Professional Documents
Culture Documents
Semester-VI
{Domestic Business Management}
Submitted by:
Mohammed Zameen
Lecture: Mr. Erik Prins
Introduction
Marketing Strategy is a progression that can permit an association to focus its restricted assets on
the best chances to expand deals and attain to a feasible point of interest. An advertising system
ought to be fixated on the key idea that CUSTOMER loyalty is the principle objective. Advertising
procedure is a system for centering an association's energies and assets on a game plan which can
prompt expanded deals and predominance of a focused on business corner. A showcasing technique
consolidates item improvement, advancement, circulation, evaluating, relationship administration
and different components; distinguishes the company's advertising objectives, and clarifies how
they will be accomplished, in a perfect world inside an expressed time span. The expression
"advertising blend" was initially utilized as a part of 1953 when Neil Borden (1953), in his
American Marketing Association presidential location, made the formula thought one stride further
and authored the expression-showcasing showcasing blend". A noticeable advertiser, (MCCARTHY
1978), proposed a 4 P characterization in 1960, which has seen wide utilize. The four Ps ideas are
clarified in most promoting cmyse books and classes.
BACKGROUND
EMPATHY MAP
Winning aspiration
Any organization should have a focus on what they need to achieve in order for their company to
reach greater heights, as for Imprint their aspiration should be higher sales compared to previous
records and the estimation the new innovative approach of e-marketing would bring in , the steps
are to see where they stand in the market compared to he competitors , how much sales they
achieved and how much is required to get ahead of them while keeping the customer satisfaction
intact , the new idea how far would it be successful and the target to be achieved should not only be
a means of earning more profit but sustaining in the market while benchmarking their standards to
other future entities
Web: http://www.mannaz.com/en/insights/make-the-right-choices-to-create-a-winningstrategy/
INNOVATIVE STRATEGY
Business model for Internet based E-Marketing Introduced for Imprint Advertising
(Innovative Approach)
There are different definitions of business models with different focus. According to Afuah
(2004), a business model is a framework for making money. It is the set of activities, which
Imprint p e r f o r m s , how it performs them and when it performs them so as to offer its
customers benefits they want and to earn a profit. The definition of business model refined by
Osterwalder is applied in this paper: Business model is a conceptual tool containing a set of
objects, concepts and their relationships with the objective to express the business logic of a
specific Imprint. Therefore we must consider which concepts and relationships allow a
simplified description and representation of what value is provided to customers, how this is
done and with which financial consequences. (Osterwalder A. & Yves P., 2005)
Traditional business models are transforming or developing to better exploit the opportunities
enabled by technological innovations (Adamantia G.P. & George M.G. 2004). The emergency of
E-Commerce re-constructs the traditional value chain and brings companies various innovative
choices of business models. Admittedly, the topic of business model led to a lot of publications
by journalists, business people, consultants and academics. It is discussed in various different
The goal of this sections is to review the E-Business model ontology proposed by Osterwalder in
order to define an approach that brings E-Business model literature one step further, by providing
a more rigorous methodology that defines the essential concepts in E-Business models and shows
the relationships between them for Imprint.
E-Business model ontology highlights the relevant E-Business issues and elements Imprints have
to think of, in order to operate successfully in the Internet era. Ontology is a rigorously
defined framework that provides a shared and common understanding of a domain that
can be communicated between people and heterogeneous and widely spread application systems
(Fensel, 2001). This formal approach is necessary f o r I m p r i n t in order to achieve the
business model advantages.
The relationship capital the Imprint creates and maintains with the customers, in order to
The insinuation of using this in this research relates to its importance of shaping and exploring the
opportunities within the idea of change in marketing strategy The four P's of marketing (4P's)
mentioned here are a set of tools that help companies gain advantage within the marketplace. The
4P's are put in place to help maximize a product's potential. the main strategy for change of
marketing strategy would be focused on these 4 ps , a change in this would bring the change and
success we are expecting to imply for Imprint Advertisers
Essentials of the marketing mix are often referred to as 'the four Ps':
Price The price of each product depends on the market value and the quantity required, the
prices offered are competitive and best in the market compared to other competitors and the
value offered is incomparable
Place Place represents the location where a product can be purchased. It is often referred
to as the distribution channel. It can include any physical store as well as virtual stores on
the Internet. This is where imprint has an advantage they are located at a very convenient
point of location where customers are able to reach and contact and the new initiative is to
have a online medium started where the availability is increased to a number of a people
who can reach them at anytime for any requirement and place order as well .
