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Title: 2 min Speed Type: Concentration Game Target: Any vocabulary Materials: Timer Procedure: Set a timer for 2 mins. Challenge the students to see how many times they can recite the vocabulary words in 2 mins. For example, if you are learning the months of the year, see how many times the students can say all 12 months in 2 mins. Comments: Good for practicing fluency and retention. Can change the time limit depending on needs. Title: 4 corners Type: Active Game Target: Any vocabulary Materials: None Procedure: One student is it and stands in the middle of the class with their eyes closed. Each corner is represented by a vocabulary word. The students have 10 seconds to choose a corner to go to. It calls out one of the vocab words and the students standing at that corner are out. Continue until only one person is left and that student becomes the it for the next round. Comments: Not very intensive on English speaking, but very fun.
Title: ABC back drawing Type: Concentration game Target: Alphabet Materials: None Procedure: The teacher draws a letter on the back of the first student. The student then tries to decipher which letter was drawn and draw the same letter on the next student’s back. This continues until the last student must draw the letter on the board. I usually play the same as the Telephone game, class against the teacher. Every time the class gets the letter wrong, I get a point. Every time the class gets the letter right, they get a point. It’s really motivating for the students and develops class co-operation on a common goal. Comments: This could be altered so that the student must say the letter out loud instead of drawing it on the board. Or they must say the sound that the letter makes instead of the name. Or they must say a word that starts with the letter.
Title: Angry Gorilla Type: Active Game Target: Any vocabulary Materials: flashcards, angry gorilla cards Procedure: Have a pile of flashcards that you want to review. Mix in a few angry gorilla cards. Turn a card over and the students should say the word three times. If the angry gorilla card is turned over then students run to the safe zone and the angry gorilla (the teacher) tries to catch them. The caught student becomes the gorilla through an initiation dance (pounding of fists on the chest). Comments: Title: Ball throw Type: Active Game Target: Any vocabulary or sentence patter Materials: Ball Procedure: Throw the ball to a student. The student catches it and says a word or sentence, for example, “I like apples.” They throw to the next student who says a new word or sentence such as “I like pizza.” This continues until all the children have had a turn. Comments: This is a very simple game and fun for younger students. However, endless variations can be made to make it suitable for all levels. For example, the students must repeat the process and remember who threw to them and who they threw to as well as what the person before them said. The first person says “I like apples” and then throws to S2. S2 says “He likes apples. I like pizza.” Then throws to S3. S3 says “She likes pizza. I like Kim Chi.” This continues until it reaches the first student who starts the pattern over again. Everyone tries to remember the pattern of the ball and what they said. Another variation is to do the above and then add more balls into the mix so that after the first 2 students have gone throw another ball and the students must continue the pattern with more balls. Or else who can speed up the rhythm of the throwing.
Title: Balloon Game Type: Active game Target: Any vocabulary Materials: Balloon Procedure: Practice vocabulary words. The students then stand in a circle and a
Title: Banana Tree Game Type: Game Target: Review Materials: picture cards Procedure: Divide the class into 2 teams. The first team to finish all vocab words is he winner. they must say a vocabulary word. or someone hits the balloon without saying a word the round is over. The object of the game is to climb the tree the fastest to get to the bananas. Then they walk to the other side. Each team has a mascot (monkey picture cards work well). Comments: 8. 7. If the balloon touches the ground. The climb a rung at a time by answering questions correctly. Once they get to their team they have to tell the next person a vocab word that I have given them. The first student must walk to their team with a balloon between their knees without it falling. Draw a banana tree on the board with about 9 rungs up the tree. Comments: This could be altered to practice a sentence form instead of vocabulary by having the students hit the balloon and say one word from the sentence at a time in order instead of random vocabulary words. . But when someone touches the balloon. Each team is split in half and stands in line opposite from each other as in a relay. Count how many touches you can get to and try to beat your own record. pass it to the next person and say the next vocab word. The next person repeats it 5 times and then takes the balloon between their knees. Comments: Title: Battleship Type: Concentration game Target: Any vocabulary 9. The first group to get the bananas is the winner.balloon is hit into the air. Title: Balloon Relay Type: Active Game Target: Any vocabulary Materials: Balloon Procedure: Divide students into teams. The object of the game is to not let the balloon hit the ground.
