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All Sunburst material is copyrighted. However, Sunburst does give the purchaser the
following permissions:
You have permission to reproduce any student worksheets in this guide for your
classroom use. You should not, however, copy the whole guide.
If you purchased this program for one computer, you may use it on a single
computer only.
If you wish to use this software on multiple computers, you must purchase the right
to do so from Sunburst. Call and ask for lab pack/school licensing prices.
You have permission to use lab packs/school licenses within one site. You do not,
however, have permission to divide the package and use the software in more than
one site.
Macintosh is a registered trademark of Apple Computer, Inc.
Windows is a registered trademark of Microsoft Corporation.
For more information or a free software catalog, write, call, or email Customer Service at:
Sunburst Technology
1550 Executive Drive
Elgin, IL 60123-9979
(800) 321-7511 / service@sunburst.com
or visit our Web site:
www.sunburst.com
For technical support, call or email:
(800) 338-3457, ext. 2800 / support@sunburst.com

Copyright 2002 Sunburst Technology Corporation.


All Rights Reserved.

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Design Team

Quality Assurance

Jennifer Simon
Chris Brown
Michael Muldoon
Marjorie Cole
Wendy Ashlock
Joan Jacobsen
Jill Waggener

Dominic Bertalan
Lisa Enea
Peter Koziol
Jennifer Linker
Mike Lurie
Peter Nebauer
Michael J. Nohai
Frank Sanchez
Andy Wacht

Producer
Jill Waggener

Audio

Software Engineering

RaveOn Productions, Inc.

Jennifer Simon
Craig Brass
Michael Cleary

Sound Engineer

Programming Tools

Audio Talent

Steven Grosmark
John Mullaney
Jennifer Simon
Rick Sutton
Jonah Lin

Lou Del Bianco


Monica Passin

Artistic Development
Chris Brown
Michael Muldoon
Matt Kicinski
Loren Mack

Resources / Installer Programming


Mike Ayotte

Bobby Sabella

Writers
Marjorie Cole
Wendy Ashlock
Amy Burton
Michael Selkis

Editors
Patti Maguire
Emilie Rappoport

Teacher's Guide
Graphic Design: Keith Plechaty
Judika Konowe
Desktop Publisher: Keith Plechaty
Editor: Emilie Rappoport

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Program Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Skills for the Future . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Welcome to Type to Learn 3! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Using the Program

...........................................9
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Minimum System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Installation Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Macintosh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Using Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Login . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Play and Practice Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
The Lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Home Position Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Home Position Warm Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Checkpoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Learn New Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Final Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Optional Lesson Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Automatic Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Game Breaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Automatic Goal Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Notebook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Student Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

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Key Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Windshield Typers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Typeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Warp Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Dictation Station . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Converting Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Convert Type to Learn Data into Type to Learn 3 Data . . . . . . . . . . 31
Coordinate Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Coordinate Type to Learn Assessment with Type to Learn 3 . . . . . . 33

Customizing with Teacher Options . . . . . . . . . . . . . . . . . . 35


Introduction to Teacher Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Access . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Teacher Password . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Teacher Options Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Class List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Class Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Quick Setup Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Advanced Setup Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Program Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Mission Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Lesson Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Activity Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Progress Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Mission Summary Reprot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Mission Class Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Lesson Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Error Reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Activity Report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Maintenance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

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General Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Product Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Import / Export Student Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60

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Importing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Accessibility Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Suggestions for Teaching Exceptional Children . . . . . . . . . . . . . . . . . . . . 65

Reference Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Extra Typing Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Key Instruction in Type to Learn 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Incidental Skills Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
How to Prevent Injuries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Get Ready to Begin Keyboarding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Type to Learn 3 Award . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Type to Learn 3 Completion Certificate . . . . . . . . . . . . . . . . . . . . . . . . . . 85

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Skills For
the Future
You need Type to Learn 3 in your curriculum. Students using computers without
keyboarding instruction often develop their own "hunt and peck" methods to maneuver
around the keyboard. These methods are inefficient and may hamper learning by
forcing students to focus attention on finding keys rather than on their thoughts.
With the instruction provided by Type to Learn 3, using the keyboard will become as
natural to your students as using pencil and paper. The benefits do not stop there.
Research has shown that the development of typing skills in young children is linked
with improved language arts skills, including gains in spelling, vocabulary, and written
composition.
Type to Learn 3 encourages the development of language arts skills as it teaches the
essentials of keyboarding. The program combines lessons with entertaining activities to
reinforce each keyboarding skill. As students work through the lessons, they practice
phonetic spelling patterns, inflections of adjectives and verbs, appropriate use of
punctuation, words that are frequently misspelled, synonyms, antonyms, and other
elements of written language.
In addition to language arts skills, students learn about history, geography, and other
general knowledge topics as they hone their keyboarding techniques while traveling
through time. The method is that of incidental learning: learning which occurs while in
pursuit of another task. See page 74 for a breakdown of the incidental skills presented
in each keyboarding lesson.
We hope that you and your students enjoy using Type to Learn 3 and the rest of the
products in the Type to Learn family. We welcome your feedback on the program;
please be sure to let us know if we can publish your comments in our catalogs,
brochures, and newsletters.

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Welcome to Type to Learn 3!

Father Time is your guide through this exciting revision of


Type to Learn. Based on a time travel theme, students using
Type to Learn 3 are taught keyboarding skills in a
challenging and exciting new interface, but the underlying
educational principles and keyboarding pedagogy of the
original Type to Learn is fully intact.
Type to Learn 3 teaches and then drills the keystrokes for the alphabet, numeral, and
punctuation keys in a sequential manner. Students are challenged with the concept of a
"Time Travel Mission" in which they must master the keystrokes and complete required
tasks to complete the Mission. From the Main Menu screen, students systematically
check off elements on the Mission To Do List; those elements include the keyboarding
lesson and up to six practice activities.
Every lesson demonstrates the reach for each new key. On-screen fingers demonstrate
the movement and the student imitates the movement. If the student makes an error,
the hands demonstrate the correct technique. The lessons move students through a
series of reviews, practices, and exercises, introducing an average of two keys per
lesson. Students also continue to practice keystrokes from prior lessons in each lesson
for better retention.
Since learning to use the keyboard requires a great deal of practice and drill, Type to
Learn 3 is designed to keep students motivated. Students can view charts and graphs
displaying their best speed and accuracy scores, and can print out reports for each
lesson.

