Professional Documents
Culture Documents
17-27
Introduction
Abstract
The purpose of this study is to suggest specific
school
violence.
Second,
we
derived design
been
offered
various
measures
and policies.
game design
17
existing
serious
games
and school
programs
of school
violence
in
Korea
are
Program names
Programs
Focused on the assertiveness of damaged youth, selfcenteredness, lack of self-recognition, inappropriate relationship
skills, inappropriate self-openness, and the lack of selfconfidence.
18
could
be
more
effective
by
getting
useful
alone.
students repeatedly.
Research methods
Clammy,
and
Brain Class
(Nintendo,
2007),
and Earthquake in
Clammy
Clammy,
Mabumchunjamun),
Brain
respectively.
Class
Their
and
main
this
Mabumchunjamun).
study
aims
to
become
an
effective
L
2. Developing a design procedure of the online serious game.
Develop the procedure and step for the design of the serious game in online.
L
3. Analyzing literature and cases of school violence psychotherapy programs
Analyze the content of school violence psychotherapy programs through their literature and case
investigation.
L
4. Analyzing cases of school violence
Collect and analyze the cases of school violence, then select cases available in the design of the
serious game.
L
5. Designing the online serious game
Design the serious game of school violence psychotherapy according to the design principles and
procedures online.
Figure 1. Research procedures and steps
of school violence,
broadcasts,
relevant newspapers
counselor's
advice,
literature,
and
and
game.
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Specific Content
Step
Starting Game
(See Figure 2)
This step shows the entire cover story with game start.
It provides introduction animation to acquire the user's attention.
Reporting Case
This step presents the cases in the form of animation for user to understand easily.
It provides realistic context of school violence and help users recognize the school
violence.
User reports each case of school violence in each chapter at the detective office.
Collecting Clues
(See Figure 3)
After reporting the case, User walks around the village to collect clues.
User has to collect seven clues by playing the game in the seven places (Police
center, Wee-center, Broadcasting station, Newspaper, PC room, Library, or Street),
and save collected data in the detective's notes.
User can acquire knowledge of school violence and have fun with the same time by
playing game.
Deriving Solutions
(See Figure 4)
After finishing clue collecting, user moves to the detective office to combine the
piece of solution clues and write the report.
After completing combining clues, user writes solutions by questions which help to
reach solutions. The written solutions are registered on the bulletin board and
shared with other users and experts.
Peer users express their opinion about solutions which were registered by the users
on the bulletin board, and interact with others by clicking "Good" button or writing
their opinion.
This step suggests solutions at the expert level: The form of text or video.
User can have opportunity to derive solution to school violence by himself and
correct his solution through peer users' opinion and provided solutions.
Ending Game
This step makes and provides solutions of the experts in the form of animation.
The assistant summarizes the case of each chapter.
User can rethink about what he learned from the game and compare his solution
with experts' solutions.
It gives brief introduction about the case of next chapter.
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Main menu
Functions
Detective Office
Click the furniture placed inside the office to move to more detailed screen.
Detailed menu: Detective license frame, trophy, desk, TV, book-shelf, and
bulletin.
Street
PC Room
Police Office
Broadcasting Station
Wee-Center
Library
Newspaper
Provide newspaper articles related to school violence cases which the user is
working out.
Cafe
A place for sharing opinions and communicating in the game world during
users' log-inning simultaneously.
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Figure 5.
Characters
Explanation
Detective
(User)
The user directly controls the detective and moves to each place of the
village. The user obtains resources to solve the case by playing various
games in each place, and suggests the final solution to the case based upon
clues and information.
Assistant
(Tutor)
The assistant is a character who is in charge of the tutor. The assistant plays
the role of guide and adviser to help the user play the game smoothly. To
explain how to play the game, the assistant gives a guide to the player in the
form of a tutorial.
The assistant plays the role of not only guiding the game but also motivating
the player and promoting interaction.
Client
The client plays the role of receiving the solution after requesting the case,
delivering an animation message (narrator), and developing the solution.
Police officer
The police officer is a character who the user can meet at the police office,
and provides 'the game of justice' and the material of the school violence
case which is similar to a real case.
Newspaper reporter
The newspaper reporter is . a character who the user can meet at the
newspaper company. She/he provides 'find the hidden picture' game, and a
newspaper related to the case of school violence.
Counselor
The counselor is a character who the user can meet at the Wee-center.
She/he provides 'Music tok tok' game and opinion related to the case of
school violence as a school violence counselor.
Librarian
PC room owner
The PC room owner provides 'struggle' game at the PC room, which allows
the user to find out information related to the cases of school violence case
on the internet.
Broadcasting Producer
The broadcasting producer provides 'brain plus' game and imagery data
related to the case of school violence.
Pedestrian
The pedestrian expresses his/her opinion about the school violence through
the interview. She/he says his/her opinion or tells the story of his/her
experience in the case of school violence. Depending on the case, this
character changes to a suitable different character such as parties to the case,
friend, adult, parent, grandmother etc.
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User compensations
Explanations
It means experience which is commonly used in the general game.
Detective point
Reputation
Level goes up when the character's detective points are above the standard point.
It can be obtained while the user fulfills missions.
It is used with the reputation for deciding the ranking.
It can be obtained by the number of 'Good' button, which other people press
Trophy
Conclusions
User Compensation
User Activity
information
about
school
violence,
the user plays Flash games and writes the case report.
are in Table 6.
cafe.
24
Explanation
Users play a Flash game to obtain resources for solutions. For the types of games,
there are 'Music tok tok', 'Brain plus', 'Hammer of the righteous', 'Jumbled
vocabularies!', 'Struggle', and 'Find the hidden picture'.
One report is completed when the user combines the piece of collected clues from
various places and makes the puzzle. On the case report, the user can write how
she/he feels and thinks in the process of the case.
The user can share her/his opinion about the game at the village "Cafe" with other
users. Also, communication is possible through two kinds of "bulletin board" at
the detective office. On the first bulletin board, the user can check her/his ranking
and see other users' play points. On the second bulletin board, the user can obtain
information about what she/he could not solve through tips that other users wrote.
treatment.
Seoul,
Foundation
Korea:
for
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