Title: Bingo Type: Game Target: Any vocabulary 10. . their ship is sunk. The captain’s job is to answer when their ship is called. Each ship has its own name.” or “He is in the box. Monkey doing?” ‘What is Mr. Each crew member of that ship follows by saying in turn another food word until the last crew member is the shooter. for example. Monkey such as “Where is Mr.” In order to bet the students must place a bet from their fake money. under. Title: Betting on Mr. The captain answers first by saying a vocab word. If the shooter can’t say the name of another ship quickly or any crew member can’t say a vocab word. their ship is sunk. the shooter’s job is to call out another ship’s name and the whole crew must each say a vocab word. The shooter himself says a food word and then calls out the name of another ship. Comments: Other suitable conversations would be “What is Mr. Record their predictions. One person on each team is the captain. fake money Procedure: Hand out fake money to the students. Monkey Type: Game Target: any conversations Materials: Picture cards. The teacher starts by calling out the name of a ship. another person is the shooter and the rest is the crew. in) about Mr.Materials: None Procedure: Divide the class into 4 or 5 teams. If the captain doesn’t answer quickly (2-3 seconds after their ship is called). 11. The students can buy candy or prizes with their money at the end of the game. for example “He is on the table. Monkey eating/wearing?” etc. they answer by saying bananas. let’s say the theme is food. like 1 dollar. The students who guessed correctly get the money in the pot. Monkey?” Each student answers where they think he is. Comments: Can be made harder by not allowing students to repeat vocab words or else their ship is sunk. Ask each student a question from the target theme (i.e.” “He is under the chair. The teams are now crews on a Battleship at war with the other ships. on. That ship’s captain must answer and their crew must say food word until the shooter calls out another ship. Then pull out one of the picture cards at random.
secretly. Button Type: Game Target: Can you help me? Materials: A button (or a small coin) Procedure: In this game there is one searcher and one hider. For example. Repeat with new searchers and hiders. Title: Button. 12. The student who receives the button from the hider should not give any indication that he has the button because we don’t want the searcher to know. Can be played just for fun or as teams. The hider has a button cupped in his hands. “Button. Yell out certain times and students should make the time with their bodies. Comments: Students can also draw instead of writ the vocab words in the squares. “Sorry I can’t” but if he guesses correctly and you have the button you say “Sure I can” and then give him the button. if the time is 3:30 they can point their hands toward where the 3 would be and bend at a 90 degree angle to show the time. Except. Title: Body Clock Type: Active Game Target: Time Materials: circle marked on the floor Procedure: Ask students to make the hands of a clock with their bodies inside the circle on the floor. Comments: Perhaps could be altered to focus on another conversation theme. Then when the hider is finished everyone asks the searcher grasshopper. The hider then slides his cupped hands in between the others hands all the way down the line. The rest of the students are all in a line with their hands cupped in exactly the same way. Button. Comments: 13.Materials: paper and pencil Procedure: Students draw a 3x3 (or bigger) grid and fill in the squares with vocabulary words. who has the button?” Then searcher should guess who he thinks has the button by asking “Can you help me?” If the student he guesses doesn’t have the button they should answer. . Call out vocab words at random and the first student to get a line or any other formation decided upon is the winner. he drops the button into someone else’s hands somewhere along the way.
The team tries to guess the word. limiting the number of guesses and having the team say the answer together in unison. 16. Then they find a partner and ask the target question such as “What do you do?” to each other. Title: Circle It! Type: Active Game Target: Any vocabulary Materials: None (or picture cards) Procedure: Divide students into 2 teams. If they get it correct the team gets one point.14. One person from one team comes up to the front where the teacher gives them a vocabulary word to act out. The fastest team per round gets a point Comments: Can also be used with picture cards on the board. Most cards wins. 2 students from each team race to circle the word I say with a piece of chalk. . Repeat with new partners. but instead of circling the card they just touch the card. Both students answer such as “I’m a doctor” or “I’m a lawyer”. Teams alternate turns and the team with the most points wins. They write their name on the back. Comments: Title: Charades Type: Game Target: Any vocabulary Materials: None Procedure: Students are divided into 2 teams. Comments: If the words are easy to guess you can make it harder by limiting the time to act it out. Return the cards to each person at the end of the game. Title: Card Collection Type: Game Target: Any conversation Materials: mini cards Procedure: Each student gets a collection of cards of a certain number and on a certain theme. Write the vocab words on the board. Then they do Rock Paper Scissors and the winner takes the other person’s card. say the word and then return the chalk to their team. 15. limiting the time the students have to guess.
Comments: You can use any song or chant or even simple vocabulary words to play this game 18. The left hand always stays in place.17. For example. Make sure the students say the chant and don’t just clap. Title: Clap-clap Type: Active game Target: Any conversation pattern Materials: None Procedure: Make up actions for the answers to the question. Went upstairs to kiss her fella. Then add in the chant and clap to the beat of the chant. Title: Clap Attack Type: Concentration Game Target: Any vocabulary. On 5 the person on top tries to clap the bottom persons hands and the bottom person tries to remove their hands. song or chant Materials: None Procedure: Students stand in a circle with their hands overlapping. no waiting or fudging the time or else it gets complicated. She made a mistake. The person on the right tries to clap the person’s on the left’s hands. Whoever is successful (clapping the other’s hand or making the other person miss) is the winner. etc. “It’s windy”=sway side to side. and kissed a snake. etc” make up actions for each answer such as “It’s cloudy”=cover your eyes. Dressed in yella. Then students stand in line all facing the teacher. They clap should be passed around the circle. each students right hand is in front of the others and their left hand is behind. The successful person is the winner. How many doctors will it take? 1! 2! 3! 4! 5!” The 2 students who are supposed to clap on the count of 5 have a duel to slap each other’s hands. . The 2 students must have the duel on the count of 5. The last 2 students standing have the final duel by one person putting both hands on top and the other putting their hands on top. use the chant “Cinderella. Everyone says the question together in unison “What’s the weather like?” and then clap 2 times together. to practice “What’s the weather like?” “It’s cloudy/rainy/sunny/windy. The person on the left tries to remove their hand so that the person on the right misses. Practice passing the clap. the first person brings their right hand over to clap the right hand of the next person. They clap and switch hands position to the beat of the chant until the count of 5. The loser is removed from the game. For example. “It’s rainy”= fingers wave in the rain motion.
