Celene Ravenshad

Rules: 1st Edition / Core rules Concept: An abandoned child with a great destiny... Nature: Survivor, regain Willpower (see Exalted, page 117) Player: Flarelord

Experience
0 total - 0 spent = 0 banked

Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance Conviction Compassion

Virtues
Temperance Mentor Familiar Valor Resources

Backgrounds

Languages
Perception Intelligence Wits
Low Realm

Abilities
Archery Athletics Awareness Brawl War Dodge Endurance Martial Arts Melee Resistance Thrown Craft Larceny Linguistics Performance Life Presence Ride Sail Socialize Stealth Survival Bureaucracy Wisdom Investigation Lore Medicine Occult Crafts Craft - Generic Craft
Total Name Natural Soak Name Punch Kick Clinch Hold

Willpower

Merits & Flaws

Notes

Arsenal
Speed Accuracy Damage Defence Rate Range Tags

4 1 4 4

+0 -1 +0 +0

0 0 0 0

+0 +2 +2

1 3 3

B B B

+0 -1

0 0

Panoply
Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

3

0

3 Close Combat

0

0

0 Range

0

0

0

Movement & Health
Move Run Sprint Health Levels

5 4 3

14 10 6 2

26 18 10 2

-0 -1 -2 -4 Incap.

Rules ♦ Health: Bashing damage heals 1 health level
per 3 hours. Lethal damage healing rate varies (-0 = 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week; Incapacitated = 1 week). Double these times if not resting. Aggravated damage heals at the same rate as lethal but cannot be healed magically. ♦ Death and Dying: If characters incapacitated by Lethal or Aggravated suffer further damage, they lose one Dying level per turn. ♦ Marking Damage: Bashing Lethal Aggravated

Specialties

1

Dying

Apply Mobility Penalties

Combat
Base Initiative
Combat Sequence
1. 2. 3. 4. 5. 6. 7. 8. 9. Attack Roll Subtract Penalties Defence Roll Determine Damage Check for Knockdown Apply Soak Roll Damage Apply Damage Check for Stun

4

Dodge Pool
Knockdown

4

Knockdown

4

4

Stunning

3

4

3

-Mob.Pen

Threshold / Pool

Threshold / Pool / Duration

Stunning
Characters who suffer more health levels of damage than their Stun Threshold in a single blow must make a reflexive Stun roll (difficulty equals damage - Stamina) or be stunned for a number of turns equals to their stun duration. Stunned characters are at -2 dice to all dice pools. Exalted ©2007 by White Wolf, Inc. http://www.white-wolf.com

Characters are knocked down if an attack deals more raw damage than their Knockdown Threshold. Roll Knockdown Pool (difficulty 1) to avoid. Rising from prone requires an action. Prone characters are at -2 to all dice pools until an action is spent standing up. Full combat rules on pages 226-241.

: This ability is commonly affected by mobility penalty. Inspired by Voidstate http://www.voidstate.com

Created with Anathema ©2007 http://anathema.sf.net