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By

Ron Sposato Jr.


What it takes to be #1

"Winning is not a sometime thing: it's an all the time. You don't win once in a while; you don't do
things right once in a while; you do them right all the time. Winning is a habit. Unfortunately, so is
losing.

There is no room for second place. There is only one place in my game, and that's first place. I have
finished second twice in my time at Green Bay, and I don't ever want to finish second again. There
is a second place bowl game, but it is a game for losers played by losers. It is and always has been
an American zeal to be first in anything we do, and to win, and to win, and to win.

Every time a football player goes to play his trade he's got to play from the ground up - from the
soles of his feet right up to his head. Every inch of him has to play. Some guys play with their heads.
That's O.K. You've got to be smart to be number one in any business. But more importantly, you've
got to play with your heart, with every fiber of your body. If you're lucky enough to find a guy with
a lot of head and a lot of heart, he's never going to come off the field second.

Running a football team is no different than running any other kind of organization - any army, a
political party or a business. The principles are the same. The object is to win - to beat the other guy.
Maybe that sounds hard or cruel. I don't think it is.

It is a reality of life that men are competitive and the most competitive games draw the most
competitive men. That's why they are there - to compete. To know the rules and objectives when
they get in the game. The objective is to win fairly, squarely, by the rules - but to win.

And in truth, I've never known a man worth his salt who in the long run, deep down in his heart,
didn't appreciate the grind, the discipline. There is something in good men that really yearns for
discipline and the harsh reality of head to head combat.

I don't say these things because I believe in the "brute" nature of man or that men must be brutalized
to be combative. I believe in God, and I believe in human decency. But I firmly believe that any
man's finest hour - his greatest fulfillment to all he holds dear - is that moment when he has to work
his heart out in a good cause and he's exhausted on the field of battle - victorious."

- Vince Lombardi

2
Competitor’s Creed

“It is not the critic who counts, not the man who points out how the
strong man stumbled or where the doer of deeds could have done them
better. The credit belongs to the man who is actually in the arena; whose
face is marred by dust and sweat and blood; who strives valiantly; who
errs and comes up short again and again; who knows the great
enthusiasms, the great devotions, and spends himself in a worthy cause;
who at the best knows in the end of the triumph of high achievements;
and who at the worst, if he fails, at least fails while daring greatly; so
that his place shall never be with those cold and timid souls who know
neither defeat nor victory.”

Theodore Roosevelt
April 10, 1899

3
Yesterday, Today, & Tomorrow

There are two days in every week that we should not worry about, two days that
should be kept free from fear and apprehension.

One is YESTERDAY, with its mistakes and cares, its faults and blunders, its aches
and pains. YESTERDAY has passed, forever beyond our control.

All the money in the world cannot bring back YESTERDAY. We cannot undo a
single act we've performed. Nor can we erase a single word we've said,
YESTERDAY is gone!

The other day we shouldn't worry about is TOMORROW, with its impossible
adversaries, its burdens, its hopeful promise and poor performance. TOMORROW is
beyond our control.

TOMORROW's sun will rise either in splendor or behind a mask of clouds, but it
will rise. And until it does, we have no stake in TOMORROW, for it is yet unborn.

This leaves only one day, TODAY. Any person can fight the battles of just one day.
It is only when we add the burdens of YESTERDAY and TOMORROW that we
break down. It is not the experience of today that drives people mad, it is the
remorse of bitterness for something which happened YESTERDAY, and the dread
of what TOMORROW may bring.

Let us, therefore, live one day at a time!

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Table of Contents

Philosophy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Advantages & Benefits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Points of Offensive Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Terminology & Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Formations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

Run Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

Pass Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52

1 Step Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

3 Step Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86

Sprint Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99

Play Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

Scramble System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135

Goal-Line / Secondary Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136

Situation Offense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163

Special / Trick Plays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166

5
Philosophy

One of the greatest and most successful offenses ever created was the Wishbone. However, many
Wishbone teams all came across the same problem, which is throwing the football in obvious
passing situations. The triple option is one of the best plays ever drawn up, but the key ingredient to
a successful offense is balance. In today’s game it is very difficult to win championships without
being able to throw the football. The Spread Run & Gun is the best of both worlds. A solid Option
game has proven to be extremely effective against pass oriented defensive sets and the Shotgun
spread alignment can keep defenses from crowding the box.

The Spread Run & Gun offense is a run first oriented offense that will control the tempo of the
game. This offense is very flexible in that if we need to run a hurry up offense we can. If we want to
control the clock and slow the tempo of the game we can do that as well. Just because we are a run
first team this does not mean the threat of pass is not there. We will take what the defense gives us.
If they are determined to stop the run game we will take advantage and throw the football. We will
run our basic plays out of several different formations to keep the defense constantly adjusting,
which in turn will help expose their weaknesses. We also have many balanced sets, which will force
the defense to play a more “vanilla” style of defense. If they choose to overload the wide side of the
field we will out number them on the weak side. Our goal is to always come out and establish the
running game until they load up the box and stop it. At this point we will begin to throw the ball
with quick passes and screens, which will open up the down field passing game later.

6
Advantages of running the Spread Run & Gun

♦ The Option offers the best running attack in football, while the Gun is a pass oriented
set.

♦ It is unique and not many teams have had to defend it.


♦ Gives us a way to counter superior talent

♦ It is a very flexible offense, which gives us the option to read the defense then call the
play. It also gives us a great audible package.

♦ It naturally gives us a two-minute offense and enables us to run no-huddle at anytime


and anywhere on the field.

♦ It utilizes the reading and running ability of our Quarterback.

Benefits of the Spread Run & Gun


♦ In a two-point stance, the offensive linemen can adjust their splits after the defense line
up.

♦ By being in a two-point stance, the offensive linemen hides the Running Back, making
it difficult for them to find him.

♦ The Running Backs have cutback possibilities (like an ‘I’ back), a factor which destroys
Option linebacker keys.

♦ The secondary, particularly the Safety, cannot tell the difference between run or pass
because the offensive line is already up in a two-point stance.

♦ After the Quarterback disconnects from his Option read, he becomes a north/south
runner, making it difficult for the defense to play a feather technique.

♦ Because the Quarterback is going downhill sooner, he does not have to be as fast as he
would have to be if he were aligning under center.

♦ Because the Quarterback is away from the line of scrimmage, the offensive line cannot
be overpowered by 2 techniques.

♦ This offense is very formation friendly. We can run our base plays out of almost any
spread formation.

♦ It is easier for the Quarterback to make his option reads from the Gun.

7
Points of offensive focus

1.) Know all your responsibilities and those around you.

2.) You know where you are going, the defense does not.

3.) Get out of your stance before the defense does.

4.) Hesitation allows your opponent to adjust.

5.) Every play is a possible touchdown. Confidence is a must.

6.) Never stop until the whistle blows.

7.) Every offensive position must have constant leg drive.

8.) Be aggressive for the first five yards, be explosive from that point on.

9.) Digest your opponents reactions and use them to your benefits.

10.) Explode upon contact, do not absorb.

11.) Never question your ability to win, challenge yourself to succeed.

8
9
Offensive Basics

9 7 5 3 1 0 2 4 6 8

O O O ⊗ O O O
Colors
Orange - Triple Option
Red - FB/HB Lead
Black - Guard/Guards Pull Play Side
White - Guards Pull Away From Call
Brown - Play Side Tackle Pulls
Grey - Backside Guard & Tackle Pulls Play Side
Blue - Center Pulls Play Side
Green - 1 Step Man Pass Protection (Big on Big Stack Responsibility)
Gold - 3 Step & Play Action Man Pass Protection.
Silver - Zone Pass Protection (Slide)
Yellow - Max Pass Protection

Run/Pass Series
300 - Counter/Trap
400 - Zone Run Blocking (2 Foot Splits)
500 - Lead Run Play (Power, Sweep, Iso,)
600 - Option Run
700 - 1 Step Pass
900 - Screen Pass

Positioning Recognition & Numbering


Quarterback - 1
Halfback - 4/A
Fullback - 3/B
Wing/ 3rd RB - 2/F
Tight End - Y
Split End - X
3rd Tight End - H
#2 Receiver - Z
#3 Receiver - W

Example Play Call: “Ace Rick 630 Read”


10
Huddle & Cadence

Huddle:

Line of Scrimmage (LOS)


(8 Yards from LOS)

QB
LT LG C RG RT
Y A B F X

Cadence:

“Down” Players assume set position

“Set” Begin Shifts or Motion

“Go” If on “1”, snap ball on “G” in 1st ‘Go”

“Go-Go” Hard count, ball snapped on 2 or 3.

NOTES: IF QB NEEDS TO AUDIBLE, HE WILL CALL THE COLOR FOLLOWED BY THE


PLAY NUMBER TWICE AFTER “DOWN” IN THE CADENCE.

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Sugar Huddle

Line of Scrimmage (LOS)


X Z
(4 Yards from LOS)


QB
LT LG C RG RT
Y A B

Forming the Sugar Huddle:


1. The Lineman and Backs will huddle up on the Center, four
yards from the Line of Scrimmage.

2. The Receivers will line up in the Formation called.

Sugar Huddle Procedure by Quarterback:


1. The Quarterback will call the play to the Lineman and Backs
once and give them a “ready break” at which time the line will
sprint to the LOS.

2. The Receivers will get the play from their wristband and line up
quickly.

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No Huddle

Line of Scrimmage (LOS)


X LT LG C RG RT Y
Z
B QB A

Lining Up:
1. The Lineman will line up on the LOS as quickly as possible in a ready
football position.

2. The Backs and Receivers will line up in the formation called from the
sideline.

Calling the Play:


1. There are two ways we can call the play:
A. Every player will have a wristband with the plays on it. A
designated coach will hold up the number of the play and the
players will read the corresponding play off their wristband.

B. The Quarterback can also call the play in a sequence of two and
repeat it twice (Example: Orange 630, Green 710). The play used
will be the first number called unless the Quarterback says
“Deuce”. This means the play run will be the second number.

2. The Quarterback will then call the Cadence.


Monday – On 1
Tuesday – On 2
Wednesday – On 3

Example 1. Coach calls in play 16. Quarterback repeats “16”, then calls out
“Tuesday, Tuesday”. The players look at their wristbands and get the
play that corresponds to “16”. The count is on 2.

Example 2. Coach calls in play to the Quarterback. Quarterback then calls out
“Black 546, Red 514” twice, then calls out “Monday, Monday”. The
play in Black 546 on 1.

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No Huddle: Tempo

Our No-Huddle system can be run in three different modes, which will dictate the
tempo of the game to the defense. The different modes should also help in adjusting to
different situations during the game. Prior to each offensive series, the coaches will
dictate which mode we will use.

“Attack Mode”: This mode is our hurry-up or 2-minute offence. We can still call our
entire offensive package, but we will usually stick to the following.

Formations - Ace, Trips, Jets, Empty

Cadence - 1

Runs - None

Pass - All

Specials - Yellow 99 (Stop Clock) Snap must be taken from under Center.

“Normal Mode”: This mode is our basic no-huddle package. The coaches will dictate the
formation and call in the play number, which is on the QB’s wristband.

Formations - All

Cadence - 1st Sound, 1, 2, 3

Runs - All

Pass - All

Specials - All Trick Plays

“Control Mode”: This mode is used when we want to control the ball and clock. The
coaches will dictate the formation and call in the play number, which
is on the QB’s wristband.

Formations - All

Cadence - 1, 2, 3

Runs - All

Pass - All

Specials - None (NO TURNOVERS)


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Label Glossary

General Terms:
LOS: Line of Scrimmage
Play side: Side of the line where the play is being run to.
Front side: Same as Play side.
Backside: Side of the line away from where the play is being run.
Mesh Point: The area where the Quarterback hands-off the ball to the Running
Back.
EMOL: End man on the Line of scrimmage.

Offensive Labels:
LT: Left Offensive Tackle
LG: Left Offensive Guard
C: Center
RG: Right Offensive Guard
RT: Right Offensive Tackle
Y: Tight End
X: Split End / 2nd Tight End
Z: #2 Receiver
W: #3 Receiver
H: Tight End lining up in the backfield
F: Wingback/ 3rd Running back
A: Halfback
B: Fullback

Defensive Labels:

N: Nose Guard/Nose Tackle


T: Defensive Tackle
E: Defensive End
$: Strike: Strong Side Outside Linebacker
M: Mike: Strong Side Middle Linebacker
W: Will: Weak Side Middle Linebacker
R: Rover: Weak Side Outside Linebacker
F: Free Safety
C: Cornerback
S: Strong Safety

1st Level Defender: Term used for any defender on the LOS (N, T, DE)
2nd Level Defender: Term used for any defender off the LOS (LB, F, S, C)

15
Blocks/Schemes/Line Calls

Individual Blocks
Base Block: 1 on 1 block. Turn defender away from the hole.
C Block: Used with Bootlegs. Play side Tackle baits the DE by going to the 2nd level and
coming back around and blocking the DE.
Chop/Cut: Used to get defender’s hands down. Punch through the thigh of the defender.
Crack Block: Wide Receiver seals down inside on 2nd level defender. NO CLIPS/CUTS.
Cut-Off: Combination of a Chop and Reach block.
Down Block: Used play side. Block the first man to the inside.
Kick-Out: Pull and drive the defender away from the hole. “Head in the hole”.
Log: Pull and seal the perimeter defender.
Pass Set: Used with Draws and Screens. Plant inside foot, hinge back, then drive block.
Pull Lead: Pull and lead up through the hole. Seal 1st defender inside.
Reach Block: Used against an outside shaded defender. Turn defender away from hole.
Stalk Block: Used by Wide Receiver’s against Defensive Backs.
Trap Block: Used with Trap and G. Pull and kick-out defender being trapped.

