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2013 Mutant Chronicles International Inc. MUTANT CHRONICLES and related logos, characters, names,
and distinctive likenesses are trademarks or registered trademarks of Mutant Chronicles International Inc.
Used with permission. All rights reserved.
Produced by Prodos Games Limited.
All Rights Reserved
Prodos Games Ltd. 2015
Cybertronic Enhancements:
Any Cybertronic non-vehicle Squad (unless otherwise stated) may take up to two of the following
Cybernetic Enhancements. All Models in the Squad must take the same Enhancements. No
Enhancement can be taken more than once per Squad. A Lord or Advisor attached to a Squad can
take different Enhancements than the Squad. In case of Enhancements available to and taken by a
Squad Commander only, each such an Enhancement reduces the number of Enhancements which
the rest of the Squad can take by one.
Warlords created using the Heroes of the Solar System rules who purchased the Enhancement
equipment can use all the Enhancements
listed below, ignoring the stated squad
type limitations.
Hardware Upgrades
Hardware
Cost Per Model Cost Per Model Cost Per Model
Upgrade Effect (Small Base)
(Medium Base)
(Large Base)
MV +1
CC +2
RS +2
ST +2
CON +2
WP +2
LD +2
A +1
Annihilator Micro-Device
Annihilator Micro-Device can be taken by
a Warlord, a Lord, or an Advisor for 10 points.
When a Model with the Annihilator MicroDevice is reduced to 0 or less Wounds, place a
SE Template centred on the Model. All Models
within the Template receive a St14 AVV0 Blast
Autohit.
ST
13
Stinger-System Implant
RoF
AVV
TYPE
Plasma (P)
Stinger-System Implant
Stinger System Implant can be taken by a Lord, an Advisor, or a Troop or Support Squad Commander
for 3 points. The Model receives an additional Ranged Weapon with the below profile. The weapon can
be used once per game for 0 Action Points, and its use does not count as a Close Combat or Shooting
action. If used in Close Combat, the target receives an additional ST13 AVV0 Plasma Autohit.
EMP Overload Device
The EMP Overload Device can be taken by a Warlord, a Lord, an Advisor, or a Troop or Support Squad
Commander for 15 points. Turn to Burn 2 Resource Cards during the Models activation. All Vehicles
within 12 of the Model begin their next activation with 2AP less than normal, to a minimum of 1.
Additionally, any tokens within within 12 lose 1SP or are removed if they do not have SP.
Early Warning System
The Early Warning System can be taken by a Lord, Troop or Support Squad Commander for 10 points.
Once per turn, the Model may immediately use an Action Point as if it was on Sentry (even if the model
has been activated earlier in the turn) for free immediately after any enemy Model is deployed within
12 of this Models base. This cannot be used if the Model has a Stun effect, or is Pinned or Broken.
Weapons Overhaul
The Weapons Overhaul Enhancement can be taken by Troop or Support Squads for 3 points per Model
by Models on Small Bases, and for 5 points per Model by Models on Medium Bases. All of the Models
Close Combat and Ranged Weapons receive a (+1) modifier to the weapons ST.
Enhanced Sensor Array
The Enhanced Sensor Array can be taken by a Lord, Troop or Support Squad Commander for 5 points.
The Model can make a Target Identify roll on each Mission Objective Marker within 6 of its base,
exactly as though it were in base contact. The Model still needs to be in Base contact with the marker
to interact with it in any other way.
Dermal Mirror Shards
The Dermal Mirror Shards can be taken for 2 points per model by models on Small Bases, and for
4 points per model by models on Medium or Large Bases. The Model receives the Camouflage (2)
Special Skill.
Cell Neogenesis Acceleration
The Cell Neogenesis Acceleration Enhancement can be taken for 2 points per Model by Models on
Small Bases, and for 5 points per Model by Models on Medium or Large Bases. The Model receives the
Heal (2) Special Skill.
Filter Systems
The Filter Systems Enhancement can be taken for 1 point per Model by Models on Small Bases, and for
3 points per Model by Models on Medium or Large Bases. The Model gains the Gas Mask Special Skill.