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There are six entertaining and educational activities available after each
lesson to reinforce newly acquired keyboarding skills and foster
knowledge in language arts, geography, American and world history, and
general knowledge. Each activity is relatively short; something new is
always coming.

practices speed as students type


what they see for 45 seconds to
reveal a famous historical figure

practices left/right hand coordination to uncover a hidden


picture of a famous place or
event

practices the Shift key, numerals,


and special keys as students type
missing letters in a series of
world timeline events

practices typing what is heard


as a narrator dictates keys,
words, phrases, and sentences

practices typing longer passages


in different formats and views

is a mini-word processor for


independent practice

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Type to Learn 3 also keeps records for each of your students and allows
you to customize the program for individual students or classes. Among
the many options in the Teacher's Options, you can control:
vocabulary level (primary, intermediate, or advanced)
size of the text on the lesson screen
speed goal in words per minute (wpm)
accuracy goal percentage
Mission To Do list components
frequency of game breaks
presence or absence of sound effects, music, or narration
automatic goal adjustment
automatic review of troublesome keystrokes
The many management features make it easy for you to monitor student
progress and adjust individual lesson plans accordingly.

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Minimum System Requirements


MACINTOSH
68040 processor, 5 MB RAM (Mac 68K requires 7 MB RAM), 4X CD, OS 8.0 or higher and
Mac OS X, 640x480 screen size, 256 colors

WINDOWS
486 66 MHz, 8 MB RAM, 4X CD, Win 95/98/ME/NT/2000/XP, 640x480 screen size, 256
colors

Installation Instructions
MACINTOSH
1. Before you install, quit any applications you have open. If you have virus protection,
turn it off before installing Type to Learn 3 and turn it back on after installation.
2. Insert the Type to Learn 3 CD into your CD-ROM drive.
3. Double-click the program icon on the desktop to open it.
4. Double-click the Install icon.
5. Click Continue.
6. Choose an installation option (Minimal or Full).
7. Select a folder on the hard drive to install the files into and click Install.
To start the program, open the Type to Learn 3 folder on your hard drive and doubleclick the program icon.

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WINDOWS
1. Before you install, quit any applications you have open. If you have
virus protection, turn it off before installing Type to Learn 3 and turn it
back on after installation.
2. Insert the Type to Learn 3 CD into your CD-ROM drive.
3. Click Start and Run.
4. Type d:\setup (where d is the CD-ROM drive) and click OK.
5. Follow the on-screen instructions.
6. Choose an installation option (Minimal or Full).
7. Select a location for the TTL 3 files (default folder: TTL3)
8. Select a location for the icons.
To start the program, double-click the program icon.

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Help
Text help is available for each feature by clicking on the Help menu on the top of each
screen. Select "On..." for feature-specific help.

Login
Each time the students log in on this screen,
their progress is tracked in the Progress
Reports of the Teacher Options. Students can
click on their names from the Class and Student
list or add their name in the First Name, Last
Name text boxes. Student names can be added,
edited, deleted, moved, or imported/exported
by the teacher. Teachers can also set whether or
not students can use personal passwords when
signing in to protect their work.
To add, edit, or delete classes or students:
Access Teacher Options, click Class List, then highlight a class name and
click the Students button. Click the Add, Edit, or Delete buttons to modify a
student name for the selected class.
To move a student from one class to another:
Access Teacher Options, click Class List, then highlight a class name and
click the Students button. Highlight the student name and click the Move
button. Indicate the new class and click the Move button.
To allow student passwords:
Access Teacher Options, click General Options, Product Options, and then
check Allow students to have passwords.
To disallow students to input names into the Login Screen:
Access Teacher Options, click General Options, Product Options, and then
uncheck Students can add their name at the Login Screen.

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Play and Practice Mode


This mode was designed to
make it easier to jump in and
out of lessons and activities
for demonstration purposes
or quick practice. To access
this feature, ensure that it is
turned ON in the Teacher
Options. Click the Play and
Practice button from the
Login Screen. Set the desired
mission number, vocabulary
level, and goals. From the
Main Menu screen, click the Next Mission button (the gear shift) to page
through the missions.
Please Note: No data is collected in Play and Practice mode.
Students must sign in on the Login Screen to have their progress
tracked.
To disable Play and Practice mode:
Access Teacher Options, click General Options, Program
Options, uncheck Allow Play and Practice mode.

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Main Menu
This is the Main Menu of the program. Students can navigate to anywhere in
the program from this dashboard screen.

Mission To Do List:
This list shows the student which
activities are left to complete in the
Mission. All "required" components (set in
the Teacher Options) must be checked off
before the student can click the Next
Mission button to move on.

completed To
Do List activity

activities still
left to do

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Activities that are set to "optional" (set in the Teacher


Options) are available to the student, but not required to
move on. The buttons of the activities that are turned "off" or
are not available, will be greyed out.
Please note: The activities are also not available
until the student completes at least the Learn New
Keys portion of the lesson.

Once students complete the required


activities on the Mission To Do List, the
Next Mission button (the gear shift)
will become active.

To change the Mission To Do List requirements:


Access Teacher Options, click Class Options, select the classes
or students for the customization, click Advanced Options,
Mission Options, and click the Change... button. From the pulldown menu, choose All Missions or one particular mission.
Change the radio buttons to Optional, Required, or Off. Click
Save. To change multiple missions but not all, you must select
them one at a time from the pull-down menu.

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The Lesson
Each of the 25 lessons (21 for the primary vocabulary group)
encourages students to review, learn, and practice. Each
lesson is made up of the following:
Home Row Review reminds typist of proper posture and hand position
Home Row Warm Up warms up fingers with a home row exercise
Checkpoint reviews keys from previous lessons
Learn New Keys demonstrates the key reaches using animated hands
Exercises practices new keys with lessening amounts of prompting over
the course of 2-3 exercises
(optional) Final Challenge assesses mastery with a short post test
(optional) Game Break rewards students by breaking up the lesson; drills
the keys from the lesson
(optional) Power Booster provides automatic review of problem keys
during lesson exercises

HOME POSITION REVIEW


Each lesson begins with a
reminder on proper posture and
hand position, with fingers on the
home position keys. Students
click the space bar to move past
this screen.