Promotion- represents all of the communications that a marketer may use in the
marketplace. Promotion has four distinct elements: advertising, public relations, personal
selling and sales promotion. The best medium is the portfolio developed and ads and radio
shout outs and the word of mouth from one org to another. The offered price discounts and
values varies from organization as such they have attractive elements to promote their brand
of advertising form keeping in mind the sales as well as public demand
Source- (MCCARTHY 1978)
*ELABORATED AND MORE INFORMATION PROVIDED IN APPENDIX *
MY (TEAM) thoughtful Insight on some facts regarding Relationship Marketing part of new
BUSINESS MODEL FOR IMPRINT
1.To be the first choice among customers (E-marketing and Social Media)
Clients are getting a wide cluster of decisions to pick their alternatives and make evaluative buys.
Direct buys are in fewer requests now a days and the web showcasing is taking their spots. In the
business showcases additionally, eye-to-eye exchanges are getting supplanted via messages and web
requesting.
To control the data stream to and from the organization and to give the name before the clients in
such a path, to the point that, it generally will stay in their psyches.
4. Organizations don't control the offering methodology, however the client does:
Now days the clients don't make a fuss over the cost yet they need the best advantage for their cash,
be it useful or passionate.
6. Try not to make overcomplicated system, however attempt to fabricate them creatively:
This signifies "Don't do diverse things yet attempt to do things another way." Simply don't make
confused limited time and different projects which will ricochet over the leaders of the clients,
rather if conceivable make them with imaginativeness and publicize them all the time so that the
clients will perceive them and trust me, they may very well follow it!
Imprint ought to focus on building up a brand methodology building and securing connections in
view of components of individual esteem that could prompt duty and this could be achieved closely
through the innovative approach of E-Marketing1.
THE VALUE PROPOSITION DESIGN BELOW WOULD REGARD THAT THIS METHOD OF
INTORDUCING AND RE EVALUATION PRODUCT MARKETING AND
INNOVATION
STRATEGIES WOULD HELP THEM IMPROVE MORE AND GAIN MORE BUSINESS AND
EMERGE
THE
BEST
IN
THE
MARKET
Product innovation
Product innovation, which is the first pillar of the framework, covers all product-related aspects.
The main elements are the value proposition Imprint wants to offer to specific target
customer segments and the capabilities I m p r i n t
Value proposition refers to the value Imprint offers to a specific target customer segment. ICT
has created many new opportunities for value creation and made value creation more efficient.
This opens up three ways of differentiation from competitors. Firstly, innovation through new,
complementary or customized offerings. ICT allows Imprints to include strong and new
information components into their offerings or in some cases even completely digitize their
products. Through mass customization (Piller et al., 2000) for example, Imprints can propose
value tailored to the profile of every single customer. Secondly, a lower price than the
competition can be
management or direct selling over the Internet (Benjamin et al., 1995), can be passed on to
customers in form of lower price tags. Thirdly, a premium customer service level and
customer relationship excellence can be achieved. ICT allows Imprints to propose a whole new
range of and often free services that enhance the value of the core offering (Osterwalder, 2002).
To combine the three ways of differentiation outlined above with the approach of
Kambil, Ginsberg and Bloch (Kambil et al., 1997), the concept of value proposition can
be further decomposed into its sub-elements as three main components: (i) the cost
element, which is decomposed into price, effort and risk; (ii) the role of the customer, which can
be buyer, user, co- creator or transferor of value; (iii) the performance of the value proposition
(Osterwalder 2002).
Target customer. Imprint generally creates value for a specific customer segment. The
definition of the market scope (Hamel, 2000; Afuah et al., 2001) captures the essence of where
the Imprints competition on which customers, which geographical areas, and what product
segments. Imprint can market either to businesses and/or individuals, commonly referred to as
business-to-business (B2B) and business-to-consumer (B2C). Comparing with classical
marketing, online marketing extends the access in the notions of distance and time. Through
ICT Imprints expand their reach because geographical notions become less relevant and
because Website or open 24/7. This is as much of an opportunity as also a threat because
barriers to market entry are lower and competition increases (Porter, 2001).
