GRADED GOI PR:O L£MS .

OR B,EG1N"NERS

GRADED GO PROBLEMS FOR BEGINNERS

VOLUME ONE

By

Kano Y oshinon 9-dan

The Nihon Ki-m

..

. \

TAllLE OF C'lNTE+S

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Published by .'

Th,~ Nihon K Hn 7·2 Gobancho,':

Chivoda-ku, Tokvo, Japan

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:" PREFACE!., " .. ,: .

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.. 'GLOSSARY , , " '1' 1,' •• " •• '" ••••• V

.. 1

.'. - .. PART ONE: PROBLEMS , ',.' \. " , " 1

.. - I' INTRODUCTORY PROBLEMS I

'~ IT: ~:;gt!roRYPROBLEM.S···\ .' 1

LEVEL TWO 0 •••••••• ;.~ •••• - •• '1' .' .••••• , •••••••• 25

.!: III~ I.NTRO .. D .. Uc.rORY PROELEMS 1\ "

LEVEL THREE ... ., • :

LIFEAND DEATH PROBLEMS I .l _ 49

IV INTRODUCTORY PROBLEMS I I

LEVEL FOlJR 1. ~ , , .' 74

i"PAR;,TWO: ANSWERS , , .\ ".' ,. '" , 91

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© Copyright 1985 if! :;!l'Pan .. "by The Nihon K H,n .

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All rights reserved according to international law, This book or any parts ther~of muv not be reproduced in any form without written' permission from the publi~er.

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221

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, . ~ I

:~ GUIDE TO THE RULES OF GO .. , , .. , .i .. , _ , ..

,~- '". I

'A GUIDE TO LIFE AND DEATH PROBLEMS , .

. ':;~O ORGANIZATIONS •.......... , .. _ .. \. ,' .. _., .. , .

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213

224

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First Printing March 11):85 Printed in Japan

by SokoshaPrintlng Co., LId.

Typeset on an IBM ElectronicComposer by The hhi Press. Inc;

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I I,

c; .. ~ GLOSSARY ': ."'

. ': .. check, i.e.·a move threatening to captu!. L the next move . . <tame ...... neutral points which profit neither Blabk!nor White. /; .dan - a rank given to players to indicate thbir! strength at the game. ( . .... '" Wh~n ·a. -player's strengt. h impr. aves After att~in~.·ng the rank of 1-.kYU,· .:

;;" he 13 promoted to amateur .l-uan and as ~e becomes stronger. the

".:. numerical value of h. is dan 1I1~reases. The ItoP. amateur dati rank is .

. ~ .. usually 6-dan. The professiona, dan ranks ftart at .1 -dan and go up

:: . to 9:dan, which is' the highest rank attainable, A professional I-dan

:i is usually about two stones strol?ge'r,than an rrrlateur 6-dan. Seekyu. doubleutan - giving atari to two different Igroups of stones at the

... same time. I

.eye -a point on the board which IS surrounded by stones of the

. same color. . " I

/,,'0 - a:.·.shape in which .. yout~tone is captured IbJt it is i~leg~1 to retake , .. ~ the captunng~tone;even though you .can OCC(I.P}, all of Its liberties. ·~u - _.a .rank g. rven to players to indicate th4ir 'strength at the game . . Beginners are. arbitrarily classified at 30-kvu: and as they become ;.stro~ger •. the numerical value of their kyu \'de'Creases. For example,

lS-kyu is stronger than 20-kyu. See dan,

.o-totoshi - a move wltiCh gives atari to agrou*. of s.tones in SUCJ1 G. way ,:that!.lo matter how one defends, the group +Ustlll be in atari,

!eld -:un impasse or stalemate position between groups: if one side _,tries'to attack the other side's group, his i own group IS put into

-atari.and dies. Therefore, neither side can at or attempt to atari,

-snapbaotc - a tactic in which one .stone IS as a sacrifice and if

: it is taken, the capturing stones are in turn

......

PRE.FACE

TIllS collection of problems IS intended ,"?T players who nave-just learned the rules of go. The problems cover all phases of the game, from the opening to,the endgame, and thetnird chapter is devoted to Ii fc 3tW death problems.

11 is assumed that the reader of this 1)ook Iws studied agooci beginner's book on go, but for reference we have inctuded a brief. summary of the rules as well a short guide ttl life and ceath problems .:

It IS my hope that by studying and solving the problems in these four VOlumes, the reader will establish a solid foundation on v)liicl1 to base his future progress in go.

March. 1985

Kana Yoshinori 9j:dan

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PART ONE PROBLEMS

...

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I INTRODUcrORYPROBLEMS LEVEL ONE

..•••.....•••. 2

6 9 12

.,.,

Section 1. How to Capture Stones .

Section 2.. How to Save Endangered Stones .

Section 3. Recognizing Atari .

Section 4; Connecting and Separating' Stones .

Section 5; Ko . " '~ ~ .

SeC';ion 6.: Ladders •......•............. ' .. Seci'lOn 7. Living Groupsand Dead Groups .....

SeGtion 8;- How to Play in the Opening . . . . . . .. . .

Se4tion9. Endgame and Other Moves ..............•........

• .; -I' • • .. • ~ • • .. .. ...

.,:

•.......... 13

14 15 18 20

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I,

-

".

-1-

" ..... :

PROBLEM 1. Black to play ..

How (1 Black play to capture a white stone?

I

I . PROBLEM 2. Black to play,

How Black play to capture a white stone? ~

' ........

. PJ,?OBLEM 5. Black to Play.

How can· Black capture two white stones? I

J. Black to play,

How Black play to capture a white stone? ~

PROBLEil1 6. Black to ptav.

How cat}·!31ack capture two white stones?

r.,

-2-

....,t. ..<40

,,'

PROBLEM 7. Black 1:0 play':'

How can Black .capture two-white stones?

.r i-+-I---f-.---4--J-:--+-+--'.t-I' -t---t--,jr-l

,"r

1-" •

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;. !r. ~ " ~I

'PROBLEM 8, Black ih play.

How can Black capture _s.()mt;;· white 'stones? I

; • ~ I

..... ~

I.", .• -'!.

\S· ,.:;>.

PR'OBLEM 9. 'Black tdpiay. '

How can Black capture three white stones?

-4-

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.

...

-i-

';'PROBLEM IO. Black to . HoW can Black capture some

PROBLEM 11. Black to How can Black capture some whi !

.':'" .

!

PJ{OBLEM 12. Black to How can Black capture one

. 1

stone? !

!

-5-

PROBLEM 13. Blac?to play,

How can Black capture some white stones?

PROBLhil1 14, Blackto Play.

How can Black capture sOIT"e white stones?

'1;-'

SECTION 2. HOW TO SAVE ENDANGERED STONES

~

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" I PROBLEM ;5. Blackto play.

How can Black save his endangered stone?

- 6 - '.,

Ilk,

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'ROBLEM i'6. Black to One black ston~ IS about to be captured.

can Black save it?

, PROBLEM 17. Black to Two black stones are in danger. How can

-.

PROBLEM 18. Black. to One blackstone is about to be captured. Ho

1 Y ,

:-'_' -7 ............

save them?

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... -

r PROBLEM 22. White to pllA,: !

';' Black has played 1. Is there a way for White +~ sa" ve his t

0" I w! wo stones?

; SECTION 3. RECOGfUZING AfrA1H

, , ~ ''''~'''''I" " .. ~,

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I: I • , T

'"" '

, '

, I---+--+-.J-j

l. 'PROBLEM 19. Black tOplay:' ,":

Three black stones are indanger.How·can Black save then"l"'?

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'. PROBLEM 23. Black to play

;.;tfow should Black give atari to the two white stones on the edge? (~tari - check.u.e. amove threatening to captur on the next move)

, PR" 20. Black to-play,'.

Black doesn't want to' lose his two

I " I

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PROBLEM 21. Black toplay.',

How can Black play to save his three endangered stones?

PROBLEM 24. Black to play. I '

Whie]l way should Black give atari to" the white st I In the center?

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-8-

-9-

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PROBLEJlf25. Black-to play. "

How should Black give atari to thethree white stoned:

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.. '

; .

PROBLEM 29. Black to How can Black give double a (double atan - giving atun to two stones

:-

PROBLJ£.l1;J 30. Black, to How can Black give double a

- 11 -

.,

SECTION 4. CONNECTING AND 'SEPARATING STUNES'

. _". . .. ,' '

,.

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. . ,

. ...

..

PROBLEM 31. Black.to play,

How should Blackplay?

.. '

. it'

·.PROBLEM 32. Black,to play.:

How should Black play so as to consectupall his stones?

. . .+.1 _1-"'--+-"-+'---1

PROBLEM 3:3. Black .to play, How can Black keep the two groups of white 'stones separaf¢d?

-.12-

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PROBLEM 34. Black to How Should Black IesP,ono io

.. ~ .

SECTION 5. KO

PROBLEM 35. Black to White plays doubleatan with L How ""'V'\.uu

, .

!

PROBLEM 36. Black to ,White 1 captures a blackstone in ko, How s11 ' :cko --'. a shapein which your stone is retake the capturing stone even though you can 0

Black reply?

I but it is illegal to

, aU its Iiberties.)

.. ~ , ... . .. -

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PROBLEM 38. Black-to play.

What is Black's best move?

SECTION 6. LADDERS·

j

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L: __ ~~~--~-~----~·~--~~~~

PROBLEM 39. Blac» to play.

How can Black capture the ffve white stones?

-14-

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-, ....

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~ ~ .. . PROBl.EM 40. White to

Black plays double atan wi th 1. How

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PROBLEM 41. Black to How can Black give his seven st 1

. -_(A group of stones is sa id to be alive if i dan make two 'eyes'.

Sucn ~tones can never be captured. A group I of stones is said to be . ~ead if it cannot make two eyes. Such st es will eventually be . taken off the board as prisoners.)

- 15-

--..,.1\",

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" " , " PROBLEM 45. "White to , How does White play to give his stones at '

.r. "

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fIT' ,;,]

H-I.-I-.-+----1~-+--l----1' ,,",-., . ., +-' --+,--+--1

,+'

...

I .

.-1

PROBLEM 44. Black to play.

How does.Black kill all the white stones?

-16 _

..

, ,PROBLEM 46. Alive or aead?

':What about the white group in the center? Isit

or dead?

- 17-

SECTION 8. HOW TO PLAVIN THE OPEN1NG.~

...

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!---f--+-'-+--+--l--r---r':-:-. +--+ i'~' -t--t--f

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PJ{OBLElv! 47. White to play.

Where does White want to play? (There is inore than onesorrect .answer.) .

F=t='~+l-' ,_~I~r-+;~~~ .. I~:_.+II-r~

t 0 I····

I : -IT . ".4---+.1.........;

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! ~ ~ T PROBLEM 48. Black toplay, Where does Black want to play? (There is more than one correct answer.)

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.·PROBiEM 49. WMte to_! lay.
.. How does White answer Blackl l ?

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II ,
.. i PROBLEM 50. Black to p

~ White 1 is a bad move, but how sh BlaCK respond?

I

- 19 _

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SECTION 9. ENDGAME AND OTHER MOVES

0 ~ ·l·
~j 1
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Ji l' ..
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. ':J6e-:- i

r-t~ k)t~CD-

I 29~-+-~
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I-- - IX
L.L
-. PROBLEM 51. Bk;.tk to play, How should Black play after Whiretakes two stones with 1 ?

R= I i .~-+-. -+-+--1

jH-, f------<~e.o .. CD.I~Gt'. -..... :1·'

ooe .',' f--;.-+--" +---+---f

h-. ! I--r-tft . Ol-f-',-'\-+-·-i-- ... : +----+----Ii

I, ~ :- -'.I

.. ;:-

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. .PROBLEM 52, Blai~k to play.

How should Black play after Whitecaptures a stone with I?·

- 20 -=.

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PROBLEM 54. Legal mo How about here? Can Black

-21-

,

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'PROBLEM . the board?' 'i "

. In the positions lit the top and bottom. can 'Black remove: the ~hite;;

stones from the board after heplaysatF 'c . • '. " •

"

I

,...

~.

PROBLEM 56. Dame points. . . '

The game IS over, but there are still dame points left. Where:are they? (dame _ neutralpointnvhich profi:::neither Black nor White) .

-22- .