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HOME POSITION WARM UP


After the review, students
complete a short warm up of
the home row keys. The
narrator and animated hands
prompt students to type the
correct key.

CHECKPOINT
Checkpoint ensures the user
has mastered the keys from
the previous lesson before
learning the new keys. In this
quick exercise, the Teacher
Options control whether or
not the student has to type all
of the keys correctly the first
time. If set, an error will automatically start the activity
over again.
To set the Checkpoint feature:
Access Teacher Options, click Class Options, select the classes
or students for the customization, click Advanced Options,
Lesson Options, then the Next button. Under Checkpoint,
select either Student must type correct key before
progressing (good for students with poor motor skills or those easily
frustrated) or Errors will return students to the beginning.
Click Save.

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LEARN NEW KEYS


This screen demonstrates the
correct reach of the keys covered
in this lesson. The narrator,
animated hands, and text instructions prompt students to type the
correct key. A slow/fast button
determines the speed of the
animation. The key is highlighted
above the keyboard to prompt
users to type it.

EXERCISES
The lesson exercises practice the new keys in lines of typing sequences.
Speed and accuracy scores (speed starts to be recorded in Lesson #7) are
presented after each sequence of keys is typed. Users must retype keys until
their set accuracy/speed goals are met.
Over the course of 2 or 3
exercises, with lessening
amounts of prompting (the
locations of keys on the
keyboard are not shown on the
screen), students should be able
to type a series of keys without
looking at the keyboard or their
hands. A red progress bar
indicates how far the user has
progressed through the lesson.

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FINAL CHALLENGE
The Final Challenge is a post test; it provides a quick accuracy and speed
assessment for the lesson just covered. The Final Challenge makes the
lesson a little longer and slightly more challenging. It can be turned on or
off in the Teacher Options. Students can print out the Final Challenge as
proof that they have completed the Lesson at or above their goals.

To disable Final Challenge:


Access Teacher Options, click Class Options, select the classes
or students for the customization, click Advanced Options and
Lesson Options. Under Final Challenge, uncheck Allow Final
Challenge. Click Save.

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Optional Lesson Features


AUTOMATIC REVIEW
Type to Learn 3 tracks how many errors a student makes with different
keystrokes in the Lessons (see Progress Reports, Lesson Report, Error
Report). If turned on in the Teacher Options, the program will automatically
review and perform a short practice (called a Power Booster) of a previously
learned keystroke. The number of errors required to trigger the Power
Booster is also set in Teacher Options.

To set the Power Booster feature:


Access Teacher Options, click Class Options, select the class or
students for the customization, click Advanced Options and
Lesson Options. Check Allow Power Booster, input Number of
Errors. Click Save.

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GAME BREAKS
Throughout the lesson, students can be given the opportunity to take a
break by playing the Key Figures game. It's a shortened game and does
not count towards completing the Mission. The frequency of the Game
Breaks is set in the Teacher Options.

To set Game Break frequency:


Access Teacher Options, click Class Options, select the classes
or students for the customization, click Advanced Options and
Lesson Options. Under Game Break, set the number of minutes
between Game Breaks. Click Save.

AUTOMATIC GOAL ADJUSTMENT


Type to Learn 3 can automatically adjust students' goals if
they consistently perform below
or above their set goals. This
keeps advanced students
challenged and keeps struggling
students from getting frustrated.
Speed and/or accuracy goals
increase by 2 when students do
well, or decrease by 2 when
they have difficulty.

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To set Automatic Goal Adjustment:


Access Teacher Options, click Class Options, select the classes
or students for the customization, click Advanced Options and
Lesson Options. Check Allow Automatic Goal Adjustment
and set the minimum goals. Click Save.

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Notebook
In this mini-word processor which is accessed from the Main
Menu, students can practice typing and save or print their work.
Formatting includes: font, type size, left/center/right alignment,
bold, italics, and underline. See the Reference Materials for ideas
for supplemental typing assignments.

Student Charts
Students can see their progress and high scores by clicking on
the Charts button from the Main Menu. It shows exactly what
they've completed of each Mission and the completion date of
the Mission. "N/A" appears for activities that are not available or
are turned off. This chart is printable.
Students can also see a bar or line
graph of their high scores by
clicking Graphs.

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Activities
Students type the keys that appear on the screen
for 45 seconds. They receive a score based on
the number of keystrokes they type correctly.
The narrator will prompt the correct key when
the student makes an incorrect keystroke. At the end of the 45 seconds,
one of 50 famous people (with some short biographical information) is
their reward. The "key figure" and the biography is printable. This activity
is available in all lessons. It is also used as the Game Break.

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When are we? Students practice left/right


hand coordination as they try to reveal a
hidden picture of a period in time. For each
sequence typed correctly, a picture is
revealed through the sandy dashboard of the time travel machine. An incorrect
keystroke will obscure the windshield again and students must start over
again (this is an option in Teacher Options). The picture as well as some short
historical information is printable. This activity is available in all lessons.

To set the Typers feature:


Access Teacher Options, click Class Options, select the classes or
students for the customization, click Advanced Options, and
Activity Options. Under Windshield Typers, select either
Student must type correct key before progressing or Errors
will return students to the beginning. Click Save.

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To practice the SHIFT key and the number keys,


students are presented with events in a broken
timeline. The words in the events are missing
letters or numbers and students must fill in the blanks to "fix" the timeline.
The correct key appears in grey in the blank. (To make the activity more
difficult, the correct key prompt can be turned off in the Teacher
Options.) Once the student fills in the blanks correctly for the event and
presses the RETURN/ENTER key, another event on the timeline is flashed
onto the screen.

Scores are based on the percentage of events typed correctly. The


Typeline events are printable. This activity is available starting with
Mission #4.
To set the Typeline feature:
Access Teacher Options, click Class Options, select the classes
or students for the customization, click Advanced Options and
Activity Options. Under Typeline, uncheck Correct key in
blank. Click Save.