They pass the clothes to the next person who must wear it and run and choose something else to wear and yell it’s name 3 times. animals. Title: Clothes Relay Type: Active Game Target: Clothes vocabulary Materials: Old clothes Procedure: Students line up across from a pile of clothes in teams.Immediately after the second clap. Comments: Can also be done as a whole group and try to beat their previous times. Then they yell the name of the clothes 3 times and run back to the line. Title: Clueless Type: Game Target: Any vocabulary Materials: Word or picture cards Procedure: One student has a card pinned to their back or stuck on their forehead. Any student that does the same action and answer as the teacher is out. The team to get all their items on the fastest is the winner. 19. each student answers and does the action to go along with the answer. For example “Animals. Comments: Can be used to practice more than just vocabulary by having the students answer in full sentences. The first student runs to the pile of clothes and picks one thing to put on. The last student standing is the winner Comments: Could be used to practice only vocabulary words and instead of saying a question just say the theme of the words. and having the student ask questions about their card. clap-clap” then everyone does the action and says an animal vocabulary word. The teacher also answers and does an action. 20. Title: Concentration Type: Concentration Game Target: Any vocab or conversation pattern 21. . The rest of the class knows what the card is and gives the students hints about it until they can guess their card.
The class can try a few consecutive times or over a period of days to try and beat their last time. Continue until all have had a turn. They then say a new word and make up a new action which the next person copies. then snap your fingers with one hand and then the other. for example. Comments: 22. 23. The words of the sentence must go to the beats of the rhythm. If a student doesn’t answer to the rhythm they are out.Materials: None Procedure: Assign each student an answer to the conversation question or a vocabulary word. This game works really well with remembering names so your question could be ‘Who is ____?” The first person starts by saying “I’m Chandra. there is a rhythm that the students must clap and speak to.” Then asks ‘Who is Eun Ji?” Then Eun JI answers ‘I’m Eun Ji. Comments: You can vary this game to focus on intonation by having the students mimic each other’s intonation and tone of voice while saying the word or even a sentence. Comments: . Who is Min Young?” However. the clap your hands. The timer starts t the beginning and finishes at the last student. fluency Materials: Timer Procedure: The first student says the question part of the conversation. Title: Copy cat Type: Game Target: Any vocabulary Materials: None Procedure: Students say a vocabulary word and do an action to go with it. “Will you help me?” The next student answers “Of course” and then asks the next student “Will you help me?” This continues all around the class until the last person answers the question. Title: Countdown Type: Concentration game Target: Any conversation. The student beside them must copy exactly the action and word that the student said. First you slap your legs.
Give each student a cover card (blank piece of paper with a colour on it or a number on it) to place over top of a picure card. Tuesday . Now I have these cards. Sunday. Title: Cover-up Type: Game Target: Any vocabulary Materials: flashcards.Mars Wednesday . cover cards Procedure: Put pictures cards out on a table.24. Comments: 25. The loser must act like they died and is out of the game. A new student takes their place. Comments: Title: Days Card Game Type: Game Target: Days of the Week Materials: cards available form genkienglish. of course.Saturn. Each one has one day 26.Mercury Thursday .Jupiter Friday –Venus = Saturday . They each go with a planet. is named for the sun. Mix up the location of the cards to make it more difficult. . They then have a ‘gun duel’ like in the Wild West where the quickest shooter wins. Switch spots and repeat. Each student chooses a cover card and tries to say the picture card that is under it. Title: Cowboy Type: Active Game Target: Any vocabulary Materials: Word/picture cards Procedure: 6 students with word/picture cards stand in a line with a chair behind them. The two students on either side of the student who sat down turn and face each other.net Procedure: The days of the week in English have a special meaning. I call out a word and the student with that card sits down. Monday – named for the moon. The first of the 2 students to call out the opposite person’s card is the winner (they ‘shot’ the other person with their word). The person with the most pictures cards wins. If they get it right then they take the card and it is replaced with a new one and they keep going until they can’t remember. Then it is the next person’s turn. Say each one twice and then give the students 20 seconds to memorize their location.
