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FAQ/Walkthrough by threetimes
Version: 1.41 | Updated: 09/21/11 | Search Guide | Bookmark Guide
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METAL SAGA FAQ/WALKTHROUGH
______________________________________________________________________
_________
Metal Saga: Sajin no Kusari
threetimes
Developer: Crea-Tech
1/10/2007
Success: Japan 6/9/05
September 2011
Atlus Co.: US 04/25/06
T rated game for the PS2

Written by
First Submitted:
Latest Update:
Version 1.41

______________________________________________________________________
_________
UPDATE: September 2011
Added more sites allowed to host this FAQ and a new Hunter title!
This walkthrough and guide is based on the PS2 North American version
of the
game and does NOT relate to the DS version, as it is in fact a very
different
game with a different Japanese name: Hagane no Kisetsu. There are two
separate published strategy guides for Metal Saga, both in Japanese,
and not
available in English.
Metal Saga was also released in Japan for the Mobile as "Metal Saga
Mobile",
in May 2006.
------------------------------------------------------------------------------------------------- Background to the game and guide
---------------------------------------------------------------------------------------------Metal Saga is a sequel to two games in a short series called Metal
Max,
developed by Crea Tech, published by Success and released in Japan in
2005. It

is the third installment of this series and the only one to be


released in
North America. It is published by Atlus, who are renowned for their
localisation of sometimes obscure Japanese role playing games, and was
first
released on 25th April 2006
In an interview with ign.com
http://rpgvault.ign.com/articles/695/695308p1.html
Zach Meston, from Atlus, said this:
"Metal Saga is non-linear, turn-based, and offers an obscene amount of
missions
to complete and areas to explore. According to our testers, there are
roughly
800 events in all. The Japanese strategy guide for Metal Saga rivals
Harry
Potter and the Goblet of Fire for sheer beefiness, so I have no reason
to doubt
them."
This goes part way to explaining why writing a walkthrough for the
North
American version is a bit daunting, without being able to get hold of
the full
Japanese guide. I did manage to get the short Japanese guide to the
first
third of the game, but even this was of very limited help without
access to a
translation. However, many people have generously contributed their
information and ideas to this FAQ and I am very grateful for all the
help I
have received. The full list of credits and acknowledgments is given
at the
end.
Despite this, there are still things of which I am uncertain, and
where that is
the case I have indicated as much. So all errors and omissions are
mine.
But here goes.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-**-*-*-*
IMPORTANT: BECAUSE OF THIS WAY OF ORGANISING THE GUIDE THERE WILL BE
MASSIVE
SPOILERS FROM THE START.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-**-*-*-*
Please use the search codes to help find sections in the guide. To do
this
press Control + F and then type in the code in the box that appears.
Then
press Enter. If you are using a Mac it is either apple command button
at the
side of the space bar, + F, then type in the code and select "next".

-----------------------------------------------------------------------------Table of Contents ................................................


Search Code
-----------------------------------------------------------------------------A. OVERVIEW:
P.O.S.T.E.D. .............................................. 0101
B.
CHARACTERS ..........................................................
0102
1. Playable Characters
2. Which Characters to Use?
3. Which Dog to Use?
4. Character Skills
5. Character Titles
C.
TANKS
0103
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

...............................................................
Obtainable
Rental
Controls for equipping and fighting
Tank Weight: overloading and armour tiles
Towing Tanks
Washing Tanks
Compare Parts
Painting Tanks
Beginner's Guide to Tank Modification
Which Tanks to Use?

D. OUTLAWS' LOCATIONS (and search


code) ............................... 0104
B2 Manta Ray walkthrough!
E.
SHORTCUTS ...........................................................
0105
F. TEN
TIPS ............................................................ 0106
G. WALKTHROUGH AND GUIDE
1.0 JUNKYARD
P.O.S.T.E.D. ......................................... 0107
1.1. Junkyard Later Events O.E.
1.2. Junk Mountain O.T.D.
1.3. Impound Lot
1.4. Junkyard East S.
1.5. Finding Newfolk
2.0 NEWFOLK
P.O.S.T.E.D. .......................................... 0108
2.1 Newfolk W. S.T.
2.2. Trader Camp O.E.
2.3 Abandoned Ruins T.E.
2.4. Finding East Zero

3.0 EAST ZERO


P.O.S.T.E.D. ........................................ 0109
3.1 MC Hamir and the Maus Tank O.T.
3.2 Train P.O.E.
3.3 Bio Energetics Lab P.E.D.
3.4 Finding Beldaire
3.5 Funding Alice One
4.0 BELDAIRE
P.O.S.T.E.D. ......................................... 0110
4.1 Ruins of a Fort O.T.E.D.
4.2 Beldaire W (Bomber Prince) O.S.
4.3 Finding Torikami
5.0 TORIKAMI
P.O.S.T.E.D. ......................................... 0111
5.1 Orochi O.E.D.
5.2 Ghost Tank and Panzer O.T.E.
5.3 Finding Morgue Town
6.0 MORGUE TOWN
P.O.S.E.D. ....................................... 0112
6.1 Sewer Demon O.
6.2 Sodam Insein
6.3 Jack and Wayne O.
7.0 ALICE ONE
P.O.S.T.E.D. ........................................ 0113
7.1 Monkey Mountain O.S.E.D.
7.2 Site for Second Tunnel O.E.D.
7.3 First Continental RR Tunnel O.
7.4 Wild Bus and Annihilator T.O.
7.5 Alice One West S.
7.6 Tiamat and Finding Alpha O
7.7 Finding Forever Land
7.8 Finding Dowan
8.0 FOREVER LAND
P.T.E. ........................................... 0114
8.1 Wirbelwind T.
8.2 Barbarossa T.
9.0 DOWAN
P.O.S.T.E.D. ............................................ 0115
9.1 Salvage Shop
9.2 Dowan Outlaws and a Tank
9.3 Muscle Cathedral O.E.D.
9.4 Dr. Palm's Tank Lab T.E.
9.5 Lake Bridge East O.S.
9.6 Lake Bridge O.T.
9.7 Boat
9.8 Finding Lorelei Bay
10.0 LORELEI BAY
P.O.S.T.E.D. ...................................... 0116
10.1 Retirement Home O.S.D.
10.2 Isle W. and Firetruck S.T.
10.3 Sunken Ruins O.T.D.
10.4 Scavenger Isle P.O.S.
10.5 Finding Fort Gears

11.0 FORT GEARS


O.T.E.S. ........................................... 0117
11.1 Anti Tank Fort P.O.S.E.
11.2 Dr. Optica's Lab S.
11.3 Harehead E.
11.4 Wilco's Garage E.
11.5 Finding Hell's Keep
12.0 HELL'S KEEP
P.O.S.T.E.D. ...................................... 0118
12.1 Hell's Keep NE S.
12.2 Medical Lab O.
12.3 Grand Master's Tent O.
12.4 Ziggurat P.O.E.D.
12.5 End Game
13.0 MYSTERIOUS
CAVE ................................................ 0119
13.1. Getting There
13.2. Preparation
13.3 Strategy
13.4 Outlaws in Cave
13.5 The 10 Win Pin
13.6 The 20 Win Pin
13.7 The 30 Win Pin
13.8 The 40 Win Pin (or is it?)
13.9 The Final Prize
13.# APPENDIX
H. LISTS AND LOTS OF OTHER STUFF
1.
ARMOUR ...........................................................
0120
1. Head Armour
2. Torso Armour
3. Arm Armour
4. Foot Armour
5. Dog Armour
6. Protectors
7. Armour Found in the Field
2. ASSEMBLING, ASSEMBLY SHOPS AND OTHER ASSEMBLY
LOCATIONS .......... 0121
1. Garage Assembly Shops
2. Guide to Assembling
3. Custom Weapons Assembly
4. Tank Parts Assembly (Main Guns, Sub Guns, SE Guns)
5. Junks: Types and Yields
6. Monkey Mountain (Maps and Models)
7. Retirement Compound (Figurines)
8. Professor Grey (LOVE Machine)
9. Dr. Optica's Lab (Lenses)
3. BARS AND WHAT TO DO IN
THEM ...................................... 0122
4. BIG MEDALS: THE FULL LIST, BUT ARE THEY WORTH
IT? ................ 0123

5. ENDINGS AND HOW TO GET THEM (script


details) ..................... 0124
1. Mechanic: 3
2. Marriage: 2
3. Muscle: 2
4. End of the World: 2
5. Save the World: 2
6. EVENTS EXTRA (script
details) .................................... 0125
1. Charlene and Forever Land
2. Marrying Rachel
3. Emily's Suitor
4. Dr. Mortem's "Challenge"
5. Jack and Wayne
6. Professor Grey and Hunter's New Arm
7. Professor Grey and Scarlet
8. Rosa and Carl
9. Rosa and Tank and Carl
10. Arthur and Rosa and Marriage
11. Kiriya and Disassembler
12. Nikolai and Growgaine
13. Murasame in the Ziggurat
14. Eddy helps out in the garage
15. Rumoured Events
16. Alpha's Tank Part
7.
GIFTS ............................................................
0126
1. Gifts and Rewards
a) How to get people on your gift list
b) How to give gifts
c) Limits
d) Reactions
e) Conditions for Reactions
f) Rewards and Financial Benefits
g) Gift List People
2. Gifts by Type: Shops and Costs
3. Examples of Gift Responses
4. Dresses Responses
8. ITEMS FOR SALE, FOUND IN THE FIELD, AND
MAPS ..................... 0127
1. Shop Bought Items
2. Map Items
3. Found in the Field (items, weapons and tank parts)
9. MINI-GAMES MINIGUIDE ............................................ 0128
1. Gambling Games
a) video poker
b) blackjack
c) roulette
d) slots
2. Number Hunter
3. Frog Race
4. Crossfire
5. Arthur's Game
6. Barrel Rolling
7. Dog Fight

8. Drinking Game
9. Dancing
10. Muscle Training
10. MONSTER
LIST ..................................................... 0129
1. Bio
2. Cyber
3. Machine
4. Vehicle
5. Unknown
6. Outlaw
11. NAMED CHARACTERS: NONPLAYABLE ................................... 0130
12. OUTLAWS: ALPHABETICAL
LIST ....................................... 0131
13. PAINTING TANKS (step-by step
instructions) ....................... 0132
1. The Hard Way
2. The Easy Way
14. SHOPS, VENDING MACHINES AND BLACK
MARKET ......................... 0133
15. SKILL MASTERS AND ALL
SKILLS ..................................... 0134
1. East Zero
2. Beldaire
3. Alice One
4. Lorelei Bay
5. Grand Master's Tent
16. TANK PARTS AND ALL GUNS (bought and
found) ....................... 0135
1. Main Guns
2. Sub Guns
3. SE Guns
4. C Units
5. Engines
6. Shells
7. Accessories
8. Found in the Field
17. TANK
MODIFICATION ................................................ 0136
1. Mod Shops
2. What to Mod
3. Best Equipment for Tanks
a) Engines
b) C Units
c) Guns
18. TRANSPORT POD
LOCATIONS .......................................... 0137
19.
WEAPONS ..........................................................
0138

1.
2.
3.
4.
5.
6.

Hunter
Misha/Mechanic
Kiriya/Mechanic
Rashid/Soldier
Charlene/Soldier
Dogs

20. X? EXTRA BITS AND PIECES + 20


F.A.Q.s .......................... 0139
1. 20 F.A.Q.s
2. 10 Things That Can Easily Be Missed
3. You Got Mail!
3. Dogs Extra
4. The Right Stick
5. The Safe
6. Stairs
7. Sad Facts
8. Tanks Extra
9. The Big Medal Answer
***
***
***
***
***

ACKNOWLEDGEMENTS AND THANKS


.................................... 0140
Update Details ***
Legal Notice ***
Contact ***

======================================================================
=========
A. B A S I C O V E R V I E W :
P.O.S.T.E.D. .......................... 0101
======================================================================
=========
The first page of the manual says this in the overview of the game:
"..there aren't any required missions. There are simply optional
tasks that
you'll find as you encounter various people and places during your
adventuring. It's up to you which ones you choose to undertake.
It's not as
complicated as it sounds. Just try doing whatever you feel like
doing. When
you encounter an event that sound like fun, give it a shot."
Organising this walkthrough gave me a problem because of the free
roaming
nature of the game. I have cut it up into segments based on the
places you can
teleport to with your tanks. However there are many other places that
must be
visited to get more tanks, to find outlaws, shops and items, and to
trigger
events. I have included these as subsections related to the nearest
teleport

place. That way, if you are following the guide at least you know
where to go
to find a particular dungeon/shop etc. To help in locating these
essentials I
have invented my own system of coding called P.O.S.T.E.D. So while
most towns
will have all five, other places may only have one or two. I hope
this will
help.
P.
O.
S.
T.
E.
D.

=
=
=
=
=
=

PEOPLE
OUTLAWS
SHOPS
TANKS
EVENTS
DUNGEONS

The other problem is that there are events which occur at the same
town but at
very different stages of the game. This is particularly the case with
Junkyard
and Alice One. I have indicated this in the place sections and so if
you don't
want to know about future events just skip these sections until you
are ready
for them. Full descriptions of the most significant events are
contained in
the separate section: H.6 EVENTS EXTRA
ITEMS NOW INCLUDED
I have tried to include every item and its location, but there are
some field
items that I have not been able to find. All town and dungeon items
are
listed. Use the mine/metal detector or Dog Sniffer skill to find
hidden items
in the field. The best places to search are the obvious ones:ruins,
old tanks,
broken bits of machinery or bits of rock, and the end points of narrow
valleys.
Pressing X just before entering a town or near to a wood or rock
sometimes
results in an item. The detection skill does not work in towns or
dungeons.

======================================================================
=========
B. C H A R A C T E R
S .................................................. 0102
======================================================================
=========
CONTENTS
1. Playable Characters
2. Which Characters to Use?
3. Which Dog to Use?

4. Character Skills
5. Character Titles
---------------------1. PLAYABLE CHARACTERS
---------------------1. HUNTER: you, the player, main character, select a name at start.
2. KIRIYA/MISHA: Mechanic found in NEWFOLK join at level 4/2
3. RASHID/CHARLENE: Soldier found in ALICE ONE join at level 12.
4. DOG: Choice of four found in BIO-ENERGETICS LAB, south of EAST
ZERO.
All join at level 12.
5. ALPHA: obtained very late in the game after defeating TIAMAT.
Joins at level 140, and does not gain experience.
NOTE: SCARLET IS NOT RECRUITABLE, AND NEITHER IS ANY ONE ELSE!
--------------------------2. WHICH CHARACTERS TO USE?
--------------------------It is a good idea to swap them around from time to time if you want
to get
extra EVENTS and dialogue. If you give a girl gifts you want her
responses so
she cannot be in your party. (Actually this is not the case for
Charlene,
because she will respond when you visit her in the house at Alice One,
but it
IS the case for Misha.) If you want to fight MURASAME you must have
RASHID in
your party to first talk with him and then to meet him and fight in
the
ZIGGURAT. CHARLENE has an EVENT at FOREVER LAND if she is with you
when you
first visit and in ALICE ONE when you can buy her a house.
KIRIYA has an EVENT with the DISASSEMBLER outlaw,in BELDAIRE. KIRIYA
and
MISHA have an event with the Forever Land people at your first meeting
and both
can chat to CARL but with different results. MISHA also can receive
gifts so
to get her reaction she needs to be at home.
CHARLENE has more specific weapons available which only she can use.
ALPHA is
very powerful but does not gain experience; she cannot equip weapons
or armour.
------------------3. WHICH DOG TO USE
------------------Because of the healing skill I use BERNIE, but if you change dogs you
get a
nice dialogue with EMILY when she first meets the new dog.
----------------------DO NOT LET THE DOG DIE!
-----------------------

It is probably best to choose your dog and stick to that one as you
can feed it
dog food which increases the shininess of its coat, and, most
importantly, its
defence and intelligence in fighting. Since you have no direct
control over
the dog except when in the field you have to rely on it to do its best
in
battle and not run away. The most important thing about the dog is:
DO NOT LET
THE DOG DIE! If it dies it loses a large percentage of its shiny coat
and you
are forced to feed it up again.
Always make sure that the dog has the very best dog armour you can buy
and the
very best protectors you can get. If you trade in scrap armour and
get the
first of the stronger protectors early on in the game, give it to the
dog and
you should have no problems keeping it alive. Keep feeding the dog
Gourmet
Dog Food, to increase its shiny coat, and this helps it to fight
intelligently
and not run away. The limit to its "shiny coat" is 259. Thanks to
Valeisla for
testing this out.
------------------4. CHARACTER SKILLS
------------------You can only equip SIX skills per character.
The important thing to be aware of about skills is that although they
are
generally inexpensive to get once you access the relevant Skill
Master, most of
them cost money to use. If they are auto skills you may find that at
the end
of a battle you have actually lost money. Some skills are more useful
than
others. Some are essential, although that depends on which stage of
the game
you are at. Some skills can be used on the field, others can only be
used
during battle. A detailed summary of all Skill Masters, skills, and
costs is
given in the lists section.
1. I have given a star rating to show the most useful skills in my
opinion.
2. Remember that skills cost money when used, and if they are auto
skills,
every time you fight you run the risk of losing money.
3. The most useful ones which can be selected for use when required
are the
SEEK and ANIMAL INSTINCT combination which can help to find
elusive

outlaws, without having to fight lots of random battles.


4. /RUN is essential for some outlaws to prevent them from fleeing.
5. LOCKDOWN and other shutdown skills which shuts down all machines
are
useful.
6. QUICK FIX/REPAIR is essential for mending broken tank parts in
battle/field.
7. Dog skills that are for battle are a bit hit and miss since if
they are
auto they cost money, and if they are not, the dog may use them
too often
or not enough.
8. When you gain access to better and more powerful skills it is a
good idea
to upgrade them.
9. IMPORTANT: THE RECYCLE SKILL IS ESSENTIAL TO HELP GET YOU TWO
TANKS
10. Misha and Kiriya have roughly similar skills, except that she has
the
useful default skill of "Cheer" which boosts attack, and can get
the
healing skill of "Guardian Angel" which restores 100HP to everyone
when
used in battle.
-------.--------------.----------------.-------------------------------------DOGS
| TITLE
| DEFAULT SKILLS | SPECIFIC SKILLS
-------+--------------+---------------+--------------------------------------BERNIE | Rescue Dog
| Medicine Keg/ | Barrier/Medicine Keg
2/Epidermythril
|
| Revival Keg
|
-------+--------------+---------------+--------------------------------------SHIBA | Loyal Friend | Foxhunt
| Shooting Star
-------+--------------+---------------+--------------------------------------TOSA
| Yokozuna
| Headbutt
| Headbutt EX, Sumo Stomp
-------+--------------+---------------+--------------------------------------TERRY | Mystery Mutt | Eye Beam
| Fire breath, Transparency
_______|______________|________________|
_______________________________________
---------.----------.-----------------.--------------------------------------HUMAN
| CLASS
| TITLE (default) | DEFAULT SKILLS
---------+----------+----------------+---------------------------------------HUNTER
| Hunter
| Newbie
| Remote laser
---------+----------+----------------+---------------------------------------KIRIYA
| Mechanic | Mechanic's Son | Quick Fix 1, Crash Landing
---------+----------+----------------+---------------------------------------MISHA
| Mechanic | Novice Mechanic | Repair 1, Crash Landing, Cheer
---------+----------+----------------+---------------------------------------RASHID
| Soldier | Swordsman
| Groundbreaker

---------+----------+----------------+---------------------------------------CHARLENE | Soldier | Gun for hire


| Dead Eye.
---------+----------+----------------+---------------------------------------ALPHA
| Soldier | Reanimated Girl | Aegis System, Laser Rifle,
Iron Claw,
|
|
| Pilebunker, Homing Missile,
|
|
| Flame Sprayer
_________|__________|_________________|
________________________________________
ALL CHARACTERS CAN HAVE THESE SKILLS (including dogs)
DECOY: Draws the enemy's attention to the user
SCREEN: Turn's the enemy's attention to the hunter
(I never bothered to use these defensive skills as there are others
that are
more useful.)
ALL DOGS CAN HAVE THESE SKILLS
UNEARTH:
Digs up underground enemies
HYPER SNIFFER:
Searches for treasure in the field***(initially
useful)
ANIMAL INSTINCT: Deters low level enemies (for a short time)*****
REGENERATION:
Slowly recovers HP during battle (Auto) *****
FOXHUNT:
Draws an out-of-range enemy closer
TRACKER:
Locates an enemy in stealth
------------------5. CHARACTER TITLES
------------------As you can see from the above list, all the characters have titles.
At various points in the guide I have mentioned the titles that might
be
expected to be seen in the characters' status screen. There are many
of these
and despite trying to keep a check on them all as I play I am not sure
that I
have managed to find them all, and I am not exactly sure what the
preconditions for gaining the some of the titles might be.
I have included the ones I know about and made a guess at the possible
basis
for the titles, but I am a bit in the dark on some as there are so
many
variables. I think that the mechanic and soldier titles are level
based only,
but as for the hunter there are many more titles and therefore there
must be
more variables. Also some titles are event dependent, e.g. Ruthless
Killer.
Note that it's easy to miss a title. You might have obtained it, but
then got
another one and this will overwrite the earlier title. There does not
appear to

be a master list of all titles obtained. Hunter can get 40 titles in


total. So
far some are unknown or unconfirmed.
-----------------------------------------------------------------------------Hunter's Title Comments
-----------------------------------------------------------------------------Newbie:
default title
Rookie:
after defeating Trash Heap (1 outlaw)
Item Finder:
pick up more than 50 items in towns
Man's Man:
enemies defeated/battles won?
The Modder:
after doing a certain amount of modding: spending 10K
gold.
Rich Kid:
after getting 50,000g
Monkey Masher: after defeating Grand-daddy Kong and Dr Zeus
Palm's Friend: after becoming Dr. Palm's friend
Seasoned Hunter:defeat 10 outlaws
Ace Hunter:
defeat 20 outlaws
Veteran Hunter: after killing 30 outlaws
Ultimate Hunter:after getting all outlaws, including Jack and Scarlet.
Battle Maniac. .after engaging in 500 battles
Executioner:
after winning 500 battles.
Lens Collector: after getting a couple or more lenses
Ruthless Killer:after killing Jack in front of Rachel (optional)
Bio Trader:
after selling off a lot of items in the bar (100 at
least)
Cyber Hunter:
after getting cybernetic arm
Item Collector: after getting goodness knows how many items from the
field
Scaredy-Cat:
run away from enemies. Over 100 times?
credit goes to blackpyre and Silva Shado for finding
this one!
Poor Boy:
after losing money and being MINUS 20,000g you get
this title.
credit to Neutral-bob for finding another title!
Bargain Hunter: after buying many items on sale: spending more than 5K
gold
(credit to Valeisla and Lia Tria)
High Roller:
Win over 80-90K gold at roulette (the amount might be
less)
(credit to Shadow)
Mr Tater Fan:
Cook a Sweet Potato with Kaede in Torikami
(credit to st4rmunky)
----------------------------------------------------------------------------Title Unknown
Conditions (thanks to Paull and Japanese MS site)
----------------------------------------------------------------------------Tow:
Tow a tank 30 times? might be more.
Rental:
Spend over 10K at the tank rental
Kaede:
Complete the sweet potato event with Kaede
Nina:
Give her presents
Sister:
Give her presents
Black Market:
Buy stuff from them (need to sell them things first!)
Lose a lot:
Less than 50% win percentage
----------------Additional Titles
-----------------

Ladies' Man:
Man's Man:
Millionaire:
Gambler:
Undead Hunter:

use Misha and Charlene in your party


use Rashid and Kiriya in your party
have 1000000G
win a lot at the casino
die and get revived 100 times

(Credits and thanks to Micheal Meeker from Atlus for this additional
information)
------------------------------Mechanics' and Soldiers' Titles
-----------------------------The Mechanics and Soldiers have 7 titles each based on their levels
Charlene can get an additional title for completing the Golem event
Rashid can get an additional title for getting the last hit on Dr
Zeus.
The level required at which the other party members get a new title
seems to
increase the higher they go. My guess is that the others just go up
by level
reached..at 15, after 20, then 30, then 40, 60, then 100. It seems to
vary a
little for each character.
MISHA:

Novice Mechanic/Repair Girl(level 15?)/Tinkerer (20) /


Pro Mechanic(30?)/Auto Doctor (40)/Tank Wiz (60)/Motor
Genius (100)
KIRIYA:

Mechanic's Son/Grease Monkey (level 16)/Gearhead (22)/


Pro Mechanic (30)/Tank Doc (40)/Steel Maestro(60)/Ace
Assembler (100)
CHARLENE: Gun for Hire/ Bazooka Babe (level 20/Ms Missile (30)/
Gunslinger (40)/Rouge Rogue (55?)/Bulletproof Gal (60/65)/
Lethal Weapon (100)
RASHID:

Swordsman/Desert Samurai (level 20)/Blade Master(30)/


Desert Prince(40)/Steel Scorpion(60, and same at level 120)

ALPHA:

No change

---------Dog Titles
---------DOG:
No change

======================================================================
=========
C. T A N K
S ........................................................... 0103
======================================================================
=========
CONTENTS

1. Obtainable Tanks
2. Rental Tanks
3. Controls for equipping and fighting
4. Tank Weight: overloading and armour tiles
5. Towing Tanks
6. Washing Tanks
7. Compare Parts
8. Painting Tanks
9. Beginner's Guide to Tank Modification
10.Which Tanks to Use?
------------1. OBTAINABLE
------------Full details of how to get each tank are given in the location
section.
AA = Anti Aircraft tank, which requires special AA guns.
Search = you have to search the ground to find these tanks.
BUGGY
DEMAG
MOSQUITO
WILD BUS
sign)
WIRBELWIND(AA)
PANZER
BARBAROSSA
FIRE TRUCK
TIGER
RODINA
outlaw)
S.TANK
first)
GEPARD(AA)
MERKAVA
DR. PALM'S TANK
MAUS

(see JUNKYARD: in JUNK MOUNTAIN)


(search: see NEWFOLK)
(see NEWFOLK: The Abandoned Ruins)
(see ALICE ONE. In desert to north.
(see FOREVER
(search: see
(search: see
(see LORELEI
(search: see
(see LORELEI

Need bus stop

LAND, need scrap metal)


TORIKAMI }
FOREVER LAND)
BAY:at ISLE W. Bought: need boat)
DOWAN )
BAY: LAKE BRIDGE: fight Man o' War

(see LORELEI BAY: Sunken Ruins, need fire truck


(see BELDAIRE: Ruins of a Fort: fight Col. Blueberry)
(search: see HELL'S KEEP)
(see DOWAN need scrap metal)
One of 5: TYPE 90/ABRAMS/LEOPARD/LULUBELL(Roulbel)
/ROMMEL (JagdPanther)
(see EAST ZERO and fight Binramen in Anti Tank Fort)

----------------------------------Tank Default Settings And Equipment


----------------------------------Tanks do not come with guns as default. You have to buy/make/find
guns. They
are also at their maximum with armour tiles when you find them, so if
you add
any guns it will immediately overload them. This is one reason why it
is a
good idea to travel with an extra tank in tow.
The mountings vary from tank to tank. The numbers indicate the total
number of
mountings available and their type: e.g. the S. Tank is listed as
6/1/3/2. So
it has the following mountings: 6/1 = main gun, 6/3 = sub guns, 6/2 =
SE guns.

-----------.------------.--------------.----------.-------.------------------Tank
| Engine
| C Unit
| Mounting | SP
| Load
-----------+------------+--------------+----------+------+-------------------Buggy
| Donkey
| Spasibo II
| 2/1/1
| 167 | 8.00t
Demag
| Donkey
| Spasibo II
| 2/1/1
| 323 | 8.00t
Mosquito
| Tiamov
| Mozniak
| 2/1/1
| 568 | 13.40t
Wild Bus
| Kuhli
| Emmy
| 3/1/1/1 | 1678 | 29.60t
Wirbelwind | Rudolf
| Axel Noman
| 6/4/1/1 | 2109 | 45.80t
Panzer
| Kuhli
| Emmy
| 4/1/1/2 | 1488 | 29.60t
Barbarossa | V24 Hulk
| Reactor
| 3/1/1/1 | 2283 | 40.00t
Fire truck | Rudolf
| Daroth
| 5/0/2/3 | 2267 | 45.80t
Tiger
| Rudolf
| Daroth
| 4/1/2/1 | 2318 | 45.80t
Rodina
| OHC Carmen | Solomon 2
| 4/1/2/1 | 3135 | 56.60t
S. Tank
| V48 Cong
| Metatron
| 6/1/3/2 | 3310 | 62.00t
Gepard
| Bull
| Legendary 99 | 5/1/1/2 | 642 | 18.80t
Merkava
| Fairy
| Sigma 80
| 5/1/3/1 | 3662 | 67.40t
Maus
| Fairy
| Sigma 80
| 7/3/2/2 | 3526 | 67.40t
-----------+------------+--------------+----------+------+-------------------Dr. Palm's |
-----------+------------+--------------+----------+------+-------------------Abrams
| Friend
| Daroth
| 3/1/1/1 | 1433 | 51.20t
Leopard
| Friend
| Daroth
| 3/1/1/1 | 1281 | 51.20t
Lulubelle | Friend
| Daroth
| 3/1/1/1 | 1331 | 51.20t
Rommel
| Friend
| Daroth
| 3/1/1/1 | 1331 | 51.20t
Type 90
| Friend
| Daroth
| 3/1/1/1 | 730 | 51.20t
___________|____________|______________|__________|_______|
____________________
Dr Palm's Tanks: These tanks come with three guns already equipped,
and 0 SP
-----------------------------------------------------------------------------Tank
Engine choice
Historical Name (when different from game
name)
-----------------------------------------------------------------------------Abrams
Abrams
Leopard
Leopold
Lulubelle Roulbel
Roulbel
Rommel
JagdPanther
Type 90
Type Zero
-------------------------------------------------------------------------------------------2. RENTAL TANKS
--------------Tanks can be rented from these places for free, but 20% of battle
earnings is
automatically deducted. They cannot be modified but their set-up
gives some
ideas for what is possible for your own tanks. If you add a part to
them

such as the teleporter be sure to remove it before giving the tank


back.
If you rent a tank and then find another one you can just abandon it
and it
will be automatically returned it the rental place. You can also take
a tank
back to any rental place.
The descriptions are taken from the game, and there are 9 different
tanks.
JUNKYARD 1.
at first)

50mm Cannon, 7.62 Gatling, Spasibo II, Donkey(not open

NEWFOLK: 1.
Junkyard)
2.

50mm Cannon, 7.62 Gatling, Spasibo II, Donkey (same as

BELDAIRE
Kuhli

3.

90mm Long T, 30mm Vulcan, AT Launcher, Legendary 99,

4.

Equipped with a main gun and a sub gun


105mm Rifle, 20 Gatling, Bloodhound, Swatter, Legendary

99, Kuhli

Perfect for towing vehicles!

75mm Cannon, 9mm Vulcan, Wozniak, Tiamov


Allows you at attack all enemies at once!

Effective against airborne and out-of-range enemies

TORIKAMI: 5.

92mm Spark, Fire Dragon, Emmy, Kuhli


Chicks really dig it!

DOWAN
Carmen

220mm Gaea, 35mm Vulcan, Drill Gun, Solomon 2, OHC

6.

Underground enemy?
TORIKAMI
Kuhli

7.

No sweat!

25mm AA Cannon, 25mm AA Cannon, 12.7 Gatling, Emmy,


Here's an anti aircraft tank for you!

DOWAN
Cannon,

8.

35mm AA Cannon, 35mm AA Cannon, 35mm Vulcan, Crispy


Soprano Cannon, Solomon 2, OHC Carmen
Say goodbye to high-altitude enemies!

SCAVENGER 8.
Cannon,
ISLE
9.
Metatron,

35mm AA Cannon, 35mm AA Cannon, 35mm Vulcan, Crispy


Soprano Cannon, Solomon 2, OHC Carmen
225mm Hydra, 35mm Gatling, Windbreaker, Headbanger,
V48Cong
2 SE weapons at your disposal!

--------------------------------------3. CONTROLS: for Equipping and Fighting


--------------------------------------Every tank can be named if you like. To change the name there is a
shop in
BELDAIRE (far left of town). I will refer to all tanks by their
original
default names.

Driving
To get in a tank go to the menu [using triangle] and press drive.
Then when it
says select vehicle to drive/tow chose [TANK name] and when you leave
the
screen you will enter the [TANK]. Steer using the left stick exactly
as when
walking. If you want to leave the tank go back to the drive screen
and press
exit. To change the view and zoom in and out move the right stick up
and down.
Equipping/Unequipping
When you look at the status/equip screen the [TANK] is listed on the
right.
Click the right directional button and press X to see [TANK] status.
To remove a part /engine or anything from your tank you must first
unequip it
from the tank. Go to the status/ equip screen and select (press X )
"vehicle
select" on the right of the screen and then the tank you want to look
at. Then
you get a new screen showing the status of that vehicle. Press X
again to get
the list of vehicle parts, shells and armour tiles on the left. THEN
press
vehicle parts and the cursor will move to the right and you can scroll
up and
down the list of parts that are equipped. Select whatever you want to
remove.
You get a little message come up on the left of the screen that says:
"install/remove, transfer or discard." So then press X again on the
command
you want.
How to Check for Guns
If you look at one of the guns that you have on the tank you see it
has a
little yellow number next to it if it is equipped: 1 for the first
slot, 2
for the second and 3 for the third if you have a tank with that many
mountings.
If it is unequipped this will disappear. You can see if a part is not
equipped
as the lighted icon at the front of the item will go grey.
Moving Remotely
REMOTE Click X on the C Unit and there is a screen on the top left,
highlight
configure C Unit and a blue highlighted function "remote" appears on
the right
hand screen. Click on this and now you can remotely move the tank
from the
satcom if you need to. Some tanks have other useful functions as well
so you
have to chose which one you want.

Fighting in a Tank
To fight using the tank check the menu at the bottom left corner of
the screen.
Look at each in turn and on the right side of the screen the moving
information
will tell you what each one means.
When everything that can be equipped is equipped, the options for
battle are.
===================
Skill Main Drive
Item
Sub
Defend
Ammo
SE
Flee
===================
Skill "Use skill"
tanks.

Foot fighting skills cannot be used in

Item

Items cannot be used in tanks.

"Use item"

Mechanic skills can.

Ammo "Fire selected shell"


can buy.

This refers to any auxiliary shells you

Main "Attack with main gun"


screen

Limited ammo.

each

Click on one to use.


The next part of the

shows exactly how much ammo remains for


main gun that you have equipped.

Select to fire
Sub
runs

"Attack with sub gun"

and save
that need
SE
"Attack with SE weapon"
uses, e.g.
enemies.
Drive "Get in/out of vehicle"
the tank
you want
Useful
need to

all main guns


Unlimited ammo.

at once.

out.

Shows as 99, but never

Use sub guns as much as possible

your expensive ammo for the enemies


it.
Special weapons that have particular
against underwater or high altitude
Very limited in ammo.
Use this command if you want to exit
and fight on foot, and use it again if
to re-enter the tank during battle.
especially for your mechanic when they

repair a tank during the battle, or if


you want

to use an item.

Defend:"Guard against attacks" Increases defense by +50.


Flee: "Withdraw from battle"
can be
This is
random
equipped to

Exactly as it says.

Nearly all battles

successfully fled, including OUTLAWS.


essential if you meet a too powerful
encounter OUTLAW that you are not
defeat. Run away and you can find it

again!
------------------------------------------4. TANK WEIGHT: Overloading and Amour Tiles
------------------------------------------Overloading means that the tank is too heavy to move. If this occurs
open the
status screen and look at the [TANK] screen. On the right is the name
of the
vehicle and its current status:chassis, engine C unit [control]
together with
any guns that are equipped. Also listed will be any guns or scrap
metal or
other tank items such as a new engine that you might have just bought
or picked
up on the field. Whether or not something is equipped, the fact that
you are
carrying it means it has added weight to the tank. So all you have to
do is
remove armour tiles to compensate for the added weight. Look at the
armour
tiles screen and it will ask you how many armour tiles you want to
discard.
Although these cost money to replace and give the tank protection, you
must
discard the number stated or the tank will not be able to move.
ARMOUR TILES are basically the tank's defence and they represent SP or
SHIELD
POINTS. They cost 1G each. YES, that is all, but if you lose a lot
in a
battle the cost can soon mount up. So for example, if your tank's
free weight
is 10.00 tons then you would need to buy 1000 tiles to fully defend
the
vehicle. Generally this is not necessary as fighting with a lighter
weight
gives you a speed advantage against many enemies. You can keep spare
tiles in
your inventory for emergency repairs and your mechanic can fix broken
tank
parts, though not increase the armour tiles.
All garages have a service station where you can choose to have a full
service

replacing all tiles and used ammo, or select to custom order just a
specific
number of tiles.
--------------5. TOWING TANKS
--------------An alternative method for moving an over-loaded tank or one that has
been
disabled in battle is to tow it. Select the drive command and exit
the
vehicle. Then select the tow command, and a new screen will appear
naming the
tank you want to tow. Select "tow" and the name of the towed tank
will appear
as"towed" To stop towing select the command "stop towing" If you
have a party
member who is walking and you want them to re-enter the tank select
their name
and the vehicle.
---------------6. WASHING TANKS
---------------If you leave a tank out in the open for too long it can acquire
additional
weight in the form of "Mushroom": 0.10t. Bird Poo" is another
addition which
does not weigh anything but doesn't look or sound nice. There are
mechanic
skills to cope with this, but the easiest way is just to go to a TANK
WASH.
Certain monsters can drop acid on your tanks, (you will know if this
happens
because your tank will flash red), and although there are items that
can
neutralise the effects a tank wash will do the same. Although the
tank wash
guy will hint that the dog might be effected by going through the wash
he
should suffer no ill effects.
There is one at JUNKYARD which costs 100g. Tanks wash facilities are
also
found at Beldaire, Scavenger Isle and Fort Gears, though this one
costs 1,000g.
---------------7. COMPARE PARTS
---------------Once you own more than one tank you can easily compare their relative
merits
and equipment by pressing X on "Compare Parts" on the left side of the
character status screen. This shows a new window with
chassis/engine/main/sub/
SE and C Unit listed. Click on any of these to see what you have got
equipped.

This is very helpful when you want to check say, gun ammo and
durability on all
tanks at once.
----------------8. PAINTING TANKS
-----------------Once you get to NEWFOLK you can access the option to customise your
tanks by
painting them.
If you speak to NIKOLAI in the garage he will offer to paint your
tank. Select
paint edit/custom, and you get a new screen where you can customise
the tank.
To return to the normal screen press start.
Press "set pattern" and you get a selection of automatic paint jobs.
Choose
one and you can give it any name you like. You can save the paint on
to a
separate save file. This is really for the custom paint job, but you
can do it
for any paint job. When you re-start a game after switching off you
will have
to re- load the paint save as well if you want to keep the tanks with
their
paint job. This is simple to do as it only takes one command to load
data on
all tanks with paint jobs. Painting is free, and loads of fun!
-------------------9. TANK MODIFICATION
-------------------This is the best bit of the game!
you get
your first tank, the BUGGY.

You can start modifying as soon as

-----------------------------------------------THE BUGGY: Beginner's Guide To Tank Modification:


-----------------------------------------------1. Go downstairs in the garage in JUNKYARD to find the mod shop.
2. Durability is the most important factor as high durability will
help protect
each part of the tank from damage. You can also increase the
amount of ammo
for the Cannon .
3. Every increase has a corresponding increase in weight. There is a
weight
limit so increase this weight limit first by modding the engine.
4. Select the Buggy in the mod shop and look at the Donkey.
increase

You can

its load twice. Do this and also increase durability. You will
see on the
lower right part of the screen that you have more "free" weight
available.
This allows you to increase other items. The tank now has a load
of 10 tons
and is stronger and better able to withstand attack.
5. You have a choice here. The Buggy is a very useful tank and I used
it
throughout the game for its high speed and manoeuvrability, however
you will
be able to buy a better engine and C unit, so spending more money
on them
might not be such a good idea. But the Buggy chassis stays the
same, so
this is the one to spend money on as it won't be wasted. I would
recommend
increasing durability.
6. While you are here un-equip the two guns. They stay as added
weight to your
tank, but now appear with unlighted icons. Go back into the mod
shop and
look at the Buggy screen again. At the bottom of the list of
modifications
is the title "mounting". Press X and a message comes up to say all
weapons
must be removed. As you have already done this, continue and a new
screen
shows a list of mountings.
7. Select a mounting: the X means not available, and the O means
available.
For the Buggy the sub is mounted. It can be disabled at a cost.
This is
not advisable as it would mean you had no sub gun, but the effect
would be a
decrease in the overall weight. The knock on effect of less weight
is more
speed. In heavier tanks this can be important, and extra weapon
mountings
can be disabled if you choose.
8. Now look at the main gun. This shows an O under main and SE. This
means
that you can either mount a main gun, which you have now, OR change
it to
allow an SE [special effect] gun. There is no point in doing this
now as
you only possess a main gun. But this is what is possible
depending on the
particular set-up of a tank.
9. Close this window pressing O, and leave the mod shop.
your guns.

Re-equip

10. Each tank has different mountings and you can experiment with
these,

enabling and disabling depending on what guns you want to use and
which
enemies you are trying to defeat. However there is always the
cost
involved so I would advise not changing the mountings too often.
----------------------10. WHICH TANKS TO USE?
-----------------------Obviously you want to use the best tanks you have got, however there
are things
to consider. If you find you are fighting a lot of airborne enemies
then using
a tank with an AA (anti-airborne) main gun makes sense. These are the
Gepard,
and Wirbelwind. If you find that enemies get in too many attacks
before you
do then consider using the fastest vehicle, the Buggy, with a sub-gun
that
attacks all enemies and don't load it up with too many armour tiles.
Tanks
with more mountings can give you more fire power and versatility, but
they
will be slower: for example the Maus and S Tank. Both AA tanks are
useful
especially early in the game as they have more mountings than other
tanks, so
using one of these can help.

======================================================================
=========
D. O U T L A W S ' L O C A T I O N
S ................................. 0104
======================================================================
=========
An alphabetical list of outlaws is in the lists section of the FAQ.
Each
Hunter's Office gives a bounty for different outlaws so I have
included their
details in each town. I have given details of these in the place
guide.
A list of all the monsters I have found is in the separate section in
the
lists. You can see all those you have killed on the satcom under
HUNT. There
are a total of 232 monsters in the game. I also have listed the ones
found in
each area and what they drop, as you go through the place sections.
Most
outlaws are listed as wanted in the Hunter's Office, but some are not.
The
reward can be claimed anywhere for these, but I have included them in
the

nearest town to their actual location. There are a total of 40 Outlaws


in the
game.
This is a list of all outlaws with the relevant place where the
bounty is
posted and where I have detailed their precise location and defeat. I
have
listed my level (on my first play-through) when defeating them which
gives
some indication of their comparative difficulty. (Or in the case of
one or two,
the difficulty I had in finding them!) I have included another more
realistic
level in brackets where my original game was way out, as a guide
As a further aid to finding your way around the outlaws I have added a
search
code based on their individual names so you can trace them precisely
in the FAQ
if you want.
----------------.----------------.-------------.----------.------------------OUTLAW
| TOWN
| SEARCH CODE | MY LEVEL | COMMENT
----------------+----------------+-------------+---------+-------------------Trash Heap
| Junkyard
| *TH
| 6
| You need a
tank
Derringer Jack | Junkyard/
| *DJ
| 100
| If you
kill him | Morgue Town
|
|
| can't
fight Scarlet
Red Fox/Scarlet | Junkyard
| *SCAR
| 150+
| Hardest in
game
Bugsy
| Newfolk
| *BUG
| 10
| Random
encounter
Mad Maxwell
| Newfolk
| *MADM
| 10
| (Scarlet
talk)
Hammer Hydra
| East Zero
| *HH
| 12
| Random
Disassembler
| Beldaire
| *DIS
| 26
| Trigger
needed
Bomber Prince
| Beldaire
| *BP
| 129(20!) | Hard to
catch
Col Blueberry
| Beldaire
| *COL
| 22
| Usually
lower
Tankasaurus
| ?
| *TNK
| 16
| Event
Eagle 1
| Torikami
| *EAG
| 19
| Random
Orochi
| Torikami
| *OR
| 24
| On foot or
in tanks
Sewer Demon
| Torikami
| *SD
| 123(25) | ! Hard to
find
Ghost Tank
| Torikami
| *GT
| 27
|
Puppetmaster
| (train)
| *PM
| 81
| Not this
hard!
Frederick
| (train)
| *DB1
| 32
| The 3
Daltons
Roberto
| (train)
| *DB1
|
| The 3
Daltons

Shasta
| (train)
| *DB1
|
|
Daltons
Tiamat
| Alice One
| *TIA
| 131
|
Granddaddy Kong | Alice One
| *GKONG
| 54
|
Dalton Brothers | Alice One
| *DB2
| 81(60)
|
2(one reward)
Mega Mole
| Alice One
| *MOLE
| 54
|
Tank Eater
| Alice One
| *TKE
| 56
|
Shaka Khan
| Dowan
| *SK
| 62
|
Father Muscle
| Dowan
| *FM
| 130(55) |
bother until
Optimus Swine
| Dowan
| *OS
| 123(55) |
the game
Red Mobster
| Dowan
| *RM
| 123(60) |
Daidarabotchi
| Dowan
| *DAI
| 51
|
Commi Chameleon | Lorelei Bay
| *CC
| 130(90) |
Man o' War
| Lorelei Bay
| *MoW
| 80
|
Willy
| Lorelei Bay
| *GDUO
| 72
|
Geriatric Duo
Helga
| Lorelei Bay
| *GDUO
|
|
Geriatric Duo
B2 Manta Ray
| Lorelei Bay
| *MRAY
| 140(100 |
find
Krak Cannon
| Scavenger Isle | *KRAK
| 62
|
Catsub
| Scavenger Isle | *CAT
| 121
|
away
Hydrobug
| Scavenger Isle | *HBUG
| 94
|
Imperial Bomber | Antitank Fort | *IMPB
| 129
|
away.
Marduk
| Fort Gears
| *MARD
| 83/100
|
harder
Binramen
| Hell's Keep
| *BINR
| 79
|
Storm Dragon
| Hell's Keep
| *STD
| 132
|
Annihilator
| Alice One
| *ANNI
| 73
|
Gassy Long Legs | Transport Pod | *GLL
| 137
|
Johnny 6
| Iwasaki Lab
| *JO6
| 140
|
Marceau
| (train)
|
| 81
|
puppetmaster
________________|________________|_____________|__________|
____________________

The 3
Very tough
Round

Didn't
later in

The
The
Hard to
In Dowan
Will run
Random
Will run
May be
Easy
Hard
Random
Random
Random
With

ALERT: if you find that you are not getting the drops that you expect,
first
check your inventory. It is easy to fill it up quickly and if you
have 64/64
items then you cannot carry any more. Sell them off.
======================================================================
=========
THE B2 MANTA RAY WALKTHROUGH: LOCATION: ANYWHERE!
*MRAY
======================================================================
=========
This may seem a strange place to put a walkthrough for one of the
outlaws but
the Ray cannot be located in any town as he roams the whole world map.
He also
needs special attention for other reasons.

There are two separate write-ups for the B2 Manta Ray as befits its
name.
----------Preparation
----------To tackle the Ray with any chance of success you must have three
things.
1. The mechanic needs the skills of CRASH LANDING and NOSE DIVE
2. Strong main guns on all tanks. This means the Maus with three main
guns.
3. RAP shells to target out-of-range, and AA shells or specialist
weapons for
airborne enemies. The best SE weapons for high altitude and
airborne
enemies are the assembled Tindalos and Thunderkat, and the CIWS
(bought at
Lorelei Bay)
-------Location
-------The Manta Ray has no specific location and flies literally all over
the map.
This makes locating him extremely difficult. He does not appear on
the satcom.
He also has a tendency to appear in the early stages of the game when
you and
your tanks are nowhere strong enough to defeat him.
However this provides a clue to tracking him down. The best place to
find him
when you are ready to fight him may be in the desert to the southeast
of East
Zero where you found the Hammer Hydra. Enemies here are Dragon
Choppers, Punks
and Bazooka Pooches. Travel there and wait in your tanks and
eventually you
should spot his large shadow. He might not attack you in you are not
directly
in his path so move into the shadow to begin the battle.
To be honest I had hoped that I could repeat this experience of
finding him
quickly, but it did not happen. Nevertheless most sightings appear to
be
around the eastern area and south of Alice One.
Confirmed sightings
I found him again while sitting in tanks near the woods to the
southeast of
the road from East Zero to Beldaire. He has also been found to the
west of
Muscle Cathedral, south of Alice One, and at Newfolk west of the town.

Advice from blackpyre which I quote in full as it is the best so far!


--------------------"Step 1a: While playing the game take note of where you see the B2
Manta Ray.
If this doesn't happen for you don't worry.
Step 1b: If you never saw it or are uncertain about the exact
location you can
try the location I used.
Start at Newfolk (Teleport there). Then head left until the town and
road are
off the screen. Stop there. That is the spot you want.
Step 2: Once you are fully ready to fight the B2 Manta Ray, place
your tanks
in the exact spot you saw it (Or the spot in step 1b).
Step 3: Go watch a movie. The B2 Manta Ray will eventually come back
to that
spot. For me, it took somewhere between 2 to 3 hours.
Note: I've only tested this method once due to the large amount of
time
required for this technique. This should only be used as a last resort
when all
your searching has failed."
(Thank you for permission to quote this.)
---------The Battle
---------He will start at high altitude so get your mechanic out of their tank
and use
the NOSE DIVE to bring him down to airborne. This skill is not
available until
you get to Lorelei Bay. Then use CRASH LANDING to bring him down to
normal
range. While the mechanic is busy have the others use SE weapons and
AA shells
to hit him at altitude.
Once he is within range blast him with your main guns. He will then
probably
go out of range but the main guns can still hit him despite this, so
continue
withe the Maus firing all three main guns and the other tanks using
RAP shells.
He may try to fly high again so again use the mechanic again if
necessary and
the altitude guns if you have them. Or just wait until he comes down
again.
His attacks are machine gun based and although damaging, if your
levels are
high enough and your tanks strong enough his attacks are not the
worry. The
main thing is finding him and then keeping him down.

You get High End Junk from him, and a reward of 50,000G.
------------------------------B2 Manta Ray: The Personal View
------------------------------You don't have to read this. It is for my own satisfaction only. I
hate the
B2 Manta Ray. This is the worst enemy I have ever...nearly
not...encountered
in years of playing RPGs. Yes my struggle with the Manta Ray became
very
personal.
Near the start of the game I encountered him and had to run. Then
when I had
the necessary skills and equipment to defeat him I could not find him.
I asked
for help. Where had other people found him? Where would be a good
place to go
to find him? Everyone else seemed to have found and defeated him, but
not me.
I tried roaming around. That was pointless and I never once saw his
shadow. I
tried sitting in my tanks outside the various towns hoping he would
pass by and
attack me. It never happened.
I decided to calm down and that maybe he would show up when he knew I
wasn't
looking for him, so I made sure I had the necessary skills and
equipment with
me at all times and continued to play the rest of the game.
Eventually I got
to the point where I had defeated every outlaw and only had the final
battle
with Alex to fight and Scarlet waiting to challenge me. Still no
Manta Ray.
In a final act of total despair I decided to leave my tanks in the
desert near
East Zero, which was the one place I KNEW I had seen him before, and
then go to
bed and leave the PS2 running and hope that when I got up he would be
waiting
for me.
I got to the position, and was about to leave the game when suddenly I
saw that
elusive shadow! YES. At last I had found the B2 Manta Ray. I even
had to
take a picture just so I could prove that after all this time I had
finally
caught up with him and that this was not a dream. And so I got him
eventually. I hope your experience will not be as frustrating as
mine.
And levels for winning? Well given that this was the end of the game
Hunter
was at 140, Rashid at 115, and Kiriya at 115, with Bernie at 140. I
am sure

you could beat the Manta at around level 100...if you can find him.
And yes, I
did manage this another time with Hunter at level 100 and the rest at
73/4, so
he is not hard to beat, once found. Good Luck!

======================================================================
=========
E. S H O R T C U T
S .................................................. 0105
======================================================================
=========
1. Use L2 in battle to speed through the animations and turns.
2. Use R1 to enter and L1 to exit tanks quickly.
3. Use your satcom to help pinpoint outlaws that are hard to locate.
4. Use R1 on the menu screen to jump from the top to the bottom of the
screen.
L1 jumps from bottom to top.
5. Use a shortcut for the metal detector. From the satcom/configure
choose
Button functions, select square or R2 and choose detector. Confirm
the choice. Then press square to use the detector. It saves extra
button
presses.
6. Use the item menu to change equipment fast. Select a weapon or
piece of
armour and you will be shown a screen with all four characters and
the new
item with its stats for increase or decrease. Pick the person to
equip it
and their current equipment will automatically be removed and
returned to
the item inventory.

======================================================================
=========
F. T E N T I P
S ..................................................... 0106
======================================================================
=========
1. NEVER THROW AWAY JUNKS. AND KEEP MOST ITEMS. When you find or
acquire items
keep them, the only exception to this rule is "cells" and other
monster

drops which tell you they can be sold. Cells, honey, fish fillets,
magic
beans, and many others can be sold in bars for a set price. The
junks are
exchanged for valuable items used for assembling. The exchange can
be
random so if you have gained valuable junks (from fighting outlaws)
it can
be a good idea to save before the exchange. Some apparently
useless items
also can be assembled to make new weapons and other things. Check
what they
are for from your item inventory. If you select an item and then
select
USE. You will get more information on its purpose, and whether it
can be
used.
2. SPEAK TO EVERYONE MORE THAN ONCE:
for
new information and hints.
As you would expect.

RPG
is

and revisit places and people

The first and most important rule of every

that has ever been made.

It is particularly important in MS as it

often the only way to progress the story and trigger certain
"events".
According to the developers there are 800 "events" in the game
though many
are minor things. An example of this is when the Hunter gets a new
arm.
Revisiting everyone will trigger new conversations. Getting a
different DOG
can do the same with EMILY. Visiting family and friends when a
party
member is dead (and in their coffin) gets various reactions. There
are some
key EVENTS that help move the story forward.
3. KEEP ALL SCRAP ARMOUR AND TRADE IT to the trader in JUNKYARD. You
get
rewarded with the best protectors in the game. Keep buying extra
protectors
and replacing them whenever they break.
4. SAVE WHEN YOU CAN/RUN AWAY WHEN YOU MUST. You can only save at the
memory
centre inside towns, so save often. If you run into an outlaw
which might
destroy you: RUN AWAY. If you don't, you risk not being able to
fight the
outlaw again and thus losing the reward. You can have as many
separate
saves as your memory card will allow. There is no game limit to
saves: you
could have up to 99 saves on an ordinary memory card.

5. THERE IS NO DEATH. Yes! Although you kill lots of people and


monsters, you
and your party cannot die. Even if you are all defeated, you will
be
rescued by IGOR and revived by DR MORTEM. This means that there is
never a
game over screen except when/if you choose to end the game.
6. EVERYTHING COSTS MONEY. Even using most skills cost cash, and
tanks are
costly to upgrade and repair. Money is not hard to get, but easy
to spend.
7. USE THE SATCOM. It is very useful, for everything, especially for
pinpointing locations of outlaws. It contains information on
EVERYTHING:
- Shops, Remote, Info, Hunt, Wanted, Mail,
- Alert, Music, Games, Configuration, Diary, Help
8. FIGHT FAST. By pressing the bottom left shoulder button, L2,
during a
battle while inputting attack commands, you can whizz through
battles in
record time. I know I am repeating myself here, but people seem to
miss
this useful device, so I am saying it again. This works on foot
and in your
tanks.
9. USE TELEPORT AND REMOTE. SET C[control] UNIT on tanks to REMOTE. If
you do
this you can transport a tank to any town you have previously
visited.
EQUIP TELEPORTER to tanks. You can teleport with tanks if you
equip the
teleporter device, and you can move tanks from one location to
another if
they have the C-unit set to remote. You can also teleport on foot
using
the green transport pod building which is found in every town.
10. READ THE MANUAL:if you have one, as it is jam packed full of
information

======================================================================
=========
======================================================================
=========
G. W A L K T H R O U G H
N S

A N D

G U I D E

T O

A L L

L O C A T I O

======================================================================
=========
======================================================================
=========
--------------------------------------SUMMARY: TEN THINGS TO DO IN EVERY TOWN
--------------------------------------Just a quick reminder. You don't need a detailed description for
every town,
but since this is a complete FAQ I have gone overboard a bit and done
just
that. If you want, just skip those sections and play it by ear. You
can
always go back if you think you have missed something, and in fact it
is a good
idea to revisit for more events.
So, in brief:
01. SAVE before doing too much (in case of events/choices/surprises).
02. Speak to MACKINLEY and HARE HEAD.
03. Check every building and area for items and people to talk to.
04. Check latest target monster at Hunter's Office, and OUTLAWS.
05. Collect any bounty owed. Sell excess items at bar.
06. Update tank equipment especially listening to any advice you have
been
given (usually from people in the local bar) about specialist
weapons for
local monsters.
07. Modify tanks where possible, buying better engines and C units as
well as
weapons and shells.
08. Check vending machines for best protectors for local monsters.
09. Stay at the local inn to heal/find things, or return to JUNKYARD
and sleep
in Hunter's room. This heals everyone for free.
10. SAVE again, before leaving.

======================================================================
=========
1. J U N K Y A R D
P.O.S.T.E.D. ..................................... 0107
======================================================================
=========
1.0.
1.1.
1.2.
1.3.
1.4.
1.5.

Junkyard
Junkyard Later Events
Junk Mountain O.T.D.
Impound Lot
Junkyard East S
Finding Newfolk

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

1.0. JUNKYARD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: KEY EVENT: SPEAK TO SCARLET IN THE BAR AND ACCEPT HER OFFER OF
HELP
Here you can store your tanks, exchange your scrap armour, store your
unwanted
items and parts, (Maximum of 200 allowed for items). Give your BIG
MEDALs to
the BIG MEDAL collector, check with DR.SOLOMON with your monster
defeated list,
heal up for free if you go to sleep. Get resuscitated by DR MORTEM if
you or
your allies die.
PEOPLE
COMMENT
-----------------------------------------------------------------------------NINA
Mother
EMILY
Sister
JACK
Barman and man with a past
RACHEL
Daughter of Jack
DR,SOLOMON
Collects monster data
DR. MORTEM
Revives the dead
IGOR
Picks up the bodies
HAREHEAD
Makes strange comments
MCKINLEY
Gives town information
BIG MEDAL COLLECTOR
Collects BIG MEDALs
SCRAP ARMOUR DEALER
Exchanges scrap for strong protectors
BLACK MARKET SHOP OWNDER
Buys and sells unusual items
SCARLET
Mysterious helpful lady
ROSA
Tank challenge
CRAZY WAYNE
Challenger
LLOYD
"
DUKE
"
GUERMO
"
SCARLET
"
-----------------------------------------------------------------------------SHOPS
-----------------------------------------------------------------------------MOD SHOP
The garage has no shops as such though you can modify
your tanks
and get a service and repairs.
RENTAL
Not open at first: rent a tank after getting to NEWFOLK.
EQUIPMENT/
The shops selling items and equipment/weapons are one
building.
ITEMS
BLACK MARKET Here you can sell some very few items and buy them back
when you
need them. This is the the only function for this shop.
SCRAP ARMOUR Exchanges scrap for protectors

-----------------------------------------------------------------------------TANKS
-----------------------------------------------------------------------------THE BUGGY
Found at JUNK MOUNTAIN
-----------------------------------------------------------------------------EVENTS
-----------------------------------------------------------------------------There are many events here at different times during the game. These
include:
talking to Scarlet in the bar at the beginning of the game. Fighting
when
challenged, Jack events, Gift events involving your mother:NINA,
sister: EMILY,
and RACHEL at the bar. Marry Rachel.
Game Ending
At any time, if you tell Emily that you want to be a mechanic the game
will end
there and then.
Locked Door
Later in the game you will be able to find the key to open the locked
door of
the small house near the Church. (see Lorelei Bay: Oliver event)
Later Events
1. ROSA'S TANK CHALLENGE
2. HUNTER CHALLENGES
3. JACK EVENTS
4. EMILY'S SUITOR
5. DR. MORTEM'S "CHALLENGE"
6. SCARLET CHALLENGE
-----------------------------------------------------------------------------DUNGEON
-----------------------------------------------------------------------------JUNK MOUNTAIN
Right next to JUNKYARD

-----------------------------------------------------------------------------JUNKYARD WALKTHROUGH
--------------------------------------------------------------------------------------------1. Decision Time
----------------

The game begins with a woman (your mother) called NINA, asking you if
you
want to become a hunter When she finishes talking there are two
options:
- I'm going to become a hunter/I'll be a mechanic.
If you choose to be a mechanic.....the game ends!
GAME ENDINGS; this is the first of many possible game endings. (See
ENDINGS)
Assuming you opt for Hunter, Nina then tells you where to go, and
about
NICHOLAI, a mechanic in NEWFOLK, a town to the northeast [but you
can't get
there yet]. EMILY [your sister] speaks, and then you are outside the
garage,
your home. Now you can explore your hometown: JUNKYARD. Movement is
simple,
using the left stick.
----------------------------------2. Saving The Game At Memory Centre
----------------------------------First things first. The save point is diagonally to the left of the
garage.
Go there and save. You can have as many saves as your memory card
will allow.
It is a good idea to have more than one save in case you miss some
event and
want to retrace your steps. Also, make sure to save when you can
because you
can only save inside towns, and you may run into an enemy that you
cannot
defeat. So saving before you leave a town is also a good idea.
---------------------3. The Hunter's Office
---------------------Go inside the place where you saved. It is a HUNTER'S OFFICE, and
there is one
of these in every town. A hunter will tell you to get a vehicle/tank
from JUNK
MOUNTAIN. This will be your first tank. Talk to the hunter office
clerk and
you will be shown a list of four options:
- This Week's Target/Outlaw Info/Collect Reward/Leave.
View the message board in the hunter's office for repeat information
on
outlaws. This feature is in every hunter's office. Speak to the old
woman if
you want.
---------------4. Getting Money
---------------Find out that the TARGET is the spider tank, and the OUTLAW is Trash
Heap, If

you press "collect reward" you will get a message: Defeat outlaws and
target
monsters to earn rewards. Obviously you can't get a reward yet. But
every time
you defeat a target monster or outlaw you will get a cash reward.
There is a
limit to this nice system. While outlaws can be defeated whenever you
like,
the target monster changes over time. This can be annoying as you go
out and
kill lots of spider tanks, return to collect your reward and then find
out that
the spider tank is no longer the target monster and you get nothing.
In the
end I stopped bothering too much with trying to get the targets and
just relied
on outlaws and general monsters for cash.
Money is very important to the game as you will need lots for buying
weapons
and tank parts and for repairs. All defeated enemies yield cash, but
not a
great deal, and once you acquire skills you will find that using them
also
costs money. You will find various items some of which can be sold,
and many
monsters drop items that can also be sold. Later there is an easy way
to get
lots of cash by playing a minigame, but for now you only have 200g.
--------5. Titles
--------After pressing "leave", the Hunter Office clerk will say "Good luck
Mr.
Newbie". This is your default title, and you can get other and better
ones as
you progress through the game. Titles are awarded for having lots of
money,
killing lots of enemies or outlaws and other things such as increasing
levels.
See Section B on Characters for more details about the titles.
----------------------6. Press Triangle: Menu
----------------------Menu controls are obvious:
- Triangle for menu
- X to highlight and select
- Circle (O) to return or cancel the selection.
You also get the message that new information has been added, so press
the
triangle button and a menu will be highlighted at the top left of the
screen.
Check these.
- Item

At present you have 4 healing capsules to restore 50 HP and at the top


right of
the screen is the information 4/64, which tells you the item storage
capacity.
You can sort items by pressing triangle in the item screen and then
sort by
type, alphabetically, or in reverse alphabetical order.
- Status/Equip
This shows you the Member List. At present it's only Hunter, but you
will get
more party members. You are at level 1 with 100 HP, and you gain a
level for
every 100 experience points.
Equipment is self explanatory, with slots for weapon, headgear, body
gear,
hand gear, footwear, and the last slot is for the additional breakable
protector armour. Every character's list is the same but their
equipment will
be different depending on whether they are male/female,
mechanic/soldier, or
dog.
Compare Parts
Appears at the bottom of the left hand Status/Equip screen.
very
useful once you have a tank or two or more.

This is

Chassis:mnt [mount] ammo, dur[durability] wgt[weight]


Engine: load, dur. wgt
Main:
atk [attack of main gun) ammo, dur, wgt
Sub:
atk, dur, wgt (no ammo as the sub gun can be used as often as
you like)
SE:
atk, ammo, dur, wgt [SE guns are guns with special effects and
can only
be used with certain tanks or mountings)
C Unit: dur, wgt (this is the control unit)
- Skill
This shows the skill list for each party member (when you have some!),
and
some, such as healing skills, can be used directly from this menu
screen.
At present it lists Hunter's unique skill: Remote Laser. IMPORTANT:
note the
200g. This is what it costs to use, every time you use it, so be sure
you have
enough money if you want to use it.
- Drive
Select your vehicles to drive/tow. This is where you can select your
tank, and
if you find a new one you can tow it.
- Satcom

Takes you to your computer where you'll find masses of valuable


information,
including maps.
- Teleport
This option is only available when outside on the world map or in a
town. But
first you need the Teleporter item equipped to one of your tanks. You
will be
able to find and buy these in the next town.
------------------7. Explore Junkyard
------------------Go outside and explore. First of all, visit the two green tents to the
left.
SCRAP SHOP This is where you can bring all scrap armour to trade, and
in
return you will get stronger armour when you have redeemed enough
stamps.
There are four items listed and the number of pieces of scrap required
for each
piece. This is the only place where you can redeem the scrap.
The Items are :
Armour
Ceramic Armour
Body Shield
Ultimate Shield
Dog Protector

Cost in Scrap
20
30
40
50

Damage Reduction
150
200
300
For Dogs

BLACK MARKET The trader says he is interested in all items. This is


not true.
There are a select few items that he will buy, usually for very
little, and you
can buy them back if you want. I only used this when I found that I
had too
many items and ran out of storage space.
Staying on the left side move up the screen and find two brown
warehouses with
open doors. Go in the first.
MEDAL COLLECTOR
This Harehead collects BIG MEDALS and will reward
you for
giving them to him. (Or will he?) As the collector says they can be
found all
over the place, so searching every corner is important if you want to
get all
medals. (See the section BIG MEDALS: is it worth it? Short answer is:
it's not.
There's a glitch that prevents you from collecting them all, so the
best thing
is to sell them off, or give them to him just to get rid of them, but
don't
expect anything useful.)

TREASURE CHESTS/BOXES
At the back of the warehouse you will find your first treasure box.
Press X to
open and receive a REPAIR KIT for a tank. The box will not disappear
once
opened and this can be a little confusing if you forget which ones
you've
already opened. Go into the next warehouse where there are two more
chests. One
contains SANDALS. Go to the status menu and equip these at the
footwear Icon.
VENDING MACHINES (These are found in all towns)
Leave the warehouse and go round to the side of the building and you
will see a
white machine on the wall. Here you can buy various items. These
machines are
found in every town and most dungeons and in garages. The further you
get in
the game the better stuff they sell. If you get lucky you can win a
better
quality item, or additional items if you time the button press
correctly. Try
it out now to buy Stick-on-Armour for 20g. Equip it in the final
equipment
slot. It reduces damage by 10, but it will break after a few hits.
You can talk to the small boy on your left if you like. Carry on up
the screen
to the small locked building on your left. Remember this place, as you
will
later get a key to open the door. For now, continue to explore and go
up the
steps to the graveyard. Press X on the small barrel and you will get a
BIG
MEDAL #02.
--------------------8. Dr Mortem And Igor
---------------------Go inside the church, and talk to IGOR and DR. MORTEM. He will revive
you if
you die. This is very useful as you will end up in a coffin and get
dragged
behind your tank convoy if you have allies, or by Igor if you don't,
and then
Dr M will electrocute you back to life. Go into the back rooms. The
first has
nothing of use, the second has a STICKY CELL in the fridge and a
REPAIR KIT
under the sink. At the end of the corridor to the left of the junk
piled up is
another BIG MEDAL #03
---------------9. Transport Pod

----------------Outside again, go right, and find a small building with a green roof.
Go
inside. You can chat to the little girl. I don't think the answer
matters.
This is the tranporter, which you cannot use yet. When you can, it
will allow
you to travel from town to town without using your tanks. It is
important to
use this machine as it sometimes goes wrong, and when it does it lets
you find
two important locations in the game that can ONLY be accessed this
way. These
locations are visible on the map, but cannot be reached on foot or by
tank, and
they are THE IWASAKI MEDICAL LAB and THE GRAND SKILL MASTER.
Getting the transporter malfunction seems to be a matter of luck and a
function of multiple use, but it probably won't happen until later in
the
game.
-------------10. Dr Solomon
--------------ALERT: after meeting with Dr Optica, Dr. Solomon will give you a lens.
Continue to the right and enter a large building with a green door.
Here you
will find DR. SOLOMON. Agree to help him research monsters and he
tells you to
come back and see him every now and then, with the information you
have
collected automatically on your satcom. Do as he says and he will
reward you.
Go to the sink to find SOLOMON'S GLOVE. If you try to use it [click
on the
glove and press use] it fits over your head. This is a joke. There
is a pair
of WORK GLOVES in the first brown box in his room, and TILE PACKS for
a tamk in
the next two.
You can also find the DRILL CLAW MEMO in the brown cupboard just to
the left of
Dr. Solomon. There are other memo items like this one, and if select
one and
choose "Use" it will tell you the recipe for assembling a weapon. This
one
gives you the recipe for the Drill Claw: Drill Blade, Claw Blade,
Drill Sheath
and Junk and you'll be able to make this weapon when you reach the
next town,
if you've found all the components. (Thanks to joesilver72 for this
location.)
As you collect more data on monsters the Doc will give you additional
items:

30% completion gets you the SOLOMON'S BOOTS, and 60% completion gets
you
SOLOMON'S HELM. I have not managed to complete the monster list and
so have
got got the final item for 100% completion. I wonder what it is, and
if all
these items amount to anything useful?
The next building to your right is a small house. There is a STICK-ONARMOUR in
the right hand wardrobe. Further to the right is the Elder. Speak to
him and
he tells you that Junk Mountain is ahead, but that you will need
equipment
before you go in there. He is right. Go down the screen and talk to
boy.
Answer as you like. To his left is another building with an icon
outside.
This is the store selling equipment and items.
----------------------------11. Shop: Gun And Torch Icons
----------------------------The shop icons are not always easy to spot. The gun icon is for
equipment and
the torch for items. Upgrading can be critical, but it is as well to
search
around towns first as you often find equipment that would be expensive
to buy.
------------------------12. HAREHEAD and MCKINLEY
------------------------From the shop, come back down the screen and talk to HARE HEAD, who
will give
you some background information on the world of Metal Saga. He then
disappears. To his left is a small hut with a barrel at the far left
corner.
Another BIG MEDAL #01.
Go up and talk to the man outside the garage, who greets you with the
words
"Hey Eddy". This is MCKINLEY, a friend of your father Eddy's. After
talking to
him, he leaves. You will meet him in every town. He is basically
there to
give you information about the place so it is always a good idea to
talk to
him. He is never a playable character.
OK. You have now explored the town, with the exception of the two
most
important places. Your home garage and the bar/inn.
--------------------------------------13. Junkyard Bar: Things To Do And Find
---------------------------------------

1. The hunter sitting on the right next to the wall will give you
helpful tips
on hunting.
2. The trader sitting upstairs will tell you about Newfolk and East
Zero.
3. The man sitting at the bottom of the stairs will tell you how to
get to
Newfolk.
4. Talk to the red haired girl at the bar: this is SCARLET, THE RED
FOX. You
will meet her again, but unfortunately she is not a playable
character. It's
essential to talk to her whenever you see her.
5. Speak to JACK the bartender. Press X to speak again and you will
get a
menu: Sell Material/Sell All Materials/Place An Order/Buy A
Round/Leave.
You will have more dealings with JACK later in the game. Buy a drink
if you
like, and each one gets a different response.
6. EVENT TRIGGER: go to the back door and SCARLET speaks to you. Agree
to her
offer of help. She then leaves.
7. Go through the door to the back.
8. The far left door leads to a room where you meet RACHEL. Choose
the first
option and she will respond and you get a message telling you that you
can now
give gifts to Rachel. A PINK LIPSTICK can be found in the wardrobe to
the
left.
9. The next room has a HEALING CAPSULE in the left hand chest of
drawers.
10. The sink at the back has TILE PACK S. You can leave at the side
door and
find yourself outside, next to the garage.
---------14. GARAGE
---------The icons above the entrance indicate what services are available.
Inside,
signs show the functions of the garage.
REPAIR SHOP = The crossed spanners.
Where damaged and broken tank parts can be repaired by your mom.
SERVICE STATION = The red oil can.
The service station, where ammo can be reloaded for a price, armour
tiles added

and a complete service paid for. I tend to use the custom order which
allows
you to select how much ammo, or armour tiles you want for each
vehicle. This
is cheaper than a complete service.
STORAGE FACILITY = TR
At the top right hand corner of the garage is the storage facility.
You
can store up to 200 items and a large amount of vehicle parts. This
is only
available at JUNKYARD.
At the back of the garage is another vending machine selling items and
equipment. Go down the slope and straight ahead is a treasure chest
with a
HEALING CAPSULE.
MOD SHOP = A sign with a cog.
Nothing to do here now, but this is very important once you have a
tank.
RENT-A-TANK = R above a picture of a tank.
Not yet open.
TANK WASH = Pipe with water flowing out.
Talk to SHINY and he will tell you why you might wash a tank: to get
rid of
bird poo, or fungus. It costs 100g and I only used it once or twice.
(You can
also use it to wash off acid)
Go back up the slope and carry on to the right. This is your home
tank parking
lot. The little machine with the red button can be used to line up
your parked
tanks in order. This useful when you have a lot of tanks: which you
will.
Once you get 7 tanks Eddy will expand the parking lot. Finally, go
upstairs.
You are back where you started the game.
Turn right at the top of the stairs and go straight on and outside to
find
another BIG MEDAL #04 at the side of the building. Go back inside and
straight
ahead into your own room at the top of the stairs.
Here you can rest for free whenever you like, and restore your health.
The
middle room is your sister's and there is a SISTER'S TOWEL by the
dressing
table.
The next room belongs to your mother: FATHER'S SHIRT is obtained from
the
table, and there are photographs to get some extra information. By
the way,
"Father's Shirt" is a crucial item for assembling a powerful weapon so
do not

sell it. You will also find HANDKERCHIEF hiding in the small statue ar
the
corner of the bookcase. There is a REPAIR KIT in the fridge.
You can talk to Emily: if you say "taking a break" you will end up in
your room
after sleeping. You can quit the game, or say I came to see you, or
"nothing
really". Sometimes Emily will be asleep, or in her room. And Nina
will be
upstairs if she is not in the repair shop.
----------------------15. Ready To Leave Home
----------------------Go outside. Now that you have found everything and talked to everyone
you
are ready to find your first tank. Save first before leaving.
Of course you could go outside town or to Junk Mountain before this if
you
like. This is a game with few restrictions on your movement, but on
foot, and
alone, you would not get very far!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.1. JUNKYARD LATER EVENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Later in the game there are many more Junkyard based events.
are at
the beginning of the game ignore this section for now.
1.
2.
3.
4.
5.
6.

If you

ROSA'S TANK CHALLENGE


HUNTER CHALLENGES
JACK EVENTS
EMILY'S SUITOR
DR. MORTEM'S "CHALLENGE"
SCARLET CHALLENGE

CHALLENGE FIGHTS: THESE DO NOT BEGIN UNTIL LATER IN THE GAME


The challenges fights begin when you reach the "Seasoned Hunter" rank,
which
you gain after killing 10 outlaws. Although you don't get a reward
for these
you do get to add the challengers to your list of defeated "Bio"
enemies.
Rosa will appear in the bar for the first two tank battles after you
have got
5 or 6 tanks. Rachel will always be in the bar until Rosa leaves it.
This very useful piece of information and advice was posted by
LegoTechnic on

the Metal Saga message board at GameFAQs. Many thanks for this as I
was stuck
trying to give gifts to Rachel, when she wouldn't appear in her room.
Now I
know why.
-----------------------1. Rosa's Tank Challenge
-----------------------After you have gained 5 tanks, and chatted to Rosa about tanks, you
get an
email from her challenging you to a "mock battle". She will wait in
the bar for
you to accept. You can use your whole party and she will have
Sebastian and
Carl with her. (This is likely to be when you have the Buggy, Demag,
Mosquito,
Barbarossa and Gepard.) She will not allow you to use rented tanks.
For a cheap and easy win get the mechanic to use the Lockdown skill on
Rosa's
tanks. This will shut them down with mechanical failure and unable to
fire for
around 10 or so turns. Rosa and Carl will not appear as defeated
monsters or
Outlaws, but Sebastian will be in your list of defeated "bio" enemies.
BATTLE 1. JUNKYARD
After getting 5 tanks you get an email from Rosa challenging you to a
friendly
tank battle. She is waiting in the bar. If you select the second
option, to
change your shoes! she will go. The third will just have her wait in
the bar.
So if you want to fight her choose the first option.
Sebastian will remain out of range so you need a Bloodhound SE gun for
him.
I tackled her with the Tiger, Barbarossa and Panzer, and the party
were all
around Level 60. Exit the bar, get in your tanks and they are waiting
just
inside the entrance. Speak to Rosa to start. She will comment on
your tanks
and then the battle starts. Destroy the two tanks first using main
and SE guns
and then the Bloodhound and RAP shells on Sebastian who just stands
there.
When he moves into range let him have it with everything. If he gets
a chance
his "Chop" attack can do a lot of damage, maybe 800 or so SP and his
"Punch"
attack even more. You get nothing for winning.
BATTLE 2. JUNKYARD
Same drill as before but she has better tanks.
level 80,

This time Hunter was

and had the Rodina, Tiger and Barbarossa with much better everything!
By the
time both of Rosa's tanks were destroyed all my tanks had no SP left
and most
of the guns were damaged too. However, with a few judicious RAP
shells and
the soldier attacking with a weapon, once Sebastian moved into range
it was
just possible to win. It took 23.000g to repair everything so that
was an
expensive battle. Use Lockdown and this will be much easier. (I
nearly beat
her at the same level and with the same tanks as the previous battle
using
this trick).
If you lose this battle Rosa will say:"Yes! In your face! We did it-we won!"
She suggests doing it again someday as the score is tied now. Also if
you lose
you are not dead even though your tanks might be.
At least now that Rosa has left the bar you can give gifts to Rachel
and see
her reactions by visiting her in her room.
-------------------2. Hunter Challenges
-------------------You can fight challengers here. You do not get a reward. An email
will alert
you to the fact that the challenger awaits. These battles are on your
own. I
guess that the trigger for this is when you have reached a certain
level of
number of titles, or it maybe when you have defeated a certain number
of
outlaws. You can choose to fight each one when you like, but it may
be that
the next one will only appear once the previous one has been dealt
with. I am
not 100% certain about this. There are specific conditions that must
be met to
fight Scarlet.
LLOYD: first challenge after defeating 10 outlaws. (whether or not you
have
collected the reward). Title: Seasoned Hunter.
BATTLE 1. LLOYD
After the email, talk to Lloyd at the bar in Junkyard. Accept the
challenge.
It is just you without tanks against him. A Nutcracker or Noise
grenade does a
lot of damage against him and is a good start. He also throws a
Grenade to
begin with and then uses a machine gun. I cheated and waited until I
was level
60 to fight him, and had the best equipment from Dowan, but you could
win at a

lower level than this. Try equipping a protector to defend against


the
grenade blast. After you win Igor comes to take him to Dr. Mortem.
BATTLE 2. DUKE
Another email and he will be in the bar. Three options:
- Put up your ..dukes
- Look! Over there!
- Let me think about it: allows you to save first.
He starts by throwing a bomb that can do a lot of damage and break a
weak
protector. The rifle then will do 300 HP amount of damage. A Noise
Grenade at
300 or so HP only takes off a small amount of his total HP. You are
going to
need strong protection, good weapons and a high enough level to beat
him. At
68 Hunter is not strong enough.
At Level 98 with the Polymer Pads for protection and the Kunuhiro
Katana,
Hunter can defeat Duke without damage, and it takes around 6/7 rounds.
So it's
best to leave this fight until a time when you know you can win.
BATTLE 3. GUERMO
Receive an email from him after the Jack event and after the Leon
event. These
may or may be the triggers required, but that is when the challenge
was made.
Meet him in the bar, and you are given three choices:
- I'd be honoured
- Pah no way
- I need some more time
Save if you need to by choosing the last option, and then select the
first.
He attacks wielding an enormously long sword which can take off over
600 HP and
shatter the protector at the first swipe. However, the good news is
that
sometimes his attacks can miss altogether. The Katana can do a lot of
damage
to him but without very good protection you are soon defeated. At
around the
100 level mark I failed at the first attempt against him.
Fight him at around level 125 with Polymer Pads and the best armour
from Hell's
Keep. Make sure you have a few Energy Drinks. This time, although he
will
still break the protector, each swipe does around 175 HP damage so it
is
possible to heal using Energy Drinks. Hunter was doing around 500 HP
damage a
go to Guermo. A Minerals to increase attack power can help too. At
this level

you should win after a few rounds. And you can always use the old
trick of a
Petrol Bomb to help things along the way.
------------3. Jack Event
------------After beating Duke and Rosa too, so they have both left the bar, when
you go to
speak to Jack in the bar at Junkyard a series of events will begin.
The condition for this is that you heard about Derringer Jack and
Crazy Wayne
from the guys in the station at Alice One, and that you met Wayne in
the
Hunter's Office there. After the initial event in Junkyard when Jack
leaves
town, if you leave to go elsewhere you get an email from Eddy to say
that Jack
has gone to Morgue Town.
These series of events can be a bit confusing. The BEST scenario in
terms of
money and keeping Jack and Rachel sweet, and being able to fight
Scarlet later
on, is to:
1. Refuse to fight him in Junkyard.
2. Refuse to save him or Rachel in Morgue Town sewers.
I know that second one sounds a bit strange but it is fine. It gives
you the
bounty, Jack's Derringer, Rachel's pendant, and avoids any unnecessary
killing
of anyone. However if you want to add Wayne to your list of defeated
enemies
(not outlaws, as he is not one), then forgo the bounty and kill Wayne.
You
cannot add both Jack and Scarlet to your defeated outlaws list in one
game.
The full details of these events covering what happens in the case of
all the
possible options are in the EVENTS EXTRA section.
STAGE ONE - JUNKYARD
After the initial event with the hunters Jack will admit that he is a
wanted
criminal. And then he asks: Which side are you on?
You're my friend
I'm a hunter
..I can't let you go.
Now you can choose to fight Jack. If you do, you get his bounty BUT
the bar
is then closed. Rachel is lost to you forever and you cannot fight
Scarlet.

Oh, and you get a new title: Ruthless Killer.


get...not
nice at all.

And the comments you

So say: You're my friend. He then leaves. The bar is closed, though


you can
still get in using the lock pick. It is odd finding the whole place
deserted.
Hm. Maybe you shouldn't pick the lock.
STAGE TWO - MORGUE TOWN
Once you leave Junkyard there will be an email from Eddy telling you
that Jack
is in Morgue Town. Go there and into the bar and speak to the trader
nearest
to the bar. He will tell you that there is a new guy in town. The
other
trader also gives you information. Go down the corridor and into the
last room
on the right and speak to the Hunter dressed in green. He tells you
that Crazy
Wayne is here too.
You can save your game at the room next to this if you need to and
then go down
the ladder. In the next room there is a soldier who will tell you
that the new
guy went down into the sewer and that he was trying to get away from
someone.
So Jack is down there and Crazy Wayne is after him. Go down.
Go right and down the steps into the water and straight on into the
room with
the raised platform. Go round and to the left to the next screen and
up the
steps and back to the right. As you move you suddenly hear gunshots.
You are
now in the raised platform room and Wayne has Jack tied up on the end
of a
rope.
Choice:
- Rescue Jack
- Stay where you are
Select STAY for more scenes and another choice:
- Rescue Rachel
- Watch how this plays out
Select WATCH. More scenes and finally an end. Collect the bounty.
Visit Jack
again in the bar and he will thank Hunter and you get his DERRINGER
GUN! Visit
Rachel in her room and she will give you her PENDANT.
If you choose to rescue Jack or Rachel you end up fighting Wayne and
there is
no bounty.

----------------4. Emily's Suitor


----------------This event occurred in the latter part of the game having defeated 30
outlaws
and spoken to Emily saying I came to see her, (the third option on
screen), and
after giving Emily a few gifts. I am not sure what the trigger is for
this
event as in another game I got it much earlier.
On the way out of the garage someone runs up to the tank asking about
Emily.
There are three options when you have a chance to respond to the
question about
Emily having a boyfriend:
- My sister? I assume so
- My sister? Ha! No way.
- That's none of my business
Select the third option to make him happy.
if there
is a sequel to this.)

