Professional Documents
Culture Documents
MALE
OD
FU
GO
W
LA
FEMALE
Name
TI
EV
AO
IL
CH
Player
Race
Size
Size
Modier
Campaign
CLASSES
XP
ABILITIES
Item
Bonus
Ability
Score
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
Level
Adjustment
Effective
Character
Level
STR
Level
SKILLS
Max
Ranks
= ECL + 3
Untrained
Skill
Bonus
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
CHA
(Round down)
INVENTORY
Value
Weight
Carried Items
lb
lb
lb
Total Weight
Heavy Load
lb
lb
lb
MONEY
sp
gp
pp
,
,
Other skills:
Craft - INT
Perform - CHA
lb
cp
Max Load
LANGUAGES
,
,
lb
Medium Load
Knowledge - INT
Profession - WIS
Light Load
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
TI
EV
AO
IL
CH
Player
Race
Size
Size
Modier
Campaign
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
STR
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
2
3
d
d
Level
Level
Adjustment
Effective
Character
Level
5
SKILLS
Max
Ranks
= ECL + 3
Untrained
Skill
Bonus
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Favoured Armour
Enemy Check
Bonus Penalty
CHA
(Round down)
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA
LANGUAGES
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
L
IL
AO
Race
TI
EV
CH
Player
Size
Size
Modier
Campaign
CLASSES
XP
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
Temp
Bonus
Temp
Modier
2
3
d
d
d
d
STR
STR
STR
CON
CON
CON
DEX
DEX
DEX
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
Level
Level
Adjustment
Effective
Character
Level
d
SKILLS
Max
Ranks
= ECL + 3
Skill
Bonus
Racial,
Class Skills
Ranks Feats,
Synergy
1 2 3 4 5 6 7
Misc
Favoured Armour
Enemy Check
Bonus Penalty
CHA
(Round down)
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA
LANGUAGES
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Buffs
Power
Attack
Nerfs
Size Modier
4
GRAPPLE BONUS
Endurance
Trap
Sense
Dying
REFLEX SAVE
REF
Misc
+ 4 + STR +
HEALTH
Racial
Morale
Bonus
Power
Attack
Nerfs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Buffs
Special Ammo
Stable
Unconcious
Non-lethal
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
AC
Temp AC
EFFECTS
= 10 + DEX
AC
Damage Reduction
/
METAMAGIC
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
Hat / Mask
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
Properties
Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
Scrolls, Potions,
Wands, Components
lb
Total Weight
lb
Light Load
lb
Heavy Load
lb
Copper
,
Platinum
Total
,
,
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
,
sp
Properties
cp
Gold
Clothes / Body
lb
MONEY
Silver
Hands
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
Hat / Mask
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
Properties
Carried Items
lb
Weapons, Ammo
lb
Medium Load
Armour, Shield
lb
lb
Worn Items
Scrolls, Potions,
Wands, Components
lb
Total Weight
lb
Light Load
lb
Heavy Load
lb
Copper
,
Platinum
Total
,
,
gp
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
pp
,
,
sp
Properties
cp
Gold
Clothes / Body
lb
MONEY
Silver
Hands
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
EQUIPMENT
Hat / Mask
Weight
Properties
Properties
Max Speed
Type
ft
Check Penalty
Weight
Max AC DEX
sq
Spell Failure
Armour AC
AC
lb
Headband
Properties
SHIELD
Eyes
Properties
Check Penalty
Weight
Spell Failure
Shield AC
AC
lb
Properties
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Hands
Clothes / Body
Properties
Properties
Ring
Arms / Wrists
Properties
Properties
Ring
Feet
Properties
Properties
MONEY
Copper
lb
Weapons, Ammo
lb
lb
Armour, Shield
Medium Load
lb
Worn Items
lb
Scrolls, Potions,
Wands, Components
lb
lb
lb
Total
pp
,
,
gp
coins
Debts
Valuables
Coins
lb
Other items
Total Weight
lb
Total
http://charactersheets.minotaur.cc
sp
Platinum
Carried Items
Heavy Load
Gold
cp
Silver
Light Load
VALUABLE ITEMS
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Value
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Special Ammo
INIT = DEX +
Critical
sq
Attack Bonus
Type
SPEED
ft
Damage
ft
ft
Critical
sq
Temp Speed
ft
ft
sq
Attack Bonus
Type
sq
ft
ft
Damage
Range
Attack Bonus
Type
ft
Temp Attack
Bonus
Critical
Temp Damage
Bonus
ft
Damage
Ammo
Ammo
FORT
Base
= CON +
Misc
= DEX +
WILL SAVE
WILL
= WIS +
Evasion
Improved
Evasion
Temp
Endurance
Buffs
Power
Attack
Nerfs
Size Modier
x4
GRAPPLE BONUS
Trap
Sense
Dying
REFLEX SAVE
REF
Morale
Bonus
Power
Attack
Nerfs
Misc
+ x 4 + STR +
HEALTH
Racial
Buffs
GRAPPLE
SAVES
FORTITUDE SAVE
RANGED
ATTACK
Special Ammo
Stable
Non-lethal
Unconscious
hp
hp
hp
ARMOUR CLASS
Armour AC
ARMOUR CLASS
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
AC
= 10
EFFECTS
AC
Temp AC
= 10 + DEX
AC
Damage Reduction
/
METAPSIONICS
sq
Special Ammo
ft
Critical
sq
Morale
Bonus
Base
Attack
Attack Bonus
Type
sq
MELEE
ATTACK
+
Range
Climb Speed
BASE ATTACK
Damage
sq
sq
Critical
sq
sq
Fly Speed
BASE
ATTACK BONUS
Range
SPEED
Swim Speed
Range
Misc
COMBAT ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR
INVENTORY
Value
Head
Weight
Properties
EQUIPMENT
Properties
Max Speed
Type
ft
Check Penalty
Weight
sq
Spell Failure
lb
Max AC DEX
Armour AC
AC
Face
Properties
SHIELD
Neck / Throat
Properties
Check Penalty
Weight
Spell Failure
lb
Shield AC
Properties
AC
Shoulders
Properties
Arms / Wrists
Properties
Body
Properties
Torso
Light Load
lb
Medium Load
lb
Heavy Load
lb
Max Load
Properties
Carried Items
lb
Weapons, Ammo
lb
Armour, Shield
lb
Worn Items
Scrolls, Potions,
Wands, Components
lb
Total Weight
lb
lb
Total
cp
,
,
,
,
gp
pp
,
,
sp
Platinum
Properties
Properties
POWER STONES
TATTOOS
1
Copper
Gold
Waist
lb
MONEY
Silver
Hands
DORJES
2
3
4
5
6
7
8
9
CHARGES
10
11
12
CHARGES
CHARGES
13
14
15
16
17
CHARGES
18
http://charactersheets.minotaur.cc
19
20
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER
MALE
OD
FU
GO
W
LA
FEMALE
Name
TI
EV
AO
IL
CH
Player
Race
Size
Size
Modier
Campaign
CLASSES
XP
Barbarian
d
d
2
ABILITIES
Ability
Score
Item
Bonus
Ability
Modier
RAGE!
Modier
CON
+
CON +
DEX
DEX
INT
INT
WIS
WIS
CHA
CHA
STR
STR
Fatigue
Modier
Level
Level
Adjustment
Effective
Character
Level
5
SKILLS
Max
Ranks
= ECL + 3
Skill
Bonus
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Misc
Forbidden Armour
During Check
RAGE! Penalty
(Round down)
BARBARIAN
Barbarian
Level
Fast Movement
Illiteracy
RAGE! 1/day
Uncanny Dodge
Trap Sense +1
Rage 2/day
Trap Sense +2
Damage Reduction 1/
Rage 3/day
Trap Sense +3
10
Damage Reduction 2/
11
Greater RAGE!
12
Rage 4/day
Trap Sense +4
13
Damage Reduction 3/
14
Indomitable Will
15
Trap Sense +5
16
Rage 5/day
Damage Reduction 4/
17
Tireless RAGE!
18
Trap Sense +6
19
Damage Reduction 5/
20
Mighty RAGE!
Rage 6/day
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA
LANGUAGES
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
Ammo
Range
Damage
SPEED
ft
Temp Speed
ft
ft
sq
ft
Attack Bonus
ft
Damage
Range
Attack Bonus
Type
ft
Attack Bonus
Type
Ammo
RAGE!
RAGE!
RAGE!
hp
Total
Level
CON
Increase
= CON + 3
Mighty RAGE!
SAVES
FORT
= CON +
Base
Misc
= DEX +
= WIS +
Evasion
Endurance
+
Improved Evasion
Imdomitable Will
EFFECTS
RAGE!
RAGE!
WILL SAVE
WILL
Temp
Fatigued
REFLEX SAVE
REF
Buffs
+
RAGE!
Nerfs
Fatigued
Fatigued
GRAPPLE
Size Modier
x4
GRAPPLE BONUS
Misc
+ x 4 + STR +
Dying
+
Trap
Sense
Stable
Non-lethal
hp
hp
RAGE!
Unconscious
hp
hp
ARMOUR CLASS
Greater RAGE!
FORTITUDE SAVE
Temp Damage
Bonus
RAGE!
Fatigued
RAGE!
Nerfs
RAGE! DURATION
rds
RANGED
ATTACK
HEALTH
Temporary
Hit Points
Today
PER DAY
Buffs
Special Ammo
sq
Special Ammo
ft
Critical
Ammo
Damage
sq
Temp Attack
Bonus
Critical
Range
ft
Damage
sq
sq
Critical
sq
Fly Speed
MELEE
ATTACK
Base
Attack
Type
sq
BASE ATTACK
BASE
ATTACK BONUS
Range
sq
Swim Speed
+ 10 to speed
unless wearing
heavy armour
Critical
sq
SPEED
Attack Bonus
Type
ft
Special Ammo
INIT = DEX +
Critical
sq
Misc
Armour AC
ARMOUR CLASS
= 10 + DEX +
AC
Natural
Armour
Shield AC
Size
Modier
Deflection
Modier
Misc
= 10
AC
= 10 + DEX
AC
Temp AC
Spell Resistance
/
Uncanny Dodge
Conditional Modiers
AC
RAGE!
-2
AC Penalty
Damage Reduction
FEATS
RAGE!
