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LARGEST FLIP CUP GAME 6.03.

2016
RULES AND REGULATIONS

THE TWO COMPETING TEAMS MUST HAVE AN EQUAL NUMBER OF PLAYERS.


TEAMS MUST LINE UP FACING EACH OTHER BEHIND A SINGLE ROW OF TABLES POSITIONED
END TO END.
ALL PLAYERS MUST HAVE A 18-OUNCE HEFTY ULTIMATE CUP FILLED WITH AT LEAST 2 OUNCES
OF WATER PLACED ON THE TABLE IN FRONT OF THEM.
THE FIRST TWO PLAYERS (ANCHORS) ON EACH TEAM MUST CHEERS EACH OTHER TO START
THE GAME.
ONCE THE GAME STARTS, THE ANCHORS MUST DRINK THE LIQUID IN THEIR CUPS AND PLACE
THEIR EMPTY CUPS IN FRONT OF THEM ON THE EDGE OF THE TABLE RIGHT-SIDE UP.
THE ANCHORS MUST THEN USE A SINGLE HAND AND ATTEMPT TO FLIP THEIR EMPTY CUPS
180 DEGREES SO THEY LAND UPSIDE-DOWN ON THE TABLE.
ONLY ONE HAND AT A TIME MAY TOUCH THE CUP.
IF A FLIP IS UNSUCCESSFUL, CUP MUST BE RESET BY PLAYER ON TABLES EDGE AND REATTEMPTED
UNTIL IT SUCCESSFULLY LANDS ON TABLE UPSIDE-DOWN.
EACH PLAYER HAS 30 SECONDS TO ATTEMPT TO SUCCESSFULLY FLIP THEIR CUP. IF PLAYER FAILS
TO DO SO WITHIN ALLOTTED TIME, THE FLIP ISNT COUNTED WITHIN TEAMS TALLY.
ONCE A PLAYER HAS SUCCESSFULLY FLIPPED THEIR CUP OR 30 SECONDS HAVE PASSED, THE NEXT
PLAYER IN LINE MAY IMMEDIATELY DRINK THE LIQUID IN THEIR CUP AND BEGIN THE SAME FLIP CUP
FLIPPING PROCESS.
THE GAME IS COMPLETED WHEN 50 MINUTES HAVE PASSED OR WHEN EVERY PLAYER ON ONE TEAM
HAS ATTEMPTED TO FLIP THEIR CUP, WHICHEVER COMES FIRST.
THE WINNING TEAM IS THE ONE WITH THE MOST SUCCESSFUL CUP FLIPS.
IF ONE TEAM SUCCESSFULLY CYCLES THROUGH ALL PLAYERS WITHIN 50 MINUTES, THE RECORD
TOTAL IS COMPRISED OF THE TOTAL NUMBER OF PLAYERS ON BOTH TEAMS.
IF NEITHER TEAM SUCCESSFULLY CYCLES THROUGH ALL PLAYERS WITHIN 50 MINUTES, THE RECORD
TOTAL IS COMPRISED OF THE TOTAL NUMBER OF PLAYERS ON BOTH TEAMS WHO ATTEMPT TO FLIP
THEIR CUPS WITHIN THE TIME LIMIT.
NO PLAYERS ARE ALLOWED TO LINE UP FOR A SECOND TIME AND COMPETE MORE THAN ONCE.
IF TEAMS ARE TIED AFTER THE GAME, THE ANCHOR PLAYERS MUST LINE UP AGAINFOR A
TIEBREAKER. FOLLOWING A SECOND CHEERS, THEY MUST DRINK THE LIQUID IN THEIR CUPS AND
ONCE AGAIN ATTEMPT TO SUCCESSFULLY FLIP THEIR CUPS. THE TEAM OF THE FIRST SUCCESSFUL
FLIPPER IS DECLARED THE WINNER. THERE IS NO 30-SECOND TIME LIMIT DURING THE TIEBREAKER.