The Ork Race Starting out: Orks: Orks are quite different from a human in many ways.

Upon rolling your traits, add the following to your roles for each stat Feral WS: 30 BS: 15 S: 30 T: 30 Ag: 20 Int: 20 Per: 20 WP: 15 Fel: 15 Combat World WS: 30 BS: 15 S: 25 T: 25 Ag: 20 Int: 20 Per: 20 WP: 20 Fel: 20

Ork Benefits and Traits: All orks are skilled in: Common Lore (Ork Gods), Intimidate, Speak Language (Ork dialect), All Orks also benefit from Orky regeneration, (just like Autosanguine, but due to natural metabolism), Basic Weapon Training (Slug), Pistol Training (Slug), Melee Weapon Training (Primitive), Melee Weapon Training (Choppas), Berserk Charge, Die Hard, Orky Fearlessness (When fifteen or more Orks are within 30m of you you take on the Fearless Trait), Hardy, Dull to Pain, Bulging Biceps Initiative: Orks are often either slow to react or just having more fun watching the enemy be scared to actually strike very quickly. All orks suffer a -1 moddifier to their initiative rolls Note: Orks can not bleed out from anything less than 2 limbs being removed. Note: Ork currency is in teeth. You gain teeth by picking them off your dead brethren. You will most likely have to fight (not usually to the death) a few orks to get the teeth of your fellow Orks. Other than this way, you may use your skills to fix weapons, make weapons, heal fellow Orks, take on jobs for da big boss, etc. to gain teeth. All Orks gain 1D10 teeth per month (roll each month). For sake of prices and exchange rates (as rare as this will occur) 1 tooth is worth 10 Throne Gelt. Another note (though Orks may take on small jobs for teeth, when a full mobilization is underway, Orks will not expect to be paid for their partaking in the battle, they just do it cause they love it!) Note: Ork technology is so simple, that properly trained Orks can successfully create it from reckage and salvage. Only Mekboyz can use this salvage ability. It will be up to the GM as to how difficult it will be to find the salvage. Finding parts for a Shock Attack gun will be exteremely difficult while finding parts for a chain choppa would be quite easy for a Mekboy. There are many Talents and skills to help gaurantee the successful creation of a decent weapon, otherwise the Mekboy may be making very poor equipment Home Worlds: 0-30 Feral World 31-100 Combat World Feral World:

An Ork born into a low technology society on a non-war (relatively speaking) planet would be considered a feral ork. Traits of A Feral Ork: Iron Stomach Primitive Wilderness Savvy Combat World: Orks born into a warzone (extremely common) or a planet recently part of a warzone (guaranteed) are born to Combat Worlds. Orks from a Combat World treat Common Lore (Ork Hieracrchy) and Common Lore (War) as Basic Skills Orks from Combat Worlds also gain +3 to their Fellowship due to their brethren being around them constantly.

Career Path Career Ork Boy Mekboy Painboy Wierdboy Feral World 0-70 ---71-90 91-100 Combat World 0-50 51-70 71-90 91-100

Ork Boy: Starting Skills: Drive (Ork Vehicle) or Swim. Starting Gear: Ork Plate Armour, Choppa, Slugga and 1 clip or Shoota and 1 clip. Ork Leathers (Common Quality Clothes) Starting Rank: Warrior Yoof Painboy: Starting Skills: Medicae (Ork only), Scholastic Lore (Ork Anatomy), Peer (Mekboyz and Madoks) Starting Gear: Ork Plate Armour, Slug Revolver and 6 bullets or staff, Doc's Robe or Ork leathers, bonesaw, Doc's tools or Rusty Syringe or Tribal Herbs. One bionic upgrade or medical buzz saw. Starting Rank: Bloody Yoof 0-17 18-29 30-41 42-52 53-56 Common Quality Bionic Eye. Role a D10, if it is even, then both eyes are bionic Common Quality Bionic Limbs. Roll a D10 0-5 is one limb 6-8 two limbs, 8-9 three, 10 four Exploding Bionic limb. As above, but can explode on command, or after taking 10 damage. Explodes as a frag grenade Iron Jaw. Gain the Iron Jaw Talent Iron Lung. Grants Underwater breathing, counts as a Re-Breather and is bionic

57-62 63-74 74-86 87-99 100

Cybork Body. In addition to adding +2 toughness to the torso, it also subtracts 2 critical damage from the torso each time critical damage occurs. High Quality Cybernetic Replacement for a random sense. Roll D10. 1-3 sight, 4-7 smell, 8-10 hearing Replace one limb for a High Quality Bionic limb with a weapon attachment. Roll a D10. Even it is a compact slug revolver, odd it is a medical buzz saw. Counts as a reaction or a normal attack (just like mechadendrites). Also, add +10 to medicae skill checks Iron Head. Replace a large amount of your head with Adamantium. Gain the Iron Jaw Talent and +3 to Toughness. Roll a D10. On a 9-10 you replaced part of your brain. You can now add +10 to all willpower tests concerning emotional reactions such as fear. Replace your arm with a Buzz Saw.

