write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write prefer

ences at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the appli
cation #
x_res 1280; # x_res <int32>, Fixed window width #
y_res 800; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 0; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit
multiplier for campaign #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 268435456; # gfx_video_memory <int>, Override available video m
emory (bytes) #
gfx_fullscreen true; # gfx_fullscreen <bool>, Run the application in fullscreen
or not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr false; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_low_quality_shaders false; # gfx_low_quality_shaders <bool>, Use SM2 pixel
shader code with SM3 vertex shaders and instancing. #
gfx_shadermodel 0; # gfx_shadermodel <int>, Set shader model, 0-2.0, 1-3.0 #
gfx_aa 0; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 5; # gfx_texture_filtering <int>, Set texture filtering, 0
-bilinear, 5- anisotropic 16x #
gfx_texture_quality 1; # gfx_texture_quality <int>, Set the quality of textures.
0 - lowest, 3 - ultra #
gfx_volumetric_effect false; # gfx_volumemtric_effect <bool>, volumetric fog on
sea battle #
gfx_ssao false; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer
#
gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field false; # gfx_depth_of_field <bool>, Enable Depth of Field eff
ects #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shado
w mapping #
gfx_sky_quality 0; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest,
3 - ultra #
gfx_unit_quality 1; # gfx_unit_quality <int>, Set the quality of units. 0 - lowe
st, 3 - ultra #
gfx_ship_quality 1; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowe
st, 3 - ultra #
gfx_building_quality 1; # gfx_building_quality <int>, Set the quality of buildin
gs. 0 - lowest, 3 - ultra #
gfx_water_quality 1; # gfx_water_quality <int>, Set the quality of water. 0 - lo
west, 3 - ultra #
gfx_unit_scale 0; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra
#
gfx_shadow_quality 1; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 - u
ltra #
gfx_tree_quality 0; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra
#
gfx_grass_quality 1; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ult
ra #
gfx_terrain_quality 0; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shado
w mapping #

Sets the handicap for battles that are autoresolved. -2 is vhard. # ui_card_mode <0|1|2>. 2 = never # ui_land_unit_ids 0. -2 is vhard. # gfx_fixed_env_map <filename>. 0 = always. 1 easy # autoresolve_difficulty 0. If disabled none of the database or sound pack files are loaded.gfx_disable_terrain_ao_gpu false. default battle camera: 0-totalwar 1-rts 2-debug # enable_sound true. Supported only on ShaderModel 3. P ositive gives advantage. # automanage_regions <true|false>. # show_selection_markers <true|false>. Show paths in naval ba ttles # show_target_zones true. # gfx_screenshot_folder <folder>. Show/hide the movement of th e ai pieces on the campaign map # automanage_regions false. enables all audio content (default = t rue).map # camera_move_speed 100. 2 = never # ui_mouse_scroll true. 1 = on mouse over. # default_battle_camera <card32>. 0 = a lways. # ui_mouse_scroll <true|false>. Set camera turn speed # default_camera_type 0. # campaign_time_limit <int>. -1 is har d. Forbid window repositioning # mouse_wheel_sensitivity 50. # ui_naval_unit_ids <0|1|2>. # battle_time_limit <int>. show minimised ui # ui_order_button_mode 0. 2 = never # show_selection_markers true. Only applicable with min imised ui. 0 = always. # campaign_advice_level <int>. # battle_difficulty <int>. # battle_advice_level <int>. Positive gives advantage. 0 normal. # mouse_wheel_sensitivity <card32>. Only applicable with min imised ui. Disable t errain ambient occlusion term. # ui_radar_mode <0|1|2>. # ui_order_button_mode <0|1|2>. # invert_camera_y_axis <bool>. # show_path_markers <true|false>. # fix_res true. invert camera panning le ft/right # local_player_name . # enable_sound <bool>. 1 = on mouse over. 1 easy # battle_advice_level 2. Only applicable with minimised ui. 1 = slide on. 1 = slide on. # ui_land_unit_ids <0|1|2>. # invert_camera_x_axis <bool>. Sets advice level in the campaign game # campaign_time_limit -1. 1 easy # campaign_difficulty 0. invert camera tilting up /down # invert_cam_y_axis false. 0 = always. Sets the time (in minutes) for each battle. -1 is hard. Sets the handicap for campai gns. Name used to identify the local player on network and local battles # minimised_ui false. 0 = always. Allow/disallow scrolling o f the map by putting the cursor at the edge of the screen # battle_time_limit 60.0 # gfx_screenshot_folder . Sets the handicap for battles. # gfx_disable_terrain_ao_gpu <bool>. # ui_order_button_mode <0|1|2>. # show_cpu_moves <true|false>. 2 = never # ui_radar_mode 0./screenshots. 0 = always. 1 = slide on. Positive gives advantage. # autoresolve_difficulty <int>. -1 for unlimited # show_cpu_moves true. # minimised_ui <true|false>. # campaign_difficulty <int>. # camera_move_speed <float>. -1 is hard. 2 = never # ui_card_mode 0. # fix_res <bool>. Set camera movement speed # camera_turn_speed 5. # local_player_name <name>. Forbid window resizing # fix_window_pos true. mouse wheel sens itivity: <0-100> default value = 50 # invert_cam_x_axis false. # camera_turn_speed <float>. 1 = slide on. Show the sel ection markers under the units # show_path_markers true. Folder to where save screenshots relative to Empire directory # gfx_fixed_env_map . cubemap for fixed env. # show_target_zones <true|false>. Show firing arcs etc # ui_order_button_mode 0. 0 normal. Let the AI manage t axes etc in players regions # . # fix_window_pos <bool>. Only applicable with minimised ui. 0 normal. -2 is vhard. -1 for unlimited # battle_difficulty 0. Sets advice level in the bat tle game # campaign_advice_level 2. 2 = never # ui_naval_unit_ids 0. Sets the time (in minutes) for each round of the campaign.