"Yes. watched a movie. visited my family. met my friends. Now in partners we will play the card game. Whoever collects all 7 cards (or you can play for the most cards) is the winner.” The other person turns over their card too. The first person asks “What day is it?” The next person turns over a card and says “it’s _______. Choose a student's item and put it on the table. played computer games. ate supper. listened to music. "It" tries to find the owner of the item on the table. 28. did my homework. If there is a tie of numbers. students ask him/her "Is this your pencil?" The student designated answers. The number matches how far it is away from the sun. for example what did you do yesterday. Then the same person rolls the dice again. played soccer. When 'it" designates someone as the owner.of the week on it and a number. The farthest planet had the biggest number. it isn't” Then the next it goes outside and waits to be the detective. Whichever card has the biggest number takes both cards into their pile. sang karaoke. Then everyone in the group says ‘What did you do yesterday?” and the first person rolls the dice once. Now give each one of these sentences a number and write it on the board. went to the park. The group adds up the numbers from the dice . Title: Dice Addition Type: Game Target: Any conversation Materials: None Procedure: Divide the students into groups and brainstorm sentences on the theme. Everyone remembers the number. Title: Detective Type: Game Target: Possessives (Is the your __?) Materials: Student’s personal objects Procedure: Students take turns being "it" and go out of the classroom and wait for a while. Comments: Perhaps could be altered to focus on another theme. Students say HOT if ‘it’ is close to the person and COLD if they are far away. then you do it over again and the winner of the second time gets all 4 cards! Comments: 27. All the students in the classroom call out for "it" to come back in the classroom. it is/ No. studied. watched TV.
. Then it is the next person’s turn. Play until everyone has had a turn Comments: 29. The first person to go all the way around the circle back to the opposite person’s spot is the winner.” When they are done they exit the circle through the spot where the opposite person was sitting and race all the way around the circle. Comments: Title: Fast/slow motion Type: Game Target: Any vocabulary Materials: picture cards Procedure: Have a pile of picture cards and show them to the class one by one in either fast motion or slow motion. lessen the time they have to look or remove more than 2 cards at once. Title: Disappear Type: Game Target: Any vocabulary Materials: flashcards Procedure: Put picture cards on a table and give students 10 seconds to look and memorize.and says the sentence that matches the number. The winner gets to choose the next 2 people that play. Then they close their eyes and I take one away. I pick 2 students by touching them on the back. 30. 31. Comments: This game can be quite easy so to make it harder use more cards. Title: Duck Duck Type: Active Game Target: Any conversation Materials: None Procedure: Students sit in a circle and close their eyes.e. When I say go those 2 students go inside the circle and say the conversation. They open their eyes have to figure out which one is gone. Comments: can also be played in teams and the first team to guess the card gets a point. i. “What did you do yesterday?” “I ______. Students try to guess what the word is.
Have students ask and answer to find their team members (those students who have the same card as them. Title: Frozen Tag Type: Active Game Target: Any vocabulary or conversation Materials: None Procedure: One student is IT.32. they can crouch on the ground while IT is trying to tag them and they are immune to being frozen. Comments: I usually play walking tag or slow motion tag. Title: Find your team Type: Game Target: Any conversation Materials: mini cards Procedure: Each student gets a certain card on a theme. Comments: 33. All students begin 34. “Do you like apples?” If the student has an apple card they answer “Yes I do and stay with their partner. Title: Food Chain Evolution Type: Active Game Target: Animals Materials: None Procedure: Brainstorm with the students to develop a food chain of 5-7 animals from smallest to biggest. They are frozen until they say a vocabulary word or the target conversation to the teacher after which they are free again. IT tries to tag all of the other students. Review the sounds of these animals. especially inside as it results in less confusion and injuries! Slow motion tag is especially fun because everyone has to move and talk in slow motion which can be very funny! You can also play so that one set of vocabulary is the ‘immunity’ which means that if they say a word from this set of vocab. When the other students are tagged they become frozen.) For example. If they don’t they move on and keep searching for their partners. . Mix up the matching cards so that the students begin far apart. There should be at least 2 matching cards within the whole set.
Wizards and Dwarves Type: Active Game Target: Fairy Tale theme Materials: None Procedure: This game is an active version of Rock Scissors Paper. like "My arm hurts!" "Which one?" "This one [holding left arm up]. I have a _______” depending on the card they choose. When students meet someone who is making the same sound as they are making. 35. You can make the conversation longer. Title: Giants. 36. Giants (hand above head) beat Wizards (hands in front waving) beat Dwarves (arms crossed holding ears). doctor my ______ hurts” or “Doctor. Title: Funky Mummy Type: Active Game Target: Health. The patients all do Rock-Scissor-Paper and the first loser picks a card from the pile. Body parts. doctor. Students are divided into 2 teams and they stand in a line facing each other." teach them to use left and right. This continues until one student in the class is a complete mummy (wrapped everywhere) Comments: If they say "my eye hurts" or "my arm/leg/foot etc hurts. The first student to get to the highest level wins Comments: Perhaps could be altered to focus on other vocabulary as well. Halloween Materials: toilet paper rolls. They look at the card and then say “Doctor. Then the doctor should say “Oh That’s to bad” and wrap that part of the patient’s body in toilet paper." or "My left arm. instead of an exchange of one sentence each. the 2 students do rock-paper-scissors. After 10 seconds they face each other and say in unison “Mirror. mirror on the wall. instead of Paper there is Dwarves. Instead of Rock there is Giants. instead of Scissors there is Wizards. Each character has an action. body picture cards Procedure: Each group has one doctor." You can also have a "where?" or "Where does it hurt?" and the student can point and say "here. The winner becomes the next level of animal in the food chain and the loser goes down a level in the food chain. The rest are the patients.as the lowest animal and must walk around the class while making the sound of that animal. ." It gives advanced students a chance to practice a more conversational conversation. The teams have 10 seconds to decide which character they will choose.