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Students get practice typing longer passages for


speed and accuracy scores. There are different
views (set in the Teacher Options) that help to train
students to keep their place while typing longer
lines and paragraphs. The activity can be timed or untimed, teachers can set
the time limit, and a timer can be displayed on-screen. You can also allow
correction during the test. The student's work is printable. This activity is
available in all lessons.

A line or paragraph is displayed on the screen for students to type. When


students have completed the typing or the timer runs out, they click Done to
receive a score and see their errors.

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More than 5 errors requires the students to correct their work before they
get credit for completing the activity.

To set the Warp Speed features:


Access Teacher Options, click Class Options, select the classes
or students for the customization, click Advanced Options,
Activity Options, then click Next. Under Warp Speed, select
the desired options. Click Save.

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Users type what they hear in this activity


practicing "hand-ear coordination." The
narrator says a sequence of keys, words,
phrases, and sentences and the students type
what they hear. Teacher Options control the ability to hear the line again or
pause the narration. The student's work is printable. This activity is available
in all lessons.

In early lessons just keys are voiced, but as lessons progress and students
master more keys, words, phrases, and sentences are voiced. When students
have reached the last line, they click Done to receive their score and see their
errors. More than 5 errors requires the students to correct their work before
they get credit for completing the activity.
To set the Dictation Station features:
Access Teacher Options, click Class Options, select the classes or
students for the customization, click Advanced Options then
Activity Options. Under Dictation Station, select the desired
options. Click Save.

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Convert Type to Learn Data into Type to Learn 3 Data


Using an Import Utility program located on the CD-ROM, Type to Learn 3 will convert
your existing Type to Learn data into data useable by Type to Learn 3. The Import Utility
will look for previous versions of Type to Learn data or will ask you to locate your old
Type to Learn data on your hard drive or network. It will then copy the old Type to Learn
data from that directory, import it, and convert it for use in Type to Learn 3.
Please note: When existing Type to Learn data is converted into Type to
Learn 3 data, it is not overwritten or deleted. Your old Type to Learn files are
still intact.
On PCs: The Import Utility will ask you to locate the directory of your old version of
Type to Learn. Most likely, the directory will be entitled TTL. If not, use the Browse
button or type the correct path into the box. Then click the Import button.
On Macs: The Import Utility will automatically look for the old Type to Learn data.
Click the Import button.
Please note: Do not have Type to Learn 3 open while running this utility. Exit
Type to Learn 3 before converting the data.
There are 3 ways to launch the Import Utility:
1. During installation You are asked during the installation process if you'd like to
convert your existing Type to Learn data files into Type to Learn 3 data files.
2. Run the Import Utility from your desktop If you did a Full Install, the Import
Utility was installed with your other Type to Learn 3 files.
On PCs, go to Start->Programs->Sunburst->TTL Import Utility.
On Macs, go to the ImprtUtl folder which is located in the folder entitled Type to
Learn 3. Click on the Import Utility alias.

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3. Run the Import Utility from the CD Open the folder named ImprtUtl,
which is inside the folder entitled Type to Learn 3 (on Macs), or
TtlImprt (on PCs). Click on the Import Utility icon.
The following table lists data points and scores that are converted into
Type to Learn 3. The conversion of the files works like this:

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Coordinate Type to Learn Assessment


with Type to Learn 3
You can easily use Type to Learn Assessment in conjunction with Type to Learn 3 data
files. This allows Assessment to import the student and class names from Type to Learn
3 and set each student's testing level according to the lessons completed in Type to
Learn 3.
To coordinate this data, Assessment will ask you to locate the Type to Learn 3 directory
(classes.ttl) on your hard drive or network. It will then import the old Type to Learn
data from this directory and convert it for use in Assessment.
There are 2 ways you can coordinate Type to Learn 3 data files with Assessment:

1. From the Teacher Options of Assessment Select Coordinate with Type to Learn
from the Teacher Options main screen of the program (stand-alone version) or click
on the Change Data Paths button on the main Teacher Options screen and then
select Coordinate with Type to Learn (client version).

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a) Make sure that "Use Type to Learn Assessment with Type to Learn
datafiles" is checked.

If Type to Learn 3, Copyright 2002 appears in the list


then:
b) Click on Type to Learn 3, Copyright 2002 from the list.
c) The data file path is detected for you and displayed in the Path: box.
d) Click the Save button.

Otherwise:
b) Select Choose path below and click Browse.
c) Locate the Type to Learn 3 directory (classes.ttl) to be used with
Assessment.
d) Ensure that you select the appropriate directory according to where
you installed Type to Learn 3 on your network.
e) Click OK.
f) The data path is displayed in the Path: field.
g) Click the Save button.
2. During installation You are asked during the installation process of
Assessment if you'd like to coordinate with your existing Type to Learn
data files.
For non-network Macs - Do not select this option. The installer will
automatically default to find files from previous versions of Type to
Learn, not Type to Learn 3 files. Please use the Teacher Options
directions above to coordinate Type to Learn 3 files with
Assessment.
For PCs and network Macs - Do a search for the directory classes.ttl
to locate your Type to Learn 3 data. On Windows, use the Browse
button or type the correct path into the Path: box. Then click the
Next button. On Macintosh, just choose the directory in the dialog.

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Access
To access Type to Learn 3 Teacher Options from the Login Screen:
Macintosh: Command key + T
Windows: Control key + T

TEACHER PASSWORD

Use the password assigned to you by the Administrator or bypass the password screen
by clicking the OK button. You can change the password by clicking Change
Password.
Please note: Changing the password for Teacher Options changes it for
everyone who uses the product.

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Teacher Options Main Screen

The Teacher Options are organized into the following:


Class List - add, edit, delete, and manage class and student lists
Class Options - make customizations to content and game play
features for a particular class or student, or make changes that affect
all users of the program
Progress Reports - view graphs and charts of student progress data
General Options - make customizations that affect all users of the
program or import/export student data
Accessibility Options - make keyboard shortcuts available

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Class List is where you manage your class and student name lists. From this screen, you can:
Add, edit, or delete students from the selected class
Move a student from one class to another
Import or export a list of names
Access and/or change student passwords
Clean up the student files by deleting unwanted data

To see the students in each class:


Access the Teacher Options, click Class List. Highlight the class name and click
the Students button.