THE IMMORTAL
M
CC
RS
ST
CON
WP
LD
PTS
16
17
12
15
18
19
17(12)
235
ST
RoF
26
15
RB12-19a
AVV
TYPE
ST
Plasma (S)
1.5
+2
FT
16
Blast (S)
Servomotor Fist
RoA
AVV
SPECIAL SKILLS:
TYPE
Piercing
EVERASSUR
M
CC
RS
ST
CON
WP
LD
PTS
13
16
11
13
14
17
16(12)
190
CC
RS
ST
CON
WP
LD
PTS
12
14
10
12
13
16
16(11)
135
ST
RoF
24
14
RB12-19
AVV
TYPE
Plasma (S)
FT
16
Blast (S)
ST
1.5
+2
Servomotor Fist
RoA
AVV
TYPE
Piercing
SPECIAL SKILLS:
DR DIANA
COMMANDER DR DIANA
M
CC
RS
ST
CON
WP
LD
PTS
14
14
10
10
16
18
14(10)
165
ST
18
13
P1000e Handgun
RoF
AVV
TYPE
Piercing (P)
ST
1.5
+2
Enhanced Auto-Injector
RoA
AVV
TYPE
Plasma
CC
RS
ST
CON
WP
LD
PTS
13
13
10
15
16
14(10)
75
ST
18
13
P1000e Handgun
RoF
AVV
Special Skills:
TYPE
ST
Piercing (P)
1.5
+2
Auto-Injector
RoA
AVV
TYPE
Plasma
CC
RS
ST
CON
WP
LD
PTS
13
14
10
15
16
14(10)
80
TYPE: Lord, Medium Base (40mm), Unique, Dr. Cynthia Diana is a Dr. Diana Clone
EQUIPMENT: P1000E Handgun, Auto-Injector
ARMOUR: Subdermal Enhanced Titanium Implants (no negative weapon type modifiers taken)
RANGED WEAPON:
Special Skills: Fearless, Heal
R
ST
18
13
P1000E Handgun
RoF
AVV
TYPE
Piercing (P)
ST
1.5
+2
Auto-Injector
RoA
AVV
TYPE
Plasma
Active: Nanobots: Turn to burn 1 Resource Card. The Auto-Injector receives a +2 modifier to AVV.
Active: Ticker Overdose: Turn to Burn 1 Resource Card.
Instead of an Armour test, the target must take a Con test
for each Wound Effect caused by the Auto-Injector. If the
test is failed, the model loses a Wound. Heal Rolls may
not be taken for Wounds caused this way.
(6), Ranger,
Neoclone Commander, Oh Shes Lovely, Field
Improvements, Master Mechanic, Partner (Active)
Passive: Neoclone Commander: Dr. Cynthia Diana may
be joined by up to 4 Dr. Diana Neoclones for 15 points per
Model. For each Neoclone in Dr. Cynthia Dianas squad,
all Models in the Squad gain a (+1) modifier to Heal, to
a maximum of Heal(8). The Squad does not take up an
additional slot on the OOC, but counts as Support Type
for the purposes of Enhancements, Cards, and all other
in game effects. When part of this Squad, Dr. Cynthia
Diana and the rest of the Squad must take the same
Enhancements.
Passive: Oh Shes Lovely: Models wishing to target
Commander Dr. Diana with a Ranged attack must,
regardless of Range, first pass a Target Priority
test. Cybertronic Models and Models with the
Necrotechnology Special Skill are not affected.
Active: Field Improvements: Turn to Burn 1 Resource Card
and use 1 Action Point when Dr. Cynthia Diana is in Base
or Footprint contact with a friendly vehicle. On a D20 Roll
of 1-5 the vehicle gains a SP (above starting value) in a
random location. Add a (-1) modifier to the D20 roll for
each friendly Dr. Diana Clone or Neoclone within 8 of
Dr. Cynthia Diana to a maximum modifier of (-10). Each
vehicle may only gain 1SP in this way per game. If the SP
gained this way is subsequently lost, it can be regained
only via Dr. Cynthia Dianas Master Mechanic Special
Skill.
Active: Master Mechanic: Use 1 Action Point when Dr.
Cynthia Diana is in Base or Footprint contact with a
friendly vehicle. On a D20 roll of 1-14, the vehicle regains
its last lost SP. Add a (-1) modifier to the D20 roll for each
friendly Dr. Diana Clone or Neoclone within 8 of Dr.
Cynthia Diana, to a maximum of (-5). If the D20 roll is a 1,
the vehicle regains 2 lost SPs.
