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The Making of
The Making of
Deno ra
Deno ra

By: Deanna Crisbacher

Introduction
Introduction
What If? Metropolis
What If? Metropolis

‘What If? Metropolis’ is the second project of year one at Computer Animation Arts. For this project each student selected a random artist from a box who had no relation to lm or animation. Tis artist could have been a sculptor, fashion designer, ceramics artist, and so on. Using this artist as a ‘creative partner’ each student was tasked to create their own unique ‘What If? Metropolis’ - an imaginary city inspired by the work of the artist or designer the student randomly selected. My randomly selected creative partner was sculptor and Turner Prize winner, Richard Deacon. Afer researching my artist I generated thumbnails and wrote a Travelogue to describe my city. From the thumbnails and travelogue I created one nal digital concept painting which I then translated into production art and orthographic design sheets. Using the production art and design sheets I began to build my city as a CG set using Autodesk Maya. Once the models were built I constantly referred back to my nal digital painting as a guide for the camera position, lighting and textures within my scene in order to keep the art style in sync with the concept and production art. By following this pipeline and listening to the advice given to me by my tutors and peers, I aimed to create my own unique ‘What If? Metropolis’ inspired by Richard Deacon.

given to me by my tutors and peers, I aimed to create my own unique ‘What
Influences
Influences

As my city is meant to be inspired by Richard Deacon’s work, I did a lot of research into his work and life. Richard Deacon said he was slightly anorexic as a child, which is why he doesn’t like his sculptures to be ‘heavy’. He also seems to express a slight anxiety that his sculptures will fall apart, but feels satisfaction when things fall into place. His sculptures are composed of organic shapes and forms, so I wanted everything to feel rounded, hollow, and uid. Deacon prefers using wood, metal, glass and ceramics, focusing on the materials used and the method of construction. I found ‘Afer’, ‘Laocoon’, ‘Empirical Jungle’, and ‘What Could Make Me Feel Tis Way’ the most interesting and inspiring out of the pieces I found. Because of this, I researched forests and wood, hoping to place my city in a forest since it was going to be made of wooden planks. Richard Deacon is an intellectual, he enjoys reading, writing, learning and teaching. I decided to make the center of my city a massive library, since learning is so important to Deacon. Tis also helped me consider the lighting and colours. To me, when I think of learning I think of warm Autumn colours. Tis is because in America, September is when kids go back to school, when the leaves are bright reds, oranges and yellows. To me an Autumn forest felt perfect to set the cozy and shy atmosphere I was aiming for. I also drew inspiration from architect Zaha Hadid, artists Bastien Grivet and Florian Aupetit, imagery from games and lms such as Lord of the Rings and Star Wars, and from photographs my sister took in Vermont (USA) in October this year.

lms such as Lord of the Rings and Star Wars, and from photographs my sister took
lms such as Lord of the Rings and Star Wars, and from photographs my sister took
lms such as Lord of the Rings and Star Wars, and from photographs my sister took
The City of Denoria
The City of Denoria
Travelogue
Travelogue

Te city of Denoria is ofen considered to be nothing more than a myth, just a story very similar to Atlantis. However, this city is very much real and it thrives in secrecy. Denoria is like a little bubble that is immune to what occurs outside of its borders, the Denorians attempt to keep to themselves to prevent the outside world from ruining their way of life. Tis does not mean that they believe they are superior; in fact they are concerned that people will point out the aws in the construction of their city and label it as a failure. While they recognize the faults in their designs, they cannot help but obsess over it and attempt to make it perfect.

Te buildings are shaped to be organic and lyrical, with uid twists that make strangers wonder if the structure will fail and collapse. It is difcult to determine how these were constructed, but it is obvious that the Denorian’s method of fabrication is sacred to them. Teir technique of construction requires a high level of skill to ensure that the correct forms are pleasing to them, which has taken many years to perfect. Tis obsession with manipulating materials to create their unique metropolis does not come without drawbacks. Denorians have a bad habit of overworking their constructions, creating beautiful work only to nearly turn it into ruins. Tey fear the judgement of others and struggle to see the completion of their designs, sometimes causing it to be worked until it is ruined and collapses.

On windy days the buildings seem to whistle and sing. It is unclear if these whispered songs are cheerful because of the city’s beauty or mournful due to its hollowness and isolation. Te city and its people are very introverted, streets usually appear to be deserted. Te Denorians ofen hide in fear they will be rejected and judged due to how they live. Tis, however, does not mean that they are not proud of their unique city. All of the materials used to create their structures are extracted, collected, and rened themselves with great care and attention. Te buildings themselves are crafed out of wood that has been manipulated into uid shapes using secret, complex techniques. Large, reective bubble-like windows just out of the building’s wooden planks. It is likely that they gather wood from the surrounding forest. Denorians can be seen leaving the city with axes and other curious tools. Tey always leave with the same number of saplings as logs they return with. Teir city is a representation of the mind, it is beautiful yet fragile, joyful and melancholy, and striving for unrealistic perfection. Te exact designs and blueprints for construction and records describing the preparation of materials are kept in secret documents in the city’s library.