Mekboy: Starting Skills: Tech-Use, Scholastic Lore (Ork Bullets), Scholastic Lore (Ork Guns), Scholastic Lore (Ork Vehicles) Trade (mechanic) or Trade (Arms maker), Peer (Mekboyz and Madoks), Tech-Use Starting Talents: technical knock Starting Gear: knife, wrench or hammer, Ork Plate Armour, Mek boyz robes or Ork leathers. 1D10 Spare Parts. Mek's tools or another hammer. Starting Rank: Fixer Yoof Wierdboy: Starting Skills: Psyniscience, Invocation, Starting Talents: Psy Rating 1 Starting Gear: Choppa, Copper staff, slug revolver and 6 shots, Ork Plate Armor, tatty robe, rusty bucket or stuffed petrosquirrel, D5-2 (if negative you get none) Madboyz as a retinue Each Madboy has a rusty bucket or dead feline creature, slug revolver and 12 shots, choppa, and ork plate armor. Starting Rank: Freaky yoof. Madboyz: Madboyz are the same as any other Ork Boy, but you must roll on the below table at the beginning of each turn 0-40 41-57 The Madboy acts as expected and intended The Mad boy does as intended, but screams unnecessarily load drowning out all conversation within D10x2m 58-77 The Mad boy takes half an action to bang on something to make an obnoxiously load noise drowning out any conversation within D10x2m 78-90 The Mad boy throws a random item he has at a randomly chosen target while grunting incomprehensible phrases. Judge damage based on the weapon. A stuffed grox toy will not be the same as a ferrocrete brick 91-100 The Madboy stares blankly into space. He does nothing this turn.

Spend Experience, Buy Equipment Wounds: Feral World: 17 Combat World: 16 Fate points: Orks do not have fate points, but instead have WAAAGH!!!! points that act exactly the same All Orks start out with 3 Movement is the same as humans Starting Wealth Ork Boy: 7+D5 teeth Painboy 15+D10 teeth Mekboy 15+D10 teeth Wierdboy 8+D5 teeth Feral Superstitions apply to Orks also Who were you fighting on the combat word: Imperial guard: Dem 'umies is squishy Space Marines: Dem is a good fight +5 to WS Necron: They's awfully quite, boss +D5 insanity points Tau: Damn all that Dakka!!! +10 to tech-use checks Eldar: Where are they!!! +5 to perception Tyranids: They never stop cumin'. We like dat. +5 WS Other Orks: Kill the uther boyz!!! +5 S Dark Eldar: Dey make me itch. +5 WP Chaos: Spikey Boyz is a good fight +D5 Corruption points Inquisitorial Forces: Why dey so scared a bein' seen? + 5 toughness Orky Purpose: 01 “Those spikey boyz made me feel all funny.” Begin play with one Minor Mutation 02-03 “WAAAAAGH!!!!! KILL KILL KILL KILL. BULLETS UND AXES!!! BLAHHH!!” Start the game with 2 insanity points 04-07 “Those spikey chaos boyz aint so bad“ Begin the game with 3 corruption points. 08 “Everybody loves da killin'!!!” Start the game with 1 insanity point and 1 Corruption point 09-11 “I like seein' da deamons, they make me feel bigga'” Start the game with 2 corruption points 12-15 “I love da feelin' of bullets in me flesh” Gain +1 to Toughness 16-18 “Kill em' before dey bore me with dere words” Increase Agility by +2 19-21 “Why em I tinkin' so much?” Increase Intelligence by +3 and gain 3 Corruption points 22-26 “Kill em as soon as dey move!!” Increase Perception by +2 27-30 “Even if me shoota is empty, I can still beat ya to deff” Increase Strength by +2 31-33 “We is da Orks and we never lose!!!” Gain the Frenzy talent 34-38 “I won't stop killin' till some body kills me back, been doin' fine so far.” Gain 1 Wound 39-42 “We kill in da name of Gork and Mork!!” Gain 1 WAAAAGH!! point 43-46 “All da Orks love killin'. Every last one of us!!!” Increase toughness by +2 and again 1 wound 0-20 21-31 32-35 36-45 46-55 56-65 65-85 86-90 90-97 98-100