He runs off. (I don't know

-------------------------5. Dr Mortem's "Challenge"


-------------------------I am not sure what triggers this event but it happened after
triggering the
Ziggurat and defeating the Storm Dragon. Return to Junkyard to find a
soldier
outside Dr Mortem's. He is in the graveyard. Speak to him and he
talks about
Dr. Mortem's machine.
An Agent in black is suddenly shown at the bottom of the steps
overhearing
this. After a comment he disappears. You can now save if you need
to. Go
inside the church and speak to Dr Mortem. Then suddenly there is a
loud
crash. Events then unfold. Eventually after a lot of chat Hunter and
party
end up fighting Biff and Montoya.
My party were at over 100, and all of them with the best protectors,
so
despite the direct sword attack Charlene took no damage. Dog and
Charlene were
doing 600 HP damage each attack so the two were dust within two
rounds. At a
lower level they could have been a lot harder to defeat as they must
have had
around 3000 HP each.
After the fight there are more scenes at the Junkyard bar with Connie
and
Clive, and then finally with Dr. Mortem and Igor. END

NOTE: If you lose this battle, Igor will rescue the party and Dr.
Mortem will
revive everyone. Igor take your place and defeats them, but you won't
see the
scene with Connie and Clive. (Thanks to EriconIX and others for this
information.)
---------------------6. Scarlet's Challenge: *SCAR
---------------------ALERT: Do NOT try to fight her without a tank. Hunter needs to be at
least
level 150.
CONDITIONS
She sends you an email after you have defeated 35 outlaws. Meet her
in the
bar. Follow her outside. Accept her challenge and then ask for time.
(The
last option.) Then you can save and in fact she will wait outside the
bar for
you to be ready to fight her. You can leave her there while you go
off and do
other things. In fact even after the end of the game you can still
fight her if
you haven't already done so.
PREPARATION
You will need the very best tank (the Maus) with the very best
equipment. Make
sure you have Energy Drinks from Hell's Keep or Alice One W. which can
heal for
1000HP.
She is fast and furious but what is especially annoying is that she
goes into
stealth, so unless you have weapons to deal with this you won't be
able to
touch her. Oh and the fight is just you and her. No allies.
LOSING STRATEGY: Skip this section of you like.
Prepare the tank by removing excess weight in terms of sub gun
mountings and
stack up, so you have three main guns and two SE guns. The Maus then
has no
sub guns, three main and two SE, one Excalibur and one Bloodhound.
You may
have to decrease any modifications to these guns and disable the sub
gun
mountings to cope with the increased load. Get the Ultimate Shield
and equip
Hunter with a weapon that targets enemies in stealth. You also need
some Hound
Bombs. After all this the Maus had 1100SP which is not much defense,
so maybe

the three heavy main guns is not such a good idea. (I usually prefer
to use
the Ghost as one of the main guns because of its light weight)
The Sonic Blaster from Dowan is the only stealth weapon that Hunter
can equip.
so Hound Bombs are probably better to use. Get these from the trader
camp at
Lake Bridge West.
Let's see...
The Battle
She begins in the out-of-range position. A RAP shell only does around
500 HP
damage. Whilst her attacks are inflicting over 1500 SP damage on the
tank.
However despite her status as out of range two out of three of the
main guns
may hit her. After three rounds or so she moves forward into normal
range.
The guns do massive damage and so next she moves into stealth. The
good thing
about these changes of position is that they take up a turn. That
means that
she is not firing at you. She does an auto recover move that heals
for 100 HP.
The Vibro sword move missed altogether one time and the next took over
1000 SP
off the tank and destroyed it utterly. Threw a Hound Bomb. 500 or so
HP
damage, and again her sword attack missed. Her life bar is now low.
But the
next Vibro sword destroyed the protector: the Ultimate shield is not
well
named, and she killed Hunter with over 1000 HP damage.
Round two. Try with the Bloodhound? Only got four attacks in from
the tank
before it was destroyed. Though the three main guns managed to hit
her.
Lose, and she yawns and says it was boring and leaves.
Conclusion: The Ultimate Protector will not protect and level 138 is
too low.
---------------WINNING STRATEGY: Final Defeat
---------------After a number of attempts trying out different strategies this is the
one that
finally worked.
At Level 150. Maus equipped with three main guns: 2 Rail Cannon and 1
Plasma
Gun. One Excalibur to hit her when in stealth, and as a bonus, the
assembled
Crimson ATM SE gun which has attack of 1027 and weight of 2.56t. One

lightweight sub gun will help defend the body of the tank. Although
this means
that the tank only has 103 SP it seems to work better than having
fewer guns
equipped and a higher SP.
The Ultimate Shield from the scrap trader and the Kunihiro Katana as
well as
all the best defensive equipment bought from Hell's Keep in case you
lose the
tank. Petrol Bombs just in case, Hound Bombs too and Energy Drinks.
With this set up and a bit of luck she was defeated before she managed
to
destroy the tank. Ignore the out of range status and just blast with
main guns
and chances are they will hit her. When she goes into stealth use the
SE
Excalibur. If you get ejected from your tank before she is dead then
keep
healed with the Energy Drinks and attack her directly if she is not in
stealth.
Eventually she comes out of it and uses a less damaging attack
Concussion Wave,
so you still have a chance.
After you have won she says:
"Huh!? The regeneration..isn't working...I guess my body finally
reached its
limit...You're strong Hunter. Strong men...were always my...type..."
She falls to the ground. You get her gun the PZB 39 EX a ranged
weapon against
all, which is only equippable by Charlene. You can also claim a
massive bounty
of 300,000g at the Hunter's Office.
I don't think I really wanted to kill Scarlet.

*sob*

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.2. JUNK MOUNTAIN: O.T.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
NOTE: If you want to increase your stock of scrap armour buy and equip
the
cheapest stuff found at JUNKYARD and it will break more quickly, so
the number
scrapped will increase that much faster. However, the downside to
this is that
you have to remember to change them frequently or you run the risk of
dying.
DUNGEON
TANK
OUTLAW

Explore fully.
Find first tank, the BUGGY.
Fight the Outlaw, TRASH HEAP, using the tank.

Exchange junks with the boy opposite the entrance for parts which can
be used
to make new things. (Not yet though, so store them for now in your
storage
facility at home)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
JUNK MOUNTAIN AND TRASH HEAP WALKTHROUGH *TH
Map: http://www.gamefaqs.com/ps2/926834-metal-saga/faqs/52714
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Psycho Cycler, Giant Slug, Scrap Zombie, Junk Zombie, and
Spider Tank.
Drops:
Syrup Cells, Junks,
1. Go into JM and speak to the three people there. The boy opposite
the
entrance will take any JUNK you find and give you items in exchange
which can
be used for making various items of equipment.
JM is probably one of the most annoying parts of the game. At least I
find it
so. The reasons for this are:
- there is no map and it all looks the same so it is easy to get lost.
- your protector doesn't last long against the slug enemy attacks.
- you are alone with no allies and no tank: until you manage to find
it.
Go right. [Left takes you out of JM to the overworld map]. Stay left
and you
will find a boy who will tell you to go away. Hug the right wall of
junk and
just before the next right exit go up to find a large piece of Junk
and get a
piece of JUNK.
2. Enemies appear out of nowhere. Yes, it's the random encounter at
work here. Fighting is turn based, so just press 'weapon' to attack.
If you
get hit you will notice that the protector takes the damage, and you
may only
lose 1 HP. After a couple or three fights the protector will break.
So equip
another. After about 6 or 7 fights you will level up. But by this
time you
will probably have lost both protectors and need to heal. Use a
healing capsule
and/or return to Junkyard and rest up if you like.
3. On the next screen hug the left wall and find another piece of
JUNK.
Continue diagonally to the right to find the next exit.

On the next screen hug the left wall until you reach a broken pylon
and get
another piece of JUNK. Go to the opposite wall and there is another
piece of
JUNK. The exit is at the top right of the screen.
On the next screen you will find a hunter. At the top right there is
another JUNK. Hug the opposite wall down and there is an exit. Leave
this for
now and continue across back to near where you came in and there is
another
JUNK at the bottom left of the screen. Back to the other side and
there is a
second exit. So, to make this clear there are two exits, both to the
right.
The top exit leads to a busted tank to the right. Go up and left and
through
the exit to the next screen. The enemies here can be tough so run
away if you
meet two or more scrap gun enemies. Go down a ramp. Carry on down to
the next
screen. At last!
4. YOU HAVE FOUND YOUR FIRST TANK: THE BUGGY.
To get in the tank you go to the menu [using triangle] and press
drive. Then
when it says select vehicle to drive/tow chose Buggy and when you
leave the
screen you will enter the Buggy. Steer using the left stick exactly
as when
walking. If you want to leave the tank go back to the drive screen
and press
exit.
To fight using the tank you will notice the Buggy menu at the bottom
left
corner. Look at each in turn and on the right side of the screen the
moving
information will tell you what each one means. For now you only have
sub guns
so press "sub" to attack. You can fight more quickly if you hold the
L2 button
during battles.
5. Now retrace your path. Up and to the right takes you back, then up
the ramp
to the next screen. You can easily defeat any monsters now with no
damage to
yourself or your tank. On to the right to the next screen, where the
dead tank
is, then down and to the right to the next. This should be the
screen with
the Hunter. You can talk to him while in the tank and then take the
bottom
right hand exit.
On the far side is a brown box with a vehicle part 37MM CANNON which
you can

take as you have a tank. However this will result in overloading the
vehicle.
Discard armour tiles so that you can move, and make sure the sub gun
and main
gun are equipped.
6. Above the box is a dark puddle and if you press X near the wall you
will get
a message" dark smoke from the fire is drifting this way". To the
right is
another exit. At the bottom of the screen near another broken pylon
is a piece
of JUNK. Again, there are two exits on the right. Take the lower
one, for
another piece of JUNK. Return to the previous screen and go up to the
second
exit. (The one next to the dark puddle smoke message). The next exit
is to the
right and up a wide ramp. There is a soldier at the top of the screen
who will
give you a warning that a monster awaits. and that you need to be at
least
level three to defeat it. By this time you will probably be at level
four and
anyway you now have a tank.
7. Now that you have the Buggy and the main gun you are ready to face
your
first real battle. If you want to save first, you will have to return
to
Junkyard.
=======================================
|| OUTLAW: TRASH HEAP (Level 5) *TH ||
=======================================
8. The battle is not too difficult, just use your main gun and defend
when it
looks like the monster is preparing for a stronger attack. You may
lose your
engine, but you can still use the gun. It takes about 14 or 15 hits
at this
level to defeat him. You get a SPECIAL JUNK. Keep it for future
trade. If
you are damaged you can use the repair kit on the damaged part, but
only out of
battle. Also a S[small] Tile Pack will restore 40 armour tiles.
9. Exit the area and continue to backtrack down and left and then up
twice
until you reach the entrance. Trade the Junks with the boy for items,
then
return to Junkyard.
10. Save and collect your reward.
should be
at level 5 or 6.

You are now a Rookie.

And you

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.3. IMPOUND LOT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Junk Zombie. Magnum Cycle, Iron Slug
Drops:
Junk, Gelatin Cells
Location: Slightly SE of Junkyard.
Nothing to do or see here. Apparently this is where your tanks might
end up if
you leave them out in the open or some place too long. Never happened
to me.
Edit: if you lose a tank while fighting enemies in the lake it will
sink to the
bottom and be salvaged and end up here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.4. JUNKYARD EAST S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Junk Zombie, Iron Slug, Power Flower, Dud S, Black Hawk Fly,
Pogo
Cadet, Gatling Bee (these last three are in the woods)
Drops:
Junk, Getatin Cells, Eyeball
Items:
Sling Shot, Uzi
Drive northeast from the Impound Lot, roughly following the road,
towards the
pink dot on the edge of the river, and you'll find a useful shop for
this early
in the game, and information concerning a Tank. There is SLING SHOT in
a box
inside the left hand tent. And you can find an UZI gun to the south of
this
trader camp just to the west of the bottom of the green area, but you
need the
Mine Detector for this.
SHOP
---TANK PARTS: 50mm Cannon, 7.62mm Gatling, Pitching Bomb, SE (all)
Donkey Engine, Spasibo II, C Unit.
PART SHOP:

57mm AA Cannon.

There is no point in buying the AA gun until you have an AA tank to


equip it.
Go into the right hand tent and the trader there will give you a hint
about
the location of the DEMAG tank, which is up the river. You cannot get
it until

you have the mine detector item from Newfolk.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1.4. FINDING NEWFOLK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:Junk Zombie, Iron Slug, Power Flower, Magnum Cycle, Dud S,
Spider
Tank.Black Hawk Fly, Pogo Cadet, Gatling Bee (these last three
are in
the woods)
Drops: Junk, Getatin Cells, Syrup Cells, Eyeball
There are two ways to get to Newfolk. You can go west, and then,
north from
Junkyard, and drive east towards the bridge. OR head east from
Junkyard to the
trader camp, and then follow the river northwards until you reach the
bridge.
Since you may also want to find the useful Uzi and the other items
from the
trader camp make sure that you go this way at least once.
As you cross the bridge use the detector once you have it (found or
bought in
Newfolk) to get the LEATHER JACKET. Once over the bridge continue to
the east
keeping to the southern edge of the desert and you will soon see a
pink dot:
that is Newfolk.
==================
Found in the Field
==================
UZI
Description: A submachine gun attack 4 (all).
Location
: South of Junkyard trader camp just to the west of the
bottom of
the green area.
LEATHER JACKET
Description: Defense 7.
Location
: On the first bridge you cross on the way to Newfolk.
SHARP ROCK/SMOOTH ROCK
Description: A rock that can be thrown at enemies.
Location
: Outside Junkyard. Random find.

======================================================================
=========
2. N E W F O L K :
P.O.S.T.E.D. ........................................ 0108

======================================================================
=========
2.0.
2.1.
2.2.
2.3.
2.4.

Newfolk
Newfolk W. S.T.
Trader Camp
O.E.
Abandoned Ruins T.E.
Finding East Zero

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
2.0. NEWFOLK
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: HERE YOU FIND YOUR MECHANIC, PAINT A TANK, AND MEET PEOPLE IN
BAR.
ALSO BUY THE TELEPORTER FROM GARAGE.
Find a mechanic ally in the garage. Choose either Kiriya or Misha.
Although
you can only have one of them at once they can be swapped at any time
you wish.
They have different default skills and use different weapons, but it
is up to
you which you prefer. I prefer Misha to start with, as she needs her
levels
boosting more than Kiriya, also she can get the skill "Cheer" which
boosts
attack and another which heals, but I swap them around from time to
time.
PEOPLE
COMMENT
-----------------------------------------------------------------------------NIKOLAI
Father of K and M Paint your tanks with his help if you
like.
MISHA
Mechanic, possible wife!
KIRIYA
Mechanic
MARTHA
M and K's mother
CONNIE
One the three people you meet at various places
CLIVE
"
ALEX
The leader of the three
MCKINLEY
HARE HEAD
OUTLAWS
-----------------------------------------------------------------------------BUGSY
Random, nearby
MAD MAXWELL Trader camp, southwest of East Zero
SHOPS
-----------------------------------------------------------------------------ITEMS
Healing Grenade, Tile Pick M, Mine Detector

EQUIPMENT
PARTS
others
SHELLS
ASEEMBLY
RENTAL

Pot Lid + other stuff


Vulcan sub gun: all, Electrifire SE: all, Teleporter +
Thunder and Spare Shells
Weapons
Tanks for rent

TANKS
-----------------------------------------------------------------------------DEMAG
Search upriver on the western side. See NEWFOLK W.
MOSQUITO
In Abandoned Ruins to the north
EVENTS
-----------------------------------------------------------------------------Inside the Hunter's Office.
These vary depending on whether or not you lost to MAD MAX.
Inside the Bar
You will meet Connie, Clive and the well-dressed man (ALEX) here. You
must
do this if you want to progress the story part of the game.
MARRIAGE
You can marry Misha, and give her gifts.
will end.
But it is worth while seeing it.

If you marry her the game

Nikolai
Growgaine: a series of events when you give him Growgaine items.
Kiriya
A special event if you use Kiriya to defeat the Outlaw Disassembler,
first
found in Beldaire.
DUNGEON
-----------------------------------------------------------------------------ABANDONED RUINS
-----------------------------------------------------------------------------NEWFOLK WALKTHROUGH:
--------------------------------------------------------------------------------------1. The Bar
---------1. The bar is at the far end of town next to the garage and if you go
in there
you will get another EVENT. CONNIE, the WELLDRESSED MAN and CLIVE are
talking
together. Speak to them individually and then speak to MAX, the
leader, who

will tell you about "THE GREAT DESTRUCTION" if you answer "not really"
to his
question. He also gives you information about two locations: a ruined
place to
the north: ABANDONED BUILDINGS, and a research facility: THE BIO
ENERGETICS
LAB, south of EAST ZERO. After this conversation, they leave.
2. The trader will give you a hint about the camp to the NW of
NEWFOLK. He is
worried about his friends and this is a hint that there will be
trouble when
you go there. (The old man at the bar will give a comment about RED
FOX.)
3. The Hunter female at the bar will give you information if you pay
for it.
(But here it is for free.)
- Hunt Dragon Choppers for their eyeballs using a Thunder Grenade.
- Go east to find Dragon Choppers
- A large field north of the bridge you crossed on the way: Dragon
Choppers
4. Talk to the soldier and answer "-------" and he will give you
information
about your main gun concerning power and durability. Basically, it is
no use
having a gun if it gets broken too easily, so it is important to boost
durability as well as power when modding your guns.
5. The man at the far right table will challenge you to a DRINKING
GAME. You
play this if you like. You have a minute to finish 5 different drinks.
Success at this does not seem to have any obvious benefits. The other
guy will
mention the League of Uncivilised Barbarians.
6. Frog Race, and music are available for downloading or playing.
------------2. The Garage
------------1. Go to the garage to meet NIKOLAI, MISHA AND KIRIYA. You can name
both
Misha and Kiriya if you want. NIKOLAI will talk to you as soon as you
enter.
MISHA is at the back of the garage and KIRIYA is in a room upstairs.
2. MARRIAGE AND GAME ENDING EVENT
Misha is in pale pink and in the garage.
you wish,
and marry her!

Speak to her, name her if

Just joking, though you CAN marry her if you want to see a nice scene
and one
of the game endings. When she asks "do you have a proposition for
me?", answer
"Let's get hitched", and if you continue to refuse to wait or save for
the

marriage, you can speed on through to the wedding. (See Endings


section)
If you want to add her to the party choose the first answer. She
comes at
level 2 but with three useful default skills and you can also give her
home
furnishings, i.e. gifts.
3. NEW ALLY: A MECHANIC
Assuming you want to continue with the game, select either MISHA or
KIRIYA to
go with you. They are both mechanics, but have slightly different
skills and
weapons and armour. KIRIYA is at level 4 and MISHA at 2 when they
join you.
Special weapons for each of them can be found in their rooms.
You can chose either one, and if you want to change to the other one
just go
back to Newfolk and ask the other one to join you. I swap between
them from
time to time but again, it's up to you.
Choosing MISHA gives you the option of sending her presents. If she is
an
active member of your party you will not be able to marry her or see
her
reaction to any presents you give her.
4. PAINTING TANKS
If you speak to NIKOLAI again he will offer to paint your tank.
Select paint
edit/custom, and you get a new screen where you can customise the
tank. This
initially looks daunting, but in fact it is relatively straightforward
and an
enormous amount of fun to do. You can literally paint your tanks in
any colour
or design that you want. There are detailed instructions on this in
section 13
on Painting Tanks and in the game manual. To return press start.
Press "set pattern" and you get a selection of automatic paint jobs.
Choose one
and you can give it any name you like. You can save the paint on to a
separate
save file. This is really for the custom paint job, but you can do it
for any
paint job. Painting is free.
5. THINGS TO FIND
Check out the vending machine which sells Healing Capsules Tile Pack M
and Pot
Lids. Getting the Pack of 4 is a good deal. (Don't forget your
mission to hand
in as much scrap armour as possible)
Go upstairs to meet Kiriya and Martha. There is a BIG MEDAL #08 in the
blue bin

behind Martha, an INSULATOR between the beds, in the first room, a


LIGHTENING
ROD at the far end of Misha's bed and a METAL BAT in the locker in
Kiriya's
room. Speak to him and get him to join instead, that way you will
have got
them both operational so to speak. He joins at Level 4, with two
skills and can
equip the Metal Bat.
-------------------3. The Second Garage
-------------------1. ITEM ASSEMBLY SHOP
This where, for no cost, but with the correct items you can make new
items.
Different towns have assembly shops with different specialties. Some
make
weapons and others make parts for tanks. These assembled items can be
extremely
useful as they are often things that cannot be found elsewhere.
However, this
is an optional extra and you do not have to assemble anything in order
to
complete the game.
Each assembly item requires 4 component parts to be assembled. There
is a very
good FAQ on this for more details, but also see the section here on
assembling.
A new section is added to the Satcom "help" which explains the
assembly system.
2. PART SHOP
This is where you can buy upgraded tank weapons and parts. I suggest
getting
the sub gun 9mm Vulcan which targets all enemies. Also, buy a couple
of
teleporters, one for each tank as they make it possible to teleport
from town
to town and out of dungeons. (You don't need two of them, but when you
acquire
more tanks it's useful to have a spare rather than keep moving your
only
teleporter from one tank to another one.)
3. SHELL SHOP
This is for buying Spare Shells and Thunder Shells. These are called
AUXILIARY
SHELLS, and other shell shops sell different kinds of shells for use
against a
range of enemies, including flying, out of range or hiding enemies.
These
shells are not equipped to your tank and do not add to the weight, so
they are
useful to have. The number you can carry is limited to 20 in total.

4. RENT-A-TANK
If you want to, or need to, you can rent a tank. This costs money and
though
the rented tank can be modified to some extent it is not really worth
doing so
as you will lose the modifications when you return the tank. Renting
is free,
but each battle will cost you a percentage of the winning cash: 20%.
This
means that renting can be a good option if necessary, and the rental
tanks
increase in power and capacity as the game progresses. However, since
you are
likely to find a good number of tanks I never used them, preferring to
keep all
the battle winnings.
If you are using a rental tank and find another tank you can just
abandon the
rental if you wish. If you call in at the rental place the tank will
still be
in your possession, but all you have to do is say you are returning
it.
----------------------4. The Rest Of The Town
----------------------Find a BUGLE and PHOTO 1 in the small house near the south entrance.
HARE HEAD
is opposite this house to the right and you can talk to him if you
want. The
house next to the transport pod has a CAMO CAP in the bedroom chest.
There is a BIG MEDAL #05 to be found on the left side of the three
pipes in
the brown lot. There is another BIG MEDAL #06 in the northeast corner
of the
fence.
Stay at the inn in the economy room to find the MINE DETECTOR. This
is a
very valuable re-usable item that allows you to search the field for
buried
items and tanks. You can also buy it from the item shop. Stay in the
Regular
Room #2 to find HOLY BOOK between beds. There is another BIG MEDAL
#07 in the
plant in the inn corridor.
-----------------5. Leaving Newfolk
-----------------Once you have found everything and kitted up your mechanic, you need
to find
him or her a tank. You may as well rent a tank from the second garage
building,
as it only costs a portion of your earnings (20%) from battles, and
even when

you find the new tank it will not have guns equipped, so won't be much
use
immediately.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.1. NEWFOLK W. T.S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Pogo Cadet, Spider Tank, Magnum Cycle, Giant Slug
Drops:
Junk, Syrup Cells
From NEWFOLK head west again, back to the bridge. As you leave there
will be an
email alert, so take some time to read your new mail. It's from
Scarlet and she
gives you lots of helpful tips.
The Pink dot close to the bridge is another trader camp.with a shop
selling
items and tank parts.
ITEMS: Healing Drink, Thunder Grenade
PARTS: Thunder Blaster (sub gun)
From here, you can find the tank, by crossing the bridge back to the
west.
================
|| DEMAG TANK ||
================
Get the DEMAG tank, AFTER you have found the mine detector in the inn
at
Newfolk, or bought one at the shop. Go north on the west side of the
bridge
that leads to Newfolk. Keep going, following the river, until you
reach an
area bordered by woods to the north. Use the mine detector to search
the
ground. It is buried there. Tow the tank back to Newfolk and get it
kitted
out. Make sure you equip a teleporter and guns.
NOTE: If you have difficulty finding the location, wait until you get
a Metal
Detector which has a wider search area than the mine detector and that
makes
things much easier.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.2 TRADER CAMP O.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

Enemies: Killer Bee, Black Hawk Fly, Pocket Rocket, Gatling Bee
Drops:
Eyeballs,
Directly north from Newfolk W. is another Pink dot and another trader
camp.
This is the location of MAD MAX the outlaw. Do not attempt to fight
him
unless:
a) you have already spoken to Scarlet in the bar at Junkyard.
b) you have two tanks and two allies.
If you do fight and lose you will miss any chance of getting him again
and miss
the reward as well as the chance to have another event involving
Scarlet. Even
if you leave this battle until later in the game they will still still
be
there.
================================
|| OUTLAW: MAD MAX
*MADM ||
================================
The traders are dead and the League of Uncivilised Barbarians are on
the
rampage. You have a choice: you can leave or say "They won't get away
with
this!" No contest if you want to fight Scarlet at the end. So fight.
The first part of the fight is with 4 enemies. Then Max Maxwell
himself turns
up with a tank and two henchmen. After the henchmen are downed but
before the
tank is destroyed, so long as you leave something for her to do,
Scarlet will
turn up and destroy the tank. Now the third stage of the fight is
with Maxwell
alone.
So long as you stay alive until the end of the first round of
fighting, MAX
will then get serious. Keep alive a bit longer and SCARLET will join
in the
battle and save you.
Afterwards she will be in the bar at Newfolk and you can speak to her.
She
tells you to toughen up! You can also get another scene inside the
Hunter's
Office at Newfolk. And if you lost the battle you will also lose the
bounty.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.3 ABANDONED RUINS D.T.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

Enemies: Killer Bee, Black Hawk Fly, Gatling Bee, Pocket Rocket
Drops:
Eyeball
Go due north of Newfolk and find a pink dot, which is the RUINS, and
the
location of the tank, THE MOSQUITO. There are events here involving
Connie and
Clive, and Rosa. They occur automatically and you can't miss them.
You can do this quest before or after you get the DOG. I am going to
do it
before, but it really is up to to you. You can do this before getting
the
EVENT in the bar at NEWFOLK and if you do that CLive and Connie will
not
appear. To trigger their event at the Ruins you must have spoken to
Alex in
the bar first. You can do that after finding the tank if you want and
still
get the event.
EVENT
=====
Clive will speak as you arrive. Connie replies and then you can speak
again to
Clive, standing at the corner next to your tank (he looks like a
lamppost!) to
get another comment, and they will go.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ABANDONED RUINS WALKTHROUGH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Rice Cooker, Security Cam (in shelter), Pogo Cadet
Drops: Rice, Junk,
You might pick up a SMOOTH ROCK as you enter the Abandoned Ruins. At
the end of
the track there is a vending machine selling Healing Capsules, Thunder
Grenades
and Pot Lids. The buildings are confusing to navigate because of
different
lifts and stairs.
-------------Third Building
-------------1. I am starting here because this is where you will find the tank.
===================
|| MOSQUITO TANK ||
===================
2. Go through the open door straight ahead of you and down the left
hand ramp.

The Mosquito Tank is in front of you. To claim if simply go up to it


and a
naming screen will appear. As soon as you claim it an event will
occur with
Rosa, Sebastian and Carl. This is your first meeting with them.
Go and check out the white spot. This the INGRAM FRAME, an assembly
part. If
you go the the top of the room there is a lift to take you to other
floors.
3. You are now on B1, so go up to the top floor 3 and then work your
way back
down. The first room has nothing, the next has LARGE ORE on the table.
4. Go back to the lift and down to Floor 2. Immediately to your right
there is
a BIG MEDAL #11, in the locker. Continue in your tanks to the next
room and go
through the right hand door. Keep going and you come to a stair well.
5. Leave the tanks and
exits. Take
either door: they lead
locker
between the doors, and
other side
is a security device.
(You can deactivate it

go up the stairs.

There is a room with two

to the same room.

There is a REVOLVER in the

a SKI MASK in the box at the far end.


Activate it.
again.)

On the

This gets all the lifts working.

-----------------------------The First Building On The Left


-----------------------------1. STRANGE HILT is on the table as you enter. Go into the next room,
and up to
the enclosed area. Go on foot to find a HEALING CAPSULE in the first
locker
and THUNDER GRENADE in the next row of lockers.
2. If you go left there is a lift to take you up to floors 3 and 2.
If you go
straight through up to the next room there is a stairway that you have
to go by
foot. There is a new main gun, the L 75MM CANNON at the far end of
the large
room through the door to the left of the stairs on floor 3. However
you want
to get that with your tanks, so go into the lift and up to floor 3,
and from
that room go up through the door and turn right. You see the stairs
and turn
down into the room with the gun.
3. Go back to the lift on Floor 3. There is a SNEAKERS inside the
locker just
to the right of the lift. Go in and down to floor 2. The lockers to
the left
have a BIG MEDAL #09. This room has two exits at the top end. Both
lead to
the same large room with the stairs in the right hand corner.

------------------------------The Second Building On The Left


------------------------------1. If you get out of your tanks you can go behind the counter and down
to find
a FLIGHT JACKET and POT LID. Now, go back to enter the first door you
passed.
There is a very useful weapon for the mechanic to be found, and a door
to be
unlocked, so best to do this first. Go through the other small door
and up the
stairs on foot to the top floor.
2. Another small door leads to another room, and stairs going down.
Go down
and there is a machine with a switch. Press this to have a door
unlock. Go on
down and the locker on your right has a BIG MEDAL #10. In the far
corner of
the room is a box with BOOMERENCH, a mechanic only weapon that is very
useful
as it targets all enemies and is anti-aircraft too. Attack 20.
3. Go back up the stairs again, up to the top of the stairs, through
the door,
and then back down the stairs to the first floor, and straight on
through the
door. Whew.
4. Now for the second door behind the counter. Go through the door
here, and
at the end of the room in a locker is LEATHER GLOVES. Then go up these
stairs.
Go through the room and right through, into the next. (This is the
door that
you unlocked). Here, down at the left end there is a white spot.
Take this.
It is STRANGE SHEATH. Back and up the stairs to the top floor. The
locker on
the left has ZAPPER, an electric ranged weapon with attack 16.
5. Back down to your tanks again. Down the ramp and you are in
another
underground garage. Go on through the door to the right hand side and
down
this room to the end. There is another assembly item by the last left
hand
pillar: the ASSAULT SLIDE. Go back up and out.
================================
|| OUTLAW: BUGSY
*BUG ||
================================
Enemies:
Tank
Drop:

Giant Slug. Pogo Cadet, Pocket Rocket, Magnum Cycle, Spider


Syrup Cells

This cute yellow bubble car roams the desert, near Newfolk and the
Abandoned
Buildings, and it appears at random anywhere in this desert. It is so
pretty I
didn't want to destroy it, but the bounty swayed me. It attacks
firing
missiles from under the bonnet. Simple to defeat using main guns.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.4. FINDING EAST ZERO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Magnum Cycle, Spider Tank, Pogo Cadet, Black Hawk Fly, Pocket
Rocket,
Punk
Drops:
Junk, Eyeball
From Newfolk go northwest following the direction of the road out of
Newfolk.
Then, when you hit the edge of the woods, go north and follow the
southern edge
of the desert as it turns northwest. You will go past a pink dot that
is the
camp where you can fight Mad Max.
Continue going northwest following the edge of the desert. Eventually
you will
come to a greener area and a road T junction. From here go due north
to see a
blue dot that is East Zero. If you go north too soon you will end up
in a
large desert area. If this happens turn west again.
==================
FOUND IN THE FIELD
==================
STORM CANNON
Description: Sub gun. Attack 20.
Location
: Northwest of Newfolk in the white sand there is a pile of
three
stones. This Tank weapon which hits all enemies and is electric can
be found
here. On the satcom large map the location is at the point of an
imaginary
upside down V between Newfolk and Newfolk West. It is also direct
south on
the line from Beldaire. This is a very useful sub gun.
TAP DANCER
Description: SE (all) discharges blasts of energy. Attack 40.
Location
: Found to the northeast of Newfolk in the sandy part of
the desert.
To the upper left corner of the screen where it is found, is a
triangular

shaped bit of scrap pointing northwest and three small stones below
it. On the
small map it is when Newfolk is visible to the right of the southwest
corner
and the tank is roughly in the centre of that screen. You have gone
too far
north if the northern pink dot is visible. Look at the satcom map
location for
Junkyard E shop and it is on the blue line up from here.
FIREPROOF COAT
Description: Defence 11.
Location
: Where the roads to the southeast of East Zero form a T
junction,
search in the south east corner where the roads meet. Opposite is a
pylon to
the north east.
PPSH 41
Description: A low attack (all) submachine gun. Attack 6.
Location
: Due South of Beldaire on the satcom, and at the furthest
north
west corner of desert to the East of East Zero. Go up into the green
area and
to the furthest point to the East. Next to the river.

======================================================================
=========
3. E A S T Z E R O
P.O.S.T.E.D. .................................... 0109
======================================================================
=========
3.0.
3.1
3.2
3.3
3.4
3.5

East Zero
MC Hamir and the Maus Tank
Train P.O.E.
Bio Energetics Lab P.E.D.
Finding Beldaire
Funding Alice One

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.0. EAST ZERO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: speak to the hunter standing nest to a tank in front of the
station.
This begins a series of events involving MC HAMIR
By the way, don't forget to read your mail for extra information and
check your
diary. This will tell you where you are in game: new member
information is
logged here, and stuff about places and people.

PEOPLE
----------------------------------------------------------------------------MC HAMIR
Speak to him in the bar sitting at the table with the
waitresses
CURRY GURU
Buy healing curry.
SKILL MASTER
Buy skills
MURASAME
Speak to him in the bar with Rashid in party
OUTLAW
----------------------------------------------------------------------------HAMMER HYDRA
Random encounter in desert east of EAST ZERO: check
satcom
SHOPS
----------------------------------------------------------------------------ITEMS
Healing Drink, Grenade, Tile Pack M, Alkaline Wax:for
tanks
EQUIPMENT
Explosive weapons, Dog Cannon, Shock Absorber
PARTS
A range of parts including teleporter
SHELLS
Bombshell, Spare Shell
ASSEMBLY
Weapon
TANK
----------------------------------------------------------------------------MAUS
Begin the series of events that will lead to the MAUS
tank
EVENT
----------------------------------------------------------------------------MURSAME
Rich Old Woman At station. Begin event involving Catherine's teddy
bear.
MC Hamir
NEW INFORMATION
MINI-GAME:DANCING Play the dancing game in the bar and receive a
reward. The
first level here nets you Dance Earrings. There are more of these
games
elsewhere and they get progressively harder.
==============================
MC HAMIR:ALERT: THE MAUS TANK
==============================
* IF you intend to pursue the BIG MEDAL quest do not attempt to buy a
tank from

him until AFTER going to the Retirement Compound outside Lorelei Bay.
He will
still he here, so don't worry about missing him.
** You MUST engage his services eventually IF you want to get the best
tank in
the game, THE MAUS.
CURRY GURU: speak to him twice and press X on the cart and you can buy
a curry
lunch which will restore HP by 1000. He also appears again in other
towns.
SKILL MASTER: in the SE corner of the town you can find the skill
master. Others are found in other towns and they will teach you
character specific skills. The skills list tells you at the bottom of
the
screen which are available to whom.
Some skills are automatic and others have to be selected to use in
battle, or
out of battle. Most cost money to use, so be careful when you decide
on an
expensive skill especially if it is automatic, as you can find that
battles are
losing you money.
Skills do not cost a lot to acquire and for now the best ones to get
are the
specialist mechanic skills which can be useful against specific
enemies. Since
the skill slots are restricted to SIX per character, if you later find
better
skills, you can chose to "forget" a skill and add others to your
stock. Make
sure you also get the skills Animal Instinct and Seek, for use with
avoiding
encounters and finding outlaws.
----------------------------------------------------------------------------WALKTHROUGH FOR EAST ZERO
-----------------------------------------------------------------------------------------1. The Station
-------------Go inside the station. A vending machine sells the usual healing
capsules,
Tile Packs(M) and Shock Absorbers.
EVENT
Speak to the rich old woman about a teddy bear. This begins an event
that
happens on the train (though it is just for fun).
Go to the warehouse on the far right of the station and at the back on
the left
is the weapon JAMIYA, a curved short sword for Hunter or Kiriya.

Speak to the cowgirl near the water barrels and she will give you
information
about the place to the southwest: that is the Bio Energetics Lab.
polite in
your responses and she will tell you it is DOGS.

Be

--------------2. Skill Master


--------------Continue to the bottom right hand corner to find the Skill Master.
Get the
skills: SEEK, for Hunter and Crash Landing, Short Circuit, Moonshine
Bomb and
Immobolise for Kiriya.
By the fence nearest to the entrance is a water trough.
another
BIG MEDAL #13.

Inside is

Go to the entrance of the town, and inside the first house on the
left. TILE
PACK S in fridge. In next room there is a BIG MEDAL #12 in the plant
by the
bed.
The fourth house up has a BUG SPRAY in the upstairs left hand side
wardrobe,
useful in case you stay at an inn with a bug in the room.
-----------------3. The Bar and Inn
-----------------Further up towards the station is the bar. Go in here and talk to the
regulars. One of these is MURASAME. Return here later when you have
recruited
RASHID for a scene.
The red haired hunter will give you useful information if you ask him
to tell
you a story. This is about a cheat and a soda shop.
Ask him for his secret to success and he will say "Shock Absorber"
stops bomb
damage. Ask him about making cash and he will tell you to hunt
Bazooka Pooches
in the southeastern desert, or NE and SW fields.
Talk to the girl on the stage and do the dance test, Level 1. You can
button
press as quickly as you like so long as you get them right! It takes
about 10
button presses to get the whole thing completed.
Upstairs is the game Crossfire.
The inn: Economy Room has a GRENADE, the Regular nothing, the Deluxe:
ROYAL
SOAP, ROYAL SLIPPERS, and ROYAL TOWEL.

------------4. The Garage


-------------In the garage a hunter will explain about the assembly shop. You must
bring
four components to the shop for them to assemble. By this time you
should have
enough for the DRILL CLAW, (the fourth item needed is a Junk)
Buy tank weapons for the MOSQUITO or DEMAG for Kiriya.
You can upgrade your vehicles with a new engine that increases the
load you can
carry. BELDAIRE has better equipment in general but does not sell
engines so
you might as well upgrade the engines here. You can increase the load
capacity
if you want by going back to JUNKYARD to modify the BULL engine to
OMEGA BULL.
In my view increasing the load is the best use of your money.
-----------------5. Hunter's Office
-----------------Check information on the outlaw Hammer Hydra and current target
enemies. Before
leaving, save at the memory centre to the left of the station. Best
place to
go next is the BIO ENERGETICS LAB to get a DOG. Make sure you have
bought 3
Shock Absorbers (from the vending machine at the station), and the
DOG CANNON
from the shop, next to the Hunter's Office, and new equipment so that
both
characters have the best defensive armour you can buy at this time.
You will
also need a few Healing Capsules.
There is a vending machine in the dungeon but best to be prepared.
However, you
will soon find that one of the dogs can heal you if you choose that
one.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.1. MC HAMIR AND THE MAUS TANK O.T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
WALKTHROUGH FOR MC HAMIR AND MAUS TANK
----------Explanation
----------Because these series of events begin in East Zero I am going to
explain them

all here. However in case people use the walkthrough in a different


order I
will repeat part of this section in the Fort Gears location where the
tank is
actually found. You can do this quest whenever you like but obviously
you need
to have access to all these places first.
--------------------1. The Bar: East Zero
--------------------The hunter standing next to the tank by the station tells you about MC
HAMIR.
There are a number of EVENTS linked with this guy. You can find him
in the
bar. Speak to him and say you need a tank. He asks how much you will
pay
him. You then have an option.
Now the first time I played the game I kept offering him cash going
higher and
higher until eventually he agreed on a very high figure. If you offer
the
wrong amount he will refuse and tell you to come back later. Which of
course
you can do. However there is a trick to this .
I do not know who discovered it or how, or how it might be discovered
from any
information that is available in the game. So all I can do is tell
you what it
is. Then it is up to you if you want to use this trick or not.
You offer him 12501g. Exactly that figure.
*******************************************
I did not know this on my first play-through and ended up paying him a
vast sum
of nearly 100,000G, so it is worth while to accept this trick. Even
though I
still haven't a clue how anyone discovered it. But many thanks to
whoever it
was.
-----------------------2. The Casino: The Train
-----------------------The next step in this sequence of events is to meet him on the train.
He will
be at the bar in the casino. (Provided that all the outlaw events
don't
get in your way.} Ask him about the tank. He then leaves.
----------------------------3. The Dog Betting: Alice One
----------------------------Obviously he is a betting man so the next place to find him is in
Alice One

outside the dog fight location to the right of the station.


you say
he will fob you off with excuses and leave again.

Whatever

----------------------------4. The Bar again: Lorelei Bay


----------------------------His next location is Lorelei Bay. You find him in the bar. His money
has,
of course, been stolen. Speak to him a second time and he asks for
more money,
the same amount as before. Give it to him. (And you know that you can
get the
original sum back again when you go to the Retirement Compound.)
-------------------------5. Another Bar: Fort Gears
-------------------------Next find him in the bar at Fort Gears. As soon as you enter the bar
there
will be a cut scene where MC Hamir is accused to taking advantage of
tanklovers. A bounty has been placed on his head. The town leader now
makes the
statement that you have been waiting for:
"I will offer my beloved tank to the person who captures that outlaw!"
At last you have tracked down the MAUS.
game and a
prize worth fighting for.

The very best tank in the

------------------------------6. Hunter's Office: Hell's Keep


------------------------------The next place to go is Hell's Keep. You might think he would be in
the bar,
but not now that he is on the run. Go inside the Hunter's Office and
speak to
the man in green standing in the far corner. He exclaims:
"AAAAAAARGH! You
bastard! I'm going to kill you!" No, not you, but MC Hamir! Check
the poster
and you discover his real name is Binramen. (No comment) The bounty
is tiny,
but that is not the point. It's the tank you want. Now where next?
You can
guess: the only place where no-one will mind that he doesn't get
people their
tanks.
--------------------7. The Anti-Tank Fort
*BINR
--------------------This is where you can finally track him down and defeat him.

MC HAMIR (aka BINRAMEN) can be found in the bar. Talk to him and ask
about
the tank. Then tell him you saw the wanted poster and he leaves.
Speak to the
homeless man to the right of the bar and he tells you that some "bucktoothed
guy" ran into a back alley. Go down the alley and turn right.
Binramen is in
a wired off lot between two warehouses.
Speak to him and he offers you your money back. REFUSE. Come on now,
don't
you want the MAUS? Fight him. He uses a hand gun but before the
party could
get in a blow my Dog had singlehandedly defeated him, so he's really
easy to
subdue.
Now he offers to go to the Hunter's Office with you and turn himself
in. DON'T
BE FOOLED AGAIN! If you do happen to accept his word he will laugh at
you but
then discover he is out of rounds so you can capture him anyway. You
then find
yourself in the Hunter's Office with Binramen in a "capsule" that is,
coffin,
but alive. Get the meagre reward.
------------8. Fort Gears
------------NOW go to down the steps to Fort Gears for the real reward. Go inside
the bar,
and the Leader will be there. The events unfold automatically.
------------9. Success!!!
------------The MAUS is yours!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.2. TRAIN P.O.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
The train runs between East Zero and Alice One. This a big decision:
to go to
Alice One now, or not. Personally I prefer not yet. There are tons
more
places to explore before heading out west. Up to you though, and you
will be
able to do a lot of things at Alice One, including obtaining another
party
member.
ALERT: SAVE when you use the train

PEOPLE
----------------------------------------------------------------------------CATHERINE
The teddy bear girl
LADY
Catherine's mother
MCKINLEY
RICH LADY
In dining car (no event with her)
OUTLAWS
----------------------------------------------------------------------------PUPPETMASTER
On train. Not there for first journey
DALTON BROTHERS On train. Not there for first journey
EVENTS
----------------------------------------------------------------------------Teddy bear.
TRAIN NOT RUNNING
At a later stage in the events of the game the train will stop
running. This
prevents you from hunting down the Puppetmaster and doing any gambling
and from
completing the teddy bear quest. The reason for the train being out
of
commission is because the Dalton Brothers will have demanded a return
match,
and are camped out in the tunnels waiting for you to go and defeat
them.
You will get an email from them and until you respond the train will
not run.
The train is good for three things.
-------------------------------------------------------------------------1. Getting to Alice One the first time, before you can just teleport
there.
-------------------------------------------------------------------------NEVER bother to try driving through the tunnel to Alice One until the
time
when you have to to fight OUTLAWS. It is deadly boring and the
enemies give
hardly any experience and come at you every two or three seconds. I
expect you
will ignore this advice. I did when I read this on the Metal Saga
message
boards. I spent ages in there, thinking just a little bit further
now, but in
the end I barely got out alive and all my tanks were smashed up and I
had to
rent one to go rescue the others.
Later you will be stronger, but even then the tunnel is a pain.

------------------------------------------------2. Fighting outlaws to get your reward and tally.


------------------------------------------------Fight both on train at a later date.
PUPPETMASTER:
requires a level of around 60/70 to defeat.
DALTON BROTHERS: can be defeated at level 25 or so.
----------------------------------------------3. THE CASINO! Here you can win serious money.
----------------------------------------------ALERT: get 1000000G and you get a new title. Gamble a lot and
another new
title will be yours.
They are so kind to the player in this game. You can nip down the
corridor to
save first in case you incur heavy losses in the casino and want to
reload.
The best game is NUMBER HUNTER, and it is easier than it looks. Just
bet the
highest amount you can and save when you win. And go for the hardest
difficulty once you get the hang of it. You might risk a lot, but you
can gain
a lot too. It really isn't that hard and yet it is addictive fun to
play.
Serious testing has demonstrated beyond a shadow of a doubt that this
is the
BEST way to get lots of gold.
Of course you can also test your luck on roulette and a number of
other games.
EVENT: TEDDY BEAR
=================
Involving girl and her mother and the teddy bear that was found by the
old rich
woman waiting at the station in East Zero. You can get this event by
talking
to the old woman at the station who tells you about the teddy bear she
found,
and then by talking to Catherine twice on the train.
(See the walkthrough to find her.)
Then you get the bear back from the rich old lady by talking to her at
East
Zero station after the first set of events with Catherine on the
train. Then
go back on the train to give the bear back to Catherine.
Having first got the teddy bear from the Rich Old Woman go through to
the upper
floor first class carriages towards the back of the the train and you
will find
Catherine again in the hallway. Speak to her and she will apologise
for her
mother yelling at you before.

Then she says ..."Hey! It's Gluttony!

You found my Gluttony!"

You give her the bear and she is pleased. Her mother comes in again.
And
Catherine tells her that you found Gluttony. They leave. If you try
to follow
there is no-one there.
You can speak again to the Rich Old Woman at the station in East Zero,
but all
she says is that she is glad you returned the teddy bear.."Such a kind
boy"
I went through this whole scenario of returning the teddy bear, after
lots of
events and chatting, hoping for a reward. There was none. So do it
if you
want. It is quite sweet.
There is no event with the Rich Lady in the restaurant car. Why not I
have no
idea. She appears to be a potential event character but nothing
happens.
----------------------------------------------------------------------------WALKTHROUGH FOR TRAIN
----------------------------------------------------------------------------Once you have enough cash get on the train. Just pay the lowest fare.
If you
go to the very end of the train on the right at the middle level,
there is a
Hunter's Office where you can save the game. The top level has the
conductor's
office. Talking to him you can choose for the train ride to end. If
you go to
the casino you will be able to play a range of games, including, of
course,
Number Hunter.
1. Buy a ticket from the maid at the window.
tanks.

You can do this in your

2. Go left through the carriage where you start and to the end of the
next
carriage. Speak to the girl at the end and she will ask about
Gluttony. Her
mother will come and drag her away.
3. MCKINLEY is sitting in the centre of the carriage so speak to him.
The rest
of the passengers just say boring things. If you speak to the
Attendant near
the side exit and ask "Are we there yet?" You will be! The train
will arrive

at Alice One so don't do that yet. Select the second option and he
will
explain what is available on board.
3. Keep going right. Boring again, and then you can go on further, so
go
upstairs. Go right through two doors and you are in the dining car.
Speak to
the Rich Lady. You can record music from the piano.
4. Continue right through two more doors and you will reach the Memory
Centre
and Hunter's Office. Check out the information here and SAVE YOUR
GAME.
5. Right again and into the first room on the left. WAR TORN BOOTS
are in the
right hand box. The next room is empty. Go back through office and
up the
stairs. Turn right. First room on the left has BRASS KNUCKLES in the
left
hand box. Next room, nothing, so carry on right. This is the
conductor's
office. Again you can ask "Are we there yet?" and this is the
trigger for the
train ride to end.
6. Go back to the stairs and this time go straight on.
casino!
Now is your chance to make serious money.

You are in the

7. Continue on from the casino and through two more doors into the
first class
carriages. The first door on your right reveals Catherine again.
Again mum
comes in and takes her away. The next room has a SHOCK ABSORBER
between the
beds.
8. Going left and checking the rooms. Another SHOCK ABSORBER by bed.
The next
room has two rich people from Beldaire. That is the end. So go back
right
and down the stairs to the second class area. If you go left, some
doors are
locked, and you can chat to people if you like. Doors will open on
both sides
of the corridor. Nothing of much interest. Go right, same thing.
And that is
the train.
==================
NUMBER HUNTER GAME: how to play and win!
==================
The Number Hunter Machine is on the right of the machines.
Start with the easy level 1.
and keep

Place a bet using the directional button

the up button pressed until you reach the amount you want to bet. The
highest
possible is 999g. Select the level the same way. Starting with level
1.
A new screen comes up showing three question marks and a board with
the
possible winnings listed on the right and the answers you can give
listed on
the left. All you have to do is to guess the correct 3 figure number
by
choosing three numbers and entering them as an answer. The simplest
way to do
it is to use the three already showing so: 0.1.2.
I do that and it says 1 blow. That means that one of the numbers is
correct,
but it is in the wrong column.
So next I randomly pick one of the numbers I picked before and
allocate it a
new position, and choose two other new numbers.
So, again keeping it simple: 1.3.4.
That now says false.
three
numbers.

That is good because I can now discount all

Next line I select 2.5.6. Great! 1 hit, 2 blow. So all three are
right, and
one is in the right position. So that must be the 2. (From the first
row)
Swap the other two around and select 2.6.5.
YES. That is TRUE.
twice my
initial stake.

So I won by the fourth answer and that gets me

Rinse and repeat as often as you like.


Bet a Lot, Win a Lot
-------------------If you bet the highest amount allowed which is 999g, and play the top
level
game which gives you more numbers to choose from but better odds, you
have a
good chance of winning a lot. If you get the numbers right on the
third guess
your stake is given back x30, and this usually happens by luck once in
a while.
I don't worry about a few losses and just keep going until I hit a
good win and
then save. After about 15 to 30 minutes play you can earn around
200,000g
or more. One win on the second row betting 999g, the maximum
possible, nets
you a cool 99900g in one go.

END OF THE JOURNEY


===================
When you have done enough gaming and betting speak to the conductor or
attendant to end the journey.
================
OUTLAWS ON TRAIN
================
=============================
|| DALTON BROTHERS
*DB1 ||
=============================
ALERT: The trigger event for their appearance on the train occurs some
time
after your initial journey and when you re-visit East Zero.
Equip Muffle Armour to protect against Sonic damage (bought in Dowan)
1. After witnessing the event in East Zero where the Dalton Brothers
are
discussing robbing the train, take the train to Alice One and go into
the
casino. On the way there you will see people fleeing the casino and a
guard
dead. Go in and there is an event taking place where the Dealer is
being
threatened by Frederick. They leave and you automatically find
yourself on top
of the train.
2. Best to target them one at a time. One of them (Roberto) uses a
sonic wave
which targets everyone at once. Frederick will increase their attack
strength
but with the Muffle Armour this won't be too much of a problem. A few
petrol
bombs (bought from the vending machine outside Morgue Town) can do
extra damage
to each of them and is a cheap way to guarantee a win.
3. After the battle you will be thanked by the conductor.
4. You can now explore the train again if you really want to but I
would not
advise it as if you go back into the casino you will have to face
another
enemy: this time the Puppetmaster, and he is NO pushover at this low
level, if
you have defeated the Daltons at level 25-27 or so. Now you know
where he is
you can get the train and he will be there waiting for you again.
5. The best thing for now is just go and finish the journey by
speaking again
to the conductor. You can collect the reward in Alice One Hunter's
Office.

==========================
|| PUPPET MASTER
*PM ||
==========================
ALERT. He will be in the casino if you return there after beating the
Daltons
on the train, so if you fought them at a low level don't bother. Or
if you
have left this fight until later, save after the Daltons and then take
on the
Puppetmaster.
1. The easy way is to do them one at a time. Though this means an
extra train
journey to pay for. The next time you get the train they will be there
in the
casino.
2. The battle begins when Marceau says: "It's Showtime!" And his eyes
turn
green. You have a choice here. Go for Marceau only or do it the hard
way and
try for the Puppet Master first.
3. There are two targets here as Marceau in fact is the one
controlling the
puppet master. Marceau does a Marceau Missile all party attack which
is
devastating if you are at a low level and do not have good armour.
4. If you kill the Puppet Master then
say:

Marceau will get back up and

"Surprise! Eeheehehee!" as he was controlling the PM, not the other


way round.
"But since he's all washed up now I'll just find a new one!"
5. He then attacks again. After he is defeated the Puppet Master gets
up,
confused and explains:that he had found the puppet outside his house
and that
is all he can remember. ("My name is Joe. I'm just an ordinary guy!")
Marceau
revives and confirms this, and says he can't believe he lost. Oh well.
And
that is that.
6. The casino is back to normal and open for business. If you have
already
defeated the second lot of the Daltons you will get more chat with
people in
the dining car, and can collect the reward on the train for the
Daltons and the
Puppetmaster from the train Hunter Office on the second floor. And
then go and
celebrate with a bit of Number Hunter or whatever other gambling game
you like.
This is a good chance to get more serious cash to be able to afford a
new tank

that will soon be available, and to buy and modify new tank parts.
Also the
more cash you have the sooner you can start buying all those gifts for
your
girls.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.3 BIO ENERGETICS LAB P.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:
Drops:

Dragon Chopper, Punk, Bazooka Pouch


Eyeball, Dog Tail

Location: South of East Zero.


ALERT: find your DOG
Travel south of East Zero to find this location. You have to go
through the
woods on foot. Explore this dungeon to find the dogs. Select one.
You can
swop them if you want, but you can't teleport in here and have to walk
back
through the place. The plus side of that is that enemies drop Gourmet
Dog Food
which if given to the dog will improve his coat, making him more
intelligent in
fighting and less likely to run away.
However, if he is killed his
coat stat
will decrease, and you will have to feed him up again.
Once you have completed this place to go back and change dogs, go in
the front
and down the corridor, which forks right. Go through the brown door.
Go down
the room and through the second door to find your dogs.
PEOPLE
-----------------------------------------------------------------------------CONNIE
CLIVE
EVENT
-----------------------------------------------------------------------------With C and C when first enter. Another when you leave with DOG
DUNGEON
-----------------------------------------------------------------------------The Lab
-----------------------------------------------------------------------------WALKTHROUGH FOR BIO ENERGETIC LAB

-----------------------------------------------------------------------------Enemies: Groin Gun, Canine Cannon, Grenade Turret, Killer Blob


Drops:
Sticky Cells, Junks, Gourmet Dog Food
You should be at about level 10 when you enter and 12 when you leave.
FASTEST ROUTE TO DOGS
1. Enemies here are often in shelter. There is nothing in either of
the first
three side rooms so go on around the corner. Hidden in the corner is
a BOMB
PACK. Next is a brown door. It is locked for now, but this is the
way through
to the DOGS. Go down the stairs, first room on the right has nothing,
The
next room leads to more stairs so go up these.
Go up these stairs and you emerge into a large room.
door. Go
through that and you are in the DOG room!

There is one

2. Go to each microwave in turn and answer "Yes" to the question about


releasing the storage. When the dog says: "Woof", or any bark noise
select yes
if you want that dog to join your party. You will be asked to name
the dog.
Chose anything you like. I will keep their default names for the
walkthrough.
You can release them all and name them all and then select which one
you want
for now. The other dogs will remain in this room so you can return at
any time
and change dog ally.
I always start with Bernie as he has the healing skills Medicine Keg 1
and
Revival Keg 1. You will need these skills at this stage.
Medicine Keg will restore 250HP to one character while in the field.
(Cost 50g)
Revival Keg will restore 200HP to each party member. (Cost 200g)
Equip your dog with the spare Shock Absorber and and Dog Cannon,
bought at East
Zero. You will not yet have any dog armour.
3. Exit by the door opposite the four dog containers. Hidden in the
corner of
the corridor to the right of the door you have just come out of is the
USP
BARREL. The opposite corner down to the right end of the corridor has
USP
SLIDE. Check the corner to the left of the four plates on the wall
and you'll
find a USP FRAME. The other door on this side of the corridor leads to
a
transport pod that is not operational. It never is, so forget about
it.

Try to go through the opposite door and you will find that it is
locked. This
is the brown door that leads back to the entrance corridor. So for
now
retrace your steps back into the dog room and to the left and down the
stairs,
and out of that sitting room.
Go through the opposite door (heading left) and into a work room. Go
down the
stairs here. Go into the first door you see and straight through this
room
into a control room. There are two switches. Press them both. Exit
back to
the stairs room.
You will fight battles with dogs which will drop Gourmet Dog Food.
Feed these
to the dog as they increase its ability to fight well.
4. Go through the next brown door, now opened. In this room on the
left is a
vending machine selling Healing Capsules, Tile Packs and Shock
Absorbers. By
this time your protectors will be wearing thin so buy three and
replace any
that have broken. The 2 rooms have nothing of use. Go up the stairs.
The
first room on the left has 3 items: a SMALL BLADE in the furthest left
corner.
This is an assembly item. The first green couch has a SMALL HILT. A
SMALL
SHEATH is on the second table to the right of the room.
If you go up the stairs again you will find that you are back in the
entrance
corridor again should you need to go back to a town for healing and
rest. Or,
as happened to me, if you forgot to replace a protector and one of
your party
accidently died before you noticed. (Oops)
The brown door is now unlocked.
5. From here (the entrance corridor), go up the stairs again to the
next floor.
Go upstairs. The first room you enter is a store room and in the far
left
corner is a BIG MEDAL #14. The next room along has a GRENADE in the
left
cabinet, and GROWGAINE in the far left corner cabinet. There is a box
at the
far end of the room with EGYPTIAN HOOD. Equip this as it gives an
extra +2
defense. The third room yields a SATCOM STRAP in the furthest cabinet
on the
left. The fourth has another BIG MEDAL #15, in the first cabinet.
And a
weapon, the SLUGGER in the far left cabinet.

Now for the doors on the left of the corridor. Going from the stairs,
the
first has a HEALING DRINK in the cabinet, and an E1 CHIP by the bed at
the
back of the room. This is important for an assembly item much later
in the
game. The next room has another important chip the L2 CHIP in the
bookcase to
the right of the door. There is a TILE PACK S in the locker. And yet
another
chip, the 01 CHIP, by the table.
The third room has a KEVY SHIRT in the locker, and an L1 CHIP in a
pile of
boxes to the right of the door. The fourth has a PANDEMONIUM GUN in
the first
locker and JUICE in the second.
6. That is your lot.
EVENT with
Connie and Clive.

Once you emerge from the building you get an

Leave and return to EAST ZERO. Sell extra stuff that you don't need
like the
sticky cells and any additional weapons that are now too weak. You
can
assemble Twin Fang from the items you acquired. Go to a Garage to do
this.
Return to JUNKYARD and exchange junks, (store a couple for assembling
use
later), and visit home. Go upstairs there will be a scene with EMILY
about the
DOG.
-------------------------------------------------------------------------SAVE AND HEAL AND REPAIR. Drop off BIG MEDALS, SELL CELLS, DEPOSIT
ITEMS
-------------------------------------------------------------------------Check your titles on the status screen. You should now be an Item
Finder, and
Kiriya a Grease Monkey/Misha a Repair Girl.
If you check in at the Hunter's Office you will find that the target
of the
week has changed. It is now the BB-in-a Barrel. This can be found at
the next
dungeon location in the RUINS OF A FORT.
=================================
|| OUTLAW: HAMMER HYDRA
*HH ||
=================================
Enemies: Dragon Choppers, Punks and Bazooka Pooches
Drops:
Eyeballs, Dog Tail
Check on satcom to see the location of this outlaw in the desert to
the

southeast of East Zero. It is a cruising land shark and to fight just


touch
the fin that appears above the sand. It will burrow to escape your
fire power,
and recover 250 hp each turn. So if you want to destroy it quickly
you need
weapons and shells for underground enemies. Or, just wait and defend
until it
resurfaces and then blast away with your main guns.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.3 FINDING BELDAIRE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: BB Assault Jeep, Suicide Bomber, BB Trooper, Scorpion, Mr
TNT, Misery
Maker
Drops:
Gourmet Dog Food, Luxury Item
Northeast from East Zero is the large city of Beldaire. Follow the
track until
you cross the river. Keep going northeast with the river on your left
and you
will see the blue dot that is BELDAIRE. There are flying and tank
enemies on
the way. Take a detour on foot into the woods to the east for more
enemies and
items.
==================
FOUND IN THE FIELD
==================
AK 47
Description: A rifle: attack 8 (all)
Location
: On the northern edge of the bridge leading from East Zero
to
Beldaire.
CAT EARS
Description: Hat. Defense 14. For girls only.
Location
: Found in woods to the southeast of Beldaire. In the
centre of the
wood to the north of the one that has a round pond in the middle of
it. Can
only be accessed on foot.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
3.5 FINDING ALICE ONE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
The first time you go there the best (and really the only sensible)
way is to
catch the train from East Zero.

==================
FOUND IN THE FIELD
==================
HAMMER
Description: Tank gun assembly part
Location
: Go to the east of Alice One down the rail road tracks and
then
search in the first indent in the north mountain.

======================================================================
=========
4. B E L D A I R E :
P.0.S.T.E.D. ...................................... 0110
======================================================================
=========
4.0
4.1
4.2
4.3

Beldaire
Ruins of a Fort O.T.E.D.
Beldaire W (Bomber Prince) O.S.
Finding Torikami

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.0 BELDAIRE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
There is a lot to do and find here, and a number of events.
ALERT: Make sure you get the skill /RUN from the Skill Master.
PEOPLE
-----------------------------------------------------------------------------ARTHUR
Head of BELDAIRE and father to ROSA and CARL
CARL
Mechanic for ROSA
ROSA
Mad about tanks. Can give her gifts.
SEBASTIAN
Butler
SODAM INSEIN
Map store inside tent.
SKILL MASTER
MCKINLEY
HAREHEAD
OUTLAWS
-----------------------------------------------------------------------------DISASSEMBLER
Must return to Beldaire: not listed at first
BOMBER PRINCE
The awkward one that flees
COL. BLUEBERRY In Ruins of a Fort
TANKASAURUS
In Ruins of a Fort
SHOPS

-----------------------------------------------------------------------------ITEMS
Healing Drink, Tile Pack L, Grenade, Remote Grenade
EQUIPMENT
Dog Armour Lv1, Dog Gun, Shock Absorber +other stuff
PARTS
SE Bloodhound + other stuff
SHELL
AA Arrow, Napalm, RAP Shells
GIFT
Bunny Costume, Maid Uniform, other stuff at 820g
CHANGING NAME
For tanks and people
MOD SHOP
ASSEMBLY
Weapons
RENTAL
For tanks
TANK WASH
TANK
-----------------------------------------------------------------------------GEPARD
In Ruins of a Fort
EVENTS
-----------------------------------------------------------------------------There are many events here, involving the Disassembler, Rosa, Carl and
Arthur.
DUNGEON
-----------------------------------------------------------------------------RUINS OF A FORT
After exploring and ransacking BELDAIRE, upgrading equipment and
saving head
out for the next dungeon and two major outlaw fights.
-----------------------------------------------------------------------------BELDAIRE WALKTHROUGH
----------------------------------------------------------------------------------------------1. Hunter's Office
-----------------Go right, to find the Hunter's Office and Memory Centre. On the way
there are
three figures. Click X and they have a discussion about their rich
relatives.
Keep to the right and up and the Hunter's Office is a small building
just
before you reach the grassy patch. Enter and save and check the
outlaw
details. There are three listed, but the DISASSEMBLER is not listed
until
you've found and defeated him. The house just below the memory centre
has
EARPLUGS in the sink.

--------------2. Skill Master


--------------Carry on up to the grass and the Skill Master is there. Get
Disarm, /RUN,
and Lockdown for Kiriya. Barrier will help protect your DOG
have
BERNIE.

if you

--------------3. Rosa's Tanks


--------------Go to the front of the mansion and speak to the man there. Answer yes
and
he will talk about a garden tank. Search the right side of the right
hand
fountain for a BIG MEDAL #19.
Drive down below the house to find a tank wonderland. Mechanics will
offer to
repair your tanks. This is the only time that will happen. Talk to
everyone
and go on to the next room. There are loads of tanks, and each has a
name
label. Read them all if you like. Exit.
------------------4. Beldaire Mansion
------------------You can explore the mansion on foot. Go through the door to the
right,
downstairs, and then through the large opening.
The first room on
the right
has a CAT TAIL between the beds. The second, nothing, the third a
SHOCK
ABSORBER in the box. Look at the picture and you will get 1000g.
The end room coming back down the corridor has SAFETY BOOTS in the box
on the
right, and a MIRACLE KEY in the next box. A BIG MEDAL #23 is inside
the chest.
The centre room has a BIG MEDAL #22 in the right hand chest. The last
room has
a RABBIT TAIL in the chest to the right.
Cross the hall to the opposite door. Again click on the picture to
get another
1000g. Go through the opening and ransack these rooms: first on
right,
empty, second, dining room, BIG MEDAL #21 in chest. If you go straight
through
this room to the sitting room the exit here leads back to the main
entrance
hall.
Return to hallway and take the first room on the far side, the
scullery has a
BIG MEDAL #20 in the sink. The centre room has a BOW GUN in a box,
and a TILE

PACK M in the right hand box. The kitchen has nothing except two
chefs you can
speak to. Go through the last door on the right and there is a dead
end
corridor with a door leading back into the dining room. Go right and
left and
out into the entrance again.
------------------5. Now for upstairs
------------------Take the left stairs and left door. Another 1000g from the picture at
the end.
Go through the opening into other corridor with rooms off it. First
on the
right is Carl's room. Chat to him a couple of times and depending on
whether K
or M is with you there will be a different response. The next room is
Rosa's.
Speak to her again and there will be tank related talk. Speak again
and she
will tell you about her tanks. After all this chat you can now send
gifts to
Rosa! There is a HALF OF A MAP piece by Rosa's bed.
The first door on the left is a bedroom with a REMOTE GRENADE in the
chest. The
central door is Arthur's bedroom, and he will be here on this first
visit. Talk
to him and tell the truth and there will be more chat. Talk to him
again and
more information concerning Eddy and Jack. Just next to the bed where
Arthur
stands is the item CACHE MAP.
Go through the last door on the right and you are in another corridor.
The
centre room has nothing and leads back to the entrance hall so carry
on to the
right. (If Arthur is not in his bedroom, he can be found in this
centre room)
The next room is Arthur's study and the bookcase has the BOMB CLAW
MEMO. There
is a BIG MEDAL #24 on the desk. The door out leads to a large
library. The
shelf to the right of the door has the TOY SWORD MEMO. The centre low
bookcase
has the BEAM CLAW MEMO. Go back to the entrance hall, (Arthur keeps
moving
rooms: very disconcerting!) and to the right hand door. But there is
nothing
in these rooms except cleaning maids. The first room has nothing and
leads to
the next corridor. So just go through the large opening. You can
talk to the
maid, but she won't be much help. There is another maid cleaning in
the middle
room. Other than that there is nothing to find here.

Later in the game speaking to a maid on the ground floor will trigger
the
Arthur game.
------------------------------6. Back outside: Changing Names
------------------------------Go to far left side of mansion and Harehead will talk more about the
Great
Destruction. The transport pod is in the corner. Go all the way down
the left
to the river and enter the house there. Chat to old woman and get GAS
MASK
from fridge. Upstairs is a BIG MEDAL #16 in corner at top of stairs.
There is
another BIG MEDAL #17 in the chest to the left of the room. Continue
down to
the next exit and the yellow roofed building is where you can change
tank and
party member names for the fee of 100g. The cost increases if you try
it
again, I think.
-------------7. Bar and Inn
--------------To the right of this is the bar. Chat to everyone there. You are
advised to
get the Bloodhound or Tindalos SE tank weapons. Crossfire, Frog Race
and music
are here as usual.
The inn has a mosquito in the cheap room, and a HEALING CAPSULE. Also
in the
regular room. Find a BUG REPELLENT there too. De Luxe, no bug, but a
ROYAL
ROBE, ROYAL TOWEL, and ROYAL SLIPPERS.
-----------------------------------8. Gift Shop and Item/Equipment Shop
-----------------------------------These are found in bottom right hand corner of the town. Sells Maid
Uniform and
Bunny Costume, and many other items. Buy DOG armour LV 1 in the shop,
and also
the Dog Gun which is for hitting out-of-range enemies.
Go over the bridge below the Item Shop and search the bench on your
left
nearest the river for a BIG MEDAL #18.
----------------9. The four tents
----------------Starting with the tent nearest the mansion: SHOCK ABSORBER in box to
the right.
ROCKER GLOVE in box in the next tent. REMOTE GRENADE in the next.

Enter the fourth Tent, nearest the entrance and speak to SODAM INSEIN.
He will
sell you maps, and for now buy the cheapest one for 500g.
SODAM INSEIN: SELLS MAPS IN BELDAIRE FIRST TENT
-----------------------------------------------Treasure Map: 500g
Secret Map:
5000g
Pirate Map:
8000g
Dubious Map: 1000g (not listed)
After buying all three maps Sodam Insein will tell you that he has no
more
left, however he then asks you if you have found the treasure. Say
yes (even
if you haven't) and he will say that he has "the special map. Very
rare it
is!"
He will sell it to
Map:1000g. Buy it
if you wish to see
again all
he will do is wish
he will be
gone. (And can be
event.)

you for the right price.


another event.
you luck.

This is Dubious

That is all.

If you speak to him

If you look for him again another time

found in the Sewers in Morgue Town for another

--------10. Tanks
--------Finally, before leaving check your tanks and their equipment. The
coming
battles will be harder so getting a few modifications done now is a
good idea,
and you should have enough money to afford it.
Carl will often be in the garage. There is a DUSTER in the box to the
right as
you enter. (Better armour: a long coat)
Go downstairs in the far left corner to find the mod shop. Lots of
chat here
if you speak to everyone. The awkward thing about modification is
that you
have to buy your new tank parts and this will immediately overload
your vehicle
before you can get the load increased. The best way to manage this is
to tow
one tank and load it up with the new parts and then swop over and do
the same
with the other tank. OR always travel with a spare tank! This does
not add to
your load and I don't know why it took me so long to think of this
idea.
The need to upgrade is further stressed in an email from Scarlet that
you will

get once you leave Beldaire. Get the sub gun 12.7mm Vulcan for two
tanks as
this targets all enemies. The Bloodhound is useful to equip as an SE
weapon.
It targets out of range enemies and has to be mounted to the SE slot.
When you are done messing around with tank modification save before
leaving.
(If you have fought a few more battles on your way to BELDAIRE your
level will
have increased and you may now have the title: Man's Man.)
EVENTS IN BELDAIRE
===================
There are other events that are triggered here details of which are in
the
separate EVENTS section. To get them you have to keep talking to Rosa
and
giving her gifts.
Rosa and Carl
==============
After giving Rosa quite a few gifts and visiting her in Beldaire she
will tell
you that Carl is really a girl. Go and see Carl and chose the second
option
and he will say no, and she will come in the room. It was just a
joke.
Rosa, Selling a Tank and Carl
==============================
After a lot of conversations about tanks, where you tell her about
yours and
she tells you about hers, eventually Rosa will ask to buy a tank. Say
yes.
(I lost the Wirbelwind *sob*)
Go to the garage under the mansion and speak to Carl who will tell you
that
she is treating the tank as her prized possession and keeping the same
name so
she must really like it as she usually names her tanks after songs.
Rosa, Arthur and Marriage
==========================
This only happened after the previous events so I think selling her
the tank
may be the trigger. However, I also gave her a wedding dress, though
she did
not wear it.
Rosa visits Junkyard for a date
================================
This was confirmed by Micheal Meeker of Atlus as a random event and
destoynova1
gave this description: "If you give enough gifts to Rosa, she will
appear in
your hometown for a date"

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.1. THE DISASSEMBLER
two chances to win!
*DIS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: have Kiriya in your party when you defeat him for an extra
event. It's a
good event giving a lot of background story for Kiriya and worth
seeing!
To trigger the fight you must have finished up with Beldaire and gone
on
elsewhere. I am not 100% sure if you must also have travelled west to
Alice
One. But if this event is not appearing for you I would suggest doing
that.
Anyway you really could do with the help of another fighter to defeat
him.
This is my experience with the Disassembler. Firstly I lost to him
fighting at
too low a level, (22 for Hunter and the others lower) so beware taking
him on
too early in the game. You can still fight him later on if you prefer.
Return to Beldaire after getting Charlene in Alice One and finishing
the Col.
Blueberry hunt, though with many other outlaws still to find. When
you enter,
an event will then occur with the Disassembler "sniffing" He is
smelling
vehicles...and ends by saying "Mwhahahaha".
Go on down to the tanks store (under Beldaire mansion) and Rosa says
that she
does not want you to go there. Speak to her again and to Sebastian
and Carl
who will tell you about the Disassembler. If you try to enter the
garage where
Rosa's tanks are stored you will not be allowed in. You MUST hear
Carl's
description. Keep trying to talk to him until you get it.
There is nothing else you can do, so leave the garage and the enemy
will be
waiting for you at the entrance to Beldaire. You must approach him to
fight
him.
If you are in tanks he will soon have them in tatters. If you lose he
will go
to "work" on your other vehicles. In other words, when you go back to
the
garage in Junkyard after being revived he will be there! If you have
no other
tanks there he will be angry and ask where they are. He then attacks
you again
and you are shown fighting in Junkyard. Any damage you may have
already done

to him does not figure so you are back to square one for the fight.
His
attacks are fun: Horrific Wrench and Wild Laughter. The wrench attack
will
miss if you are not in a tank. But the Boom Wrench when he chucks his
wrench
like a boomerang can do a lot of damage to everyone at once.
If you lose this second fight you have lost the chance to defeat him.
After
defeating him he says:" ..Dis..assemble..into..pieces..! Mwahahahaha!"
Have
Kiriya in your party when you defeat him and there is an additional
scene.
After he drops down dead: he drops something that looks like a
photograph.
What do you want to do? Choose: Pick it up. Kiriya comments. Now
teleport to
Newfolk and go to the garage. Speak to Nikolai. A series of scenes
follows at
the end of which Kiriya re-joins your party.
ALERT: YOU CAN ALWAYS FIND HIM AGAIN
Having decided to go and level up a bit more I returned to Beldaire to
find he
was no longer there. However you can get him to return by going back
down into
the garage and talking to Carl until again he says about what has
happened. Go
back out and the Disassembler will be waiting at the entrance to
Beldaire
again. Once I found him again I teleported back to Newfolk to pick up
Kiriya
so I could see the event with him and the Disassembler, and when I
returned he
was still there. Rosa, Carl and Sebastian will remain in the garage
until you
have defeated the Disassembler.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.2. RUINS OF A FORT O.T.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Misery Maker, F-16 Falcon, Trader Hunter.
Go northeast from Beldaire and cross the two bridges. If you then
head up the
valley road to the north you will see a pink dot that is the RUINS OF
A FORT,
near the coast. There is a lot to do here, with two outlaws to defeat
and a
tank to find.
OUTLAWS

-----------------------------------------------------------------------------TANKASAURUS
COL. BLUEBERRY
TANK
-----------------------------------------------------------------------------GEPARD
EVENT
-----------------------------------------------------------------------------Connie and Clive
DUNGEON
-----------------------------------------------------------------------------Ruins of a Fort

==================
FOUND IN THE FIELD
==================
25mm AA Cannon
Description: Main gun for anti-aircraft tanks. Attack 45.
Location
: On the way north from Beldaire to the Ruins of Fort, just
to the
south of the fort is a pile of large stones. Root around to find the
gun.
-----------------------------------------------------------------------------WALKTHROUGH for RUINS OF A FORT
-----------------------------------------------------------------------------Enemies: BB Trooper, BB in-a-Barrel, BB in-the-Box, BB-in-a-Can, Laser
Gun
(in shelter), BB Paratrooper (out of range), BB Commando.
Drops:
Nothing
Go inside and drive right, into an area with stairs. Connie and Clive
are
speaking about the "thing in the basement". If you continue through
the
opening to the right, there is another large room with an exit to the
field and
a slot machine at the top end. This sells healing items, grenades and
shock
absorbers. There is also an anti-aircraft tank. Speak to the BB
Trooper, but
he refuses to fight you for it.
You can now decide to go down to find the basement outlaw or up on
foot to find

the owner of the tank.


------ON FOOT
------Navigation of these floors is slightly complicated. At least, I found
it
confusing. The aim is to unlock the lift doors, but there are various
stairs
that lead to nothing useful and doorways that are almost hidden. If
it helps
to get your bearings imagine that you are looking at a floor plan of
the fort.
It is shaped like an H, with the lifts in the top right corner of the
H and the
stairs going up and down in the centre cross bar. There are 5 floors
including
the ground floor where you enter which is floor 1.
1. Go back into the room with stairs. Go up here on foot to floor 2.
At the
top of the stairs are 4 bouncing barrels blocking your path. Kill
these. (If
you have left this until after getting Charlene and have equipped her
with the
NiroliZer gun which attacks all enemies and in stealth then, this is a
breeze.
If not, then the fire blaster (all) weapon can be useful.
2. You will notice that there are two doors leading back from the
direction you
have come in. Take the upper door. There is a lift at the far end of
this
room. It shows that you are on 2F, and it will not move. Your next
task is to
get the lift operational. Go down the room and into the bottom door.
Search
this bedroom for a TILE PACK M in and GROWGAINE 3 in the two lockers
on the
right. There is a HEALING DRINK in the locker on the left hand wall.
Go back
out the left hand door to find yourself next to the stairs again.
3. Go straight across the stair hall through the door and on into
another room.
The two central lockers contain PHOTO 3 and JUICE. The locker on the
left wall
has a HEALING DRINK, and a MIRACLE KEY is hiding in a locker in the
bottom left
corner. Now go through the door to the right as you entered the room.
This is
a large room with a conference table in the centre. The lockers on
the left
have BIG MEDAL #25 and BIG MEDAL #26 and PHOTO 8. At the far end is a
machine
with a switch. Activate it. Back down, and turn right, back into the
room
with the two sets of stairs.

4. If you return to the lift it is now ready to take you to floor 3F.
If you
do this and then, go through the door on the right of the new room,
you are in
a hallway and can avoid the ambush at the top of the stairs. Or:
5. Going up the stairs will take you facing right and facing 4 boxes
blocking
your way. Defeat them. There is a BIKER SUIT in the green box to the
left of
the screen. Go right and through the door to the right side of the
stairs
(near another green box that contains nothing) to find another machine
to the
right at the end wall of the room.
Activate this to open the next
lift door.
6. If you go down this room and through the door at the end to another
room,
there are another set of stairs going up, and two more rooms to
explore with
nothing in them. The lift door at the end is blocked.
7. Now return to the stair area with the green boxes. (If you go on up
the
stairs you get to another control room with nothing that works so
don't
bother)
8. Go through the door at the top right side of the green box stair
area to
see the lift at the top of the room. The lift now goes up to floor 4.
9. There is another switch and machine on your right. Activate it.
(Go down
the room and through the door, and down the stairs to take you back to
where
you were before. So don't bother)
10. Get back in the lift which will now take you up to floor 5. At
last! You
are now in a swanky looking area with some more boxes to fight. Finish
them off
and walk through the lasers without a problem and through the next
door into
another posh room. There is a door on the right. Go through here and
through
the brown right hand door to finally confront Colonel Blueberry.
===============================
|| COLONEL BLUEBERRY
*COL ||
===============================
He hops onto a Blue Bearer and the battle begins. There are 4 enemies
including the Colonel. Aim for his allies first and then finish him
off.
He is very laid back and just drinks wine. Go back into the corridor
and into
the end store room. Go through the right hand door to see another
treasure

room. All this stuff and you are not allowed to take anything! Go
through to
the next store room, and on the left between two paintings is the item
FANCY
MAP. That's your lot. Now go back down in the lift to the bottom
floor.
Having fought the outlaw COL BLUEBERRY, after defeating him you will
get the
tank, GEPARD, which is waiting for you to claim on the ground floor.
It is
probably a good idea to do this first. Then can go and get your tanks
upgraded and modded and will now have some money to do it with after
wandering
around that confusing place.
-------IN TANKS
-------Enemies: BB Commando, BB-in-a-Box, BB-in-a-Can , (shelter)
Drops:
Luxury Item
In tanks: go up the tank room and take the top door to the left. Then
go
through the upper doors. Carry on down until you get to the bottom
where you
will fight the outlaw, TANKASAURUS. You have to decide to fight him,
as he
will not attack otherwise.
ALERT: there is a confirmed glitch. If you go into one of the side
rooms and
take an item, when you come out the white spot item at the end of the
corridor
will have disappeared!
1. As you enter you hear a loud roar. Continue to the right and then
down..
You are in a long corridor with doors off. First, go the end and take
the
white spot item, otherwise it will disappear. This is STIRM BARREL.
2. Now you can safely ransack the other rooms. Going back to where
you
entered, and heading down the corridor again, the first room on the
right has
STIRM FRAME. Centre room on right has STRANGE BLADE. (Just stay in
your tanks
and press X on the boxes in the rooms.)
First room on your left has 105MM RIFLE which is a Tank main gun. If
you had
heeded my advice you should have a spare tank with you so give the
weapon to
that tank and look at which vehicle you want to equip it. After
sorting that
out, carry on into the centre room to find STIRM SLIDE at the top
right hand
corner.

3. There is another white spot so grab the ASSAULT FRAME. Go on down


and don't
miss the next white spot to the right, INGRAM BARREL. Down again and
another
white spot to the right, INGRAM SLIDE. Down and on to the end of the
short
corridor: another white spot to the right, DOG HARNESS. All these odd
sounding
things are assembly parts.
4. You reach a door so enter here. There is a machine with a red
switch so
press it. Go through the now open doors. Be amazed! Drive down the
left side
of the room and take the white spot: DOG CONNECTOR. Now prepare for
battle.
==========================
|| TANKASAURUS
*TNK ||
==========================
5. Poor old Tankasaurus is just sitting there and not hurting anyone.
But a
hunter must do what a hunter must do so Press X at him. He roars.
Now you can
pet him if you want or poke him. Pet him and he settles down. Poke
him
and..well of course you know. At around level 20 you should have no
problems
with him. He can attack all vehicles at once but his attacks are not
strong.
6. There is no need to travel the long way back up: just teleport out
and you
will be back on the field and can collect the reward.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.2. BELDAIRE W. O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Balloon Sniper, Thunderbird. F16 Falcon, Misery Maker
Drops:
Nothing
Leaving Beldaire as before, going north and crossing the bridge, then
head due
west down the road. This will take you past the T junction and to the
Trader
camp which is the blue dot to the south. This is a shop, but worth
remembering
because the elusive and hard to defeat outlaw, Bomber Prince, roams
around
north of here near the road T junction.
After visiting the camp, keep heading west to find TORIKAMI. Most of
the
enemies on the way are flying ones, so make sure you have suitable
weaponry if

possible. The Sub Gun Vulcan will help a bit as it attacks all
enemies at
once. You can buy the useful AA Cannon for the Gepard AA tank at the
trader
camp. (Also just before entering you might pick up the Old Coin as you
click on
the location)
SHOPS
=====
Tank Part Shop: Selling 20..AA Cannon, Tail Chain, Spiked Fender,
Decal, Red
Flag, Blue Flag.
These are nifty tank accessories which do not carry
any weight.
Item Shop:
which

Healing Capsule, Antidote, and the useful Miracle key,


allows you to start a vehicle from shutdown.

Go into the right hand tent and speak to the trader there for
information.
This is the Bomber Prince that he is describing when he says it has a
yellow
head and ran off.
==================================
|| BOMBER PRINCE: OUTLAW
*BP ||
==================================
Enemies: F-16 Falcon
weapons)
Drops:
Nothing

Balloon Sniper, Thunderbird,(flying: need AA

Directly to the north of this trader camp and between the map edge and
the
road T junction is where this crafty and difficult to pin down outlaw
can be
found. This is the one that Hunter should be out of his tank with no
equipment, (increasing his speed), and have the skill /RUN. You can
get this
skill at Beldaire. Use the skill as soon as you can to prevent the
outlaw
from running away.
He can be found more
enemies
appear. If you want
the dog
use the skill Animal
from the
Skill Master at East

easily if you also use the skill SEEK which makes


to avoid fighting too many low level enemies have
Instinct.

Both of these skills are available

Zero.

So: to summarise
You need to use a particular method to find and defeat him. Un-equip
Hunter,
and let him be walking. This will give him a speed advantage. Use
the no

encounter skill, Animal Instinct, on the dog, to desist low level


enemies, and
the high encounter skill, SEEK, to encourage the prince to turn up.
It may
take a while. When he appears use the /RUN skill to prevent him from
fleeing
the battle. Just blast with main guns to defeat him. If he is still
faster
than you with all this preparation then just level up a bit more.
Don't forget to re-equip Hunter after the battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
4.4. FINDING TORIKAMI
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Misery Maker, F16 Falcon, Balloon Sniper, Thunderbird
Drops:
Nothing
From Beldaire go to your right and cross the bridge over the river.
Then keep
heading northeast and over the next bridge. At the road head due
west, and
follow the line of the road as it turns down the north side of the
river
heading southwest.
Keep going past the pink dot that is the Beldaire W trader camp and
keep to the
south side of the brown area. Keep going due west and you approach a
green and
wooded part. Follow the narrow light green pathway between the woods
still
going west and you will see a blue dot where the path curves to the
north.
That is the location for Torikami.
==================
FOUND IN THE FIELD
==================
OLD COIN
Description:
Location
: Random find outside trader camp. Press X.
CRIMSON SHIRT
Description: Defense 19. Red shirt with a stylish pattern.
Location
: In the narrow green area between the woods to the east of
the
village. As you approach from the east it is the first patch of wood
you come
to.

======================================================================
=========

5. T O R I K A M I :
P.O.S.T.E.D. ....................................... 0111
======================================================================
=========
5.0
5.1
5.2
5.3
5.4.

Torikami
Orochi O.E.D.
Ghost Tank and Panzer O.T.E.
Finding Morgue Town
Found in the Desert (Eagle) O.