Capabilities. To deliver the right value proposition to the right customer segments, Imprint
must ensure that it possesses the range of capabilities that underpin the proposed value. Several
authors describe how value and competencies or capabilities are interconnected (Bagchi et
al., 2000; Wallin, 2000). Capabilities can be understood as repeatable patterns of action in the
use of assets to create, produce, and/or offer products and services to a market (Wallin, 2000).
INNOVATIONS
BUSINESS PATTERNS
Fostering Creativity
Management at Imprint Believes that Innovative strategic planning involves allowing employees to
take some risks. If it strives to streamline operations, reduce product errors and eliminate waste,
employees need the time to thoroughly analyze policies, procedures and processes. Business
personnel trained in using quality management techniques such as the Six Sigma methodology
assess work flow using tools such business process mapping and root cause analysis.
Maintaining a Diverse Workforce
In a place like Ad agency and particularly Imprint which plans to move innovatively to the Emarket they need to ensure they have the personnel to support the business functions. To ensure
long-term success develop robust plans to recruit, interview, hire and retain the best employees for
the job. By developing comprehensive programs using innovative methods, such as social media
technology, employers reach out to potential employees and attract new talent to solve complex
business problems. Companies use wikis, blogs and forums to communicate with candidates to
learn about their potential.
If the company subordinates have self-motivation skills, it will always lead to development.
Example when we are in school, if we dont get good grades at first then we need to have self
motivation skills to study more seriously so that we can get good results next time. And if we are
able to acquire this skill then we can later transfer this skill in different place in workplace so that
we would be able to do bring positive change and receive benefit from it. In other hand, time
management is very important skill that everybody should possess because if we cant be able to
manage time then we cant do anything. The best way to serve clients is to provide them their order
in time and perfections without delay this develops a sense of belief and trust among the customer
and clients in form of reliability. This is equally important for my knowledge and Innovative
development. As well as, if we can be able to manage time then it will help us in future. As
everyone knows time doesnt wait for anybody and once the opportunity is gone then the same
opportunity never comes back again. And to be successful in life we need to be able to know the
importance of time. Example when we have to attain some meeting and we if we dont be able to be
in time we wont be able to discuss about the subject and conclusion. So it is very important to have
transferable skills and which would benefit us and to other people as well.
CUSTOMER DISCOVERY
THE FOLLOWING IDEA HAS TO BE ADOPTED BY IMPRINT FROM THE PREVIOUS AND
EXISTING CUSTOMER BASE
FOR THE NEW SET OF CUSTOMERS THE EXISITING CUSTOMERS SHOULD HAVE A
SENSE OF SATISFACTION WHICH IS ALREADY ACHIVED, WHEN A NEW VENTURE
ESPECIALLY A SOCIAL PLATFORM LIKE THE ONE TO BE INTRODUCED IS LAUNCHED
IT WILL SPREAD RAPIDLY AND THROUGH WORD OF MOUTH IMPRINT WOULD BRING
IN MORE CUSTOMERS WHO WOULD WANT THEM TO SERVE THEM BETTER TIME TO
TIME AS MARKETING AND ADVERTISING IS AN ESSENTIAL PART OF ANY
ORGANIZATION AND AT IMPRINT THEY WOULD BE JUST ONE CLICK AWAY
GROWTH DRAMATICALLY
CUSTOMER TRUST IN TERMS OF QUALITY AS WELL DEPENDS ON ANY DELAY
AS THEY SSUME THE PRODUCT WOULD HAVE BEEN PREPARED IN A HURRY
AND WOULD NOT MEET STANDARDS SO THE ESSENTIAL COMPONENT OF
DELIVERING ON TIME IS VERY IMPORTANT
GAINS:
REVENUE:
CUSTOMER SATISFACTION:
Activity configuration. The main purpose of a company is to create value that customers
are willing to pay for. This value is the outcome of a configuration of inside and outside
activities and processes. To define the value creation process in a business model, the value
chain framework (Porter et al., 1985) and its extension, such as defined by Stabell and
Fjeldstad (Stabell et al., 1998), are used. They extend the idea of the value chain with the value
shop and the value network. Former describes the value creation process of service
providers, whereas
component of the E-Business framework that such activities are realized as Supply Chain
Management (SCM), Efficient Customer Response (ECR), or e-procurement.