Combo Blocks
Backside Seal: Backside linemen reach block play side. NO PENETRATION.
Chip-off: 2-Man combo block. Start with a double team, chip-off to linebacker.
Come Around: 2-Man combo block. Outside man blocks down, inside man pulls around to the
linebacker.
Cross Block: 2-Man combo block. Outside man blocks down, inside man pulls and blocks out.
Double: 2-Man combo block. Inside man posts, outside man drives. Work hips together and
drive away from the hole.
Fold: 2-Man combo block. Inside man blocks out, outside man comes underneath and
blocks the linebacker.
Man Pass Pro: Man on man stack blocking for the linemen. Also known as “Big on Big”. Running
Backs check inside out for blitzing linebackers.
Zone Pass Pro: Step and reach play side, protecting the play side gap. Do not chase. If a
defender leaves, someone will be coming back. Also known as “Slide” protection.

Line Calls
“Odd”: Pre-snap call by the Center. Center covered by a nose guard.
“Even”: Pre-snap call by the Center. Center uncovered. Guards covered by DT’s.
“Bear”: Pre-snap call by the Center. Center and Guards are covered.
“Flash”: Pre-snap call by the Center telling the LG that he will help with a double
team or chip-off block. (Depending on play)
“Thunder”: Pre-snap call by the Center telling the RG that he will help with a double
team or chip-off block. (Depending on play)
“Mark”: Pre-snap Cross-block call. Used by play side Tackle and Tight End.
“Dave”: Pre-snap Double team call.
“Chuck”: Pre-snap call after a “Dave” call, telling the other lineman in the double
team, who is chipping to the 2nd level.
“Kate”: Pre-snap Come Around Block call.
“Fred”: Pre-snap call for a Fold Combo block.
“Phil”: Pre-snap call by the Wingback. Wingback will fold under and lead through
the hole blocking the Linebacker.
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Blocks and Schemes

T T T
⊗ G ⊗ G ⊗ G

Base Block Reach Block Down Block


$ $
T E T E T E
⊗ G T Y ⊗ G T Y ⊗ G T Y
Kick Out Log Pull Lead
M M
T
T T T
G ⊗ G ⊗ G ⊗ G
Trap Block Double Team Chip
M M
T N T T E
⊗ G T ⊗ G T ⊗ G T Y

Come Around Fold Cross Block

M W M W
E E T T E E T T E
T G ⊗ G T T G ⊗ G T
⊗ G T
Q B Q B
C Block Man Pass Pro Zone Pass Pro

17
Motion Glossary

Rip - The Left Wingback short belly motions into the backfield and at the snap of the ball
should be 5 yards deep and 2 yards from the quarterback.

Liz - The Right Wingback short belly motions into the backfield and at the snap of the ball
should be 5 yards deep and 2 yards from the quarterback.

Arrow - The A Back (when the Wing) motions out toward the sideline and at the snap of the ball
should be 7 yards away from the end man on the line of scrimmage.

Fire - The F Back (when the Wing) motions out toward the sideline and at the snap of the ball
should be 7 yards away from the end man on the line of scrimmage.

Ram - The Left Wingback motions across the formation and at the snap of the ball should be 7
yards away from the end man on the line of scrimmage.

Lion - The Right Wingback motions across the formation and at the snap of the ball should be 7
yards away from the end man on the line of scrimmage.

Rambo - The Left Wingback motions across the formation and at the snap of the ball leads up
through the hole.

Lucky - The Right Wingback motions across the formation and at the snap of the ball leads up
through the hole.

Wham - The W Receiver short motions toward the ball. When at Wingback position belly
motion into the backfield and at the snap of the ball should be 5 yards deep and 2 yards
from the quarterback.

Zoom - The Z Receiver short motions toward the ball. When at Wingback position belly
motion into the backfield and at the snap of the ball should be 5 yards deep and 2 yards
from the quarterback

Zip - The Z Receiver motions across the formation to the other side.

Trade - The Tight End shifts and motions to the opposite side of the formation.

Roger - The A/B Back motions out of the backfield to the right side of the formation and at the
snap of the ball should be 7 yards away from the end man on the line of scrimmage. (When
both the A and the B backs are in the backfield the A Back will motion out).

Leroy - The A/B Back motions out of the backfield to the left side of the formation and at the
snap of the ball should be 7 yards away from the end man on the line of scrimmage. (When
both the A and the B Backs are in the backfield the A Back will motion out).

Rick - The A/B Back will align themselves on the right side of the Quarterback. (When only 1
Running Back is in the backfield).

Leo - The A/B Back will align themselves on the left side of the Quarterback. (When only 1
Running Back is in the backfield).

18
Motion Diagram

Rip Liz

O O O ⊗ O O O O O O ⊗ O O O
O O
O O O O

Arrow Fire

O O O ⊗ O O O O O O ⊗ O O O
O O
O O O O

Ram Lion

O O O ⊗ O O O O O O ⊗ O O O
O O
O O O O

Rambo Lucky

O O O ⊗ O O O O O O ⊗ O O O
O O
O O O O

Wham Zoom

O O O ⊗ O O O O O O ⊗ O O O
O O
O O O O

19
Zip Trade

O O O ⊗ O O O O O ⊗ O O O
O O
O O O O O

Roger Leroy

O O O ⊗ O O O O O O ⊗ O O O
O O O O
O O

Rick Leo

O O O ⊗ O O O O O O ⊗ O O O
O O O O
O O

20
Pass Route Glossary

Pass Routes / Terms

Swing (o) : Flair route by Running Back.

Hitch (1) : Quick Hook at 5 yards.

Slant (2) : Outside Receiver inside break, 3 steps up field, break to the middle the
field.

Drag (2) : Inside Receiver speed break across the field depth of 8-12 yards. Get
behind the Linebackers in zone coverage.

Out (3) : Outside Receiver speed break out. Plant at 7 yards, back to 5.

Slide (3) : Inside receiver speed out. Wide to depth of 4-5 yards.

In (4) : 1 Step – Outside receiver speed break. Plant at 4 yards toward middle of
field.
3 Step – Outside receiver inside break. Plant at 10-12 yards toward
middle of field.

In (4) : Inside Receiver plants at 8-10 yards towards middle of field.

Comeback (5) : Outside Receiver break at 16 yards, back to 14 off fade route.

Comeback (5) : Inside Receiver break at 12 yards, back to 10.

Curl (6) : Outside Receiver break at 14 yards, comeback to 12 yards. Find the
window in the zone.

Curl (6) : Inside Receiver break at 10-12 yards. Find the window in the zone.

Corner (7) : Outside Receiver, outside break 3 steps off Post route.

Corner (7) : Inside Receiver deep corner route. At 8 yards burst to corner.

Post (8) : Deep inside break at 8 yards.

Fade (9) : Deep “Go” route straight up field.

Wheel (9) : Inside receiver convert Out route to a “Go” route.

Whip : Inside slant, pivot at 5 yards. Slide away from pressure.

Under : Run under the Linebackers at 5 yards. Used by inside Receivers.

Alley : Inside break up field, faking Slide route. Used by inside Receivers.
21
Seam : Inside break, straight up field. Used by inside receivers.

Dig : Inside break, across the middle at 14 yards off post route. Get
underneath the Safety.

Fade Stop : Flat, touch pass, behind the Receiver thrown at 15-18 yards.

+ Go : Fake shorter route (Hitch, Slant, Out, Slide). Convert to a Fade/Seam.

Hot Read : In certain Pass Protections, a Blitzing Defender may be unaccounted


for. The Quarterback and Receivers must be alert for Audible call or
quick throw.

“Check Release” : Check blocking responsibilities, release to a called pattern. Used by


Running Backs.

22
Passing Tree: Outside Receivers (1 Step)

_________________________________________________________________ 25

_________________________________________________________________ 20

_________________________________________________________________ 15

_________________________________________________________________ 10

2 1 3
_________________________________________________________________ 5
4
Whip

_________________________________________________________________ LOS
⊗ WR
QB

Short Routes Intermediate Routes Deep Routes


1) Hitch 5) Comeback 9) Fade
2) Slant
3) Out
4) In

Variations
Whip

NOTE: OUTSIDE RECEIVERS CONSIST OF THE X, Z, AND W RECEIVERS. IN A NO TIGHT END SET THE Y IS
ALSO AN OUTSIDE RECEIVER.
23
Passing Tree: Outside Receivers (3 Step)

_________________________________________________________________ 25

_________________________________________________________________ 20
Wheel
7
8

_________________________________________________________________ 15
Dig
5
6
4
_________________________________________________________________ 10
Drag

3
2 1
_________________________________________________________________ 5

Whip

_________________________________________________________________ LOS
⊗ WR
QB

Short Routes Intermediate Routes Deep Routes


1) Hitch 4) In 7) Corner
2) Slant 5) Comeback 8) Post
3) Out 6) Curl 9) Fade

Variations
Whip Dig +Go
Drag Wheel

NOTE: DEPTHS OF ROUTES MAY BE ADJUSTED DEPENDING ON THE TYPE OF PASS PLAY AND THE
SPEED OF THE RECEIVERS. SINCE PLAY ACTION PASSES TAKE LONGER TO DEVELOP, LONGER
ROUTES CAN BE RUN. ROUTES WILL BE SHORTER IN THE RED ZONE AND GOAL-LINE
SITUATIONS. WEATHER CONDITIONS CAN ALSO BE A FACTOR. KNOW THE SITUATION
24
Passing Tree: Tight Ends

_________________________________________________________________ 25

_________________________________________________________________ 20

7
8

_________________________________________________________________ 15

6 5
_________________________________________________________________ 10
2 4

_________________________________________________________________ 5
Under 3

_________________________________________________________________ LOS
⊗ Y
QB

Short Routes Intermediate Routes Deep Routes


2) Drag 4) In 7) Corner
3) Slide 5) Turn 8) Post
6) Curl 9) Seam
Variations
Under

25
Passing Tree: Wingbacks

_________________________________________________________________ 25

Seam

_________________________________________________________________ 20

7
8 9

_________________________________________________________________ 15

6 5
_________________________________________________________________ 10
2 4 Alley

_________________________________________________________________ 5
Under 3
Whip

_________________________________________________________________ LOS

WB
QB B Swing

Short Routes Intermediate Routes Deep Routes


2) Drag 4) In 7) Corner
3) Slide 5) Turn 8) Post
6) Curl 9) Wheel
Variations
Under Alley Seam
Whip
Swing

26
Defensive Recognition

Defensive Shades (Universal)

6 4 2 0 2 4 6
7 6i 5 4i 3 2i 1 1 2i 3 4i 5 6i 7

O O O ⊗ O O O

Fronts and coverages

Defensive Fronts: Defensive fronts will be designated as follows and called out by the
Center:

4-4 “Even” 4 Men on LOS, 4 LB’s


4-3 “Even” 4 Men on LOS, 3 LB’s
5-2 “Odd” 5 Men on LOS, 2 LB’s
5-3 “Odd” 5 Men on LOS, 3 LB’s
3-4 “Odd” 3 Men on LOS, 4 LB’s
3-5 “Odd” 3 Men on LOS, 5 LB’s
46 Bear (TNT) “Bear” 5-6 Men on LOS, 2-3 LB’s
6-2 “Even” 6 Men on LOS, 2 LB’s

Coverages: Defensive coverage’s will be designated as follows: Quarterback and


Receivers need to recognize the coverage before every play.