SPECIAL ABILITIES
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
BARD
Level
Bonus
Bard
Level
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SPELLS
Spell
Save DC
Spells
Known
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
BARDIC KNOWLEDGE
Bard
Level
BARDIC KNOWLEDGE
BONUS
= INT +
Misc
BARD
Bard
Level
Perform
Ranks
Inspire Competence
Suggestion
12
Inspire Greatness
12
15
Song of Freedom
15
18
Inspire Heroics
18
21
Mass Suggestion
Courage Bonus
Inspire Courage
Countersong
Fascinate
6
Number of
Affected Allies
Number of
Affected Allies
FASCINATE
AUDIENCE
MAX FASCINATED
Bard
Level
+1
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
)3
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Cleric
Level
CLERIC
Caster
Level
0
FU
GO
OD
W
LA
DEITY
TI
EV
AO
IL
CH
C
Domain Spell
DOMAINS
Domain
Domain
Granted Power
Granted Power
Domain Spell
1
2
3
4
Domain Spell
6
7
8
Domain Spell
SPELLS
Spells
per day
Base
Bonus Spells
+
Spells
Domain Spell
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
1
2
3
Domain Spell
5
6
7
Domain Spell
9
Spell Save DC = 10 + WIS + Spell Level
OD
TI
EV
IL
AO
CH
Misc
FU
GO
Turn, Halt,
Rout and
Destroy Undead
Domain Spell
Evil Cleric
W
LA
Good Cleric
Domain Spell
Today
= 3 + CHA +
SCROLLS
TURNING CHECK
POTIONS
Synergy
= d20 + CHA +
-4
(Round down)
= 2d6 + CHA +
Marcus Downing 2016
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
DRUID
Level
Bonus
OD
FU
GO
0
W
LA
DEITY
TI
EV
AO
IL
CH
C
SPELLS
=
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
per day
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + WIS + Spell Level
WILD SHAPE
Times per day
Times Today
Current Shape
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
9
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WILD SHAPE
Creature Type
Druid
Level
Creature Type
Attack Bonus
Range
Size
WILD SHAPE
ATTACKS
Size
Modier
ft
Damage
Range
Size
sq
Size
Modier
STR
CON
CON
DEX
DEX
Attack Bonus
Range
ft
COMBAT
Misc
sq
ft
Base
Attack
Size
Modier x4
Misc
+ STR + x 4 +
Misc
FORTITUDE SAVE
FORT = CON +
REF
= DEX +
PORTRAIT
Damage
Critical
STR
CON
CON
DEX
DEX
Natural
Armour
ARMOUR CLASS
AC
Temp
AC
= 10 + DEX +
= 10
Size
Modier
Misc
Modier
AC
AC
Misc
Critical
Attack Bonus
Damage
Critical
ft
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
ft
Range
ft
= 10 + DEX
/
SPECIAL ABILITIES
sq
ft
Size
Modier x4
GRAPPLE BONUS
Misc
Base
Misc
FORTITUDE SAVE
= DEX +
PORTRAIT
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARMOUR CLASS
Natural
Armour
ARMOUR CLASS
AC
Temp
AC
= 10 + DEX +
Size
Modier
Misc
Modier
= 10
AC
Temp AC
REFLEX SAVE
sq
SAVES
REF
ft
sq
+ STR + x 4 +
FORT = CON +
sq
Range
Temp Speed
sq
Initiative
INIT = DEX +
SPEED
ARMOUR CLASS
Temp AC
REFLEX SAVE
STR
SAVES
Base
Damage
sq
Range
COMBAT
sq
sq
Ability
Modier
Attack Bonus
ft
Temp
Bonus
Item
Bonus
INITIATIVE BONUS
Temp Speed
GRAPPLE BONUS
Critical
sq
Range
SPEED
Damage
Initiative
INIT = DEX +
ft
Attack Bonus
ft
Critical
sq
Range
Damage
Ability
Score
Base
Attack
Ability
Modier
STR
INITIATIVE BONUS
ft
Attack Bonus
ABILITIES
Temp
Bonus
Item
Bonus
ATTACKS
Critical
ABILITIES
Ability
Score
Druid
Level
AC
= 10 + DEX
/
SPECIAL ABILITIES
Monk
Level
MONK
MONK
Monk
Level
FLURRY OF BLOWS
WHOLENESS OF BODY
HEALING POINTS
PER DAY
Monk Level
Still Mind
Ki Strike (magic)
Slow Fall 20 ft
Purity of Body
Points Healed
Slow Fall 30 ft
Wholeness of Body
Slow Fall 40 ft
Improved Evasion
10
Monk Level
(Round down)
DIAMOND SOUL
SPELL RESISTANCE
11
12
Monk Level
{
{
{
Abundant Step
Slow Fall 60 ft
14
Slow Fall 70 ft
15
Quivering Palm
16
Monk Level
= 10 + (
2 ) + WIS
EMPTY BODY
ETHERIAL
ROUNDS
Monk Level
Rounds Today
=
PERFECT SELF
17
{
{
Timeless Body
Tongue of the Sun and Moon
Slow Fall 90 ft
19
Empty Body
Spell resistance
Ki Strike (adamantine)
Slow Fall 80 ft
18
20
QUIVERING PALM
SAVE DC
Heal wounds
Diamond Body
Greater Flurry
Diamond Soul
13
Monk Level
Ki Strike (lawful)
Slow Fall 50 ft
= 10 +
QUIVER DAYS
Evasion
ABUNDANT STEP
rds
Flurry of Blows
Unarmed Strike
hp
CASTER LEVEL
Perfect Self
Slow Fall any distance
Treated as an Outsider
Immune to Charm Person and other effects that
target non-outsiders.
Damage reduction 10/magic
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
OD
FU
GO
W
LA
L
Paladin
Level
PALADIN
TI
EV
AO
IL
CH
Paladin
Level
2=
SPECIAL MOUNT
Name
Caster
Level
Mount Type
Summoned
Mount Today
FU
GO
OD
W
LA
DEITY
TI
EV
AO
IL
CH
PREPARED SPELLS
SPELLS
Spells
per day
Spell
Save DC
Base
Bonus Spells
+
WIS
Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
TURN UNDEAD
Misc
Today
= 3 + CHA +
4
TURNING CHECK
Synergy
SMITE EVIL
= d20 + CHA +
SMITINGS
PER DAY
- 3 ) 2
SMITING ATTACK
BONUS
+ CHA
Round down
= 2d6 + CHA +
Smitings Today
-3
Weapon
Damage
Bonus
SMITING DAMAGE
BONUS
= +
Paladin
Level
+
LAY ON HANDS
HEALING POINTS
PER DAY
hp
Paladin
Level
CHA
)+
Misc
Healing Points
hp
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
RANGER
Level
Bonus
Ranger
Level
2=
Ranger
Level
PREPARED SPELLS
Caster
Level
FAVOURED ENEMIES
Favoured Enemy Bonus
2 4 6 8 10 12
FAVOURED ENEMY
WILD EMPATHY
Ranger Level
= CHA +
Misc
SPELLS
From Level 4
Spell
Save DC
Spells
per day
Base
+
Spells
Bonus Spells
WIS
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SORCERER
Level
Bonus
SPELLS
Spell
Save DC
Spells
per day
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
%
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SORCERER
Level
Bonus
METAMAGIC SPECIALIST
SPELLS
Spell
Save DC
Spells
per day
Spells
Known
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
%
INSTANT METAMAGIC
INSTANT METAMAGIC
USES PER DAY
Misc
Uses Today
= 3 + INT +
SCROLLS
5
POTIONS
CHARGES
CHARGES
CHARGES
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
WIZARD
Level
Bonus
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
PROHIBITED SCHOOLS
1
SPELLS
Spells
per day
Base
Specialist
Bonus
+
+
Spells
Spell
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
Speciality Spell
2
3
4
5
Speciality Spell
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Speciality Spell
%
SCROLLS
Speciality Spell
5
POTIONS
Speciality Spell
Speciality Spell
7
WANDS
CHARGES
CHARGES
Speciality Spell
8
Speciality Spell
CHARGES
9
Marcus Downing 2016
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WIZARD
Caster
Level
FOCUSED SPECIALIST
Level
Bonus
PREPARED SPELLS
PREPARED
SPELLS
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
Speciality Spell
PROHIBITED SCHOOLS
Speciality Spell
Speciality Spell
SPELLS
Spells
per day
Base
Specialist
Bonus
+
+
Spells
Spells
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
Speciality Spell
Speciality Spell
1
2
3
Speciality Spell
Speciality Spell
Speciality Spell
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
Speciality Spell
Speciality Spell
Speciality Spell
SCROLLS
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
POTIONS
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
WANDS
CHARGES
CHARGES
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
CHARGES
Speciality Spell
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
BEGUILER
Level
Bonus
Bonus
Spells
Dancing Lights
Message
Daze
Open / Close
Detect Magic
Read Magic
Ghost Sound
Charm Person
Colour Spray
Disguise Self
Expeditious Retreat
Obscuring Mist
Rouse
Undetectable Alignment
Blur
Glitterdust
Minor Image
Silence
Vertigo
Daze Monster
Hypnotic Pattern
Mirror Image
Spider Climb
Whelming Blast
Arcane Sight
Deep Slumber
Halt
Inevitable Defeat
Nondetection
Zone of Silence
Clairaudience / Clairvoyance
Dispel Magic
Displacement
Haste
Hesitate
Invisibility Sphere
Legion of Sentinals
Slow
Suggestion
Crown of Veils
Glibness
Hold Person
Major Image
Vertigo Field
Charm Monster
Greater Invisibility
Phantom Battle
Confusion
Greater Mirror Image
Rainbow Pattern
Crushing Despair
Locate Creature
Solid Fog
Freedom of Movement
Mass Whelm
Break Enchantment
Hold Monster
Seeming
Dominate Person
Incite Riot
Sending
Feeblemind
Mind Fog
Swift Etherealness
Friend to Foe
Rarys Telepathic Bond
Mislead
True Seeing
Overwhelm
Veil
Ethereal Jaunt
Phase Door
Mass Invisibility
Spell Turning
Demand
Power Word Stun
Discern Location
Scintillating Pattern
Mind Blank
Screen
Moment of Prescience
Dominate Monster
Power Word Kill
Etherealness
Time Stop
Foresight
SPELLS
Spells
per day
Base
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
0
1
2
3
4
5
6
7
Detect Thoughts
Invisibility
Misdirection
Stay the Hand
8
9
ARCANE SPELL FAILURE THRESHOLD
CLOAKED CASTING
Spell
Save DC
= 10 + INT +
SPELL DC
BONUS
Spell
Level
Cloaked
Casting Bonus
From Level 8:
+2 to overcome
Spell Resistance
Always overcome
Spell Resistance
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Dragon
Shaman
Level
OD
GO
TI
White
Silver
Red
Green
Gold
Copper
EV
IL
AO
C
PLAYERS HANDOOK 2
Equivalent Level
Ice Walker
(always active)
Feather Fall
(at will)
Treasure Seeker
(skill bonus)
Water Breathing
(always active)
Water Breathing
(always active)
Spider Climb
(at will)
Water Breathing
(always active)
Energy
Insight
Range
Power
Resolve
Stamina
Constitution checks;
Fortitude saves
Dragon
BREATH WEAPON Shaman
DAMAGE
Level
d6 =
From level 4:
From level 12:
From level 20:
30 ft
60 ft
120 ft
15 ft
30 ft
60 ft
From level 4:
From level 12:
From level 20:
REFLEX
SAVE DC
= 10 +
Cone of Cold
DRAGON MAGIC
Cone of Cold
Cone of Fire
Vigour
BREATH WEAPON
Cone of Acid
Cone of Fire
Toughness
Line of Acid
Save DC = 10 + CHA
+ Equivalent level
Senses
Endure Elements
Resistance to selected
energy type
Line of Electricity
(at will)
Resistance
Line of Fire
Bluff, Diplomacy,
Intimidate
Ventriloquism
Presence
(at will)
Mele damage
From Level 3:
Activate
ability
From Level 13:
Share effect
with allies
within 30 ft
Line of Electricity
Power
DRACONIC ADAPTATION
Water Breathing
(always active)
Line of Acid
Energy
Shield
Swiftness
Bronze
FU
CH
Auras
Known
Alignment
Electricity
Cold
W
LA
Acid
Fire
Other:
Blue
DRACONIC AURA
AURAS KNOWN
Brass
PREPARED
SPELLS
TOTEM DRAGON
Black
DRAGON SHAMAN
Dragon
Shaman
Level
) + CON
(Round down)
TOUCH OF VITALITY
HEALING
PER DAY
hp
(2
Dragon
Shaman
Level
CHA
)+
Misc
Points Healed
Dragon Shaman
Level
AURA BONUS
MULTIPLIER
5
WANDS
)+1
Healing Effects
(Round
down)
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
SCROLLS
5
10
20
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
KNOWN SPELLS
DUSKBLADE
Level
Bonus
0
SPELLS
Spell
Save DC
Spells
Base
Bonus Spells
=
+
per day
Spells
INT
INT - 4
INT - 8
INT - 12
Spells
Known
0
1
2
3
4
5
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD
%
From level 4:
From level 7:
ARCANE ATTUNEMENT
ATTUNEMENTS
PER DAY
Misc
= 3 + INT +
Dancing Lights
Detect Magic
Ghost Sound
Read Magic
3
Flare
QUICK CAST
QUICK CAST
PER DAY
Quick Cast
Spells Today
Duskblade
Level
5
SPELL POWER
CASTER LEVEL
CHECK BONUS
Duskblade
Level
6 to 10
11 to 15
16 to 17
18 up
+2
+3
+4
+5
)
5
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
NINJA
Ninja
Level
NINJA
KI POWER
PER DAY
= WIS +
SUDDEN STRIKE
DAMAGE BONUS
Applies whenever the target is
denied a DEX bonus to AC.
