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FOOTBALL GLOSSARY

Nombre del alumno:

PALABRA
foul

Cards

Free kicks

Kick-in

Penalty kick
Corner kick

LAWS OF THE GAME


PRONUNCIACI
SIGNIFICADO
N
/fal/
An illegal tackle by a player on an
opponent resulting in a free kick, or in a
penalty kick if the foul was adjudged to
have been committed in the penalty area
krdz
A yellow card is shown for unsporting
behavior, dissent, time wasting,
encroachment, persistent infringement, and
illegal subbing. A red card is shown for
serious foul play, violent conduct, spitting,
denying an obvious goal-scoring
opportunity, abusive language, and
receiving a second yellow. Red carded
players are ejected from the game and their
team must play short for two minutes or
until the other team scores a goal.
fri kks
Taken from the spot of the infringement or
on the line of the penalty area nearest the
infringement (indirect only). All opponents
must be at least 5m away from the ball.
The kick must be taken within four
seconds or an indirect kick is awarded to
the other team.
kk n
A kick-in is used instead of a throw-in. The
player must place the ball on the touchline
or outside but not more than 25 cm from
the place the ball when out of play. The
ball must be stationary and the kick-in
must be taken within 4 seconds from the
time he is ready.
pnlti kk
6m from the center of the goal for fouls
inside the 6m goal keeper's area.
krnr kk
The ball must be placed inside the arc
nearest to the point where the ball crossed
the goal line and the opponent must stand
on field at least 5 m from the corner arch

until the ball is in play. The corner kick


must be taken within 4 seconds of being
ready or else a goal clearance will be
awarded to the other team. The ball is in
play when it is kicked and moves.

Goal clearance

Direct free kick

gol klrns

drkt fri kk

A goal clearance is used instead of a goal


kick. The goalkeeper must throw the ball
with his hands and it must leave the
penalty area within four seconds. If goal
clearance is taken illegally he may retry,
but the referee won't reset the count. If
four seconds elapses, the other team gets
an indirect kick on the penalty area line.
when a player intentionally commits any of
the following 11 offenses (penalty kick
awarded when infringement
takes place in penalty area)
- kicking or attempting to kick an opponent
tripping an opponent
jumping at an opponent
charging an opponent in a violent or
dangerous manner
charging an opponent from behind
striking, attempting to strike, or spitting at
an opponent
holding an opponent
pushing an opponent
charging an opponent with shoulder (i.e.,
shoulder charge)
sliding at an opponent (i.e., sliding tackle)

handling the ball (except goalkeeper)


Indirect free kick

ndrkt fri kk
when any of the following 8 offenses is
committed (kick taken from the 6-meter line
when infringement takes
place in penalty area):
dangerous play (e.g. attempting to kick
ball held by goalkeeper)
obstruction
charging the goalkeeper in the penalty
area (i.e., goalkeeper charge)
goalkeeper throws ball directly over the
halfway-line (without it first touching
his own side of the pitch or any
player)
goalkeeper picks up or touches with his
hands a back pass
goalkeeper picks up or touches with his
hands a kick-in from a teammate
goalkeeper controls the ball with any part
of his body for more than 4 seconds
goalkeeper touches with any part of his
body a back pass that has been
played back to him before the ball
has (1) crossed the
halfway-line or (2) been touched by
an opponent

Cautioned

knd

a substituting player enters the


pitch from an incorrect position or
before the player he is substituting
has entirely left the pitch .
he persistently infringes the Laws
of the Game .
he shows dissent with any decision

Sent off

of the referee .
he is guilty of ungentlemanly
conduct

snt f
(a) serious foul play
(b) violent conduct
(c) foul or abusive language
(d) second instance of cautionable offense
(i.e., second yellow card)
(e) intentionally impeding a clear goal
opportunity (e.g. through a
"professional foul")
(f) intentionally impeding a clear goal
opportunity in the penalty
area by handling the ball

