CAPTURE AND EDIT

Digital Sports Video, Inc (800) 821-9308 © 2010 by Digital Sports Video

CREATING VIDEO FOLDERS
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Open the drive whereas to store the video files. Create a folder named Video by right-clicking anywhere within the opening drive window and selecting Folder. Right-click on the new folder, and rename the folder “Video”. Under the “Video” folder, you can now add sub folders such as your schedule or possible trade videos.

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DO NOT store video on your Desktop of My Documents Folder. DO NOT use symbols or punctuation characters when naming folders.

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DIGITAL CAMERA / DV CONNECTIONS
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Connect the digital camera directly to the computer with the fire-wire cable. When the camera is turned on, the computer will accept the signal from the camera. Promptly close the auto play window that appears. Now the setup is ready for Digital Capture.

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See the Hardware Connection Guide for detailed instructions.

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ANALOG VCR/RECORDER SETUP
Make sure that the correct input channels are selected on the VCR and Monitor to accept the signal.

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SIGNAL DIRECTION

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See the Hardware Connection Guide for detailed instructions.
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Connect the VCR to the media converter with either a s-video or composite cables. The “Out” signal from the VCR goes into the “In” of the converter. The “Out” signal from the converter goes into the “In” of the VCR. Connect the converter directly to the computer with the fire-wire cable. When the media converter is turned on, the computer will accept the signal from the converter. Promptly close the auto play window that appears. Now the setup is ready for Analog Capture or Video Output. Press the Input Select button on the converter to accept or send out a video signal.

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DIGITAL CAPTURE PROCESS
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Connect the digital camera to the computer with the fire wire cable. Close the auto play window when it appears.
Open the capture program from the Flash Page. Select the correct capture setting when the choices appear.
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CAPTURE UTILITY
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Choose the correct video folder for capture by clicking on the address button near the top of the screen.

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Browse to the correct video folder in which to capture the video. The path labeled under "Hard Disk Folder" should represent the location of where you will be sending the captured video. Press play on the camcorder and the video will now appear in the upper left hand corner of the program. Press the Capture button at the bottom of the screen and each play will be marked automatically. Pressing Capture before the video appears will result in small clips that can corrupt the software. When the entire game is captured, press stop.

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DO NOT change the capture settings. They are set automatically when selecting a Capture Type.
The auto-mark feature will not work if the camera’s time and date is not set upon recording. Automatch capture is not done using the Digital Selection.
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ANALOG CAPTURE PROCESS
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ANALOG IN

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Connect the VCR to the media converter with a composite or s-video cable. Connect the media converter to the computer with the fire wire cable. The converter input selection should be on “Analog In.” Close the auto play window when it appears. Open the capture program from the Flash Page. Select the correct capture setting when the choices appear.
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Choose the correct video folder for capture by clicking on the button near the top of the screen. Browse to the correct video folder in which to capture the video. The path labeled under Hard disk Folder should represent the location of where you will be sending the captured video. Press play on the VCR and video will now appear on the upper left hand corner. Press the Capture button at the bottom of the screen to mark the “IN” point of the play. At the end of the play click the stop button to mark the “OUT” point. Continue the process until every play has been marked. Once the Stop Button is pressed the video clip is automatically saved.

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! If you do not mark the video while capturing, press the stop button on the bottom of the screen when the video has completely loaded. Now you must markup the 'IN' and "OUT' points of the single video file with the DSV VIDEO MARKUP TOOL.

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LIVE CAPTURE

ITEMS NEEDED • Digital Cameras with DV or Fire wire Output Capabilities.

• Computers with Fire wire Input Capabilities.
• Laptop Mounting Surface • 4 to 4 pin or 6 to 4 pin Fire wire Cables for each angle.

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Connect the digital camera to the computer with the fire wire cable.
Close the auto play window when it appears. Open the capture program from the Flash Page. Select the correct capture setting when the choices appear. Choose the correct video folder for capture by clicking on the address button near the top of the screen. Browse to the correct video folder in which to capture the video. The path labeled under "Hard Disk Folder" should represent the location of where you will be capturing. Once the Record button is clicked on the camera it will control the capture software. Once the game is over, close the software and the video is not captured.
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VIDEO MARKUP
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Start by selecting the Markup icon from the task bar. Then click the Select Video Capture File button and choose the video file to mark or trim into shorter clips. Click the Select Folder for Video Clips button and browse to a video folder where to store the marked video clips. After pressing play to begin the video, mark the video in one of the four ways: 1. Using the adjustable markup hot keys. 2. Using the Mark In and Mark Out buttons. 3. Using the arrows on the keyboard; up for mark-in, down for mark-out, and the left / right keys for rewind and fast forward. 4. Using the USB Remote, the Prev and Next button marks the "In" and "Out“.
VIDEO MARKUP WINDOW

VIDEO FOLDER BUTTONS

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MARKUP CONTROLS

PLAYBACK SPEED CONTROLS

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The playback controls allow you to mark the video at a faster speed. Not available with WMV files.

