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Eldar/Dark Eldar Army

(750)pts
HQ
Points
Archon
95
(60pts)
Farseer
(15pts)
(100pts)

Items
Power Sword, Clonefield,(35pts)

Skyrunner Jetbike with T/L Shuriken catapult
115

Troops
Points
Kabalite Trueborn (5)
150
(55pts/ 5 man Squad)
(65pts)
Incubi (3)
135
(60pts/ 3 man Squad)
(65pts)

Items
2 Splinter Cannons, 3 Splinter Rifles (30pts)
Venom with Splinter Cannon & Flickerfields

Klaivex (10pts)
Venom with Splinter Cannon & Flickerfields
(Incubi Warsuits, Klaives)

Windrider Jetbikes (3)
81
(51pts/ 3 man squad)
Fire Dragons (5)
(65pts)
175
(110pts/ 5 man squad)

3 Shuriken Cannons (30pts)

Venom with Splinter Cannon & Flickerfields

*Notes
Power from pain – gain following effects
based on turn number (all dark elder
have it)
1 = nothing
2 = FNP (6+)
3 = FNP
4 = FNP, Furious Charge
5 = FNP, FC, Fearless
6 = FNP, FC, Fearless, Rage
*Everything that’s a DE has this
Warlord Traits (Dark Eldar):
1 = WL + all units in 12’ have fear rule
2 = can re-roll dice for seize initiative,
night fighting and reserve rolls
3 = WL has Rage

4 = WL has hatred
5 = WL has +1WS
6 = WL + all units in 12’ have fearless

Ancient Doom: Hate Slaneesh daemons
and marked units. Take fear tests at -1ld
when in combat with the above (all eldar
have it)
Battle Focus: Can run & shoot or shoot &
run (but must do both if you do it). Can’t
do it with heavy weapons unless you
also have relentless (all eldar have it)
Warlord Traits (Eldar)

(lol). Mind War. 6 = Deep striking eldar units don’t scatter within 12’ of WL.with fleshbane. ghosthelm (prevent wounds from perils by expending 1 warp charge). I5. 1WC: 24’ focussed witchfire. Witchblade (fleshbane. Unit rerolls armour saves & deny the witch 5. 4. Sv 3+ Rune Armour (4+ invul).1 = 1 use only at start of shooting or assault phase. 2WC. S3. I5. S3. haywire. Ld 9. -----------------------------------------------------------------Trueborn: WS & BS4. Klaivex has rampage Windriders: WS & BS 4. Runes of the Farseer (can reroll any number of dice in deny witch or psychic tests once per phase) Psyker. Big version = the above with an apocalyptic blast. WC 3 or 4. target rerolls shooting misses. Divination. A1. ---------------------------------------------------------------- 6. pinning. A4. then 1 if that dies. 2HP Flickerfield = 5+ invul . If it dies another one takes 2 hits. Ld9. A1. Draw = target suffers -1WS & BS for a turn. Fortune. A2. 2WC. 1A. reroll wounds or armour penetrations on unit (infantry and vehicles respectively) 3. Runes of Fate Primaris. Will of Asuryan. No AS or cover saves. target takes 3 hits at psyker S AP. 1WC: 24’ blessing. BS. Sv3+. 24’ focussed witchfire. I 7. S & T 3. 3 max can die. 24’ blessing. Target loses wounds = to Stats: Archon: WS & BS 7. AP2). I 5. armourbane). 2WC: blessing on psyker & all units in 12’. Mastery lvl 3 (Runes of Fate. I & A Klaives (+1S. 2WC: 24’ malediction. Sv 3+. W1. W1. T4. Ld10. BS 4. A2. W1. I5. Incubi: WS 5. All gain fearless & adamantium will. Ld 9. S & T 3. 3W. Klaivex: as above with +1 WS. I5. T4. DOOOOM. 2. Small version = 24’ S & AP3 assault 1 large blast with fleshbane. Guide. S.T & W3. Target & Farseer roll D6 + ld. 4 = WL rerolls saving throws of 1 5 = WL has split fire. 1. Ld 10. Sanctic Daemonology. WL & all units in 12’ reroll to wound rolls of 1 2 = D3 units get scout 3 = WL & his unit + 3 to their run moves. Telepathy) how much the farseer beats it by. Ld8. Eldritch Storm. Sv3+ Fire Dragons: WS & BS 4. W1. Sv5+. Assured Destruction (+1 on vehicle damage table) Venom: FSR10. Executioner. Incubi Warsuits. S & T3. Sv 5+ Clonefield = 4+ invul Farseer Skyrunner: WS & BS5.

Assault 2 Bladestorm Splinter Cannon: 36’. Assault 3 Bladestorm Fusion Gun: 12’ S8 AP1.------------------------------------------------------------------ Shruiken Catapult: 12’ S4 AP5. salvo 4/6 poisoned 4+ Shuriken Cannon: 24’ S6 AP5. Assault 1 Melta . S1 AP5.