47-50 51-54 55-58 59-62 63-66 67-70 71-74 75-79 80-85 86-90 91-94 95-97

“Killin' is always da answer.” Increase Weapon skill by +3 “We Orks is made for war.” Increase Agility by +3 “We neva retreat...unless we get bored” Increase Willpower by +3 “I love the sound of me shoota” Increase Ballistic Skill by +3 “Me un da boyz is unstoppable when we is on da killin' run” Increase Fellowship by +3 “We Orks is good at killin'...even other Orks” Increase Toughness by +3 “I ain't touchin' none a dem demons!!” Increase Willpower by +3 “I ain't gonna die till I use me choppa real good” Gain 2 wounds “KILL KILL KILL!!!” Increase Strength by +3 “I like seein other boyz die, cause I know I ain't dead.” Intelligence +3 “Who said that? I'll kill ya all!” Increase Perception by +3 “I know when to be runnin' and when to be killin'” Increase Agility by +2 and gain 1 WAAGH!! point 98-99 “I ain't neva gonna stop swingin' me choppa” Increase toughness by +2 and Willpower by +2 00 “I always look for betta ways ta kill” Increase Weapon Skill and Ballistic Skill by +2 Career Paths Mekboy: Fixer Yoof | Gun Polisha' | Gun Fixa' | Mechanic | Mekboy | |-----------------------| Custom Mek Thinkin' Mek | | Big Gun Mek Smart Mek |------------------------ | | Big Mek Characteristic Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Simple 250 500 100 250 250 100 100 500 500 Characteristic Advances Intermediate 500 750 250 500 500 250 250 750 750 Trained 750 1000 500 750 750 500 500 1000 1000 Expert 1000 2500 750 1000 1000 750 750 2500 2500

Fixer Yoof: Common Lore (Mekboyz) Scholastic Lore (Ork Tech) Drive (Ork Vehicle) Scholastic Lore (Ork Bullets) +10 Scholastic Lore (Ork Vehicles) +10 Scholastic Lore (Ork Guns) +10 Pilot (Ork Craft) Trade (Mechanic) +10 Trade (Arms Maker) +10 Rapid Reload Sound Constitution (can take it three times) Iron Jaw Thrown Weapon Training (Primitive) Gun Polisha' Scholastic Lore (Ork Bullets) +20 Scholastic Lore (Ork Vehicles) +20 Scholastic Lore (Ork Guns) +20 Trade (Mechanic) +20 Trade (Arms Maker) +20 Common Lore (Mekboyz) +10 Drive (Ork Vehicle) +10 Drive (Walker) Scholastic Lore (Ork Tech) +10 Demolition Security Tech-Use +10 Peer (Mekboyz and Madoks) +10 Arms Master Heightened Senses (Sight) Quick Draw Sound Constitution (can take this twice) Blind Fighting Scholastic Lore (energy projectiles) Furious Assault Gun Fixa' Drive (Dethkopta) Drive (Walker) +10 Common Lore (Ork Hieracrchy) Drive (Ork Vehicle) +20 Common Lore (Mekboyz) +10 Scholastic Lore (Energy Weapons) 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 (BS 30) 100 100 100 200 (Per 30) 100 100 100 100 100 100 100 100 100 100 100 100 100 100 (Must know a Painboy to do the surgery) 300

Leap Up Nerves Of Steel Sound Constitution (can take this twice) Basic Weapon Training (Launcher) From Scratch Pistol Weapon Training (Launcher) Mechanic Chem-Use Common Lore (Mekboyz) +20 Common Lore (War) Demolition +10 Drive (Dethkopta) +10 Drive (Walker) +20 Navigation (Surface) Scholastic Lore (energy weapons) +10 Scholastic Lore (energy projectiles) +10 Ambidextrous Basic Weapon Training (Flame) Crippling Strike Pistol Training (Flame) Two-Weapon Wielder (Ballistic) Two-Weapon Wielder (Melee) Awareness Common Lore (Ork Military) Melee Weapon Training (Chain) Resistance (Fear) Sound Constitution (can take this twice) Mekboy Common Lore (Ork Hierarchy) +10 Drive (Dethkopta) +20 Scholastic Lore (energy projectiles) +20 Scholastic Lore (Snakebite Tactics) Security +20 Tech-Use +20 Blademaster Combat Master Sound Constitution (can take this twice) Swift Attack Pilot (Spacecraft) Scholastic Lore (Space Travel) Navigation (Stellar) Melee Weapon Training (Power Claw) Basic Weapon Training (Blasta) Dodge

100 100 100 200 100 (PER 30) 200

100 100 100 100 100 100 100 100 100 100 (Ag 30) 100 100 (WS 50) 100 100 (BS 35 Ag 35) 100 (WS35 Ag 35) 200 200 200 200 200