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To import a list of names:


Access Teacher Options and click Class List and Students
button. Click the Import button. Your text file (.txt) should be
set up like this:
If you have chosen to display names as First Name Last Name:
Owen Smith
Sara Jones
If you have selected Last Name, First Name:
Smith,Owen
Jones,Sara
To change a student password:
First, highlight the student name. Click Show Password to see
the students password. Click OK. Then click Change Password
and follow the onscreen directions.

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Customize the content or game play features for a particular student, for a particular
class, or for all classes in the Class Options section. You can modify the Lesson
vocabulary level, change the Mission requirements, lower the difficulty of the Activities,
and much more. Each student can have a customized experience based on individual
learning style and special needs.

To utilize Class Options:


Access Teacher Options and click Class Options. To make changes to all
classes, click Modify settings for all classes. To make changes to just one
class, click Choose classes and put a checkmark next to each class name for
which you'd like to customize the program. To make changes for just one
student, click Choose students. Highlight the class and then put a checkmark
next to each student name for whom you want to customize the program.

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Quick Setup Options


With so many options, Type to Learn 3 makes it easy for you with Quick
Setup Options. You can choose to automatically set the program's
options to provide an experience that is perfect for your students who are
easily defined in "learning types."

To use Quick Setup Options:


Access Teacher Options and click Class Options, select the
classes or students for the customization, and click Quick Setup
Options. Select the radio button of one of the three "learning
type" models. The program will then set all the appropriate
options (detailed on the next page) for you. Click Save.

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Young/Easily frustrated
This sets the following options:
Vocabulary level: Primary
Speed goal: 6 WPM
Accuracy goal: 60%
Text size: Large
Number of errors which trigger a Power Booster: 20
Do not allow Final Challenge
Checkpoint: Users won't progress without typing correct keystroke
Game Break interval: 3 minutes
Key Figures: turn off background animation
Windshield Typers: Users won't progress without typing correct
keystroke
Warp Speed: 1 line appears at a time
Warp Speed: Allow correction during test
Warp Speed: Do not allow time limit
Ready for More Challenge/Intermediate
This sets the following options:
Vocabulary level: Intermediate
Speed goal: 15 WPM
Accuracy goal: 85%

Text size: Mixed


Number of errors which trigger a Power Booster: 8
Allow Final Challenge
Checkpoint: Mistakes return user to beginning
Game Break interval: 7 minutes
Windshield Typers: Mistakes return user to beginning
Warp Speed: Both line and user typed line appear
Warp Speed: Do not allow correction during test
Warp Speed time limit set: 5 minutes
Warp Speed: Do not allow pause of timer
Dictation: Do not allow correction during test

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Ready for More Challenge/Advanced


This sets the following options:
Vocabulary level: Advanced
Speed goal: 15 WPM
Accuracy goal: 85%
Text size: Small
Number of errors which trigger a Power Booster: 6
Allow Final Challenge
Checkpoint: Mistakes return user to beginning
Game Break interval: 7 minutes
Windshield Typers: Mistakes return user to beginning
Typeline: Current key is NOT provided in blank
Warp Speed: Paragraph appears at once
Warp Speed: Do not allow correction during test
Warp Speed time limit set: 5 minutes
Warp Speed: Do not allow pause of timer
Dictation: Do not allow pause, repeat line, or correction during test

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Advanced Setup Options


For more control over the content and game play options, select
Advanced Options and customize the program exactly for your entire
class or just one student.

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PROGRAM OPTIONS
On this screen you can:
Change the vocabulary level to primary, intermediate, or advanced
Allow printing
Select 1 space or 2 after a period
Turn off certain sounds
Determine the current mission number users will work on at start-up

To change a student's Mission number


(for review or to move them ahead):
Access Teacher Options, click Class Options, select classes or
students for the customization, and click Advanced Options
and Program Options. Under Mission Number, input a number
between 1-25.

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MISSION OPTIONS
Here you can view and change the required components of each mission.
Please note: the Lesson is always required and cannot be made
optional or turned off.
To make a change to a Mission To Do List:
Access Teacher Options and click Class Options, select the
classes or students for the customization, and click Advanced
Options and Mission Options. Click the Change... button.
From the pull-down menu, choose All Missions or one
particular mission. Change the radio buttons to Optional,
Required, or Off. Click Save. To change multiple missions but
not all, you must select them one at a time from the pull-down
menu. Click Save.

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LESSON OPTIONS
On these 2 screens you can:
Set accuracy and speed goals (% and WPM)
Set the text size in the Lessons to small, large, or mixed
Allow automatic goal adjustment
Determine the number of errors to trigger a Power Booster
Turn the Final Challenge on or off
Choose one of 2 game play options when students type an incorrect
key in Checkpoint
Decide to teach the "6" key with the left or right hand
Determine how long between game breaks

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ACTIVITY OPTIONS
On these 2 screens, you can make several customizations to the activities:

Key Figures

Typeline

Turn the background animation on


or off. This is a helpful option for
low-vision students.

Change the game play so that there is


no correct key prompt. Students must
guess the uppercase key, number, or
special key in the event in addition to
typing that key correctly.

Dictation Station

Windshield Typers

Adjust the difficulty level by


allowing pause, repeat, and
correction during the test.

Choose one of 2 game play options


when students type an incorrect
key. This keeps students from
becoming frustrated.

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Warp Speed
Set the view of the content (one line at a time or paragraph view). You can
set a time limit and display a timer on screen. You can also allow correction
during the test.

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Mission Summary Report


Choose your class and then view chart data for all or one student. Data includes the high
scores for the lesson and all activities. To export any data, select the entry and click the
Export button. All data exported from Progress Reports is saved to a comma-delimited
file (.csv).

one student

all students

PRINTING OPTIONS:
To print a Mission Summary Report for one student, choose that student and click Print.
To print one Mission Summary Report with all of your students results (similar to the

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onscreen Mission Summary Report), choose All students and click Print.
To print separate Mission Summary Reports for each of the students in the
class, choose All students and click Print All Students.

GRAPHS
Select a name from the list and click the Graphs button to see a bar or
line graph of a student's best performance on the lesson or any of the
activities.
bar

line

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Mission Class Report


See the progress through the
lessons of your entire class in
relation to each other. Sort by
first name, last name, or
Mission number. To export
any data, select the entry and
click the Export button. All
data exported from Progress
Reports is saved to a commadelimited file (.csv).