Past the BELDAIRE W. trader camp and further west, following the edge
of the
wooded area slightly you will see that the light green colour narrows
to a
path. Follow this further west and there is a visible blue dot: the
location of
TORIKAMI.
This is a nice little Japanese village with a gift shop so you can
start buying
gifts if you like. I would wait until you have more cash to waste.
After
completing the quests you can add KAEDE to your gift list. To get to
meet
KAEDE, GOROU AND SUZU go through the village and up the stone steps.
The
Hunter's Office and Memory Centre are in the right hand garage.
PEOPLE
-----------------------------------------------------------------------------GOROU:
Village elder
SUZU:
His wife
KAEDE:
Daughter of elder
MCKINLEY
HARE HEAD
OUTLAWS
-----------------------------------------------------------------------------EAGLE 1
Random encounter: appears near BELDAIRE and in northern
desert
OROCHI
North through wooded path and into dungeon
SEWER DEMON In Morgue Town
GHOST TANK
North in desert
SHOPS
-----------------------------------------------------------------------------ITEMS
Healing Drink, AA Grenade, Tile Pack L, Mine Detector
EQUIPMENT
Dog Armour LV 2, Dog Mortar, Crimson Manzier + other
stuff
PARTS
30mm AA Cannon, main (all), Swatter AA SE gun + others
guns
GIFT
Kimono, Maiden Wear, + other stuff at 1000G

ASSEMBLY
RENTAL

Weapon
Tanks

TANKS
-----------------------------------------------------------------------------PANZER
Search by the monument, in the desert to the northeast
EVENTS
-----------------------------------------------------------------------------KAEDE
DUNGEON
-----------------------------------------------------------------------------SNAKE'S DEN Also known as OROCHI'S CAVE
-----------------------------------------------------------------------------TORIKAMI WALKTHROUGH
-----------------------------------------------------------------------------ALERT: unless you want to get your bearings and talk to everyone there
is not
much point in searching for items BEFORE defeating OROCHI. Apart from
the map
items and the Big Medals everything else remains hidden.
---------1. Garages
---------Go and save first in the memory centre in the right hand garage.
Check for
new target enemies, (probably free-range fowl) and the OUTLAW list.
Here you
can buy the useful Swatter SE gun: an Anti-Aircraft weapon, and you
can upgrade
your engines and C Units.
Leave your tanks in one of the garages as you cannot take them into
the
village itself. Continue on foot.
-----------------------2. Exploring the Village
-----------------------As soon as you begin to talk to people, starting with the old man in
blue
outside the garage, you learn that something very bad is happening and
it
involves: a young girl, a sacrifice, and OROCHI! Of course. Go
through the
gate into the village. Go right into the equipment store to find a

BIG MEDAL #28 on the left. Buy stuff to upgrade the DOG, if nothing
else.
The next small building is the item shop. They sell AA grenades that
could
be useful fighting on foot against airborne enemies. Speak to the
nearby
woman, and HARE HEAD who is distinctly unfriendly. The building in
the corner
is an inn. There are mosquitos in the economy and regular room #1.
The old
man sitting on the bench outside will lie, saying the inn is
wonderful!
Go in the building behind him to find a bar. The hunter will advise
you to use
AA weapons and let you touch his muscles. Each touch will get more
information
about where to hunt. The best spot is the mountain to the east.
The next building to the east is the gift shop. A new topic will be
added to
the help menu about buying gifts. The next small house has nothing.
Speak to
the old man nearby for information about the tank graveyard. There is
an old
woman in the corner down from the man, speak to her if you can find
her hidden
in the corner near the building to the left of the bell tower.
Another hut
yields nothing.
---------------3. Kaede's House
---------------Walk up the stone steps for a couple of screens until you reach the
elder's
large house at the top of the hill. The left hand entrance has OLD
MAP behind
the screen. The centre room has PIECE OF A MAP in the chest to the
right of
the door. Speak to Gorou who explains the current situation regarding
the
"Snake's Den" and Orochi, and that he has posted a large reward for
any hunter
that can defeat it. So let's do just that. Go into the next room and
if you
keep talking Kaede will tell you about the Ghost Tank. Leave and
return to
your tanks. (The shrine in the garden is shut for now.) There is a
BIG MEDAL
#30 at the shrine side of the bridge on the right.
There is a BIG MEDAL #29 as you go down the stairs eleven steps down
before the
second steps screen.
See the next section for details of all the items you can find in
Torikami

after beating Orochi.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
5.1. OROCHI O.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
The dungeon is called SNAKE"S DEN by the villagers of Torikami.
-----------------------------------------------------------------------------OROCHI WALKTHROUGH
*OR
-----------------------------------------------------------------------------Enemies: Snake Charmer, Green Snake (shelter) Ant Commander (calls for
back up)
(other coloured snakes appear here too, in the lower caves)
Drops:
Nothing
ALERT:

Equip Ice Armour and use fire based weapons against Orochi.

Go out of Torikami and north to find the dungeon where Orochi resides.
The
enemies in here are annoying and the dungeon is too. You think you
are going
to find something interesting but you don't. Just more bloody
annoying ants
and snakes.
Explore the holes and pathways if you wish. If you get
lost,
don't say I didn't warn you.
You can fight Orcohi in tanks but I didn't know this the first time
through and
fought on foot. I'll explain how you can get a tank across the little
bridge.
1. Go through to the first large area and get the THROWING KNIFE from
the box
on the north wall. Go on to the next area, and straight through. The
next
area has three exits. The top one has nothing so first take the
bottom one.
Follow the path until you come to an open area and take the 92MM SPARK
from the
top wooden box. Go back and up to take the top right exit from the
big room.
2. Carry on into an area where you must go south and then come to a
wooden
bridge. You then have no choice but to exit your tanks and cross by
foot.
Again there are two possible exits.
3. The top one leads straight to Orochi if you want to fight him on
foot. Go
through here to meet Orochi who challenges you to a fight. He uses
ice attacks

so you need to have Ice Armour equipped if you are on foot.


you can
fight him in tanks. Yes. There is a way.

However

4. Take the bottom exit and not the top one.


You enter a room with a large hole in the centre. Go down here, and
take the
lower exit with another ramp going up. Ignore this, as it is a dead
end. Go
left into a large room. (If you take the top left exit from the area
where you
came down here it leads to the same place.) Go on through here.
There is
another wooden bridge on your left that leads nowhere. There is
another ramp
up. (The track down leads nowhere useful except to another hole down,
though
there are more of the coloured snake enemies down here.)
Take the ramp up. In this room is a brightly coloured blue and red
bomb guy.
Mr. TNT. Give him a light when he asks. You find yourself back on
the ramp.
Go up again to find that he has blown a hole through the wall. Go
through.
And yes! You are back where you found the wooden box. Go down and
left, and
then up. Keep going straight up to the next area and down to find
that you
have returned to your tanks.
Now you can go and fight him with your tanks. Check everything and go
forward.
Despite his ice breath it won't take long to defeat him now. BUT... he
runs
away. (If you want to leave first the next section: 5. explains how to
get back
to this point.)
5. You might want to teleport out and go save after all this trekking
around if
you want a break or need to load up your guns. Simply go back to the
hole,
following the track down then continue going towards the right. Then
go up the
narrow track which turns right into the next area. Then go right a
little and
UP this ramp. Continue and you are back where you started on foot at
the other
side of the bridge.
6. After the first skirmish when Orochi runs away you can teleport
out. Then,
go back inside again, and he will now be waiting at the first pool.
Same as
before. When he inhales the next attack will be ice breath so you can
defend
if you want. I just go for broke and give him all I've got. The fire
based
weapons can do good damage if you get ejected from your tanks.

7. Go back to TORIKAMI where everyone you speak to will be happy and


nice to
you.
-----------------Return to Torikami
-----------------AND NOW A SURPRISE: you can finally get all those items I thought were
missing.
The equipment shop has a TIGER CLAW in a red box, the item shop has
COWBOY
BOOTS in a red chest. Enter the gift shop to find TILE PACK M inside
the right
hand white chest, and HEALING DRINK in the left chest. The small house
in the
left corner has TEN GALLON HAT in a chest. The inn has CRIMSON
MANZIER in a
chest inside Regular room #1 and TILE PACK M in Regular room #2, and
HEALING
DRINK inside the red chest in the kitchen.
Go back up the steps and speak to the boy about his mum and a washing
machine.
I have tried out both answers to him and so far I have not discerned a
difference in the effect beyond his different reply.
The shrine is open and has a BIG MEDAL #31. Go inside the house and
in the
first room you'll find BATTLE KNUCKLES in the chest. Speak to Gorou
and then
Kaede and tell her your name. You get the EVIL SWORD, and get her on
your gift
list. Talk to her for longer and she tells you about the story behind
the Ghost
Tank. The kitchen has PEACEMAKER in the red chest. Go back to your
tanks and
there is one last BIG MEDAL #27 in a barrel next to the bottom left
corner
stone.
And that is over with.

Well just about...

----------------------EVENT: Items from Diver


----------------------This is probably classed as an event. After fighting Orochi go back
in the
cave a few times to the entrance lake area. The man in the first cave
is a
diver and he will find various things for you. These are all assembly
items.
Items from diver: you can just go in and out again to receive one at a
time.
Each item costs 500g
1.
2.

Cement Frame
Body Part

3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.

Cement Barrel
Right Hand
Body Tube
Small Hand
Cylinder Piece
Large Backbone
Handle
Horn
Left Hand
Iguana Tooth
Cement Slide
Fang
Talon
Large Jawbone

Stops at that point, though he says his friends are diving to find
more? Do
they? No.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
5.2. GHOST TANK O.T.E.
*GT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Ghost Tanks (out-of-range), Ghost Cadets, Ghost Tiles,
Manhunter, Black Quacker, Balloon Zombie, Deathbringer
Drop:
Free-range Fowl
==================
|| TANK: PANZER ||
==================
ALERT. You can in fact find the Panzer without having to destroy the
monument.
So you could get the tank, upgrade your stuff and then take on the
Monument.
(Confirmed by killera on the GameFAQs message board.)
After the Orochi event and speaking to Keade she will tell you about
the Ghost
Tanks and then you can just go straight for the monument and destroy
it. The
monument isn't the outlaw, but you cannot kill the Ghost Tanks for the
bounty
until you're destroyed the monument, and then the fog will disappear.
Go east from the village and then north into the desert. Northeast
where the
fog lies you will encounter Ghost Tanks. Kill a few, and find the
monument in
the middle of the desert. This is situated on your satcom on the line
due east
from Morgue Town. Check the line up from Beldaire and it is to the
west of
this. These two reference points should give you an idea of its
location. Read
it, and choose to destroy it. The monument does not attack so just
blast away
using your best main guns. When you have finished the fog will clear
and you

can use the detector to find the PANZER TANK which is buried next to
the
destroyed monument on the left hand side.
Return to the village and speak to the elder's daughter, KAEDE, who
tells you
that the spirits are now at peace. Now you can go back to the Tank
Graveyard
and find and defeat a few more, now visible, Ghost Tanks. Have 2
Bloodhound SE
guns equipped and give the dog the Dog Gun which also targets out-ofrange
enemies. I checked for the reward after fighting the Monument and
nothing
shows. But after going back and fighting a few tanks the reward was
mine.
At this point I got mail from Rosa asking to battle and from Dr Palm
asking for
a friend. Both of these invitations are dependent on the number of
tanks you
have acquired. You can battle Rosa in Junkyard.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
5.3 FINDING MORGUE TOWN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Deathbringer, Black Quacker, Manhunter, Ghost Tiles M, Ghost
Cadet,
Balloon Zombie. (Enemies will be Ghost Tanks until the
Monument is
defeated)
Drops:
Free-range Fowl
ALERT. There are very many items found in the field near Morgue Town.
You can
reach Morgue Town by driving due west from the Monument area if you
want and
check for items on the way. However, until the Ghost Tank mission is
complete
there will be a lot of fog. You can also drive there from Beldaire.
1. Getting to Morgue Town is easy but fighting all the enemies on the
way can
be a test of your stamina and tanks. You might want to try and run
away from
battles or just wait until you are stronger and have access to better
equipment.
2. From BELDAIRE go northeast over the bridge and then turn southwest
and
follow the road. Enemies are flying here too. And nasty fowl will
drop egg
bombs on your tanks. There are even flying tanks! When you see the
track veer
north from a T junction, follow it. You will come to a desert and it
will

become misty.
3. At this point the enemies become difficult so run away. If you have
equipped
the SE gun Bloodhound you should be able to defeat the out-of-range
tanks that
appear. Keep heading northeast and the mist will clear and you will
see a blue
dot hiding behind a small hill. This is MORGUE TOWN.
4. Press X to enter and park your tanks. You have to leave them
outside, but
the good news is that once you have been there and discovered the
transporter
inside Morgue town, you can visit again by using the transport device
from any
town. No tanks obviously if you do that. You can also use the tank
teleporter
to return to MORGUE TOWN.
5. Don't forget to set your tanks C UNIT to remote if you want to move
them
somewhere else while you are transporting around the place on foot.
6. Speak to HARE HEAD who will say very little and then go. There is
a vending
machine selling Healing Drinks and Petrol Bombs, L Tile Packs, and
Ice armour.
You might want some Ice Armour for the sewer, and a few Petrol Bombs
are always
handy. However if you are low on cash you will find one in the town.
To the right of the vending machine and to the left of the door is a
BIG MEDAL #32.
7. Leave the tanks and go inside.
the town.

MCKINLEY is there to guide you on

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
5.4. FOUND IN THE DESERT (EAGLE 1)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
I decided to make a separate section for this as it involves finding
the Eagle
1 and many many items and useful tank parts.
The desert that stretches all the way west from Morgue Town is where
many items
can be found. Credit goes to blackpyre and Silva Shado for
identifying many
of these locations and to Eleinia for the location of the 20mm Sub
Gun.
==================
|| EAGLE 1 *EAG ||
===================

The Eagle appears randomly flying around the eastern continent. He


can appear
outside Beldaire, in the desert to the north of Torikami, and on the
northern
edge of the desert near Morgue Town. I have encountered him in all
these
areas.
To defeat him use AA shells or SE weapons for airborne enemies. The
Swatter SE
Gun will also be useful as it is for airborne enemies. The
alternative
strategy, if you encounter him and lack these weapons, is to have the
mechanic
use the skill of Crash Landing which brings airborne machine foes down
to
normal level. Then use main guns. With levels of around 20/25 you
should
defeat him easily.
Drops Special Junk. Reward 12,000G
==================
FOUND IN THE FIELD
==================
In the Desert to the North of Torikami: the Tank Graveyard area.
---------------------------------------------------------------POPCORN CANNON
Description: SE (all) A ball of light divides and strikes all targets.
Attack 83.
Location
: This is found in a pile of broken parts just a few feet
from the
furthest west and northern corner of the desert right at the edge of
the
mountains.
FIRE DRAGON
Description:
Location
: This is in the middle of the lower part of the desert.
The
location is just to the west of a line up from Beldaire West and due
east as
the crow flies from Hell's Fort, (if you have found this place yet).
There
are a couple of tank bits just to the north of the stones which are
located to
the west of the top of the road which goes up to the desert from the T
junction
to the east of the Beldaire W. trader camp.
In the Desert around Morgue Town
-------------------------------MOLE EYE
Description:
Location
: At a round block at furthest southwest of western area.
POLYMER COAT

Description: Torso armour: defense 27.


Location
: Just to the right of the eastern corner of the town in a
couple of
bits of debris.
20MM VULCAN
Description: Attack 41, (all).
Location
: Continue due east from the eastern corner of Morgue Town,
and it
is just before you reach the mountains.
GRENADE GUN
Description: Attack 13 (all)
Location
: Due south of Morgue Town near the edge of the map is a
collection
of bits on ground.
DRAGON FRAME
Description: Weapon assembly part for Firebreather.
Location
: At the southern edge of the mountain in the desert just
below
Morgue Town.
NAPALM CANNON
Description: SE Gun. Attack 155.
Location
: Continue to the southwest going down the edge of the map
to find
an SE weapon in a pile of bits. Location is to the east of a line up
from
Junkyard E. and to the west of Morgue Town.
160MM SPARK
Description: Main Gun. Attack 155.
Location
: Directly north of Morgue Town and where the sand goes
northeast to
a point there is this main gun.
FLAMETHROWER
Description: Sub Gun. Attack 41.
Location
: Go due west from here to the next sand bulge on the
satcom map and
just in front of it northwest of Morgue Town is a sub gun (fire).
DRAGON BARREL
Description: Weapon assembly part for Firebreather
Location
: Also to the northwest of Morgue Town and slightly to the
south
west of the previous location there is a collection of three small
bits of
debris in the sand, one of which is a broken chassis. Here is an
assembly part
for Firebreather.
120MM SBG
Description: Main gun. Attack 178
Location
: A useful main gun for the early part of the game.
Continue
hugging the far northern mountains and travelling west of Morgue Town
and the
previous location to find yet another tank weapon. This is located in
a bulge

to the north of the mountains where there is a collection of debris.


A dark
triangular shape is the location and there is a broken chassis with a
long pipe
pointing at it from the southwest. Check the location on the satcom
by
following the line up from Junkyard to the top of the map. It is to
the right
of this.
DRAGON SLIDE
Description: Weapon assembly part for Firebreather
Location
: Continue on, still hugging the northern mountains. At
the point
where the satcom line from Junkyard touches the northern mountains you
will
find this assembly item. It is just a few steps inside the desert
where the
mountains show a part that juts out into the desert. (It is also
northeast
from the monument)
SWORD HILT
Description: Weapon assembly part
Location
: A small black rectangular bit due south from the northern
edge of
the desert where it bulges south.

======================================================================
=========
6. M O R G U E T O W N :
P.O.S.E.D. .................................... 0112
======================================================================
=========
6.0
6.1
6.2
6.3

Morgue Town
Sewer Demon O.
Sodam Insein
Jack and Wayne

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
6.0 MORGUE TOWN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
This is the hiding place for rogues and the destitute.
ALERT: You can buy Gourmet Dog Food here!
ALERT: Morgue Town is well worth exploring as there are many free
items so
don't bother buying anything until you have found them all.
PEOPLE
------------------------------------------------------------------------------

KLEPTO COBAIN
MCKINLEY
HAREHEAD

In bar
In entrance
Outside

OUTLAW
-----------------------------------------------------------------------------SEWER DEMON
SHOPS
-----------------------------------------------------------------------------EQUIPMENT
Fire based weapons and Ice Armour, Dog Armour 3
ITEMS
Petrol Bomb, Vitamin, Sugar Pill, Gourmet Dog Food +
others
EVENTS
-----------------------------------------------------------------------------JACK
A series of events later in game. Dependent on
events in
RACHEL
in Junkyard.
WAYNE
SODAM INSEIN
Appears here in the sewers, after selling all his
maps
DUNGEON
-----------------------------------------------------------------------------SEWER
-----------------------------------------------------------------------------WALKTHROUGH FOR MORGUE TOWN
-----------------------------------------------------------------------------Enter the building after leaving your tanks parked outside, and speak
to
McKinley:
-----------1. Floor B1F
-----------Go to the area in the top left corner and a manhole cover will open.
Go down
the ladder. (Press the directional button down.) You will arrive in a
store
room with another ladder. Go through the opening ignoring the ladder
for now.
All the rooms in this corridor are functional. The room opposite is
the bar.
Go in here and talk to everyone.
The man standing on the left side of the room half hidden behind some
boxes
will give you lots of information if you choose the second option in
relying to

him. (ie. don't say you want money!) He then stops talking...event
related?
Next along is the inn, with ICE ARMOUR in the locker. Next is the
memory
centre. SAVE HERE. There is a CHINESE SWORD in the locker. The last
room on
this side just contains another ladder down, so leave this for the
moment.
The room opposite has a lot of items in lockers: TILES PACK, DOG
FOOD and
NITROLIZER weapon. This is jolly useful as it hits enemies in stealth
and
fires on all. Hunter and Kiriya cannot equip this unfortunately. And
neither
can Misha in case you were wondering.
The next room has a woman standing there. This is the equipment shop.
The
locker next to her has BATTLE SPIKES. These are boots. Buy Dog
Armour Lv3.
The final room has another woman who runs the item shop. HEALING DRINK
is in
the locker next to her, and PETROL BOMB in the one immediately behind
her.
-----------2. Floor BF2
-----------Go back to the last door in the corridor and take the steps down.
There is a
message that something is not human. This of course refers to the
SEWER DEMON.
Leave him alone until you have finished finding everything. Exit the
room and
you are in a miserable looking corridor. The room opposite is the
transport
pod, so you can use this to come and go more easily if you need to.
The next room on the transport pod side has a hunter. Speak to him
and you
hear about the Ziggurat for the first time. The right hand locker has
ICE
ARMOUR, and the locker to the left, third in from the end, has a FLAME
GUN. By
now the hints for what is to come should be clear. Use fire to attack
and ice
to protect.
The room opposite has barrels and lockers. You can get a BOONIE HAT,
BIG MEDAL #33 and HEALING DRINK from the lockers. Continue along to
find
another locker bedroom. First locker has BERETTA, then another BIG
MEDAL #34,
and an ANTIDOTE.
The room opposite has beds and lockers.
Then

Centre locker has SUGAR PILL.

to the right FIRE BLASTER weapon. This can be equipped by Hunter or


mechanic
and fires at all including stealth enemies so although the firepower
is low,
the effects are valuable. To get the best result you might give this
to the
best fighter, which at this stage is the Hunter, and the mechanic can
have the
Flame Gun.
The end top room has the ladder that goes back up to the previous
floor, near
the entrance. The lower room has more beds and lockers. GAUNTLET,
VITAMIN,
and UNPARALYZER items are found here. At this stage you can go back
up, leave
by the transport or tanks, or go down into the sewer. My first time
playing,
it took me so many futile attempts to find the outlaw here that I did
not
actually defeat the Sewer Demon until near the end of my first game,
by which
time one shot was enough to defeat it. However, you may not want to
leave it
that long. The second time I played I got him at level 24, and this is
what the
guide will cover.
There are also events in the sewer and more items to be found.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
6.1 FLOOR B3 F: SEWER DEMON
*SD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Dead Guy, Samurant, Metalmite, Ghost Cadet, Dud M, G.E.
Simmons
(a fridge with a long tongue!), Refrigiderilick,
Drops:
Ant Guts
ALERT: Don't forget to keep healed and replace any scrap armour as the
Sewer
Demon is a random encounter.
1. This is the SEWER DEMON'S floor. You enter opposite the transport
pod room
and go down into the manhole cover. Go straight on. There are places
where
you can get down into the water (ugh). The Sewer Demon is only found
in the
water.
2. Let's try and pick up some items first. Turn right, go to the
corner and
down into the water. Go straight down until you come to a room with a
square
central floor that you cannot access from the water.
This is the
scene of

future events. Go through the left exit. Go on to the opposite side


of the
room and through the opening. Go up the next steps and through again
still
going left and there is a box with HOCKEY MASK. This is probably
better than
anything else you have equipped so use it. Retrace your steps to the
previous
area, down the steps.
3. SEWER DEMON: I encountered the Sewer Demon here twice so this is a
good
place to expect to meet him, but he might be elsewhere.
Immediately use a Petrol Bomb. His gas attacks are powerful on all the
party if
you are at a low level and do not have ice armour equipped. But you
have a
secret weapon. The Petrol Bomb sets him on fire and does massive
damage. Make
sure you have good protectors and plenty of healing items if you want
to defeat
him. I managed it this time on Level 25 - 23.
4. Continue to the right and go up the steps that are immediately on
your left
as you enter the area. Go down and turn to the right and then you
will see
another path beginning down the screen. Go down here. This leads to
another
room with a ladder down. Go down. The two enemies G.E. Simmons and
Refrigiderilick can only be found down here if you want them for your
record.
Check the left side of this pathway to find DOG WINGS, a more powerful
weapon
for the dog. Continue to get SWORD BLADE, and V1 CHIP, and finally,
after a
lot of empty boxes, and what feels like miles of empty corridor...you
realise
that this is a trick. Turn back and face the other direction and go
through to
the next screen and you are back at the entrance ladder!
5. To return to the entrance go ahead and down the steps. Then
straight on and
up. At the corner, where the two metal grids cross the channel, turn
right.
Keep going until you get to the large area of water. Up the steps to
the
right, follow the path down and left and then right again and you are
back at
the beginning. Up the ladder and save, and claim the reward.
NOTE: By the end of this you should have enough scrap armour to get
the first
strong protector, Ceramic Armour. I would suggest doing this so you
can, at
least, protect the dog.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
6.2. SODAM INSEIN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
After buying all his maps including the final unlisted one, check that
Sodam
Insein is no longer in the tent at Beldaire and go into the sewers at
Morgue
Town.
Go down as usual and turn right, and then, down again to go down the
steps into
the water. This time, go left, and up through the upper left exit.
Continue
going left to the next screen and at the end you can go right, under a
metal
grid bridge. Continue up, and to the right of this corridor (there
are no
higher level paths just the water), until a cut scene occurs.
Here is Sodam Insein with two companions.

He says:

Hehehe...sorry, but there is not being any treasure there. Are you not
understanding the situation? You see, I will steal of your loot and be
making
money easily, yes?
There is a battle with two punks. They are only level 10 so hardly
any trouble
at all. Then there is the matter of Mr. Insein After a number of
silent
responses he says: Huh?
...Er, that is, I wasn't being the expectation you guys would beat me.
B-But, I'm having the sick wife and child! Yes, and parents as well!
The Grandma...a-and...A-As you can see I am having the many
responsibilities..
I was not in the right mind! Please, be having mercy...?
Now you have a choice.

It is obvious he is lying, but still...

Forgive him.
Don't listen to him.
Choose the first and he says you are a real man. And he says he will
see you
later, gives you 100g and runs off. Don't listen to him and he says:
Y-You are
having to be kidding me..Noooooooo! And that is it. No fight. No
money. No
nothing.
Of course the Dubious Map is a fake and led you into his trap.
just paid
1000g to get a possible 100g back and see a small event scene.
it?
You decide.

You
Worth

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
6.3 JACK, WAYBE AND RACHEL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
The full descriptions of how to trigger these events and what
responses to make
are given in the walkthrough for Junkyard, Later Events.
The details of the script are in the separate Events Extra under the
heading
Jack and Wayne.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
THIS MARKS A BREAK IN THE GAME AS YOU ARE NOW A THIRD OF THE WAY
THROUGH.
OF COURSE THAT DEPENDS ON HOW YOU HAVE PLAYED IT, BUT THE FIRST TIME
YOU SET
FOOT IN ALICE ONE YOU ARE IN THE WESTERN CONTINENT: AND THINGS GET
TOUGHER.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
======================================================================
=========
7. A L I C E O N E :
P.O.S.T.E.D. ...................................... 0113
======================================================================
=========
7.0
7.1
7.2
7.3
7.4
7.5
7.6
7.7
7.8
7.9

Alice One
Leon's House Events E.
Monkey Mountain O.S.E.D.
Site for Second Tunnel O.E.D.
First Continental RR Tunnel O.
Wild Bus and Annihilator T.O.
Alice One West S.
Tiamat and Finding Alpha O.
Finding Forever Land
Finding Dowan

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.0. ALICE ONE

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: GET YOUR SOLDIER HERE IN THE BAR. CHECK OUT STATION AND
HUNTER'S OFFICE.
ALICE ONE IS THE KEY LOCATION FOR MANY EVENTS
LOCATION FOR TIAMAT AND ALPHA (final party member)
BUY METAL DETECTOR
Key location for finding fighter ally and for events concerning
Charlene and
provides a trigger for the Ziggurat and the replacement arm. Also you
gain
access to information which leads to a new tank.
In the station you can speak to the hunter who will tell you about
DERRINGER
JACK. A second hunter will mention CRAZY WAYNE. A vending machine in
the
station sells Ice Armour.
PEOPLE
-----------------------------------------------------------------------------LEON
Scientist
RASHID
Soldier ally
CHARLENE
Soldier ally
ALPHA
Soldier ally found inside TIAMAT later in game
SKILL MASTER
ALEX
Can be talked to again in the bar
CRAZY WAYNE
In Hunter's Office
OUTLAWS
-----------------------------------------------------------------------------GRANDDADDY KONG At MONKEY MOUNTAIN
DALTON BROTHERS 1. On the train: must get train and see event in East
Zero
first.
2. In first tunnel: get an email from them first.
MEGA MOLE
In second tunnel: follow train tracks to west of
Alice One
TANK EATER
In desert to southeast of LAKE BRIDGE
TIAMAT
Alice One.
best

Avoid for now.

Roams the desert to the north of

Only attempt to defeat it once you have all the very


tanks and equipment.

It is tough.

Very tough.

SHOPS
-----------------------------------------------------------------------------ITEMS
Energy Capsule, Tile Pack L, Metal Detector
EQUIPMENT
Dog Armour 4, Dog Bayonet + other stuff
PART
Drill Gun + other stuff
SHELL
Photon, RAP:for out-of-range enemies
ASSEMBLY
Tank Parts

TRADER
DOG FIGHT

Barter
Not really a shop, but earn money here

TANKS
-----------------------------------------------------------------------------WILD BUS
Northwest desert. Known as Sea of Sands
EVENTS
-----------------------------------------------------------------------------LEON
KEY events in Leon's house, including optional "arm"
event
CHARLENE
Buy house
DUNGEONS
-----------------------------------------------------------------------------MONKEY MOUNTAIN
SECOND TUNNEL
FIRST CONTINENTAL RR TUNNEL
NOTE ABOUT ALPHA
After defeating TIAMAT and getting to Alpha you can give her gifts and
use the
transporter to leave the Tiamat and return. She has a room in the
left hand
red marked door in the room that you enter when you exit the
transporter area.
-----------------------------------------------------------------------------WALKTHROUGH FOR ALICE ONE:
----------------------------------------------------------------------------------------------------------1. The Bar:Charlene And Rashid
-----------------------------Go into the bar, and as you arrive, Charlene and Rashid are in the
middle of an
argument. Select one of them and answer with the weapon they like
most. Speak
again (or at least press X again) and the soldier will join the party.
You can
change their name if you want. I am not 100% sure about this, but
when I
recruited them at a low level: 14, they joined at level 12. They
might join at
a higher level if Hunter is higher?
The man sitting at the bar will tell you about the location of the
WILD BUS,
and the trader at the bar will give you a hint about the WILD BUS in
the Sea of
Sands.

The female hunter will give you information about the area and the
monsters,
and the usefulness of the DRILL GUN against moles. I guess she must
be right.
Go upstairs and to the end of the corridor. There is a BIG MEDAL #36
in the
fire extinguisher. Speak to the man with red hair and get more
information
about the Wild Bus.
Economy Room has a mosquito and ICE ARMOUR. Regular Room has nothing,
and the
Deluxe Suite has SAFETY HELMET between the beds, ROYAL SLIPPERS, ROYAL
SOAP to
the left of the beds. A ROYAL ROBE is by the sofa and ROYAL TOWEL by
the table.
-----------------2. Hunter's Office
-----------------Save at the MEMORY CENTRE on the left. Go into the office to check on
monsters and there you can meet WAYNE and get information about
DERRINGER JACK.
There is a BIG MEDAL #35 at the cactus in the top left corner of the
town.
---------------------3. Items and Equipment
---------------------From the save point on the far left, go in the next building to buy
items and
equipment. If you have won a lot on the train you will be fine for
money and
can give the guy who asks 200g. I guess this is a hint for what might
happen
to you too. Make sure to upgrade the DOG armour to level 4 if nothing
else.
You can buy the Metal Detector from the Item Shop to give a wider
search range,
making it easier to find items on the world map.
--------------------------------------------------4. Garages: Custom Parts Assembly and Core Exchange
--------------------------------------------------Next is the garage and service station. The man in green will mention
DOWAN. The RAP shells are useful to keep a supply of for those pesky
out-ofrange enemies. At the parts shop you can get more information about
places
from a man in green, and chat about decals with the other guy.
The Drill SE gun sounds useful as it targets underground enemies.
There will
be a lot of these in the second tunnel location. Don't neglect to buy
new
engines if you can afford them:the V24 Hulk is sold here.

Here you'll find the trader who will barter with you. He exchanges
CORES for
weapons and Ores for Scrap Metal. If you do a lot of tank part
assembly you
will see a lot of him.
Large Ore: 2.50t,

Medium Ore: 1.70t, Ore: 0.70t

The essential custom tank part assembly shop is also here. Although
these
facilities are also found in other more western locations I tended to
use the
Alice One location for all my assembling and exchanges, partly because
it is
the first time you can access this, and partly because a lot of other
things
happen at Alice One so I was often coming back here.
--------------5. Leon's House
--------------The Transport Pod is at the far left corner. Go to the entrance and
speak
to the woman who will tell you about LEON. Go inside the house to
meet him.
There is gun UDAR for Charlene, in the box on the right. The next
room has a
MECHANIC KIT in the right hand chest and MECHANIC GLOVES on the small
table
next to the bed.
There are other events that take place inside Leon's house later in
the game.
See the next section for more details.
--------------6. Other Houses
--------------Go up towards the station and enter the next house. Speak to the man
and raid
the upstairs for an ENERGY DRINK in the chest. The next small house
next
door has another ENERGY DRINK in the left hand sink.
Go back down to the entrance and continue to explore the next row of
houses.
If you first speak to the man beside the entrance he will mention Lake
Bridge
and Lorelei Bay.
------------------------7. Charlene's House Event
------------------------The first house has a note on the door. Make sure Charlene is in your
party
and she will comment. This begins the Charlene's house event. The
next house

has a very good weapon on the fridge: the SAMSHIR, for Hunter or
Rashid, and
more information about the house for sale. Go upstairs and steal the
METALLIC
SUIT from under their noses: next to bed. Speak to Banjo. He wants
3000g for
the house. Say you'd like to buy it and you can then, or at a later
date if
you lack the cash now.
After paying him the money he talks more about Charlene and her
family, and her
father, who used to live there. You can now enter the house and
Charlene
starts to remember things, and suggests that there are not so good
things that
she remembers too. She asks if she can use the house. Be nice.
After this ow you can give gifts to Charlene too. Search for a MOLE
GRENADE at
the sink, and a RED BANDANA in the chest upstairs. There is a DOG TAG
in the
chest by the bed. Keep these last two items in your inventory as they
may help
to trigger the Charlene event at Forever Land. (Not certain about
this.)
--------------8. Skill Master
--------------Head right, to the lower right hand corner of the town, and find the
Skill
Master. Repair II is a must, and Recycle if you have the money for
it.
Guradian Angel too, and Bernie's defense skill Epidermythril. But
beware of
this one as it is an auto skill and costs 170g for every battle you
fight.
Rapid Fire is another useful skill for Charlene if you can afford it.
---------------------9. Muscle Man Training
---------------------Continue up and HARE HEAD is near the water tower. As usual, pleased
to see
you...not. There is also a Muscle Man wandering around here who asks
if you
would like to train. Ask: who the hell are you and he will tell you
about
Gluteus Maximism and Father Muscle. You can train with him. Level 1
training. This is harder than it looks.
------------10. DOG FIGHT
------------At the top of the town to the right of the station is the Dog Fighting
Colosseum. Ask for information and he will explain. You can win
prize money

if your dog wins.


You pay 1500g to enter the dog in a series of battles. Of course as
usual you
have no control at all over what the dog does so it is a risk. With
the dog at
a high enough level and with good armour and weapons you could win a
some easy
money. The fights just continue one at a time and each time you are
asked if
you want to carry on. The rewards get better as you continue. If, as
happened
to me, an enemy decides to flee from the battle you still win. My
favourite
dog, Bernie decided to defend more than attack, though somehow still
managed to
win when the final tank enemy fled the scene. Five battles nets you
5000g.
This can be another easy way of getting money as you really don't
have to do
much besides agree to carry on to the next fight.
Finally, the Curry Guru should be outside the station. He moves
around so is
not always there. To buy healing food click on the wagon, not the
Guru.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.1. LEON'S HOUSE EVENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
--------------------1. LEON'S HOUSE EVENT: KEY EVENT FOR TRIGGERING ZIGGURAT AND END OF
THE GAME
--------------------At some point when in Alice One, call in at Leon's house and you walk
in to an
event. I had thought that perhaps this happens after the Jack events
because
that is when you get an email from Eddy that says he cannot go after
Jack
because he is involved with something very important. But this is not
so.
You can trigger this event by the time you reach Fort Gears even
before getting
to Hell's Keep. But if you have only got as far as Dowan nothing will
happen.
I think you also need to have met him first, before this event.
Enter the house and an Agent says: !
There are three people standing and someone lying on the floor. There
is a
battle with four agents. This is dead easy as their HP is only around
300-400
each.

After the battle Leon says Thank you, and explains that the guys in
black suits
came and ordered him to show them his research on the Great
Destruction. When
he asked them why they started beating him. He says that although he
doesn't
know what they want with it, he is sure they are up to no good. He
warns Hunter
to stay away as they might return. He does not want to put you in any
danger.
If you try to talk to him again he will repeat the same thing. So
leave.
As you go to leave he says: Oh I get it now! It's your cap!
Do you remember me saying that I thought I saw you somewhere before?
Well I
know a person who wears a cap just like yours. He's a hunter too. His
name is
Eddy. He's known as the Explorer. Have you heard of him?
Hunter replies as usual: .....
Leon is surprised that Eddy has a son, and explains that he has been
helping
with his research, and excavating ruins. If you see him say Hi. That
is it.
Leave Alice One and you should get a new email from Eddy.
This isn't good!
I'm working with Leon. Meet us beyond the storm curtain, near Hell's
Keep.
Be extremely careful along the way.
This is the trigger required for the events in the Ziggurat and the
final
stages of the story leading to the end of the game.
---------------------------2. LEON'S HOUSE: "ARM" EVENT (full details in EVENTS section)
---------------------------After Leon has left town for the Ziggurat (check this is so by
speaking to the
woman outside his house), go inside and you find a scene of carnage.
Follow through the scenes that play out until you are all again inside
the
house and can leave. Hunter can speak to all character portrait
people to get
their reactions to his damaged arm. Go to Lorelei Bay and Professor
Grey will
operate and you get a new arm and can get more reactions. This new arm
does not
affect Hunter's appearance or give any new skills, or increase to
attack power.
NOTE: you may have to revisit Alice One, or see the first Ziggurat
event to
trigger this.

New Title: Cyber Hunter.


-----------------------------------------3. LEON'S HOUSE: After the End of the Game
-----------------------------------------Speak to the woman outside his house and she says he is cooped up in
there all
the time. Speak to him and he says you are doing well and that they
were able
to take care of the Ziggurat, but he warns that there may be other
similar
structures and others who will try to follow in Alex's footsteps. He
will
continue to gather data and locate these other structures. His final
words
are: "We don't need another Great Destruction"
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.2 MONKEY MOUNTAIN O.S.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Hilt 'n Head, M61 Mutt
Drops:
Unknown Junk
ALERT: Have Rashid in your party and make sure he has the final blow
killing
Dr. Zeus for another title.
Take in an extra tank as there are some heavy tank parts
inside.
Northeast of Alice One. Not right up into the desert area but just a
little
way to the NE, at the edge of the map. My level here around 30.
Title:Modder.
OUTLAW
-----------------------------------------------------------------------------GRANDDADDY KONG
SHOP
-----------------------------------------------------------------------------TRADER: ASSEMBLES ITEMS (eg dinosaur), and MAPS
SLOT MACHINE IN TANK PARK: sells Healing Drinks, Mole Grenades,
Mechanic Kits,
and Ice Armour.
-----------------------------------------------------------------------------WALKTHROUGH: MONKEY MOUNTAIN
*GKNOG
-----------------------------------------------------------------------------Enemies: Chopper Chimp:level 39 (use AA guns), Chimpyro (uses flame
attacks),

Drops:

Postal Primate
Biotic Junk

1. The tracks here can appear a little strange as when you first enter
and go
up you see empty space ahead of you: in fact if you look closely there
is a
squared off edge to the track indicating the way on to the next
screen. Just
continue into the space and you emerge at an area with a soldier and
hunter to
speak to.
The trader here will assemble maps and items.
Assembling
section of the FAQ.

Details are in the

2. Go right and to the next screen. Now you should facing downwards.
Continue
down and to the right, and up again. Stay in your tanks and follow
the path
upwards. It may appear that there is no path at times, but that is
just
because you have to drive through to the next screen. Keep going up
until you
see a waterfall. Enemies should start to appear by now. Most will
fall to
your sub guns. The path turns to the right. On to the next screen.
Up again,
and you should see a wooden bridge going to the right. This is the
way to KONG
but for now take the left hand slope upwards and go left.
3. Keep going up.until you reach another bridge going to the left and
another
waterfall. Follow the track over the bridge, and on to the next
screen, and
then down again. There is another bridge to the left. A message
comes up
asking you if you want to jump. Yes, children, don't do this at home!
Answer
"Look out below!" and you have jumped down to see yet another bridge
to the
right. There is a MINI VULCAN in a box right beside the top post of
the
bridge. This is a gun to attack all at once, but has low attack so
probably
you have better equipment by now. Continue to the right and again you
can jump
down. Do so. Go right now, and up again, and you are back at the
right hand
bridge from before.
4. This time, go right over the long bridge. Keep going right, then
down again
towards the bottom of the screen. Follow the path to the left and
down and
eventually you find a cave entrance at a dead end. Go inside and at
the back
of the cave is 177MM AMORPH a powerful main gun with attack of 228 and
weight

of 5.43t.
If you have brought an extra tank just pick this up in it, and then
sort out
your tank parts to the maximum benefit. I had the main gun 205 Cannon
already
on one tank, so put the Amorph on the Panzer, a useful four mounts
tank at this
stage of the game. Retrace your path to the right and back up until
you reach
the end of the bridge again.
5. Now turn right and go on to the next screen. If you go down here
there is a
house! I got out of my tanks to investigate but there is nothing
here. If you
too can't resist checking for yourself and get attacked, you should be
able to
defeat the monkeys easily, but beware if a protector breaks and make
sure to
replace it.
6. Go on up again, then left, and up again and you will arrive at the
spring
where KONG awaits. Be as well to check your equipment and make sure
everyone
is at full health, and bolster your tanks SP if any seem a bit too low
before
moving forwards to meet GRANDDADDY KONG. Who is, of course, doing
what Kongs
do, and er..having a bath. He gives you the option to scram, or as
the message
choice expresses it: "Run like a sissy"
7. Since I doubt you will want to trek all the way back up here again
if you
can avoid it... "Stand Your Ground" is really the only sensible
choice.
He calls DR. ZEUS. Zeus eats bananas and has an all tanks attack
called Paper
Slash that can miss or do some damage. Let him have your main guns.
After 3
or 4 rounds that will be it for him. The only additional thing is to
get Misha
or Kiriya to repair any major damage before the end of the battle as
there is
another one to come immediately. Have Rashid in your party to
administer the
final blow on Dr Zeus for another title.
8. Now for KONG
With no chance to repair. His main attack is Breathe In, so you can
defend as
the SHRIEK attack will be on the next round. He also might just
"Ponder" and
do nothing. This took about 5 rounds of main guns. I just keep
firing even
when the tanks are damaged as they tend to hold out until the end of
the battle
with at least one gun still firing.

9. After the battle do any repairs that are essential and check for
items.
There is ROYAL TOWEL by the right fence, BIG MEDAL #38 in the corner
of the
bath and fence, and ROYAL SOAP at the front, to the right of the
centre brown
bench.
10. Now teleport out, (unless you really want to fight more monkeys)
and go to
ALICE ONE to collect your reward, and do the usual save, heal and
sell.
You also should find that the Hunter now has the title Monkey Masher
and
everyone will be around level 36
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.3 SITE FOR SECOND TUNNEL O. E. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Hilt 'n Head,
Drops:
Unknown Junk
Follow the train tracks to the northwest of ALICE ONE. The first time
you do
this, on the way there will be an event with JARED and JULIE from
FOREVER
LAND.
When you arrive speak to all the three people and discover that the
tunnel is
"off-limits to unauthorized persons" The MEGA MOLE is in fact a
construction
machine and this is a construction site. Go into the building closest
to the
field and speak to the men there. There is a BIG MEDAL #39 in the
locker at
the back of the room. You need to receive an email telling you that
Mega Mole
has gone crazy before you actually get access to the tunnel. There is
another
BIG MEDAL #40 in the pile of rubble to the left of the buildings below
the two
grey crates and at the bottom of the screen.
I am not certain what the trigger for this is, but it may be once you
have
defeated 10 outlaws. You receive an email from the Hunter Office
telling you
that the Mega Mole has gone missing from the construction site of the
second
tunnel and so they have put a bounty on it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

MEGA MOLE WALKTHROUGH


*MOLE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Rocket Mole (hides in a hole), Mole Master(underground),
Kamikaze Mole
Lost Mole.
Drops:
Bronze Bar, Biotic Junk
Take the Drill gun, though I did not find it that helpful. The SE
Soprano
Cannon seems to work well and this targets sonic waves at all enemies.
1. This time you can go in. As well as the visible Moles there are
some random
encounters. Enemies here are often in stealth or underground. There
are many
items to be found in the rooms. Go to end of tunnel area and then
take an exit
to the right.
2. Meet Mole Monster (MM). He (hard to tell) tells you that humans
are the
enemy and the Mega Mole is in fact their God of Steel. Defeat him and
continue. These Moles can be avoided if you wish. To fight them you
must try
to talk with them first.
3. Go and explore through the doors on the left. Another MM, and
JACKET SCRAP
in a box. Exit, and go into opposite entrance. Another MM and box
with
SARATOGA SUIT. (Defense 58).
Enter the second doors on the left to find a MINI VULCAN. Go on
through the
next doors at the top of this room. Fight another Mole and get more
talk from
him and find NAMELESS BLADE in box. (This is a very powerful sword).
Go back
out to the corridor.
Enter the room opposite for IRON BUSTIER, armour for females only.
After
defeating the Mole here go on through to another room. SHADES FRAME
is in the
box and there's another Mole. Return to the corridor and continue up
to the
next screen.
4. You are now in a large area. As you approach the ramp on the
right, leading
down, suddenly a hole opens in the wall ahead and the MEGA MOLE leaps
out at
you.
He will probably start by being out-of-range, but he will come into
range most
of the time. His drill attack can do a lot of damage, but only to one
tank at

a time.
SP
damage.

"Tackle"

will target all tanks to the tune of around 200/300

I just ignored his attacks and the damage and carried on regardless
for about
five rounds. With characters at mid 50s levels and using a boosted
main gun,
the Gaea, bought from Lake Bridge trader camp, he gave no real
trouble.
5. Clive and Connie then appear in the entrance to comment on your
victory.
Connie wants to know if they have retrieved the objects the moles had
been
collecting. Agent also appears and speaks about a blockade.
Something seems
to shake. Strange things are afoot!
6. From where you
out of your
tanks here and go
enter the
door on the left:
the next
room and there is
here.

fought Mega Mole there is a ramp going down.


on foot.

There is a dead Mole.

Get

Carry on down and

nothing here, but go through the bottom door into


RATCHET 9 in the box.

That is all there is down

7. Go back to your tanks and drive or teleport back out and to collect
the
reward from Alice One.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.3 FIRST CONTINENTAL RR TUNNEL O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
------------1. ROUND ONE: on Train
-----------This is triggered by seeing them planning to rob the train in East
Zero. Then
when you get the train to Alice One they are in the casino and you can
defeat
them on the roof of the train. Details of this are in East Zero
section.
-----------2. ROUND TWO: in First Continental RR Tunnel
-----------This is triggered by getting a email from the Daltons challenging you
to a
re-match in revenge for killing the other brothers. They stop the
train from
running until you have met and defeated them. You normally can enter
the
tunnel from either end, but although the bounty is at Alice One if you
try the

tunnel from this end a guard will be standing some way in and refuse
to let you
through. That means that you must go in from the East Zero side.
-----------------------------------------------------------------------------WALKTHROUGH: DALTON BROTHERS ROUND 2 *DB2
-----------------------------------------------------------------------------Enemies: Public Enema #1, Golden Ant, M61 Mutt, Golden Colony
Drops:
Cyber Junk, Gold Dust, Biotic Junk
Warning: the ant enemies can drop acid on your tanks so you will need
some
alkaline wax to neutralise the effects. This can be bought at the
Item Shop at
East Zero.
1. Head west into the tunnel. This is an annoying place because
battles are so
frequent. Even if you use the dog skill Animal Instinct the effects
don't last
very long, so I just fight as many battles as I have to to proceed.
Ignore the
first turning right and continue on until you spot a box to the right
just
before a new screen and this contains Drill Gun.
2. Immediately you go through to the next screen you will see a large
tank and
Zed will say "They're a'comin." Francine asks if you are the varmints
who
"done killed our brothers?" Whatever you say they will attack you.
3. After about five rounds of blasting with your main guns from well
defended
tanks they will be defeated. Go on and turn right. Continue on and
you will
end up at a loading bay. Go on foot up to the yellow machine and
there is a
BIG MEDAL #37 at the right corner of the digging bit. On the right
side of
this raised platform there is another box with FIRE WALKER, a
fireproof suit.
4. That is the lot so now get out of there as quickly as you can.
should
have a good supply of junks to appraise after all this!

You

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.4 WILD BUS and ANNIHILATOR T. 0.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Hilt 'n Head, Wild Buses, Foreman, Blocko Mechanic, Pogo
Fett.
AT Hornet
Drops:
Unknown Junk, Vehicle Junk, Unknown Ore, Medium Ore

First talk to the man sitting at the bar in Alice One and when he
says: Hey,
kid. don't you wish you could get your hands on a wild bus? Answer
"Yeah man!"
He asks for 5,000G cash to tell you how. Agree instantly! You DO
want a Wild
Bus don't you? He tells you to buy the bus stop sign. NOW it will be
for
sale. So go and pay out more cash at the Alice One West trader camp,
right
hand tent. It is a bargain at 3000G.
===============
|| WILD BUS ||
===============

Tank.

Instructions on how to catch a bus. Or not.

ALERT: Need to have bought the bus-stop sign first from Alice One
West.
Beware Tiamat!
Follow the railway to the west and then, when it gets to just before
the woods
and FOREVER LAND, drive north into the Sea of Sands. You will see a
Pink Dot:
this is the Bus-Stop.
There are a number of buses on the field which you can fight if you
want, but
beware of running into Tiamat who cruises these sands. Find the busstop: The
Bus Stop Remains. Go inside, that is, to the far side of the bus
shelter and
press X on the bus stop from the road side and place the bus-stop
sign. If you
are having trouble placing the sign, press Use on the bus stop sign
item and it
will tell you that you are very close to the right place! Or that you
are at
the right place: which is the left hand pillar of the shelter.
You then get a message telling you how long it will take for the bus
to arrive
and you will find yourself back on the field. Go back inside the Bus
Stop. And
just wait for the bus. The bus will arrive in a few minutes. Just
stop the
bus and get on and it is yours! That is the simple version of events.
However there is another side to this task.
Basically it is the same as waiting for a bus in real life. You have
to be
patient and wait for the time stated, which can be anything up to 10
minutes.
It will arrive eventually. But it can seem to take forever as it
counts the
minutes out in real time. You can stay out on the field killing a few
enemies

to kill the time. But I found that this made me miss the bus on more
than one
occasion so I would recommend staying put at the bus stop until it
arrives.
*Taps foot impatiently*
If you go and check the sign to see how long is left you will be
returned to
the field again and risk missing the bus. It arrives from the right of
the
screen so keep an eye on it so you can nab it when it stops.
After all this waiting around I hardly ever used the bus as a tank,
but maybe
it is worth it to add to the collection.
I THINK that you have to wait in the shelter and not on the road, or
the bus
won't arrive. I confess that I hate this waiting around: I once
cooked and ate
my tea while waiting for this bloody bus. Oh. Maybe that was the
reason
I kept missing it. I waited and waited, and then checked again and it
said 10
minutes to wait. The time before it was only 5 minutes so where was
the bus?
I had just about given up and, on foot, approached the bus stop sign
for the
nth time to check it, when the bus turned up. So I am sorry, but my
expertise
on how to catch a bus without pain is sadly lacking.
EXTRA NOTE: Actually what you have to do is keep a check of the time
yourself
and approach the bus-stop sign when the time is up.
=========================
|| ANNIHILATOR
*ANNI ||
=========================
Whilst getting the Wild Bus you might run into this rather snazzy
lorry type
outlaw as it cruises the wilds of the desert north of Alice One. It
can go out
of range so be prepared for that, and it will flee is you don't
destroy it
quickly enough, so use /RUN just in case. Other than that just blast
at it
with the main guns.
Now according to the game information you receive an Ancient Junk
after this
defeat. But I got nothing. Strange. I can only guess that this
might be
because the first time I fought it I had not used /RUN and just before
defeating it with only probably a couple more hit to go it ran away so
I had to
find and fight it again. (Or it might have been that I'd filled up the
item

inventory and not noticed.)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.6 ALICE ONE W. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Marauder, Hilt 'n Head
Drops:
Unknown Junk
ALERT: HERE YOU EXCHANGE ALL THOSE JUNKS YOU HAVE BEEN HOARDING.
BUY THE
BUS STOP SIGN.

AND

Just north of Dowan, and way out to the west of Alice One you'll find
this
vital Trader Camp. From Alice One, drive southwest and you should
eventually
find this camp on the shore of the lake. This is an important trading
post
where the junks you have accumulated can be exchanged.
Here you get the bus stop sign that allows you to catch a bus!
is, in
fact, another tank.

Which

SHOP
-----------------------------------------------------------------------------ITEMS
In middle tent: Mole Grenade and Mechanic Kit and
Energy Drink
GIFTS
In left tent: cheaper furnishings, all 3300g
BUS STOP SIGN In right hand tent
On your first visit there the right hand tent has the
bus stop
sign but the trader tells you that it is not yet for
sale.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.7 TIAMAT AND FINDING ALPHA O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
===================================
|| LAND BATTLESHIP TIAMAT *TIA ||
===================================
Levels needed around 130 for Hunter and 110 for the others.
-------------1. Preparation
-------------Prepare your best tanks with the best weapons.
altitude

You don't need high

or stealth weapons for this fight but equipping your tanks with a lot
of
different guns, for example, all sub guns available, can assist in
protecting
the tank from too much damage. Also make sure that each tank has one
Bloodhound SE gun as the Tiamat will go out-of-range towards the end
of the
fight. Equip the Rail Guns and Plasma Cannon main guns for the best
results.
Put the Hunter in the Maus with heavy fire power.
Make sure all personal armour and protectors are in order in case one
of your
tanks is destroyed. And also equip weapons that can target out-of
-range
enemies.
--------------------2. Finding the Tiamat
--------------------You will probably already have run into the Tiamat while looking for
the
Barabarossa tank or the Wild Bus. It is situated in the desert to the
northwest of Alice One and roams around as a visible large machine on
the
field. It is NOT shown on the satcom but just go and wander around
for a bit
and you will be sure to run into it, or the other way round. In fact
you can
just sit tight if you want. And within a minute or two it will come
into view.
The best place seems to be near the Bus Stop, maybe to the north a
little.
Make a mental note of where you find the Tiamat after the first battle
as you
will need to return later.
-----------------------3. First Battle Strategy
-----------------------It is in normal range and to begin with there is only one target so
use the
main guns. They may sometimes miss as the Tiamat is very well
defended.
Attacks with subguns from the outlaw don't hurt too much doing around
300/400
SP damage. The all tanks Missile attack does more. The worst attack
is the
"Run Over" when it literally does just that and crushes your poor
tanks and
makes the dog squeal.
At nearly the end of the battle when its life bar is low it moves out
of range.
A few uses of the RAP Shells, which you should always have available
might
finish it off, but if you are not fast the Main Gun comes out. It is
worth

seeing this animation. The RAP shells will only hurt it for around
400/450 HP
so it is a slow way to kill it. You really need the Blood Hound SE
guns for
this part of the fight.
Unusual Junk is your reward.
-----------4. What Now?
-----------Hang on. Even if you are eager to get inside and see what is there.
DON'T.
Not yet anyway. Note the location of Tiamat as it is never located on
your
map. Then teleport out. First of all go back to town and save and
heal. After
reloading and repairing, return for the second stage of the battle.
There will
be another major fight as soon as you go inside the Tiamat.
The Tiamat will stay exactly where you left it and never move again.
------------------------5. Second Battle Strategy
------------------------As soon as you click on the Tiamat's location you will be inside.
Move forward
and the battle begins.
This time there are multiple enemies, 6 in total, and this is a time
for sub
guns to begin with to decrease the life on all the enemies. Then
start
defeating them one by one. The main gun and side guns fire on one
tank at a
time, or sometimes all at once. They all seem to do around the same
amount of
damage, at about 300/400 SP a go.
In some ways this is a straight forward fight with no special
requirements
beyond blasting away. However, there is a neat trick to save your
tanks from
too much expensive damage. At the start of the battle get the
mechanic out of
their tank and use the skill LOCKDOWN. This has the effect of
shutting down
these enemies. It might not work on them all but it will work on some
of them
which means that they cannot fire at you!
At the end of the battle do the same as before and go back to town to
save and
repair.
---------------6. FINDING ALPHA

---------------Enter the Tiamat to find another party member: Alpha.


-----------------------------------------------------------------------------WALKTHROUGH FOR INSIDE TIAMAT
-----------------------------------------------------------------------------Enemies: Crater Maker, Crimson Grizzly
Items : No items are found here.
This place is confusing as you travel via transport pods so it is hard
to keep
a track of your precise location. Some routes lead nowhere of
interest.
1. Enter Tiamat in your tanks and go in through the left hand open
doorway.
(The right hand one has no access.) You are in a large aircraft
hanger with
planes and lights. To progress further on leave your tanks and go on
foot
through the door at the far end.
2. The next large room has one exit to the right. Go through here,
and on into
another large room. The left side is an entrance to a lift. Go in
the lift.
You are on floor 1. Down to B1 first.
3. Exit the lift and there are two doors on opposite sides of the
room. Take
the one at the top. Go on through and there a room with two transport
pods.
The right one is operational and takes you to another transport room.
You are
in the left hand pod and there is another to your right. Leave the
room and
this is where you will find ALPHA. {If you re-enter the left hand
transport you
will end up in a different location. The right hand one takes you
somewhere
else where there are four doors off a long corridor and two
operational pods.)
4. ALPHA is activated
Go straight up to the green lighted machine and press the red button
at the
right hand side. A recording plays and begins the Alpha X02D start up
procedures. You must have Hunter alive for her to identify herself
and join
the party or else she will go back inside her sleeping capsule.
Answer yes to
her question. You can name her if you want. Put her in your party
and you can
give her gifts. There will be new information in the satcom help
about her.

5. The two doors from this room lead to Alpha's waiting room where any
presents
you give her are kept and she will be here too if she is not in your
party.
The upper room is the transport pod.
(6. If you want to explore. Go back into the transport pod area. If
you go
inside the right hand transport pod, you end up in a room with four
pods and no
other exit. Go inside the right hand one. You are in yet another
transport pod
room and emerge from the 3rd one. Go now into the first one. Only
these two
are lit up. Now you are in a room with two pods and you emerge from
the left
hand one. Leave the room. Another empty space and no exit!)
7. From the room with the two operational pods next to Alpha's area,
go back
inside the one on the left, out of the next room though the door to
the bottom
left and you should be back at the lift.
8. Floor 2. One empty room. Floor 3. Another empty room. Floor 4.
Now we
are getting somewhere. Go straight through here. This is the Tiamat
control
room. Go forward and a message will come on screen.
**** Self-destruct sequence initiated.
**** Currently standing in Wait Mode.
**** Please enter key code to continue with the final phase
Enter Key Code
Two options: Guess I'd better/Ha! No way!
Select No Way unless you want to see the end.
ENDINGS
section)

(The details are in the

9. From floor B1 lift exit head to the left and there are two pods.
Go in the
left one. Room with one door. There is an engine room in here.
Nothing to
do. Go in the right hand one and you end up in the corridor with four
doors.
These are all living quarters with nothing to see or do. Go into the
right
hand pod. Exit and in the only door into a large room with lots of
yellow
containers. Go forward to the red machine and cancel the security
protocols.
This gets rid of the enemies.
10. Return to the lift area and keep going right, into the transport
pod and
back into Alpha's room.

Exit Tiamat. Once you have Alpha the exit transporter next to her room
will be
operational. You can now enter and exit without having to use tanks
and the
lift.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.8 FINDING FOREVER LAND
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:
Drops:

Hilt 'n Head


Unknown Junk

Head northwest up the train tracks away from ALICE ONE towards the
site of the
SECOND TUNNEL. I suggest having Charlene in your party for event
related
things.
As you approach the second tunnel there will be an event involving
JULIE and
JARED. Kiriya/Misha will repair their truck. They then invite you to
come and
see them. Do so now if you want, or carry on. Forever Land is the
blue dot
just the other side of the wooded area to your left near the lake.
==================
Found in the Field
==================
30MM VULCAN
Description: Sub gun. Attack 66 (all).
Location
: South of the Bus Stop in the sand. Just slightly to the
west of a
line due south from the bus stop pink dot and in the white sand. (In
desert to
the northwest of Alice One)
V2 CHIP
Description: Chip
Location
: Go north up the beach, and it is in the Building the Red
Mobster
was in. You have to have defeated him first before you can get this
item.
(North side of building)
CRISPY CANNON SE
Description: SE Gun. Attack 133.
Location
: Shoots heat rays (all). In the beach area near lake half
way
between the Red Mobster Building and Forever Land.
KEVY VEST
Description: Body Armour.

Defense 66.

Location
: Between the brown and green areas, next to lake, to the
southeast
of Forever Land.
OLD COIN
Description: Coin
Location
: Next to the lake a short way in from the brown desert in
the
northern most part of the white sand below Forever Land. May be
random. Same
location as Crispy Cannon.
CRISPY CANNON
Description: SE (all). Attack 133.
Location
: Next to the lake a short way in from the brown desert in
the
northern most part of the white sand below Forever Land.
E2 CHIP
Description: Chip
Location
: Directly to the southeast of Forever Land in the pale
brown area
half way between the green area and the white sand.
AXEL NOMAN C UNIT
Description: C Unit
Location
: At the left edge, two thirds up to the north of the
mountain just
to the northwest of F L.
AMP
Description:
Location
:
At the Forever Land side of the mountain on the east side of the
railway
tracks. Due northeast from the blue dot.
ARAMID TURBAN
Description: Hat. Defense 58.
Location
: On the far side of the mountain on the east side of the
railway
track. Halfway between the blue dot of Forever Land and the pink dot
of the
bus stop. Next to the edge of the mountain where the desert is brown.
CRIMSON KNIFE
Description: Knife. Attack 107.
Location
: The mountain to the north of Forever land across the
railway
tracks. Just to the left of the centre northeastern point, on the
desert side.
MOLE EYE
Description: Assembly part
Location
: To the north of the point of the mountain.
THUNDERPUNCHER
Description: Weapon. Attack 90.
Location
: Due east of the location of the second tunnel which is
situated at

the end of the railway track. Just south of where the terrain becomes
darker
brown is a large structure sticking up from the desert with a metal
plate next
to it.
CANNON GUIDE
Description: Assembly part.
Location
: Northeast of the Tunnel on the edge of dark and light
brown area.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
7.9 FINDING DOWAN
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: M51 Mutt, Hilt 'n Head
Drops:
Biotic Junk, Unknown Junk
From Alice One head west, keeping below the railway line. You will
see a blank
area to the north on the satcom small map. That is a mountain, but
ignore it
for now and carry on to the lake side that is to the west.
You should hit the lakeside shore and
pink dot.
This is the trader camp Alice One W.
north of
Dowan, at the edge of the lake. Once
continue down
the lakeside to the next blue dot and

then go south a short way to a


which is situated just to the
you have found this, just
that is Dowan.

Some of the items found near here need access to a boat before you can
get
access to them.
==================
FOUND IN THE FIELD
==================
03 CHIP
Description: Chip
Location
: Island to the southwest of Dowan, in the top of the
wooded area.
By boat.
V3 CHIP
Description: Chip
Location
: Inside the wood southwest from Dowan.
first small
patch of wood and search.

Go down to the

FLUTE CANNON
Description: Sub Gun that targets all enemies (sonic). Attack 88.
Location
: A useful sub gun is found at the lake side of the same
small
wood.

STINGER
Description: Gun (Charlene only). Targets airborne and out-of-range
enemies.
Attack 150.
Location
: East of Dowan just before taking the road south between
the two
mountains, at the edge of the western mountain point.
O2 CHIP
Description: Chip
Location
: East of Dowan, head south down the road, and this is at
the
narrowest place between the two mountains.
HAMMER/CYLINDER
Description: Assembly part
Location
: Continue down the road into the white sandy desert to the
southeast. There is a single stone southeast of a bunch of cacti.

======================================================================
=========
8. F O R E V E R L A N D
P.T.E. ....................................... 0114
======================================================================
=========
8.0
8.1
8.2

Foreverland
Wirbelwind T.
Barbarossa T.

ALERT: You can only get inside FOREVER LAND after an event.
E2 Chip is found near here.
Key location for getting a tank and giving gifts and an event
involving
Charlene. Once accessed it can be re-visited through the walk-in
teleporter
or via your tanks.
PEOPLE
-----------------------------------------------------------------------------JARED:
Leader
JULIE
ROBBY
Makes tank
SYD
GASPAR
DANNY
Gives you Solar Lens after meeting Dr. Optica. And Sweet
Potato.
REMI
PATRICIA
PATRICK
GOLEM
Event with Charlene.
TANKS

-----------------------------------------------------------------------------WIRBELWIND
EVENTS
-----------------------------------------------------------------------------CHARLENE and GOLEM
DANNY and Sweet Potato
-----------------------------------------------------------------------------WALKTHROUGH: FOREVER LAND
-----------------------------------------------------------------------------1. There will be an event with the GOLEM as you approach the building.
Then you
will be inside and they introduce themselves as:
Remi: Jared's sister, Julie, Danny, Syd, (who is a little strange),
Patrick and Patricia, (brother and sister), Robby The Professor, who
loves
tanks and lastly Gaspar, (a girl).
After this introduction you can now send gifts to Forever Land.
3. Go outside and there is a BIG MEDAL #41 to the left in a barrel.
You can
drive your tanks inside the building now and park them while you
explore on
foot, although you can drive into the the room at the left. Go left
and there
is a BIG MEDAL #42 by the table near the red cylinders. A vending
machine
sells Healing Drink, Photon Grenade, Tile Pack L and Kevy Vest. Talk
to ROBBY
and he asks for scrap metal to build a tank. You don't need a lot,
just ten
tons, and in exchange you will receive the WIRBELWIND TANK. (Obtain
scrap metal
from exchanging Ore with the trader in the garage at Alice One.)
4. Go right to speak to SYD and continue to get a long description of
how they
came to be there.
EXTRA: Syd also quotes from The Beatles song Helter Skelter. (Another
character that you meet a bit later on in the game will quote from a
Rolling
Stones song. So I guess this is to be fair.)
5. On foot, walk to the back of main room and through the door, turn
right and
go to the far end of the corridor to find a BIG MEDAL #43 in the south
facing
corner. Now, go left and climb down the stairs in the corner.

6. The first room in the next corridor contains GASPAR. There is a


BIG MEDAL
#44 in the first locker to the left, and TILE PACK L in the next bunch
of
lockers at the end of the locker row. Turn right to get a
THUNDERPUNCHER
weapon in a hidden box. Another box on the back wall contains an
ENERGY
CAPSULE.
The next room has a KEVY WIG in a locker and a CRIMSON KNIFE in a box.
The
third room has a LEGENDARY MEMO in a locker, a TRIGGER BRACER in
another
locker and a BIG JACKET in a box.
7. Go down again using the stairs in the right hand corner. The first
room has
OMEGA BLASTER in the box straight ahead. A BIG MEDAL #45 is in the
next box to
the left. KEVY VEST is in the box on the door side.
The room has DANNY. Speak to him and decide to leave him alone. He
will then
give you a SWEET POTATO. (If you keep this in your inventory and go
to visit
Kaede in Torikami from time to time you may come across her in the
garden
burning leaves and this triggers another event.)
8. The second room along here is where you will find REMI and
PATRICIA.
ALERT: Any gifts you give will be in this room.
The locker on the far right has ENERGY CAPSULE, the one next to it has
BLUE
MOON, a sword, and the locker to the left side of the room has PHOTON
GRENADE.
9. PATRICK is in the next room. There is a BIG MEDAL #46 in a box on
the right
and BIG MEDAL #47 in the far right locker. DOG ARMOUR LEVEL 5 in the
centre,
CRIMSON GETA (sandals) in the box, and DOG LASER in the box nearest to
the
door. A good haul!
10. Go down again and at the end of the corridor is the room with the
transporter.
NOTE: Re-visit after meeting Dr Optica and help Danny in the garden to
get the
Lens.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
8.1 CHARLENE AND GOLEM E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

There is an event that is triggered with the Golem outside Forever


Land, with
Charlene in your party. This then is followed by going to Dowan, and
finally
defeating Shaka Khan. However I have not yet been able to trigger
it. Try it
for yourself and if you get it please tell me precisely how!
However I was fortunate enough to receive some other ideas on this
which are
all courtesy of Michael Meeker at Atlus and these instructions are
based on
his email. For which many thanks.
a) You must have Charlene in your party for all these events.
b) After defeating Colonel Blueberry one of the Hunter's Offices will
have a
man who mentions that Shaka Khan wiped out a group of hunters.
b) Take Charlene to Forever Land and keep walking in and out the front
entrance
until Golem comments about Charlene.
c) Then Golem will be missing from Forever Land.
d) Go to Dowan to see an event where Golem will be confronting Shaka
Khan.
e) Go and defeat Shaka Khan.
f) You can choose to revive Golem and if you do there will be a scene
at Dr.
Mortem's church at Junkyard.
g) Then Golem will be back at Forever Land and Charlene will get a new
title.
NOTE: Try equipping the Red Bandana found inside the house at Alice
One, to
Charlene.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
8.2 WIRBELWIND TANK T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
In Forever Land go left and speak to ROBBY who will offer you make you
a tank.
Collect scrap metal up to the weight of 10 tons and he will provide
you with
the WIRBELWIND.
SCRAP METAL: this is found by exchanging CORES with the yellow dressed
trader
in ALICE ONE garage and in other later garages. Also can be gotten
using the
RECYCLE skill on spare tank parts, but this is expensive to do.
The best place to get enemy dropped cores is around the desert near
Lake Bridge
East and in the desert to the northeast of Forever Land.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
8.3 BARBAROSSA TANK T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:
Drops:

Pogo Fett, AT Hornet, Gamma Wasp


Nothing

ALERT: Buy the metal detector from Alice One Item Shop first, or find
one in
the garage at Dowan. It's wider search area makes this easier.
Found to the north of Forever Land. In the desert. A tricky tank to
find.
Search on the edge of the desert northeast of the tunnel and north of
Forever
Land.
I will try and help you find this tank easily: look at your satcom map
and
locate Morgue Town from the remote menu and then locate Forever Land
as well.
Look along the line extending west from Morgue town and north from
Forever
Land. Try and locate your search at the point where these two lines
meet.
This is at a mid point between the dark brown patches at the top of
the satcom
map. And on the ground it is inwards from the indentation if you
point your
tanks to the northwest corner of the small field map.
The point where the tank is found is in the palest coloured sand.
And if you still have trouble after all this, please don't blame me.
======================================================================
=========
9. D O W A N
0115

P.O.S.T.E.D.

======================================================================
=========
9.0
9.1
9.2.
9.3
9.4
9.5
9.6
9.7
9.8

Dowan
Salvage Shop
Dowan Outlaws and a Tank
Muscle Cathedral O.E.D.
Dr. Palm's Tank Lab T.E.
Lake Bridge East O.S.
Lake Bridge O.T.
Boat
Finding Lorelei Bay

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.0 DOWAN

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: Free Metal Detector in box in garage!
GET A BOAT HERE!
Tons to do here. This is where you eventually get access to a boat,
allowing
free exploration of the lake and islands and access to Lorelei Bay.
However, at
first you can only hire a boat to take you to Lorelei Bay.
PEOPLE
-----------------------------------------------------------------------------MCKINLEY
HAREHEAD
OLGA
Prevents a thief: another Denture Squad member
CURRY GURU
OUTLAWS
-----------------------------------------------------------------------------SHAKA KHAN
Hidden in Dowan
OPTIMUS SWINE Roaming near cliffs to south of Dowan: use the satcom
RED MOBSTER
Inside a building on the shore of lake between Dowan
and Forever
Land
DAIDARABOTCHI In Giant's Valley, jagged area southeast of Dowan
FATHER MUSCLE In Muscle Cathedral
SHOPS
-----------------------------------------------------------------------------ITEMS
Energy Capsule, Noise Grenade, Nutcracker, Tile Pack L
EQUIPMENT
Muffle Armour + good armour and weapons for
stealth/shelter
PARTS
Soprano Cannon SE (all) sonic + other stuff
SHELLS
Sonic and Piercing Shells (for sheltered enemies)
GIFT
Chinese Dress, Swimsuit + other stuff
ASSEMBLY
Tank Parts
SALVAGE
Can use this to search lake for items, or lost tanks
RENTAL
Tanks
TANKS
-----------------------------------------------------------------------------TIGER
This is found east then south of DOWAN
RODINA
This is found after fighting an outlaw on LAKE BRIDGE
DR.PALM'S
Visit Dr. Palm's Tank Lab
EVENTS
-----------------------------------------------------------------------------OLGA
Meet in the bar to trigger the ~Geriatric Duo
OCTOPUS
Invasion. Deal with it to get the boat

DUNGEON
-----------------------------------------------------------------------------WAREHOUSES
SHAHKA KHAN'S hideout
-----------------------------------------------------------------------------WALKTHROUGH: DOWAN
-------------------------------------------------------------------------------------------------------------------------1. Garage: Hunter's Office and Salvage Shop
--------------------------------------------In Dowan the Hunter's Office and Memory Centre are up the stairs at
the second
garage. Hunter Office targets include Crotch Cannon, Buuny, Snail and
Wild Bus.
Also here is the facility to search the lake if a tank gets lost
during battle
on the lake. However this is unlikely to happen if you run away
before defeat!
The important thing here is that salvage searching is the only way to
find some
key items for assembly. See the next section (9.1) for all the details
about
what can be found.
THE SALVAGE SHOP
You can select the scale of the search from:
LARGE: 20000G
MEDIUM 8000G
SMALL
3000G
Select a search and the map of the lake will show the area of search
for you to
choose. It is a good idea to save first after you have completed a
few
searches as you may end up spending a lot of cash for a large search
and
nothing is found. After having defeated a few more outlaws and racked
up some
more cash, you could try a few searches.
Downstairs and to the far right of the garage is DESERT EAGLE a gun
for
Charlene, and a barter trader. At the far left of the floor you'll see
a
bookcase: check this out to find 165MM MEMO.which tells you how to
assemble the
165 Ghost Main Gun. Talk to the two soldiers for information on the
area. Buy
a few Piercing Shells from the Shell Shop as these will be useful
against
certain outlaws.
The two vending machines sell Healing Drink, Noise Grenades,
Nutcrackers Tile

Pack L and Muffle Armour. You can see the hints here about sound and
fury to
come. There is also a Rental Tank Shop.
---------2. The Inn
---------Go back to the entrance to the town, and enter the inn. Economy Room
has an
insect and CVC HELMET. The Regular Room has nothing, but the Deluxe
has the
usual haul of ROYAL SOAP x2, ROYAL TOWEL, ROYAL ROBE and ROYAL
SLIPPERS too.
---------3. The Bar
---------The next open building is the bar. Ask questions of the coughing
hunter at the
bar and and chat to the others if you like. The Homeless Guy next to
the bar
will give you more information about the "ghost" factory buildings in
the town.
OLGA can be found in here later in the game.
The drinking game can be played here as well as Cross Fire.
can be
downloaded.

And music

---------------------4. Garage: Repair Shop


---------------------The next building is the Part and Repair Shop. There is also a
Vehicle Part
Assembly Shop and Mod Shop. I recommend upgrading engines and getting
the
Soprano Cannon SE gun which targets all enemies and is a sonic weapon.
Plus,
purchase the better Main and sub guns if you can afford it. The Parts
Shop
sells the Daroth and Rudolf C Unit and Engine upgrades.
There is a METAL DETECTOR in the box: for free! Sorry. I forgot
about this
one. The Repair Shop has a BIG MEDAL #48 in the shelves to the right
above the
Mod Shop.
--------------------------5. Buildings near the Water
--------------------------Go down to the water's edge and speak to the man about Scavenger Isle
and
the Muscle Guy to do the next stage of training. Go inside the open
building.
There is CVC ARMOUR in a box at the back, and a trader and three
workers to

speak to. Next to them is a box with CVC GLOVES. If you are getting
overloaded
with items take a quick trip back to Junkyard to offload, or sell off
excess
armour and weapons now that you have better stuff.
------------6. More Shops
------------Go right and back down the next road. The Curry Guru may be at the
corner.
There is a Gift shop, and the an equipment and item shop. Given all
that you
can find I usually don't bother buying much. There is a small house
where a
woman will tell you more about Gluteus Maximism, and people
disappearing. She
has a DAMASCUS SWORD in her fridge and doesn't seem to notice when you
take it.
Go inside the next house and get TILE PACK L from the fridge, and CVC
BOOTS are
between the 2 beds in the next room. Finally, there is a BIG MEDAL
#49 in the
boxes in the corner at the end of the road. Speak to the Worker.
---------------------7. Boat to Lorelei Bay
---------------------Go back towards the lake and to the right and speak to the little
girl. The
transporter pod is here and at the next building a ticket seller
selling
tickets for the ferry service to Lorelei Bay. They cost 1500g. You
can now
get the boat to LORELEI BAY if you like, and get better equipment
there too.
Go down the longer road leading north and out of town to speak to a
woman and
HARE HEAD, who is a bit more talkative than before. From here, you can
explore
the warehouses and find Shakha Khan.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.1 SALVAGE SHOP SEARCH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
In DOWAN the Hunter's Office and Memory Centre are up the stairs at
the second
garage and here is the facility to search the lake if a tank gets lost
during
battle on the lake. The important thing here is that salvage
searching is the
ONLY way to find some key items for assembly.

You can
LARGE:
MEDIUM
SMALL

select the scale of the search from:


20000G
8000G
3000G

Select a search and the map of the lake will show the area of search
for you to
choose. It is a good idea to save first after you have completed a
few
searches as you may end up spending a lot of cash for a large search
and
finding nothing, even with this guide, as there is some degree of
randomness
about what is found where.
ALERT: Most items are essential assembly components.
Some others can just be sold.
-----------------------------Things to find from which area
-----------------------------The map of the lake is divided into squared sections. Look at the
salvage map
and locate the sections as I have numbered them. I am only going to
consider
the large search which basically covers a square if you place the red
dot in
the centre of the square. However a smaller scale and cheaper search
will
often get the same results. If you move the dot too far off the lake
the light
will dim to indicate that you cannot search there. Where there is
only a tiny
amount of water in a square, place the red dot there (eg. C5) and use
the
cheaper option.
You will see that some items appear more than once on my search chart.
This is
because I checked out the locations twice, using different saves; so
there
seems to be a certain latitude in where exactly something will be
found.
So..the map is divided into an 8x8 square.
-----------------------------------------------------------------------------A1 = top left (4th)
|
B1 = top central (5th) |
C1 = top right
(6th)
-----------------------------------------------------------------------------Shell
Shell
Bronze Bar
-----------------------------------------------------------------------------A2
B2
C2
Cyclops Head
Magnum Slide
Dog
Barrel(corner)
Evil Booster

-----------------------------------------------------------------------------A3
B3 (Scavenger Isle)
C3
Beam Pack
Dog Barrel
Gold bar
Silver Bar
Torn Map
Golden Axe
-----------------------------------------------------------------------------A4
B4
C4
Backbone
Silver Axe
Arm Segment
Treasure***
Unknown Item
Gold Bar (top)
Holey Boot
Beam Pack
Lump of gold
-----------------------------------------------------------------------------A5
B5
C5
Jumbo Ear
Head fragment
Arm (in top
left corner)
Chest Piece
Unknown Item
Arm Segment
-----------------------------------------------------------------------------A6
B6
C6
Fabric Swatch
Head
Head (in tiny
inlet)
Magnum Frame
Steel Can Strap
-----------------------------------------------------------------------------A7
B7
C7
Magnum Frame
Magnum Barrel
-----------------------------------------------------------------------------A8
B8
C8
Fossil Bouquet
Large Fang
Meat Slab
-----------------------------------------------------------------------------Fossil Bouquet is also found in the very end of the south channel of
the lake,
as is Large Fang.
A4 Treasure***
the
legendary map.

This is the "legendary treasure" identified as such by


All credit to Upstater who noted this.

MAP LINK!
http://i441.photobucket.com/albums/qq136/threethymes/Metal
%20Saga/salvage_map.
jpg
Use this link to see a map of the salvage area. Many thanks to
enomosiki who
made it specifically for this FAQ!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

9.2. DOWAN OUTLAWS AND A TANK


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
===============================
|| SHAKA KHAN OUTLAW
*SK ||
===============================
1. To find SHAKA KHAN'S hideout in Dowan, start from where HAREHEAD
can be
found and walk to the right into the warehouse area. Go down and
right, and
there are two blocks of grey containers. There is a BIG MEDAL #50 to
the top
right of these blocks. Continue right and down and right again as far
as you
can go, then up and there is a brown door. There is another BIG MEDAL
#51 in
the green barrels to the left of the door. Enter here.
2. In the top left corner of the room there is a hidden stairway.
down
here. As soon as you enter you will be in a fight with 4 punks.
Easy.

Go

3. After this you can explore and the people will talk to you thinking
you are
a new recruit. There are no enemies here, just a confusing layout.
You can
explore, but the quickest way to SK is as follows. Start by going up
the
stairs on the right as you enter and carry on through the next room,
and then
down to the right.
4. MUFFLE ARMOUR is in the fridge through the bottom double doors. Up
the
steel steps to the right of these you find a new recruit. Go through
the
double doors to his left and down the stairs. There is GROWGAINE L in
the
fridge. Go through the next double doors. Go down the stairs from
here, and
straight on, and through again to the next room. Go to the end and
down again.
5. Through the next double doors, and you'll find a hidden set of
metal stairs
at the end of the room. Climb up here. The cook will talk to you in
this
room. More double doors lead to the canteen. You can talk to everyone
here.
More stairs lead down from here in the top left corner. Go down this
room and
through the exit and on into the next room Here there are two guards.
6. You can go through the doors to confront a huge SHAKA KHAN. He
attacks.
His Sonic Roar attack can be defended against with the Muffle Armour.
His

single person Scythe attack can do a lot of damage once the protectors
have
been broken: if it doesn't miss.
You probably need to be at least level 40 with decent equipment to
defeat him,
though higher than that would not hurt. At level 60 he is no problem
at all
and down in 3 rounds. Oddly, he is seen lying on the floor and the
reason for
this soon becomes clear when you try to leave.
He is not dead!
Round two. A Noise Grenade thrown by a soldier does a lot of damage
and is
better than the good old Petrol Bomb. Another 3 or or so rounds and
that is
that. This time he is gone for good. Now return to Dowan. There is
nothing
for it but to walk all the way back out.
(A bit more exploring will yield the SARATOGA ARMOUR on a shelf in the
basement. (Credit and thanks to holypriest's Enemy and Item Location
FAQ) )
===============================
|| RED MOBSTER OUTLAW
*RM ||
===============================
If you travel up the coast from the Alice One West trader camp to the
north
(towards the Site of the Second Tunnel and Forever Land), you will
come across
what appears to be a large building on its own. Touch it and you find
it is in
fact a large crab with the building on its back.
Blast away at him. He uses a single tank attack of pincer with his
claws, and
an all tank blast. After three or four rounds he will retreat and
hide in his
shell. Now you must use guns that can target him in shelter, or
Piercing
Shells. However there is another even easier strategy. Lob a Petrol
Bomb at
him at the start and sheltered or not he loses around 500 HP every
turn. Poor
thing hasn't got a chance against that.
Oh and despite the general view that he does not come out again after
he
retreats into his shell, he did, in fact emerge again in one fight I
had.
Or maybe it was because of the flames?
The bounty can be collected from Dowan.
===============================

|| OPTIMUS SWINE OUTLAW *OS ||


===============================
Random encounter: he can be extremely reluctant to show up.
when he
does to prevent him from escaping.

Use /RUN

Enemies: Escargunner, Rocket Snail (shelter)


Drops:
Cyber Junk
Use the satcom to locate this outlaw directly south from Dowan at the
edge of
the cliffs. Although visible on the satcom he is not visible in the
field.
You can use the SEEK, and Animal Instinct combination to help track
him down,
or just kill a few snails for some extra Cyber Junks and Shells. If
you get
tired of looking for him just leave it and return another time.
(I must have spent about half an hour sitting in the precise position
as shown
on the satcom and seeking until I was sick of it. Still no Optimus
Swine. )
When he does appear as he will eventually, ensure that Hunter is on
foot and
without armour to prevent him escaping by using /RUN immediately. His
attacks
include Bite which targets an individual tank and a sub gun assault
which
attacks all tanks. Just fire all main guns at him.
He drops Amazing Junk.
=================================
|| OUTLAW: DAIDARABOTCHI *DAI ||
=================================
Enemies: Sonic Sunflower, Dud XL,
Drops:
Nothing
ALERT! There are a number of items that can be found in this area.
This outlaw can be found in the Giant's Canyon: a dark brown jagged
area due
south of Alice One and on a line to the west of Junkyard in the
satcom.
Basically the furthest to the east of the canyons. He is clearly
visible,
lumbering around the area, and he can be avoided if you wish. To fight
him
simply approach, and engage.
His Stomp attack targets only one tank. His rather sweet little Flick
attack
can miss. Tremor, when he jumps in the air and crash lands down
damages all
tanks. Destructive Ray does a lot of damage and took out the dog one
time I

fought him, despite him having the best protective


forget to
use /RUN or half way through he may well run away:
winning.
Another Petrol Bomb will speed thing up so you may
him within
four rounds or so before he even has time to think
=================
|| TIGER TANK ||
=================

equipment.

Don't

even if he is
be able to defeat
about running.

search for tank

From Dowan head east along the toad and then south down the road where
the
canyon is very narrow. The road continues to a T junction. At the
point where
you meet the road crossing from right to left (west to east), head
due south.
Just below the T heading south is a large brown ruin. Use the Metal
Detector
to find the Tiger here. If you miss it and carry on south you end up
seeing
another road heading southwest.
==================
Found in the Field
==================
Giant's Canyon is he name for the jagged area that lies between the
eastern and
central continents to the far south of Alice One and east of Dowan.
PLATE/MONKEY EYE
Description: Assembly part
Location
: Continuing south from the previous location and then
going up the
narrow canyon to the northeast, about half way up, you'll find this
itme in the
centre of the dark brown area before reaching the first green patch.
SARATOGA ARMOUR
Description: Armour
Location
: In the same area to the southeast of Dowan where the land
is dark
brown and jagged, it's found at the top of the first canyon.
DOG AMP
Description: Dog weapon. Attack 124.
Location
: Same area at the top of the most easterly canyon that is
green at
the end.
DOG ARMOUR LEVEL 6
Description: Dog armour. Defense 232
Location
: At the very end of the smallest southwestern facing
canyon that is
all brown on the map.
O2 CHIP

Description: Chip
Location
: From Dowan head east along the toad and then south down
the road
where the canyon is very narrow. You'll find this item on the road at
its
narrowest place between the two mountains.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.2 MUSCLE CATHEDRAL O. E. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies:Brigand, Marauder, Dud XL
Drops: Nothing
ALERT: E3 Chip is found near here
Situated due south from ALICE ONE. Go a short way and you will see a
dark
wooded area to the east, with a pink dot. It is also reached from
DOWAN by
going east and then south a short way. You have to leave your tanks
on the
edge of the wood, and walk southeast towards the pink dot.
==================
Found in the Field
==================
CROW EYE
Description: Assembly item
Location
: On the edge of the wood directly west of the pink dot.
E3 CHIP
Description: Chip
Location
: Go to the southern area of woods to the south of MC. If
you are
in the centre of the screen at the correct location them you cannot
see the
mountains.
-----------------------------------------------------------------------------WALKTHROUGH FOR MUSCLE CATHEDRAL
-----------------------------------------------------------------------------Enemies: Masked Muscle, (Level 56), Muscle Chic, Muscle Wheel
Drops:
None
================================
|| FATHER MUSCLE:OUTLAW
*FM ||
================================
ALERT:
Muscle

You will be able to trigger an optional game ending inside

Cathedral. Remove ALL equipment before talking to anyone IF you want


to find a
BIG MEDAL. There are no enemies here until you decide to finally NOT
join the
cult. You will need to equip Muffle Armour when the time comes, so
make sure
you have that equipment available, although you will find one set
inside the
building.
1. Go inside and there will be a scene with a girl asking to see her
husband
Marco. After she is escorted out speak to one of the muscle men at
the corners
of the room to begin muscle training 4. You have to give the
appropriate
answer first (which is not silence). You can explore the side areas
without a
problem, but there is nothing to get here. Speak to the man in the
centre. If
you say no to his question about the tour he will then ask you if you
are here
because you have become a believer. If you say you want a tour you
will get
just that and no access, but some other people will be impressed by
the guard's
speech. So first say "Um no" Then say "Why not?"
2. You may think this is the end but it isn't. You get lots of
chances to back
out of the final end scenario if you want to continue playing the game
and to
defeat Father Muscle. In fact, so long as you continue to play along
with them
you can explore everywhere, pick up all the items and then get to the
final
scene and at that point stop pretending.
3. GAME ENDING
The quickest way to get this.
Fantastic! Under the teaching of Father Muscle we shall nurture the
flower of
love and bonding between our hearts! Now allow me to show you around
our
glorious home, my brother!
After removing your weapons and armour (It happens automatically if
you have
not done so) you then hear Father Muscle speak.
His basic message is this: "Our world is a wilderness where only the
buffest
survive. That makes it necessary to diligently train and build our
bodies to
perfection. Healthy spirits dwell within hot, muscular bodies. This
is the
first step on the pathway to world peace. As I said these things are
quite
simple."