CC
RS
ST
CON
WP
LD
PTS
16
14
12
13
14
20
16(13)
105
TYPE: Lord, Medium Base (40mm), Unique, 732-R4-NCE counts as a Cuirassier Attila MK III
EQUIPMENT: SSW3200P Mega-Blaster HMG, Cybernetic Fists, Head Butt
ARMOUR: Titanium Exoskeleton (no negative weapon type modifiers taken)
RANGED WEAPON:
SPECIAL SKILLS: As Cuirassier Attila MKIII (minus
R
24
14
Blast (A)
ST
1.5
+2
ST
+3
Cybernetic Fists
RoA
AVV
Head Butt
RoA
AVV
TYPE
Piercing
TYPE
Blast
10
DICK HOWKINS
M
CC
RS
ST
CON
WP
LD
PTS
14
13
10
10
14
17
12(12)
80
ST
24
12
TYPE
Piercing (A)
1.5
11
+2
Plasma
CHASSEURS
M
CC
RS
ST
CON
WP
LD
PTS
12
12
10
14
17
11
75
RANGED WEAPONS:
R
ST
24
12
ST
24
14
AR3501Chain Carbine
RoF
AVV
TYPE
ST
Piercing (A)
B2B
+1
PR4000 Blaster
RoF
AVV
TYPE
Plasma (S)
ST
24
16
TYPE
Piercing (S)
Electric Fist
RoA
AVV
TYPE
Piercing
12
DR DIANA NEOCLONE
M
CC
RS
ST
CON
WP
LD
11
12
14
17
11
TYPE: Advisor, Small Base (30mm), Dr Diana Neoclone may be added to eligible Squads for 25 points
EQUIPMENT: P1000 Handgun, Auto-injector, Subdermal Implants.
ARMOUR: Subdermal Implants (Blast -2).
RANGED WEAPON:
CLOSE COMBAT WEAPON:
R
ST
18
12
P1000 Handgun
RoF
AVV
SPECIAL SKILLS:
TYPE
ST
Piercing (A)
B2B
+2
13
Auto-Injector
RoA
AVV
TYPE
Plasma
ARMOURED CHASSEURS
M
CC
RS
ST
CON
WP
LD
PTS
13
14
10
10
14
17
15(11)
125
SQUAD OPTIONS:
EQUIPMENT:
CAW2000 Nailgun SMG, Under Barrel Shotgun, Electric Fists, Armoured Chasseur Armour,
Sonic Grenades.
RANGED WEAPONS:
R
ST
18
13
ST
ST
14
TYPE
ST
Piercing (A)
B2B
+1
TYPE
Blast (A)
24
14
Plasma (S)
Electric Fist
RoA
AVV
TYPE
Piercing
SPECIAL SKILLS:
ST
St/SE
SONIC GRENADE
RoF
AVV
TYPE
Blast (G)
ST
24
16
TYPE
Piercing (S)
14
MIRRORMEN
M
CC
RS
ST
CON
WP
LD
PTS
14
13
10
14
17
15(11)
110
ST
18
12
P1000 Handgun
RoF
AVV
rorman Armour
TYPE
ST
Piercing (P)
+3
ST
+4
15
SQUAD OPTIONS:
CSA400 Sword
RoA
AVV
TYPE
Piercing
TYPE
Plasma
CC
RS
ST
CON
WP
LD
15
10
10
14
17
15 (11)
TYPE: Mirrorman Squad Commander Upgrade (30mm MIRRORSHARD SHIELD SPECIAL RULE: Pieter
Base), Unique
The Mirrorman Squad Commander may be upgraded to
Pieter Diamond for 30 points.
ARMOUR:
ST
+3
SPECIAL
TYPE
Plasma
SKILLS:
As Mirrormen Squad,
Mirrorshard-Infused Shield, Master of the Mirrors
Passive: Mirrorshard-Infused Shield: Whenever Pieter
Diamond successfully passes an Armour test against a non
template Ranged attack of Piercing, Plasma or Blast type he
may reflect it back at the Model that completed the Attack.
The reflected Ranged Attack from Pieter Diamond occurs
instantly on completion of his successful Armour test for 0
Action Points using Pieter Diamonds RS with a -2 Modifier
to St. He may use this ability as many times as he is targeted.
Passive: Master of the Mirrors: Pieter Diamonds Squad
has the Infiltrate special skill, and receives an additional -1
modifier to RS for their Camouflaged Suit special skill.