The pair is now out of play. Now the people who know the secret should . or phonics Materials: None Procedure Tell the class you are going on a camping trip. Comments: This is a very fun game. Comments: 38. they say “sorry.” But there is a secret and they have to figure it out. Keep going until one student gets it right. The most pairs wins. If in my cards I have a card that says “chair” and we are playing for rhyming words I could ask “Do you have a card that rhymes with Chair?” If the person I ask does have such a card. Write Kasper and Kite on the board next to each other for a visual cue. then write their name on the board with yours for another clue. Go fish!” I then choose a card from the middle. Title: Go Fish Type: Game Target: Any vocabulary. they must hand it over and I get a pair. 2. Maybe some variations could be made to make it more suitable for other themes and more intensive on the speaking of English? 37. they have to say “Hello My name is _____ and I’m bringing ____.Which fairy tale character will beat them all? 1. The winning team chases the other team back to their safe wall and any students who were caught join the other team. words that start with the same letter. The cards could be about rhyming words. If the students want to join. Give them a clue: My name is Ms. Deal out the cards to the students (about 4 each) and set the rest5 in a pile in the middle. Groups should be about 5 students. The team with the most students at the end of the game wins. Kasper and I’m bringing a Kite. but limited in its usage. end with the same letter. If they don’t have a card to match. 3” After the count of 3 the teams say the character name and do the action. Title: Going Camping Type: Concentration Game Target: Any vocab. The secret is that what you bring must begin with the same sound/letter as your name. For example. but especially phonics related Materials: playing cards related to your theme Procedure: Make up a set of cards for each group of students. Students take turns asking each other questions about their cards to try and find a matching pair. Ask “Can you join me?” to the first student. etc.
“_____. “Is this your ball?” and at the same time pass the ball to the next person. Comments: . 39. Repeat the procedure as students ask and throw. Can you join us?” Students try to figure out that the object and the name must begin with the first letter. When the music stops the person holding the ball should answer “Yes it is!” Then they are out of the game. Harry Potter then has to do that action in the same spot until they are saved. they wave their wand and shout a command at Harry eg. When a Voldemort catches a Harry Potter. Harry Potter is now free and the world is okay again! If no one is coming to save you. Title: Harry Potter Type: Active Game Target: “What are you doing?” verbs. I will give the Harry Potters a 10second head start then let the Voldemorts loose.ask the next person to join. play some music. for example food or toys.” or whatever the answer to the target question is. Title: Hot Potato Type: Active Game Target: Any conversation Materials: Ball Procedure: In the background. then you will be removed from the game. Comments: Can be made more difficult by only allowing students to choose objects from a certain set of vocab. jump/dance. To save a Harry. If I see anyone hitting. commands Materials: None (or newspaper wands for fun) Procedure: 1/3 of the students get wands and become Voldemorts. you can yell “Help me Harry!!!” that means someone should go and save them. The remaining wandless 2/3s are Harry Potters. The last person in the game wins. Remember that this is a wand NOT a hitting stick. Comments: 40. The next person catches the ball and answers “No it isn’t. catch and answer until the music stops. but the game continues. for example. a FREE Harry Potter must come along and ask "What are you doing?" and the caught Harry Potter replies "I'm jumping/dancing". With that complete. While the music is playing the first student should ask the target question.
Ask “What do you want to do?” to all standing students and they should raise their hand to answer. Draw a picture of the vocabulary words slowly. Comments: This is a good game. just play it at the kids will get it as you go along. Comments: Title: Last Man Standing Type: Game Target: Any conversation Materials: None Procedure: Ask one row of students to stand up. Don't explain all the rules at the beginning. Some students really get into it and challenge themselves especially if there is some sort of competition. Title: How many Can you name? Type: Paper Activity Target: Any vocabulary Materials: Paper and pencil Procedure: This is basically a pop quiz. Keep going (asking students the question and calling on the first to raise their hand) until there is only one student left standing up. Repeat by alternating between rows of kids (sideways) and columns (back to front). 43. It is a real incentive to answer questions and not sit silently doing nothing!! 42. but challenge the students to close their books and make a list of all the vocabulary they know on a certain topic.41. The others remain seated. . If they are correct they can sit down. one line at a time. Teams guess what I am drawing and the first team to get it right gets one point Comments: Title: Line Quiz Type: Game 44. Choose the first student to raise their hand to give an answer. Title: Line by Line Type: Game Target: Any vocabulary Materials: None Procedure: Divide the class into teams. Now the column that the standing kid belongs to stands up.