3-Deep Zone Cover 3 3 Deep, 4-5 Under


2-Deep Zone Cover 2 2 Deep, 4-5 Under
4-Deep Zone Cover 4 4 Deep, 3-4 Under
Man 1 Cover Man to Man (Pressure)
Man Free Man Free Tight Man w/ Safety Help
2-Man 2-Man 2 Deep, 5 Under Tight Man
3-Man 3-Man 3 Deep, 5 Under

27
Formations

Y O O ⊗ O O X Y O O ⊗ O O X
H H
A4 Q1 B3 B3 Q1 A4

Gator Tight Right Gator Tight Left

X O O ⊗ O O Y Y O O ⊗ O O X
H H
A4 Q1 B3 B3 Q1 A4

Gator Right Gator Left

X O O ⊗ O O Y Y O O ⊗ O O X
H H
A4 Q1 B3 B3 Q1 A4

Gator Open Right Gator Open Left

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q1 B3 B3 Q1

Tight Rick Tight Leo

Y O O ⊗ O O X Y O O ⊗ O O X
W Z Z W
Q1 B3 B3 Q1

Doubles Right Doubles Left

28
Y O O ⊗ O O X Y O O ⊗ O O X
A4 F F A4
Q1 B3 B3 Q1

Ace Rick Ace Leo

Y O O ⊗ O O X X O O ⊗ O O Y
F F
A4 Q1 B3 B3 Q1 A4

Slot Right Slot Left

Y O O ⊗ O O X X O O ⊗ O O Y
Z Z
A4 Q1 B3 B3 Q1 A4

Twins Right Twins Left

Y O O ⊗ O O X X O O ⊗ O O Y
A4 Z Z A4
B3 Q1 Q1 B3

Trips Right Trips Left

Y O O ⊗ O O X X O O ⊗ O O Y
A4 Z Z A4
B3 Q1 Q1 B3

Jets Right Jets Left

29
Y O O ⊗ O O X X O O ⊗ O O Y
Z Z
A4 Q1 B3 B3 Q1 A4

Virginia Right Virginia Left

Y O O ⊗ O O X X O O ⊗ O O Y
W Z Z W
Q1 B3 B3 Q1

Eagle Right Eagle Left

Y O O ⊗ O O X X O O ⊗ O O Y
W Z Z W
Q1 B3 B3 Q1

Bunch Right Bunch Left

O O ⊗ O O X X O O ⊗ O O Y
W Z Z W
Q1 A A Q1

Raiders Right Bunch Left

Y O O ⊗ O O X X O O ⊗ O O Y
W A4 Z Z A4 W
Q1 Q1

Empty Right Empty Left

30
Player Alignments

Quarterback: The Quarterback sets up 4 yards behind the center.

Fullback/Halfback: The Fullback sets up 5 yards deep and aligns himself on the Quarterback, not
on the Guards (the O-Line’s splits can change from play to play). The proper
alignment can be determined by the Quarterback and Fullback extending their
arms so their fingertips touch.

Wingback: The Wingbacks set up two feet outside the Offensive Tackle or Tight End and
one yard deep. If the Wingback is covered by a defender, he should widen his
split by one yard.

Wide Receivers: If on a hash mark the Wide Receiver to the boundary lines up 4 yards from the
sideline. The Wide Receiver to the wide side of the field always aligns 2 yards
outside the hash mark. If the ball is in the middle of the field, the Wide
Receivers line up at the top of the numbers.

Tight Ends: The Tight End follows the same rules as the linemen. If the Tight End is
covered by a defender, he should widen his split one foot, making his split four
feet.

Offensive Line: The O-Line sets up in a 2-point stance and should align as far off the ball as the
rules allow. The base split is 2 ½ feet, but there are two split adjustment
rules.

1.) If the Offensive Linemen is covered, he should widen his split


one step (as long as he can block his inside gap). Guards will only
widen if they are covered head up or by an outside shade.

2.) If the Offensive Linemen is uncovered, he should shorten his


split one step. Guards will shorten when uncovered or covered by
an inside shade.

Rule Exception: During Zone run plays (400 Series) the O-Line will take 2-Foot
splits and will not adjust.

31
32
Orange 630 / 631

Variations
Orange 630/631 Crack

© $ M W R C
∇ T T E
Y O O ⊗ O O X
Z
B Q A

Y ⇒ Arc block the Strike backer.

LT ⇒ Combo block with LG on the 3 Technique, look to chip to the Strike backer.

LG ⇒ Combo block with LT on the 3 Technique, look to chip to the Mike backer.

C ⇒ Combo block with RG on the 2i Technique, look to chip to the Mike backer.

RG ⇒ Combo block with C on the 2i Technique, look to chip to the Will backer.

RT ⇒ Base block the 5 Technique.

X ⇒ Cutoff the Free Safety.

Z ⇒ Reach and stalk block the Rover.

B ⇒ Take a direct path through the inside leg of the center.

A ⇒ Quick jab step opposite play side, come back through the heels of the B back and
become the pitchman. Keep proper pitch relationship (5x2).

Q ⇒ Mesh with the B back, will give ball unless the hand off key comes down hard on the
dive back. If so, accelerate to the perimeter and attack the pitch key.

∇ Handoff Key
© Pitch Key

33
Orange 437 / 436

C $ M W ® C
E T T ∇
Y O O ⊗ O O X
Z
A Q B

Y ⇒ Reach Block the DE. If DE crashes down, take him down.

LT ⇒ Step play side picking up any blitzing backer. If no backer shows get to 2nd level

LG ⇒ Step play side and Combo block with C on the 3 Technique.

C ⇒ Step play side and Combo block with LG on the 3 Technique. Pick up Mike backer if
blitzes A gap.

RG ⇒ Step play side and Combo block with RT on the 2i Technique. Look to chip to the 2nd level.

RT ⇒ Step play side and Combo block with RG on the 2i Technique.

X ⇒ Stalk block the Corner.

Z ⇒ Crack Down on the Will backer.

B ⇒ Take a direct path through the outside leg of the play side Tackle. Read the end of the line
of scrimmage. Find a seam and cut up inside.

A ⇒ Quick jab step opposite play side, come back through the heels of the B back and
become the pitchman. Keep proper pitch relationship (5x2).

Q ⇒ Mesh with the B back, will give ball unless the hand off key comes down hard on the
dive back. If so, accelerate to the perimeter and attack the pitch key.

∇ Handoff Key
® Pitch Key
34
630 / 631 Read

Variations
630/631 Read Crack

F
C R W M $ C
E T T ∇
X O O ⊗ O O Y
W Z
Q B

Y ⇒ Arc block the Strike backer.

LT ⇒ Get to the 2nd level and reach the Will backer.

LG ⇒ Combo block with C on the 2 Technique.

C ⇒ Combo block with LG on the 2 Technique, look to chip to the Will backer.

RG ⇒ Combo block with RT on the 2 Technique, look to chip to the Mike backer.

RT ⇒ Combo block with RG on the 2 Technique, look to chip to the Mike backer if scraping.

X ⇒ Base block the 6 technique.

Z ⇒ Reach and stalk block the Corner.

W ⇒ Reach and stalk block the Corner.

B ⇒ Take a direct path through the inside leg of the center.

Q ⇒ Mesh with the B back, will give ball unless the hand off key comes down hard on the
dive back. If so, accelerate to the perimeter and become a north/south runner.

∇ Handoff Key

35
Orange 630 / 631 Flip

Variations
Orange 630/631 Flip Crack

F
© $ M W R C
∇ T T E
Y O O ⊗ O O X
A F
Q B

Y ⇒ Cutoff Free Safety.

LT ⇒ Arc block the Strike backer.

LG ⇒ Combo block with C on the 2 Technique, look to chip to the Mike backer.

C ⇒ Combo block with RG on the 2 Technique, look to chip to the Mike or Will backer.

RG ⇒ Combo block with RT on the 2 Technique, look to chip to the Will backer.

RT ⇒ Combo block with RG on the 2 Technique.

F ⇒ Reach block the End.

X ⇒ Stalk block the Corner.

A ⇒ Liz motion to halfback depth then take a direct path through the inside leg of the
center.

B ⇒ Quick jab step opposite play side, come back through the heels of the A back and
become the pitchman. Keep proper pitch relationship (5x2).

Q ⇒ Mesh with the A back, will give ball unless the hand off key comes down hard on the
dive back. If so, accelerate to the perimeter and attack the pitch key.

∇ Handoff Key
© Pitch Key

36
618 / 619

Variations
Red 618/619 Load

F
C $ M W C
E T T E ®
Y OO ⊗ O O X
W Z
Q A

Y ⇒ Base/Reach block the End.

LT ⇒ Combo block with LG on the 2i Technique, look to chip to the Strike backer.

LG ⇒ Combo block with LT on the 2i Technique.

C ⇒ Combo block with RG on the 3 Technique, look to chip to the Mike backer.

RG ⇒ Combo block with C on the 3 Technique.

RT ⇒ Combo block with X on the 6i Technique, chip to Will backer if shows blitz.

X ⇒ Combo block with RT on the 6i Technique, chip to Will backer.

W ⇒ Crackdown on the Safety.

Z ⇒ Stalk block the Corner.

A ⇒ Drop step, get proper pitch relationship with QB. (5x2 Yards)

Q ⇒ Sprint to the perimeter of the LOS and attack the pitch key’s inside shoulder. If he
shows you his far shoulder pitch the ball to the A back. If he widens tuck it and get up
field.

® Pitch Key

37
447 / 446 Read
Variations
Red 447/446 Read

C R W M $ C
E T ∇ T
Y O O ⊗ O O X
W Z
Q A

Y ⇒ Reach Block the DE. If DE crashes down, take him down.

LT ⇒ Step play side picking up any blitzing backer. If no backer shows get to 2nd level

LG ⇒ Step play side and Combo block with C on the 2 Technique.

C ⇒ Step play side and Combo block with LG on the 2 Technique. Pick up Will backer if blitzes
A gap.

RG ⇒ Step play side and Combo block with RT on the 2 Technique. Look to chip to Mike backer.

RT ⇒ Step play side and Combo block with RG on the 2 Technique.

X ⇒ Arc Block the Strike Backer.

W ⇒ Crack Down on the Rover.

Z ⇒ Stalk Block the Corner.

A ⇒ Take a direct path through the outside leg of the play side Tackle. Read the end of the line
of scrimmage. Find a seam and cut up inside.

Q ⇒ Mesh with the A back, will give ball unless the hand off key comes down hard on the
dive back. If so, accelerate to the perimeter and become a north/south runner.

∇ Handoff Key
38
447 / 446

Variations
Red 447/446

F
C R W M $ C
E T T E
X O O ⊗ O O Y
W Z
Q A

Y ⇒ Reach Block the DE. If DE crashes down, take him down.

LT ⇒ Step play side picking up any blitzing backer. If no backer shows get to 2nd level

LG ⇒ Step play side and Combo block with C on the 2 Technique.

C ⇒ Step play side and Combo block with LG on the 2 Technique. Pick up Will backer if blitzes
A gap.

RG ⇒ Step play side and Combo block with RT on the 2 Technique. Look to chip to Mike backer.

RT ⇒ Step play side and Combo block with RG on the 2 Technique.

X ⇒ Base/Reach block DE.

W ⇒ Crack down on the Rover backer.

Z ⇒ Get down field and cutoff free safety.

A ⇒ Take a direct path through the outside leg of the play side Tackle. Read the end of the
line of scrimmage. Find a seam and cut up inside.

Q ⇒ Mesh with the A back then carry out as if running Read.

39
Brown 510 / 511 Keep

F
C R W $ M C
E T T E
X O O ⊗ O O Y
Z A
Q B

Y ⇒ Step play side block the 7 Technique (DE). Pick up Strike backer if blitzing B/C gap and
leave the DE.

LT ⇒ Base block the 5 Technique (DE).

LG ⇒ Combo block with C on the 2i Technique.

C ⇒ Combo block with LG on the 2i Technique, look to chip to the Mike backer.

RG ⇒ Base block the 3 technique.

RT ⇒ Pull and lead up through the 0/1 Hole.

A ⇒ Get to the 2nd level and block the Will backer.

Z ⇒ Cutoff the Free Safety.

X ⇒ Reach and stalk block the Corner.

B ⇒ Take a direct path through the outside leg of the Tackle. Carry out fake.

Q ⇒ Quick fake to the B back, accelerate up the hole and become a north/south runner.

40
Black 316 / 317 Keep
Variations
Blue 316/317 Keep

F
C R W $ M C
E T T E
X O O ⊗ O O Y
Z A
Q B

Y ⇒ Bump the 7 technique (DE), then work to the 2nd level and block the Strike backer.

LT ⇒ Base block the 5 Technique (DE).

LG ⇒ Pull and kick out play side End.

C ⇒ Step opposite play side and down block on the 2i Technique.

RG ⇒ Combo block with RT on the 3 Technique, look to chip to the Mike backer.

RT ⇒ Combo block with RG on the 3 Technique.

A ⇒ Get to the 2nd level and block the Will backer.

Z ⇒ Cutoff the Free Safety.

X ⇒ Reach and stalk block the Corner.

B ⇒ Take a direct path through the inside leg of the center. Carry out fake then look to block
downfield.

Q ⇒ Quick fake to the B back, accelerate up the hole and become a north/south runner.

41
Red 545 / 544

Variations
Black 544/545 G

F
C $ M W R C
E T T E
Y O O ⊗ O O X
Z
B Q A

Y ⇒ Base block the 7 Technique (DE).

LT ⇒ Combo block with LG on the 3 Technique, look to chip to the Mike backer or Free
Safety filling.

LG ⇒ Combo block with LT on the 3 Technique.

C ⇒ Get to the 2nd level and reach the Mike backer.

RG ⇒ Step play side and base block the 2i Technique.

RT ⇒ Base block the 5 Technique.

X ⇒ Cutoff the Free Safety.

Z ⇒ Reach and stalk block the Rover.

B ⇒ Go through hole and block the Strike backer.

A ⇒ Take a direct path through the outside leg of the Tackle.

Q ⇒ Mesh with the A back then carry out as if running Read.

42
Brown 541 / 540 Blast

F
C $ M W R C
E T T E
Y O O ⊗ O O X
Z
B Q A

Y ⇒ Base block the 7 Technique (DE).

LT ⇒ Pull and lead up through the 0/1 Hole.

LG ⇒ Down block the 3 Technique.