100 100 100 100 100 100 100 (WS 30) Melee Weapon Training (any) 100 (WS 30) 100 100 (WS 30) 200 100 100 200 200 300

Command Intimidate +10 Extra Teeth Expert Salvager Unnatural Toughness (x2) Custom Mek Seasoned Customizer Scholastic Lore (Dreadnoughts) Scholastic Lore (Gargants) Scholastic Lore (Ork Ground Vehicles) Scholastic Lore (Dethkoptas) Demolition +20 Bulging Biceps Cleanse and Purify Dual-Shot Dual-Strike Basic Weapon Training (Shock Attack Gun) Sound Constitution (can take this twice) Deceive Expert Scratchbuilder Big Gun Mek Expert Customizer Scholastic Lore (Dreadnoughts) +10 Scholastic Lore (Gargants) +10 Scholastic Lore (Ork Ground Vehicles) +10 Scholastic Lore (Dethkoptas) +10 Scholastic Lore (Snakebite Tactics) +10 Decadence Jaded Step Aside Barter Deceive +10 Sound Constitution (can take this twice) Thinkin' Mek Jaded Pistol Training (Blasta) Basic Weapon Training (Shock Attack Gun) Scholastic Lore (Warp Technology) Sound Constitution (can take this twice) Scholastic Lore (Space Travel) +10

300 300 100 200 500

200 100 100 100 100 100 100 (Str 45) 100 (Basic Weapon Training (Flame)) 100 (Ag 40, Two-Weapon Wielder (Ballistic)) 100 (Ag 40, Two-Weapon Wielder (Melee)) 200 200 100 200

200 (Seasoned Customizer) 100 100 100 100 100 100 (T 30) 100 (WP 30) 100 (Ag 40, Dodge) 200 200 200

100 (WP 30) 100 100 200 200 100

Scholastic Lore (Warp Technology) +10 Scholastic Lore (Energy Fields) +10 Scholastic Lore (Energy Fields) Scholastic Lore (Bionics) Smart Mek Scholastic Lore (Warp Technology)+20 Scholastic Lore (Energy Weapons) +20 Scholastic Lore (Space Travel) +20 Scholastic Lore (Energy Fields) +20 Scholastic Lore (Bionics) +10 Dual Shot Resistance (Psychic Powers) Step Aside Strong Minded Sound Constitution (can take this twice) Thrown Weapon Training (Chain) Thrown Weapon Training (Choppa) Big Mek Frenzy Battle Rage Counter-Attack Disarm Lightning Attack Sound Constitution (can take this twice) Basic Weapon Training (Blasta) Iron Discipline Scholastic Lore (Industrialized Warfare) Scholastic Lore (Industrialized Warfare) +10 Scholastic Lore (WAAAGH!!!! manifestation) True Grit Unnatural strength (x2) Ork Boy:

200 200 200 100

200 200 200 200 200 100 (Ag 40 Two-Weapon Wielder Ballistic) 100 100 (Ag 40, Dodge) 100 (WP 30, Resistance (Psychic Powers) 200 300 300

100 100 (Frenzy) 100 (WS 40) 100 (Ag 30) 100 200 100 100 (WP 30, Command) 100 100 300 300 500

Yoof | Warrior Yoof | Ork Boy |---------------------------------------------------------------| Slugga Boy Shoota Boy | | |------------------------| | Skarboy Storm Boy Elite Boy

|------------------------| | | | Nob Flash Gitz |---------------------------------------------------------------| | MeganNob | Warboss Characteristic Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Yoof: Awareness Drive (Ground Vehicle) Swim Sound Constitution (can take this four times) Thrown Weapon Training (Primitive) Warrior Yoof: Dodge Drive (Ground Vehicle) +10 Common Lore (Ork Hierarchy) Survival Swim +10 Basic Weapon Training (Launcher) Quick Draw Sound Constitution (can take this twice) Common Lore (War) Two-Weapon Wielder (Ballistic) Pistol Weapon Training (Launcher) Ork Boy: Furious Assault Swift Attack Two-Weapon Training (Melee) Drive (Ground Vehicle) +20 Intimidate +10 100 100 100 100 100 100 100 100 100 100 100 100 100 200 100 100 100 100 100 100 100 Simple 100 500 100 100 250 500 250 500 250 Intermediate 250 500 250 250 500 750 500 750 500 Trained 500 750 250 500 750 1000 750 1000 750 Expert 750 1000 500 750 1000 2500 1000 2500 1000