._.-

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.. ~ . PROBLEM 58. The last defenstve

B_otll Black and White have to make own territories before the last dame points can these moves?

,

ves.

moves inside their played. Where are

-23 -

~ • • • 4 4 • • • .. • • _

.. ";'.

II INTRODUCTORY PROBLEIvlS LEVEL TWO

- - Section! How to 'Capture Stones .

"';:-Sectjon 2. How to Save Endangered 'Stones ._

'~·Section3. How to Give Atari . _ .....

.. -Section 4. Ladders .... ; ...

-i -:.section 5. Snapback and Related Moves. , . :';, Section 6, Connecting and. Separating Stones

Section 7. living Groups and Dead .... Grouns .

_··S .". 8 K ... i-'

ectlon. o. " ~ , " .

~Scction 9. How to Play in the Opening , , ..

Section 10. Endgame .. _ " _ .

26 29

. - JO

35 36 38. 40

. , , _ 45

47- 48

.. • • • • ... ~ -I- • • • • =

•• • • ~ • • • • • ... t ...

•• 4 •• ;. ••• 4 ....

....... 4 _ •••••

.44 ...... _ ••••

.,.n

Pe_OBLEM 59. De'2zd stones. . ... .1. ".'

There are five dead white stones inside Black's territory an;d two

dead black stones inside White's territory. Which ones are tliey?i .

. . . . . . I

,

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..

..... J,

PROBLEM 60. Black to play; Where isthe last point of profit?

-24- .

'It'

- 25-

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.. :;.., ....

SECTION 1. HOW TO CAPTURE STONES

r

IT T-'-I --,.., -I\._: \--'--..--.--.....,...__,

H--j- !O." t+ ~C)f-+--+'--l-~

l-i- . ~:.--t-----+--t--+--I

I I' , I.

PROBLEM 61. Bladk to play.

Where should Black play W capture White?

..... - ...

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t .......

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PROBLE"M62. Blaci/toplay. .

Where shouldBlackplay tocapturetwo white stones?

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- 26-

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PROljLEM 64, Black to pl. Y.:
.How shOuld Black play to.captur ~:'fhite?
I r Jr' t . , ~ I
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I : I
. .... ,~
t , '1 i
••• ~~ 1
l :
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: •.... I I
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I i
I
,
, . . ~ROBLEM 65. Elack to Playll ~Ch Whit~ stones should Black a~e?

! !

.'

PROBLEM 66. Black to play. Which white stone should Black

.... _

-- 27--

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PROBLEM 67; Blachto play.

Where should Black <;:apture?

.,: .....

PROBLEM 68. Black: to play.

Where should BlacK;0apture?

~+-~-4--~-r-+-~~

!

p

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PROBLEM 69. Black to play, wnere should Black ;capture?

.' , . . ~ .

-28 -

SECTION 2. ,HOW TO SAVE

.~

PROBLEM 71. Black to play. ' How should Black answer White ?

., .......

-29-

; ~ .

PROBLEM 72. Bla~;'k to plaY.

How should Black answerWhite 1 ?

~ ;:

SECTION 3. HOW TmGIVE,:ATARI

, ,

s,

... r

PROBLEM 74. Wh:;?~ to:pla~. '1

What is the best way for W~ltetOglVe atan.

-30-"

"!D',oO

._A .... ~

r

._'

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PROBLEM 76, White to 'How should White gIVe atari to the two

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,:'. 77. Black 10 :

·'clJow.should Black give atari to the lone white stone at the top?

:;, .. - ~

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- 31 - I

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..

PROBLlM 78. Blai:/{ to play. .

How should Black give atan to the two white stones?

\ r

PROBLEM 79. Black to Play. How should Black give atari?

I I::;

PROBLEM 80. Black to play. How should Black play here?

I· ,.

1

--32 -

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PROBLEM 81 . .iJtack to . How should Black give atari to the

.,.'

.]

. white stones?

I

PROBLEM 83. Block to Play. How SIIOUlcl Black play here?

- 33-

I PROBLEM 84. Blact-so play.

How should Black give atan to the lone white stone?

, ' .

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PROBLEM 85. Black"ip play.; How should Black play to givedouble atari?

I.

PROBLEM 86. Black uY play , How should Black. play to give-double atari?

.-- ....

'I

-34-

'.~":. .

SECTION 4 .

PROBLEM 87. Black to play.

How should Black give at art to the eleven

e:

~ 4-.

PROBLEM 88. Black to play.

How should Black play so as to set up a

-35 -

, 'rt

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1"1' !

SECTION 5. SNAPBACK Ar.ib RELATED MOVES

!,

If

r-- '

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..

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J_.:;- ...

;. .. -1_'.i.

:.~. I

Q:.

PROBLEM 89. Black to play, ,

How should Black play so as to capture two stones by threatening.'

a snapback? >" '. ~~,I'.

(snapback - a tactic in which one st~~e IS 'offered as a saS~ificJ anCl:,

if it IS taken, three or more stones can be·recaotured)· 1",

'.~ • I

l-H II ,. ~, I

H!I-. -+-.j:..-..-I--+-+- I

~,-+----+",-+'--I----+- ~

tE·--+-+-·1

l~~+-~~~+4~~~~

PROBLEM 90, Black to play,

How should Blackplay so as.tocapture two stones?~

- 36 - ..

.f

. ~ .. ..,.

."

-.

! ..

I ." .'. PROBLEM 91. Black to

Y{~tite captures three black stones with 1. How

6 . .

,.

..• -

r:

, , .' PROBLEM 92. Black to Play.

iVl],~ captures two black stones with 1. How sno

-37 -

Black reply?

reply?

" :.

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... '.. -' ':--- . _. $,.-, i

SECTION6. CONNECTING AND SEPARATING STON:ES

PROBLEM 93. Black to play.

White has played atl , How can Black connect his four-stones attne: top to the ones below?

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; .'. .. I'-
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L-.,.l..--l_..I--I.,;~I..-...i-~-:-~~---''-'''___' Q,'

PROBLEM 94. Blacktoptay. .

How can Black link up all his stones?

..

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...

- 38...:.;'

, .-" ,._ .. - ,~,., .... ~--__,~. --

t •

at the bottom from

r

PROBLEM 97. Black to W!!ite's position is defective. How should Black

advantage of it?

- 39-

i--t-----+-----t--t----t--.:t-I~ ----j1----l---I--4----l

•. j

PROBLEM 98>Blackto play, . v

How should Blackplay rnthis position?

SECTION 7. LIVING GROpPSAND DEADGROU1~S

PROBLEM 1 OO_Black'to play.

How Goes Black play to make a living group?

-40'-

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PROBLEM 102. Black to Black to play and kiII Whi

PROBLEM !OJ.·Black; to p _

How uoes-Black play to kill the'\VllI e tones?

-4]-

,I C'!

1:01

. -

.:_.- .

. PROBLEM 104. mack to play.

Black to play and kill all the white stones .

..

',~"

PROBLEM 107. Black to fiJy. How does Black five? \ !

M--:"'lr--....- .....

11' i i .. i1 ~-t

PROBLEM 109. Black

What move does Black make to:

PROBLEM J06. Black to play, . Black to play and Iive.

:1-·

' .

-43-

-42 ",-.

PROBLEM 110. Black tonlay, . What move-s does Black make to kill the white group and the white group at the bottom?

at thd- top-

I -

'IiI,.- ! 0-
I
I
!
I
~ ,
i ,-, ..... "

..

PROBLEM1}]. Bld:k to blay, ... . .

How does Black make a Jiving group atthe bottorn'i.'

I I I"~ ;

nr:' . l!'·r i

-44-

..

..

"

. .. ) .

SECTION 8. KO

. ,

PROBLEM 113: Black to White has played at 1. How does

.'-"

;{.

I.

PROBLEM 114. Black to Play.

How does Black play in this

......

'.,J; •

-45 -

I

1 I

....

PROBLEM 115. Black to.play, White has played at 1. How.doesBlack answer?

. . .

,-t

PROBLEM 116. Bla:::k to play.

White has taken a stone in ko. H,:'W does Black respond?

-46-

_.

,,-

.... ~~

" .. '.« : !

I ~.

/ ..
,
!
,
'" ·1·

,!

., ,'~~- /.

PROBLEM 117. Who has tile After the sequence to White 8, who

!,.ti;; .-

:,~- .

. PROBLl!.iv1118. Black to Bow (toes Black respond to White 1'? (There

-- 47-

!' - ....

SECTION 10. ENDGAME

:_.}-

.~

- IIUNTRODUCTORY PROBLEM,~ .LEVEL THREE

"LIFE AND DEATH PROBLEMS

.",-; I

~'! • f:

S;Stionl. SectionZ, Section 3, Section 4. Section 5. Section 6,

Making Life .. . : ~ . . . . . 50

'II. • ~ I ~ ~ • ~ • • • • • • ;.

Killing Groups , .. " '1 •• ', •••••••••• , 60

Lif d D . j

e an eath , ' 67

Seki " , I •••••••.•••• 69

Ko " " ,....... . ,. 70

Capturing Races. . . . . . . . . . . . . . .. . 72

." ... _

PROBLEM·119. Determining the score. . I

The game is over. Both sides . have taken three· prisoners and both

have three dead stones left on the board . .Letermine the score.. '

..

:.i

<:' '.:

"1-: :'1

; .

c ,'=1' ••

. PROBLEM J 20. Black toplay.

There are two profitable points left; Where are they?

-49-

-48 -

.;'"

r ,.

'I~~

i r

I

I

! j

i

I I

I

SECTION 1. J\IA .. K !NGLIFE

1--I--+-o---I--+-j-.4.j-+,--<'_-+--+--I. ,,PROBLEM 122_ Black to ptey and live. (J move) \Vh:H move does Black make to give his stones life?

I PROBLEM 123; White to ntov and live. (1 move) , What move does White make-to give his stones life?

- 50 _-

"zj ...

.' - ...

Q:'

'"
I "
I
i._. .
()~
..
:;;
.'
!:.
,
:->
. ;'-:-
~~-
. f..;.
, ~' ~ ,
l " "'
-
..
·
Ji; -
~ 1,--,
J; .'
'·W
IF
:r:-
.( ~
i
.! ·
!
P.
·
ct
·
,'. -
1''-
" . _'_

I ;,
!I
I II
1 ~ I .I
~
~(-U- -7" _- -_I
I
A~!O I

~O =1
/(:f{ I
,,'
~t· I
"" ~,~- c- -,
, " j
I i
I: .
,.
f-H.!' .~.

.,,',

;i

... ~ .

. . ~

PROBLEM 126. Blac« to play and live. (1 move)

What move (lacs Black make to give stones life?

-_ 51 -

i"',

I· I

PROBLDv112? Black: to j;lay and live. (J move) What move does Black make to grve his stones life?

·~-i·

.,

. r.

'1 1

('

"', ...

..

.... ! "

.j

PROBLEM J 28. Black to ;Hay andlive. (J move) What move does Black make to give his stones life?

R! 'J2561~1 ~~rl=-f' -~.- - -f'~=c~:~:8.~ ;----'.~---··~-·-·---·-·-r=·--t-~- .~'. c[~~'~C)C~)

r-- I . T~ I· -+---"

t--- -_. 1---+-1 I-:~t----+ ---j-~\

PROBLElI,112Y. Black to »tay and live. (1 move) What move does Black rnar.e to give his stones life?

'I)'_ ,

.........

- 52·-

-,-

' ..

-

___,
I
f--- ~- ~
f.-.-. _ .. l-
i
I - 53-

i

£-1--1-----+---'1 : i

+'-1

·1

~--~~i

"'1!I--l---I-~ -~4

~.~---~

l

PROBLEM 134. White to.play and live. (1 move) , What move does White meke to give his stones.life? .

I

PROBLEM 135. White to play and live. (1 move) .

What move does White make togive his stoneslife?

~51-

, ". ) .

. 1,'

-'l.I'

/

, "

. ~

i

r

'. !",

_,

'I

, ."

j .u

PROBLEM 138. white.to play and 'ive. (J move) What move does White make to givelhis stones life?

- 55-

_'

",'.

..

. ...

i.,·

, . . ,

PROBLEM 139. Black to play and live. (1 move) What.move does Black make-to give: hIS stones IM'e?

PROBLEM 141, Black to play an I live, (J move) What move (toes Black make to gjVi hls stones life?

