You are on page 1of 84

CHARACTER

MALE

OD

FU

GO

W
LA

FEMALE

Name

TI

EV

AO

IL

CH

Player

Race

Size

Size
Modier

Campaign

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Item
Bonus

Ability
Score

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

CHA

CHA

Level
Adjustment

Effective
Character
Level

STR

Level

SKILLS
Max
Ranks

= ECL + 3
Untrained

Skill
Bonus

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

CHA

Ability Modier = (Total Ability Score - 10) 2

(Round down)

INVENTORY
Value

Weight

Carried Items

lb

Weapons, Ammo, Scrolls, Potions

lb

Armour, Shield, Protective Items

lb

Total Weight
Heavy Load

lb

lb

lb

MONEY

sp
gp

pp

,
,

Other skills:
Craft - INT
Perform - CHA

lb

cp

Max Load

LANGUAGES

,
,

lb

Medium Load

Knowledge - INT
Profession - WIS

Light Load

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name

TI

EV

AO

IL

CH

Player

Race

Size

Size
Modier

Campaign

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

STR

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

CHA

CHA

Ability Modier = (Total Ability Score - 10) 2

2
3

d
d

Level

Level
Adjustment

Effective
Character
Level

5
SKILLS
Max
Ranks

= ECL + 3
Untrained

Skill
Bonus

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Favoured Armour
Enemy Check
Bonus Penalty

CHA
(Round down)

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA

LANGUAGES

FEATS & SPECIAL ABILITIES

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name
L
IL

AO

Race

TI

EV

CH

Player

Size

Size
Modier

Campaign

Skill Ranks Hit Die

CLASSES

XP

ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

Temp
Bonus

Temp
Modier

2
3

d
d

d
d

STR

STR

STR

CON

CON

CON

DEX

DEX

DEX

INT

INT

INT

WIS

WIS

WIS

CHA

CHA

Ability Modier = (Total Ability Score - 10) 2

Level

Level
Adjustment

Effective
Character
Level

d
SKILLS

Max
Ranks

= ECL + 3

Skill
Bonus

Racial,
Class Skills
Ranks Feats,
Synergy
1 2 3 4 5 6 7

Misc

Favoured Armour
Enemy Check
Bonus Penalty

CHA
(Round down)

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA

LANGUAGES

FEATS & SPECIAL ABILITIES

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Buffs

Power
Attack

Nerfs

Size Modier
4

GRAPPLE BONUS

Endurance

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Misc

+ 4 + STR +

HEALTH

Racial

Morale
Bonus

Power
Attack

Nerfs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Buffs

Special Ammo

Stable

Unconcious

Non-lethal

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

EFFECTS

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAMAGIC

Marcus Downing 2016

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

Hat / Mask

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Neck / Throat
Properties

Shoulders
Properties

Chest

Properties

#
Belts

Properties

Carried Items

lb

Weapons, Ammo

lb

Medium Load

Armour, Shield

lb

lb

Worn Items
Scrolls, Potions,
Wands, Components

lb

Total Weight

lb

Light Load

lb

Heavy Load

lb

Copper
,

Platinum
Total

,
,

gp

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

pp

,
,

sp

Properties

cp

Gold

Clothes / Body

lb

MONEY

Silver

Hands

SCROLLS

POTIONS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

Hat / Mask

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Neck / Throat
Properties

Shoulders
Properties

Chest

Properties

#
Belts

Properties

Carried Items

lb

Weapons, Ammo

lb

Medium Load

Armour, Shield

lb

lb

Worn Items
Scrolls, Potions,
Wands, Components

lb

Total Weight

lb

Light Load

lb

Heavy Load

lb

Copper
,

Platinum
Total

,
,

gp

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

pp

,
,

sp

Properties

cp

Gold

Clothes / Body

lb

MONEY

Silver

Hands

SCROLLS

POTIONS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

EQUIPMENT

Hat / Mask

Weight
Properties

Properties
Max Speed

Type

ft
Check Penalty

Weight

Max AC DEX

sq

Spell Failure

Armour AC

AC

lb

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

Shield AC

AC

lb

Properties

Neck / Throat
Properties

Shoulders
Properties

Chest
Properties

Belts
Properties

Hands

Clothes / Body

Properties

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

MONEY

Copper

lb

Weapons, Ammo

lb

lb

Armour, Shield

Medium Load

lb

Worn Items

lb

Scrolls, Potions,
Wands, Components

lb

lb

Marcus Downing 2016

lb

Total

pp

,
,

gp

50 coins weighs 1lb

coins

Debts

Valuables

Coins

lb

Other items

Total Weight

lb

Total

http://charactersheets.minotaur.cc

sp

Platinum

Carried Items

Heavy Load

Gold

cp

Silver

Light Load

VALUABLE ITEMS

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Value

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Special Ammo

INIT = DEX +

Critical

sq

Attack Bonus

Type

SPEED

ft

Damage

ft

ft

Critical

sq

Speed with Armour

Temp Speed

ft

ft

sq

Attack Bonus

Type

sq

ft

ft

Damage

Range

Attack Bonus

Type

ft

Temp Attack
Bonus

Critical

Temp Damage
Bonus

ft

Damage

Ammo

Ammo

FORT

Base

= CON +

Misc

= DEX +

WILL SAVE

WILL

= WIS +

Evasion

Improved
Evasion

Temp

Endurance

Buffs

Power
Attack

Nerfs

Size Modier
x4

GRAPPLE BONUS

Trap
Sense

Dying

HIT POINTS Wounds

REFLEX SAVE

REF

Morale
Bonus

Power
Attack

Nerfs

Misc

+ x 4 + STR +

HEALTH

Racial

Buffs

GRAPPLE

SAVES
FORTITUDE SAVE

RANGED
ATTACK

Special Ammo

Stable

Non-lethal

Unconscious

hp

hp

hp

ARMOUR CLASS
Armour AC

ARMOUR CLASS

AC

= 10 + DEX +

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

EFFECTS

AC
Temp AC

= 10 + DEX

Spell Resistance Conditional Modiers

AC
Damage Reduction

/
METAPSIONICS

Marcus Downing 2016

sq

Special Ammo

ft

Critical

sq

Morale
Bonus

Base
Attack

Attack Bonus

Type

sq

MELEE
ATTACK

+
Range

Climb Speed

BASE ATTACK

Damage

sq

sq

Critical

sq

sq

Fly Speed

BASE
ATTACK BONUS

Range

SPEED

Swim Speed
Range

Misc

COMBAT ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR

INVENTORY
Value

Head

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Face
Properties

SHIELD
Neck / Throat

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Shoulders
Properties

Arms / Wrists
Properties

Body
Properties

Torso

Light Load

lb
Medium Load

lb
Heavy Load

lb
Max Load

Properties

Carried Items

lb

Weapons, Ammo

lb

Armour, Shield

lb

Worn Items
Scrolls, Potions,
Wands, Components

lb

Total Weight

lb

lb

Total

cp

,
,

,
,

gp

pp

,
,

sp

Platinum

Properties

Properties

POWER STONES

TATTOOS
1

Copper

Gold

Waist

lb

MONEY

Silver

Hands

DORJES

2
3
4
5
6
7
8
9

CHARGES

10

11
12

CHARGES

CHARGES

13

14
15
16
17

CHARGES

18

Marcus Downing 2016

http://charactersheets.minotaur.cc

19
20

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CHARACTER
MALE

OD

FU

GO

W
LA

FEMALE

Name

TI

EV

AO

IL

CH

Player

Race

Size

Size
Modier

Campaign

Skill Ranks Hit Die

CLASSES

XP

Barbarian

d
d

2
ABILITIES
Ability
Score

Item
Bonus

Ability
Modier

RAGE!

Modier

CON

+
CON +

DEX

DEX

INT

INT

WIS

WIS

CHA

CHA

STR

STR

Ability Modier = (Total Ability Score - 10) 2

Fatigue
Modier

Level

Level
Adjustment

Effective
Character
Level

5
SKILLS
Max
Ranks

= ECL + 3

Skill
Bonus

Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5

Misc

Forbidden Armour
During Check
RAGE! Penalty

(Round down)

BARBARIAN
Barbarian
Level

Fast Movement
Illiteracy
RAGE! 1/day

Uncanny Dodge

Trap Sense +1

Rage 2/day

Improved Uncanny Dodge

Trap Sense +2

Damage Reduction 1/

Rage 3/day

Trap Sense +3

10

Damage Reduction 2/

11

Greater RAGE!

12

Rage 4/day
Trap Sense +4

13

Damage Reduction 3/

14

Indomitable Will

15

Trap Sense +5

16

Rage 5/day
Damage Reduction 4/

17

Tireless RAGE!

18

Trap Sense +6

19

Damage Reduction 5/

20

Mighty RAGE!
Rage 6/day

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Knowledge - INT
Profession - WIS
Other skills:
Craft - INT
Perform - CHA

LANGUAGES

FEATS & SPECIAL ABILITIES

ATTACKS

INITIATIVE
Feats

INITIATIVE BONUS

Range

Attack Bonus

Type

ft

Damage

Ammo

Range

Damage

SPEED

ft

Speed with Armour

Temp Speed

ft

ft

sq

ft

Attack Bonus

ft

Damage

Range

Attack Bonus

Type

ft

Attack Bonus

Type

Ammo

RAGE!
RAGE!

RAGE!

hp

Total
Level

CON
Increase

= CON + 3

(Use adjusted CON)

+4 Strength +4 Constitution +2 Will -2 AC


+6 Strength +6 Constitution +3 Will -2 AC

Mighty RAGE!

+8 Strength +8 Constitution +4 Will -2 AC


-2 Strength -2 Dexterity

Cant charge or run

SAVES
FORT

= CON +

Base

Misc

= DEX +

= WIS +

Evasion
Endurance

+
Improved Evasion
Imdomitable Will

EFFECTS

Marcus Downing 2016

RAGE!

RAGE!

WILL SAVE

WILL

Temp

Fatigued

REFLEX SAVE

REF

Buffs

+
RAGE!

Nerfs

Fatigued

Fatigued

GRAPPLE
Size Modier
x4

GRAPPLE BONUS

Misc

+ x 4 + STR +

Dying

+
Trap
Sense

Stable

Non-lethal

hp

hp

RAGE!

Unconscious

hp

hp

ARMOUR CLASS

Greater RAGE!

FORTITUDE SAVE

Temp Damage
Bonus

HIT POINTS Wounds

RAGE!

Fatigued

RAGE!

Nerfs

RAGE! DURATION

rds

RANGED
ATTACK

HEALTH

Temporary
Hit Points

Today

PER DAY

Buffs

Special Ammo

sq

Special Ammo

ft

Critical

Ammo

Damage

sq

Temp Attack
Bonus

Critical

Range

ft

Damage

sq

sq

Critical

sq

Fly Speed

MELEE
ATTACK

Base
Attack

Type

sq

BASE ATTACK
BASE
ATTACK BONUS

Range

sq

Swim Speed

+ 10 to speed
unless wearing
heavy armour

Critical

sq

SPEED

Attack Bonus

Type

ft

Special Ammo

INIT = DEX +

Critical

sq

Misc

Armour AC

ARMOUR CLASS

= 10 + DEX +

AC

Natural
Armour

Shield AC

Size
Modier

Deflection
Modier

Misc

FLAT-FOOTED ARMOUR CLASS

= 10

AC

TOUCH ARMOUR CLASS

= 10 + DEX

AC
Temp AC

Spell Resistance

/
Uncanny Dodge

Improved Uncanny Dodge

Conditional Modiers

AC
RAGE!

-2

AC Penalty

Damage Reduction

FEATS

RAGE!

SPECIAL ABILITIES

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

BARD
Level
Bonus

Bard
Level

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

SPELLS
Spell
Save DC

Spells = Base + Bonus Spells


per day
Spells
CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

1
2
3

4
5
6
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

Bards can wear light armour without risking


spell failure.