d6
Sudden Strike stacks with Sneak Attack.
KI DODGE
MISS CHANCE
GHOST MIND
CASTER LEVEL
CHECK DC
Ninja
Level
= 20 +
Attempting to scry on the ninja prompts a caster level check.
Failure renders the ninja undetectable.
Ninja
Level
Sudden
Strike
Bonus
1d6
2d6
+2
4d6
5d6
10
11
+4
20
Great Leap
+4 to Jump, no run-up
Ki Dodge
Ghost Strike
Evasion
Ghost Mind
Resist Scrying
Ghost Sight
Greater Ki Dodge
Ghost Walk
8d6
9d6
18
19
Poison Use
7d6
16
17
Invisible (1 round)
6d6
14
15
Ghost Step
12
13
Ki
Power
Cost
Speed Climb
8
9
3d6
6
7
Trapnding
4
5
Ki Power
Used Today
Acrobatics
Bonus
2
3
Ninja
Level
+6
10d6
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
KNOWN SPELLS
Spellthief
Level
SPELLTHIEF
SPELLS
Spells
Known
Spell
Save DC
1
2
3
4
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Spellthiefs can cast their own spells while wearing
% light armour without risk of spell failure, but not
those stolen from arcane casters.
STEAL SPELL
SNEAK ATTACK
BONUS
d6 =
Spellthief
Level
+3
)4
(Round down)
MAX STOLEN
SPELL LEVEL
(Minimum 1)
2
3
5
6
Spellthief
Level
+ CHA
=
MAX EFFECT
DURATION
Level / Cost
=
MAX CASTER
LEVEL
STOLEN SPELLS
PREPARED
SPELLS
Spellthief
Level
STOLEN SPELL
CAPACITY
9
10
Spellthief
Level
11
mins =
12
13
Energy Resistance
Stolen from
14
15
16
17
From level 3:
From level 11:
From level 19:
Energy Resistance
Energy Resistance
Energy Resistance
10 Duration
20
30
1 min
SPELL
RESISTANCE
19
20
21
22
Spellthief
Level
18
23
+5
RESISTANCE
DURATION
24
25
26
rds = CHA
27
28
SWIFT ACTIONS
29
From level 2:
DETECT MAGIC
PER DAY
= CHA
Detect Magic
Today
31
(Minimum 1)
From level 9:
ARCANE SIGHT
PER DAY
= CHA
Marcus Downing 2016
30
32
Arcane Sight
Today
(Minimum 1)
33
34
Level 0 spells take up point of capacity.
All other spells take up their level points of capacity.
Total Stolen
Spell Points
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SCOUT
Scout
Level
SKIRMISH
Damage bonus to all attacks made on your turn,
provided you move at least 10ft during your turn.
SCOUT
Level
Skirmish
Damage
1d6
BONUS FEATS
Agile
Alertness
Blind-ght
Brachiation
Combat expertise
Danger sense
Dodge
Endurance
Far shot
Great fortitude
10
Mobility
Precise shot
Quick draw
12
Quick reconnoiter
Rapid reload
Skill focus
Spring attack
Track
13
FLAWLESS STRIDE
Level Move without penalty or taking damage through any
terrain that doesnt require a Climb or Swim check.
6
FREE MOVEMENT
Level
18
2d6
Evasion
Flawless stride
+2
Camoflage, Bonus feat
3d6
Blindsense 30ft
+3
+2
4d6
Hide in plain sight
15
+4
Bonus feat
16
5d6
18
19
20
+20ft
Bonus feat
14
17
Trackless step
Bonus feat
11
Lightning reflexes
BATTLE FORTITUDE
+10ft
Iron will
Level
+1
Improved swimming
Uncanny dodge
+1
Acrobatic
Improved initiative
Battle
Fast
Fortitude Movement
Trapnding
Level
Skirmish
AC Bonus
Free movement
+5
+3
Lose access to Skirmish, Battle Fortitude, Fast Movement, Flawless Stride, Camouflage, Hide in Plain Sight, and
Free Movement abilities when wearing medium or heavy armour, or carrying a medium or heavy load.
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARLOCK
PREPARED
SPELLS
INVOCATIONS
Warlock
Level
ELDRITCH BLAST
DAMAGE
d6
FIENDISH RESILIENCE
Duration
2 mins
Used Today
Level
9 10
11 12 13 14 15
16 17 18 19 20
Least
Lesser
Greater
Dark
Invocations
Known
10 10 11 11 12
Warlock Level
8 to 12
13 to 17
18+
1
2
5
Equivalent Invocation
Spell Level Save DC
2
3
4
Energy Resistance
10
10
ENERGY RESISTANCE
From level 10:
Energy Type
Invocation
Level
Invocation
FAST HEALING
PER ROUND
8
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level
ARCANE SPELL FAILURE THRESHOLD
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARMAGE
Warmage
Level
SPELLS
Spell
Save DC
Spells
per day
PREPARED
SPELLS
KNOWN SPELLS
Acid Splash
Disrupt Undead
Light
Ray of Frost
Accuracy
Hail of Stone
Lesser Orb of Fire
True Strike
Burning Hands
Lesser Orb of Acid
Lesser Orb of Sound
Chill Touch
Lesser Orb of Cold
Magic Missile
Fist of Stone
Lesser Orb of Electricity
Shocking Grasp
Blades of Fire
Flaming Sphere
Scorching Ray
Continual Flame
Ice Knife
Shatter
Fire Trap
Melfs Acid Arrow
Whirling Blade
Fireburst
Pyrotechnics
Fire Shield
Ice Storm
Sleet Storm
Fireball
Lightning Bolt
Stinking Cloud
Flame Arrow
Poison
Gust of Wind
Ring of Blades
Blast of Flame
Orb of Cold
Orb of Sound
Contagion
Orb of Electricity
Phantasmal Killer
Arc of Lightning
Greater Fireburst
Cloudkill
Mass Fire Shield
Cone of Cold
Prismatic Ray
Acid Fog
Blade Barrier
Disintegrate
Fire Seeds
Tensers Transformation
Chain Lightning
Circle of Death
Otilukes Freezing Sphere
Finger of Death
Sunbeam
Firestorm
Waves of Exhaustion
Greater Shout
Prismatic Wall
Horrid Wilting
Scintillating Pattern
Incendiary Cloud
Sunburst
Polay Ray
Elemental Swarm
Wail of the Banshee
Implosion
Weird
Meteor Swarm
Prismatic Sphere
Base
Bonus Spells
+
Spells
CHA
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
WARMAGE EDGE
EXTRA DAMAGE
INT
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
Flame Strike
POTIONS
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WU JEN
Elemental
Mastery Bonus
PREPARED SPELLS
PREPARED
SPELLS
Wu Jen
Level
Caster
Level
Level
Bonus
+2
0
+
ELEMENTAL MASTERY
1
Earth
Fire
Metal
Water
Wood
SPELLS
Spells
per day
Base
Spells
Bonus
Spells
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
WU JEN SPELLS
KNOWN
= INT + 3 +
Wu Jen
Level
%
SPELL SECRET
Wu Jen Spell
Level
Modication
3
9
12
15
18
TABOOS
9
SCROLLS
POTIONS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
KNOWN SPELLS
Favoured
GO
W
LA
OD
DEITY
AO
TI
EV
CH
IL
SPELLS
Spell
Save DC
Spells
per day
Base
+
Spells
Bonus
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
Known
2
3
4
5
6
7
8
9
Spell Save DC = 10 + WIS + Spell Level
ENERGY RESISTANCE
Favoured
Energy Type
Soul Level
Energy Resistance
10
10
10
15
10
SCROLLS
6
POTIONS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
KNOWN SPELLS
Shugenja
Level
SHUGENJA
Caster
Level
SHUGENJA ORDER
FAVOURED ELEMENT
Air
Fire
Earth
Water
1
Earth
Air
Fire
FORBIDDEN ELEMENT
Water
0
1
2
3
4
5
6
7
8
9
3
SPELLS
Spell
Save DC
1+
1+
1+
1+
1+
1+
1+
1+
1+
1+
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
%
SENSE ELEMENTS
SENSE ELEMENTS
PER DAY
Shugenja
Level
= 3 +(
sq
5)
Shugenja
Level
MAX RANGE
ft
Uses Today
= 10
ft
2 sq + (
5 ft 1
sq
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Spirit
Shaman
Level
SPIRIT
SHAMAN
SPIRIT SHAMAN
Spirit Shaman
Level
Caster
Level
1
2
3
4
5
6
7
SPIRIT GUIDE
SPELLS
Spell
Save DC
Spells
Base
+
=
per day
Spells
Bonus
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spells
Retrieved
per day
0
1
2
Influence an animal
Chastise spirits
Detect spirits
Ghost warrior
9
10
11
Guide magic
Recall spirit
13
Exorcism
15
16
17
19
20
Wild empathy
Weaken spirits
Spirit journey
PREPARED SPELLS