Lesson Report
Choose your class and then view chart data for all or one student. Data
includes the high scores and average scores for the Lesson and Final
Challenge. "N/A" appears anywhere that data is not available. To export
any data, select the entry and click the Export button. All data exported
from Progress Reports is saved to a comma-delimited file (.csv).

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PRINTING OPTIONS
To print a Lesson Report for one student, choose that student and click
Print.
To print one Lesson Report with all of your students results (similar to
the onscreen Lesson Report), choose All students and click Print.
To print separate Lesson Reports for each of the students in the class,
choose All students and click Print All Students.

ERROR REPORTS
From the More Details... button, you can view detailed Error reports,
sorted by key, hand, or finger.

Error Report for Key

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Error Report for Hand

Error Report for Finger

To see an Error Report:


Access the Teacher Options and click Progress Reports and
Lesson Report. Click on the More Details... button. Choose
Key, Hand, or Finger from the pull-down menu.

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Activity Report
View ALL of a student's scores (high score or average score) in any of the
activities and the completion date. To export any data, select the entry
and click the Export button. All data exported from Progress Reports is
saved to a comma-delimited file (.csv).

all scores

average
score

PRINTING OPTIONS
56

To print an Activity Report for one student, choose that student and click
Print.

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To print one Activity Report with all of your students results (similar to
the onscreen Activity Report), choose All students and click Print.
To print separate Activity Reports for each of the students in the class,
choose All students and click Print All Students.

Maintenance
Easily delete any data for a specific class, student, or mission. To optimize
the student files, click on Optimize Database button. This will speed up,
clean up, and fix up the Progress Reports database.

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Customizations made in General Options will apply to all students in all classes.

Product Options
On this screen you can:
Disallow students to add their names
at the Login Screen
Allow students to have passwords
Turn off Play and Practice mode
Choose to display student names
"Last, First" or "First Last"

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Import / Export Student Data


Importing and exporting student data is simple. This function was designed to
export student data and import it onto another computer. All data exported
here is saved to comma-delimited files (.csv).

IMPORTING
The data file must be organized in a comma-delimited text file and there
should be no spaces between data points. If there is no data for the given
entry, leave the field blank. The data should be organized like this:
Class,First Name,Last Name,Mission No.,Date,ActivityName,Score
OR
WPM,Accuracy,Avg. WPM,Avg. Accuracy,Final Ch. WPM,Final Ch. Acc

For Example:
Mr. Angell,Sara,Jones,4,07/31/01,Lesson,25,84,23,93,26,92
Mr. Angell,Sara,Jones,4,07/31/01,Typeline,85,,,,,

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Please note: Type to Learn 3 will not import data for a student name
that already exists. To import data for an existing student, you must first
delete that student name and their records, then import the new data.
This is to prevent students' data from being overwritten unintentionally.

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EXPORTING
The default name for the exported data file is ttldata.csv. If there is no data for
the given entry, the field remains blank. The data appears like this:
Class,First Name,Last Name,Mission No.,Date,Activity,Score

OR
WPM,Accuracy,Avg. WPM,Avg. Accuracy,Final Ch. WPM,Final Ch. Acc

For Example:
Mrs. Twist,Owen,Smith,7,08/06/01,Lesson,28,89,27,89,37,96
Mrs. Twist,Owen,Smith,7,08/06/01,Warp Speed,20,83,,,,
Mrs. Twist,Owen,Smith,7,08/06/01,Windshield Typers,90,,,,,

Please note: The easiest way to view or edit this data is in a


spreadsheet application, for example, Microsoft Excel or Sunburst's
Easy Sheet. If you need to make edits to the data, do so and then
save it as a .csv file.

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Type to Learn 3 tries to accommodate all students. To make it easier for those who have
trouble handling a mouse, the product can be used easily with just the keyboard when
accessibility options are changed.
The options on this screen allow
you to:
Turn on the keyboard
shortcuts, so that each
clickable item on the screen
has an associated keyboard key
Turn on the ability to hit the
Tab key to navigate through the
product (this is automatic on
Windows machines, thus does
not appear in Teacher Options)

Press the Control key to have the


keyboard shortcuts revealed to
you on-screen.

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Type to Learn 3 motivates students, improves self-image, and can provide specialized
help. The range of customization options in the Teacher Options allows you to modify
the program to best meet the needs of a range of populations. If the Quick Setup
Options under Class Options do not meet all of your needs, here are some further
suggestions.
For gifted students in primary grades, choose the Intermediate or Advanced Vocabulary
level. If the students are reading books with small print, choose the small text size.
Encourage them to use Notebook to write stories and letters. Keep in mind, however,
that typing is a psychomotor skill, so gifted students will not necessarily learn the
keyboard faster than other students. Because gifted students are used to acquiring skills
with little effort, they may become frustrated with the repetitive practice of
keyboarding. Make adjustments as necessary.
For mentally challenged students, Type to Learn 3 helps build competence and
confidence, reinforces language arts skills, and provides a marketable talent. It can be a
valuable part of a vocational training program. Type to Learn 3 can be customized in
numerous ways to help special learners.
For students with reading difficulties, use Primary Vocabulary and large text size. Set
frequent game breaks for students who are easily frustrated. Set the Automatic Review
feature to provide frequent practice on keystrokes that the student is struggling with.
Learning disabled students are sometimes characterized as "inactive" learners, that is,
they follow instructions without involvement. The motivating interactive environment
of all the Type to Learn products encourages students to become involved. Because
they progress at their own pace, students develop a sense of personal control over their
learning. To prevent learning disabled students from becoming frustrated, set speed and
accuracy goals low enough to ensure early success. These goals can be changed as the
student becomes more confident. Let students play games and lesson breaks frequently
to keep them motivated; these will reinforce lesson skills and help students when they
return to the Lesson.