Customers Relationship
Through the use of ICT IMPRINT can redefine the notion of customer relationship. First, they can
get a feel for and understand the customer by outlining an information strategy. Second,
Imprint can exploit new ways to deliver value and expand reach by covering new and multiple
channels. Third, they must understand that trust and loyalty has become one of the most
important elements in the business world (Osterwalder, 2002).
Feel & Serve (distribution channels). This element refers to the way Imprint goes to market and
how it actually reaches its customers (Hamel, 2000). This means a company must define its
channel strategy and outline through which channels - either indirect or direct channels, operated
by the Imprint or provided by a third party (e.g. agent, intermediary) - it wants to deliver the
companies value proposition. The purpose of a channel strategy is to make the right quantities of
the right product or service available at the right place, at the right time to the right people. (Pitt,
1999). ICT, and particularly the Internet, has a great potential to complement a business channels
(Porter, 2001). Direct selling over the Web could improve margins, whereas selling through new
Internet mediation services (Sarkar et al., 1995) could mean new market opportunities. Of cmyse
the expansion of the range of channels also increases the potential of conflicts between channels
(Anderson et al., 1998) and demands strong management. Because ICT can fundamentally
change the way Imprints interact with customers, it is important to closely analyze and understand
channel interaction (Osterwalder, 2002).
Trust and loyalty. It is essential to establish trust between business partners when the business
environment becomes increasingly virtual and the implicated parties do not necessarily know
each other anymore before conducting business. With the emergence of the Internet in business
and commerce important research has been conducted on what trust actually is in cyberspace.
There are a certain number of mechanisms to build trust in E-Business environments, for example,
virtual communities (Hagel et al., 1997), performance history, mediation services or insurance in
case of harm, third party verification and authorization, and a clear and explicit privacy policy
(Friedman, 2000; Dimitrakos, 2001). Customer loyalty can be understood as the outcome of the
customers trust and satisfaction. To establish loyalty and relationship capital (Tapscott et al.,
2000) the Imprint has to create positive relationship dynamics (Hamel, 2000), where emotional
(such as e-branding) as well as transactional elements in the interaction between Imprint and client
play an important role. Even though well known, it is often forgotten that in most cases it is
much cheaper to incite existing customers to do repeat business than to acquire new customers.
In the early days of the Internet many E-Businesses have concentrated on acquisition for
growth and have neglected customer loyalty (Osterwalder, 2002).
To summarize, Osterwalders business model framework can be broken down into four simple
pillars outlined above, which are the What (product innovation), the who (customer
management), the how (infrastructure management) and the how much (financial Aspects).
Because the specific features of online social shopping business and limited access to information,
the research framework is adapted to the empirical study based on Osterwalders business logic
triangle and business model research framework, as shown in Figure 2-12.
Planning
Level
Strategy
Business Model
Architectural
Level
Product Innovation
Infrastructure management
Customer Relationship
Financial Aspects
(based on Osterwalder, 2002)
Operational
Level
Business/Market Performance
-Product features
-Partnership networks
Visitors analysis
Ad. Revenues & net worth
(Wallin, J.2000)
The empirical research framework adapted Osterwalders business logic triangle according to my
study objectives. Osterwalders business logic triangle focuses on how to design a business
model according to business strategies and implement a business model through business process.
The objective of my study is to analyze the business model of the case company and compare its
business model with its main competitorsin order to find out the success factors for an online
social company in the fiercer competition. Thus, the focus of my study is to compare business
models and evaluate the performance of business models rather than to design and implement a
business model. Therefore, the adapted research framework (Figure 2-12) is created.
It starts with business strategies in planning level in order to explain why the business model is
designed as it is. Then, in the architectural level, the business models are analyzed and compared
in four aspects based on Osterwalders business model research framework (as shown in Figure
2-2) that are product innovation, infrastructure management, customer relationships and financial
aspects. Finally, in the operational level, the market/business performance of the companies is
compared in order to evaluate the success of the business models. Four indicators in the
operational level are chosen to compare in order to reflect the structure of business model:
product features, partner network, visitor analysis and advertisement revenue as well net
worth in the market (Wallin, J., 2000).
