PARTICIPATORY LEARNING

HTTP://FARM1.STATIC.FLICKR.COM/1/2661943_778D013DE5.JPG

If I’m not part of what you’re pushing at me, I have little interest in sitting still to receive it...

student

Big Experiment in the Sky
Will our “institutions of learning” be willing and able to learn, unlearn, then relearn?
Me......;-)

Industrial Age Business Model
PRODUCERS
push

CONSUMERS

Commerce Push Model
❖ ❖ ❖

Goods through Physical Store(s) Mass Media and Advertising Controlled the Message Manufacturing and Inventory Provided the Goods

They needed workers and we produced them.

Commerce Transition: Push to Pull
❖ ❖ ❖ ❖

Physical store ---> online shopping (e.g., Amazon) Mass Media ---> online news, blogging, RSS/feeds Advertising ---> search driven ads (e.g., Google and Yahoo) Manufacturing/inventory schemes ---> Just In Time (JIT)

Internet and Web 2.0 Tools Participatory Networks

Media Push Model Participatory PRODUCERS (Pull) Model
HTTP://MITWORLD.MIT.EDU/PLAY/417/

ERS

PR

TOOLS: NEWSPAPERS, MAGAZINES, TELEVISION, MOVIES

BLOGS, WIKIS, SHARED PHOTOS/ VIDEOS/DOCS, SECOND LIFE, MMUG, RSS/FEEDS

CO

NS

CONSUMERS

UC

UM

OD

ERS

Group Networks - Web 2.0

Intellectual Capital Networks

HTTP://CAPITALINTELECTUAL.TV

Dominant Social Networks

HTTP://CAPITALINTELECTUAL.TV

Entertainment Networks
Kev Jumba One of his many videos - 1.3 million views 187,000 Subscribers (RSS Feeds)

My Daughter’s Network
Parrotlet Participatory Network - “They’re old people, but I really admire what they do with their birds”. Lulu - 100 views/6 Subscribers Architectural Design Downloads 20 - Sim2

Open CourseWare Consortium
Universities working together to advance education and empower people worldwide through Open CourseWare

Participatory Learning: PBL (Passion Based Learning)
❖ ❖ ❖ ❖

Participatory Model - Explicit and Implicit Shared Interests Cycle of Learning - Participatory Learning Done through Creation, Communication and Collaboration Mode - Then Remix and Mashup using concept of “Creative Commons”
University Lab and MS Science Teacher: Wii and SmartBoard HS Students and Astronomers

❖ ❖

Who are PVUSD clients?
What do our kids think of, and do with, technology and learning. Results from the recent national “Speak Up” survey wherein, over 12,000 PVUSD students (K-12) participated in November-December, 2007. The survey focused on technology use and student perspectives on school learning.

9-12th Graders
When asked, “Which of these skills is most important for you to be successful in the 21st century?”, close to 70% or higher chose; “Ability to learn new things”. “Know how to use technology effectively”. “Creativity”. “Collaboration and teamwork skills”. “Ability to work with people from all over the world”. *2,063 PVUSD 9-12 GRADERS

9-12th Graders
80% have a “fast” (cable or DSL) internet connection at home. They experience the internet with unfiltered “speed”. Regularly download music, at a percentage (86%) higher than the national average. These students (71%) maintain a personal web site (MySpace, FaceBook, etc.), and they regularly email, IM, or text message more than the national average.

* 2,063 PVUSD 9-12 GRADERS

6-8th Graders
Regularly play video or online games - 86%. In fact, they’re spending nearly 11 hours per week doing so. Transforming from the “push” TV model to the “pull” internet model.

*3,567 PVUSD 6-8 GRADERS

6-8th Graders
When asked what would be an essential part of their ultimate science classroom, 62% noted, “Working with other students on projects”. 20% noted, “Reading the science textbook”.

*3,567 PVUSD 6-8 GRADERS

3-5th Graders
Majority of our 3-5th grade respondents have a video game like XBox or Wii, and/or have an MP3 Player or iPod. Over a third have a cell phone, with 50% of those being a SmartPhone (internet access).

* 4,031 PVUSD 3-5 GRADERS

K-2nd Graders
When asked, “How do you use computers for schoolwork?” 71% chose “Take tests” (nationally, 56%). 62% chose “Find information on the internet” (nationally, 56%).

*400 PVUSD K-2 GRADERS

Knowledge Production Architectures
PUSH PRODUCERS
ERS
HTTP://MITWORLD.MIT.EDU/PLAY/417/

PULL

UC

PR

CONSUMERS
Internet for Workflow

CO

NS

UM

OD

ERS

Six A’s of Networks
Access to Anything Appropriate, by Anybody, Anywhere, Anytime Web 2.0 Tools: Blogs, Multimedia, Wikis, Shared Docs/Sheets, A/V Conferencing, SmartPhones, pvlearners

Web 2.0 - Multimedia
Concept Introductions, Professional Development and Student Work

Knowledge Production Architectures
PUSH PRODUCERS
PR

PULL
ERS

UC

ERS

CONSUMERS

COMMUNICATE, COLLABORATE, TINKER, BUILD, CREATE, ASSESS, CRITIQUE, REMIX, MASHUP

METEORIC INCREASE

HTTP://MITWORLD.MIT.EDU/PLAY/417/

CO

NS

UM

OD

Web 2.0 - Collaborative Writing
Synchronous Online Chat Prompt and away they go in real time...

Web 2.0 - Shared Presentations
Collaborativelycreated, online Presentations Synchronous or Asynchronous

Web 2.0 - Review and Comment
Blogging about Reading Book Club

Web 2.0 - Participatory Assessment and Critique
Comments by others HS IB Music

Knowledge Building and Sharing
CREATE

USE

REMIX

BLOG, WIKI, PASSION BASED NETWORKS, WEB 2.0, ETC.

ING

Life in the Digital Age
Play, Build, Learn and Share .... Participatory Culture

ING

ING

Creating meaning by what I produce and others build on - a remix, open culture

HTTP://MITWORLD.MIT.EDU/PLAY/417/

UM NS CO

PR

OD

UC

Carnegie Mellon

HTTP://WWW.CMU.EDU/OLI/TOUR/INDEX.HTML

Improvement in education will require transforming our instruction from a “solo sport” to a community based research activity

From “Push to Pull” in Education
Supporting Flows of Knowledge

Housing and Pushing Knowledge

Participatory Model of Education

Industrial Model of Education

From “Push to Pull” in Education
constructivist learning in virtual communities of practice -- learning by playing, creating, remixing and collaborating Envision Dewey in the Digital Age Project Based Learning with a 21st century flair - iPBL© Literacy - Humane Learning

iPBL© copyright 2008, ITjab.com

Thank You and Enjoy the Day.....;-)

References: http://ocw.mit.edu/OcwWeb/ http://www.cmu.edu/oli/ http://www.ocwconsortium.org

Master your semester with Scribd & The New York Times

Special offer for students: Only $4.99/month.

Master your semester with Scribd & The New York Times

Cancel anytime.