RETRIEVED
SPELLS
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
%
WILD EMPATHY
Spirit
Shaman
Level
WILD EMPATHY
BONUS
= CHA +
CHASTISE SPIRITS
CHASTISE SPIRITS
PER DAY
3
Uses Today
= 3 + CHA
Spirit
Shaman
Level
WILL SAVE
DC
= 10 + CHA +
EXORCISM
Spirit
Shaman
Level
EXORCISM
BONUS
= CHA +
Targets
Hit Dice
EXORCISM
DC
= 10 +
Targets
CHA
7
8
9
Marcus Downing 2016
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
OD
ARDENT
FU
GO
W
LA
Manifester
Level
CH
TI
Level
Bonus
EV
AO
IL
KNOWN POWERS
=
Power
FU
GO
OD
MAX POWER
LEVEL
W
LA
DEITY
POWERS
KNOWN
AO
TI
EV
CH
IL
Level
1
2
MANTLES
PRIMARY
3
4
5
SECONDARY
6
7
8
9
10
PSIONICS
11
Bonus
Points
Racial
Misc
12
13
14
Bonus Points
15
Manifester
Level
= WIS
16
Power Points
(Round down)
17
18
19
20
21
22
POWER LEVELS
Power
Level
Point
Cost
Power
Save DC
23
24
25
POWER STONES
TATTOOS
11
13
15
17
DORJES
8
9
CHARGES
10
11
12
CHARGES
13
14
15
CHARGES
CHARGES
16
17
18
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19
20
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cost
OD
W
LA
FU
GO
Manifester
Level
DIVINE
MIND
AO
IL
CH
TI
EV
PSYCHIC AURA
Level
Bonus
AURA
RANGE
MAX
AURAS
ft
OD
FU
GO
sq
1 hour meditation
Standard action
Move action
Swift action
W
LA
DEITY
CHANGE
AURAS
Divine
Mind
Level
L
IL
AO
TI
EV
CH
Aura
MANTLES
PSIONICS
POWER POINTS Base
PER DAY
Points
Bonus
Points
Misc
Bonus Points
Wild Talent
Reserve
Bonus
1 Attack
= 1 +
2 Defence
Armour class
= 1 +
3 Perception
= 2 +
KNOWN POWERS
POWERS
KNOWN
Manifester
Level
= WIS
Active Bonus
Aura Affects
MAX POWER
LEVEL
=
2
Power Points
(Round down)
Power
Level
1
2
3
4
POWER LEVELS
Power
Level
Point
Cost
11
Power
Save DC
6
7
8
9
10
11
12
DIVINE GRACE
13
14
15
SAVING THROW
BONUS
POWER STONES
= CHA
TATTOOS
1
DORJES
2
3
CHARGES
CHARGES
7
8
CHARGES
10
11
CHARGES
CHARGES
12
13
14
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15
16
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cost
LURK
FU
GO
OD
W
LA
Manifester
Level
TI
EV
AO
IL
CH
Level
Bonus
LURK AUGMENTS
LURK
Psionic
Sneak
Attack
Lurk
Level
Lurk Augment
Lurk Available
Level Augments
1d6
Initiative Boost
2d6
11
Evasion
14
Lurk Augment
10
Two at once
12
3d6
17
Slippery Mind
15
20
17
Extra
Point
Cost
Basic
Benet
Extra
Benet
Damage +1d6
Damage +1d6
Unfocusing Strike
DC +1
Solid Strike
Damage +1
Damage +1
Stunning Strike
DC +1
Ignore Concealment
Mental Assault
Nerf -1
Deceptive Strike
Ghost Touch
Power Drain
Aligned Attack
Stygian Weapon
Duration +1 round
Planar Attack
Damage +1d6
Synaptic Disconnect
DC +1
4d6
Lurk Augment
18
Three at once
LURK AUGMENTS
AUGMENTS
AT ONCE
MAX EXTRA
POINT BUY
Lurk
Level
KNOWN POWERS
POWERS
KNOWN
=
AUGMENTS
PER DAY
Lurk
Level
=
+ INT
MAX POWER
LEVEL
Power
Level
Augments Today
2
3
4
5
PSIONICS
POWER POINTS Base
PER DAY
Points
Bonus
Points
Racial
Misc
6
7
8
9
Bonus Points
Manifester
Level
= INT
10
Power Points
(Round down)
11
12
13
14
15
16
POWER LEVELS
Power
Save DC
17
Power
Level
Point
Cost
19
20
21
22
23
11
24
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25
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Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cost
FU
GO
OD
W
LA
HEXBLADE
TI
EV
AO
IL
CH
Hexblade
Level
Hexblade
Level
2=
Caster
Level
HEXBLADES CURSE
Curses
Today
CURSES
PER DAY
WILL SAVE
DC
= 10 +
ARCANE RESISTANCE
ATTACK
PENALTY
= CHA
) + CHA
(Round down)
SAVING THROW
BONUS
Hexblade
Level
(From level 2)
METTLE
Negate the lesser effect on a successful saving throw
Does not apply while sleeping or unconscious
(From level 3)
DAMAGE
PENALTY
SAVING THROW
PENALTY
SKILL
PENALTY
FAMILIAR
Name
HEXBLADES
CURSE
PENALTY
= -
PREPARED SPELLS
PREPARED
SPELLS
Creature Type
1
(From level 4)
SPELLS
Spells
Known
Spell
Save DC
Spells
Base
Bonus Spells
=
+
CHA
per day
Spells
1
2
3
4
Spell Save DC = 10 + CHA + Spell Level
(From level 4)
BONUS FEATS
Combat Casting
AURA OF UNLUCK
AURAS
PER DAY
Hexblade
Level
AURAS
DURATION
rds
12 1
16 2
20 3
)+
Auras Today
Misc
UNLUCKY MISS
CHANCE
= 3 + CHA
= 20 %
WANDS
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
SCROLLS
POTIONS
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
BATTLE DANCER
Battle
Dancer
Level
BATTLE DANCER
Battle Tumble
Dancer Ranks
Level
BONUS
DURATION
= 5 + CHA
rds
DANCERS STRIKE
Battle
Dancer
Level
12
and
18
AURA
DURATION
rds
Magic,
Unarmed Strike
11
11
14
12
= 5 + CHA
TUMBLE
14
17
17
20
DC MODIFIERS
Subsequent enemies...
+2
18
Surface is...
Lightly obstructed
Scree, light ruble, shallow bog, undergrowth
+2
20
Severely obstructed
Natural cavern floor, dense rubble, dense
undergrowth
Lightly slippery
23
+5
+2
Wet floor
Severely slippery
+5
Ice sheet
Sloped or angled
+2
Accelerated tumbling...
-10
on check
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Level
Bonus
PREPARED SPELLS
PREPARED
SPELLS
DM
Level
DEATH MASTER
Caster
Level
SPELLS
Spell
Save DC
Spells
per day
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Death Masters can negate the somatic
% components of spells by using a vial of blood
while casting the spell
WILL
SAVE DC
= 10 + (
2 ) + CHA
hp
= 2
Undeads
Total
Hit Dice
LICH ABILITIES
Hit Dice
SAVE DC
= 10 + (
2 ) + CHA
REBUKE UNDEAD
Misc
= 3 + CHA +
REBUKING CHECK
= d20 + CHA
SCROLLS
POTIONS
( Rebuking
Check 3 ) +
TO DESTROY CREATURE
MAX HIT DICE
Death Master
Level
Death Master
Level
TO REBUKE CREATURE
MAX HIT DICE
CREATURES REBUKED
TOTAL HIT DICE
(Round down)
Death Master
Level
= 2d6 + CHA +
Marcus Downing 2016
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
JESTER
Level
Bonus
Jester
Level
PREPARED
SPELLS
KNOWN SPELLS
Caster
Level
SPELLS
Spell
Save DC
Spells
Known
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
%
JESTER
Jester Perform
Level (Comedy)
Ranks
Deflect Arrows
Taunt
12
Dodge Bonus
(Up to CHA)
Jesters Audacity
Inspiring Quip
Fascinate
Calming Performance
Snatch Arrows
Buffoonery
10
Bone Rattler
12
15
Vicious Lampoon
15
18
Vexing Dialogue
6
FASCINATE
Morale Penalty
18
Mass Suggestion
21
CHA
AUDIENCE
MAX FASCINATED
Jester
Level
+1
JESTERS PERFORMANCE
WILL
SAVE DC
Jester Level
= 10 + (
Use this DC for the Fascinate,
Taunt, Buffoonery, Vicious
Lampoon, Vexing Dialogue
and Scathing Wit
will (negates) save
2 ) + CHA
From
level 10:
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
)3 +
Misc
CALMING PERFORMANCE
FRIENDLY ATTITUDE
DURATION
mins
Misc
Jester Level
= 10
Affect intelligent
undead (they
receive a +2
to save)
SCROLLS
POTIONS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
MOUNTEBANK
Mountebank
Level
MOUNTEBANK
Mountebank
Level
OD
FU
GO
W
LA
PATRON
TI
EV
AO
IL
CH
Bonus Language:
INFERNAL PATRON
Mountebank
Level
BEGUILING STARE
Mountebank
Level
SAVE DC
= 10 + (
USES
PER DAY
rds
2 ) + CHA
2 ) + CHA
Uses Today
= 10 + (
2 ) + CHA
MASS BEGUILE
Mountebank
Level
BURST
RANGE
= 100 +
( 10
10
Mountebank
Level
SAVE DC
ft.