The adapted research framework provides a logic and clear structure to analyze, compare and
evaluate the business models among companies. Following this adapted research framework, the
investigation is conducted through answering the questions about on what basis the business
model is designed (business strategies), how the business models are built and implemented, and
how well the business models have performed in the market and what lessons can be learnt from
the success or failure of the selected competitors. Firstly, the business strategies of the case
companies and its selected competitors are compared in planning level. Next, the business
models of the case company and its three selected competitors are analyzed and compared in
architectural level. Based on Osterwalders business model research framework, the business
models of the four companies are decomposed into four pillars so that it is easy to conduct and
visualize the comparison.
Thirdly, the market performances of the three selected competitors are compared in the operating
level in order to evaluate the success of their business models. Finally the result of using this
research framework is to compare the business models in planning, architectural and
operational levels in order to propose some managerial suggestions to Imprints for future
business development according to the lessons learnt from its selected competitors.
Financial aspect
Imprints s revenue model is a combination of the Business-to-Business (B2B), Business-toConsumers (B2C) and Consumer-to-Consumer (C2C). B2B service is the main revenue stream
for Imprints. The main income comes from selling advertising placement on the website and
t he commission from the business partners is paid as a pre-defined percentage of the
transactions which take places between the consumers and business partners. For B2C, the
services for consumers are free currently but consumers may pay a certain amount of premium
in order to get better customers services in the future. In addition, Imprints also covers C2C
business where consumers earn money by offering recommendation services to other
consumers. Influencers may get awards to their excellent recommendations. Although the
awards for the influencers are costs for the company, it adds value to the end-consumers and
motivated people to actively participate and loyal to the virtual community.
After the website launches, the revenues mainly come from the sales commissions from the
business partners. When the customers base grows bigger, some companies may be attracted to
do advertising on the website. In the future, Imprints will set up premium account for their
business partners who can get more information from the market and the possibility to interact
more with the consumers. In the initial stage of the business, the current revenue stream is still
too small to cover the heavy investment of product development. However, Imprints h a s
successfully raised some funds from investors to support its technology and business
development.
Although the logic of the products are similar which is to build an internet marketing
intermediary between consumers with their social network and business partners, the value
proposition, target customer groups focuses and strengths in capabilities are different for the four
companies.
Services are designed with focus on different customer segments: QVISIONs offers location
based services for community; QMEDIAs service designed based on the consumers n e e d s
to facilitate shopping; DECAUX enables influencers make money via internet by offering
other consumers recommendation services. Imprint allows influencers to share their favorite
with their social network and enables consumers to check what the other people love.
They proposed different values in the value chain: QVISION aims at offering localized
reviews to consumers and connect business partners with online communities; QMEDIA
facilitate online shopping for consumers with its patented search engine and online services;
DECAUX aims at building up the largest online sales forces in the world with high
commissions fees. Imprint would like to help people get right recommendations from trusted
people through their social network.
Different strengths in capabilities enable the four companies to deliver the value propositions to
the target customers. QVISION has strong capability to manage its online community;
QMEDIA patented technology to search and collect information make the online shopping
easier for consumers; DECAUX has developed its capabilities to help influencers make money;
Imprint tries to develop a product to bring personality and trust into online shopping.
Infrastructure management
All the four companies have built its own online communities and business partners
network, w h i c h are the two most important resources for online social shopping companies.
Besides, QVISION hires community managers in different cities in order to keep local
community lively which has generate a huge consumer base for the business partners to
interact with. QMEDIAs patented technology and good relationship with their business
partners are two valuable assets for its business development. DECAUXs webpage and
service are offered in multi-languages which are vital for Domestic expansion. Imprints
experience management team in Internet business is a crucial asset for the company.
Each competitor organizes different activities to builds up and manages its infrastructures.
QVISION hires local community mangers and organizes activities frequently to QVISION
members in order to keep the local community vigorous. Meanwhile, QVISION also provides
premium services to business partners to help them advertise and collect feedbacks from
consumers. QMEDIAs organizes many contests and gives free gifts in order to motivate
consumers to write more useful reviews and to participate more in the community. Moreover,
QMEDIAs tailored brand program also encourages its business partners to promote its brand
to consumers via QMEDIA. DECAUX provides various promotion methods to help the
shopkeepers to promote their online shops in order to earn high commissions. In addition,
DECAUX also organizes contests among its members and offer prizes for winners. Imprint
organizes social activities to encourage active participation in virtual communities.