BARDIC KNOWLEDGE
Bard
Level

BARDIC KNOWLEDGE
BONUS

= INT +

Misc

BARD
Bard
Level

Perform
Ranks

Inspire Competence

Suggestion

12

Inspire Greatness

12

15

Song of Freedom

15

18

Inspire Heroics

18

21

Mass Suggestion

Courage Bonus

Inspire Courage
Countersong
Fascinate

6
Number of
Affected Allies

Number of
Affected Allies

FASCINATE
AUDIENCE
MAX FASCINATED

Bard
Level

+1

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

)3
SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Cleric
Level

CLERIC

Caster
Level

0
FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH
C

Domain Spell

DOMAINS
Domain

Domain

Granted Power

Granted Power
Domain Spell

1
2
3
4

Domain Spell

6
7
8

Domain Spell

SPELLS
Spells
per day

Base
Bonus Spells
+
Spells

Domain Spell

WIS
WIS - 4
WIS - 8
WIS - 12

Spell
Save DC

1
2
3

Domain Spell

5
6
7

Domain Spell

9
Spell Save DC = 10 + WIS + Spell Level

TURN / REBUKE UNDEAD

OD
TI

EV

IL

AO

CH

Misc

TURNS / REBUKES PER DAY

Rebuke, Halt, Awe,


Control, Dispel Turning
and Bolster Undead

FU

GO

Turn, Halt,
Rout and
Destroy Undead

Domain Spell

Evil Cleric

W
LA

Good Cleric

Domain Spell

Today

= 3 + CHA +

SCROLLS

TURNING CHECK

POTIONS

Synergy

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check 3 +

-4

TO DESTROY CREATURE MAX HIT DICE


Cleric Level

(Round down)

CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

DRUID

Level
Bonus

OD

FU

GO

0
W
LA

DEITY

TI

EV

AO

IL

CH
C

SPELLS
=

Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12

Spells
per day

Spell
Save DC

0
1
2
3

4
5
6
7

8
9
Spell Save DC = 10 + WIS + Spell Level

WILD SHAPE
Times per day

Times Today

Current Shape

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

9
SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WILD SHAPE
Creature Type

Druid
Level

Creature Type
Attack Bonus

Range

Size

WILD SHAPE

ATTACKS

Size
Modier

ft

Damage

Range

Size

sq

Size
Modier

STR

CON

CON

DEX

DEX

Attack Bonus

Range

ft

COMBAT
Misc

sq

ft

Base
Attack

Size
Modier x4

Misc

+ STR + x 4 +
Misc

FORTITUDE SAVE

FORT = CON +

REF

= DEX +

PORTRAIT

Marcus Downing 2016

Damage

Critical

STR

CON

CON

DEX

DEX

Natural
Armour

ARMOUR CLASS

AC

Temp

AC

= 10 + DEX +
= 10

Size
Modier

Misc
Modier

TOUCH ARMOUR CLASS

AC
AC

Misc

Critical

Attack Bonus

Damage

Critical

ft

Attack Bonus

Damage

Critical

Attack Bonus

Damage

Critical

ft

Range

ft

= 10 + DEX

Spell Resistance Damage Reduction

/
SPECIAL ABILITIES

sq

ft
Size
Modier x4

GRAPPLE BONUS

Misc

Base

Misc

FORTITUDE SAVE

= DEX +

PORTRAIT

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ARMOUR CLASS
Natural
Armour

ARMOUR CLASS

AC

Temp

AC

= 10 + DEX +

Size
Modier

Misc
Modier

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

REFLEX SAVE

sq

FLAT-FOOTED ARMOUR CLASS

SAVES

REF

ft

sq

+ STR + x 4 +

FORT = CON +

sq

Range
Temp Speed

sq

Initiative

INIT = DEX +
SPEED

ARMOUR CLASS

Temp AC

REFLEX SAVE

STR

FLAT-FOOTED ARMOUR CLASS

SAVES
Base

Damage

sq

Range

COMBAT

sq

sq

Ability
Modier

Ability Modier = (Total Ability Score - 10) 2

Attack Bonus

ft

Temp
Bonus

Item
Bonus

INITIATIVE BONUS

Temp Speed

GRAPPLE BONUS

Critical

sq

Range

SPEED

Damage

Initiative

INIT = DEX +
ft

Attack Bonus

ft

Critical

sq

Range

Ability Modier = (Total Ability Score - 10) 2

Damage

Ability
Score

Base
Attack

Ability
Modier

STR

INITIATIVE BONUS

ft

Attack Bonus

ABILITIES

Temp
Bonus

Item
Bonus

ATTACKS

Critical

ABILITIES
Ability
Score

Druid
Level

AC

= 10 + DEX

Spell Resistance Damage Reduction

/
SPECIAL ABILITIES

Monk
Level

MONK

MONK
Monk
Level

FLURRY OF BLOWS

FLURRY ATTACK BONUS

WHOLENESS OF BODY
HEALING POINTS
PER DAY
Monk Level

Avoid all damage on successful reflex

Still Mind

+2 to saves against enchantments

Ki Strike (magic)
Slow Fall 20 ft

Purity of Body

Points Healed

Slow Fall 30 ft

Wholeness of Body

Slow Fall 40 ft

Improved Evasion

10

Monk Level

(Round down)

DIAMOND SOUL
SPELL RESISTANCE

11
12

Monk Level

{
{
{

Abundant Step
Slow Fall 60 ft

Use dimension door once per day

14

Slow Fall 70 ft

15

Quivering Palm

16

Monk Level

= 10 + (

2 ) + WIS

EMPTY BODY
ETHERIAL
ROUNDS

Monk Level

Rounds Today

=
PERFECT SELF

17

{
{

Delayed death by days equal to monk level, once a week


Treat unarmed attacks as adamantine weapons

Timeless Body
Tongue of the Sun and Moon

No age penalties or articial aging


Speak with any living creature

Slow Fall 90 ft

19

Empty Body

Spell resistance

Ki Strike (adamantine)
Slow Fall 80 ft

18

20

Take only half damage even on failed reflex

Immune to all poisons

QUIVERING PALM

SAVE DC

Heal wounds

Diamond Body
Greater Flurry

Diamond Soul

Immune to all diseases

Treat unarmed attacks as lawful weapons

13

Monk Level

Treat unarmed attacks as magic weapons


Reduce effective falling height using wall

Ki Strike (lawful)
Slow Fall 50 ft

= 10 +
QUIVER DAYS

Use a full attack action for more attacks


Treat hands as weapons

Evasion

ABUNDANT STEP

rds

Flurry of Blows
Unarmed Strike

hp

CASTER LEVEL

Perfect Self
Slow Fall any distance

Assume ethereal state


Treated as outsider

Treated as an Outsider
Immune to Charm Person and other effects that
target non-outsiders.
Damage reduction 10/magic

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

OD

FU

GO

W
LA
L

Paladin
Level

PALADIN

TI

EV

AO

IL

CH

Paladin
Level

2=

SPECIAL MOUNT
Name

Caster
Level

Mount Type

Summoned
Mount Today

FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH

PREPARED SPELLS

SPELLS
Spells
per day

Spell
Save DC

Base
Bonus Spells
+
WIS
Spells

1
2

3
4
Spell Save DC = 10 + WIS + Spell Level

TURN UNDEAD
Misc

TURNS PER DAY

Today

= 3 + CHA +

4
TURNING CHECK

Synergy

SMITE EVIL

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Paladin Level
Turning
= Check 3 +
-

TO DESTROY CREATURE MAX HIT DICE


Paladin Level

SMITINGS
PER DAY

- 3 ) 2

SMITING ATTACK
BONUS

Weapon Attack Bonus

+ CHA

Round down

CREATURES AFFECTED TOTAL HIT DICE


Paladin Level

= 2d6 + CHA +

Smitings Today

-3

Weapon
Damage
Bonus

SMITING DAMAGE
BONUS

= +

Paladin
Level

+
LAY ON HANDS

HEALING POINTS
PER DAY

hp

Paladin
Level

CHA

)+

Misc

Healing Points

hp

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

RANGER
Level
Bonus

Ranger
Level

2=

Ranger
Level

PREPARED SPELLS

Caster
Level

FAVOURED ENEMIES
Favoured Enemy Bonus
2 4 6 8 10 12

FAVOURED ENEMY

WILD EMPATHY
Ranger Level

WILD EMPATHY BONUS

= CHA +

Misc

SPELLS
From Level 4
Spell
Save DC

Spells
per day

Base
+
Spells

Bonus Spells
WIS

1
2
3
4
Spell Save DC = 10 + WIS + Spell Level

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

SORCERER

Level
Bonus

SPELLS
Spell
Save DC

Spells
per day

Base Bonus Spells


+
Spells

CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

1
2

3
4
5
6
7
8

9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD

%
SCROLLS

POTIONS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

SORCERER

Level
Bonus

METAMAGIC SPECIALIST

SPELLS
Spell
Save DC

Spells
per day

Base Bonus Spells


+
Spells
CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

0
1
2

3
4
5
6
7
8

9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD

%
INSTANT METAMAGIC
INSTANT METAMAGIC
USES PER DAY

Misc

Uses Today

= 3 + INT +
SCROLLS

5
POTIONS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

WIZARD

Level
Bonus

SPELL SCHOOLS
SPECIALITY SCHOOL

Speciality Spell
PROHIBITED SCHOOLS

1
SPELLS
Spells
per day

Base
Specialist
Bonus
+
+
Spells
Spell
Spells

INT
INT - 4
INT - 8
INT - 12

Spell
Save DC

Speciality Spell

2
3
4
5

Speciality Spell

6
7
8

9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD

Speciality Spell

%
SCROLLS

Speciality Spell

5
POTIONS

Speciality Spell

Speciality Spell

7
WANDS

CHARGES

CHARGES

Speciality Spell

8
Speciality Spell

CHARGES

9
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WIZARD

Caster
Level

FOCUSED SPECIALIST

Level
Bonus

PREPARED SPELLS
PREPARED
SPELLS

SPELL SCHOOLS
SPECIALITY SCHOOL

Speciality Spell
Speciality Spell

PROHIBITED SCHOOLS

Speciality Spell

Speciality Spell

SPELLS
Spells
per day

Base
Specialist
Bonus
+
+
Spells
Spells
Spells

INT
INT - 4
INT - 8
INT - 12

Spell
Save DC

Speciality Spell
Speciality Spell

1
2
3

Speciality Spell

Speciality Spell

Speciality Spell

6
7

8
9
Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE THRESHOLD

Speciality Spell
Speciality Spell
Speciality Spell

SCROLLS

Speciality Spell
Speciality Spell
Speciality Spell

Speciality Spell

POTIONS

Speciality Spell
Speciality Spell

Speciality Spell
Speciality Spell
Speciality Spell

WANDS

CHARGES

CHARGES

Speciality Spell

Speciality Spell
Speciality Spell

Speciality Spell
Speciality Spell

CHARGES

Speciality Spell

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

BEGUILER

Level
Bonus

Bonus
Spells

Dancing Lights
Message

Daze
Open / Close

Detect Magic
Read Magic

Ghost Sound

Charm Person
Colour Spray
Disguise Self
Expeditious Retreat
Obscuring Mist
Rouse
Undetectable Alignment

Comprehend Languages Detect Secret Doors


Hypnotism
Mage Armour
Silent Image
Sleep
Whelm

Blinding Colour Surge


Fog Cloud
Knock
See Invisibility
Touch of Idiocy

Blur
Glitterdust
Minor Image
Silence
Vertigo

Daze Monster
Hypnotic Pattern
Mirror Image
Spider Climb
Whelming Blast

Arcane Sight
Deep Slumber
Halt
Inevitable Defeat
Nondetection
Zone of Silence

Clairaudience / Clairvoyance
Dispel Magic
Displacement
Haste
Hesitate
Invisibility Sphere
Legion of Sentinals
Slow
Suggestion

Crown of Veils
Glibness
Hold Person
Major Image
Vertigo Field

Charm Monster
Greater Invisibility
Phantom Battle

Confusion
Greater Mirror Image
Rainbow Pattern

Crushing Despair
Locate Creature
Solid Fog

Freedom of Movement
Mass Whelm

Break Enchantment
Hold Monster
Seeming

Dominate Person
Incite Riot
Sending

Feeblemind
Mind Fog
Swift Etherealness

Friend to Foe
Rarys Telepathic Bond

Greater Dispel Magic Mass Suggestion


Repulsion
Shadow Walk

Mislead
True Seeing

Overwhelm
Veil

Ethereal Jaunt
Phase Door

Greater Arcane Sight Mass Hold Person


Power Word Blind
Project Image

Mass Invisibility
Spell Turning

Demand
Power Word Stun

Discern Location
Scintillating Pattern

Mind Blank
Screen

Moment of Prescience

Dominate Monster
Power Word Kill

Etherealness
Time Stop

Foresight

Mass Hold Monster

SPELLS
Spells
per day

Base
Spells

INT
INT - 4
INT - 8
INT - 12

Spell
Save DC

0
1
2
3
4

5
6
7

Detect Thoughts
Invisibility
Misdirection
Stay the Hand

8
9
ARCANE SPELL FAILURE THRESHOLD

Beguilers can wear light armour


without risk of spell failure

CLOAKED CASTING
Spell
Save DC

= 10 + INT +

SPELL DC
BONUS

Spell
Level

Cloaked
Casting Bonus

From Level 8:

+2 to overcome
Spell Resistance

From Level 20:

Always overcome
Spell Resistance

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

Marcus Downing 2016

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Dragon
Shaman
Level

OD
GO
TI

White

Silver

Red

Green

Gold

Copper

EV

IL

AO
C

PLAYERS HANDOOK 2

Equivalent Level

Ice Walker

(always active)

Feather Fall

(at will)

Treasure Seeker

(skill bonus)

Water Breathing

(always active)

Water Breathing

(always active)

Spider Climb

(at will)

Water Breathing

(always active)

Energy

DC on selected energy type

Insight

Decipher Script, Knowledge


and Spellcraft

Range

Power

Caster level to overcome


spell resistance

Resolve

Concentration, saves against


fear, paralysis and sleep effects

Stamina

Constitution checks;
Fortitude saves

Dragon
BREATH WEAPON Shaman
DAMAGE
Level

d6 =

Climb, Jump, Swim

From level 4:
From level 12:
From level 20:

30 ft
60 ft
120 ft

15 ft
30 ft
60 ft

From level 4:
From level 12:
From level 20:

REFLEX
SAVE DC

= 10 +

Cone of Cold

DRAGON MAGIC

Cone of Cold

Hit points of fast healing


(when under half hit points)

Cone of Fire

Vigour

BREATH WEAPON

Cone of Acid

Damage reduction /magic

Cone of Fire

Toughness

Line of Acid

Listen, Spot, Initiative

Save DC = 10 + CHA
+ Equivalent level

Senses

Endure Elements

Resistance to selected
energy type

Line of Electricity

(at will)

Resistance

Line of Fire

Bluff, Diplomacy,
Intimidate

Ventriloquism

Presence

(at will)

Mele damage

From Level 3:
Activate
ability
From Level 13:
Share effect
with allies
within 30 ft

Line of Electricity

Power

DRACONIC ADAPTATION
Water Breathing

pts returned energy damage


(when hit in mele)

(always active)

Line of Acid

Energy
Shield

Swiftness

Bronze

FU

CH

Auras
Known

Alignment

Electricity
Cold

W
LA

Acid
Fire
Other:

Blue

DRACONIC AURA
AURAS KNOWN

Brass

PREPARED
SPELLS
TOTEM DRAGON
Black

DRAGON SHAMAN

Dragon
Shaman
Level

) + CON
(Round down)

Climbing, flying and


swimming speeds

TOUCH OF VITALITY
HEALING
PER DAY

hp

(2

Dragon
Shaman
Level

CHA

)+

Misc

Points Healed

Dragon Shaman
Level

AURA BONUS
MULTIPLIER

5
WANDS

)+1

Healing Effects
(Round
down)

Cost (healing points)

Marcus Downing 2016

CHARGES
CHARGES

CHARGES

CHARGES

CHARGES

SCROLLS

5
10
20

Dazed, Fatigued, Sickened


Exhausted, Nauseated, Poisoned, Stunned
Blinded, Deafened, Diseased

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
KNOWN SPELLS

DUSKBLADE
Level
Bonus

0
SPELLS

Spell
Save DC

Spells
Base
Bonus Spells
=
+
per day
Spells
INT
INT - 4
INT - 8
INT - 12

Spells
Known

0
1
2

3
4
5
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD

Duskblades can use light armour and


light shields without risk of spell failure.

