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The Mystery of the Duqu Framework

While analyzing the components of Duqu [ INCLUDE LINK TO OUR DUQU PAGE WITH ALL THE PREVIOUS
COVERAGE ], we discovered an interesting anomaly in the main component that is responsible for its
business logics, the Payload DLL. We would like to share our findings and ask for help identifying the
code.

Code layout
At first glance, the Payload DLL looks like a regular Windows PE DLL file compiled with Microsoft Visual
Studio 2008 (linker version 9.0). The entry point code is absolutely standard, and there is one function
exported by ordinal number 1 that also looks like MSVC++. This function is called from the PNF DLL and
it is actually the main function that implements all the logics of contacting C&C servers, receiving
additional payload modules and executing them. The most interesting is how this logic was programmed
and what tools were used.
The code section of the Payload DLL is common for a binary that was made from several pieces of code.
It consists of slices of code that may have been initially compiled in separate object files before they
were linked in a single DLL. Most of them can be found in any C++ program, like the Standard Template
Library (STL) functions, run-time library functions and user-written code, except the biggest slice that
contains most of C&C interaction code.

Layout of the code section of the Payload DLL file


This slice is different from others, because it was not compiled from C++ sources. It contains no
references to any standard or user-written C++ functions, but is definitely object-oriented. We call it the
Duqu Framework.

The Framework
Features
The code that implements the Duqu Framework has several distinctive properties:
-

Everything is wrapped into objects


Function table is placed directly into the class instance and can be modified after construction
There is no distinction between utility classes (linked lists, hashes) and user-written code
Objects communicate using method calls, deferred execution queues and event-driven callbacks
There are no references to run-time library functions, native Windows API is used instead

Objects
All objects are instances of some class, we identified 60 classes. Each object is constructed with a
constructor function that allocates memory, fills in the function table and initializes members.

Constructor function for the linked list class.


The layout of each object depends on its class. Some classes appear to have binary compatible function
tables but there is no indication that they have any common parent classes (like in other OO languages).
Furthermore, the location of the function table is not fixed: some classes have it at offset 0 of the
instance, but some does not.

Layout of the linked list object. First 10 fields are pointers to member functions.
Objects are destroyed by corresponding destructor functions. These functions usually destroy all
objects referenced by member fields and free any memory used.

Member functions can be referenced by the objects function table (like virtual functions in C++) or
they can be called directly. In most object-oriented languages, member functions receive the this
parameter that references the instance of the object, and there is a calling convention that defines the
location of the parameter either in a register, or in stack. This is not the case for the Duqu Framework
classes they can receive this parameter in any register or in stack.

Member function of the linked list, receives this parameter on stack


Event driven framework
The layout and implementation of objects in the Duqu Framework is definitely not native to C++ that
was used to program the rest of the Trojan. There is an even more interesting feature of the framework
that is used extensively throughout the whole code: it is event driven.
There are special objects that implement the event-driven model :
-

Event objects, based on native Windows API handles


Thread context objects that hold lists of events and deferred execution queues
Callback objects that are linked to events
Event monitors, created by each thread context for monitoring events and executing callback
objects
Thread context storage manages the list of active threads and provides access to per-thread
context objects

This event-driven model resembles Objective C and its message passing features, but the code does not
have any direct references to the language, neither does it look like compiled with known Objective C
compilers.

Event-driven model of the Duqu Framework


Every thread context object can start a main loop that looks for and processes new items in the lists.
Most of the Duqu code follow the same principle: create an object, bind several callbacks to internal or
external events and return. Callback handlers are then executed by the event monitor object that is
created within each thread context.
Here is an example pseudocode can for a socket object:
SocketObjectConstructor {
NativeSocket = socket();
SocketEvent = new MonitoredEvent(NativeSocket);
SocketObjectCallback = new ObjectCallback(this, SocketEvent, OnCallbackFunc);
connect(NativeSocket, );
}
OnCallbackFunc {
switch(GetType(Event)) {

case Connected:
case ReadData:
}
}

Conclusions

The Duqu Framework appears to have been written in an unknown programming language.
Unlike the rest of the Duqu body, it's not C++ and it's not compiled with Microsoft's Visual C++
2008.
The highly event driven architecture points to code which was designed to be used in pretty
much any kind of conditions, including asynchronous commutations.
Given the size of the Duqu project, it is possible that another team was responsible for the
framework than the team which created the drivers and wrote the system infection and
exploits.
The mysterious programming language is definitively NOT C++, Objective C, Java, Python, Ada,
Lua and many other languages we have checked.
Compared to Stuxnet (entirely written in MSVC++), this is one of the defining particularities of
the Duqu framework.

The Duqu Framework: What was that?


After having performed countless hours of analysis, we are 100% confident that the Duqu Framework
was not programmed with Visual C++. It is possible that its authors used an in-house framework to
generate intermediary C code, or they used another completely different programming language.
We would like to make an appeal to the programming community and ask anyone who recognizes the
framework, toolkit or the programming language that can generate similar code constructions, to
contact us or drop us a comment in this blogpost. We are confident that with your help we can solve this
deep mystery in the Duqu story.