C ⇒ Combo block with RG on the 2i Technique.

RG ⇒ Combo block with C on the 2i Technique, look to chip to Will backer.

RT ⇒ Base block the 5 Technique.

X ⇒ Cutoff the Free Safety.

Z ⇒ Reach and stalk block the Rover.

B ⇒ Go through hole and pick up first backer that shows.

A ⇒ Take a direct path through the inside leg of the center.

Q ⇒ Mesh with the A back then carry out as if running Read.

43
Black 547 / 546 Power

F
C $ M W R C
E T T E
Y O O ⊗ O O X
Z
B Q A

Y ⇒ Get to the 2nd level and block the Strike backer.

LT ⇒ Combo block with LG on the 3 Technique.

LG ⇒ Combo block with LT on the 3 Technique, pick of Mike backer if blitzing.

C ⇒ Step away play side and block the 2i Technique.

RG ⇒ Pull and lead up through hole.

RT ⇒ Base block the 5 Technique.

X ⇒ Cutoff the Free Safety.

Z ⇒ Reach and stalk block the Rover.

B ⇒ Kick out the DE.

A ⇒ Take a direct path through the outside leg of the Tackle.

Q ⇒ Mesh with the A back then carry out as if running Read.

44
Black 548 / 549

Variations
Grey 548/549

F
C $ M W R C
E T T E
Y O O ⊗ O O X
H
A Q B

Y ⇒ Base block the 7 Technique (DE).

LT ⇒ Quickly come down on the 3 technique, chop if necessary.

LG ⇒ Pull and log around the perimeter picking up first defender that shows.

C ⇒ Step play side and combo block with the RG on 2i Technique. Chip to Mike backer.

RG ⇒ Combo block with C on 2i technique.

RT ⇒ Bump the DE then get to the 2nd level and block the Will backer.

H ⇒ Down block on the DE.

X ⇒ Stalk block the Corner.

B ⇒ Lead around the perimeter and block first defender that shows.

A ⇒ Take a direct path through the outside leg of the Tackle.

Q ⇒ Mesh with the A back then carry out as if running Read.

45
Black 341 / 340

Variations
Black 340/341 Fan

F
C R W M $ C
E T T E
X O O ⊗ O O Y
W Z
A Q

Y ⇒ Bump the DE then take an inside relaease to the 2nd level and block the Strike backer.

LT ⇒ Get to the 2nd level and black the Rover backer.

LG ⇒ Pull and Trap the 2 Technique.

C ⇒ Step hard and down block on the 2 Technique.

RG ⇒ Get to the 2nd level and down block the Mike backer.

RT ⇒ Get to the 2nd level and down block the Will backer.

X ⇒ Base block the 6 Technique (DE).

W ⇒ Reach and stalk block the Corner.

Z ⇒ Get down field and cutoff free safety.

A ⇒ Take a direct path through the inside leg of the Center. Read Blocks.

Q ⇒ Mesh with the A back then carry out as if running Read.

46
Black 311 / 310

Variations
Black 310/311 Fan

F
C R W M $ C
E T T E
X O O ⊗ O O Y
W Z
A Q

Y ⇒ Bump the DE then take an inside relaease to the 2nd level and block the Strike backer.

LT ⇒ Get to the 2nd level and black the Rover backer.

LG ⇒ Pull and Trap the 2 Technique.

C ⇒ Step hard and down block on the 2 Technique.

RG ⇒ Get to the 2nd level and down block the Mike backer.

RT ⇒ Get to the 2nd level and down block the Will backer.

X ⇒ Base block the 6 Technique (DE).

W ⇒ Reach and stalk block the Corner.

Z ⇒ Get down field and cutoff free safety.

A ⇒ Lead up through the hole and block first defender that shows.

Q ⇒ Take a direct path through the playside leg of the Center.

47
Red 514/ 515

Variations
Black 514/515 G

F
C R W M $ C
E T T E
X O O ⊗ O O Y
W Z
Q B

Y ⇒ Base block the 6 Technique (DE).

LT ⇒ Get to the 2nd level and black the Rover backer.

LG ⇒ Base block the 2 Technique.

C ⇒ Get to the 2nd level and black the Will backer.

RG ⇒ Combo block with RT on the 2 Technique.

RT ⇒ Combo block with RG on the 2 Technique, look to chip to the Mike backer.

X ⇒ Base block the 6 technique (DE).

Z ⇒ Stalk block the Corner.

W ⇒ Stalk block the Corner.

B ⇒ Lead through hole and pick up first backer that shows.

Q ⇒ Take the snap and follow the B back through the hole.

48
Brown 511 /510 Blast

Variations
Red 510/511 Blast

F
C $ M W R C
E T T E
Y O O ⊗ O O X
H
A Q B

Y ⇒ Base block the 7 Technique (DE).

LT ⇒ Pull and lead up through the 0/1 Hole.

LG ⇒ Base block the 3 Technique.

C ⇒ Combo block with RG on 2i technique.

RG ⇒ Combo block with C on 2i technique.

RT ⇒ Base block the 4 Technique (DE).

H ⇒ Lead through hole and block first backer that shows.

X ⇒ Stalk block the Corner.

B ⇒ Go through the 4 hole and block the first backer that shows.

A ⇒ Fill for the pulling tackle. If no defender shows get to the 2nd level and block first backer
that shows.

Q ⇒ Take the snap and accelerate through the hole. Cut back through the 4 hole behind the
B back if initial hole is not there.

49
Green 511 / 510

F
C $ M W R C
E T T E
Y O O ⊗ O O X
W Z
Q A

Y ⇒ Run off down field and block the safety.

LT ⇒ Pass set and block the 7 Technique (DE). If the DE comes hard up field give a quick
punch then release to the 2nd level.

LG ⇒ Quick pass set then base block the 3 Technique.

C ⇒ Quick pass set then combo block with the RG on the 2i Technique. Chip to the Mike
backer.

RG ⇒ Quick pass set then combo block with the C on the 2i Technique.

RT ⇒ Pass set and block the 5 Technique (DE). If the DE comes hard up field give a quick
punch then release to the 2nd level.

X ⇒ Run off down field then stalk block the corner.

Z ⇒ Run off down field then stalk block the Rover backer.

W ⇒ Run off down field then stalk block the corner.

A ⇒ Run a Swing route then release and block downfield.

Q ⇒ Quick 1 step drop, take a look at the A back then accelerate up through the hole.

50
Black 346 / 347 Counter Cross

F
C R W $ M C
E T T E
X O O ⊗ O O Y
Z A
Q B

Y ⇒ Get to the 2nd level and block the Strike backer.

LT ⇒ Base block the 5 Technique (DE).

LG ⇒ Pull and kick out play side End.

C ⇒ Step opposite play side and down block on the 2i Technique.

RG ⇒ Combo block with RT on the 3 Technique, look to chip to the Mike backer.

RT ⇒ Combo block with RG on the 3 Technique.

Z ⇒ Cutoff the Free Safety.

X ⇒ Reach and stalk block the Corner.

B ⇒ Receive handoff from QB then give an inside handoff to the A back.

A ⇒ Take one step up field, comeback and run parallel to the LOS taking an inside handoff
from the B back. Read the pulling guard’s kick-out block.

Q ⇒ Mesh with the B back then carry out as if running Read. Take a deeper path parallel to
the LOS to freeze and widen out the Strike backer.

51
52
Pass Game Concept Structure

1 Step Passing (700 Series)


Protections:
Green: Indicates 1 Step Big on Big Stack Responsibility Protection.
Yellow: Indicates Max Protection. (Tight Ends, Running Backs, and Wingbacks stay in to
protect unless tagged with a route.

Route Organization:
A 1 step pass is called with a 700 number. 7 meaning 1 step pass. The 2nd digit is the route
the widest Receiver’s on the field will do. If there is a 3rd digit that is other than a zero, it
designates the inside Receiver’s route.

Example: Green 715 7= 1 Step Pass 1= Outside Receivers run Hitch’s 5= Inside Receivers run Turn’s

3 Step Passing
Protections:
Gold: Indicates 3 Step Big on Big Stack Responsibility Protection.
Yellow: Indicates Max Protection. (Tight Ends, Running Backs, and Wingbacks stay in to
protect unless tagged with a route).

Route Organization:
Designated routes go from left to right (1st digit= Receiver widest left…Last digit= Receiver widest
right). The letter “L” designates that that Receiver in the sequence stays in and blocks. An “L” will
only be designated to a Tight End or Wingback. If a Receiver is tagged with a route then the digit
sequence skips that Receiver. The Fullback/Halfback never has a designated route unless tagged.

Sprint Out Passing


Protections:
Silver: Indicates Zone (Slide) Pass Protection
Silver Max: Indicates Max Zone (Slide) Protection. (Play side Tight End or Wingback stays in to
protect).

Razor: Tells the Linemen to slide protect right and for the Quarterback to Sprint Out right.
Lightning: Tells the Linemen to slide protect left and for the Quarterback to Sprint Out left.

Route Organization:
Same as 3 Step Passing

53
54
Yellow 710

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a 1 (Hitch). Must make route look like fade.

Z ⇒ Run a 1 (Hitch). Must make route look like fade.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

55
Green 715

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 5 (Turn).

Y ⇒ Run a 5 (Turn).

W ⇒ Run a 1 (Hitch). Must make route look like fade.

Z ⇒ Run a 1 (Hitch). Must make route look like fade.

A ⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒ Take a 1 step drop and release. Follow read rules.

56
Green 717

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 7 (Corner). Get behind the Corner.

Y ⇒ Run a 7 (Corner). Get behind the Corner.

W ⇒ Run a 1 (Hitch). Must make route look like fade.

Z ⇒ Run a 1 (Hitch). Must make route look like fade.

A ⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒ Take a 1 step drop and release. Follow read rules.

57
Yellow 710 Go X Post

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Run a 7 (Post). Work for depth, occupy Free Safety.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a Hitch & Go pattern. Must make route look like Hitch by planting the outside foot
and turning back to the QB. Whip back outside pivoting off the inside foot.

Z ⇒ Run a Hitch & Go pattern. Must make route look like Hitch by planting the outside foot
and turning back to the QB. Whip back outside pivoting off the inside foot.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and pump fake toward the Hitch root. Bounce and throw to a spot
downfield.

58
Yellow 720

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Z ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

59
Green 723

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 3 (Slide). Cross the face of the flat defender.

Y ⇒ Run a 3 (Slide). Cross the face of the flat defender.

W ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Z ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

A ⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒ Take a 1 step drop and release. Follow read rules.

60
Yellow 720 A Swing

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Z ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

A ⇒ Run Swing route, make sure to be in front of the QB when ball is thrown.

QB ⇒ Take a 1 step drop and release. Follow read rules.

61
Yellow 720 Z Wheel

F
C
C $ M W R
E T T E
Y O O ⊗ O O X
Z
B Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Y ⇒ Max protection, Combo with LT on Stack.

Z ⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

62
Yellow 720 Go A Swing

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a Slant & Go. Must make it look like a Slant, then cut up field into the Seam.

Z ⇒ Run a Slant & Go. Must make it look like a Slant, then cut up field into the Seam.

A ⇒ Run Swing route, make sure to be in front of the QB when ball is thrown.

QB ⇒ Take a 1 step drop and pump fake toward the Slant root. Read the Free Safety and hit
the open receiver.

63
Yellow 722 A Slide

C
C $ M W R F
E T T E
Y O O ⊗ O O X
A Z
B Q

O Line ⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 2 (Slant). Cross the face of the defender.

Y ⇒ Max protection, Man blocking on DE.

Z ⇒ Run a 2 (Slant). Cross the face of the defender.

A ⇒ Run a Slide. Get right out to the flat and look immediately for the ball.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

64
Yellow 730

C R W M $ C
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

Z ⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

65
Green 737

C R W M $ C
E TE T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 7 (Corner).

Y ⇒ Run a 7 (Corner).

W ⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

Z ⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

A ⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒ Take a 1 step drop and release. Follow read rules.

66
Yellow 730 Go Y Out

C R W M $ C
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Run a Slide.

W ⇒ Run an Out & Go. Must make it look like an Out, then cut up down the sideline.

Z ⇒ Run an Out & Go. Must make it look like an Out, then cut up down the sideline.

A ⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒ Take a 1 step drop and pump fake toward the Out root. Bounce and throw to a spot
downfield.

67
Yellow 740

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a 4 (In). Get into the open lane.

Z ⇒ Run a 4 (In). Get into the open lane.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

68
Yellow 742

F
C
C $ M W R
E T T E
Y O O ⊗ O O X
Z
B Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 4 (In). Get into the open lane over the original position of the Z receiver.

Y ⇒ Max protection, Combo with LT on Stack.

Z ⇒ Run a 2 (Slant). Beat the man over you. Get into the open lane.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

69
Yellow 745 A Slide

C
C $ M W R F
E T T E
Y O O ⊗ O O X
A Z
B Q

O Line ⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 4 (Ine). Cross the face of the defender.

Y ⇒ Max protection, Man blocking on DE.

Z ⇒ Run a 5 (Comeback). Make route look like fade. Keep separation from the X.

A ⇒ Run a Slide. Get right out to the flat.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

70
Yellow 740 Z Wheel

F
C
C $ M W R
E T T E
Y O O ⊗ O O X
Z
B Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 4 (In). Get into the open lane over the original position of the Z receiver.