Navigation (Surface) Pilot (Ork Craft) Swim +20 Basic Weapon Training (Flame) Crippling Strike Pistol Training (Flame) Rapid Reload Sound Constitution (can take this twice) Common Lore (Ork Hierarchy) +10 Ambidextrous Battle Rage Frenzy Street Fighting Ork Boyz automatically gain Unnatural Toughness (x2) Slugga Boy: Demolition Intimidate +20 Navigation (surface) +10 Pilot (Ork Craft) +10 Dual Strike Melee Weapon Training (Chain) Sound Constitution (Can take this twice) Takedown Carouse Tech-Use Crushing Blow Dual Shot Hip Shooting Barter Iron Jaw Thrown Weapon Training (Chain) Thrown Weapon Training (Choppa) Skarboy: Demolition +10 Dodge +10 Pilot (Ork Craft) +20 Survival +10 True Grit Climb Search Hatred (Xenos [choose]) Sound Constitution (can take this three times) Unnatural Strength (x2)

100 100 100 100 100 (WS 50) 100 100 100 100 200 (Ag 30) 100 100 100

100 100 100 100 100 (Ag 40, Two-Weapon Wielder (Melee)) 100 100 100 100 200 200 (S 40) 200 (Ag 40, Two-Weapon Wielder (Ballistic)) 200 (BS 40, Ag 40) 300 100 200 100

100 100 100 100 100 (T 40) 200 200 200 200 500

Storm Boy: Disguise Dodge +10 Pilot (Ork Craft) +20 Survival +10 True Grit Climb Search Hatred (Xenos [choose]) Sound Constitution (can take this three times) Interrogation Intimidate +20 Search +10 Security Shadowing Tracking Security +10 Shadowing +10 Tracking +10 Leap Up Rapid Reaction Medicae Tech-Use Awareness +10 Navigation (Surface) +10 Concealment Silent Move Interrogation +10 Common Lore (Snakebite Tactics) Common Lore (Snakebite Tactics) +10 Common Lore (Military Operations) Common Lore (Military Operations) +10 Demolition +10 Command 100 100 100 100 100 (T40) 200 200 200 100 100 100 100 100 100 100 200 200 200 100 100 (Ag 40) 200 200 100 100 200 200 300 200 300 200 300 100 100

Nob: Demolition +20 Survival +20 Choppa Master (Blademaster) Arms Master Combat Master Counter-Attack Melee Weapon Training (Power Claw) 100 100 100 (WS 30, Melee Weapon Training (Any) 100 100 (WS 30) 100 200

Leap Up Dodge +20 Sound Constitution (Can take this twice) Lightning Attack True Grit Wall of Steel Extra Teeth Sure Strike Fearless Unnatural Strength (x2) Shoota Boy: Common Lore (Ork Hierarchy) +20 Demolition Intimidate +20 Navigation (Surface) +10 Pilot (Ork Craft) +10 Dual Strike Melee Weapon Training (Chain) Sound Constitution Take down Carouse Tech-Use Crushing Blow Dual Shot Scholastic Lore (Ork Guns) Scholastic Lore (Bullets) Arms Master Orky Shooting Elite Boy: Demolition +10 Dodge +10 Pilot (Ork Craft) +20 Survival +10 Basic Weapon Training (Blasta) True Grit Climb Search Hatred (Xenos [choose]) Sound Constitution (can take this three times) Basic Weapon (Launcher) Melee Weapon (Tank Hammer) Heavy Weapon Training (Custom Gubbins) Basic Weapon (Blasta) Basic Weapon (Flamer)

100 200 200 200 (Swift Attack) 200 100 100 100 200 500

100 100 100 100 100 100 (Ag 40, Two-Weapon Fighting (Melee) 100 100 100 200 200 200 (S 40) 100 (Ag 40, Two-Weapon Wielder (Ballistic) 100 100 100 (BS 30, Basic Weapon Training (Any)) 200 (BS 20, Ag 30)

100 100 100 100 100 100 200 200 200 200 100 100 100 100 100

Cleanse and Purify Crack Shot Gunslinger Pistol Weapon Training (Launcher) Orky Shot Flash Gitz: Scholastic Lore (Bullets) Scholastic Lore (Ork Guns) Seasoned Customizer Arms Master Combat Master Counter-Attack Demolition +20 Survival +20 Leap Up Lightning Attack Tech-Use +10 Extra Teeth Lots of Extra Teeth Fearless Unnatural Strength (x2) Mega Nob: Carouse +10 Sound Constitution (Can take it three times) Basic Weapon Training (Blasta) Air of Authority Hatred (Psykers) Pistol Training (Blasta) Strong Minded Melee Weapon Training (Tank Hammer) Nerves of Steel Concealment +10 Security +20 Melee Weapon Training (Power Claw) Disarm Blademaster True Grit Warboss: Talented (intimidate) Blind Fighting Inhuman Offense Inhuman Defense