and 2 living rooms) Comments: The initials and content of the game could be used to meet the requirements of other limited topics such as jobs or countries and cities (i. S=shack (very small.e. huge house like a castle). Living Room and Bedroom. (students should say I will live in a mansion with 3 bedrooms. 0 bathrooms.Target: Any vocabulary. The first team to all sit down is the winner Comments: 45.) 46. The number of marks equals the magic number. A=apartment. etc. (Show an example) Okay everybody find out your future house fortune! Now please tell me what kind of house you will have. M=Mansion (a very big. Title: MASH Type: Paper activity Target: House Vocabulary Materials: Flashcards Procedure: Now we are going to play one of my favourite games when I was a kid. We will use 3 categories: Bathroom. You choose 3 different options for each category which should be the number of those rooms in your house. Then one person makes small marks on a paper until the other person says stop. not a good house). It is a fortune game. Then we have some other categories. Repeat again through the whole line. This game tells you what kind of house you will live in. what will you be when you grow up. H=(Normal House). It is called MASH and each letter stands for something. 0 bedrooms. Keep going until only one option in each category is left. Title: Memory Type: Game Target: Any vocabulary Materials: Word and picture cards . or conversation pattern Materials: flashcards Procedure: 2 teams stand in a line and I ask the front 2 people a question such as “What do you want?” Show them a picture card and the first to answer ‘I want ____” correctly sits down. like what kind of rooms you can have in your house. Then you will have your fortune. in the future. or where will you live. Then you count through all the options until you get to the magic number and then you cross that option off. 1 bedroom). (For example: 3 bedrooms.
On the other side of the board place the words cards that match what’s on the picture cards in another grid formation. Each student has a mini word/picture card. If the correctly answer. The . Comments: Can also be used with past tense practice. If they cannot name the card a student who is out do to missing a chair gets a chance to name the card. “Where are you going?” and the monkey answers “I’m going to the __library__ next to the __bakery__. When the music stops students try to sit in a chair. If he 2 cards match the team gets a point. The monkey also tries to sit in a seat. they take the place of the student who couldn’t name the card.Procedure: Divide students into teams.” (he can choose any place/vocabulary word he likes). The student who misses a chair is out of the game. Each round a chair is removed meaning on student won’t get a chair. each student who did get a chair must correctly name the picture card of the chair they sat in. they call C3 and A2. For example. Label the columns and rows of the grid. Teams take turns as one student from each team chooses a card from each side of the board by calling out the labels. However. by using present and past tense word cards. Title: Monkey in the middle Type: Active Game Target: Any vocabulary Materials: mini word/picture cards Procedure: Students sit in chairs in a circle. The students must walk around the chairs while music is playing. If not. The students asks the target question. music Procedure: Arrange the chairs into a circle and attach a picture card on each chair. Most points wins. for example. Title: Musical Chairs Type: Active Game Target: Any vocabulary or Alphabet Materials: Picture cards. it is the other team’s turn. but it cannot be their original seat. The student without a seat is the new monkey Comments: 48. As the cards are revealed the whole team should say the word of the card. One students stands in the middle and is the monkey. Team members take turns guessing. 47. On the board place the picture cards in grid formation. The 2 with those cards (library and bakery) get up and try to sit in a seat.
Green Light Type: Active Game Target: Colours. On the count of 3. When I show the red card they yell red light and they freeze. Title: Pictionary Type: Game Target: Any vocabulary Materials: None Procedure: Students are divided into 2 teams. etc. they go back to 51. Traffic Materials: Flashcards Procedure: Students start at back of room and when I show green card they yell green light and run toward the front. Title: Picasso Type: Game Target: Any vocabulary Materials: None Procedure: Divide students into teams. If they get it correct the team gets one point. say the sound of the letter or say a word that starts with the letter. each students tries to draw the word as fast as they can. The student who gets the chair is the winner. limiting the time the students have to guess. One person from one team comes up to the front where the teacher gives them a vocabulary word to draw on the board. The first team to guess their drawers word gets a point. You can also use alphabet cards and have the student name the letter.game continues until there are 2 students and 1 chair left. limiting the number of guesses and having the team say the answer together in unison. If any student moves during a red light. . The most points wins. The first student from each team comes to the board and the teacher tells them a word in secret. including saying a sentence with the picture card instead of just naming it. Comments: If the words are easy to guess you can make it harder by limiting the time to draw. The team tries to guess the word. Comments: 50. spelling the word. 49. Teams alternate turns and the team with the most points wins. Title: Red Light. Comments: Endless variations of this game exists.