# sound_master_volume <int>. # voice_chat_quality <int>. 2 = high). # voice_chat_transmit_only_when_key_pressed true. # audio_memory_size_in_megabytes <int>. 0 = l ow. # number_of_threads <int>. 1 = half variations. # audio_memory_size_in_megabytes 100. Ru n the battle model on a separate thread # subtitles false. increased performance on some systems. # sound_variations <int>. voice_chat_m icrophone_gain (0-100). # voice_chat_volume 100. More memory means faster performa nce. Number of sound variations (0 == 2 or less. 2 = all variations. # voice_chat_transmit_only_when_ key_pressed <bool>. increase performance. # bink_use_thread <bool>. 1 = medium. # sound_sfx_enabled <true|false>. # sound_music_enabled <true|false>. decreased on others. # sound_speech_enabled <true|false>. # show_occupiable_building_markers <true|false >. Default = (100MB). # sound_provider <int>. speech sound ena bled # sound_sfx_enabled true. # sound_sfx_volume <int>. # voice_chat_microphone_gain_boost true. master sound volume 0-100 # sound_music_volume 100. # voice_chat_enable <bool>. Fewer chan nels means fewer sounds but faster performance. # subtitles <true|false>. sfx sound volume 0-100 # sound_master_enabled true. tells bink to use asynchronous u pdate. Enable/disable Infinite ammo on battlefields # occupiable_building_markers true. # sound_file_caching <bool>. (default = true) # voice_chat_microphone_gain 100. # sound_master_enabled <true|false>. Voice chat quality (0-2. Default = true # sound_variations 2. # sound_music_volume <int>. # voice_chat_microphone_gain <int>. (default = tr ue) # number_of_threads 0. master sound ena bled # sound_music_enabled true. voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). Audi o memory size in megabytes. # show_cpu_moves <true|false>. # voice_chat_volume <int>.limitless_ammo true. Enables VOIP functionality in Steam. Voice chat volume (0-100). # sound_speech_volume <int>. Number of sound channels. Enable/disable occupiable building markers on battlefields # multithreaded_model_enabled true. >0 = explicit number # . speech sound volume 0-100 # sound_sfx_volume 100. # voice_chat_microphone_gain_boost <bool> . Set the number of threads <= 0 automatic. music sound volume 0-100 # sound_speech_volume 100. # bink_use_thread true. Sounds are preloaded at s tart of battle and campaign. music sound enable d # sound_speech_enabled true. # voice_chat_quality 2. Display subtitles during movies # sound_master_volume 100. # sound_channels 128. sfx sound volume enabl ed # sound_provider 0. sound provider index (0-?) # sound_file_caching false. # voice_chat_enable false. Fewer variations means fewer sounds but faster performance. # sound_channels <int>. # multithreaded_model_enabled <true|false>. Boost microphone gain.