200 100 100 (BS 40, Two Weapon Wielder Ballistic) 100 200

100 100 200 100 100 100 100 100 200 300 200 100 200 200 500

200 200 200 100 (Fel 30) 100 100 100 (WP 30, Resistance (Psykers)) 200 200 200 200 200 200 200 200

100 100 200 200

Command +10 Scholastic (Snakebit Tactics) +20 Hatred (Clan [choose]) Sound Constitution (can take this up to 4 times) Unnatural Strength (x3) Unnatrual Toughness (x3) Painboy:

100 100 100 300 500 500

Blood Yoof | Butcha | Hack Surjun | Crazy Dock | Painboy _____|_____ | | Painbrain Smashy Dock | | Blood Collecta Mad Dok |_________| | Painboss

Characteristic Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship

Simple 250 500 100 100 250 100 500 250 500

Intermediate 500 750 250 250 500 250 750 500 750

Trained 750 1000 500 500 750 500 1000 750 1000

Expert 1000 2500 750 750 1000 500 2500 1000 2500

Blood Yoof Drive (Ground Vehicle) Trade (Surgeon) Resistance (Cold) Resistance (Pain) Sound Constitution (can take this twice) Sprint Swim

100 100 100 100 100 100 200

Thrown Weapon Training (Primitive) Butcha Awareness Common Lore (Ork Hierarchy) Commol Lore (Ork Gods) +10 Common Lore (Ork Anatomy) +10 Medicae +10 Trade (Docta) Cybork Operatin' Hack Surjun Ambidextrous Common Lore (Ork Hierarchy) +10 Common Lore (Ork Gods) +10 Common Lore (Ork Anatomy) +10 Medicae +20 Cybork Operatin' +10 Scholastic Lore (Cybork Parts) Scholastic Lore (Neurological-Mechanical Interface Systems) Scholastic Lore (Ork Cultivating) Carouse

200 100 100 100 100 100 100 200 200 100 100 100 100 100 100 100 100 100

Crazy Dok Common Lore (Ork Hierarchy) +20 Common Lore (Ork Gods) +20 Common Lore (Ork Anatomy) +20 Cybork Operatin' +20 Common Lore (Ork Clans) Carouse +10 Master Painboy Talented (medicae) Heightened Senses (Touch) Heightened Senses (Smell) Melee Weapon Training (Chain) Painboy Dodge Swift Attack Unnatural Toughness (x2) Two Weapon Fighting (Melee) Two Weapon Fighting (Ballistic) Drive (Ground Vehicle) Drive (Walker) Drive (Orky Craft)

100 100 100 100 100 100 200 100 100 100 200 100 100 500 100 100 100 100 100

Drive (Deth Kopta) Scholastic Lore (Ork Cultivating) +10 Scholastic Lore (Ork Geneology) Armour of Contempt Pistol Training (Blaster) Step Aside Sound Constitution (can take this twice) Basic Weapon Training (Blaster) Basic Weapon Training (Launcher) Pistol Training (Launcer)

100 100 100 100 100 200 (Ag 40) 100 100 100 100

Painbrain Common Lore (Ork Clans) +10 Pistol Training (Flame) Scholastic Lore (Ork Cultivating) +20 Scholastic Lore (Ork Geneology) +10 Talented (Cybork Operatin') Resistance (Fear) Quick Draw Blind Fighting Paranoia Scholastic Lore (N-M I systems) +10 Lip Reading Blood Collecta Common Lore (Ork Clans) +20 Scholastic lore (Ork Geneology) +20 Scholastic Lore (N-M I systems) +10 Forbidden Lore (Humies) Forbidden Lore (Humies) +10 Forbidden Lore (Eldar) Forbidden Lore (Eldar) +10 Forbidden Lore (Ork Origins) Forbidden Lore (Ork Origins) +10 Forbidden Lore (Ork Origins) +20 Forbidden Lore (Slanni) Lip Reading +10 Ushakeable Faith Sound Constitution (can take this twice) Forbidden Lore (Warp) Forbidden Lore (Warp) +10 Navigation (Spaceflight) Navigation (Spaceflight) +10 Scholastic Lore (N-M I systems) +20

100 100 100 100 100 100 100 100 100 100 300 100 100 100 100 200 100 200 100 100 200 300 (Forbidden Lore (Ork Origins)) 200 300 100 100 200 100 200 300