Dimensions

dmnnz
The playing court must be rectangular. The
length of the touchline must be greater than
the length of the goal line.
Length: minimum 25 m maximum 42 m

Playing
Court Markings

ple krt
mrkz

Width: minimum 15 m maximum 25 m


The playing court is marked with lines.
These lines belong to the areas of which
they are boundaries.
The two longer boundary lines are called
touchlines. The two shorter lines are called
goal lines.
All lines are 8 cm. wide.
The Playing Court is divided into two
halves by the halfway line.
The center spot is indicated at the midpoint

of the halfway line. A circle with a radius


of 3 m is marked around it.
The Penalty Area

pnlti ri

The ball

bl

Players

plerz

Safety

sefti

Restart of play

ristrt v ple

A penalty area is defined at each end of the


playing court as follows: Quarter circles,
with 6 m radius, are drawn centered on the
outside of each goal post. The quarter
circles are drawn from the goal line to
meet imaginary lines drawn at right angles
to the goal line from the outside of the goal
post. The upper part of each quarter circle
is joined by a 3.16 m line running parallel
to the goal line between the goal post.
spherical
made of leather or other approved
material
of a circumference of not more than
64cm and not less than 62cm
not more than 440g and not less than
400g in weight at the start of the
match
of a pressure equal to 0.6 0.9
atmosphere (600 900g/cm2) at sea level
the ball may not bounce less than 50cm
or more than 65cm on the fi rst
rebound when dropped from a height of
2m
A match is played by two teams, each
consisting of not more than fi ve players,
one of whom is the goalkeeper.
A match may not start if either team
consists of fewer than three players.
The match is abandoned if one of the
teams has fewer than three players on
the pitch.
A player must not use equipment or wear
anything that is dangerous to
himself or another player (including any
kind of jewellery).
If play is stopped by the referees to
administer a caution:
the match is restarted with an indirect
free kick taken by a player of the

opposing team, from the place where the


ball was located when the
referees stopped the match (see Law 13
Position of free kick)

Shorts

EQUIPMENT
PRONUNCIACI
SIGNIFICADO
N
ndrrt
a collarless, usually pullover undergarment
for the upper body, usually of lightweight
fabric with or without sleeves.
rt sliv
the part of a garment that covers the arm,
in this case only half of it.
l sliv
the part of a garment that covers the entire
arm
rts
trousers, knee-length or shorter.

Stockings

stkz

Shinguards

n grd

Laces

lesz

Sole

sol

Cleats

klits

Whistle

wsl

Cone

kon

Bib

bb

Hula Hoop

hul hup

Broom stick

brum stk

Rope

rop

Ball

bl

Net

nt

PALABRA
Undershirt

Short Sleeve
Long Sleeve

a close-fitting covering for the foot and


part of the leg, of wool, cotton, nylon, etc.
a device, appliance, or attachment that
prevents or minimizes injury from the
front part of the leg from the knee to the
ankle:
a cord or string for holding or drawing
together, esp., a shoelace
the corresponding under part of a shoe or
other footwear
a piece of hard rubber attached to the sole
of a shoe to provide traction
an instrument for producing whistling
sounds
a solid in which the bottom or base is a
circle and the sides are smooth, curved
lines narrowing to a point at the top
a shield of cloth tied under the chin to
protect the clothing
light hoop that is whirled around the body
by movements of the waist and hips
a long, slender piece of wood, for use as
fuel, in carpentry, as a wand, rod, etc.
a strong, thick line or cord, made of twisted
strands of hemp
a round body for use in games, as baseball
or golf
the goal in hockey or soccer.