He continues to talk about the Great Destruction: and that people lost
sight of
what was important: "the gentle sheen of sweat on a set of finelyshaped
abdominals." He then addresses you: as a new believer and asks if you
understood his sermon.
Answer "Makes sense to me". He tells you you have potential and can
take the
executive test, and to come to his room on the upper floor.
*** see 4. NO GAME ENDING at this point, if you plan to continue with
the game
and to defeat Father Muscle. Otherwise, carry on...Exit from the room
you are
in and you are in a corridor. Go through the large double doors at
the end and
and up the stairs, to the top and along this corridor and through the
doors at
the end. Up more stairs.
Straight on and through the doors at the end. This is Father Muscle's
room.
Agree to take the executive test. There is a scene. Watch this and
wait as
you are told. The two people emerge completely altered to look just
like the
rest of the muscle girls and boys. Now it's your turn. Go on in and
on to the
device. You still have a choice. Say: I don't mind if I do. At this
point
the game ends! For all the details see the ending section.
4. NO GAME ENDING: Get the items and refuse at the end.
Do as before, but at the point when you find yourself inside the room
after
Father Muscle's speech, go and explore the rooms on each corridor and
talk, if
you want, to the muscle people. Obviously there is no point in
getting items
if you just want to see the optional ending.
5. Get the items here: NOISE GRENADE in left hand cupboard, and
GROWGAINE T in
second cupboard down on the right. Now leave this room and go down to
the end
of the corridor and then, retrace your steps going first into the left
room.
There is a NOISE GRENADE in the right cupboard, and NUTCRACKER in the
cupboard
at the end of the room. Third room on the left has INTRUDER, a gun,
in the
centre cupboard. Room on the right (entrance visible on floor plan
but no
door) has JUICE in the first locker at the back of room on the left.
MUFFLE
ARMOUR is in next to right, then TILE PACK L, BIG MEDAL #52 and ENERGY
CAPSULE.
6. Now back on through the double doors and up the stairs, and down
the screen

through the doors. First room on your right, a bedroom, has Maximism
in the
table between the first two beds on the right. Nothing in second
room, third
has SONIC BLASTER in a cupboard on the right, and PHOTO 7 in the chest
between
the two beds on the far left. The room on the right has BIG MEDAL #53
in the
picture at the end.
7. Continue on down the corridor and up the stairs. Down the red
carpet and
through the door to meet Father Muscle. Equip Charlene with the
strongest
weapon: probably the Desert Eagle. If you have found the Nameless
Blade then
that is a very powerful weapon for Rashid or Hunter. Equip everyone
else
and check they are fully healed. This a a bore, so if you are not
bothered
about the BIG MEDALS at least you only have to re-equip the stuff and
not also
take it all off as well.
Agree to take the test, and go on through. At the very last minute say
no and
they will say it's too late. But don't worry. It isn't. Now you have
to fight
your way out! The nice thing about these enemies is that they often
just pose
and do nothing.
IF you lose a battle against the muscle people the game will, in fact,
end,
and you will see the same ending as described above. So be careful
fighting
if you intend to continue with the game.
8. After the easy battle against the four cult members, check the room
carefully for a BIG MEDAL #54. It is located at the top right corner
of the
top one of the four metal body pods on the floor. Leave the room and
there is
a box on the left. It contains the BIG MEDAL #55 OR all your
equipment if you
had not removed it before hand.
After checking your protectors are in order and everyone is at full
health,
carry on out and up the stairs. You now have to get out of the place.
Go up
the stairs ahead of you and down through the opening. Now you are
attacked by
Muscle Men. They use a Muscle Praise which increases their attack,
and a
Muscle Wave at you. Of course if you have Misha you can do the same
and
increase attack with Cheer.
Continue down the corridor and up the stairs.
time with

More enemies.

This

one being held up by another whose main attack is "Muscle Brag" in


other words
another pose. You are now in the corridor leading to Father Muscle's
room.
You must go this way because the 2 guards on the front entrance will
not let
you leave or fight you. You can fight more of them if you go into one
of the
side rooms. (One on the left on the ground floor.)
There is a guard at the door to FM's room who forms a wheel of four
bodies.
Down in two hits if you are at the same level as him.
9. Enter the room and FM congratulates you: you could have been his
right hand
man and created a perfect world. Oh well. Time to end his dreams of
buff
bodies.
Start with the soldier throwing a Petrol Bomb. I know this is a cheap
trick so
you may not want to do this, but a few good hits and he will bite the
dust.
His main attack hits everyone, so keep an eye on protectors and heal
up if
needed.
His final words are "How could the writings of St. Arnold have proven
false..?..Turboflex, why have you forsaken me!?"
...???!!!
10. Now make your way back down and leave. In the entrance hall are
the two
guards standing in the corners, and you can still do the Level 4
Muscle
Training with them.
Go to Dowan and claim your reward.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.3 DR.PALM.S TANK LAB
T.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Gangsta Bunny, Sonic Sunflower, Dud XL
Drops:
Biotic Junk
After getting an email from Dr Palm asking for a friend, go and see
him.
To find his lab go southwest from Dowan, then due south and in the
furthest
southeast corner you will find his TANK LAB. Don't get distracted by
venturing into the valleys to the east. You can follow the road due
south to
the southeast corner of the satcom map.
-----------

1. Part One
----------Go to the PINK DOT, and go inside in your tanks. Speak to Thursday,
who is
the green assistant, and then to Dr Palm. Ask him to tell you more.
Agree to
be his friend. Pick any nickname. Speak to him again and ask him to
make you
a tank. There are five options each of which will yield a different
tank. You
can then choose a main gun, a sub gun and an SE gun. He selects the
engine and
C Unit though you can change these if you want just as you can with
your other
tanks.
.
What ever choice you make his reaction will be that is random, and
that you
have poor taste. But never mind. It is your tank! He then tells you
exactly
how many tons of scrap metal you will need. You can change your mind
if you
want.
You can be clever in your choices as gaijinplus1 points out in the
excellent
Tank FAQ on GameFAQs (all credit for this suggestion): if you choose
the first
weapons on the list this means the tank is lighter and therefore the
weight/
wait! won't be so much. You then have to collect enough scrap metal to
build
the tank of your choice (one of the five). You can only have one of
these tanks
at once, but you can change it.
TANK
ENGINE
COMMENT (see ?Extras Tanks section for more
details)
-----------------------------------------------------------------------------Abrams
American tank
Leopard (Leopold)
German tank
Lulubell (Roulbel)
The historical tank name is Roulbel(German
tank)
Rommel
The game name for the German JagdPanther
tank
Type 90 (Type Zero)
Japanese tank
-----------------------------------------------------------------------------Arsenal: you can choose one of each type of gun.
MAIN GUN
SUB GUN
SE GUN
-----------------------------------------------------------------------------160mm Spark
20mm Vulcan
Drill Gun
120mmSBG
20mm Gatling
Crispy Cannon
140 SBG
30mm Vulcan
Soprano Gun
177mm Amorph
30mm Gatling
Cyclone Cannon
205 Cannon
Flute Cannon
CIWS

-----------------------------------------------------------------------------All the tanks have the same engines, C Units and weight but their
default
possible SP varies, slightly dependent, I assume, on the overall
weight of each
tank. The tanks all come with three guns already equipped, but with 0
SP.
These were the results when equipping each tank with the first and
lightest
guns on the list.
------------------.-----------.-----------.------------.---------.-----------Tank
| Engine
| C Unit
| Mounting
| SP
|
Load
------------------+-----------+-----------+------------+--------+------------Lulubelle
| Friend
| Daroth
| 3/1/1/1
| 1331
|
51.20t
Rommel
| Friend
| Daroth
| 3/1/1/1
| 1331
|
51.20t
Abrams
| Friend
| Daroth
| 3/1/1/1
| 1433
|
51.20t
Type 90
| Friend
| Daroth
| 3/1/1/1
| 730
|
51.20t
Leopard
| Friend
| Daroth
| 3/1/1/1
| 1281
|
51.20t
------------------+-----------+-----------+------------+--------+------------Go into the back room and by the bed is a BIG MEDAL #62. Return to
the main
room and there is ROSA! She wants a tank too but the condition is
letting him
choose a nickname. She leaves. If you leave and return there will be
another
scene with ROSA, still about the nickname. You can speak to Rosa,
Carl and
Sebastian who are encouraging her to be brave. (lol)
There is a BIG MEDAL #61 in the small red toolbox at the right of Dr
Palm and
to the left of the grey sloping thing.
----------2. Part Two
----------Re-visit and you will find another scene with Rosa who has decided to
accept
Dr. Palm's friendship only his idea of a nickname, "Princess", does
not go down
well. Hehe.
Give the scrap metal to Thursday who will tell you how much you have
given and
how much more you need to bring. Once you have collected enough speak
to Dr.

Palm again and he will turn all the scrap into a tank.
new tank
and claim and name it.

Go up to the

------------3. Part Three


------------If at any time after getting your first tank you decided that you
would like to
try out something different you can return and ask Dr. Palm to make
you a
tank.
Ask him to make you a new tank and he will agree to make a new set of
blueprints. He cannot modify your existing tank. This will entail
scrapping
the existing tank and all its equipment so if there is anything you
want to
keep, remove it first. You must be in the tank to do this.
Agree or say "Wait a second!" When you are ready he blows up the tank
(of
his), that you don't want. You now just need the correct amount of
scrap for
the new one. He recycles the old tank so it won't be a lot more to
find
depending on the tank you want. The Type 90 requires the most metal.
Speak to
him again and ask him about the tank and if you have given Thursday
enough
metal you will now have a brand new tank!
-------------------------------4. Returning to Dowan: The S.O.S.
-----------------------------After leaving his lab and heading west it is likely that you will
receive a new
email. Check this: it is an SOS from someone who is caught in a Tank
Eater's
nest, and this is located to the east of Lake Bridge. For now, go
west to the
far side of the desert and then north to find the Pink Dot that is the
Trader's
Camp. (See the next section for details about the camp and the SOS.)
A bit of fighting down here will also soon increase your levels if
they are
under 40. I suggest using this opportunity get up to Level 50 which
will help
in winning Outlaw battles to come. The enemies in this area can yield
Ores
which you can exchange for scrap metal.
After this return to Junkyard and rest save and sell. And prepare for
the next
stage.
Titles: M = Auto Doctor and C = Gunslinger. and H = Palm's friend.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.4
LAKE BRIDGE EAST O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
This is a useful Trader Camp shop.
If you can afford it, buy the powerful Gaea gun and equip to one tank
at
least.
ITEMS: Very useful Strato Grenade for high altitude enemies and Hound
Bomb
for enemies in stealth.
PARTS: The 220mm Gaea main gun attack 460 and cost 10000g.
GIFTS: Selling only 4 items, Washer, Fridge, Chest and Locker. (all
14000g)
==============================
|| TANK EATER OUTLAW *TKE ||
==============================
Enemies: Gangster Bunny, Bunny Gunner, Crotch Cannon
Drops:
Biotic Junk, Medium Ore, Large Ore
ALERT: While fighting in this area try to get enough Ore for the
WIRBELWIND
tank.
You will receive a new email probably after first visiting Dr. Pahn.
Check
this: it is an SOS from someone who is caught in a Tank Eater's nest
which is
located to the east of Lake Bridge. Stock up on Nutcrackesr and
Piercing
Shells before you leave Dowan. These are very useful for fighting
this outlaw.
From Dowan, head southwest and towards the trader camp near the Lake
Bridge.
From there, go southeast across the desert as if heading to see Dr
Palm again.
Look at the wanted list of outlaws on your satcom and you will see a
blue spot
indicating the exact location of the Tank Eater. (This might seem a
long way
round but this outlaw can be awkward to find even with the help of the
satcom,
and this way seems to get better results in finding him.) He is in a
dip in the
ground and sometimes hard to spot.
You'll know when you find him as the screen goes black and you are in
a battle.
Enemies on the way here are often in shelter.
Shells can be

So a few Piercing

used to good effect. For foot fighting Nutcracker will get enemies in
shelter.
(All bought in Dowan) Most non outlaw shelter enemies will emerge if
you wait
and sub guns will be sufficient. Other enemies, the alluring Gangster
Bunny
(SW of Dowan) will drop Biotic Junk, and Bunny Gunner will drop Medium
Ore
which can be exchanged for scrap metal so you can begin your
collection to help
get the Wirebelwind tank from Forever Land. Crotch Cannon drops Large
Ore.
All these three enemies are found near the Lake Bridge E. trader camp.
A few Tank Tiles will help replace armour tiles on tanks if they get
damaged
too much on the way by the self-destruct bomb enemy. This is annoying
because
you have to be on foot for the skill Disarm to work, and even then
they act so
quickly that you may not have time to activate the skill.
His attacks are "Spray" of sand that is not very effective and "Bite"
which
targets one vehicle at a time. Best to use Piercing Shells and
Nutcracker on
him as he is hard to hit even when he above ground. "Cheer" can help
and the
soldier chucking things outside her/his tank is useful too.
Exchange the Ore for scrap metal in Alice One and you need a low SP
tank or
spare one to carry it all. Each piece of scrap will weigh from 1.70
to 2.50
tons depending on the quality of the ore. So around 6 or 7 bits will
do.
Drive into Forever Land and hand over the metal. You then have to
wait for the
repairs. Just go away and then return. You have to pay 20,000g for
the tank.
==================
Found in the Field
==================
SNAKE EYE
Description: Assembly part
Location
: Furthest west below the Lake Bridge trader camp in a pile
of
stones.
PLATE
Description: Assembly part
Location
: In the desert to the southeast of the trader acmp at Lake
Bridge
in two stones.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

9.5 LAKE BRIDGE O. T.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Escargunner, Brigand, Crotch Cannon, Bunny Gunner
Drops:
Large Ore, Medium Ore.
Go southwest from Dowan, then southeast around the edge of the
mountain, and
then southwest again down the road following the edge of the desert.
At the
end of the road is a Pink Dot. That is the way onto the bridge.
Note: you must first get to LORELEI BAY where this outlaw is listed as
wanted.
Then, return to the other side of the bay and approach from the east
side.
Situated just north of the trader camp and in a line as the crow flies
to the
southwest of Dowan. Check satcom to help locate the bridge. This is
on the
edge of the southern part of the lake. When you arrive the screen
shows "Lake
Bridge East Gate". Go in here. There are no items so don't waste your
time
searching for anything.
Continue on across the bridge until you come to a full stop in front
of the
outlaw: MAN O' WAR.
===============================
|| OUTLAW: MAN O' WAR: *MoW ||
===============================
The Man o' War will talk to you first. You can choose to wait for
another time
to fight him or say "I'll make you a victim of war!" A bit more chat
and the
battle starts.
He is quite slow, although his individual Glaive attack can do a lot
of damage.
The all tanks attack of Sonic Gun is less damaging. His position is
normal and
he will not run. He also uses an all tank flame and shock and freeze
gun
attack. Finally, there is the weird missile where he goes down on all
fours
and makes a strange howling noise like a dog. After that he did a one
tank
combo attack which seemed to include all the other forms. And after
all my
tanks were at zero SP, but with engines and guns still intact, partly
thanks to
the Lorelei Bay upgrade, he was defeated. It took about 7 turns with
Hunter at
level 68. It might have taken less time if everything had been
upgraded and

modded.
At the end of it he says he was planning to become human by offering a
thousand
weapons ..to the gods. Crash. He is gone.
=====================
|| THE RODINA TANK ||
=====================
Continue on after he falls, and sitting beside the second tent on the
right is
a new tank, the RODINA.
Carry on across to the other side of the bridge. You come to a broken
edge and
are told to push an old abandoned truck. Do so and the way across is
now open.
You arrive at a spot to the south of Lorelei Bay.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.6 GIFT OF A BOAT! O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Defeat the Krak Cannon, collect the reward. And on your next visit to
Dowan
after receiving another email you should get the boat.
---------------1. Dowan Revisit
---------------Enemies: Squid Pro Blow Lv 63
Drops:
Nothing
===============================
|| KRAK CANNON OUTLAW *KRAK ||
===============================
Although the outlaw appears in Dowan he is not on the outlaw list
here. He is
listed in the Office at Scavenger Isle. Collect the bounty from here
or
anywhere else once he is defeated.
This outlaw only appears in Dowan after you have reached Lorelei Bay
and
checked with the Ticket Office about returning to Dowan by ferry. You
are told
that there has been an invasion of "octopuses".
Return to the town and drive down the main street, to see a pink
octopus or
two to your right. Go get 'em. Three will appear after saying
"slosh". They
are easy to defeat with main and sub guns. Go to the right where the
Ticket

Office is and there are two more sets to defeat. "squish, squish".
Then
"BLUUURP".
Before going to defeat the final octopus check HP and SP.
"squish, squish", and then the real enemy emerges from the lake. He
fires a
main gun, and can attack a single tank directly with "strike". These
attacks
all can do a fair amount of damage but after 4 or 5 rounds of main
guns firing
you should be able to defeat him even if your tanks have received a
lot of
damage.
-----------2. The Email
-----------After defeating the Krak Cannon in Dowan you will get an email from
there to
say that they wished to present you with a gift. I think crossing the
bridge
is the trigger for this as well as having got rid of the Krak.
NOTE: on the Metal Saga GameFAQs message boards Neutral-bob suggested
that the
trigger for the email may be that you must first collect the bounty
for
defeating Krak Cannon. (This has not yet been confirmed.)
Return to Dowan, and go to the Ticket Office where an Old Man will be
waiting
for you. He tells you that: "You're the new owner of this ship!"
Drive on the
ship next to the office with all your tanks and set off to explore
the Lake and beyond.
----------------3. Using the Boat
----------------You move the boat just like a tank, and when monsters attack you will
fight
them from your tanks. You can land anywhere and if you teleport to a
town
the boat will be waiting at the nearest lakeside point. You simply
drive on
and off. The location of the boat is highlighted with a green dot on
the
satcom map so there is no fear of losing it!
Before first embarking, check that you have guns to cope with
underwater
monsters. The assembled Brionic is especially useful. You also need
the mechanic skill Resurface from Lorelei Bay to cope with these.
By now you should have ten tanks and Eddy will have extended the
parking lot to

its maximum of 14 bays. Time for a little checking out all your tanks
and
doing a bit of decision making on which are the ones to use and which
weapons
to equip.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
9.7. FINDING LORELEI BAY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
You don't have to do anything to find this place, except pay 1500G to
the
ticket seller to get on the boat at Dowan. It will take you there
directly.
You could do it the hard way and defeat the Man 'o War on Lake Bridge
E. and
then cross the bridge. Then Lorelei Bay is to the north, on the
coast.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
THIS MARKS A BREAK IN THE GAME AS YOU ARE NOW TWO
THROUGH.

THIRDS OF THE WAY

THE THIRD PART OF GAME BEGINS ONCE YOU HAVE ACCESS TO A BOAT AND CAN
EXPLORE
THE SEA AND ISLANDS AND ACCESS THE FURTHEST WESTERN LANDS
You should aim to be at around level 50-60 by now, or higher, and with
a good
few defeated outlaws: perhaps 15-20, depending on how you have played
things.
Also you should have access to at least 6-8 tanks.
Titles: Hunter:Seasoned Hunter, Misha:Tank Wiz, Charlene:Rouge Rogue,
Kiriya:Tank Doc, Rashid:Desert Prince.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
======================================================================
=========
10. L O R E L A I B A Y
P.O.S.T.E.D. .................................. 0116
======================================================================
=========

10.0
10.1
10.2
10.3
10.4
10.5

Lorelai Bay
Retirement Home O.S.D.
Isle W. and Firetruck S.T.
Sunken Ruins O.T.D.
Scavenger Isle P.O.S.
Finding Fort Gears

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.0 LORELAI BAY
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT! You will be robbed on entry. but ONLY when you come into the
place from
the field, and not from the boat. If you have cash half of it will be
gone,
though later you will be able to recover it. If this happens you
cannot get a
BIG MEDAL in Retirement Compound. So, arrive with no cash if you want
to find
the BM OR raid the Compound before entering LB from the field. But if
you do
the BIG MEDAL raid there will be no cash recovery so spend your money
before
entering the town from the field. (I hope that is clear)
ALERT! DOG ARMOUR LV 7 is found in the garage, so don't bother buying
it.
Important location for PROFESSOR GREY who will assemble the LOVE
machine, and
provide Hunter with a new arm.
To get to Lorelei Bay for the first time buy a ticket for 1500g from
the Ticket
Seller at the dock side in Dowan.
PEOPLE
-----------------------------------------------------------------------------OLGA
Also found in bar at DOWAN, will save you from being
robbed
in Dowan, and triggers the Geriatric Duo
PROFESSOR GREY
Makes LOVE machine assembled items
HAREHEAD
MCKINLEY
OLIVER
Events with thieves
OUTLAWS
-----------------------------------------------------------------------------COMMI CHAMELEON Inside Sunken Ruins just outside Lorelei Bay
MAN O' WAR
Get on to the LAKE BRIDGE from the east
GERIATRIC DUO
Leaders of the Denture Squad, hidden in the
retirement home
not listed at first
B2 MANTA RAY
Roams the whole world! VERY random encounter
SHOPS

-----------------------------------------------------------------------------ITEMS
Energy Capsule, Tile Pack XL, Mechanic Kit
EQUIPMENT
Dog Tazer electric weapon hits high
alt/stealth/underwater, +
PARTS
35mm AA Cannon, 35 mm Vulcan, sub(all), CIWS SE high
altitude
+ other stuff
SHELLS
Only sells Spare Shells
GIFTS
Waitress Dress, + other things at 1400G
MOD AHOP
ASSEMBLY
Tank Parts
ASSEMBLY
LOVE machine
SKILLS
Top level of town near lighthouse
TANKS
-----------------------------------------------------------------------------FIRE TRUCK
Buy at Isle W.
RODINA
Find after defeating Man 'O War
S.TANK
Find in Sunken Ruins
EVENTS
-----------------------------------------------------------------------------Prof Grey
With Scarlet, Cybernetic arm, and Alpha healing.
Oliver
Boy with the key
DUNGEONS
-----------------------------------------------------------------------------SUNKEN RUINS
RETIREMENT HOME
-----------------------------------------------------------------------------WALKTHROUGH FOR LORELEI BAY
--------------------------------------------------------------------------------------1. Choices
---------Once you arrive in LB speak to the Mercenary on the left and he will
warn you
that the town is facing a crisis with burglaries and people going
missing. Go
to the right and enter the Ticket Office and you will be told that you
cannot
return to Dowan as the ferry is not running and Dowan has been overrun with
octupuses, and that there is an outlaw on the loose.
At this point you have a choice. Teleport back to Dowan and take care
of the
octopus infestation, leave LB by the exit next to the Ticket Office
and explore
the surrounding area, or continue to explore LB.

If you leave LB and return in your tanks or on foot you will be robbed
and
unless you have no cash on you at all, this will prevent you from
getting the
BIG MEDAL in the Retirement Home to the north. Given the fact the the
BM quest
cannot be fulfilled you might not be bothered about this, but for the
sake of
completion so far as is possible I suggest avoiding this for now.
You can also simply head north for Fort Gears, as it is not very far,
and
upgrade your tank equipment: OR CAN YOU!? Well no. You can get there
easily
enough but unfortunately, or cleverly, depending on your perspective,
you can
only buy tank accessories at Fort Gears. To get the best stuff you
would need
to travel even further north to Hell's Keep. And that is perhaps a
bit too
much to take on at this stage.
Also, once you teleport out of LB, you can, of course just as easily
return.
So for now you can explore and do some serious shopping.
----------------------2. Upgrading Everything
----------------------This is a good place to do some major upgrading of your tanks as the
Tank Part
Shop sells excellent equipment. I would suggest buying three of the
Solomon 2
C Units and three OHC Carmen for your main three tanks. Then get
these
modified to increase the load. Buy and equip new sub guns, and the
CIWS for
high altitude enemies as these are common. Also this is where using
the
Wirbelwind tank can be useful with 4 fully maxed out main AA guns,
including
the 35mm AA Cannon from Lorelei Bay.
Sort out the initial equipment at the part shop, load up your fourth
tank with
all the extras and go modding. You might consider keeping the Axel
Noman on
the Wirbelwind as it has the additional feature of ranged protect and
melee
protect. The Solomon 2 only has the usual remote function.
Annoyingly you have to go to the other garage to do your modding. This
garage
also has a vending machine in the upper right corner selling:
Healing Drink, Healing Drink x3, Tile Pack XL, Tile Pack XL x3, Fire
Armour,
and Fire Armour x4.
There is a trader who will exchange ores and cores.

----------------3. Modding Garage


-----------------Take your time to get this done. You will be at a severe disadvantage
in the
battles to come if you don't have the best attack and defense that you
can
afford. If money is tight sell off extra bits and pieces from your
storage, or
take another train ride for a bit of gambling. The nice thing about
this game
is that it lets you do this skipping around the place if you so
desire. But you
know all that by now.
Any how long before I was done, I had run out of cash. But once I get
my hands
on those damn robbers I will get it all back again since I have
already got my
BIG MEDALS from the Retirement Compound. (Er no, actually: you won't.
Once the
boxes have been opened for the BMs there will be no money to find.
This is why
it is a good idea to spend everything before the robbery. If you are
tight on
the finances then concentrate on increasing the load and wait to do
the rest.
Chat to the guy wandering around here.
--------------------4. Item and Equipment
--------------------These shops are situated at the back of this level of the town. On
the left as
you enter is a BIG MEDAL #56. Chat to the man who tells you about the
robberies.
DON'T Buy the DOG TAZER, although it is an EXTREMELY useful dog weapon
as it
hits high altitude, stealth and underwater enemies and you are about
to meet a
lot of these. WHY? You can find this weapon in the bar. There are
the usual
armour and weapons upgrades too.
Just behind the equipment shop between the two buildings on the right
hand side
is another BIG MEDAL #57.
-----------------5. The Bar and Inn
-----------------The bar has the usual attractions of downloading music and the
drinking game
can be played with the waitress. The trader in the corner is in fact
a hunter

who will give you information about the monsters and the best places
to hunt.
He advises you to get the CIWS gun and to go to the small desert to
the south
to hunt Tin Tunas. The man sitting at the bar will give you
information about
the Rouge Rogues. This should sound familiar as it is one of
Charlene's titles.
The highly useful DOG TAZER weapon is found in a box at the back of
the stage
area. Go upstairs. Crossfire is here. The Economy Room has HOUND
BOMB in the
box and PHOTO 5 by the bed. The Regular only has a mosquito. The
Deluxe has
ROYAL SLIPPERS between the beds, ROYAL SOAP in the chest to the left,
ROYAL
SLIPPERS under the picture, ROYAL TOWEL on the table and ROYAL ROBE by
the
first bed.
---------------6. The Gift Shop
---------------Not much use to you at present if you don't have much cash to spend,
but if you
buy the waitress dress from here as it is quite cheap it is fun seeing
the
various reactions of the girls.
--------------7. Skill Master
--------------Go up the slope to the top part of town. The first house has a BIG
MEDAL #58
in the blue barrel, and Photo 2 by the bed. Go down to the back of
the town
and the next house, where a woman will chat to you about the men and
drinking.
The guy at the end of this row of buildings will tell you about the
Denture
Squad. Carry on to the raised lighthouse where the Muscle Guy will
give you
Level Three Training. There is a BIG MEDAL #60 hidden behind the
lighthouse.
There is another Skill Master hiding in the corner. Useful skills
here are the
two mechanic ones Resurface and Nose Dive. I once gave Rashid the two
auto
skills and suddenly realised that I was losing money fast in every
battle so I
would advise against those even though they make him very strong.
However,
there are useful later in the game.
----------------8. Professor Grey

----------------The large house in front of the lighthouse belongs to Professor


Marilyn Grey.
Speak to her. She asks if there is anything she can help you with.
Ask her
some questions about cybernetics, and after her long description ends,
you are
now able to give gifts to Professor Grey. Go through to the back
room. Old
Photo is in the chest to the right.
Professor Grey has events around the ARM incident and with Scarlet.
She also
will heal Alpha if you go and see her when Alpha has low HP. She
assemblies
the LOVE machine components. These are found in the following
locations:
Chips location. Full details of how to find them are in the place
sections.
--------------------------------------------------------------------------L1 Bioenergetics Lab
L2 Bioenergetics Lab
L3 Isle West, north of trader camp
O1
O2
O3

Bioenergetics Lab
Dowan, SE road
Dowan, island to the SW

V1
V2
V3

Morgue Town, lower floor of sewers


Red Mobster's building, south of Forever Land
Dowan, SW wood

E1
E2
E3

Bioenergetics Lab
Forever Land southeast field
Muscle Cathedral southern wood

All details of the LOVE machine assembled items are in the section on
Assembling.
Healing Alpha
Go and see Professor Grey at Lorelei Bay when Alpha has low HP. I
went with
her at 129/1000 HP and if you select the option asking about treating
patients
Grey will offer to heal Alpha. It costs 10G for every 1HP, so the
cost was
8710G
She will ask if you want her to start on the repairs. Say no and
nothing
happens, say yes and she will heal Alpha. Hardly worth while given
that you
can just use a healing item or sleep at an inn.
You can also obtain a tank part from Professor Grey if you follow a
sequence of
events starting with letting Alpha die. (See the events section for
all the
details about this.)

-------------9. Locked Door


-------------In front of the Professor's house speak to the man and boy for more
information
about Hell's Keep and the possible outlaw in Sunken Ruins. The door
is locked
at the house in the corner. After this go back down and save, just in
case.
Then go down to the docks and investigate the warehouses for events
involving
Oliver.
--------------------------------10. The Warehouses: Oliver events
--------------------------------Now for the warehouses. Go in the first one and you overhear a
conversation
where a young man is saying that they are making tons of money. A
middle-aged
man refers to someone called Oliver, a young boy. Another man, the
vulgar man,
also speaks. Oliver, it seems, has a lock pick!
When the talking is over, they disappear and there is THIGH BOOTS in
the box at
the back of the building. Go next door where two boxes on the right
give you
KASTANE, a sword and FIBERGLASS HELM.
Talk to the two men and learn a bit more about the area to the south
and the
outlaw guarding the bridge. Harehead is standing down the jetty.
And that is Lorelei Bay.

Or is it.

No not quite.

Go back up to the higher level and you will see the boy outside the
locked door
and a man hiding behind the first house. Speak to the guy and he tell
you to
get lost. Speak to Oliver and this triggers an event with a "Grumpy
Old Man"
whose house it is. The thieves all run off. Go back down to the
warehouse
again and there is another scene with the thieves talking. They tell
Oliver to
hand over his lock pick and he refuses as his dad gave it to him "when
he gave
me the lock-picking talk". He agrees to hand it over but suggests
that they
may have some other reason for wanting it..besides its ability to pick
locks.
Now you can get involved. Choose: Stop them, and they run, and there
is no
fighting at all. Speak to Oliver. He then gives you the lock pick.
He says

he has a "lot of stuff at home"...and implies it is a long way


away...Guess?
Yes! That locked house back in Junkyard.
Before that though go back up and raid the locked house. The lock
pick works
from the screen. Just say yes to use it. You then can get all the
items in
here from right under the noses of the two old inhabitants.
FIRE ARMOUR is in the far side cupboard, SILVER MEDAL is beside the
first bed,
BIG MEDAL #59 is at the sink, and 205MM MEMO, a recipe for a gun, is
at the
table. You can speak to them as well if you want.
Now go to Junkyard. Probably a good idea anyway to drop off the BIG
MEDALS and
sell off any surplus and pick the lock on the small house by Dr.
Mortem's
steps. Oliver is there and you can talk to him. It is a strange
conversation
about the fact that your mother and sister run the garage.
==================
Found in the Field
==================
FLASH LAMP
Description: Assembly part
Location
: Going due south from LB a short distance I picked up
Flash Lamp at
the corner where the lake comes in at a curve. This is a random find.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.1 RETIREMENT COMPOUND O.S.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Airwulf, Blue Thunder, (need AA weapons/tank or Crash Landing
skill), Toxic Blob (in woods)
Drops:
Vehicle Junk, Fish Fillet
Head north from Lorelei Bay following the edge of the sea, wood and
then cliff
until you see a PINK DOT to the right through the trees. Get out of
your tanks
and go towards the dot. This is the RETIREMENT COMPOUND. To reach it
you must
exit your tanks and walk through the wood going north to the pink dot.
ALERT: NEED TO MEET OLGA TO TRIGGER THE GERIATRIC DUO
I don't mind admitting that this had me worried. Although I had been
through
this all before I could not remember what triggered the appearance of
the

Geriatric Duo until kindly told. (Many thanks to Upstater) If you go


to the
Retirement Home you will not be able to find the G. Duo unless other
things
have happened first.
1. You must have been robbed in Lorelei Bay.
2. You must have been saved from being robbed in Dowan by Olga.
3. You must then go and meet her in bar at Dowan and talk to her. She
tells you
that she is a hunter and is involved in a "family affair"
4. Only then will you be able to find Helga and Wheelchair Willie.
SHOP
-----------------------------------------------------------------------------ASSEMBLY: The Rich Old Man in far corner of the entrance assembles
figurines.
Details for this are in the Assembling section of the FAQ.
-----------------------------------------------------------------------------WALKTHROUGH FOR RETIREMENT COMPOUND AND GERIATRIC DUO *GDUO
-----------------------------------------------------------------------------Enemies: Granny X, Old Man Wing (Lv 68/72)
ALERT: you can only get the two BIG MEDALS in the basement room IF:
you have
had nothing stolen, and IF you have not yet given any money to MC
HAMIR for a
tank, as he gets robbed as well. If these conditions are not met you
find cash
in both boxes. However, if you were robbed after you get the Medals,
and still
had some money on you, the boxes will be empty and no money will be
returned to
you.
1. Go through into the next large area. Explore the rooms and
upstairs before
speaking to the man in the far left corner. People in the rooms can
be spoken
to without having to fight them.
The centre room to the right has BIG MEDAL #70 in the locker by bed to
the
right of the door. The last room to the right has BRONZE MEDAL in the
locker
by the bed at the top right of the room.
2. Go upstairs and into the right hand room. TILE PACK XL is in
fridge to the
right of the door. There is nothing in the next room along.
3. On the opposite side of the hallway.
stairs has

The first room next to the

OLD DOCUMENT In the right hand fridge, and the second room down from
the stairs
has MAP SCRAP in the fridge on the right.
4. Now go back down the stairs to the large room with the man in the
corner.
If you speak to him he will just say "Who are you?" and attack you.
Win the
fight and go through the door. (There are only two enemies.)
5. The third room on the left down the corridor has JUICE in the
fridge. The
room opposite has a person standing outside the door. To go in here
you must
fight them. It is an Old Woman. Two enemies again. This large room
has
ENERGY CAPSULE in the dark coloured locker at the top of the room.
6. Go down the stairs at the right into an underground room. Now if
you speak
to anyone they will fight you. Don't talk to them if you want to
avoid a
fight.
7. The room leading off to the right has ENERGY CAPSULE in the locker
at the
top left and PHOTO 6 in the next locker. Go through again to the
right to
another room. GROWGAINE A is in the lockers to the left of the door.
Go back
into the previous room. Then down again from here using the stairs at
the top
end of the room and into the left room (second door down) where just
beside
the door is BIG MEDAL #71 in a box. In the lockers at the far left
end of the
room is ENERGY CAPSULE. In a box to the right of the lockers is
another
BIG MEDAL #72.
8. Go straight through to the door at the bottom right of this room
and in the
next large room you find the Geriatric Duo. Only once the events with
OLGA
have been triggered, or there will be no-one here.
When the battle begins Willie goes into stealth and Helga out-ofrange. They
then swap around, but eventually they both come within normal range.
A few
grenades like the Hound Bomb or weapons for stealth would help a lot.
After the battle Helga insults you by calling you a twerp and gives
you a
lecture about not abandoning your parents just because they are old.
There is PLAYBUOY MAGAZINE in the lockers to the left of the door,
which show a
girl on the cover that looks like Helga!

9. Go back to the larger room and up to the door next to the lockers.
Go
through here and straight up the stairs and down to the right hand
bottom
corner of the room. There is another set of stairs, so go up into a
lab.
There is ASSAULT GEAR in here in a locker at the back of the room. If
you
speak to the two people there they will mention their Power Suits. If
you have
defeated the Duo there will be no-one there.
10. Fastest way out: back down the stairs and straight on through the
door
ignoring the stairs down. Turn left down the corridor and back
through the
door at the end. Down this room and then up the stairs in the top
right
corner. Down the room and through the far door. You should be back
in the
main part of the building. Turn right and continue on through a door
into the
big entrance hallway where you first had to fight. Turn left and
down, through
the door at the end and you are back in the small lobby entrance and
can now
get out.
Collect the reward. Even though the reward had not been posted you
can still
collect it at any Hunter's Office.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.2 ISLE W. S. T.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
=====================
|| FIRE TRUCK TANK ||
=====================
Lake Enemies on the way.
Enemies:Jiminy Rocket, Toad Man, Frog Man
Drops: Machine Junk, Biotic Junk
ALERT: Fire truck is "sold" here.
The location is in fact due east from the Retirement Home north of
LORELEI BAY
but it can only be reached by boat. It is due west from Alice One W.
trader
camp across the lake. Take the boat from Lorelei Bay and go north and
land
where you see the pink dot. As soon as you enter the trader camp you
will see
the Fire Truck to the right.
SHOP

-----------------------------------------------------------------------------EQUIPMENT (Nameless Blade, Remote Wrench, Bunny Ears)


Go inside the right hand tent and agree to buy the truck for 30,000g.
Unfortunately Rosa then turns up and offers more money. (35,000G)
Agree that
you can afford to pay more than her, and the trader offers a deal.
You have to
wait until he contacts you and then return and offer the best price to
get the
truck. You then have to wait for a while until an email tells you to
return.
(If it's taking too long then sleep at an inn to make the time pass
faster.)
Watch out for the email and once it arrives you have half an hour of
game time
to get back and outbid Rosa. She goes first and offers 50.000g. Make
your
offer 50,001g and it's yours! (Assuming of course that you have the
cash to
pay that much.)
She is gracious in defeat. Go up to the truck and
claim it.
Now you can get inside the Sunken Ruins near Lorelei Bay.
==================
Found in the Field
==================
L3 CHIP
Description: Chip
Location
: This chip is found by the north rocks here using the
metal
detector.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.3 SUNKEN RUINS O. T. D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Close to Lorelei Bay towards the northwest from the town is a strange
building
with no apparent access. To get inside here you need the FIRE TRUCK.
See:
ISLE W.
Call in at the sunken building and speak to the trader there who tells
you that
you need to fly or have a long ladder to get in. When I first played
I
thought I would get a plane, but no, just another tank of course,
though this
time one with just such a ladder!

There is a vending machine at the right side selling Healing Drink,


Strato
Grenades, Tile Pack XL, Mechanic Kit and Fire Armour. Buy some
grenades as
there are a lot of high altitude enemies around the western deserts.
-----------------------------------------------------------------------------WALKTHROUGH: SUNKEN RUINS
-----------------------------------------------------------------------------Enemies:
Drops:

Mutant Blob (in stealth), Acid Slug


Gourmet Dogfood, Biotic Junk

Equip Sonic Blaster which targets stealth enemies and the Demon Sword
for
Rashid when you get it. A few extra grenades, especially Hound Bombs
for
enemies in stealth, will help too. You need to have Hunter at about
Level 90
for this.
----------------1. Getting Inside
----------------When you arrive with the fire truck you will be asked if you want to
extend the
ladder. Do so. And you automatically arrive at the top of the
building. You
explore on foot. Rashid is useful to have in your party because of
the sword
you can find here, but you can use whoever you choose.
------------------2. Finding the Tank
------------------Open the door and go down the stairs. Down four flights and behind
the stairs
is a box with DEMON SWORD, a sword for Rashid. Equip this sword as it
targets
enemies in stealth. Keep going down to the bottom floor, B1, either
by stairs
or lift, to find the S Tank. WOW.
============
|| S TANK ||
============
This is one serious tank, one of the best, and you will probably use
this now
until the end of the game. Unfortunately it is not of much use to you
now as
you have no tank weapons to use. You now have to find a way of
getting the
tank out of the building.

---------------------------3. Getting Out With The Tank


----------------------------Now you have to use the lift so go up to the third floor. Go forward
to the
end of the corridor and through the door on your right. Go straight
through
the hole in the wall opposite and you are outside! Send one of the
tanks back
to Junkyard if you have one too many to tow, and return to save and
reorganise
tank equipment including modding whatever you need. Best to simply
buy a Fairy
engine from Hell's Keep for this mighty tank when you get there. Also
equip it
with a Rail Cannon.
--------------------------4. Finding Items And Outlaw
--------------------------Go back inside the building, still having to use the Fire Truck, to
defeat
some enemies and collect the rest of the items there, AND to get the
OUTLAW
COMMI CHAMELEON.
---------5. Floor 4
---------There are no items on Floor 5 so ignore it. Go down the corridor and
into the
left hand room looking up the corridor towards the lift. The back row
of
lockers has PHOTO 9, MECHANIC KIT, and GIBSON, a gun. The next row
has ENERGY
CAPSULE and TILE PACK XL
---------6. Floor 3
---------Go down the corridor to the second room on the right.
GRENADE in the
locker at the back of the room.

A STRATO

---------7. Floor 2
---------First room on right has PHOTO 4 in right hand locker and ENERGY
CAPSULE in left
hand one.
=============================
|| COMMI CHAMELEON
*CC ||
==============================
Situated on Floor 2 in the last room on the left.
coloured

It is a green

lizard that appears in stealth. It has an attack where it licks an


individual
called "Swallow". The item, Hound Bomb will do a lot of damage and so
will
Rashid with the Demon Sword, the best weapon for fighting this outlaw.
Rashid is a must for this battle and at level 90 with the Demon Sword,
he did
500 HP damage a go. The fight took about 5 or 6 rounds, but with three
or four
Hound bombs it could take less.
---------8. Floor 1
---------First room on the left has TILE PACK XL and HOUND BOMB in the middle
set of
lockers at the back of the room.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.4 SCAVENGER ISLE P. O. S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=Enemies: Frog Man, Toad Man, Jiminy Rocket, Harboon, AT Bug
Drops:
Tentacle, Machine Junk
Location: Scavenger Isle is due west as the crow flies from ALICE ONE
(check on
satcom and follow line going west from that location), and northeast
of ISLE W.
It is a single blue dot in the centre of the northern part of the
lake. You
can only reach this by boat, although once reached there is a
transport pod for
future visits.
You will get a siren and "Monsters incoming" message as soon as you
arrive by
boat.
PEOPLE
-----------------------------------------------------------------------------HAREHEAD
MCKINLEY
OLGA
After the event in Lorelei bay and Dowan she appears in
the bar
WAYNE
After the Jack event if you don't kill Wayne, also in bar
OUTLAWS
-----------------------------------------------------------------------------KRAK CANNON Attacks Dowan
CATSUB
Near southern bridge in lake
HYDROBUG
Random in northeast of lake, use satcom to find

SHOPS
-----------------------------------------------------------------------------ITEMS
Healing Drink, Tile Pack XL, Torpedo Grenade:hits
underwater
EQUIPMENT
All three things can be found. Ground Armour
PARTS
Excelsior: SE (all), hits underwater targets, + others
SHELLS
AA Arrow, Spare Shells
ASSEMBLY
Tank Parts
TANK WASH
MOD SHOP
RENTAL
Tanks
----------------------------------------------------------------------------WALKTHROUGH FOR SCAVENGER ISLE
-----------------------------------------------------------------------------1. Speak to the mercenary who tells you that you cannot hunt here.
Odd,
because you don't really do any hunting in any town. However, be that
as it
may. The first small building to the left is a receptionist for the
ferry.
Only there is no ferry. Continue left to speak to the fisherman and
HareHead
who is as cheerful as ever. There is BIG MEDAL #66 by the three pipes
in front
of him. Go inside the first warehouse and listen to the comical
conversation.
The box contains HEALING DRINK. The box at the far end has ALI BABA
VEST.
2. The left hand garage has a DRAGUNOVA weapon for Charlene in the box
to the
right, so don't be tempted to buy one at the shop! There an
unexpected
BIG MEDAL #65 in the green shelves between the mod shop and the
service
station.
The worker outside the garage will tell you a long story. There are
two
vending machines on the outside right wall on the garage. They sell
Healing
Drink, Healing Drink x3, Tile Pack XL, Tile Pack XL x3, Ground Armour,
Ground
Armour x3.
There is a HEALING DRINK in the box in the right hand garage. You'll
find
Rent-a Tank here, and a trader to barter. The parts shop sells the
useful
Excelsior SE gun for underwater enemies.
3. In the main area just in front of the bar is the barrel rolling
mini-game,

Er..you just roll barrels.


MEDAL #64
at the left hand side.

The barrel in the centre here has a BIG

4. Go into the bar. Speak to the hunter in blue and get some useful
hints from
him if you ask him questions. You can speak to the worker sitting at
the
table and the two workers at the bar to discover more about the place.
Dance
lesson Level 3 is here and Frog Race. Upstairs is the inn, a mosquito
is in
Economy Room #1, as is TILE PACK XL, another insect is found in
Economy Room
#2, together with a ALI BABA TURBAN. Regular Room has nothing.
5. House in far right hand corner has GROUND ARMOUR in the sink.
Speak to the
guy in here and say it is a nice place and he will give you a lot of
information. You can speak to another mercenary in the corner. There
is BIG
MEDAL #63 next to the corner watch tower. The next small house has
TILE PACK
XL In the sink.
====================
|| HYROBUG *HBUG ||
====================
You can locate the Hydrobug on the satcom as it shows as a blue spot
to the
northeast of Scavenger Isle when you check the Wanted list. It
shouldn't take
too long before it appears.
Be prepared with Fire Armour protection and weapons for underwater and
airborne
attack. You need the mechanic skill Resurface and/or Brioniac and
Excelsior SE
guns. You need your best tanks and I found that the Wirbelwind was
just not a
good idea for the underwater enemies. So consider using the Rodina,
Tiger and
maybe Barbarossa. Or if you have better tanks than these, the S Tank
and
Merkava for good measure. Even with Hunter at level 98, and with the
best
equipment on the S Tank this took a while and the tanks were badly
damaged by
the end so this bug needs a lot more than Bug Spray. It will both dive
and fly.
===================
|| CATSUB
*CAT ||
===================
Look on the satcom and trace the line due south to see a green area
right at

the lowest point of the western continent. You can get there on foot
through
the wooded area but the tank weapon which can be found there cannot be
taken
when on foot. The only way to get it then, is by boat.
Teleport to Lorelei Bay and use the boat to head south. Chances are
that on the
way for the first time you will run into the Catsub outlaw.
First use /RUN on the outlaw. You will need SE weapons for underwater
enemies,
as the CATSUB will dive. You can also use the mechanic skill
Resurface. It
uses a powerful machine gun all tanks attack when it surfaces which is
not
so good. When underwater it fires a torpedo.
After the battle all my tanks had lost their engines and were badly
damaged.
However at a higher level and with better engines and tanks it would
not be so
difficult.
(Hunter at level 80, using Rodina, Barbarossa and Tiger tanks)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
10.5 FINDING FORT GEARS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Blue Thunder, UFO, Airwulf,
Drops:
Machine Junk, Vehicle Junk

Tin Tuna

Leave Lorelei Bay and head north. Keep going either straight up, or
hugging
the right or left hand edge of the desert. You will see a blue dot
where the
land narrows. That is Fort Gears and the Anti-Tank Fort at the same
location.
==================
Found in the Field
==================
AMP
Description: Assembly part
Location
: At a piece of brown debris at bottom of track leading
south from
near Lorelei Bay.
SPRAY NOZZLE
Description: Assembly part
Location
: In debris due west of west side of Lake Bridge, close to
the
western edge of the white sand

Sunken Ruins
-----------SHARP ROCK
Description:
Location
: Outside Sunken Ruins. Random item.
By Boat
------L3 CHIP
Description: Chip
Location
: Go north up the coast to Isle W. trader camp. The chip
is found
by the north rocks here using the metal detector.
57MM AA CANNON
Description: AA Cannon. Attack 161.
Location
: Go south from Lorelei Bay under the bridge and land on
the patch
of brown surrounded by green. It is in the brown area.
IRON BIKINI
Description: Defense 217. Only for girls.
Location
: Go right from the previous location and land on the patch
of brown
that is south of the desert.
MYSTERIOUS ROCK
Description:
Location
: At the entrance to Fort Gears. Press X. Random item.

======================================================================
=========
11. F O R T G E A R S :
O.T.E.S. ...................................... 0117
======================================================================
=========
11.0
11.1
11.2
11.3
11.4
11.5

Fort Gears
Anti Tank Fort P.O.S.E.
Dr. Optica's Lab S.
Harehead E.
Wilco's Garage E.
Finding Hell's Keep

=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
FORT GEARS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT! REPEATED DETAILS OF MAUS QUEST
Help the mayor out and you get the best tank in town. Indeed the best
tank in
the whole game, the Maus. I wanted to check out whether you could
begin the

first trigger event for getting the Maus even after getting all the
way to
Hell's Keep. You can.
If you leave or enter without teleporting out sometimes you will have
to fight
enemies.
PEOPLE
----------------------------------------------------------------------------ROSA
Will comment about the Maus and then leave
OUTLAWS
----------------------------------------------------------------------------MARDUK
Seen in the desert near Hell's Keep
TANK
----------------------------------------------------------------------------THE MAUS
Obtained from the leader of Fort Gears
SHOPS
----------------------------------------------------------------------------PARTS
Windbreaker SE,all, cold air gun + accessories
SHELLS
All Shells: 8 different kinds
GIFT
Furnishing only, at 22000G
ASSEMBLY
Tank Parts
TANK WASH
MOD SHOP
EVENT
----------------------------------------------------------------------------Leader
In bar
Rosa
Appears here.
----------------------------------------------------------------------------WALKTHROUGH FOR FORT GEARS
---------------------------------------------------------------------------------------------1. The Bar and Inn
-----------------If you have been following the sequence of events to track down the
Maus tank
when you first go into the bar opposite the entrance there will be a
cut scene
and the leader will offer a bounty for MC Hamir and his tank as a
reward.

After this speak to the man at the table who will offer the drinking
game
challenge. Download music beside the bar, and Crossfire is behind the
stairs.
The man at the bar is not much help.
Go upstairs and stay in the inn. Economy Room has TILE PACK XL in a
box.
Regular Room has nothing at all, Deluxe Suite has the usual collection
of ROYAL
SOAP, 2 ROBES, SLIPPERS, AND TOWEL. If you really want more of these
I am
sure you can find them easily enough.
----------------------------2. Hunter's Office and Houses
----------------------------The Gift Shop to your left sells a variety of things, but no dresses.
Go
straight down into the green warehouse to catch your first sight of
the
awesome MAUS!
Talk to all the folks wandering around and be sure to tell them that
you
love tanks. Go to the right to find the Hunter's Office and the
bounty here is
for Marduk. Continue to the right and inside the house is DOG MASK
inside the
fridge. A pointless item: if you try to use it you will see why.
Go down the right hand area and the next small house has nothing, but
behind
it in the right hand corner of the fort is a BIG MEDAL #75.
The vending machine between the two garages sells: Healing Drink,
Healing
Drink x3, Tile Pack XXL, Tile Pack XXL x3, Mirror Armour, Mirror
Armour x3.
-------------3. The Garages
-------------The right hand garage has an assembly shop, a part shop which, apart
from the
Windbreaker, an expensive and cold based SE gun, only sells
accessories.
The service station sells a vast range of shells and is a good place
to stock
up on a variety of auxiliary shells. The right hand box has CAFFEINE
PILL,
which increases turn rate in battle. There are the usual repair and
service
areas, and down the ramp is the Mod Shop, a TILE PACK Xl in a box at
the back,
MINERALS in a box behind the Tank Wash, and the Tank Wash itself.

You might consider increasing the ammo on some of your SE guns from 6
to 12.
-----------------------------4. Rosa and Carl and Sebastian
-----------------------------Rosa will be here waiting: she seems to be there randomly. If you talk
to her
she will have some discussion about the Maus and then leave. Even if
you are
actually driving the Maus, the conversation will be the same as if you
have not
yet got it.
MAUS QUEST: THE FULL DETAILS
============================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
WALKTHROUGH FOR MC HAMIR AND MAUS TANK (ALSO DETAILED IN EAST ZERO
SECTION)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Explanation
----------Because these series of events begin in East Zero I explained them
there.
However in case people use the walkthrough in a different order this
is a
repeat of the section since Fort Gears is the location where the tank
is
actually found. You can do this quest whenever you like but obviously
you need
to have access to all these places first.
1. The Bar: East Zero
---------------------The hunter standing next to the tank by the station tells you about MC
HAMIR. There are a number of EVENTS linked with this guy. You can
find him in
the bar. Speak to him and say you need a tank. He asks how much you
will pay
him. You then have an option.
2. Now the first time I played the game I kept offering him cash going
higher
and higher until eventually he agreed on a very high figure. If you
offer the
wrong amount he will refuse and tell you to come back later. Which of
course
you can do. However there is a trick to this .
I do not know who discovered it or how, or how it might be discovered
from any
information that is available in the game. So all I can do is tell
you what it
is. Then it is up to you if you want to use this trick or not.

You offer him 12501g. Exactly that figure.


******************************************
I did not know this on my first play-through and ended up paying him a
vast sum
of nearly 100.000G, so it is worth while to accept this trick. Even
though I
still haven't a clue how anyone discovered it. But many thanks to
whoever it
was.
3. The Casino: The Train
------------------------The next step in this sequence of events is to meet him on the train.
He will
be at the bar in the casino. (Provided that all the outlaw events
don't
get in your way.} Ask him about the tank. He then leaves.
4. The Dog Betting: Alice One
----------------------------Obviously he is a betting man so the next place to find him is in
Alice One
outside the dog fight location to the right of the station. Whatever
you say
he will fob you off with excuses and leave again.
5. The Bar again: Lorelei Bay
-----------------------------His next location is Lorelei Bay. You find him in the bar. His money
has,
of course, been stolen. Speak to him a second time and he asks for
more money,
the same amount as before. Give it to him. (And you know that you can
get the
original sum back again when you go to the Retirement Compound.)
6. Another Bar: Fort Gears
---------------------------Next find him in the bar at Fort Gears. As soon as you enter the bar
there
will be a cut scene where MC Hamir is accused to taking advantage of
tanklovers. A bounty has been placed on his head. The town leader now
makes the
statement that you have been waiting for:
"I will offer my beloved tank to the person who captures that outlaw!"
At last you have tracked down the MAUS.
game and a
prize worth fighting for.

The very best tank in the

7. Hunter's Office: Hell's Keep


------------------------------The next place to go is Hell's Keep. You might think he would be in
the bar,
but not now that he is on the run. Go inside the Hunter's Office and
speak to
the man in green standing in the far corner. He exclaims:
"AAAAAAARGH! You

bastard! I'm going to kill you!" No, Not you but MC Hamir! Check
the poster
and you discover his real name is Binramen. (No comment) The bounty
is tiny,
but that is not the point. It's the tank you want. Now where next?
You can
guess: the only place where no-one will mind that he doesn't get
people their
tanks.
8. The Anti-Tank Fort
---------------------This is where you can finally track him down and defeat him.
MC HAMIR (aka BINRAMEN) can be found in the bar. Talk to him and ask
about the
tank. Then tell him you saw the wanted poster and he leaves. Speak
to the
homeless man to the right of the bar and he tells you that some "bucktoothed
guy" ran into a back alley. Go down the alley and turn right.
Binramen is in
a wired off lot between two warehouses.
Speak to him and he offers you your money back.
don't
you want the MAUS?

REFUSE.

Come on now,

Fight him. He uses a hand gun but before the party could get in a
blow the Dog
had singlehandedly defeated him.
Now he offers to go to the Hunter's Office with you and turn himself
in. DON'T
BE FOOLED AGAIN! (If you do happen to accept his word he will laugh at
you but
then discover he is out of rounds so you can capture him anyway) You
then find
yourself in the Hunter's Office with Binramen in a "capsule" that is,
coffin,
but alive. Get the meagre reward.
9. Fort Gears
-------------NOW go to down the steps to Fort Gears for the real reward. Go inside
the bar,
and the Leader will be there. The events unfold automatically.
10. Success!!!
-------------The MAUS is yours!
====================
|| MARDUK *MARD ||
====================
Enemies: Killer Tomatoes, Space Invader, Savage Applecot, Creeper
Drops:
Magic Bean

He appears just to the southeast of Hell's Keep and is a large


bulldozer type
tank. Blast him with your heavy main guns as quickly as you can. I
tried
Lockdown but it missed so I gave up bothering with this. He fires
main and sub
guns and will go into out-of range if you don't defeat him quickly.
This nets the very useful Ancient Junk which can be appraised for
Ratchet 13,
so it is worth while getting him defeated as soon as you can manage it
so you
can assemble better guns.
My levels this time round were higher than before and he was easy with
Hunter
and Dog level 125, and the other two at level 100. Make sure that you
have the
best main guns on the Maus: the Rail Gun, and similar on your other
two tanks.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.1. ANTITANK FORT P.O.S.E.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
PEOPLE
----------------------------------------------------------------------------MC HAMIR
MCKINLEY
HAREHEAD
SHOPS
----------------------------------------------------------------------------ITEMS
Energy Capsule, Minerals, Caffeine: battle items
EQUIPMENT
Dog Vulcan (all} Dog Armour Lv8 Polymer Pads
(reduces damage
by 98)
GIFTS
Wedding Dress and Dress, + other stuff at 22000G and
more
OUTLAW
----------------------------------------------------------------------------IMPERIAL BOMBER
Random encounter, related to Bomber Prince
BINRAMEN
After you get him
Defeat Binramen here and the

Maus is your reward.

----------------------------------------------------------------------------WALKTHROUGH FOR ANTI-TANK FORT


-----------------------------------------------------------------------------

ALERT! KEY EVENT FOR GETTING MAUS TANK


The Anti-Tank Fort is located up the stairs on the left hand side of
Fort
Gears. It is the top floor of the fort and as such there is no access
for
tanks.
----------------1. The Maus Quest
----------------You arrive in a small building in the upper left corner of the AntiTank Fort.
Speak to McKinley and the woman who warns you not to say that you are
a
tank lover. Go down and to the right a little and you will find the
bar. This
is where you can finally get the end of the MC Hamir/Binramen series
of events.
The full details of the Maus quest are found in the previous section
for Fort
Gears.
======================
|| BINRAMEN *BINR ||
======================
MC HAMIR (aka BINRAMEN) can be found in the bar. Talk to him and ask
about the
tank. Then tell him you saw the wanted poster and he leaves. Speak
to the
homeless man to the right of the bar and he tells you that some "bucktoothed
guy" ran into a back alley. Go down the alley and turn right.
Binramen is in
a wired off lot between two warehouses.
Speak to him and he offers you your money back. REFUSE. Come on now,
don't
you want the MAUS? Fight him. He uses a hand gun but before the
party could
get in a blow the Dog had singlehandedly defeated him.
Now he offers to go to the Hunter's Office with you and turn himself
in. DON'T
BE FOOLED AGAIN! (If you do happen to accept his word he will laugh at
you but
then discover he is out of rounds so you can capture him anyway) You
then find
yourself in the Hunter's Office with Binramen in a "capsule" that is,
coffin,
but alive. Get the meagre reward.
NOW go to down the steps to Fort Gears for the real reward.
the bar,
and the Leader will be there. The MAUS is yours!
---------2. The Bar

Go inside

---------The Video Game Frog Race is at the left hand side, and the Jukebox is
beside
the bar. Otherwise all three of the people there are depressed and
have little
to say. Next to the bar is the Homeless Man.
-----------------3. Hunter's Office
-----------------Next is the Hunter's Office with only the Imperial Bomber listed.
target
is likely to be the Killer Tomato. (weak vs Ice)

The

-----------4. Gift Shop


-----------This is where you can buy a Dress to make a girl look like a true
lady, and the
Wedding Dress. This costs a lot: 135000g.
------------------5. Houses and Items
------------------Continue on down to the right and enter the first small house. FLEA
COLLAR
is in the fridge. The next house has CAMO BANDANA. The next place is
a tent.
There is BIG MEDAL #77 in the first barrel, ENERGY CAPSULE in a
hidden box at
the back left, and MINERALS in the box on the right. You can speak to
a man
outside the tent.
Go to the end and up to the back row of buildings to speak to Harehead
who
is ruder than usual. Next down is the Transport Pod, and then another
tent.
POLYMER PADS are in the box on the left, and ENERGY CAPSULE in the box
on the
right.
The next warehouse building has ENERGY CAPSULE in the box on the
right, and
MINERALS in the box on the left. The area in between the two
warehouses has a
BIG MEDAL #76 in a box on the left. The left warehouse has POLYMER
PADS in the
left hand box, and more POLYMER PADS in another hidden box at the back
between
the drums and the row of brown boxes.
-------6. Shops
-------Inside the shop a man will tell you about a Samurais who cut a tank in
half

with a sword.
The Item shop sells the useful Caffeine Pill which increases turn
rate, and
Minerals to increase Attack during battle. These can be helpful in
long
battles.
The Equipment Shop sells Polymer Pads and the Dog Armour LV8, as well
as a Dog
Vulcan which targets all enemies.
---------7. The Inn
---------The last building before returning to the entrance is the Inn.
Economy Room
has CAFFEINE PILL in the box. Regular Room only has a mosquito, and
the Deluxe
room has everything you have come to expect. Well not quite, as it
only has
the ROYAL TOWEL, ROYAL SLIPPERS AND ROYAL SOAP.
And that is the Anti-Tank Fort.
============================
|| IMPERIAL BOMBER *IMPB ||
============================
This outlaw is a random encounter to the northeast of Fort Gears. He
is not
that hard to find, and appears roughly in the middle of the desert,
but not too
far north. Keep Hunter out of his tank and with no equipment except
for a
weapon and a protector. At level 120 or so he will be twice as fast
as the
Bomber and therefore able to use /RUN before the outlaw has a chance
to think.
He also can then use Disarm to prevent suicide, that is, self
destruction.
Defeating him will not be a problem after this preparation as his
overall HP is
not that high. With your soldier on the Maus main guns he will only
last
three or four rounds. In fact his main move called "Suppress" seems
to have no
effect on anything.
The strangest thing about this outlaw is his appearance, which is as a
yellow
sedan chair with a head, and blue supporting smaller heads along the
sides
carrying his weight.
On winning the battle you get High End Junk.

=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.2 DR. OPTICA'S LAB S.
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Frog Man, Octogun, Harbeen, AT Bug
Drops:
Tentacle, Machine Junk
Location: Furthest point north of lake on the eastern shore. Teleport
to
Forever Land, and get the boat which will be waiting for you on the
shore of
the lake a little to the north. Then go north and east.
After arriving by boat go inside on foot. Speak to the Doctor and
there is a
nice little joke as he says:
"Hey, hey, hey! I can't get no refraction! That's what I say."
(A reference to a Rolling Stones song: I can't get no satisfaction.)
Be nice and he tells you about lenses. From now on you will be able
to get
hold of lenses from various sources. If you get the lenses he will
assemble
weapons that can be used by Charlene or Rashid. You can only assemble
one
weapon, but you can change the lenses and get a different weapon at
any time.
There are three Big Medals here. BIG MEDAL #67 in the fridge, BIG
MEDAL #68
in the blue dustbin to the right of the sink, and BIG MEDAL #69 is
downstairs
at the back of the room at the right hand black target.
Chat to Saturday if you like, and you can test out your weapons. In
other
words fight some monsters. These are 4 Dummy Turrets. It can be handy
to check
up on a weapon you've made with the lenses.
--------------LENSES LOCATION
--------------1. Talk to Dr Solomon in Junkyard to get a Camera Lens.
2. Talk to Sebastian in Beldaire Mansion entrance hall (or some other
location
inside the mansion if he's not here) to get a Glasses Lens.
3. Buy from Alice One W. trader camp. The trader standing outside the
right
hand tent sells Ruby Lens for 5000g.
4. From Danny at Forever Land. He will be in the garden, and you
agree to
plough the field for planting potatoes. (You don't actually do
anything!) He
gives you Solar Lens.
---------------

LENSES ASSEMBLY
--------------Bazooka Laser 7 is probably the most useful of all these, or maybe
Laser 5.
You can change them if you want depending on what enemies you have to
fight
though it means disassembling and reassembling the weapon with Dr.
Optica.
----------------------------------------------------------------------------SOLAR LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Solar Lens
Ruby Lens
Glasses Lens
Camera Lens
Lens
Saber 1
Ruby Lens
Camera Lens
Glasses Lens
Lens
Saber 2
Glasses Lens
Ruby Lens
Camera Lens
Lens
Saber 3
Glasses Lens
Camera Lens
Ruby Lens
Lens
Saber 4
Camera Lens
Ruby Lens
Glasses Lens
Lens
Saber 5
Camera Lens
Glasses Lens
Ruby Lens
Lens
Saber 6
----------------------------------------------------------------------------Title
Attack
Description
Used by
----------------------------------------------------------------------------Lens Saber 1:
242
Melee lens weapon: explosive
Rashid
Lens Saber 2:
242
Melee lens weapon: stuns bio enemies
Rashid
Lens Saber 3:
242
Melee lens weapon: beam
Rashid
Lens Saber 4:
242
Melee lens weapon: sonic
Rashid
Lens Saber 5:
242
Melee lens weapon: fire
Rashid
Lens Saber 6:
242
Melee lens weapon: electric
Rashid
---------------------------------------------------------------------------------------------------------------------------------------------------------RUBY LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Ruby Lens
Glasses Lens Solar Lens
Camera Lens
Bazooka
Laser 1
Glasses Lens Camera Lens
Solar Lens
Bazooka
Laser 2
Solar Lens
Glasses Lens
Camera Lens
Bazooka
Laser 3

Laser 4

Solar Lens

Camera Lens

Glasses Lens

Bazooka

Camera Lens

Glasses Lens

Solar Lens

Bazooka

Laser 5

Camera Lens
Solar Lens
Glasses Lens
Bazooka
Laser 6
----------------------------------------------------------------------------Title
Attack Description
Used by
-----------------------------------------------------------------------------Bazooka Laser 1 242
Ranged lens weapon: hits airborne enemies
Charlene
Bazooka Laser 2 242
Ranged lens weapon: hits underground enemies
Charlene
Bazooka Laser 3 242
Ranged lens weapon: hits underwater enemies
Charlene
Bazooka Laser 4 242
Ranged lens weapon: hits out-of-range enemies
Charlene
Bazooka Laser 5 242
Ranged lens weapon: hits high-altitude enemies
Charlene
Bazooka Laser 6 242
Ranged lens weapon: hits enemies in stealth
Charlene
----------------------------------------------------------------------------------------------------------------------------------------------------------GLASSES LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Glasses Lens
Camera Lens
Ruby Lens
Solar Lens
Lens
Saber 7
Glasses Lens
Camera Lens
Solar Lens
Ruby Lens
Bazooka Saber 7
----------------------------------------------------------------------------Title
Attack Description
Used by
-----------------------------------------------------------------------------Lens Saber 7
242
Melee lens weapon: ice
Rashid
Bazooka Laser 7 242
Ranged lens weapon: hits sheltered enemies
Charlene
-----------------------------------------------------------------------------

=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.3 HAREHEAD E. (upgrades Remote feature)
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Location: Find this Harehead on the shore opposite Dr Optica's Lab.
You have to

use the boat to access this location.


He asks if you have tried the remote feature. Answer: Yeah, or you
won't get
anything. He will upgrade the remote so it will work even if a
vehicle is
inoperative, that is, if it is broken or overloaded. It doesn't work
if you
lose a tank in water.
From here if you go south using the boat and land, go a little inland
slightly
to the northwest and you can reach Hell's Keep as it is close by.
This can
give you a distinct advantage, as you can upgrade to the strongest
engine here.
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.4. WILCO'S GARAGE E.
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
ALERT: Defeat the two flying outlaws and speak to WILCO for extra
events.
Location: Due south from FORT GEARS, and west of the Retirement Home.
Drive inside and speak to Wilco for a sub quest to destroy the flying
outlaws.
You must tell him that you are interested in aeroplanes, and he tells
you about
the B2 Manta Ray and the Eagle 1. If you have already defeated one of
them
speak to him again and he will be pleased.
Once you have defeated them both return to speak to him and watch him
take off
in his plane. You are his hero! Leave and return again to find him
inside the
garage again. Speak to him once more and he says that he will repay
you one
day. IF you complete all these stages you get rescued by him from the
Ziggurat.
You may not want to bother with this as it means that you leave your
tanks
behind when exiting the Ziggurat at the end of the game. Of course
they can be
moved to Junkyard via the satcom function so you can use them again,
and it's a
fun scene to see.
There are two Big Medals here, BIG MEDAL #73 outside at the back of
the truck
on the left, and BIG MEDAL #74 inside the small room inside in the
fridge.
(Where else?)

=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
11.5 FINDING HELL'S KEEP
=-=-=-==-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Airwulf, Savage Applecot, Creeper, Killer Tomatoes
Drops:
Vehicle Junk, Biotic Junk, Magic Bean
Head due north from Fort Gears across the desert. The further north
you go the
more Killer Tomato enemies will appear. They give good experience but
no
drops. You will end up at a roadway heading northeast. Follow this
to the
blue dot that is Hell's Keep.
==================
FOUND IN THE FIELD
==================
PLATE
Description: Assembly part
Location
: Go to the northeast up the edge of the mountains to find
it.
MOLE EYE
Description: Assembly part
Location
: South of Wilco's Garage and at the top of the white sand
is a
collection of three bits of debris that lie just inside the white
sandy area
FISH EYE
Description: Assembly part
Location
: At the southern most point of the road to the right of
Wilco's
garage are two bits of debris. (To the southwest of the Retirement
Compound)
MAID'S UNIFORM
Description: Torso Armour for girls. Defense 247
Location
: Drive due east from the end of the road just in front of
Hell's
Keep. There is a single rock before you reach the lake. Defense 247.
(I had a lot of trouble picking this up in my tank and on foot. I
could not
get close enough to the rock. Eventually I picked up Old Coin here!
Not what
I wanted at all. Here's the way to do it: even though the Detector
shows it on
the southwest side, pick it up from the north side. It's still awkard
to do and
best to attempt it on foot, and you might have to try a few times.)
EAGLE EYE
Description: Assembly part
Location
: Drive southeast from
rock

Hells Keep towards the coast. A

standing near to another with the remains of a pylon in the top right
hand
corner of the screen. (Marduk often appears in this area)
======================================================================
=========
12. H E L L ' S K E E P
P.O.S.T.E.D. ................................. 0118
======================================================================
=========
12.0
12.1
12.2
12.3
12.4
12.5

Hell's Keep
Hell's Keep NE S.
Medical Lab O.
Grand Master's Tent O.
Ziggurat P.O.E.D.
End Game

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12. 0 HELL'S KEEP
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
NOTE: sometimes when you try to leave or enter this place rather than
teleporting out, a siren will sound and you will have to fight some
enemies.
PEOPLE
----------------------------------------------------------------------------MCKINLEY
HAREHEAD
ROSA
OUTLAWS
----------------------------------------------------------------------------BINRAMEN
Found in Anti-Tank Fort and very easy
STORM DRAGON Found in Storm Curtain and very tough
SHOPS
----------------------------------------------------------------------------ITEMS
Energy Capsule, Tile Pack XL
PARTS
Dog Armour 9, Mirror Armour, mainly Ice weapons +
SHELLS
Ice Shells
MOD SHOP
PARTS
Fairy Engine:the best in the game especially when modded.
ASSEMBLY
Tank Parts
TANK
----------------------------------------------------------------------------MERKAVA
Search west of Hell's Keep

EVENTS
----------------------------------------------------------------------------DUNGEON
----------------------------------------------------------------------------ZIGGURAT
----------------------------------------------------------------------------WALKTHROUGH FOR HELL'S KEEP
--------------------------------------------------------------------------------------------1. Shops and Rosa
----------------After talking to McKinley go forward into the item and equipment shop.
You can
buy the best Dog Armour here and the best equipment, as well as Ice
weapons.
Rosa and her crew will be waiting in the left hand corner. Speak to
her and she
will say that she has heard rumours concerning your father. She
comments on
the difficulty of the monsters in this area, and that she is very
excited at
the thought of testing out her tanks against them.
---------2. The Bar
---------Just in front of the bar to the left of the door is BIG MEDAL #78.
Dance lesson Level 4, Crossfire, and Juke Box for downloading music
are here.
Talk to everyone as usual, and they all mention the dangers and the
Storm
Curtain. The man sitting near the door will tell you to go northwest
to the
Storm Curtain if you want to make money.
Go upstairs to find four more people to talk to. Economy Room #1 has
POWER
GLOVES in the box, Economy Room #2 has MIRROR ARMOUR, and the Deluxe
Suite has
ROYAL SOAP between the beds, P90 (a weapon for Charlene) in the left
hand
wardrobe, ROYAL ROBE at the end of the right hand bed, ROYAL SLIPPERS
by the
plant at the door, and ROYAL TOWEL by the table.
There is a BIG MEDAL #80 in the fire extinguisher in the inn, but ONLY
if you

have not already taken the medal from the drum in Junkyard. (This is
the
glitched medal that prevents you from collecting them all.)
--------------------------3. The Garage and the Fairy
--------------------------The right hand garage has an assembly shop, trader and part shop and
tank
wash. Here you can buy the best engine, the Fairy and the best C
Unit. The
left hand service station sells Ice shells and has a mod shop as well
as a
couple of people to talk to. To the right is a box with a KUNIHIRO,
an Ice
Sword for either Hunter or Rashid.
------------4. More Items
------------The left hand warehouse has more people to talk to and ICE BLASTER in
the
box at the back wall, together with a TILE PACK XXL in the box on the
left.
Check out the tents at the back of the fort to find KEEN EDGE in a box
on
the left in the first left tent, (another sword for the chaps). The
tent next
to it has KAISER CROWN in a box on the left between the beds. The
tent on its
own to the right has ARMY GREAVES in the left hand wardrobe and a
soldier who
tells you about a huge tower. Yay! First mention of the infamous
Ziggurat.
Talk to the soldier in the right hand top corner who will tell you a
bit
more about the monsters. HareHead is behind the tents, with something
odd to
say. To his left go down to what looks like a door and get a BIG
MEDAL #79.
That is all the looting you can do. Note the transporter in the top
left
corner. You should be trying to get the malfunction if you haven't
already.
-----------------5. Hunter's Office
-----------------6. Finally check in the Hunter's Office for information about outlaws
and
current target monster. Save and make sure you have equipped everyone
with
their better equipment.

====================
|| MERKAVA TANK ||
====================
Go west from HELL'S KEEP, and keep following the curve of mountains.
At first
the sand is white on the small satcom map and then it changes to
brown: head
south into that small brown section. Search in this area of sand
right
next to the right hand edge of the area to find this tank. The
location from
the main satcom map is due west of Hell's Keep.
Then just teleport out and celebrate by a shopping spree at Hell's
Keep,
modding the Fairy engine for your new tank and equipping it with the
best
weaponry. As the Merkava only has mountings for one main gun and one
SE gun it
is not quite as useful a tank as the S Tank, in my view, as by this
stage of
the game I like a few SE options. But with the chance to equip 3 sub
guns it
is still a good option especially when killing normal enemies.
STORM DRAGON OUTLAW
This is such a tricky outlaw to find and defeat that I have to do it
justice
with a proper analysis!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
WALKTHROUGH FOR STORM DRAGON
*STD
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
--------------------1. Recommended Levels
--------------------Obviously the higher your levels the easier this battle will be, but
you can
defeat him at around level 125 for Hunter and Dog and 105 for the
mechanic and
soldier. Any lower than this probably won't succeed unless you are
lucky or
can find a better strategy.
--------------2. Preparation
--------------You must prepare your tanks before going after the Storm Dragon. As
the name
suggests he is a flying outlaw and in fact starts the battle at high
altitude,
so you might think that the CIWS and Tindalos SE weapons would be
best. But

there is another problem in that before long he goes into stealth and
shelter,
so you also need weapons to target these states. The damage he can do
is also
great so if you are not careful you and your tanks will be gone before
he is
defeated. One way to defeat him is to bring him down from high
altitude and
blast him with main guns, equipping, for example, three rail cannons
on the
Maus, and hoping to do major damage before he goes into shelter or
stealth.
However, I found that the best equipment to use was Excaliburs on
every tank
with one CIWS and plenty of supplementary Piercing Shells. Excaliburs
are easy
to assemble as they use common finds and do not require a high level
Ratchet or
rare item: just Plate, Hawk Eye, Snake Eye and Crow Eye. You should
be able to
make at least two if not three of them. Increase the ammo for the
Excaliburs
to make sure you will not run out before the Dragon is dead. Equip
one Rail
Gun on the Merkava and S tank and two on the Maus, or one plus the
Plasma
Cannon if you have managed to assemble it by now. I also found that
the best
tank for the mechanic to use is the Merkava, as it gave a speed
advantage
which is essential.
Ensure the the dog and mechanic have the best protectors. You need to
protect
the mechanic who will be out of the tank for a couple of rounds. Also
you
really don't want your dog to die at this stage of the game and lose
all that
nice shiny coat you have been carefully building up. There should be
a good
protector available by now at the scrap trader's shop in Junkyard, and
you
could use Mirror Armour since one of the Dragon's range of attacks is
a beam
attack. Equip the dog with the Dog Taser which will hit the Dragon in
stealth
or shelter.
--------------------------3. Finding the Storm Dragon
--------------------------He is found inside the Storm Curtain to the northwest of Hell's Keep.
Sometimes he turns up immediately, at other times he is elusive. The
best way
to find him if he doesn't find you first is to identify his precise
location
from the satcom world map and place your tanks on that spot. Then use
SEEK.

If he still doesn't appear kill a few groups of Killer Tomatoes which


give good
experience and will increase your levels quickly, and then return to
Hell's
Keep to save this progress. Then try the same strategy again.
----------------------4. Storm Dragon Attacks
----------------------The Dragon has a range of possible attacks. You might be prepared
with the
Mirror armour for the beam attack only to find that he doesn't use it
at all.
I have fought him a few times and cannot discern a pattern to his
attacks,
except that he will use the stealth and shelter defense. His Tail
Swipe can do
500SP/HP damage to all tanks and he often begins with this attack. He
also
uses machine guns and the beam attack. "Switch Armour" means that he
is
changing to shelter defense. His most powerful attack is when he uses
"Charge
Mode" and hits all tanks with a fire attack.
------------------5. Winning Strategy
------------------At the start of the battle the Dragon will be at high altitude and
therefore a
difficult target. The first thing to do is to get the mechanic out of
their
tank and use the skill NOSE DIVE. This will bring the Dragon down to
airborne
range. Attack using AA shells and SE weapons. Hope that the mechanic
can hold
out for another round and then use CRASH LANDING to bring the Dragon
down to
normal range. Then let rip with your main guns. If the mechanic's
protector
gets broken, which is highly probable, they may be dead before you can
get them
back in their tank and safe again. This is not necessarily a disaster
as the
three remaining party members can still win the battle.
After a couple of rounds blasting the Dragon will go into shelter and
then into
stealth as well. This is where the Excalibur comes into its own. It
can do
around 1000 HP damage a go and quickly knocks down his HP. Even with
these
modest levels and without the mechanic, by the end the only major
damage I had
was one broken engine on the Maus. At higher levels the battle should
be
easier.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.1. HELL'S KEEP NE S.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Killer Tomato (gives good experience), Creeper, Sunny D'
Light (use
ice weapons)
Drops:
Magic Bean
Way up to the far northeast is a shop.
PARTS: Laser Cannon. Sub Gun: all (beam)
SHELLS: AA Arrow
ITEMS: Tile Pack XXL,Ice Grenade and Energy Drink.
Garage facility to get a service.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.2 MEDICAL LAB (IWASAKI LAB) AND JOHNNY 6 O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
SECRET LOCATION: accessed by teleporter malfunction. To get this to
happen use
it a lot, in the latter stages of the game. Some people suggest that
it is
more likely to malfunction when trying to go to Forever Land, and that
has been
my experience, but no-one really knows if this is true.
Enemies: Firegunner (tanks) level 120
Drops:
None
Outlaw: Johnny 6
This is situated to the northeast of the trader camp at Hell's Keep NE
and can
be spotted as a pink dot. The ONLY way to get here is by the
transporter
malfunction. You go here for an outlaw (random encounter, not listed
at a
Hunter's Office, though there is a reward), and for the only revive
item in the
game. Enemies can be disabled with Lockdown and easily defeated.
NOTE: the locked doors will never open!
You exit into the lab from a door on the left. Go up and click on the
grey
square on your left. It is a map and tells you that there are two
floors: the
first floor and the basement. The next door will deny you access, as
indeed
will most other doors. Don't let this worry you. You will never be
able to

access these shut doors so don't bother to try. Go to the far end and
you go
through a door into a large room where a message comes up to say you
will be
sterilixed. Go on and you are in a grey area with machines. This is
the
miracle dispenser and it will allow you to have ONE Revitaliser item
at a time.
So if one is in your inventory you cannot get another. This allows
you to
revive a character during a battle (or anywhere) without having to go
to DR
Mortem.
Go back into the room and look at the tree if you like. Go through
the only
other open door opposite the tree between the 2 open doors to the
sterilization
room. Take the lift up to floor 1. If you go straight through the
door at the
top you get into another grey machine area. Access still denied. All
the
other doors are locked. Go to the opposite door and exit to the
field.
Look at the satcom map and you see that you are right at the top of
the map to
the northeast of the Hell's Keep NE trader camp. Return the way you
came.
=====================
|| JOHNNY 6
*JO6 ||
=====================
Although he is a random encounter he appears quite easily. He can be
beaten
with characters of 120 or so level provided you have Kiriya use
Lockdown on
the two extra machines. This did not seem to work on Johnny himself.
Once
these are destroyed, unless you use /RUN he is likely to do just that!
You are, of course, fighting him on foot and so you need the best
armour and
weapons that you can get. The Remote Laser upgraded skill, only
obtained from
the Grand Skill Master, is very useful here as it targets all three
enemies.

================
FOUND IN THE FIELD
==================
GOLDEN STATUE
Description: Can be sold.
Location
: Found in green area to the right of the Lab.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.3 GRAND MASTER'S TENT AND GASSY LONGLEGS O.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
SECRET LOCATION: accessed by transporter malfunction. To get this to
happen
use it a lot in the latter stages of the game. Some people suggest
that it is
more likely to malfunction when trying to go to Forever Land, and that
has been
my experience, but no-one really knows if this is true.
Once you get the transporter malfunction and find yourself here if you
look at
your satcom map you will see that you are due south of East Zero. You
might
have noticed the location on your travels as two pink dots that you
could not
access. This is the location of the Grand Skill Master's tent, where
you
finally gain access to all the best skills in the game.
Enemies: Nitro Spider, (level 120)
Drops:
none
When you arrive, go to the pink spot to the south. This is the final
Skill
Master. Some of these skills cost nothing, others are expensive.
Some are
repeats and others are new. I have organised the list by character.
If you
want to check the list as it appears in the game it is included in the
later
section on "Skill Masters and all Skills"
By this time in the game you probably have money to burn, so worrying
about
skill cost is not a problem. For the final stages in the Ziggurat you
need
all you can get.
H = Hunter
K = Kiriya
M = Misha
C = Charlene
R = Rashid
A = Alpha (her skills are all with no cost)
DOG = all dogs
T = Terry
TOSA = Tosa (!)
B = Bernie
S = Shiba
HUNTER
-----REMOTE LASER(H) fires a laser from a satellite
REMOTE LASER EX(H) fires a huge laser (costs 1800g)
BULL'S EYE(H) attack increased in battle (auto)

*****
*****

CRACK SHOT(H) hit rate increased vs airborne (auto)


BULLDOZE(H) charges into enemy: need to equip Spiked Fender
/RUN(H)prevents enemies from fleeing 80% of the time *****
DISARM(H AND K/M)prevents certain enemies from self-destructing
MECHANIC
-------QUICK FIX I(K/M) fixes tank in battle (500g)
QUICK FIX II(K/M) complete fix to part or chassis in battle (costs
2500g)*****
SHORT CIRCUIT(K/M) electric damage on machine enemies
MOONSHINE BOMB(K/M) throws a bomb at enemy
IMMOBOLIZE(K/M) forces shutdown on a machine/vehicle enemy
LOCKDOWN (K/M) forces shutdown on all machine/vehicle enemies *****
CRASH LANDING(K/M) brings down airborne machine enemy
RESURFACE(K/M)surfaces machine enemy from underwater (costs 700g) ***
NOSE DIVE(K/M)forces all high altitude machine foes to descend (700g)
*****
CAN OPENER(K/M)pulls a small enemy out of shelter
KIRIYA ONLY
----------SABOTAGE(K) low chance of shutdown on machine enemy/outlaw ***
MISHA ONLY
---------GUARDIAN ANGEL(M) restores 100HP to everyone in battle
CHEER(M) boosts attack *****

*****

CHARLENE
-------RAPID FIRE(C) hits airborne/stealth ****
INTERCEPT(C) chance of nullifying ranged attack costs 2500g (auto)
SNIPER(C) hits out of range and high altitude enemies: 2500g) *****
LOCK ON(C) hit rate increased vs normal (auto)
DEATH SHOT(C) attack increased during battle (auto) 700g ****
DEAD EYE(C) hit rate increased vs airborne (auto)
***
SHADOW SHOT(C) stuns bio enemy
RASHID
-----GROUNDBREAKER(R) hits underground and underwater enemies *****
DEFLECT(R) chance of nullifying ranged attack (auto) (costs 2500g)
SPINNING ATTACK(R) hits stealth/shelter (dual-wield) (costs 2500g)
CONCENTRATION(R) defense is increased during battle (auto) *****
SHURA(R) attack is increased during battle (auto) ****
ALPHA
----AEGIS SYSTEM(A-FREE) turns enemy's attention to party leader
LASER RIFLE(A) inflicts beam damage
IRON CLAW(A) attacks with an iron claw
PILEBUNKER(A) attacks with a pilebunker
HOMING MISSILE(A) inflicts explosive damage on all enemies *****
FLAME SPRAYER(A) inflicts fire damage on all enemies
*****
DOGS
---REGENERATION(DOG) slowly recovers HP during battle (auto) *****
UNEARTH(DOG) digs up underground enemy
FOXHUNT(DOG)draws out-of-range enemy closer

TRACKER(DOG) locates enemy in stealth


SHOOTING STAR(S) a devastating jump attack
HEADBUTT (TOSA) charges into enemy
HEADBUTT EX (TOSA)charges into all enemies (costs 2500g) *****
SUMO STOMP(TOSA) stuns an enemy
EPIDERMYTHRIL(B) defense is increased during battle (auto) *****
BARRIER(B) increases defense
FIRE BREATH(T) inflicts fire damage
EYE BEAM(T) inflicts beam damage
TRANSPARENCY(T) goes into stealth (costs 2500g)
ALL
--DECOY(ALL)draws enemy's attention to user
SCREEN(ALL)turns enemy's attention to the hunter
===========================
|| GASSY LONG LEGS *GLL ||
===========================
Finding the outlaw can be hard work as he is a random encounter that
does not
like to appear. You could use the skills of SEEK and Animal Instinct
to help
find him. Unfortunately the Skill Master does not offer the seek
skill so if
you have already got rid of it, as I had when seeking this elusive
outlaw, you
would have to go back and re-buy it from the Skill Master at East
Zero. I
didn't bother in the end as I found him by walking around at the point
to the
south where the sandy coloured area goes to a point.
He is a bigger version of the smaller petrol tank loooking enemies.
Use /RUN to
be on the safe side, and Ice weapons work well on him. His attacks
are a sub
gun and all party attack and Trample, where he stomps on one person.
Rashid
with a good sword and the skill of Concentration will do a lot of
damage in one
go. At Level 115 he was hitting for 1200 HP a pop.
Otherwise, just normal attacks will soon finish him off. He can do a
bit of
damage with a whole party attack but not a lot. You get an Ancient
Junk for
your efforts.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.4 ZIGGURAT P.O.E.D.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Enemies: Creeper, Hekatonkheires, Ghost Tiles L, Killer Tomato
Drops:
Magic Bean, Vehicle Junk

Scene of final events and battles.