I

PROBL1Yvl142. Black to play will live. (J move) Whatmovedoes BJa(;k mate to give f1is stones life?

,

"

.1

!:

.).

" -.:

;. ... '"

_'_-I--j--f I

_'_-t--j---1

I I ~1

-~ ----I

-r---t--1---~

I'~--I

"~',-

. -

PROBLEM 144. Black-to play and live. {Fmove} What move- does Black make to give his stones life?

. ,. Pf!.0BLl~ill 146. Black to play amV live, (1 move)

,. ~~ One .move will settle the q uesrron of life and [deatl1 for the black group.

.. ~ .

- 58-

! "

SECTION 2. KILLING GROUPS

:~

I,;

.

PROBLEM 147. Black to lJlay~~nd k!trWhite. (j ~oveF How does Black play to kill the white stones.

"","

" "". "~ "

". ~

PROBLEM 148.· Black to P!.JY ~nd kill ~hite. (j.r;;ov~) How does Black play to-kill the white stones.

- 6)-

-- G I __

·.J

..

PROBLEM}52. White to play an.i kill mack. (J move) What move does White make to kill the black stones?

, .

~ ..

PROBLEM 153. mac« to play and kill White. (J move) What move does Black make to:kill the white stones?

PROBLEl\1154. Black to play unci kill White. (J move) How does BlaCK kill an the white stones?

- 62 ~ •.

';<-.

.' .... ~

;~;~ , PROBLEM 156. Black to play ami kill W/llfe. (1 mope)

alHll~s \~~:teens'tOoUngehs Jfustt~O capture three stones. You have to capture

or tie correct solution. i

I

' .

i e'

I.

. 63

·

.:~

I :

I •

PROBLEiJ.1157. White to , and Black. (.} move)

It is not ·enough to take Just two stones, You nave..to capture the

whole black groUD. '

; . '"

PROBLEM 158. White to-play 'and kill Black . .( 1 move) What move does White !i1-Uke to kill the black stones?

PROBLEM 159. Black tc,;:playand kill White; 0 How does Black kill the. white stones?

! I I . ~-r-- -r I '-"'--1

- PROBLEJH 162. Black to play and fall White. (J move) How does Black tEl the white stones?

I " .

I

- 65~ I

.: 64-

,.

~ -:

,~

P ROB LEM 164. White to t: lay and kill B lac t: t Imove) . How does White play:!.o kilt the black stones? .

PROBLEM 165. Black to p.i~y and kill White. (1 mdye) How does Black kill the' white stones?"

-.66-

1-.

w '

.~"_\

. e-

/

!

, -'

~

PROBLEM 169. Black to play _. WhUe toplay. Ofnol'e).

What happens in these- positions i£.:Black moves first? White first?

r 1
~r 1-
-. -I -I--~
'"
rr t-~I~
I,· -() .. ,
I- 1P:
r)
, -I ~"~
{i ~~ J
~(
- "\_-,
- ~-
,
t"~rr(
~rl
I---- -- ~--- --l
. - I +--4-~~-+~t~- +-'+-4-4-~~ i L +-'~~--+-4--,~_-+--~4--+--~~

r

--+--+--,--!-_-+--+_I:-.;;..: ---f-.----I"'--l---l--I-

-,-

r '

1:----

fJROBLEM 170. Black to pia)" and White to Play. (1 move)

" What happens ill these positions ff Black moves first? White first?

- 68-

PROBLEM 174. White to play and get a seki. (J moh) How should White play so that his stones live in sek~?

SECTION 5 .. KO

~. ~.

PROBLliM 175. Black to-play and get a ko. 't l mqve) After White 1. now can Black get a ko?

. "

~.:

!

-+---+---1--·"i +---4--.4 __ 1

71 --

SEC'I1ION 6. CAPTm~ING RACES .

:~

!' " ,-

"

t : t·

.~_L..- ....... _.____.---",.~. . _J~ •.

PROBLEM 179. Black 10 play. : (1 move) ..

How. does Black play so as tocapture two white stones?

I--+---t-__'_~'--!--'--I"---i---:I--r J,

PR OBLniH 180. Black to play .. (J move) i

l low does Black play so as tocapture two white stoncs'~

. I

- 72,.~

-.«:

i

..

:' t';~·";:\L: ;F(!I[

"'l' ~'I

1·m.'.'~I .. ',.,,··,·, ,

'N <-:'

\';'. t.

l~ "l .:"

1 -10

,__.,

k'

\::

.jT"

li~:: '

.. ,,,;"

iv INTRODUCTORY PROBLEM:;~ . LEVEL FOUR

75

') ,. ',' .. , 77

Section 1. Atan .•. ' , .

Section 2. Captunng Races .. ' - - . . . _ ... ::::: : : : : : :-: : .. 78

Section 3. Nets , - - . ". '. '. : _ _. ,79

Section 4. Snapback. .. ' - ' .' .. ' __ .. _. .. 80

Section 5 _ Oiotoshi. ' .. : . ' '<, : ' .:, " ,. _ 81

, " P ,'II'· t Moves anu B.ld Mm-vs . 8')

Section o. llU I,m .. . .. ' , .. , . _ . . -~

s> -tion '1 Seki ... - .",' - - .... - .... -' ~ . . 83

Secti X· (~onnecting; and Separating Stones , 'j 85

~ec ion 'D 'oCroups -'

Section '), Living orcucs anu Oea . t ' .• '" ••• , : •• 88 -,-

SectlO!1 to. How to Play in tile penms ·:·,::....... 90'

Section 11. El1dgame .. ~ .. i • : , 4 •.••••

.',

- 74

.' .:,_::

1

Ii I',

~:

l r·,

It

f

f"

'~' '.

t.

'_-'.

.: ;

SECTION 1. ATARI'

" ,

I ',£'ROllLEM 183: Black to pray. - 'r Hew should Black play?

."j -

I·,

. ~ ~-",

.... ':_', ..

PrhOBLEM 185. Black to otav, 'Ftom'ivhic!l direction S110uld Bla<5k play atari?

.! '

, ,

:"'_'

PROBLlJ'M 184. Black to play, How sllould Black capture?

f>ROBL1:'Ji1186. Black to plav.

How should Black play atari?

"J ._

,I .. -,

'PROBLEM 187. Black to play. -; Whitei IS a bad move. Ho~v should BUick: reply?"

."!.

1--'+-4--'-1-_:t-i"_;-fl'liiili-t-t- - ',-

; _-i--+-'~_f.-!i---l--+-+-t_r

..... .r--

I~ _.~~._

-,~l '4--I-+-"--1~t-

,-,.' ~-r ! +~-I--I -l-+-.-·J.-..-1:1-

PJ~OHLEM 189. Black to I)[{JV.

How should mack play ~ilan against the eight white stones?

"

.' ~ :

PROBLEM 188. Elack tb play.,' How should Black respond to.

White I? '

PROBLE},';: 190. JJlac,', to play.

How should .Biackplay?

-76 -

I T" ~
, '
I :1 .. ·.
~" '
;/ .J , ~O,,·\t!~;
'I" .OC
, 0~1
" I t--
I '--f--
i +
,-. I ~l
I--
1
, I 1
+
I
1 1 r=rj~~f

C1tl.i1}~(. • ~.~

)C;' I

2~:1 '+---1'-·1 __ .)1.- .J

=~1

-1'·1

_ __j._-_j ••

I I -T-'j

PROBLEM 191 Bl' .. 1

T . . . ack to utav,

Wh - wo black stones arc in a t;Jrj

,lch .one should he save", .

'-.1 ~i

-"_ , .' -_-

Pj~OPLEJl1192. Black to play . t ~~oup of two ana a group ~f t1~r~ e : blacK stones are in Man \-Huch grOllp should Black save? .

CAPTURiNG RACES

I +!L~t~ ,

T-t{ I· =~:t-+_ r -j

I .. 1=: --_ =I=- - ~

=!1;fJ2..~~~.l'f.·-~' -!--'.~~ J=r,C;~~SI-f,.'.....J'"_' -L.....l_--L.J

pgOBLf:A/ J 94. mack If) pial'

. n,.JV: sh~~,lIld Black play so ~lS r~:,)'ptllfe uve whit« stones?

\ { L; re are two CUfl'e<:t unswers.)

P1\OBLH/11195. Black to play.

How does Black play so as to capture two white stones?

SECTION 3;, NETS

PROBLEM 197. Black to play.

How does Black play so as to catch one white stone?

,

PROBLEM 198. 131ack to plav. .' How should Black ~lay so as .. to catch two white stones? -

: ," .. -:

. SECTION'j,

-,-

;-' 6: -0
, L I -.~~ ;.
.~ r
'!I- .L ''''... f
,. '. "i1WO"--
r+- 9-1
o~
,J
i- !f
,. ~-~.
t;
,.
:L
I . I'
.. I:
... ' c.:_ . --
.
. "
I
~ ...
I~
L,. i.__j~ I I ·-f Bkl ~!~.~.-.]:

.,- r"

t+ ~r

~l'R.OBLEM 201. Black to /Jla~'I; . Capture three WHite stories

. ,t~smg the snapback tactic.

.

l'j<OBLt~'M 202. lJIark 10 Play ,CaptllI;0 ; three white ston~s ll~Jjlg th~~:~mlPbaek iactJe .

.

. __ j __ I--I---f--I--l

'I_~ __ ' -' '--r.-

j--j. '. I

PROBLEM 203. Black to play,

Three white stones can be

captured with a snapback.

-o\--\-'-~--l--.\-.--+-,. ,..\.-1r i;

+-+-~r-~-4-4-.r.-

.,'.;j.....-i--I~.--+--+-+ '-'-1--+--1--

t-H

~--+_~-+-, -~l

;' I~I . i

_:I

,PROBLEM 204. Black to.ptay,

,. How does Black .·captUre SIX white stones with a snapback?

. I

. SECTION 5. OlPTOSHI \

, ' (oiatoslll _ a move which giveS atar; to 6: group of stones in i such a

, way that no matter how OI!_e defends. the group will still be~n atari) .

PROBLEM 205. Black to play.

Capture three white" stones

using Olotoshi.

I I

"'PROBLEM 206. Black to may:

.: .. Capture six white·ston~s using

"siotosllL '

I

"

_- 01 ....

-l-~
, I
T
1 ,-I.,

I

W--l--+---I--r--t--r-j

fiN~~@§'fJiH--_t--1 \Si'oMl\~--+---+--+-I_1 ~~~~~~~~_I

nR.OBLEM 211. Good-or bad?

Black 'has taken a stone with

1. is this a good or it bad move?

SECTION 7, ::'EKI

±i~!I8~ ~.

r: \~&i'I>.
)~fl.!jp


-. -l~ ~-:I_I=~jj
- '_··t-:-··_-
I
\
. ·1
I I"
I PROBLEM 212. Black to play.

Make a seki between the four ..,bf~Ck stones on the left an~ the three white stones on the right.

~_} 1._-. -'--I-.~L

~II- ~~4-~~~~~i~

~.I---i-+-+-+-+--rt--t:i,--r ,

i=~, ~.W f----+.-I--I--I--+-+----r--t-

't··:

8~~~-+-+~-r~~-T

-82-

_" ;"

,

"', -'.

'IROBLEM 214_Black to muv How Can Black make a scki?

I--l---+-'-l----i_-+--+--! +_I __

Ill_~~_'_+_

PROBLEM 216. Black to play, How does Black link. up his tWb~g;roups of stones?

jYJ(OBLE1l1215. Blac« to piav, flow c.u. Lilack make a seki?

;.'. V

,

i

T

PROBLEM 218. Black: to play.

How does Black play so as to .• separate White into two groups?

\

,. :

E ! -I
I, .
--h~~~~ &,. .I- I--
~f~ Wd~ !
,_, l<"'. -.., -
I -r\ ~P"
~
, ,.

11 ,
l l -
:1* ..
1-- + --1- -- -- ~I'- --I-
-~ --~
J--, ' .

,l-!'~ ......

,', .. -.-.- .......... ...: ....... ;...",'~.;

. ....,., . .._".~,' ...... ,., ';- ..... : ",,'- ~.K-.~·.;,:..::':L...,.._"' ............ ~ ....... .,;...._;_...

i

SECTION 9. LIVING (;iZOUPS ANI)) DEAD'" .

. ."1. !;' GROUPS

·~PROBLEM219~ Black to ptav:

How should Black play?

