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Implemented Functionality:
All this fits onto the controller only by using groups and banks as well as defining a dedicated shift
button. For a detailed overview over commands please look for the overview at the end of this
document or into the Controller Editor.
Getting started
After installation of the extension (you have done that, else you could not read this), in the NI folder
you'll find two external devices to add to Studio One: Maschine Control XT and Maschine CL-16
extender (be sure to click on the paper-clip-icon below the image of the Maschine Control XT device
to save the additional content). These need to be connected to the same Midi -In and -Out of the
Maschine controller. You may want to limit the used midi-channels to [1] as this is the channel used
for note-input (this is not necessary but may help to know if you use multiple inputs), and declare this
as the default instrument input.
Inside of the AdditionalFiles.zip-file (that you saved after clicking on the paper-clip-icon) locate the
included Studio One XT.ncm or Studio One XT - melochord.ncm (the latter is using a different pad
layout for pad groups 2-4. This gives you the full keyboard range and facilitates playing chords but is
tonally limiting. Edit with controller editor to your liking!). Load your choice into controller editor and
select.
To enable Studio One control, you need to leave Maschine control mode by pressing the Shift and Ctrl
buttons on the controller.
Now, you can select on the Maschine if you want to control your mix, or one of two control link
mappings. The current control-link controller for a plugin can be chosen in the plugin header, but the
suggested usage is to leave this (local mapping) on Maschine Control XT and use the Maschine CL16 as a global-/song-/performance-mapping.
If you open the external device editor you'll find an overview for the currently connected channels and
parameters as well as their values for all console- and Control-Link-mappings.
You can assign commands or macros to the toggles in either the CL-16 or the
HiRes pages. To do so you need to right click on the tiny rectangle inside the
toggle fields.
Unfortunately the display of the controller can not be used to show this, as Maschine does neither
allow transmission of the currently selected knob-bank nor receive text Sysex outside of MCU
elements. If enough people request this from Native Instruments, they might implement it.
Usage Hints
There are several workflows that should be served by this mapping. Here are some basic suggestions:
Entering drums in a loop E.g.: Start a drum track, use Input Quantize or Click to enter
basic kicks (use Delete Doubles to remove double events), use Duplicate Track, then enter
basic hats, then turn off IQ/click, and add tracks per gusto. If your timing lacks, try Quantize
50%, change to the G-pad-group to change the used quantize program. Please note that the
Erase Notes-Command at this time only works for notes entered during the current
recording. Also be sure to return the record mode to Mix after using Erase Notes or Note
Repeat
Write Automation if you have done your control-link mappings, open the plugin-editor,
change between channels and step through plugins to select the plugins you want to automate
(using the eight-parameter-high-resolution mapping or the 16 parameter global mapping).
Switch to Touch to automate a parameter, Toggle Read to switch to automation playback
only. Same goes for the mixer. Either use the current channel (which will follow the mouse
selection) for high resolution automation of channel volume and pan, or use the eight-channel
console mapping and step through pages.
Performance use the E-pad-group to mute/solo channels (you can step through pages of
16 channels), use the G-group to jump to markers, use the H-group to select event-ranges
and loop the selection, use the CL-16-knob-bank to control your selected performance
parameters
These are just hints to get you started, you'll probably find out other usages like e.g. for editing once
you get familiar with it. To familiarize yourself with the mapping it is quite helpful to look at the
overview on the next page and perhaps even print an overlay for your controller (like the attached
one).
Overview
Many thanks go out to Alan Platten (Taoyoyo) for testing and for the nice overview on the next page!
You'll find a printable template overlay for printing and cutting out yourself within the additional
content. Also there is an eps-file for ordering online from vendors like 12inchskinz.com.
PLUG-IN EDITOR
ZOOM TO LOOP
PLUG SELECT
PRESET
PREV
PAGE
< TEMPLATE
FLOAT WINDOWS
DUPLICATE TRACK
MUTE / SOLO 1
MUTE / SOLO 2
MUTE / SOLO 3
MUTE / SOLO 4
MUTE / SOLO 5
MUTE / SOLO 6
MUTE / SOLO 7
HR TOGGLE 1
HR TOGGLE 2
HR TOGGLE 3
HR TOGGLE 4
HR TOGGLE 5
HR TOGGLE 6
HR TOGGLE 7
HR TOGGLE 8
CL16 TOG 1 | 9
CL16 TOG 2 | 10
CL16 TOG 3 | 11
CL16 TOG 4 | 12
CL16 TOG 5 | 13
CL16 TOG 6 | 14
CL16 TOG 7 | 15
CL16 TOG 8 | 16
PLUG SELECT
PRESET
NEXT
PAGE
TEMPLATE >
MIX BANK
PAGE 1
MIX BANK
PAGE 2
PAGE 3
PAGE 4
VOLUME
PAN
VOLUME
PAN
VOLUME
PAN
VOLUME
PAN
VOLUME
PAN
VOLUME
PAN
VOLUME
PAN
VOLUME
PAN
MIX BANK
HR POT 1
HR POT 2
HR POT 3
HR POT 4
HR POT 5
HR POT 6
HR POT 7
HR POT 8
CL16 POT 1 | 9
CL16 POT 2 | 10
CL16 POT 3 | 11
CL16 POT 4 | 12
CL16 POT 5 | 13
CL16 POT 6 | 14
CL16 POT 7 | 15
CL16 POT 8 | 16
UNDO
REDO
ACTIVE CHANNEL
[ REDO ]
VOLUME
MAIN
[ REDO ]
VOLUME
PAN
AUTOMATE
ASSIGN CONTROL
QUANTIZE 50%
RESTORE TIMING
IMPACT / B0
CHROMATIC
B1
CHROMATIC
B2
CHROMATIC
B3
CHROMATIC
MUTE / SOLO
1-16
SELECT
1-16
QUANTIZE /
MARKERS
EDIT /
NAVIGATE
E/F
G
READ
TOUCH
E/F
G
QUANTIZE
DELETE DOUBLES
CLICK
INPUT QUANTIZE
E/F
G
SELECT CHANNEL
ARM CHANNEL
RETURN TO
LOOP START
RETURN TO ZERO
CHANNEL
BANK 16
CHANNEL
BANK 16
SHIFT
SOLO
E/F
GLOBAL SOLO
G
PLAY / STOP
LOOP
l RECORD
l MIX
MUTE / SOLO 8
l NOTE ERASE
l NOTE REPEAT
MASCHINE
SHIFT
MUTE
GLOBAL MUTE
Quantize Program A
Quantize Program B
Quantize Program C
Quantize Program D
Zoom Out
Zoom In
Zoom In Vertical
Zoom Data In
C#
Quantize Program E
Quantize Program F
Quantize Program G
Zoom Toggle
A-D
Undo Zoom
Zoom to Selection
Loop Selection
Toggle Snap
G#
A#
Marker 1 Recall
Marker 2 Recall
Marker 3 Recall
Marker 4 Recall
Marker 5 Recall
Marker 6 Recall
Marker 7 Recall
Marker 8 Recall
Nudge Forward
Duplicate
Nudge Back
Up Arrow
Duplicate Shared
D#
Up Extend
F#
Insert Marker
Delete
Down Arrow
Down Extend
A-D
A-D
Delete Marker
Delete Time
C#
A-D