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Hired Gun: Bodyguard Talent Tree

Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience,
Vigilance
Bodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)

PAGE NUMBER

145

R

RANKED
PASSIVE ABILITY
ACTIVATED ABILITY

R

R
TOUGHENED
Gain + 2 wound threshold.

145

132

132

136

132

ACTIVE

R

R
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

PASSIVE

134

ACTIVE

ACTIVE

R
TOUGHENED

Add 1 damage per rank of Barrage
to 1 hit of successful attack while
using Ranged (Heavy) or Gunnery
skills at long or extreme range.

132

PASSIVE

Perform the Brace maneuver to
remove b per rank of Brace from
next Action. This may only remove
b added by environmental
circumstances.

132

ACTIVE

R
Once per round, may perform a
Defensive Stance maneuver and
suffer a number of strain to
upgrade difficulty of all incoming
melee attacks by an equal number.
Strain suffered this war cannot
exceed ranks in Defensive Stance.

Once per round, may perform Side
Step maneuver and suffer a
number of strain to upgrade
difficulty of all incoming ranged
attacks by and equal number for
the next round. Strain suffered
this way cannot exceed ranks in
Side Step.

BARRAGE

BRACE

ACTIVE

DEFENSIVE STANCE

R
DEDICATION

136

134

ACTIVE

ACTIVE

R

R

142

132

PASSIVE

Once per round, may perform a
Defensive Stance maneuver and
suffer a number of strain to
upgrade difficulty of all incoming
melee attacks by an equal number.
Strain suffered this war cannot
exceed ranks in Defensive Stance.

SIDE STEP

PASSIVE

Perform the Brace maneuver to
remove b per rank of Brace from
next Action. This may only remove
b added by environmental
circumstances.

DEFENSIVE STANCE

R
Gain + 1 soak value.

BRACE

R

142

ENDURING

135

132

Once per round, may perform Side
Step maneuver and suffer a
number of strain to upgrade
difficulty of all incoming ranged
attacks by and equal number for
the next round. Strain suffered
this way cannot exceed ranks in
Side Step.

PASSIVE

R
Add 1 damage per rank of Barrage
to 1 hit of successful attack while
using Ranged (Heavy) or Gunnery
skills at long or extreme range.

SIDE STEP

Once per round, perform the Body
Guard maneuver to guard an
engaged character. Suffer a number
of strain no greater than ranks of
Body Guard, then until the beginning
of the next turn upgrade the
difficulty of combat checks targeting
the character by that number.

136

BARRAGE

ACTIVE

R
BODY GUARD

Gain + 1 strain threshold.

PASSIVE

R
When staggered or disoriented,
perform the Hard Headed action:
make a Daunting (dddd)
Discipline check to remove status.
Difficulty reduced per rank of Hard
Headed.

ACTIVE

R

135

HARD HEADED

Once per round, perform the Body
Guard maneuver to guard an
engaged character. Suffer a number
of strain no greater than ranks of
Body Guard, then until the beginning
of the next turn upgrade the
difficulty of combat checks targeting
the character by that number.

GRIT

May reduce any Critical Injury
suffered by 10 per rank of Durable
to a minimum of 1.

PASSIVE

R
BODY GUARD

R
DURABLE

Add 1 damage per rank of Barrage
to 1 hit of successful attack while
using Ranged (Heavy) or Gunnery
skills at long or extreme range.

PASSIVE

R

R
BARRAGE

Gain + 2 wound threshold.

145

PASSIVE

HARD HEADED
When staggered or disoriented,
perform the Hard Headed action:
make a Daunting (dddd)
Discipline check to remove status.
Difficulty reduced per rank of Hard
Headed.

136

ACTIVE

IMPROVED
HARD HEADED
When incapacitated due to strain
exceeding threshold, may take a
more difficult Hard Headed action
to reduce strain to 1 below
threshold.

136

ACTIVE

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