Y ⇒ Max protection, Combo with LT on Stack.

Z ⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

71
Yellow 750

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a 5 (Comeback). Must make route look like fade.

Z ⇒ Run a 5 (Comeback). Must make route look like fade.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

72
Yellow 751

F
C
C $ M W R
E T T E
Y O O ⊗ O O X
Z
B Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 5 (Comeback). Must make route look like fade.

Y ⇒ Max protection, Combo with LT on Stack.

Z ⇒ Run a 1 (Hitch).

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

73
Yellow 750 Z Whip

F
C
C $ M W R
E T T E
Y O O ⊗ O O X
Z
B Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 5 (Comeback). Must make route look like fade.

Y ⇒ Max protection, Combo with LT on Stack.

Z ⇒ Run a Whip. Make route look like a Slant.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

74
Green 753

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 3 (Slide). Cross the face of the flat defender.

Y ⇒ Run a 3 (Slide). Cross the face of the flat defender.

W ⇒ Run a 5 (Comeback). Must make route look like fade.

Z ⇒ Run a 5 (Comeback). Must make route look like fade.

A ⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒ Take a 1 step drop and release. Follow read rules.

75
Green 757

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 7 (Corner). Get behind the Corner.

Y ⇒ Run a 7 (Corner). Get behind the Corner.

W ⇒ Run a 5 (Comeback). Must make route look like fade.

Z ⇒ Run a 5 (Comeback). Must make route look like fade.

A ⇒ Setup protection. Step up and look for any blitzing linebackers. Check inside out.

QB ⇒ Take a 1 step drop and release. Follow read rules.

76
Yellow 790

C R W M $ C
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a 9 (Fade). Should be converted into a Hitch Vs. 3 Cover.

Z ⇒ Run a 9 (Fade). Should be converted into a Hitch Vs. 3 Cover.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Throw to a spot downfield where only the receiver can
make a play.

77
Yellow 793

F
C
C $ M W R
E T T E
Y O O ⊗ O O X
Z
B Q A

O Line ⇒ Execute Green protection rules. (Man on Man)

X ⇒ Run a 9 (Fade).

Y ⇒ Max protection, Combo with LT on Stack.

Z ⇒ Run a 3 (Out). Attack defenders outside shoulder. If the Corner is off, snap the out.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

78
Yellow 700 Whips

C R W M $ C
E T
E T
X O O ⊗ O O Y
W Z
Q A

O Line ⇒ Execute Yellow protection rules. (Max Man on Man Stack Responsibility)

X ⇒ Max protection, Combo with LT on Stack.

Y ⇒ Max protection, Man blocking on DE.

W ⇒ Run a Whip. Make route look like a Slant.

Z ⇒ Run a Whip. Make route look like a Slant.

A ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

79
Yellow 751 W Slide

F
C $ M W R C
E T T E
Y O O ⊗ O O X
W Z
B Q

O Line ⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 1 (Hitch).

Y ⇒ Max protection, Man blocking on DE.

Z ⇒ Run a 5 (Comeback). Make it look like a Fade.

W ⇒ Run a Slide. Get right out to the flat and look immediately for the ball.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

80
Yellow 721 W Whip

F
C $ M W R C
E T T E
Y O O ⊗ O O X
W Z
B Q

O Line ⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 1 (Hitch).

Y ⇒ Max protection, Man blocking on DE.

Z ⇒ Run a 2 (Slant). Cut underneath the X. Get into the open lane.

W ⇒ Run a Whip. Make route look like a Slant. Cut underneath the X & Z.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

81
Yellow 742 W Wheel

F
C $ M W R C
E T T E
Y O O ⊗ O O X
W Z
B Q

O Line ⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 2 (Slant). Must beat the defender over you. Get into the open lane.

Y ⇒ Max protection, Man blocking on DE.

Z ⇒ Run a 4 (In). Get into the open lane over the original position of the X receiver.

W ⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

82
Yellow 745 W Whip

F
C $ M W R C
E T T E
Y O O ⊗ O O X
W Z
B Q

O Line ⇒ Execute Yellow protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 5 (Comeback). Make route look like fade.

Y ⇒ Max protection, Man blocking on DE.

Z ⇒ Run a 4 (In). Get into the open lane over the original position of the X receiver.

W ⇒ Run a Whip. Make route look like a Slant. Cut underneath the Z.

B ⇒ Setup protection. Step up and look for any blitzing linebackers.

QB ⇒ Take a 1 step drop and release. Follow read rules.

83
Green 700 Delta

C F
$ M W R C
E T T E
Y O O ⊗ O O X
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 4 (In). Get into the open lane.

Y ⇒ Run a 1 (Hitch). Make route look like fade.

Z ⇒ Run a 1 (Hitch).

W ⇒ Run a Slide. Get right out to the flat and look immediately for the ball.

A ⇒ Run a 9 (Wheel). Look quick, this is not a deep pass.

QB ⇒ Take a 1 step drop and release. Follow read rules.

84
Green 700 Viper

C F
$ M W R C
E T T E
Y O O ⊗ O O X
W Z
Q A

O Line ⇒ Execute Green protection rules. (Man on Man Stack Responsibility).

X ⇒ Run a 5 (Comeback). Make route look like fade. Get separation from the Z.

Y ⇒ Run a 1 (Hitch). Make route look like fade.

Z ⇒ Run a Whip. Make route look like a Slant.

W ⇒ Run a 2 (Slant). Get into the open lane.

A ⇒ Run a 1 (Hitch). Replace the X.

QB ⇒ Take a 1 step drop and release. Follow read rules.

85
86
Tight

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 6336 Gold 6384

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 5335 Gold 63L6 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 5784 Gold 85L4

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 7524 Gold 9389

87
Gator Spread

Y O O ⊗ O O X Y O O ⊗ O O X
H H
A Q B A Q B

Gold 636 Gold 636 A Slide

Y O O ⊗ O O X Y O O ⊗ O O X
H H
A Q B A Q B

Gold 535 Gold 864 B Slide

Y O O ⊗ O O X Y O O ⊗ O O X
H H
A Q B A Q B

Gold 48 H Alley Gold 437 A Swing

Y O O ⊗ O O X Y O O ⊗ O O X
H H
A Q B A Q B

Gold 968 B Slide Gold 458 B Swing

88
Doubles

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold L386 Gold L36 W Wheel

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 8L6 W Whip Gold 2L68 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 8L74 Gold 528 Z Dig

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold L365 Gold 2575

89
Ace

Y O O ⊗ O O X Y O O ⊗ O O X
A F A F
Q B Q B

Gold 6336 Gold 6384

Y O O ⊗ O O X Y O O ⊗ O O X
A F A F
Q B Q B

Gold 5335 Gold 63L6 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
A F A F
Q B Q B

Gold 578 X Dig Gold 8534

Y O O ⊗ O O X Y O O ⊗ O O X
A F A F
Q B Q B

Gold 7594 Gold Verticals

90
Slot

Y O O ⊗ O O X Y O O ⊗ O O X
F F
A Q B A Q B

Gold 236 Gold 286 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
F F
A Q B A Q B

Gold 235 Gold 834 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
F F
A Q B A Q B

Gold 894 Gold 458 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
F F
A Q B A Q B

Gold 728 A Swing Gold 784 A Out

91
Twins

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 236 Gold 26 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 584 A Swing Gold 876 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 25 Z Whip Gold 865 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 694 B Out Gold 87 X Dig

92
Virginia

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 636 A Slide Gold 46 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 84 Z Wheel Gold 876 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 85 Z Whip Gold 465 B Swing

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Gold 894 B Out Gold 87 X Dig

93
Trips

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold L36 Z Wheel Gold 286 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold 285 A Alley Gold 8376

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold 5874 B Swing Gold 859 A Alley

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold 288 Z Wheel Gold 287 X Dig

94
Jets

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold 836 Z Wheel Gold 486 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold 8376 Gold 985 A Alley

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold 859 A Alley Gold 6274

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
B Q B Q

Gold 837 X Dig Gold 776 Z Drag

95
Eagle

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 236 Gold 8265

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 5285 Gold 786 Z Drag

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 684 Z Wheel Gold 8584

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 8L51 Z Wheel Gold 985 X Dig

96
Bunch

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold L386 Gold 854 W Whip

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 276 W Whip Gold 745 Y Seam

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold 2785 Gold 869 X Whip

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Gold L874 B Slide Gold 586 Z Drag

97
Empty

Y O O ⊗ O O X Y O O ⊗ O O X
W A Z W A Z
Q Q

Gold 6336 Z Wheel Gold 5486 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
W A Z W A Z
Q Q

Gold 48376 Gold 4857 A Alley

Y O O ⊗ O O X Y O O ⊗ O O X
W A Z W A Z
Q Q

Gold 7368 Y Dig Gold 6274 W Wheel

Y O O ⊗ O O X Y O O ⊗ O O X
W A Z W A Z
Q Q

Gold 8637 X Dig Gold 9485 Z Seam

98
99
Tight

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 4755 Silver Razor 8275

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 4235 Silver Razor 82L5

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 4836 Silver Razor 827 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 8237 Silver Razor 4857

100
Gator Spread

Y O O ⊗ O O X Y O O ⊗ O O X
H H
A Q B A Q B

Silver Razor 36 Y Drag Silver Razor 855

Y O O ⊗ O O X Y O O ⊗ O O X
H H
A Q B A Q B

Silver Razor 37 Y Drag Silver Razor 57 Y Drag

101
Doubles

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 236 W Wheel Silver Razor 8365

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 855 W Whip Silver Razor 2L57

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 8575 Silver Razor 857 W Whip

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B
Silver Razor 8558 Silver Razor 2368

102
Ace

Y O O ⊗ O O X Y O O ⊗ O O X
A F A F
Q B Q B

Silver Razor 8255 Silver Razor 836 Y Drag

Y O O ⊗ O O X Y O O ⊗ O O X
A F A F
Q B Q B

Silver Razor 8275 Silver Razor 825 F Alley

Y O O ⊗ O O X Y O O ⊗ O O X
A F A F
Q B Q B

Silver Razor 827 X Whip Silver Razor 837 Y Drag

103
Slot

Y O O ⊗ O O X Y O O ⊗ O O X
F F
A Q B A Q B

Silver Razor 255 Silver Razor 236

Y O O ⊗ O O X Y O O ⊗ O O X
F F
A Q B A Q B

Silver Razor 275 Silver Razor 85 F Alley

Y O O ⊗ O O X Y O O ⊗ O O X
F F
A Q B A Q B

Silver Razor 27 X Whip Silver Razor 237

104
Twins

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 25 Z Whip Silver Razor 236

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 256 Silver Razor 27 X Whip

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 275 Silver Razor 27 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 834 Silver Razor 258

105
Virginia

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 836 Gold 85 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 56 Y Drag Silver Razor 47 X Whip

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 875 Silver Razor 87 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
Z Z
A Q B A Q B

Silver Razor 874 Silver Razor 458

106
Trips

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B Q B

Silver Razor 236 W Wheel Silver Razor 836 A Alley

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B Q B

Silver Razor 8365 Silver Razor 855 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B Q B

Silver Razor 276 Z Whip Silver Razor 8374

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B Q B

Silver Razor 8558 Silver Razor 8336

107
Jets

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B Q B

Silver Razor 836 W Wheel Silver Razor 836 A Alley

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B Q B

Silver Razor 365 Y Drag Silver Razor 855 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B Q B

Silver Razor 876 Z Whip Silver Razor 8374

Y O O ⊗ O O X Y O O ⊗ O O X
A Z A Z
Q B B Q

Silver Razor 8558 Silver Lightning 528 X Drag

108
Eagle

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 826 W Whip Silver Razor 8265

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B Q B

Silver Razor 856 W Drag Silver Razor 826 Z Wheel

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
Q B B Q

Silver Razor 876 W Drag Silver Lightning 558 X Drag

Y O O ⊗ O O X Y O O ⊗ O O X
W Z W Z
B Q B Q

Silver Lightning 638 X Drag Silver Lightning 748 W Whip

109
Empty

Y O O ⊗ O O X Y O O ⊗ O O X
W A Z W A Z
Q Q

Silver Razor 84L6 Z Wheel Silver Razor 845 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
W A Z W A Z
Q Q

Silver Razor 8L75 W Drag Silver Razor 847 Z Whip

Y O O ⊗ O O X Y O O ⊗ O O X
W A Z W A Z
Q Q

Silver Razor 84L7 X Whip Silver Razor 857 W Drag

110
111
Colorado

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a 6 (Curl). Find the window.

2nd Receiver Play side ⇒ Run a 3 (Slide).

3rd Receiver Play side* ⇒ Run an 8 (Post).

1st Receiver Backside ⇒ Run a 6 (Curl). Find the window.

2nd Receiver Backside ⇒ Run a 3 (Slide).

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FIND
AN OPENING IN THE MIDDLE OF THE FIELD. WHEN THE 2ND RECEIVER PLAYSIDE IS A W OR Z RECEIVER
THEY WILL RUN A WHIP.

112
Kansas

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Play side ⇒ Run a 7 (Corner). Get behind the Cornerback.