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When the game has completely been marked, select the Save Video Files button to render the new video. This may take some time, depending on the size of the original video file and how many plays were marked. When the files have finished rendering, you have the option of deleting the original file to save hard drive space.
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If you forget the click the “Save Video Files” button, you will lose your work. 22

To adjust existing clips you can click on the arrows to adjust the “IN” and “OUT” points.

ALTERNATIVE VIDEO MARKUP

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At the top of the list you should only have once file sitting in the folder that will need to be spliced into multiple files. Starting from the Left Side of the Video clip, use the mouse to click on the point to splice watching the video window in the top left hand corner. Click on the “S” button the keyboard to Split. The remaining part of the file to keep splitting will drop down. Continue splitting until the entire game is complete. Click the OK button at the bottom of the screen to Commit Changes and allow the clips to render to individual files.

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AUTOMATCH STEPS
CAPTURE ALL VIDEO ANGLES IN SEPARATE FOLDERS

Open the capture software and load the video to the preset folders. When the files are captures they should read with DSV on the front of the filename, followed with the year, date and time. Example: DSV20090303 20.34.56.avi
OPEN THE AUTOMATCH SCREEN FROM THE FLASH PAGE

Go through the Automatch procedures on the following pages to generate and automatch file

ADD THE GAME

When adding the game, make sure and select Get Video Folders From Automatch File to fill in the video angles. Click add game and select ODK to tag Offense, Defense, Kicking Game.

ODK

Once entering the ODK screen a pop will prompt to select an automatch file. Select the file again and proceed. Since the video is already matched you only need to ODK the game using one angle view. Once the game has been ODK’ed you can proceed as normally on the Breakdown screen.

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AUTOMATCH PRESETS
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Set the short video clips to be marked as scoreboard or deletion. Check the correct setting under Camera Synchronization for the settings under which the video was recorded. Check the correct setting under File Naming Method to choose from a Fire store or DSV Capture Utility Capturing Method.

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CLOCKS HAVE BEEN SYNCHRONIZED ON THE CAMERAS

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Browse to the video 2 5 folders for the correct angles. 1 Click on the Match Video button and the video angles will line up automatically. Scroll down the list and check the video 4 frames to see if they appear to be aligned correctly. Click on the Play icon and view all angles to double check any video that seems to be out of line. Click Finish and name the file to import into the software.

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See the Automatch correction section to make corrections and adjustments.
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AUTOMATCH PRESETS
CLOCKS HAVE NOT BEEN SYNCHRONIZED ON THE CAMERAS

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Browse to the video folders and attach the correct angles. Click on the Configure Sync tab to manually sync the video angles together. Use the drop downs for each angle to cue up the first play that all angles have. Use the slider bar at the bottom of each play to cue up an exact spot when the ball is kicked or snapped for each. When all of the angles are cued up to the same spot, click the Time Sync button. Click on the Match Video button and the video angles will line up automatically. Scroll down the list and check the video frames to see if they appear to be aligned correctly. Click on the Play icon and view all angles to double check any video that seems to be out of line. Click Finish and name the file to import into the software.

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See the Automatch correction section to make corrections and adjustments. 26

AUTOMATCH CORRECTIONS
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To move clips to the correct row, click on the row and choose up or down. To Delete an entire row, highlight the row and choose the recycle bin. A play marked with a green label will be set aside as a short clip. Any clip mislabeled scoreboard or not can re-reversed by right-clicking on the row and changing the label. A play marked with a red label will be deleted upon click on the Finish button. This video is deemed too short or corrupt for the software. If a play is cutoff and needs to be joined with another clip. Right-click and join the angle with the clip above or below. If a clip has two plays joined on accident, right-click and Split. Mark the start and ending points and rematch the video.

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