receipt written in purple ink on a patch of animal skin. In Tradetalk, it says


"Received 1 bison, 2 blue shirts, and 1 bottle of Old Dragonewt Sweat from
Biturian Varosh". The signature is illegible, and there is no date.

310

A bottle of orange liquid. The bottle (made of glass) is etched with the
picture of a herd beast. Inside the liquid float 3 small flowers. When drunk
the liquid acts as an incredible stimulus for a characters artistic skills
(perform,sing,dance,orate). The lift in ability should be substantial but only
lasts for 3 or 4 days. The bottle is sufficient for about 8 drinks before running
out. The pc then becomes wracked by withdrawal symptoms until a new
bottle can be found, a possible adventure in itself.

Name: Glenn

311

A wooden carving of a bull-mastiff. The eyes have been hollowed out and
small copper coins placed there. The dog is crudely painted with a woad-like
dye. It brings a sense of peace to those who cradle it when injured or in
emotional pain. Any one who falls to sleep whilst holding onto it has dreams
in which they and the dog are hunting in a forest. The dream allows the
dreamer to follow the dog to a chaos creatures lair where the real dog and its
owner were killed. After a battle the pc's could bury the remains and then be
granted a faithful spirit which will stay with them for a set time.

312

Hidden behind tall grass is a half-meter diameter pit of fine white sand. There
is an irregular patch of reddish-brown discoloration near the center; it is
about 20cm (8 inches) across. Anyone who digs one meter down through the
sand (which will take one person half-an-hour) finds a corroded magic
dagger. It has the effect of a permanent Bladesharp 2 (+10% to hit, +2
damage), but is somewhat fragile; it only has four armor points left, and
cannot be repaired.

Name: Peter Maranci

313

A neat four-sided pyramid of mouse skulls, 15cm (6 inches) high.

314

A broken piece of a large hollowed-out nut which has been extensively


carved with pictures of donkey-riding baboons at war with some sort of
snake-things. This was probably once used as a cup.

315

A votive candle inscribed with imaginative but disturbing phrases in the


players main language. It is beautifully decorated with pictures of an earth
ceremony in which one of the pc's seems to be at the centre of things. There is
evidence that it has been removed from a candle holder and has been partly
used. An additional concern is that the top of the candle clearly showed more

Name: Glenn

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of the scene, but having been burnt it is now impossible to tell exactly what
happens. All that can be seen for certain is that the pc appears to be lying
down, surrounded by a pool of liquid (blood, beer or something else?)

316

Name: Peter Maranci

Hidden behind a bush is a small flat rock with a tiny spring of strong-smelling
yellowish water. It is a sulphur spring. Water flows from the tiny pool down
a crack in the rock, and disappears into the ground.

317

Name: Glenn

A basket of painted hens eggs, multicoloured and with various runes marked
in charcoal. Potentially much more than just an omelette?

318

Name: Peter Maranci

A small amount of inappropriate material: a small patch of dirt if indoors, or


a bit of paving stone if in the wilderness.

Name: Glenn

A heavily blood-stained cloth square 8 inches by 12. Under the blood stains
can be seen a partly stitched monogram associated with a local noble family.
There is evidence that the cloth once formed the frontpiece to a book,
possibly a diary or journal.

Name: Peter Maranci

Dried puddle: Someone has spilled a sticky drink here. It has dried, but
there's still a faint whiff of some piquant yet hearty scent. It must have been
spilled anywhere from a few days to several weeks. A few ants may be seen
in the area.

Name: Glenn

A winner's golden ring from an imperial sports event with the victor's name
(Vila Matautia) engraved. The hero himself vanished in somewhat suspicious
circumstances several years previously and whilst the ring has considerable
fiscal value its sale is likely to cause problems for the adventurers as there
are many parties with vested interests in finding (or concealing) the truth.

319

320

321

322

A leaflet (or is that a flyer for the colonials) offering rewards for the capture
of a pair of previously unheard of villains. Additionally it advertises an
upcoming public execution and promises good seats for those who bring the
leaflet with them. The leaflet is signed by an obscure official who could be
about to take over a major role in the military/secret police/priesthood or
whatever.

323

Name: Peter Maranci

A grey stone the size of a walnut which strongly resembles the parent or
guardian of one of the PCs. This is not a carved rock; it does not have fine
detail. Nonetheless natural forces have sculpted this random stone into a
strong impressionistic likeness of someone that one of the PCs loves.

Name: Glenn

A bracelet made out of entwined rats tails with small pale orange glass beads
attached. The item has dried blood on the beads, but this is only noticed if it
is carefully examined. When worn the bracelet will allow the wearer to
climb, sneak and appraise with a higher degree of skill, however there wil be
side effects, to be chosen by the DM.

324

An ivory bottle, yellowed with great age. It is 5cm (2") wide and 15cm(6")
long, and sealed with a screw-top also made of bone. It has an oddly fluted
shape, and is covered with incredibly fine and intricate carving. Inside is a
hardened, pleasant-smelling yellow substance which was once non-magical
healing balm. Only a small amount in the center retains enough moisture to be
used. There is enough to treat 4HP of damage.

335

Name: Peter Maranci

If applied and then protected with a clean bandage, the balm increases natural
healing; rather than one point/week, one HP is healed every two days in every
location treated.
Secret: The carving on the bottle is the recipe for the balm, written in an
ancient tongue of alchemy. An INT x 1 roll OR a special success on an
applicable knowledge skill is necessary to recognize that the carvings are
not merely decorative. Fresh balm will heal 1HP/day, at a cost of 2
SP/dose plus a successful Craft potion roll.
Bottle: 100 - 200 SP Recipe: 1,000 - 10,000 SP

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336

Name: Glenn

A gauntlet,made of leather and reinforced with chainmail.Inside lies one


skeletal finger with a silver ring on it. Nearby in a tree a rook waits
expectantly.

337

Name: Peter Maranci

An ancient rag doll made of cotton, black with age. Hidden deep inside it is a
small silver key.

338

Name: Glenn
Email: GlennSawyer@currantbun.com

The broken limb of a statue, the hand clasps a bronze sword with the beast
rune carved recently onto its blade. Nearby lies a small bag of newly minted
Lunar coins. A note attached reads "In payment for your troubles, be warned
the skinchangers do not forget so easily as they once did".

339

Name: Peter Maranci

A smooth-edged crystal bowl topped with a glass plate. Inside is incredibly


stale water.

340

An empty snail shell filled with sand.

341

Name: Glenn
Email: GlennSawyer@currantbun.com

Four bronze arrowheads pointing to the four main compass points, a crudely
made copper arrowhead lies on them pointing towards a different direction,
north east or whatever.

342

Name: Peter Maranci

A very small knotted-twine cheat sheet in knot language.

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Copyright 2001 by Peter Maranci. Individual entries are copyright by their respective authors. Revised: March 16, 2001. v.1.0

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