" .+-t-' +' --t-I-l-_j_l

}±r=-~-

... +r"-J--i----I--L-L.

.~ROB~_EM 224. Black /0 ptav, .+iowc1oes Black secure life ror lus stones?

PROBLEM 220, Black to play, PROBLEM 221. Black toptay,

How does Black give- atan to How should Black cut off.and

. the white stone? - capture two white stones?

-84:-

PROBLEM 226. Blac« to. play. .,How does Black kill the' white stones?

PROBLEM 228. White to play ..

How does White secure life for

his stones?

., ~~-+----l--1-i'~' +-1+

.\

t ',~ -:

r;

.\: !: i:> ~ i ~.

\:

.;

,I:

. ~!

PROBLEM 227. Btaci: to play ... ' ~.,

. How doeslB1ack kill the'; r 1\: '1~ white stones?,,'

"""--I--+--+--+--r'··l

-t..-~ I _ \ 'I i'l ,..:- - r .• ":',' .~ ,;', " .

PROBLEM 229. White to play ..

'., How does '.vhite,secur~ life for

his stones?

- 86-

:.':.

f'.

e-

~. ~G.~

i:';

PROBLEM.230 .. Blackto uta».

How does Black kill the

w Iiitestones? ..

'0

r-r--.--.,..-(8~T~-'

Q S;;i4~1~-:_J'1

-t-H~~(Ilt)tm~~ilft·",·- --'1'-' -r--;---

t---+---I--l--+----+-+--J-l .. I. !

--,J----L·:l

-l--+--I---+-I--f-" .. -·-l-\I.-I-j

-_·_(--.1.·· .. · .. -1

-l---I-+-+-'-if----+-- --T- I.. i' j

-+--<1>-1---1--1--1-. ---I--j-- .-- \ .. -_.!

-t---t-+----t--l--.f--I--Ii--l-·j -----I

I I

-'-i ---I

-r-T---'I

PROBLEM 232. Whife to pla .', .How does White secure lift:: tor IllS~ stones?

I

PR'(JBLEiV1233. Whlle to play.

Hpw does While secure life for 1118 stones?

I

.- 87 --

1 I· t (

J' ~ .

:'r>

,

i

; . ,

, '.

:;r:.CTION 10. HOW TO PLA 'y', iN 'rHE OPENING

t

'.-

..

t .

PROBLEM 234. Jj tac): to play.

Where should Black mare his next move? (There IS more than one':correct answer.)

- 88 _:'

..... <.

I

i·' ,

1--I--..L..J01--l---l·__li--{)l-+--I-_J~

l i

PROBLE'!v12.u Black to !J;ay~ Where s~hOllId Black ruuke his next move'! (There IS more thuu one coned unswer.)

l

SECTION 11. ENDGAME

!_ .. ~c .• __ .

! - ... --+.-'O---+--+----I--1 I ..

1- -i-: t-+-~+---t--t---1

k--t '.',-1---+--+--+--+--,--+-

I ~

I I, i

PROBLEM 236. white to ptay, Where should White play to . completely secure his territory?

.,

.. PROBLEM 239. Whic!l is bigger?

Which is the bigger :POlOL A or B?

.. ~

; ..

+. j

or,:

., ..

. .'

L

'\-,"

..

'j .. ..

PA1{Tnvo

A!\!\·'I'f'·'j')\: _.. ~""i~) f\ I.: \,,-.J

,-·-i

,,~ -

'PROBLEM)',

Correct Answer

Bl ck Can

By playing at t , a

capture one white stone.

f i !
r \
r .. ! \
F
'.
\



_A~0

H ~t!X ,
_'O4~

.... iiiiii' Correct Answer

With I, Black can capture. one

stonl.:.

PROBLP~12

" ,!,

I ~

~ I '

X, f-' ' ~( ,'>-l--+'-t--r4

l _~ ~;;;;. . ._'" \--+,.-(-''''1'-

J~~~=~':=~/':g~BC5~'~~\~~

u. I -:

Wrong /lnswer : ,

If Black plays atl1lCre, Whlte .saves ius stone by playing at 2;

-_ 92~

If>,~."

'. ~',.

, :

r· t

r'

~

~~. I

L [.

j ;

'"

.Af;{i:

" HHf

l::::~>

I

fl.t·."n

It<ii

: !~~::~l

k·!';,·1

~;i~

~X~i ~lF~l ~Li1

!!m}

la~ .: ". ~:i"i,-~ ~

t

\"

Correct Answer White captures the stone with 1.

Correct Answer

:By playing at 1, Black can capture two white stones,

h .

i.

. ,

PROBLEM 5

...

!
I i


i , I·
t--
I
,
,
I-- l- ~!b rf.- I-- I--
I -~;w y'
ffio~~~~c I-- ~-
~i
~O .(1 o

Correct Answer By ntaymg at 1. Black can capture two white stones.

, .

~I--I-;.-t. '--1--4---+---I-l=r-I-~CP.

• <, }. l. .

.. I--+--t-:-<>--I-'---I---I----'-I--w::+-.+-'-i--I ., I-f-:-,-l--I-If-l--l--l-+...:.'-!---I--'-I-_.j

'.1

I ,',

.. '

..... >ll~~ { I-I-"...J--I.:i --!-~~

Wrong Answerl ..

If Black plays an, White saves :;his two stones by IDaying at 2:'"

PROBL~M6, .

Correct Answer

By playing at i, Black can captt~re tWQ white stones .

. ,] .

!
:
I
"
.,
r 1--'::
,
t= k I
f--
I
T I
I- ':-.,
, .. .j.;
I r , -4~ I
QQQ~~" . I--
1 f
\ T
~y~~~t
I '\' o .

If White Plays First

"Jf it's White's turn to play,he . - will capture two stones witnI'.

PI(_( lULEM 7

if white Plays First

If it:~ White's [lim, it is White who wil: capture two stones.

PROHLEM 8

. ':,1 ... ~

;: .. :-. H-t4._;; AI'f-.,r-l-+I: _j"l-L-_.~~l

:,= .: :=:~:£,~~~~,~I~ -~-I--+-l 'L~OO"f' ~.. -1=t:1

r; t--r-(.Q~,',' ~--"-~i

,. 1-- I

,:Ls··· +--,

,j.. ;~I

.y ,---,1

.~ +: r-[

;1' I" i I --I

Correct Answer

~ By playing at 1, Black cap ture: two white stones at the same tun e ,

PROBLEM 9

~ I-+--',~+-' t -+-r--+j=+'-f=tt+~~

I I" ' . .! I .

\" I" '"--I""-Cf"--'r . ~r,c;

J...__l .J_L._.__._.._ ...__.

If White Plays First

. If it's White's tVl11, 110 can snve His three stones by playrng aLI,

PROBLEM 1 i) .

i

,
"\.
/ri
I 4!~, )
, ~r;:'
'iI,lrv,~~ .""\

_. I
t· i Correct Answer

Black can capture .three stones by playing at 1.

;.-,

If White Plays First ' .If.It's White's tum, hecanssve his three stones by playing at 1.

I •

-90 -

. : ..

t ~'

. Correct Answer

Black can capture thn.'l:"~(()J'

_ by p!ayrng at 1. " J.

i 4.

PlZOtH .. EM 12

':": . Correct Answer

, =: Black can capture one stone ; ;,y playing at 1.

I'

; Wrong Answer

If Bla~k.PIHYS j , White plays:2 and Will(e cannot be captureu.

PROBLEM 1,3

Correct Answer.

Black can capture five stones by playing ati .

WrongAnswer

.If Black plays 1, White: plays n ~ '2 and his stones arc saved.

. PROBLEM .14 .

CorrectAnswer

BlacK can capture five-stones

by pl:lying at i, .

- 98~:

Wrong Answer

If Black plays 1, iUs Whlte who r.'apturesblack stones with 2 ..

If ..

..

, .

¥:

I, i', " f. f-

J, ',' , ~~ :

t

. ~- .

'"

0' r T 1
,,' 'q~1
I
. , : i +~i-!
.. I
.
, . ' ." , +: '_"j
r- ..: _" ~~-
" t-~-' ... ; ,-;. I
" ;JI _~I
" ...
.. ' e-
: ":'". " ;__~~I
".
~ , , 1·_·,
I
r :;.,1 --t I'
I - -I , CorrectAnswer

• <Black can save his. stone. by connecting at 1.

I

r

.: It

.. ~

'.

.Correct Answer

'Black cnn save his: stone b v playing-at 1,

.~

_. Ye" .

110-'

PROBLEM 17

'.

Correct Answer

Black can' save his two stones by connectingatt .

Wrong Answer; .

If Black plays at 1; White will capture two black' stones with Z;

:1.:.-- -+-+ il-+--+-++-:~'-I· ::1 ~I= t

j .. +

1. '1 ..

Correct Answer

Black can save .his stone by .playing at 1.

• ·1

w .

I'.

"-., ...

. ;:.

w .. '

. .Correct Answer

_Blackcan save his three stones

I;ly.playing atI.

"II,"

r:'r-r-r--r-~'_'I'_"_--rTl r-~J-....I.--J__j--I--h-,!-'L.._L~.-":r=r~ i

.' ';f --l--j

,. . I I

I . ~:--"

ir,~~~~~~~J~-r~

H-+-+---+-+-j.:...._j.___j_;_L.....L-1--'

~~,r-.,' ·-+--+-l-.:J.__J_-L_I.....:__ I

Correct Answer

'. Black can save his two stones brplayi:hg at 1 .

" 10;

PR01.1LLM 19

I

.. ''''. ! ~ ."

Wrong Answer

Ubck ~ is Ulll\'i'iSOtlllbk since WIHk wiill CHpnll'V rue tluvt..' bJack S1011';JS with :1,.

PROBLElYi 21

f. 1

.~r.-+·~~~i~-+'~~~-+-+~

,.j t-' -+--+--+--1-\ -+--+--+--+--+--+--+--1

, ,

correct Answer

Black can save his three stones

by playing at 1.

Correct Answ.er

White can't save hi!'; stones. If he persists with the sequence to . i 3. l1ew-ill be captured with i4,

;:

WrOng Answer

. Black 1 is unreason~ble since . White will capture the three

blackstories with 2'. "[ .

PROBLEM2Z'

e-

PRO \;LEM 2,1 !

i I ;

.. C.

-L_ "1.

~~~~~~~;.~', •. -+-+-+'-+-f-~

I 'r

.:;

\_ .. -+--,l---f-;c--i--1 '.: ..

~~~~~~~~~

I I_+----l---I---I----I--+---+-~.-I---\-'; f--i--" .

~_I__+__<>---I---.f-..,...-~+--+-i I~ :'~_f--I:

. ~! . ~V· .

1--1---If--l--!-t-<'1i'-! : ~ . .

"~'~Ai' !lJ.1 ...

-'iiIl''if,Ii':1'_;3, ''j!J", • '1

~!JiI.( e . ·iil·

L.;.-t-J-1"1;!'ilI. ,i!})i '1,"Cl': ..

; Wrong Answer

If Black attaci(s ill thn ~{roag -.

direction, White will escape,

_1,02 --

Correct Answer

, If'Bla.ck gives atari with 1, the lone.white stone cannot escape.

; u3 --

PROBLEM 25:.

Correct Answer

Black captures three stones by giving atariwith 1.

"j , ··:n
'~Q~~.A~ i
A~" ~p~ !ll.' i "~;r-
'~ &(2)' ~:Ii : ,
1-' ' 2
I- ~R) "
.'
. tf'>-
,
, .r
'" "
-
I-- -~
I
'. Wrong Answer

If Black gives a tari wit 11 1 here.

White plays 2 and c,mno~>lle captured.

~ ..

PROBL3M 26'·

I '
-r-
) .
,-'-~ r-~ --r-·t 1- ~I-r-
1'- T~tt1J~~
t..
1-- t--'
1-';-
I _tls,,\, (,' I
'1P~~C~ )-
"~~~:Q¢_ l-
I ... ,,'
t' I ! i Correct Answer

Black can capture four white stones by giving atari with 1.

"

Wrong A"nswe~

Black' lIS the wrong direction, . Whiteescapes by extending to 2.

- 1(;4~

e-:

"

I;:

"',; If,:,,','"

".; .

. !'t.

" - ~ :

;!:

'1

,:,~.