The Ziggurat is situated to the northwest of HELL'S KEEP in the middle
of the
desert. You have to get an email from EDDY before you can get access
inside.
You get this email after the event in Alice One with Leon.
----------------------------------------------------------------------------WALKTHROUGH FOR ZIGGURAT
----------------------------------------------------------------------------There are no items to be found here. Battles inside the Ziggurat are
quite
challenging and it's best to leave and save your game between each
stage.
(My levels for this stage were around 140 for Hunter, 120 for Kiriya,
Charlene
on 90, and Rashid and Misha, at around 110, with DOG at about 130)
--------------------------1. Arriving at the Ziggurat
--------------------------After getting an email from EDDY, go to the Ziggurat for an event.
Drive to
the northwest from Hell's Keep and the screen will go black, and
suddenly
there is a large tower and Alex talking.
Alex: ...So, you were on your way here. I'm glad I didn't waste any
time.
Eddy: Man, you're persistent. What in the hell are you up to?
Leon: .....
Alex: I won't bother to answer that. since it won't make any
difference.
Eddy: ...True. I don't really care who you are, or what your purpose
is. If
you plan to use what's inside, I'm gonna stop you right here.
Simple as that.
Alex: Hahahahaha! how amusing. What could you possibly do to stop me,
hunter!?
Black screen and sounds of fighting. And you are in the same place as
before
with not a sign of the tower. But simply drive northwest to find it.
After this scene, go to the front of the Ziggurat in your tanks. You
arrive to
find Eddy on the ground injured. He tells you about Leon and the
Ziggurat. It
is a missile silo, and it has a warhead inside that must be destroyed.
Alex
beat them up, and Leon was taken. You are given the task of getting
inside the
Ziggurat, finding Leon and stopping Alex from launching the missile.

----------2. The Lift


----------Get back in your nicely lined up tanks and press the lift button on
the left.
(McKinley appears to help Eddy so don't worry about him.)
The next three fights happen one after the other.
Three agents jump down onto the lift to attack you. They will use
stealth so
be prepared with the Excalibur. Their attacks are submachine gun
based and not
very strong against tanks. Three more jump down. This time they use
a laser
attack and also the stealth defense. Another pause and three more
agents.
Same deal as before.
Another pause as the lift goes up. As you enter the Ziggurat you are
shown two
figures going into a door in the centre area. After this go out and
save and
heal.
Then you can return.
Make sure you have spare shells for tank
weapons,
spare protectors, spare tiles, extra Healing Capsules and Curry
Lunches, and
maybe a spare tank too. You could of course, just keep leaving and
healing and
returning but after a while you won't want to bother as you will have
to go
quite a long way to get yourself back to the place if you leave.
----------------3. Fight MURASAME
----------------Press the white button on the left hand side to use the lift again.
Once at
the top, go left, circle round until you reach the ramp, and go down.
Turn
back and go between the two ramps. Provided you have already had an
event
where Rashid talked to MURASAME in the bar at AlICE ONE and EAST ZERO
(and also
in BELDAIRE) he will be waiting for you when you go down the ramp.
There are
no other enemies here.
Approach Murasame and after some talk the fight will begin. (Details
of the
chat are in the EVENTS section.)
You can use tanks and all your party members. His Moon Strike and
Reverse Moon
single tank attack can do around 500 SP damage and his all tanks
attack is

strong too. The Moon Strike can also miss from time to time. If you
have the
strongest main guns on all tanks you can do around 3000 HP damage with
the Maus
alone and around 1000 or more from the other two tanks.
After the battle, if your tanks are badly damaged, it might be as well
to
repair them first as the next battle is hard. Actually it is VERY
HARD!!
------------------------4. Fight CONNIE AND CLIVE
------------------------Otherwise go forward and enter the lift. Go to floor 60.
the lift
stops an event occurs involving CONNIE and CLIVE.

As soon as

They attack you. You can fight in tanks, although they are on foot.
Their
attacks are very powerful and will disable your tanks. I found them
hard to
defeat without a couple of deaths the first time I fought them. In
fact I
found this one of the hardest battles in the game.
If you happen to get totally defeated by them, don't worry. You
cannot run
away from this battle but IGOR will rescue you all without cost, and
once
repaired you can return and try again.
Here is a strategy for them.
Levels: Hunter at 138, Kiriya at 128 and Rashid at 107, Dog at 138.
Tanks : Maus, Merkava and S Tank. All with Rail guns and Maus with
Plasma
Cannon.
Connie is the one to get rid of first as her attacks disable all your
weapons.
Start by firing the main guns at Connie. She responds with a horrid
Volt Whip
attack that completely disables all tank weapons including the ammo.
The good
news is that this attack only targets one tank at a time, and even
after
smashing all the weapons on one tank she may stupidly attack the same
tank
again, thus leaving the others still intact. This will not happen the
next
time, so using Hunter on foot and Kiriya repairing the tank may be the
best
policy. If all your tanks are disabled then this fight is very hard
to win.
After four rounds Connie was defeated and now it's just Clive to take
care of.
Clive also has a single tank attack called Whirlwind that did around
1000 SP

damage in one turn. His Flame attack on one tank or person is also
strong
doing 400 HP damage or so. Clive also has a nasty Throwing Star
attack that
hits all tanks for anything from 300/500 SP damage.
With only one tank still firing the battle was finally won after about
eight or
nine rounds and everyone was alive. The tanks were not too badly
damaged as
the disabling effect is lifted after the battle.
After the battle I chuckled at Connie's comment "Crime doesn't pay",
and Clive
realises that they were just a diversion. "Life's not fair".
Leave and save and repair, as after this you have to face monster
enemies.
Also make sure that you bring an extra tank so you can keep one in
reserve for
the final battles.
--------------5. The Way Down
--------------ALERT: Agent X gives good experience.
Enemies: Ghost Tiles XL
Gorilla
Agent X (in stealth)
Shishkadog (strong against sonic),
Whammers (tank type)
Tank Killers (flying)
Power Suit (machine type, strong against ice).
Drops: Nothing
After the battle with Connie and Clive, go left to the end and turn
down
through the door into a new corridor. Continue to the next. The off
shoot
rooms have nothing in them.
There is a T junction and if you go right there is another lift. OR
you can go
through the centre door on the right and this takes you into the main
chamber,
circle around again to the far side, through the door and into the
same area,
go right into the lift.
Go down to B1. Again both small rooms are empty. Go straight through
to the
large area again, and circle around to the far side and through the
metal
looking door. This is slightly confusing as when you emerge it
appears as if
you have turned round and come back in to to the same place. Carry on
going

around again to the right side of the area and there is a ramp going
down.
Go down and again you have turned around and are in the large area
again. Go
to the far side, left, through the metal door. Again you are facing
right. Go
to the right and down the ramp again. Go to the left across the area
and
through the metal door again. (All these areas look exactly the
same.)
AGAIN: to the right, and down the ramp. Then left.
right. Down
the ramp, and right and FINALLY!

Again to the

You emerge into a room. Go straight through the far door. Now you
are going
right again. Veer to the left, around at the end to the opening and
finally
there is a brief glimpse of a man in black. This gives you a short
warning
before meeting him to check your weapons and tanks. Do this and then
move
forwards. There are no more ordinary enemies after this.
------------6. Fight Alex.
------------He is on foot.

You are in tanks.

What more do you need to know?

Well, in case you do. His status is normal so no fancy guns are
needed. Use
main guns against him. He shoots and it will damage all tanks. His
problem is
that he is slow compared to Hunter in the Maus and the mechanic in the
Merkava.
If you have kept your armour tiles defense down, you can get in three
or four
attacks before he even has time to shoot. With three main guns firing
on the
Maus, he was toast very fast.
----------------------------------------7. Noah: The background story to the game
----------------------------------------Alex explains the background to the game. Here's a summary of what he
says in
case you want to be reminded!
NOAH was an artifical intelligence program designed to save the earth.
Every
answer to simulations run on the program cam back with the same
answer. The
extermination of its creator, man. Humans were the source of all
environmental
degradation and that only if they were wiped out could the earth be
saved.

What followed was the "Great Destruction" and most of mankind


perished. Those
who survived were killed by Noah's creations: the so called monsters.
One
survivor managed to destroy Noah. Rumour has it that it was a hunter.
But
even so the monsters continued to function, as Noah had managed to
infuse its
AI into some of its creations.
"To tell you the truth, I am one of those creations."
Even though Noah has been destroyed we remain active in order to
fulfill its
objective: the eradication of mankind.. You think you have stopped
this
process by defeating me? It's too late. The coutdown has already
begun. I am
only here to buy a little time...HAHA.
------8. Leon
------Carry on and through to the open area. Turn left through the doors
and you
will find LEON. Speak to him. He says the missile has already been
launched
and there is no way to stop it.
Options: I won't give up/You're right we're screwed.
and he
says he has an idea.

Select the first

Finally you get told: "You are our only hope. Not to put pressure on
you but
the whole world is counting on you." (HAHA) Enjoy this speech. It is
great
traditional RPG stuff, and he ends by saying: "The future of the
planet itself
is in your hands!" and there is a scene of the rocket.
Behind Leon is the place where you can save. Do so now! Get in your
tanks
which are waiting for you at the bottom of the ramp and go through the
doors.
Check that everything is in order and restore SP and health if you
need to.
You will be on a lift. Go up.
--------------------------9. Four Enemies On The Lift...And Then Another One
--------------------------You have to fight 4 unknown machine airborne enemies. They will
increase their
defense by 500 at a go and ascend. The first time I fought them I am
afraid
that I just used Alpha's homing missile as well as the others' heavy
guns.

This felt a bit like cheating, but hey. Why not. Even with my tanks
nearly
destroyed I managed this battle without too many problems. Or so I
thought...
With no chance for recovery something else appears. In fact it is
ALEX in his
true guise. With only one tank left from the previous fight and no
protectors,
I still managed to win this fight despite losing Alpha early on. So
it is not
too hard.
------------------------------------10. More Details On These Last Fights. A More Realistic Strategy!
------------------------------------I was at the last stage of this when I finally realised that maybe I
had better
go back and rest and recuperate before the final stages. I had a dead
Tosa, no
Revitaliser and everyone had scrap protectors with no spares. Tosa
now was not
much use as his coat's shininess was at zero. And anyway I had only
started
using him at the later stages to see if he was any good. I needed the
old
faithful, Bernie again who was at level 138 and very useful. Also I
was
relying on Alpha to win for me.
So I retrenched, got Bernie back, dumped Alpha, checked all weapons
again and
modified a bit to increase durability. Stocked up on shells and
protectors and
the very best ones from the scrap shop in Junkyard that I had been
saving;
namely the Ultimate Shield; and set off back to the Ziggurat. Don't
forget to
take plenty of Tile Packs to boost your SP when needed. Another idea
is to
take four tanks and keep one in reserve in tip top condition for the
final
fights.
If you do leave and return it won't take long to get back to Leon, as
all you
need to do is keep going straight through the tower and take the lift
as
before. On the way you pass the body of Alex.
Tanks and Equipment
------------------I used the Maus, Merkava and S Tank.
The Maus had an Excalibur, Bloodhound Rail Cannon and Plasma Cannon.
(I had
disabled the sub guns for the Scarlet fight and didn't bother to
enable them
again.)

The Merkava had an Excalibur, Rail Cannon,and three sub guns, the
Laser
Cannon, Storm Cannon and 35mm Vulcan.
The S Tank had the Excalibur, Crimson ATM, and one main gun, the Rail
Cannon,
with two sub guns, the 35mm Vulcan and 12.7 Vulcan.
The important weapons here are the main and SE guns. Buy some Strato
Grenades
too. You would be better off with the altitude SE guns if you have
assembled
them, or the CIWS.
Check out the status of the four enemies and you will see that the one
that is
hidden on the left is normal while the others are airborne. I prefer
to take
out the centre of the three airborne ones first as it can do the most
damage.
Then the normal range and left hand one. But making sure that they
all have
been damaged is helpful in case one decides to go to high altitude and
you have
to use grenades against it.
The centre one attacks with a Beam Sword single attack, and Micro
Missile which
damages all tanks. It also uses an all tanks Homing Laser attack when
at high
altitude. The right hand one has Destructive Wave which hits all
tanks, and
the left hand one will increase their defense by 500 by using Force
Field.
They can also rise to high altitude. If one does this ignore it and
concentrate on attacking the others. If a tank is badly damaged repair
using
the mechanic.
If you end up with only one left and it is at high altitude use the
mechanic
skill Nose Dive. This may miss. Strato Grenades thrown on foot will
work as
will Remote Laser and the SE CIWS.
Despite the protection your tanks will be in a poor state after the
battle
with the four machines. If your tanks are getting badly damaged you
can use
the mechanic to repair them and even if they are outside the tank at
the end of
the battle they will start the next battle inside the tank again.
You keep going up in this left until you press X and then Alex comes
in his
true form.
ALEX AGAIN

Once again he is a lot slower than you will be, especially if all your
tanks
are at 0 SP. Slam him with your main guns and with the speed
advantage he
won't have much of a chance to attack you before he is dead.
His one tank attack Crush Ro where he uses a whip with his right arm
can do a
lot of damage. His 'get on all fours and shoot flames' will attack
all tanks.
He does a boost called Charge to increase attack by 200. He also has a
Plasma
Cannon single attack that does a huge amount of damage (1200 HP +)
especially
when added to the attack increase. By the way ice based attacks seem
to work
very well against him.
Now just supposing after all this effort you lose this fight. Is
everything
lost forever? Well actually no, it isn't. Lose to Alex and there is
yet
another different ending. The details of this are in the ENDINGS
section.
10. EXIT
=========
Leon is again shown with Mc Kinley and EDDY outside the ZIGGURAT, as
the lift
comes down with you and your tanks.
ALTERNATIVE EVENT
----------------If you have completed the destruction of enemies required by WILCO,
he will
rescue you from the ZIGGURAT. If not then you just end up OK anyway.
The elevator comes to a halt and Wilco appears saying:
"Don't give up yet!
I was just passing by, but it seems like you're in trouble! Your dad
down there
chartered this plane for ya! Now ditch those tanks and grab on! You
can come
back for them later! Alright!, let's go! I guess I finally got a
chance to
repay you!"
A scene of Eddy, Leon and McKinley outside the Ziggurat and they get
on Eddy's
tank and leave as the Ziggurat blows up.
==================
Found in the Field
==================
Eagle Eye
---------

Drive southeast from Hells Keep towards the coast. A rock standing
near to
another with the remains of a pylon in the top right hand corner of
the screen.
(Marduk often appears in this area)
Monkey Eye
---------On the way to Hell's Keep NE trader camp, where the white sand starts
to narrow
there is a single stone.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
12.5 END GAME
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
EDDY tells you that you saved everyone and "It sucks that noone knows
what you
did...but I am proud". You are now back home having a meal with EDDY
and the
rest of the family. And that is that. Pretty low key ending.
Having completed the game and gone through the credits, press the X on
the
"See you later".
=======================
GAME ENDING RECORD MENU
=======================
This menu appears whatever ending you get.
After the credits a RECORD MENU appears which gives information.
Record: battles fought/won, win rate:%, battles fled/lost, "wimp"
rate:%,
and outlaws defeated.
Collection: items/equipment/parts/vehicles/diary entries/drums pushed:
numbers given for each total
Mini Game:poker/blackjack/slot machine/roulette
Number Hunter/ Frog Race: winnings totals
Cross Fire: High score.
Fastest Time Get to Arthur: mini game got by talking to maid Beldaire
mansion
Battle: Level/Defeated/Time elapsed for every party member
Titles: Number gained by every party member
Gifts:
Numbers given and to whom
Vehicle: Lists all tanks and their current parts and guns
Assuming you have the "good" ending.

This is what happens next.

After seeing the records from the game you are back in your room, WITH
which
ever dog you had at the end. Rosa is present talking with Eddy about
tanks.
After she leaves, go outside and you will see a small statue.
SAVE and you get a nice gold star against the save.

=========
POST GAME
=========
You can now continue with the game if you wish. The Ziggurat has
regenerated
and all other places and monsters are still operational exactly as
during the
game. Visit Alice One and chat to Leon again, talk with Eddy upstairs
in the
garage for an extra EVENT. And go to the Mysterious Cave to find the
ultimate
challenge!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13. MYSTERIOUS CAVE

0119

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.1.
13.2.
13.3
13.4
13.5
13.6
13.7
13.8
13.9
13.#

Getting There
Preparation
Strategy
Outlaws in Cave
The 10 Win Pin
The 20 Win Pin
The 30 Win Pin
The 40 Win Pin (or is it?)
The Final Prize
APPENDIX

After the game has officially ended you can now go and defeat every
outlaw in
the game one after another in the bonus cave. You also get rewarded
as in the
game with whatever junk each one drops. This means that you can
defeat any
outlaw that you missed before and you can assemble any tank weapons
that you
were not able get due to lack of the right parts from the junk
appraisal. You
also gain experience from these battles.
As soon as you leave Junkyard, if you have defeated all the outlaws
including
Scarlet you get an email from Eddy to congratulate you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.1 Getting There
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

Enemies: Blue Thunder, Tin Tuna, Airwulf,


Shrooms(in wood)
Drops:
Vehicle Junk, Fish Fillet

Mutant Blob, Spooky

Get your party together again, sort out your tanks, buy extra
shells, and go
to the Mysterious Cave. The most annoying thing about this is that
you have to
drive all the way there each time you go. No teleporter.
To find it teleport to LORELEI BAY and go south. This cave is
situated at the
furthest point southwest and then north on the Western continent.
HARE HEAD is waiting inside and will tell you that you can try to
defeat all
outlaw enemies without stopping!
After each one you are given the choice to continue. Every battle
will yield
the same rewards as in the main game so you can collect another supply
of junks
for assembling even bigger and better weapons. Every time you do
battle you
get these junks so make sure that your inventory has enough space for
all of
them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.2 Preparation
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1. Tank Defense
---------------You need the very strongest tanks with the best engines, C Units, and
defense.
This means the Titania (the modded Fairy),and Sigma on all three. Mod
the tank
chassis and everything you can to increase durability. The tanks I
use are the
Maus, S Tank and Merkava as they have the best mountings for sub guns
and the
best on board defense, but you might consider the Wirbelwind for its
AA four
main gun capacity though I have not tested this.
Equip everything that you can to each tank using all the available
mountings.
This will protect them better as there are more parts that can be
damaged and
repaired before the main body of the tank is destroyed. With all the
extra
weight you really need to equip some of the lighter guns to balance
this as
your tanks need a reasonable amount of SP as well as everything else
if they
are to last the course to the end.

Defense on Board
Dur. (maxed)
Maus:
3 Main, 2 Subs,
S Tank: 1 Main, 3 Subs,
Merkava: 1 Main, 3 Subs,

2 SE
2 SE
1 SE

+90
+60
+90

Chassis
450
440
450

2. Modify Guns to Increase Ammo


------------------------------Boost the ammo for all your SE guns as they will be the most useful
weapons
for many outlaws and you don't want to run out of ammunition before
you have
finished. Also increase the ammo for the main guns. Yes. I know I
have
always advised not doing so before but this is a special case as you
will be
fighting 40 battles one after another with no pause to replenish and
repair.
The main guns max ammo is 36, and the SE 22. You can also increase
the maximum
number of shells that each tank can carry up to 36.
3. Stock up on Extras
--------------------You also need the full range of Grenades and Shells for special status
enemies.
That means Hound Bombs(stealth), Strato Grenades(high altitude),
Nutcrackers
(shelter), Petrol Bombs, RAP, AA, and Piercing Shells. The RAP shells
are of
particular importance. The Shells can be bought at Fort Gears.
Make sure
time, and
couple of
when
fighting

you have plenty of Energy Drinks for healing 1000 HP at a


a
Minerals and Caffeine Pills to increase attack and turn rate
the tougher enemies.

4. Check Skills
----------------a) Hunter
Remote Laser Ex is always handy as an extra back-up, Bull's Eye to
increase
attack, and /RUN if you intend to use it especially in the early
stages.
b) Mechanic
Ensure that the mechanic has the repair skill and can resurface an
underwater
enemy and bring down a high altitude one. That means the skills of
Nose Dive,
Crash Landing, and Resurface are useful. Lockdown also, and Misha can
have
Cheer to boost attack. Quick Fix II is a must.
c) Soldier
Whichever soldier you use ensure that they have the best skills
available to

them whatever the cost of using that skill might be. For fast wins
and her
range of powerful skills Alpha might be your preferred soldier. The
fact that
her level does not increase is hardly an issue by now.
Rashid needs the auto defense and attack increase skills of
Concentration and
Shura. Groundbreaker for underground and Spinning Attack for
stealth/shelter.
Charlene should have Rapid Fire for stealth and airborne enemies,
Sniper for
out-of-range and high altitude, and all her auto skills. These are
Lock On,
Death Shot and Dead Eye.
d) Dog
Give the dog the regeneration skill to recover HP during battle and
the Foxhunt
and Tracker skills for stealth and out-of-range enemies. After that
it is
dependent on which dog you use. Just give them the very best skills
that they
can use.
5. Check Weapons and Armour
--------------------------The outlaws that you had to fight on foot before will generally be
easier to
defeat now that you are at higher levels and have tanks. Check your
on foot
equipment and protectors as you may prefer to fight on foot for a
number of
battles to save your tanks for the really tough enemies. If you can,
give the
dog the best Protector from Junkyard and the mechanic and soldier need
good
protection for using skills and fighting on foot.
a) Hunter
Hunter can equip the Keen Edge sword or Kunihiro Katana, both with
attacks of
330.
b) Soldier
Rashid's best sword the Deathbringer, will hurt just about every enemy
and is
especially useful against shelter even though it does not say that it
is.
If you are using Charlene the Stinger gun is useful as it hits
airborne and
out-of-range enemies although its attack power is only 150. The
assembled
Magnum is much more powerful at attack 286. You could also use one of
the guns
that Dr. Optica can assemble for you.
c) Dog

The Dog Tazer, although not as powerful as the assembled Bazooka or


Ice Cannon
is probably the best weapon to equip for the dog as it hits high
altitude,
stealth and underwater enemies which covers a lot of what you are
about to
face.
6. Assemble New Tank Weapons
----------------------------Use all the nice new assembled weapons that you can get after trading
in the
junks from earlier bouts in the cave to ensure that each tank has the
best.
a) Main Guns
Equip a Ghost main gun for light weight. You could also use the 205mm
Crimson.
Rail Cannons and Plasma Cannons are powerful but heavy guns. It is a
trade off
depending on which tank and what other guns you equip. If you can
assemble
them, the Plasma Cannon has higher attack and higher durability than
the Rail
Cannon. Check the stats:
165mm Ghost: Main Gun Very lightweight
Ammo
Attack
Dur
20/20
340
110

Weight
1.00t

205 Crimson: Main Gun. Very lightweight


Ammo
Attack
Dur
20/20
340
100

Weight
1.68t

Plasma Cannon: Main gun, uses normal shells


Ammo
Attack
Dur
20/20
1027
140

Weight
8.50t

Rail Cannon:
Ammo
20/20

Weight
8.50t

Main gun, uses normal shells


Attack
Dur
855
130

b) SE Guns
The Crimson ATM SE gun could be used for its power and light weight.
However
you really need the specialist Excalibur and Tindalos SE guns whatever
their
weight might be, or even a Bloodhound or for those pesky out of range
enemies.
c) Sub Guns
The very best sub gun is the Crimson Vulcan which must be assembled.
Do a few
of the easier rounds to get enough junks so that you can make this
gun. Make
more than one if you can!
The Crimson has an attack of 216 and high
durability at 130 but its weight is only 0.80t which makes it a better
gun to
use than the other powerful sub gun the Snake Gun. It has attack of
433 but

the weight is 6.80. Both need Ratchet 13 for assembly so you will
need to get
Ancient Junks from appraisal to make them.
These are the comparison stats for these two guns:
Crimson V Core Crimson Vulcan sub Gun (all)
Ammo
Attack
Dur
Weight
216
130
0.80t
Snake Core:
Ammo

Snake Gun: Sub gun (beam/all)


Attack
Dur
433
130

7. And DON'T FORGET THE DOG!


----------------------------Boost the dog's coat by feeding
Dog Food
can be bought at Morgue Town if
fight
more intelligently and you want
Make sure
the dog has the best protection
it and you
do not want it to die.

Weight
6.80t

it up as much as you like.


you want more.

Gourmet

This will help the dog

all the intelligence you can get!


as it does not have a tank to defend

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.3 Strategy
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
1. Sub Guns are The Key to Success!
-----------------------------------Use the lighter weight sub guns to help keep the SP high as you don't
want
to have to keep repairing your tanks all the time. Make sure that at
least one
of the sub guns targets all enemies. By equipping light weight sub
guns you
can defeat many of the enemies without having to use up your precious
main and
SE ammo, AND you can afford to equip the heavier SE and main guns
without
losing too much SP.
Use the sub guns for the majority of the earlier enemies and ensure
that they
are kept in good order by doing a spot check every now and then and
getting the
mechanic to repair any damage.
You can also use the sub guns to finish off an enemy that has already
had its
HP depleted by main gun attack. You will be pleasantly surprised at
how
effective the sub guns can be.
2. Save your Ammo
-----------------

Don't use your precious ammo for the weaker enemies. Be ready to use
sub guns
and on foot fighting for as much of the time as makes sense. You are
really
going to need that ammo for the main and SE guns when you fight the
stronger
outlaws.
3. Save your Tanks
-----------------Although using sub guns and on foot fighting is the key to success and
can help
save your tanks from too much needless damage, sometimes it is better
to just
use a main weapon to defeat an outlaw fast. This is especially true
when the
enemy can be defeated with one shot but might do some damage in a
longer fight.
As an example, an enemy like the Disassembler that could hurt your
tanks is
better fought on foot to avoid this or smashed quickly. Marduk is
another
example.
4. Make Spot Checks
------------------Every now and then check out the status of your tanks and weapons. Do
this
when the enemy is a weak one and then get the mechanic to repair any
broken or
damaged parts. If you find that your weapon use has been too great
then either
withdraw and assemble more weapons with the junks and increase the
ammo through
further modification, OR use on foot fighting and Grenades or Shells
to
preserve the ammo left. Use these checks to ensure that you have
enough space
left in your inventory for the additional junks you will be getting.
Use the spot checks to ensure that all tank equipment is in order.
Make sure
that protectors are not broken because if they are your party members
may die
if outside the protection of their tanks.
The only problem with repairing is that the Dog may quickly destroy a
weaker
enemy before you have time to repair everything fully.
5. And DON'T FORGET THE DOG!
---------------------------Keep everyone fully healed and DON'T FORGET THE DOG! You may need to
have
someone heal the dog if its protector gets broken so be sure to keep
an eye on
it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=

13.4 OUTLAWS IN MYSTERIOUS CAVE IN ORDER


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Outlaw
Comment
Level
Drops
----------------------------------------------------------------------------1. Trash Heap
5
Special Junk
2. Bugsy
5
Special Junk
3. Mad Maxwell 1. tank, 2. mad guy
7/8
4. Hammer Hydra (can go underground)
12
Special Junk
5. Dalton Brothers (3)
22/24/26
6. Orochi
20
7. Bomber Prince (may run)
14
8. Col Blueberry
15(4)
9. Tankasaurus
16
Special Junk
10. Ghost Tank (out-of-range)
25(4)
11. Eagle 1 (airborne)
18
Special Junk
12. Sewer Demon
23
Unusual Junk
13. Puppetmaster
60(2)
14. Krak Cannon
63
High
End Junk
15. Catsub (dives underwater, may flee)
100
High
End Junk
16. Hydro Bug (can fly and dive, may flee)
121
High
End Junk
17. Granddaddy Kong
37
18. Tank Eater
54
Unusual Junk
19. Optimus Swine
58
Amazing Junk
20. Red Mobster (goes into shelter)
60
Amazing Junk
21. Father Muscle (poses)
56
22. Disassembler
26
23. Dalton Brothers (out-of-range)
60
24. Mega Mole
(out-of-range)
52
Unusual Junk
25. Daidarabotchi
62
26. Man o' War
68
Amazing Junk
27. Shaka Khan
52
Amazing Junk
28. Commi Chameleon (stealth)
120
Amazing Junk
29. Geriatric Duo
(stealth)
86(2)
30. Annihilator
40
Ancient Junk
31. B2 Manta Ray (high altitude and out-of-range) 86
High
End Junk
32. Imperial Bomber (runs away)
135
High
End Junk
33. Marduk (shelter)
145
Ancient Junk

34. Tiamat
Unusual Junk
35. Binramen
36. Storm Dragon (high altitude/stealth/shelter)
Ancient Junk
37. Gassy Long Legs out-of-range)
Ancient Junk
38. Johnny 6
Ancient Junk
39. Derringer Jack
40. Scarlet

160
122
136
120
120
100
165

After 10 battles, if you stop you get a 10 Win Pin, and so on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.5 The 10 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
If you want to defeat the Bomber Prince keep Hunter out of his tank
from the
start and with minimal equipment. Just a weapon and the Ultimate
Shield. This
means that he is able to use the /RUN skill.
Start by using sub guns wherever possible to save on ammo. This will
work up
to the Ghost Tanks who are out of range. However just one blast of
the main
guns will take out outlaws such as Orochi if you want to use them.
The Bomber Prince will flee as usual so to be on the safe side keep
Hunter on
foot from the start. Or just blast with sub suns and hope to get him.
If you
get out of your tank the previous round you will be automatically back
inside
it the next. This is only an issue if you really want to kill him!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.6 The 20 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
You have to start again from the beginning. Use sub guns where ever
possible
and save your SE guns for the outlaws that require the special
weapons. I used
one SE round for Eagle 1 which took him down in one shot. Eagle 1 can
also be
defeated with sub guns so long as the dog has the Dog Bazooka.
For the Puppetmaster just target the puppet for a quick win. Use a
Petrol
Bomb on the Krak Cannon for a faster win or just use sub guns.
The real problems begin with the Catsub as it will go underwater and
you will

be forced to use the SE guns. However using another Petrol Bomb helps
and then
you can just defend as it burns, or use the Mechanic to make it
resurface. The
Hyrobug is annoying because it will switch from underwater to airborne
and
then just when it is nearly defeated it will run if you haven't
used /RUN on
it. Sub guns only for Kong.
The Tankeater can be defeated fairly quickly with a mix of main and
sub guns
and hopefully Optimus Swine will be gone before he can run away.
Throw a
Petrol Bomb at Red Mobster and he will not have time to hide. Use the
soldier
to attack him on foot and maybe just one main gun shot, the rest use
sub guns.
Make sure any damage is repaired before you go on to the next round of
battles.
Do a quick stock take of how much ammo you have left.
For example, at this stage this was the state of my guns for each
party member.
Hunter: Mains:
SE:
Kiriya: Main:
SE:
Rashid: Main:
SE:

15,31,31
11,03
23
14
32
13,12.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.7 The 30 Win Pin
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Again, if you have stopped to get the 20 Win Pin you will have to
start again
for the beginning.
Father Muscle is easy and will go down fast. Use sub guns on him and
maybe
have someone out of their tanks doing normal weapon damage. Take down
the
Disassembler fast before he has time to disable your tanks OR fight
him on
foot! The Dalton Brothers begin out-of-range so use RAP shells and
then
attack with main and sub guns when they move back into range. If you
are
getting low on RAP shells just defend until they come into normal
range again.
You can then use sub guns to defeat them. Mega Mole also starts outof-range.
Again use RAP shells and defend if they are running out. When he moves
into
range get him with sub and main guns.

Carry on using a mix of main and sub guns for the next two.
Daidarbotchi can
be defeated with sub guns alone and Shaka Khan only needs sub guns.
Man o' War
needs main guns as he can do more damage.
Commi Chameleon is in stealth. Hound Bombs can be used on foot and SE
weapons
too, then sub guns when he is in normal range. A Petrol Bomb thrown
when he is
in range will kill him quickly. The Geriatric Duo are also in stealth
and will
go out of range, but they are easy to defeat with a couple of sub gun
blasts
and a Hound Bomb or two. The Annihilator can be defeated using sub
guns, but a
couple of main gun blasts will defeat him very quickly if you have the
ammo
left.
Make sure you have repaired broken parts before the next stage. Check
that the
person is inside the tank before repairing it. By this time my Maus
had no SP
left but that has the advantage of making Hunter faster.
Gun Check:
Hunter: Mains:
SE:
Kiriya: Main:
SE:
Rashid: Main:
SE:

10,26,26
11,03
23
14
27
11,11

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.8 The 40 Win Pin (or is it?)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Back to the beginning again.
outlaws in
one go.

And now for the real challenge.

All

The Manta Ray can be attacked with SE guns if there is any ammo left
and Strato
Grenades from on foot, as well as using the mechanic to bring him down
to
normal level. The problem is that when he is brought down to airborne
he will
go into out of range status and if you don't defeat him quickly enough
he will
flee. So use the /RUN skill if you think it might help. Use AA
shells when he
is airborne to conserve SE weapons. Tough and longest battle yet.
The Imperial Bomber will run immediately if you cannot stop him.
sure you

Make

use the disarm skill first if possible as you don't want him to self
destruct
and damage your tanks.
Marduk will go into shelter if you are too slow in defeating him. Use
all main
guns as he can damage you and you have Tiamat to face next. Make sure
your
tanks are repaired before the next battle.
Tiamat can do you a lot of damage so aim to finish fast. All main
guns and
maybe soldier on foot if their guns are not doing enough damage.
Don't bother
to repair the tanks during this fight as you can do this during the
next one.
However you may want to do some basic repairs if your are getting too
badly
damaged. If you take too long Tiamat will go out-of-range and run.
Binramen is a one hit wonder but don't attack him and use this battle
to repair
everything! (And hope the dog doesn't kill him too quickly!)
Storm Dragon. Start using Strato Grenades, then SE weapons and finally
main
guns once the mechanic has got him down to normal level. When he goes
in
shelter continue with SE and shells. I had the soldier on foot again,
but this
is a dangerous tactic they could take too much damage and die! This
in fact
is what happened when I tried this one time with the Storm Dragon. So
perhaps
not a good tactic.
Gassy Long Legs will go out-of-range after a short while. You can
still use
main guns and and sometimes they will hit him. Also RAP shells can
hurt him
if you have any left.
Johnny 6. Use Lockdown and make sure tanks are repaired as much as
possible
before the end of the fight. Use sub guns to defeat him and a Petrol
Grenade
or two and on foot fighting.
Derringer Jack will appear next and if you have not defeated him
before you can
now do so. He starts out-of-range. Defend until he returns to the
front.
Then use sub guns and repair tanks while defeating him as Scarlet is
next.
She begins out-of-range. Ignore this and attack with main guns. You
should
have some ammo left if you have been careful. I had 4/5 ammo left for
Hunter,
12 for mechanic and 7 for soldier. If a tank is destroyed stay in it
and

defend. If the main gun ammo runs out use SE guns or RAP shells if
there are
any left. Scarlet is mush easier to defeat with three tanks and better
weapons.
By the end I had one broken tank, S Tank, but although the others all
had been
extensively damaged they were still operational: just!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13.9 The Final Prize
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
You get the Champion's Belt.

Description: "You are the champion!"

Go and press *Use* and the message is: ***It proves you laid the
smackdown!***
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
13. # APPENDIX
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Summary of Hits needed
------------------------This is a guide based on a number of play-throughs. Of course the
dog is a
great help too but these stats do not include his hits. All hits are
for sub
guns only unless I state otherwise. My levels were Hunter 160, Kiriya
156,
Rashid 145, Bernie 160, Misha 110, Charlene 133 Alpha 140. I used a
number of
different combinations of characters. The number of hits varied a bit
so
this is not definitive in any way, but it gives some idea of the
relative
difficulty of each outlaw.
1. 1 hit
2. 2 hits
3. 1 hit/ 2 hits now get a chance to defeat mad maxwell
4. 2 hits with sub guns if above ground
5. 2/3 hits
6. 4 hits with sub guns
7. runs
8. 1 hit
9. 4 hits
10. 4 hits, one for each tank using RAP shells, or wait until in
range. 1 sub.
11. 1 hit SE
12. 3 hits
13. 3 hits
14. 12 hits
15. Lots. Used main guns until he dived. Then SE then mechanic, then
sub to

finish him off on the surface.


16. Lots, Both main and SE and mechanic to bring him up and then sub
guns to
finish.
17. 6
18. 8/9
19. 12
20. Petrol bomb and soldier on foot.
21. 5
22. 6/8 all on foot!
23. RAP shells and then sub. 12 hits
24. RAP, defend then main 6/8 hits
25. 6
26. 12 hits a mix of main and sub guns
27. 5/6
28. 6. Use hound bomb and soldier on foot.
29. 6/8 Use Hound Bombs and soldier on foot.
30. 5/6 Used one Maus Main gun blast to finish him off
31. Countless. SE, sub, Shells, on foot Grenades.
32. ran away
33. 10/12 all main guns
34. 15 Blast with main guns and used soldier on foot
35. 1 hit only
36. Countless.
37. Many, a mix of grenades/sub/main
38. 10/12 Lockdown and sub guns and Petrol Bomb
39: 5/6
40: 10 or so with main and SE
Final Team and Tanks
-------------------I was not intending to complete this run through as I needed more
Ancient Junks
to assemble more Crimson Vulcans so just did it for those, but in fact
I
managed to defeat 40 outlaws with not all mountings filled. All tank
parts
had been modded to the max for durability and all the SE and main guns
were
also at their max for ammo.
Charlene Kiriya and Hunter and Dog
H: 165
C: 133
K: 156
Dog 165

Coat 215

Equipment
--------Maus: Main: Rail C, 165mmGhost, 205 Crimson
Sub: Crimson Vulcan,
SE: Excalibur and Tundalos

SP: 202

Merkava: Main: Rail Cannon


Sub: 12.7mm Vulcan and Storm Cannon
SE: Excalibur

SP 1133

S Tank: Main: Plasma C


Sub: Crimson Vulcan,12.7mm Vulcan
SE: Excalibur

SP 1258

Hunter gets in 2 attacks before the rest


======================================================================
=========
======================================================================
=========
H.

L I S T S

A N D

L O T S

O F

O T H E R

S T U F F

======================================================================
=========
======================================================================
=========
1.
Armour ...........................................................
2. Assembling, Assembly Shops And Other Assembly
Locations ..........
3. Bars And What To Do In
Them ......................................
4. Big Medals: The Full List, But Are They Worth
It? ................
5. Endings And How To Get Them (Script
Details) .....................
6. Events Extra (Script
Details) ....................................
7.
Gifts ............................................................
8. Items For Sale, Found In The Field, And
Maps .....................
9. Mini-Games MiniGuide ............................................
10. Monster
List .....................................................
11. Named Characters: NonPlayable ...................................
12. Outlaws: Alphabetical
List .......................................
13. Painting Tanks (Step-By Step
Instructions) .......................
14. Shops: List And Code + Black
Market ..............................
15. Skill Masters And All
Skills .....................................
16. Tank Parts And All Guns (Bought And
Found) .......................
17. Tank
Modification ................................................
18. Transport Pod
Locations ..........................................
19.
Weapons ..........................................................
20. X? Extra Bits And Pieces + 20
F.A.Q.S ..........................
This is a huge section and contains lists of most things that can be
found in
the game. There are also some sections that include script details,
and others

include detailed guidance on general things such as assembling and


modification
and painting. I have even included some historical facts about the
dogs and
tanks. I love this game. ^_^
======================================================================
=========
1.
ARMOUR ...............................................................
. 0120
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.

Head Armour
Torso Armour
Arm Armour
Foot Armour
Dog Armour
Protectors
Armour Found in the Field

Most armour can be worn by any character. There are one or two items
that are
specific to certain people so I have starred those and given the
initial of the
character. DOGS have their own unique armour and can equip protectors
the same
as everyone else.
----------------.
HEAD ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF |
| COST
----------------+----------------------------------+----+-------------+------HARD HAT:
| A hat made from durable fabric
|
2 |
|
50G
CAMO CAP:
| Camouflage-patterned cap
|
5 |
|
80G
GOGGLES
| A hat-and-goggle combo
|
9 |
|
120G
TEN GALLON HAT | Men in the West favour these.
| 16 |
|
320G
BORSALINO HAT
| A stylish hat
| 13 |
|
200G
BOONIE HAT
| Hat for tropical warfare
| 21 |
|
500G
SAFETY HELMET
| Helmet made of hard plastic
| 32 |
|
800G
CVC HELMET
| Helmet made for tank crew members| 70 |
| 2000G
FIBREGLASS HELM | Lightweight helmet
| 103 |
| 3300G
BUNNY EARS*C
| Accessory for head. Hef's fave
| 128 |
| 4150G

SHOP

JUNKYARD
NEWFOLK
EAST ZERO
TORIKAMI
BELDAIRE
MORGUE TOWN
ALICE ONE
DOWMAN
LORELEI BAY
ISLE W

ALI BABA TURBAN | Turban worn by a legendary thief | 153 | SCAVENGER


IS| 5000G
KAISER CROWN
| Replicated Imperial Bomber's crown 217 | HELL'S KEEP
| 8500G
________________|__________________________________|_____|
_____________|_______
----------------.
TORSO ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF |
| COST
----------------+----------------------------------+----+-------------+------DENIM OVERALLS | Blue denim overalls
|
2 |
|
60G
FLIGHT JACKET
| Jacket worn by bomber pilots
|
5 |
|
90G
KVY SHIRT
| Bulletproof Hawaiian shirt.Aloha!|
9 |
|
140G
BDU JACKET
| A standard issue combat jacket
| 16 |
|
370G
DUSTER
| Long coat for the style conscious|
3 |
|
230G
TRENCHCOAT
| A weatherproof coat
| 21 |
|
590G
METALLIC SUIT
| A suit made of metal plates
| 32 |
|
940G
CVC ARMOUR
| Body suit for tank crew members | 70 |
| 2400G
ASSAULT GEAR
| Armour with movement support
| 103 |
| 3900G
ALI BABA VEST
| Vest worn by a legendary thief
| 153 |
IS| 6000G
SUDARION
| Mysterious-looking outfit
| 217 |
| 10000G
________________|__________________________________|_____|
_____________|_______
----------------.
ARM ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF |
| COST
----------------+----------------------------------+----+-------------+------WORK GLOVES
| A pair of cotton gloves
|
1 |
|
16G
LEATHER GLOVES | Plain leather gloves
|
4 |
|
30G
BRASS KNUCKLES | Worn over the knuckles
|
6 |
|
40G
BATTLE KNUCKLES | Very painful-looking brass
| 11 |
|
110G
| knuckles
|
|
|

SHOP

JUNKYARD
NEWFOLK
EAST ZERO
TORIKAMI
BELDAIRE
MORGUE TOWN
ALICE ONE
DOWAN
LORELEI BAY
SCAVENGER
HELL'S KEEP

SHOP

JUNKYARD
NEWFOLK
EAST ZERO
TORKAMI

ROCKER GLOVES
|
70G
GAUNTLET
|
170G
MECHANIC GLOVES
|
300G
*K/M
|
CVC GLOVES
| 1100G
POWER GLOVES
| 3000G

| Black riveted leather gloves

8 | BELDAIRE

| Bulky metal gloves

14 | MORGUE TOWN

| Work gloves for mechanics only

22 | ALICE ONE

| Gloves for tank crew members

| Wearing these makes you feel

| 145 | HELL'S KEEP

|
69 | DOWAN

| stronger
|
|
|
________________|__________________________________|_____|
_____________|_______
----------------.
FOOT ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF |
| COST
----------------+----------------------------------+----+-------------+------SANDALS
| Better than going barefoot
|
1 |
|
30G
SNEAKERS
| Comfy pair of kicks
|
4 |
|
50G
WAR-TORN BOOTS | Leather boots
|
6 |
|
80G
COWBOY BOOTS
| These boots were made for walkin'| 11 |
|
210G
SAFETY BOOTS
| Steel toe boots
|
8 |
|
130G
BATTLE SPIKES
| Metal-spiked cleats
| 14 |
|
340G
GUARDIAN BOOTS | Boots with shin guards attached | 22 |
|
540G
CVC BOOTS
| Boots for tank crew members
| 46 |
| 1400G
THIGH BOOTS
| Boots that cover the entire leg | 69 |
| 2200G
ARMY GREAVES
| Boots made of strong alloy
| 145 |
| 5600G
________________|__________________________________|_____|
_____________|_______

SHOP

JUNKYARD
NEWFOLK
EAST ZERO
TORIKAMI
BELDAIRE
MORGUE TOWN
ALICE ONE
DOWAN
LORELEI BAY
HELL'S KEEP

----------------.
DOG ARMOUR
|
----------------+----------------------------------+----+-------------+------NAME
| DESCRIPTION OF ARMOUR
| DEF | SHOP
| COST
----------------+----------------------------------+----+-------------+------DOG ARMOUR LV1 | Protective gear for dogs
| 42 | BELDAIRE
| 130G

DOG ARMOUR LV2 | Protective gear for dogs


| 54 |
| 210G
DOG ARMOUR LV3 | Protective gear for dogs
| 71 |
| 340G
DOG ARMOUR LV4 | Protective gear for dogs
| 108 |
| 540G
DOG ARMOUR LV5 | Protective gear for dogs
| 155 |
LAND| free
DOG ARMOUR LV6 | Protective gear for dogs
| 232 |
Giant'sCanyn| find
DOG ARMOUR LV7 | Protective gear for dogs
| 344 |
| 2200G
DOG ARMOUR LV8 | Protective gear for dogs
| 511 |
| 3500G
DOG ARMOUR LV9 | Protective gear for dogs
| 723 |
| 5600G
________________|__________________________________|_____|
_____________|_______
----------------.
PROTECTORS
| SCP = Scrap
----------------+---------------------------------+-------------------+------NAME
| DESCRIPTION OF ARMOUR
|
| COST
----------------+---------------------------------+-------------------+------STICK-ON-ARMOUR | Reduces any damage by 10
|
|
20G
POT LID
| Reduces damage sustained by 18
|
|
32G
SHOCK ABSORBER | Absorbs explosive damage
|
ZERO/BELDAIRE|
60G
| (999 on bomb, 26 on rest)
|
|
CRIMSON MANZIER | Reduces damage sustained by 42
|
| 140G
ICE ARMOUR
| Absorbs ice damage
|
| 200G
| (999 on cold, 50 on rest)
|
|
MUFFLE ARMOUR
| Absorbs sonic damage
|
| 860G
| (999 on sonic, 74 on rest)
|
|
FIRE ARMOUR
| Absorbs fire damage.
|
| 540G
| No effect when on fire
|
|
| (999 on fire, 90 on rest)
|
|
GROUND ARMOUR
| Absorbs electric damage
|
| 2200G
| (999 on elec, 98 on rest)
|
|
POLYMER PADS
| Reduces damage sustained by 98
|
| 2200G
MIRROR ARMOUR
| Absorbs beam damage
|
| 3600G

TORIKAMI
MORGUE TOWN
ALICE ONE
FOREVER

LORELEI BAY
ANTITANK FT
HELL'S KEEP

SHOP

JUNKYARD
NEWFOLK
EAST

TORIKAMI
MORGUE TOWN/
ALICE ONE
DOWAN

LORELEI BAY

SCAVENGER ISLE

ANTITANK FORT
HELL'S KEEP

|
CERAMIC ARMOUR
(Junky)| 20SCP
BODY SHIELD
| 30SCP
ULTIMATE SHIELD
| 40SCP
DOG PROTECTOR
| 50SCP

| (999 on beam, 106 on rest)

| Reduces damage by 150

| SCRAP SHOP

| Reduces damage by 200

"

| Reduces damage by 300

"

| Protector designed for dogs

"

| Reduces all damage by 400


|
|
________________|__________________________________|
___________________|_______
These break after use and can be exchanged as scrap armour with the
trader at
JUNKYARD. All party members can equip these. They can be bought at
shops and
from the vending machines that can be found nearly everywhere, in
dungeons and
garages and towns. The best protectors are from the scrap trader in
JUNKYARD.
Additional details on Protectors thanks to Paull.
--------------------------.
ARMOUR FOUND IN THE FIELD |
----------------+----------------------------------+----+--------------------ARMOUR
| DESCRIPTION OF ARMOUR
| DEF |
----------------+----------------------------------+----+--------------------Leather Jacket |
|
7 |
Bridge
Fireproof Coat |
| 11 |
(southeast
Cat Ears
| (For girls)
| 14 |
(southeast)
Crimson Shirt
|
| 19 |
(southeast)
Polymer Coat
| A coat made of polymer fabric
| 27 |
(east)
Kevy Vest
| Reduces damage sustained by fire | 66 |
Land
Aramid Turban
| Tough heat-resistant turban
| 58 |
Land
Saratoga Armour |
|
|
(farsoutheast)
Dog Armour
| Level 6 Defense
| 232 |
(farsoutheast)
Iron Bikini
| A must-have for sunbathers. Hot | 217 |
(boat)
Maid's Uniform | A fav of cosplay fans. Naughty! | 247 |
(east)
________________|__________________________________|_____|
_____________________

LOCATION
Newfolk
East Zero
Beldaire
Torikami
Morgue Town
Forever
Forever
Dowan
Dowan
Lorelei Bay
Hell's Keep

======================================================================
=========
2. ASSEMBLING, ASSEMBLY SHOPS AND OTHER ASSEMBLY
LOCATIONS ............... 0121
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.
9.

Garage Assembly Shops


Guide to Assembling
Custom Weapons Assembly
Tank Parts Assembly (Main Guns, Sub Guns, SE Guns)
Junks: Types and Yields
Monkey Mountain (Maps and Models)
Retirement Compound (Figurines)
Professor Grey (LOVE Machine)
Dr. Optica's Lab (Lenses)

-----------------------------------------------------------------------------1. GARAGE ASSEMBLY SHOPS


-----------------------------------------------------------------------------East Continent
EAST ZERO:
weapon assembly
BELDAIRE:
weapon assembly
TORIKAMI :
weapon assembly
West Continent
ALICE ONE:
custom
DOWAN:
custom
LORELEI BAY: custom
FORT GEARS : custom
HELL'S KEEP: custom

tank
tank
tank
tank
tank

part
part
part
part
part

-----------------------------------------------------------------------------2. GUIDE TO ASSEMBLING


-----------------------------------------------------------------------------I suggested that you keep items to use for assembling, and have given
a list of
places where assembling takes place, but so far I have not really
explained how
you do this, or what are the benefits. In fact you can get through
the game
without assembling anything at all, as weapons can be bought and
found. But the
very best stuff is only obtained by assembling and besides, making a
Tyrannosaurus Rex is always fun.
As well as the tank and weapons assembling you can seriously waste
your time by
tracking down all the items for the other types of assembling in the
game, and

then attempting to find out what goes with what and where. Apart from
the
lenses for Dr Optica, of which thank goodness there are only four, it
can be
tricky to sort out the other assembly components. However most items
for the
Monkey Mountain and Retirement Compound are found though salvaging and
in
Orochi's Den. All the other locations and what can be assembled are
listed,
and although Dr. Optica gets a separate listing in the FAQ, I have
repeated
that information here for ease of reference.
-----------------------------TANK PARTS AND WEAPONS ASSEMBLY
------------------------------1. Assembling is both easy and hard to accomplish .
It is hard because once you have collected a lot of items you don't
necessarily
know which ones can be put together to make what. It is easy because
all you
need to do is go to an assembly shop, select 4 items and the part or
item will
be made for you. Then, if the result is a CORE, you go and speak to a
nearby
trader (in yellow) who will exchange the CORE for a weapon.
2. You can disassemble the item or CORE back into its constituent
parts, but
if you exchange the CORE for a weapon, that is it and there is no
going back.
3. To get some items you must first take JUNKS to the trader at ALICE
ONE WEST
for appraisal, although the boy at JUNK MOUNTAIN can also appraise
some low
level junks. These junks may be called such things as: Vehicle Junk,
Biotic
Junk, Cyber Junk, Machine Junk, Unknown Junk, High End and plain Junk,
and are
obtained from ordinary monster drops.
There are a higher grade of junks that are obtained from OUTLAWS only:
such as
Special, Unusual, Amazing, High End and Ancient Junks. These are
precious!
4. Check the monster lists to see which monster drops what.
5. You will find that the junks yield things such as : Monkey Eye,
Cylinder,
Snake Eye, Mole Eye, Ratchet 7, Ratchet, 8, Ratchet 9, and various
others.
There are a number of strong tank parts that require high level
Ratchets and
these can only be found later in the game when you have defeated the
stronger

outlaws and received the Ancient Junks. So don't bother trying to get
these
earlier in the game, since you won't be able to.
6. There are other odd items that are found in dungeons, towns, in
the field,
and from salvaging the lake, that, when fitted together by the right
person,
can make things such as the dinosaur, or certain weapons.
7. One thing that took me ages to discover was that many weapons
require a
simple JUNK as the final item. So always keep a few handy in your
storehouse.
The most useful assembling though, and the easiest to accomplish
because of
finding so many junks, is tank parts.
8. When it comes to assembling weapons that are not tank weapons
sometimes you
first need a "recipe". These can be found in various places in towns
and
dungeons. They tell you the constituent parts for the weapon if you
select the
command "USE". They are called MEMOS. for example the Beam Claw Memo,
and
Toy Sword Memo.
-----------------------------------------------------------------------------3. CUSTOM WEAPONS ASSEMBLY
-----------------------------------------------------------------------------Name
| Components
| Att.
---------------+--------------------------------------------------------+----DRILL CLAW:
| Drill Blade, Claw Blade, Drill Sheath, Junk:
| 24
(Memo)
| (Drill Claw memo in Junkyard: Dr. Solomon's place)
|
---------------+--------------------------------------------------------+----BOMB CLAW:
| Drill Blade, Bomb Pack, Junk, Junk
| 32
(Memo)
| (Bomb Pack in Bioenergetics Lab)
|
---------------+--------------------------------------------------------+----BEAM CLAW:
| Drill Blade, Beam Pack, Junk, Junk
| 172
(Memo)
| (Beam Pack from salvage)
|
---------------+--------------------------------------------------------+----TWIN FANG:
| Small Blade, Small Hilt, Small Sheath, Junk
| 28
---------------+--------------------------------------------------------+-----

STIRM PISTOL:
| Stirm Frame, Stirm Barrel, Stirm Slide, Junk
| 45
---------------+--------------------------------------------------------+----G3A3
| Assault Frame, Assault Barrel, Assault Slide, Junk
| 10
| (Assault Frame and Slide in Abandoned Ruins,
Newfolk, |
| Assault Barrel, a Junk exchange in Junk Mountain.)
|
---------------+--------------------------------------------------------+----INGRAM
| Ingram Frame, Ingram Barrel, Ingram Slide, Junk
| 10
| (Ingram Frame in Abandoned Ruins, Ingram Barrel and
|
| Slide in Ruins of a Fort)
|
---------------+--------------------------------------------------------+----CEMENT GUN:
| Cement Frame, Cement Barrel, Cement Slide, Junk
| 45
---------------+--------------------------------------------------------+----USP
| USP Frame, USP Barrel, USP Slide, Junk
| 28
| (USP items are in Bioenergetics lab)
|
---------------+--------------------------------------------------------+----MAGNUM
| Magnum Frame, Magnum Barrel, Magnum Slide, Junk
| 286
| (Parts from salvage)
|
---------------+--------------------------------------------------------+----FIREBREATHER
| Dragon Frame, Dragon Barrel, Dragon Slide, Junk
| 59
---------------+--------------------------------------------------------+----EVIL SWORD
| Evil Blade, Sword Hilt, Sword Sheath, Evil Sphere
| 59
| CAN BE DISASSEMBLED INTO 4 PARTS to help make other
|
| weapons
|
---------------+--------------------------------------------------------+----TOY SWORD
| Evil Blade, Evil Booster, Sword Sheath, Evil Sphere
|
(Memo)
| (Memo found in library, Beldaire Mansion)
|
---------------+--------------------------------------------------------+----DEFENDING BLADE | Sword Blade, Sword Hilt, Sword Sheath, Junk
| 59
---------------+--------------------------------------------------------+----JAMADHAR
| Strange Blade, Strange Hilt, Strange Sheath, Junk
| 36

---------------+--------------------------------------------------------+----EVIL TOY SWORD | Evil Blade, Evil Booster, Sword Sheath, Evil Sphere
| | (It's begging to be used!)
|
---------------+--------------------------------------------------------+----DOG BAZOOKA
| Dog Barrel, Dog Harness, Dog Connector, Junk
| 242
| (Ranged weapon: explosive)
|
---------------+--------------------------------------------------------+----DEATHBRINGER
| Evil Toy Sword, Revitaliser, Royal Slippers,
| 516
| Father's Shirt. This is Rashid's ULTIMATE WEAPON!
|
| (Evil sword of the highest quality)
|
________________|
________________________________________________________|_____

-----------------------------------------------------------------------------4. TANK PARTS ASSEMBLY


-----------------------------------------------------------------------------1.
2.
3.
4.

Overview of assembling tank parts


Main Guns
Sub Guns
SE Guns

-----------------------------------------------------------------------------4.1. OVERVIEW OF TANK PARTS ASSEMBLY


-----------------------------------------------------------------------------ALERT: ONCE YOU HAVE EXCHANGED A CORE FOR A WEAPON YOU CANNOT
DISASSEMBLE IT
1. Although there are a number of these you are unlikely to find
enough of the
correct assembly bits until the later stages of the game. Just keep
collecting
junks and having them appraised.
2. Only after getting past Alice One is there any point in trying to
assemble
tank parts because you can only begin to exchange the necessary junks
at Alice
One West trader camp, and the first assembly shop for tank parts is in
Alice
One.

3. I would advise waiting a bit longer until you have got a good stack
of
necessary items, as it can be frustrating to try and assemble when you
are
lacking a vital component.
4. By the time you reach Dowan and have a few outlaws and more
enemies under
your belt you should be able to assemble the Ray Core, the Tindalos
Core and
the Banger Core. Though maybe not all three at once. In my latest
game I had
to chose the most useful one out of these to assemble. By the time I
had
reached Fort Gears and killed at least 20 Outlaws, I was also able to
make the
Excalibur, and Brionac Cores.
5. Remember you can disassemble a core, but once you exchange it for a
weapon
that chance is gone for good.
6. The higher level Ratchets that are needed to get the most powerful
weapons
are only dropped by the strongest outlaws, so, don't bother trying to
assemble
the better weapons, until late on in the game. You can check for drops
in the
list of monsters and outlaws.
7. The appraisal is randomised to some extent so you can save first
and then
check to see if you have got the items you want.and reload if not.
Personally
I wouldn't bother with that, and I managed to get most of the weapons
I wanted.
However I did find that getting enough of the Monkey Eye was sometimes
a
problem as it is used a lot in assembling but does not seem to come up
so often
in the appraisal. So maybe the idea of saving and re-loading could
help.
8. In assembling weapons the Cylinder is the first part for the main
gun, the
Cannon Guide for the sub gun, and the Plate for the SE gun.
The following tables summarise the tank parts assembly, and then give
the
resulting weapons, their statistics and uses.
The FAQ Assembly Combination by Sirenix at GameFAQs lists many of
these if you
want another source.
-----------------------------------------------------------------------------4.2. M A I N G U N S
------------------------------------------------------------------------------

---------------.
MAIN GUNS PARTS|
---------------.-----------------.---------------.--------------.------------1st part
| 2nd part
| 3rd part
| 4th part
|
RESULT!
---------------+-----------------+---------------+-------------+-------------Cylinder
| Monkey Eye
| Burst Hammer | Ratchet 7
|
180mm Core
|
|
| Ratchet 8
|
190mm Core
|
|
| Ratchet 9
|
Triple Core
(165 Memo)
|
| Hammer
| Ratchet 10
|
165mm Core
|
| Condenser
| Ratchet 11
|
Thunder Core
---------------+-----------------+---------------+-------------+-------------(205mm Memo)
| Crimson Trigger | Testosterone | Ratchet 13
||
205mm Cr.Core
---------------+-----------------+---------------+-------------+------------Plasma Barrel | Plasma Coil
| Plasma Conduit| Ratchet 13
|
Plasma Core
_______________|_________________|_______________|______________|
______________
---------------.
MAIN GUNS CORE |
---------------.--------------------------------.---------.------.----.------Core Part
| Gun
| Ammo
| Atk | Dur
| Wgt
---------------+--------------------------------+---------+-----+-----+------180mm Core
| 180mm Burst
| 20/20 | 255 | 70
| 6.45t
| Fires two-round bursts
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------190mm Core
| 109mm Burst
| 20/20 | 340 | 80
| 7.14t
| Fires two-round bursts
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Triple Core
| Triple Burst
| 20/20 | 460 | 90
| 7.82t
| Fires three-round bursts
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------165mm Core
| 165mm Ghost
| 20/20 | 340 | 110
| 1.00t
| Very lightweight
|
|
|
|

---------------+--------------------------------+---------+-----+-----+------Thunder Core
| Thunder Cannon
| 20/20 | 635 | 120
| 7.82t
| (Electric) Uses normal shells |
|
|
|
---------------+--------------------------------+---------+-----+-----+------205mm Cr.Core | 205 Crimson
| 20/20 | 340 | 100
| 1.68t
| Very lightweight
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Plasma Coil:
| Plasma Cannon
| 20/20 | 1027 | 140
| 8.50t
| Main gun, uses normal shells
|
|
|
|
_______________|________________________________|_________|______|
_____|_______
-----------------------------------------------------------------------------4.3. S U B G U N S
--------------------------------------------------------------------------------------------.
SUB GUNS PARTS |
---------------.-----------------.---------------.--------------.------------1st part
| 2nd part
| 3rd part
| 4th part
|
RESULT!
---------------+-----------------+---------------+-------------+-------------Cannon Guide | Monkey Eye
| Flash Lamp
| Ratchet 8
| Ray
Core
|
|
| Burst Hammer |
Laser Core
|
| Amp
| Ratchet 9
| Horn
Core
|
|
| Burst Hammer |
Flute Core
| Crimson Trigger | Testosterone | Ratchet 13
|
Crimson V Core
---------------+-----------------+---------------+-------------+-------------Snake Barrel
| Snake Trigger | Snake Icon
| Ratchet13
|
Snake Core
_______________|_________________|_______________|______________|
______________
---------------.
SUB GUNS CORES |
---------------.--------------------------------.---------.------.----.------Core Part
| Gun
| Ammo
| Atk | Dur
| Wgt
---------------+--------------------------------+---------+-----+-----+-------

Ray Core
| Ray Gun: Sub gun (beam)
| oo
| 133 |
| 4.62t
---------------+--------------------------------+---------+-----+-----+------Laser Core
| Laser Cannon:Sub gun (beam/all)| oo
|
60 |
| 4.62t
---------------+--------------------------------+---------+-----+-----+------Horn Core
| Hornblaster: Sub gun (sonic)
| oo
| 175 |
| 5.16t
---------------+--------------------------------+---------+-----+-----+------Flute Core
| Flute Cannon:
| oo
|
88 |
| 5.16t
| Sub gun (sonic/all)
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Crimson V Core | Crimson Vulcan sub Gun (all)
| oo
| 216 |
| 0.80t
---------------+--------------------------------+---------+-----+-----+------Snake Core
| Snake Gun: Sub gun (beam/all) | oo
| 433 |
| 6.80t
_______________|________________________________|_________|______|
_____|_______

90

90

100

100

130

130

-----------------------------------------------------------------------------4.4. S E G U N S
--------------------------------------------------------------------------------------------.
SE GUNS PARTS |
---------------.-----------------.---------------.--------------.------------1st part
| 2nd part
| 3rd part
| 4th part
|
RESULT!
---------------+-----------------+---------------+-------------+-------------Plate
| Hawk Eye
| Dog Eye
| Snake Eye
|
Tindalos Core
|
| Eagle Eye
| Condenser
|
Thunderkat Co
|
| Snake Eye
| Crow Eye
|
Excalibur Co
|
| Hammer
| Ratchet 10
| CIWS
Core
| Fish Eye
| Mole Eye
| Hammer
|
Brionac Core
|
| Hammer
| Ratchet 11
|
Excelsior Co
| Mole Eye
| Hammer
| Burst Hammer |
Drill Core
|
| Hammer
| Ratchet 7
|
Grenade Core
| Snake Eye
| Crow Eye
| Amp
|
Banger Core

Cyclone Core
Crispy Core
Soprano Core

| Hammer

| Ratchet 9

| Monkey Eye

| Spray Nozzle

| Ratchet 8

| Amp

| Ratchet 9

| Compressor

| Ratchet 12

| Wind

Core

| Hawkeye
| Hammer Burst | Ratchet 10
| RAM
Core
---------------+-----------------+---------------+-------------+-------------Crimson Barrel | Crimson Trigger | Testosterone | Ratchet13
| ATM
Core
_______________|_________________|_______________|______________|
______________
---------------.
SE GUNS CORES |
---------------.--------------------------------.---------.------.----.------Core Part
| Gun
| Ammo
| Atk | Dur
| Wgt
---------------+--------------------------------+---------+-----+-----+------Tindalos Core | Tindalos: Fires small warheads | 10/10 | 635 | 120
| 7.82t
| Anti-airborne/high altitude
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Thunderkat Core| Thunderkat: SE(all) Electrical |
6/6
| 323 | 120
| 7.82t
| discharge. Anti-airborne/high |
|
|
|
| altitude
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Excalibur Core | Excalibur: SE.
| 10/10 | 635 | 120
| 7.82t
| Anti-stealth/airborne/shelter |
|
|
|
---------------+--------------------------------+---------+-----+-----+------CIWS Core
| CIWS: SE. Hits high-altitude
| 10/10 | 460 | 110
| 7.14t
| enemies
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Brionac Core
| Brionac: SE
| 10/10 | 635 | 120
| 7.82t
| Fires drill missiles.
|
|
|
|
| Anti-underground/water
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Excelsior Core | Excelsior: SE (all) Sword-like |
6/6
| 323 | 120
| 7.82t

| beam that can hit underwater

| enemies
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Drill Core
| Drill Gun: Fires drill missiles| 10/10 | 200 |
| 5.09t
---------------+--------------------------------+---------+-----+-----+------Grenade Core
| Grenade Thrower: SE. Hits
| 10/10 | 200 |
| 5.09t
| enemies underground
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Banger Core
| Headbanger: SE (all) Creates a |
6/6
| 323 |
| 7.82t
| shockwave. Anti-stealth/shelter|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Cyclone Core
| Cyclone Cannon: SE (all)
|
6/6
| 175 |
| 6.45t
| Hits enemies in stealth
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Crispy Core
| Crispy Cannon: SE (all)
|
6/6
| 133 |
| 5.77t
| Shoots heat rays
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Soprano Core
| Soprano Cannon: SE (all)
|
6/6
| 175 |
| 6.45t
| Emits sonic waves
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Wind Core
| Windbreaker: SE (all). Emits
|
6/6
| 433 |
| 8.50t
| a jet of intensely cold air
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------RAM Core
| SE (all). Hits high-altitude
|
6/6
| 235 |
| 7.14t
| enemies
|
|
|
|
---------------+--------------------------------+---------+-----+-----+------Crimson Core
| Crimson ATM: SE. Looks like an |
4/4
| 1027 |
| 2.36t
(ATM)
| ordinary anti-tank missile pod |
|
|
|
_______________|________________________________|_________|______|
_____|_______

80

80

120

100

90

100

130

110

130

-----------------------------------------------------------------------------5. JUNKS: TYPES AND YIELDS (see monster list for exactly who drops
what)
-----------------------------------------------------------------------------If you find you are getting overloaded with some of these then just
sell off
the surplus. Don't sell Monkey Eye as it is often used and harder to
find than
some of the other more common items. Burst Hammer is also used a lot
but is
only available from outlaw junks, as are the higher Level Ratchets.
The order
I have listed them gives some indication of how often the different
items came
up when appraised, from the most common, to the less.
From Monsters: These are plentiful.
-----------------------------------------------------------------------------TYPE
YIELD
-----------------------------------------------------------------------------Junk:
Drill Blade, Claw Blade, Drill Sheath, Assault Barrel,
-----------------------------------------------------------------------------Biotic Junk:
Fish Eye, Ratchet8, Mole Eye, Crow Eye, Eagle Eye,
Snake Eye,
Monkey Eye, Hammer, Hawk Eye, Plate, Cylinder, Cannon
Guide,
Amp, Dog Eye, Compressor, Ratchet 7, Condenser
-----------------------------------------------------------------------------Vehicle Junk: Snake Eye, Spray Nozzle, Cannon Guide, Dog Eye, Plate,
Fish Eye,
Hawk Eye, Ratchet9, Crow Eye, Amp, Hammer, Monkey Eye,
Cylinder, Ratchet 7, Ratchet 8, Snake Eye, Condenser,
Plate,
Compressor
-----------------------------------------------------------------------------Cyber Junk:
Condenser, Snake Eye, Hammer, Cylinder, Compressor,
Amp, Spray
Nozzle, Monkey Eye, Ratchet 9, Plate, Flash Lamp, Fish
Eye, Mole
Eye, Crow Eye, Spray Nozzle, Plate, Ratchet 7
-----------------------------------------------------------------------------Machine Junk: Amp, Condenser, Plate, Ratchet 9, Hammer, Hawk Eye,
Cannon
Guide, Ratchet 7, Crow Eye, Snake Eye, Eagle Eye,
Compressor,
Amp, Plate Mole Eye, Cylinder,
-----------------------------------------------------------------------------Unknown Junk: Spray Nozzle, Cylinder, Ratchet 8, Fish Eye, Cannon
Guide,

Compressor, Eagle Eye, Hammer, Snake Eye, Hawk Eye,


Ratchet 7,

Dog Eye, Ratchet 9, Plate, Mole Eye.


-----------------------------------------------------------------------------From Outlaws: These are rare, so saving before appraising is a good
idea. You
might otherwise end up with lots of Plasma Coils and no
Ratchet
13s!
-----------------------------------------------------------------------------TYPE
YIELD
-----------------------------------------------------------------------------Special Junk(5) Ratchet 10, Cannon Guide, Ratchet 7, Ratchet 9,
Cylinder,
Plate, Ratchet 8,
-----------------------------------------------------------------------------Unusual Junk(4) Snake Icon, Plasma Coil, Crimson Trigger, Ratchet 10.
Burst Hammer, Snake Trigger, Snake barrel, Plasma
Barrel,
Testosterone, Plasma Conduit, Crimson Barrel
-----------------------------------------------------------------------------Amazing Junk(5) Plasma Barrel, Testosterone, Ratchet 11, Plasma Coil,
Snake Trigger, Plasma Conduit, Snake Icon, Snake
Barrel,
Burst Hammer, Crimson trigger
-----------------------------------------------------------------------------High End Junk(5) Crimson Barrel, Plasma Barrel, Testosterone, Snake
Icon,
Ratchet 12, Burst Hammer. Snake Barrel, Plasma
Conduit,
Crimson Trigger,
-----------------------------------------------------------------------------Ancient Junk(5) Ratchet 13, Snake Trigger, Plasma Conduit, Crimson
Barrel,
Plasma Coil, Snake Barrel, Testosterone. Crimson
Trigger,
Burst Hammer, Snake Icon
----------------------------------------------------------------------------

-----------------------------------------------------------------------------6. MONKEY MOUNTAIN (North of Alice One)


-----------------------------------------------------------------------------The trader based at the hut at the top of the first track up the
mountain,
assembles items and maps. To "read" a map, select it in your
inventory and

then choose the command "Use".


---MAPS
---Old Document: Putting the four maps together will lead you to the
legendary
treasure
1. Torn Map/Piece of a Map/Half of a Map/Map Scrap = Priceless Map
-----------------------------------------------------------------Torn Map:
I hid the treasure
Piece of a Map: at Junk Mountain
Half of a Map: ...The combination is 2...
Map Scrap:
...946
Priceless Map: I hid the treasure at Junk Mountain. The combination is
2946
(This is the solution to the Junk Mountain safe code!)
2. Secret Map/Old Map/Pirate Map/ Priceless Map = Legendary Map
---------------------------------------------------------------Secret Map: Treasure lies nestled in between the tall peaks.
Iwasaki Lab: golden statue (to the right of lab)
Old Map:
Treasure lies to the northwest of the tower veiled by
sandstorms.
Ziggurat: lump of gold (by big rock)
Pirate Map: Treasure lies where the old shelter meets the two ports.
between Dowan and Lorelei Bay: found by salvage.
Priceless Map: I hid the treasure at Junk Mountain..2946.
Legendary Map: The legendary treasure lies where the four treasures
meet.
Drawing imaginary lines between these four locations it bisects
around Isle W.
Upstater has correctly identified this as found through salvage to the
east of
Lorelei Bay in the lake. It is identified as "Treasure"
----ITEMS
----Assemble by putting together these parts in this order.
-----------------------------------------------------------------------------One
Two
Three
Four
RESULT!
----------------------------------------------------------------------------Talon
Iguana Tooth
Junk
Junk
Iguanodon
Horn
Iguana Tooth
Junk
Junk
Freak
of Natur
Large Jawbone
Small Hand
Fang
Junk
Tyrannosaurus
Head
Backbone
Arm
Fossil Bouquet
Primeval Man
Large Fang
Jumbo Ear
Cyclop's Head Meat Slab
Mammoth

-----------------------------------------------------------------------------(credit to

blackpyre and Silva Shado for identifying this last one)

-----------------------------------------------------------------------------7. RETIREMENT COMPOUND (northeast of Lorelei Bay)


-----------------------------------------------------------------------------In the foyer you'll find the Rich Old Man, who will assemble
figurines. Items
for these are mostly found through salvaging in Dowan's Garage.
-----------------------------------------------------------------------------One
Two
Three
Four
FIGURINE!
----------------------------------------------------------------------------Cylinder Piece
Handle
Unknown Item
Junk
Earthenware
Left Hand
Right Hand
Body Tube
Fabric Swatch
Clay Icon
Arm Segment
Shades Frame
Jacket Scrap
Steel Can Scrap
Android
Body Part
Head Fragment
Chest Piece
Junk
Clay Figure
----------------------------------------------------------------------------------------------------------------------------------------------------------8. LORELEI BAY: PROFESSOR GREY (at higher level of Town)
-----------------------------------------------------------------------------Professor Grey assembles LOVE machine items, for which you need to
find the
right parts. Ask her to assemble and you can use the same command to
ask her
to disassemble the item.
Some of the items appear to have no use at all, others can be used on
the field
and others in battle. They do not disappear after use. If you have
found all
the Chips you can have three items assembled for use. The trick here
is to
assemble three useful items using up all the Chips.
Useful combinations of three items have been found by blackpyre and
Silva
Shado. No-one knows what use the mysterious item might have, but it
might have
some function so it has been included in the list of possible
combinations as
detailed. (Many thanks again for these)

-------------Chips location
-------------L1 Bioenergetics Lab
L2 Bioenergetics Lab
L3 Isle West, north of trader camp
O1
O2
O3

Bioenergetics Lab
Dowan, SE road
Dowan, island to the south west

V1
V2
V3

Morgue Town, lower floor of sewers


Red Mobster's building, south of Forever Land
Dowan, south west wood

E1
E2
E3

Bioenergetics Lab
Forever Land southeast field
Muscle Cathedral southern wood

------------------Useful Combinations
------------------1323
Locates an enemy in stealth.
2132
Locates nearby enemies.
3211
Temporarily raises your chance of first strike.
1321
2132
3213

Draws an out-of-range enemy closer.


Locates nearby enemies.
Lowers encounter rate temporarily.

1313
2132
3221

Forces an underwater machine enemy to surface.


Locates nearby enemies.
Fixes chassis on broken vehicle parts.

1223
2132
3311

Battle item. Hits enemies in stealth.


Locates nearby enemies.
Mysterious item. Pleasantness increased.

1221
2132
3313

Battle item. Hits enemies out-of-range.


Locates nearby enemies.
A mysterious item.

1213
2132
3321

Battle item. Hits underwater enemies.


Locates nearby enemies.
A mysterious item.

1211
2132
3323

Battle item. Hits airborne enemies.


Locates nearby enemies.
A mysterious item.

1133
2211
3322

A mysterious item.
Draws the enemy's attention to the user.
A mysterious item.

1133
2212
3321

A mysterious item.
Turns the enemy's attention to the hunter.
A mysterious item.

1133

A mysterious item.

2221
3312

Prevents enemies from fleeing 80% of the time.


A mysterious item.

1133
2311
3222

A mysterious item.
Extinguishes fire.
Detects buried items on the field.

1133
2312
3221

A mysterious item.
Neutralizes acid.
Fixes chassis on broken vehicle parts.

1133
2321
3212

A mysterious item.
Neutralizes poison.
No encounters with low-level foes temporarily.

1231
2322
3113

Battle item. Hits sheltered enemies.


Cures stun.
Increases turn rate during battle.

1133
2322
3211

A mysterious item.
Cures stun.
Temporarily raises your chances of first strike.

ASSEMBLY DETAILS
-----------------------------------------------------------------------------LLLLLLL
OOOOOOO
VVVVVVV
EEEEEEE
RESULT
DESCRIPTION
-----------------------------------------------------------------------------L1 Chip
O1 Chip
V1 Chip
E1 Chip
LOVE Mach 1111
Battle item
(explosive)
E2 Chip
LOVE Mach 1112
Battle
item(beam)
E3 Chip
LOVE Mach 1113
Battle
item(sonic)
V2 Chip

E1 Chip

LOVE Mach 1121

Sets

Battle item.
target on

fire
item(electric)

E2 Chip

LOVE Mach 1122

Battle

E3 Chip

LOVE Mach 1123

Battle

E1 Chip

LOVE Mach 1131

It doesn't

item(ice)
seem to do

V3 Chip

anything at

all
seem to do
all

E2 Chip

LOVE Mach 1132

It doesn't
anything at

E3 Chip
LOVE Mach 1133
A mysterious
item
-----------------------------------------------------------------------------O2 Chip
V1 Chip E1 Chip
LOVE Mach 1211
Battle item.
Hits

airborne
enemies

E2 Chip

LOVE Mach 1212

Hits

Battle item.
underground

enemies

E3 Chip

LOVE Mach 1213

Hits

Battle item.
underwater

enemies
Hits

V2

Chip

E1 Chip

LOVE Mach 1221

Battle item.
enemies out

of range
E2 Chip

Hits

LOVE Mach 1222

Battle item.
high

altitude enemies
E3 Chip

Hits

LOVE Mach 1223

Battle item.
enemies in

stealth
V3 Chip

E1 Chip

LOVE Mach 1231

Hits

Battle item.
sheltered

enemies

E2 Chip

LOVE Mach 1232

seem to do

It doesn't
anything at

all

E3 Chip

LOVE Mach 1233

like wind

A trumpetinstrument

(same as

bugle)*
-----------------------------------------------------------------------------O3 Chip
V1 Chip
E1 Chip
LOVE Mach 1311
Forces an
airborne
machine
enemy to land
E2 Chip
LOVE Mach 1312
Unearths an
underground
enemy
E3 Chip
LOVE Mach 1313
Forces an
underwater
machine
enemy to
surface
V2 Chip

E1 Chip

LOVE Mach 1321

Draws an

E2 Chip

LOVE Mach 1322

enemy closer
Forces all

out-of-range
high
machine foes

altitude
to descend

E3 Chip

LOVE Mach 1323

enemy in

Locates an
stealth

V3 Chip

E1 Chip

LOVE Mach 1331

Exposes a

E2 Chip

LOVE Mach 1332

enemy
It doesn't

sheltered
seem to do

anything at

all
E3 Chip

seem to do

LOVE Mach 1333

It doesn't
anything at

all

-----------------------------------------------------------------------------LLLLLLL
OOOOOOO
VVVVVVV
EEEEEEE
RESULT
DESCRIPTION
-----------------------------------------------------------------------------L2 Chip
O1 Chip
V1 Chip E1 Chip
LOVE Mach 2111
It can't
seem to do
anything at
all
E2 Chip
LOVE Mach 2112
It doesn't
seem to do
anything at
all
E3 Chip
LOVE Mach 2113
It doesn't
seem to do
anything at
all
V2 Chip
mushrooms

E1 Chip

LOVE Mach 2121

Removes

E2 Chip

LOVE Mach 2122

It doesn't

seem to do

anything at

all

E3 Chip

LOVE Mach 2123

seem to do

It doesn't
anything at

all
seem to do

V3 Chip

E1 Chip

LOVE Mach 2131

anything at

all
nearby
seem to do

It doesn't

E2 Chip

LOVE Mach 2132

Locates

E3 Chip

LOVE Mach 2133

enemies
It doesn't

anything at
all
-----------------------------------------------------------------------------O2 Chip
V1 Chip E1 Chip
LOVE Mach 2211
Draws the
enemy's

attention to
the user

E2 Chip

LOVE Mach 2212

enemy's

Turns the
attention to

hunter

E3 Chip

LOVE Mach 2213

certain

Prevents
enemies from

self-

destructing
V2

Chip

E1 Chip

LOVE Mach 2221

enemies from

Prevents
fleeing 80%

of the
E2 Chip

seem to do

LOVE Mach 2222

time
It doesn't
anything at

all
E3 Chip

seem to do

LOVE Mach 2223

It doesn't
anything at

all
V3 Chip

E1 Chip

LOVE Mach 2231

seem to do

It doesn't
anything at

all

E2 Chip

LOVE Mach 2232

seem to do

It doesn't
anything at

all

E3 Chip

LOVE Mach 2233

It doesn't

seem to do

anything at
all
-----------------------------------------------------------------------------03 Chip
V1 Chip E1 Chip
LOVE Mach 2311
Extinguishes
fire
E2 Chip
LOVE Mach 2312
Neutralizes
acid
E3 Chip
LOVE Mach 2313
Restarts a
vehicle
from
shutdown
poison

V2

Chip

E1 Chip

LOVE Mach 2321

Neutralizes

E2 Chip
E3 Chip

LOVE Mach 2322


LOVE Mach 2323

Cures stun
It doesn't

seem to do

anything at

all
seem to do
all

V3 Chip

E1 Chip

LOVE Mach 2331

It doesn't
anything at

E2 Chip

LOVE Mach 2332

seem to do

It doesn't
anything at

all

E3 Chip

LOVE Mach 2333

seem to do

It doesn't
anything at

all
-----------------------------------------------------------------------------LLLLLLL
OOOOOOO
VVVVVVV
EEEEEEE
RESULT
DESCRIPTION
-----------------------------------------------------------------------------L3 Chip
O1 Chip
V1 Chip E1 Chip
LOVE Mach 3111
Increases
Attack
during
battle
E2 Chip
LOVE Mach 3112
Increases
attack
during
battle
E3 Chip
LOVE Mach 3113
Increases
turn rate
during
battle
turn rate

V2 Chip

E1 Chip

LOVE Mach 3121

during

battle
E2 Chip

seem to do

LOVE Mach 3122

E3 Chip

seem to do

LOVE Mach 3123

V3 Chip

E1 Chip

LOVE Mach 3131

seem to do

It doesn't
anything at

E2 Chip

LOVE Mach 3132

seem to do

seem to do

It doesn't
anything at

all

all

It doesn't
anything at

all

all

Increases

It doesn't
anything at

E3 Chip

LOVE Mach 3133

It doesn't

anything at
all
-----------------------------------------------------------------------------O2 Chip
V1 Chip E1 Chip
LOVE Mach 3211
Temporarily
raises
your chances
of First
Strike
E2 Chip
LOVE Mach 3212
No
encounters with

low-level
foes
E3 Chip

encounter rate

LOVE Mach 3213

temporarily
Lowers
temporarily

chassis on

V2 Chip

E1 Chip

LOVE Mach 3221

Fixes
broken

vehicle part
buried items

E2 Chip

LOVE Mach 3222

Detects

E3 Chip

LOVE Mach 3223

on the field
It doesn't

seem to do

anything at

all
seem to do

V3 Chip

E1 Chip

LOVE Mach 3231

anything at

all
seem to do

E2 Chip

LOVE Mach 3232

It doesn't
anything at

all
seem to do

It doesn't

E3 Chip

LOVE Mach 3233

It doesn't

anything at
all
-----------------------------------------------------------------------------O3 Chip
V1 Chip E1 Chip
LOVE Mach 3311
A mysterious
item
Pleasantness
increased
E2 Chip
LOVE Mach 3312
A mysterious
item *Manliness
increased!
E3 Chip
LOVE Mach 3313
A mysterious
item *Sweetness
increased!
V2 Chip
E1 Chip
LOVE Mach 3321
A mysterious
item *Passion
increased!
E2 Chip
LOVE Mach 3322
A mysterious
item *Motivation
increased!
E3 Chip
LOVE Mach 3323
A mysterious
item *Heals you 1
point
per use.
V3 Chip
E1 Chip
LOVE Mach 3331
It doesn't
seem to do

anything at
all

E2 Chip

LOVE Mach 3332

seem to do
all

It doesn't
anything at

E3 Chip

LOVE Mach 3333

It doesn't

seem to do

anything at
all
-----------------------------------------------------------------------------* All these item descriptions are thanks to Paull
-----------------------------------------------------------------------------9. DR. OPTICA'S LAB (Located at the northern most point of the lake.)
-----------------------------------------------------------------------------Assembles lenses
-------------LENS LOCATIONS
-------------1. Talk to Dr Solomon: in Junkyard to get a Camera Lens.
2. Talk to Sebastian in Beldaire Mansion entrance hall to get a
Glasses Lens.
3. Buy from Alice One W. trader camp: trader outside right hand tent
sells Ruby
Lens for 5000g.
4. From Danny at Forever Land. He will be in the garden. You agree to
plough
the field for planting potatoes. (You don't actually do anything!)
He gives
you Solar Lens.
NOTE: it may be that you have to get the lens from Sebastian last of
all, and
he may not be in the entrance hall. You can find him in one of the
rooms.
(Credit to blackpyre and Silva Shado)
------------LENS ASSEMBLY
----------------------------------------------------------------------------------------SOLAR LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Solar Lens
Ruby Lens
Glasses Lens
Camera Lens
Lens
Saber 1
Ruby Lens
Camera Lens
Glasses Lens
Lens
Saber 2

Saber 3
Saber 4

Glasses Lens

Ruby Lens

Camera Lens

Lens

Glasses Lens

Camera Lens

Ruby Lens

Lens

Camera Lens

Ruby Lens

Glasses Lens

Lens

Saber 5

Camera Lens
Glasses Lens
Ruby Lens
Lens
Saber 6
----------------------------------------------------------------------------Title
Attack
Description
Used by
----------------------------------------------------------------------------Lens Saber 1:
242
Melee lens weapon: explosive
Rashid
Lens Saber 2:
242
Melee lens weapon: stuns bio enemies
Rashid
Lens Saber 3:
242
Melee lens weapon: beam
Rashid
Lens Saber 4:
242
Melee lens weapon: sonic
Rashid
Lens Saber 5:
242
Melee lens weapon: fire
Rashid
Lens Saber 6:
242
Melee lens weapon: electric
Rashid
---------------------------------------------------------------------------------------------------------------------------------------------------------RUBY LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Ruby Lens
Glasses Lens Solar Lens
Camera Lens
Bazooka
Laser 1
Glasses Lens Camera Lens
Solar Lens
Bazooka
Laser 2
Solar Lens
Glasses Lens
Camera Lens
Bazooka
Laser 3
Solar Lens
Camera Lens
Glasses Lens
Bazooka
Laser 4
Camera Lens
Glasses Lens
Solar Lens
Bazooka
Laser 5
Camera Lens
Solar Lens
Glasses Lens
Bazooka
Laser 6
----------------------------------------------------------------------------Title
Attack Description
Used by
-----------------------------------------------------------------------------Bazooka Laser 1 242
Ranged lens weapon: hits airborne enemies
Charlene
Bazooka Laser 2 242
Ranged lens weapon: hits underground enemies
Charlene
Bazooka Laser 3 242
Ranged lens weapon: hits underwater enemies
Charlene
Bazooka Laser 4 242
Ranged lens weapon: hits out-of-range enemies
Charlene

Bazooka Laser 5 242


Ranged lens weapon: hits high-altitude enemies
Charlene
Bazooka Laser 6 242
Ranged lens weapon: hits enemies in stealth
Charlene
----------------------------------------------------------------------------------------------------------------------------------------------------------GLASSES LENS
Lens 2
Lens 2
Lens 3
Result!
----------------------------------------------------------------------------Glasses Lens
Camera Lens
Ruby Lens
Solar Lens
Lens
Saber 7
Glasses Lens
Camera Lens
Solar Lens
Ruby Lens
Bazooka Saber 7
----------------------------------------------------------------------------Title
Attack Description
Used by
-----------------------------------------------------------------------------Lens Saber 7
242
Melee lens weapon: ice
Rashid
Bazooka Laser 7 242
Ranged lens weapon: hits sheltered enemies
Charlene
-----------------------------------------------------------------------------

======================================================================
=========
3. BARS AND WHAT TO DO IN
THEM .......................................... 0122
======================================================================
=========
1. Sell things. Many items that you acquire from monster drops can be
sold to
the bartender for a better price than at a shop. I don't know why.
It just is
that way.
2. Illegally download music. Get this from the jukebox and play it
back at
any time from the satcom. You can also listen to the music by
selecting the
track from the jukebox. Try it out.
3. Download a videogame.
it if you
like. It costs 100g a go
good
at this. I didn't bother
money, but
some people are very good
end game

One is called crossfire.


on the machine.

