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Wounds (W)

Models may only sustain a number of points of damage equal to their Wounds chara
cteristic before being incapacitated (slain, knocked unconscious for the duratio
n of the game, given a crippling injury, etc.). Most models have only 1 Wound, m
eaning that ?one hit kills? most miniatures on the battlefield. Models with more
than 1 Wound are burly, resilient, and are often special character models.
Initiative (I)
Indicates how alert a model is and how fast it can react. Models with a low Init
iative are slow and cumbersome. A common value of this characteristic is 3.
Attacks (A)
The number of Attack Dice (see hand-to-hand rules, 32, for more information) a m
odel may roll when involved in close combat. Most models have only 1 Attack, and
the higher the number, the better. Note that both A and WS are factors in deter
mining whether a model wins a round of hand-to-hand combat.
Leadership (Ld)
A model with a high Ld is courageous, steadfast and self-controlled in the heat
of battle. Low-Ld models may panic easily and are not as battle-worthy. Ld is us
ed when making panic and psychology tests.
Once inside a building, models may only move at their normal rate, and may not r
un (24). Charges (23) may only be declared against enemy models visible at the s
tart of the turn. It takes models an entire movement phase (23) to move from one
?level? or ?story? of a building to the next, regardless of the method used (el
evator, ramp, ladder, etc.).
Destroying Buildings & Doors
Weapons with a (29) fired at buildings do not affect other models, and buildings
unless b
are not affected by weapons with a blast marker meant for other models
oth players agree otherwise. Buildings are given an Armour Value as shown below,
and as such use armour penetration (31) rules:
Type of Building Armour Value
Tent or inflatable structure
Mud or straw hut, wooden or tin shack
Plexiglas or plastic
Timber, stone, concrete or plascrete
Steel, plasteel or rockrete
Armaplas, ceramite or adamantium
Imperium buildings are generally made of timber, stone, concrete or plascrete. A
dministratum and other official buildings are made of steel, plasteel or rockret
e. Only bunkers and other purpose-built fortifications are constructed from arma
plas. Doors will generally be made of the same material as the building they are
part of but will simply be destroyed if their armour is penetrated, leaving a h
ole. If a weapon penetrates the armour value of a building, it is damaged; roll
a D6 and consult this table:
D6 Roll Effect 1-3
Shaken Models inside are knocked off their feet and may not move or shoot in the
ir next turn. They fight normally if engaged in hand-to-hand combat. Add +1 on f
uture rolls on this table. 4-5
Badly Shaken
Any models inside are knocked off their feet as above, and are sepa
rated immediately from HtH. Further movement within the building is at half rate
. Add +2 to the rolls on this table from now on. 6+
Any models inside must make an armour saving throw or be slain by the
falling debris. Survivors may not move or shoot in their next turn, and are sepa
rated from HtH immediately.

See also hand-to-hand combat versus buildings (34), scatter in buildings (30).