Pennant

pnnt

Hurdle

hrdl

a flag serving as an emblem of victory or


championship.
a fencelike barrier or frame over which
racers or horses must jump in certain races

Ability

TECHNIQUE
PRONUNCIACI
SIGNIFICADO
N
blti
power or skill to do, make, or think

Agility

dlti

Dribbling

drbl

Dummying

dm

Feint

fent

Deflection
Blocking

dflktn
blk

Bicycle Kick

bajskl kk

Back Pass

bk ps

Dummy run

dmi rn

Ball control

bl kntrol

Kick

kk

Clearance

klrns

to make a rapid, forceful move with the


feet
the act of clearing the ball

Head control

hd kntrol

To govern the ball with the head

Instep driving

instep drajv

Tackling

tkl

To conduct the ball with the arched, upper


surface of the human foot
to seize, stop, or throw down (a ballcarrier)

PALABRA

quick and well-coordinated in movement;


nimble
to (cause to) move along a ball, by
bouncing it
A heavy stuffed cylindrical bag used for
blocking and tackling practice.
a movement made to deceive an opponent.
The fact to bend or turn aside
to obstruct or impede movement by (an
opponent)
A spectacular move in which a player
jumps in the air in a backflip motion,
kicking the ball backward over their head.
The name comes from action which
mimics their legs moving as if pedaling a
bicycle.
A pass that a player makes back toward
their own goal, usually made back to the
goalkeeper. This is often a defensive move
to restart a new phase of play.
A run by a player without the ball, to lure
defenders away from the ball carrier.
To govern the ball

Marking

mrk

the act of a person or thing that marks

Thigh control

aj kntrol

Combination play

kmbnen ple

Chest control

tst kntrol

To govern the ball with the part of the


lower limb in humans between the hip and
the knee
a tactical movement involving a sequence
of moves and more than one piece
To govern the ball with the front portion of
the body enclosed by the ribs; thorax

Formation 2-2

frmen tu tu

Formation 1-2-1

Formation 3-1

Formation 3-2

TACTICS
The 2-2 formation is one of the basic
formations in futsal. Players are positioned
in a square. There are 2 defenders and 2
attackers. This formation is appropriate for
amateur or youth teams, because is balanced
in attack and defense. When attacking
players have to be as wide as they can (to
extend the opposite team) but when
defending they have to step closer to each
other (to cover the space in the middle of the
pitch). Players can play this formation
without making rotations but they will be
very predictable and defenders will in most
cases easily cover them.
frmen wn tu
In the 1-2-1 formation we have 1 defender, 2
wn
wingers and 1 target player. Players try to
pass the ball to the target player who can
shot on goal (if he has enough space) or pass
the ball to one of his teammates that has
come to assist him. It is crucial that the
defender doesnt lose the ball because his
teammates cant come back in time.
frmen ri wn In the 3-1 formation we have 3 defenders
and 1 attacker (target player) which is
positioned very high on the pitch. Defenders
try to pass the ball to the target player who
can shot on goal (if he has enough space) or
pass the ball to one of his teammates that has
come to assist him.
frmen ri tu
In the 3-2 formation when a team is
attacking the goalkeeper comes forward so
the team has 1 player more in attack (usually
the goalkeeper is replaced with a player

Formation 1-2-2

frmen wn tu
tu

Formation 1-3

frmen wn ri

falling back

fl bk

temporization

tmprjzen

covering

kvr

unless he is good with his feet). With this


formation players dont change position
often. They try to tire the defenders by
passing the ball quickly around the pitch.
In the 1-2-2 formation when a team is
attacking the goalkeeper comes forward so
the team has 1 player more in attack (usually
the goalkeeper is replaced with a player
unless he is good with his feet). With this
formation players dont change position
often. The difference with the 3-2 formation
is that the wing players are closer to each
other and not on the flanks.
The 1-3 formation is very attacking minded
and teams rarely use it. Coaches like to call
it the suicidal formation. It is used only
when a team is losing or when the opposite
team has 5 fouls. The defender tries to pass
the ball forward to one of the 3 attackers
who try to score a goal. In this formation
many times the goalkeeper launches the ball
to the attackers. If the defender gets the ball
it is crucial that he doesnt lose it because his
teammates cant come back in time.
depending on the field where the player falls
back, is divided into INTENSIVE (near the
own goal) and NOT INTENSIVE (away
from the own goal). The falling back also
depends on the contingent position that the
player has and it is divided into
POSITIONAL (each player returns to its
position as the original game) and
APOSITIONAL (the player remains in the
position he was when the play was
finalized).
includes all those actions designed to gain
time on the attack, on the fast offensive
action or not with whom the opponents want
to bring danger to the own goal. The
temporization is useful for the defense to
balance and to fall back, in order to avoid a
possible fast break.
indicates the action that a player makes to
help a comrade in danger of being passed by