,'.

f:

,i

l

~J

.. '~'

,l

"

'J

"',

", ':

~ ,-

",·'1

' ''!.'

.L"it'

::','I~,i"",

. -,'-.

" ,

':,~l/,'

- ".~: ..

J

'l"

·t··

L_.

.: .

Wrong Answer

if BLck gJVC'S :n:m witn i here WJuft.! pI:lY~ ~ und cannot l:,; C:.q)tUl't'L/,

'g( r-" +--+--+--!-m1!1li~~( t-+----r-+-·tI~'1'-+-{

. r~·' --~-.

l I

• __j-'i--t--I-I , I i

~~~, ·-1--·· --I---1I---1-j !,I Ii 'I'

, t +-t-+-!-t--+-~

! .,..--f--i---'t.-I-~-I--I'~ .. :r.~:··~~:,;

j

Correct Answer

":_

'. If Black gives atari with J, the

lone white stone cannot escape.

i 1)5 ...

! .

It PROBLEM 29

m !-[f£f-i-H+-
. Ll_, ~ I I,
. -_ -r -- --,_-t--t-
~-<tijt!-
1 -I~~
"I~ )'1<
I r)il!Ih"'P'
. . ~~"'rv
-, '1lv
t


,
I Correct Answer

Black 1 1s double atan, One of the two threatened white stones will be captured.

Wrong Answer!

If Black plays atan with i here, White connects at 2 and cannot ..

. ~' be captured. " "

,Q"

PROBL:EM30

,
r ! I, ,

I ! "
, '. !

r~+-k)~> I
r-
t-- j' ~~~o-~
I--- r . 'I:"''''P'~
1-- r-- i ' '&'
_y' Correct Answer

Black 1 here is also double atari. One of the two threatened white stones will be captured.

I

__ Wrong Amwell

-lfBlack plays .' atan with 1. "

-', White connects at 2 and cannot

be captured.

-105-

'iii •

1 r
I J [-
i'-I
i r __ •
I -_.
1 .~ ...

f- ~ , ~.
. J---- to? !v
-
I ~
'- J ,J I
, TIJ,

~t:---t-+-t-~-+---J.·-;--;--tJ!1

+_f,'_,_"i~-, Ji

: 11--·' ---t---t--+-+-+-4-hf---J

i r ---I~- ---1

!J~-r'_~~~-~+-

':,I,lr--',':i-t'--i-"l-+-+-+-4--1--:'r-'T~:j

,1 i'. , ,~;' --I

b ~.. ,";' -6 ~~ts~l~{"/+-"Ii ~

:, 1,-, "'P''"lCJ' -rr

:'b-t- -1 _Ii ... (-'''1'' ·'I-"!'

}- • i _I

Correct Answer

• By playing at 1. Black links UD , 'his stones into one strong group;

-_ 107 c_

'. ~

PROBLEM 3,;}-

.~,

'1>' I. ~~~!

! . ,

1--+-'+--1-+--;-1--1 ~-- ~ ~ . L

j~~~(~t~trl J

~YTY'I~\/ ' iI. :m.· .... ·.·

'" If

uwu« PiaysFirst &

If it is White's turn to play, he ···t

can link up his stones by playing .~ lW

Underneath at 1. !;

-':". r"i l;~"

PROn~EMJ4

1'lZ(;;, ( .. eN! 36 i I

w,-+- ~l
1 I
I
I

I I ..
. .;!~
-~iW
'-- 1-. . ~
r-' f--. ~ ~ r+-

-- <S(t~ ?'
~ --
/'" "t I
! I I , I_~ y' \
. " , . Correct Answer

By playing at 1, Black links UP hIS upper and lower stones to. make one group.

Wrong/! nswer

. If Black lets Whit0 plav at 2~ he 'Will not be able to linkup and will end up with two weak groups, .

Correct Answer

When Black plays 1 White IS unable to link up ms stones. Play·mg to the left or right of 1 also accomplishes the same purpose,

C;'U1Ji~l jl.·(~d·>"'· rius l~~ ~iguiiiSl iLl' ~ , i , "- l.

,1.

-:108 --

~ r" I ,

l\ .. f>

'!.

,PROBLEMJ7

Correct Answer

Taking the ko with 1 isfne right move,

, ,Wrong Answer i

" If Black extends to i ,!White connects at 2 and thetwoblack stones cannot escape.

" , Correct Answer

, If Black gives ataris with <1 to ~,~,V:hlte,cannot escape; This kilill ~£sltuatwn.iscalled a ladder

. .

PROBLlli1, 38

. .:;

r

,
I

..
I
't- ,
,e.fuJ.
1Il~ 1
~bX 4:~
'm~' Ill'

Correct Answer

Black should connect 'at 1 so that White cannot start a ko fight.

Wrong Answer

If Black plays at .I, Wh 1 te stat ts ' a ko.Black is at a disadvantage,

" '~Correct Answer

., If White takes ten stones wrtn l.-there is no longer a double atan on the white stones

i ~

i' .

- 11

,.

PROI'>LEM41

Correct Answer

Black can make life for his -, group byplaying at L

• i

: I . I

r--+-+-t--+-f--t-l'i-j--r-t--t--'-I Jr:_ -+-+---1,'--+:-+"-+--+;- ' . ...-, .~·-+-+--I

, J'

jf---Ct-t-'f-i---lr''-'-r--- :- f-- ..

r

I: .

. ffWhite PlaysiFfrs«' .

If it is White's turn, \-Vllite 1"' will kill the black group,

Correct Answ(:'~' Blackicar, make life for tu:; group by playing at 1.

PROBLEM 42

~'.

.'

, .

.Correct Answer .

Black 1 kills the whitestones.

Eventually, Black will be able tJ take these stones off the board.

._ 112-

WrulI.C: ,1,.

It \Vhite <,'1.;

th v bl;lCk stOlk:, '" , ..

I ~ ,':

Pi''')· H'!""'l ".,.1

...... , ," .... L ...... jy .!,~~.

.If White Plays First 'White can give his stones life with 1 if it IS US turn to play.

. .iIi

Correct Answer

Black 1 kills the white ston.».

i

,

·,1

WUifig .:. , .. , .

Whne L':.l.ll :: .• i\'

WI \11':2 ir!jL:~·;:)., ll1()V<: ,

11 j _"_.

"i ;

i-I .... ,-_ .. ,

.: ;'~'-j

. 'T~~!

; I

_,-- '---"'-,,--..1

."

- ,.J I

i

.,

.j

. _, .. ;

!

;""--, .. .. ,

'r-·-~ '~

.j

I

~ !

.. ".-.r .• __ o,....-J

, ,~

PROBLEM 45

--" '

Correct Answer

Whi te can make life 111 both positions by playrng at 1.

PROBLEM 46

\
I
• i . ~ - i
<I!!l!!I...Jw..
r 'Iiii" ~
.,
~ ~
1&'1:
, . \ .)~ ~"
I I~ ~
I ''Illjll'.
,I ,
I
I
. Correct Answer White is dead,

- 114 -:-,

PROH:.Eld47

-. a Correct Answer

You can gain the most auvantage by playing in .an empty corner: Any of the moves from i\ b) ]) i;, the correct answer.

Correct .,tns"., /iny or the i'our ...o. d~ :'liL d,jUf/~~ll] IS ~ds·,-~

.'

, ,--:: - '

L' -:

_ CorrectAnswer

'Black should play in the empty cornet atone of. the eight points frorU A to H. Any om: of these wot.tW be the correct answer.

; ..-:

W,UIJg .Answ ..

H lilade :Ij~,v~ :l! 1. I, I taL..: tlt~ i;1:l1Jty C'.)L::;;. ". .uJ1U Hl:i,:k' will l;'~ disadvunragc ~

J 1 5~

,100 ...

... :

t :

Correct Answer

Either Whitel or White A is the best move.

" "Wrong Answer ,

If White plays ati at in an-' .other corner, Black 2 puts White .ata disadvantage.

PROBLEM 50,'

i

1---"

... L!

'I >--i !
l---i-
! I r<t! I ' T-T
T 8c-l~ i---
I •
AB
I

I I -
_"
~A ,Jl ,
AJb ,'~ 11'
! ! 'l(i!I
\ I
-1--1-- .j ..

P IZ01~.L.C.[v\ :) 2

Correct Answer

Black 1 or any of the moves from A to C would be the correct answer.

Wrong Answer, IfBlackplays 1 or III any place -, other than the upper ngnt comer,

- White 2 would put BLIck at a

- disadvantage.

I and

Correct AnsWer -Black . should, play at capture four stones.

- 11b-

:)~4 V \: ; as ~ v]~ir .:-.j u.::.·~

:!l:! .

,,'1:\ "

---117--

I,

. ;:-.

~-

PROBLEM .55

" A Ii II1L'gClllvlo lie

BlafF~-, l"t~i an illegal move, If the pOint - A were OCCUPlyd by either ,Black or White, then Black 1" would 'be possible.

An Illegal Move.

Black 1," here is also anilh;gal, move, However, if Black occupied the point A, then Black could playat 1 and capture-six stones.

, _' Correct Answer

. TJi~ \~hit_e stones cannot be I~el1': If A were oCCUpIed by.' eIther Blackor White, then Black

",,) WO~!d capture "\'hite's stones.

PROBLElv1 54'

PROllU:M 56

A'II Illegal Move

. e Black 1 cannot be played. If Blili::k occupied the point A. Black, :-,1 would capture four stones.',

For Reference

In this, position, Black 1 is a legr . .t move.

'~Corre_ct Annver

There: are two dame POints: ,,: Black J and White 2,

'"

- 118-

PROBLEM 57··

Correct A IlSWCI"

Black's territory amounts to 38 points: 33 points en tll·e right ami Spoini:; in the middle.

PROBLEM 5;1

Correct Answer

Black 1 and White 2 are the-last

defensive moves;

._:l

ntlv nL>. d~~ bU~~~i:j \V~nH--,:_~. i'i, Ul)ii1l:; lH.,l:; A t o c:

I

.Correct Answc]' i.

"Now, .. the last two dame poiats, Black 1 and White 2';can ..

be played. I .

--' 120 - ..

. »-Correct Answer

,. ... ~~as~ 1 is the last point of ...... pro.It l~ft.

- 121 ...

"

''''t,'

PROBLEM 6:'

PROBLEM 63

!~ tlJ.,o ft(~ I
'iii ~~ j
i ''I.ll ~\. ! '~
;

"
_. '. "
, 'j'
" ' ' I
!
i Correct Answer

By playmg vat 1'. Black can capture one white stone.

I,

If White Plays 'Firs t '

Tfit were White's,turn,i he would take two black stories

with.L ," i

:,' . Correct Answer

. T~kIngone black stone with 1

, IS the: correct anSWer., L.

Answer

1 here 1S wrong. eight white immediately to

,

Taking Black SM 'stones by pl the left of 1

PROBLEf.J 64 IT:r-r-::r-r-r-~-r-.. __

PROBLEM 62

:'"
! , I "
: ,
I t i
,
f--
i

l- I- ' 26~
,\' .~~ ~t., ..
1--
, , '~~~Q~_)~~
,
l- f-- '>!:;W ,,"W'il&'
~~,
Correct Answer

By playing at L Black can take two white stones.

Wrong Answer If. Black plays at 1. White tures with 2 and Black lont.~rtakethe two whIte

-,122- .~

- 123-

PROBLEM 67.

l '

" ..

Correct A .

If Black takes r~lllUfUTA with 1. the two the comer cannot

Wrong Answer. lLB1a ck takes one . ':1, White plays 2 and .. -of his stones.

..• ,). ." .. ,.

:<.> Cdrr~ct Answer ,

. .... ',;;Ta~ing One stone with lois the ,i!.~orrecf answer ..

j .

PROBL~M66 .

Correct Answer .: '. _ Taking one stone on. the right with Black 1 IS the correct answer.

Wrong ._ If Black takes *e ,: .left.ne will lese.seven : White retakes to the

-CorreetAnswer

one - stone on the left BlaCk 1 is the correct answer.

two stones

-125 -

/,

"

- ,I

! !
"1 I ' . ,
, .J " '!:'" .:
I ' ,
I ,
I:
T i ,
! !. 'i3


I', 'Il!!!,' J..."
I~~_-+$C)

~-k .8e•
. 0 T 1 PROBLE~ 71

Correct Answ~r '1

The correct answer III Bla~k ~.

taking SlX white stones. '

. CorrectAnswer i':ii\~{inack"ShO~lld·,"p]ay aCI, sa vih:g ,

stQne~,lliatate'iri: atan.

'M~-6MA . . !
, "
"

[ ~-r__)~@~ " ' "
'=f+O'~.1
a -80 *,

I:~f-!QO~] I =, "
.i. : . , ':,'
.'4IIi " ,;;;;. 'I
( ,;
yl!! 'iJIf
( . .1.": , " !' .
r I :,1 r-:·
l- I ' I>' I ii" ! 1 J
L PROBLEM 72

Correct Answer . "

. . feu .black stones With

Taking our '

1 is the correct answer. '

- 126-

- 127-

/)I;

PROBLEM 75'

PROBLEM 73

, \
I


", I

~tt : :--

F!t'l
- " "
I Iltt,yfr'
:~rT·~···r+~~~~~~l· I

....

Correct Answer

:If Black plays ·at 1, there IS no way that the three white ~t..'1nes nan escape .

. Wrong Answer

Givingatan with 1 from is ·~r bad move. White v",",.VH'''~ 2 andnow the black . the-ones that willbe

.. ~ . ..' , '

Correct Answer

If Black gives atari with 1. the white . stone will eventually be

captured.

PROBLEM 76

·1····

Answer

atari with I, at 2 he cannot

,,'.' .. Wro1iiAtlSW~t.; JfWhitegivesatar( here,.Black:cannotbe ~" .. ,'h,,""'rI.

after he connects With 2.

Correct Answer

If White gives.atariwith i, there is no waY for Black to save. 111S three stones.

_ 129-

- 128 _ ..

.' ~ "..:, '

PROBLE}f?7

.). ;

• Correct Answer

Black should play, at" 1. . The lone white stone cannot escape.

J

. Wrong Answer .

. . Gi'Vlllg a tart wi tl;i .}. . ·bad:White plays 2 'an . ::b1ack: stones at the-top

.<dead..

.

........ .' -; ' .

PROBLEM 78

• .0

.1 ··0

Correct Answer ..

Black 1 is the correct move.

Black will: •• -. be able to . capture three white stones.

Wrong . ., Givingatari with White to save two .. by :conil.ecting-af2~

rang Answer. captures with 1, White and the four black the bottom will be

-00- ..

-131-

,.>PROBLEM; 81

I , I
, I
i .:
., !
4- I r-
t.,
I ~t- +H i I
I=r=J~ r- -r-{,-,j I
t-~ • -- ._r-:I_
-~~,+.c)-i
I'
,+t= ~~~.
I
y'. Correct Answer

If Black Plays. at I. the two white stones cannot escape.

~.'" .'

I

I.

I

PROBLEM 83

i

I"

.J .!

I '

I

" ,. Wrong Answer 1 • '.

-Givingatart with lfromlabove allows :White to escape ~ith Z andeaten three blackstones.

I

i '.

- " i'"' ,.

. . CorrectAnswer

,,,,BIackshoulOgive atan 'lit 1. "This move guarantees' the capture '~f three White stones;'

Answer

gives atari with 1. at 2:, There is that the SIX black center can live.

PROBLElvr:S2

t+~6il_I-'_

:t:8~o.~6.
I"
·"";'iiiw..,i;r,. '.'
"iii' ,~I •

I' I'
- I
I ""1
~~ f-
Correct Answer

Black 1 catches a whitestone and links uphisupperand lower stones,

PROBLEM 84

'- .,'

:,'" .' " -:

' :;.

i

.j .• ' .

n

.: ,

i"

'. l ,.;I

". WrongAnswer. 1... _

-rr Blackgives atanut 1. Whltc~,~ pbYs2·· and his. stone.cannot be.

. ,

captured.

"Correct Answer )'~BlackJ here catches one white , '. stone;

Answer

atan with 1 as away with 2 and ck stones.

.,

- 133 _;_

- 132-

\-

j i., I

!

,

i

\ '

i

L_. __ .. ....1. •• _.

PROBLEM HS

; I , .

. .... .L __ J

tli' Wrong Answer

lJU,:',F~'~~' ,\UlllJ:c ,i(~irl. No lliflck 1 1S bact. Whit~ 2(l;ap~

.\ \\'\1llo.' r,:;I,urd's, two tures this stone and BlatkC~ ..... ' no

",iil ne '~:nlttrre(i. long~r pl:..y double atarL_\ .

PROBLEJv\ Sf)

'-'. . ~ .... : :

roo - !

Co free t Answer

Black i I~ double atm. Black will Cil~il,,·.:!tl1er the two-stone

Wrong Answer ..

Blick' J' is at~ri,·'but, it nowliere .. White secures, stOM~ by connecting at 2 ..

If Black capture with 1 on the Jeft wui I when White gives

I" .,

or ::,"

I:

134·-

.. . Wro,ng ~~swer '

1, If Black' cCjmiects with 1.

White will save ills two stones by connecting a121

1 '

-137 - \

, I

PROBLEM 89

i

!

~

.. ~

~ -;

,

,..,

r~

I

~ - -- .....

L... ~ ..

L :

I

t _

-- Wnmg Answer i

11" H1ackplays 1. White savqs nis t\.io stones by connecting

at 2.

PROHLEM 90

011-'.

-}

\_; i V! II ~ I

!._ .. .r:«! .!lnswer

.: ~.F~ OJ i _l gua ran tees ',- 'cwq W11ik stories.

WrongAnswer, Giving atari with i here l~ts Whik.save his two stones by corneeling at 2.

136 .... ·

nectswith are alive.

\ I .;-",-, .. 31
....
r !I'· II' I·' }"lJ
!

_L
I ,
1-- . . ~~~~ • !
1-. ll1!.CD'2 -,
i~...1"1 I.' ,/
y~~~~ ,-I
l-
I i
--- I I
II i
I I 11
'".1: I [r------H"

t-1

~--i'--':-

B-'

r=t--', '

t r '

R-' ~ _~ I

I '

"---'----- -

_.

j "; l . '

-:LU!!\. 'I'

,

i

I

I

i \

I

i

I l

! '

, '

L_'

PROllLEM 9:>

--'-f--rJ----cIJ" _:_ 1

: ! I I I -'

" ~$"-"1

:tf~A=13

:1t-'-I=t-'1

~_~ __ I _~~ __ .~

!iiSH'1._ /

',-'j ~ ~tll t~~l..-· bl~ll:k

",,-: 'i nswc,

BL;)~ '"" i~ld~ UP all n» stones bVP\lY:::'i. i

PROBLEM 95

I

'ec/rrect A nswe~'-'

Bl~lCk louts off the four white stones from the ones above andthey Will now die.

Wrdng Answer

[j d,ld;: plays another move, like 1,_ \VllltewiJ] play, at 2 :111(1 Uk i U"!" hj~,ck stones above ,11\;

First :i,- ,~-,:-;~-~i~;:-

turn ,- he will' stones together

PROBLEM 96

Wrong Answer

Bla:':K 1 here does not work', Wherr Wlute plays 2 the thretstonesat the: bottom are cut off

.. t d- , - I

and Wl l -" le., - - 1

'"or

If If'it .is link up all of at 1.

-138 -

-139 -

! I

\

I

~ i

r- 11 " . ,"";

tj_'i --\.--+.,-+++'+' -t-t·-'-tI1

; T I'"

r.--\j__J_A-I--",,-+-. ~-+-t-t--t-tl

I"'~';JY~ At>; I

'j" ":--, +---KJ'~~~l~,-+--+---t-t1\

A,I X ~~ .;'!,I!l. .

: ~r--Jr0",~W?~.-4- .,~ '"~;-; .I!l~~,-r--1

l .. t-+-+o~aW-l-. ..:..+:...+-~",!t'll~H--r"i