Te center of Denoria is home to the monumental library, the most treasured structure in the city. Te library holds boundless amounts of knowledge, from silly children books to the secretive texts that contain the information of the city’s creation and culture can be found there. Te city values knowledge above all else, despite the fact that they fear informing the outside world of their ways. Inside the library, the endless halls of bookshelves stretch high to the ceiling keeping certain books out of reach unless a ladder can be found. Tis knowledge is valuable to the city’s inhabitants as they attempt to stay informed about what is going on in the world around them without having to actively participate and invite people in. Tis curiousness makes it unclear if the people would one day like to reconnect to the outside or remain to themselves.

Te city and its inhabitants need space, the Denorians do not want their creation to be ‘in the way’ of anything else and they don’t want outsiders disturbing their peaceful way of life. Denoria is surrounded by emptiness and nature, no other human civilization can be found for miles. Te city ofen appears to be vacant; there is a higher chance of seeing an animal wandering the streets, while catching a glimpse of another person is like seeing a ghost.

Thumbnails
Thumbnails
Silhouettes
Silhouettes
Thumbnails Silhouettes
Thumbnails
Thumbnails
Silhouettes
Silhouettes
Thumbnails Silhouettes
Thumbnails
Thumbnails
Silhouettes
Silhouettes
Thumbnails Silhouettes
Thumbnails
Thumbnails
Digital
Digital
Thumbnails Digital
Thumbnails
Thumbnails
Digital
Digital
Thumbnails Digital
Thumbnails
Thumbnails
Digital
Digital
Thumbnails Digital
Thumbnails
Thumbnails
Traditional
Traditional
Thumbnails Traditional
Thumbnails
Thumbnails
Traditional
Traditional
Thumbnails Traditional
Incorporating the Forest
Incorporating the Forest
Incorporating the Forest
Tree Thumbnails
Tree Thumbnails
Tree Thumbnails
Designing the Buildings Thumbnails
Designing the Buildings
Thumbnails
Designing the Buildings Thumbnails
Designing the Buildings Shape and Colour Experiments
Designing the Buildings
Shape and Colour Experiments
Designing the Buildings Shape and Colour Experiments
Designing the Buildings Shape and Colour Experiments
Designing the Buildings
Shape and Colour Experiments
Designing the Buildings Shape and Colour Experiments
Designing the Library Silhouettes
Designing the Library
Silhouettes
Designing the Library Silhouettes
Designing the Library Silhouettes
Designing the Library
Silhouettes
Designing the Library Silhouettes
Designing the Library Refinement
Designing the Library
Refinement
Designing the Library Refinement
Composition Tests Using Rough Maya Models
Composition Tests
Using Rough Maya Models
Composition Tests Using Rough Maya Models
Composition Test
Composition Test
Composition Test
Concept Development
Concept Development
Concept Development
Final Concept Painting
Final Concept Painting
Digital Set Break-down
Digital Set Break-down
Digital Set Break-down
Matte Painting
Matte Painting
Matte Painting
Production Art
Production Art
Production Art
Production Art
Production Art
Production Art
Production Art
Production Art
Production Art
Orthographic Design Sheets Library
Orthographic Design Sheets
Library
Orthographic Design Sheets Library
Orthographic Design Sheets Right Building
Orthographic Design Sheets
Right Building
Orthographic Design Sheets Right Building
Orthographic Design Sheets Left Building #1
Orthographic Design Sheets
Left Building #1
Orthographic Design Sheets Left Building #1
Orthographic Design Sheets Left Building #2
Orthographic Design Sheets
Left Building #2
Orthographic Design Sheets Left Building #2
Orthographic Design Sheets Left Building #3
Orthographic Design Sheets
Left Building #3
Orthographic Design Sheets Left Building #3
Orthographic Design Sheets Left Building #4
Orthographic Design Sheets
Left Building #4
Orthographic Design Sheets Left Building #4
Digital Set Build-up
Digital Set Build-up
Wireframe Model
Wireframe Model
Wireframe Model
Untextured Model
Untextured Model
Untextured Model
Model with UV Maps
Model with UV Maps
Model with UV Maps
Model with Shaders
Model with Shaders
Model with Shaders
Lighting
Lighting
Lighting
Textured Model
Textured Model
Textured Model
Ambient Occlusion Pass
Ambient Occlusion Pass
Ambient Occlusion Pass
Final Render
Final Render