Scaling

skel

pressing

prs

anticipation

ntspen

fast break

fst brek

shake off

ek f

possession

pzn

an opponent or in fact already passed.


is the act of repositioning, taking what was
the position of the companion who has come
in help. To accomplish this mission you have
two defensive options: return to position
ourselves between the ball and our goal,
giving covering to the player who has
previously climbed to our aid, or care about
the opponent that was defended by our
companion.
is the pressure that is achieved with a greater
or lesser intensity, on some or on all of the
opposing players to prevent the progression
of the ball towards our own goal, or to regain
the possession of the ball in the least
possible time. Depending on how this
defensive action is realized, we can divide it
by intensity (press / half-press), by location
(in areas / total), by object (on the man / on
the ball).
is that action that a defender makes on a
direct opponent waiting to receive the ball,
stealing anticipating his intention, his
movement, his action.
is the abrupt transition from defense to
attack, with the only prerequisite to be
realized in the shortest possible time before
the opposing defense will fall back and
balances. For this to be truly effective we
should not hinder the action of the
companion who leads the ball and we should
instead facilitate the passing of the ball (it is
better to pass the ball that to lead it).
the action to escape the defender a surprising
him, trying to get the ball in advantageous
position to finalize an attack or to facilitate
processing, maintaining a decent possession.
You can get this helping yourself through
fake, changes of direction, countermovements, speed changes, stops, etc..
is made of those actions that allow us to stay
with the ball the necessary time to reach our
goal. To accomplish this action you need a
good individual technique, the continuous

change of rhythm

tend v rm

front of the attack

frnt v tk

support, a good physical condition and


above all you need not to renounce to the
main aim: to score a goal.
an alteration of the action game rhythm and
you can get it alternating the speed of the
disposition of the players, and by varying the
speed of the ball. The front change is due to
the change in the attacked frontcourt.
is changed with the trajectory that is given to
the ball moving it both in amplitude, to
change the attack side, and in depth to
change the progression of the game giving it
more verticality.

Loss

COMPETITION
PRONUNCIACI
SIGNIFICADO
N
vktri
a success or triumph over an enemy in
battle
ls
to overcome in a match

Live match

lajv mt

being in play

Recorded match

rkrdd mt

Season

sizn

Squad

skwd

Kick off

kk f

Home team

hom tim

match on which sound or images have been


recorded for playing back at a later time
a period of the year when an athletic team
plays all of its games
any small group of persons engaged in a
common activity; a team
to begin or play by a kickoff, start the
match
Team which plays in its own pitch.

Away team

we tim

Team which doesnt play in its own pitch

underdog

ndrdg

Coach

kot

a team which is expected to lose in a


contest
The person who trains the team a player
whose chief duty is to prevent the ball or
puck from crossing or entering the goal.

Goalkeeper

golkipr
f sajd

To be promoted

tu bi prmotd

PALABRA
Victory

To ascend from one category to the


superior one

To be relegated
First half
Second half
Stands

tu bi rlgetd
frst hf
sknd hf
stndz

Offside

f sajd

Trophy

trofi

Corner

krnr

Referee

rfri

To descend from one category to another


The first 20 minutes of play
The last 20 minutes of play
a structure, usually of wood, on which
people can sit or stand
in a position illegally ahead of the ball or
puck when it is played, usually when
within one's opponents' half or the
attacking zone
anything won or awarded as a sign of
victory, etc.; an award or prize
the place at which two lines, sides, edges,
or surfaces meet;
angle
a person to whom an issue or problem is
sent for a decision or settlement;
an arbitrator