%
From level 4:

Can wear medium armour

From level 7:

Can use heavy shield

ARCANE ATTUNEMENT
ATTUNEMENTS
PER DAY

Misc

= 3 + INT +
Dancing Lights

Detect Magic

Ghost Sound

Read Magic

3
Flare

QUICK CAST
QUICK CAST
PER DAY

Quick Cast
Spells Today

Duskblade
Level

5
SPELL POWER

CASTER LEVEL
CHECK BONUS

Duskblade
Level

6 to 10
11 to 15
16 to 17
18 up

+2
+3
+4
+5

)
5

when you injure an opponent with a mele attack

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

NINJA

Ninja
Level

NINJA
KI POWER
PER DAY

= WIS +

SUDDEN STRIKE
DAMAGE BONUS
Applies whenever the target is
denied a DEX bonus to AC.
d6
Sudden Strike stacks with Sneak Attack.

KI DODGE
MISS CHANCE

This effect is negated by True Seeing but not


by See Invisibility. The effect of Ki Dodge does
not stack with Blink or Displacement.

GHOST MIND
CASTER LEVEL
CHECK DC

Ninja
Level

= 20 +
Attempting to scry on the ninja prompts a caster level check.
Failure renders the ninja undetectable.

Ninja
Level

Sudden
Strike
Bonus

1d6

2d6

+2
4d6

5d6

10
11

+4

20

Marcus Downing 2016

Apply poison without risk of poisoning yourself

Great Leap

+4 to Jump, no run-up

Ki Dodge

20% miss chance (1 round)

Ghost Strike

Strike incorporeal and ethereal

Improved Poison Use

Apply poison as move action


1

Evasion

Ghost Mind

Resist Scrying

Ghost Sight

See invisible and ethereal

Greater Ki Dodge

50% miss chance (1 round)

Ghost Walk

Enter the ethereal plane

8d6

9d6

18
19

Poison Use

7d6

16
17

Invisible (1 round)

6d6

14
15

Ghost Step

Ghost Step (Ethereal)

12
13

Ki
Power
Cost

Speed Climb

8
9

Ki powers can only be used if


a ninja is wearing no armour
and is unencumbered.

3d6

6
7

Trapnding

4
5

Ki Power
Used Today

Acrobatics
Bonus

2
3

Ninja
Level

+6
10d6

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
KNOWN SPELLS

Spellthief
Level

SPELLTHIEF

SPELLS
Spells
Known

Spell
Save DC

Spells = Base + Bonus Spells


per day
Spells
CHA

1
2

3
4
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Spellthiefs can cast their own spells while wearing
% light armour without risk of spell failure, but not
those stolen from arcane casters.

STEAL SPELL
SNEAK ATTACK
BONUS

d6 =

Spellthief
Level

+3

)4

(Round down)

Forgo 1d6 of bonus for Steal Spell, Steal Spell Effect,


Steal Energy Resistance or Steal Spell-Like Ability on a successful
sneak attack; or forgo 3d6 of bonus for Steal Spell Resistance;
or take from a willing target.
Spellthief
Level

MAX STOLEN
SPELL LEVEL

(Minimum 1)

2
3

5
6

STEAL SPELL EFFECT

Spellthief
Level

+ CHA

=
MAX EFFECT
DURATION

Level / Cost

=
MAX CASTER
LEVEL

STOLEN SPELLS
PREPARED
SPELLS

Spellthief
Level

STOLEN SPELL
CAPACITY

Spell / Spell-Like Ability

9
10

Spellthief
Level

11

mins =

12
13

STEAL ENERGY RESISTANCE

Energy Resistance

Stolen from

14
15
16
17

From level 3:
From level 11:
From level 19:

Energy Resistance
Energy Resistance
Energy Resistance

10 Duration
20
30

1 min

STEAL SPELL RESISTANCE


From level 15:

Spell Resistance stolen from

SPELL
RESISTANCE

19
20
21
22

Spellthief
Level

18

23

+5

(No greater than targets


own spell resistance)

RESISTANCE
DURATION

24
25
26

rds = CHA

27
28

SWIFT ACTIONS

29

From level 2:
DETECT MAGIC
PER DAY

= CHA

Detect Magic
Today

31
(Minimum 1)

From level 9:
ARCANE SIGHT
PER DAY

= CHA
Marcus Downing 2016

30

32
Arcane Sight
Today

(Minimum 1)

33
34
Level 0 spells take up point of capacity.
All other spells take up their level points of capacity.

Total Stolen
Spell Points

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SCOUT

Scout
Level

SKIRMISH
Damage bonus to all attacks made on your turn,
provided you move at least 10ft during your turn.

SCOUT
Level

Skirmish
Damage

1d6

Applies to ranged attacks within 30ft.

AC bonus provided you moved at least 10ft this turn.

BONUS FEATS

Agile

Alertness

Blind-ght

Brachiation

Combat expertise

Danger sense

Dodge

Endurance

Far shot

Great fortitude

Hear the unseen

10

Mobility

Point blank shot

Precise shot

Quick draw

12

Quick reconnoiter

Rapid reload

Shot on the run

Skill focus

Spring attack

Track

13

Bonus to Fortitude saves and initiative checks.

FLAWLESS STRIDE
Level Move without penalty or taking damage through any
terrain that doesnt require a Climb or Swim check.
6

FREE MOVEMENT
Level

18

Slip out of bonds, grapples and conning spells easily.

Marcus Downing 2016

2d6

Evasion
Flawless stride

+2
Camoflage, Bonus feat

3d6
Blindsense 30ft

+3

+2

4d6
Hide in plain sight

15

+4
Bonus feat

16
5d6

18
19
20

+20ft
Bonus feat

14

17

Trackless step
Bonus feat

11

Lightning reflexes

BATTLE FORTITUDE

+10ft

Iron will

Level

+1

Improved swimming

Uncanny dodge

+1

Acrobatic

Improved initiative

Battle
Fast
Fortitude Movement
Trapnding

Does not apply to undead, constructs, oozes, plants, incorporeal


creatures, and creatures immune to extra damage from critical hits.

Level

Skirmish
AC Bonus

Free movement

+5
+3

Blindsight 30ft, Bonus feat

Lose access to Skirmish, Battle Fortitude, Fast Movement, Flawless Stride, Camouflage, Hide in Plain Sight, and
Free Movement abilities when wearing medium or heavy armour, or carrying a medium or heavy load.

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WARLOCK

PREPARED
SPELLS
INVOCATIONS

Warlock
Level

ELDRITCH BLAST
DAMAGE

d6
FIENDISH RESILIENCE
Duration

2 mins

Used Today

Level

9 10

11 12 13 14 15

16 17 18 19 20

Least
Lesser
Greater
Dark
Invocations
Known

10 10 11 11 12

Warlock Level

8 to 12
13 to 17
18+

1
2
5

Equivalent Invocation
Spell Level Save DC

2
3
4

Energy Resistance

10

10

Energy Resistance increases to 10 at level 20

ENERGY RESISTANCE
From level 10:
Energy Type

Invocation
Level

Invocation

FAST HEALING
PER ROUND

8
9
10
11
12
13
14
15
16
Invocation Save DC = 10 + CHA + Equivalent Spell Level
ARCANE SPELL FAILURE THRESHOLD

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WARMAGE

Warmage
Level

SPELLS
Spell
Save DC

Spells
per day

PREPARED
SPELLS
KNOWN SPELLS

Acid Splash

Disrupt Undead

Light

Ray of Frost

Accuracy
Hail of Stone
Lesser Orb of Fire
True Strike

Burning Hands
Lesser Orb of Acid
Lesser Orb of Sound

Chill Touch
Lesser Orb of Cold
Magic Missile

Fist of Stone
Lesser Orb of Electricity
Shocking Grasp

Blades of Fire
Flaming Sphere
Scorching Ray

Continual Flame
Ice Knife
Shatter

Fire Trap
Melfs Acid Arrow
Whirling Blade

Fireburst
Pyrotechnics

Fire Shield
Ice Storm
Sleet Storm

Fireball
Lightning Bolt
Stinking Cloud

Flame Arrow
Poison

Gust of Wind
Ring of Blades

Blast of Flame
Orb of Cold
Orb of Sound

Contagion
Orb of Electricity
Phantasmal Killer

Evards Black Tentacles Orb of Acid


Orb of Fire
Orb of Force
Shout
Wall of Fire

Arc of Lightning
Greater Fireburst

Cloudkill
Mass Fire Shield

Cone of Cold
Prismatic Ray

Acid Fog
Blade Barrier
Disintegrate
Fire Seeds
Tensers Transformation

Chain Lightning
Circle of Death
Otilukes Freezing Sphere

Delayed Blast Fireball Earthquake


Mordenkainens Sword Prismatic Spray

Finger of Death
Sunbeam

Firestorm
Waves of Exhaustion

Greater Shout
Prismatic Wall

Horrid Wilting
Scintillating Pattern

Incendiary Cloud
Sunburst

Polay Ray

Elemental Swarm
Wail of the Banshee

Implosion
Weird

Meteor Swarm

Prismatic Sphere

Base
Bonus Spells
+
Spells
CHA

1
2
3
4
5
6
7
8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD

Warmages can use light armour and shields


without penalty. From level 8, this includes
medium armour.

WARMAGE EDGE
EXTRA DAMAGE

INT

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

Flame Strike

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WU JEN
Elemental
Mastery Bonus

PREPARED SPELLS
PREPARED
SPELLS

Wu Jen
Level
Caster
Level
Level
Bonus

+2

0
+

ELEMENTAL MASTERY

1
Earth

Fire

Metal

Water

Wood

SPELLS
Spells
per day

Base
Spells

Bonus
Spells

INT
INT - 4
INT - 8
INT - 12

Spell
Save DC

1
2
3
4

5
6
7
8

9
Spell Save DC = 10 + INT + Spell Level
WU JEN SPELLS
KNOWN

= INT + 3 +

Wu Jen
Level

Wu Jen know all 0-level Wu Jen spells.


At each level, a Wu Jen learns two spells of any level they can cast.
Wu Jen can learn other spells they nd.

ARCANE SPELL FAILURE THRESHOLD

%
SPELL SECRET
Wu Jen Spell
Level

Modication

3
9
12

15
18

TABOOS

9
SCROLLS

Marcus Downing 2016

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
KNOWN SPELLS

Favoured

FAVOURED SOUL Soul Level


FU

GO

W
LA

OD

DEITY

AO
TI

EV

CH

IL

SPELLS
Spell
Save DC

Spells
per day

Base
+
Spells

Bonus
Spells

WIS
WIS - 4
WIS - 8
WIS - 12

Spells
Known

2
3
4
5
6
7

8
9
Spell Save DC = 10 + WIS + Spell Level

ENERGY RESISTANCE
Favoured
Energy Type
Soul Level

Energy Resistance

10

10

10

15

10
SCROLLS

6
POTIONS

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
KNOWN SPELLS

Shugenja
Level

SHUGENJA

Caster
Level

SHUGENJA ORDER

FAVOURED ELEMENT
Air
Fire

Earth

Water

1
Earth

Air
Fire
FORBIDDEN ELEMENT

Water

0
1
2
3

4
5
6
7
8
9

3
SPELLS
Spell
Save DC

Base Bonus Spells


Spells
=
+
Spells
per day

1+

1+

1+

1+

1+

1+

1+

1+

1+

1+

CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

Shugenja Order Spells


Favoured Element Spells
Other Spells

Spell Save DC = 10 + CHA + Spell Level


ARCANE SPELL FAILURE THRESHOLD

%
SENSE ELEMENTS
SENSE ELEMENTS
PER DAY

Shugenja
Level

= 3 +(

sq

5)
Shugenja
Level

MAX RANGE

ft

Uses Today

= 10

ft

2 sq + (

5 ft 1

sq

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Spirit
Shaman
Level

SPIRIT
SHAMAN

SPIRIT SHAMAN
Spirit Shaman
Level

Caster
Level

1
2
3
4
5
6
7

SPIRIT GUIDE

Spirit Guide Type

SPELLS
Spell
Save DC

Spells
Base
+
=
per day
Spells

Bonus
Spells
WIS
WIS - 4
WIS - 8
WIS - 12

Spells
Retrieved
per day

0
1
2

Influence an animal

Chastise spirits

Harm spirits, 1d6 /level, within 30ft

Detect spirits

Sense nearby spirits at will

Blessing of the spirits

Protect self against spirits, casting time 10 mins

Follow the guide

Retry failed enchantment save on next round

Ghost warrior

Resist incorporeal, ghost touch weapon

Warding of the spirits

Protect party against spirits, lasts 10 mins / level

9
10
11

Spirit form 1 /day

Become incorporeal for 1 min

Guide magic

Let guide concentrate on spell

Recall spirit

Restore life to -1 hp, within 1 round of death

13

Exorcism

Expel possessing spirit

15
16
17

Spirit form 2 /day

19
20

Wild empathy

Weaken spirits

Swap 3d6 of chastise damage, weaken for 1 round

Spirit journey

Enter the spirit world

Favoured of the spirits

Lose 1000 xp, receive Heal on reaching 0 hp

Spirit form 3 /day; Spirit who walks

Become fey, gain damage reduction 5 /cold iron

PREPARED SPELLS
RETRIEVED
SPELLS

5
6

7
8
9
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

%
WILD EMPATHY

Spirit
Shaman
Level

WILD EMPATHY
BONUS

= CHA +
CHASTISE SPIRITS
CHASTISE SPIRITS
PER DAY

3
Uses Today

= 3 + CHA
Spirit
Shaman
Level

WILL SAVE
DC

= 10 + CHA +
EXORCISM
Spirit
Shaman
Level

EXORCISM
BONUS

= CHA +
Targets
Hit Dice

EXORCISM
DC

= 10 +

Targets
CHA

7
8
9
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

OD

ARDENT

FU

GO

W
LA

Manifester
Level

CH
TI

Level
Bonus

EV

AO

IL

KNOWN POWERS

POWER POINTS Manifester


MAX COST
Level

=
Power

FU

GO

OD

MAX POWER
LEVEL

W
LA

DEITY

POWERS
KNOWN

AO
TI

EV

CH

IL

Level

1
2

MANTLES
PRIMARY

3
4
5

SECONDARY

6
7
8
9
10
PSIONICS

POWER POINTS Base


PER DAY
Points

11

Bonus
Points

Racial

Misc

12
13
14

Bonus Points

15

Manifester
Level

= WIS

16

Power Points

(Round down)