~~~!ti5ti-L···..J.-..''--'-__'__''''-

Correct'Answer '.

If' Black:. give~atari . with -1, White can't escape,Whlte ~ does not help; Black 3 drives him to the comer and eventual capture.

r \ II I

\ .... '-.~+

\ '+-. 1 T.1·_ -\-\,-1--+-1rt-~

\"'1 . T

\'1 1

1·--', '... .' ,,' ",

j II "

1--'\ . " .,',' .. 1,····

.. '

iI' t

r '

\- ~I ~~

t ~~- \itl~!t~.1lH.'4·~-j,"I!'!;!i"irt---r--!

r I ~~ai:l~lI'_,f~:r..-+---r--I

I .-" '-i~ l 'VQ~O~_,.;:\'~

[ ... 1-- I ....l..J ./ 11~,!lW!!4··-'--"'"

Correct Answer .

13lacksllOU1d go after the th:ee . white stones by gIving atan With

t .

.i : If White Plays;Firi/l; If ::jt .. were . Whi~e's t~.·. would piay~at either lorA ..

. ..•. :.", .. ' , .

·'-JI. Black plays at 1. his stones ·a.re::~ve.

i

~! ',--

.1-

PROBLEM 100

If White PIa;? firs!.

W:it were White sturn, wou:,d glVedouble atari_ and "the pOInt A is no prohlem

Correct Answer IfBlack plays at 1, hisstones . are alive.

r

. 1 here, White 2 ,in at an and all

I ,

ie.

- 141 -

-140 -

PROBLEM 101 .

PROBLEM 103

"\!.

. are alive.

PROBLEM 104

\

\ _U___L_L-1--I-_'___

. Correct Answer

: . orrect answer.

Black 1·]$ the c_ -3 kills all

White plays 2, B.lacK .

-: white:stones_ .

-14~-

;\ .. - Correct Answer _ .

' . 1 kills. a 11 ·of the white

B1a~k : .

" stones.

.-." Wrong Answer If Black plays at 1 fir~ve'

are absolutely ,

stones

White ~:

Answer

ts:White play 2 and now alive.

-143 -

.. '.

""",

PROBLEM 105'"

, WrongAnswer ":", " i If n'lackplays L,defendinghis two endangered stones; White will pJay Z and all the', black

stone3:~are d~ad. _ ji

PROBLEIvt 106

IT·:~' I,'

1- - ~~i
I J
r 1
I -: i
1--
I I ;
. 1 '-I
,I
, "\
" _j "
3~
" .
"
i Correct Answer

Brack 1"15 the correct answer.

If White takes twostones, Black wilt .. take back one stone and he is alive.

Correct Answer If Black plays' 1, all, of his stones are alive.

' ......

PROBLEM.107,

Plays First

ite's turn to play, kill all the black

',' ,_,('-~CdrrectAHswer

,';'!.:Nhite. ~ 1. kills all the black ,,"~ibnes.'; ,

Plays First

turn to play. black stones life,

~. 144-

-145 -

"

PROBLEM 109

'.
r
i-- ~ -r
P- +'.
I

r-
'.'
r '-..,
I '" :
f -
I .
I ~. ,~

-! .
-- - Correct Answer· mack 1 is the move that gives . the black group life .. ~

WrongAnswer. ..

If Black were. to capture a stone. with .I,·White 2 would:.ldlltM ,blacKgroup.

PROBLEM 110

l/White Plays If it were White's' 0: 1 would make both .:;'. unconditionally alive.

Correct Answer

. _ The only ·move that could kill .. the black ~oup .. 1S White 1, but 1S an illegal move. so Black

Correct Answer

Black 1 above and b~low kill the respective white groupS,

.I':~."~'.

-147 -

PROBLEMH3

+~ •

h
r': I
I
.1.
OOe-4

€~.: ()O!=
~.~~,~~." '.'
,

,
I Correct Answer.

Black must start aka 'fight with 1.

I I·

I

,Wrong Ailswgr ,,]f Black plays at 1:;: capture-four black stones

" :Answer

in ko With 1 White 2 would stones.

PROBLEM 114

PROBLEM 116

[+~--W~tfI
I ~--f ' J
r~~ ,
--!-+-


J!~ , '
'iii ,.
J -.~.
'~~Q' _i.
i
"lP·O
,,_y ~y ,,' 1 Correct Answer

Taking a stone with Black 1 settles the ko.ThisLS the correct answer.

• ,j

,; ','c,o, Correct Answer 1

'::aJack 1. which is a ko. threat \ .tlre correct, answer. If next

A, Black plays B.

iAnswer 2

good. If White any case, Black immediately .