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Physically challenged students can also use Type to Learn 3. The large
text size option and sound options make the program more accessible to
visually impaired students. Setting lower speed and accuracy goals can
make the program accessible to students with motor difficulties. Turning
on the keyboard shortcuts and tabbing function can eliminate the need for
the mouse. And adjusting the activity options can keep students from
getting frustrated when they make errors.
For any student, do consider reviewing the Quick Setup options described
on page 42 of this guide. These options were designed to make the
program a useful learning tool for all age ranges and learning types.

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Here are some suggestions for Notebook assignments:

A BIOGRAPHY
Who's an interesting person from history? Write what you know about a former
president, a musician, an artist, an inventor, an astronautanyone who you think has
led an interesting life. Read a little at the library to include facts like their birthday and
birthplace.

AN AUTOBIOGRAPHY
This is your chance to tell people all about yourself! Some things to include are:
Where and when you were born
A description of each person in your family
Where you live
Your favorite things (activities, food, places, etc.)
Your least favorite things

THREE WISHES
If you were granted three wishes, what would you wish for and why? (Just as in fairy
tales, you get only three wishes, and you cant wish for more wishes.)

ECOLOGY
Pick a topic (acid rain, recycling, destruction of the rainforests, etc.) and see what you
can find in your school library. Use Notebook to summarize what you have learned and
explain what you think we should do to help the planet and why.

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A BOOK

OR

MOVIE REVIEW

Write about a book you have just read or a movie you saw recently.
Describe the characters, the story, and when and where the story took
place. Did you like it? Would you recommend it to a friend? What would
you change to make it a better book or movie?

DESCRIBE YOUR HOME


Walk us through the front door. Describe the rooms and their positions
and anything special about your home. Include your room, what is on the
walls, the color of the carpet, etc.

WHAT DO YOU WANT TO DO WHEN YOU GROW


UP?
A doctor, a lawyer, a scientist? Describe how you want to contribute to
society and earn a living once you get out of school.

AN ANNOUNCEMENT
Create an announcement for an upcoming school event. Be sure to
include who, what, when, and where. Use different fonts, styles, and text
sizes to make the important facts really stand out.

A FRIENDLY LETTER
Write a letter to a family member or friend you havent seen in awhile.
Write about what youve been working on in school and what you are
doing outside of school.

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PLAN YOUR DREAM VACATION


If you could go anywhere in the world and do anything you wanted for a
two-week vacation, where would you go and what would you do? Plan out
each days location and activities using Notebook.

A BUSINESS LETTER
Write a letter to the president of a company that makes a product (candy,
baseball bats, a movie) that you like or dislike. Explain to them why you
like or dislike this product. Make suggestions on how to make it better or
other products that you'd like to see available.

RULES

TO YOUR

FAVORITE SPORT

List the most important rules to your favorite sport or game.

GIVE DIRECTIONS
Do you make the best lemonade in the whole world? Share your secrets
with us and write directions on how to do or make something that you do
well. It can be a recipe for a favorite food, or how to play a game, or how
to do a craft project.

FAMILY HISTORY
Do you know where your grandparents are from? Where do they or did
they live? Do you know how your parents met? When were your sisters
and brothers born? Tell us what you know about the group of people you
call family.

ANIMALS
Do you know anything about the cheetah or the duck-billed platypus?
Read a little at the library and list out interesting facts about an animal
you choose. Describe its body. Where does it live? What does it eat? Is it
a mammal, a reptile, a bird?

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Mission #
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21

Keys Covered
F, J, and the SPACEBAR
R and U
G and H
D, K, and the right SHIFT key
E and I
B, N, and the RETURN/ENTER key
T, Y, and the left SHIFT key
S and L
W and O
A and period (.)
C and apostrophe (')
P and Q
V and M
Z and X
!, ?, comma (,), semi-colon (;)
Quotation marks (") and hyphen (-)
4 and 7
5 and 6
3 and 8
2 and 9
1 and 0