17
18
19
20
21
22

POWER LEVELS
Power
Level

Point
Cost

Power
Save DC

23
24
25
POWER STONES

TATTOOS

11

13

15

17

Power Save DC = 10 + CHA + Power Level

DORJES

8
9

CHARGES

10

11
12

CHARGES

13

14
15

Marcus Downing 2016

CHARGES

CHARGES

16

17
18

http://charactersheets.minotaur.cc

19
20

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Cost

OD

W
LA
FU

GO

Manifester
Level

DIVINE
MIND

AO

IL

CH
TI

EV

PSYCHIC AURA

Level
Bonus

AURA
RANGE

MAX
AURAS

ft
OD

FU

GO

sq

1 hour meditation
Standard action
Move action
Swift action

W
LA

DEITY

CHANGE
AURAS

Divine
Mind
Level

L
IL

AO
TI

EV

CH

Aura

MANTLES

PSIONICS
POWER POINTS Base
PER DAY
Points

Bonus
Points

Misc

Bonus Points

Wild Talent
Reserve

Bonus

1 Attack

Attack and damage

= 1 +

2 Defence

Armour class

= 1 +

3 Perception

Initiative, Listen and Spot

= 2 +

KNOWN POWERS
POWERS
KNOWN

Manifester
Level

= WIS

Active Bonus
Aura Affects

MAX POWER
LEVEL

POWER POINTS Manifester


MAX COST
Level

=
2

Power Points

(Round down)

Power

Level

1
2
3
4

POWER LEVELS
Power
Level

Point
Cost

11

Power
Save DC

6
7
8
9
10
11
12

Power Save DC = 10 + CHA + Power Level

DIVINE GRACE

13
14
15

SAVING THROW
BONUS

POWER STONES

= CHA

TATTOOS
1

DORJES

2
3

CHARGES

CHARGES

7
8

CHARGES

10
11

Marcus Downing 2016

CHARGES

CHARGES

12

13
14

http://charactersheets.minotaur.cc

15
16

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Cost

LURK

FU

GO

OD

W
LA

Manifester
Level

TI

EV

AO

IL

CH

Level
Bonus

LURK AUGMENTS

LURK
Psionic
Sneak
Attack

Lurk
Level

Lurk Augment

Psionic Sneak Attack

Lurk Available
Level Augments

Activate an augment to bolster your attacks

1d6

While psionically focused, sneak attack


unsuspecting enemies.

Initiative Boost

Add your INT to initiative.

2d6

11

Evasion

Take no damage on a successful Reflex save.

14

Lurk Augment

10

Two at once

12

3d6

17

Slippery Mind

15

If you fail a save against enchantment,


try again next round.

20

17

Extra
Point
Cost

Basic
Benet

Extra
Benet

Additional Sneak Attack

Damage +1d6

Damage +1d6

Unfocusing Strike

Lose psionic focus; Will DC = 10 + INT

DC +1

Solid Strike

Damage +1

Damage +1

Stunning Strike

Stunned 1 round, Fort DC = 10 + INT

DC +1

Ignore Concealment

Ignore miss chance

Mental Assault

Intelligence or Wisdom nerf -2 points

Nerf -1

Deceptive Strike

Deny DEX bonus to AC

Sneak Attack Undead

Allow sneak attack, if applicable

Ghost Touch

Strike incorporeal creatures

Power Drain

Steal power points = half of damage

Aligned Attack

Overcome DR/good or DR/evil

Sneak Attack Constructs

Allow sneak attack, if applicable

Stygian Weapon

1d4 negative levels, 1 round

Duration +1 round

Planar Attack

Damage +2d6 to good/evil creatures

Damage +1d6

Synaptic Disconnect

Prevent magic, psionics and abilities


Will DC = 10 + INT

DC +1

Greater Power Drain

Steal power points = all of damage

4d6
Lurk Augment

18

Three at once

LURK AUGMENTS
AUGMENTS
AT ONCE

MAX EXTRA
POINT BUY

Lurk
Level

KNOWN POWERS
POWERS
KNOWN

=
AUGMENTS
PER DAY

Lurk
Level

POWER POINTS Manifester


MAX COST
Level

=
+ INT

MAX POWER
LEVEL

Power

Level

Augments Today

2
3
4
5

PSIONICS
POWER POINTS Base
PER DAY
Points

Bonus
Points

Racial

Misc

6
7
8
9

Bonus Points

Manifester
Level

= INT

10

Power Points

(Round down)

11
12
13
14
15
16

POWER LEVELS
Power
Save DC

17

Power
Level

Point
Cost

19

20

21

22

23

11

24

Power Save DC = 10 + INT + Power Level


Marcus Downing 2016

http://charactersheets.minotaur.cc

18

25

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Cost

FU

GO

OD

W
LA

HEXBLADE

TI

EV

AO

IL

CH

Hexblade
Level

Hexblade
Level

2=

Caster
Level

HEXBLADES CURSE
Curses
Today

CURSES
PER DAY

WILL SAVE
DC

= 10 +

ARCANE RESISTANCE
ATTACK
PENALTY

= CHA

) + CHA
(Round down)

SAVING THROW
BONUS

Hexblade
Level

(From level 2)

METTLE
Negate the lesser effect on a successful saving throw
Does not apply while sleeping or unconscious
(From level 3)

DAMAGE
PENALTY

SAVING THROW
PENALTY

SKILL
PENALTY

FAMILIAR
Name

HEXBLADES
CURSE
PENALTY

= -

PREPARED SPELLS
PREPARED
SPELLS

Creature Type

1
(From level 4)

SPELLS
Spells
Known

Spell
Save DC

Spells
Base
Bonus Spells
=
+
CHA
per day
Spells

1
2

3
4
Spell Save DC = 10 + CHA + Spell Level

(From level 4)

BONUS FEATS

Combat Casting
AURA OF UNLUCK

Spell Focus: Enchantment


Greater Spell Focus: Enchantment
Spell Focus: Necromancy

AURAS
PER DAY

Greater Spell Focus: Necromancy


Spell Focus: Transmutation
Greater Spell Focus: Transmutation
Spell Penetration

Hexblade
Level

AURAS
DURATION

rds

12 1
16 2
20 3

)+

Auras Today

Misc

UNLUCKY MISS
CHANCE

= 3 + CHA

= 20 %

Greater Spell Penetration

WANDS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

BATTLE DANCER

Battle
Dancer
Level

BATTLE DANCER
Battle Tumble
Dancer Ranks
Level

DANCE OF RECKLESS BRAVERY

BONUS
DURATION

= 5 + CHA

rds

DANCERS STRIKE
Battle
Dancer
Level

Unarmed strikes count as...

12

and

18
AURA
DURATION

rds

Treat hands as weapons

Dance of Reckless Bravery

Move action while within opponents threatened space


to grant allies within 30ft. +4 bonus vs. fear effects

Dance of the Vexing Snake

Tumble at normal speed, use tumble to move full speed


without penalty

Dancers Strike (magic)

Standard action to treat hands as magic for overcoming


damage reduction

Magic,

Unarmed Strike

11

Dance of the Floating Step

Begin on rm surface and dance across any liquid without


falling or taking damage; must end on rm surface

11

14

Dance of the Springing Tiger

DC 20 Tumble check to to make full attack after charging

Dancers Strike (alignment)

Strikes treated as aligned for overcoming damage


reduction

12

= 5 + CHA
TUMBLE

14

17

Dance of the Crushing Python

DC 25 Tumble check to enter opponents space and attack,


if successful, opponent takes -2 AC penalty and cant make
attacks of opportunity until the start of your next turn

17

20

Dance of the Soaring Eagle

Gain fly speed equal to normal speed, +4 to attack/+2


damage when making aerial charge in place of normal
charging modiers. Can be combined with Dance of the
Springing Tiger

Dancers Strike (any)

Choose one material to treat unarmed strikes as for


overcoming damage reduction

Dance of Deaths Embrace

Full-round action; DC 35 Tumble check to deal +2d6


damage on each hit against designated target and have
critical threats automatically conrmed until the end of
your next turn

DC MODIFIERS

Subsequent enemies...

+2

Each enemy being bypassed after


the rst; cumulative

18

Surface is...
Lightly obstructed
Scree, light ruble, shallow bog, undergrowth

+2

20

Severely obstructed
Natural cavern floor, dense rubble, dense
undergrowth

Lightly slippery

23

+5

+2

Wet floor

Severely slippery

+5

Ice sheet

Sloped or angled

+2

Accelerated tumbling...

Move through enemies squares/threatened


space at full speed

-10

on check

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Level
Bonus

PREPARED SPELLS
PREPARED
SPELLS

DM
Level

DEATH MASTER

Caster
Level

SPELLS
Spell
Save DC

Spells
per day

Base + Bonus Spells


Spells
INT

1
2

3
4
5
6
7

8
9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Death Masters can negate the somatic
% components of spells by using a vial of blood
while casting the spell

MASTER OF THE DEAD


Death Master
Level

WILL
SAVE DC

= 10 + (

2 ) + CHA

Undead must succeed on save or


be unable to attack you for 24 hours
unintelligent undead automatically fail.
Use this DC for Sustenance of the
Dead as well

SUSTENANCE OF THE DEAD


Temporary
Hit Points

hp

= 2

Undeads
Total
Hit Dice

Applies to undead under


control within 60 ft. If the
creature saves it is no
longer under control

LICH ABILITIES
Hit Dice

SAVE DC

= 10 + (

2 ) + CHA

Use this DC for the damage will (halves) save,


the Fear Aura will (negates) save, and
the Paralyzing Touch fortitude (negates) save

REBUKE UNDEAD
Misc

REBUKES PER DAY

= 3 + CHA +

REBUKING CHECK

= d20 + CHA

SCROLLS

POTIONS

( Rebuking
Check 3 ) +

TO DESTROY CREATURE
MAX HIT DICE
Death Master
Level

Death Master
Level

TO REBUKE CREATURE
MAX HIT DICE

CREATURES REBUKED
TOTAL HIT DICE

(Round down)
Death Master
Level

= 2d6 + CHA +
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

JESTER
Level
Bonus

Jester
Level

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

SPELLS
Spell
Save DC

Spells = Base + Bonus Spells


per day
Spells
CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

1
2
3

4
5
6
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

%
JESTER
Jester Perform
Level (Comedy)
Ranks

Deflect Arrows

Taunt

12

Dodge Bonus
(Up to CHA)

Jesters Audacity
Inspiring Quip
Fascinate

Calming Performance
Snatch Arrows

Buffoonery

10

Bone Rattler

12

15

Vicious Lampoon

15

18

Vexing Dialogue

6
FASCINATE
Morale Penalty

18

Mass Suggestion

21

CHA

AUDIENCE
MAX FASCINATED

Jester
Level

+1

JESTERS PERFORMANCE
WILL
SAVE DC

Jester Level

= 10 + (
Use this DC for the Fascinate,
Taunt, Buffoonery, Vicious
Lampoon, Vexing Dialogue
and Scathing Wit
will (negates) save

2 ) + CHA
From
level 10:

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

)3 +

Misc

CALMING PERFORMANCE
FRIENDLY ATTITUDE
DURATION

mins

Misc

Jester Level

= 10

Affect intelligent
undead (they
receive a +2
to save)

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

MOUNTEBANK

Mountebank
Level

MOUNTEBANK
Mountebank
Level
OD

FU

GO

W
LA

PATRON

TI

EV

AO

IL

CH

Beguile Victim; -2 Will, and -5 Sense Motive, lose DEX to AC


DC 25 Diplomacy or Bluff check to be resurrected, gain
bonus equal to half Mountebank level

Bonus Language:

Deceptive Attack +1d6

Extra damage on beguiled or feinted opponents

Infernal Patron (IP)

+2 to saves against enchantments

IP: Infernal Guise

Disguise self as similarily shaped creature

INFERNAL PATRON

IP: Disguise the Souls Aspect

Mountebank
Level

Use CHA check against opponents Sense Motive check to


project a false alignment reading

Deceptive Attack +2d6

IP: Infernal Defense

BEGUILING STARE
Mountebank
Level

SAVE DC

= 10 + (
USES
PER DAY

rds

2 ) + CHA

2 ) + CHA

Uses Today

= 10 + (

2 ) + CHA

MASS BEGUILE
Mountebank
Level

BURST
RANGE

= 100 +

( 10

10

Mountebank
Level

SAVE DC

ft.