Smashy Dok Command Pistol Training (Flame) Basic Weapon Training (Flame) Cleanse and Purify Wall of Steel Resistance (Psychic Powers) Interrogation Tech-Use Tech-Use +10 Jaded Blind Fighting Evaluate Evaluate +10 Sound Constitution (can take this twice) Saw Dok Logic Air of Authority Sound Constitution Nerves of Steel Interrogation +10 Command +10 Strong Minded Tech-Use +20 True Grit Blademaster Disarm Carouse +10 Carouse +20 Crippling Strike Crushing Blow Painboss Unnatural Strength (x2) Metal Fortress Command +20 Quick Draw Rapid Reload Concealment Sound Constitution (can take this twice) Interrogation Inhuman Offense Ihuman Defense Scholastic Lore (N-M I Systems) +10

100 100 100 200 200 100 200 100 200 100 100 100 200 200

200 100 300 200 200 200 200 200 100 100 100 100 100 100 100 500 100 200 200 200 200 300 200 400 400 300

Crippling Strike Pilot (Ork Craft) +10 Navigation (Surface) Scholastic Lore (Ork Cultivating) +20 Melee Weapon Training (Power Claw) Crippling Strike Crushing Blow Wierdboy

200 100 100 100 500 100 100

Crazy Yoof | Lightnin' Face | Glow Head | Wierdboy | Splodey Head __________|__________ | | Crazy Brain Head Hunter | | Outcast Krakk Git |___________________| | Warphead Characteristic Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Simple 250 500 100 100 500 250 250 100 ----------------------Intermediate 500 750 250 250 750 500 500 250 ----------------------100 100 100 100 100 100 100 200 Trained 750 1000 500 500 1000 750 750 500 ----------------------Expert 1000 2500 750 750 2500 1000 1000 750 -----------------------

Crazy Yoof Awareness Common Lore (Ork Hierarchy) Drive (Ground Vehicle) Forbidden Lore (Warp) Swim Trade (Soothsayer) Quick Draw Sound Constitution (can take this twice)

Lightnin' Face Decieve Forbidden Lore (Psykers) Performer (Storyteller) Performer (Magician) Pilot (Ork Craft) Wrangling Leap Up Light Sleeper Paranoia Peer (the Insane) Rapid Reload Sleight of Hand Psy Rating 2 Glow Head Awareness +10 Blather Dodge Scholastic Lore (Legends) Secret Tongue (Madboyz) Trade (Soothsayer) +10 Ambidextrous Blind Fighting Rapid Reaction Unshakeable Faith Sound Constitution (can take this twice) Wierdboy Two Weapon Fighting (Melee) Two Weapon Fighting (Ballistic) Unnatural Toughness (x2) Carouse Climb Common Lore (War) Dodge +10 Drive (Ground Vehicle) +10 Drive (Walker) Drive (Deff Kopta) Survival Basic Weapon Training (Flame) Cleanse and Purify Corpus Conversion (except is adds 1 to power roll for 2 points) Crippling Strike Crushing Blow Iron Jaw Resistance (Cold)

100 100 100 100 100 100 100 100 100 100 100 200 200 100 100 100 100 100 100 100 100 100 100 200 200 200 500 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100

Resistance (Heat) Street Fighting Psy Rating 3 Sound Constitution (Can take this twice) Basic Weapon Training (Chain) Swift Attack

100 100 200 200 200 200

Splodey Head Carouse +10 Common Lore (Orky Tactics) Commonl Lore (Ork Tech) Common Lore (War) +10 Drive (Deff Kopta) +10 Drive (Walker) +10 Gamble Pilot (Ork Craft) Search Basic Weapon Training (Launcher) Battle Rage Hip Shooter Mental Rage Nerves of Steel Demolition Security Pistol Training (Launcher) Pistol Training (Flame) Crazy Brain Blather +10 Forbidden Lore (Psykers) +10 Forbidden Lore (Psykers) +20 Forbidden Lore (Warp) +10 Forbidden Lore (Xenos) Interrogation Invocation +10 Invocation +20 Speak Tongue (Madboyz) +10 Speak Tongue (Madboyz) +20 Peer (Wierdboyz) Peer (Madboyz) Resistance (Psychic Powers) Strong Minded Favoured by the Warp Psy Rating 4

100 100 100 100 100 100 100 100 100 200 100 100 100 100 200 200 200 200 100 100 200 100 100 100 100 200 100 200 100 100 100 100 100 200