Comparing with the selected competitors business partners network management,
QMEDIA has developed the best relationship with its business partners by its brand program
while DECAUX has the worst business partners relationship because of its aggressive money
making business model. Although QVISION got many complaints from individual business
owners, QVISIONs increasing influence among the consumers make it better bargaining
power than the individual business owners. At the initial stage, Imprint has joined affiliate
program and developed some direct partners with some
small and
retailers. Imprint aims to build deep partnership with big companies as strategic alliance in the
future.
Customer relationship
The four companies use different information strategy to keep close customer relationship.
QVISION focuses on location information in order to provide location based services and serve
local communities better. QMEDIA emphasize on wish list and shopping styles. With the wish
list consumers can collect all the things they would like to have into one list and share with
their social network. DECAUX enable shopkeepers to use Googles statistic analyzing tools to
analyze the visitors of their shop in DECAUX and make better promotion to reach the
potential consumers. Imprint highlights information about personalities and fames of
influencers, w h i c h may enhance the reliability of the recommendations.
Websites and online social network are the most common distributions channels for online
social shopping companies. In addition, QVISION uses phone sales to sell business services
to business customers and also deliver services via mobile phone. DECAUX help shop keepers
promote directly via instant messengers, e-mails, and phones. Imprint also distribute its business
card with web address in their partners shops when it launched to the market.
The degrees of consumers loyalty and trust are different for the four companies. Firstly,
QVISION hires community manager to develop local community in new cities. They
organized events frequently to keep the local community active and loyal. However, one of
biggest weaknesses of QVISION is lack of trust. QVISION used to pay people to write some
reviews about the cities where it was entering. The paid reviews are less credible than the
spontaneous reviews. However, QVISIONs sponsored listing which allow business owners to
get higher rank in the search result may distort the free competition between business owners. It
is also reported some business owners posted false reviews of both their business and their
competitors to mislead the consumers. Secondly, the users central designed features enable
QMEDIA retain relative high consumers loyalty and trust. QMEDIAs wish list is created
based on the consumers own needs which can be trusted and used when preparing gifts for
friends. Moreover, people tend to trust more on the recommendations from people who have
similar shopping tastes. Thirdly, DECAUXs high commissions on the one hand to encourage
the loyalty of the shopkeepers. On the other hand, the high commissions destroyed the trust
fromshoppers.
Product innovation
Infrastructure management
Customer Relationship
websites.on community
Focus
development
(cooperate
with
At the start of the business, Imprint should invest heavily on product innovation and
development. It takes time to develop products features in order to deliver value proposition
to the target customers efficiently and effectively. When the products are developed
maturely, companies should focus on building an active online community and a solid
customer base which is the fundamental resources for a successful online social shopping
website. One of biggest problems for Imprint is how to motive people to write
recommendations without high commissions rewards and how to keep the online
community active and loyal. One possible suggestion is to cooperate with the existing
communities in the real society, for example, some hobby clubs, such as fishing,
motorcycles, etc. In the hobby clubs, people have similar interests and they may need
recommendations from others when purchasing professional equipments. Imprint can
consider cooperating with some hobby clubs and providing their members an online
platform to share experiences and make recommendations in order to transfer their club
members to Imprints virtual community.
Meanwhile, Imprint should develop its business partner network continuously and cooperate
with other websites and communities in order to enlarge its consumer bases and broad its
revenue streams. It is quite risky to depend too much on one affiliate program. Imprint
should develop more business services to its business partners in order to extend its business
partnership network. Actually, Imprints plan to develop deep partnerships with big
companies in the future is a very smart strategy.
Imprint should design its revenue model in order to get as many revenue streams as possible in
order to make good profits. At the moment, Imprints revenue is mainly from the commissions
of actual sales and selling advertisement. In the future, Imprint are planning to charge
premium services for business partners. It will also provide premium services for some
consumers while some services are keep free for consumers. It is arguable whether it makes
sense to charge premium services for consumers while all competitors intend to keep services
all free for consumers forever.
promising revenue streams for Imprint. Imprint should consider developing its mobile
applications.