Have a go playing

You can win cash if you are

with it as there are better ways to get


at it.

Your score will be recorded in the

stats, and you can win special items from this.


4. Bet. The other down-loadable game is called Frog race.
frog to
win. Or lose.

Bet on a

5. Drinking competition. Accept a challenge to a drinking game. The


drinking
one is available in some bars and you can select whoever you want to
play it.
6. Dance. Another mini-game.
usual
matching the button presses.
you have
been drinking.

There are rewards for this one.

The

But it is not that easy. Especially if

7. Stay at the inn. Some bars have inns upstairs. There are usually
three room
rates and some rooms have treasure in them. One will often have a
mosquito,
which bites and unless you possess the Fly Spray in your inventory you
lose
1 HP. [Big deal!]
8. Buy a drink for yourself. Obviously. Talk to the bartender and
you can buy
a drink. The names of the drinks are fun, and each one the Hunter
drinks will
get a different reaction from him. Worth having one of everything,
especially
as they are cheap.
9. Buy a round. If you are feeling flush you can buy drinks for
everyone at the
bar. This is expensive and so far I have not found out what effect,
if any,
this might have. Except that it makes everyone friendly and you end up
spending
loads of money if you try this at every bar. Which, of course, I
have. Easy
come, easy go. (I am convinced that this yields another title, but if
it does,
I haven't any evidence...yet.)
10. Chat/Trigger an EVENT. Talk to the people there. Sometimes you
will find
useful information about local monsters and the best weapons to use.
Sometimes talking to people or entering a bar will trigger an event.

======================================================================
=========
4. BIG MEDALS: THE FULL LIST BUT ARE THEY WORTH THE
EFFORT? ............. 0123
======================================================================
=========

ALERT: Confirmed glitch, which makes it impossible to get all the 80


Big Medals
This is the full story of the BIG MEDALs and the attempts by the Metal
Saga
message board at GameFAQs to discover the truth.
The issue of the 80 BIG MEDALs, which can be found in various places
throughout
the world of Metal Saga, has vexed just about everyone who has played
the
game. In fact a member of the message board asked about them in an email
written to Atlus.
With Dimon101's permission I reprint the BIG MEDAL question and their
answer:
"The 80 BIG MEDAL quest (if it is 80 medals?). We are all aware that
you give
these medals to the guy in the Junkyard's warehouse. The only problem
is one
of the players said there is a possible bug that makes getting all 80
impossible.
He stated that, "When you pick up the one in junkyard, the one from
Hell's Keep
disappears". It would help us all if we could have a complete list of
where
they are all to see if there is a way to actually get them all, as no
one yet
has found a way to receive all of them at this time."
From Michael Meeker at Atlus.com
"We are not aware of any such bug in the game. If it exists, then we
deeply
regret the inconvenience; however, we were able to find all the Medals
in the
game without encountering any trouble like that. Unfortunately, there
is no
list of the Medal locations."
So they say it is possible to get them all, but no-one seems to have
done so,
so I do not know what the reward might be if you do get them all.
However this
is not the whole story.
There appear to be certain conditions for getting some of them, for
example,
having no money when entering LORELEI BAY for the first time, and
removing your
weapons and armour before entering the Muscle Cathdral, which are
annoying to
do or remember and given the lack of an end result it hardly seems
worth the
extra effort.
TemplarKnight recently confirmed the pointlessness of the BIG MEDAL
quest on
the Metal Saga message boards:

" The "medal bug" works both ways. You can either choose to get the
one that
is in the barrel in Junkyard, or the one inside HK inn (check fire
extinguisher). You can't get both, because when you get one of the
above, the
other one disappears."
This confirms that you cannot get all 80 BIG MEDALS, and the only
point of
giving them to the medal collector in JUNKYARD is to prevent your
storage from
getting cluttered up with BIG MEDALs.
ANSWER to question then is NO.

They are not worth the effort.

Yet for some stupid reason I cannot stop myself from collecting
them...and if
you still want to get all I have included the locations in the
walkthrough.
UPDATE In trying to complete this FAQ I also wrote to Atlus and asked
about the
reward for the Big Medal quest and Michael Meeker also gave an answer
to this.
Since it has been the subject of such heated debate I have hidden the
answer
near the end of the FAQ. Find it if you really want to know! (February
24th
2007)
================================
FULL LIST OF BIG MEDAL LOCATIONS
================================
With grateful thanks to TemplarKnight who did all the work, posted the
list on
the `Metal Saga message board, and gave me permission to use it here.
BIG MEDAL Location Guide.
------------------------Press Control + F, or Command +F (macs) and write in the code to track
down the
location of every Big Medal.
-------Junkyard
-------#01 Drum opposite of the hunter's office (*Condition: you haven't
taken the
medal in Hell's Keep Inn.)
#02 The well in front of Dr. Mortem's Lab.
#03 The end of the corridor with the junk pile in Dr. Mortem's lab
#04 Outside your house on the second floor, search the air
conditioning unit.
------Newfolk
------#05 The steel pipes in the middle of town.

#06 The corner of the fence behind the bar at the top left of town.
#07 The plant in the inn's hallway.
#08 The trash can in the kitchen in Misha/Kiriya's house.
------------------Abandoned Buildings
------------------#09 Building 1, locker outside the 2nd
#10 Building 2, take the left door and
and 3, then
take the other stairs back to floor 1,
#11 Building 3, locker outside the 2nd

floor elevator.
follow the stairs to floor 2
in the lockers.
floor elevator.

--------East Zero
--------#12 On the bed of the house to the south of the bar.
#13 In the water trough just behind the buildings to the right of the
town
entrance.
------Bio Lab
------#14 2nd floor in a locker in the first room to the right.
#15 2nd floor in a locker in the last room to the right.
-------Beldaire
-------#16 The old lady's house, 2nd floor, search the bed.
#17 The old lady's house, 2nd floor, search the cabinets.
#18 Search the bench in front of the house to the right of the Inn.
#19 The right-hand fountain outside Arthur's House.
#20 Arthur's House, 1st floor, left wing, first room on the right,
search the
sink.
#21 Arthur's House, 1st floor, left wing, second room on the right,
search the
china cabinet.
#22 Arthur's House, 1st floor, right wing, second room on the left,
search the
cabinets.
#23 Arthur's House, 1st floor, right wing, third room on the left,
search the
cabinets.
#24 Arthur's House, 2nd floor, top hallway, first room from the right,
search
the books on the desk.
-----------------------Colonel Blueberry's Fort
-----------------------#25 Second floor switch room, search the lockers.
#26 Second floor switch room, search the lockers.
-------Torikami
-------#27 The corner of the fence left of the entrance of town.
#28 The red box on the left of the inside of the equipment shop.

#29 The middle section of the steps to Kaede's house.


#30 The broken Lamp on the right, just over the bridge to Kaede's
House.
#31 The gong in the house to the left of Kaede's house.
----------Morgue Town
----------#32 The vending machine outside.
#33 2nd floor down, lockers in the 2nd room on the left.
#34 3rd floor down, lockers in the 3rd room on the left.
--------Alice One
--------#35 The cactus to the right of the Hunter's Office.
#36 The fire extinguisher at the end of the hall in the Inn.
--------------------------Continental Railroad Tunnel
--------------------------#37 Search the backhoe to the right of the tunnel.
--------------Monkey Mountain
--------------#38 Search the fence with towels hanging from it.
-----------------------------Continental Railroad Extension
-----------------------------#39 The locker in the building to the right.
#40 Between the piles of dirt to the left.
--------Neverland
--------#41 To the left of the building outside.
#42 The desk on the back wall of Robby's shop.
#43 The end of the hallway on the first floor.
#44 The locker in the first room on the first floor down.
#45 The shelves in the food room on the second floor down (sweet
potato room).
#46 The room with the kid with the hair on the second floor down,
search the
boxes.
#47 The room with the kid with the hair on the second floor down,
search the
shelves.
----Dowan
----#48 Search the shelves in the repair garage.
#49 In front of the house farthest to the right from the item shop.
#50 On the top right of the big block of metal containers on the way
to Shaka
Khan.
#51 To the left of the door leading down to Shaka Khan's lair.
-------------------------

Father Muscle's Cathedral


------------------------*NOTE: Unequip all of your items before entering the cathedral or else
you
can't get a medal.
#52 Locker on the top wall of the training room.
#53 The picture of Father Muscle on the first room to the right on the
second
floor.
#54 In the "executive testing" room, search the first tanning bed.
#55 There's a box outside of the tanning room where the medal will be
if you
unequipped your items (confirmed).
----------Lorelei Bay
----------#56 The left wall inside the equipment shop.
#57 The trash can outside on the right of the equipment shop.
#58 The trash can inside the first house on the top level of town.
#59 The sink in the old man's house where you pick the lock.
#60 On the back of the lighthouse near Muscle Training #3.
-----------------Dr. Palms Tank Lab
-----------------#61 Dr. Palm's Desk.
#62 The nightstand in Dr. Palm's Room.
-------------Scavenger Isle
-------------#63 The lookout tower on the top right of town.
#64 The middle barrel in the barrel pushing area.
#65 The right shelf behind the armor Tile/ammo refill dude.
#66 The 3 metal pipes to the left of the guy fishing.
---------------Doc Optica's Lab
---------------#67 The sink by the stairs.
#68 The right of the sink.
#69 The rack to the right of the paper targets downstairs.
--------------Retirement Home
--------------#70 In the middle room on the right, search the lockers.
#71 In a box in the basement (*Condition: You can't have given MC
Hamir money
yet - confirmed)
#72 In a box in the basement (*Condition: You can't have been mugged
by the
Denture gang yet, OR have had no money on you for them to steal)
-------------Wilco's Garage
-------------#73 The back of the truck outside the garage.
#74 Under the sink in Wilco's room.

---------Fort Gears
---------#75 The tank on the top right of town.
------------Antitank Fort
------------#76 Search the crate in the empty yard in the top middle of town.
#77 Search the barrels in the middle of the tent to the lower right of
town.
----------Hell's Keep
----------#78 Search the trashcan outside the bar.
#79 Search the dead end at the top of town.
#80 It's in the fire extinguisher in the inn, but only if you haven't
taken the
medal from the junkyard.

======================================================================
=========
5. ENDINGS AND HOW TO GET THEM (TAKE YOUR
PICK!) ....................... 0124
======================================================================
=========
There are a number of possible endings to the game. Although I have
written
about some already in the place accounts, this is a detailed account
of all but
one. So far as I am aware there are 11 possible endings.
1.
2.
3.
4.
5.

Mechanic: 3
Marriage: 2
Muscle: 2
End of the World: 2
Save the World: 2

==========================
1. MECHANIC: THREE ENDINGS
==========================
------a) NINA
------The game begins with a woman (your mother) called NINA asking you if
you want
to become a hunter. When she finishes talking there are two options:
"I'm going to become a hunter/I'll be a mechanic."
If you choose to be a mechanic.....the game ends!

Nina: So? Will you try out something more stable than being a hunter?
Hunter: I'm going to become a hunter.
OK. I'll be a mechanic.
Choose the second option.
New screen with Nina and "Hunter" in the garage workshop talking,
standing on
either side of a tank.
Nina: It looks like my little boy is all grown up now. you are my son,
after
all, so it only makes sense that you'd become the best mechanic
around.
I've always believed in you.
New screen with
garage.

Eddy and Emily talking at the table upstairs in the

Eddy: He's really settled down you know?


Emily: You mean "Hunter"?
Eddy: Yeah. You'd think he was born to be a mechanic.
Emily: To be a --- You know Dad, "Hunter" is working really hard.
Eddy: I know...Nina's a good teacher. I'm sure he'll be the best
mechanic
around. But he's my son too...I always thought he's make a
good hunter.
Emily: ......
Eddy: What?
Emily: Are you actually jealous?
Eddy: Huh? Well, how can I say this..? I guess I'm jealous...Maybe a
little.
When he was a kid, he always ran around saying, "I wanna be a
hunter
like Daddy when I grow up!"...I guess I just got my hopes up.
Emily: .....
Eddy: It's his life, though. He can make his own decisions. Being a
hunter
is far from easy..As a parent, it is nice not to be worried
about him
dying...I guess.
Black screen: message
---------------------And so "Hunter" inherited the family business, spending his life as a
mechanic.
He would never fight a giant flying manta ray...Nor would he find a
pet dog
with heavy artillery on its back. No. He wouldn't even encounter a
cult of
body-builders obsessed with ab toning and proper waxing techniques.
Truly "Hunter" lived one of the most boring lives ever imagined.
Sure, he
eventually gets married and has a few kids, who go on to lead equally
dull and
boring lives. And, of course he dies quietly in bed. But.every man
dies---not
every man truly awakens an attractive female robotic weapon designed
long ago

by scientists that time forgot.


sure.

"Hunter didn't anyway.

That's for

This is the first of many possible game endings


-----------------b) EMILY: Ending 1
------------------At any time, by talking to your sister EMILY, you can also choose to
be a
mechanic. At any time when you speak to Emily you get 4 options:
I'm just taking a break
I've quip being a hunter
I came to see you
Nothing really
Select the second.
Emily: What!? You'd really give up your dream of being a hunter?
Hunter: Ha ha. I'm just kidding
Yup. It was just a dream
Select the second
Emily:

If you've made up your mind, then I can't stop you, but...


Don't you think you should save before you make any rash
decisions?
Hunter: Yes. Save early, save often!
Saving is for chumps
Select the second
Emily: I guess you're really serious about this. Welcome home.
Black screen: message
--------------------And so...(Hunter) retired from the thrilling world of being a hunter
It's said that he led a dull and boring life in relative peace.
It wasn't so bad really, once he learned how to tune out the soulcrushing
shame and guilt that came about when he gave up on life before it ever
really
got started. Sucks to be y--, er, him. I guess.
-------------------------------------------------------c) EMILY: Ending 2: post Ziggurat and successful outcome
-------------------------------------------------------After the game has ended and you have a gold star, use this save file
to see
another mechanic ending. It starts the same as before but continues
and
finishes differently.
As before, speak to Emily.
I'm just taking a break

I've quip being a hunter


I came to see you
Nothing really
Select the second.
Emily: What!? You'd really give up your dream of being a hunter?
Hunter: Ha ha. I'm just kidding
Yup. It was just a dream
Select the second
Emily:

If you've made up your mind, then I can't stop you, but...


Don't you think you should save before you make any rash
decisions?
Hunter: Yes. Save early, save often!
Saving is for chumps
Select the second
Emily:

MOM! Hunter's come back home!

New Screen: the family sitting round the dining table


Eddy: ...And that's what happened. Things were pretty serious this
time.
Emily: That's incredible, Dad.
Nina: ...I know it's easy to forget when you're running on
adrenaline...But,
next time at least warn me that you'll be coming home.
Eddy: Y-Yeah, sure.
Nina: What about you, Hunter? I'm sure you've got some stories to
tell. Fill
us in on all the things you've seen and done around the world.
End credits.
Then when you select the "See you again" on screen

message:

Nina: So, you want to be a hunter? (Not this again...)


Black Screen: Message
--------------------Hunter's exploits will continue as long as there's still a world that
can
support his love of adventure.
========================
2. MARRIAGE: TWO ENDINGS
========================
-------a) MISHA
-------You can marry Misha, and give her gifts.
will end.
But it is worth while seeing it.

If you marry her the game

When you go to see Misha at any point in the game (in the garage at
Newfolk),
you get three options;
Wanna see the world
Let's tie the knot
Never Mind
Select the second option.
comments
Kiriya:
Misha:
Hunter:
Misha:
Hunter:
Misha:
Kiriya:
Misha:

If Kiriya is with you there are additional

What the hell? You never told said anything about this!
......
......
......
......
Ummm..Alright. Count me in.
What!?
Oh. but would you like to save first. just in case?

Two options: select the second


A prenup--good idea
Nah. I'm ready
Misha: OK. if that's what you want.
Hunter: ......
New scene: with Misha's parents upstairs
Misha: ...So that's why we're here
Hunter: ......
Nikolai: I see. Basically, it's the "Please let me marry your
daughter"
scenario. Wow, that brings back memories. I did that too
back in
the days. (He stands flapping his arms up and down?!)
Martha:
Oh my. I never knew that.
Nikolai: ........Anyhow. I'm OK with it, but it's not what I think
that
matters. What's really important is that you two truly want
to be
together. Right dear?
Martha:
I agree. But, shouldn't we consult Hunter's parents too?
Nikolai: Yes..Leave that to me.
New Scene: with everyone at Junkyard garage dining table
Nikolai:
Eddy:
their
your
Nikolai:
Eddy:
Nina:
Martha:
worker!
Nina:

...So, that's the story. What do you two think?


Hmm. I have no reason to object. If those two have made up
minds, then it's fine with me. You've already given them
blessing, right?
Yes, we have. We're very excited for them.
Nina, what do you think?
I don't know what to think. It's so sudden.
There's nothing to worry about! Our daughter is a very hard
She could be your apprentice!
I'm sure that's true. with you as her father.

Nikolai:
make a

She's well-trained I guarantee it.

Misha and Hunter would

great team! She can work in the shop while he manages the
business.
Nina:
I'm not worried about that...I just want them to be happy.
Nikolai: Well, it's decided then.
New Scene: with Dr Mortem, addressing everyone, and Misha in a
wedding dress
and Hunter in a black suit and red bow tie, and black
helmet.
Dr. Mortem: Technically, I'm supposed to say something profound
here...but I
doubt anyone would understand it. So let's just skip
ahead...
Misha:
.......
Hunter:
.......
Dr. Mortem: Unless there are any objections...yada,yada,yada.
I now pronounce you husband and wife. Heeheeee!
Black screen with bells ringing. Screen message reads:
------------------------------------------------------And so, Hunter and Misha were happily married. Misha became Nina's
apprentice,
and Hunter took over managing the garage. Their business grew, and
they started
a franchise known as Spiffy Tube, which boasted a 10-minute ammo
change that
left the competition in the dust. Spiffy Tube grew rapidly, popping
up across
the landscape, until it was the subject of a news expose titled
"Crooked Arms
Dealers" which sent the company into financial ruin.
Hunter once again resumed his role as a hunter, this time training a
new
generation in the subtle art of garbage picking.
-------b) RACHEL
--------You can also marry Rachel. You have to give her a wedding dress and
not have
Misha in your party when you go to visit her to see the dress. The
conditions
are quite difficult to meet, but thanks to Ernie, this is exactly how!
1. You must complete Jack's scenario to be given Rachel's pendant.
2. Buy her a wedding dress at the Anti-tank fortress, (you must also
first have
bought her a closet or chest).
3. Go to her room behind the bar in Junkyard, and enter as many times
as needed
to get her to wear the dress. This depends on how many other
dresses you've
given her, and it might take a while!
4. After hearing her comments, go out and reenter as many times as it
takes

until you get Hunter saying (as he's coming in the door) "Do you
have a
wedding dress?"
5. She goes into a spiel about how it is odd owning a wedding dress,
etc, you
must respond with "here's one who will".
THE MARRIAGE
http://www.youtube.com/watch?v=z9hONzk9O6A&feature=channel_page
Black screen with bells tolling Screen message reads:
------------------------------------------------------And so, Hunter was happily wedded to Rachel forever. Things went well,
though
it took time for Hunter to adjust. In an ironic twist of events,
Rachel spent
most of her time at home, while Hunter could usually be found at the
bar.
===========================
3. MUSCLE CULT: TWO ENDINGS
===========================
-----------a) JOIN CULT
-----------When you go to MUSCLE CATHEDRAL you can choose to join the cult.
you do
that the game will, of course, end.

If

Every time you are asked a question choose the reply saying that you
want to
join the cult. Eventually you will be in a room having been told to
visit
Father Muscle in his room upstairs. Exit from the room you are in and
you
are in a corridor. Go through the large double doors at the end and
and up the
stairs, to the top and along this corridor, and through the doors at
the end.
Up more stairs.
Straight on and through the doors at the end. This is Father Muscle's
room.
Agree to take the executive test. There is a scene. Watch this and
wait as
you are told. The two people emerge completely altered to look just
like the
rest of the muscle girls and boys. Now it's your turn. Go on in and
on to the
device. You still have a choice. Say: I don't mind if I do.
You get a scene of all 3 of the group posing in very skimpy clothing
and the
dog just sitting wagging his tail.
I had Charlene and Misha and that was fun: Charlene was very buff!
The screen
message reads:

..From that day forward (HUNTER) lived life as a devoted follower of


Gluteus
Maximism. Every day he and the party followed a strict ascetic code:
"Wake up,
eat six pounds of ground hamburger. Do sit-ups. Go to the gym and
work upper
body. Jog five miles. Do push-ups. Eat a sensible lunch. Flex in
the mirror
and adjust afternoon jog accordingly. Go back to the gym to work
lower body.
One hundred squat thrusts. Participate in steak-eating context
(dinner). Then
continue light exercise until bed. "
So it is written so shall it be done.

Thanks be to bod.

-------------------------b) LOSE ANY BATTLE TO CULT


-------------------------The same ending will play if you lose any battle against the Gluteus
Masimism
guys and gals.
You will see a picture of Hunter and whoever else he has in the party
flexing
their pecs in not much clothing, + dog wagging his tail, and the same
message
as before.
..From that day forward (HUNTER) lived life as a devoted follower of
Gluteus
Maximism (etc.) So it is written so shall it be done. Thanks be to
bod.
====================================================
4. END OF THE WORLD: EARTH IS DESTROYED: TWO ENDINGS
====================================================
And a third if you refuse to help Leon?
--------a) TIAMAT
--------Use the self deestruction code to blow up everything. The code is
3476, which,
when translated into Japanese is a word meaning Sayonara! [Goodbye]
(Thanks to Dimon101 for confirming this.)
This is a unique ending, which is different from the Ziggurat one.
Here it is
in full in case you would prefer to read about it rather than actually
go to
the bother of traipsing through Tiamat to get it.
Transport into Tiamat and go through into the room with the two
transport pods.
Take the one on the left, then out of the next room though the door to
the

bottom left, and you should be at the lift.


Take the lift up to Floor 4.
Tiamat
control room.

Go straight through here.

This is the

Go forward and a message will come on screen


**** Self-destruct sequence initiated.
**** Currently standing in Wait Mode.
**** Please enter key code to continue with the final phase
Enter Key Code?
Two options: Guess I'd better/Ha! No way!
Select the first option.
Let's
blow up the world!)

(Are you feeling depressed right now?

Yay.

A new screen comes up for you to enter the password.


Enter the numbers: 3476 using the directional buttons. Press Unlock
and it
says disabled. Exit the screen and a message appears to say:
Key Code confirmed.
Initiatating the final phase of self-destruct procedure...
After a few seconds of red lights and sirens wailing you see the earth
and a
bright red flash. And that dear friends is how the world ended.
There is no message. Just the credits.
----------b) ZIGGURAT
----------If you do not manage to defeat the missile in the Ziggurat then the
end is not
pleasant.
" The missile rose high into sky where it exploded with a thunderous
roar.
Within a week. 90 percent of Earth's human population died. Shortly
thereafter,
the history of mankind came to an end. Most people simply lost
consciousness
and never woke again. But for those who were less fortunate, their
remaining
days were filled with pain and despair. No treatment for the bomb's
effects was
ever found.
In man's absence, the reign of the cockroach began."
===============================
5. SAVE THE WORLD: TWO ENDINGS
==============================

If you defeat the missile but then fail to defeat Alex, which is quite
possible
if you have lost all your tanks or used up all your ammo. (And, if
like me,
you have forgotten to bring a revitaliser.)
--------------------------a) Inside Dr Mortem's Place
--------------------------Dr. Mortem is seen next saying: By the power invested in him an
electric shock.
You are brought back to life as usual only this time Eddy and Leon are
present!
Eddy:
dead.
Leon:
Dr. Mortem:
Igor:
happy.
Hunter:
Eddy:
Leon:
Ziggurat
Eddy:
missiles
times for
Leon:
revival.
Eddy:
about was

...I can't believe that thing actually brings back the


It's preposterous...
Well that's a rude thing to say, sonny! Show some respect!
I glad to dig him out of wreckage and bring him here. Igor
.....
You did well, Hunter. ....Except for the whole dying part.
We confirmed the missile's destruction, but...since
started collapsing, we weren't sure what happened.
Alex came out a little worse for wear, so I sent him a few
of my own....Then I backed over him in the tank a few
good measure.
He's completely ceased functioning. Tthere is no chance of
So the only thing we had left to worry ourselves sick

you.
...Until Igor lumbered by, carrying your bodies.
Dr. Mortem: Hee hee! You're one of my favorite cadavers! Stop by any
time!
Eddy:
...Not too soon we hope, right Doctor?
Let's go home! Hey leon, need a lift?
Leon:
No, thank you. I have the transport pod.
Eddy:
You sure? This is last call.
Leon:
You two should hurry home. You have a family that's
worried about
you.
Hunter:
.......
Eddy:
OK, then. Let's go home...
New screen.

Inside garage.

Eddy:
Hey, we're home!
Emily: It's Dad!..and Hunter too! Welcome home!
Nina:
This is a nice surprise. It's been a while since you were
both home.
Eddy:
Hmmm...? You're right.
I think this is the first time that we've both come home
together.
Hunter: .....
Eddy:
But, who cares! It's time for us to relax...

Emily: I agree. You two must be hungry! I'll get started on dinner.
Eddy:
Mmm...I haven't had a home-cooked meal in what seems like
forever!
Hunter: ......
Nina:
We'll be right upstairs getting things ready.
Eddy:
Gotcha. (Nina leaves)
Eddy:
Having a family is the most important thing...don't you think?
Hunter: ......
Eddy:
But, you saved more people than just us. You saved everyone
else, and
all their families. All over the world.
...'Course, none of them know about what you did. So that
kinda
sucks..
Hunter: .....
Eddy:
But, I'm proud of you. You should be too.
Black screen.
Eddy:
Emily:
Nina:
called.
time.
Eddy:
Nina:
about

Upstairs at dining table

...And that's when things got really serious...


That's incredible Dad!
...I don't care how serious it was, you still should have
At
least let me know when you're planning to come back home, next
Y-Yes, dear.
You shouldn't do all the talking.

What about Hunter?

Tell us

the things you've seen and the adventures you've had...


Hunter: .....
END
=================
b) SAVE THE WORLD
=================
The actual end. See the section on END GAME (at the end of the main
walkthrough) for details and your own game.

======================================================================
=========
6. EVENTS EXTRA (script
details) ........................................ 0125
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.
9.

Charlene and Forever Land


Marrying Rachel
Emily's Suitor
Dr. Mortem's "Challenge"
Jack and Wayne
Professor Grey and Hunter's New Arm
Professor Grey and Scarlet
Rosa and Carl
Rosa and Tank and Carl

10.
11.
12.
13.
14.
15.
16.

Arthur and Rosa and Marriage


Kiriya and Disassembler
Nikolai and Growgaine
Murasame in the Ziggurat
Eddy helps out in the garage
Rumoured Events
Alpha's Tank Part

Unusual events abound and sometimes it is hard to know what triggers a


particular one. These are a few that I found mostly in the later
stages of the
game, that are not directly story related.
------Rumours
------Because Metal Saga has no English guide book there is a lot of
speculation
about the 800 events that the Atlus people say are in the game.
Although some
of these events may be very minor things, players know that there are
many
different scenarios, so where possible I have recorded them in full.
Some of the events I have described in detail and others I am not sure
about.
I have heard that they exist but have either not found them or not
noticed
them. Any further information on these events please let me know.
---------------------------1. Charlene and Forever Land
---------------------------I know this event happens as a number of posters on the GameFAQs
message boards
have seen it and Atlus has confirmed it. So far as I am aware this is
triggered by having Charlene in your party when you first visit
Forever Land.
You have to keep entering and exiting on foot until Golem comments on
Charlene.
You also must see the poster for Shahka Khan in Down Hunter's office
and after
Golem leaves Forever Land defeat Khan with Charlene in your party.
For some
reason I have not yet been able to trigger this event.
-----------------2. Marrying Rachel
-----------------Despite the fact that I know this is possible, so far I have not
managed to
persuade Rachel to marry Hunter. Giving her gifts can be a problem
because she
is not keen on female competition and so Misha must not be in your
party when
you go and visit Rachel. Also, when there are challengers waiting in
the bar
she will not be in her room. You must visit her without Misha. To be
on the

safe side I also ditched Charlene and Alpha but so far this has failed
to
persuade her.
I have witnessed these conversations in my relentless pursuit of
Rachel.
If you persist with the gifts and visiting her eventually I got this
enigmatic
and puzzling conversation, though as yet I do not know how to trigger
the
marriage.
After defeating all outlaws (not sure if this is essential), keep
talking to
her until she says:
Rachel:
Kiriya:
Rachel:
Rashid:
Rachel:
Hunter:
Rachel:
Hunter:

....
....???
.....
....Hm?
....Well that's a little strange too.
....?
It's nothing, never mind
....

Me: ?????
She won't marry you if you do this
----------------------------------Go and see Rachel with the two girls and keep talking to Rachel until
there is
a silent exchange then she says:
Rachel:
why you

Huh...I understand
Hunters are really popular with girls, aren't they?

Is that

wanted to be one so badly?


Select:

Huh?/I'm a true playa'

Huh?
Rachel: Oh please! I'm really disappointed in you. And you can
forget about
me, OK? I'm not that type of girl! Just go away--I'm very
busy and
there's a lot to take care of.
I'm a true playa'
Rachel: ......
Hunter: ......
Rachel: ......
Hunter: ......?
Rachel: ......Oh, that's nice. I'm sure a popular hunter like you
could get
any girl you wanted! Don't let me waste any more of your
time!
...I wouldn't want to keep you from meeting any "fly
hunnies".

Go and have fun with your floozies, OK?


I hope you have a great life and lots of little hunter
children...
(...With all those bimbos, you could practically father an
army.
Jerk!)
----------------3. Emily's Suitor
----------------In the latter part of the game having defeated 30 outlaws, spoken to
Emily
saying I came to see her, (the third option on screen), and after
giving Emily
a few gifts, this event occurred. (It can occur much earlier in the
game so I
am not sure what the trigger might be.)
On the way out of the garage

someone runs up to the tank saying:

????:
Excuse me you must be ..Miss Emily's brother, right? W-Well,
my name is
Stan. Er, that is, there's something I'd like to talk to you
about!
Hunter: ......
Stan:
D-Does miss Emily have um. a specific man in mind...I mean ,
does she
have a boyfriend or you know..like that?
Hunter: ......
My sister? I assume so.
My sister? Ha! No way.
That's none of my business
Select the third option:
Stan: Wha-huh? It has to b-be one or the other...! Is she dating a
guy or
isn't she? This is an important turning point in my life! It's
my last
chance...I have to know the truth! B-But ...if her own brother
doesn't
know, then she probably doesn't! there could still be hope!
Yeeeeeeeeeaaahh-HA! Woo!
He runs off. (I don't know if there is a sequel to this)
------------------------4. Dr. Mortem's Challenge
------------------------Towards the end of the game you will see a soldier in the graveyard
outside Dr.
Mortem's church in Junkyard. Speak to him and he says:
"That machine is incredible! It brings back the dead with electric
shocks!
So doesn't the machine deserve more credit than the doctor?"
An Agent in black is suddenly shown at the bottom of the steps saying:

"A device that revives the dead...? It must be from before the Great
Destruction. "
He disappears.
Go back inside the church and speak to Dr Mortem. He says "Oh it's
you again.
Did you bring any fresh corpses?" when suddenly there is a loud
crash.
Dr M:
Igor:
Dr.M:
Igor:

Wh-What was that!?


Doctor, sounds come from outside.
Hurry, Igor! We have to find out what happened.
Yes doctor

They leave and you see them outside facing two soldiers.
Dr M: Eh? Who're you people?
Biff: Aha! You must be Dr. Martin!
Dr. M: ......
Igor:
......
Montoya: Watch it, bro. I think we totally spooked these squares!
Dr. M:
(should I correct him?)
...What do you want?
Biff:
Heh, we don't want nothin' from you, we just need that
machine, there!
Dr. M: What!?
Biff:
You hand it over and we won't do nothing...But, if you
don't...
...It's gonna get painful. You follow me?
Montoya: Damn we're cool, bro!
Hunter and party appear outside the door of the church.
Dr M.
Oh Hunter! You came at a great time!
Biff:
Huh...? Y-You hired a hunter? Dammit! How'd you know we were
comin'!?
Montoya: Let's get 'em!
Biff:
I really didn't want to hurt you ...But, tht's the only way,
now!
Dr. M. This is your fight Hunter. If anything happens, I'll fix you
right
up..
Dr. M and Igor leave and go back inside the church.
Biff: Yer not ready for this!
Fight!
After the fight a black screen shows, and then the Junkyard bar with
Connie
and Clive sitting at a table.
Connie:
Clive:
Connie:
Clive:
anyway.

...Well, that certainly didn't work.


Were you really expecting that much from them?
Hmph... No.
I'm pretty sure that only the doctor can use the machine,
It
wouldn't do us much good...
Connie: Boss doesn't seem too interested in this, either.

Clive: Saves us time trying again, then! Shall we go back, now?


Connie: Yeah, Let's go.
Black screen.
Outside church with Igor and Dr M again
Dr. M:
Hunter:
Dr. M.
can use

Looks like we're safe now. Good work Hunter!


.....
Taking my machine wouldn't have done them any good...Only I
it.
At least I have fresh bodies to experiment on now!

END
UPDATE: destynova1 raised an interesting additional point about this
event:
what happens if you lose to Biff and Montoya? I do not know. If you
do please
let me know and I can include the alternative event!
-----------------------5. Jack and Wayne Events
----------------------DERRINGER JACK: OUTLAW. INCLUDES ALL THE POSSIBLE EVENTS
Go in to Junkyard bar and speak to Jack and he says: Hey kid..
An event scene is about to happen.
A hunter rushes in and says:
"..Derringer Jack, I presume?
don't
resist..and we won't kill ya.
Jack

We want the reward not your life..so


....Probably."

plays it cool, but they say they are not stupid.

Then the hunter says he sees how it is and how about this?
Another man comes in with Rachel held as hostage.
She cries Dad. Help! And "Ugh...Let go of me!!
Jack Rachel!
Hunter.....!
The hunter that is after Jack says:

You ARE Derringer Jack right?

Jack is silent..the hunter threatens him: If you care about your


daughter
though..come outside and take this like a man.
Jack is silent and then leaps over the bar and tells Hunter it is his
problem
and not to follow him out there.
Charlene:
outside.

We gotta help him! And there is a gun shot and you are

Jack has shot the guys. Three bodies lie on the ground.
not dead
because they continue to talk about how tough Jack is.)

(They are

He then says he has been a fool to think that a gun was only for self
defense,
but although he dreamt of a life without blood and guns he could not
throw the
gun away.
That dream is over. he admits that he is a wanted criminal And then he
asks:
Which side are you on?
You're my friend
I'm a hunter
..I can't let you go.
Now you can choose to fight Jack. If you do you get his bounty BUT
the bar is
then closed. Rachel is lost to you forever and you cannot fight
Scarlet.
So say: You're my friend. He is not impressed, but apologises to
Rachel and
says he'll be back someday. He leaves very fast having told Hunter
that Nina
will look after Rachel and that Rachel is in his hands now.
Even after the bar is closed you can still get in using the lock pick.
It is
odd finding the whole place deserted. Hm maybe you shouldn't pick the
lock.
--------KILL JACK
---------I decided to see what happens if I take the other option. (This is the
advantage of saving every time you enter a town, and of having the
capacity to
make a number of saves.)
I can't let you go: heh..sorry kid.
this. But, I
am a criminal...I won't go quietly.

I didn't want it to come to

Rachel: Dada. Hunter! You have to stop!


Jack. Sorry. I have to do this, Hunter!
Fight begins.
He is out of range and fast but: you have all four party members.
Once he is defeated you get his gun: Derringer!
with an
attack of only 68.

short barreled pistol

With Hunter at level 100 and the girls at 65 or so it was easy though
it took a
few rounds. (You are on foot)

Very sad music..actually this was so sad I cried. He falls to the


ground and
Rachel stand there with her head bowed.
Jack: Ugh...Good job kid! Looks like you have your father's skill.
Rachel: Hang in there , Dad!
Jack: Rachel..I didn't want to leave you all alone...Forgive your old
man...
Rachel: Daddy...
Jack: Rachel...You can't blame Hunter. This is just how the world
works.
They're the same rules I used to live by, before you came along...
Rachel: Don't die, Daddy...No...Daddy-----------!
And that is it. I would not recommend seeing this. It is way too
sad. And
you will hate yourself for making Rachel so unhappy.
The compensation for this is that you get 100,000g reward for killing
Jack.
You also get a new title : Ruthless Killer.
Derringer Jack
--------------'A gunman who wields a pair of derringers. He's one of the toughest
guns in the
West and is charged with killing an innocent civilian."
The bar is still open but not serving drinks. Go in and the regulars
will talk
about Jack and what a great guy he was, and one says that he is
worried about
Rachel.
Go in Rachel's room. there is an old picture of her with her parents
where
everyone is smiling. She is looking at it and says:
....Just leave me alone..
Speak to Nina and she says: Jack..I'm sorry Hunter. I'm not really in
a talking
mood right now..I think I'll go take a walk or something. She leaves
the
garage.
Emily tells you to go and see Rachel.

She's all alone now.

Go back and see her and this time she says:


"Could you just..leave me alone for now?

Please?"

--------------DON'T KILL JACK


--------------Once you leave.Junkyard there will be an email from Eddy:
"Jack disappeared!? He might be in Morgue Town. Can you go look for
him there?"

He can't go himself as he is in the middle of something important.


So do as he says. Go into the bar and speak to the trader nearest to
the bar.
He will tell you that there is a new guy in town. The other trader
says there
is an outlaw down in the sewers and a valuable item. Go down the
corridor and
into the last room on the right and speak to the Hunter dressed in
green. He
says: "That's surprising..Why would Crazy Wayne be here?..What's that?
Oh, he
went down there."
You can save your game at the room next to this if you need to and
then go down
the ladder. In the next room there is a soldier who will tell you
that the new
guy went down into the sewer and that he was trying to get away from
someone.
So Jack is down there and Crazy Wayne is after him. Go down.
Go right and down the steps into the water and straight on into the
room with
the raised platform. Go round and to the left to the next screen and
up the
steps and back to the right. As you move you suddenly her gunshots.
WAYNE AND JACK
--------------You are now in the raised platform room and Wayne has Jack tied up on
the end
of a rope and us yelling Jaaaaack! I am going to finish you off!
Jack: Ugh...
Wayne: Normally ah'd hang you..but that's a right honourable death fer
an
outlaw like you. I reckon I'll gun you down like a dog
instead.
At this point Rachel appears.
Rachel: Dad!
Jack
:... Rachel!? What're you...doing here?
Wayne: You two brats better stay the heck outta mah way!
(Hunter is standing with Rachel)
Rachel: No! I won't let you do anything to my dad!
Jack:
Rachel! Don't come over here!
Hunter: .....!
CHOICE
-----Rescue Jack
Stay where you are
Select STAY

-----------Rachel runs towards them.


Rachel:
Wayne:
Jack:
Wayne:
little

Please! Leave my dad alone!


..Oh, os this your daughter, Jack?
...! Don't you dare lay a hand on her!
Hmph. I'm not a monster. I only deal with criminals. Alright ,
lady..You can have a moment to say good bye to your father.

Rachel walks over to Jack


Rachel: Dad...?
Jack:
Rachel...
She gets up and faces Wayne.
Wayne: What in tarnation are you doin', little lady?
Rachel: ...If you wanna shoot my dad, you'll have to shoot me first!
(Standing in front of Jack and holding out her arms)
Wayne:
Jack:
Wayne:
Rachel:
Wayne:
Hunter:

What!?
Rachel! what are you doing!?
Now, now missy.. Let's not do anything ya'd regret later...
No! I.m not moving!
Hmph...This is quite the pickle.
......!

CHOICE
-----Rescue Rachel
Watch how this plays out
Select WATCH
-----------Wayne: ......
Rachel: ......
Jack:
......
Hunter: ......
Wayne: Damn....
Rachel: .......
Wayne: I can't get civilians involved in all this...
Hunter: .......
Wayne: Today's yer lucky day, Jack. You take good care of that
daughter of
yours.
Wayne: You're hunter, right? ..I;m reporting to the Hunter
Association that I
defeated Jack. Any objections? I'll give you the reward if
you keep
this quiet. You got my back?
Jack:
Wayne.
Wayne:
Jack.

...We both know you still coulda shot me without harming her,
What stopped you?
...Nah. I've gotten a lot older'n you think.
we ain't never gonna meet again.

have a good life

Jack:

........

Jack:
Rachel...Hunter...Wayne...
Rachel: Dad...
Jack:
Rachel, Hunter. I didn't mean to cause you so much trouble.
C'mon, let's get home.
Rachel: Of course. Daddy...
Rachel: Hey Hunter...Make sure to stop by our place when you're in the
area,
y'hear?
END: collect bounty. Visit Jack again in the bar and he will thank
Hunter and
you get his Derringer Gun! Visit Rachel in her room and she will give
you her
Pendant.
Select: Rescue Jack/Rachel
-------------------------Wayne: Tarnation! Didn't I tell you city slickers not t'move!?
Fight Wayne. Defeat him.
Wayne: Ugh...I cornered him and everything..But it wasn't enough. I'm
getting
too old for this..(he disappears..dead?)
Jack:
Rachel...Hunter..Wayne...
Rachel: Dad...
Jack:
Rachel, Hunter. I didn't mean to cause you so much trouble.
C'mon, let's get home.
Rachel: Of course. Daddy...
Rachel: Hey Hunter...Make sure to stop by our place when you're in the
area,
y'hear?
END:

No bounty.

--------------------------------------6. Professor Grey And Hunter's New Arm


--------------------------------------After Leon has left town for the Ziggurat (check this is so by
speaking to the
woman outside his house), go inside and you find a scene of carnage.
NOTE: You must have had all the previous events with Scarlet for this
event to
trigger: In the bar at Junkyard, rescuing you from Mad Max and a
follow up in
the bar at Newfolk.
Rashid:
never

Incredible.

By the look of these sword wounds, they probably

knew what hit them.


The party automatically runs into the back room to see Scarlet. She
swings her
sword and Hunter falls to the ground clutching his arm.

Scarlet:
Rashid:

...Damn...
Hunter!

Scarlet: (Oh no...What did I do...?!)


Scarlet: I, um...I'm sorry...I thought you were one of those black
suit guys,
so I ...
Rashid:
...So, you're the one who's responsible for what happened
here.
Scarlet: We can discuss that later.
Right now we should be figuring out a way to save his arm.
Rashid:
That may be true, but why should we trust someone like you?
...Are you alright Hunter?
Black screen.
Scarlet:
Hunter:
Scarlet:
try
help you
Hunter:
Scarlet:
soon.

Hunter lying on floor.

...Well, I treated your wound as best I could.


.....
You should get to a doctor right away. If you can't find one
Professor Grey in Lorelei Bay.

I'm sure she'll be able to

one way or another.


....
I'm really sorry about what happened.

I hope you recover

She leaves and you are in the house. Leave and go and chat to people
to get
their reactions.
For example.
Jack: That's one hell of a wound! You shouldn't be just wandering
around..If
Rachel sees you like that, she's going to die"
Nina: What happened to your arm!?
joke, you
know!
Emily is really funny:

It looks terrible.. This isn't a

What happened to your...*faint* and she does.

You can get responses from most of the characters with named pictures.
When you have had enough of this, head to Lorelei Bay and visit
Professor Grey.
She tells Hunter that the arm is inoperable, but she can fit a
cybernetic
replacement. But it won't look very nice and will look artificial.
You then
have the choice to do nothing or go for the cybernetic arm. Choose
the arm and
she operates.
Scarlet has paid the bill and you are now free to go. She says you
can return
for adjustments. Hunter gets a new title, "Cyber Hunter".
After she has replaced your arm you can go around again and get more
comments.

Charlene: So they replaced yer arm? Suits you, Hunter.


Arthur says it is better to lose your arm than your life,
Rosa: Is your arm alright?...Oh thank goodness.
Carl..Where on earth did you find a cybernetic engineer?
----------------------------7. Professor Grey and Scarlet
----------------------------Stop at Prof. Grey's house in Lorelei Bay before fighting Scarlet,
and after
receiving your cybernetic arm and she is there on the table. Grey says
she is
undergoing a routine maintenance scan. Try talking to Scarlet and her
eyes are
closed and she looks pale, and says nothing.
Scarlet:
.....
Professor Grey: She can't talk right now; she's undergoing a routine
maintenance scan.
Hunter:
......
Professor Grey: ...Oh, you didn't know? You see, her entire body has
been
replaced with cybernetic parts..of her own free will
of course.
Whenever she stops by. I make sure everything is
functioning
properly.
(If this event is in progress you cannot get the LOVE machine
assembly.)
---------------8. Rosa and Carl
---------------After giving Rosa quite a few gifts and visiting her in Beldaire she
will tell
you that Carl is really a girl. Go and see Carl and chose the second
option
and he will say no, and she will come in the room. It was just a
joke.
-------------------------------9. Rosa, Selling a Tank and Carl
-------------------------------After a lot of conversations about tanks, where you tell her about
yours and
she tells you about hers, eventually Rosa will ask to buy a tank. Say
yes.
(I lost the Wirbelwind *sob*)
Go to the garage under the mansion and speak to Carl who will tell you
that
she is treating the tank (you gave her) as her prized possession, and
keeping
the same name, so she must really like it as she usually names her
tanks after
songs.

----------------------------10. Rosa, Arthur and Marriage


----------------------------This only happened after the previous events so I think selling her
the tank
may be the trigger. However I also gave her a wedding dress, though
she did not
wear it.
THE EVENT IN FULL
=================
The first thing different this visit was that Sebastian was in the
hall.
On entering Rosa's room she was in the middle of a conversation with
her
Father, Arthur.
Rosa :Absolutely not. I'm not the least bit interested
Arthur:Rosa. Can't you at least meet him before you make up your mind?
Rosa: I don't want to meet him.
time.
Please tell him that I decline.

So.

There's no point wasting his

Arthur: But Rosa, my dear..


Rosa: Father. I have nothing more to say regarding this matter.
please
excuse me.
Rosa: I'm sorry

Now

(HUNTER) can we talk some other time?

She leaves and Arthur says: hmm...Sorry (HUNTER) I really must


apologise for
her behaviour *sigh*
HUNTER:

Arthur: Well, there is a gentleman who is interested in marrying Rosa.


I
suggested that she meet him, but...Well, you know. Hmmm...I just can't
fathom
why she is so against it.
Well, that's for another time. I needn't be troubling you over it. (He
leaves)
Go out and enter another room, then re-enter Rosa's room
R: How many times must I tell you Father? The answer is no.
A: Very well. If you simply refuse to meet him. I won't insist any
further.
R: Then, ther's nothing left to talk about.
A: Rosa, please don't be so insensitive. At the very least, I think
he

deserves to know the reason why you won't meet him.


R....Can't you just make something up?
A: So, am I to understand there is no reason?
R....
A....
R. Alright, you win.....there's a reason.
A: There is?
R: Yes.
A: Well then, what is it?
R .....There's someone else---someone I hold very dear. Is that a
good enough
reason for you?
A: Oh...I see..Well that's quite a surprise...listen rosa. You..
R: Father. I am not asking for your comments. Is that a good enough
reason or
not?
A: Hmmm. Yes, yes it is, and therefore, I will let him know that you
formally
decline his offer with no further explanation.
R: Thank you Father.
EXIT SCENE automatically
A: Oh hello (HUNTER). If you come to call on Rosa she's right this
way...(he
walks away)
Rosa appears.
R: (HUNTER!)
HUNTER: ......
R: I'm sorry..I need to take care of something.
other time?
(She goes)

Can we talk some

NOT YET FOUND OUT WHAT HAPPENS NEXT!


--------------------------11. Kiriya and Disassembler
--------------------------Have Kiriya in your party when you defeat the Disassembler, and there
is an
additional scene. After he drops down dead, he drops something that
looks like
a photograph.
What do you want to do?

Choose: Pick it up.

There's a boy standing between a man and a woman.


photo?
Kiriya: Hey, could I see that for a sec?
my
imagination.

Is this a family

......Never mind.

It's just

The man in the photo resembled the Disassembler, and the boy looked
like
Kiriya.

Now teleport to Newfolk and go to the garage.

Speak to Nikolai.

Kiriya: Um, dad....


Nikolai: Yes? What's wrong?
Kiriya: ......Oh, never mind. sorry Hunter, but I need a break.
Kiriya left the party!
Nikolai:
Martha:
Misha:
Nikolai:
So I'll

(He goes upstairs)

......
Darling, did something happen to Kiriya?
It looks like something's bothering him...
..I don't like to lie, and I'm not very good at it anyway.

just tell you the truth: Kiriya:isn't our son.


What!?
Darling: don't tell me...
Yes. I think he's figured it out.
I had no idea...So, we're not really siblings..?
I wanted to tell you...
Don't worry, I understand.
.....
It doesn't change the fact that he's my brother.
If I'm OK with it, then I think he will be too.
Nikolai: Do you really think so? I hope you're right. What do you
think, dear?
Martha:
He'll always be my baby...
Nikolai: So, nothing's really changed: he's still a part of our
family.
But we do need to talk to him about it. Hunter, sorry to
trouble
you, but would you mind bringing him back here?
Misha:
Martha:
Nikolai:
Misha:
Nikolai:
Misha:
Martha:
Misha:

In Kiriya's room.
Kiriya: Why!? Why now? Dammit.. Hunter...what's wrong?
Hunter: .......
Kiriya: ...Oh right. I'm the one who needed a break.
Hunter: .....
Kiriya: .....
Hunter: .....
Kiriya: This is the only place I can call home. It's where my family
is, right?
Sorry if I caused you any trouble. Let's get going.
Kiriya joined your party.
END OF EVENT
------------------------12. Nikolai and Growgaine
------------------------Go and visit Nikolai in the garage at Newfolk with all the Growgaine
items in
your possession. (This did not seem to work with only two or three of
them)
Growgaine, Growgaine T, A, L, and 3. Five items in total and 5
separate scenes.

Scene 1
------Nikolai: Hm? Hunter, is that...Growgaine you have there? I don't
really need
it, but it couldn't hurt to be proactive. I mean, it's not
like I'm a
chrome dome or anything, ahahahaha...ha.
see? This area is still fuzzy...
Anyhow, if you don't mind then, um, can I have that?
Choice: OK. (baldy)!
Nah, you don't need it
Select the second option and Nikolai says

.....

Nikolai: That's alright...I probably wouldn't have used it anyway.


(You can do this and have another go and this time choose the first
option.)
Select the first option and Nikolai grins.
Nikolai: Thanks a million!

I'll try it right away!

You gave the Growgaine to Nikolai.


Follow him and enter his bedroom.
miserable.
Nikolai:
Hunter:
Nikolai:
Hunter:
Nikolai:
Hunter:

He leaves and goes upstairs.


Close up shows him looking

......
......
......
......
...Please leave me alone.
......

Black screen and you are outside the garage.


Scene 2
------Go back inside and this time he asks for Growgaine 3
Nikolai: I won't beat around the bush.
Please Hunter.

I NEED that Growgaine 3!

Options: I understand/Sorry no can do.


The second gets the response: Please, my man hood is at stake. Oh
cruel world.
Say I understand and the reply is the same as the first time.
follow him
upstairs.

Again

Lots of silence and then he says: ..So, that's what the "3" meant. (3
hairs?)
Scene 3
------Same as before, go back inside and he identifies Growgaine T.

Nikolai: "T" stands for "tropical". So. it's a tropical


topical..Heheh.
It's made from rare botanical extracts, which means it has to
work.!
My hair will be as thick as the trees in a tropical rain
forest!
Hunter, I simply must have it!
Options: Settle down! You can have it./No way, cueball.
The second gets the response: The sweet scent of tropical
paradise...Running my
fingers through a thick head of hair...*sigh*. I guess it was all just
a dream.
Agree and the reply is the same as before and off he goes.
again.

Follow him

Again the silent conversation.


Nikolai:
Hunter:
Nikolai:
Hunter:

Do I smell pineapple...?
......
Something's not right...
.....

Scene 4
------As before, speak to him again.
Nikolai:
"Long".
will come

You know what, Hunter?

The "L" in Growgaine L stand for

Meaning, if I use it, the long curly hair I used to have


back!

So, whaddya say?

Can I give it a try?

Options: Sure, I'm curious/No. I might need it someday.


Select the second and he says: "I used to be cool when I was
younger...I had
really long hair in those days. It was totally groovy. I thought
maybe you'd
like to see, Hunter, but I guess not..."
Agree and as he goes he suddenly says:
Nikolai:

Woh...!

Follow him again.

Wooooooh....!?
You will get a shock!!!!!

He has hair down to the floor with just his nose and glasses peeking
out.
Nikolai:
Hunter:
Nikolai:
Hunter:
Nikolai:
Hunter:

.......
.......
I never thought I'd say this...
.......
But, this is too long...
.......

Scene 5
------Go inside and speak to him again.
Nikolai: Finally! You've found the legendary Growgaine A!
rumoured to
be the best hair restorative ever created!
Options:

It's

Would you like to try it?/It might not be safe.

Select the second and he says: "Considering the previous results,


you're
probably right. But, I'll always wonder..."
Say: Would you like to try it? He replies, "Of course!"
leaves but
with the same reaction as the last time.
Nikolai:

Woh...!

Wooooooh....!?

Follow him again upstairs.


Nikolai:
Hunter:
Nikolai:
Hunter:
Nikolai:

He then

Another shock!

An Afro.

Wow..
.....
I don't know what to say..This is more than I hope for.
.....
Hunter...Thanks a million.

Black screen message:

A few days later...(Back in Nikolai's room)

Nikolai: In the end, my hair returned to normal. There is not much I


can do,
except wait patiently for it to grow back again. See?
There's a
little but of leach fuzz coming in...Do you see it?
That is it.

Just a fun extra scenario and no reward.

---------------------------13. Murasame In The Ziggurat


---------------------------You can only access this event is you have already met and talked to
Murasame
with Rashid in the party. He's first found in the bar in Alice One.
Rashid:
Murasame...
Murasame: I'm glad to see that you're in good health. Rashid.
Rashid:
Why are you here, Murasame...?
Murasame: Why? This place is as good as any to settle the score
between us.
Rashid:
Have you fallen so low as to conspire with a madman?
Murasame: A madman? You mean Alex? he gave me the finest sword in the
world.
He also informed me that you would come here. I'll return
the favor
by killing you all. Of course that will also settle matters
between
the two of us.

Rashid:
of this

What foolishness...! You do not understand what will become

world if you interfere!


Murasame: ...It makes no difference to me. Since the day you broke my
sword,
I've been as good as dead. I don't care what happens as
long as I
get my revenge.
Rashid:
......!
Murasame: If you're in such a hurray, then draw your sword! We'll
settle this
once and for all!
After his defeat his final words are:
Murasame: Ugh.....Ha...Hahahaha! I am satisfied...Finally this matter
is laid
to rest.
-------------------------------14. Eddy helps out in the garage (after end of game if you talk to
him)
-------------------------------This is an additional comical event after the end of the game. Once
you have
control over Hunter go downstairs and then back up to find Eddy
sitting at the
table upstairs in the garage. Speak to him to trigger the event.
Eddy:
Hunter:
Emily:
Eddy:
Hunter:
Emily:
Eddy:
way.
Hunter:
Emily:
her.
Eddy:

Ugh...Meh...Soooo bored...
.....
Hey Dad, if you're so bored why don't you give Mom a hand?
Not a chance.
.....
.....
...What? I'm a terrible mechanic, and I wold only get in her
.....
...Maybe she'd appreciate that you tried to spend time with
Hmph.

Don't believe me?

Fine, just you watch...

Black Screen: downstairs in the garage.


Nina:
Eddy:
Nina:
Eddy:

This is unexpected. What's wrong?


...Anything I can help with?
No.
OK, then.

Black Screen: upstairs at the table again.


Eddy:
See? Did anybody see that? She won't let anybody else help,
no matter
how busy it gets. Is it mechanic's pride or what? ...Or is
she trying
to say I'd only get in her way?
Hunter: .....
Emily: .....
END

------------------15. RUMOURED EVENTS


------------------NOTE. A number of these were confirmed as false in personal emails
from Atlus.
Others have been confirmed as true or false by experience, and not
just mine.
-------------------A. Confirmed Rumours
-------------------Meeting Wayne and Olga in Scavenger Isle
---------------------------------------After all the related events in the Retirement Home and with Jack,
(provided
you have not intervened and killed Wayne) both Olga and Wayne will be
in the
bar later in the game.
There is no way to get all the 80 medals
---------------------------------------See the Big Medal section for confirmation of this
Rosa visits Hunter's home at the end of the game
------------------------------------------------She is shown having a detailed conversation with Eddy about the merits
of
different tanks.
Kaede cooks a sweet potato
-------------------------The potato is given to Hunter by Donny in Forever Land. Try giving
cooking
devices to Kaede? I know this event occurs but I have not seen it for
myself.
Sometimes Kaede will be found in the garden sweeping up leaves ready
for a
fire. At other times the fire will be burning but she will not be
there.
I assume that if you have the sweet potato in your inventory (after
getting it
from Danny in the store room at Forever Land) she will cook it on the
fire of
leaves.
Rosa visits Junkyard for a date
------------------------------This was confirmed by Micheal Meeker of Atlus as a random event and
destoynova1
gave this description.

"If you give enough


for a date.
You can take her to
will have a
talk. You get left
Rosa will
declare them rivals

gifts to Rosa, she will appear in your hometown


the bar and into Rachel's room. She and Rachel
outside.

Depending on how many gifts Rachel has,

or consider Rachel no threat.

The Rosa visit might be dependent on how many tank fights you have
done and how
many gifts you buy. Perhaps buying at least one each of each 'class'
of gift,
such as picture,rug, bed, etc. "
(Credit to destynova1 for these thoughts on the Rosa visit. )
-----------------B. False Rumours
-----------------Curry Guru and Curry Recipe
---------------------------After defeating Shaka Khan you can go back to the hideout and make
your way to
the canteen again. I did this with the idea of testing out a theory
about the
curry recipe as suggested by Dimon101. See if you can get a better
result.
Take some Syrup Cells (Giant Slug/Junk Mountain), Gelatin Cells(Iron
Slug/
Bridge to Newfolk hard to kill these as they flee) and make sure you
have the
curry recipe: seen in the help pages of the satcom. Talk to the Cook
with red
hair who sobs about Shaka Khan's demise. Go through the double doors
into the
canteen and speak to the Brigand and Punk who say they want curry and
will go
and beat up the Curry Guru. They then realise that if they do that,
he might
stop making curry. However despite having the right ingredients and
the recipe
nothing more happened. Maybe I needed more ingredients?
Talking to the Guru in Dowan with these ingredients got an offer of
sea food
curry, but that was all.
Update. 23/2/2007.

There is no curry quest.

Confirmed by Atlus!

Rosa and her suitor


------------------A Dowan event? There is no further Rosa event apart from Rosa's
visit to the
garage at Junkyard. Confirmed by Atlus.
Scarlet can be a playable character

----------------------------------Definitely not. Total rubbish.


-----------------------------16. THE ALPHA TANK PART RUMOUR
-----------------------------For a long time I had believed that this was just a rumour, and false.
Upstater
had tested it, and I had too, but it seems that we didn't know the
full story
behind the rumour and thus failed to discover the real truth!
BUT...................................................................
........
Alphas CAN be turned into a tank part, and here's how! All credit to
Ernie who
sent me the footage of these events, and Mr Lee who first told me the
full
story of how you obtain this item. You can see the whole thing on
youtube!
http://www.youtube.com/watch?v=pCZHxULL2nE
1. If you want to get this sequence in the game, you must kill off
Alpha 11
times (in total) and then visit a town. That takes you to a scene
of her
demise.
2. Go to Doctor Mortem and have him attempt to revive her. That fails,
and so
take her to see Professor Grey in Lorelei Bay.
3. Grey will explain that nothing can be done, and that she could
extract her
memory core. Agree to this and leave town.
4. Re-enter Lorelei and there is a scene with some Agents. Head back
to the
Professor's house, enter and you will have to fight 4 Agents (on
foot).
(If you lose then they take Alpha away.)
5. Beat the Agents (they are all level 154 and strong against sonic),
and Grey
will give you the item: Memory Unit.
6. Speak to Alpha again (the body is still lying on the table) and
Hunter will
then be seen back inside Tiamat and returning her body to the pod
where you
first found her. After a short scene, you can leave Professor
Grey's house.
7. Go to Dr. Palm's Tank Lab and he will immediately comment on the
Memory
Unit, and offers to build a C Unit with it. Agree, wait, and he'll
have it
ready for you fast! You obtain the ALPHA C UNIT and can equip it to
any
tank. This is the best C Unit in the game.

======================================================================
=========
7.
GIFTS ................................................................
. 0126
======================================================================
=========
ALERT: you can only give clothing to a person if you have already
given them a
type of storage cabinet!
1. Gifts and Rewards
a) How to get people on your gift list
b) How to give gifts
c) Limits
d) Reactions
e) Conditions for Reactions
f) Rewards and Financial Benefits
g) Gift List People
2. Gifts by Type: Shops and Costs
3. Examples of Gift Responses
4. Dresses Responses
-----------------------------------------------------------------------------1. Gifts and Rewards
------------------------------------------------------------------------------------------------------------------a) How to get people on your gift list
-------------------------------------See the list for who you can give gifts to. To trigger this you must
talk to
them or add them to your party. There will then be a message on screen
to tell
you that you can give them gifts. To give gifts to Charlene you must
buy the
empty house in Alice One from Banjo who is upstairs next door, (costs
3000g),
with Charlene in your party. Then go inside the house and give it to
her.
For Kaede you must have completed the Ghost Tank quest, and for
Professor Grey
you must talk to her about cybernetics.
-------------------b) How to give gifts
-------------------The gift shops sell various items that you can buy and give to the
people on
your gift list. To do this you visit a shop, chose a gift, and
indicate from a
new screen who you want to give it to. The shop then sends it to the
person.
This is the only way to give gifts.

--------c) Limits
--------There is a limit to the gifts that can be received and if you have
already
given a similar item, the gift shop will ask you if you want to change
it to
a new one. The money spent on the first gift is lost and so is the
gift.
For example, if you buy the jukebox and give it to Emily, you can
change it to
aquarium, (another box type furniture) but the jukebox will disappear
from her
room, though she will then react to the new item.
-----------d) Reactions
-----------Most, but not all gifts will get a reaction from the recipient, so
after
giving something go and visit the recipient to see an EVENT. Some are
sweet,
if they are pleased, others amusing, if they are not.
--------------------------e) Conditions for Reactions
--------------------------The recipient must be "at home" for you to get a reaction. Charlene
can be in
your party and so long as you go upstairs in her house she will then
react to
a gift. Misha will often be downstairs in the garage if she is not in
the party
and you will need to go out and in until she is not there. Then she
will be in
her room upstairs. Kaede is sometimes not in her room and again going
in and
out is required to get her to be "at home". Nina will react in the
garage but
must be in her room for dress reactions. Emily can be dusting or
knitting, or
asleep. Keep chatting and changing rooms for her to be where you want
her.
Professor Grey may be busy with Alpha or in her main room. Again
exiting and
entering will get her to move rooms if you want a dress reaction.
----------------------------------f) Rewards and Financial Benefits
---------------------------------After giving a number of gifts you can receive a reward. Also you get
to see
the females in various types of clothing. And you can eventually get
to marry
Rachel. Rosa will visit you in Junkyard if she gets enough gifts.

One additional feature is that if you buy a cheap gift for Nina that
she
likes, you get a discount on repairs. So doing this just before or
even after a
major battle when your tanks have received a lot of damage will save
you money.
A cheap trick but useful if you remember. (And so long as she is not
in her
room trying on a new dress, when you get back all battered and
bruised.)
------------------g) Gift List People
------------------Self
Misha
Rachel
Kaede
Emily
Charlene
Rosa
Professor Grey
Nina
Alpha
Forever Land
Carl!
NOTE:
I had been told that you can give gifts to Carl if you beat the
Disassembler
with Misha in the party, and then trigger a scene with Carl (thanks to
Valeisai), but it seems that this is not a trigger for this event, and
it just
requires chatting to Carl.
Here's the lowdown: "All you really have to do is get the option to
give Rosa gifts. In Rosa's tank garage, Carl will ask if you want to
find out
about Rosa's tanks. As with Rosa, just say yes (you only have to do it
once).
The other part is tricky because Carl doesn't always appear in the
second slot
on the left of the garage where those mechanics are. Just keep
entering and
exiting their garage and he'll appear eventually. When he does, like
Rosa and
Authur, he'll ask you about your tank. Just tell him about it and you
should
get the screen where you can give him home furnishings. but you can
give Carl a
swimsuit, which is the only clothing you can give him (When you speak
to him in
his room, he'll be in a blue boy's swimming trunks and shirt.)"
(Thanks to
Mr Lee for these details and much more!)
However I have not witnessed this event and cannot confirm all the
details yet.

-----------------------------------------------------------------------------2. Gifts by Type: listed in satcom under INFO/GIFT (Shops and Costs)
-----------------------------------------------------------------------------Gift Shops Abbreviations
TORIKAMI
= TK
BELDAIRE
= BD
ALICE ONE W
= AOW
DOWAN
= DN
LAKE BRIDGE E = LBE
LORELEI BAY
= LB
FORT GEARS
= FG
ANTITANK FORT = ATF
STORAGE: If you want to give clothes to someone you MUST give them
storage!
-----------------+------------------------------------------+------+---------STORAGE-TYPE FUR | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Wardrobe:
| Perfect for clothing
| BD
|
820
Closet:
| Perfect for clothing
| DW
|
7000
Asian Wardrobe: | Perfect for clothing
| AOW
|
3300
Chest:
| Perfect for clothing
| LBE
|
14000
Locker:
| Perfect for clothing
| LBE
|
14000
----------------+------------------------------------------------------------WALL DECORATION | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Spirit Frame:
| Powerful brushwork
| FG
|
22000
Picasso:
| From the Rose period
| BD
|
820
Salvador Dali:
| Surrealistic painting
| BD
|
820
Scenic Painting: | A serene picture
| TK
|
1000
Ukiyoe Print:
| Bold and exciting
| TK
|
1000
Fukube:
| It grows on you
| ATF
|
56000
Wall Clock:
| Silent type
| DW
|
7000
-----------------+------------------------------------------+------+---------FLOOR COVERING
| DESCRIPTION
| SHOP |
COST:G

-----------------+------------------------------------------+------+---------Persian Rug:
| High-quality carpet
| DW
|
7000
Tatami Mat:
| Japanese style mat
| TK
|
1000
Wood Flooring:
| It's waxed and slippery
| BD
|
820
-----------------+------------------------------------------+------+---------DECORATIVE FURNG | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Bear Carving:
| Wooden figure of a bear
| FG
|
22000
Lucky Cat:
| Said to bring good luck
| ATF
|
22000
Music Box:
| Plays lovely music
| BD
|
820
Divine Statue:
| It makes you feel happy
| TK
|
1000
Goldfish Bowl:
| Remember to feed it!
| LB
|
14000
Cactus:
| Doesn't need much care
| DW
|
14000
-----------------+------------------------------------------+------+---------ANTIQUE FURNISHG | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Porcelain Jar:
| An elegant work of art
| TK
|
1000
Jingdez Dish:
| Beautifully designed
| DW
|
7000
Flower Vase:
| A gorgeous vase
| BD
|
820
Model Tank:
| 1/32 scale model
| LB
|
14000
-----------------+------------------------------------------+------+---------FLOWERS
| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Rose bouquet:
| These flowers would look nice in a vase | BD
|
820
Sunflowers:
| These flowers would look nice in a vase | TK
|
1000
Gerbera bouquet: | These flowers would look nice in a vase | DW
|
7000
-----------------+------------------------------------------+------+---------TABLE-TYPE FURNG | DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Dinner Table:
| Sturdy and ornate
| FG
|
22000

Kotatsu:
| Warm and cosy
| LB
|
14000
Fancy Table:
| Very fashionable
| BD
|
820
Fireplace:
| Traditional Japanese
| TK
|
1000
-----------------+------------------------------------------+------+---------UNIQUE - NO IDEA WHAT CATEGORY THIS IS
-----------------+------------------------------------------+------+---------Moocher Cage:
| Cage to keep a Moocher.
| ATF
|
22000
-----------------+------------------------------------------+------+---------(MISC) FURNISHING| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Ceramic Raccoon: | A clay raccoon
| FG
|
22000
Plant:
| Very healthy
| AOW
|
3300
Brazier:
| Keeps the room warm
| AOW
|
3300
Electric Fan:
| Keeps the room cool
| DW
|
7000
-----------------+------------------------------------------+------+---------BOX-TYPE FURNISHG| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------Jukebox:
| Plays music
| BD
|
820
Deluxe Jukebox: | Plays music
| LB
|
14000
Aquarium:
| Home to many fish
| BD
|
820
Aqua-terrarium: | Miniature ecosystem
| DW
|
7000
Weather Box:
| Thermometer included
| AOW
|
3300
Vending Machine: | Very convenient
| FG
|
22000
-----------------+------------------------------------------+------+---------APPLIANCE
| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------One-Door Fridge: | Space-saving refrigerator
| BD
|
820
Two-Door Fridge: | A popular brand-name refrigerator
| AOW
|
3300
Deluxe Fridge:
| Loaded with features!
| LBE
|
14000
Washer:
| Gets muddy clothes clean
| LBE
|
14000
Dryer:
| Makes clothes warm and fluffy
| ATF
|
22000

_________________|__________________________________________|_______|
__________
CLOTHING IS NOT LISTED ON THE SATCOM: this might be because when you
give
clothing the recipient is sometimes shown wearing it and there will be
an EVENT
so you can see their outfit and get their reaction to it.
-----------------+------------------------------------------+------+---------CLOTHING
| DESCRIPTION
| SHOP |
COST:G
-----------------+------------------------------------------+------+---------KIMONO:
| Classic Japanese formal wear
| TK
|
200000
MAIDEN WEAR:
| All accessories included!
| TK
|
7800
BUNNY COSTUME:
| Complete with bunny ears and tail!
| BD
|
14000
MAID UNIFORM:
| Designed for comfort and functionality
| BD
|
18000
CHINESE DRESS:
| Accentuates your natural curves
| DN
|
28000
SWIMSUIT:
| Custom designed women's bathing suit
| DN
|
4800
WAITRESS DRESS: | Uniform from a famous restaurant
| LB
|
8800
DRESS:
| Will make you look like a true lady
| ATF
|
80000
WEDDING DRESS:
| For her most joyous occasion.
| ATK
|
180000
_________________|__________________________________________|_______|
__________
-----------------------------------------------------------------------------3. Examples of Gift Responses
-----------------------------------------------------------------------------Usually the recipients just comment when you visit. Sometimes they
are
pleased, sometimes, not so much. The best responses are for the
clothes. You
can give more than one kind of clothes to each person, and so they can
appear dressed in different things on different visits. I don't know
all the
possible gift responses, but this is a selection.
MISHA. Give her a gift and she will be in her room when you visit. If
she
likes something she says: "This is really nice. I'll take good care of
it."
RACHEL seems unsure about everything: she says: "I received
sunflowers/koetsu/
etc ..is it really for me? ...Well then thank you, I guess, it's
really nice."

And looks confused. However she really likes the waitress dress: "So
these
are the clothes people wear at other bars? ..I do kind of like them."
KAEDE said she was cold and after giving her a brazier and various
other gifts
she gave the Hunter a reward of a lucky charm. She says she is
honoured to
receive such a gift.
EMILY looks sweet in the kimono and says it makes her feel like a
totally
different person when she is wearing it. The wedding dress she says
"I tried
wearing those clothes you sent me: but..oh..Does it look good on me?
What do
you think?" She loves the roses:"I always wanted something like that
for my
room." (Get Sister's Apron from the dressing table)
CHARLENE, for example thinks the bear carving and fridge are "dandy",
but
hated the wedding dress: "What were you thinking? Jeez, I know I look
a fool"
She appears wearing it when you visit. Another reaction might be: "It
ain't
half bad. Thanks." This was said when arriving back at her house with
her in
the party to find a gift waiting. The bunny girl outfit she thinks is
"not
really my style" and she is blushing.
ROSA loves the model tank and says:
"Will there be more where this came from? *wink*."
PROFESSOR GREY: loves the roses. "You seem to know what I like
Hunter"
Give her a Kimono and she is pleased.
NINA loves the two door fridge and offers a discount on repairs. She
loved the
plant too: more discounts. She loves the roses and compliments you on
your good
taste.
FOREVER LAND: they appreciate everything.
stoked!"
After giving the jukebox.

Jared:" Everyone was so

ALPHA will say: "There are some new objects in the room.
items help
humans feel affluent?"

Do these

-----------------------------------------------------------------------------4. DRESSES RESPONSES


-----------------------------------------------------------------------------This is a summary of

some of the responses you can get when giving a

particular dress to every female. You must have first given them a
wardrobe or
something similar before being able to give dresses. Once you have
given a
dress, if you try to select the same one again, you get a message to
tell you
that you have already sent it. You can give the females as many
dresses as you
like, and can afford. However you cannot take back a dress once you
have given
it. One female friend could, in theory, have a full wardrobe of 9
dresses.
If they are not wearing the dress when you visit just go out and reenter. You
may have to do this more than once. If you give a girl more than one
dress you
need to go in and out a few times to see the different dresses and
their
reactions. Sometimes they will not wear a "dress" and will never do
so.
Although the basic style of dress is the same for each female there
are
differences in the colours and details. For example, the Dress on
Rosa is
pink, on Alpha it is lilac but on Nina it is blue. To get a close up
of the
dress move the right stick up and then speak to the person. Also the
younger
girls will show a different style for some dresses.
Some reactions are easier to get than others. Charlene, Emily and
Alpha are the
easiest to get reactions from. Rosa is annoying because you have to
get to her
room and all she wants to talk about are tanks. Rachel is never at
home (in her
room) and often serving drinks and busy when she could be thanking you
for the
gifts and wearing the clothes. Kaede may be polite and sweet but you
have to
trek all the way up to her house on foot every time you want to see
her. And
Professor Grey can too busy smoking and mending Scarlet to bother
getting
changed. Nina and Misha have other things to do so you do not
necessarily want
them to be preening in their rooms.
(Some responses not yet recorded)
-----------------------------------------------------------------------------DRESS TYPE
APPEARANCE
-----------------------------------------------------------------------------KIMONO:
Kimono that is full length with waist sash and long
sleeves.
The girls wear an orange skirt and white top?

MAIDEN WEAR:
long
BUNNY COSTUME:
MAID UNIFORM:
CHINESE DRESS:
side
SWIMSUIT:
WAITRESS DRESS:
DRESS:
Various

The same as the alternative kimono wear for girls:


orange skirt and white long sleeved top.
Skimpy tight black costume with ears and a tail
A grey uniform with an apron and cap.
Short dress with mandarin collar, short sleeves, and
splits. Various colours.
Actually a bikini for some and a swimsuit for others
Pale orange pinafore dress with apron and white top
An old fashioned Victorian type long dress and hat.

colours.
WEDDING DRESS:
A white wedding dress
----------------------------------------------------------------------------------------------------------------------------------------------------------MISHA
REACTION
-----------------------------------------------------------------------------Kimono
Thanks for the new outfit, Hunter. It's been a
while since
I've worn something besides my overalls. (smiling)
Maiden Wear
Bunny Costume
Hunter, do you like clothes like these?
Um, I'm a
little
embarrassed to wear this.
Maid Uniform
Thanks for the new outfit, Hunter. It's been a
while since
I've worn something besides my overalls. (smiling)
Chinese Dress
Thanks for the new outfit Hunter. It's been a while
since
I've worn something besides my overalls. (smiling)
(Rich pink patterned short dress and pink shoes)
Swimsuit
Um, I'm a little embarrassed to wear this.
Hunter, do you like clothes like these?
Waitress Dress
Thanks for the new outfit, Hunter. It's been a
while since
I've worn something besides my overalls. (smiling)
Dress
Wedding Dress
-----------------------------------------------------------------------------RACHEL
REACTION
-----------------------------------------------------------------------------Kimono
Maiden Wear
Bunny Costume
...Uh, whoa...I'm not so sure about this one. Our
bar
isn't like those other places! You should know
that
already!...Where in the world did you expect me to
wear
something like this!? (Keep talking to her get all
these
reactions)
Maid Uniform

Chinese Dress
some
other bars?
dress)
Swimsuit
Waitress Dress
bars? ..I do

Hee hee...It might be fun to work n these clothes


time.

So these are the clothes people wear at

..I do kind of like them. (Very pale blue short


So these are the clothes people wear at other

kind of like them.


Dress
Wedding Dress
-----------------------------------------------------------------------------KAEDE
REACTION
-----------------------------------------------------------------------------Kimono
I absolutely love it! I'll wear it all the time!
*giggle*
(long orange skirt and white long sleeved top)
Hunter thank you so much. I'll think of you
whenever I
wear it. (Does a twirl) A white kimono with
flowers and a
dust pink sash.
Maiden Wear
already
Bunny Costume
kill me
Maid Uniform
whenever I
Chinese Dress
whenever I
Swimsuit
kill me
Waitress Dress
whenever I
Dress
here in

The Maiden wear you sent just arrived, Hunter I've


put it in my room. (Doesn't wear it).
Um...It's thoughtful of you . but my father will
if I wear it.(Her face is pink)
Hunter, thank you so much. I'll think of you
wear it. (Does a twirl)
Hunter, thank you so much. I'll think of you
wear it. (Does a twirl)
Um...It's thoughtful of you . but my father will
if I wear it. (a white bikini) Her face is pink.
Hunter, thank you so much. I'll think of you
wear it. (Does a twirl)
This is so different than the clothes people wear

Torikami. (Pale blue long dress with hat and blue


ribbons.)
Wedding Dress
-----------------------------------------------------------------------------EMILY
REACTION
-----------------------------------------------------------------------------Kimono
This is an oriental dress right?...is this how you
wear it?
I feel like a totally different person when I'm
wearing
this. (Orange long skirt and white top same as
normally worn
by Kaede.)

Maiden Wear
wear it?
wearing
normally worn
Bunny Costume
me, I
Maid Uniform
but..uh..Does it
Chinese Dress
wear it?
wearing
Swimsuit
but..oh..Does it
Waitress Dress
Dress
but..oh..Does it
sleeved
Wedding Dress
but..oh..Does it

This is an oriental dress right?...is this how you


I feel like a totally different person when I'm
this. (Orange long skirt and white top same as
by Kaede.)
This is kinda...um...It's a little too "unique" for
think. (blushing and a tear of embarrassment)
"I tried wearing those clothes you sent me:
look good on me? What do you think?"
This is an oriental dress right?...is this how you
I feel like a totally different person when I'm
this. (A deep pink dress and pink shoes)
"I tried wearing those clothes you sent me:
look good on me? What do you think?" (swimsuit)
I tried wearing those clothes you sent me:
look good on me? What do you think?

(Pink long

dress over dark knee length trousers)


I tried wearing those clothes you sent me:

look good on me? What do you think?


-----------------------------------------------------------------------------CHARLENE
REACTION
-----------------------------------------------------------------------------Kimono
I dunno... This ain't really my style. Whaddya
think?
(flushed face) Pink pink with grey leaves.
Beautiful!
Maiden Wear
No laughin', ya hear?
I know I look like a fool! (redfaced and a tear
drop)
What were you thinking? Geez.
Bunny Costume
Not really my style
Maid Uniform
No laughin', ya hear?
I know I look like a fool! (redfaced and a tear
drop)
Chinese Dress
This suits me well don'tcha think? *wink* (A red
short
dress stunning with her yellow hair)
Swimsuit
This suits me well don'tcha think? *wink*
A two piece with a red halter neck top and pale
blue
bottoms.
Waitress Dress
No laughin', ya hear?
I know I look like a fool! (redfaced and a tear
drop)
What were you thinking? Geez.
(Orange skirt and apron and white blouse)
Dress
What were you thinking? Geez. No laughin', ya
hear?

I know I look like a fool! (red faced and a tear


drop)

How's a girl s'posed ta get around in this thing?


No laughin', ya hear?
I know I look like a fool! (redfaced and a tear

drop)
Wedding Dress
What were you thinking? Geez, I know I look a
fool.
-----------------------------------------------------------------------------ROSA
REACTION
-----------------------------------------------------------------------------Kimono
This is nice I actually like it (a pink kimono)
Maiden Wear
Bunny Costume
Well... it's not terrible.
Maid Uniform
Are you crazy? This is not my style at all. (Does a
twirl)
Chinese Dress
Well, how does it look? Not bad, right? This is
nice. I
actually like it. (Short red dress with side slits)
Swimsuit
Well, how does it look? Not bad, right? This is
nice I
actually like it. (Simply stunning: rich red
bikini)
Waitress Dress
Are you crazy? This is not my style at all. (Does a
twirl)
Dress
Well... it's not terrible. (Long dress, deep pink
with pale
yellow ribbons, and hat)
Wedding Dress
This is nice I actually like it
-----------------------------------------------------------------------------PROFESSOR GREY
REACTION
-----------------------------------------------------------------------------Kimono
Hm...Not bad. Thanks, Hunter. (dark grey kimono)
Maiden Wear
..What IS this?
Bunny Costume
..What IS this?
Maid Uniform
..What IS this?
Chinese Dress
Hm...Not bad. Thanks, Hunter. (black dress)
Swimsuit
Hm...Not bad. Thanks, Hunter. (a bikini)
Waitress Dress
..What IS this?
Dress
Wedding Dress
-----------------------------------------------------------------------------NINA
REACTION
-----------------------------------------------------------------------------Kimono
This is very nice. Thank you Hunter. (a blue full
length
kimono with decorative pink flowers)
Maiden Wear
For me really?
Bunny Costume
Where'd you learn something like this, Hunter?
Oh! Well,
this one is...Um, it's...(red and tear of
embarrassment)
Maid Uniform
Where'd you learn something like this, Hunter?
Oh! Well,
this one is...Um, it's...(red and tear)

Chinese Dress
Swimsuit
swimsuit)
Waitress Dress
blouse)
Dress

For me really?
This is very nice. Thank you, Hunter. (Pale blue
... For me really? (Pale orange pinafore and white
...For me? Really?
(A long dress in pale blue with a hat and

deeper

blue

ribbons.)
Wedding Dress
-----------------------------------------------------------------------------ALPHA
REACTION
-----------------------------------------------------------------------------Kimono
Sir, this apparel will negatively affect movement
and
battle ability. I would advise that you change it.
(orange
skirt and white top)
Maiden Wear
Bunny Costume
...Does this apparel alter my appearance?
Maid Uniform
...This apparel is not very practical for working
use.
Chinese Dress
...Does this apparel alter my appearance? (purple
short
dress with side slits)
Swimsuit
...Does this apparel alter my appearance?
(swimsuit)
Waitress Dress
...This apparel is not very practical for working
use.
Dress
Sir, this apparel will negatively affect movement
and
battle ability. I would advise that you change it.
(A long lilac dress with long sleeves and a high
neck, a
mauve hat and pink ribbons)
Wedding Dress
Sir, this apparel will negatively affect movement
and
battle ability. I would advise that you change it.
------------------------------------------------------------------------------

======================================================================
=========
8. ITEMS: FOR SALE, FOUND IN THE FIELD, AND
MAPS ......................... 0127
======================================================================
=========
1.
2.
3.
4.