Beguiling Stare
Mark of Damnation
12
14
16
18
20
INFERNAL GUISE
Mountebank
Level
TELEPORT
RANGE
= 10
mins
mi.
= 100
INFERNAL DEFENSE
Mountebank
Level
DISPLACEMENT
DURATION
Rounds Passed
Mountebank
Level
= 10 +
(5
Spell-Like Ability
Cape of the
+ 100 ft.
Mountebank:
INFERNAL INFLUENCE
Mountebank
Level
CONFUSION
DURATION
rds
CHARGES
WANDS
CHARGES
CHARGES
CHARGES
Rounds Passed
Rounds Passed
1
2
3
4
5
6
7
8
Level
Darkness
Desecrate
Unholy Blight
Poison
Contagion
Blasphemy
Unholy Aura
Unhallow
Uses
Save DC
8
9 Horrid Wilting
10 Summon Monster 9
Weapon
Damage
Bonus
= +
+ 20
Outsider Traits
Immune to Charm Person and other effects
that target non-outsiders.
Damage reduction 10/magic
IX (ends only)
11 Destruction
12
SCROLLS
Misc
INFERNAL JAUNT
ft.
Mountebank
Level
rds
DIMENSION DOOR
RANGE
Misc
INFERNAL DECEPTION
MISLEAD: GREATER
INVISIBILITY
DURATION
rds
INFERNAL ESCAPE
Mountebank
Level
ALTER SELF
DURATION
POTIONS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SAVANT
Divine
Level
Bonus
Savant
Level
Arcane
Level
Bonus
Caster
Level
Savant
Level
2=
ARCANE SPELLS
From Level 5
Spell
Save DC
Spells
per day
Base
+
Spells
Bonus Spells
INT
1
2
3
4
Spell Save DC = 10 + INT + Spell Level
%
PREPARED DIVINE SPELLS
DIVINE SPELLS
From Level 10
Spell
Save DC
Spells
per day
Base
+
Spells
Bonus Spells
WIS
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
SAVANT
Savant
Level
Talent Lore:
Talent Lore:
12
15
16
17
Talent Lore:
20
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
Academic Lore
Skill Assistance (5 ft.)
Trapnding
4
SKILL ASSISTANCE
ALLIES
MAX ASSISTED
= INT
Balance
Disguise
Other:
Climb
Hide
Listen
Ride
Move
Silently
Other:
Swim
Spot
ACADEMIC LORE
ACADEMIC LORE
BONUS
= INT +
SCROLLS
Savant Level
Misc
POTIONS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SHAIR
Level
Bonus
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
SPELLS
Spell
Save DC
Spells
per day
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
Known
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
%
SPELL RETRIEVAL
DC 20 Diplomacy check on
behalf of your gen to retrieve...
DIPLOMACY MODIFIERS
SHAIR
Shair Level
Elemental Protection
Call Janni
11
Call Genie
13
15
18
SCROLLS
CHARGES
CHARGES
CHARGES
WANDS
9
IDENTIFIED SPELLS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
URBAN DRUID
Level
Bonus
OD
FU
GO
0
W
LA
HOME
TI
EV
AO
IL
CH
C
SPELLS
=
Base
Bonus Spells
+
Spells
CHA
CHA - 4
CHA - 8
CHA - 12
Spells
per day
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
URBAN SHAPE
Times per day
Times Today
Current Shape
5
FAVOURED CITY
Favoured City Bonus
2 4 6 8 10 12
FAVOURED CITY
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
9
SCROLLS
POTIONS
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Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DRAGONFIRE
ADEPT
DFA
Level
D
Le FA
ve
Br l
e
Da ath
m W
ag ea
e po
(d n
Br
6)
ea
th
Ef
fe
ct
DRAGONFIRE ADEPT
2
3
2
Dragonkin (+4 comp bonus vs dragons/
dragonblood when using diplomacy.
Treated as dragon vs frightful presence)
4
5
6
7
9
11
12
13
14
15
16
17
18
9 10
11 12 13 14 15
16 17 18 19 20
Least
Lesser
Greater
Dark
Invocations
Known
Invocation
Level
Invocation
Equivalent Invocation
Spell Level Save DC
1
2
3
4
5
6
9
10
12
Scales +4
5
Damage Reduction 5/Magic
8
Scales +5
BREATH EFFECTS
11
19
20
10
Scales +3
PREPARED
SPELLS
DRACONIC
INVOCATIONS
Level
Minimum
DFA
Level
Breath Effect
BREATH WEAPON
BREATH WEAPON
DAMAGE
From
Level 1:
d6
From
Level 10:
REFLEX
SAVE DC
= 10 +
15ft. Cone or
30ft. Line
30ft. Cone or
60ft. Line
DFA
Level
) + CON
(Round down)
2
3
4
5
6
7
8
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CoolDown
Rounds
Factotum
Level
FACTOTUM
FACTOTUM
INSPIRATION POINTS
CUNNING KNOWLEDGE
INT
1
BRAINS OVER BRAWN
2
From Level 3
Opportunistic
Piety Modier
= 3 + WIS +
HEALING HIT POINTS
Misc
+
Uses Today
Factotum Level
= INT + (
2)
Synergy
TURNING CHECK
= d20 + CHA +
( Turning
Check
3 )+
-4
3
4
OPPORTUNISTIC PIETY
TURNS / REBUKES / HEALING
USES PER DAY
Round down
Inspiration
Point Cost
Cunning Insight
Cunning Knowledge
Trapnding
1 IP
1 IP
AC + INT (1 round)
1 IP
Arcane Dilettante 2
Cunning Strike
1 IP
1 IP
3 IP
2 IP
4 IP
AC + INT
0 IP
4 IP
Arcane Dilettante 1
{
{
Opportunistic Piety
Arcane Dilettante 3
Cunning Surge
Arcane Dilettante 4
10
Opportunistic Piety +1
11
Cunning Breach
12
Arcane Dilettante 5
13
Cunning Dodge
14
Arcane Dilettante 6
15
Opportunistic Piety +2
16
17
Arcane Dilettante 7
19
Cunning Brilliance
20
Arcane Dilettante 8
Opportunistic Piety +3
ARCANE
DILLETANTE
PREPARED
SPELLS
= 2d6 + CHA +
CUNNING BRILLIANCE
= 10 + INT +
Spell
Level
School
HOLY SYMBOLS
Cost
DC
Level
School
Cost
School
Cost
Level
DC
School
Cost
Level
DC
DC
Level
School
Cost
DC
Level
School
Cost
Level
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DC
ARTIFICER
Level
Bonus
Articer
Level
PREPARED
SPELLS
KNOWN
INFUSIONS
Articer
Level
+2=
Caster
Level
INFUSIONS
Infusion
Save DC
Level
Infusions
Base
=
+
per day
Infusions
Bonus
Infusions
INT
Enhancement Alteration
Light
Magic Weapon
Shield of Faith
1
2
3
4
5
6
Align Weapon
Bulls Strength
Eagles Splendour
Inflict Moderate Damage
Toughen Construct
Armour Enhancement
Cats Grace
Foxs Cunning
Owls Wisdom
Weapon Augmentation, Lesser
Bears Endurance
Chill Metal
Heat Metal
Repair Moderate Damage
CRAFT RESERVE
CRAFT RESERVE POINTS
Construct Energy Ward, Greater Globe of Invulnerability, Lesser Inflict Critical Damage
Iron Construct
Minor Creation
Item Alteration
Rusting Grasp
Shield of Faith, Legions
Repair Critical Damage
Weapon Augmentation
pts
ARTIFICER KNOWLEDGE
ARTIFICER KNOWLEDGE
BONUS
Articer
Level
Disrupting Weapon
Wall of Force
Fabricate
Wall of Stone
Major Creation
Blade Barrier
Hardening
Wall of Iron
Disable Construct
Globe of Invulnerability
Move Earth
Total Repair
Weapon Augmentation, Greater
= WIS +
WANDS
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
SCROLLS
POTIONS
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED SPELLS
PREPARED
SPELLS
Caster
Level
ARCHIVIST
OD
FU
GO
W
LA
DEITY
TI
EV
AO
IL
CH
SPELLS
Spells
per day
Base
Spells
Bonus
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
0
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + INT + Spell Level
DARK KNOWLEDGE
KNOWLEDGE PER DAY Knowledge Today
3
ENCOUNTER
KNOWLEDGE
=(
Knowledge
Roll
15 to 24
25 to 34
35+
1
2
3
From Level 8:
Party Attack
Bonus
Encounter
Knowledge
Party Damage
Bonus
d6
Encounter
Knowledge
Party AC Bonus
-1
SCROLLS
Encounter
Knowledge
POTIONS
9
Marcus Downing 2016
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
DREAD
NECROMANCER
Dread
Necromancer
Level
KNOWN SPELLS
Caster
Level
Level
Bonus
Spells
per day
Bestow Wound
Detect Undead
Ray of Enfeeblement
Cause Fear
Doom
Summon Undead I
Chill Touch
Hide from Undead
Undetectable Alignment
Darkness
Ghost Touch
Summon Swarm
Death Knell
Inflict Moderate Wounds
Summon Undead II
Crushing Despair
Ray of Exhaustion
Death Ward
Speak with Dead
Halt Undead
Summon Undead III
Animate Dead
Dispel Magic
Giant Vermin
Summon Undead IV
Bestow Curse
Contagion
Death Ward
Enervation
Evards Black Tentacles Fear
Inflict Critical Wounds Phantasmal Killer
Poison
Blight
Insect Plague
Nightmare
Undeath to Death
Cloudkill
Lesser Planar Binding
Oath of Blood
Unhallow
Acid Fog
Geas/Quest
Planar Binding
Circle of Death
Create Undead
Eyebite
Harm
Mass Inflict Moderate Wounds
Waves of Exhaustion
Control Undead
Destruction
Mass Inflict Serious Wounds
Finger of Death
Song of Discord
Horrid Wilting
Symbol of Death
Energy Drain
Wail of the Banshee
Mass Harm
SPELLS
Spell
Save DC
Bane
Detect Magic
Inflict Light Wounds
1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Spell failure does not apply to
% Dread Necromancer spells
while wearing light armour.
Dread Necromancer
Level
ATTACK DC
= 10 + (
2 ) + CHA
CHARNEL TOUCH
DN
Level
NEGATIVE ENERGY
DAMAGE
= 1d8 + (
4)
DN
Level
UNDEAD
HEALING
hp
= 1+(
4)
(Round
down)
REBUKE UNDEAD
Misc
( Rebuking
Check 3 ) +
CREATURES REBUKED
TOTAL HIT DICE
MENTAL BASTION
BONUS
+
Bonus applies to resist
sleep, stunning, paralysis,
poison or disease.