- 148 .. 2,

-149 -

.; ... "

PROBLEM 117

';
..
A & !!ri. J!'!~ .a;~. i
~V , 'Iii' "'II'" .. \1 ".
!y I '1 I
i-- .'iIi .
!
, .

1
ht-{; LY ,
I-
,. Correct Answer"

Since White has occupied three of 'the. four -, coiners;;dl~s game is superior to :Slack~s • .'··,.tij}i: .

"

" ~;:~~~rii~lto

-':;cup~ed~wocorllerS?;' i

. c·_.:',·-·'· _

PROBLEM 118>

H-i !
'~i';>. I
~r-i +- 'lip;;;'
---: \:
I I-r
~- ---, .
I .. I .
)'i .
·L '. .".
, .. ' r'
.. iG.A ' ..
. 'II" ~Q- ~
.' !
. , A "
",.
i
-- Correct Answer

Either Black 1 or Black A is the correct answer.

ce aIjr;ang:ement of territories and gives the same

PROBLEM 120

WrongAnswer i ..

If: Black plays: 1 elsewhere; ..

. White will play 2 and Black.is at adisauvan tage,

Correct Answer 1

I to 3 and White 4 are . ... Iastpomts of profit left. The points A, called dame, l1ave no ytMue.

was stated, this but White is better than before.

-150-

-- 151--

.. I

'.e .il 'I'"

~' . _.

I .

Correct Answer

By playing at 1, Black makes two eyes and lives. Thereusno move other than 1 if Blackwants to live.

I I

:.

If Whlte Plays'First ,

_. If it were White:s turn,-he, would+-play at I. and ~lackX:' lowereye would become ~ fals.~;'. ~~. I ~

-~ -

~'.' .: Correc tAnswer

.' 3rerakesiotherlght 0/ 2,~'

. ,,:I,White::,ljit the correct answer.

stones with 2,

_~"'nl .. ~~ with.S •

. PROBLEM';t,22

1 I F
.,
J... .
k50 .,
:_ -"r"---+- . . .,J
1---!-OO~:tr-Q- f--f--
._- -+'Q., I --~~O
--J--I--l )80 •• - - )- ---
I I r -\:_'.( . ~l J.....
,- " .~f.-.--

I i '.
I I Correct Answer

By playing .at ··1, Black ~akes two eyes and lives. There' is no move other than 1 if Blackwants to live.

If White Plays1!irst ::If if,.were' White?s' . ~""J'''''''''W' w0u1d"play land Black

h'.lye DIlly one eye. :.

.'J- <Correct Answer

·>h:f¥h.itel is the correct answer. It; ·Black ~2, Whik_3 defends his se~ond eye,

-. .~ 1.

Answer

1, Black 2 turns the left and the

_ 152 .:

-153 -

PROBLEM 125

PROBLEM!

I ~~-
e"
"
~!Q 1
,
YD()~.J" I
1
I'
. I I •

.
.,
", 1
! ,
i i - Correct Answer '

Black i is the correct-answer. :' This move gives Black two eyes. .,'

'_-.

Wrong Answer

,llets White play 2. After i iand White 4. Black can't eyes and is dead .

. CorrectAnsWerOi' Black! is the correct answer.

This move gives Bl:!.c:k:two eyes.

, ~,: ,\- ; _" j.:.

':,::,,_:<,.' ..'. '-1'\

·:If..Bhlck.piayp:·l.

'three. black stones all the blackstones

e.

- 155-

-154 -

. ..... ~ -.

." ,.,

PROBLENf) 29 ,

,-t+ .. ' iii

1---1--1-- .. '_' -+-+-1--+--+-1 0

T

Correct Answer',·,:·,-{'·;'·';·· Black 1 isthe'correctahsW~r: .

If White 2, Black.gets two eyes' withS and is absolutely alive;

'. I

Answer

White play 2. Now. '-I"-IUIlJl make two eyes and

PROBLEl'.4130,

PROBLEM 132

I ,.
--- - r-:--
1
,
I .
I' - .:
,.
i ",
,:- I--- --
I---- I--- -, 8!:c .;
I- - ---(_
OIlQy-"
2 '(liO .. Correct Answer

Black 1 .iithe correct answer.

If White 2, Black gets two eyes with 3 and is absolutely alive.

second eye and

- 157 -

PltOBLEM

'·1

Correct Answer

3 retakes to. the right of 2 White-l is the correct answer.

If Black takes three stones with 2, White retakesandis alive;

...
133 :
..
.' .'
r: . ". ';
.. I
l. .:, . !
,l!i:l..A!;,,;" \
L _£~, '1!W l.~~~' ! .....
-s- ~.O·" '.
H. )'\I!W '.
~~r ~&fO'"
~ ~~~O ~~fW I
-1
t-b-. O~~ ~
l~~ .. .
:~ ,
..
i
-- +-- •
. , . '~- ...

PRon:::"EM135

,.Wrong Answer ;

White . 1 Jets Black ;,p1aYi 2.

Now, . ~ite: cannot ~~ke ~WO'

eyesand IS' dead. . '!

, I

I

\

I

.CorrectAnswer ,'":White,, lvis the-correct: answer. .>'~te,n~whastwo:definite eyes and.cannotbe killed.»

,: Ii.:' .. ;;,' .

':~(";:--~~:-' :

.',«~t:'

,'¢v' (

t-rHiIU}II~H;;( .lli!la't-l--I--I' (-/:~,l'!:: !

< ~.'~-i:t: ~.

t-+-+--!--t-_61~ml __ ~-+-I F~

PROBLEM 13J.'

"",

PROBLEM 136

l'll4+J IE

i~-~ ;
l-~':__ \---
r+r . 1 . --
~L--'-'-

~+.
~Jl •.
'~. I
-~ 0,
.~ 111' . ~'~ ~
1 i1l~ Correct Answer

White i is the correct answer.

White has two definite eyes.. and cannot be killed.'

.(

i

Wrong Answer., U\Whitepiays at 1 •. destrovs White's eyes and dead;

Co rre c tA nswer

,~Vhite J is the correct answer.

Wliite has two definite eyes ano;annot be killed,'

-158 -

a stone at 1, White with only arid he IS dead.

- 159-

PROBLEM 13'/ ..

. ,"'-- - . I -- ._ ,\".' ,0 '
f-L f---' - '~f-t-t-' •• & .
,I i I, " .
I ! rr.
'I I ~H=+-
H=f-(~ i.
i I
J i'
11'- --i--- i j_:_
j--i-J.-. ! . i
, I
i I J : 1 Correct Answer

White i sets .up a snapback ..

If Black captures, White 'takes three stones and' 'is alive with two definite eyes.

Correct Answel"

White 1 is the correct: answer White has two defmite eyes

and cannot be killed.:

PROBLEM 139

I' ,Wrong Answer;..., L If> White, "plays at l;'BlIIck captures ,with 2 and White] 18 dead'slncehe hasonlv orrc eyel.

.. .!

~ I

'. ""

. . Wrong.tinswer:·1

If: 'White ,takes a stone at \ ~.

BladC 2/kayes White. vn~h o~ly'

oner.baJ. ey¢- arid he '.is dead. .

with 1 lets Black now has is dead.

-161-

-- 160 -

, PROBLEM 14.1

~(
t . 1»(
1-- I-- Lj'. ~1

I

I ,"
, . -
I
,
• '_;_1 Correct Answ£T

Black 1 is the correct answer. . Black now has two definite eyes . and cannot be killed.

PROBLEM 143 , "

, Wrong Answer If Black plays l, White21eayes .

Black withonly one real-eye and

he IS 'dead,' "

. "7" CorrectAnswer

.. (Slack I is the correct answer. .' If\\)1ite 2; Black plays 3 and he ':~s a~ye with.two definiteeyes,

If BI~Ck 'atari will! .second eye

, .Answer

I, White gives destroys White's 4. Black is dead .

PROBLEM 142.'

PROBLEM 144

~ ~ '.1',

Correct Answer

Black 1 sets up a snapback: if White captures one stone, Black will capture three. So Black has two eyes and is alive.

WrongAnswer Blickplits himself into with kWhitecaptures five with 2:and,Black's group is

CorrectAnswer

Black 1 is the correct answer.

Therel'is no" way. that White can destroy this second eye, so Black

is ali¥(,:' <,

~ 162-

If Black:"

Even though' Slone with 3 and his group

.j

-163 -

:PROBLEM 1:45

1

" Correct Answer

Black 1 is the correct answer.

The two white stones inside' Black's area cannot. move. '80 Black will capture them and live

\v.ith two eyes.

Correct Answer

Black 1 is the correct answer.

The. two white stories' inside Black's 'area cannot move"so Black will capture them and live

with two eyes.

.r- 1\ tI"',iI1',~ if'

" T"",' Li':;

",:1>.1,,' T';'" : "

l'u ,.:', I'"~ , ,.,'j i 1

"i.,

i, '" ' ,CorreetAnswer

" ,~~lacJt.LgivesWhitea false-eye. ,JYUI~e now has only one real eye an9 IS dead., '

" gr'

.. ' WrongAnswl3'r ' ",< '::Captorin.g .two stones' witli" Black L lets White destroV(li1e ok'Black's eyes with: 2, so the-

black gr.oup is dead. ' I '

I

I

Answer

at 1. White 2 two eyes and be killed..

-165 ~

- 164 ~::

~ .. , . . :,.)

r." IV

PROBLEM: 149

.-j

'.

"

....

Correct Answer

Black. lis the correct answer.

The only real eye White has -is the one on the- right. White is.' dead,

I.

~ ..... " I

~' WrongAnswer~ I .:

Black'blets Whitefcitill two perf%.' t - ·· eyes and .hecan :~ever\be

ki11eu~, , ~,"

I

PROBLEM 150.

m=m~*:1
•• ¥ .!-r-
~~;~ .
• 0 ~!t..
1Ilif" -
~ ~~, .. v, ....

~ ~~P!' " a
. '~ii'" " '
I , . ~. , ._
...
Ii, .'
I , .... " ;
I ,
,
':. '
\ .-
I I,! " Correct Answer

Black I is the correct answer.

The only real eye White has is the lower one. White is dead,

Wrong Answer ,

Black li.lets White fo!;jn two perfect eyes with 2. so he chn never be killed.

Correct Answer

'rlt!owing a stonein at White 1 is the_~coITect answer. This point IS new a false eye, so Black is dead.

He now has r

anve.

rr row

l::r

~

f~

w .~

1'" r

m r

'" \

i ~

W ! \Vr L ~~~~~~~IIWI ••

n'.'>"""n_~.n~·~"""~'_·_ .• '~·' __ "'.' .. ""_"_"

166 -

- 167-

~on:lQ.; !'.
GOOo-t-O .,
,~~oocJ' ,M'- J' ~
. J!!i&&R~~
~1"Y"'pv
i '.
; I !
I !
- I
J_ 1
f-l =r I
I


t -~ -
l Correct Answer Sacrificing one stone at Black l-kills White by giving him a false eye.

Correct Answer

....•• " -, .. ~lack I is the correct....answer. :',j .. ~W]l1!e now has only one teal eye " . and lsdead.

Wrong Answer plays at 1, White 2 eyes and secures life . group,

1_"

····1

I'." ., ..

r--+----+-"-t .-.\ t:··'i .; :.

" ~~ :1II,.-!-{,......;;r,. -r-.-1

j_ W,2 .titles..' .. :.I\ .. !.!_. _ •

...__.___.__ ......... \6/"Wy ,.,,,:, . ',._. , -,

Correct Answer,:i-;' ,.'.

Black :1:'18'. tlle'cori&et';inswer.

After theiexchangeof'·2 for 3 , White isleff::l)iJith a false eye

above 2 andkdead. .

',-, '

by. a..

'making another feal

- 1'.68-

!

I

, I

. Correct Answer

White 1 l' the correct answer.

All of Black : stones are dead ..

. '

.... !

:i,,: :~. ' . , .

I ,L '.. "

(.~::'i- l' '.. '

'. '.' .

, .' 'f.~r,- .

i

': Co rrectAnswo

.... ~1ackl is the correct answer, :. Not-Only the faurstaneSln atan ' but; ~qJJ the white stones will be 'or capt,tire 11 , _ -

J

WfonKAnswer- .

If White plays at 1, two stones, 'Black 2 gives stonisonthe left two White,hasfailea.

, WrongAnswer '.