Beguiling Stare
Mark of Damnation

Gain 50% miss chance; self only

IP: Infernal Jaunt


Deceptive Attack +3d6

12

IP: Infernal Influence

14

Deceptive Attack +4d6

16

IP: Infernal Escape

18

Deceptive Attack +5d6

20

Cause single target to act irrationally

Teleport self and familiar only, must expend two uses of IP

IP: Infernal Deception


Aspect of the Damned

INFERNAL GUISE

Mountebank
Level

TELEPORT
RANGE

= 10

mins

mi.

= 100

INFERNAL DEFENSE
Mountebank
Level

DISPLACEMENT
DURATION

Rounds Passed

Mountebank
Level

= 10 +

(5

Spell-Like Ability

Cape of the
+ 100 ft.
Mountebank:

INFERNAL INFLUENCE
Mountebank
Level

CONFUSION
DURATION

rds

CHARGES

WANDS

Marcus Downing 2016

CHARGES
CHARGES

CHARGES

Rounds Passed

Rounds Passed

1
2
3
4
5
6
7
8

Level

Darkness

Desecrate

Unholy Blight

Poison

Contagion

Blasphemy

Unholy Aura

Unhallow

Uses

Save DC

8
9 Horrid Wilting
10 Summon Monster 9

Smite Good Used Today


SMITING DAMAGE
BONUS

Weapon
Damage
Bonus

= +

+ 20

Outsider Traits
Immune to Charm Person and other effects
that target non-outsiders.
Damage reduction 10/magic

IX (ends only)

11 Destruction
12

SLA Save DC = 10 + CHA + Spell Level

SCROLLS

Misc

ASPECT OF THE DAMNED: HALF-FIEND ABILITIES


Spell-Like Abilities (If INT or WIS is 8 or higher) Smite Good

INFERNAL JAUNT

ft.

Mountebank
Level

rds

DIMENSION DOOR
RANGE

Misc

INFERNAL DECEPTION
MISLEAD: GREATER
INVISIBILITY
DURATION

rds

Create illusory double and become invisible


Become half-end NPC thrall to infernal patron

INFERNAL ESCAPE

Mountebank
Level

ALTER SELF
DURATION

Teleport short distance; self only

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SAVANT
Divine
Level
Bonus

Savant
Level

Arcane
Level
Bonus

Caster
Level

PREPARED ARCANE SPELLS

Savant
Level

2=

ARCANE SPELLS
From Level 5
Spell
Save DC

Spells
per day

Base
+
Spells

Bonus Spells

INT

1
2

3
4
Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE THRESHOLD

%
PREPARED DIVINE SPELLS

DIVINE SPELLS
From Level 10
Spell
Save DC

Spells
per day

Base
+
Spells

Bonus Spells

WIS

1
2

3
4
Spell Save DC = 10 + WIS + Spell Level

SAVANT
Savant
Level

Talent Lore:

Sneak Attack +1d6

Skill Assistance (10ft.)

Talent Lore:

Skill Assistance (15ft.)

Sneak Attack +2d6

12

Skill Assistance (20ft.)


Talent Lore:

15

Sneak Attack +3d6

16

Skill Assistance (25ft.)

17

Talent Lore:

20

Skill Assistance (30ft.)

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

Marcus Downing 2016

Academic Lore
Skill Assistance (5 ft.)
Trapnding

4
SKILL ASSISTANCE
ALLIES
MAX ASSISTED

= INT

Balance
Disguise
Other:

Climb
Hide

Listen
Ride

Move
Silently
Other:

Swim
Spot

ACADEMIC LORE
ACADEMIC LORE
BONUS

= INT +

SCROLLS

Savant Level

Misc

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SHAIR

Level
Bonus

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

SPELLS
Spell
Save DC

Spells
per day

Base Bonus Spells


+
Spells

CHA
CHA - 4
CHA - 8
CHA - 12

Spells
Known

2
3
4
5
6

7
8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD

%
SPELL RETRIEVAL
DC 20 Diplomacy check on
behalf of your gen to retrieve...

Any known arcane spell in


(1d4 + spell level) rounds

Any identied arcane spell in


(1d6 + spell level) minutes

Any divine spell from the Air


Chaos, Earth, Fire, Knowledge,
Law, Luck, Sun, or Water
Domains in (1d6 + spell level)
hours

DIPLOMACY MODIFIERS

+1 per Shair level


+2 if spell is in spells known
category (arcane only)
-2 per level of the desired spell
-6 if the spell is an unknown
divine spell
-2 per attempt to retrieve the
same spell in the same day
after failing to retrieve it

SHAIR
Shair Level

Summon Gen Familiar

Recognize Genie Works

Elemental Protection

Call Janni

Elemental Travel 1/day

11

Call Genie

13

Craft Genie Prison

15

Elemental Travel 2/day

18

Elemental Travel (At will)

SCROLLS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

WANDS

9
IDENTIFIED SPELLS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

URBAN DRUID

Level
Bonus

OD

FU

GO

0
W
LA

HOME

TI

EV

AO

IL

CH
C

SPELLS
=

Base
Bonus Spells
+
Spells
CHA
CHA - 4
CHA - 8
CHA - 12

Spells
per day

Spell
Save DC

0
1
2
3

4
5
6
7

8
9
Spell Save DC = 10 + CHA + Spell Level

URBAN SHAPE
Times per day

Times Today

Current Shape

5
FAVOURED CITY
Favoured City Bonus
2 4 6 8 10 12

FAVOURED CITY

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

9
SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

DRAGONFIRE
ADEPT

DFA
Level

D
Le FA
ve
Br l
e
Da ath
m W
ag ea
e po
(d n
Br
6)
ea
th
Ef
fe
ct

DRAGONFIRE ADEPT

2
3

Dragontouched (+1 hp, listen, search,


spot, saves vs paralysis/sleep, qualify
for draconic feats as sorcerer)

Scales +2 (natural armour bonus)

2
Dragonkin (+4 comp bonus vs dragons/
dragonblood when using diplomacy.
Treated as dragon vs frightful presence)

4
5
6
7

Damage Reduction 2/Magic

9
11
12
13
14
15
16
17
18

Breath weapon range doubles

9 10

11 12 13 14 15

16 17 18 19 20

Least
Lesser
Greater
Dark
Invocations
Known

Invocation
Level

Invocation

Equivalent Invocation
Spell Level Save DC

1
2
3
4
5
6

9
10
12

Scales +4

Invocation Save DC = 10 + CHA + Equivalent Spell Level

5
Damage Reduction 5/Magic

ARCANE SPELL FAILURE THRESHOLD

8
Scales +5

BREATH EFFECTS

Immunities (paralysis, sleep)

11

19
20

10

Scales +3

PREPARED
SPELLS
DRACONIC
INVOCATIONS
Level

Minimum
DFA
Level

Breath Effect

BREATH WEAPON
BREATH WEAPON
DAMAGE

From
Level 1:

d6

From
Level 10:

REFLEX
SAVE DC

= 10 +

15ft. Cone or
30ft. Line
30ft. Cone or
60ft. Line

DFA
Level

) + CON
(Round down)

2
3
4
5
6
7
8

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CoolDown
Rounds

Factotum
Level

FACTOTUM

FACTOTUM
INSPIRATION POINTS

CUNNING KNOWLEDGE

INT

Skills Used Today


Factotum
Level

1
BRAINS OVER BRAWN

STR = STR + INT


DEX = DEX + INT

2
From Level 3

Applies to strength and dexterity checks,


and strength- and dexterity-based skills

Opportunistic
Piety Modier

= 3 + WIS +
HEALING HIT POINTS

Misc

+
Uses Today

Factotum Level

= INT + (

2)
Synergy

TURNING CHECK

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Factotum Level

( Turning
Check

3 )+

-4

TO DESTROY CREATURE MAX HIT DICE


Factotum Level

3
4

OPPORTUNISTIC PIETY
TURNS / REBUKES / HEALING
USES PER DAY

Round down

CREATURES AFFECTED TOTAL HIT DICE


Factotum Level

Inspiration
Point Cost
Cunning Insight
Cunning Knowledge
Trapnding

Attack, damage or save + INT


Skill + Factotum Level

1 IP
1 IP

Brains Over Brawn


Cunning Defence

AC + INT (1 round)

1 IP

Arcane Dilettante 2
Cunning Strike

Damage +1d6 sneak attack

1 IP

Turn Undead, Harm Undead or Heal Injuries

1 IP

Extra standard action (1 round)

3 IP

Overcome spell resistance and damage reduction

2 IP

Ignore fatal or incapacitating damage

4 IP

AC + INT

0 IP

Activate Extraordinary Ability

4 IP

Arcane Dilettante 1

{
{

Opportunistic Piety

Arcane Dilettante 3

Cunning Surge

Arcane Dilettante 4

10

Opportunistic Piety +1

11

Cunning Breach

12

Arcane Dilettante 5

13

Cunning Dodge

14

Arcane Dilettante 6

15

Opportunistic Piety +2

16

Improved Cunning Defence

17

Arcane Dilettante 7

19

Cunning Brilliance

20

Arcane Dilettante 8
Opportunistic Piety +3

ARCANE
DILLETANTE
PREPARED
SPELLS

= 2d6 + CHA +
CUNNING BRILLIANCE

Inspiration Points Used

PREPARED SPELLS PER DAY

Max Spell Level


Spell
Save DC

Prepared Extraordinary Abilities

= 10 + INT +

Spell
Level

School

HOLY SYMBOLS

Cost

DC

Level

School

Cost
School

Cost

Level

DC

School

Cost

Marcus Downing 2016

Level

DC

DC

Level

School

Cost

DC

Level

School

Cost

Level

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

DC

ARTIFICER
Level
Bonus

Articer
Level

PREPARED
SPELLS
KNOWN
INFUSIONS

Articer
Level

+2=

Caster
Level

INFUSIONS
Infusion
Save DC

Level

Infusions
Base
=
+
per day
Infusions

Bonus
Infusions
INT

Armour Enhancement, Lesser Energy Alteration


Inflict Light Damage
Identify
Magic Vestment
Magic Stone
Resistance Item
Repair Light Damage
Skill Enhancement
Spell Storing Item
Weapon Augmentation, Personal

Enhancement Alteration
Light
Magic Weapon
Shield of Faith

1
2
3

4
5
6

Align Weapon
Bulls Strength
Eagles Splendour
Inflict Moderate Damage
Toughen Construct

Armour Enhancement
Cats Grace
Foxs Cunning
Owls Wisdom
Weapon Augmentation, Lesser

Bears Endurance
Chill Metal
Heat Metal
Repair Moderate Damage

Spell Save DC = 10 + INT + Spell Level


Learning a new infusion requires a Spellcraft check
with DC 20 + Spell Level

CRAFT RESERVE
CRAFT RESERVE POINTS

Armour Enhancement, Greater Construct Energy Ward


Metamagic Item
Magic Weapon, Greater
Stone Construct
Repair Serious Damage

Construct Energy Ward, Greater Globe of Invulnerability, Lesser Inflict Critical Damage
Iron Construct
Minor Creation
Item Alteration
Rusting Grasp
Shield of Faith, Legions
Repair Critical Damage
Weapon Augmentation

Craft Reserve points can be spent in place of XP


when crafting magic items.
Point are completely replenished each level;
unspent points are lost.

pts

Inflict Serious Damage


Power Surge
Suppress Requirement

ARTIFICER KNOWLEDGE
ARTIFICER KNOWLEDGE
BONUS

Articer
Level

Disrupting Weapon
Wall of Force

Fabricate
Wall of Stone

Major Creation

Blade Barrier
Hardening
Wall of Iron

Disable Construct
Globe of Invulnerability
Move Earth
Total Repair
Weapon Augmentation, Greater

= WIS +
WANDS

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED SPELLS
PREPARED
SPELLS

Caster
Level

ARCHIVIST

OD

FU

GO

W
LA

DEITY

TI

EV

AO

IL

CH

SPELLS
Spells
per day

Base
Spells

Bonus
Spells

WIS
WIS - 4
WIS - 8
WIS - 12

Spell
Save DC

0
1

2
3
4
5
6

7
8
9
Spell Save DC = 10 + INT + Spell Level

DARK KNOWLEDGE
KNOWLEDGE PER DAY Knowledge Today

3
ENCOUNTER
KNOWLEDGE

=(

Knowledge
Roll

15 to 24
25 to 34
35+

1
2
3

From Level 8:
Party Attack
Bonus

Encounter
Knowledge

Party Damage
Bonus

From Level 11:


Enemy Dazzled
Rounds

d6

Encounter
Knowledge

From Level 14:


Encounter
Knowledge

Party AC Bonus

-1

SCROLLS

Encounter
Knowledge

POTIONS

9
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

DREAD
NECROMANCER

Dread
Necromancer
Level

KNOWN SPELLS

Caster
Level

Level
Bonus

Spells
per day

Bestow Wound
Detect Undead
Ray of Enfeeblement

Cause Fear
Doom
Summon Undead I

Chill Touch
Hide from Undead
Undetectable Alignment

Blindness / Deafness Command Undead


False Life
Gentle Repose
Scare
Spectal Hand

Darkness
Ghost Touch
Summon Swarm

Death Knell
Inflict Moderate Wounds
Summon Undead II

Crushing Despair
Ray of Exhaustion

Death Ward
Speak with Dead

Halt Undead
Summon Undead III

Inflict Serious Wounds


Vampiric Touch

Animate Dead
Dispel Magic
Giant Vermin
Summon Undead IV

Bestow Curse
Contagion
Death Ward
Enervation
Evards Black Tentacles Fear
Inflict Critical Wounds Phantasmal Killer
Poison

Blight
Insect Plague
Nightmare
Undeath to Death

Cloudkill
Lesser Planar Binding
Oath of Blood
Unhallow

Acid Fog
Geas/Quest
Planar Binding

Circle of Death
Create Undead
Eyebite
Harm
Mass Inflict Moderate Wounds
Waves of Exhaustion

Control Undead
Destruction
Mass Inflict Serious Wounds

Finger of Death
Song of Discord

Create Greater Undead


Mass Inflict Critical Wounds

Horrid Wilting
Symbol of Death

Energy Drain
Wail of the Banshee

Mass Harm

SPELLS
Spell
Save DC

Bane
Detect Magic
Inflict Light Wounds

Base + Bonus Spells


Spells
CHA

1
2
3
4
5
6
7

8
9
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Spell failure does not apply to
% Dread Necromancer spells
while wearing light armour.