Intermediate and Advanced Only


22
23
24
25

Colon (:) and parentheses


%, $
[ ], /
underscore (_), @

Learn 3
T ype to
73

74

T ype to Learn 3
X

Frequently misspelled
words

11

10

Commonly used
contractions

Minor spelling patterns,


such as -ight

Multi-syllabic words

Compound words

Consonant blends, such


as gr, cl, squ

X
X

Consonant digraphs,
such as th, sh, wh

Consonant-VowelConsonant + e

Consonant -VowelConsonant

Consonant-Vowel-VowelConsonant

BASIC SPELLING
SKILLS

12

13

14

Lesson and Warp Speed


Primary Vocabulary Level

Incidental Skills

15

16

17

18

19

20

21

T ype to Learn 3

75

Homophones, such as
to, too, and two

Possessive pronouns

Possessives with
apostrophe + s

Adjectives with -er and


-est

Final consonant
doubled before ending

Verbs with -s, -ed, or


-ing

Irregular plural forms

Plurals: adding -s or -es

SPELLINGS CHANGE
MEANING

9
X

10

11

12

13

14

Lesson and Warp Speed


Primary Vocabulary Level

Incidental Skills

15

16

17

continue
d

18

19

20

21

76

T ype to Learn 3

Multiple meanings of
words

Synonyms and
antonyms

EXPANDING WORD
USAGE

Paragraphing

Spacing

9
X

10

10

Common Abbreviations

Punctuation

Capitalization

IMPORTANT WRITING
CONVENTIONS

11

11

12

12

13

13

Lesson and Warp Speed


Primary Vocabulary Level

Incidental Skills

14

14

15

15

16

16

continue
d

17

17

18

18

19

19

20

20

21

21

T ype to Learn 3

77

10

11

Frequently misspelled
words

X
X

Minor spelling patterns,


such as -ight

Consonant digraphs,
such as th, sh, wh,

Consonant-VowelConsonant + e

Consonant-Vowel-VowelConsonant

Consonant -VowelConsonant

BASIC SPELLING
SKILLS

12

13

14

15

16

Lesson and Warp Speed


Intermediate Vocabulary Level

Incidental Skills

17

18

19

20

21

22

23

24

25

78

T ype to Learn 3

Affixes

Homophones

Irregular spelling

Possessives

Plurals

Adjectives with -er and


-est

Plurals: adding -s or -es

SPELLINGS CHANGE
MEANING
2

10

11

12

13

14

15

16

Lesson and Warp Speed


Intermediate Vocabulary Level

Incidental Skills

17

18

continue
d

19

20

21

22

23

24

25

T ype to Learn 3

79

Foreign words used in


English

Idioms, slang, and


jargon

Figures of speech,
metaphors, and similes

Multiple meanings of
words

X
X

10

EXPANDING WORD
USAGE

Synonyms and
antonyms

Paragraphing

Spacing

10

11

11

12

12

13

13

14

14

15

15

16

16

Abbreviations and
acronyms

Use of hyphen

Punctuation

Capitalization

IMPORTANT WRITING
CONVENTIONS

17

17

18

18

continue
d

Lesson and Warp Speed


Intermediate Vocabulary Level

Incidental Skills

19

19

20

20

21

21

22

22

23

23

24

24

25

25

80

T ype to Learn 3

Comparatives and
superlatives

11

11

Affixes

10

10

Homophones
X

Possessives

Adverbs

Proper tense

SPELLINGS CHANGE
MEANING
2

Frequently misspelled
words

Minor spelling patterns,


such as -ight, -other

Irregular spellings

BASIC SPELLING
SKILLS

12

12

13

13

14

14

15

15

16

16

Lesson and Warp Speed


Advanced Vocabulary Level

Incidental Skills

17

17

18

18

19

19

20

20

21

21

22

22

23

23

24

24

25

25

T ype to Learn 3

81

Foreign words used in


English

Figures of speech,
metaphors, and similes

Idioms, slang, and


jargon

Multiple meanings of
words

Advanced vocabulary

Synonyms and
antonyms

10

10

11

11

12

12

13

13

14

14

15

15

16

16

EXPANDING WORD
USAGE
3

Use of quotations

Abbreviations, Roman
numerals, or acronyms

Use of hyphen

Punctuation and
symbols

Capitalization

IMPORTANT WRITING
CONVENTIONS

Lesson and Warp Speed


Advanced Vocabulary Level

Incidental Skills

17

17

18

18

continue
d

19

19

20

20

21

21

22

22

23

23

24

24

25

25

P
o
reve
t
w
nt
Ho
u
r
ies
j
n
I
Make sure you can reach the
keyboard comfortably.
If possible, use a wrist support pad.
Slowly increase your keyboarding time so that you can build
up strength in your hands and wrists.
Just as the athlete warms up and stretches out before
exercising, anyone using a keyboard for long periods of
time should limber up the hands and wrists. Simple
exercises done before keyboarding and during breaks may
help to prevent repetitive motion hand-wrist injuries.

Here are four quick exercises


that are fun to learn:
The Hand Massage: Use one hand to massage the other. Put
the thumb on the inside and the fingers on the outside and
move the thumb in a gentle circular motion to relax the
opposite hand.
The Thumb Stretch: Gently use one hand to pull back the
thumb of the other until you feel the stretch. Hold for the
count of five seconds then repeat for the other thumb.
The Finger Arch: Grasp the fingers of one hand with the
other hand and gently bend them back toward the wrist.
Hold for the count of five seconds and then repeat for the
other hand.
The Fist Relaxer: Clench your fists tightly and then release,
fanning out your fingers. Repeat five times.

Copyright 2002 Sunburst Technology Corporation

Get Ready to
B e g in K e y b o a r d in g
Keep your eyes on the
screen. Do not look at
the keyboard.
Hold your wrists flat.
Do not arch your
wrists. They should not
touch the keyboard
frame or table.

Curve your fingers and


rest them lightly on the
home row keys: asdf jkl;

Your feet should be


flat on the floor.

Strike the keys correctly


Move
a finger
from correctly
the home key position to reach a key,
Strike
the
keys
strike it, and return to the home row keys.
Use the SPACEBAR correctly
correctly
Use
thethe
SPACEBAR
Strike
keys
correctly
The SPACEBAR is the most frequently used key on the
Use
the SHIFT
keys
properly
keyboard.
Press it
quickly
with the side of either thumb
while the other fingers remain in the home position.
Use
thethe
SHIFT
keys
properly
SPACEBAR
correctly
Strike
keys
correctly
Pressing
the
SPACEBAR
after each word or period should
become automatic.

Press the return/ENTER key correctly


Use the
the
SPACEBAR
keys correctly
properly
Use
Press
theSHIFT
return/ENTER
key correctly
Shift to uppercase letters by pressing the SHIFT key with
the little finger and holding it in place while the other
hand types the letter to be capitalized. Both keys should
be released together and fingers should return to the
home row.

Use the
keys properly
Press
theSHIFT
return/ENTER
key correctly

Press the return/ENTER key correctly


Press the return/ENTER key with the little
finger of the right hand.
Copyright 2002 Sunburst Technology Corporation

with

type

and can
% accuracy.

words per minute

Mission #

has completed

(Class)

in

(Name)

Copyright 2002 Sunburst Technology Corporation

Date

Teacher's Name

with ________% accuracy.

Copyright 2002 Sunburst Technology Corporation

Type to Learn 3 and can type ________words per minute

has successfully completed all the required Missions in

I hereby certify __________________________ in grade_________

e
t
a
ic
if
t
r
e
C
n
io
t
e
l
p
m
Co

Software Replacement Request


You may receive a replacement of your software,
free of charge, within 90 days and with proof of
purchase if it:
is damaged during normal school use
is defective
After 90 days return the damaged or defective disk or CD-ROM with
proof of purchase and a check or money order for $10.

Fill out this form and send to:


Sunburst Technology
Customer Service
1550 Executive Drive
Elgin, IL 60123-9979

Send replacement software for:


Program Name

Product Number

Computer Type

3.5" disk

Quantity*

CD-ROM

Original invoice number

*specify disk if multi-disk program

Reason for replacing (check one and supply information, if software is defective):
Software Defective

Comments:

Software Damaged

Original software enclosed with this form*


Send replacement software to:
Name
Position
Name of School
Address
Zip
Phone
Email Address
Please call our toll-free Customer Service number (800-321-7511) if you require your new software immediately.
Call our toll-free Technical Support number (800-338-3457, ext. 2800) if you believe the software has a technical problem.
*Damaged or defective CD-ROMs must be returned to Sunburst before a replacement CD-ROM can be shipped.

Software Replacement Request