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XR GT Turbo - Suspension Setup

Car Stance



1.645 (m)
1.64 (m)
2.453 (m)

Car Weight Distribution



48% (%)
588.75 (kg)

Suspension Setup(Dampening Analyzer)

Spring Rate


Suspension values were set with an
arbitrary -.05m deflection. Proper values
would be based off maximum torque values
of CG and road condition requirements.

*compression and rebound dampening is the same when critically dampened

Calculations to determine swaybar adjustments to match spring setup:

Torque is based off the CG position in relation to front and rear as well as height.
CG height is not known at this time which currently results in an arbitrary
deflection setting in the Dampening Analyzer. However, swaybar settings can still be
set in relation to the extrapolated spring rates from the Dampening Analyzer program.
The torque relation from front/rear to left/right is just the difference between the lever
arms. Torque from the CG can be more easily countered by the long lever arm
distance to the front and rear tires. However, the left and right distances from CG are
shorter and require additional assistance to counteract the induced torqeu from CG
and its height lever arm. Swaybars are used to accomplish this. Matching the left
and right torque resistances to the front and rear torque resistances from CG and
CG's height will result in a smooth, circular weight transfer around the car. Through
additional manipulate, the circular weight shift representation can be stretched and
shaped to suit the driver's needs. Understeer and oversteer as well as desired left
and right weight shifts require a deformation of this circular weight shift representation.
Front Swaybar Force =
Front Swaybar Force =

(FrontSpringForce*Distance CGToFront FrontSpringForce*Distance CGToSide)/DistanceCGToSide

26.712202 kN/m

Rear is in the same manner, just with the rear track width and the distance from CG to Rear
Rear Swaybar Force =

29.944737 kN/m

Desired Results:
With these Swaybar values, the counter-torque resisting the induced CG torque should be
even as the weight shifts around the car. This would create a smooth weight shift transition
as the car decelerates into a corner, corners, and accelerates out of a corner. This is the

This could be setup in a Macro form like the Dampening Analyzer. In addition, would it be
possible to plot a set of points around a center axis to indicate the rotation of weight around
the car at say 1G. The values plotted would be the induced angle of the car at CG from the
1G force. This would show a visual representation of how the weight shifts around the car
through braking, turning, and accelerating at the limits of the tires. 1G is just an arbitrary
number. Actual values from the game could be used, max acceleration, max braking, and
max cornering in-game forces could be used instead. It probably wouldn't be easy though.
Additionally, the angles could be extrapolated to actual suspension compressions and the
resulting spring deflection. This will indicate if you have excess ride height or not enough
ride height and the possibilty of bottoming out. Note, the angle would require the
position of CG to be known, i.e. must know CG height to determine torque and induced
body roll/angle.

Proper values
um torque values