Dread Necromancer
Level

ATTACK DC

= 10 + (

Fire in the Blood


Magic Jar
Slay Living
Waves of Fatigue

Greater Dispel Magic


Mass Inflict Light Wounds
Summon Undead V

2 ) + CHA

Use this DC for the Negative Energy Burst will save,


the Fear Aura will save,
the Scabrous Touch fortitude save
and the Enervating Touch removal save
(Round down)

CHARNEL TOUCH
DN
Level

NEGATIVE ENERGY
DAMAGE

= 1d8 + (

4)

DN
Level

UNDEAD
HEALING

hp

= 1+(

4)

(Round
down)

REBUKE UNDEAD
Misc

REBUKES PER DAY

NEGATIVE ENERGY BURST

( Rebuking
Check 3 ) +

CREATURES REBUKED
TOTAL HIT DICE

STR AND DEX BONUS

MENTAL BASTION
BONUS

+
Bonus applies to resist
sleep, stunning, paralysis,
poison or disease.

RESISTANCE
BONUS

Bonus applies to resist


energy drain, ability drain
or inflict spells.

(Round down)
Dread Necromancer
Level

HIT DIE BONUS

MAX ANIMATE UNDEAD


TOTAL HIT DICE

hd

NEGATIVE ENERGY RESISTANCE

= 2d6 + CHA +
Marcus Downing 2016

UNDEAD MASTERY

MENTAL BASTION

-4

TO DESTROY CREATURE
MAX HIT DICE
Dread Necromancer
Level

SCABROUS TOUCH

d4
Dread Necromancer
Level

TO REBUKE CREATURE
MAX HIT DICE

Plague of Undead

SCABROUS TOUCH PER DAY

DN
Level

NEGATIVE ENERGY
DAMAGE

REBUKING CHECK

= d20 + CHA

Imprison Soul

Today

= 3 + CHA +

Greater Harm
Vile Death

= ( 4 + CHA

Caster
Level

MAX CONTROL UNDEAD


TOTAL HIT DICE

hd

= ( 2 + CHA

Caster
Level

ENERVATING TOUCH
DN
Level

NEGATIVE LEVELS
PER DAY

Negative Levels Today

12 to 16
17 to 20

level 2
level

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Incarnate
Level

SOULMELDS
SOULMELD
SHAPES
PER DAY

Meldshaper
Level

INCARNATE

Properties

2
Meldshaper
Level

Properties

Expanded
Capacity

)+

Misc

(Round down)
From level 3:

Capacity + 1

From level 15:

Capacity + 2

The lower of:

- 10

Soulmeld
Allowance

Properties

INCARNATE

Aura, detect opposition

Chakra bind: Crown

7
Properties

3
4

Properties

Extended Incarnum
Rapid
Capacity Radiance Meldshaping

Incarnate
Level

4
Properties

Constitution
Score

MAX SOULMELDS

Properties

+1

1/day

Chakra binds: Feet, Hands

1/day

Properties

6
7

Share Incarnum Radiance

8
9

2/day

Properties

Chakra binds: Arms, Brow, Shoulders

10

10

11

2/day

12
13
14

3/day

11

Chakra binds: Throat, Waist

15

Properties

+2

16

Chakra bind: Heart

17

Share Incarnum Radiance (no fatigue)

18

3/day

4/day

19

Chakra bind: Soul

20

Perfect Meldshaper, True Incarnation

1/day
INCARNUM

10
1/day
RADIANT
USES
PER DAY

1/day
RADIANCE
1/day

Incarnate
Level

+2

Properties

)5

= 10 +

Invested
Essentia

+ WIS +
MAGIC ITEMS

1/day
1/day

(Round down)

DURATION ROUNDS

= 3 + CON

Misc
Soulmeld
Save DC

Properties

Properties

(Minimum 1)
Properties

RADIANCE BONUS:

Incarnate
Level

) Alignment
Bonus

Properties

FU

GO

W
LA

AC +1

OD

(Round down)

Melee Attack +1

Properties

TI

EV

IL

AO
C

Marcus Downing 2016

CH

Speed +10 ft

Melee Damage +2

http://charactersheets.minotaur.cc

You cannot wear a magical item over a chakra with a bound soulmeld.

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Soul

Misc

16 19
Heart

Waist

ESSENTIA
CAPACITY
PER SOULMELD

Throat

14
Shoulders

Racial
Bonus

Brow

Base
Essentia

9
Arms

ESSENTIA
POOL

Soulmeld
Save DC

Feet

Invested
Essentia

INCARNUM

Hands

Incarnate
Level

Crown

Level
Bonus

CHAKRAS

CHAKRA
BINDS

Soulborn
Level

SOULBORN
Level
Bonus

Meldshaper
Level

2=

Properties

Misc

)+

Properties

(Round down)

MAX SOULMELDS

The lower of:

- 10

Soulmeld
Allowance

Properties

FU

GO

W
LA

OD

INCARNUM DEFENCE

Properties

IMMUNE TO
FEAR

AO
TI

IMMUNE TO
EXHAUSTION

IL

CH

IMMUNE TO
STRENGTH EFFECTS

EV

IMMUNE TO
PARALYSIS

3
Properties

Constitution
Score

Misc
Soulmeld
Save DC

= 10 +

Invested
Essentia

+ CON +

SMITE OPPOSITION
SMITINGS
PER DAY

Smitings
Today
Affected
Alignments

TEMP ATTACK
BONUS

OD

FU

GO

W
LA

= CHA +

TI

EV

AO

IL

CH

Misc

TEMP DAMAGE Soulborn


Level
BONUS

Misc

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Waist

Meldshaper
Level

18
Throat

Brow

Misc

Soulmeld
Save DC

Arms

ESSENTIA
CAPACITY
PER SOULMELD

Invested
Essentia

Feet

Racial
Bonus

14
Hands

Base
Essentia

ESSENTIA
POOL

8
Crown

INCARNUM

Soulborn
Level:

Shoulders

Soulborn
Level

SOULMELDS
SOULMELD SHAPES
PER DAY
CHAKRA BINDS

Totemist
Level

TOTEMIST
Level
Bonus

SOULMELDS
SOULMELD SHAPES
PER DAY
CHAKRA BINDS

Meldshaper
Level

(Round down)

The lower of:

Soulmeld
Allowance

3
Properties

Constitution
Score

2
Properties

- 10

4
Properties

5
Properties

6
Properties

7
Properties

8
Properties

9
Properties
Misc
Soulmeld
Save DC

= 10 +

Invested
Essentia

+ CON +

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

17
Heart

Misc

Waist

Properties

Essentia Capacity for soulmelds bound to the


Totem Chakra is 1 higher; 2 higher from level 15

MAX SOULMELDS

Throat

)+

Brow

14
Shoulders

Arms

Meldshaper
Level

Misc

Soulmeld
Save DC

9
Hands

ESSENTIA
CAPACITY
PER SOULMELD

Invested
Essentia

5
Feet

Racial
Bonus

Totem

Base
Essentia

ESSENTIA
POOL

2
Crown

INCARNUM

Totemist
Level:

PREPARED
SPELLS
KNOWN POWERS

Manifester
Level

PSION

Level
Bonus

POWERS
KNOWN

Metacreativity

Psychokinesis

Psychometabolism

Psychoportation

Telepathy

PSIONICS
POWER POINTS Base
PER DAY
Points

Manifester
Level

Power

Level

1
2
3

Bonus
Points

MAX POINTS
POWER COST

DISCIPLINE
Clairsentience

MAX POWER
LEVEL

Racial

Misc

4
5
6

Bonus Points

Manifester
Level

= INT

(Round down)

9
10

Power Points

11
12
13
14
POWER LEVELS
Power
Save DC

15

Power
Level

Point
Cost

Discipline Power

17

18

19

20

21

11

22

13

23

15

24

17

25

16

Power Save DC = 10 + INT + Power Level

26

PSICRYSTAL

27

Name
Personality
Artiste

28
29
Liar

Resolved

Bully

Meticulous

Sage

Coward

Nimble

Single-minded

31

Friendly

Observant

Sneaky

32

Hero

Poised

Sympathetic

33

30

34
35
DORJES

36

CHARGES

POWER STONES

TATTOOS
1
2

CHARGES

4
5

Marcus Downing 2016

CHARGES

CHARGES

7
8

http://charactersheets.minotaur.cc

9
10

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Cost

PREPARED
SPELLS
KNOWN POWERS

Manifester
Level

PSYCHIC
WARRIOR

Level
Bonus

POWERS
KNOWN

Bonus
Points

Racial

Misc

MAX POINTS
POWER COST

Manifester
Level

PSIONICS
POWER POINTS Base
PER DAY
Points

MAX POWER
LEVEL

Power

Level

1
2
3

Bonus Points

Manifester
Level

= WIS

(Round down)

6
7

Power Points

8
9
10
11

POWER LEVELS

12

Power
Save DC

Power
Level

Point
Cost

14

15

16

11

13

15

17

13

17
18
19
20
21
22

Power Save DC = 10 + INT + Power Level

23

PSICRYSTAL

24

Name
Personality
Artiste

25
POWER STONES

TATTOOS

Liar

Resolved

Bully

Meticulous

Sage

Coward

Nimble

Single-minded

Friendly

Observant

Sneaky

Hero

Poised

Sympathetic

3
4
5
6

DORJES

CHARGES

CHARGES

9
10
11
12

CHARGES

13

14
15

Marcus Downing 2016

CHARGES

CHARGES

16

17
18

http://charactersheets.minotaur.cc

19
20

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Cost

SOULKNIFE

Manifester
Level

MIND BLADE ENHANCEMENT

MIND BLADE
MIND BLADE
BONUS

MIND BLADE SPECIAL ABILITY POINTS

+
Special Ability

On entering an anti-psionic area, pass a


Will Save (DC 20) to keep your mind blade
active for this duration:

Soulknife
Level

(Round down)

MIND BLADE
DURATION

Point Cost

Defending

Keen

Lucky

Mighty Cleaving

Psychokinetic

Sundering

Vicious

Collision

Base Attack
Bonus

rds

Mind Blade
Bonus

Soulknife
Level

Misc

+ STR +

Default Critical Range: 19-20


Range

Attack Bonus

Type

ft

Damage

Critical

sq

Soulknife Blade
Level
Shape

Mind Blade Bonus


Adjustment

Small

Damage:
Medium

Large

Shortsword

1d3

1d6

1d8

Mindcrusher

Psychokinetic Burst

Longsword

1d4

1d8

2d6

Suppression

Bastard Sword *

1d6

1d10

2d8

Wounding

2 x Shortsword

1d3

1d6

1d8

Body Feeder

Mind Feeder

Soul Breaker

-1

* When using the mind blade in the shape of a

Mind Blade Psychic Strike


Bonus
Charge

From level 3:

Bastard Sword as a two-handed weapon,


STR bonus to attack is multiplied by 1.

PSYCHIC
STRIKE
CAPACITY

The damage type for a mind blade


is Slashing unless altered.

Soulknife
Level

+1

)4

THROW MIND BLADE


From level 2:
Base Attack
Bonus

Mind Blade
Bonus

The default range increment of a


thrown mind blade is 30 ft / 6 sq.

+ DEX +

+
Type

Range

ft

The damage type for a thrown


mind blade is Slashing unless altered.