It:Whiteplay~ atahat), 2 gives. hiinanotherey~ . stores are-alive.

nswer

. I. then White 2.

rl ..

PROBLEM 159'1

I

Answer

at 1. White 2 Since White is U.uI.VUU~I..I\;IU'<U~Y dead, Black

-170-

- 171-

i

'~PROBLEM t~61

r-V\~I~
1- -~~.,
, 1'IlJ.W ~:~
, I & ~~~ \i;W
.~$'\..J
4_d~ -
i ''''W,
-~H- .
~ I -
f ',I
'1 , I

" I
-\ Correct Answer

Black 1 is the' correct answer. ,White's eye on the fight is false

and so IlC is dead. '

~c ~ "
"t! """ "
.1ijj1 ~ " ,
(). ,
Qf I
~ , "
- .. , , .' :1
\
"


\ 1
\ , ' Correct Answer

... '~ Black 1 is the correct ,answer.

... 1 White is dead b~cause he cannot

w

make two eyes. ,

Answer 'plays at 1 2 '

, .gives.

rea! eyes and a live

Wrong Answer I .. -

.: .. If Black plays at:,t, White-:2' and 4' give White life. If Blackijiays 'lat 2,White:,play~4 and ,:annot be killed.

,',J' Wrong An~wer 'I If. Black'olaysat.1, "with.1.:0n1y captuunJ!; :,>wouldbe a failure f?r

Answer

1. Black will of his stones will

- 173 _...

. i

PROBLEM 165

~
I .- I·.
_~ _ ,. . :. ;c
."
I ,. '. ,
IS -:1: k' I!h",
.i & -~~~ iJI.;! ~.o:
m;~~eol
I e@l~ O~
'.
tlO )~~

tfL~~~ . Wrong Answer ~:f Black plays at 1 , tures a stone with 2'. made two real eyes.andis

. , 'Correct.Answer

:' Black 1 isthe correct answer. ,.~'fo matter where .White plays 2, , l~ecannot make' two eyes-and is

dead. '.:

Correct Answer

By sacrificmg two stones with Black i. Black reduces 'White's group to one eye and fiUs it ..

" .'. ..:~

." ":' .,' .. :,,'

" WrongAnsw~~' ":{r Black~lays,l'at~iJ," makelhvo' eyeswith:'2, grOJlpisalive;

-17') -

,..:..174 _, r :

.-~: .

PROBLEM1G~;l

If Black Plays First

. If Black plays 1 in the upper and lower positions, he makes two eyes and lives;

Ij'White flays. Fir;t . If: it's. White's. tum,; in the. upper and lower kills the blackgroups.··

PROBLEM 11"0

.~

IjWhitf: Plays First 'If jt's·White~s· turn make twdeyes andlive:bY

. ~ . , . ~ ~

at'.!.

Correct Answer

.,:Black 1 makes a seki. If White . moves to break the seki by sacri.'fiCing four stones, Black will take .' .~stoDes andmaketwo eyes.

If BlackPlays First

If Black piays); in the upper .

and lowerpositiot\S. White Cannot make two eyes ·a:iiddies. .

-176 -.,

Answer

to tile left of 2 plays 1. White sacnand, after Black 3, destroys Black's th4.

-177 -

\

'1-f--j..-..--f~-+--I'-4---I--l__:__j..--+--I ~,~ ,-+-_.,_-+--+-:--!--I--\-....._-I-~ I t-+-+~~4-+-~~~-+~

Correct Answer'

Black 1 is the correct'answer.

Both sides have one eye each and so it.is seki.

>, "CmTeclAnswer

, ,:Black:l 'jsthecorrect answer. , Whether the black or white stones onthe upper edge canbetaken ,~:_-'or~potwilt.' depend on the out-

,,' come of a ko fight.

Answer plays at I, White "a./uLu''''1 three stones with 2 .

I -,'

, Wrong Al£ywer I ", '

, If Black plays l~-White takes a • -stone and puts fiveblack stones

--~ihto'atari. "i'

.. -- ~.~ ,

\ ~.;

J't:· .< l

..

PROBLEM 174,

Corfect Answer, White 1 is the correct 'answer. 'White has :no'wayto kilL,the three black stones 'so he must ... , .-. settle for a seki.

r

Answer

plays 1, White will 2. The black group one eye and is un~

.'''.''~''J dead .

,', "

- 178'.;

i

.·PROBLEMI

.. PROBLEJl.1177

~ ..

Correct A nswer

'Black 1 is the correcf answer.

White 2 starts a kofighfandthe life 'or death of the ijlackgroUp viill depend on the ouicomeiof

thisko. ;"\';~':~: I.~""":· ."~\':{~;~!:7·,:': ..

, 1 ....

~~~8' _~.I~:I_ .. ~C+' ~+4 t±!Oo~t.

~." OO~~'(I!If,,!fI.' .. .j- ... --1,". --+-""'-1, . -:+--1:,

L8()-LfJ),._,fIiI!I-·.J-·'_· .,J...,-.!.--I__'__"" . Corl'ectAnswer

White Lis the, correct answer.

Black 2 startsako fight and the life of the white. gr.oup will depend on the ,outcom:eof this

ko.

I

. ....:: ; 'Coi'fectAnswer ,B1ac1(l.ls : the correct answer: . ';'l!l0ve<,catches two whit~

. PRCBLEM 180

. Wrong Answer

. plays atan on the 1. White 2 will catch

. stones.

- 181 -

-IRQ -

PROBLEM 181

-'--r-......-.....--..--. .. :. . .( .. - -c. ,'~ I '- .

r'~ r. ,_.

! .

Correct Answer

The sequence Whitel followed by White 3 is the correct answer. White will capture seven stones

on the next move; ..

' .

. :,:.' .: ...•.....

I

':.' .. 'L,

'~+-+-+-+-4-~LI~ -4~ I

-:-,-I--I- .... "'.~--J.--!---!---I-'. .._' r ~--:' ..

--- -':-'-!-+-+-f-:.-~-:'. r ++i f-'-IH'

'. I

Wrong Answer ;

·If White plays 1,' Black will play 2· .and capture i:five iwhite. stones onthe nextmove,

I lk r

Correct Answer ~~Black.shou1d .capture 'two stonestwith: L} Eveil if' White .retakea, Blackisnc longer In atan.

PROBLEM 184

l ! I
' .: . .
i
.1. Correct Answer

The sequence White, 1 followed by White 3 is thecorrect answer. White will capture seven stones on the next move.

. Correct Answer

H The correct .answerts to capt:ure the stone on: the outside wiothBlack L"-·.

- 182 -.

'snapback shape arises play to the left three black stones.

- 183-

Correct Answer

If Black gives atari with 1. the lone white stone on the edge cannot escape,

I ·,'i!· i'

-H-l-l .. -+--.+-.+.-I--I-:....!I-.. ~~'. -+. --\jll-+~I:'·

--J..-:....i-~.f-' .1-+-++--+:-+-+ .. HI ~r

~_+_:c'-I- i' --l-_;..j..--+--+-4;_'~" ---1f',-..JI--t!-I~, '. .

J ·i. ·1'

. " .. I I

I,

t~ r <,

.. Wrong Answer: . i .

If Black gives atan from below.. .

with 1, White can. no:" be';

cap lured' after he plays 2 the three black stones at

..

PROBLEM'is7

..•• p-" ~~*"
- ! Ii;lru~~
·Ai ~ . ~~. .
G' 'il'" iii fli'\.
...
1":- j
, I;:, .
.~. - I . T
. '.~ .: , ..'
;.. ~. ":.;; .J- -L:' ,.:

'r.:, . .1·, .,. I

.: ~Q • .;;.:. . ,.correctAnswer

. .Blackvshould: play. 1. The whitestone in atan cannot escape'.

PROBLEM 186

wiilbe taken.

'I·: r.

Answer

atari at 1> White "''<U' ... , ..... : at 2. Even though tured a white stone, U&L""".H to. the correct

. 11:\ •...... [:.

'I i·

his result answer.'

'.,

I.

.

'_""',...j..--+- -. -".".H~@~"_~~

~~~~~2r,~~~~~

Correct-Answer'

.. ,;, .... J.!' ........ though he loses' a stone, 1 is the correct answer .

... V I Correct Answer '. '. ,

After Black grves atari with'1.

the eight escape.

Answer

to escape with 1, to 2 and Black's the edge cannot i big loss for Black.

- 185 '_

I.

! .
Ih !h.. .. "
I 'f,~"~i!l!'0"'~
h ~~:~
t- .~" ! .
r-4' '~"':;iI !J.' !
I ~8~ :
. 'li"'~ ~~ ~
,. . 'iiIi 1>1'. .
. .
'.I7f I
.. i
.. .
I',: ::{, ',. , .
I ,. !'_"'_','.' v .. . ; J;~' ,:.,', ..

'CorrectAnSl.v~I'.;i<"; ..

If Black plays at.I , .nomatter. how White replies.hiseight.stones cannot avoid bemgcaptured.

';. ...

_ .....

., ;...:: 'WfOng A~sw~r ;:;:.:;::>i','r!:' ', .

. .•. If.Bl.aCkPlaYsJ .. , .~ .. ' 'ite'.s:~tgh .. t ... · ... '.' •........... :': .. stones can escape-with Whlte.k;... '.'

. '.

. . • 1 -,.-;' .

PROBL-EM 190

.. j' , 1 i
I \
.: j . ;'
r .;
,I "

~Q:' ~ :-..-
41
. ""~~ ~-
l~tAO" ..... ,,:*
.'1 _8j~I. ,A, ,
'.' "Ai~TT . I
- Correc t Answer

Black '1 is the correct answer. .Connecting at ,2 is, of no help. Black catches 'mne stones when he plays 3;

Wrong .rr Black plays. 1, connect .to:,his:· U"""'~'"'" with2 and-escape.'

.. . Correct Answer

. Black Should play at 1. _ saving twostonesand sacrificing - thref·In this-way, he kills the Jive white stones.on the light.

Wrong Answer

plays' 1 here, White ltwo stones with 2 and five stones on the light cted to the ones above .

. -186'"'7'

- 187 - '

"".

PROBLEi\t( 193

PROBLEM!

','

I .

I_~!'_ 1_1-.- _\---I--4---\---l-:....+--I-_j__

1-1·-+--+--+-+--+·-+--i---l---l--I-_j_

i

. Answer

give atarifrorn .below 2 catches. three

I , '. ! " .. "'.1

Correct Answer '~.'., '.

If Black gives atari. with '1' 'he will catch two white stones.. '

~!~~~~--1r-1~~1~~

~_. _~---l---+---c-I

T·;I· ....•.. ,'.' '.,

If White.Plays Fidt . . Ifit\VereWhite's:'.tum\to

,~:t;~~~:t:6~·~i~rie:,iT1-

_,' .. . I

. PROBLEM 194:

c: i---'-:-l,;._! .1

1,1 .. 1,

Co,rrectAnswe~ .w.i'"By·playmga(liBhick c

.-"ture fWD whit ,,' .. an cape

. _ . e stones. ...

\ .,.. .

r, . i

Answer

gives atari with 1 he

¥~~ ...... _; •. connects at 2 and a

Correct A.nsWer

. Either Black 1 or Black- A .. will kill the Jive_white stones.'

'rl.

-1-89-

PROBLEM f99

.' ',.;,.: .

. ~'[.-~

~~n

~ ~···:~n

I-+-t+++++-+---+-+--+-l-I-i{"lrt

J "'H5" .j- ;

l.-.11

I \ I

~ ~ .

Correct Answer .

B1ack catches. one stone m i~ net when he plays at. L '~be stone cannot escape and Wi .. '

captured.

Wrong Answer

. ,Black' 1 fails.. Wl1ite . ~'nd he cannot be

",,"'0

r-~+-'_'_-r-r-+-+-+~~r-r

:. ~I-:-:-I--Ir-;i.;_' . -t--t-+-+-+-+-+-+-

J I-

I--'-I--,-.f-+-+~-l--'--+---+-+-+-+---

I

Correct Answer'

Black 1 here also catches White ;In a net. The two white stones

cannot esca pe.

.,'

" ,

' .. ., COrre¢iAnswer

'.-0:."""_-_,"-,, Fis'~;an.example of a net

edge'of'theb6ard. The' stories cannot escape .

Answer

White runs away with his other stones senuence to 4.

. . ~1-

- 191-

- 190'--

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