RESISTANCE
BONUS
(Round down)
Dread Necromancer
Level
hd
= 2d6 + CHA +
Marcus Downing 2016
UNDEAD MASTERY
MENTAL BASTION
-4
TO DESTROY CREATURE
MAX HIT DICE
Dread Necromancer
Level
SCABROUS TOUCH
d4
Dread Necromancer
Level
TO REBUKE CREATURE
MAX HIT DICE
Plague of Undead
DN
Level
NEGATIVE ENERGY
DAMAGE
REBUKING CHECK
= d20 + CHA
Imprison Soul
Today
= 3 + CHA +
Greater Harm
Vile Death
= ( 4 + CHA
Caster
Level
hd
= ( 2 + CHA
Caster
Level
ENERVATING TOUCH
DN
Level
NEGATIVE LEVELS
PER DAY
12 to 16
17 to 20
level 2
level
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Incarnate
Level
SOULMELDS
SOULMELD
SHAPES
PER DAY
Meldshaper
Level
INCARNATE
Properties
2
Meldshaper
Level
Properties
Expanded
Capacity
)+
Misc
(Round down)
From level 3:
Capacity + 1
Capacity + 2
- 10
Soulmeld
Allowance
Properties
INCARNATE
7
Properties
3
4
Properties
Extended Incarnum
Rapid
Capacity Radiance Meldshaping
Incarnate
Level
4
Properties
Constitution
Score
MAX SOULMELDS
Properties
+1
1/day
1/day
Properties
6
7
8
9
2/day
Properties
10
10
11
2/day
12
13
14
3/day
11
15
Properties
+2
16
17
18
3/day
4/day
19
20
1/day
INCARNUM
10
1/day
RADIANT
USES
PER DAY
1/day
RADIANCE
1/day
Incarnate
Level
+2
Properties
)5
= 10 +
Invested
Essentia
+ WIS +
MAGIC ITEMS
1/day
1/day
(Round down)
DURATION ROUNDS
= 3 + CON
Misc
Soulmeld
Save DC
Properties
Properties
(Minimum 1)
Properties
RADIANCE BONUS:
Incarnate
Level
) Alignment
Bonus
Properties
FU
GO
W
LA
AC +1
OD
(Round down)
Melee Attack +1
Properties
TI
EV
IL
AO
C
CH
Speed +10 ft
Melee Damage +2
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You cannot wear a magical item over a chakra with a bound soulmeld.
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Soul
Misc
16 19
Heart
Waist
ESSENTIA
CAPACITY
PER SOULMELD
Throat
14
Shoulders
Racial
Bonus
Brow
Base
Essentia
9
Arms
ESSENTIA
POOL
Soulmeld
Save DC
Feet
Invested
Essentia
INCARNUM
Hands
Incarnate
Level
Crown
Level
Bonus
CHAKRAS
CHAKRA
BINDS
Soulborn
Level
SOULBORN
Level
Bonus
Meldshaper
Level
2=
Properties
Misc
)+
Properties
(Round down)
MAX SOULMELDS
- 10
Soulmeld
Allowance
Properties
FU
GO
W
LA
OD
INCARNUM DEFENCE
Properties
IMMUNE TO
FEAR
AO
TI
IMMUNE TO
EXHAUSTION
IL
CH
IMMUNE TO
STRENGTH EFFECTS
EV
IMMUNE TO
PARALYSIS
3
Properties
Constitution
Score
Misc
Soulmeld
Save DC
= 10 +
Invested
Essentia
+ CON +
SMITE OPPOSITION
SMITINGS
PER DAY
Smitings
Today
Affected
Alignments
TEMP ATTACK
BONUS
OD
FU
GO
W
LA
= CHA +
TI
EV
AO
IL
CH
Misc
Misc
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Waist
Meldshaper
Level
18
Throat
Brow
Misc
Soulmeld
Save DC
Arms
ESSENTIA
CAPACITY
PER SOULMELD
Invested
Essentia
Feet
Racial
Bonus
14
Hands
Base
Essentia
ESSENTIA
POOL
8
Crown
INCARNUM
Soulborn
Level:
Shoulders
Soulborn
Level
SOULMELDS
SOULMELD SHAPES
PER DAY
CHAKRA BINDS
Totemist
Level
TOTEMIST
Level
Bonus
SOULMELDS
SOULMELD SHAPES
PER DAY
CHAKRA BINDS
Meldshaper
Level
(Round down)
Soulmeld
Allowance
3
Properties
Constitution
Score
2
Properties
- 10
4
Properties
5
Properties
6
Properties
7
Properties
8
Properties
9
Properties
Misc
Soulmeld
Save DC
= 10 +
Invested
Essentia
+ CON +
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
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17
Heart
Misc
Waist
Properties
MAX SOULMELDS
Throat
)+
Brow
14
Shoulders
Arms
Meldshaper
Level
Misc
Soulmeld
Save DC
9
Hands
ESSENTIA
CAPACITY
PER SOULMELD
Invested
Essentia
5
Feet
Racial
Bonus
Totem
Base
Essentia
ESSENTIA
POOL
2
Crown
INCARNUM
Totemist
Level:
PREPARED
SPELLS
KNOWN POWERS
Manifester
Level
PSION
Level
Bonus
POWERS
KNOWN
Metacreativity
Psychokinesis
Psychometabolism
Psychoportation
Telepathy
PSIONICS
POWER POINTS Base
PER DAY
Points
Manifester
Level
Power
Level
1
2
3
Bonus
Points
MAX POINTS
POWER COST
DISCIPLINE
Clairsentience
MAX POWER
LEVEL
Racial
Misc
4
5
6
Bonus Points
Manifester
Level
= INT
(Round down)
9
10
Power Points
11
12
13
14
POWER LEVELS
Power
Save DC
15
Power
Level
Point
Cost
Discipline Power
17
18
19
20
21
11
22
13
23
15
24
17
25
16
26
PSICRYSTAL
27
Name
Personality
Artiste
28
29
Liar
Resolved
Bully
Meticulous
Sage
Coward
Nimble
Single-minded
31
Friendly
Observant
Sneaky
32
Hero
Poised
Sympathetic
33
30
34
35
DORJES
36
CHARGES
POWER STONES
TATTOOS
1
2
CHARGES
4
5
CHARGES
CHARGES
7
8
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9
10
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Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cost
PREPARED
SPELLS
KNOWN POWERS
Manifester
Level
PSYCHIC
WARRIOR
Level
Bonus
POWERS
KNOWN
Bonus
Points
Racial
Misc
MAX POINTS
POWER COST
Manifester
Level
PSIONICS
POWER POINTS Base
PER DAY
Points
MAX POWER
LEVEL
Power
Level
1
2
3
Bonus Points
Manifester
Level
= WIS
(Round down)
6
7
Power Points
8
9
10
11
POWER LEVELS
12
Power
Save DC
Power
Level
Point
Cost
14
15
16
11
13
15
17
13
17
18
19
20
21
22
23
PSICRYSTAL
24
Name
Personality
Artiste
25
POWER STONES
TATTOOS
Liar
Resolved
Bully
Meticulous
Sage
Coward
Nimble
Single-minded
Friendly
Observant
Sneaky
Hero
Poised
Sympathetic
3
4
5
6
DORJES
CHARGES
CHARGES
9
10
11
12
CHARGES
13
14
15
CHARGES
CHARGES
16
17
18
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19
20
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cost
SOULKNIFE
Manifester
Level
MIND BLADE
MIND BLADE
BONUS
+
Special Ability
Soulknife
Level
(Round down)
MIND BLADE
DURATION
Point Cost
Defending
Keen
Lucky
Mighty Cleaving
Psychokinetic
Sundering
Vicious
Collision
Base Attack
Bonus
rds
Mind Blade
Bonus
Soulknife
Level
Misc
+ STR +
Attack Bonus
Type
ft
Damage
Critical
sq
Soulknife Blade
Level
Shape
Small
Damage:
Medium
Large
Shortsword
1d3
1d6
1d8
Mindcrusher
Psychokinetic Burst
Longsword
1d4
1d8
2d6
Suppression
Bastard Sword *
1d6
1d10
2d8
Wounding
2 x Shortsword
1d3
1d6
1d8
Body Feeder
Mind Feeder
Soul Breaker
-1
From level 3:
PSYCHIC
STRIKE
CAPACITY
Soulknife
Level
+1
)4
Mind Blade
Bonus
+ DEX +
+
Type
Range
ft
Misc
Attack Bonus
Damage
Critical
sq
POWER STONES
TATTOOS
1
2
3
4
5
CHARGES
DORJES
6
7
8
CHARGES
10
11
12
CHARGES
13
14
15
CHARGES
CHARGES
16
17
18
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19
20
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Manifester
Level
WILDER
KNOWN POWERS
Level
Bonus
POWERS
KNOWN
Bonus
Points
Racial
Misc
PSIONICS
POWER POINTS Base
PER DAY
Points
MAX POWER
LEVEL
Power
Level
1
2
3
Bonus Points
Manifester
Level
= CHA x
5
(Round down)
6
7
8
9
10
11
POWER LEVELS
12
Power
Save DC
Power
Level
Point
Cost
16
17
11
18
13
19
15
20
17
13
14
15
ELUDE TOUCH
From level 2:
TOUCH AC
BONUS
WILD SURGE
MANIFESTER LEVEL
MAX BONUS
Risk of Psychic
Enervation
Manifester
Level Bonus
% =
From level 4:
SURGING
EUPHORIA
DURATION
Temp Attack
Bonus
Temp Damage
Bonus
5%
Surging
Euphoria
Bonus
From level 5:
POINT COST
ADJUSTMENT
= CHA
POWER STONES
Wilder
Level
-1
)5
TATTOOS
1
Manifester
Level Bonus
rds =
2
3
4
5
6
Temp Saving
Throw Bonus
VOLATILE MIND
8
9
10
11
PSICRYSTAL
12
Name
13
Personality
Artiste
14
Liar
Resolved
Bully
Meticulous
Sage
Coward
Nimble
Single-minded
16
Friendly
Observant
Sneaky
17
Hero
Poised
Sympathetic
18
15
19
20
Marcus Downing 2016
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Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cost
PREPARED
SPELLS
MANOEUVRES
Crusader
Level
CRUSADER
INITIATOR LEVEL
MARTIAL ADEPT
= 1
MANOEUVRES READIED
Manoeuvre
Martial Prestige
Class Levels
Other Class
Levels
+
Type
d
te
an
Gr ady
Re
MANOEUVRES KNOWN
Martial Adept
Class Levels
(Round down)
Range
Area
Save DC
Range
Area
Save DC
1
2
STANCES KNOWN
3
4
STEELY RESOLVE
6
7
Damage Pool
8
9
10
11
FURIOUS COUNTERSTRIKE
Attack Bonus
Damage Bonus
Damage
Pool
1 to 9
10 to 14
15 to 19
20 to 24
25 to 29
30+
1
2
3
4
5
6
12
ZEALOUS SURGE
From level 3:
Zealous Surge Used Today
17
18
20
STANCES
tiv
e
16
Ac
Damage Bonus
15
Stance
Attack Bonus
14
19
SMITE