Comments: Perhaps could be altered to focus on other vocabulary as well. They look at the card and then tell me the word. The whole team asks the target question. Title: Round the World Type: Active Game Target: Any conversation Materials: picture cards Procedure: Divide the class into groups of about 5-6 Each group will have on leader. The teams should line up on opposite sides of the room. Then the leader flips over a picture card and the first person out of the two who are one behind each other to answer what the card says is the winner. What room is this? (show the room picture cards) Okay now we are going to play a game using these words. Comments: Could also be played as a whole class game rather than in groups Title: SLAM game Type: Active Game Target: Any Vocabulary Materials: Flashcards Procedure: Let’s review the words. they run back to their team and tag the next person who comes up to me and repeats the process. The winner stands up behind the next person and starts again. I will put these cards around the edges of the tables. . The 1st person from each team runs up to me. The first person back to their original seat is the main winner and they become the leader for the next round. Once they correctly name he card. 52. The leader keeps the picture cards. Then the first person out of the 5 players stands up behind the person next to them. The first student to the front gets to be the leader.the start. There are 2 teams. The first person from each team should go 54. Comments: 53. Title: Relay Race Type: Active Game Target: Any vocabulary Materials: flashcards Procedure: Divide the class into 2 teams and have each team form a line. The first team to finish is the winner.
open it and say what it is. but fun nonetheless. Don’t let the other person see either. Pass out the pictures again and start over. but some girls don’t like to participate. 56. This can be helped if you pair girls with another girl. The 2 students face each other and do the Sumo pose. When one person gets all the way around the tables. When they meet they play Rock Scissors Paper. The winner keeps slamming and saying sentences. Pin a card on their back so they can’t see it. their team gets a point. Give each student a piece of paper with a picture on it. Title: Sumo Type: Active Game Target: Any vocabulary Materials: flashcards Procedure: 2 students come up to the front of the class. The first to get it right is the winning sumo wrestler. After the snowball count. Comments: 55. Comments: This game is very popular with boys. The first team to get 3-5 points is the winner. The loser goes to the back of the line and the next person from their team starts slamming and saying sentences. Put their hands behind their back and readyset-go and then they try to see the other persons’ card without using hands.around and SLAM the picture and then say “This is a _________ (whatever room)” They keep going until they meet in the middle somewhere. When you say stop. They crumple up the paper into a snowball and throw them at each other. students must pick up the paper closest to you. Title: Snowball fight Type: Active Game Target: Any vocabulary or conversation Materials: Pictures printed on paper Procedure: Divide students into 2 teams and make a line which the teams cannot cross. . students must freeze. Comments: Kind of a waste of paper because they are usually extremely crumpled after a few rounds. Count the snowballs on each side and the team which has the most snowballs on their side loses. Once they’ve seen it they yell out the answer.
Or they must name the first letter of the word which focuses on phonics. Every time the class gets the word wrong. If the command is not preceded with ‘Teacher says’ the students should not perform the command. Every time the class gets the word right. I usually play class against the teacher. I get a point. The first and last students should always alternate to give many students the chance to be the last student. The students stand in a line. This game works best with younger students.” All the students follow the command. Any variation could be made to suit the needs of the class. pronunciation Materials: None Procedure: A vocabulary word is chosen and whispered by the teacher to the first student. It’s really motivating for the students and develops class co-operation on a common goal. Title: Teacher Says Type: Active Game Target: Any vocabulary Materials: None Procedure: Make up actions for different vocabulary words. Title: Telephone Game Type: Concentration game Target: Any vocabulary. The game can be mad easier or harder by allowing the students to repeat the word numerous times. .57. Actions can be made for almost any theme. Any students who perform the command when ‘Teacher says’ was not said. Comments: 58. Comments: Variations can be made to focus on different aspects of the language. but variations could make it more interesting for older classes. If your theme is sports then make up actions for “play soccer” “go swimming” “play baseball” etc or if your theme is animals make up actions for “act like a dog” “act like a bunny” “walk like a turtle” etc. The teacher calls out a command like “Teacher says act like a bunny. The last student standing is the winner. is out. they get a point. instead of just saying the word aloud the last child must write the word on the board which focuses on spelling or writing. For example. The last student must say the word aloud and if it is correct the class wins. They then whisper the word to the next student and so on until it reaches the last student. or limiting the time a student can say the word to a single time.
Put some words up for the students to see. The first team to get the marker on their side is the winner. but insist that the whole group says the sentence. They must conjugate the verb to the past tense and say it out loud. conversation. If they get it wrong then it is the other person’s turn. The first student to get 3 in a row is the winner. Comments: This can be used just to practice any vocab by writing words in the squares and having to say the words aloud. otherwise the smart kids will do all the work and the lower level kids 61. Title: Tic Tac Toe Type: Paper activity Target: Past tense or any vocabulary Materials: Paper and pencil Procedure: Students are in pairs and write down plain present tense verbs in each square of a 3 x 3 grid. The first students chooses a square they want to write X or O (depending on what they are). 60. Comments: Good for older students. Title: Tug of War Type: Game Target: Any vocabulary. review Materials: Procedure: Divide students into 2 teams. but especially phonics related Materials: scrambled sentences on the computer or the board Procedure: Divide the class into teams. Comments: Title: Unscramble sentences Type: Game Target: Any vocabulary.59. They have to unscramble the words with their group to make a proper sentence. . they do not get the point. If only one person from the team says the sentence. or letters and having them say the name. Draw a rope on the board with a certain number of notches. sentence forms. If they get it correct then they can put an X or O over that square. The first team to say the correct sentence aloud as a group gets one point. sound or word that starts with the letter. Ask a question and if the team answers correctly they move the marker closer to their side.