3rd Receiver Play side* ⇒ Run an 8 (Post).

1st Receiver Backside ⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Backside ⇒ Run a 7 (Corner). Get behind the Cornerback.

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB. If no one shows
release into the backside flats.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FIND
AN OPENING IN THE MIDDLE OF THE FIELD.

113
Atlanta

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Play side ⇒ Run an Alley. Sell the slide then cut up field into the Seam.

3rd Receiver Play side* ⇒ Run an Alley. Sell the slide then cut up field into the Seam.

1st Receiver Backside ⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Backside ⇒ Run an Alley. Sell the slide then cut up field into the Seam.

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FIND
AN OPENING IN THE MIDDLE OF THE FIELD. WHEN THE 2ND RECEIVER PLAYSIDE / BACKSIDE IS A W OR Z
THEY WILL RUN A 6 (CURL). THE 3RD RECEIVER PLAYSIDE WILL RUN THE ALLEY.

114
Portland

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run an 8 (Post). Get in the Seam between the Safety and Cornerback.

2nd Receiver Play side ⇒ Run a 5 (Comeback). If a Wing find the vacant area. If W/Z sell the fade then break hard to
the sideline.

3rd Receiver Play side* ⇒ Run an 5 (Comeback). Find the vacant area.

1st Receiver Backside ⇒ Run an 8 (Post). Get in the Seam between the Safety and Cornerback.

2nd Receiver Backside ⇒ Run a 5 (Comeback). If a Wing find the vacant area. If W/Z sell the fade then break hard to
the sideline.

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB. If no one shows
release and replace the middle linebacker.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A SEAM PATTERN.

115
Seattle

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a Slant & Go. Get into the Seam.

2nd Receiver Play side ⇒ Run a 3 (Slide).

3rd Receiver Play side* ⇒ Run an 5 (Comeback).

1st Receiver Backside ⇒ Run a Slant & Go. Get into the Seam.

2nd Receiver Backside ⇒ Run a 3 (Slide).

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FIND
AN OPENING IN THE MIDDLE OF THE FIELD. WHEN THE 2ND RECEIVER PLAYSIDE IS A W OR Z RECEIVER
THEY WILL RUN A WHIP.

116
West

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a 6 (Curl). Find the window.

2nd Receiver Play side ⇒ Run a 9 (Wheel).

3rd Receiver Play side* ⇒ Run an 8 (Post).

1st Receiver Backside ⇒ Run a 6 (Curl). Find the window.

2nd Receiver Backside ⇒ Run a 9 (Wheel).

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A DRAG PATTERN AND FIND
AN OPENING IN THE MIDDLE OF THE FIELD.

117
Dallas

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a Dig. Cut underneath the Safety.

2nd Receiver Play side ⇒ Run a 3 (Slide). Covert to a Wheel if Cornerback goes with the X.

3rd Receiver Play side* ⇒ Run an 8 (Post).

1st Receiver Backside ⇒ Run a 7 (Skinny Post).

2nd Receiver Backside ⇒ Run a 7 (Post). Occupy the Safety to clear out for the Dig.

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 1ST RECEIVER BACKSIDE IS A TIGHT END HE WILL RUN A SEAM. WHEN THE 2ND RECEIVER
PLAYSIDE IS A W OR Z RECEIVER THEY WILL RUN A WHEEL.

118
Houston

F
C
C $ M W R
E T E T
Y O O ⊗ O O X
Z
B Q A

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a 6 (Curl). Find the window.

2nd Receiver Play side ⇒ Run an 8 (Post).

1st Receiver Backside ⇒ Run a 2 (Drag). Find the opening behind the Linebackers.

A ⇒ Run a 3 (Slide). Look quick.

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

NOTE: WHEN THERE IS AN H-BACK IN THE BACKFIELD HE WILL RUN THE SLIDE AND THE A WILL HELP
WITH PROTECTION.

119
South

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Play side ⇒ Run a 5 (Comeback). Find the vacant area.

3rd Receiver Play side* ⇒ Run a 6 (curl) to the middle of the field and find the vacant area.

1st Receiver Backside ⇒ Run a 5 (Comeback). Must make it look like a Fade.

2nd Receiver Backside ⇒ Run a 5 (Comeback). Find the vacant area.

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 2ND RECEIVER PLAYSIDE / BACKSIDE IS A W OR Z RECEIVER THEY WILL RUN A CURL.

120
North

F
C C
R W M $
E T T E
Y O O ⊗ O O X
A F
Q B

O Line ⇒ Execute run action-blocking rules. Initiate contact for 2 steps. Sink on 3rd.

1st Receiver Play side ⇒ Run a 9 (Fade).

2nd Receiver Play side ⇒ Run a 9 (Seam).

3rd Receiver Play side* ⇒ Run an 8 (Post).

1st Receiver Backside ⇒ Run a 9 (Fade).

2nd Receiver Backside ⇒ Run a 9 (Seam).

B ⇒ Execute run play action. Help out with protection. Pick up any blitzing LB.

QB ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Follow read rules.

* If the formation has a 3rd Receiver play side.


NOTE: WHEN THE 2ND RECEIVER PLAYSIDE / BACKSIDE IS A W OR Z RECEIVER THEY WILL RUN A SKINNY POST. IN
TRIPS THE TIGHT END WILL RUN A 7 (CORNER).

121
122
Yellow 900 Z Rocket
Variations
Yellow 900 W Laser
Yellow 900 X Rocket
Yellow 900 Y Laser

F
C C
R W M $
E ET T
X O O ⊗ O O Y
W Z
Q A

Y ⇒ Release immediately downfield and kick out the Corner.

LT ⇒ Pass set and cut the DE.

LG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒ Release immediately downfield and block the Mike backer.

RT ⇒ Release immediately downfield and block the Strike backer.

X ⇒ Release immediately downfield and block the Rover backer.

W ⇒ Run off the Corner.

A ⇒ Step up and engage any Defensive Lineman that shows play side.

Z ⇒ Execute screen pattern. Take one burst step up field then fold up behind the kick out block.

Q ⇒ Quick 1 step drop. Hit receiver on stride.

123
Yellow 900 A Bubble Right

C
C $ M W R F
E T T E
Y O O ⊗ O O X
A Z
B Q

Y ⇒ Run off the Corner.

LT ⇒ Pass set and cut the DE.

LG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒ Pass set and step play side blocking the 2 Technique for a two count then release to the 2nd
level picking up first defender that shows.

RG ⇒ Pass set and step play side blocking the DE for a two count then release to the 2nd level
picking up first defender that shows.

RT ⇒ Release immediately downfield and block the Rover backer.

X ⇒ Stalk block the Corner.

Z ⇒ Stalk block the Safety or Defender that is over you. If uncovered down block on the
backer.

B ⇒ Step up and fill for the C and RG sliding play side.

A ⇒ Execute screen pattern. Get up field working to get around the corner.

Q ⇒ Quick 3 step drop looking downfield. Turn, find the A back and release.

124
Yellow 900 Bait Bubble B Left

C
C $ M W R F
E T T E
Y O O ⊗ O O X
A Z
B Q

Y ⇒ Run off the Corner.

LT ⇒ Pass set for a two count then release to the 2nd level blocking the Strike Backer.

LG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒ Pass set and cut the DE.

X ⇒ Stalk block the Corner.

Z ⇒ Stalk block the Safety or Defender that is over you. If uncovered down block on the
backer.

A ⇒ Execute the Swing pattern.

B ⇒ Take one step up toward the LOS as if pass blocking then execute screen pattern. Get up
field working to get around the corner.

Q ⇒ Quick 3 step drop. Pump fake to the A back, turn and hit the B back in stride.

125
Yellow 900 Read

F
C C
R W M $
E T
E T
X O O ⊗ O O Y
W Z
Q A

Y ⇒ Release immediately downfield and block the Striker backer.

LT ⇒ Release immediately downfield and block the Rover backer.

LG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒ Pass set and protect for the duration of the play.

RG ⇒ Pass set and protect for the duration of the play.

RT ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

X ⇒ Release immediately downfield and kick out the Corner.

Z ⇒ Run off the Corner.

W ⇒ Execute screen pattern. Take one burst step up field then fold up behind the kick out block.

A ⇒ Take one step up toward the LOS as if pass blocking then execute screen pattern. Get up
field working to get around the corner.

Q ⇒ Quick 1 step drop. First look at the W Receiver. If isn’t open reset your feet and hit the A
Back on the Swing.

126
Yellow 936 F Wall
Variations
Yellow 936 A Wall

F
C
C $ M W R
E E T T
Y O O ⊗ O O X
F
B Q A

Y ⇒ Release immediately downfield and block the Corner.

LT ⇒ Pass set for a two count then release to the 2nd level blocking the Strike backer.

LG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

C ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒ Pass set for a two count then release downfield blocking the Safety.

RT ⇒ Pass set and cut the DE.

X ⇒ Run off the Corner.

A ⇒ Step up and engage any Defensive Lineman that shows.

B ⇒ Execute run play action fake then protect backside.

A ⇒ Take one step up toward the LOS as if pass blocking then execute screen pattern. Once to
the perimeter become a north/south runner.

Q ⇒ Execute run play action. Sell the run fake and work for 7 yards depth. Find F Back
running along the LOS.

127
Green 900 A Right
Variations
Green 900 B Right/Left

F
C C
R W M $
E ET T
X O O ⊗ O O Y
W Z
Q A

Y ⇒ Release immediately downfield and block the Safety.

LT ⇒ Pass set and cut the DE.

LG ⇒ Pass set and protect for the duration of the play.

C ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒ Pass set for a two count then release to the 2nd level blocking the Strike backer.

X ⇒ Release immediately and run off downfield.

W ⇒ Run off the Corner.

Z ⇒ Run off the Corner.

A ⇒ Pass block the DE for a count, plant off outside foot and turn towards the QB. Follow lead
blockers.

Q ⇒ Quick 3 step drop, look downfield. Take an additional two step drop and find the A back.

128
Green 900 A Middle
Variations
Green 900 B Middle

F
C C
R W M $
E E T T
X O O ⊗ O O Y
W Z
Q A

Y ⇒ Release immediately and run a 3 (Slide) to run off the Strike backer.

LT ⇒ Pass set and cut the DE.

LG ⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and RG.
Block first defender that shows.

C ⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the LG and RG.
Block first defender that shows.

RG ⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and LG.
Block first defender that shows.

RT ⇒ Pass set and cut the DE.

X ⇒ Release immediately and run a 3 (Slide) to run off the Rover backer.

W ⇒ Run off the Corner.

Z ⇒ Run off the Corner.

A ⇒ Pass block off the edge for a count, work to where the ball was snapped and turn. Get
behind the wedge and find the seam.

Q ⇒ Quick 3 step drop, look downfield. Take an additional two step drop and find the A back.
129
Green 900 F Middle
Variations
Green 900 H Middle
Green 900 A Middle

F
C C
R W M $
E T T E
X O O ⊗ O O Y
A F
Q B

Y ⇒ Run off the Corner.

LT ⇒ Pass set and cut the DE.

LG ⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and RG.
Block first defender that shows.

C ⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the LG and RG.
Block first defender that shows.

RG ⇒ Pass set for a two count then release to the 2nd level. Form a wedge with the C and LG.
Block first defender that shows.

RT ⇒ Pass set and cut the DE.

X ⇒ Run off the Corner.

A ⇒ Release immediately and run a 3 (Slide) to run off the Strike backer.

B ⇒ Run a Swing pattern to run off the Rover backer.

F ⇒ Step up and pass protect for a count. Work to where the ball was snapped and turn. Get
behind the wedge and find a seam.

Q ⇒ Quick 3 step drop, look downfield. Take an additional two step drop and find the F back.
130
Green 930 B Right
Variations
Green 940 A Right/Left

F
C C
R W M $
E ET T
X O O ⊗ O O Y
W Z
B Q

Y ⇒ Release immediately downfield and block the Safety.

LT ⇒ Pass set and cut the DE.

LG ⇒ Pass set and protect for the duration of the play.

C ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒ Pass set for a two count then release to the 2nd level blocking the Strike backer.

X ⇒ Release immediately and run off downfield.

W ⇒ Run off the Corner.

Z ⇒ Run off the Corner.

A ⇒ Execute play action run fake then pass block the DE for a count. Plant off outside foot and
turn towards the QB. Follow lead blockers.

Q ⇒ Execute run play action. Work to 7 yards depth looking downfield then find the B back.

131
Green 900 Y Right
Variations
Green 900 X Right/Left

F
C C
R W M $
E ET T
X O O ⊗ O O Y
W Z
Q B

Y ⇒ Pass block DE for a two count, plant off outside foot and turn toward the QB. Follow the
lead blockers.

LT ⇒ Pass set and cut the DE.

LG ⇒ Pass set and protect for the duration of the play.

C ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RG ⇒ Pass set for a two count then release to the 2nd level picking up first defender that shows.

RT ⇒ Pass set for a one count then release to the 2nd level picking up first defender that shows.

X ⇒ Release immediately and run off downfield.

W ⇒ Run off the Corner.

Z ⇒ Run off the Corner.

B ⇒ Run a Swing pattern to run off the Strike backer.

Q ⇒ Take 3 step drop. Look downfield, find the Y then release.