From level 6:
Smite Used Today
13
= CHA
Crusader Level
1
2
3
4
5
6
7
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PREPARED
SPELLS
MANOEUVRES
Swordsage
Level
SWORDSAGE
INITIATOR LEVEL
MARTIAL ADEPT
= 1
Other Class
Levels
+
Type
ed
Us
y
ad
MANOEUVRES READIED
Martial Prestige
Class Levels
Re
Manoeuvre
MANOEUVRES KNOWN
Martial Adept
Class Levels
Range
Area
Save DC
Range
Area
Save DC
2
STANCES KNOWN
3
4
5
DISCIPLINE FOCUS
Swordsage
Level
Discipline
7
1
12
Weapon Focus
8
9
10
Insightful Strike
11
12
Defensive Stance
13
14
Insightful Strike
15
16
16
Defensive Stance
17
18
19
QUICK TO ACT
INITIATIVE
BONUS
20
Swordsage
Level
+4
)5
AC BONUS
ARMOUR CLASS
BONUS
= WIS
21
(Round down)
22
23
24
25
26
27
28
29
30
STANCES
Ac
tiv
Stance
1
2
3
4
5
6
7
8
9
10
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WARBLADE
PREPARED
SPELLS
MANOEUVRES
Warblade
Level
MARTIAL ADEPT
INITIATOR LEVEL
= 1
Manoeuvre
Other Class
Levels
+
Type
ed
Us y
ad
MANOEUVRES READIED
Martial Prestige
Class Levels
Re
MANOEUVRES KNOWN
Martial Adept
Class Levels
Range
Area
Save DC
Range
Area
Save DC
1
2
STANCES KNOWN
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES
Ac
tiv
Stance
1
2
3
4
5
6
7
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Martial Adept
Class Level
MARTIAL ADEPT
PREPARED
SPELLS
MANOEUVRES
INITIATOR
LEVEL
= 1
Manoeuvre
Other Class
Levels
+(
+
Type
ed
Us y
ad
STANCES KNOWN
MANOEUVRES READIED
Martial Prestige
Class Levels
Re
MANOEUVRES KNOWN
Martial Adept
Class Levels
2)
Range
Area
Save DC
Range
Area
Save DC
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES
Ac
tiv
Stance
1
2
3
4
5
6
7
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
OD
FU
GO
W
LA
BINDER
AO
IL
CH
TI
EV
Binder
Level
Binder Prestige
Class Levels
VESTIGES
Effective
Binder Level
BINDER
tio
Vestige Level
Vestige Level
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
Vestige Level
Vestige Level
at
ta
VESTIGE NAME
Fe
en
nu
gm
Bo
Au
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Max
Binder
Vestiges Vestige
Level
Level
VESTIGE NAME
Suppress Sign
2
3
Soul Guardian
(immune to fear)
4
2
Soul Guardian
(slippery mind)
5
6
Soul Guardian
(immune to energy
drain and
negative levels)
3
7
8
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
Vestige Level
Vestige Level
Soul Guardian
(mind blank)
4
SOUL BINDING
BINDING CHECK
Binder Level
= CHA +
Binding time: 1 minute
1
2
3
4
Bad
Bind
Bad
Bind
Bad
Bind
Bad
Bind
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
Vestige Level
Vestige Level
PACT AUGMENTATION
+5 Hit Points
Energy resistance: 5 /acid
5 /cold
5 /electricity
5 /re
5 /sonic
+1 Saving Throws
Damage Reduction 1/
+1 Armour Class
+1 Attack Rolls
+1 Damage
+1 Initiative
BONUS FEATS
Armour Prociency (medium)
Armour Prociency (heavy)
Defence Against The Supernatural
Diligent
Empower Supernatural Ability
Enlarge Supernatural Ability
Expel Vestige
Extend Supernatural Ability
Favoured Vestige
Favoured Vestige Focus
Rapid Recovery
Ignore Special Requirements
Improved Binding
Investigator
Martial Weapon Prociency
Negotiator
Persuasive
Rapid Pact Making
Shield Prociency
Skilled Pact Making
Sudden Ability Focus
Supernatural Crusader
Supernatural Opportunist
Widen Supernatural Ability
Marcus Downing 2016
Binding DC
Binding DC
Sign
Sign
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
VESTIGES
VESTIGE NAME
Vestige Level
VESTIGE NAME
Binding DC
Vestige Level
VESTIGE NAME
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
VESTIGE NAME
Vestige Level
Binding DC
Vestige Level
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
VESTIGE NAME
Vestige Level
Binding DC
Vestige Level
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
VESTIGE NAME
VESTIGE NAME
VESTIGE NAME
Vestige Level
Binding DC
Vestige Level
Binding DC
Vestige Level
Binding DC
Sign
Sign
Sign
Special Requirements
Special Requirements
Special Requirements
Granted Abilities
Granted Abilities
Granted Abilities
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
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distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
TI
EV
AO
IL
Shadowcaster
Level
1
2
3
4
5
6
7
8
9
10
11
12
Bonus feats
#
#
Initiate paths
Apprentice paths as spell-like abilities
8
9
10
11
12
#
#
Master paths
Initiate paths as spell-like abilities
Apprentice paths as supernatural abilities
14
15
7
rie
Apprentice paths
13
14
15
1
2
en
13
16
17
18
19
20
1
2
3
4
5
6
7
te
am
ys
nd
Mystery Level
Fu
Shadow
Caster
Level
ta
ls
SHADOWCASTER
School
CH
Path
Category
OD
FU
GO
W
LA
SHADOWCASTER
Sustaining shadow
(immune to poison and disease)
16
17
18
19
20
#
#
#
#
#
#
Sustaining shadow
(no need to breathe, eat or sleep)
#
#
FUNDAMENTALS
Uses per day
10
11
12
#
#
#
#
#
#
#
#
#
ABILITIES
#
#
Sp
el
ls
Sp
ab ell
ili -li
t i e ke
s
Su
ab pe
ili rn
tie at
s ura
Can be dispelled
Can be counterspelled
BONUS FEATS
BONUS
FEATS
Known
Paths
(Round down)
#
#
#
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
TRUENAMER
Truenamer
Level
UTTERANCES
LEXICON OF THE EVOLVING MIND
TRUENAMER
Utterances Known
Lexicons
13
14
15
16
17
18
19
20
ap
M
ed
r fe
ct
To
o
Max
Level
Level
Pe
8
Truename Research
Knowledge Focus
2
1
10
11
12
Knowledge Focus
13
3
2
14
Sending
15
Knowledge Focus
16
17
18
19
5
Say my name and I am there
Targets CR,
Effective Level
or Hit Dice
(2
20
21
22
)+
23
Modiers
24
25
LEXICON OF THE CRAFTED TOOL
1
2
+2
+2
Utter defensively
+5
3
4
5
6
7
8
9
LEXICON OF THE PERFECTED MAP
+5
Voluntary
1
2
RECITATIONS
+2
3
4
5
6
7
8
9
UTTERANCE
SAVE DC
= 10 +
Utterances
Known
DC MODIFIERS
Level
Max
Level
4
Knowledge Focus
= 15 +
Utterances
Known
3
Know Personal Truename
TRUESPEAK
SKILL DC
Level
TRUESPEAK
Max
Level
d
in
13
14
15
16
17
18
19
20
1
2
3
4
5
6
7
8
9
10
11
12
te
ng
af
vi
1
2
3
4
5
6
7
8
9
10
11
12
Cr
ol
Ev
True
Namer
Level
Utterances
Known
Truenamer
Level
) + CHA
Misc
DC increases by +2 when
using a personal truename
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CLERIC
Class
Level
PREPARED SPELLS
Caster
Level
0
FU
GO
OD
W
LA
DEITY
TI
EV
AO
IL
CH
Domain Spell
SPELLS
Spells
per day
Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12
Spell
Save DC
0
1
Domain Spell
2
3
4
5
6
Domain Spell
8
9
Spell Save DC = 10 + WIS + Spell Level
Domain Spell
FU
GO
Turn, Halt,
Rout and
Destroy Undead
Evil Cleric
W
LA
Good Cleric
TI
EV
AO
IL
CH
C
Misc
Domain Spell
Today
= 3 + CHA +
TURNING CHECK
Domain Spell
= d20 + CHA
Domain Spell
-4
(Round down)
Domain Spell
= 2d6 + CHA +
Domain Spell
9
Domain
Domain
Granted Power
Granted Power
CLERIC DOMAINS
Domain
Domain
Granted Power
Granted Power
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FU
GO
Paladin
Level
W
LA
OD
PALADIN
SPECIAL MOUNT
Name
TI
EV
AO
IL
CH
Caster
Level
Mount Type
Summoned
Mount Today
FU
GO
OD
W
LA
DEITY
TI
EV
AO
IL
CH
PREPARED SPELLS
SPELLS
Spells
per day
Spell
Save DC
Base
Bonus Spells
+
WIS
Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
TURN UNDEAD
OD
FU
GO
Turn, Halt,
Rout and
Destroy Undead
Evil Paladin
W
LA
Good Paladin
TI
EV
AO
IL
CH
C
Misc
Today
= 3 + CHA +
SMITE EVIL
SMITINGS
PER DAY
TURNING CHECK
= d20 + CHA +
SMITING ATTACK
BONUS
- 3 ) 2
Weapon
Damage
Bonus
= +
Round down
-3
+ CHA
=
SMITING DAMAGE
BONUS
= 2d6 + CHA +
Smitings Today
Synergy
Paladin
Level
+
LAY ON HANDS
HEALING POINTS
PER DAY
hp
Paladin
Level
CHA
)+
Misc
Healing Points
hp
CHARGES
CHARGES
CHARGES
CHARGES
CHARGES
WANDS
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
OD
FU
GO
W
LA
Class
Level
CH
TI
EV
AO
IL
PREPARED
SPELLS
KNOWN SPELLS
0
SPELLS
Spells
Known
Spell
Save DC
Spells
per day
0
1
2
3
4
5
6
7
8
9
3
SCROLLS
POTIONS
WANDS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
OD
FU
GO
W
LA
Class
Level
AO
TI
EV
CH
IL
PREPARED SPELLS
PREPARED
SPELLS
SPELLS
Spell
Save DC
Spells
per day
Base
Bonus Spells
+
Spells
0
1
2
3
4
5
6
7