16
CUIRASSIER ATTILA
M
CC
RS
ST
CON
WP
LD
PTS
15
14
11
13
14
20
16(11)
85
RANGED WEAPONS:
R
ST
24
14
24
ST
Piercing (A)
1.5
+2
14
Plasma (S)
17
Cybernetic Fists
RoA
AVV
SPECIAL SKILLS:
TYPE
Piercing (A)
ENHANCED MACHINATOR
M
CC
RS
ST
CON
WP
LD
PTS
12
12
14
14
16
12
17
50
SQUAD OPTIONS:
RANGED WEAPONS:
24
13
ST
24
14
Piercing (A)
Piercing (S)
ST
1.5
+1
Electroshock Fists
RoA
AVV
TYPE
Piercing (A)
SPECIAL SKILLS:
18
SCORPION
M
CC
RS
ST
CON
WP
LD
PTS
13
14
10
12
14
17
16(11)
95
RANGED WEAPONS:
R
18
13
ST
ST
14
TYPE
Piercing (A)
Blast (A)
12
13
Plasma (A)
19
ST
+4
Pneumatic Claws
RoA
AVV
SPECIAL SKILLS:
TYPE
TYPE
Piercing
CC
RS
5 13 14
WP
LD
20
1-10
11-14
15-18
19-20
SP Body
/ AV
SP Weapon
/ AV
SP Drive
/ AV
SP Core
/ AV
14
14
14
AV
FRONT
AV
BACK
AP
PTS
-5
135
15
TYPE: Light Vehicle (Light Walker), Large Base (50mm) EQUIPMENT:SSW4200P Master-Blaster HMG
SQUAD COMPOSITION: 1 Exterminateur Attila ARMOUR: Intelligent Alloy Plating (no negative
weapon type modifiers taken)
SQUAD UPGRADES:
MAIN WEAPON:
SPECIAL SKILLS:
28
14
Blast (A)
ST
14
Head Butt
RoF
AVV
TYPE
Piercing
20
VOLTIGEUR
VOLTIGEUR
M
CC
RS
WP
LD
6 12 12 14 18
1-10
11-14
15-18
19-20
SP Body
/ AV
SP Weapon
Controls / AV
SP LEGS
/ AV
Sp Engines
/ AV
14
13
13
AV
FRONT
AV
BACK
AP
PTS
-2
105
14
TYPE: Light Vehicle (Light Walker), Large Base (80mm) SQUAD OPTIONS: One Voltigeur per army can be
taken as a Support Choice, however, it still counts as a
SQUAD COMPOSITION: 1 Voltigeur Squad ComLight Vehicle type for the purposes of Enhancements,
Cards and all in game effects.
mander
EQUIPMENT:
ARMOUR:
MAIN WEAPON:
R
ST
32
15
TYPE
ST
Plasma (A)
1.5
14
SPECIAL SKILLS:
21
TYPE
Piercing
DRONES
M
CC
RS
ST
CON
WP
LD
PTS
12
12
10
14
18
10
ST
(-)
Tazerator
RoF
AVV
TYPE
Blast (P)
SPECIAL SKILLS:
22
ERADICATOR DEATHDROID
CC
RS
WP
LD
6 15 15 16 19
1-10
11-14
SP Body
/ AV
SP Weapon
Controls / AV
15
15-18
SP Driving
Systems
/ AV
15
19-20
Sp Core
/ AV
15
AV
FRONT
AV
BACK
AP
PTS
-2
165
16
TYPE:Heavy Vehicle (Heavy Walker), Large base (80mm) SQUAD UPGRADES: The Squad may be increased
SQUAD COMPOSITION: 1 Eradicator DeathDroid by up to 2 Eradicator DeathDroids at 165 Points per Erad-
icator DeathDroid.
The Eradicator DeathDroid Squad Commander may take
a Force Field Generator for 35 points, which increases its
SP Engine Value to 5. All Models within 8 of the Model
with Force Field Generator, including the Model itself,
receive a +1 Modifier to Armour Value and to AV against
all Ranged Attacks.
MAIN WEAPONS:
SECONDARY WEAPONS:
Squad Commander
Rocket
Launcher, Gigadeath Chainripper, Tempered Alloy Plating
24/LE
ST
15
24
13
Plasma (G)
FT
Plasma (G)
SPECIAL SKILLS:
23
TYPE
Piercing (A)
ST
6-24/SE
12
ST
14
15
Gigadeath Chainripper
RoA
AVV
TYPE
Blast (A)
TYPE
Piercing