Outcast Common Lore (Ork Tech) +10 Lip Reading Psyniscience +10 Psyniscience +20 Scholastic Lore (Legend) +20 Resistance (Fear) Dark Soul Psy Rating 5 Sound Constitution (can take this twice) Trade (Soothsayer) +20 Scholastic Lore (Ork Origins) Scholastic Lore (Ork Origins) Head Hunter Blather +10 Common Lore (Ork Hierarchy) +10 Deceive +10 Demolition +10 Pilot (Ork Craft) +10 Berserk Charge Blademaster Disarm Furious Assault Jaded Melee Weapon Training (Power Claw) Precise Blow Resistance (Fear) Sure Strike True Grit Interrogation Basic Weapon Training (Blaster) Sound Constitution (can take this twice) Psy Rating 4 Krakk Git Awareness +20 Common Lore (Ork Hierarchy) +10 Concealment Dodge +20 Intimidate +10 Medicae Forbidden Lore (Psykers) +10 Invocation +10 Sound Constitution (can take this twice) Pistol Training (Blaster) Warphead

100 100 100 200 100 100 100 200 200 100 100 200 100 100 100 100 100 100 100 100 100 100 200 100 100 100 100 100 100 200 300 100 100 100 100 100 100 100 100 200 200

Unnatural Strength (x2) Decieve +20 Demolition +20 Forbidden Lore (Psykers) +20 Lip Reading Medicae +10 Navigation (Stellar) Pilot (Spacecraft) Psyniscience +10 Scholastic Lore (Ork Origins) Scholastic Lore (Ork Origins) +10 Armour of Contempt Metal Fortress Strong Minded Forbidden Lore (Humies) Forbidden Lore (Eldar) Forbidden Lore (Warp) +10 Common Lore (Ork Gods) +10 Common Lore (Ork Gods) +20 Forbidden Lore (Slanni) Favoured by the Warp Psy Rating 5 Psy Rating 6 Psy Rating 7 Sound Constitution (can take this twice) Warphead Concentration

500 100 100 100 100 100 100 100 100 100 200 100 100 100 100 100 100 100 200 300 (Forbidden Lore Ork Origins +20) 200 300 500 1000 200 500

Ork Psykers: Ork Psykers are very random and uncontrollable. When you wish to use a psychic power, roll on the table of psychic powers. To do this: roll a D10 for every psyrating you have (and then add your WP bonus). You must also roll a Will power test whenever in combat to make sure you do not “accidentally” let off the psychic energy of the battle around you prematurely. The Warphead Concentration ability allows you to choose any psychic power below what you rolled. It also allows you to ignore the required WP test against premature psychic detonation. When rolling on the table a 9 will still cause a Psychic Phenomena, but a ten causes Frazzle to occur if another ten is rolled then Frazzle occurred centered on the Wierdboy himself. You do get to choose which psychic powers to put on the table with certain restrictions of course. You have all the ones to choose from the human psychic powers in addition to the following ork psychic powers Frazzle: Threshold: 20 Focus Time: Full Action Sustained: No Range: 120m The Weirdboy sends out arcs of crackling energy that ground themselves upon the enemy, reducing them to shriveling husks before the eyes of their terrified comrades. This attack does 3d10+5 E and

goes through 8 pts of armour with a 4m Blast with no rolling to hit necessary. Zzap: Threshold: 23 Focus Time: Full Action Sustained: No Range: 200m The eyes of the Wierdboy glow a blazing green, discharging an incandescent beam that strikes with the force of a thunderbolt. Do not bother to role to hit, just choose a target. It inflicts 7D10+3 E and goes through 12 points of armour. Warpath: Threshold: 11 Focus time: Full Action Sustained: No Range: 20m radius around you The Wierdboy disperses the energy coursing through his frame into the Ork warriors around him with a dramatic effect. All orks withing range will gain the swift attack ability for their next turn. 'Ere We Go Threshold: 15 Focus Time: Full Action Sustained: No Range: 6m radius from you The Weirdboy closes his eyes tight and, in a storm of green light, teleports his unit to another part of the battlefield. The Wierdboy and all Orks within range get instantly transported to another location visible to the Wierdboy (before he closes his eyes, of course). This could be three feet away or miles and miles away. As long as he can see it. Waaagh! Threshold: 13 Focus Time: Focus Time Sustained: No Range: All Orks within 5km The Wierdboy screams a warcry at the top of his voice, suffusing his comrades with primal power. Allows all orks within range to move at double speed and gain the swift attack ability for the next turn. Table of Psychic power!! Choose two powers for each slot: you can never change them unless you RP it (mind wipe, head injury) 1-5-------nothing happens 6-10-----any powers between 0-7 threshold 11-15----8-11

16-20---12 21-25----13 26-30----14 31-35----15 36-40----16 41-45----17 46-50----18 51-55----19 56-60-----20 61-65-----21 66-70-----22 71-75----23 76-80----Any two powers you like

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