Misc

Attack Bonus

Damage

Critical

sq

POWER STONES

TATTOOS
1
2
3
4
5

CHARGES

DORJES

6
7
8

CHARGES

10

11
12

CHARGES

13

14
15

Marcus Downing 2016

CHARGES

CHARGES

16

17
18

http://charactersheets.minotaur.cc

19
20

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Manifester
Level

WILDER

KNOWN POWERS

Level
Bonus

POWERS
KNOWN

Bonus
Points

Racial

Misc

POWER POINTS Manifester


MAX COST
Level

PSIONICS
POWER POINTS Base
PER DAY
Points

MAX POWER
LEVEL

Power

Level

1
2
3

Bonus Points

Manifester
Level

= CHA x

5
(Round down)

Power Points used today

6
7
8
9
10
11

POWER LEVELS

12

Power
Save DC

Power
Level

Point
Cost

16

17

11

18

13

19

15

20

17

13
14
15

ELUDE TOUCH
From level 2:
TOUCH AC
BONUS

Power Save DC = 10 + CHA + Power Level

WILD SURGE
MANIFESTER LEVEL
MAX BONUS

Risk of Psychic
Enervation

Manifester
Level Bonus

% =

From level 4:

SURGING
EUPHORIA
DURATION

Temp Attack
Bonus

Temp Damage
Bonus

5%

Surging
Euphoria
Bonus

From level 5:
POINT COST
ADJUSTMENT

= CHA
POWER STONES

Wilder
Level

-1

)5

TATTOOS
1

Manifester
Level Bonus

rds =

2
3
4
5
6

Temp Saving
Throw Bonus

VOLATILE MIND

8
9
10
11

PSICRYSTAL

12

Name

13
Personality
Artiste

14

Liar

Resolved

Bully

Meticulous

Sage

Coward

Nimble

Single-minded

16

Friendly

Observant

Sneaky

17

Hero

Poised

Sympathetic

18

15

19
20
Marcus Downing 2016

http://charactersheets.minotaur.cc

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Cost

PREPARED
SPELLS
MANOEUVRES

Crusader
Level

CRUSADER

INITIATOR LEVEL

MARTIAL ADEPT

= 1

MAX MANOEUVRE LEVEL

MANOEUVRES READIED

Manoeuvre

Martial Prestige
Class Levels

Other Class
Levels

+
Type

d
te
an
Gr ady
Re

MANOEUVRES KNOWN

Martial Adept
Class Levels

(Round down)

Range

Area

Save DC

Range

Area

Save DC

1
2

STANCES KNOWN

3
4

STEELY RESOLVE

DELAYED DAMAGE POOL CAPACITY

6
7

Damage Pool

8
9
10
11
FURIOUS COUNTERSTRIKE
Attack Bonus

Damage Bonus

Damage
Pool

1 to 9
10 to 14
15 to 19
20 to 24
25 to 29
30+

1
2
3
4
5
6

12

ZEALOUS SURGE
From level 3:
Zealous Surge Used Today

17
18

From level 18:


Smite Used Today

20
STANCES
tiv
e

16

Ac

Damage Bonus

15

Stance

Attack Bonus

14

19

SMITE
From level 6:
Smite Used Today

13

= CHA
Crusader Level

1
2
3
4
5
6
7

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PREPARED
SPELLS
MANOEUVRES

Swordsage
Level

SWORDSAGE

INITIATOR LEVEL

MARTIAL ADEPT

= 1

MAX MANOEUVRE LEVEL

Other Class
Levels

+
Type

ed
Us
y
ad

MANOEUVRES READIED

Martial Prestige
Class Levels

Re

Manoeuvre
MANOEUVRES KNOWN

Martial Adept
Class Levels

Range

Area

Save DC

Range

Area

Save DC

2
STANCES KNOWN

3
4
5

DISCIPLINE FOCUS
Swordsage
Level

Discipline

7
1

12

Weapon Focus

8
9
10

Insightful Strike

11
12

Defensive Stance

13
14

Insightful Strike

15
16

16

Defensive Stance

17
18
19

QUICK TO ACT
INITIATIVE
BONUS

20

Swordsage
Level

+4

)5

AC BONUS
ARMOUR CLASS
BONUS

= WIS

21
(Round down)

22
23
24
25
26
27
28
29
30
STANCES
Ac
tiv

Stance

1
2
3
4
5
6
7
8
9
10

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

WARBLADE

PREPARED
SPELLS
MANOEUVRES

Warblade
Level

MARTIAL ADEPT

INITIATOR LEVEL

= 1

MAX MANOEUVRE LEVEL

Manoeuvre

Other Class
Levels

+
Type

ed
Us y
ad

MANOEUVRES READIED

Martial Prestige
Class Levels

Re

MANOEUVRES KNOWN

Martial Adept
Class Levels

Range

Area

Save DC

Range

Area

Save DC

1
2

STANCES KNOWN

3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES
Ac
tiv

Stance

1
2
3
4
5
6
7

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Tome of Battle class

Martial Adept
Class Level

MARTIAL ADEPT

PREPARED
SPELLS
MANOEUVRES
INITIATOR
LEVEL

= 1

MAX MANOEUVRE LEVEL

Manoeuvre

Other Class
Levels

+(

+
Type

ed
Us y
ad

STANCES KNOWN

MANOEUVRES READIED

Martial Prestige
Class Levels

Re

MANOEUVRES KNOWN

Martial Adept
Class Levels

2)
Range

Area

Save DC

Range

Area

Save DC

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
STANCES
Ac
tiv

Stance

1
2
3
4
5
6
7

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

OD

FU

GO

W
LA

BINDER

AO

IL

CH
TI

EV

Binder
Level

Binder Prestige
Class Levels

VESTIGES

Effective
Binder Level

BINDER
tio

Vestige Level

Vestige Level

Binding DC

Binding DC

Sign

Sign

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

VESTIGE NAME

VESTIGE NAME

Vestige Level

Vestige Level

at

ta

VESTIGE NAME

Fe

en

nu

gm

Bo

Au

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Max
Binder
Vestiges Vestige
Level
Level

VESTIGE NAME

Suppress Sign

2
3
Soul Guardian
(immune to fear)

4
2

Soul Guardian
(slippery mind)

5
6

Soul Guardian
(immune to energy
drain and
negative levels)

3
7
8

Binding DC

Binding DC

Sign

Sign

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

VESTIGE NAME

VESTIGE NAME

Vestige Level

Vestige Level

Soul Guardian
(mind blank)

4
SOUL BINDING

BINDING CHECK

Binder Level

= CHA +
Binding time: 1 minute

If rushed, take a -10 penalty


Good
Bind
Good
Bind
Good
Bind
Good
Bind

1
2
3
4

Bad
Bind
Bad
Bind
Bad
Bind
Bad
Bind

Binding DC

Binding DC

Sign

Sign

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

VESTIGE NAME

VESTIGE NAME

Vestige Level

Vestige Level

PACT AUGMENTATION
+5 Hit Points
Energy resistance: 5 /acid
5 /cold
5 /electricity
5 /re
5 /sonic

+1 Saving Throws
Damage Reduction 1/
+1 Armour Class
+1 Attack Rolls
+1 Damage
+1 Initiative

BONUS FEATS
Armour Prociency (medium)
Armour Prociency (heavy)
Defence Against The Supernatural
Diligent
Empower Supernatural Ability
Enlarge Supernatural Ability
Expel Vestige
Extend Supernatural Ability
Favoured Vestige
Favoured Vestige Focus
Rapid Recovery
Ignore Special Requirements
Improved Binding
Investigator
Martial Weapon Prociency
Negotiator
Persuasive
Rapid Pact Making
Shield Prociency
Skilled Pact Making
Sudden Ability Focus
Supernatural Crusader
Supernatural Opportunist
Widen Supernatural Ability
Marcus Downing 2016

Binding DC

Binding DC

Sign

Sign

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

VESTIGES
VESTIGE NAME

Vestige Level

VESTIGE NAME

Binding DC

Vestige Level

VESTIGE NAME

Binding DC

Vestige Level

Binding DC

Sign

Sign

Sign

Special Requirements

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

Granted Abilities

VESTIGE NAME

VESTIGE NAME

VESTIGE NAME

Vestige Level

Binding DC

Vestige Level

Binding DC

Vestige Level

Binding DC

Sign

Sign

Sign

Special Requirements

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

Granted Abilities

VESTIGE NAME

VESTIGE NAME

VESTIGE NAME

Vestige Level

Binding DC

Vestige Level

Binding DC

Vestige Level

Binding DC

Sign

Sign

Sign

Special Requirements

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

Granted Abilities

VESTIGE NAME

VESTIGE NAME

VESTIGE NAME

Vestige Level

Binding DC

Vestige Level

Binding DC

Vestige Level

Binding DC

Sign

Sign

Sign

Special Requirements

Special Requirements

Special Requirements

Granted Abilities

Granted Abilities

Granted Abilities

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

PATHS & MYSTERIES

TI

EV

AO

IL

Shadowcaster
Level

1
2
3
4
5
6
7
8
9
10
11
12

Bonus feats

Umbral sight (darkvision 30ft)


Sustaining shadow (eat 1 meal /week)

#
#

Initiate paths
Apprentice paths as spell-like abilities

8
9
10
11
12

#
#

Sustaining shadow (sleep 1 hour /day)

Umbral sight (see in darkness 60ft)

Master paths
Initiate paths as spell-like abilities
Apprentice paths as supernatural abilities

Unlimited use of fundamentals

14
15
7

rie
Apprentice paths

13

14
15

1
2

en

13

16
17
18
19
20

1
2
3
4
5
6
7

Uses per day

te

am

ys

nd

Mystery Level

Fu

Shadow
Caster
Level

ta

ls

SHADOWCASTER

School

CH

Path
Category

OD

FU

GO

W
LA

SHADOWCASTER

Sustaining shadow
(immune to poison and disease)

16
17
18
19
20

#
#
#
#
#
#

Sustaining shadow
(no need to breathe, eat or sleep)

#
#

FUNDAMENTALS
Uses per day

10

11

12

#
#
#
#
#
#
#
#
#

ABILITIES

#
#

Sp

el

ls
Sp
ab ell
ili -li
t i e ke
s
Su
ab pe
ili rn
tie at
s ura

Affected by antimagic eld

Use provokes attack of opportunity

Subject to spell resistance

Can be dispelled

Can be counterspelled

Requires somatic components

BONUS FEATS
BONUS
FEATS

Known
Paths

(Round down)

#
#
#

Marcus Downing 2016

http://charactersheets.minotaur.cc

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

TRUENAMER

Truenamer
Level

UTTERANCES
LEXICON OF THE EVOLVING MIND

TRUENAMER
Utterances Known
Lexicons

13
14
15
16
17
18
19
20

ap
M

ed

r fe

ct

To
o

Max
Level

Level

Pe

8
Truename Research

Knowledge Focus

2
1

10

Bonus Recitation Feat

11

See the Named 1 /day

12

Knowledge Focus

13

3
2

14
Sending

15

Knowledge Focus

16

Bonus Recitation Feat

17

18

Speak unto the masses

19
5
Say my name and I am there

Targets CR,
Effective Level
or Hit Dice

(2

20
21
22

)+

23
Modiers

24
25
LEXICON OF THE CRAFTED TOOL
1
2

Subsequent truespeak checks

+2

The same utterance on the same day


Failed utterances dont count

Speaking a personal truename

Speaking your own truename

+2

Gain a +4 competence bonus to Truespeak check

Utter defensively

+5

Prevents attacks of opportunity


Apply for each enemy in range

Overcome spell resistance

3
4

If successful, gain a +2 to utterance save DC and


caster level check to overcome targets spell resistance

5
6
7
8
9
LEXICON OF THE PERFECTED MAP

+5

Voluntary

1
2

Speak unto the masses

For each additional target beyond the rst

RECITATIONS

+2

3
4
5
6
7
8
9
UTTERANCE
SAVE DC

= 10 +

Marcus Downing 2016

Utterances
Known

DC MODIFIERS

Level

Pass a Truespeak skill check each time to use an


utterance or recitation.

Max
Level

4
Knowledge Focus

= 15 +

Utterances
Known

3
Know Personal Truename

TRUESPEAK
SKILL DC

Level

TRUESPEAK

Max
Level

d
in

13
14
15
16
17
18
19
20

1
2
3
4
5
6
7
8
9
10
11
12

te

ng

af

vi

1
2
3
4
5
6
7
8
9
10
11
12

Cr

ol
Ev

True
Namer
Level

Utterances
Known

Truenamer
Level

) + CHA

Misc

DC increases by +2 when
using a personal truename

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

CLERIC

Class
Level

PREPARED SPELLS

Caster
Level

0
FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH

Domain Spell

SPELLS
Spells
per day

Base
Bonus Spells
+
Spells
WIS
WIS - 4
WIS - 8
WIS - 12

Spell
Save DC

0
1

Domain Spell

2
3

4
5
6

Domain Spell

8
9
Spell Save DC = 10 + WIS + Spell Level

Domain Spell

TURN / REBUKE UNDEAD


OD

Rebuke, Halt, Awe,


Control, Dispel Turning
and Bolster Undead

FU

GO

Turn, Halt,
Rout and
Destroy Undead

Evil Cleric

W
LA

Good Cleric

TI

EV

AO

IL

CH
C

Misc

TURNS / REBUKES PER DAY

Domain Spell

Today

= 3 + CHA +

TURNING CHECK

Domain Spell

= d20 + CHA

Domain Spell

-4

TO DESTROY CREATURE MAX HIT DICE


Cleric Level

TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check 3 +

(Round down)