8
9
ARCANE SPELL FAILURE THRESHOLD
3
SCROLLS
5
POTIONS
WANDS
9
Marcus Downing 2016
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FU
GO
Class
Level
W
LA
OD
Other
L
CH
TI
EV
AO
IL
SPELLS
SPELLS
Spell
Save DC
Spells
per day
Base
+
Spells
Bonus Spells
1
2
3
4
Spell Save DC = 10 + Stat + Spell Level
WANDS
SCROLLS
POTIONS
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ORIGINS
FU
GO
OD
Parents
W
LA
CHARACTER
BACKGROUND
AO
TI
EV
CH
FRIENDLY
IL
Name
HOSTILE
Origin
/ Region
/ Town
FU
GO
W
LA
OD
Country
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
AFFILIATIONS
PORTRAIT
FU
GO
W
LA
OD
Religion
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Employer
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
/ Region
/ Town
FU
GO
W
LA
OD
Current Country
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Afliation
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
FU
GO
W
LA
OD
Afliation
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
APPEARANCE
FU
MALE
W
LA
FEMALE
Race
TI
EV
FRIENDLY
IL
Weight
AO
Height
CH
Age
HOSTILE
Hair
FU
GO
W
LA
OD
Eyes
TI
EV
IL
AO
FRIENDLY
CH
Dening Features
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
FRIENDLY
CH
Preferred Clothing
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
C
Motivations
FRIENDLY
CH
PERSONALITY
FU
GO
W
LA
OD
HOSTILE
TI
EV
AO
IL
CH
FRIENDLY
Fears
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
AO
FRIENDLY
CH
Likes
C
FU
GO
Dislikes
W
LA
OD
HOSTILE
TI
EV
AO
IL
CH
FRIENDLY
HOSTILE
OD
FU
GO
W
LA
Quirks
TI
C
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This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
EV
AO
HOSTILE
IL
CH
FRIENDLY
LYCANTHROPE
Creature Type
HYBRID FORM
ABILITIES
Base
Animal
DEX
ft
INT
Attack Bonus
Range
Attack Bonus
ft
Critical
Damage
Critical
sq
Temp Speed
ft
sq
ft
Swim
ft
sq
ft
Fly
sq
sq
Range
ft
sq
ft
DEX DEX
INT
sq
Damage
Critical
sq
Attack Bonus
Base
Size Modier
Attack Bonus
4
Temp Speed
SPEED
Damage
Critical
ft
sq
Misc
sq
ft
Misc
Modier
AC
= 12
AC
Temp AC
= 12 + DEX
Spell Resistance
AC
Damage Reduction
/ silver
SPECIAL ABILITIES
Attack Bonus
Damage
Critical
Attack Bonus
Damage
Critical
ft
sq
ft
sq
Attack Bonus
Damage
Critical
sq
ft
sq
ft
sq
Range
ft
Base
Size Modier
Attack Bonus
4
sq
Misc
= BAB + 4 + STR +
Base
ARMOUR CLASS
Misc
FORTITUDE SAVE
FORT
= CON +
WILL
= WIS +
ARMOUR CLASS
AC
= 12 + DEX +
SAVES
Size
Modier
Misc
Modier
LYCANTHROPE
NATURAL LYCANTHROPE
Damage Reduction:
Natural
Armour
Temp
Damage Reduction:
AC
= 12
AC
Temp AC
= 12 + DEX
Spell Resistance
Damage Reduction
/ silver
AC
SPECIAL ABILITIES
5 / silver
Base
Misc
FORTITUDE SAVE
FORT
= CON +
Temp
WILL SAVE
Full
Change shape as a full-round action,
Moon
given a fortitude save:
DC 15 DC 10
to Hybrid or Animal form:
DC 20 DC 25
to Humanoid form:
Critical
Climb
GRAPPLE BONUS
WILL SAVE
sq
Fly
SAVES
Size
Modier
= 12 + DEX +
Damage
sq
Range
GRAPPLE
ARMOUR CLASS
AC
Range
ft
Attack Bonus
sq
INT
= BAB + 4 + STR +
ARMOUR CLASS
ft
ft
Range
ft
Natural
Armour
Range
DEX
INT
Swim
GRAPPLE
GRAPPLE BONUS
Climb
ft
ATTACKS
Temp
Modier
Animal
Range
Damage
sq
INT
Size
Modier
ABILITIES
Base
Creature Type
ANIMAL FORM
ATTACKS
Temp
Modier
DEX DEX
LYCANTHROPE
Size
Modier
WILL
= WIS +
LYCANTHROPE
CHANGE SHAPE
PARTY INVENTORY
Value
PARTY FUNDS
Weight
Copper
Silver
Gold
,
,
gp
pp
,
,
sp
Platinum
Total
cp
Cash
Inventory
Debts
Valuables
Other items
Total
QUEST ITEMS
Item
Attained
Carried by / given to
CONTAINER
CONTAINER
Value
Total Weight
Max Weight
Weight
Value
lb
Total Weight
lb
lb
Max Weight
lb
NOTES
Total Weight
Marcus Downing 2016
http://charactersheets.minotaur.cc
Weight
lb
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
Cost
Cost
Cost
School
School
School
School
School
School
School
School
School
Cost
School
Cost
School
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
School
School
School
Cost
School
Cost
School
Cost
Cost
Cost
School
School
School
Cost
Level
School
Cost
School
Cost
School
Cost
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level
Level
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level
Level
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
1.
2.
3.
marks as guides
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
1.
2.
3.
marks as guides
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
1.
2.
marks as guides
face down
3.
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
1.
2.
3.
marks as guides
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
1.
2.
3.
marks as guides
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Name
Name
STR
DEX
CON
INT
WIS
CHA
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
1.
2.
marks as guides
face down
3.
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ANIMAL COMPANION
Subtype
MALE
TI
Size
Modier
FEMALE
IL
AO
Size
Balance
Item
Bonus
Ability
Modier
Temp
Bonus
Climb
Escape Artist
STR
STR
CON
CON
DEX
DEX
Listen
INT
INT
Move Silently
WIS
WIS
CHA
CHA
EQUIPMENT
DEX
STR
DEX
DEX
STR
WIS
DEX
INT
WIS
WIS
WIS
Hide
Jump
Search
Sense Motive
Spot
Survival
Track
Swim
Trained
SURVIVAL
STR
Attack Bonus
Racial, Feats
ft
Damage
Swim Speed
Fly Speed
ft
ft
ft
Critical
sq
sq
sq
BASE ATTACK
Attack Bonus
ft
BASIC SPEED
BASE ATTACK
Range
Damage
Critical
sq
GRAPPLE
Attack Bonus
Range
ft
Damage
Size
Modier
GRAPPLE BONUS
Critical
sq
Misc
+ STR + x 4 +
HEALTH
Dying
Stable
Non-lethal
Unconscious
hp
hp
SAVES
FORTITUDE SAVE
FORT = CON +
= DEX +
hp
ARMOUR CLASS
Base Save
REF
Misc
Natural
Armour
Temp
ARMOUR CLASS
AC
= 10 + DEX +
Size
Modier
Misc
Modier
AC
= 10
WILL SAVE
WILL = WIS +
AC
Temp AC
PORTRAIT
EFFECTS
INIT = DEX +
Critical
sq
REFLEX SAVE
FEATS
Misc
SPEED
Range
Ranks
Damage
sq
d
SKILLS
Ability
Score
Attack Bonus
ft
Hit die
Level
INITIATIVE
INITIATIVE BONUS
Range
Height
XP
ABILITIES
ATTACKS
Level
Ranks Adjustment
lb Effective
FU
CH
EV
Creature
Level
Weight
W
LA
OD
Creature Type
GO
SUMMONED CREATURE
Age
Base
Attack
FAMILIAR
Creature Name
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
AC
= 10 + DEX
/
SPECIAL ABILITIES
PSICRYSTAL
Untrained
Appraise
PERSONALITY
Artiste
Observant
Bully
Poised
Coward
Resolved
Friendly
Sage
Hero
Single-minded
Liar
Sneaky
Meticulous
Sympathetic
Autohypnosis
Balance
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Nimble
Disguise
ABILITIES
Ability
Score
Ability
Modier
Temp
Bonus
STR
STR
INT
Bonus
DEX
Heal
DEX
WIS
WIS
CHA
CHA
Hide
Intimidate
Jump
Listen
Move Silently
Granted
Abilities
Natural INT
Armour Bonus
Alertness *
Improved Evasion
Self-propulsion
Shared Powers
Sighted
Telepathic Link
Telepathic Speech
Open Lock
Psicraft
PSICRYSTAL
Owners
Level
Forgery
Handle Animal
INT
INT
Escape Artist
Gather Information
CON
CON
Ride
Search
Sense Motive
Sleight of Hand
+0
+0
Spellcraft
Spot
+1
+2
+1
+2
Survival
Track
Trained
+3
Swim
Flight
+4
+4
Tumble
11
Power Resistance
+5
+5
13
Sight Link
+6
+6
15
Channel Power
+7
+7
Use Rope
17
+8
+8
Knowledge: Psionics
19
+9
+9
+3
HEALTH
SKILLS
Crystal Name
Skill
Bonus
Owners
Ranks
INT
WIS
DEX
CHA
DEX
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
INT
DEX
INT
WIS
DEX
INT
WIS
WIS
Misc
hp
hp
COMBAT
+8
Range
ft
INITIATIVE
BONUS
with Self-propulsion:
Basic Speed
INIT
with Flight:
Fly Speed
30 ft 6 sq
Misc
+ STR - 12 +
FORTITUDE SAVE
FORT = CON +
Misc
= DEX +
Range
ft
Evasion
Endurance
Damage
Critical
Attack Bonus
Damage
Critical
sq
ARMOUR
Temp
Natural
Armour
ARMOUR CLASS
AC
= 10 + DEX +
AC
WILL SAVE
AC
WILL = WIS +
Attack Bonus
REFLEX SAVE
REF
Critical
sq
SAVING THROWS
Owners
Base Save
Damage
sq
Range
ft
Attack Bonus
50 ft 10 sq
Size
Modier
GRAPPLE BONUS
Improved
Evasion
Temp AC
Trap
Sense
AC
= 10
= 10 + DEX
Size
Modier
+4+
+4+
/
+4+
/
COMBAT ABILITIES
EFFECTS
SURVIVAL
STR
DEX
CHA
CHA
DEX
INT
ATTACKS
BASE ATTACK
Base
Attack
Owners
Level
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Misc
Modier