132
Silver Razor 900 B Left

F
C C
R W M $
E T T E
X O O ⊗ O O Y
A F
B Q

Y ⇒ Run off the Corner and execute a Comeback.

LT ⇒ Slide protect (Zone) for a two count then release downfield. Block first defender that
shows.

LG ⇒ Slide protect (Zone) for a two count then release downfield. Block first defender that
shows.

C ⇒ Slide protect (Zone) for a two count then release to the 2nd level. Block first defender that
shows.

RG ⇒ Slide protect (Zone) for the duration of the play.

RT ⇒ Slide protect (Zone) for the duration of the play.

X ⇒ Run off the Corner and execute a Post looking to block the Safety.

A ⇒ Release immediately looking like on a pass route. Down block on the Will backer.

F ⇒ Run a Slide.

B ⇒ Pass block on the DE for a count, plant off outside foot and turn towards the QB. Follow
the lead blockers.

Q ⇒ Sprint out, look downfield. Stop, set your feet and find the B Back.

133
Silver Razor 935 Z Bubble

F
C C
$ M W R
E T T E
X O O ⊗ O O Y
A Z
Q B

Y ⇒ Stalk block the Corner.

LT ⇒ Slide protect (Zone) for the duration of the play.

LG ⇒ Slide protect (Zone) for the duration of the play.

C ⇒ Slide protect (Zone) for the duration of the play.

RG ⇒ Slide protect (Zone) for a two count then release to the 2nd level. Block first defender that
shows.

RT ⇒ Release immediately downfield and block the first defender that shows.

X ⇒ Run off the Corner.

A ⇒ Release immediately downfield and block the first Rover backer.

B ⇒ Execute play action run fake then pass block the backside DE.

Z ⇒ Execute screen pattern. Once with ball get upfield immediately. Follow blocks.

Q ⇒ Execute run play action then immediately get the ball out to the Z.

134
Scramble System

At certain times throughout a game, situations will develop where the Quarterback
finds himself “on the run”. When this happens we need everyone on the same page.
If we follow a few simple rules we have a chance for a BIG PLAY!

O-Line: Stay with your blocks until the whistle blows. Never give up! If you here a
“GO” call, block the nearest defender up field. Keep from being called for a
“dumb” penalty.

Receivers: The play side Receiver that is deep, should come back to the Quarterback
and get into the QB’s vision. The play side receiver that is intermediate,
should stay intermediate and get into the QB’s vision. The play side
Receiver that is short should break deep. Backside Receivers should stay at
their depth but work towards the middle of the field.

X O O ⊗ O O Y
A F
B Q

135
136
Formations

YOO⊗OOX YOO⊗OOX
A4 Q1 F2 Q1
B3 A 4 B3 F 2

Falcon T

XO⊗OOOY YOOO⊗OX
A4 Q1 F2 A4 Q1 F2
B3 B3

King Right King Left

Player Alignment

Quarterback: The quarterback sets up under the Center.

Fullback: The Fullback sets up in a 3-point stance, 3 yards directly behind


the center.

Wingbacks: The Wingbacks set up in a 2-point stance turned in 45° toward the QB.

Halfbacks: In the T Formation the Halfbacks will set up in a 3-Point stance, 3 yards
directly behind the inside shoulder of the Offensive Tackle.

Tight Ends: The Tight Ends will align themselves with the linemen and take 6 inch splits.

Offensive Line: The O-Line should have a base split of 6 inches. The splits may change to toe-
to-toe depending on the situation. The O-Line may get into a 4 point stance if
the situation calls for it.

137
Motion Diagram

Rip Liz

OOO⊗OOO OOO⊗OOO
O O O O
O O

Rocket Laser

OOO⊗OOO OOO⊗OOO
O O O O
O O

Ram Lion

OOO⊗OOO OOO⊗OOO
O O O O
O O

Rip Liz

OOO⊗OOO OOO⊗OOO
O O O O
O O

138
139
Black 331/330 Trap

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Base block the 6 Technique.

LT ⇒ Get to the 2nd level and down block the Will backer.

LG ⇒ Get to the 2nd level and down block the Mike backer.

C ⇒ Step away play side and down block the 2 Technique.

RG ⇒ Pull and trap the 2 Technique.

RT ⇒ Get to the 2nd level and block the Strike backer.

X ⇒ Release immediately downfield and block the Safety.

A ⇒ Get to the 2nd level and block the Rover backer.

F ⇒ Liz Motion, carry out Buck Sweep action.

B ⇒ Take 45°° step forward away from play side and take handoff from QB. Bend back play side
following the Guards trap block.

Q ⇒ Reverse pivot, give handoff to the B Back. Carry out Buck Sweep action, boot away
from play.

140
Black 548/529 Buck

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Reach the 6 Technique.

LT ⇒ Cut-off the 2 Technique.

LG ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒ Cut-off the 2 Technique.

RG ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

RT ⇒ Get to the 2nd level and down block the Mike backer.

X ⇒ Reach the 6 Technique.

F ⇒ Get to the 2nd level and down block the Strike backer. Seal inside.

B ⇒ Take guard trap steps. Carry out fake through the line and either get tackled or block
nearest defender.

A ⇒ Rip Motion to Halfback depth, receive hand-off from QB and get to the perimeter.

Q ⇒ Reverse pivot, give a good play fake to the B Back. Finish rotation and handoff to the A
back. Continue boot action away.

141
Black 548/529 Load

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Reach the 6 Technique.

LT ⇒ Cut-off the 2 Technique.

LG ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒ Cut-off the 2 Technique.

RG ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

RT ⇒ Get to the 2nd level and down block the Mike backer.

X ⇒ Reach the 6 Technique.

F ⇒ Get to the 2nd level and down block the Strike backer. Seal inside.

B ⇒ Lead around the perimeter and block first defender that shows.

A ⇒ Rip Motion to Halfback depth, receive hand-off from QB and get to the perimeter.

Q ⇒ Reverse pivot and handoff to the A back. Continue boot action away.

142
Grey 548/529 Toss

Variations
Black 548/529 Toss

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Reach the 6 Technique.

LT ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

LG ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒ Step away play side and down block the 2 Technique.

RG ⇒ Base block the 2 Technique.

RT ⇒ Get to the 2nd level and down block the Mike backer.

X ⇒ Reach the 6 Technique.

F ⇒ Get to the 2nd level and down block the Strike backer. Seal inside.

B ⇒ Lead around the perimeter and block first defender that shows.

A ⇒ One step Rip Motion, look the pitch all the way into hands. Get to the perimeter.

Q ⇒ Open up to the A Back and pitch the ball aiming for his hands. Pivot around and lead
around the corner picking up the first defender that shows.

143
548/529 Jet

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Arc block the Strike backer.

LT ⇒ Cut-off the 2 Technique.

LG ⇒ Get to the second level and block the Will backer.

C ⇒ Cut-off the 2 Technique.

RG ⇒ Get to the second level and block the Mike backer.

RT ⇒ Reach and cut-off the 6 Technique.

X ⇒ Get to the second level and block the Rover backer.

F ⇒ Get to the 2nd level and block the Corner. First option is to seal Corner to the inside.

B ⇒ Take a side step away from play side and carry out play fake from QB, then block the DE.

A ⇒ Rambo Motion, take hand-off from QB and continue down the LOS. Get to the perimeter
and become a North/South runner.

Q ⇒ As soon as the snap is received open up to the A back and hand-off the ball. Continue with
a play fake to the B Back.

NOTE: O-LINE SPLITS MAY BE REDUCED TO TOE-TO-TOE DEPENDING ON THE SITUATION.

144
Black 544/525 Power

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Base block the 6 Technique.

LT ⇒ Get to the 2nd level and down block the Will backer.

LG ⇒ Pull and lead up the 4 hole. Block first defender that shows.

C ⇒ Step away play side and down block the 2 Technique.

RG ⇒ Combo block with RT on the 2 Technique.

RT ⇒ Combo block with RG on the 2 Technique, look to chip to the Mike backer.

X ⇒ Base block the 6 Technique.

F ⇒ Get to the 2nd level and down block the Strike backer.

B ⇒ Lead through hole and block the first backer that shows.

A ⇒ Rip Motion to Halfback depth, receive hand-off from QB and sprint through the
hole. Take a direct path through the outside leg of the RG.

Q ⇒ Reverse pivot and handoff to the A back. Continue boot action away.

145
Grey 544/525 Pitch

Variations
Black 544/525 Pitch

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Get to the 2nd level and down block the Mike backer.

LT ⇒ Pull and log up the 4 hole. Block first defender that shows.

LG ⇒ Pull and lead up the 4 hole. Look to block the Strike backer.

C ⇒ Step away play side and down block the 2 Technique.

RG ⇒ Combo block with RT on the 2 Technique.

RT ⇒ Combo block with RG on the 2 Technique, look to chip to the Will backer.

X ⇒ Reach the 6 Technique.

F ⇒ Get to the 2nd level and down block the Strike backer.

B ⇒ Kick out the DE.

A ⇒ Rip Motion, look the pitch all the way into hands. Cut up through the 4 hole. Follow your
blocks.

Q ⇒ Open up to the A Back and pitch the ball aiming for his hands. Continue boot action away.

146
Black 548/529 Wing Toss

F
C R W M $ C
E T T E
XO⊗OOOY
A Q F
B

Y ⇒ Get to the 2nd level and down block the Mike backer.

LG ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

C ⇒ Block down on the 1 Technique.

RG ⇒ Pull and log around the perimeter picking up first defender that shows. Seal inside.

RT ⇒ Combo block with XT on the 2 Technique.

XT ⇒ Combo block with RT on the 2 Technique, look to chip to the Will backer.

X ⇒ Reach the DE.

F ⇒ Down block on the DE.

B ⇒ Lead around the perimeter and block first defender that shows.

A ⇒ On the snap take a direct path through the heels of the B Back. Look the pitch all the way
into hands. Get to the perimeter.

Q ⇒ Open up to the A Back and pitch the ball aiming for his hands. Boot away and block any
defender coming off the backside edge.

147
Grey 344/325 Counter

Variations
Black 544/525 Counter

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Get to the 2nd level and down block the Mike backer. Down block the Strike backer if over
pursues the play.

LT ⇒ Pull and log up the 4 hole picking up first defender that shows.

LG ⇒ Pull and kick out the DE.

C ⇒ Step away play side and down block the 2 Technique.

RG ⇒ Combo block with RT on the 2 Technique. Look to chip to the Will backer.

RT ⇒ Combo block with RT on the 2 Technique.

X ⇒ Reach the 6 Technique.

F ⇒ Liz motion, make a good play fake as if running Toss.

B ⇒ Carry out fake through the line and fill backside for pulling Linemen. Continue downfield
if there is no penetration.

A ⇒ Take one step up field, comeback slightly bellying away from the LOS to avoid any
penetration. Take an inside handoff from the QB back. Read the pulling guard’s kick-out
block.

Q ⇒ Reverse pivot, give a good play fake to the B Back. Finish rotation and handoff to the A
back. Continue boot action away.

148
Grey 344/325 Halfback Counter

Variations
Black 544/525 Halfback Counter

F
C R W M $ C
E T T E
XOO⊗OOY
Q
A B F

Y ⇒ Get to the 2nd level and down block the Mike backer. Down block the Strike backer if over
pursues the play.

LT ⇒ Pull and log up the 4 hole picking up first defender that shows.

LG ⇒ Pull and kick out the DE.

C ⇒ Step away play side and down block the 2 Technique.

RG ⇒ Combo block with RT on the 2 Technique. Look to chip to the Will backer.

RT ⇒ Combo block with RT on the 2 Technique.

X ⇒ Reach the 6 Technique.

F ⇒ Belly around, make a good play fake as if running Toss.

B ⇒ Carry out fake through the line and fill backside for pulling Linemen. Continue downfield
if there is no penetration.

A ⇒ Take one step away from play side, comeback and take a direct path through the outside
leg of the RG. Take an inside handoff from the QB back. Read the pulling guard’s kick-out
block.

Q ⇒ Reverse pivot, give a good play fake to the B Back. Finish rotation and handoff to the A
back. Continue boot action away.

149
Grey 348/329 Cross

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Get to the 2nd level and down block the Mike backer. Down block the Strike backer if over
pursues the play.

LT ⇒ Pull and log up the 4 hole picking up first defender that shows.

LG ⇒ Pull and kick out the DE.

C ⇒ Step away play side and down block the 2 Technique.

RG ⇒ Combo block with RT on the 2 Technique. Look to chip to the Will backer.

RT ⇒ Combo block with RT on the 2 Technique.

X ⇒ Reach the 6 Technique.

F ⇒ Liz motion, take handoff from the QB then give the A back an inside handoff as he
counters back.

B ⇒ Fill backside for pulling Linemen. Continue downfield if there is no penetration.

A ⇒ Take one step up field, counter back along the LOS and take an inside handoff from the F
Back. Read the pulling guard’s kick-out block.

Q ⇒ Open up to the F Back, give handoff and boot away blocking any defender off the edge. If
no defender shows continue around the kick out block and block downfield.

150
Red 534/535 Belly

Variations
Red 534/535 Belly Fold

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Base block the 6 Technique.

