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Female Large Mouse Rogue 5

Chaotic Neutral
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Size:
Height:
Weight:
Eyes:
Hair:
Skin:

14 (+2)
24 (+7)
6 (-2)
10 (+0)
10 (+0)
12 (+1)

Medium
5' 6"
125 lb

Total Hit Points: 23


Speed: 20 feet 40 on all fours
Armor Class: 20 = 10 + 2 [leather] + 7 [dexterity] +1 [Small]
Touch AC: 15
Flat-footed: 17 [uncanny dodge]
Initiative modifier:
Fortitude save:
Reflex save:
Will save:
Attack (handheld):
Attack (missile):
Combat Maneuver Bonus:
Combat Maneuver Defense:
-1 [Small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
Languages:

+7
-1
+ 11
+1
+6
+ 11
+4
+ 21

= + 7 [dexterity]
= 1 [base] -2 [constitution]
= 4 [base] + 7 [dexterity]
= 1 [base]
= 3 [base] + 2 [strength] +1 [Small]
= 3 [base] + 7 [dexterity] +1 [Small]
= 3 [base] + 2 [strength] -1 [Small]
= 10 + 3 [base] + 2 [strength] + 7 [dexterity]
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Common Elven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]


Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]
Feats:
Acrobatic
+2 on acrobatics and fly checks
Skill Focus (Acrobatics)
Throw Anything
No penalty on improvised ranged weapons
Key
Skill
Ability
Misc.
Skill Name
Ranks
Ability Modifier Modifier
Modifier
Acrobatics
Dex*
20 = +7 + 5
+ 3 [class skill] + 2 [acrobatic] + 3 [skill focus]
Appraise
Int
0 = +0
Bluff
Cha
9 = +1 + 5
+ 3 [class skill]
*
Climb
Str
14 = +2 + 5
+ 3 [class skill] +4 [Race]
Craft_1
Int
0 = +0
Craft_2
Int
0 = +0
Craft_3
Int
0 = +0
Diplomacy
Cha
1 = +1
Disable Device Dex
15 = +7 + 5
+ 3 [class skill]
Disguise
Cha
9 = +1 + 5
+ 3 [class skill]
*
Escape Artist Dex
15 = +7 + 5
+ 3 [class skill]
Fly
Dex*
9 = +7
+ 2 [acrobatic]
Heal
Wis
0 = +0
Intimidate
Cha
1 = +1
Perception
Wis
0 = +0
+ 2 [elf]
Perform_1
Cha
1 = +1
Perform_2
Cha
1 = +1
Perform_3
Cha
1 = +1
Perform_4
Cha
1 = +1
Perform_5
Cha
1 = +1
*
Ride
Dex
7 = +7
Sense Motive Wis
0 = +0
*
Sleight of Hand Dex
15 = +7 + 5
+ 3 [class skill]
*
Stealth
Dex
23 = +7 + 5 +8 + 3 [class skill]
Survival
Wis
0 = +0
**
Swim
Str
2 = +2

* = check penalty for armor/shield


** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +5; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork /
magic equipment.
Large Mouse
+ 6 dexterity, +2 intelligence, -2 constitution -4 Wisdom -4 Chr (already
included)

Monstrous Humanoid

Small: +1 size bonus to AC and Attack rolls, +4 size bonus to Hide checks, and -4 size penalty to
Grapple checks

+4 bonus of Hide, Move Silently, and climb checks

-1 to saving throws against fear

Large Mice base land speed is 20 feet while bipedal, 40 feet while on all fours and unarmed

Low-light vision

Scent: Large Mice can take Scent as a racial Feat if Wisdom is 11 or higher.

Automatic Languages: Common, Squeak Speak.

Rogue
Sneak Attack +3d6
At 1st level, a roof runner becomes entirely adept at moving across the tops of buildings,
spires, and similar locations. Provided she is wearing light armor or no armor, the roof
runner can move at full speed while traveling across the tops of buildings or similar
structures, and takes no penalties on any Dexterity-based Skill checks or Reflex saves
that might be incurred from moving about on a roof.

Evasion (level 2) -- no damage on a successful reflex save


Rogue talents -- gain one at every even-numbered level. At level 10 and
above, advanced talents are available. Add by hand.

A rogue with this talent is an expert at leaping from surface to surface, and
perching from walls and corners. She can ascend slopes or stairs at her full
speed, and may ascend any perpendicular or parallel vertical surfaces she can
reach (a corner, or walls as far apart as the space the rogue occupies) at her
movement speed by jumping back and forth off the surfaces. The rogue may also
perch between such walls or corners, allowing her to perform actions that usually
require two free hands to perform.

When making jump checks, the rogue is always considered to have a


running start. Also, when the rogue deliberately falls, a DC 15
Acrobatics check allows her to ignore the first 20 feet fallen, instead of
the first 10 feet.
At 2nd level, a roof runner can use her Acrobatics skill to attempt a rapid
descent from a rooftop or another surface, ricocheting against another
surface and then diving through an opening (such as a balcony or
window) directly below. So long as she has at least two surfaces no
farther than 10 feet apart to bounce against, she can ricochet her body
back from one to the next, descending great distances with a single
check. The DC is 10 + 5 for every additional 10-foot increment
descended beyond the initial 10 feet dropped. If she fails, she falls the
full distance.
Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity
bonus to AC if attacker is invisible

Improved Uncanny Dodge (level 8) -- cannot be flanked

Master strike (level 20) -- each sneak attack either kills, paralyzes, or
puts into coma.

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:

Class
Rogue
Rogue
Rogue
Rogue
Rogue

HP rolled
8
5
5
5
5

+ 1 to dexterity

Equipment:
25 lb Weapons / Armor / Shield (from above)
1 lb Crossbow bolts (quiver of 10) x1
1 lb Thieves' tools
_____
27 lb Total

More about this character:

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