Shop bought items.


Map items.
Dowan Salvage items
Items found in the field (including weapons and tank parts)

This game is awash with items of all sorts.


have found

Just when you think you

the oddest thing yet, there will be something else even odder that you
never
expected! Items can be found in towns in dungeons and in the field
in predetermined locations. Some of the town and dungeon ones are in
observable
places, such as boxes or fridges, or lockers, but others are not so
obvious.
Without the excellent FAQ at GameFAQs by holypriest I would have had a
tough
time finding some of the items. Thank you holypriest! And a special
thank you
to blackpyre and Silva Shado for taking the time to email me with
details of
many extra items, their locations and statistics.
-----------------------------------------------------------------------------1. SHOP BOUGHT ITEMS
-----------------------------------------------------------------------------The most useful of these are the Grenades which can be a helpful backup in
some on-foot dungeons. Also the items you can buy at MORGUE TOWN are
less
common finds.
KEY ITEM: Buy the METAL DETECTOR at ALICE ONE which allows a wider
search of
the field for buried items. (This item can be found in Dowan garage
for free!)
-----------------------------------------------------------------------------ITEM
FUNCTION
SHOP
PRICE
-----------------------------------------------------------------------------Healing Capsule
Restores 50HP
JUNKYARD
10G
Tile Pack S
Adds 40SP to a vehicle
"
50G
Repair Kit
Used to fix a chassis or
"
200G
vehicle part
-----------------------------------------------------------------------------Healing Capsule
Restores 50HP
NEWFOLK
10G
Tile Pack M
Adds 80SP to a vehicle
"
100G
Mine Detector
Used to detect buried
"
160G
items on the field
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
NEWFOLK W
50G

Thunder Grenade
Handy in battle
"
16G
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
EAST ZERO
50G
Grenade
Handy in battle(explosive)
"
30G
Tile Pack M
Adds 80SP to a vehicle
"
100G
Alkaline Wax
Stops acid damage to a vehicle
"
50G
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
TORIKAMI
50G
AA Grenade
Handy in battle. Hits
"
70G
airborne enemies
Tile Pack L
Adds 200SP to a vehicle
"
200G
Mine Detector
Used to detect buried
"
160G
items on the field
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
BELDAIRE
50G
Tile Pack L
Adds 200SP to a vehicle
"
200G
Grenade
Handy in battle(explosive)
"
30G
Remote Grenade
Handy in battle. Hits enemies
"
40G
out of range
-----------------------------------------------------------------------------Healing Capsule
Restores 50HP
BELDAIRE W.
10G
Miracle Key
Restarts a vehicle from
"
100G
shutdown
Antidote
Neutralizes poison
"
100G
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
MORGUE TOWN
50G
Petrol Bomb
Battle item. Sets target
"
100G
on fire
Tile Pack M
Adds 80SP to a vehicle
"
100G
Unparalyzer
Cures stun
"
100G
Vitamin
Increase attack during battle
"
98G
Sugar Pill
Increase turn rate during battle
"
98G
Gourmet Dogfood
Makes a dog's coat shiny
"
300G

-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
ALICE ONE
150G
Tile Pack L
Adds 200SP to a vehicle
"
200G
METAL DETECTOR
USED TO DETECT BURIED ITEMS
"
980G
-----------------------------------------------------------------------------Energy drink
Restores 1000HP
ALICE ONE W
600G
Mole Grenade
Handy in battle. Hits under"
170G
ground enemies
Mechanic Kit
Used to completely fix a chassis
"
500G
or vehicle part.
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
DOWAN
150G
Noise Grenade
Handy in battle (sonic)
"
430G
Nutcracker
Hits you where it hurts
"
430G
(sheltered or not)
Tile Pack L
Adds 200SP to a vehicle
"
200G
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
LAKE BRIDGE EAST
150G
Strato Grenade
Handy in battle. Hits high
"
700G
-altitude enemies
Hound Bomb
Battle item. Hits enemies in
"
700G
stealth
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
LORELEI BAY
150G
Tile Pack XL
Adds 500SP to a vehicle
"
500G
Mechanic Kit
Used to completely fix a chassis
"
500G
or vehicle part.
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
ISLE W
50G
Tile Pack XL
Adds 500SP to a vehicle
"
500G
Torpedo Grenade
Handy in battle. Hits underwater
"
1100G
enemies
-----------------------------------------------------------------------------Healing Drink
Restores 100HP
SCAVENGER ISLE
50G

Tile Pack XL
500G
Torpedo Grenade
1100G

Adds 500SP to a vehicle

"

Handy in battle. Hits underwater

"

enemies
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
ANTITANK FORT
150G
Minerals
Increases attack during battle
"
198G
Caffeine Pill
Increases turn rate during battle
"
198G
-----------------------------------------------------------------------------Energy Capsule
Restores 300HP
HELL'S KEEP
150G
Tile Pack XXL
Adds 1000SP to a vehicle
"
1000G
-----------------------------------------------------------------------------Energy Drink
Restores 1000HP
HELL'S KEEP NE
600G
Ice Grenade
Handy in battle (ice)
"
1600G
Tile Pack XXL
Adds 1000SP to a vehicle
"
1000G
----------------------------------------------------------------------------------------------------------------------------------------------------------2. MAPS. THEIR LOCATIONS AND MESSAGES
----------------------------------------------------------------------------------------------------------------------------------------------------------NAME
LOCATION
MESSAGE
-----------------------------------------------------------------------------Map Scrap:
Retirement Compound ..946
upstairs room
Piece of a Map: Torikami, in
Gorou's house

...at Junk Mountain

Fancy Map:
expect it

Ruins of a Fort

Treasure awaits where you least

Half of a Map:

Beldaire: Rosa's
room by bed

Old Document:
will lead

Retirement Compound

In Col Blueberry's
store room
...The combination is 2...
Putting the four maps together

upstairs room
you to the legendary treasure.
------------------------------------------------------------------------------

Legendary Memo:Forever Land


?
room basement
assembled)

1.Secret Map 2.Old Map 3.Pirate Map 4

Secret Map:
tall

Beldaire; sold

Treasure lies nestled in between the

by Sodam Insein

peaks.

Old Map:
tower

Torikami, in

Treasure lies to the Northwest of the

Gorou's house

veiled by sandstorms.
(Ziggurat: lump of gold by big rock)

Pirate Map:
meets the

Beldaire; sold

Treasure lies where the old shelter

by Sodam Insein

two ports.
(between Dowan and Lorelei Bay: found

(4 is Priceless Map which has to be

by

salvage.)
-----------------------------------------------------------------------------Cache Map:
behind a

Beldaire:Arthur's Note to self: Pocket money hidden


bed

painting in the back - Arthur

Treasure Map:
housing a

Beldaire: sold

Treasure lies behind the structure

by Sodam Insein

mysterious device. (Iwasaki Lab:

Golden

Statue)
Dubious Map:
is hidden

Beldaire; sold

Map that indicates where a treasure

by Sodam Insein
-----------------------------------------------------------------------------------------------Maps after assembly
------------------Priceless Map: asssembled at
The
Monkey Mountain
Legendary Map
four

"

I hid the treasure at Junk Mountain.


combination is 2946
The legendary treasure lies where the

treasures meet
---------------------------------------------------------------------------------------------------------------------------------------------------------3. DOWAN SALVAGE ITEMS LIST
------------------------------------------------------------------------------

ITEM
USE
Arm ...............One of four parts of the Primeval Man
Arm Segment .......One of four parts of the Android
Backbone ..........One of four parts of the Primeval Man
Beam Pack .........One of four parts of the Beam Claw weapon
Bronze Bar ........Sell
Chest Piece .......One of four parts of the Clay Figure
Cyclops Head ......One of four parts of the Mammoth
Dog Barrel ........One of four parts of the Dog Bazooka weapon
Evil Booster ......One of four parts of the Toy Sword
Fabric Swatch .....One of four parts of the Clay Icon
Fossil Bouquet ....One of four parts of the Primeval Man
Gold bar ..........Sell
Golden Axe ........Sell
Head ..............One of four parts of the Primeval Man
Head fragment .....One of four parts of the Clay Figure
Holey Boot ........Sell
Jumbo Ear .........One of four parts of the Mammoth
Large Fang ........One of four parts of the Mammoth
Lump of gold ......Sell
Magnum Barrel .....One of four parts of the Magnum weapon
Magnum Frame .....One of four parts of the Magnum weapon
Magnum Slide .....One of four parts of the Magnum weapon
Meat Slab .........One of four parts of the Mammoth
Shell .............Sell
Silver Axe ........Sell
Silver Bar ........Sell
Steel Can Strap ...One of four parts of the Android
Torn Map ..........One of the four map pieces for the Old Document
Treasure*** .......The "legendary treasure" located by the legendary
map.
Unknown Item ......? Sell?
-----------------------------------------------------------------------------3. ITEMS FOUND IN THE FIELD
-----------------------------------------------------------------------------1. There are many of these and they are all found using the Metal or
Mine
Detector, or the Dog skill of Hyper Sniffer. The LOVE Machine
assembled item
LOVE Mach 3222 also detects buried items on the field.
2. You can only use the detector item or skill when stationary. It is
a good
idea to use the shortcut option and configure a button from the satcom
menu so
you can just press one button to search. The warning signal will
sound even
if the item is not visible so you can check around the area until you
see the
flashing red light that shows the exact location. You must be exactly
on top
of it to pick it up.
3. The more common items such as the Hammer, Mole Eye etc that are
used in tank

part assembling are found in specific locations but which one you get
is
random. The rocks are also random, and sometimes appear outside the
towns and
dungeons.
4. The details of their locations are also included as a separate
section at
the end of each town chapter.
5. The following advice on finding items successfully is taken from
the email
I received from blackpyre and Silva Shado. I was able to find some
extra items
thanks to their information.
"We found a lot of items near mountain ranges. If they weren't parts
of tanks,
they were things to make parts of tanks. Like plates, hawk eyes,
monkey eyes,
etc. Most of what was found out in the desert was weapons or parts for
weapons.
Very rarely were there items for people, with a few exceptions."
6. This confirms that there is indeed some logic to the placement of
hidden
items. They have also found ALL the parts for the assembled weapons
although I
have not so far managed to do this. But now I know that they are out
there
somewhere in the desert just waiting to be detected. Happy Hunting!
-----------01. JUNKYARD
-----------UZI
Description: A submachine gun attack 4 (all).
Location
: South of Junkyard trader camp just to the west of the
bottom of
the green area.
LEATHER JACKET
Description: Defense 7.
Location
: On the first bridge you cross on the way to Newfolk.
SHARP ROCK/SMOOTH ROCK
Description: A rock that can be thrown at enemies.
Location
: Outside Junkyard. Random find.
----------02. NEWFOLK
----------STORM CANNON
Description: Sub gun. Attack 20.
Location
: Northwest of Newfolk in the white sand there is a pile of
three
stones. This Tank weapon which hits all enemies and is electric can
be found

here. On the satcom large map the location is at the point of an


imaginary
upside down V between Newfolk and Newfolk West. It is also direct
south on
the line from Beldaire. This is a very useful sub gun.
TAP DANCER
Description: SE (all) discharges blasts of energy. Attack 40.
Location
: Found to the northeast of Newfolk in the sandy part of
the desert.
To the upper left corner of the screen where it is found, is a
triangular
shaped bit of scrap pointing northwest and three small stones below
it. On the
small map it is when Newfolk is visible to the right of the southwest
corner
and the tank is roughly in the centre of that screen. You have gone
too far
north if the northern pink dot is visible. Look at the satcom map
location for
Junkyard E shop and it is on the blue line up from here.
------------03. EAST ZERO
------------FIREPROOF COAT
Description: Defence 11.
Location
: Where the roads to the southeast of East Zero form a T
junction,
search in the south east corner where the roads meet. Opposite is a
pylon to
the north east.
PPSH 41
Description: A low attack (all) submachine gun. Attack 6.
Location
: Due South of Beldaire on the satcom, and at the furthest
north
west corner of desert to the East of East Zero. Go up into the green
area and
to the furthest point to the East. Next to the river.
-----------04. BELDAIRE
-----------AK 47
Description: A rifle: attack 8 (all)
Location
: On the northern edge of the bridge leading from East Zero
to
Beldaire.
CAT EARS
Description: Hat. Defense 14. For girls only.
Location
: Found in woods to the southeast of Beldaire. In the
centre of the
wood to the north of the one that has a round pond in the middle of
it. Can
only be accessed on foot.
25mm AA Cannon

Description: Main gun for anti-aircraft tanks. Attack 45.


Location
: On the way north from Beldaire to the Ruins of Fort, just
to the
south of the fort is a pile of large stones. Root around to find the
gun.
-----------05. TORIKAMI
-----------OLD COIN
Description:
Location
: Random find outside trader camp. Press X.
CRIMSON SHIRT
Description: Defense 19. Red shirt with a stylish pattern.
Location
: In the narrow green area between the woods to the east of
the
village. As you approach from the east it is the first patch of wood
you come
to.
In the Desert to the North of Torikami: the Tank Graveyard area.
POPCORN CANNON
Description: SE (all) A ball of light divides and strikes all targets.
Attack 83.
Location
: This is found in a pile of broken parts just a few feet
from the
furthest west and northern corner of the desert right at the edge of
the
mountains.
FIRE DRAGON
Description:
Location
: This is in the middle of the lower part of the desert.
The
location is just to the west of a line up from Beldaire West and due
east as
the crow flies from Hell's Fort, (if you have found this place yet).
There
are a couple of tank bits just to the north of the stones which are
located to
the west of the top of the road which goes up to the desert from the T
junction
to the east of the Beldaire W. trader camp.
--------------06. MORGUE TOWN
--------------The desert that stretches all the way west from Morgue Town is many
items have
been found by blackpyre and Silva Shado. Many thanks for all the extra
information. Credit also to Elenia who gave me the precise location of
the 20mm
Vulcan.
MOLE EYE
Description:
Location
: At a round block at furthest southwest of western area.

POLYMER COAT
Description: Torso armour: defense 27.
Location
: Just to the right of the eastern corner of the town in a
couple of
bits of debris.
20MM VULCAN
Description: Attack 41, (all).
Location
: Continue due east from the eastern corner of Morgue Town,
and it
is just before you reach the mountains.
GRENADE GUN
Description: Attack 13 (all)
Location
: Due south of Morgue Town near the edge of the map is a
collection
of bits on ground.
DRAGON FRAME
Description: Weapon assembly part for Firebreather.
Location
: At the southern edge of the mountain in the desert just
below
Morgue Town.
NAPALM CANNON
Description: SE Gun. Attack 155.
Location
: Continue to the southwest going down the edge of the map
to find
an SE weapon in a pile of bits. Location is to the east of a line up
from
Junkyard E. and to the west of Morgue Town.
160MM SPARK
Description: Main Gun. Attack 155.
Location
: Directly north of Morgue Town and where the sand goes
northeast to
a point there is this main gun.
FLAMETHROWER
Description: Sub Gun. Attack 41.
Location
: Go due west from here to the next sand bulge on the
satcom map and
just in front of it northwest of Morgue Town is a sub gun (fire).
DRAGON BARREL
Description: Weapon assembly part for Firebreather
Location
: Also to the northwest of Morgue Town and slightly to the
south
west of the previous location there is a collection of three small
bits of
debris in the sand, one of which is a broken chassis. Here is an
assembly part
for Firebreather.
120MM SBG
Description: Main gun. Attack 178
Location
: A useful main gun for the early part of the game.
Continue
hugging the far northern mountains and travelling west of Morgue Town
and the

previous location to find yet another tank weapon. This is located in


a bulge
to the north of the mountains where there is a collection of debris.
A dark
triangular shape is the location and there is a broken chassis with a
long pipe
pointing at it from the southwest. Check the location on the satcom
by
following the line up from Junkyard to the top of the map. It is to
the right
of this.
DRAGON SLIDE
Description: Weapon assembly part for Firebreather
Location
: Continue on, still hugging the northern mountains. At
the point
where the satcom line from Junkyard touches the northern mountains you
will
find this assembly item. It is just a few steps inside the desert
where the
mountains show a part that juts out into the desert. (It is also
northeast
from the monument)
SWORD HILT
Description: Weapon assembly part
Location
: A small black rectangular bit due south from the northern
edge of
the desert where it bulges south.
------------07. ALICE ONE
------------HAMMER
Description: Tank gun assembly part
Location
: Go to the east of Alice One down the rail road tracks and
then
search in the first indent in the north mountain.
---------------08. FOREVER LAND
---------------30MM VULCAN
Description: Sub gun. Attack 66 (all).
Location
: South of the Bus Stop in the sand. Just slightly to the
west of a
line due south from the bus stop pink dot and in the white sand. (In
desert to
the northwest of Alice One)
V2 CHIP
Description: Chip
Location
: Go north up the beach, and it is in the Building the Red
Mobster
was in. You have to have defeated him first before you can get this
item.
(North side of building)
CRISPY CANNON SE

Description: SE Gun. Attack 133.


Location
: Shoots heat rays (all). In the beach area near lake half
way
between the Red Mobster Building and Forever Land.
KEVY VEST
Description: Body Armour. Defense 66.
Location
: Between the brown and green areas, next to lake, to the
southeast
of Forever Land.
OLD COIN
Description: Coin
Location
: Next to the lake a short way in from the brown desert in
the
northern most part of the white sand below Forever Land. May be
random. Same
location as Crispy Cannon.
CRISPY CANNON
Description: SE (all). Attack 133.
Location
: Next to the lake a short way in from the brown desert in
the
northern most part of the white sand below Forever Land.
E2 CHIP
Description: Chip
Location
: Directly to the southeast of Forever Land in the pale
brown area
half way between the green area and the white sand.
AXEL NOMAN C UNIT
Description: C Unit
Location
: At the left edge, two thirds up to the north of the
mountain just
to the northwest of F L.
AMP
Description:
Location
:
At the Forever Land side of the mountain on the east side of the
railway
tracks. Due northeast from the blue dot.
ARAMID TURBAN
Description: Hat. Defense 58.
Location
: On the far side of the mountain on the east side of the
railway
track. Halfway between the blue dot of Forever Land and the pink dot
of the
bus stop. Next to the edge of the mountain where the desert is brown.
CRIMSON KNIFE
Description: Knife. Attack 107.
Location
: The mountain to the north of Forever land across the
railway
tracks. Just to the left of the centre northeastern point, on the
desert side.
MOLE EYE
Description: Assembly part

Location

: To the north of the point of the mountain.

THUNDERPUNCHER
Description: Weapon. Attack 90.
Location
: Due east of the location of the second tunnel which is
situated at
the end of the railway track. Just south of where the terrain becomes
darker
brown is a large structure sticking up from the desert with a metal
plate next
to it.
CANNON GUIDE
Description: Assembly part.
Location
: Northeast of the Tunnel on the edge of dark and light
brown area.
--------09. DOWAN
--------03 CHIP
Description: Chip
Location
: Island to the southwest of Dowan, in the top of the
wooded area.
By boat.
V3 CHIP
Description: Chip
Location
: Inside the wood southwest from Dowan.
first small
patch of wood and search.

Go down to the

FLUTE CANNON
Description: Sub Gun that targets all enemies (sonic). Attack 88.
Location
: A useful sub gun is found at the lake side of the same
small
wood.
STINGER
Description: Gun (Charlene only). Targets airborne and out-of-range
enemies.
Attack 150.
Location
: East of Dowan just before taking the road south between
the two
mountains, at the edge of the western mountain point.
O2 CHIP
Description: Chip
Location
: East of Dowan, head south down the road, and this is at
the
narrowest place between the two mountains.
HAMMER/CYLINDER
Description: Assembly part
Location
: Continue down the road into the white sandy desert to the
southeast. There is a single stone southeast of a bunch of cacti.
Muscle Cathedral
---------------CROW EYE

Description: Assembly item


Location
: On the edge of the wood directly west of the pink dot.
E3 CHIP
Description: Chip
Location
: Go to the southern area of woods to the south of MC. If
you are
in the centre of the screen at the correct location them you cannot
see the
mountains.
Giant's Canyon
-------------PLATE/MONKEY EYE
Description: Assembly part
Location
: Continuing south from the previous location and then
going up the
narrow canyon to the northeast, about half way up, you'll find this
itme in the
centre of the dark brown area before reaching the first green patch.
SARATOGA ARMOUR
Description: Armour
Location
: In the same area to the southeast of Dowan where the land
is dark
brown and jagged, it's found at the top of the first canyon.
DOG AMP
Description: Dog weapon. Attack 124.
Location
: Same area at the top of the most easterly canyon that is
green at
the end.
DOG ARMOUR LEVEL 6
Description: Dog armour. Defense 232
Location
: At the very end of the smallest southwestern facing
canyon that is
all brown on the map.
O2 CHIP
Description: Chip
Location
: From Dowan head east along the toad and then south down
the road
where the canyon is very narrow. You'll find this item on the road at
its
narrowest place between the two mountains.
Lake Bridge
----------SNAKE EYE
Description: Assembly part
Location
: Furthest west below the Lake Bridge trader camp in a pile
of
stones.
PLATE
Description: Assembly part
Location
: In the desert to the southeast of the trader acmp at Lake
Bridge

in two stones.
--------------10. LORELEI BAY
--------------FLASH LAMP
Description: Assembly part
Location
: Going due south from LB a short distance I picked up
Flash Lamp at
the corner where the lake comes in at a curve. This is a random find.
AMP
Description: Assembly part
Location
: At a piece of brown debris at bottom of track leading
south from
near Lorelei Bay.
SPRAY NOZZLE
Description: Assembly part
Location
: In debris due west of west side of Lake Bridge, close to
the
western edge of the white sand
Sunken Ruins
-----------SHARP ROCK
Description:
Location
: Outside Sunken Ruins. Random item.
By Boat
------L3 CHIP
Description: Chip
Location
: Go north up the coast to Isle W. trader camp. The chip is
found
by the north rocks here using the metal detector.
57MM AA CANNON
Description: AA Cannon. Attack 161.
Location
: Go south from Lorelei Bay under the bridge and land on
the patch
of brown surrounded by green. It is in the brown area.
IRON BIKINI
Description: Defense 217. Only for girls.
Location
: Go right from the previous location and land on the patch
of brown
that is south of the desert.
MYSTERIOUS ROCK
Description:
Location
: At the entrance to Fort Gears. Press X. Random item.
-------------11. FORT GEARS
-------------PLATE

Description: Assembly part


Location
: Go to the northeast up the edge of the mountains to find
it.
MOLE EYE
Description: Assembly part
Location
: South of Wilco's Garage and at the top of the white sand
is a
collection of three bits of debris that lie just inside the white
sandy area
FISH EYE
Description: Assembly part
Location
: At the southern most point of the road to the right of
Wilco's
garage are two bits of debris. (To the southwest of the Retirement
Compound)
--------------12. HELL'S KEEP
--------------MAID'S UNIFORM
Description: Torso Armour for girls. Defense 247
Location
: Drive due east from the end of the road just in front of
Hell's
Keep. There is a single rock before you reach the lake. Defense 247.
(I had a lot of trouble picking this up in my tank and on foot. I
could not
get close enough to the rock. Eventually I picked up Old Coin here!
Not what
I wanted at all. Here's the way to do it: even though the Detector
shows it on
the southwest side, pick it up from the north side. It's still awkard
to do and
best to attempt it on foot, and you might have to try a few times.)
EAGLE EYE
Description: Assembly part
Location
: Drive southeast from Hells Keep towards the coast. A
rock
standing near to another with the remains of a pylon in the top right
hand
corner of the screen. (Marduk often appears in this area)
MONKEY EYE
Description: Assembly part
Location
: On the way to Hell's Keep NE trader camp, where the white
sand
starts to narrow there is a single stone.

======================================================================
=========
9. MINI GAME MINI
GUIDE ................................................. 0128

======================================================================
=========
A. Where to find them
B. How to play them
C. What are the Rewards
-----------------------------------------------------------------------------A. WHERE TO FIND THE GAMES
-----------------------------------------------------------------------------1. GAMBLING GAMES
----------------video poker (blue slot machine)
blackjack

(bottom table)

roulette

(top table)

slots
All the gambling games

are in the casino on the train

2. NUMBER HUNTER
----------------like mastermind, guess the hidden numbers before turns run out
Also in the casino on the train, to the right of the slot machines.
3. FROG RACE
-----------bet on the frog to win
Frog Race
bars.

can be downloaded to your satcom and is available in most

4. CROSSFIRE
-----------shoot-em-up firing at tanks, and missing ambulances and people
Cross Fire
bars.

can be downloaded to your satcom and is available in most

5. ARTHUR'S GAME
---------------like red light green light, or granny's footsteps
Arthur's game is accessed from talking to a maid in the mansion at
Beldaire. Go
through the door to the right and then up through the opening. She is
in the
first door on the right.
6. BARREL ROLLING
----------------um, you roll barrels as far as possible.
Barrel Rolling is in the open area at SCAVENGER ISLE.

7. DOG FIGHT
-----------dog pit fights for money
Dog Fight is in the building to the right of the station in Alice One.
8. DRINKING GAME
----------------drink milk/soda/vinegar faster than your opponenet
Drinking Game is in these bars: Newfolk, Dowan, Loerlei Bay, Fort
Gears.
9. DANCING
----------memorise dance moves correctly
Dancing is found by talking to the dancers on the stage in these bars:
East
Zero, Alice One, Scavenger Isle, Hell's Keep.
10.MUSCLE TRAINING
-----------------flex those pecs with the best, a memory move game.
Muscle Training is found by talking to the muscle guys wandering the
streets in
in Alice One (level 1), Dowan (level 2), Lorelei Bay (level 3), and in
the
entrance to Muscle Cathedral (level 4)
-----------------------------------------------------------------------------B. HOW TO PLAY AND WIN
-----------------------------------------------------------------------------1. GAMBLING GAMES
-----------------These games only appear on the train in
detailed in
game instructions. However I will give
to play
these. But first a warning. You could
games. They
are seriously fun and addictive. So if
careful!

the casino.

They all have

my own brief guide as to how


spend days playing these
you are wary of gambling be

Video Poker
----------The video poker machine is on the right next to the slot machine. It
is the
blue coloured machine in the centre. Press X to find it. Although it
is fun
to play the maximum bet allowed is only 100g so the chances of big
wins are
limited.

This looks more complicated than it is, if like me, you have never
played poker
before. But now is your chance to learn. (And thanks to Saikyo Mog for
teaching
me how to play poker!)
Controls
--------First use the up directional button to place your bet. Then press X
and the
game will begin. You will see five cards in a row. If two or more are
flashing
with a blue light this means that you have something good. Unlike
ordinary
poker there are Jokers which count as high cards. Once you have
decided which
cards to keep and which to discard use the left stick or directional
buttons to
place the cursor over the cards you want and press X. A HOLD sign
will appear
above the cards. Then press square to discard the remaining cards.
You then get dealt more cards. Now you have the original ones you
held on to
plus the new ones. At this stage you then decide whether to collect
your
winnings if you have a good hand, or you can double up. Circle is for
collect
and that game ends. Double up is X. Press this and you have a chance
to double
your win. Another row of cards appears with the left card face up and
all the
others face down. You select one and hope that it is higher than the
one
shown.
Winning Hands
------------OK. Those are the basics of the controls but the real point of the
game is
what counts as a winning hand. There is a summary of these at the top
of the
screen and the amount you can win for each. Poker can be won based on
a number
of factors.
5 of a kind, 4 of a kind or three of a kind is when you have cards
of the
same number. A Joker is needed for the 5 of a kind.
A high pair is two cards of the same number but only if they are Jacks
or
higher.
Two Pair is two pairs of any number.
A full house is when you have a pair and 3 cards that are the same
number.
A straight is when you have consecutive numbers: e.g. 3,4,5,6,7 or
9,10,J.Q,K.

A flush is when you have all cards of the same suit. The numbers don't
matter.
A straight flush is numbers in a row and all from the same suit
A Royal Flush is the same as a straight flush but the cards are the
10,Jack,
Queen, King and Ace.
High Wins
--------The harder it is to get a certain hand the bigger the win if you do.
So in
Metal Saga poker the best hand is the 5 of a kind.
Blackjack
--------This is the Metal Saga equivalent of twenty-one, or vingt-et-un. It is
a great
game to play once you grasp the essentials but not a big winner if
all you
want is cash. Again there is an in game tutorial if you prefer.
Maximum bet allowed is 1000g.
First place your bet by using the up directional button. Press X to
confirm.
Then the game begins. The aim is to get the best total score which is
21. If
you get more than this you are bust and lose and the dealer wins. You
have to
guess what the dealer's hand might be as a guide to your decisions.
An Ace is
counted as 11, and Jacks, Queens and Kings are all 10. So the best
possible
hand is an Ace and a 10.
You are dealt two cards and the dealer has two cards one of which you
can see.
Your cards are visible to you and then you have to decide what to do.
The choices are seen at the top right of the screen. If you select
HIT, you
get another card. STAND means you stick with what you have got. DOUBLE
means
that you double your bet.
The trick to this is weighing up the odds. If your hand adds up to
13/14/15/16, then the chances of getting another card which will send
you over
the limit of 21 are much higher than if your hand adds up to
9/10/11/12. You
can take a chance or stick and hope that the dealer goes bust instead
or gets a
lower score.
If the dealer gets a hand that shows an Ace you can get insurance on
your hand

by giving an extra half of your original bet so that you will break
even if the
dealer gets "Blackjack" which is very possible if he starts out with
an Ace.
There is another option. If your initial hand shows two cards of the
same
number, you have the option to split them into two separate hands.
Then you
will be dealt cards to both hands and can win on both at once!
The nice thing about the Metal Saga version is that the bet does not
have to be
entered again. It will remain the same as long as you keep playing.
Oh and the
other nice thing is that it is not real money.
Roulette
-------If you can win at this it gives the best chance as the maximum bet is
9900g.
However the chances of winning are less good.
You see a board with three rows of 12 numbers coloured in black and
red. If
you move the cursor over the numbers it shows different numbers
indicating the
amount you would win if your number was the winning one. The range is
from x2,
to x36. At the front of the screen are other options such as even,
red, or
selecting the overall numbers of the first, second, or third row of
twelve.
you could place a bet on any or even all of the options shown.
To place a bet place the cursor (using the left stick) over the number
you want
and then press X and the number at the left will start to increase.
Press
square to decrease the amount.
Select a range of numbers if you like and when you are ready press the
yellow
OK button at the bottom right of the screen. Then watch the roulette
wheel
roll.
After a few goes you could check the "Past Rolls" screen with the R1
button to
see the history of what numbers came up.
Quite honestly I would not bother with this game as everything is
totally
random and there is no skill involved at all. You might get lucky, or
you
might not.
Slots..10g and 100g
-------------------

There are two slot machines. The 10g ones are in the centre area to
the right,
and the 100g one is to the left of the man at the left hand end of the
row of
slot machines. Dull but the usual thing if you like slot machines.
2. NUMBER HUNTER
---------------Like the mastermind board game. Guess the hidden numbers before you
run out of
goes. The best game for winning large sums and for a serious mental
challenge.
My personal favourite.
Start by holding the up directional button until you hit the maximum
bet
allowed of 999g. Press X and move the directional button to select the
level.
Go for level three as it gives you the best winnings. Press X again.
The next screen shows the game with the winnings possible on the right
and the
chart for you to guess the hidden three digit number at the top of the
screen.
You can have 5 guesses and if you have failed to get the right answer
by the
end, you lose your stake.
On level 3 there are 9 possible number options.
level 2 has
8, making them easier.

Level 1 has 7 and

Be systematic and start with the three numbers shown: 0,1,2. as your
first
guess. Press X and then the next line will appear for your second
answer. The
first line will show the result.
1 BLOW
2 BLOWS
1 HIT
2 HITS
1 BLOW 1 HIT
3 BLOWS
2 BLOWS 1 HIT
FALSE
TRUE

=
=
=
=
=
=
=
=
=

1 right but in the wrong place


2 right but in the wrong place
1 right and in the right place
2 right and in the right place
2 right and 1 in the right place
all right but all in the wrong place
all right but 2 in the wrong place
none right
all right and you win.

Then it is a matter of logic. And a little luck. Don't worry about a


few
losses and keep going. When you get a big win go and save before
continuing.
There is a different version of a walkthrough for this in the section
for the
train under the heading EAST ZERO.
3. FROG RACE
-------------

You can place a bet on one frog out of a selection of five named
frogs. X
raises the bet, Square is to lower the bet, and O is Exit. In game
Help is
Triangle.
Use the directional buttons or left stick to move the cursor over the
selected
frog. Move it to the top line and press X to raise the bet, which
starts at
nothing. Keep the X pressed to quickly raise the bet. The limit is
9990g.
Place the cursor on the START sign and X starts the race.
The odds will show as a range from 2x up to 9x. You have no influence
over the
race, so it is purely a matter of luck. At the end the whole thing
re-sets and
you have to place the bet again.
4. CROSSFIRE
------------Shoot-em-up firing at tanks. It costs 100g to play this. If you last
the full
60 seconds you may get a reward. A score of 51000 got me the grand
prize of
100g.
The game is simple as all you do is fire at tanks crossing the screen.
Your
tank can move from side to side using the directional buttons or left
stick and
fires with X.
You begin with three lives. You must miss the ambulances and people.
If you
hit them you get a penalty of having to sit still for a couple of
moments. The
tanks are firing shells at you so too many hits and you lose quickly.
There are upgrades that can hit you instead.

They are:

Green: temporary invincibility


Red:
temporary rapid fire
Blue: temporary speed of movement
Start by pressing START, Exit with O and in game Help is Triangle.
The game is exactly the same if played from the satcom.
5. ARTHUR'S GAME
--------------Just like red light green light, or granny's footsteps..
Ask the maid in the right hand room at Beldaire mansion for the rules
and she
says it involves a tank but she doesn't know the details. Agree to
have a go.
You are taken to the game immediately.

There are a number of people lined up at the front and the aim is to
creep up
on the tank that is firing at you all. You have to avoid the tank's
attacks
AND be the first to reach it.
Move forward when the tank's barrel is not pointing at you.
are lying
down you won't be targeted but can still be hit.

If you

Cats cross the screen as you move forward and if you run into one it
will trip
you up.
Keep pressing X to move forward quickly and square to lie down and
avoid being
targeted. If you are hit while upright you get sent back to the start
line.
This is not so hard as everyone else is more reckless. Once you reach
the line
you get the option to continue and go for a 300g reward or stop and
get 100g.
Once finished you will be back in the room and can choose to have
another go.
6. BARREL ROLLING
-----------------Um, you roll barrels as far as possible.
7. DOG FIGHT
------------Dog pit fights for money in Alice One.
You pay 1500g to enter the dog in a series of battles. Of course as
usual you
have no control at all over what the dog does so it is a risk. With
the dog at
a high enough level and with good armour and weapons you could win a
some easy
money. The fights just continue one at a time and each time you are
asked if
you want to carry on. The rewards get better as you continue. If an
enemy
decides to flee from the battle you still win.
Five battles nets you 5000g. This can be another easy way of getting
money as
you really don't have to do much besides agree to carry on to the next
fight.
8. DRINKING GAME
---------------Drink milk/soda/vinegar faster than your opponent.

Just for fun.

You can select any member of your party for this challenge, except
the dog.
The game is the same whoever does it. As with the other games it
starts

immediately you agree.


page.

Press the triangle button to see the help

You have to chug three different kinds of drinks. These have


different effects
so you have to be alert. You have to try and avoid over filling the
gauge at
the bottom of the screen or you will choke. Finish all the drinks
before the
time runs out.
It is simply a matter of pressing X as fast as you can.
Vinegar..the most easy to choke on
Milk.....go as fast as you can
Soda.....be careful not to choke
There is no reward.
9. DANCING
----------This is harder than it looks. You have to remember the sequence of
moves and
copy them accurately. The moves are based on the directional buttons.
If the moves are shown in blue then it means that they have repeated
the same
sequence as the previous time. If they are shown in red it means they
have
changed the move.
There is a time bar and you must complete the correct sequence before
the time
runs out.
The first round begins one move and another is added each time up to a
sequence
of ten. The number of moves are indicated by stars shown on the right
of the
screen. There is no room for error.
There are four separate Dance Levels in four different bars, and you
get a
different reward for each one that is successfully completed.
Level
Level
Level
Level

1
2
3
4

Reward:
Reward:
Reward:
Reward:

Dance
Dance
Dance
Dance

Earring
Necklace
Shoes
Gloves

(10
(12
(12
(14

steps)
steps)
steps)
steps)

HINT. The only way I was able to guarantee getting these rewards was
to write
down the sequence. I waited until I had around 5 memorised and then
went to
the help section which pauses the sequence and jotted them down.
There is
enough time on each go to add the next direction to the list. If you
wanted to
be really organsised you could write down a list of 1-10/14 and then
fill in

each move as you go. Just watch out for any changes.
both the
dance game and the muscle game.

This works for

10.MUSCLE TRAINING
-----------------Flex those pecs with the best! Another memory move game. This works
in
exactly the same way as the dance game except that it is slightly more
disturbing.
It will begin as soon as you agree to Pump it up!
stop the
action and see the help page on the game.

Press triangle to

You must copy the Muscle Man's poses using the directional buttons.
If a move
is different from the previous round it is shown in red. There is a
time bar
and you must complete the sequence accurately and within the time
allowed.
You can make the moves as fast as you like. They will only alter a
move once in
a round at the most. Jot down the sequence to help get it all right.
At the end
they do the whole sequence together.
There are 4 Levels and rewards for this game.
Level
Level
Level
Level

1
2
3
4

Reward:
Reward:
Reward:
Reward:

Weight Set
Protein Shake
Petroleum Jelly
Mr Stud Medal

(10
(10
(12
(12

moves)
moves)
moves)
moves)

-----------------------------------------------------------------------------C. WHAT ARE THE REWARDS


-----------------------------------------------------------------------------Besides winning money there are other rewards for playing the minigames.
(Many thanks to Michael Meeker at Atlus who provided this information)
1. The prizes for the dance and muscle men games are just for fun and
have no
purpose beyond giving you the satisfaction of getting them.
2. Earn 1000000G and have it in your possession and you get a new
title:
Millionaire
3. Win a lot at gambling in the casino and you get another new title:
Gambler

======================================================================
=========
10. M O N S T E R L I S
T .............................................. 0129
======================================================================
=========
The Monster Data is divided into 6 sections. There are a total of 232
monsters.
1.
2.
3.
4.
5.
6.

Bio
Cyber
Machine
Vehicle
Unknown
Outlaw

The lists are given on the satcom, under the heading HUNT. Here you
can check
the week's target monster, which will net you extra rewards from the
HUNTER
OFFICE. You can also check how many types you have killed and their
information.
The enemies are listed in the order in which you find them in the
game, so the
stronger ones are last on the list. Some of the toughest enemies are
in fact
the humans who are not counted as OUTLAWS and do not yield any loot or
gold.
The number encountered from each section is shown on your satcom, and
of
course if you visit DR.SOLOMON in JUNKYARD you get a percentage tally
and
rewards.
I have not succeeded in finding all monsters so this list is not
definitive.
Monsters added to the bottom of the lists are all thanks to Paull who
tracked
them down from a Japanese MS site: Metal Maniacs.
Sell the item = You can can sell the item it drops at a bar.
-----------------------------------------------------------------------------1. BIO
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Giant Slug:
|
25g | Syrup Cells
| 100% | You can sell
the item
*Power Flower
|
35g |
|
| Acts quickly
*Iron Slug
|
35g | Gelatin cells
| 100% | You can sell
the item

*Pogo Cadet
*Punk
tough.
*Bazooka Pooch
the item
*Canine Cannon
chew
*Killer Blob
the item
*BB Trooper
your average
*BB Paratrooper
attacks
*BB Commando
*BB-in-a-Can
*BB-in-a-Barrel
acts
*BB-in-the-Box
the item
*Snake Charmer
*Ant Commander
backup
*Acid Ant
*F-16 Falcon
attack
*Thunderbird
attack
*Balloon Sniper
attack
*Balloon Gunner
attack
*Mad Quacker
the item
*Black Quacker
the item
*Samurant
*Metalmite
the item
*M61 Mutt
experience
*Golden Ant
experience
*Golden Colony
experience
*Pogo Fett
*Foreman
*Postal Primate
*Chimpyro
*Chopper Chimp
attack
*Kamakaze Mole
underground
*Rocket Mole
hole
*Mole Master
underground
*Lost Mole
the item
*Sonic Sunflower

|
|

61g | Junk
80g |

|
|

50%
-

| Acts quickly
| Surprisingly

70g | Dog Tail

| 100%

| You can sell

90g | Gourmet dogfood |

80g | Sticky Cells

30%

| Drops A+ dog

| 100%

| You can sell

100g |

| Weaker than

|
|

|
110g |

|
|

| hunter
| Weak vs AA

|
|
|

120g | Luxury item


100g |
100g |

| 100%
|
|
-

| Issues commands
| High endurance
| High endurance;

|
|

|
100g | Luxury Item

|
| 100%

| quickly
| You can sell

|
|

150g |
150g |

|
|

| Wakes snakes
| Calls for

|
|

170g |
130g |

|
|

| Has acidic bite


| Weak vs AA

130g |

| Weak vs AA

140g |

| Weak vs AA

140g |

| Weak vs AA

130g | Free-range fowl | 100%

| You can sell

160g | Free-range fowl | 100%

| You can sell

|
|

180g |
160g | Ant Guts

|
| 100%

| Acts quickly
| You can sell

140g | Biotic Junk

30%

| Worth little

130g | Biotic Junk

30%

| Worth little

140g | Gold Dust

| 100%

| Worth little

|
|
|
|
|

160g
155g
205g
215g
225g

|
|
|
|
|

30%
30%
305

|
|
|
|
|

225g |

| Digs

235g |

| Hides in its

245g | Biotic Junk

30%

255g | Bronze Bar

| 100%

| You can sell

375g |

| Worth good EXP

|
| Unknown Ore
|
| Biotic Junk
| Biotic Junk

High endurance
Blocko boss
High endurance
High endurance
Weak vs AA

| Digs

*Marauder
|
31g |
|
|
practice
*Brigand
|
140g |
|
|
*Gangsta' Bunny
|
355g | Biotic Junk
| 30% |
*Muscle Jr.
|
325g |
|
|
dangerous
*Masked Muscle
|
375g |
|
|
*Muscle Guard
|
340g |
|
|
*Muscle Duo
|
390g |
|
|
*Muscle Wheel
|
405g |
|
|
*Muscle Chic
|
355g |
|
|
*Muscle Man
|
325g | Sacred Protein | 100% |
the item
*Bunny Gunner
|
355g | Medium Ore
| 30% |
*Tin Tuna
|
530g | Fish Fillet
| 100% |
the item
*Herringburg
|
575g | Rare fish
| 100% |
the item
*Mutant Blob
|
715g | Gourmet dogfood | 30% |
stealth
*Toxic Blob
|
815g | Gourmet dogfood | 30% |
stealth
*Acid Slug
|
790g | Biotic Junk
| 30% |
*Toad Man
|
850g |
|
|
lake
*Frog Man
|
885g | Biotic Junk
| 30% |
underwater
*Harboon
|
920g |
|
|
*Surfer Bunny
|
950g | Biotic Junk
| 30% |
*Sunny D'Light
| 1420g |
|
|
*Killer Tomato
| 1375g |
|
|
*Savage Applecoat | 1400g | Biotic Junk
| 30% |
*Creeper
| 1355g | Magic Bean
| 100% |
the item
*Agent
| 1525g |
|
|
*Agent X
| 1484g |
|
|
*Shishkadog
| 1505g |
|
|
*BB Elite
|
0g |
|
_
|
*Dr Zeus
|
0g |
|
_
|
*Crazy Wayne
|
0g |
|
_
|
*Sebastian
|
0g |
|
_
|
*Connie
|
0g |
|
_
|
*Clive
|
0g |
|
_
|
*Murasame
|
0g |
|
_
|
*Lloyd
|
0g |
|
_
|
*Duke
|
0g |
|
_
|
*Gurermo
|
0g |
|
_
|
*Biff
|
0g |
|
_
|
*Montoya
|
0g |
|
_
|
*Agent
|
0g |
|
_
|
*Marauder
|
340g |
|
_
|
practice
*Brigand
|
355g |
|
_
|
------------------+--------+-----------------+------+------------------------Sneak Thief Butcher| 1465G | Bio Junk
| 30% |
|
|
|
|
area)
__________________|________|_________________|_______|
_________________________

Good for
No weakness
No weakness
Hardly
No weakness
Acts slowly
No weakness
Acts slowly
Weak vs sonic
You can sell
Low endurance
You can sell
You can sell
Moves in
Moves in
Spews acid
Tough on the
Hides
High endurance
She's hot!
Weak vs ice
Weak vs ice
Weak vs ice
You can sell
Strong vs sonic
Strong vs sonic
Strong vs sonic
No information
No information
No information
No information
No information
No information
No information
No information
No information
No information
No information
No information
Strong vs sonic
Good for
No weakness
Strong vs sonic
(Hell's Keep

-----------------------------------------------------------------------------2. CYBER
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Spider Tank
|
35g |
|
_
| Wanders about
*Killer Bee
|
61g |
|
_
| Weak versus
electric
*Gatling Bee
|
61g |
|
_
| Weak versus
electric
*Dragon Chopper
|
81g | Eyeball
| 100% | You can sell
the item
*Black Hawk Fly
|
40g | Eyeball
| 100% | Acts slowly
*AT Dragonfly
|
100g |
|
_
| High endurance
*Public Enema #1 |
145g | Cyber Junk
| 30% | Worth little
EXP
*AT Hornet
|
170g | Cyber Junk
| 30% | Destroys
vehicle parts
*Gamma Wasp
|
156g | Honey
| 100% | You can sell
the item
*Escargunner
|
340g | Cyber Junk
| 30% | Acts slowly
*Gastropyro
|
356g | Cyber Junk
|
| Attacks with
fire
*Rocket Snail
|
325g | Shell
| 100% | You can sell
the item
*Granny X
|
465g |
|
| No weakness
*Old Man Wing
|
490g |
|
| No weakness
*Missile Fish
| 1020g | Cyber Junk
| 30% | Self-destructs
*Octogun
|
850g | Tentacle
| 100% | You can sell
the item
*Squid Pro Blow
|
850g | Tentacle
| 100% | You can sell
the item
*Nitro Spider
|
0g |
|
_
| Attack it
normally
*Squid Pro Blow
|
0g |
|
_
| You can sell
the item
------------------+--------+-----------------+------+------------------------Old Veteren Soldier| 515G | Cyber Junk
| 30% | Attacks from
afar.
|
|
|
| (Lorelei Bay)
Torpedo Fish
| 1020G | Cyber Junk
| 30% | Self-destructs
(Not the same as Missile Fish)
|
| (Scavenger
Isle)
__________________|________|_________________|_______|
_________________________
-----------------------------------------------------------------------------3. MACHINE
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Psycho Cycler
|
15g |
|
_
| Weakest enemy

*Magnum Cycle
|
45g |
|
_
|
*Pocket Rocket
|
51g |
|
_
|
electric
*Security Cam
|
61g |
|
_
|
*Gun Turret
|
71g |
|
_
|
*Rice Crooker
|
81g |
|
_
|
*Grain Gunner
|
61g | Rice
| 100% |
the item
*Grenade Turret
|
80g |
|
_
|
*Groin Gun
|
80g | Junk
| 50% |
*Laser Cam
|
120g |
|
_
|
*Sonic Turret
|
120g |
|
_
|
*Green Snake
|
160g |
|
_
|
*Red Snake
|
170g | Snake Tail
| 30$ |
*Blue Snake
|
170g | Snake tail
| 30$ |
*Yellow Snake
|
170g | Snake tail
| 30$ |
*Purple Snake
|
170g | Snake tail
| 30$ |
*Blocko Mechanic |
130g | Medium Ore
| 30% |
*Crotch Cannon
|
375g | Large Ore
| 30% |
*UFO
|
530g | Machine Junk
| 30% |
*Flying Saucer
|
645g | Machine Junk
| 30% |
*Jiminy Rocket
|
885g | Machine Junk
| 30% |
*AT Bug
|
920g | Machine Junk
| 30% |
*Space Invader
| 1355g | Machine Junk
| 30% |
*Power Suit
| 1465g |
|
_
|
*Alex
|
0g |
|
_
|
*Dummy Turret
|
0g |
|
_
|
*Battle Ball
|
0g |
|
_
|
*Rocket
|
0g |
|
_
|
------------------+--------+-----------------+------+------------------------Aqua Walker
|
985G | Machine Junk
| 30% |
|
|
|
|
Isle)
__________________|________|_________________|_______|
_________________________

Tough initially
Weak vs
Likes to hide
Likes to hide
Acts slowly
You can sell
Likes to hide
Drops Junk
Acts quickly
Acts quickly
Easily provoked
High endurance
High endurance
High endurance
High endurance
Ignore Foreman
No weakness
High altitude
High altitude
No weakness
No weakness
High altitude
Strong vs ice
No information
Likes to hide
No information
No information
High Endurance
(Scavenger

-----------------------------------------------------------------------------4. VEHICLE
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*BB Assault Jeep |
80g | Gourmet Dogfood |
40% | Acts slowly
*Misery Maker
|
90g |
|
_
| Hard to hit
when out of
|
|
|
| range
*Trader Hunter
|
100g |
|
| Acts slowly
*Scorpion
|
80g | Luxury Item
| 100% | You can sell
the item it
*Hellatank
|
150g |
|
| Weak vs AA
attacks
*Hellatank EX
|
160g |
|
| Weak vs AA
attacks
*Manhunter
|
180g |
|
| Acts slowly
*Deathbringer
|
180g |
|
| Acts slowly
*Wild Bus
|
0g | Vehicle Junk
| 30% | High endurance
*Airwulf
|
555g | Vehicle Junk
| 30% | High altitude

*Blue Thunder
|
575g | Vehicle Junk
| 30% |
*Hekatonkheires
| 1440g | Vehicle Junk
| 30% |
*T1 Gorilla
| 1550g |
|
|
*Whammer
| 1570g |
|
|
*Tank killer
| 1570g |
|
|
*Crater Maker
|
0g |
|
|
*Crimson Grizzly |
0g |
|
|
*Firegunner
|
0g |
|
|
*Konigstiger
|
0g |
|
|
*Panther G
|
0g |
|
|
*Main Cannon
|
0g |
|
|
*Primary Cannon
|
0g |
|
|
*Secondary Cannon |
0g |
|
|
*Gunn Turret
|
0g |
|
|
*M61 Vulcan
|
0g |
|
|
__________________|________|_________________|_______|
_________________________

High altitude
Acts slowly
Acts slowly
Acts slowly
Acts slowly
No weakness
No weakness
No weakness
No information
No information
No information
No information
No information
No information
No information

-----------------------------------------------------------------------------5. UNKNOWN
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Scrap Zombie
|
25G |
|
| Acts strangely
*Junk Zombie
|
35g | Junk
| 50% | Drops Junk
*Dud S
|
35g |
|
| Self-destructs
*Mr TNT
|
80g |
|
| Acts quickly
*Suicide Bomber
|
100g |
|
| Acts quickly
and self|
|
|
| destructs
*Ghost Tiles S
|
80g |
|
| Heal its allies
*Ghost Tiles M
|
100g |
|
| Heal its allies
*Ghost Cadet
|
160g |
|
| Weak vs Fire
*Balloon Zombie
|
170g |
|
| Floats in the
air
*Dead Guy
|
180g |
|
| Weak vs fire
*Ghost Tank
|
200g |
|
| Attacks from
afar
*Dud M
|
180g |
|
| Self-destructs
*Hilt'n Head
|
155g | Unknown Junk
| 30% | Attacks entire
party
|
|
|
| with a knife
*Dud XL
|
340g | Unknown Junk
| 30% | Self-destructs
*Spooky Shrooms
|
815g | Mushroom
| 20% | Drops a pricey
item
*Ghost Tiles L
| 1465g |
|
| Heals its
allies
*Ghost Tiles XL
| 1465g |
|
| Heals its
allies
*Frigiderilick
|
0g |
|
| Weak vs fire
*G.E. Simmons
|
0g |
|
| Weak vs fire
*Mimic
|
0g |
|
| Weak vs fire
*Polyhedron
|
0g |
|
| No information
*Hate Ball
|
0g |
|
| No information
*Octahedron
|
0g |
|
| No information
*Monument
|
0g |
|
| No information

------------------+--------+-----------------+------+------------------------Dud L
|
210G |
|
| Self-destructs
|
|
|
| (Morgue Town)
__________________|________|_________________|_______|
_________________________
-----------------------------------------------------------------------------6. OUTLAW
------------------.--------.-----------------.-------.-----------------------NAME
| REWARD | LOOT
| DROP% |
INFO
------------------+--------+-----------------+------+------------------------*Trash Heap
|
0g | Special Junk
| 100% | No information
*Derringer Jack
|
0g | Derringer
| 100% | No information
*Scarlet
|
0g | PZB 39 EX
| 100% | No information
*Bugsy
|
0g | Special Junk
| 100% | No information
*Manhunter
|
0g |
|
| No information
*Mad Maxwell
|
0g |
|
| No information
*Hammer Hydra
|
0g | Special Junk
| 100% | No information
*Dissassembler
|
Og |
|
| No information
*Bomber Prince
|
0g |
|
| No information
*Col Blueberry
|
0g |
|
| No information
*Tankasaurus
|
0g | Special Junk
| 100% | No information
*Eagle 1
|
0g | Special Junk
| 100% | No information
*Orochi
|
0g |
|
| No information
*Sewer Demon
|
0g | Unusual Junk
| 100% | No information
*Puppetmaster
|
0g |
|
| No information
*Frederick
|
0g |
|
| No information
*Roberto
|
0g |
|
| No information
*Shasta
|
0g |
|
| No information
*Tiamat
|
0g | Unusual Junk
| 100% | No information
*Granddaddy Kong |
0g |
|
| No information
*Dalton Brothers |
0g |
|
| No information
*Mega Mole
|
0g | Unusual Junk
| 100% | No information
*Tank Eater
|
0g | Unusual Junk
| 100% | No information
*Shaka Khan
|
0g | Amazing Junk
| 100% | No information
*Father Muscle
|
0g |
|
| No information
*Optimus Swine
|
0g | Amazing Junk
| 100% | No information
*Red Mobster
|
0g | Amazing Junk
| 100% | No information
*Daidarabotchi
|
0g |
|
| No information
*Commi Chameleon |
0g | Amazing Junk
| 100% | No information
*Man o' War
|
0g | Amazing Junk
| 100% | No information
*Willy
|
0g |
|
| No information
*Helga
|
0g |
|
| No information
*B2 Manta Ray
|
0g | High End Junk
| 100% | No information
*Krak Cannon
|
0g | High End Junk
| 100% | No information
*Catsub
|
0g | High End Junk
| 100% | No information
*Hydrobug
|
0g | High End Junk
| 100% | No information
*Imperial Bomber |
0g | High End Junk
| 100% | No information
*Marduk
|
0g | Ancient Junk
| 100% | No information
*Binramen
|
0g |
|
| No information
*Storm Dragon
|
0g | Ancient Junk
| 100% | No information
*Annihilator
|
0g | Ancient Junk
| 100% | No information
*Gassy Long Legs |
0g | Ancient Junk
| 100% | No information
*Johnny 6
|
0g | Ancient Junk
| 100% | No information
*Marceau
|
0g |
|
| No information
*Marceau
|
0g |
|
| No information

__________________|________|_________________|_______|
_________________________
Comments
-------*Derringer Jack does not appear on the satcom list if you did not kill
him.
He will appear if you defeat him in the Cave.
*Manhunter will only be there if you did not get Scarlet's help to
defeat Mad
Max, OR once you defeat him in the Cave
*Marceau appears twice, once for the train defeat and again at the
Cave?

======================================================================
=========
11. NON PLAYABLE NAMED
CHARACTERS ....................................... 0130
======================================================================
=========
You meet quite a number of people travelling around the Metal Saga
world, and
you can interact. i.e. have conversations with many of these, although
a few
are limited to EVENT scenes, eg. CONNIE and CLIVE. MCKINLEY appears
at every
teleport location except FOREVER LAND to introduce you to the place.
HARE HEAD
appears at nearly every place to tell you a little more about the
background
story of the setting of the game. The CURRY GURU appears at most
towns after
EAST ZERO and will sell healing food.
Whilst some of these people have specific roles to play many of them
will react
to changes especially when you get your new "arm". Visiting with a
different
dog or party can give different conversations. I have not yet seen
them all.
The best way is to experiment and revisit.
JUNKYARD:
=========
NINA (mother)
EMILY (sister)
JACK (barman, father of RACHEL)
RACHEL (daughter of JACK)
DR. SOLOMON ( rewards for enemies fought)
DR.MORTEM ( revives if dead)
IGOR (DR. MORTEM'S assistant)
MCKINLEY (father's friend: gives information on every town)
HAREHEAD (mysterious figure)
MEDAL COLLECTOR (give your BIG MEDALs to him)

SCARLET THE RED FOX (in bar)


NEWFOLK:
========
NIKOLAI (father of KIRIYA and MISHA , does paint jobs for tanks)
MARTHA (mother of K and M, wife of NIKOLAI )
CONNIE
CLIVE
ALEX (well dressed man)
EAST ZERO
=========
MC HAMIR
offers to find a tank
CURRY GURU sells healing food
SKILL MASTER sells skills
MURASAME
enemy of RASHID
BELDAIRE:
=========
ARTHUR: head of BELDAIRE and father to ROSA and CARL
CARL: mechanic for ROSA
ROSA : mad about tanks.
SEBASTIAN: butler
SODAM INSEIN: sells maps
SKILL MASTER
MORGUE TOWN
===========
KLEPTO COBAIN (in bar)
TORIKAMI
========
GOROU:(village elder)
SUZU: (his wife)
KAEDE:(daughter of elder)
ALICE ONE
=========
LEON: (scientist)
MURASAME
SKILL MASTER
FOREVER LAND
============
JARED: (leader)
JULIE
ROBBY
SYD
GASPAR
REMI
PATRICIA
PATRICK
DANNY
GOLEM
DOWAN
=====
LORELEI BAY

============
OLGA: old lady (also found in bar at DOWAN)
PROFESSOR GREY : makes LOVE machine
DR. OPTICA'S LAB
================
(due west from Hell's Keep and at the farthest point north of the
sea.)
DR. OPTICA: makes lenses
SATURDAY
DR PALM'S LABORATORY
====================
DR. PALM: makes tanks
THURSDAY
WILCO'S GARAGE
==============
WILCO
TRANSPORT POD
=============
SKILLS GRAND MASTER
======================================================================
=========
12. OUTLAWS: ALPHABETICAL
ORDER ......................................... 0131
======================================================================
=========
The quotation is the in game description. See the place locations for
more
details about these battles.
-----------------------------------------------------------------------------OUTLAW
REWARD
ENCOUNTERED
COMMENTS
-----------------------------------------------------------------------------Annihilator:
20000g
Random
Use /RUN
"A monster that is loaded with missiles. Often seen in the Sea of
Sands
(located northwest of Alice One)"
This is a big bus like tank.
-----------------------------------------------------------------------------Binramen:
450g
Anti-Tank Fort
Complex
events
"A con artist who poses as a tank dealer. he vanishes without a trace
after
receiving payment from his unsuspecting clients."
Finally track him down in Anti Tank Fort.
reward.

Get the Maus tank as a

-----------------------------------------------------------------------------Bomber Prince:
9900g
Random
Use /RUN
on foot
"A monster thought to be related to the Suicide Bomber. It's been
spotted
infrequently in the desert to the east of Torikami."
Hard to find, need to search north of trader camp near river and where
road
forms a T junction, Be prepared with a high speed stat so keep Hunter
out of
tank and with no equipment or he will run away before you have a
chance to use
RUN skill to prevent this.
-----------------------------------------------------------------------------Bugsy:
15000g
Random
Easy to
find
"A dangerous vehicle with a mind of its own. It roams the desert near
the
Abandoned Buildings."
And near Newfolk (this one is coloured bright yellow)
-----------------------------------------------------------------------------Catsub:
60000g
Random
Use /RUN
"A catfish monster that lives in the lake, "
May need to use /RUN to stop it fleeing if you take too long over
defeating
it. It will dive under water, and so be prepared for this. It's found
near the
LAKE BRIDGE, can only be found once you have a boat.
-----------------------------------------------------------------------------Col. Blueberry:
10000g
Ruins of a Fort
"Commander of the Blueberry Army. He's protected at all times by
bodyguards.
The ruins north of Beldaire serve as his base of operations."
There are three henchmen, and the Colonel himself, but he won't do
much at all.
-----------------------------------------------------------------------------Commi Chameleon:
40000g
Waiting for you
Stealth
type
"A large chameleon that appears on the western coast of the lake.
Reported to
devour humans. Changes colours to blend in with its surroundings."
Inside the Sunken Building near to Lorelei Bay. Need the Fire Truck
to get in.
-----------------------------------------------------------------------------Daidarabotchi:
50000g
Visible so attack
Use /RUN
in case
"A colossal humanoid monster that has been sighted in the Giant's
Valley
(southeast of Dowan) Only attacks when provoked."

Southeast of Dowan: that is, way over to the southeast where the map
is
coloured brown and appears jagged. Might run away if you take too
long.
-----------------------------------------------------------------------------Dalton Brothers:
12000g
Event: rob train
3 of
them
"A trio of bandits (Fredrick/Roberto/Shasta) sighted a number of times
on the
Continental Railroad and in East Zero."
You see an event in East Zero of them planning to rob the train. Go
on the
train and into the Casino and they will be there. (Fight on train:
literally!)
-----------------------------------------------------------------------------Dalton Brothers:
18000g
Event:must kill 3
2 of
them
"Zed and Francine Dalton have hijacked an armoured escort train and
taken over
the First Continental Railroad Tunnel."
After killing the first 3 brothers they will challenge you via and email.
Find them in the train tunnel. (Hate that damn tunnel)
-----------------------------------------------------------------------------Derringer Jack
100000g
Event
'A gunman who wields a pair of derringers. He's one of the toughest
guns in the
West and is charged with killing an innocent civilian."
You can choose to kill Jack in Junkyard or Morgue Town. (And weep.) If
you
don't kill him during the main game, you can still kill him inside the
Mysterious Cave and get him on your list.
-----------------------------------------------------------------------------Disassembler:
80000g
Event
Damages
tanks
"A saboteur once respected as a master mechanic. He now devotes his
time to
disassembling hunters' and traders' vehicles."
Met in Beldaire after he destroys Rosa's tanks: the event trigger.
Have
Kiriya in the team for an additional event.
-----------------------------------------------------------------------------Eagle 1:
12000g
Random
Use AA
weapons
"An aerial monster that resembles both a bald eagle and a bomber
plane. Be
prepared to use anti-aircraft weapons against it."
Flying around the eastern side. You see its shadow.
------------------------------------------------------------------------------

Father Muscle:
30000g
Event
No
tanks
"The founder of Gluteus Maximism--a religious cult based in Dowan.
Rumours of
missing Maximists and visitors to the cathedral abound."
In Muscle Cathedral almost due east from Dowan, and get out of tanks
to reach
it next to a small lake. Don't join the cult!
-----------------------------------------------------------------------------Gassy Long Legs
25000g
Random
No
Tanks
"Believed to be an overgrown Arachnomad. Its details and whereabout
are
unknown"
Found in the same location as the Grand Skill Master, when the
transport pod
malfunctions. Uses fire attacks and stomping. Easy if high enough
level with
decent equipment.
-----------------------------------------------------------------------------Geriatric Duo:
50000g
Event
No
tanks
"An elderly couple that leads a band of criminals known as the Denture
Squad.
Not to be taken lightly: their combat skills are exceptional."
Helga and Willy are in the basement of the Retirement Home north of
Lorelei
Bay. You fight them on foot. He is in a wheelchair. You want to kill
a granny
and an old guy in a wheelchair!? Trigger: Olga (in Dowan)
-----------------------------------------------------------------------------Ghost Tank:
20000g
Event
"It's been sighted in a northern desert called the tank graveyard."
Northeast of TORIKAMI. It will attack from afar. Must find monument
and fight
a few ghost tanks first. Then speak to Kaede in TORIKAMI
-----------------------------------------------------------------------------Granddaddy Kong:
20000g
Event
"A mutant baboon who's the head of the infamous Chimpone Family."
Top of Monkey Mountain due north of Alice One.
-----------------------------------------------------------------------------Hammer Hydra:
2500g
Random
Underground
"A sandshark that inhabits the desert east of East Zero. Its large
dorsal fin
can easily be seen above the sand when it is on the move."
It can dive underground so defend when it does this or wait for it to
come back
to the surface. Use weaponry that can attack enemies underground if
you can.

-----------------------------------------------------------------------------Hydrobug:
80000g
Random
"A giant water beetle. Often seen flying above the lake."
Northeast part of lake. Need boat. Can fly and dive.
-----------------------------------------------------------------------------Imperial Bomber:
99000g
Random
"A monster thought to be related to the Suicide Bomber. Its details
and
whereabouts are unknown."
South of Fort Gears. Use /RUN.or it might escape.
-----------------------------------------------------------------------------Johnny 6+
30,000g
Randowm
No
tanks/RUN
"A bipedal armoured robot that is rumoured to have been created before
the
Great Destruction. Its details and whereabouts are unknown."
Johnny is a random encounter in the area surrounding the Iwasaki Lab
which can
only be reached by the Transport Pod malfunction. There are three
parts to
him. And you are on foot, so need the best protectors and highest
level party.
Use /RUN to be on the safe side. Lockdown can work too against the
extra
parts. Otherwise straightforward!
-----------------------------------------------------------------------------Krak Cannon
40000g
Event
"A gigantic octopus that inhabits the lake. Thought to be the boss of
the
Octoguns and Squid Pro Blows."
Appears in Dowan after you take the ferry to go to Lorelei Bay. Kill
all the
others first. Then he will appear. Get boat as reward.
-----------------------------------------------------------------------------Mad Maxwell:
30000g
Event
2
battles
"A captain for the League of Uncivilized Barbarians. He drives an
armoured car
and causes mayhem wherever he goes."
At trader camp NE of Newfolk and north of trader camp near bridge on
way from
Junkyard to Newfolk. There are two battles here, one after the other.
Scarlet
will rescue you halfway through the second: IF you've spoken to her
first.
-----------------------------------------------------------------------------Man o' War:
38000g
Waiting for you
Need
strength
"A six-armed cyborg currently occupying Lake Bridge. Wields a myriad
of weapons

obtained from defeated foes."


You must defeat him to get access to the Rodina tank.
-----------------------------------------------------------------------------B2 Manta Ray:
50000g
Extremely random Need
AA /NoseDive
"A gigantic manta ray that flies over the West. Also known as the Sky
Demon.
Run from its shadow it you do not have anti-air weaponry."
Found near Dr. Optica's laboratory, also seen near Dowan, and East
Zero, and
Beldaire. Can be anywhere!
Hard to find when you want to fight it. Seems to turn up when you
don't. In
fact he goes everywhere and is almost impossible to find when you want
to fight
him. He will probably turn up when you are at a low level or badly
damaged.
Very annoying.
-----------------------------------------------------------------------------Marduk:
100000g
Random
Need
strength
"An automated tank last seen in the desert region near Hell's Keep"
Appears often, so easy to find.
-----------------------------------------------------------------------------Marceau
0G
Event
The puppet controller of Puppetmaster. Found on the train in casino
-----------------------------------------------------------------------------Mega Mole:
20000g
Waiting(crashes in)
"A huge drilling machine reported missing from the Second Continental
Railroad
Tunnel construction site."
Northwest of Forever Land along the railway tracks inside the tunnel.
Equip
Drill gum.
-----------------------------------------------------------------------------Optimus Swine:
14000g
Random
"A large mechanical boar. Last sighted in the desert region southwest
of Dowan"
South from Dowan and search along the edge of the cliff going
southwest. Can
be elusive and hard to pin down. Will flee if not prevented.
-----------------------------------------------------------------------------Orochi:
10000g
Event/Waiting
"An enormous many-headed snake said to live in a cave north of
Torikami. The
locals refer to this cave as the Snake's Den."

You can fight him in tanks if you get the stone blown up by bomb guy
in cave.
"I found it easier to beat him without my tanks when I had Ice Armor
equipped"
(Thanks to high priest dre.)
-----------------------------------------------------------------------------Puppetmaster:
18000g
Event
"A ventriloquist who performs with an assault puppet. He's seen in
many
different locations under various guises."
Found in casino on train after defeating the Dalton Brothers. The
puppet is the
real enemy.
-----------------------------------------------------------------------------Red Mobster:
240000g
Waiting
"A huge hermit crab-like monster that lives along the eastern shore of
the
lake. Said to carry a towering edifice on its back."
It's the building between Alice W and Forever Land on the shore of
the lake.
You're going to need anti-shelter weapons. (Thanks again to high
priest dre) or
use flame based attacks, such as Petrol Bombs.
-----------------------------------------------------------------------------Scarlet:
Event
The toughest outlaw in the game. Very hard to defeat even using a
tank. Only
Hunter can be used to fight her,
-----------------------------------------------------------------------------Sewer Demon:
10000g
Random
"A monster said to inhabit the sewers of Morgue Town. It should be
noted that
the town itself is only rumoured to exist."
Another random appearance, and you will get him eventually. The town
is in the
northeastern corner of the desert due north on the satcom from
Beldaire. Most
likely to appear in the lower water area of the sewers.
-----------------------------------------------------------------------------Shaka Khan:
24000g
Waiting
"The leader of the League of Uncivilised Barbarians. Single-handedly
eliminated
the Rouge Rogues. Current whereabouts unknown."
Hidden in warehouse buildings in Dowan. Protect with Muffle Armour.
-----------------------------------------------------------------------------Storm Dragon:
150000g
Random
"A mechanical dragon that is believed to live inside the storm curtain
(the
perpetual sandstorm located northwest of Hell's Keep)."

Easy to find but tough to defeat.


Strategy: Anti-Air is obvious, but Anti-High Altitude and a very high
level
also are to your benefit. (Thanks to high priest dre) Or use mechanic
skills to
get him down to earth.
-----------------------------------------------------------------------------Tank Eater:
30000g
Event
"A giant antlion that lives in the desert southwest of Dowan. Known to
attack
tanks that get caught in its nest."
Southeast across desert from Lake Bridge/trader camp, you will get a
message
asking for help first. Can hide in the sand.
-----------------------------------------------------------------------------Tankasaurus:
15000g
Waiting
"Gigantic creature that looks like a cross between a dinosaur and a
tank.
Rumoured to be an experimental weapon from before the Great
Destruction."
At the bottom level of the Ruins of a Fort NE of Beldaire. You have to
poke him
to fight him.
-----------------------------------------------------------------------------Tiamat:
200000g
Random/Often appears
"A land battleship that cruises the Sea of Sands northwest of Alice
One. It
possesses overwhelming firepower and has jet fighters at its
disposal."
Only try this when your levels
and
weaponry. Otherwise run away.
inside
there is another battle, so it
before
entering. Use LOCKDOWN for the

are high and you have the best tanks


Once Tiamat is defeated and you go
is best to retreat and save and heal
second battle.

Inside you will find ALPHA who will join your party if you wish. Her
level of
140 does not increase, although she is very strong and can use some
useful
skills.
-----------------------------------------------------------------------------Trash Heap:
1000g
Waiting
"Monster that lives at Junk Mountain. It's unclear whether it's a
machine or
made of scrap or a living being covered with junk."
Must fight using tank: first outlaw in the game
------------------------------------------------------------------------------

======================================================================
=========
13. PAINTING TANKS: step by step
instructions! ........................... 0132
======================================================================
=========
NIKOLAI, the father of KIRIYA AND MISHA will offer to paint your
tanks in the
NEWFOLK garage.
Painting is free. There are two ways of doing this.
The
easy or the hard way.
Speak to NIKOLAI and select the second option: "How about a paint
job?" A new
screen will show all your currently driven tanks, (maximum of three),
and at
the top left of the screen select the "Paint" option. The next screen
will
show a list of six options
CUSTOM
will be the
SET PATTERN
selected
RETURN TO DEFAULT
is not
NAME PAINT JOB
SAVE PAINT JOB
LOAD PAINT JOB

On the right of the screen


three tanks and one will be
showing its name and that it
painted. See below.
MAUS
< Not painted>

-----------------------------------------------------------------------------THE HARD WAY ((the best way)


-----------------------------------------------------------------------------Select CUSTOM, and you get a new screen where you can customise the
tank. I
found this very complicated to work out, and was too busy doing other
things
in the game to bother with it much at first. However I made a
start on
trying to use this feature with encouragement from ILikeHistory fron
the Metal
Saga message board who gave me help on this, (for which grateful
thanks), and
managed to paint a tank puce pink.
This is the advice that helped me so it might encourage you too to try
out this
feature.
"In each tab you select either color or tool, then switch to the
window that is
the vehicle, and move the cursor to where you want. then hold the
button, and
drag. Anything you do can be redone, so fool around a while.
Eventually you

will be good at it, and making new decals and everything."


With this encouragement I carried on trying and in the end discovered
the joys
of custom paint!
The game manual gives detailed instructions on how to use this
feature. To
exit the paint screen press start, and choose Exit Paint. And don't
forget to
save the paint job.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Walkthrough for Painting Tanks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=
Painting Tanks
-------------This is as sophisticated a painting program as you could want in a
tank
game. You can do anything you like with the painting and some people
have been
known to custom paint their tanks to match specific countries' colours
and
flags. I use it to paint all my tanks in different shades and styles
of pink.
It has taken me a while to grasp how to use it, but if you ignore this
option
you are ignoring the chance to have hours of paint filled fun, and to
see the
results is well worth the bit of extra effort to understand how it
works.
Select CUSTOM,
tank.

and you get a new screen where you can customise the

When you start the first thing is to get used to the controls.
R2 changes the function at the top right of the screen.
The options are Edit, Palette, Tools and Vehicle.
EDIT
---Once in edit use the L1 button to magnify the screen and the R1 to go
back.
There are four possible stages of this magnification.
PALETTE
------This brings up the palette where you can choose the colours you want
to use.
The right stick moves the whole palette screen around.
The left stick moves the white cursor over the palette window.
The square button allows you to select a colour and change it.
You can also move the whole window using the left stick and square
together at
the top or side when you see the white cross.

Place the cursor on one of the long lines of colour at the bottom of
the window
and if you put it on the vertical line you can move the line to left
or right
thus changing the colour that is displayed in the left hand box. Use
all three
basic colours of red, blue and green to make any shade of any colour
that you
want.
If you select a blank small square this will then fill with the
selected
colour. You can watch it change as you move the cursor over the long
lines
below. Now do another one using a different shade or colour.
If you select the small square on the left side of the area the colour
will be
pale and the lines on the chart will set to the right.
If you select from the right hand side the colour will be darker and
the lines
will start at the left of the chart.
This way you can select a range of different blocks of colour to use
for
painting your tanks.
TOOLS
----With this function on the screen move the cursor to the column of
white marks
on the left hand side of the screen. These are hard to see clearly
but each
one has a different effect and function in painting.
To try it out, select the top left one by pressing square. It turns
yellow.
Now switch to the edit screen again.
EDIT
---This will show the body of the tank laid out flat. Using the tool,
draw a few
lines or squares. These will show in the colour you selected.
Not very interesting as this tool only draws like a

pen.

Try another. the fourth one down on the right is a white circle.
Select with
the cursor. Move the cursor over the tank body and it will draw a
line. Pull
the line down, and you see a cross in the centre of the rectangle or
square.
Release the cursor by pressing square again and a circle or oval of
colour will
magically appear. The left hand white square from the tools works in
the same
way only it makes squares and rectangles of colour.

Now suppose you want to use a different colour. Go back to the


palette, and
select the other small square of colour. The big coloured square will
change
to show this new shade. Return to the tools function and carry on
making blocks
of a different colour!
If you go over a previous coloured area the new colour will show.
VEHICLE
------This option lets you get an overview of the whole vehicle to see what
it looks
like before exiting paint edit.
Select the chassis, sub and SE options to colour these separately in a
way that
changes the whole appearance of the tank colour, deepening or
lightening it.
This way you can paint every single little bit of your equipped tank.
As a quick way to paint the whole tank with one colour select the
chassis
option and then go to the palette and adjust the colour on the main
paint
screen. This will colour the whole tank body. Then you can add any
extra bits
and pieces of other colours and shapes and stamps.
EXIT
---When you have finished press START and select exit paint edit. Then
select yes,
to exit.
SAVE
---Now you will see your painted tank in all its glory and you can name
and save
the paint job.
LOADING
------If the paint job refuses to load for whatever reason: and it did this
twice in
my game, you can go back to Nikolai who will load it for you. How this
is
possible I have no idea, but it works!
I now think I know why it might not load: because of using an older
save that
was made before doing the painting. Even if this happens, the saved
paint job
is still on record, therefore you can still load it from talking to
Nikolai.
After making around 20 paint saves and 50 ordinary saves my new memory
card
finally was filled up. So that gives you some idea of the memory
space needed

for a game which includes painting.


You can also load a paint job from one memory card to another. Select
an
unpainted tank and then the load paint job command, and you can get
the save
from your other memory card painted onto the tank and then save it to
the new
card.
The Tools Controls
-----------------This is based on the information in the game manual:
Left Column
-----------Pen:
Line:
Rectangle:
Filled Rectangle:
Dropper:
Stamp:
edited)
Undo:
Right Column
-----------Copy/paste tool:
move it)
Fill:
whole)
Circle:
Filled circle:
Spray:
Magnifying glass:
Redo:
Bottom block:
and

for freehand drawing


draw straight lines
draw rectangles
create filled rectangles
copy a colour to the palette using this cursor
paste a specific pattern (which can be separately
cancel the last action

select an area to copy and paste(create a square and


fill in the selected area with colour(can change the
draw circles and oval shapes
create filled circles and ovals
spray paint a pattern (makes small dots)
zooms in for more detail
redo an action that was cancelled with undo
line thickness: to the right are marks to increase
decrease line thickness.

Stamp Edit
---------Select this and go to the separate stamp edit screen. You can load a
number of
different samples of stamp edits or create your own. You use exactly
the same
tools as before and with a smaller palette. When you have finished
editing
your stamp, return to the main paint edit screen and press square
again on the
stamp. Now your stamp will appear on the stamp edit small screen.
Simply move
the cursor from the left to the tank and place your stamp. You do this
by
pressing X when the stamp is above the part of the tank you want to
get the
stamp effect. When you have done enough exit and name and save as
usual.

-----------------------------------------------------------------------------THE EASY WAY (boring )


-----------------------------------------------------------------------------Select SET PATTERN and you get a selection of automatic paint jobs.
Choose one
and you can give it any name you like. You can save the paint on to a
separate
save file. This is really for the custom paint job as it could take
you hours
to design one, but you can do it for any paint job.
PREFORMED PAINT JOBS
====================
Baby Blue
Pale Pink
Swirl
Cold Steel
Wood grain
Cheetah
Snow cat
Forest
Desert
Jungle
Twilight
Marsh
Choose one and you are asked if you want to load the selected sample
paint. Say
yes, and the tank will instantly change its appearance!
When you are done and go to leave the paint screen a threatening
warning screen
will show to tell you that you must save the data if you want the
paint data to
be loaded . You can proceed without saving but if you want to save
select No.
After painting go back to the Paint Shop screen and select "Save Paint
Job".
You can also give the paint job pattern a name of your choice. When
you are
ready save the paint job. This requires at least 177KB of free space
on the
same memory card as the game. Each tank has a separate save file.
======================================================================
=========
14. SHOPS, VENDING MACHINES AND BLACK
MARKET ............................ 0133
======================================================================
=========
1. Introduction
2. Abbreviations

3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.

Junkyard
Junkyard East
Newfolk
Newfolk West
East Zero
Torikami
Beldaire
Beldaire West
Morgue Town
Alice One
Alice One West
Dowan
Lake Bridge East
Lorelei Bay
Isle West
Scavenger Isle
Fort Gears
Antitank Fort
Hell's Keep
Hell's Keep NE
Vending Machines
One - Off Items
Scrap Trader
Black Market

-----------------------------------------------------------------------------1. Introduction
-----------------------------------------------------------------------------Although shop lists can be found in the Satcom, you will only be able
to see
them after you have visited the place where the shop is located.
Vending
Machines do not appear in the Satcom, and some of them are located in
dungeons
as well as in towns. I have listed the additional ones in a separate
section.
Weapons are classified as either swords or guns and each one has the
appropriate icon in the game menu. Bats, claws and knives all count
as swords.
o
o
o
o
o

Charlene (Soldier) does not equip swords.


Rashid (Soldier) does not equip guns.
Dogs do not equip human weapons or armour.
Everyone (including all dogs) can equip protectors.
Some weapons can only be equipped by one person.

Tank weapons can be Main Guns, Sub (Auto) Guns or SE Guns. Those guns
which
are identified as AA can ONLY be used with AA tanks, and these are the
Gepard
and Wirbelwind.
o
o
o
o

Main guns have 20/20 ammo except for the AA guns.


AA Main guns only carry 10/10 ammo.
Autoguns all have infinite ammo.
SE guns have either 6/6 or 10/10 ammo.

-----------------------------------------------------------------------------2. Abbreviations
-----------------------------------------------------------------------------o H = Hunter
o M = Misha
o K = Kiriya
o R = Rashid
o C = Charlene
o
o
o
o
o
o

ATT
DEF
DUR
WGT
HP
SP

=
=
=
=
=
=

Attack
Defence
Durability
Weight in tons
Health Points
Shield Points

-----------------------------------------------------------------------------3. J U N K Y A R D
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+--------------------------------------|
| Healing Capsule | ITEM
| 10G | Restores 50HP
|
| Tile Pack S
| TANK TOOL | 50G | Adds 40SP to a vehicle
|
| Repair Kit
| TANK TOOL | 200G | Used to fix a chassis or
vehicle part|
|__________________|___________|______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+----------------------|
| Slingshot
| GUN
|
8 | - |
| 80G | Ranged weapon
|
| Butterfly Knife | SWORD | 12 | - |
.| 116G | Melee weapon
|
| Hard Hat
| HEAD | - |
2 | All
| 50G |
|
| Denim Overalls
| BODY | - |
2 | All
| 60G |
|
| Work Gloves
| HANDS | - |
1 | All
| 16G |
|

| Sandals
| FEET | - |
1 | All
| 30G |
|
| Stick-on Armour | PROT | - | - | All
| 20G | Reduces damage
by 10 |
|__________________|_______|_____|_____|_______|______|
______________________|
There are two vending machines both selling the same things.
in the
garage and the other to the left of the bar building.