Title: What time is it Mr. Title: Voice disguise Type: Concentration Game Target: Any vocabulary Materials: None Procedure: Students close their eyes and one student is chosen by the teacher. Comments: Title: Wheel of Fortune Type: Game Target: Any vocab. but use a distorted voice so that the others don’t know who said the word. Wolf? Type: Active Game Target: Time Materials: None Procedure: One student is the Wolf. It may help to have certain voices ready such as ‘robot voice’ ‘high voice’ ‘low voice’ ‘squeaky voice’ ‘fast voice’ etc. They ask in unison “What time is it Mr. The student with the most points at the end wins. . If anyone is caught they become the new wolf. All the rest line up far away from the Wolf. The students open their eyes and try to guess who said the word. If a team says a letter that is in the puzzle. and conversation patterns Materials: Wheel to spin Procedure: Put a hangman sentence/word on the board in blanks. That student must say the vocabulary word out loud. Comments: Practice distorting the voice before playing the game as this is hard for students who are not yet comfortable with the English language. sentences. The students then take the same number of steps towards the Wolf as the time that the Wolf said. Once the Wolf is ready s/he can call out “Its lunchtime!” When this happens the wolf chases all the students back to the safe zone and tries to catch them. The student who guessed correctly gets a point. then they get the amount of money on the wheel multiplied by the number of times the letter is in the puzzle. 63. if the wolf answered “It’s 4 o’clock” students should take 4 steps toward the wolf. Divide the class into teams and then spin the wheel.won’t get any benefit! 62. For example. Wolf?” and the wolf answers any time. They keep going until they either hit 64.
The team with the most money at the end of the game wins. 2-5 words) Materials: None Procedure: Get the students to stand in a circle. until the word reaches the person who is now at the front of the line. Comments: 66. Title: Whispers Type: Active game Target: Any vocabulary Materials: None Procedure: Students are divided into 2 teams. Each team stands in a line.the bankrupt square or they guess a letter that is not in the puzzle. They then run to the back of their respective lines and whisper the word to the last person in line 9they stay at the back and don’t return to the front).” If someone answers something different then they should move their arm across their body in the other direction and then the person on the opposite side . like “Of course. The person on the same side as the moved their arm (i. Title: Whiz Bong Type: Active game Target: Any Vocabulary (small amount. Comments: 65. The first person starts by asking “Will you help me?” and doing the action of putting their arm across their chest in one direction. If it is wrong they must restart from the previous word. Only the team who solved the puzzle gets to keep their money from that round. If it is correct they receive a new word and run to the back of the line and continue the whispering game. That person runs to the teacher and whispers the word to the teacher.e. Then it is the next person’s turn and they should start again with “Will you help me?” This continues in the same direction until somebody answers something different. Keeps going until one team wants to solve the puzzle. The last person whispers the word to the person in front of them who whispers it to the person in front of them and so on. they moved their left arm the person to their left is next) should answer “Sure” and move their arm in the same direction. The first student from each team comes to the teacher where the teacher whispers the secret word to them. They first team to finish all the words correctly is the winner.
Doing this mean that it continues in the same direction.’ and student 4 says ‘me. and then something new like “He played soccer. Answering with a different sentence changes the direction of the movement. start again with that student and see if they can beat their last record. Beware as this makes the students very competitive and they can be harsh on students who have a hard time remembering. For example.” Count the number of sentences students can remember. if the pattern is “Will you help me?” student one says “will. I watched TV. I played computer games. When a student makes a mistake or forgets. question.” The next student must say what the person before him did.” student 3 says “help. the whole class will get a sticker. or conversation pattern Materials: None Procedure: One student at a time says one word from the chosen pattern. changing the key words a few times during the game could incorporate more vocabulary.answers.” student 2 says “you. Title: Word chain Type: Concentration Game Target: Any vocabulary or sentence form Materials: None Procedure: The first student must say a vocabulary word or sentence such a “I played soccer.” The next student . She watched TV. If someone makes a mistake the whole class should throw their hands in the air and yell out “Oh no!” Then the game continues! Comments: If the class is already familiar with the game. Comments: This can be made more motivating by setting a limit and then rewarding all the class if they reach that goal (“If you can remember more than 10 sentence. Continue until a student makes a mistake or can’t remember. Do a practice with a few students and then begin the game as a whole class. Also. If someone answers with the words “Sorry I can’t” They should put their hands on their head. 67. BUT skips the next person in line. 68.” The next student must remember all those who came before “He played soccer. Title: Word Delete Type: Concentration game Target: Any sentence.”) It can also be made into a competition by recording the top scores of all classes in a certain grade and rewarding the best class.
S4=me.begins again with “will” and so on. S2= clap. the game is played like this: S1= Will. deleting 2 or more words at a time. If “you” is the chosen word. says a wrong word or says the word instead of claps he is out. S3= help. The winner is the last student standing. A word is chosen to be deleted and the student whose turn it is should clap instead of saying the word. Manipulating the speed of the game can make it easier or harder. or by using patterns with more than of the same word in it. Comments: This can be made harder by choosing more complicated vocabulary. etc. . If a student claps when he is not supposed.
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