Domain Spell

CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
Domain Spell

9
Domain

Domain

Granted Power

Granted Power

Marcus Downing 2016

CLERIC DOMAINS
Domain

Domain

Granted Power

Granted Power

http://charactersheets.minotaur.cc

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

FU

GO

Paladin
Level

W
LA

OD

PALADIN

SPECIAL MOUNT

Name

TI

EV

AO

IL

CH

Caster
Level

Mount Type

Summoned
Mount Today

FU

GO

OD

W
LA

DEITY

TI

EV

AO

IL

CH

PREPARED SPELLS

SPELLS
Spells
per day

Spell
Save DC

Base
Bonus Spells
+
WIS
Spells

1
2

3
4
Spell Save DC = 10 + WIS + Spell Level

TURN UNDEAD
OD

Rebuke, Halt, Awe,


Control, Dispel Turning
and Bolster Undead

FU

GO

Turn, Halt,
Rout and
Destroy Undead

Evil Paladin

W
LA

Good Paladin

TI

EV

AO

IL

CH
C

Misc

TURNS PER DAY

Today

= 3 + CHA +

SMITE EVIL
SMITINGS
PER DAY

TURNING CHECK

= d20 + CHA +

TO TURN CREATURE MAX HIT DICE


Paladin Level
Turning
= Check 3 +
-

SMITING ATTACK
BONUS

- 3 ) 2

Weapon
Damage
Bonus

= +

Round down

-3

+ CHA

=
SMITING DAMAGE
BONUS

CREATURES AFFECTED TOTAL HIT DICE


Paladin Level

= 2d6 + CHA +

Weapon Attack Bonus

TO DESTROY CREATURE MAX HIT DICE


Paladin Level

Smitings Today

Synergy

Paladin
Level

+
LAY ON HANDS

HEALING POINTS
PER DAY

hp

Paladin
Level

CHA

)+

Misc

Healing Points

hp

Marcus Downing 2016

CHARGES

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

SCROLLS

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

OD

FU

GO

W
LA

Class
Level

CH
TI

EV

AO

IL

PREPARED
SPELLS
KNOWN SPELLS

0
SPELLS

Spells
Known

Spell
Save DC

Spells
per day

Base Bonus Spells


+
Spells

0
1
2
3

4
5
6
7
8
9

ARCANE SPELL FAILURE THRESHOLD

3
SCROLLS

POTIONS

WANDS

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

OD

FU

GO

W
LA

Class
Level

AO
TI

EV

CH

IL

PREPARED SPELLS
PREPARED
SPELLS

SPELLS
Spell
Save DC

Spells
per day

Base
Bonus Spells
+
Spells

0
1

2
3
4
5
6
7

8
9
ARCANE SPELL FAILURE THRESHOLD

3
SCROLLS

5
POTIONS

WANDS

9
Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

FU

GO

Class
Level

W
LA

OD

Other
L

CH
TI

EV

AO

IL

SPELLS

SPELLS
Spell
Save DC

Spells
per day

Base
+
Spells

Bonus Spells

1
2
3

4
Spell Save DC = 10 + Stat + Spell Level

WANDS

SCROLLS

Marcus Downing 2016

POTIONS

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ORIGINS
FU

GO

OD

Parents

W
LA

CHARACTER
BACKGROUND

AO
TI

EV

CH

FRIENDLY

IL

Name

HOSTILE

Origin
/ Region

/ Town
FU

GO

W
LA

OD

Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

AFFILIATIONS

PORTRAIT

FU

GO

W
LA

OD

Religion

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Employer

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

/ Region

/ Town
FU

GO

W
LA

OD

Current Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

APPEARANCE

FRIENDS AND FOES


OD
GO

FU

MALE

W
LA

FEMALE

Race

TI

EV

FRIENDLY

IL

Weight

AO

Height

CH

Age

HOSTILE

Hair
FU

GO

W
LA

OD

Eyes

TI

EV

IL

AO

FRIENDLY

CH

Dening Features

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Preferred Clothing

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO
C

Motivations

FRIENDLY

CH

PERSONALITY

FU

GO

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

Fears

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Likes

C
FU

GO

Dislikes

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

OD

FU

GO

W
LA

Quirks

TI
C

http://charactersheets.minotaur.cc

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

EV

AO

HOSTILE

Marcus Downing 2016

IL

CH

FRIENDLY

LYCANTHROPE

Creature Type

HYBRID FORM
ABILITIES

Base

Animal

DEX

ft

CON CON + 2 CON


INT

INT

Attack Bonus

Range

Attack Bonus

ft

CHA CHA - 2 CHA

Critical

Damage

Critical

sq

Temp Speed

ft

sq

ft

Swim

ft

sq

ft

Fly

sq

sq

Range

ft

sq

ft

DEX DEX
INT

sq

Damage

Critical

sq

Attack Bonus

Base
Size Modier
Attack Bonus
4

Temp Speed

SPEED

Damage

Critical

ft

sq
Misc

sq

ft

Misc
Modier

FLAT-FOOTED ARMOUR CLASS

AC

= 12

TOUCH ARMOUR CLASS

AC
Temp AC

= 12 + DEX
Spell Resistance

AC

Damage Reduction

/ silver
SPECIAL ABILITIES

Attack Bonus

Damage

Critical

Attack Bonus

Damage

Critical

ft

sq

ft

sq

Attack Bonus

Damage

Critical

sq

ft

sq

ft

sq

Range

ft

Base
Size Modier
Attack Bonus
4

sq
Misc

= BAB + 4 + STR +
Base

ARMOUR CLASS
Misc

FORTITUDE SAVE

FORT

= CON +

WILL

= WIS +

ARMOUR CLASS

AC

= 12 + DEX +

SAVES
Size
Modier

Misc
Modier

FLAT-FOOTED ARMOUR CLASS

LYCANTHROPE
NATURAL LYCANTHROPE

Damage Reduction:

Natural
Armour

Temp

+2 WIS and -2 CHA in all three forms.


10 / silver

Change shape as a move action.


AFFLICTED LYCANTHROPE

Damage Reduction:

AC

= 12

AC
Temp AC

= 12 + DEX
Spell Resistance

Damage Reduction

/ silver

AC

SPECIAL ABILITIES

5 / silver

Revert to base form at dawn or after 8 hrs rest.


http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Base

Misc

FORTITUDE SAVE

FORT

= CON +

Temp

WILL SAVE

TOUCH ARMOUR CLASS

Full
Change shape as a full-round action,
Moon
given a fortitude save:
DC 15 DC 10
to Hybrid or Animal form:
DC 20 DC 25
to Humanoid form:

Marcus Downing 2016

Critical

Climb

GRAPPLE BONUS

WILL SAVE

sq

Fly

SAVES
Size
Modier

= 12 + DEX +

Damage

sq

Range

GRAPPLE

ARMOUR CLASS

AC

Range

ft

Attack Bonus

sq

INT

= BAB + 4 + STR +
ARMOUR CLASS

ft

WIS WIS + 2 WIS

ft

Range

ft

Natural
Armour

Range

DEX

INT

Swim

GRAPPLE
GRAPPLE BONUS

STR STR + 2 STR

Use your base or animal score, whichever is higher


Attack Bonus

Climb

ft

ATTACKS
Temp

Modier

CHA CHA - 2 CHA

Use your base or animal score, whichever is higher


SPEED

Animal

CON CON + 2 CON

Range

WIS WIS + 2 WIS

Damage

sq

INT

Size
Modier

ABILITIES
Base

STR STR + 2 STR

Creature Type

ANIMAL FORM

ATTACKS
Temp

Modier

DEX DEX

LYCANTHROPE

Size
Modier

WILL

= WIS +

LYCANTHROPE
CHANGE SHAPE

Equipment does not meld between Humanoid and


Hubrid forms, but does with Animal form.
CURSE OF LYCANTHROPY

A natural lycanthropes bite afflicts the victim with


afflicted lycanthropy.
DC 15 to negate

A dose of wolfsbane grants another fortitude save.


LYCANTHROPIC EMPATHY

Can communicate with related animals.


+4 to Diplomacy to alter an animals attitude

PARTY INVENTORY
Value

PARTY FUNDS

Weight

Copper

Silver

Gold
,
,

gp

pp

,
,

sp

Platinum
Total

cp

Cash

Inventory

Debts

Valuables

Other items

Total

QUEST ITEMS
Item

Attained

Carried by / given to

CONTAINER

CONTAINER
Value

Total Weight
Max Weight

Weight

Value

lb

Total Weight

lb

lb

Max Weight

lb

NOTES

Total Weight
Marcus Downing 2016

http://charactersheets.minotaur.cc

Weight

lb

This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SPELL BOOK
Level

Level

School

Cost

School

Cost
School

Cost

Cost

Cost

Cost

School

School

School

School

School

School

School

School

School

Cost
School

Cost
School

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

Cost

Cost

Cost

School

School

School

School

Cost
School

Cost
School

Marcus Downing 2016

Cost

Cost

Cost

School

School

School

Cost

Level

School

Cost
School

Cost

School

Cost

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SPELL BOOK
Level

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Marcus Downing 2016

School

Cost

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

SPELL BOOK
Level

Marcus Downing 2016

Level

Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

Fold along the dotted lines, making sure


the

3.

marks as guides

hatched areas are hidden or face down

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

Fold along the dotted lines, making sure


the

3.

marks as guides

hatched areas are hidden or face down

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

marks as guides

Fold along the dotted lines, making sure


the

hatched areas are hidden or

face down

3.

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

Fold along the dotted lines, making sure


the

3.

marks as guides

hatched areas are hidden or face down

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

Fold along the dotted lines, making sure


the

3.

marks as guides

hatched areas are hidden or face down

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC

Touch

Flat-footed

AC

AC

BASE ATTACK

GRAPPLE

BAB
SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

marks as guides

Fold along the dotted lines, making sure


the

hatched areas are hidden or

face down

3.

Optionally, x it with glue

Marcus Downing 2016

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

ANIMAL COMPANION

Subtype

MALE

TI

Size
Modier

FEMALE

IL

AO

Size

Balance

Item
Bonus

Ability
Modier

Temp
Bonus

Climb
Escape Artist

STR

STR

CON

CON

DEX

DEX

Listen

INT

INT

Move Silently

WIS

WIS

CHA

CHA

Ability Modier = (Total Ability Score - 10) 2

EQUIPMENT

DEX
STR
DEX
DEX
STR
WIS
DEX
INT
WIS
WIS
WIS

Hide
Jump

Search
Sense Motive
Spot
Survival
Track
Swim

Trained

SURVIVAL

STR

Attack Bonus

Racial, Feats

ft

Damage

Swim Speed

Fly Speed

ft

ft

ft

Critical

sq

sq

sq

BASE ATTACK

Attack Bonus

ft

BASIC SPEED

Temp Attack Temp Damage

BASE ATTACK

Range

Damage

Critical

sq

GRAPPLE
Attack Bonus

Range

ft

Damage

Size
Modier

GRAPPLE BONUS

Critical

sq

Misc

+ STR + x 4 +

HEALTH
Dying

HIT POINTS Wounds

Stable

Non-lethal

Unconscious

hp

hp

SAVES
FORTITUDE SAVE

FORT = CON +

= DEX +

hp

ARMOUR CLASS

Base Save

REF

Misc

Natural
Armour

Temp
ARMOUR CLASS

AC

= 10 + DEX +

Size
Modier

Misc
Modier

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

WILL SAVE

WILL = WIS +

AC
Temp AC

PORTRAIT
EFFECTS

Marcus Downing 2016

INIT = DEX +

Critical

sq

REFLEX SAVE

FEATS

Misc

SPEED

Range
Ranks

Damage

sq

d
SKILLS

Ability
Score

Attack Bonus

ft

Hit die

Level

INITIATIVE
INITIATIVE BONUS

Range

Height

XP

ABILITIES

ATTACKS

Level
Ranks Adjustment

lb Effective

FU

CH

EV

Creature
Level

Weight

W
LA

OD

Creature Type
GO

SUMMONED CREATURE
Age

Base
Attack

FAMILIAR
Creature Name

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

AC

= 10 + DEX

Spell Resistance Damage Reduction

/
SPECIAL ABILITIES

PSICRYSTAL

Untrained

Appraise

PERSONALITY
Artiste

Observant

Bully

Poised

Coward

Resolved

Friendly

Sage

Hero

Single-minded

Liar

Sneaky

Meticulous

Sympathetic

Autohypnosis
Balance
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disable Device

Nimble

Disguise

ABILITIES
Ability
Score

Ability
Modier

Temp
Bonus

STR

STR
INT
Bonus

DEX

Heal

DEX

WIS

WIS

CHA

CHA

Hide
Intimidate
Jump
Listen
Move Silently

Ability Modier = (Total Ability Score - 10) 2

Granted
Abilities

Natural INT
Armour Bonus

Alertness *
Improved Evasion
Self-propulsion
Shared Powers
Sighted
Telepathic Link

Deliver Touch Powers

Telepathic Speech

Open Lock
Psicraft

PSICRYSTAL
Owners
Level

Forgery
Handle Animal

INT

INT

Escape Artist
Gather Information

CON

CON

Ride
Search
Sense Motive
Sleight of Hand

+0

+0

Spellcraft
Spot

+1
+2

+1
+2

Survival
Track

Trained

+3

Swim

Flight

+4

+4

Tumble

11

Power Resistance

+5

+5

Use Magic Device

13

Sight Link

+6

+6

Use Psionic Device

15

Channel Power

+7

+7

Use Rope

17

+8

+8

Knowledge: Psionics

19

+9

+9

+3

HEALTH

SKILLS

Crystal Name

Skill
Bonus

Owners
Ranks

INT
WIS
DEX
CHA
DEX
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
INT
DEX
INT
WIS
DEX
INT
WIS
WIS

Misc

HIT POINTS Wounds

hp

hp

COMBAT

+8

Range

ft

INITIATIVE
BONUS

with Self-propulsion:

Basic Speed

INIT

with Flight:

Fly Speed

30 ft 6 sq

Misc

+ STR - 12 +

FORTITUDE SAVE

FORT = CON +

Misc

= DEX +

Range

ft

Evasion
Endurance

Damage

Critical

Attack Bonus

Damage

Critical

sq

ARMOUR
Temp

Natural
Armour

ARMOUR CLASS

AC

= 10 + DEX +

FLAT-FOOTED ARMOUR CLASS

TOUCH ARMOUR CLASS

AC

WILL SAVE

AC

WILL = WIS +

Attack Bonus

REFLEX SAVE
REF

Critical

sq

SAVING THROWS
Owners
Base Save

Damage

sq

Range

ft

Attack Bonus

50 ft 10 sq
Size
Modier

GRAPPLE BONUS

Improved
Evasion

Temp AC
Trap
Sense

AC

= 10

= 10 + DEX

Size
Modier

+4+

+4+
/

+4+

Power Resistance Damage Reduction

/
COMBAT ABILITIES

EFFECTS

SURVIVAL

STR
DEX
CHA
CHA
DEX
INT

* Applies to owner when within 5 ft


Marcus Downing 2016

ATTACKS

Temp Attack Temp Damage

BASE ATTACK

Base
Attack

Owners
Level

http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Misc
Modier

You might also like