One is

.---------------------------.
| VENDING MACHINE
|
| Prize: Pot Lid
|
|---------------------------|
| Healing Capsule
.10G |
| Healing Capsule x3
30G |
| Tile Pack S
50G |
| Tile Pack S
50G |
| Tile Pack S x 3
150G |
| Stick on Armour
20G |
|___________________________|
.---------------------------.
| JUNKYARD BAR
|
|---------------------------|
| Monkey Swirl
4G |
| Afterburner
6G |
| Electric Tea
10G |
| Iced Syrup
5G |
| Cold Gelatine
5G |
| Buy a round
570G |
|___________________________|
-----------------------------------------------------------------------------4. J U N K Y A R D E A S T
-----------------------------------------------------------------------------.-----------.
| PART SHOP |
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| 50mm Cannon
| MAIN
| 25 |
60 | 1.34 | 210G |
|
| 7.62mm Gatling | SUB
| 20 |
30 | 0.80 | 120G |
|
| Pitching Bomb | SE
| 20 |
30 | 1.00 | 176G | Targets all
|
| Donkey
| ENGINE | 20 |
- | 0.20 | 160G | Load: 8.00
tons
|
| Spasibo II
| C UNIT | 20 |
- | 0.95 | 120G | Defence +19 to
driver |

|________________|________|_____|______|_______|______|
_______________________|
.-----------.
| PART SHOP |
.-----------------.-------.-----.------.-------.--------.--------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+------+-------+-------+---------------------|
| 57mm AA Cannon | MAIN
| 115 | 161 | 3.91 | 17500G | For AA tanks
only
|
|________________|________|_____|______|_______|________|
_____________________|

-----------------------------------------------------------------------------5. N E W F O L K
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+--------------------------------------|
| Healing Capsule | ITEM
| 10G | Restores 50HP
|
| Tile Pack M
| TANK TOOL | 100G | Adds 80SP to a vehicle
|
| Mine Detector
| ITEM
| 160G | Used to detect buried items
|
|__________________|___________|______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| Revolver
| GUN
| 16 | - |
| 130G | Ranged weapon
|
| Metal Bat
| SWORD | 20 | - |
| 182G | Melee weapon
|
| Lightning Rod
| SWORD | 16 | - | Misha | 156G | Melee weapon:
stuns
|
| Zapper
| GUN
| 16 | - |
| 169G | Ranged
(electric)
|
| Camo Cap
| HEAD | - |
5 | All
| 80G |
|
| Flight Jacket
| BODY | - |
5 | All
| 90G | Worn by bomber
pilots |

| Leather Gloves
| HANDS | - |
4 | All
| 30G | Plain leather
gloves |
| Sneakers
| FEET | - |
4 | All
| 50G | Comfy pair of
kicks
|
| Pot Lid
| PROT | - |
| All
| 32G | Reduces damage
by 18 |
|__________________|_______|_____|_____|_______|______|
_______________________|
.-----------.
| PART SHOP |
.-----------------.-------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| S 75mm Cannon | MAIN
| 30 | 70 | 1.68 | 260G |
|
| 9mm Vulcan
| SUB
| 30 | 20 | 1.35 | 190G | Targets all
|
| Electrifier
| SE
| 30 | 40 | 1.68 | 286G | Targets all
|
| Tianov
| ENGINE | 30 | | 0.39 | 260G | Load: 13.40
tons
|
| Teleporter
| ACCESS | - | | 0.00 | 160G | Travel
instantly
|
|________________|________|_____|______|_______|
______________________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Thunder Shell |
16G | Auxiliary Shell (electric)
|
| Spare Shell
|
5G | Auxiliary Shell (regular shell)
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack M
|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack M
100G |
| Tile Pack M x3
300G |
| Pot Lid
32G |
| Pot Lid x4
128G |
|___________________________|
.---------------------------.
| NEWFOLK BAR
|
|---------------------------|
| Brain Buster
5G |

| Rocket Pinga
5G |
| Dooamine Soda
10G |
| Sea Cucumber
7G |
| Sticky Pickle
7G |
| Buy a round
1080G |
|___________________________|
-----------------------------------------------------------------------------6. N E W F O L K W E S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Thunder Grenade | ITEM
| 16G | Handy in battle (electric)
|
|__________________|___________|______|
_______________________________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| Thunder Blaster| SUB
| 30 | 40 | 1.35 | 190G | Electric
weapon
|
|________________|________|_____|______|_______|______|
_______________________|

-----------------------------------------------------------------------------7. E A S T Z E R O A N D T H E T R A I N
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|

| Grenade
| ITEM
| 30G | Handy in battle (explosive)
|
| Tile Pack M
| TANK TOOL | 100G | Adds 80SP to a vehicle
|
| Alkaline Wax
| TANK TOOL | 50G | Stops acid damage to a vehicle
|
|__________________|___________|______|
__________________________________|____|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| PPK
| GUN
| 24 | - |
| 200G | Ranged pistol
|
| Jambiya
| SWORD | 28 | - |
| 292G | Melee sword
|
| Slugger
| SWORD | 24 | - |
| 240G | Melee
|
| Pandemonium
| GUN
|
8 | - | Charl | 676G | Targets all
|
| Goggles
| HEAD | - |
9 |
| 120G | Hat-and-goggle
combo |
| Kevy Shirt
| BODY | - |
9 |
| 140G | Hawaiian shirt
|
| Brass Knuckles
| HANDS | - |
6 |
| 40G | Worn over
knuckles
|
| War-torn Boots
| FEET | - |
6 |
| 80G | Leather boots
|
| Shock Absorber
| PROT | - | - | All
| 60G | Absorbs
explosive
|
| Dog Cannon
| DOG
| 24 | - | Dog
| 130G | (explosive)
|
|__________________|_______|_____|_____|_______|______|
_______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+-----+-----------------------|
| 88m Cannon
| MAIN
| 40 | 90 | 2.36 | 410G |
|
| 9mm Gatling
| SUB
| 40 | 50 | 1.89 | 310G |
|
| AT Launcher
| SE
| 40 | 90 | 2.36 | 451G |
|
| Wozniak
| C UNIT | 40 | | 2.24 | 310G | Defence +30 to
driver |
| Bull
| ENGINE | 50 | | 0.58 | 410G | Load: 18.80
tons
|
| Teleporter
| ACCESS | - | | 0.00 | 160G | Travel
instantly
|

|________________|________|_____|______|_______|______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Bombshell
|
30G | Auxiliary Shell (explosive)
|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack M
|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack M
100G |
| Tile Pack M x3
300G |
| Shock Absorber
60G |
| Shock Absorber x3
180G |
|___________________________|
.---------------------------.
| EAST ZERO BAR
|
|---------------------------|
| Jacques Daniels
3G |
| Power Bomb
7G |
| Crankshaft
13G |
| Grilled Amoeba
5G |
| Sunflower Seeds
7G |
| Buy a round
5104G |
|___________________________|
.---------------------------.
| THE TRAIN BAR
|
|---------------------------|
| Steam Engine
8G |
| Crankshaft
10G |
| Iron Rail
15G |
| Smoked Chicken
8G |
| Fried Halibut
8G |
| Buy a round
9090G |
|___________________________|
-----------------------------------------------------------------------------8. T O R I K A M I
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|

.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| AA Grenade
| ITEM
| 70G | Hits airborne enemies
|
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
| Mine Detector
| ITEM
| 160G | Used to detect buried items
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-------------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| Peacemaker
| GUN
| 40 | - |
| 520G | Ranged
revolver
|
| Tiger Claw
| SWORD | 45 | - |
| 748G | Melee glove
with claw |
| Ten Gallon Hat
| HEAD | - | 16 |
| 320G |
|
| BDU Jacket
| BODY | - | 16 |
| 370G | Combat jacket
|
| Battle Knuckles | HANDS | - | 11 |
| 110G | Brass knuckles
|
| Cowboy Boots
| FEET | - | 11 |
| 210G | Made for
walkin'
|
| Crimson Manzier | PROT | - | - | All
| 140G | Reduces damage
by 42 |
| Dog Mortar
| DOG
| 40 | - | Dog
| 520G | Hits airborne
enemies |
| Dog Armor LV2
| DOG
| - | 54 | Dog
| 210G |
|
|__________________|_______|_____|_____|_______|______|
_______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.-------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+------+----------------------|
| 120mm Rifle
| MAIN
| 60 | 130 | 3.73 | 1000G |
|
| 30mm AA Cannon | MAIN
| 60 | 35 | 1.86 | 1000G | For AA tanks
only
|
| 12.7mm Gatling | SUB
| 60 | 70 | 2.98 | 790G |
|

| Swatter
| SE
| 60 | 130 | 3.05 | 1100G | Anti-aircraft
gun
|
| Emmy
| C UNIT | 60 | | 3.54 | 790G | Defence +44
to driver|
| Kuhli
| ENGINE | 60 | | 0.96 | 1050G | Load: 29.60
tons
|
|________________|________|_____|______|_______|
______________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.---------.------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+----------------------+---------------------------------- |
| Scenic Painting | Wall Decoration
|
1000G | A serene picture
|
| Ukiyoe Print
| Wall Decoration
|
1000G | Bold and
exciting
|
| Tatami Mat
| Floor Covering
|
1000G | Japanese style
mat
|
| Divine Statue
| Decorative Furnishing |
1000G | It makes you
feel happy |
| Porcelain Jar
| Antique Furnishing
|
1000G | An elegant work
of art |
| Sunflowers
| Flowers
|
1000G | Nice in a vase
|
| Fireplace
| Table-Type Furnishing |
1000G | Traditional
Japanese
|
| Kimono
| Clothing
| 200000G | Japanese formal
wear
|
| Maiden Wear
| Clothing
|
7800G | All accessories
included|
|_________________|_______________________|_________|
_________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: AA Grenade
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| AA Grenade
70G |
| AA Grenade x3
210G |
| Tile Pack L
200G |
| Crimson Manzier
140G |
|___________________________|
.---------------------------.
| TORIKAMI BAR
|
|---------------------------|
| Nickelob
5G |
| Cherry Blossom
9G |
| Rice Wine
13G |
| Pickled Veggies
5G |
| Sashimi
5G |
| Buy a round
6060G |
|___________________________|

-----------------------------------------------------------------------------9. B E L D A I R E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+--------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
| Grenade
| ITEM
| 30G | Handy in battle (explosive)
|
| Remote Grenade
| ITEM
| 40G | Hits enemies out of range
|
|__________________|___________|______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.------.----------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+-----+-----------------------|
| Bow Gun
| GUN
| 32 | - |
| 330G | Ranged
crossbow
|
| Machete
| SWORD | 36 | - |
| 468G | Melee large
knife
|
| Borsalino Hat
| HEAD | - | 13 |
| 200G | A stylish hat
|
| Duster
| BODY | - | 13 |
| 230G | A long coat
|
| Rocker Gloves
| HANDS | - |
8 |
| 70G | Black riveted
gloves |
| Safety Boots
| FEET | - |
8 |
| 130G | Steel toe
boots
|
| Shock Absorber
| PROT | - | - | All
| 60G | Absorbs
explosive
|
| Dog Gun
| DOG
| 32 | - | Dog
| 330G | Hits out of
range
|
| Dog Armor LV1
| DOG
| - | 42 | Dog
| 130G |
|
|__________________|_______|_____|_____|_______|______|
_______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|

|----------------+--------+-----+------+-------+-----+-----------------------|
| 90mm Long T
| MAIN
| 50 | 110 | 3.05 | 660G |
|
| 12.7mm Vulcan | SUB
| 50 |
30 | 2.44 | 490G | Targets all
enemies
|
| Bloodhound
| SE
| 50 | 110 | 3.05 | 726G | Use for out of
range |
| Legendary 99
| C UNIT | 50 |
- | 2.90 | 490G | Defence +37 to
driver |
|________________|________|_____|______|_______|______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies
|
| Napalm Shell
| 100G | Auxiliary Shell. (Fire)
|
| RAP Shell
|
40G | Auxiliary Shell. Hits out of range
enemies. |
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.------------------.----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Picasso
| Wall Decoration
|
820G | From the Rose
period
|
| Salvador Dali
| Wall Decoration
|
820G | Surrealistic
painting
|
| Wood Flooring
| Floor Covering
|
820G | It's waxed and
slippery |
| Music Box
| Decorative Furnishing |
820G | Plays lovely
music
|
| Flower Vase
| Antique Furnishing
|
820G | A gorgeous vase
|
| Rose Bouquet
| Flowers
|
820G | Nice in a vase
|
| Fancy Table
| Table-Type Furnishing |
820G | Very fashionable
|
| Aquarium
| Box-Type Furnishing
|
820G | Home to many fish
|
| Jukebox
| Box-Type Furnishing
|
820G | Plays music
|
| Wardrobe
| Storage-Type Furn.
|
820G | Perfect for
clothing
|
| One-Door Fridge | Appliance
|
820G | Space-saving
fridge
|

| Bunny Costume
| Clothing
| 14000G | With bunny ears
and tail |
| Maid Uniform
| Clothing
| 18000G | Designed for
comfort
|
|_________________|_______________________|________|
__________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack L
|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack L
200G |
| Tile Pack L x3
600G |
| Shock Absorber
60G |
| Shock Absorber x4
240G |
|___________________________|
.---------------------------.
| BELDAIRE BAR
|
|---------------------------|
| Chocolate Cow
5G |
| Crackle Poo
8G |
| Endorphin Fizz
15G |
| Skewered Meat
5G |
| Skewered Steak
10G |
| Buy a round
100075G |
|___________________________|
-----------------------------------------------------------------------------10. B E L D A I R E W E S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+-------------------------------------|
| Healing Capsule | ITEM
| 10G | Restores 50HP
|
| Miracle Key
| TANK TOOL | 100G | Restarts a vehicle from
shutdown
|
| Antidote
| ITEM
| 100G | Neutralises poison
|
|__________________|___________|______|
_____________________________________|
.-----------.
| PART SHOP |
.----------------.--------.-----.-----.-------.------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|

|----------------+--------+-----+-----+-------+-----+----------------------|
| 20mm AA Cannon | MAIN
| 50 | 55 | 1.52 | 660G |
tanks
|
| Tail Chain
| ACC
| - | - | 0.00 | 400G |
accessory
|
| Spiked Fender | ACC
| - | - | 0.00 | 800G |
accessory
|
| Decal
| ACC
| - | - | 0.00 | 80G |
accessory
|
| Red Flag
| ACC
| - | - | 0.00 | 400G |
accessory
|
| Blue Flag
| ACC
| - | - | 0.00 | 400G |
accessory
|
|________________|________|_____|_____|_______|______|
______________________|

Equip to AA
Vehicle
Vehicle
Vehicle
Vehicle
Vehicle

-----------------------------------------------------------------------------11. M O R G U E T O W N
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Petrol Bomb
| ITEM
| 100G | Battle item. Sets target on
fire
|
| Tile Pack M
| TANK TOOL | 100G | Adds 80SP to a vehicle
|
| Unparalyzer
| ITEM
| 100G | Cures stun
|
| Vitamin
| ITEM
| 98G | Increase attack during battle
|
| Sugar Pill
| ITEM
| 98G | Increase turn rate during
battle
|
| Gourmet Dogfood | ITEM
| 300G | Makes a dog's coat shiny
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Chinese Sword
| SWORD | 59 | - | H/R/K | 1177G | Melee weapon
|
| Beretta
| GUN
| 50 | - |
| 840G | Automatic
pistol
|

| Flame Gun
| GUN
| 50 | - |
| 1092G |
(fire) |
| Fire Blaster
| GUN
| 13 | - |
| 1092G |
all/stealth |
| Nitrolizer
| GUN
| 50 | - | Charl | 1092G |
all/stealth |
| Dog Torch
| DOG
| 50 | - | Dog
| 840G |
weapon: fire |
| Boonie Hat
| HEAD | - | 21 |
| 500G |
warfare |
| Trenchcoat
| BODY | - | 21 |
| 590G |
weatherproof coat |
| Gauntlet
| HANDS | - | 14 |
| 170G |
gloves
|
| Battle Spikes
| FEET | - | 14 |
| 340G |
cleats |
| Ice Armor
| PROT | - | - | All
| 200G |
damage
|
| Dog Armor LV3
| DOG
| - | 71 | Dog
| 340G |
|
|__________________|_______|_____|_____|_______|_______|
______________________|

Ranged weapon
Targets
Targets
Ranged
For tropical
A
Bulky metal
Metal-spiked
Absorbs ice

.---------------------------.
| VENDING MACHINE
|
| Prize: Petrol Bomb
|
|---------------------------|
| Healing Drink
50G |
| Petrol Bomb
100G |
| Petrol Bomb x3
300G |
| Tile Pack L x3
600G |
| Ice Armour
200G |
| Ice Armour x4
800G |
|___________________________|
.---------------------------.
| MORGUE TOWN BAR
|
|---------------------------|
| Methyl Tonic
3G |
| Salty Ethyl
5G |
| Morguarita
7G |
| Salted meat
3G |
| Grilled Cactus
10G |
| Buy a round
7080G |
|___________________________|
-----------------------------------------------------------------------------12. A L I C E O N E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|

| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
| Metal Detector
| ITEM
| 980G | Used to detect buried items
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| UDAR
| GUN
| 68 | - | Charl | 1300G | Powerful
revolver
|
| Samshir
| SWORD | 79 | - | R/K/H | 1925G | Thick-bladed
sword
|
| Dog Bayonet
| DOG
| 68 | - | Dog
| 1300G | Melee weapon
for dog |
| Safety Helmet
| HEAD | - | 32 |
| 800G | Made of hard
plastic |
| Mechanic Gloves | HAND | - | 22 | K/M
| 300G | For mechanics
only
|
| Metallic Suit
| BODY | - | 32 |
| 940G | Made of metal
plates |
| Guardian Boots
| FEET | - | 22 |
| 540G | With shin
guards
|
| Ice Armor
| PROT | - | - | All
| 200G | Absorbs ice
damage
|
| Dog Armor LV4
| DOG
| - | 106 | Dog
| 540G |
|
|__________________|_______|_____|_____|_______|_______|
______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.-------.--------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+-------+------+----------------------|
| 140mm SBG
| MAIN
| 80 | 200 | 5.09 | 2700G |
|
| 20mm Gatling
| SUB
| 80 | 105 | 4.07 | 2000G |
|
| Drill Gun
| SE
| 80 | 200 | 5.09 | 2970G | Fires drill
missiles |
| Racter
| C UNIT | 80 |
- | 4.84 | 2000G | Defence +44
to driver|
| V24 Hulk
| ENGINE | 80 |
- | 1.35 | 2684G | Load: 40.00
tons
|
| Teleporter
| ACCESS | - |
- | 0.00 | 160G | Travel
instantly
|
|________________|________|_____|______|_______|_______|
______________________|

.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Photon Shell
| 270G | Auxiliary Shell (beam)
|
| RAP Shell
|
40G | Auxiliary Shell. Hits out of range enemies.
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack L
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack L
200G |
| Tile Pack L x3
600G |
| Ice Armour
200G |
| Ice Armour x4
800G |
|___________________________|
.---------------------------.
| ALICE ONE BAR
|
|---------------------------|
| Mastegate
8G |
| Frontier
10G |
| Crankshaft
13G |
| Jellyfish Stick
5G |
| Sticky Pickle
7G |
| Buy a round
8065G |
|___________________________|
-----------------------------------------------------------------------------13. A L I C E O N E W E S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Drink
| ITEM
| 600G | Restores 1000HP
|
| Mole Grenade
| ITEM
| 170G | Hits underground enemies
|
| Mechanic Kit
| TANK TOOL | 500G | Use to completely fix a
chassis/part |
|__________________|___________|______|
_______________________________________|

.-----------------.
| GIFT SHOP
|
.-----------------.---------------------.-------.----------------------------.
| NAME
| TYPE
| COST | NOTES
|
|-----------------+---------------------+------+-----------------------------|
| Weather Box
| Box-Type Furnishing | 3300G | Thermometer included
|
| Asian Wardrobe | Storage-Type Furn. | 3300G | Perfect for clothing
|
| Two-Door Fridge | Appliance
| 3300G | A popular brand name
fridge |
| Brazier
| Miscellaneous Furn. | 3300G | Keeps the room warm
|
| Plant
| Miscellaneous Furn. | 3300G | Very healthy
|
|_________________|_____________________|_______|
_____________________________|
-----------------------------------------------------------------------------14. D O W A N
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Noise Grenade
| ITEM
| 430G | Handy in battle (sonic)
|
| Nutcracker
ITEM
| 430G | Hits where it hurts sheltered
or not |
| Tile Pack L
| TANK TOOL | 200G | Adds 200SP to a vehicle
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Desert Eagle
| GUN
| 124 | - | Charl | 3500G | Automatic
pistol
|
| Damascus Sword
| SWORD | 124 | - |
| 3850G | Melee weapon
|

| Intruder
| GUN
| 124 | - |
| 4550G |
shelter |
| Sonic Blaster
| GUN
| 124 | - |
| 4550G |
stealth |
| CVC Helmet
| HEAD | - | 70 |
| 2000G |
|
| CVC Armor
| BODY | - | 70 |
| 2400G |
|
| CVC Gloves
| HANDS | - | 69 |
| 1100G |
|
| CVC Boots
| FEET | - | 46 |
| 1400G |
|
| Muffle Armor
| PROT | - | - | All
| 860G |
damage |
|__________________|_______|_____|_____|_______|_______|
______________________|

Hits foes in
Hits foes in
For tank crew
For tank crew
For tank crew
For tank crew
Absorbs sonic

.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.-------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+-----+-------+------+-----------------------|
| 205mm Cannon
| MAIN
| 90 | 255 | 5.77 | 4300G |
|
| 30mm Gatling
| SUB
| 100 | 175 | 5.16 | 5000G |
|
| Hornblaster
| SUB
| 100 | 175 | 5.16 | 5000G | (sonic)
|
| Soprano Cannon | SE
| 100 | 175 | 6.45 | 7700G | Targets all
(sonic)
|
| Daroth
| C UNIT | 100 | - | 6.13 | 5000G | Defence +182
to driver|
| Rudolf
| ENGINE | 90 | - | 1.54 | 4300G | Load: 45.80
tons
|
| Teleporter
| ACCESS |
- | - | 0.00 | 160G | Travel
instantly
|
|________________|________|_____|_____|_______|_______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Sonic Shell
| 430G | Auxiliary Shell (sonic:creates sound)
|
| Piercing Shell | 430G | Auxiliary Shell. Hits enemies in shelter.
|
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.

| NAME
| TYPE
| COST
|
|
|-----------------+-----------------------+-------+--------------------------|
| Wall Clock
| Wall Decoration
| 7000G |
|
| Persian Rug
| Floor Covering
| 7000G |
carpet
|
| Cactus
| Decorative Furnishing | 14000G |
care
|
| Jingdez Dish
| Antique Furnishing
| 7000G |
designed
|
| Gerbera Bouquet | Flowers
| 7000G |
vase
|
| Electric Fan
| Miscellaneous Furn.
| 7000G |
cool
|
| Aqua-Terrarium | Box-Type Furnishing
| 7000G |
ecosystem
|
| Closet
| Storage-Type Furn.
| 7000G |
clothing
|
| Chinese Dress
| Clothing
| 28000G |
curves |
| Swimsuit
| Clothing
| 4800G |
suit
|
|_________________|_______________________|________|
__________________________|

NOTES

Silent type
High-quality
Doesn't need much
Beautifully
Look nice in a
Keeps the room
Miniature
Perfect for
Accentuates your
Women's bathing

.---------------------------.
| VENDING MACHINE
|
| Prize: Muffle Armour
|
|---------------------------|
| Healing Drink
50G |
| Noise Grenade
430G |
| Noise Grenade x3
1280G |
| Nutcracker x3
1280G |
| Tile Pack L
200G |
| Muffle Armour
860G |
|___________________________|
.---------------------------.
| DOWAN BAR
|
|---------------------------|
| Buff Beer
5G |
| Romero Special
10G |
| Reservoir Fog
15G |
| Jellyfish Stick
5G |
| Smoked Octopus
8G |
| Buy a round
10045G |
|___________________________|
-----------------------------------------------------------------------------15. L A K E B R I D G E E A S T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.

| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Strato Grenade
| ITEM
| 700G | Hits high--altitude enemies
|
| Hound Bomb
| ITEM
| 700G | Hits enemies in stealth
|
|__________________|___________|______|
_______________________________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.--------.---------------------.
| NAME
| PART
| DUR | ATT | WGT
| COST
| NOTES
|
|----------------+--------+-----+-----+-------+-------+----------------------|
| 220mm Gaea
| MAIN
| 110 | 460 | 7.14 | 10000G |
|
|________________|________|_____|_____|_______|________|
______________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Chest
| Storage-Type Furn.
| 14000G | Perfect for
clothing
|
| Deluxe Fridge
| Appliance
| 14000G | Loaded with
features!
|
| Locker
| Storage-Type Furn.
| 14000G | Perfect for
clothing
|
| Washer
| Appliance
| 14000G | Gets muddy
clothes clean |
|_________________|_______________________|________|
__________________________|
-----------------------------------------------------------------------------16. L O R E L E I B A Y
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|

| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Tile Pack XL
| TANK TOOL | 500G | Adds 500SP to a vehicle
|
| Mechanic Kit
| TANK TOOL | 500G | Use to completely fix a
chassis/part |
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Kastane
| SWORD | 172 | - |
| 6050G | Sword with
ornament |
| Gibson
| GUN
| 172 | - | H/K/C | 5500G | Sawn off
shotgun
|
| Fiberglass Helm | HEAD | - | 103 |
| 3300G | Lightweight
helmet
|
| Assault Gear
| BODY | - | 103 |
| 3900G | With movement
support|
| Thigh Boots
| FEET | - | 69 |
| 2200G | Cover the
entire leg |
| Fire Armor
| PROT | - | - | All
| 540G | Absorbs fire
damage |
| Dog Tazer
| DOG
| 172 | - | Dog
| 5500G | Electric.
hits high |
|
|
|
|
|
|
|
alt/stealth/underwater|
| Dog Armor LV7
| DOG
| - | 344 | Dog
| 2200G |
|
|__________________|_______|_____|_____|_______|_______|
______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.--------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+-----+-------+-------+----------------------|
| 35mm AA Cannon | MAIN
| 110 | 230 | 3.57 | 10000G | Used by AA
tanks
|
| 35mm Vulcan
| SUB
| 110 | 118 | 5.71 | 8200G | Targets all
|
| CIWS
| SE
| 110 | 460 | 7.14 | 11000G | Hits highaltitude
|
| Solomon 2
| C UNIT | 110 | - | 6.78 | 8200G | Def. +284 to
driver |
| OHC Carmen
| ENGINE | 110 | - | 1.92 | 10000G | Load: 56.60
tons
|
|________________|________|_____|_____|_______|
_______________________________|
.----------------.
| SHELL SHOP
|

.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Goldfish Bowl
| Decorative Furnishing | 14000G | Remember to feed
it!
|
| Model Tank
| Antique Furnishing
| 14000G | 1/32 scale model
|
| Kotatsu
| Table-Type Furnishing | 14000G | Warm and cosy
|
| Deluxe Jukebox | Box-Type Furnishing
| 14000G | Plays music
|
| Waitress Dress | Clothing
| 8800G | Uniform from a
restaurant|
|_________________|_______________________|________|
__________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack XL
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack XL
500G |
| Tile Pack XL x3
1500G |
| Fire Armour
540G |
| Fire Armour x4
2160G |
|___________________________|
.---------------------------.
| LORELEI BAY BAR
|
|---------------------------|
| Jacques Daniels
3G |
| Body Slam
5G |
| Dooamine Soda
13G |
| Grilled Amoeba
5G |
| Raw Amoeba
8G |
| Buy a round
15050G |
|___________________________|
-----------------------------------------------------------------------------17. I S L E W E S T
------------------------------------------------------------------------------

.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Tile Pack XL
| TANK TOOL | 500G | Adds 500SP to a vehicle
|
| Torpedo Grenade | ITEM
|1100G | Hits underwater enemies
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-------------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Nameless Blade
| SWORD | 286 | - | H/K/R | 8800G | Japanese
sword
|
| Remote Wrench
| SWORD | 207 | - | Kiriya| 7150G | Hits high
altitude
|
| Bunny Ears
| HEAD | - | 128 | Charl | 4150G | "Hef's fav."
|
|__________________|_______|_____|_____|_______|_______|
______________________|
-----------------------------------------------------------------------------18. S C A V E N G E R I S L E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Healing Drink
| ITEM
| 50G | Restores 100HP
|
| Tile Pack XL
| TANK TOOL | 500G | Adds 500SP to a vehicle
|
| Torpedo Grenade | ITEM
|1100G | Hits underwater enemies
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|

.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Dragunova Rifle | GUN
| 242 | - | Charl | 8800G | A sniper
rifle
|
| Ali Baba Turban | HEAD | - | 153 |
| 5000G | Worn by
|
| Ali Baba Vest
| BODY | - | 153 |
| 6000G | legendary
thief
|
| Ground Armor
| PROT | - | - | All
| 2200G | Absorbs
elect. damage|
|__________________|_______|_____|_____|_______|_______|
______________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.-----.-------.--------.---------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+-----+-------+-------+----------------------|
| 225mm Hydra
| MAIN
| 120 | 635 | 7.82 | 17500G |
|
| 35mm Gatling
| SUB
| 120 | 323 | 6.25 | 13000G |
|
| Excelsior
| SE
| 120 | 323 | 7.82 | 19250G | All. Hits
underwater |
| Metatron
| C UNIT | 120 | - | 7.43 | 13000G | Def. +442 to
driver |
| V48 Cong
| ENGINE | 120 | - | 2.11 | 17500G | Load: 62.00
tons
|
|________________|________|_____|_____|_______|
_______________________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies
|
|________________|_______|
______________________________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack XL
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack XL
500G |
| Tile Pack XL x3
1500G |

| Ground Armour
2200G |
| Ground Armour x4
8800G |
|___________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Torpedo Grenade
|
|---------------------------|
| Healing Drink
50G |
| Torpedo Grenade
1100G |
| Torpedo Grenade x3 3300G |
| Tile Pack XL
500G |
| Tile Pack XL x3
1500G |
| Ground Armour
2200G |
|___________________________|
.---------------------------.
| SCAVENGER ISLE BAR
|
|---------------------------|
| Scavenger Wild
5G |
| DDT
10G |
| Brute Punch
15G |
| Smoked Fish
3G |
| Fried Fish
8G |
| Buy a round
20105G |
|___________________________|
-----------------------------------------------------------------------------19. F O R T G E A R S
-----------------------------------------------------------------------------.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.--------.--------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+------+-------+-------+---------------------|
| Windbreaker
| ACC
| - | | 0.00 | 30800G | Vehicle
accessory
|
| Green Flag
| ACC
| - | | 0.00 |
400G | Vehicle
accessory
|
| Yellow Flag
| ACC
| - | | 0.00 |
400G | Vehicle
accessory
|
| Black Flag
| ACC
| - | | 0.00 |
400G | Vehicle
accessory
|
| Passing Decal | ACC
| - | | 0.00 |
80G | Vehicle
accessory
|
| Teleporter
| ACCESS |
- | | 0.00 |
160G | Travel
instantly
|
|________________|________|_____|______|_______|________|
_____________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.

| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Spare Shell
|
5G | Auxiliary Shell (regular)
|
| Bombshell
|
30G | Auxiliary Shell (explosive)
|
| Sonic Shell
| 430G | Auxiliary Shell (sonic)
|
| Napalm Shell
| 100G | Auxiliary Shell (fire)
|
| Thunder Shell |
16G | Auxiliary Shell (electric)
|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies
|
| RAP Shell
|
40G | Auxiliary Shell. Hits out of range enemies
|
| Piercing Shell | 430G | Auxiliary Shell. Hits enemies in shelter
|
|________________|_______|
______________________________________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.--------.-------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+-------+--------------------------|
| Spirit Frame
| Wall Decoration
| 22000G | Powerful
brushwork
|
| Bear Carving
| Decorative Furnishing | 22000G | Wooden figure of
a bear |
| Dinner Table
| Table-Type Furnishing | 22000G | Sturdy and ornate
|
| Ceramic Raccoon | Miscellaneous Furn.
| 22000G | A clay raccoon
|
| Vending Machine | Box-Type Furnishing
| 22000G | Very convenient
|
|_________________|_______________________|________|
__________________________|
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack XXL
|
|---------------------------|
| Healing Drink
50G |
| Healing Drink x3
150G |
| Tile Pack XXL
1000G |
| Tile Pack XXL x3
3000G |
| Mirror Armour
3600G |
| Mirror Armour x2
7200G |
|___________________________|
.---------------------------.
| FORT GEARS BAR
|
|---------------------------|
| Claymore
5G |
| Gin and Turret
8G |

| Schurzen
13G |
| Monster Nuggets
5G |
| Roast Pig
9G |
| Buy a round
33013G |
|___________________________|
-----------------------------------------------------------------------------20. A N T I T A N K F O R T
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.------.--------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+-----+---------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Minerals
| ITEM
| 198G | Increases attack during battle
|
| Caffeine Pill
| ITEM
| 198G | Increases turn rate during
battle
|
|__________________|___________|______|
_______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-----.-------.-------.---------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST | NOTES
|
|------------------+-------+-----+-----+-------+------+----------------------|
| Dog Vulcan
| DOG
| 61 | - | Dog
| 8800G | Targets all
|
| Dog Armour Lv8
| DOG
| - | 511 | Dog
| 3500G |
|
| Polymer Pads
| PROT | - | - | All
| 2200G | Reduces
damage by 98 |
|__________________|_______|_____|_____|_______|_______|
______________________|
.-----------------.
| GIFT SHOP
|
.-----------------.-----------------------.---------.------------------------.
| NAME
| TYPE
| COST
| NOTES
|
|-----------------+-----------------------+--------+-------------------------|
| Fukube
| Wall Decoration
| 56000G | It grows on you
|
| Lucky Cat
| Decorative Furnishing | 22000G | Said to bring
good luck |
| Moocher Cage
| Pet Cage
| 22000G | Cage to keep a
Moocher |

| Dryer
| Appliance
| 22000G | Makes clothes
fluffy
|
| Dress
| Clothing
| 80000G | Look like a true
lady
|
| Wedding Dress
| Clothing
| 180000G | For her most
joyous day |
|_________________|_______________________|_________|
_________________________|
.---------------------------.
| ANTITANK FORT BAR
|
|---------------------------|
| Flaming Joe
6G |
| Bazooka Schmoe
9G |
| Piledriver
15G |
| Chicken Wings
7G |
| Chicken Breast
9G |
| Buy a round
30030G |
|___________________________|
-----------------------------------------------------------------------------21. H E L L' S K E E P
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.-------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+------+--------------------------------------|
| Energy Capsule
| ITEM
| 150G | Restores 300HP
|
| Tile Pack XXL
| TANK TOOL | 1000G | Adds 1000SP to a vehicle
|
|__________________|___________|_______|
______________________________________|
.------------------.
| EQUIPMENT SHOP
|
.------------------.-------.-----.-------------.--------.--------------------.
| NAME
| TYPE | ATT | DEF | EQUIP | COST
| NOTES
|
|------------------+-------+-----+-----+-------+-------+---------------------|
| Kunihiro Katana | SWORD | 330 | - |
| 16800G | Japanese
sword. Ice |
| Keen Edge
| SWORD | 330 | - |
| 15400G | Black
single-edged |
| P90
| GUN
| 83 | - | Charl | 14000G | Submachine
gun. All |
| Freeze Gun
| GUN
| 330 | - |
| 18200G | Ranged
weapon. Ice |
| Ice Blaster
| GUN
| 83 | - |
| 18200G | Ranged. Ice.
All.
|

| Dog Ice Cannon


| DOG
| 330 | - | Dog
| 14000G | Ranged. Ice
|
| Kaiser Crown
| HEAD | - | 217 |
| 8500G |
|
| Sudarion
| BODY | - | 217 |
| 10000G | Mysterious
outfit
|
| Power Gloves
| HANDS | - | 145 |
| 3000G |Makes you
feel strong|
| Army Greaves
| FEET | - | 145 |
| 5600G |Made of
strong alloy |
| Mirror Armor
| PROT | - | - | All
| 3600G | Absorbs beam
damage |
| Dog Armor LV9
| DOG
| - | - | Dog
| 5600G |
|
|__________________|_______|_____|_____|_______|________|
_____________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.-------.--------.--------------------.
| NAME
| PART
| DUR | ATT | WGT | COST
| NOTES
|
|----------------+--------+-----+------+-------+-------+---------------------|
| Rail Cannon
| MAIN
| 130 | 855 | 8.50 | 28000G |
|
| Fairy
| ENGINE | 130 | | 2.30 | 28000G | Load: 67.40
tons
|
| Sigma 80
| C UNIT | 130 | | 8.08 | 20000G | Def. +644 to
driver |
|________________|________|_____|______|_______|
______________________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| Ice Shell
| 1800G | Auxiliary Shell (ice)
|
|________________|_______|
______________________________________________|
.---------------------------.
| HELL'S KEEP BAR
|
|---------------------------|
| Molotov
5G |
| Hellchaser
8G |
| Fire and Ice
8G |
| Mixed Platter
10G |
| Pickled Cactus
15G |
| Buy a round
50120G |
|___________________________|
------------------------------------------------------------------------------

22. H E L L' S K E E P N E
-----------------------------------------------------------------------------.------------------.
| ITEM SHOP
|
.------------------.-----------.-------.-------------------------------------.
| NAME
| TYPE
| COST | NOTES
|
|------------------+-----------+------+--------------------------------------|
| Energy Drink
| ITEM
| 600G | Restores 1000HP
|
| Ice Grenade
| ITEM
| 1800G | Handy in battle (ice)
|
| Tile Pack XXL
| TANK TOOL | 1000G | Adds 1000SP to a vehicle
|
|__________________|___________|_______|
______________________________________|
.----------------.
| PART SHOP
|
.----------------.--------.-----.------.------.-------.----------------------.
| NAME
| PART
| DUR | ATT | WGT | COST | NOTES
|
|----------------+--------+-----+------+------+------+-----------------------|
| Laser Cannon
| SUB
| 90 | 66 | 4.62 | 3200G | Targets all.
(beam)
|
|________________|________|_____|______|______|_______|
_______________________|
.----------------.
| SHELL SHOP
|
.----------------.-------.---------------------------------------------.
| NAME
| COST | NOTES
|
|----------------+------+----------------------------------------------|
| AA Arrow
|
70G | Auxiliary Shell. Hits airborne enemies.
|
|________________|_______|
______________________________________________|
-----------------------------------------------------------------------------23. V E N D I N G M A C H I N E S
-----------------------------------------------------------------------------This list includes all the additional vending machines that can be
found in
dungeons or bought.
ABANDONED RUINS (At the far end of the road)
.---------------------------.
| VENDING MACHINE
|

| Prize: Pot Lid


|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Thunder Grenade
16G |
| Thunder Grenade x3
48G |
| Pot Lid
32G |
| Pot Lid 32 x4
128G |
|___________________________|
BIO ENERGETICS LAB (Bottom floor hallway)
.---------------------------.
| VENDING MACHINE
|
| Prize: Tile Pack M
|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack M
100G |
| Tile Pack M x3
300G |
| Shock Absorber
60G |
| Shock Absorber x3
180G |
|___________________________|
FOREVER LAND (In the left room going from the entrance)
.---------------------------.
| VENDING MACHINE
|
| Prize: Photon Grenade
|
|---------------------------|
| Healing Drink
50G |
| Photon Grenade
270G |
| Photon Grenade x3
810G |
| Tile Pack L
700G |
| Kevy Vest
540G |
| Kevy Vest x4
2160G |
|___________________________|
SUNKEN RUINS (Near Lorelei Bay: Outside the ruins to the right.
.---------------------------.
| VENDING MACHINE
|
| Prize: Strato Grenade
|
|---------------------------|
| Healing Drink
50G |
| Strato Grenade
700G |
| Strato Grenade x3
2100G |
| Tile Pack XL
500G |
| Mechanis Kit
500G |
| Fire Armour
540G |
|___________________________|
GIFT SHOP VENDING MACHINE
Vending Machine bought at Fort Gears Gift Shop. If you buy this for
Hunter
you will find it in Hunter's bedroom at the garage in Junkyard. All
purchased
machines sell the same items whoever is given one.
.---------------------------.
| VENDING MACHINE
|

| Prize: Tile Pack S


|
|---------------------------|
| Healing Capsule
10G |
| Healing Capsule x3
30G |
| Tile Pack S
50G |
| Tile Pack S
50G |
| Tile Pack S x 3
150G |
| Stick on Armour
20G |
|___________________________|
-----------------------------------------------------------------------------24. O N E - O F F I T E M S
-----------------------------------------------------------------------------1. SODAM INSEIN
Found in the first tent in Beldaire
Treasure Map: 500G
Secret Map:
5000G
Pirate Map:
8000G
Dubious Map: 1000G

(not listed until you buy the other maps.)

2. CURRY GURU
Found in Alice One, Dowan, and Hell's Keep.
Curry Guru's take-out lunch set: 150G. (Curry Lunch recovers 1000HP)
You can buy more than one of these, but only one at a time.
3. BUS STOP SIGN
Alice One West Trader Camp (right hand tent)
Buy the Bus Stop Sign for 3000G.
4. FIRE TRUCK
Isle West Trader Camp
Buy the Fire Truck Tank for 50,001G
5. HOUSE FOR CHARLENE
Alice One: the first house to the right from the entrance.
Buy this house for Charlene from Banjo (who is upstairs in the house
next
door) for 3000G.
-----------------------------------------------------------------------------25. SCRAP SHOP: JUNKYARD
-----------------------------------------------------------------------------This is where you can bring all scrap armour to trade, and in return
you will
get stronger armour when you have redeemed enough stamps. There are
four items
listed and the number of pieces of scrap required for each piece.
This is the
only place where you can redeem the scrap.
.------------------.--------------.-------------------.
| Armour
| Cost in Scrap | Damage Reduction |
|------------------+---------------+------------------|
| Ceramic Armour
|
20
|
150
|

| Body Shield
|
30
|
200
|
| Ultimate Shield |
40
|
300
|
| Dog Protector
|
50
|
For Dogs
|
|__________________|_______________|__________________|
-----------------------------------------------------------------------------26. BLACK MARKET: JUNKYARD
-----------------------------------------------------------------------------This is a few examples of items that can be sold and bought back
again. I think
the amount you can sell items for might depend on your wealth. But I
really
don't know for certain. The main use for this shop is if you run out
of space
for storage. At least, that's the only purpose I've found.
-----------------------------------------------------------------------------ITEM
DESCRIPTION
SELLING PRICE
BUYING PRICE
-----------------------------------------------------------------------------03 Chip
LOVE Machine component
5g
10g
V3 Chip
"
"
"
E1 Chip
"
"
"
V1 Chip
"
"
"
E3 Chip
"
"
"
L1 Chip
L2 Chip
O1 Chip
L3 Chip
Lock Pick
Can be used to open various locks
2500g(500g)
5000g
Growgaine
A hair growth stimulant
5g (1g)
10g
Growgaine 1
A hair growth stimulant
5g (1g)
10g
Growgaine 3
A hair growth stimulant
5g
10g
Growgaine A
A hair growth stimulant
5g
10g
Growgaine L
A hair growth stimulant
5g
10g
Growgaine T
A hair growth stimulant
5g
10g
Sweet potato Delicious when baked
5g
10g
Lucky Charm
A small red cloth bag(from Kaede)
5g
10g
Pendant
A gift from Rachel
10g
105g
Solar Lens
500g
5000g

Ruby Lens
500g
5000g
Camera Lens
500g
5000g
------------------------------------------------------------------------------

======================================================================
=========
15. SKILL MASTERS AND
SKILLS ........................................... 0134
======================================================================
=========
-----------Introduction
-----------1.I have given a star rating to show the most useful skills in my
opinion.
2. Remember all cost money when used, and if they are auto skills
every time
you fight, you run the risk of losing money.
3. The most useful ones which can be selected for use when required
are the
seek and animal instinct combination which can help to find elusive
outlaws,
without having to fight lots of random battles.
4. /RUN is essential for some outlaws. So is NOSEDIVE and CRASH
LANDING.
5. LOCKDOWN and other shutdown skills which shuts down all machines
are useful
6. QUICK FIX/REPAIR is essential
7. Dog skills are a bit hit and miss since if they are auto they cost
money,
and if they are not, the dog may use them too often or not enough.
8. As you gain access to better and more powerful skills it is a good
idea to
upgrade them.
9. IMPORTANT: THE RECYCLE SKILL IS ESSENTIAL TO HELP GET YOU TWO TANKS
10. Misha and Kiriya have roughly similar skills, except that she has
the
useful early skills of Guardian Angel? which allows healing, and Cheer
which
boosts attack.
H= HUNTER(main character)
K= Kiriya
M= Misha
R= Rashid
C= Charlene
B= Bernie
S= Shiba
T= Terry
To=Tosa

-----------------------------------------------------------------------------A. EAST ZERO: In bottom right hand corner


-----------------------------------------------------------------------------Average cost of skill to buy and on use is 40G
CRASH LANDING (K/M)Brings down airborne enemy *****
UNEARTH (DOG) Digs up underground enemy ***
SEEK (H) Locates nearly enemies *****
HYPER SNIFFER(DOG) Locates items in the immediate area ****
ANIMAL INSTINCT (DOG) No encounters with low-level foes temporarily.
*****
SHORT CIRCUIT(K/M)Inflicts electrical damage on machine enemies
MOONSHINE BOMB(K/M)Throws a makeshift bomb at the enemy
IMMOBOLIZE(K/M)Forces shutdown on a machine/vehicle enemy ***
REGENERATION(DOG) Slowly recovers HP during battle (auto)
DECOY(All)Draws the enemy's attention to the user
SCREEN(All)Turn's the enemy's attention to the hunter
-----------------------------------------------------------------------------B. BELDAIRE: In top right hand corner
-----------------------------------------------------------------------------Average cost of skill to buy and on use is 40G
SCRAPE(K/M) removes mushrooms
FOXHUNT(DOG) Draws an out-of-range enemy closer
DISARM(H, K and M) Prevents certain enemies from self-destructing***
/RUN (H) Prevents enemies from fleeing 80% of the time *****
SHOOTING STAR (S)A devastating jump attack
HEADBUTT(TOSA) Charges into the enemy
CRACK SHOT (H) Hit Rate is increased against airborne (auto)***
BULLDOZE(H) Charges into enemy (when Spiked Fender equipped)
QUICK FIX 1(K/M) Fixes chassis or vehicle part in battle ***** (500g)
LOCKDOWN(K/M) Forces shutdown on ALL machine/vehicle enemies *****
BARRIER(B) Increases defense ***
FIRE BREATH(T) Inflicts fire damage
-----------------------------------------------------------------------------ALICE ONE: In bottom right corner
-----------------------------------------------------------------------------Average cost of skill to buy and on use is 170G
IMPORTANT: THE RECYCLE SKILL IS ESSENTIAL TO GET YOU TWO TANKS
The DOG/Bernie healing skills would be nice but it has never happened!
REPAIR II(K/M) Completely fixes chassis or broken vehicle part*****
(500G)
RECYCLE (K/M) Converts unused vehicle parts into scrap metal*****
(5000G)
MEDICINE KEG 2(B) Restores 500HP

GUARDIAN ANGEL(B/M) Restores 100HP to each party member in battle.


BULL'S EYE(H) Attack is increased during battle (auto) *** useful but
costs
SABOTAGE(K) Low chance of shutdown on machine/enemy/outlaw
RAPID FIRE(C) Hits airborne/stealth (dual-wield)
SHADOW SHOT(C)Stuns bio enemy
SUMO STOMP (To)Stuns an enemy
EPIDERMYTHRIL(B) Defense is increased during battle(auto)*****
CAN OPENER(K/M) Pulls a small enemy out of shelter
-----------------------------------------------------------------------------C. LORELEI BAY: In top left corner
-----------------------------------------------------------------------------Average cost of skill is 700g
LOCK ON(C)
DEATH SHOT(C)
CONCENTRATION(R)
SHURA (R)
RESURFACE (K/M)
NOSE DIVE (K/M)
*****
TRACKER (DOG)
MEDICINE KEG 3(B)
it)

Hit rate is increased against normal (auto)


Attack is increased during battle (auto)
Defense is increased during battle (auto)
Attack is increased during battle (auto)
Surfaces machine based enemy from underwater*****
Forces all high altitude machine foes to descend
Locates an enemy in stealth
Restores 250HP in battle *** (if the dog ever used

-----------------------------------------------------------------------------D. GRAND MASTER'S TENT. (Go to the pink spot to the south)
-----------------------------------------------------------------------------SECRET LOCATION: accessed by teleporter malfunction. To get this to
happen use
it a lot, in the latter stages of the game. Some people suggest that
it is
more likely to malfunction when trying to go to Forever Land, and that
has been
my experience, but no-one really knows if this is true.
Some of these cost nothing, others are expensive. Some are repeats
and others
are new. The list is at it appears in the game. Organised in part by
character.
By this time in the game you probably have money to burn, so worrying
about
skill cost is not a problem. For the final stages in the Ziggurat you
need
all you can get.
A = Alpha (her skills are all with no cost)
REMOTE LASER(H) fires a laser from a satellite
REMOTE LASER EX(H) fires a huge laser (costs 1800g)
BULL'S EYE(H) attack increased in battle (auto)

*****
*****

CRACK SHOT(H) hit rate increased vs airborne (auto)


BULLDOZE(H) charges into enemy: need to equip Spiked Fender
QUICK FIX I(R/M) fixes tank in battle (500g)
QUICK FIX II(R/M) complete fix to part or chassis in battle (costs
2500g)*****
SHORT CIRCUIT(R/M) electric damage on machine enemies
MOONSHINE BOMB(R/M) throws a bomb at enemy
SABOTAGE(R) low chance of shutdown on machine enemy/outlaw ***
IMMOBOLIZE(R/M) forces shutdown on a machine/vehicle enemy
LOCKDOWN (R/M) forces shutdown on all machine/vehicle enemies *****
GUARDIAN ANGEL(M) restores 100HP to everyone in battle
*****
CHEER(M) boosts attack
*****
RAPID FIRE(C) hits airborne/stealth ****
INTERCEPT(C) chance of nullifying ranged attack costs 2500g (auto)
SNIPER(C) hits out of range and high altitude enemies: 2500g) *****
LOCK ON(C) hit rate increased vs normal (auto)
DEATH SHOT(C) attack increased during battle (auto) 700g ****
DEAD EYE(C) hit rate increased vs airborne (auto)
***
SHADOW SHOT(C) stuns bio enemy
GROUNDBREAKER(R) hits underground and underwater enemies *****
DEFLECT(R) chance of nullifying ranged attack (auto) (costs 2500g)
SPINNING ATTACK(R) hits stealth/shelter (dual-wield) (costs 2500g)
CONCENTRATION(R) defense is increased during battle (auto) *****
SHURA(R) attack is increased during battle (auto) ****
AEGIS SYSTEM(A-FREE) turns enemy's attention to party leader
LASER RIFLE(A) inflicts beam damage
IRON CLAW(A) attacks with an iron claw
PILEBUNKER(A) attacks with a pilebunker
HOMING MISSILE(A) inflicts explosive damage on all enemies *****
FLAME SPRAYER(A) inflicts fire damage on all enemies
*****
REGENERATION(DOG) slowly recovers HP during battle (auto) *****
SHOOTING STAR(S)
a devastating jump attack
HEADBUTT
charges into enemy
HEADBUTT EX charges into all enemies (costs 2500g) *****
SUMO STOMP(TOSA) stuns an enemy
EPIDERMYTHRIL(B) defense is increased during battle (auto) *****
BARRIER(B) increases defense
FIRE BREATH(T) inflicts fire damage
EYE BEAM(T) inflicts beam damage
TRANSPARENCY(T) goes into stealth (costs 2500g)
DECOY(ALL)draws enemy's attention to user
SCREEN(ALL)turns enemy's attention to the hunter
CRASH LANDING(K/M) brings down airborne machine enemy
UNEARTH(DOG) digs up underground enemy
RESURFACE(K/M)surfaces machine enemy from underwater (costs 700g) ***
FOXHUNT(DOG)draws out-of-range enemy closer
NOSE DIVE(K/M)forces all high altitude machine foes to descend (700g)
*****
TRACKER(DOG) locates enemy in stealth
CAN OPENER(K/M)pulls a small enemy out of shelter
DISARM(H AND K/M)prevents certain enemies from self-destructing
/RUN(H)prevents enemies from fleeing 80% of the time *****

======================================================================
=========
16. TANK PARTS AND ALL GUNS (BOUGHT OR
FOUND) ...........................0135

======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.

Main Guns
Sub Guns
SE Guns
C Units
Engines
Shells
Accessories
Found in the Field

This is a list of all tank parts which can be bought at garage shops,
and
trader camps. You get access to better equipment the further West you
travel.
The satcom tells you exactly which shop stocks what. This is a list
of
everything for ease of reference. Remember that these parts can be
modified to
increase durability and attack. This in turn will increase weight.
They can
also be modified to increase the amount of ammo. The list refers to
the
default settings before any modification.
Added to this are the tank parts that can be found in the field. The
details
of their precise locations are listed in the places section and in a
separate
list of all field items.
----------------------------SHOPS LIST AND CODE: REMINDER
----------------------------All this is in the satcom information, but to help find Tank Parts and
Weapons
more easily I have listed all shops, and given a code/abbreviation for
each
one.
JUNKYARD
JUNKYARD E
NEWFOLK
NEWFOLK W
EAST ZERO
TORIKAMI
BELDAIRE
BELDAIRE W
MORGUE TOWN
ALICE ONE
ALICE ONE W
DOWAN
LAKE BRIDGE E
LORELEI BAY
ISLE W
SCAVENGER ISLE
FORT GEARS
ANTITANK FORT

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

J
JE
NF
NFW
EZ
TK
BD
BDW
MT
AO
AOW
DN
LBE
LB
IW
SI
FG
ATF

(items, equipment)
(parts)
(item, equipment, part, shell)
(item, part)
(item,equipment,part,shell)
(item,equipment,part,gift)
(item,equipment,part,shell,gift)
(item,part)
(item, equipment)
(item,equipment,part,shell)
(item,gift)
(item,equipment,part,shell,gift)
(item,part,gift)
(item,equipment,part,shell,gift)
(item,equipment)
(item,equipment,part,shell)
(part,shell,gift)
(item,equipment, gift)

HELL'S KEEP
= HK
(item,equipment part,shell)
HELL'S KEEP NE = HKNE (item,part,shell)
DUR = DURABILITY.
-----------------------------------------------------------------------------1. MAIN GUNS
-----------------------------------------------------------------------------SHOP GUNS
COST
DUR
ATK WEIGHT AMMO
DESCRIPTION
-----------------------------------------------------------------------------JE 50mm Cannon
210g
25
60
1.34t
20/20 Expends shells
when fired
JE 57mm AA Cannon 17500g 115 161
3.91t
10/10 ALL:equipable on
antiaircraft tanks
NFS 75mm Cannon
260g
30
70
1.68t
20/20 Expends shells
when
fired
EZ 88mm Cannon
410g
40
90
2.36t
20/20
"
TK 120mm Rifle
1000g
60 130
3.73t
20/20
"
TK 30mm AA Cannon 1000g
60
35
1.86t
10/10 ALL: equipable
on antiaircraft tanks
BD 90mm Long T
660g
50 110
3.05t
20/20 Expends shells
when fired
BDW 20mm AA Cannon 660g
50
55
1.52t
20/20 Equipable on
antiaircraft tanks
AO 140mm SBG
2700g
80 200
5.09t
20/20 Expends shells
when fired
DN 205mm Cannon
4300g
90 255
5.77t
20/20 Expends shells
when fired
LBE 220mm Gaea
10000g 110 460
7.14t
20/20 Expends shells
when fired
LB 35mm AA Cannon 10000g 110 230
3.57t
20/20 Equipable on
antiaircraft tanks
SI 225mm HYDRA
17500G 120 635
7.82t
20/20 Expends shells
when fired
HK RAIL CANNON
28000g 130 855
8.50t
20/20 Expends shells
when fired
-----------------------------------------------------------------------------2. SUB GUNS
-----------------------------------------------------------------------------SHOP GUNS
COST
DUR
ATK WEIGHT AMMO
DESCRIPTION
-----------------------------------------------------------------------------JE
7.62mm Gatling 120g
20
30
0.80t
Sub gun
NF
9mm Vulcan
190G
30
20
1.35t
Sub gun (all)
NFW Thunder Blaster 190g
30
40
1.35t
Sub gun
(electric)
EZ
9mm Gatling
310g
40
50
1.89t
Sub Gun
TK
12.7mm Gatling 790g
60
70
2.98t
Sub Gun

BD
12.7mm Vulcan
AO
20mm Gatling
DN
30mm Gatling
DN
Hornblaster
LB
35mm Vulcan
SI
35mm Gatling
HKNE Laser Cannon
(beam/all)

490g
2000g
5000g
5000g
8200g
13000g
3200g

50
80
100
100
110
120
90

30
105
175
175
118
323
66

2.44t
4.07t
5.16t
5.16t
5.71t
6.25t
4.62t

Sub
Sub
Sub
Sub
Sub
Sub
Sub

Gun (all)
Gun
Gun
Gun (sonic)
Gun (all)
Gun
Gun

-----------------------------------------------------------------------------3. SE GUNS
-----------------------------------------------------------------------------SHOP GUNS
COST
DUR
ATK WEIGHT AMMO
DESCRIPTION
-----------------------------------------------------------------------------NF Electrifier
286g
30
40
1.68t
6/6
(All) Discharges
highvoltage
electricity
JE Pitching Bomb
176g
20
30
1.00t
6/6
(All) Warhead
which
divides into
small bombs
EZ AT Launcher
451g
40
90
2.36t
6/6
Typical antitank missile
pod
TK Swatter
1100g
60 130
3.05t
10/10 Anti-aircraft
gun
BD Bloodhound
726g
50 110
3.05t
10/10 Designed for
out-ofrange targets
AO Drill Gun
2970g
80 200
5.09t
10/10 Fires drill
missiles
DN Soprano Cannon
7700g
100 175
6.45t
6/6
(All) Emits
sonic waves
LB CIWS
11000g 110 460
7.14t
10/10 Hits highaltitude
enemies
SI Excelsior
19250g 120 323
7.82t
6/6
(All) Sword-like
beam
that can hit
underwater
targets
FG Windbreaker
30800g 130 433
8.50t
6/6
(All) Emits a
jet of
intensely cold
air
-----------------------------------------------------------------------------4. C UNITS
-----------------------------------------------------------------------------SHOP C UNIT
COST
DUR
WEIGHT
DESCRIPTION
-----------------------------------------------------------------------------JE Spasibo II
120g
20
0.95t
Defense +19 when onboard
the

EZ
TK
BD
AO

Mozniak
Emmy
Legendary 99
Racter
Axel Noman
Land)
DN Daroth
LB Solomon 2
SI Metatron
HK Sigma 80

310g
790g
490g
2000g
20,000g

40
60
50
80
90

2.24t
3.54t
2.90t
4.84t
5.48t

vehicle
Defense
Defense
Defense
Defense
Defense

+30
+44
+37
+78
+116 (Forever

5000g
8200g
13000g
20000g

100
110
120
130

6.13t
6.78t
7.43t
8.08t

Defense
Defense
Defense
Defense

+182
+284
+442
+644

-----------------------------------------------------------------------------5. ENGINES
-----------------------------------------------------------------------------SHOP ENGINE
COST
DUR
WEIGHT MOD
DESCRIPTION
-----------------------------------------------------------------------------JE Donkey
160g
20
8.00t 0.20t Engine: determines
the
vehicle's Max Load
NF Tiamov
260g
30
13.40t 0.39t
"
EZ Bull
410g
50
18.80t 0.58t
"
TK Kuhli
1050g
60
29.60t 0.96t
"
AO V24 Hulk
2684g
80
40.00t 1.35t
"
DN Rudolf
4300g
90
45.80t 1.54t
"
LB OHC Carmen
10000g
110
56.60t 1.92t
"
SI V48 Cong
17500g
120
62.00t 2.11t
"
HK Fairy
28000g
130
67.40t 2.30t
"
-----------------------------------------------------------------------------6. SHELLS
-----------------------------------------------------------------------------SHOP
SHELLS
COST
DESCRIPTION
-----------------------------------------------------------------------------NF
Thunder Shell
16g
Auxiliary Shell (electric)
NF
Spare Shell
5g
"
(Same as regular
shell)
EZ
Bombshell
30g
"
(explosive)
EZ
Spare Shell
5g
"
(Same as regular
shell)
BD
AA Arrow
70g
"
Hits airborne
enemies
BD
Napalm Shell
100g
"
(fire)
BD
RAP Shell
40g
"
Hits out-of-range
enemies
AO
Photon Shell
270g
"
(beam)
AO
RAP Shell
40g
"
Hits out-of-range
enemies
DN
Sonic Shell
430g
"
(sonic)
DN
Piercing Shell 430g
"
Hits enemies in
shelter
LB
Spare Shell
5g
"
Same as regular
shell

SI
Spare Shell
SI
AA Arrow
enemies
HK
Ice Shell
HKNE
AA Arrow
enemies

5g
70g

"

"

"
Hits airborne

1800g
70g

"
"

(Ice)
Hits airborne

FORT GEARS: CAN BUY ALL SHELLS EXCEPT PHOTON AND ICE SHELLS
Spare Shell
Bombshell
Sonic Shell
Napalm Shell
Thunder Shell
AA Arrow
RAP Shell
Piercing Shell
-----------------------------------------------------------------------------7. ACCESSORIES
-----------------------------------------------------------------------------ACCESSORY
COST
WEIGHT
DESCRIPTION
-----------------------------------------------------------------------------Teleporter
160g
0.00t
Travel instantly to town or out of
dungeon.
Can be bought in most shops. First
found in
NEWFOLK
-----------------------------------------------------------------------------BELDAIRE WEST
Tail Chain
400g
O.00t
Cool vehicle accessory
Spiked Fender
800g
0.00t
"
Decal
80g
0.00t
"
Red Flag
400g
0.00t
"
Blue Flag
400g
0.00t
"
-----------------------------------------------------------------------------FORT GEARS
Green Flag
400g
O.00t
Cool vehicle accessory
Yellow Flag
400g
O.00t
Cool vehicle accessory
Black Flag
400g
O.00t
Cool vehicle accessory
Passing Decal
80g
O.00t
Cool vehicle accessory
Teleporter
160g
0.00t
Travel instantly to town or out of
dungeon.
-----------------------------------------------------------------------------8. TANK PARTS FOUND IN THE FIELD
-----------------------------------------------------------------------------Credit for a lot of this information goes to blackpyre and Silva
Shado.
Credit to Upstater for the stats on the 20mm Vulcan subgun. The guns
are listed
in the order of the location where you find them. As usual all errors
and

omissions are my responsibility.


JM = Junk Mountain
MM = Monkey Mountain
ROF = Ruins of a Fort
-----------------------------------------------------------------------------LOCATION TANK PART
DUR ATK
WEIGHT AMMO
DESCRIPTION
-----------------------------------------------------------------------------JM
37mm Cannon
20
50
1.00t
20/20
Main Gun
NF
Storm Cannon
30
20
1.35t
Sub
Gun(electric/all)
NF
Tap Dancer
30
40
1.68t
6/6
SE(all)discharges
blasts of
energy
BD
25mm AA Cannon
50
45
1.69t
20/20
Main Gun
ROF
105mm Rifle
55 120
3.39t
20/20
Main Gun
TK
Popcorn Cannon
70
83
4.41t
6/6
SE(all) A ball
of light
divides and
strikes all
targets
TK
Fire Dragon
70
83
3.53t
Sub
Gun(fire/all)
MT
20mm Vulcan
70
41
3.53t
Sub gun (all)
MT
Napalm Cannon
70
155
4.41t
6/6
SE: Unleashes
a rain of
fire on the
target
MT
160mm Spark
70
155
4.41t
20/20
Main Gun
MT
Flamethrower
70
41
3.53t
Sub Gun (fire)
MT
120mm SBG
75
176
4.74t
20/20
Main Gun
AO
30mm Vulcan
90
66
4.62t
Sub Gun
AO/FL
Crispy Cannon
90
133
5.77t
6/6
SE(all):
Shoots
heat rays
FL
Axel Noman C Unit 90
5.48t
Defense +116
when
onboard the
vehicle
MM
92mm Spark
65 143
4.07t
20/20
Main Gun
MM
177mm Amorph
85 228
5.43t
20/20
Main Gun
DN
Flute Cannon
100
88
5.16t
Sub
Gun(sonic/all)
LB
57mm AA Cannon 115 161
3.91t
10/10
Main Gun(all)
Equippable on
antiaircraft tanks

======================================================================
=========
17. TANK MODIFICATION (some things to
consider) ......................... 0136

======================================================================
=========
1. Mod Shops
2. What to Mod
3. Best Equipment for Tanks
a) Engines
b) C Units
4. Most Powerful Guns
============
1. MOD SHOPS: symbol is two cogs
============
These are found at JUNKYARD, (down ramp), BELDAIRE, (down ramp),
LOERLEI BAY,
and HELL'S KEEP.
ALERT: ALL MODIFICATIONS COST MONEY AND, IF AN INCREASE, ADD TO THE
WEIGHT.
=====
I said this was the fun part and it is, but it can seriously take up
your time.
The problem I have with modification is the fact that generally the
mod shop is
at a different place from the tank parts shop, so you buy new parts
and they
can overload the tank. Then you have to fiddle around with armour
tiles and
transferring parts from one tank to another in order to move to the
mod shop.
So my idea is to have a spare tank ready for towing and stack that up
with
everything new you might want, go to the mod shop and start modding.
==============
2. WHAT TO MOD?
==============
1. Don't forget that you can increase the durability and maximum ammo
of your
chassis, that is your actual named tank. And you can change the
mountings too,
to some extent, depending on the number and kind available.
2. The best things to spend money on are of course the engines. Keep
them at a
high durability and load. This means that you can equip heavier and
more
weapons and if you like drop off armour tiles to boost speed, while
still
having added protection.
3. The C Unit gives the fighter protection through the defense it
offers, so
it needs to be kept in good order. If it fails you are much more
vulnerable
in your tank. Durability then is the key.

4. The next thing to spend money on is the sub gun. The reason for
this should
be obvious. The sub gun is the cheapest gun to use because it does
not use up
ammo. Most normal battles can be won with good sub guns especially if
they
target all enemies. Even if they are not specialist guns for flying
or
underground enemies they still might do some damage. So keeping high
durability
and attack on sub guns is good sense.
5. The SE guns are often forgotten. This is because they are
expensive to use
partly because they come with low ammo: often only 6/6. Increasing
this is
therefore a good idea, especially if you are going after an OUTLAW
that needs
specialist attention such as an underwater or high altitude one. You
don't
want to run out of ammo before you have finished him off.
6. The main gun. I generally do not bother with the increase in ammo
as the
main guns have 20/20, which is usually enough. However attack and
durability
are important. Despite the advice of one of the hunters about the
importance
of durability since if your gun is smashed it is not much use, you can
always
repair the gun with either mechanic during battle. Of course this
does mean
that they are more vulnerable to attack outside of their tank and they
cannot
fight while repairing.
7. What about the mountings? As you acquire better tanks so the
availability
of mountings increases, and the decisions that you can take about
these.
It is worth noting that changing the mountings costs money, both to
able and
disable, so think about what you might want before you spend cash
unnecessarily. If you disable some mountings that can reduce the load
on the
tank though not by much, and so give you better speed. If you enable
them all
and boost the durability of the parts you equip this can offer better
protection in hard battles, as there are more bits that can take
damage before
you do!
Depending on what guns are available and which part of the game you
are at, you
might consider changing a main gun for an SE on a tank like the Buggy
so you
can hit high altitude enemies using the Bloodhound for example.

8. Once you get further in the game and start to assemble tank parts
you can
get some seriously heavy attacking guns and have the Maus, for
example, doing
three hits on the main guns alone with damage that reaches around
3000HP a go.
At this stage by equipping SE guns with different capabilities you
can be sure
that at least one of them will connect whatever the type of enemy.
However
this is not a subtle way to fight, and is expensive. (Though by the
latter
stages you should have plenty of cash, so that is not so much of an
issue.)
===========================
3. BEST EQUIPMENT FOR TANKS
===========================
This is an attempt to summarise the best tank equipment, and to show
how
modding can vastly improve performance.
---------a) ENGINES
---------ALERT: Any engine can be equipped to any tank.
When modding an engine you can go for improving durability and load,
and these
can have different effects in the name change. From what I have seen
the name
change comes when you increase the load, and the + when you increase
the
durability. So if you for example, increase the load first and then
the
durability although eventually you will end up with the same name to
the
engine the name change path will be slightly different.
For example if you mod the engine Fairy to increase durability it will
show as
Fairy+, even if you do this twice. Increase the load and the name
changes to
Sprite+, increase the load again and the name changes to Pixie+, then
Sylph+,
then Siren+, and finally Titiania+. You have increased the engine's
capability
7 times in all!
Try it the other way round and the first change will be to the names
first and
then the + is added when you increase the durability. The name change
only
applies to the engines.
----------------------------ENGINES AVAILABLE AND UPGRADES: in order of weakest to strongest
----------------------------Donkey/Super Donkey/Hyper Donkey+

Tianov/Tiamov Turbo/Tianov TT/Tianov TT+


Bull/Giga Bull/Omega Bull/Omega Bull+
Kuhli/Strong Kuhli /Supreme Kuhli+
V24 Hulk/V32 Hulk/V48 Hulk/V48 Hulk+
Rudolf/Rudolf+/Rudolf Turbo/Rudof TT+
OHC Carmen/Rocket Carmen/Rocket Carmen+
Friend/Good Friend/Giga Friend/Strong friend/ Gold Friend/Omega
Friend+ **
V48 Cong/V48 Cong+/V100 Cong/V100 Cong +
Fairy/Sprite/Pixie/Sylph/Siren/Titania/Titania+ (MAXED OUT= Load of
72tonns)
** This is the engine for Type 90, a Dr. Palm Tank. It cannot be
purchased.
---------b) C UNITS
---------No significant name changes with these.
Spasibo II/Spasobo II+
Wozniak/Wozniak+
Emmy/Emmy+
Legendary 99/Legendary 99+
Racter/Racter+
Axel Noman+ (the C Unit for the Wirbelwind. It cannot be purchased )
Daroth/Daroth +
Solomon 2/Solomon 2+
Metatron/Metatron+
Sigma 80/Sigma 80+
=====================
4. MOST POWERFUL GUNS........ + = modded
=====================
Sometimes the increased attack is not worth it on the guns, but
increasing
durability is always a good idea. The cost, for example, of
increasing the
attack of the Plasma Cannon to get an extra 50 points is an
astronomical
27,000G, and every increase adds to the weight, whether it is ammo,
durability,
or attack, each extra increase adds 0.20t.
SUB GUN:

35mmGatling
Snake Gun

323
433

(bought)
(assembled, beam, all)

MAIN GUN: Plasma Cannon


Rail Cannon
225mmHydra
Ghost +
only 1.40t)
205 Crimson
only 1.68t)

1027
855
635
350

(assembled)
Plasma Cannon+
1077
(bought)
Rail Cannon+
905
(bought)
(assembled, good because of weight,

340

(assembled, also a lightweight gun,

SE GUN

735
735
635
560

(assembled)
(assembled)
(assembled)
(bought)

Excalibur +
Brionac +
Tindalos
CIWS +

Tindalos+

735

Crimson ATM

1027 (assembled)

very light weight SE

gun

======================================================================
=========
18. TRANSPORT POD
LOCATIONS .............................................. 0137
======================================================================
=========
This list comprises all the transport pod locations in the game.
These are
reached through the green transport pod stations in each town.
Enter the building, and walk forwards. Then press X at the small
machine and
you are given a list of locations. Choose one, and that will
automatically
begin the process.
You cannot transport to places that you have not yet visited. The
last three
on the list need special conditions to be met: 15 and 16 require a
transport
malfunction to find (just keep transporting), and the final one needs
you to
defeat the outlaw Tiamat.
The BIO ENERGETICS LAB where the dogs are kept does NOT have a
functioning
transporter. You have to walk in there every time you want to change
a dog.
1.
2.
3.
4.
5.
6.
7.
8.
9.
11.
12.
13.
14.
15.
16.
17.

Junkyard
Newfolk
East Zero
Torikami
Beldaire
Morgue Town
Forever Land
Dowan
Lorelei Bay
Scavenger Isle
Fort Gears
Antitank Fort
Hell's Keep
Medical Lab
Transporter Pod
Tiamat

The locations 15 and 16 can only be accessed by the malfunction. Keep


using
the transport pod and eventually you will see a ? and end up in a
different

location. These two places are visible on the map and appear as pink
dots that
you cannot reach. Don't worry about this as you will get there
eventually.
The Tiamat location is only accessed after defeating the Outlaw,
TIAMAT.

======================================================================
=========
19.
WEAPONS .............................................................
0138
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.

Hunter
Misha/Mechanic
Kiriya/Mechanic
Rashid/Soldier
Charlene/Soldier
Dogs
Weapons Found in the Field

Although many of the weapons are interchangeable between the


characters, each
one also has specific weapons that only they can equip. I have listed
all
weapons for each character. A * against a weapon name means that it
is
specific to that character alone. A ** means it is specific to the
character
type (mechanic/soldier). The main differences are between the two
soldiers:
RASHID equips swords, and CHARLENE guns.
These lists include weapons that can be purchased and those that can
be found
in the field. There are others that can only be found in towns or
dungeons or
made.
-----------------------------------------------------------------------------1. HUNTER
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------SLINGSHOT
ranged: shoots small metal balls 8
JUNKYARD
80g
BUTTERFLY KNIFE melee: a folding knife
12
"
116g
REVOLVER
ranged: a cheap revolver pistol
16
NEWFOLK
130g

METAL BAT
182g
ZAPPER
169g
PPK
200G
JAMBIYA
292g
SLUGGER
240g
PEACEMAKER
570g
TIGER CLAW
748g
BOW GUN
330g
MACHETE
468g
CHINESE SWORD
1177g
BERETTA
840g
FLAME GUN
1092g
FIRE BLASTER
1092g
SAMSHIR
1925g
DAMASCUS SWORD
3850g
INTRUDER
4550g
SONIC BLASTER
4550g
KASTANE
6050g
GIBSON
5500g

melee: light yet durable

20

"

ranged (electric)

16

"

ranged:a small automatic pistol

24

melee: a curved short sword

28

"

melee:(explosive) a dangerous bat 24

"

EAST ZERO

ranged:an old revolver pistol

40

TORIKAMI

melee: glove with an iron claw

45

"

ranged: pistol-type crossbow

32

BELDAIRE

melee large knife for outdoor use 36

"

melee:sword with curved blade

59

ranged: common automatic pistol

50

"

ranged:(fire)

50

"

ranged:(fire/all) hits enemies in 13

"

stealth
melee: curved thick-bladed sword

79

melee: its blade is beautiful and 124

MORGUE TOWN

BELDAIRE
DOWAN

sturdy
ranged: hits enemies in shelter

124

"

ranged: (sonic) hits enemies in

124

"

stealth
melee: sword with monster-like

172

ornament
ranged:sawed-off double-barreled

172

"

286

ISLE W

330

HELL'S KEEP

shotgun
NAMELESS BLADE melee: an unnamed Japanese sword
8800g
KUNIHIRO KATANA melee:(ice) A renowned Japanese
16800g
sword
KEEN EDGE
melee: a black single-edged sword
15400g
FREEZE GUN
ranged: (ice)
18200g
ICE BLASTER
ranged (ice/all)
18200g
DERRINGER
ranged Jack's Pistol
N/A
OMEGA BLASTER
ranged (beam) hits out of range
Ld N/A
CRIMSON KNIFE
melee: Its blade and hilt are red
Ld N/A

LORELEI BAY

330

"

330

"

83

"

68

Gift from Jack

90

Find Forever

107

Find Forever

-----------------------------------------------------------------------------2. MISHA/MECHANIC
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------SLINGSHOT
ranged: shoots small metal balls 8
JUNKYARD
80g
BUTTERFLY KNIFE melee: a folding knife
12
"
116g
REVOLVER
ranged: a cheap revolver pistol
16
NEWFOLK
130g
METAL BAT
melee: light yet durable
20
"
182g
LIGHTNING ROD* melee: stuns bio enemies
16
"
156g
ZAPPER
ranged (electric)
16
"
169g
PPK
ranged:a small automatic pistol
24
EAST ZERO
200G
JAMBIYA
melee: a curved short sword
28
"
292g
SLUGGER
melee:(explosive) a dangerous bat 24
"
240g
PEACEMAKER
ranged:an old revolver pistol
40
TORIKAMI
570g
TIGER CLAW
melee: glove with an iron claw
45
"
748g
BOW GUN
ranged: pistol-type crossbow
32
BELDAIRE
330g
MACHETE
melee large knife for outdoor use 36
"
468g
BERETTA
ranged: common automatic pistol
50
"
840g
FLAME GUN
ranged:(fire)
50
"
1092g
FIRE BLASTER
ranged:(fire/all) hits enemies in 13
"
1092g
stealth
DAMASCUS SWORD melee: its blade is beautiful and 124
DOWAN
3850g
sturdy
INTRUDER
ranged: hits enemies in shelter
124
"
4550g
SONIC BLASTER
ranged: (sonic) hits enemies in
124
"
4550g
stealth
KASTANE
melee: sword with monster-like
172
LORELEI BAY
6050g
ornament
REMOTE WRENCH** ranged: mechanic-only.
207
ISLE W
7150g
High altitude OK
KUNIHIRO KATANA melee:(ice) A renowned Japanese
330
HELL'S KEEP
16800g
sword
KEEN EDGE
melee: a black single-edged sword 330
"
15400g

FREEZE GUN
18200g
ICE BLASTER
18200g
DERRINGER
N/A
OMEGA BLASTER
Ld N/A
CRIMSON KNIFE
Ld N/A

ranged: (ice)

330

"

ranged (ice/all)

83

"

ranged Jack's Pistol

68

Gift from Jack

ranged (beam) hits out of range

90

Find Forever

melee: Its blade and hilt are red 107

Find Forever

-----------------------------------------------------------------------------3. KIRIYA/MECHANIC
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------SLINGSHOT
ranged: shoots small metal balls 8
JUNKYARD
80g
BUTTERFLY KNIFE melee: a folding knife
12
"
116g
REVOLVER
ranged: a cheap revolver pistol
16
NEWFOLK
130g
METAL BAT
melee: light yet durable
20
"
182g
ZAPPER
ranged (electric)
16
"
169g
PPK
ranged:a small automatic pistol
24
EAST ZERO
200G
JAMBIYA
melee: a curved short sword
28
"
292g
SLUGGER
melee:(explosive) a dangerous bat 24
"
240g
PEACEMAKER
ranged:an old revolver pistol
40
TORIKAMI
570g
TIGER CLAW
melee: glove with an iron claw
45
"
748g
BOW GUN
ranged: pistol-type crossbow
32
BELDAIRE
330g
MACHETE
melee large knife for outdoor use 36
"
468g
CHINESE SWORD
melee:sword with curved blade
59
MORGUE TOWN
1177g
BERETTA
ranged: common automatic pistol
50
"
840g
FLAME GUN
ranged:(fire)
50
"
1092g
FIRE BLASTER
ranged:(fire/all) hits enemies in 13
"
1092g
stealth
SAMSHIR
melee: curved thick-bladed sword 79
BELDAIRE
1925g
DAMASCUS SWORD melee: its blade is beautiful and 124
DOWAN
3850g
sturdy
INTRUDER
ranged: hits enemies in shelter
124
"
4550g

SONIC BLASTER
4550g
KASTANE
6050g
GIBSON
5500g

ranged: (sonic) hits enemies in

124

stealth
melee: sword with monster-like

172

ornament
ranged:sawed-off double-barreled

172

"

286

ISLE W

207

ISLE W

330

HELL'S KEEP

shotgun
NAMELESS BLADE melee: an unnamed Japanese sword
8800g
REMOTE WRENCH** ranged: mechanic-only.
7150g
High altitude OK
KUNIHIRO KATANA melee:(ice) A renowned Japanese
16800g
sword
KEEN EDGE
melee: a black single-edged sword
15400g
FREEZE GUN
ranged: (ice)
18200g
ICE BLASTER
ranged (ice/all)
18200g

"
LORELEI BAY

330

"

330

"

83

"

-----------------------------------------------------------------------------4. RASHID/SOLDIER(DOES NOT EQUIP GUNS)


-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------BUTTERFLY KNIFE melee: a folding knife
12
JUNKYARD
116g
METAL BAT
melee: light yet durable
20
NEWFOLK
182g
JAMBIYA
melee: a curved short sword
28
EAST ZERO
292g
SLUGGER
melee:(explosive) a dangerous bat 24
"
240g
TIGER CLAW
melee: glove with an iron claw
45
TORIKAMI
748g
MACHETE
melee large knife for outdoor use 36
BELDAIRE
468g
CHINESE SWORD
melee:sword with curved blade
59
MORGUE TOWN
1177g
SAMSHIR
melee: curved thick-bladed sword 79
BELDAIRE
1925g
DAMASCUS SWORD melee: its blade is beautiful and 124
DOWAN
3850g
sturdy
KASTANE
melee: sword with monster-like
172
LORELEI BAY
6050g
ornament
NAMELESS BLADE melee: an unnamed Japanese sword 286
ISLE W
8800g
KUNIHIRO KATANA melee:(ice) A renowned Japanese
330
HELL'S KEEP
16800g
sword

KEEN EDGE
15400g

melee: a black single-edged sword 330

"

-----------------------------------------------------------------------------5. CHARLENE/SOLDIER (DOES NOT EQUIP SWORDS)


-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------SLINGSHOT
ranged: shoots small metal balls 8
JUNKYARD
80g
REVOLVER
ranged: a cheap revolver pistol
16
NEWFOLK
130g
ZAPPER
ranged (electric)
16
"
169g
PPK
ranged:a small automatic pistol
24
EAST ZERO
200G
PANDEMONIUM*
ranged: (explosive/all)
8
"
676g
PEACEMAKER
ranged:an old revolver pistol
40
TORIKAMI
570g
BOW GUN
ranged: pistol-type crossbow
32
BELDAIRE
330g
BERETTA
ranged: common automatic pistol
50
MORGUE TOWN
840g
FLAME GUN
ranged:(fire)
50
"
1092g
FIRE BLASTER
ranged:(fire/all) hits enemies in 13
"
1092g
stealth
NITROLIZER*
ranged:(fire/all): hits enemies
50
"
1092g
in stealth
UDAR*
ranged: a large and powerful
68
ALICE ONE
1300g
revolver
DESERT EAGLE*
ranged: a large automatic pistol 124
DOWAN
3500g
INTRUDER
ranged: hits enemies in shelter
124
"
4550g
SONIC BLASTER
ranged: (sonic) hits enemies in
124
"
4550g
stealth
GIBSON
ranged:sawed-off double-barreled 172
LORELEI BAY
5500g
shotgun
DRAGUNOVA RIFLE* ranged: a sniper rifle
242
SCAVENGER
ISLE 8800g
P90*
ranged: (all) uniquely-shaped
83
HELL'S KEEP
16800g
submachine gun
FREEZE GUN
ranged: (ice)
330
"
18200g
ICE BLASTER
ranged (ice/all)
83
"
18200g
USP
ranged (dual-wield pistols)
28
Assembled
N/A

DERRINGER
N/A
OMEGA BLASTER
Ld N/A
INGRAM
N/A
G3A3
N/A

ranged Jack's Pistol

68

Gift from Jack

ranged (beam) hits out of range

90

Find Forever

ranged rapid-fire machine gun

10

Assembled

ranged (all) assault rifle

10

Assembled

-----------------------------------------------------------------------------6. DOGS
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
SHOP
COST
-----------------------------------------------------------------------------DOG CANNON
ranged: (explosive)
24
EAST ZERO
130g
DOG MORTAR
ranged: (hits airborne enemies) 40
TORKAMI
520g
DOG GUN
ranged: (hits out-of-range foes 32
BELDAIRE
330g
DOG TORCH
ranged: (fire)
50
MORGUE TOWN
840g
DOG TAZER
ranged: (electric) hits high
172
LORELEI BAY
5500g
alt/stealth/underwater)
DOG VULCAN
ranged: (all)
61
ANTITANK
FORT 8800g
DOG ICE CANNON
ranged: (ice)
330
HELL'S KEEP
14000g
DOG AMP
ranged (sonic,anti-stealth)
124
found in the
field
DOG BAZOOKA
ranged (explosive)
242
assembled
DOG WINGS
ranged (explosive)
50
found in the
field
-----------------------------------------------------------------------------7. WEAPONS FOUND IN THE FIELD
-----------------------------------------------------------------------------WEAPON
DESCRIPTION OF WEAPON
ATTACK
LOCATION
-----------------------------------------------------------------------------Uzi
A submachine gun (all)
4
JUNKYARD
PPSH 41
A submachine gun (all)
6
EAST
ZERO
AK 47
A rifle (all)
8
EAST
ZERO
Grenade Gun
Ranged: (all)Revolver-type launcher 13
MORGUE
TOWN
Thunderpuncher
Ranged: Shoots out a boxing glove
90
ALICE
ONE
Crimson Knife
Melee: Its blade and hilt are red
107
FOREVER
LAND

Stinger
(airborne and out-of-range)
150
DOWAN
Dog Amp
Ranged: (sonic,anti-stealth)
124
DOWAN
------------------------------------------------------------------------------

======================================================================
=========
20. X? EXTRA BITS AND PIECES + 20
F.A.Q.s ............................... 0139
======================================================================
=========
1.
2.
3.
4.
5.
6.
7.
8.
9.

20 F.A.Q.s
10 Things that can easily be missed
Dogs Extra
The Right Stick
The Safe
Stairs
Sad Facts
Tanks Extra
The Big Medal Answer

======================================================================
=========
1. 20 Frequently Asked Questions
======================================================================
=========
These are based on various questions asked on various Metal Saga
message
boards, with answers based on my own experience and sometimes from
what other
people have said. They do not include outlaw information.
Q 1. What should I do if the Buggy gets wrecked before I have another
tank?
You can make a run for Newfolk where you can rent a tank. Then you
can use
this tank to rescue your Buggy. You can also get an ally, and that
will give
you two tanks and two people to use. OR start again from an earlier
save.
Q 2. Where can I get the very best tank parts?
The best stuff is bought in Hell's Keep, and you can get there early
on in the
game once you have travelled to Alice One. Go to Dowan and get the
boat to
Lorelei Bay. Then drive to the far north of the continent and you can
buy the
best engine and main gun in the garage there. You can always run away
from any

battle if the enemies are too strong.


Q 3. Can I marry Kaede or Rosa?
No. You can only marry Misha or Rachel
Q 4. How do I give gifts?
You first have to trigger the person to give gifts to. This just
means keep
talking to them or fulfilling a quest (e.g. Kaede) until you get the
message
that says "You can now give gifts to ....." They are all female apart
from the
Forever Land group. Then go to a gift shop and buy a gift. You are
shown a
screen with the people listed. Select one and the gift shop sends the
gift.
Q 5. How do I give clothes?
You can only give clothes IF you can give the person gifts and IF you
have
already given the person a wardrobe or something else to put the
clothes in.
Q 6. Should I kill Wayne or Jack?
No. Don't kill either of them. That way you get the bounty for Jack.
Wayne
is NOT an outlaw and you get nothing for killing him. If you fight
Jack you
can't fight Scarlet and you can't fight Wayne. If you fight Wayne you
don't get
the bounty but you do get him on your list of enemies though NOT on
the list of
outlaws.
Q 7.

What do I do if someone dies?

Take them to see Dr. Mortem at the church in Junkyard and he will
bring them
back to life.
Q 8. What happens if everyone dies?
Igor will come and rescue you all and take you back to Dr. Mortem for
resusitation. There is no game over and you do not lose any items or
experience. There is no penalty for death BUT the dog will lose its
shiny coat.
Q 9. What is the reward for the Big Medal quest?
No-one knows since there is a bug that prevents you getting all 80
medals.

Update (23/2/2007) Having asked Atlus directly about this I received


a reply
to this question. If you want to know the answer it is at the end of
the FAQ
at the bottom of the updates section.
Q 10. What event can I get with the Lady in the dining car on the
train?
None.
not.

Nothing at all.

She seems as if she is signficant but she is

Q 11. Can I re-name my tanks and people?


Yes. You can do both.
western
entrance.

There is a re-name shop in Beldaire at the

Q 12. Why won't my tank weapons fire?


There could be a number of reasons for this.
a) You went to do some modding and the weapons were unequipped. Check
that you
have them equipped.
b) You have run out of ammunition. This can happen quickly with the
SE guns
that only have 6 shells. It will never happen for the sub guns.
c) Your guns have been damaged. Check their status on the tank status
screen.
If they are coloured red that means they are broken and must be
repaired.
Q 13. Why can't I equip ordinary weapons on the Gepard and Wirlbewind?
These two tanks are specialist anti aircraft tanks and can only be
equipped
with specialist AA main guns. The AA guns cannot be equipped on the
other
tanks.
Q 14. Why can't I equip an SE gun on the Buggy?
(Or any other variation of this question)
Because you haven't enabled the SE mounting. Each tank has a limit to
its gun
mountings. The best have a lot, the smaller tanks have only two
mountings.
The Buggy comes with a sub gun and main gun default mounting. You can
change
this to enable the SE mounting in the mod shop.
Q 15. How do I reach the two areas that have pink dots but no access?

These are reached ONLY on foot and ONLY when the transport pod
malfunctions.
Keep using it to travel from place to place and it will happen
eventually.
Q 16. What else can I do after the end of the game?
You can go to the Mysterious Cave and try to defeat all the outlaws
for prizes.
And you can just carry on with the game. Everything is up and running
exactly
as it was before except that the outlaws can only now be found in the
Cave.
Q 17. How do I get inside the Ziggurat?
You must have visited Leon's house in Alice One first for a scene, and
then
you get an email from Eddy. After that go to the Ziggurat for another
scene and
then, press the white button at the left of the door to go up in the
lift.
NOTE: Additional information if anyone is having trouble with this.
To get the email from Eddy you must have visited Leon in Alice One,
and also
you must have had the scenes with Alex. If you haven't had the final
one, he is
found in the bar in Alice One, so go there and chat to him. (The other
one was
in Newfolk early on in the game, and there are the small scenes with
Connie and
Clive...one you could miss is in the Tunnel past Forever Land. I am
not 100%
su