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Fighter+ 1

Mad Doctor

CLASS & LEVEL

Doctor (Cato) Lobotomy


CHARACTER NAME

BACKGROUND

Amy
PLAYER NAME

Human (1/4 Elf)

Chaotic Neutral

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

16

13
+2

ARMOR
CLASS

PROFICIENCY BONUS

+1

30ft

INITIATIVE

SPEED
PERSONALITY TRAITS

+3

DEXTERITY

12

+1

+5

Strength

+1

Dexterity

+4

Constitution

+2

Intelligence

+0

Wisdom

+1

Charisma

CONSTITUTION

Hit Point Maximum 12

- Studying monsters, dissecting monsters.


- Learn new discoveries in the big wide
world.
CURRENT HIT POINTS

Helping his friends destroy


true monsters.

SAVING THROWS

TEMPORARY HIT POINTS

14

+1

Acrobatics (Dex)

+0

Animal Handling (Wis)

+2

Arcana (Int)

+3

Athletics (Str)

+1

Deception (Cha)

+4

History (Int)

+0

Insight (Wis)

+3

Intimidation (Cha)

WISDOM

+4

Investigation (Int)

11

+2

Medicine (Wis)

+2

Nature (Int)

+0

Perception (Wis)

+1

Performance (Cha)

+1

Persuasion (Cha)

+2

Religion (Int)

+1

Sleight of Hand (Dex)

+1

Stealth (Dex)

+0

Survival (Wis)

+2
INTELLIGENCE

14

+2

+0
CHARISMA

13
+1

Total 10+Cons

SUCCESSES

1d10

FAILURES

HIT DICE

NAME

BONDS

- Sometimes insanity gets in the way...


- You have a Magnet thumb. You are very attractive,
but not in the way you might have hoped.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Rapier (L)

+5

1d8 Piercing

Dueling Cane (S)

+5

1d4 Bludgeoning

(2) Handaxe (M)

+5

1d6 Slashing

Brass Chain (Knock Prone)


Pass DC15 (D20 + Dex)

- Darkvision (The subject


gains the ability to see 60 feet
even in total darkness)
- Understanding of the Insane
(+5 bonus on insight checks
to detect motive or
truthfulness in a statement)
- Scanner (Discover New
Creatures...Find out name of
creature, alignment if any, or
general info)

SKILLS

ATTACKS

PASSIVE WISDOM (PERCEPTION)

- Leather Armor (L)


CP

- Common, Orcish
- All armor, shields
- Simple weapons, martial
weapons

IDEALS

- Diplomats Pack (39 gp). Includes a


chest, 2 cases for mapsand scrolls, a set
of fine clothes, a bottle of ink, an ink pen,a
lamp, 2 flasks of oil, 5 sheets of paper, a
vial of perfume,sealing wax, and soap.

SP

- Medical Kit (10 uses, but doesnt need


the kit necessarily)

EP

GP

PP

- Mad Doctor Healing


(efficient with medicine and
herbs, no need for a medical
kit to find what you need to
heal yourself or others.

10

- 1 healing salve (worth +2 HP in battle


when applied, +4 HP out)
- Basic Lab Kit (to create Snake Oil
healing salves)
- 1 long fingernail
-The deed to a parcel of land in a realm
unknown to you

OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

24 years

Medium

Light

Doctor (Cato) Lobotomy

AGE

HEIGHT

Blue

Pale

Black

CHARACTER NAME

EYES

SKIN

HAIR

Allies:
Lady Alexia Kershaw and the
Science Society

WEIGHT

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Features (expanded)

Doc loves the study of monsters, and


has dissected more than a few, hes
especially fascinated with their brains.
He knows a lot about them and their
weak points. Sometimes he gains an
"advantage" on an opponent during an
attack.
Hes very eccentric and has moments of
insanity, which makes him unpredictable
and though he is wealthy and well known
in the community he is originally from,
people talk about him as one odd
goosling and he is very much looked at
with a side eye.
Except for one rich excusive club, Lady
Alexia Kershaw and the Science Society
of about 12 wealthies that are completely
enamored with him and his exoticness.
They dont know much about science,
but are very entertained by the doctors
works. They invite him to many balls and
galas.

- Understanding of the Insane: The madman understands others while others do not understand him. The Mad
scientist gains +5 on insight checks, and learns 4 new languages, and can learn new languages very quickly.
At level 5, gains an additional +7 to rolls made to detect motive or to determine the intent and truthfulness in a
statement.
- Scanner: With this the Mad Doctor can scan creatures (Friend or Foe), and see just what they can do. Scan can
be done at anytime as a free action and has an unlimited amount of uses. It's up to the DM to decide exactly what
you find out, but Scan at this level lets you see the name of the creature, what alignment they are if any, or
general info about the creatures race and class if it applies, (make sure to write down somewhere all the things
you find, because all the info is archived). You must be within 20 feet of the enemy at first level, but at 5th (30
feet), 10th (40 feet), and 15th (50 feet).
- Scanner Two: At 10th level the Scanner has been upgraded and now allows you to also see a monsters HP (in
roll-play terms, you can examine what you think the stamina and health/constitution of an animal is.by
numbers
Example: This fellow looks to have about 55 in terms of health
- Mad Doctor Healing: A mad doctor is efficient enough with medicine and herbs that he does not need a medical
kit to heal or heal others, if stuck in a pinch. He can find the right tools in almost any location.

ADDITIONAL FEATURES & TRAITS

And when hes in town he enjoys that


change of scenery (compared to his
normally being on a high-stakes monster
chase expedition and exploration) He
likes to study the people closely and
makes strange hypothesizes, such as
what he thinks they ate for breaksfast,
based on the crumbs in ones beard. And
tells them his results, if their lucky.

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Use this when target uses


saving throw (12 vs D20 + int.)

Mad Doctor Class


ADVANCED SKILLS
CLASS

ADV.
SKILLS
LEVEL

1
PR

ED

EPAR

SLOTS TOTAL

Intelligence

12 (8 + int. mod. + p.bonus)

ADVANCED SKILLS
ABILITY

ADVANCED SKILLS
SAVE DC

SLOTS EXPENDED

two

ADVANCED SKILLS NAME

Maniacal Laughter (Attack: DC12 vs Save: D20 + int.) Fail: "Shaken" 1d6 (-2 on all)

SPELLS KNOWN

Insanity Dart (D20 + int. vs target's AC) Fail: 1d4 rounds (-2 dex & -2 str on attacks)

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Use this with a D20


(ex. D20 + 4 vs AC of target)

4 (proficiency bonus + int.mod.)

ADVANCED SKILLS
ATTACK BONUS

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