To summarize, Imprints business model should be adjusted according to the lessons learned
from its Domestic competitors. Besides the managerial recommendations mentioned above,
Imprint should prioritize to invest on its product and services development and enlarge its
consumer community efficiently, which are the most valuable assets of an online social
shopping company.
APPENDIX:
Marketing mix
1. Product
At Imprint we mainly deal in two categories of marketing solutions.
ATL/Creative
As ATL involves creativity and designing so we provide following kind of solutions for above the line
marketing.
Flyer
A single page leaflet with graphical designs to reach your brand audience.
Buntings
Colorful buntings with brand names printed on them usually on sales points. Make your sale points more
attractive with buntings with exciting designs we offer.
X. Stand
A stand like X shape showing the message you want to deliver.
Poster
Pages displayed on the walls of sales points making people see and think about the brand they are buying.
Hanging flag
Brochures
Creatively designed brochures and business cards for business meetings and personal sales offices
2. Giveaways
Key chains
Mugs
Glasses
Clocks
T- Shirts
Caps
BTL/Outdoor
Outdoor advertising has always been good medium to convey brand messages to the mass audience.
Through outdoor advertising you can reach your brand audience more than any of the medium of
advertising, in outdoor advertising we offer;
Billboards
No matter if TV channels are changed and radio turned off our outdoor billboards are here to deliver your
brand message and captivating the attention of your brand audience while carrying your campaign. We
ensure that your message reaches over three million people per month.
The billboards are further divided into two main categories
.
o
Permanent billboards
Rotary billboards
In permanent billboard, we offer permanent location of billboard with permanent structure, and in
rotary billboards we penetrate different market with same displays.
Billboards
Serial No.
1
2
3
4
Size
20*60
30*90
90*30
70*7
14*48
Site category
A, B+, A+, B
A, A+, B+, b
A, B+, B
A, B , B+
B+, B
view
Single/Dual
Single/Dual
Single
Single/Dual
Single/Dual
Mobile billboards
o
o
o
o
o
o
o
o
o
o
Ba
nners
Streamers
Usually used in campaigns and at the time of launching a new product. It also helps in outdoor marketing,
reaching more and more people.
2. Price
Prices have always been a point of discussion and negotiation among advertising Imprints and its clients.
As discussed in our mission and vision statements we will be providing cost effective services to our
clients that means that the prices of our services will be quite lower than the other advertising agencies
operating in Pakistan.
Creative
For our creative services we charge affordable prices that includes;
% of time on account
Creative director
Art director
Copywriter 1
Copywriter 2
Visualizer 1
Visualizer 2
Visualizer 3
Visualizer 4
50
250,000
50
90,000
50
34,000
50
42,500
50
41,500
50
40,600
50
33,475
50
30,000
Total cost per month
562075
Note: all the prices are subject to change with the size and specifications of creative material used. And
all out of pocket expenses will be charged at actual with pre-approval of client in both.
Outdoor
Outdoor cost will be charged as per following;
Size of billboard
Location
Billboard type (i.e. rotary , permanent)
Period of display
View type (single/dual)
All the prices are offered keeping these factors in mind and all these prices are negotiable and may change
according to the services provided.
Length of contract
3 days
10 days
30 days
2 months
6 months
Rates
18,000/day
16,500/day
16,000/day
Negotiable
Negotiable
Note:
3. Place/distribution
For distribution of our services we got office in these cities of Doha, Qatar;
Doha (Musheireb)
Warehouse(Industrial area )
4. Promotion
For promotion, we will be using only print media and outdoor advertising. We will publish our
advertisement in popular newspapers and magazines of Lahore and Karachi like;
Newspapers
Dawn
Daily times
Express
The News
Magazines
Aurora
Time Magazine
Synergyzer
visage
Outdoor
Contact us
0097477463030
Your dreamsour
ideas!
5.
People
o
o
o
o
o
o
o
o
creative director
creative manager
copywriters
Visualizers
Skilled labors
Graphic designers
Uniformed Drivers
Other staff
6. Process
For creative
For creative our process flows as follows.
Clients approval
7. Physical Evidence
Corporate office.
Printers at work