LT ⇒ Combo block with LG on the 2 Technique. Look to chip to the Rover backer.

LG ⇒ Combo block with LT on the 2 Technique.

C ⇒ Get to the 2nd level and block the Will backer.

RG ⇒ Combo block with RT on the 2 Technique.

RT ⇒ Combo block with RG on the 2 Technique. Look to chip to the Mike backer.

X ⇒ Base block the 6 Technique.

A ⇒ Get to the 2nd level and block the Rover backer.

F ⇒ Liz Motion, lead up through the hole and block the Strike backer.

B ⇒ Take a direct path through the outside leg of the RG.

Q ⇒ Open play side, give handoff to the B Back. Continue around the perimeter.

151
Black 536/537 Belly Down

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Get to the 2nd level and own block the Mike backer.

LT ⇒ Combo block with LG on the 2 Technique. Look to chip to the Rover backer.

LG ⇒ Combo block with LT on the 2 Technique.

C ⇒ Step play side stopping any penetration by the 2 Technique then get to the 2nd level and
block the Will backer.

RG ⇒ Pull and kick out the DE.

RT ⇒ Down block on the 2 Technique.

X ⇒ Base block the 6 Technique.

F ⇒ Get to the 2nd level and down block the Strike backer.

A ⇒ Rip Motion, come around faking option.

B ⇒ Take a direct path through the inside leg of the RT.

Q ⇒ Open play side, give handoff to the B Back. Continue around the perimeter.

152
Grey 518/519 Belly Keep

Variations
Black 518/519 Belly Keep

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Get to the 2nd level and own block the Mike backer.

LT ⇒ Combo block with LG on the 2 Technique. Look to chip to the Rover backer.

LG ⇒ Combo block with LT on the 2 Technique.

C ⇒ Cut-off the 2 Technique.

RG ⇒ Pull and log around the perimeter.

RT ⇒ Pull and lead around the perimeter.

X ⇒ Base block the 6 Technique.

F ⇒ Down block on the DE.

A ⇒ Rocket Motion. Lead around the perimeter.

B ⇒ Make a good playfake, fill for pulling Linemen.

Q ⇒ Open play side, give a good play fake to the B Back. Sprint around the perimeter. Follow
blocks.

153
Orange 634/635 Triple
Variations
Orange 634/635 Triple Arc

F
C R W M $ C
E T T ∇
XOO⊗OOY
A Q F
B

Y ⇒ Get to the 2nd level and own block the Mike backer.

LT ⇒ Combo block with LG on the 2 Technique. Chip to the Rover backer.

LG ⇒ Combo block with LT on the 2 Technique.

C ⇒ Get to the 2nd level and block the Will backer.

RG ⇒ Combo block with RT on the 2 Technique.

RT ⇒ Combo block with RG on the 2 Technique.

X ⇒ Base block the 6 Technique.

F ⇒ Get to the 2nd level and down block the Strike backer.

A ⇒ Rip motion, belly around. Keep pitch relationship (5 x 2).

B ⇒ Take a direct path through the outside leg of the RG.

Q ⇒ Ride the B Back. Give the ball unless the hand off key comes down. If so, accelerate around
the perimeter and attack the pitch.

154
530/531 Wedge

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

Y ⇒ Step to hole, get hip to hip with RT. Don’t allow penetration.

LT ⇒ Step to hole, get hip to hip with LG and X. Don’t allow penetration.

LG ⇒ Step to hole, get hip to hip with C and LT. Don’t allow penetration.

C ⇒ Fire out of stance, get hip to hip with LG and RG. Don’t allow penetration.

RG ⇒ Step to hole, get hip to hip with C and RT. Don’t allow penetration.

RT ⇒ Step to hole, get hip to hip with RG and Y. Don’t allow penetration.

X ⇒ Step to hole, get hip to hip with LT. Don’t allow penetration.

F ⇒ Attach to end of wedge. Get hip to hip with Y. Don’t allow penetration.

A ⇒ Attach to end of wedge. Get hip to hip with X. Don’t allow penetration.

B ⇒ Take a direct path through the play side leg of the C. Follow wedge until you see a seam to
run through.

Q ⇒ Open play side, give handoff to the B Back. Continue around the perimeter.

155
156
White 548/529 Waggle

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

LT ⇒ Step hard play side (away from call), initiate contact with the 2 Technique for two steps,
sink on 3rd.

LG ⇒ Pull play side (away from call), seal the perimeter.

C ⇒ Step hard play side (away from call), initiate contact with the 2 Technique for two steps,
sink on 3rd.

RG ⇒ Pull play side (away from call), seal the perimeter.

RT ⇒ Step hard play side (away from call), initiate contact with the 6 Technique for two
steps, sink on 3rd.

F ⇒ Liz Motion, carry out fake. Block backside End.

X ⇒ Take inside release and run a 2 (Drag).

Y ⇒ Take an outside release and run a 7 (Corner)

B ⇒ Take guard trap steps. Carry out fake through the line and run a 3 (Out).

Q ⇒ Reverse pivot, give a good play fake to the B Back then finish rotation and give a play fake
to the F Back. Sprint to the perimeter. You have a Run/Pass option.

157
Green 534/535 Belly Pass

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

LT ⇒ Step hard away from play side, initiate contact with the 6 Technique for two steps,
sink on 3rd.

LG ⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

C ⇒ Step play side, initiate contact with the 2 Technique, pick up any linebackers blitzing A
Gap.

RG ⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

RT ⇒ Step hard play side, initiate contact with the 6 Technique for two steps, sink on 3rd.

A ⇒ Rocket Motion, belly around and block off the play side edge.

B ⇒ Take Belly play fake. Help with inside protection.

F ⇒ Run a 3 (Slide). Look quickly.

Y ⇒ Take an outside release and run a 7 (Corner)

X ⇒ Take inside release and run a 2 (Drag).

Q ⇒ Open play side, give a good play fake to the B Back. Take a quick three step drop and
release. Follow read rules.

158
Green 634/635 Triple Pass

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

LT ⇒ Step hard away from play side, initiate contact with the 6 Technique for two steps,
sink on 3rd.

LG ⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

C ⇒ Step play side, initiate contact with the 2 Technique, pick up any linebackers blitzing A
Gap.

RG ⇒ Man on blocking, initiate contact with the 2 Technique for two steps, sink on 3rd.

RT ⇒ Step hard play side, initiate contact with the 6 Technique for two steps, sink on 3rd.

A ⇒ Rip Motion, belly around and block off the play side edge.

B ⇒ Take Belly play fake. Help with inside protection.

F ⇒ Run a 7 (Corner).

Y ⇒ Take an outside release and run a 3 (Slide)

X ⇒ Take inside release and run an 8 (Post).

Q ⇒ Open play side. Give a good play fake to the B Back, take 2 steps as if running option then
take a quick three step drop and release. Follow read rules.

159
Silver Razor L837

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

O-Line ⇒ Slide Protection play side.

F ⇒ Run a 7 (Corner).

Y ⇒ Take an outside release and run a 3 (Slide)

X ⇒ Take inside release and run an 8 (Post).

B ⇒ Sprint to the end of the LOS and block off the edge.

A ⇒ Rocket Motion, sprint to the perimeter and block first defender that shows. Lead
downfield if QB decides to run.

Q ⇒ Take one step back to clear way for the B Back. Sprint out. Follow read rules. You
have a Run/Pass option.

160
Silver Razor L839

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

O-Line ⇒ Slide Protection play side.

F ⇒ Run a 9 (Wheel).

Y ⇒ Take an outside release and run a 3 (Slide)

X ⇒ Take inside release and run an 8 (Post).

B ⇒ Sprint to the end of the LOS and block off the edge.

A ⇒ Rocket Motion, sprint to the perimeter and block first defender that shows. Lead
downfield if QB decides to run.

Q ⇒ Take one step back to clear way for the B Back. Sprint out. Follow read rules. You
have a Run/Pass option.

161
Silver Razor 548/529 HB Pass

F
C R W M $ C
E T T E
XOO⊗OOY
A Q F
B

O-Line ⇒ Zone run blocking to sell play. Do Not go downfield.

A ⇒ Rip Motion, receive pitch from QB. Must make play look like Toss. Pull up, follow
read rules.

B ⇒ Sprint to the end of the LOS and block off the edge.

F ⇒ Run a 7 (Corner).

Y ⇒ Take an outside release and run a 3 (Slide)

X ⇒ Take inside release and run an 8 (Post).

Q ⇒ Open up to the A Back and pitch the ball aiming for his hands. Block off the edge
backside.

162
Situation Offense

Situation offense will be broken down into three respective parts.

1) Field Position: Backed Up, Base, 4 Downs, Red Zone, Goal-Line.

2) Time/Quarter/Score: 2 Minute, Possession Offense, End of Half/Game.

3) Personnel Packages: Base/ Hawk/ Panther/ Jumbo.

Field Position Offense:

Backed Up: Coming out from our own goal line to the 5 yards line.

Utilize QB Slam and Blast out of our base offense. Interior runs, quick developing
plays out of our Goal-Line package. Quick 1 step passes with “Max” protection. Don’t
get sacked, intentional ground, or hold the ball in your own end zone, or it will coast us
a safety.

Base: Own 5 yard line to the opponent’s 40 yard line.

Think field position until we cross our own 20 yard line. Past our 20 yard line, run our
game plan from any formation.

4 Downs: Inside the opponent’s 35 yard line.

With more downs we can take more chances on short yardage plays on 1st and 2nd
down to create a manageable 3rd or 4th down conversion. We can also run play action
pass on any down.

Red Zone: Inside the opponent’s 20 yard line.

As the field shortens, defenses will tighten and usually play man coverage and blitz
with less field to defend. We need high percentage of scoring once we get into the Red
Zone. Play Action passes will be highly considered on 1st and 2nd down. NO
TURNOVER / NO PENALTIES.

Goal Line: Inside the opponent’s 5 yard line.

Inside the 5 yard line we can still run our base offense, but straight ahead plays such as
Crunch, Blast, Slam and Power will be the running plays of choice. Play Action passes
will be considered on 1st and 2nd down. We also can utilize our Goal-Line Offense and
run quick hitting plays.

163
Time/Quarter/Score:

2-Minute: When we are behind and there is less than 2 minutes remaining in the game.

Since our base offense is spread and out of the shotgun we are in a good position to run
the 2-minute offense. Since we need to score quickly, 3 step drop pass plays will be
primarily used, but 1 step passes and screens will also be considered. Our Option plays,
QB Draw, and Trick Plays will also be used to keep the defense off balance and
guessing. GET OUT OF BOUNDS AS OFTEN AS POSSIBLE.

Possession: When we are winning in the 4th quarter.

We will primarily stay in our base offense and run our game plan, but no high risk
plays will be used. Play Action and 1 step passes will be used sparingly. DO NOT
FORCE THE BALL, IF NO ONE IS OPEN THROW IT AWAY OR TAKE THE
SACK. KEEP THE CLOCK RUNNING. NO TURNOVERS!

End of half: The last couple plays of the first half.

We need to first decide if we want to try to score before the end of the half or if we
want to run the clock out. If we are inside our own 30 yard line and the probability of
us scoring is very little then we will call safe running plays to run the clock out or
maybe get lucky and break a big play. If we are over our own 30 yard line and think we
have a possibility of scoring then we will throw the ball downfield and utilize out 2-
Minute offense. If we are over the 50 yard line and our Quarterback can reach the end
zone then we will throw a Hail Mary on our last play of the half.

End of game: The last couple plays of the game

If we are winning with less than a minute remaining in the game then we will simply
kneel on the football. If our opponent has timeouts remaining we will run our
possession offense. If we are behind with less than a minute remaining then we will use
our 2-Minute offense to try to score and win the game. Pass plays toward the sideline
will have to be used to save time on the clock. If we have timeouts remaining we can
use the middle of the field if the defense is giving it to us. If we are out of range for a
Hail Mary on the last play of the game we will run a short pass or screen and perform a
series of laterals in an attempt to score. If our Quarterback can reach the end zone then
we will throw a Hail Mary on the last play of the game.

Personnel Packages:

Base: Our base offense.

Our base personnel will be comprised of our best 11 offensive players, since this
personnel package will be used the majority of the time.

Hawk: Our base offense with the A Back being the lone back in the backfield.

Our Hawk package will be comprised of our Base personnel with the A Back being the
lone back in our single back sets in place of the B Back.
164
Panther: Our receiver/speed heavy offense.

In certain situations we want to create mismatches with our opponents personnel. In


our Panther package we want to use our fastest and best pass receivers in the game and
get them into space. Speed is this packages main priority.

Jumbo: Our short yardage offense.

In our short yardage/goal line package we want to get our biggest and strongest players
into the game to over power and create a surge into the defense. In this situation size
and power takes priority over speed.

165
Special / Trick Plays

Within our offense we will have trick plays that will be in our game play from
week to week. These plays might not be consistant with our normal offense. By
utilizing trick plays we can keep defenses off balance and hopefully make a BIG
PLAY.

Possibilities:

Reverse / Fake Reverse

HB Option Pass

Reverse Pass

Flea-Flicker

Hook n’ Ladder

Hitch n’ Throw

QB Special (Throwback)

166